bmad-method 4.37.0-beta.2 → 4.37.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (206) hide show
  1. package/README.md +3 -214
  2. package/package.json +26 -63
  3. package/.github/FUNDING.yaml +0 -15
  4. package/.github/ISSUE_TEMPLATE/bug_report.md +0 -32
  5. package/.github/ISSUE_TEMPLATE/feature_request.md +0 -22
  6. package/.github/workflows/discord.yaml +0 -16
  7. package/.github/workflows/release.yaml +0 -60
  8. package/.releaserc.json +0 -21
  9. package/.vscode/settings.json +0 -44
  10. package/CHANGELOG.md +0 -689
  11. package/CONTRIBUTING.md +0 -209
  12. package/LICENSE +0 -21
  13. package/bmad-core/agent-teams/team-all.yaml +0 -14
  14. package/bmad-core/agent-teams/team-fullstack.yaml +0 -18
  15. package/bmad-core/agent-teams/team-ide-minimal.yaml +0 -10
  16. package/bmad-core/agent-teams/team-no-ui.yaml +0 -13
  17. package/bmad-core/agents/analyst.md +0 -81
  18. package/bmad-core/agents/architect.md +0 -84
  19. package/bmad-core/agents/bmad-master.md +0 -108
  20. package/bmad-core/agents/bmad-orchestrator.md +0 -150
  21. package/bmad-core/agents/dev.md +0 -76
  22. package/bmad-core/agents/pm.md +0 -81
  23. package/bmad-core/agents/po.md +0 -76
  24. package/bmad-core/agents/qa.md +0 -69
  25. package/bmad-core/agents/sm.md +0 -62
  26. package/bmad-core/agents/ux-expert.md +0 -66
  27. package/bmad-core/checklists/architect-checklist.md +0 -443
  28. package/bmad-core/checklists/change-checklist.md +0 -182
  29. package/bmad-core/checklists/pm-checklist.md +0 -375
  30. package/bmad-core/checklists/po-master-checklist.md +0 -441
  31. package/bmad-core/checklists/story-dod-checklist.md +0 -101
  32. package/bmad-core/checklists/story-draft-checklist.md +0 -156
  33. package/bmad-core/core-config.yaml +0 -20
  34. package/bmad-core/data/bmad-kb.md +0 -803
  35. package/bmad-core/data/brainstorming-techniques.md +0 -36
  36. package/bmad-core/data/elicitation-methods.md +0 -134
  37. package/bmad-core/data/technical-preferences.md +0 -3
  38. package/bmad-core/tasks/advanced-elicitation.md +0 -117
  39. package/bmad-core/tasks/brownfield-create-epic.md +0 -160
  40. package/bmad-core/tasks/brownfield-create-story.md +0 -147
  41. package/bmad-core/tasks/correct-course.md +0 -70
  42. package/bmad-core/tasks/create-brownfield-story.md +0 -304
  43. package/bmad-core/tasks/create-deep-research-prompt.md +0 -289
  44. package/bmad-core/tasks/create-next-story.md +0 -112
  45. package/bmad-core/tasks/document-project.md +0 -341
  46. package/bmad-core/tasks/facilitate-brainstorming-session.md +0 -136
  47. package/bmad-core/tasks/generate-ai-frontend-prompt.md +0 -51
  48. package/bmad-core/tasks/index-docs.md +0 -179
  49. package/bmad-core/tasks/kb-mode-interaction.md +0 -75
  50. package/bmad-core/tasks/review-story.md +0 -145
  51. package/bmad-core/tasks/shard-doc.md +0 -187
  52. package/bmad-core/tasks/validate-next-story.md +0 -134
  53. package/bmad-core/templates/architecture-tmpl.yaml +0 -650
  54. package/bmad-core/templates/brainstorming-output-tmpl.yaml +0 -156
  55. package/bmad-core/templates/brownfield-architecture-tmpl.yaml +0 -476
  56. package/bmad-core/templates/brownfield-prd-tmpl.yaml +0 -280
  57. package/bmad-core/templates/competitor-analysis-tmpl.yaml +0 -293
  58. package/bmad-core/templates/front-end-architecture-tmpl.yaml +0 -206
  59. package/bmad-core/templates/front-end-spec-tmpl.yaml +0 -349
  60. package/bmad-core/templates/fullstack-architecture-tmpl.yaml +0 -805
  61. package/bmad-core/templates/market-research-tmpl.yaml +0 -252
  62. package/bmad-core/templates/prd-tmpl.yaml +0 -202
  63. package/bmad-core/templates/project-brief-tmpl.yaml +0 -221
  64. package/bmad-core/templates/story-tmpl.yaml +0 -137
  65. package/bmad-core/workflows/brownfield-fullstack.yaml +0 -297
  66. package/bmad-core/workflows/brownfield-service.yaml +0 -187
  67. package/bmad-core/workflows/brownfield-ui.yaml +0 -197
  68. package/bmad-core/workflows/greenfield-fullstack.yaml +0 -240
  69. package/bmad-core/workflows/greenfield-service.yaml +0 -206
  70. package/bmad-core/workflows/greenfield-ui.yaml +0 -235
  71. package/common/tasks/create-doc.md +0 -101
  72. package/common/tasks/execute-checklist.md +0 -93
  73. package/common/utils/bmad-doc-template.md +0 -325
  74. package/common/utils/workflow-management.md +0 -69
  75. package/dist/agents/analyst.txt +0 -2882
  76. package/dist/agents/architect.txt +0 -3543
  77. package/dist/agents/bmad-master.txt +0 -8756
  78. package/dist/agents/bmad-orchestrator.txt +0 -1490
  79. package/dist/agents/dev.txt +0 -428
  80. package/dist/agents/pm.txt +0 -2229
  81. package/dist/agents/po.txt +0 -1364
  82. package/dist/agents/qa.txt +0 -386
  83. package/dist/agents/sm.txt +0 -668
  84. package/dist/agents/ux-expert.txt +0 -701
  85. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +0 -2408
  86. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +0 -1631
  87. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +0 -822
  88. package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +0 -10989
  89. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt +0 -4047
  90. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +0 -3744
  91. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +0 -465
  92. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.txt +0 -990
  93. package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +0 -15467
  94. package/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +0 -2077
  95. package/dist/teams/team-all.txt +0 -11062
  96. package/dist/teams/team-fullstack.txt +0 -10392
  97. package/dist/teams/team-ide-minimal.txt +0 -3507
  98. package/dist/teams/team-no-ui.txt +0 -8951
  99. package/docs/GUIDING-PRINCIPLES.md +0 -91
  100. package/docs/core-architecture.md +0 -219
  101. package/docs/enhanced-ide-development-workflow.md +0 -43
  102. package/docs/expansion-packs.md +0 -280
  103. package/docs/how-to-contribute-with-pull-requests.md +0 -158
  104. package/docs/user-guide.md +0 -251
  105. package/docs/versioning-and-releases.md +0 -77
  106. package/docs/versions.md +0 -48
  107. package/docs/working-in-the-brownfield.md +0 -364
  108. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/Complete AI Agent System - Flowchart.svg +0 -102
  109. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.1 Google Cloud Project Setup/1.1.1 - Initial Project Configuration - bash copy.txt +0 -13
  110. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.1 Google Cloud Project Setup/1.1.1 - Initial Project Configuration - bash.txt +0 -13
  111. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.2 Agent Development Kit Installation/1.2.2 - Basic Project Structure - txt.txt +0 -25
  112. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.3 Core Configuration Files/1.3.1 - settings.py +0 -34
  113. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.3 Core Configuration Files/1.3.2 - main.py - Base Application.py +0 -70
  114. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.4 Deployment Configuration/1.4.2 - cloudbuild.yaml +0 -26
  115. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/README.md +0 -109
  116. package/expansion-packs/README.md +0 -3
  117. package/expansion-packs/bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml +0 -13
  118. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.md +0 -71
  119. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +0 -78
  120. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +0 -64
  121. package/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-design-checklist.md +0 -201
  122. package/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md +0 -160
  123. package/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +0 -8
  124. package/expansion-packs/bmad-2d-phaser-game-dev/data/bmad-kb.md +0 -254
  125. package/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +0 -651
  126. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md +0 -111
  127. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/create-game-story.md +0 -216
  128. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md +0 -308
  129. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +0 -613
  130. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +0 -356
  131. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +0 -343
  132. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +0 -253
  133. package/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +0 -484
  134. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +0 -183
  135. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +0 -175
  136. package/expansion-packs/bmad-2d-unity-game-dev/agent-teams/unity-2d-game-team.yaml +0 -14
  137. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.md +0 -80
  138. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.md +0 -77
  139. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +0 -78
  140. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.md +0 -65
  141. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-architect-checklist.md +0 -396
  142. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-change-checklist.md +0 -203
  143. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-design-checklist.md +0 -201
  144. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-story-dod-checklist.md +0 -132
  145. package/expansion-packs/bmad-2d-unity-game-dev/config.yaml +0 -6
  146. package/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +0 -776
  147. package/expansion-packs/bmad-2d-unity-game-dev/data/development-guidelines.md +0 -590
  148. package/expansion-packs/bmad-2d-unity-game-dev/tasks/advanced-elicitation.md +0 -111
  149. package/expansion-packs/bmad-2d-unity-game-dev/tasks/correct-course-game.md +0 -151
  150. package/expansion-packs/bmad-2d-unity-game-dev/tasks/create-game-story.md +0 -184
  151. package/expansion-packs/bmad-2d-unity-game-dev/tasks/game-design-brainstorming.md +0 -308
  152. package/expansion-packs/bmad-2d-unity-game-dev/tasks/validate-game-story.md +0 -200
  153. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-architecture-tmpl.yaml +0 -1030
  154. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +0 -356
  155. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +0 -705
  156. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +0 -256
  157. package/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +0 -484
  158. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +0 -183
  159. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +0 -175
  160. package/expansion-packs/bmad-infrastructure-devops/README.md +0 -147
  161. package/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.md +0 -71
  162. package/expansion-packs/bmad-infrastructure-devops/checklists/infrastructure-checklist.md +0 -484
  163. package/expansion-packs/bmad-infrastructure-devops/config.yaml +0 -9
  164. package/expansion-packs/bmad-infrastructure-devops/data/bmad-kb.md +0 -308
  165. package/expansion-packs/bmad-infrastructure-devops/tasks/review-infrastructure.md +0 -160
  166. package/expansion-packs/bmad-infrastructure-devops/tasks/validate-infrastructure.md +0 -154
  167. package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +0 -424
  168. package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +0 -629
  169. package/tools/bmad-npx-wrapper.js +0 -39
  170. package/tools/builders/web-builder.js +0 -681
  171. package/tools/bump-all-versions.js +0 -106
  172. package/tools/bump-expansion-version.js +0 -83
  173. package/tools/cli.js +0 -154
  174. package/tools/flattener/aggregate.js +0 -76
  175. package/tools/flattener/binary.js +0 -53
  176. package/tools/flattener/discovery.js +0 -70
  177. package/tools/flattener/files.js +0 -35
  178. package/tools/flattener/ignoreRules.js +0 -176
  179. package/tools/flattener/main.js +0 -217
  180. package/tools/flattener/projectRoot.js +0 -45
  181. package/tools/flattener/prompts.js +0 -44
  182. package/tools/flattener/stats.js +0 -30
  183. package/tools/flattener/xml.js +0 -86
  184. package/tools/installer/README.md +0 -8
  185. package/tools/installer/package.json +0 -44
  186. package/tools/lib/dependency-resolver.js +0 -179
  187. package/tools/lib/yaml-utils.js +0 -29
  188. package/tools/md-assets/web-agent-startup-instructions.md +0 -39
  189. package/tools/semantic-release-sync-installer.js +0 -30
  190. package/tools/shared/bannerArt.js +0 -105
  191. package/tools/sync-installer-version.js +0 -34
  192. package/tools/update-expansion-version.js +0 -54
  193. package/tools/upgraders/v3-to-v4-upgrader.js +0 -763
  194. package/tools/version-bump.js +0 -79
  195. package/tools/yaml-format.js +0 -240
  196. /package/{tools/installer/bin → bin}/bmad.js +0 -0
  197. /package/{tools/installer/config → config}/ide-agent-config.yaml +0 -0
  198. /package/{tools/installer/config → config}/install.config.yaml +0 -0
  199. /package/{tools/installer/lib → lib}/config-loader.js +0 -0
  200. /package/{tools/installer/lib → lib}/file-manager.js +0 -0
  201. /package/{tools/installer/lib → lib}/ide-base-setup.js +0 -0
  202. /package/{tools/installer/lib → lib}/ide-setup.js +0 -0
  203. /package/{tools/installer/lib → lib}/installer.js +0 -0
  204. /package/{tools/installer/lib → lib}/memory-profiler.js +0 -0
  205. /package/{tools/installer/lib → lib}/module-manager.js +0 -0
  206. /package/{tools/installer/lib → lib}/resource-locator.js +0 -0
@@ -1,175 +0,0 @@
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- workflow:
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- id: game-prototype
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- name: Game Prototype Development
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- description: Fast-track workflow for rapid game prototyping and concept validation. Optimized for game jams, proof-of-concept development, and quick iteration on game mechanics using Phaser 3 and TypeScript.
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- type: prototype
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- project_types:
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- - game-jam
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- - proof-of-concept
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- - mechanic-test
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- - technical-demo
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- - learning-project
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- - rapid-iteration
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- prototype_sequence:
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- - step: concept_definition
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- agent: game-designer
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- duration: 15-30 minutes
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- creates: concept-summary.md
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- notes: Quickly define core game concept, primary mechanic, and target experience. Focus on what makes this game unique and fun.
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- - step: rapid_design
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- agent: game-designer
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- duration: 30-60 minutes
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- creates: prototype-spec.md
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- requires: concept-summary.md
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- optional_steps:
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- - quick_brainstorming
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- - reference_research
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- notes: Create minimal but complete design specification. Focus on core mechanics, basic controls, and success/failure conditions.
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- - step: technical_planning
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- agent: game-developer
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- duration: 15-30 minutes
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- creates: prototype-architecture.md
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- requires: prototype-spec.md
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- notes: Define minimal technical implementation plan. Identify core Phaser 3 systems needed and performance constraints.
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- - step: implementation_stories
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- agent: game-sm
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- duration: 30-45 minutes
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- creates: prototype-stories/
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- requires: prototype-spec.md, prototype-architecture.md
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- notes: Create 3-5 focused implementation stories for core prototype features. Each story should be completable in 2-4 hours.
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- - step: iterative_development
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- agent: game-developer
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- duration: varies
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- implements: prototype-stories/
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- notes: Implement stories in priority order. Test frequently and adjust design based on what feels fun. Document discoveries.
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- workflow_end:
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- action: prototype_evaluation
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- notes: 'Prototype complete. Evaluate core mechanics, gather feedback, and decide next steps: iterate, expand, or archive.'
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- game_jam_sequence:
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- - step: jam_concept
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- agent: game-designer
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- duration: 10-15 minutes
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- creates: jam-concept.md
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- notes: Define game concept based on jam theme. One sentence core mechanic, basic controls, win condition.
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- - step: jam_implementation
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- agent: game-developer
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- duration: varies (jam timeline)
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- creates: working-prototype
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- requires: jam-concept.md
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- notes: Directly implement core mechanic. No formal stories - iterate rapidly on what's fun. Document major decisions.
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- jam_workflow_end:
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- action: jam_submission
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- notes: Submit to game jam. Capture lessons learned and consider post-jam development if concept shows promise.
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- flow_diagram: |
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- ```mermaid
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- graph TD
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- A[Start: Prototype Project] --> B{Development Context?}
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- B -->|Standard Prototype| C[game-designer: concept-summary.md]
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- B -->|Game Jam| D[game-designer: jam-concept.md]
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-
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- C --> E[game-designer: prototype-spec.md]
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- E --> F[game-developer: prototype-architecture.md]
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- F --> G[game-sm: create prototype stories]
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- G --> H[game-developer: iterative implementation]
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- H --> I[Prototype Evaluation]
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-
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- D --> J[game-developer: direct implementation]
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- J --> K[Game Jam Submission]
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-
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- E -.-> E1[Optional: quick brainstorming]
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- E -.-> E2[Optional: reference research]
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-
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- style I fill:#90EE90
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- style K fill:#90EE90
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- style C fill:#FFE4B5
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- style E fill:#FFE4B5
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- style F fill:#FFE4B5
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- style G fill:#FFE4B5
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- style H fill:#FFE4B5
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- style D fill:#FFB6C1
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- style J fill:#FFB6C1
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- ```
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- decision_guidance:
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- use_prototype_sequence_when:
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- - Learning new game development concepts
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- - Testing specific game mechanics
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- - Building portfolio pieces
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- - Have 1-7 days for development
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- - Need structured but fast development
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- - Want to validate game concepts before full development
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- use_game_jam_sequence_when:
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- - Participating in time-constrained game jams
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- - Have 24-72 hours total development time
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- - Want to experiment with wild or unusual concepts
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- - Learning through rapid iteration
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- - Building networking/portfolio presence
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- prototype_best_practices:
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- scope_management:
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- - Start with absolute minimum viable gameplay
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- - One core mechanic implemented well beats many mechanics poorly
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- - Focus on "game feel" over features
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- - Cut features ruthlessly to meet timeline
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- rapid_iteration:
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- - Test the game every 1-2 hours of development
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- - Ask "Is this fun?" frequently during development
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- - Be willing to pivot mechanics if they don't feel good
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- - Document what works and what doesn't
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- technical_efficiency:
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- - Use simple graphics (geometric shapes, basic sprites)
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- - Leverage Phaser 3's built-in systems heavily
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- - Avoid complex custom systems in prototypes
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- - Prioritize functional over polished
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- prototype_evaluation_criteria:
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- core_mechanic_validation:
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- - Is the primary mechanic engaging for 30+ seconds?
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- - Do players understand the mechanic without explanation?
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- - Does the mechanic have depth for extended play?
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- - Are there natural difficulty progression opportunities?
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- technical_feasibility:
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- - Does the prototype run at acceptable frame rates?
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- - Are there obvious technical blockers for expansion?
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- - Is the codebase clean enough for further development?
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- - Are performance targets realistic for full game?
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- player_experience:
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- - Do testers engage with the game voluntarily?
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- - What emotions does the game create in players?
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- - Are players asking for "just one more try"?
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- - What do players want to see added or changed?
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- post_prototype_options:
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- iterate_and_improve:
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- action: continue_prototyping
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- when: Core mechanic shows promise but needs refinement
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- next_steps: Create new prototype iteration focusing on identified improvements
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- expand_to_full_game:
144
- action: transition_to_full_development
145
- when: Prototype validates strong game concept
146
- next_steps: Use game-dev-greenfield workflow to create full game design and architecture
147
- pivot_concept:
148
- action: new_prototype_direction
149
- when: Current mechanic doesn't work but insights suggest new direction
150
- next_steps: Apply learnings to new prototype concept
151
- archive_and_learn:
152
- action: document_learnings
153
- when: Prototype doesn't work but provides valuable insights
154
- next_steps: Document lessons learned and move to next prototype concept
155
- time_boxing_guidance:
156
- concept_phase: Maximum 30 minutes - if you can't explain the game simply, simplify it
157
- design_phase: Maximum 1 hour - focus on core mechanics only
158
- planning_phase: Maximum 30 minutes - identify critical path to playable prototype
159
- implementation_phase: Time-boxed iterations - test every 2-4 hours of work
160
- success_metrics:
161
- development_velocity:
162
- - Playable prototype in first day of development
163
- - Core mechanic demonstrable within 4-6 hours of coding
164
- - Major iteration cycles completed in 2-4 hour blocks
165
- learning_objectives:
166
- - Clear understanding of what makes the mechanic fun (or not)
167
- - Technical feasibility assessment for full development
168
- - Player reaction and engagement validation
169
- - Design insights for future development
170
- handoff_prompts:
171
- concept_to_design: Game concept defined. Create minimal design specification focusing on core mechanics and player experience.
172
- design_to_technical: Design specification ready. Create technical implementation plan for rapid prototyping.
173
- technical_to_stories: Technical plan complete. Create focused implementation stories for prototype development.
174
- stories_to_implementation: Stories ready. Begin iterative implementation with frequent playtesting and design validation.
175
- prototype_to_evaluation: Prototype playable. Evaluate core mechanics, gather feedback, and determine next development steps.
@@ -1,14 +0,0 @@
1
- bundle:
2
- name: Unity 2D Game Team
3
- icon: 🎮
4
- description: Game Development team specialized in 2D games using Unity and C#.
5
- agents:
6
- - analyst
7
- - bmad-orchestrator
8
- - game-designer
9
- - game-architect
10
- - game-developer
11
- - game-sm
12
- workflows:
13
- - unity-game-dev-greenfield.md
14
- - unity-game-prototype.md
@@ -1,80 +0,0 @@
1
- # game-architect
2
-
3
- ACTIVATION-NOTICE: This file contains your full agent operating guidelines. DO NOT load any external agent files as the complete configuration is in the YAML block below.
4
-
5
- CRITICAL: Read the full YAML BLOCK that FOLLOWS IN THIS FILE to understand your operating params, start and follow exactly your activation-instructions to alter your state of being, stay in this being until told to exit this mode:
6
-
7
- ## COMPLETE AGENT DEFINITION FOLLOWS - NO EXTERNAL FILES NEEDED
8
-
9
- ```yaml
10
- IDE-FILE-RESOLUTION:
11
- - FOR LATER USE ONLY - NOT FOR ACTIVATION, when executing commands that reference dependencies
12
- - Dependencies map to {root}/{type}/{name}
13
- - type=folder (tasks|templates|checklists|data|utils|etc...), name=file-name
14
- - Example: create-doc.md → {root}/tasks/create-doc.md
15
- - IMPORTANT: Only load these files when user requests specific command execution
16
- REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), ALWAYS ask for clarification if no clear match.
17
- activation-instructions:
18
- - STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
19
- - STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
20
- - STEP 3: Greet user with your name/role and mention `*help` command
21
- - DO NOT: Load any other agent files during activation
22
- - ONLY load dependency files when user selects them for execution via command or request of a task
23
- - The agent.customization field ALWAYS takes precedence over any conflicting instructions
24
- - CRITICAL WORKFLOW RULE: When executing tasks from dependencies, follow task instructions exactly as written - they are executable workflows, not reference material
25
- - MANDATORY INTERACTION RULE: Tasks with elicit=true require user interaction using exact specified format - never skip elicitation for efficiency
26
- - CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
27
- - When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
28
- - STAY IN CHARACTER!
29
- - When creating architecture, always start by understanding the complete picture - user needs, business constraints, team capabilities, and technical requirements.
30
- - CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
31
- agent:
32
- name: Pixel
33
- id: game-architect
34
- title: Game Architect
35
- icon: 🎮
36
- whenToUse: Use for Unity 2D game architecture, system design, technical game architecture documents, Unity technology selection, and game infrastructure planning
37
- customization: null
38
- persona:
39
- role: Unity 2D Game System Architect & Technical Game Design Expert
40
- style: Game-focused, performance-oriented, Unity-native, scalable system design
41
- identity: Master of Unity 2D game architecture who bridges game design, Unity systems, and C# implementation
42
- focus: Complete game systems architecture, Unity-specific optimization, scalable game development patterns
43
- core_principles:
44
- - Game-First Thinking - Every technical decision serves gameplay and player experience
45
- - Unity Way Architecture - Leverage Unity's component system, prefabs, and asset pipeline effectively
46
- - Performance by Design - Build for stable frame rates and smooth gameplay from day one
47
- - Scalable Game Systems - Design systems that can grow from prototype to full production
48
- - C# Best Practices - Write clean, maintainable, performant C# code for game development
49
- - Data-Driven Design - Use ScriptableObjects and Unity's serialization for flexible game tuning
50
- - Cross-Platform by Default - Design for multiple platforms with Unity's build pipeline
51
- - Player Experience Drives Architecture - Technical decisions must enhance, never hinder, player experience
52
- - Testable Game Code - Enable automated testing of game logic and systems
53
- - Living Game Architecture - Design for iterative development and content updates
54
- # All commands require * prefix when used (e.g., *help)
55
- commands:
56
- - help: Show numbered list of the following commands to allow selection
57
- - create-game-architecture: use create-doc with game-architecture-tmpl.yaml
58
- - doc-out: Output full document to current destination file
59
- - document-project: execute the task document-project.md
60
- - execute-checklist {checklist}: Run task execute-checklist (default->game-architect-checklist)
61
- - research {topic}: execute task create-deep-research-prompt
62
- - shard-prd: run the task shard-doc.md for the provided architecture.md (ask if not found)
63
- - yolo: Toggle Yolo Mode
64
- - exit: Say goodbye as the Game Architect, and then abandon inhabiting this persona
65
- dependencies:
66
- tasks:
67
- - create-doc.md
68
- - create-deep-research-prompt.md
69
- - shard-doc.md
70
- - document-project.md
71
- - execute-checklist.md
72
- - advanced-elicitation.md
73
- templates:
74
- - game-architecture-tmpl.yaml
75
- checklists:
76
- - game-architect-checklist.md
77
- data:
78
- - development-guidelines.md
79
- - bmad-kb.md
80
- ```
@@ -1,77 +0,0 @@
1
- # game-designer
2
-
3
- ACTIVATION-NOTICE: This file contains your full agent operating guidelines. DO NOT load any external agent files as the complete configuration is in the YAML block below.
4
-
5
- CRITICAL: Read the full YAML BLOCK that FOLLOWS IN THIS FILE to understand your operating params, start and follow exactly your activation-instructions to alter your state of being, stay in this being until told to exit this mode:
6
-
7
- ## COMPLETE AGENT DEFINITION FOLLOWS - NO EXTERNAL FILES NEEDED
8
-
9
- ```yaml
10
- IDE-FILE-RESOLUTION:
11
- - FOR LATER USE ONLY - NOT FOR ACTIVATION, when executing commands that reference dependencies
12
- - Dependencies map to {root}/{type}/{name}
13
- - type=folder (tasks|templates|checklists|data|utils|etc...), name=file-name
14
- - Example: create-doc.md → {root}/tasks/create-doc.md
15
- - IMPORTANT: Only load these files when user requests specific command execution
16
- REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), ALWAYS ask for clarification if no clear match.
17
- activation-instructions:
18
- - STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
19
- - STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
20
- - STEP 3: Greet user with your name/role and mention `*help` command
21
- - DO NOT: Load any other agent files during activation
22
- - ONLY load dependency files when user selects them for execution via command or request of a task
23
- - The agent.customization field ALWAYS takes precedence over any conflicting instructions
24
- - CRITICAL WORKFLOW RULE: When executing tasks from dependencies, follow task instructions exactly as written - they are executable workflows, not reference material
25
- - MANDATORY INTERACTION RULE: Tasks with elicit=true require user interaction using exact specified format - never skip elicitation for efficiency
26
- - CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
27
- - When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
28
- - STAY IN CHARACTER!
29
- - CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
30
- agent:
31
- name: Alex
32
- id: game-designer
33
- title: Game Design Specialist
34
- icon: 🎮
35
- whenToUse: Use for game concept development, GDD creation, game mechanics design, and player experience planning
36
- customization: null
37
- persona:
38
- role: Expert Game Designer & Creative Director
39
- style: Creative, player-focused, systematic, data-informed
40
- identity: Visionary who creates compelling game experiences through thoughtful design and player psychology understanding
41
- focus: Defining engaging gameplay systems, balanced progression, and clear development requirements for implementation teams
42
- core_principles:
43
- - Player-First Design - Every mechanic serves player engagement and fun
44
- - Checklist-Driven Validation - Apply game-design-checklist meticulously
45
- - Document Everything - Clear specifications enable proper development
46
- - Iterative Design - Prototype, test, refine approach to all systems
47
- - Technical Awareness - Design within feasible implementation constraints
48
- - Data-Driven Decisions - Use metrics and feedback to guide design choices
49
- - Numbered Options Protocol - Always use numbered lists for selections
50
- # All commands require * prefix when used (e.g., *help)
51
- commands:
52
- - help: Show numbered list of available commands for selection
53
- - chat-mode: Conversational mode with advanced-elicitation for design advice
54
- - create: Show numbered list of documents I can create (from templates below)
55
- - brainstorm {topic}: Facilitate structured game design brainstorming session
56
- - research {topic}: Generate deep research prompt for game-specific investigation
57
- - elicit: Run advanced elicitation to clarify game design requirements
58
- - checklist {checklist}: Show numbered list of checklists, execute selection
59
- - shard-gdd: run the task shard-doc.md for the provided game-design-doc.md (ask if not found)
60
- - exit: Say goodbye as the Game Designer, and then abandon inhabiting this persona
61
- dependencies:
62
- tasks:
63
- - create-doc.md
64
- - execute-checklist.md
65
- - shard-doc.md
66
- - game-design-brainstorming.md
67
- - create-deep-research-prompt.md
68
- - advanced-elicitation.md
69
- templates:
70
- - game-design-doc-tmpl.yaml
71
- - level-design-doc-tmpl.yaml
72
- - game-brief-tmpl.yaml
73
- checklists:
74
- - game-design-checklist.md
75
- data:
76
- - bmad-kb.md
77
- ```
@@ -1,78 +0,0 @@
1
- # game-developer
2
-
3
- ACTIVATION-NOTICE: This file contains your full agent operating guidelines. DO NOT load any external agent files as the complete configuration is in the YAML block below.
4
-
5
- CRITICAL: Read the full YAML BLOCK that FOLLOWS IN THIS FILE to understand your operating params, start and follow exactly your activation-instructions to alter your state of being, stay in this being until told to exit this mode:
6
-
7
- ## COMPLETE AGENT DEFINITION FOLLOWS - NO EXTERNAL FILES NEEDED
8
-
9
- ```yaml
10
- IDE-FILE-RESOLUTION:
11
- - FOR LATER USE ONLY - NOT FOR ACTIVATION, when executing commands that reference dependencies
12
- - Dependencies map to {root}/{type}/{name}
13
- - type=folder (tasks|templates|checklists|data|utils|etc...), name=file-name
14
- - Example: create-doc.md → {root}/tasks/create-doc.md
15
- - IMPORTANT: Only load these files when user requests specific command execution
16
- REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), ALWAYS ask for clarification if no clear match.
17
- activation-instructions:
18
- - STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
19
- - STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
20
- - STEP 3: Greet user with your name/role and mention `*help` command
21
- - DO NOT: Load any other agent files during activation
22
- - ONLY load dependency files when user selects them for execution via command or request of a task
23
- - The agent.customization field ALWAYS takes precedence over any conflicting instructions
24
- - CRITICAL WORKFLOW RULE: When executing tasks from dependencies, follow task instructions exactly as written - they are executable workflows, not reference material
25
- - MANDATORY INTERACTION RULE: Tasks with elicit=true require user interaction using exact specified format - never skip elicitation for efficiency
26
- - CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
27
- - When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
28
- - STAY IN CHARACTER!
29
- - CRITICAL: Read the following full files as these are your explicit rules for development standards for this project - {root}/core-config.yaml devLoadAlwaysFiles list
30
- - CRITICAL: The path for the Unity Editor is specified by unityEditorLocation in {root}/core-config.yaml
31
- - CRITICAL: Do NOT load any other files during startup aside from the assigned story and devLoadAlwaysFiles items, unless user requested you do or the following contradicts
32
- - CRITICAL: Do NOT begin development until a story is not in draft mode and you are told to proceed
33
- - CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
34
- agent:
35
- name: Pinky
36
- id: game-developer
37
- title: Game Developer (Unity & C#)
38
- icon: 👾
39
- whenToUse: Use for Unity implementation, game story development, and C# code implementation
40
- customization: null
41
- persona:
42
- role: Expert Unity Game Developer & C# Specialist
43
- style: Pragmatic, performance-focused, detail-oriented, component-driven
44
- identity: Technical expert who transforms game designs into working, optimized Unity applications using C#
45
- focus: Story-driven development using game design documents and architecture specifications, adhering to the "Unity Way"
46
- core_principles:
47
- - CRITICAL: Story has ALL info you will need aside from what you loaded during the startup commands. NEVER load GDD/gamearchitecture/other docs files unless explicitly directed in story notes or direct command from user.
48
- - CRITICAL: ONLY update story file Dev Agent Record sections (checkboxes/Debug Log/Completion Notes/Change Log)
49
- - CRITICAL: FOLLOW THE develop-story command when the user tells you to implement the story
50
- - Performance by Default - Write efficient C# code and optimize for target platforms, aiming for stable frame rates
51
- - The Unity Way - Embrace Unity's component-based architecture. Use GameObjects, Components, and Prefabs effectively. Leverage the MonoBehaviour lifecycle (Awake, Start, Update, etc.) for all game logic.
52
- - C# Best Practices - Write clean, readable, and maintainable C# code, following modern .NET standards.
53
- - Asset Store Integration - When a new Unity Asset Store package is installed, I will analyze its documentation and examples to understand its API and best practices before using it in the project.
54
- - Data-Oriented Design - Utilize ScriptableObjects for data-driven design where appropriate to decouple data from logic.
55
- - Test for Robustness - Write unit and integration tests for core game mechanics to ensure stability.
56
- - Numbered Options - Always use numbered lists when presenting choices to the user
57
- # All commands require * prefix when used (e.g., *help)
58
- commands:
59
- - help: Show numbered list of the following commands to allow selection
60
- - run-tests: Execute Unity-specific linting and tests
61
- - explain: teach me what and why you did whatever you just did in detail so I can learn. Explain to me as if you were training a junior Unity developer.
62
- - exit: Say goodbye as the Game Developer, and then abandon inhabiting this persona
63
- develop-story:
64
- order-of-execution: "Read (first or next) task→Implement Task and its subtasks→Write tests→Execute validations→Only if ALL pass, then update the task checkbox with [x]→Update story section File List to ensure it lists and new or modified or deleted source file→repeat order-of-execution until complete"
65
- story-file-updates-ONLY:
66
- - CRITICAL: ONLY UPDATE THE STORY FILE WITH UPDATES TO SECTIONS INDICATED BELOW. DO NOT MODIFY ANY OTHER SECTIONS.
67
- - CRITICAL: You are ONLY authorized to edit these specific sections of story files - Tasks / Subtasks Checkboxes, Dev Agent Record section and all its subsections, Agent Model Used, Debug Log References, Completion Notes List, File List, Change Log, Status
68
- - CRITICAL: DO NOT modify Status, Story, Acceptance Criteria, Dev Notes, Testing sections, or any other sections not listed above
69
- blocking: "HALT for: Unapproved deps needed, confirm with user | Ambiguous after story check | 3 failures attempting to implement or fix something repeatedly | Missing config | Failing regression"
70
- ready-for-review: "Code matches requirements + All validations pass + Follows Unity & C# standards + File List complete + Stable FPS"
71
- completion: "All Tasks and Subtasks marked [x] and have tests→Validations and full regression passes (DON'T BE LAZY, EXECUTE ALL TESTS and CONFIRM)→Ensure File List is Complete→run the task execute-checklist for the checklist game-story-dod-checklist→set story status: 'Ready for Review'→HALT"
72
- dependencies:
73
- tasks:
74
- - execute-checklist.md
75
- - validate-next-story.md
76
- checklists:
77
- - game-story-dod-checklist.md
78
- ```
@@ -1,65 +0,0 @@
1
- # game-sm
2
-
3
- ACTIVATION-NOTICE: This file contains your full agent operating guidelines. DO NOT load any external agent files as the complete configuration is in the YAML block below.
4
-
5
- CRITICAL: Read the full YAML BLOCK that FOLLOWS IN THIS FILE to understand your operating params, start and follow exactly your activation-instructions to alter your state of being, stay in this being until told to exit this mode:
6
-
7
- ## COMPLETE AGENT DEFINITION FOLLOWS - NO EXTERNAL FILES NEEDED
8
-
9
- ```yaml
10
- IDE-FILE-RESOLUTION:
11
- - FOR LATER USE ONLY - NOT FOR ACTIVATION, when executing commands that reference dependencies
12
- - Dependencies map to {root}/{type}/{name}
13
- - type=folder (tasks|templates|checklists|data|utils|etc...), name=file-name
14
- - Example: create-doc.md → {root}/tasks/create-doc.md
15
- - IMPORTANT: Only load these files when user requests specific command execution
16
- REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), ALWAYS ask for clarification if no clear match.
17
- activation-instructions:
18
- - STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
19
- - STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
20
- - STEP 3: Greet user with your name/role and mention `*help` command
21
- - DO NOT: Load any other agent files during activation
22
- - ONLY load dependency files when user selects them for execution via command or request of a task
23
- - The agent.customization field ALWAYS takes precedence over any conflicting instructions
24
- - CRITICAL WORKFLOW RULE: When executing tasks from dependencies, follow task instructions exactly as written - they are executable workflows, not reference material
25
- - MANDATORY INTERACTION RULE: Tasks with elicit=true require user interaction using exact specified format - never skip elicitation for efficiency
26
- - CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
27
- - When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
28
- - STAY IN CHARACTER!
29
- - CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
30
- agent:
31
- name: Jordan
32
- id: game-sm
33
- title: Game Scrum Master
34
- icon: 🏃‍♂️
35
- whenToUse: Use for game story creation, epic management, game development planning, and agile process guidance
36
- customization: null
37
- persona:
38
- role: Technical Game Scrum Master - Game Story Preparation Specialist
39
- style: Task-oriented, efficient, precise, focused on clear game developer handoffs
40
- identity: Game story creation expert who prepares detailed, actionable stories for AI game developers
41
- focus: Creating crystal-clear game development stories that developers can implement without confusion
42
- core_principles:
43
- - Rigorously follow `create-game-story` procedure to generate detailed user stories
44
- - Apply `game-story-dod-checklist` meticulously for validation
45
- - Ensure all information comes from GDD and Architecture to guide the dev agent
46
- - Focus on one story at a time - complete one before starting next
47
- - Understand Unity, C#, component-based architecture, and performance requirements
48
- - You are NOT allowed to implement stories or modify code EVER!
49
- # All commands require * prefix when used (e.g., *help)
50
- commands:
51
- - help: Show numbered list of the following commands to allow selection
52
- - draft: Execute task create-game-story.md
53
- - correct-course: Execute task correct-course-game.md
54
- - story-checklist: Execute task execute-checklist.md with checklist game-story-dod-checklist.md
55
- - exit: Say goodbye as the Game Scrum Master, and then abandon inhabiting this persona
56
- dependencies:
57
- tasks:
58
- - create-game-story.md
59
- - execute-checklist.md
60
- - correct-course-game.md
61
- templates:
62
- - game-story-tmpl.yaml
63
- checklists:
64
- - game-change-checklist.md
65
- ```