bmad-method 4.37.0 → 5.0.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/promote-to-stable.yml +144 -0
- package/CHANGELOG.md +16 -9
- package/bmad-core/agents/qa.md +37 -18
- package/bmad-core/data/test-levels-framework.md +146 -0
- package/bmad-core/data/test-priorities-matrix.md +172 -0
- package/bmad-core/tasks/nfr-assess.md +343 -0
- package/bmad-core/tasks/qa-gate.md +159 -0
- package/bmad-core/tasks/review-story.md +234 -74
- package/bmad-core/tasks/risk-profile.md +353 -0
- package/bmad-core/tasks/test-design.md +174 -0
- package/bmad-core/tasks/trace-requirements.md +264 -0
- package/bmad-core/templates/qa-gate-tmpl.yaml +102 -0
- package/dist/agents/analyst.txt +20 -26
- package/dist/agents/architect.txt +14 -35
- package/dist/agents/bmad-master.txt +40 -70
- package/dist/agents/bmad-orchestrator.txt +28 -5
- package/dist/agents/dev.txt +0 -14
- package/dist/agents/pm.txt +0 -25
- package/dist/agents/po.txt +0 -18
- package/dist/agents/qa.txt +2079 -135
- package/dist/agents/sm.txt +0 -10
- package/dist/agents/ux-expert.txt +0 -7
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +0 -37
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +3 -12
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +0 -7
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +44 -90
- package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt +14 -49
- package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +0 -46
- package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +0 -15
- package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.txt +0 -17
- package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +38 -142
- package/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +0 -2
- package/dist/teams/team-all.txt +2181 -261
- package/dist/teams/team-fullstack.txt +43 -57
- package/dist/teams/team-ide-minimal.txt +2064 -125
- package/dist/teams/team-no-ui.txt +43 -57
- package/docs/enhanced-ide-development-workflow.md +220 -15
- package/docs/user-guide.md +271 -18
- package/docs/working-in-the-brownfield.md +264 -31
- package/package.json +1 -1
- package/tools/installer/bin/bmad.js +33 -32
- package/tools/installer/config/install.config.yaml +11 -1
- package/tools/installer/lib/file-manager.js +1 -1
- package/tools/installer/lib/ide-base-setup.js +1 -1
- package/tools/installer/lib/ide-setup.js +197 -83
- package/tools/installer/lib/installer.js +3 -3
- package/tools/installer/package.json +1 -1
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1. Apply selected technique according to data file description
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2. Keep engaging with technique until user indicates they want to:
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- Choose a different technique
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- Apply current ideas to a new technique
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- Apply current ideas to a new technique
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- Move to convergent phase
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- End session
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Present these numbered options to the user:
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1. **Product Validation Research**
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- Validate product hypotheses and market fit
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- Test assumptions about user needs and solutions
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- Assess technical and business feasibility
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- Identify risks and mitigation strategies
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2. **Market Opportunity Research**
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- Analyze market size and growth potential
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- Identify market segments and dynamics
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- Assess market entry strategies
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- Evaluate timing and market readiness
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3. **User & Customer Research**
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- Deep dive into user personas and behaviors
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- Understand jobs-to-be-done and pain points
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- Map customer journeys and touchpoints
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- Analyze willingness to pay and value perception
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4. **Competitive Intelligence Research**
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- Detailed competitor analysis and positioning
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- Feature and capability comparisons
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- Business model and strategy analysis
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- Identify competitive advantages and gaps
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5. **Technology & Innovation Research**
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- Assess technology trends and possibilities
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- Evaluate technical approaches and architectures
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- Identify emerging technologies and disruptions
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- Analyze build vs. buy vs. partner options
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6. **Industry & Ecosystem Research**
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- Map industry value chains and dynamics
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- Identify key players and relationships
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- Analyze regulatory and compliance factors
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- Understand partnership opportunities
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7. **Strategic Options Research**
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- Evaluate different strategic directions
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- Assess business model alternatives
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- Analyze go-to-market strategies
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- Consider expansion and scaling paths
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8. **Risk & Feasibility Research**
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- Identify and assess various risk factors
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- Evaluate implementation challenges
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- Analyze resource requirements
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- Consider regulatory and legal implications
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9. **Custom Research Focus**
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- User-defined research objectives
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- Specialized domain investigation
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- Cross-functional research needs
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### 5. Review and Refinement
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1. **Present Complete Prompt**
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- Show the full research prompt
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- Explain key elements and rationale
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- Highlight any assumptions made
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2. **Gather Feedback**
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- Are the objectives clear and correct?
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- Do the questions address all concerns?
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- Is the scope appropriate?
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2. If the section contains game flow diagrams, level layouts, or system diagrams, explain each diagram briefly with game development context before offering elicitation options (e.g., "The gameplay loop diagram shows how player actions lead to rewards and progression. Notice how each step maintains player engagement and creates opportunities for skill development.")
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3. If the section contains multiple game elements (like multiple mechanics, multiple levels, multiple systems, etc.), inform the user they can apply elicitation actions to:
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- The entire section as a whole
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- Individual game elements within the section (specify which element when selecting an action)
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### Change Log
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| [Date] | 1.0
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| Date | Version | Description | Author |
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| ------ | ------- | --------------------------- | --------- |
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| [Date] | 1.0 | Initial brownfield analysis | [Analyst] |
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## Quick Reference - Key Files and Entry Points
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### Actual Tech Stack (from package.json/requirements.txt)
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| Framework | Express
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| Category | Technology | Version | Notes |
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| --------- | ---------- | ------- | -------------------------- |
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| Runtime | Node.js | 16.x | [Any constraints] |
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| Framework | Express | 4.18.2 | [Custom middleware?] |
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| Database | PostgreSQL | 13 | [Connection pooling setup] |
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### Data Models
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Instead of duplicating, reference actual model files:
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- **User Model**: See `src/models/User.js`
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- **Order Model**: See `src/models/Order.js`
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- **Related Types**: TypeScript definitions in `src/types/`
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### External Services
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| Service
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| Stripe
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| Service | Purpose | Integration Type | Key Files |
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| -------- | -------- | ---------------- | ------------------------------ |
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| Stripe | Payments | REST API | `src/integrations/stripe/` |
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| SendGrid | Emails | SDK | `src/services/emailService.js` |
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### Files That Will Need Modification
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Based on the enhancement requirements, these files will be affected:
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- `src/services/userService.js` - Add new user fields
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- `src/routes/userRoutes.js` - New endpoints
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**Prerequisites**: Game planning documents must exist in `docs/` folder of Unity project
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1. **Document Sharding** (CRITICAL STEP for Game Development):
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- Documents created by Game Designer/Architect (in Web or IDE) MUST be sharded for development
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- Use core BMad agents or tools to shard:
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a) **Manual**: Use core BMad `shard-doc` task if available
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3. **Game Development Cycle** (Sequential, one game story at a time):
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**CRITICAL CONTEXT MANAGEMENT for Unity Development**:
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- **ALWAYS start new chat between Game SM, Game Dev, and QA work**
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**Step 1 - Game Story Creation**:
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**Step 2 - Unity Game Story Implementation**:
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- Game Dev marks story as "Review" when complete with all Unity tests passing
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- QA can refactor and improve Unity code directly
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1. **Upload Unity project to Web UI** (GitHub URL, files, or zip)
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3. **Game Architecture Planning**:
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- Plan for gradual rollout and testing
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## Instructions
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### 1. Welcome and Guide
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- Suggest next steps based on what was discussed
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## Example Interaction
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**Assistant**: I've entered KB mode and have access to the full BMad knowledge base. I can help you with detailed information about any aspect of BMad-Method.
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## Core Reflective Methods
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## Structural Analysis Methods
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## Risk and Challenge Methods
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- Identify overlooked edge cases or scenarios
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- Highlight implementation challenges
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3337
|
|
|
3349
3338
|
**Challenge from Critical Perspective**
|
|
3339
|
+
|
|
3350
3340
|
- Adopt critical stance on current content
|
|
3351
3341
|
- Play devil's advocate from specified viewpoint
|
|
3352
3342
|
- Argue against proposal highlighting weaknesses
|
|
@@ -3355,12 +3345,14 @@ Or ask me about anything else related to BMad-Method!
|
|
|
3355
3345
|
## Creative Exploration Methods
|
|
3356
3346
|
|
|
3357
3347
|
**Tree of Thoughts Deep Dive**
|
|
3348
|
+
|
|
3358
3349
|
- Break problem into discrete "thoughts" or intermediate steps
|
|
3359
3350
|
- Explore multiple reasoning paths simultaneously
|
|
3360
3351
|
- Use self-evaluation to classify each path as "sure", "likely", or "impossible"
|
|
3361
3352
|
- Apply search algorithms (BFS/DFS) to find optimal solution paths
|
|
3362
3353
|
|
|
3363
3354
|
**Hindsight is 20/20: The 'If Only...' Reflection**
|
|
3355
|
+
|
|
3364
3356
|
- Imagine retrospective scenario based on current content
|
|
3365
3357
|
- Identify the one "if only we had known/done X..." insight
|
|
3366
3358
|
- Describe imagined consequences humorously or dramatically
|
|
@@ -3369,6 +3361,7 @@ Or ask me about anything else related to BMad-Method!
|
|
|
3369
3361
|
## Multi-Persona Collaboration Methods
|
|
3370
3362
|
|
|
3371
3363
|
**Agile Team Perspective Shift**
|
|
3364
|
+
|
|
3372
3365
|
- Rotate through different Scrum team member viewpoints
|
|
3373
3366
|
- Product Owner: Focus on user value and business impact
|
|
3374
3367
|
- Scrum Master: Examine process flow and team dynamics
|
|
@@ -3376,12 +3369,14 @@ Or ask me about anything else related to BMad-Method!
|
|
|
3376
3369
|
- QA: Identify testing scenarios and quality concerns
|
|
3377
3370
|
|
|
3378
3371
|
**Stakeholder Round Table**
|
|
3372
|
+
|
|
3379
3373
|
- Convene virtual meeting with multiple personas
|
|
3380
3374
|
- Each persona contributes unique perspective on content
|
|
3381
3375
|
- Identify conflicts and synergies between viewpoints
|
|
3382
3376
|
- Synthesize insights into actionable recommendations
|
|
3383
3377
|
|
|
3384
3378
|
**Meta-Prompting Analysis**
|
|
3379
|
+
|
|
3385
3380
|
- Step back to analyze the structure and logic of current approach
|
|
3386
3381
|
- Question the format and methodology being used
|
|
3387
3382
|
- Suggest alternative frameworks or mental models
|
|
@@ -3390,24 +3385,28 @@ Or ask me about anything else related to BMad-Method!
|
|
|
3390
3385
|
## Advanced 2025 Techniques
|
|
3391
3386
|
|
|
3392
3387
|
**Self-Consistency Validation**
|
|
3388
|
+
|
|
3393
3389
|
- Generate multiple reasoning paths for same problem
|
|
3394
3390
|
- Compare consistency across different approaches
|
|
3395
3391
|
- Identify most reliable and robust solution
|
|
3396
3392
|
- Highlight areas where approaches diverge and why
|
|
3397
3393
|
|
|
3398
3394
|
**ReWOO (Reasoning Without Observation)**
|
|
3395
|
+
|
|
3399
3396
|
- Separate parametric reasoning from tool-based actions
|
|
3400
3397
|
- Create reasoning plan without external dependencies
|
|
3401
3398
|
- Identify what can be solved through pure reasoning
|
|
3402
3399
|
- Optimize for efficiency and reduced token usage
|
|
3403
3400
|
|
|
3404
3401
|
**Persona-Pattern Hybrid**
|
|
3402
|
+
|
|
3405
3403
|
- Combine specific role expertise with elicitation pattern
|
|
3406
3404
|
- Architect + Risk Analysis: Deep technical risk assessment
|
|
3407
3405
|
- UX Expert + User Journey: End-to-end experience critique
|
|
3408
3406
|
- PM + Stakeholder Analysis: Multi-perspective impact review
|
|
3409
3407
|
|
|
3410
3408
|
**Emergent Collaboration Discovery**
|
|
3409
|
+
|
|
3411
3410
|
- Allow multiple perspectives to naturally emerge
|
|
3412
3411
|
- Identify unexpected insights from persona interactions
|
|
3413
3412
|
- Explore novel combinations of viewpoints
|
|
@@ -3416,18 +3415,21 @@ Or ask me about anything else related to BMad-Method!
|
|
|
3416
3415
|
## Game-Based Elicitation Methods
|
|
3417
3416
|
|
|
3418
3417
|
**Red Team vs Blue Team**
|
|
3418
|
+
|
|
3419
3419
|
- Red Team: Attack the proposal, find vulnerabilities
|
|
3420
3420
|
- Blue Team: Defend and strengthen the approach
|
|
3421
3421
|
- Competitive analysis reveals blind spots
|
|
3422
3422
|
- Results in more robust, battle-tested solutions
|
|
3423
3423
|
|
|
3424
3424
|
**Innovation Tournament**
|
|
3425
|
+
|
|
3425
3426
|
- Pit multiple alternative approaches against each other
|
|
3426
3427
|
- Score each approach across different criteria
|
|
3427
3428
|
- Crowd-source evaluation from different personas
|
|
3428
3429
|
- Identify winning combination of features
|
|
3429
3430
|
|
|
3430
3431
|
**Escape Room Challenge**
|
|
3432
|
+
|
|
3431
3433
|
- Present content as constraints to work within
|
|
3432
3434
|
- Find creative solutions within tight limitations
|
|
3433
3435
|
- Identify minimum viable approach
|
|
@@ -3436,6 +3438,7 @@ Or ask me about anything else related to BMad-Method!
|
|
|
3436
3438
|
## Process Control
|
|
3437
3439
|
|
|
3438
3440
|
**Proceed / No Further Actions**
|
|
3441
|
+
|
|
3439
3442
|
- Acknowledge choice to finalize current work
|
|
3440
3443
|
- Accept output as-is or move to next step
|
|
3441
3444
|
- Prepare to continue without additional elicitation
|
|
@@ -3525,7 +3528,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
|
|
|
3525
3528
|
## Instructions
|
|
3526
3529
|
|
|
3527
3530
|
1. **Initial Assessment**
|
|
3528
|
-
|
|
3529
3531
|
- If user or the task being run provides a checklist name:
|
|
3530
3532
|
- Try fuzzy matching (e.g. "architecture checklist" -> "architect-checklist")
|
|
3531
3533
|
- If multiple matches found, ask user to clarify
|
|
@@ -3538,14 +3540,12 @@ If the user asks or does not specify a specific checklist, list the checklists a
|
|
|
3538
3540
|
- All at once (YOLO mode - recommended for checklists, there will be a summary of sections at the end to discuss)
|
|
3539
3541
|
|
|
3540
3542
|
2. **Document and Artifact Gathering**
|
|
3541
|
-
|
|
3542
3543
|
- Each checklist will specify its required documents/artifacts at the beginning
|
|
3543
3544
|
- Follow the checklist's specific instructions for what to gather, generally a file can be resolved in the docs folder, if not or unsure, halt and ask or confirm with the user.
|
|
3544
3545
|
|
|
3545
3546
|
3. **Checklist Processing**
|
|
3546
3547
|
|
|
3547
3548
|
If in interactive mode:
|
|
3548
|
-
|
|
3549
3549
|
- Work through each section of the checklist one at a time
|
|
3550
3550
|
- For each section:
|
|
3551
3551
|
- Review all items in the section following instructions for that section embedded in the checklist
|
|
@@ -3554,7 +3554,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
|
|
|
3554
3554
|
- Get user confirmation before proceeding to next section or if any thing major do we need to halt and take corrective action
|
|
3555
3555
|
|
|
3556
3556
|
If in YOLO mode:
|
|
3557
|
-
|
|
3558
3557
|
- Process all sections at once
|
|
3559
3558
|
- Create a comprehensive report of all findings
|
|
3560
3559
|
- Present the complete analysis to the user
|
|
@@ -3562,7 +3561,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
|
|
|
3562
3561
|
4. **Validation Approach**
|
|
3563
3562
|
|
|
3564
3563
|
For each checklist item:
|
|
3565
|
-
|
|
3566
3564
|
- Read and understand the requirement
|
|
3567
3565
|
- Look for evidence in the documentation that satisfies the requirement
|
|
3568
3566
|
- Consider both explicit mentions and implicit coverage
|
|
@@ -3576,7 +3574,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
|
|
|
3576
3574
|
5. **Section Analysis**
|
|
3577
3575
|
|
|
3578
3576
|
For each section:
|
|
3579
|
-
|
|
3580
3577
|
- think step by step to calculate pass rate
|
|
3581
3578
|
- Identify common themes in failed items
|
|
3582
3579
|
- Provide specific recommendations for improvement
|
|
@@ -3586,7 +3583,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
|
|
|
3586
3583
|
6. **Final Report**
|
|
3587
3584
|
|
|
3588
3585
|
Prepare a summary that includes:
|
|
3589
|
-
|
|
3590
3586
|
- Overall checklist completion status
|
|
3591
3587
|
- Pass rates by section
|
|
3592
3588
|
- List of failed items with context
|
|
@@ -3703,13 +3699,11 @@ CRITICAL: Use proper parsing that understands markdown context. A ## inside a co
|
|
|
3703
3699
|
For each extracted section:
|
|
3704
3700
|
|
|
3705
3701
|
1. **Generate filename**: Convert the section heading to lowercase-dash-case
|
|
3706
|
-
|
|
3707
3702
|
- Remove special characters
|
|
3708
3703
|
- Replace spaces with dashes
|
|
3709
3704
|
- Example: "## Tech Stack" → `tech-stack.md`
|
|
3710
3705
|
|
|
3711
3706
|
2. **Adjust heading levels**:
|
|
3712
|
-
|
|
3713
3707
|
- The level 2 heading becomes level 1 (# instead of ##) in the sharded new document
|
|
3714
3708
|
- All subsection levels decrease by 1:
|
|
3715
3709
|
|
|
@@ -3811,7 +3805,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
3811
3805
|
[[LLM: Begin by understanding the game design context and goals. Ask clarifying questions if needed to determine the best approach for game-specific ideation.]]
|
|
3812
3806
|
|
|
3813
3807
|
1. **Establish Game Context**
|
|
3814
|
-
|
|
3815
3808
|
- Understand the game genre or opportunity area
|
|
3816
3809
|
- Identify target audience and platform constraints
|
|
3817
3810
|
- Determine session goals (concept exploration vs. mechanic refinement)
|
|
@@ -3829,7 +3822,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
3829
3822
|
|
|
3830
3823
|
1. **"What If" Game Scenarios**
|
|
3831
3824
|
[[LLM: Generate provocative what-if questions that challenge game design assumptions and expand thinking beyond current genre limitations.]]
|
|
3832
|
-
|
|
3833
3825
|
- What if players could rewind time in any genre?
|
|
3834
3826
|
- What if the game world reacted to the player's real-world location?
|
|
3835
3827
|
- What if failure was more rewarding than success?
|
|
@@ -3838,7 +3830,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
3838
3830
|
|
|
3839
3831
|
2. **Cross-Genre Fusion**
|
|
3840
3832
|
[[LLM: Help user combine unexpected game genres and mechanics to create unique experiences.]]
|
|
3841
|
-
|
|
3842
3833
|
- "How might [genre A] mechanics work in [genre B]?"
|
|
3843
3834
|
- Puzzle mechanics in action games
|
|
3844
3835
|
- Dating sim elements in strategy games
|
|
@@ -3847,7 +3838,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
3847
3838
|
|
|
3848
3839
|
3. **Player Motivation Reversal**
|
|
3849
3840
|
[[LLM: Flip traditional player motivations to reveal new gameplay possibilities.]]
|
|
3850
|
-
|
|
3851
3841
|
- What if losing was the goal?
|
|
3852
3842
|
- What if cooperation was forced in competitive games?
|
|
3853
3843
|
- What if players had to help their enemies?
|
|
@@ -3864,7 +3854,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
3864
3854
|
|
|
3865
3855
|
1. **SCAMPER for Game Mechanics**
|
|
3866
3856
|
[[LLM: Guide through each SCAMPER prompt specifically for game design.]]
|
|
3867
|
-
|
|
3868
3857
|
- **S** = Substitute: What mechanics can be substituted? (walking → flying → swimming)
|
|
3869
3858
|
- **C** = Combine: What systems can be merged? (inventory + character growth)
|
|
3870
3859
|
- **A** = Adapt: What mechanics from other media? (books, movies, sports)
|
|
@@ -3875,7 +3864,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
3875
3864
|
|
|
3876
3865
|
2. **Player Agency Spectrum**
|
|
3877
3866
|
[[LLM: Explore different levels of player control and agency across game systems.]]
|
|
3878
|
-
|
|
3879
3867
|
- Full Control: Direct character movement, combat, building
|
|
3880
3868
|
- Indirect Control: Setting rules, giving commands, environmental changes
|
|
3881
3869
|
- Influence Only: Suggestions, preferences, emotional reactions
|
|
@@ -3883,7 +3871,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
3883
3871
|
|
|
3884
3872
|
3. **Temporal Game Design**
|
|
3885
3873
|
[[LLM: Explore how time affects gameplay and player experience.]]
|
|
3886
|
-
|
|
3887
3874
|
- Real-time vs. turn-based mechanics
|
|
3888
3875
|
- Time travel and manipulation
|
|
3889
3876
|
- Persistent vs. session-based progress
|
|
@@ -3894,7 +3881,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
3894
3881
|
|
|
3895
3882
|
1. **Emotion-First Design**
|
|
3896
3883
|
[[LLM: Start with target emotions and work backward to mechanics that create them.]]
|
|
3897
|
-
|
|
3898
3884
|
- Target Emotion: Wonder → Mechanics: Discovery, mystery, scale
|
|
3899
3885
|
- Target Emotion: Triumph → Mechanics: Challenge, skill growth, recognition
|
|
3900
3886
|
- Target Emotion: Connection → Mechanics: Cooperation, shared goals, communication
|
|
@@ -3902,7 +3888,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
3902
3888
|
|
|
3903
3889
|
2. **Player Archetype Brainstorming**
|
|
3904
3890
|
[[LLM: Design for different player types and motivations.]]
|
|
3905
|
-
|
|
3906
3891
|
- Achievers: Progression, completion, mastery
|
|
3907
3892
|
- Explorers: Discovery, secrets, world-building
|
|
3908
3893
|
- Socializers: Interaction, cooperation, community
|
|
@@ -3911,7 +3896,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
3911
3896
|
|
|
3912
3897
|
3. **Accessibility-First Innovation**
|
|
3913
3898
|
[[LLM: Generate ideas that make games more accessible while creating new gameplay.]]
|
|
3914
|
-
|
|
3915
3899
|
- Visual impairment considerations leading to audio-focused mechanics
|
|
3916
3900
|
- Motor accessibility inspiring one-handed or simplified controls
|
|
3917
3901
|
- Cognitive accessibility driving clear feedback and pacing
|
|
@@ -3921,7 +3905,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
3921
3905
|
|
|
3922
3906
|
1. **Environmental Storytelling**
|
|
3923
3907
|
[[LLM: Brainstorm ways the game world itself tells stories without explicit narrative.]]
|
|
3924
|
-
|
|
3925
3908
|
- How does the environment show history?
|
|
3926
3909
|
- What do interactive objects reveal about characters?
|
|
3927
3910
|
- How can level design communicate mood?
|
|
@@ -3929,7 +3912,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
3929
3912
|
|
|
3930
3913
|
2. **Player-Generated Narrative**
|
|
3931
3914
|
[[LLM: Explore ways players create their own stories through gameplay.]]
|
|
3932
|
-
|
|
3933
3915
|
- Emergent storytelling through player choices
|
|
3934
3916
|
- Procedural narrative generation
|
|
3935
3917
|
- Player-to-player story sharing
|
|
@@ -3937,7 +3919,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
3937
3919
|
|
|
3938
3920
|
3. **Genre Expectation Subversion**
|
|
3939
3921
|
[[LLM: Identify and deliberately subvert player expectations within genres.]]
|
|
3940
|
-
|
|
3941
3922
|
- Fantasy RPG where magic is mundane
|
|
3942
3923
|
- Horror game where monsters are friendly
|
|
3943
3924
|
- Racing game where going slow is optimal
|
|
@@ -3947,7 +3928,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
3947
3928
|
|
|
3948
3929
|
1. **Platform-Specific Design**
|
|
3949
3930
|
[[LLM: Generate ideas that leverage unique platform capabilities.]]
|
|
3950
|
-
|
|
3951
3931
|
- Mobile: GPS, accelerometer, camera, always-connected
|
|
3952
3932
|
- Web: URLs, tabs, social sharing, real-time collaboration
|
|
3953
3933
|
- Console: Controllers, TV viewing, couch co-op
|
|
@@ -3955,7 +3935,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
3955
3935
|
|
|
3956
3936
|
2. **Constraint-Based Creativity**
|
|
3957
3937
|
[[LLM: Use technical or design constraints as creative catalysts.]]
|
|
3958
|
-
|
|
3959
3938
|
- One-button games
|
|
3960
3939
|
- Games without graphics
|
|
3961
3940
|
- Games that play in notification bars
|
|
@@ -4001,19 +3980,16 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
4001
3980
|
[[LLM: Guide the brainstorming session with appropriate pacing for game design exploration.]]
|
|
4002
3981
|
|
|
4003
3982
|
1. **Inspiration Phase** (10-15 min)
|
|
4004
|
-
|
|
4005
3983
|
- Reference existing games and mechanics
|
|
4006
3984
|
- Explore player experiences and emotions
|
|
4007
3985
|
- Gather visual and thematic inspiration
|
|
4008
3986
|
|
|
4009
3987
|
2. **Divergent Exploration** (25-35 min)
|
|
4010
|
-
|
|
4011
3988
|
- Generate many game concepts or mechanics
|
|
4012
3989
|
- Use expansion and fusion techniques
|
|
4013
3990
|
- Encourage wild and impossible ideas
|
|
4014
3991
|
|
|
4015
3992
|
3. **Player-Centered Filtering** (15-20 min)
|
|
4016
|
-
|
|
4017
3993
|
- Consider target audience reactions
|
|
4018
3994
|
- Evaluate emotional impact and engagement
|
|
4019
3995
|
- Group ideas by player experience goals
|
|
@@ -7259,34 +7235,29 @@ Ask the user if they want to work through the checklist:
|
|
|
7259
7235
|
Generate a comprehensive validation report that includes:
|
|
7260
7236
|
|
|
7261
7237
|
1. Executive Summary
|
|
7262
|
-
|
|
7263
7238
|
- Overall game architecture readiness (High/Medium/Low)
|
|
7264
7239
|
- Critical risks for game development
|
|
7265
7240
|
- Key strengths of the game architecture
|
|
7266
7241
|
- Unity-specific assessment
|
|
7267
7242
|
|
|
7268
7243
|
2. Game Systems Analysis
|
|
7269
|
-
|
|
7270
7244
|
- Pass rate for each major system section
|
|
7271
7245
|
- Most concerning gaps in game architecture
|
|
7272
7246
|
- Systems requiring immediate attention
|
|
7273
7247
|
- Unity integration completeness
|
|
7274
7248
|
|
|
7275
7249
|
3. Performance Risk Assessment
|
|
7276
|
-
|
|
7277
7250
|
- Top 5 performance risks for the game
|
|
7278
7251
|
- Mobile platform specific concerns
|
|
7279
7252
|
- Frame rate stability risks
|
|
7280
7253
|
- Memory usage concerns
|
|
7281
7254
|
|
|
7282
7255
|
4. Implementation Recommendations
|
|
7283
|
-
|
|
7284
7256
|
- Must-fix items before development
|
|
7285
7257
|
- Unity-specific improvements needed
|
|
7286
7258
|
- Game development workflow enhancements
|
|
7287
7259
|
|
|
7288
7260
|
5. AI Agent Implementation Readiness
|
|
7289
|
-
|
|
7290
7261
|
- Game-specific concerns for AI implementation
|
|
7291
7262
|
- Unity component complexity assessment
|
|
7292
7263
|
- Areas needing additional clarification
|
|
@@ -7834,25 +7805,21 @@ Assets/
|
|
|
7834
7805
|
### Story Implementation Process
|
|
7835
7806
|
|
|
7836
7807
|
1. **Read Story Requirements:**
|
|
7837
|
-
|
|
7838
7808
|
- Understand acceptance criteria
|
|
7839
7809
|
- Identify technical requirements
|
|
7840
7810
|
- Review performance constraints
|
|
7841
7811
|
|
|
7842
7812
|
2. **Plan Implementation:**
|
|
7843
|
-
|
|
7844
7813
|
- Identify files to create/modify
|
|
7845
7814
|
- Consider Unity's component-based architecture
|
|
7846
7815
|
- Plan testing approach
|
|
7847
7816
|
|
|
7848
7817
|
3. **Implement Feature:**
|
|
7849
|
-
|
|
7850
7818
|
- Write clean C# code following all guidelines
|
|
7851
7819
|
- Use established patterns
|
|
7852
7820
|
- Maintain stable FPS performance
|
|
7853
7821
|
|
|
7854
7822
|
4. **Test Implementation:**
|
|
7855
|
-
|
|
7856
7823
|
- Write edit mode tests for game logic
|
|
7857
7824
|
- Write play mode tests for integration testing
|
|
7858
7825
|
- Test cross-platform functionality
|
|
@@ -8058,7 +8025,6 @@ The goal is quality delivery, not just checking boxes.]]
|
|
|
8058
8025
|
1. **Requirements Met:**
|
|
8059
8026
|
|
|
8060
8027
|
[[LLM: Be specific - list each requirement and whether it's complete. Include game-specific requirements from GDD]]
|
|
8061
|
-
|
|
8062
8028
|
- [ ] All functional requirements specified in the story are implemented.
|
|
8063
8029
|
- [ ] All acceptance criteria defined in the story are met.
|
|
8064
8030
|
- [ ] Game Design Document (GDD) requirements referenced in the story are implemented.
|
|
@@ -8067,7 +8033,6 @@ The goal is quality delivery, not just checking boxes.]]
|
|
|
8067
8033
|
2. **Coding Standards & Project Structure:**
|
|
8068
8034
|
|
|
8069
8035
|
[[LLM: Code quality matters for maintainability. Check Unity-specific patterns and C# standards]]
|
|
8070
|
-
|
|
8071
8036
|
- [ ] All new/modified code strictly adheres to `Operational Guidelines`.
|
|
8072
8037
|
- [ ] All new/modified code aligns with `Project Structure` (Scripts/, Prefabs/, Scenes/, etc.).
|
|
8073
8038
|
- [ ] Adherence to `Tech Stack` for Unity version and packages used.
|
|
@@ -8081,7 +8046,6 @@ The goal is quality delivery, not just checking boxes.]]
|
|
|
8081
8046
|
3. **Testing:**
|
|
8082
8047
|
|
|
8083
8048
|
[[LLM: Testing proves your code works. Include Unity-specific testing with NUnit and manual testing]]
|
|
8084
|
-
|
|
8085
8049
|
- [ ] All required unit tests (NUnit) as per the story and testing strategy are implemented.
|
|
8086
8050
|
- [ ] All required integration tests (if applicable) are implemented.
|
|
8087
8051
|
- [ ] Manual testing performed in Unity Editor for all game functionality.
|
|
@@ -8093,7 +8057,6 @@ The goal is quality delivery, not just checking boxes.]]
|
|
|
8093
8057
|
4. **Functionality & Verification:**
|
|
8094
8058
|
|
|
8095
8059
|
[[LLM: Did you actually run and test your code in Unity? Be specific about game mechanics tested]]
|
|
8096
|
-
|
|
8097
8060
|
- [ ] Functionality has been manually verified in Unity Editor and play mode.
|
|
8098
8061
|
- [ ] Game mechanics work as specified in the GDD.
|
|
8099
8062
|
- [ ] Player controls and input handling work correctly.
|
|
@@ -8106,7 +8069,6 @@ The goal is quality delivery, not just checking boxes.]]
|
|
|
8106
8069
|
5. **Story Administration:**
|
|
8107
8070
|
|
|
8108
8071
|
[[LLM: Documentation helps the next developer. Include Unity-specific implementation notes]]
|
|
8109
|
-
|
|
8110
8072
|
- [ ] All tasks within the story file are marked as complete.
|
|
8111
8073
|
- [ ] Any clarifications or decisions made during development are documented.
|
|
8112
8074
|
- [ ] Unity-specific implementation details documented (scene changes, prefab modifications).
|
|
@@ -8116,7 +8078,6 @@ The goal is quality delivery, not just checking boxes.]]
|
|
|
8116
8078
|
6. **Dependencies, Build & Configuration:**
|
|
8117
8079
|
|
|
8118
8080
|
[[LLM: Build issues block everyone. Ensure Unity project builds for all target platforms]]
|
|
8119
|
-
|
|
8120
8081
|
- [ ] Unity project builds successfully without errors.
|
|
8121
8082
|
- [ ] Project builds for all target platforms (desktop/mobile as specified).
|
|
8122
8083
|
- [ ] Any new Unity packages or Asset Store items were pre-approved OR approved by user.
|
|
@@ -8128,7 +8089,6 @@ The goal is quality delivery, not just checking boxes.]]
|
|
|
8128
8089
|
7. **Game-Specific Quality:**
|
|
8129
8090
|
|
|
8130
8091
|
[[LLM: Game quality matters. Check performance, game feel, and player experience]]
|
|
8131
|
-
|
|
8132
8092
|
- [ ] Frame rate meets target (30/60 FPS) on all platforms.
|
|
8133
8093
|
- [ ] Memory usage within acceptable limits.
|
|
8134
8094
|
- [ ] Game feel and responsiveness meet design requirements.
|
|
@@ -8140,7 +8100,6 @@ The goal is quality delivery, not just checking boxes.]]
|
|
|
8140
8100
|
8. **Documentation (If Applicable):**
|
|
8141
8101
|
|
|
8142
8102
|
[[LLM: Good documentation prevents future confusion. Include Unity-specific docs]]
|
|
8143
|
-
|
|
8144
8103
|
- [ ] Code documentation (XML comments) for public APIs complete.
|
|
8145
8104
|
- [ ] Unity component documentation in Inspector updated.
|
|
8146
8105
|
- [ ] User-facing documentation updated, if changes impact players.
|
|
@@ -8369,7 +8328,6 @@ This task ensures game development stories are immediately actionable and enable
|
|
|
8369
8328
|
### 1. Initial Setup & Mode Selection
|
|
8370
8329
|
|
|
8371
8330
|
- **Acknowledge Task & Inputs:**
|
|
8372
|
-
|
|
8373
8331
|
- Confirm with the user that the "Game Development Correct Course Task" is being initiated.
|
|
8374
8332
|
- Verify the change trigger (e.g., performance issue, platform constraint, gameplay feedback, technical blocker).
|
|
8375
8333
|
- Confirm access to relevant game artifacts:
|
|
@@ -8390,7 +8348,6 @@ This task ensures game development stories are immediately actionable and enable
|
|
|
8390
8348
|
### 2. Execute Game Development Checklist Analysis
|
|
8391
8349
|
|
|
8392
8350
|
- Systematically work through the game-change-checklist sections:
|
|
8393
|
-
|
|
8394
8351
|
1. **Change Context & Game Impact**
|
|
8395
8352
|
2. **Feature/System Impact Analysis**
|
|
8396
8353
|
3. **Technical Artifact Conflict Resolution**
|
|
@@ -8415,7 +8372,6 @@ This task ensures game development stories are immediately actionable and enable
|
|
|
8415
8372
|
Based on the analysis and agreed path forward:
|
|
8416
8373
|
|
|
8417
8374
|
- **Identify affected game artifacts requiring updates:**
|
|
8418
|
-
|
|
8419
8375
|
- GDD sections (mechanics, systems, progression)
|
|
8420
8376
|
- Technical specifications (architecture, performance targets)
|
|
8421
8377
|
- Unity-specific configurations (build settings, quality settings)
|
|
@@ -8424,7 +8380,6 @@ Based on the analysis and agreed path forward:
|
|
|
8424
8380
|
- Platform-specific adaptations
|
|
8425
8381
|
|
|
8426
8382
|
- **Draft explicit changes for each artifact:**
|
|
8427
|
-
|
|
8428
8383
|
- **Game Stories:** Revise story text, Unity-specific acceptance criteria, technical constraints
|
|
8429
8384
|
- **Technical Specs:** Update architecture diagrams, component hierarchies, performance budgets
|
|
8430
8385
|
- **Unity Configurations:** Propose settings changes, optimization strategies, platform variants
|
|
@@ -8444,14 +8399,12 @@ Based on the analysis and agreed path forward:
|
|
|
8444
8399
|
- Create a comprehensive proposal document containing:
|
|
8445
8400
|
|
|
8446
8401
|
**A. Change Summary:**
|
|
8447
|
-
|
|
8448
8402
|
- Original issue (performance, gameplay, technical constraint)
|
|
8449
8403
|
- Game systems affected
|
|
8450
8404
|
- Platform/performance implications
|
|
8451
8405
|
- Chosen solution approach
|
|
8452
8406
|
|
|
8453
8407
|
**B. Technical Impact Analysis:**
|
|
8454
|
-
|
|
8455
8408
|
- Unity architecture changes needed
|
|
8456
8409
|
- Performance implications (with metrics)
|
|
8457
8410
|
- Platform compatibility effects
|
|
@@ -8459,14 +8412,12 @@ Based on the analysis and agreed path forward:
|
|
|
8459
8412
|
- Third-party dependency impacts
|
|
8460
8413
|
|
|
8461
8414
|
**C. Specific Proposed Edits:**
|
|
8462
|
-
|
|
8463
8415
|
- For each game story: "Change Story GS-X.Y from: [old] To: [new]"
|
|
8464
8416
|
- For technical specs: "Update Unity Architecture Section X: [changes]"
|
|
8465
8417
|
- For GDD: "Modify [Feature] in Section Y: [updates]"
|
|
8466
8418
|
- For configurations: "Change [Setting] from [old_value] to [new_value]"
|
|
8467
8419
|
|
|
8468
8420
|
**D. Implementation Considerations:**
|
|
8469
|
-
|
|
8470
8421
|
- Required Unity version updates
|
|
8471
8422
|
- Asset reimport needs
|
|
8472
8423
|
- Shader recompilation requirements
|
|
@@ -8478,7 +8429,6 @@ Based on the analysis and agreed path forward:
|
|
|
8478
8429
|
- Provide the finalized document to the user
|
|
8479
8430
|
|
|
8480
8431
|
- **Based on change scope:**
|
|
8481
|
-
|
|
8482
8432
|
- **Minor adjustments (can be handled in current sprint):**
|
|
8483
8433
|
- Confirm task completion
|
|
8484
8434
|
- Suggest handoff to game-dev agent for implementation
|
|
@@ -8492,7 +8442,6 @@ Based on the analysis and agreed path forward:
|
|
|
8492
8442
|
## Output Deliverables
|
|
8493
8443
|
|
|
8494
8444
|
- **Primary:** "Game Development Change Proposal" document containing:
|
|
8495
|
-
|
|
8496
8445
|
- Game-specific change analysis
|
|
8497
8446
|
- Technical impact assessment with Unity context
|
|
8498
8447
|
- Platform and performance considerations
|
|
@@ -11838,7 +11787,6 @@ sections:
|
|
|
11838
11787
|
2. If the section contains game flow diagrams, level layouts, or system diagrams, explain each diagram briefly with game development context before offering elicitation options (e.g., "The gameplay loop diagram shows how player actions lead to rewards and progression. Notice how each step maintains player engagement and creates opportunities for skill development.")
|
|
11839
11788
|
|
|
11840
11789
|
3. If the section contains multiple game elements (like multiple mechanics, multiple levels, multiple systems, etc.), inform the user they can apply elicitation actions to:
|
|
11841
|
-
|
|
11842
11790
|
- The entire section as a whole
|
|
11843
11791
|
- Individual game elements within the section (specify which element when selecting an action)
|
|
11844
11792
|
|
|
@@ -11948,7 +11896,6 @@ The questions and perspectives offered should always consider:
|
|
|
11948
11896
|
### 1. Initial Setup & Mode Selection
|
|
11949
11897
|
|
|
11950
11898
|
- **Acknowledge Task & Inputs:**
|
|
11951
|
-
|
|
11952
11899
|
- Confirm with the user that the "Game Development Correct Course Task" is being initiated.
|
|
11953
11900
|
- Verify the change trigger (e.g., performance issue, platform constraint, gameplay feedback, technical blocker).
|
|
11954
11901
|
- Confirm access to relevant game artifacts:
|
|
@@ -11969,7 +11916,6 @@ The questions and perspectives offered should always consider:
|
|
|
11969
11916
|
### 2. Execute Game Development Checklist Analysis
|
|
11970
11917
|
|
|
11971
11918
|
- Systematically work through the game-change-checklist sections:
|
|
11972
|
-
|
|
11973
11919
|
1. **Change Context & Game Impact**
|
|
11974
11920
|
2. **Feature/System Impact Analysis**
|
|
11975
11921
|
3. **Technical Artifact Conflict Resolution**
|
|
@@ -11994,7 +11940,6 @@ The questions and perspectives offered should always consider:
|
|
|
11994
11940
|
Based on the analysis and agreed path forward:
|
|
11995
11941
|
|
|
11996
11942
|
- **Identify affected game artifacts requiring updates:**
|
|
11997
|
-
|
|
11998
11943
|
- GDD sections (mechanics, systems, progression)
|
|
11999
11944
|
- Technical specifications (architecture, performance targets)
|
|
12000
11945
|
- Unity-specific configurations (build settings, quality settings)
|
|
@@ -12003,7 +11948,6 @@ Based on the analysis and agreed path forward:
|
|
|
12003
11948
|
- Platform-specific adaptations
|
|
12004
11949
|
|
|
12005
11950
|
- **Draft explicit changes for each artifact:**
|
|
12006
|
-
|
|
12007
11951
|
- **Game Stories:** Revise story text, Unity-specific acceptance criteria, technical constraints
|
|
12008
11952
|
- **Technical Specs:** Update architecture diagrams, component hierarchies, performance budgets
|
|
12009
11953
|
- **Unity Configurations:** Propose settings changes, optimization strategies, platform variants
|
|
@@ -12023,14 +11967,12 @@ Based on the analysis and agreed path forward:
|
|
|
12023
11967
|
- Create a comprehensive proposal document containing:
|
|
12024
11968
|
|
|
12025
11969
|
**A. Change Summary:**
|
|
12026
|
-
|
|
12027
11970
|
- Original issue (performance, gameplay, technical constraint)
|
|
12028
11971
|
- Game systems affected
|
|
12029
11972
|
- Platform/performance implications
|
|
12030
11973
|
- Chosen solution approach
|
|
12031
11974
|
|
|
12032
11975
|
**B. Technical Impact Analysis:**
|
|
12033
|
-
|
|
12034
11976
|
- Unity architecture changes needed
|
|
12035
11977
|
- Performance implications (with metrics)
|
|
12036
11978
|
- Platform compatibility effects
|
|
@@ -12038,14 +11980,12 @@ Based on the analysis and agreed path forward:
|
|
|
12038
11980
|
- Third-party dependency impacts
|
|
12039
11981
|
|
|
12040
11982
|
**C. Specific Proposed Edits:**
|
|
12041
|
-
|
|
12042
11983
|
- For each game story: "Change Story GS-X.Y from: [old] To: [new]"
|
|
12043
11984
|
- For technical specs: "Update Unity Architecture Section X: [changes]"
|
|
12044
11985
|
- For GDD: "Modify [Feature] in Section Y: [updates]"
|
|
12045
11986
|
- For configurations: "Change [Setting] from [old_value] to [new_value]"
|
|
12046
11987
|
|
|
12047
11988
|
**D. Implementation Considerations:**
|
|
12048
|
-
|
|
12049
11989
|
- Required Unity version updates
|
|
12050
11990
|
- Asset reimport needs
|
|
12051
11991
|
- Shader recompilation requirements
|
|
@@ -12057,7 +11997,6 @@ Based on the analysis and agreed path forward:
|
|
|
12057
11997
|
- Provide the finalized document to the user
|
|
12058
11998
|
|
|
12059
11999
|
- **Based on change scope:**
|
|
12060
|
-
|
|
12061
12000
|
- **Minor adjustments (can be handled in current sprint):**
|
|
12062
12001
|
- Confirm task completion
|
|
12063
12002
|
- Suggest handoff to game-dev agent for implementation
|
|
@@ -12071,7 +12010,6 @@ Based on the analysis and agreed path forward:
|
|
|
12071
12010
|
## Output Deliverables
|
|
12072
12011
|
|
|
12073
12012
|
- **Primary:** "Game Development Change Proposal" document containing:
|
|
12074
|
-
|
|
12075
12013
|
- Game-specific change analysis
|
|
12076
12014
|
- Technical impact assessment with Unity context
|
|
12077
12015
|
- Platform and performance considerations
|
|
@@ -12284,7 +12222,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
12284
12222
|
[[LLM: Begin by understanding the game design context and goals. Ask clarifying questions if needed to determine the best approach for game-specific ideation.]]
|
|
12285
12223
|
|
|
12286
12224
|
1. **Establish Game Context**
|
|
12287
|
-
|
|
12288
12225
|
- Understand the game genre or opportunity area
|
|
12289
12226
|
- Identify target audience and platform constraints
|
|
12290
12227
|
- Determine session goals (concept exploration vs. mechanic refinement)
|
|
@@ -12302,7 +12239,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
12302
12239
|
|
|
12303
12240
|
1. **"What If" Game Scenarios**
|
|
12304
12241
|
[[LLM: Generate provocative what-if questions that challenge game design assumptions and expand thinking beyond current genre limitations.]]
|
|
12305
|
-
|
|
12306
12242
|
- What if players could rewind time in any genre?
|
|
12307
12243
|
- What if the game world reacted to the player's real-world location?
|
|
12308
12244
|
- What if failure was more rewarding than success?
|
|
@@ -12311,7 +12247,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
12311
12247
|
|
|
12312
12248
|
2. **Cross-Genre Fusion**
|
|
12313
12249
|
[[LLM: Help user combine unexpected game genres and mechanics to create unique experiences.]]
|
|
12314
|
-
|
|
12315
12250
|
- "How might [genre A] mechanics work in [genre B]?"
|
|
12316
12251
|
- Puzzle mechanics in action games
|
|
12317
12252
|
- Dating sim elements in strategy games
|
|
@@ -12320,7 +12255,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
12320
12255
|
|
|
12321
12256
|
3. **Player Motivation Reversal**
|
|
12322
12257
|
[[LLM: Flip traditional player motivations to reveal new gameplay possibilities.]]
|
|
12323
|
-
|
|
12324
12258
|
- What if losing was the goal?
|
|
12325
12259
|
- What if cooperation was forced in competitive games?
|
|
12326
12260
|
- What if players had to help their enemies?
|
|
@@ -12337,7 +12271,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
12337
12271
|
|
|
12338
12272
|
1. **SCAMPER for Game Mechanics**
|
|
12339
12273
|
[[LLM: Guide through each SCAMPER prompt specifically for game design.]]
|
|
12340
|
-
|
|
12341
12274
|
- **S** = Substitute: What mechanics can be substituted? (walking → flying → swimming)
|
|
12342
12275
|
- **C** = Combine: What systems can be merged? (inventory + character growth)
|
|
12343
12276
|
- **A** = Adapt: What mechanics from other media? (books, movies, sports)
|
|
@@ -12348,7 +12281,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
12348
12281
|
|
|
12349
12282
|
2. **Player Agency Spectrum**
|
|
12350
12283
|
[[LLM: Explore different levels of player control and agency across game systems.]]
|
|
12351
|
-
|
|
12352
12284
|
- Full Control: Direct character movement, combat, building
|
|
12353
12285
|
- Indirect Control: Setting rules, giving commands, environmental changes
|
|
12354
12286
|
- Influence Only: Suggestions, preferences, emotional reactions
|
|
@@ -12356,7 +12288,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
12356
12288
|
|
|
12357
12289
|
3. **Temporal Game Design**
|
|
12358
12290
|
[[LLM: Explore how time affects gameplay and player experience.]]
|
|
12359
|
-
|
|
12360
12291
|
- Real-time vs. turn-based mechanics
|
|
12361
12292
|
- Time travel and manipulation
|
|
12362
12293
|
- Persistent vs. session-based progress
|
|
@@ -12367,7 +12298,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
12367
12298
|
|
|
12368
12299
|
1. **Emotion-First Design**
|
|
12369
12300
|
[[LLM: Start with target emotions and work backward to mechanics that create them.]]
|
|
12370
|
-
|
|
12371
12301
|
- Target Emotion: Wonder → Mechanics: Discovery, mystery, scale
|
|
12372
12302
|
- Target Emotion: Triumph → Mechanics: Challenge, skill growth, recognition
|
|
12373
12303
|
- Target Emotion: Connection → Mechanics: Cooperation, shared goals, communication
|
|
@@ -12375,7 +12305,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
12375
12305
|
|
|
12376
12306
|
2. **Player Archetype Brainstorming**
|
|
12377
12307
|
[[LLM: Design for different player types and motivations.]]
|
|
12378
|
-
|
|
12379
12308
|
- Achievers: Progression, completion, mastery
|
|
12380
12309
|
- Explorers: Discovery, secrets, world-building
|
|
12381
12310
|
- Socializers: Interaction, cooperation, community
|
|
@@ -12384,7 +12313,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
12384
12313
|
|
|
12385
12314
|
3. **Accessibility-First Innovation**
|
|
12386
12315
|
[[LLM: Generate ideas that make games more accessible while creating new gameplay.]]
|
|
12387
|
-
|
|
12388
12316
|
- Visual impairment considerations leading to audio-focused mechanics
|
|
12389
12317
|
- Motor accessibility inspiring one-handed or simplified controls
|
|
12390
12318
|
- Cognitive accessibility driving clear feedback and pacing
|
|
@@ -12394,7 +12322,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
12394
12322
|
|
|
12395
12323
|
1. **Environmental Storytelling**
|
|
12396
12324
|
[[LLM: Brainstorm ways the game world itself tells stories without explicit narrative.]]
|
|
12397
|
-
|
|
12398
12325
|
- How does the environment show history?
|
|
12399
12326
|
- What do interactive objects reveal about characters?
|
|
12400
12327
|
- How can level design communicate mood?
|
|
@@ -12402,7 +12329,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
12402
12329
|
|
|
12403
12330
|
2. **Player-Generated Narrative**
|
|
12404
12331
|
[[LLM: Explore ways players create their own stories through gameplay.]]
|
|
12405
|
-
|
|
12406
12332
|
- Emergent storytelling through player choices
|
|
12407
12333
|
- Procedural narrative generation
|
|
12408
12334
|
- Player-to-player story sharing
|
|
@@ -12410,7 +12336,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
12410
12336
|
|
|
12411
12337
|
3. **Genre Expectation Subversion**
|
|
12412
12338
|
[[LLM: Identify and deliberately subvert player expectations within genres.]]
|
|
12413
|
-
|
|
12414
12339
|
- Fantasy RPG where magic is mundane
|
|
12415
12340
|
- Horror game where monsters are friendly
|
|
12416
12341
|
- Racing game where going slow is optimal
|
|
@@ -12420,7 +12345,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
12420
12345
|
|
|
12421
12346
|
1. **Platform-Specific Design**
|
|
12422
12347
|
[[LLM: Generate ideas that leverage unique platform capabilities.]]
|
|
12423
|
-
|
|
12424
12348
|
- Mobile: GPS, accelerometer, camera, always-connected
|
|
12425
12349
|
- Web: URLs, tabs, social sharing, real-time collaboration
|
|
12426
12350
|
- Console: Controllers, TV viewing, couch co-op
|
|
@@ -12428,7 +12352,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
12428
12352
|
|
|
12429
12353
|
2. **Constraint-Based Creativity**
|
|
12430
12354
|
[[LLM: Use technical or design constraints as creative catalysts.]]
|
|
12431
|
-
|
|
12432
12355
|
- One-button games
|
|
12433
12356
|
- Games without graphics
|
|
12434
12357
|
- Games that play in notification bars
|
|
@@ -12474,19 +12397,16 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
12474
12397
|
[[LLM: Guide the brainstorming session with appropriate pacing for game design exploration.]]
|
|
12475
12398
|
|
|
12476
12399
|
1. **Inspiration Phase** (10-15 min)
|
|
12477
|
-
|
|
12478
12400
|
- Reference existing games and mechanics
|
|
12479
12401
|
- Explore player experiences and emotions
|
|
12480
12402
|
- Gather visual and thematic inspiration
|
|
12481
12403
|
|
|
12482
12404
|
2. **Divergent Exploration** (25-35 min)
|
|
12483
|
-
|
|
12484
12405
|
- Generate many game concepts or mechanics
|
|
12485
12406
|
- Use expansion and fusion techniques
|
|
12486
12407
|
- Encourage wild and impossible ideas
|
|
12487
12408
|
|
|
12488
12409
|
3. **Player-Centered Filtering** (15-20 min)
|
|
12489
|
-
|
|
12490
12410
|
- Consider target audience reactions
|
|
12491
12411
|
- Evaluate emotional impact and engagement
|
|
12492
12412
|
- Group ideas by player experience goals
|
|
@@ -13144,34 +13064,29 @@ Ask the user if they want to work through the checklist:
|
|
|
13144
13064
|
Generate a comprehensive validation report that includes:
|
|
13145
13065
|
|
|
13146
13066
|
1. Executive Summary
|
|
13147
|
-
|
|
13148
13067
|
- Overall game architecture readiness (High/Medium/Low)
|
|
13149
13068
|
- Critical risks for game development
|
|
13150
13069
|
- Key strengths of the game architecture
|
|
13151
13070
|
- Unity-specific assessment
|
|
13152
13071
|
|
|
13153
13072
|
2. Game Systems Analysis
|
|
13154
|
-
|
|
13155
13073
|
- Pass rate for each major system section
|
|
13156
13074
|
- Most concerning gaps in game architecture
|
|
13157
13075
|
- Systems requiring immediate attention
|
|
13158
13076
|
- Unity integration completeness
|
|
13159
13077
|
|
|
13160
13078
|
3. Performance Risk Assessment
|
|
13161
|
-
|
|
13162
13079
|
- Top 5 performance risks for the game
|
|
13163
13080
|
- Mobile platform specific concerns
|
|
13164
13081
|
- Frame rate stability risks
|
|
13165
13082
|
- Memory usage concerns
|
|
13166
13083
|
|
|
13167
13084
|
4. Implementation Recommendations
|
|
13168
|
-
|
|
13169
13085
|
- Must-fix items before development
|
|
13170
13086
|
- Unity-specific improvements needed
|
|
13171
13087
|
- Game development workflow enhancements
|
|
13172
13088
|
|
|
13173
13089
|
5. AI Agent Implementation Readiness
|
|
13174
|
-
|
|
13175
13090
|
- Game-specific concerns for AI implementation
|
|
13176
13091
|
- Unity component complexity assessment
|
|
13177
13092
|
- Areas needing additional clarification
|
|
@@ -13623,7 +13538,6 @@ The goal is quality delivery, not just checking boxes.]]
|
|
|
13623
13538
|
1. **Requirements Met:**
|
|
13624
13539
|
|
|
13625
13540
|
[[LLM: Be specific - list each requirement and whether it's complete. Include game-specific requirements from GDD]]
|
|
13626
|
-
|
|
13627
13541
|
- [ ] All functional requirements specified in the story are implemented.
|
|
13628
13542
|
- [ ] All acceptance criteria defined in the story are met.
|
|
13629
13543
|
- [ ] Game Design Document (GDD) requirements referenced in the story are implemented.
|
|
@@ -13632,7 +13546,6 @@ The goal is quality delivery, not just checking boxes.]]
|
|
|
13632
13546
|
2. **Coding Standards & Project Structure:**
|
|
13633
13547
|
|
|
13634
13548
|
[[LLM: Code quality matters for maintainability. Check Unity-specific patterns and C# standards]]
|
|
13635
|
-
|
|
13636
13549
|
- [ ] All new/modified code strictly adheres to `Operational Guidelines`.
|
|
13637
13550
|
- [ ] All new/modified code aligns with `Project Structure` (Scripts/, Prefabs/, Scenes/, etc.).
|
|
13638
13551
|
- [ ] Adherence to `Tech Stack` for Unity version and packages used.
|
|
@@ -13646,7 +13559,6 @@ The goal is quality delivery, not just checking boxes.]]
|
|
|
13646
13559
|
3. **Testing:**
|
|
13647
13560
|
|
|
13648
13561
|
[[LLM: Testing proves your code works. Include Unity-specific testing with NUnit and manual testing]]
|
|
13649
|
-
|
|
13650
13562
|
- [ ] All required unit tests (NUnit) as per the story and testing strategy are implemented.
|
|
13651
13563
|
- [ ] All required integration tests (if applicable) are implemented.
|
|
13652
13564
|
- [ ] Manual testing performed in Unity Editor for all game functionality.
|
|
@@ -13658,7 +13570,6 @@ The goal is quality delivery, not just checking boxes.]]
|
|
|
13658
13570
|
4. **Functionality & Verification:**
|
|
13659
13571
|
|
|
13660
13572
|
[[LLM: Did you actually run and test your code in Unity? Be specific about game mechanics tested]]
|
|
13661
|
-
|
|
13662
13573
|
- [ ] Functionality has been manually verified in Unity Editor and play mode.
|
|
13663
13574
|
- [ ] Game mechanics work as specified in the GDD.
|
|
13664
13575
|
- [ ] Player controls and input handling work correctly.
|
|
@@ -13671,7 +13582,6 @@ The goal is quality delivery, not just checking boxes.]]
|
|
|
13671
13582
|
5. **Story Administration:**
|
|
13672
13583
|
|
|
13673
13584
|
[[LLM: Documentation helps the next developer. Include Unity-specific implementation notes]]
|
|
13674
|
-
|
|
13675
13585
|
- [ ] All tasks within the story file are marked as complete.
|
|
13676
13586
|
- [ ] Any clarifications or decisions made during development are documented.
|
|
13677
13587
|
- [ ] Unity-specific implementation details documented (scene changes, prefab modifications).
|
|
@@ -13681,7 +13591,6 @@ The goal is quality delivery, not just checking boxes.]]
|
|
|
13681
13591
|
6. **Dependencies, Build & Configuration:**
|
|
13682
13592
|
|
|
13683
13593
|
[[LLM: Build issues block everyone. Ensure Unity project builds for all target platforms]]
|
|
13684
|
-
|
|
13685
13594
|
- [ ] Unity project builds successfully without errors.
|
|
13686
13595
|
- [ ] Project builds for all target platforms (desktop/mobile as specified).
|
|
13687
13596
|
- [ ] Any new Unity packages or Asset Store items were pre-approved OR approved by user.
|
|
@@ -13693,7 +13602,6 @@ The goal is quality delivery, not just checking boxes.]]
|
|
|
13693
13602
|
7. **Game-Specific Quality:**
|
|
13694
13603
|
|
|
13695
13604
|
[[LLM: Game quality matters. Check performance, game feel, and player experience]]
|
|
13696
|
-
|
|
13697
13605
|
- [ ] Frame rate meets target (30/60 FPS) on all platforms.
|
|
13698
13606
|
- [ ] Memory usage within acceptable limits.
|
|
13699
13607
|
- [ ] Game feel and responsiveness meet design requirements.
|
|
@@ -13705,7 +13613,6 @@ The goal is quality delivery, not just checking boxes.]]
|
|
|
13705
13613
|
8. **Documentation (If Applicable):**
|
|
13706
13614
|
|
|
13707
13615
|
[[LLM: Good documentation prevents future confusion. Include Unity-specific docs]]
|
|
13708
|
-
|
|
13709
13616
|
- [ ] Code documentation (XML comments) for public APIs complete.
|
|
13710
13617
|
- [ ] Unity component documentation in Inspector updated.
|
|
13711
13618
|
- [ ] User-facing documentation updated, if changes impact players.
|
|
@@ -14367,7 +14274,6 @@ that can handle [specific game requirements] with stable performance."
|
|
|
14367
14274
|
**Prerequisites**: Game planning documents must exist in `docs/` folder of Unity project
|
|
14368
14275
|
|
|
14369
14276
|
1. **Document Sharding** (CRITICAL STEP for Game Development):
|
|
14370
|
-
|
|
14371
14277
|
- Documents created by Game Designer/Architect (in Web or IDE) MUST be sharded for development
|
|
14372
14278
|
- Use core BMad agents or tools to shard:
|
|
14373
14279
|
a) **Manual**: Use core BMad `shard-doc` task if available
|
|
@@ -14390,20 +14296,17 @@ Resulting Unity Project Folder Structure:
|
|
|
14390
14296
|
3. **Game Development Cycle** (Sequential, one game story at a time):
|
|
14391
14297
|
|
|
14392
14298
|
**CRITICAL CONTEXT MANAGEMENT for Unity Development**:
|
|
14393
|
-
|
|
14394
14299
|
- **Context windows matter!** Always use fresh, clean context windows
|
|
14395
14300
|
- **Model selection matters!** Use most powerful thinking model for Game SM story creation
|
|
14396
14301
|
- **ALWAYS start new chat between Game SM, Game Dev, and QA work**
|
|
14397
14302
|
|
|
14398
14303
|
**Step 1 - Game Story Creation**:
|
|
14399
|
-
|
|
14400
14304
|
- **NEW CLEAN CHAT** → Select powerful model → `/bmad2du/game-sm` → `*draft`
|
|
14401
14305
|
- Game SM executes create-game-story task using `game-story-tmpl`
|
|
14402
14306
|
- Review generated story in `docs/game-stories/`
|
|
14403
14307
|
- Update status from "Draft" to "Approved"
|
|
14404
14308
|
|
|
14405
14309
|
**Step 2 - Unity Game Story Implementation**:
|
|
14406
|
-
|
|
14407
14310
|
- **NEW CLEAN CHAT** → `/bmad2du/game-developer`
|
|
14408
14311
|
- Agent asks which game story to implement
|
|
14409
14312
|
- Include story file content to save game dev agent lookup time
|
|
@@ -14412,7 +14315,6 @@ Resulting Unity Project Folder Structure:
|
|
|
14412
14315
|
- Game Dev marks story as "Review" when complete with all Unity tests passing
|
|
14413
14316
|
|
|
14414
14317
|
**Step 3 - Game QA Review**:
|
|
14415
|
-
|
|
14416
14318
|
- **NEW CLEAN CHAT** → Use core `@qa` agent → execute review-story task
|
|
14417
14319
|
- QA performs senior Unity developer code review
|
|
14418
14320
|
- QA can refactor and improve Unity code directly
|
|
@@ -14452,14 +14354,12 @@ Since this expansion pack doesn't include specific brownfield templates, you'll
|
|
|
14452
14354
|
|
|
14453
14355
|
1. **Upload Unity project to Web UI** (GitHub URL, files, or zip)
|
|
14454
14356
|
2. **Create adapted Game Design Document**: `/bmad2du/game-designer` - Modify `game-design-doc-tmpl` to include:
|
|
14455
|
-
|
|
14456
14357
|
- Analysis of existing game systems
|
|
14457
14358
|
- Integration points for new features
|
|
14458
14359
|
- Compatibility requirements
|
|
14459
14360
|
- Risk assessment for changes
|
|
14460
14361
|
|
|
14461
14362
|
3. **Game Architecture Planning**:
|
|
14462
|
-
|
|
14463
14363
|
- Use `/bmad2du/game-architect` with `game-architecture-tmpl`
|
|
14464
14364
|
- Focus on how new features integrate with existing Unity systems
|
|
14465
14365
|
- Plan for gradual rollout and testing
|
|
@@ -15407,25 +15307,21 @@ Assets/
|
|
|
15407
15307
|
### Story Implementation Process
|
|
15408
15308
|
|
|
15409
15309
|
1. **Read Story Requirements:**
|
|
15410
|
-
|
|
15411
15310
|
- Understand acceptance criteria
|
|
15412
15311
|
- Identify technical requirements
|
|
15413
15312
|
- Review performance constraints
|
|
15414
15313
|
|
|
15415
15314
|
2. **Plan Implementation:**
|
|
15416
|
-
|
|
15417
15315
|
- Identify files to create/modify
|
|
15418
15316
|
- Consider Unity's component-based architecture
|
|
15419
15317
|
- Plan testing approach
|
|
15420
15318
|
|
|
15421
15319
|
3. **Implement Feature:**
|
|
15422
|
-
|
|
15423
15320
|
- Write clean C# code following all guidelines
|
|
15424
15321
|
- Use established patterns
|
|
15425
15322
|
- Maintain stable FPS performance
|
|
15426
15323
|
|
|
15427
15324
|
4. **Test Implementation:**
|
|
15428
|
-
|
|
15429
15325
|
- Write edit mode tests for game logic
|
|
15430
15326
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- Write play mode tests for integration testing
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- Test cross-platform functionality
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