bmad-method 4.37.0-beta.2 → 4.37.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (206) hide show
  1. package/README.md +3 -214
  2. package/package.json +26 -63
  3. package/.github/FUNDING.yaml +0 -15
  4. package/.github/ISSUE_TEMPLATE/bug_report.md +0 -32
  5. package/.github/ISSUE_TEMPLATE/feature_request.md +0 -22
  6. package/.github/workflows/discord.yaml +0 -16
  7. package/.github/workflows/release.yaml +0 -60
  8. package/.releaserc.json +0 -21
  9. package/.vscode/settings.json +0 -44
  10. package/CHANGELOG.md +0 -689
  11. package/CONTRIBUTING.md +0 -209
  12. package/LICENSE +0 -21
  13. package/bmad-core/agent-teams/team-all.yaml +0 -14
  14. package/bmad-core/agent-teams/team-fullstack.yaml +0 -18
  15. package/bmad-core/agent-teams/team-ide-minimal.yaml +0 -10
  16. package/bmad-core/agent-teams/team-no-ui.yaml +0 -13
  17. package/bmad-core/agents/analyst.md +0 -81
  18. package/bmad-core/agents/architect.md +0 -84
  19. package/bmad-core/agents/bmad-master.md +0 -108
  20. package/bmad-core/agents/bmad-orchestrator.md +0 -150
  21. package/bmad-core/agents/dev.md +0 -76
  22. package/bmad-core/agents/pm.md +0 -81
  23. package/bmad-core/agents/po.md +0 -76
  24. package/bmad-core/agents/qa.md +0 -69
  25. package/bmad-core/agents/sm.md +0 -62
  26. package/bmad-core/agents/ux-expert.md +0 -66
  27. package/bmad-core/checklists/architect-checklist.md +0 -443
  28. package/bmad-core/checklists/change-checklist.md +0 -182
  29. package/bmad-core/checklists/pm-checklist.md +0 -375
  30. package/bmad-core/checklists/po-master-checklist.md +0 -441
  31. package/bmad-core/checklists/story-dod-checklist.md +0 -101
  32. package/bmad-core/checklists/story-draft-checklist.md +0 -156
  33. package/bmad-core/core-config.yaml +0 -20
  34. package/bmad-core/data/bmad-kb.md +0 -803
  35. package/bmad-core/data/brainstorming-techniques.md +0 -36
  36. package/bmad-core/data/elicitation-methods.md +0 -134
  37. package/bmad-core/data/technical-preferences.md +0 -3
  38. package/bmad-core/tasks/advanced-elicitation.md +0 -117
  39. package/bmad-core/tasks/brownfield-create-epic.md +0 -160
  40. package/bmad-core/tasks/brownfield-create-story.md +0 -147
  41. package/bmad-core/tasks/correct-course.md +0 -70
  42. package/bmad-core/tasks/create-brownfield-story.md +0 -304
  43. package/bmad-core/tasks/create-deep-research-prompt.md +0 -289
  44. package/bmad-core/tasks/create-next-story.md +0 -112
  45. package/bmad-core/tasks/document-project.md +0 -341
  46. package/bmad-core/tasks/facilitate-brainstorming-session.md +0 -136
  47. package/bmad-core/tasks/generate-ai-frontend-prompt.md +0 -51
  48. package/bmad-core/tasks/index-docs.md +0 -179
  49. package/bmad-core/tasks/kb-mode-interaction.md +0 -75
  50. package/bmad-core/tasks/review-story.md +0 -145
  51. package/bmad-core/tasks/shard-doc.md +0 -187
  52. package/bmad-core/tasks/validate-next-story.md +0 -134
  53. package/bmad-core/templates/architecture-tmpl.yaml +0 -650
  54. package/bmad-core/templates/brainstorming-output-tmpl.yaml +0 -156
  55. package/bmad-core/templates/brownfield-architecture-tmpl.yaml +0 -476
  56. package/bmad-core/templates/brownfield-prd-tmpl.yaml +0 -280
  57. package/bmad-core/templates/competitor-analysis-tmpl.yaml +0 -293
  58. package/bmad-core/templates/front-end-architecture-tmpl.yaml +0 -206
  59. package/bmad-core/templates/front-end-spec-tmpl.yaml +0 -349
  60. package/bmad-core/templates/fullstack-architecture-tmpl.yaml +0 -805
  61. package/bmad-core/templates/market-research-tmpl.yaml +0 -252
  62. package/bmad-core/templates/prd-tmpl.yaml +0 -202
  63. package/bmad-core/templates/project-brief-tmpl.yaml +0 -221
  64. package/bmad-core/templates/story-tmpl.yaml +0 -137
  65. package/bmad-core/workflows/brownfield-fullstack.yaml +0 -297
  66. package/bmad-core/workflows/brownfield-service.yaml +0 -187
  67. package/bmad-core/workflows/brownfield-ui.yaml +0 -197
  68. package/bmad-core/workflows/greenfield-fullstack.yaml +0 -240
  69. package/bmad-core/workflows/greenfield-service.yaml +0 -206
  70. package/bmad-core/workflows/greenfield-ui.yaml +0 -235
  71. package/common/tasks/create-doc.md +0 -101
  72. package/common/tasks/execute-checklist.md +0 -93
  73. package/common/utils/bmad-doc-template.md +0 -325
  74. package/common/utils/workflow-management.md +0 -69
  75. package/dist/agents/analyst.txt +0 -2882
  76. package/dist/agents/architect.txt +0 -3543
  77. package/dist/agents/bmad-master.txt +0 -8756
  78. package/dist/agents/bmad-orchestrator.txt +0 -1490
  79. package/dist/agents/dev.txt +0 -428
  80. package/dist/agents/pm.txt +0 -2229
  81. package/dist/agents/po.txt +0 -1364
  82. package/dist/agents/qa.txt +0 -386
  83. package/dist/agents/sm.txt +0 -668
  84. package/dist/agents/ux-expert.txt +0 -701
  85. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +0 -2408
  86. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +0 -1631
  87. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +0 -822
  88. package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +0 -10989
  89. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt +0 -4047
  90. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +0 -3744
  91. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +0 -465
  92. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.txt +0 -990
  93. package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +0 -15467
  94. package/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +0 -2077
  95. package/dist/teams/team-all.txt +0 -11062
  96. package/dist/teams/team-fullstack.txt +0 -10392
  97. package/dist/teams/team-ide-minimal.txt +0 -3507
  98. package/dist/teams/team-no-ui.txt +0 -8951
  99. package/docs/GUIDING-PRINCIPLES.md +0 -91
  100. package/docs/core-architecture.md +0 -219
  101. package/docs/enhanced-ide-development-workflow.md +0 -43
  102. package/docs/expansion-packs.md +0 -280
  103. package/docs/how-to-contribute-with-pull-requests.md +0 -158
  104. package/docs/user-guide.md +0 -251
  105. package/docs/versioning-and-releases.md +0 -77
  106. package/docs/versions.md +0 -48
  107. package/docs/working-in-the-brownfield.md +0 -364
  108. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/Complete AI Agent System - Flowchart.svg +0 -102
  109. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.1 Google Cloud Project Setup/1.1.1 - Initial Project Configuration - bash copy.txt +0 -13
  110. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.1 Google Cloud Project Setup/1.1.1 - Initial Project Configuration - bash.txt +0 -13
  111. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.2 Agent Development Kit Installation/1.2.2 - Basic Project Structure - txt.txt +0 -25
  112. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.3 Core Configuration Files/1.3.1 - settings.py +0 -34
  113. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.3 Core Configuration Files/1.3.2 - main.py - Base Application.py +0 -70
  114. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.4 Deployment Configuration/1.4.2 - cloudbuild.yaml +0 -26
  115. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/README.md +0 -109
  116. package/expansion-packs/README.md +0 -3
  117. package/expansion-packs/bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml +0 -13
  118. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.md +0 -71
  119. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +0 -78
  120. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +0 -64
  121. package/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-design-checklist.md +0 -201
  122. package/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md +0 -160
  123. package/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +0 -8
  124. package/expansion-packs/bmad-2d-phaser-game-dev/data/bmad-kb.md +0 -254
  125. package/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +0 -651
  126. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md +0 -111
  127. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/create-game-story.md +0 -216
  128. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md +0 -308
  129. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +0 -613
  130. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +0 -356
  131. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +0 -343
  132. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +0 -253
  133. package/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +0 -484
  134. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +0 -183
  135. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +0 -175
  136. package/expansion-packs/bmad-2d-unity-game-dev/agent-teams/unity-2d-game-team.yaml +0 -14
  137. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.md +0 -80
  138. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.md +0 -77
  139. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +0 -78
  140. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.md +0 -65
  141. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-architect-checklist.md +0 -396
  142. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-change-checklist.md +0 -203
  143. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-design-checklist.md +0 -201
  144. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-story-dod-checklist.md +0 -132
  145. package/expansion-packs/bmad-2d-unity-game-dev/config.yaml +0 -6
  146. package/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +0 -776
  147. package/expansion-packs/bmad-2d-unity-game-dev/data/development-guidelines.md +0 -590
  148. package/expansion-packs/bmad-2d-unity-game-dev/tasks/advanced-elicitation.md +0 -111
  149. package/expansion-packs/bmad-2d-unity-game-dev/tasks/correct-course-game.md +0 -151
  150. package/expansion-packs/bmad-2d-unity-game-dev/tasks/create-game-story.md +0 -184
  151. package/expansion-packs/bmad-2d-unity-game-dev/tasks/game-design-brainstorming.md +0 -308
  152. package/expansion-packs/bmad-2d-unity-game-dev/tasks/validate-game-story.md +0 -200
  153. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-architecture-tmpl.yaml +0 -1030
  154. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +0 -356
  155. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +0 -705
  156. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +0 -256
  157. package/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +0 -484
  158. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +0 -183
  159. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +0 -175
  160. package/expansion-packs/bmad-infrastructure-devops/README.md +0 -147
  161. package/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.md +0 -71
  162. package/expansion-packs/bmad-infrastructure-devops/checklists/infrastructure-checklist.md +0 -484
  163. package/expansion-packs/bmad-infrastructure-devops/config.yaml +0 -9
  164. package/expansion-packs/bmad-infrastructure-devops/data/bmad-kb.md +0 -308
  165. package/expansion-packs/bmad-infrastructure-devops/tasks/review-infrastructure.md +0 -160
  166. package/expansion-packs/bmad-infrastructure-devops/tasks/validate-infrastructure.md +0 -154
  167. package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +0 -424
  168. package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +0 -629
  169. package/tools/bmad-npx-wrapper.js +0 -39
  170. package/tools/builders/web-builder.js +0 -681
  171. package/tools/bump-all-versions.js +0 -106
  172. package/tools/bump-expansion-version.js +0 -83
  173. package/tools/cli.js +0 -154
  174. package/tools/flattener/aggregate.js +0 -76
  175. package/tools/flattener/binary.js +0 -53
  176. package/tools/flattener/discovery.js +0 -70
  177. package/tools/flattener/files.js +0 -35
  178. package/tools/flattener/ignoreRules.js +0 -176
  179. package/tools/flattener/main.js +0 -217
  180. package/tools/flattener/projectRoot.js +0 -45
  181. package/tools/flattener/prompts.js +0 -44
  182. package/tools/flattener/stats.js +0 -30
  183. package/tools/flattener/xml.js +0 -86
  184. package/tools/installer/README.md +0 -8
  185. package/tools/installer/package.json +0 -44
  186. package/tools/lib/dependency-resolver.js +0 -179
  187. package/tools/lib/yaml-utils.js +0 -29
  188. package/tools/md-assets/web-agent-startup-instructions.md +0 -39
  189. package/tools/semantic-release-sync-installer.js +0 -30
  190. package/tools/shared/bannerArt.js +0 -105
  191. package/tools/sync-installer-version.js +0 -34
  192. package/tools/update-expansion-version.js +0 -54
  193. package/tools/upgraders/v3-to-v4-upgrader.js +0 -763
  194. package/tools/version-bump.js +0 -79
  195. package/tools/yaml-format.js +0 -240
  196. /package/{tools/installer/bin → bin}/bmad.js +0 -0
  197. /package/{tools/installer/config → config}/ide-agent-config.yaml +0 -0
  198. /package/{tools/installer/config → config}/install.config.yaml +0 -0
  199. /package/{tools/installer/lib → lib}/config-loader.js +0 -0
  200. /package/{tools/installer/lib → lib}/file-manager.js +0 -0
  201. /package/{tools/installer/lib → lib}/ide-base-setup.js +0 -0
  202. /package/{tools/installer/lib → lib}/ide-setup.js +0 -0
  203. /package/{tools/installer/lib → lib}/installer.js +0 -0
  204. /package/{tools/installer/lib → lib}/memory-profiler.js +0 -0
  205. /package/{tools/installer/lib → lib}/module-manager.js +0 -0
  206. /package/{tools/installer/lib → lib}/resource-locator.js +0 -0
@@ -1,651 +0,0 @@
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- # Game Development Guidelines
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-
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- ## Overview
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-
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- This document establishes coding standards, architectural patterns, and development practices for 2D game development using Phaser 3 and TypeScript. These guidelines ensure consistency, performance, and maintainability across all game development stories.
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-
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- ## TypeScript Standards
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-
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- ### Strict Mode Configuration
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-
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- **Required tsconfig.json settings:**
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-
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- ```json
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- {
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- "compilerOptions": {
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- "strict": true,
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- "noImplicitAny": true,
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- "strictNullChecks": true,
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- "strictFunctionTypes": true,
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- "noImplicitReturns": true,
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- "noUnusedLocals": true,
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- "noUnusedParameters": true,
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- "exactOptionalPropertyTypes": true
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- }
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- }
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- ```
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-
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- ### Type Definitions
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-
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- **Game Object Interfaces:**
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-
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- ```typescript
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- // Core game entity interface
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- interface GameEntity {
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- readonly id: string;
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- position: Phaser.Math.Vector2;
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- active: boolean;
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- destroy(): void;
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- }
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-
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- // Player controller interface
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- interface PlayerController {
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- readonly inputEnabled: boolean;
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- handleInput(input: InputState): void;
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- update(delta: number): void;
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- }
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-
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- // Game system interface
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- interface GameSystem {
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- readonly name: string;
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- initialize(): void;
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- update(delta: number): void;
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- shutdown(): void;
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- }
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- ```
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-
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- **Scene Data Interfaces:**
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-
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- ```typescript
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- // Scene transition data
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- interface SceneData {
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- [key: string]: any;
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- }
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-
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- // Game state interface
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- interface GameState {
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- currentLevel: number;
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- score: number;
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- lives: number;
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- settings: GameSettings;
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- }
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-
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- interface GameSettings {
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- musicVolume: number;
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- sfxVolume: number;
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- difficulty: "easy" | "normal" | "hard";
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- controls: ControlScheme;
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- }
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- ```
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-
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- ### Naming Conventions
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-
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- **Classes and Interfaces:**
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-
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- - PascalCase for classes: `PlayerSprite`, `GameManager`, `AudioSystem`
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- - PascalCase with 'I' prefix for interfaces: `IGameEntity`, `IPlayerController`
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- - Descriptive names that indicate purpose: `CollisionManager` not `CM`
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-
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- **Methods and Variables:**
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-
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- - camelCase for methods and variables: `updatePosition()`, `playerSpeed`
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- - Descriptive names: `calculateDamage()` not `calcDmg()`
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- - Boolean variables with is/has/can prefix: `isActive`, `hasCollision`, `canMove`
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-
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- **Constants:**
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-
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- - UPPER_SNAKE_CASE for constants: `MAX_PLAYER_SPEED`, `DEFAULT_VOLUME`
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- - Group related constants in enums or const objects
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-
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- **Files and Directories:**
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-
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- - kebab-case for file names: `player-controller.ts`, `audio-manager.ts`
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- - PascalCase for scene files: `MenuScene.ts`, `GameScene.ts`
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-
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- ## Phaser 3 Architecture Patterns
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-
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- ### Scene Organization
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-
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- **Scene Lifecycle Management:**
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-
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- ```typescript
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- class GameScene extends Phaser.Scene {
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- private gameManager!: GameManager;
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- private inputManager!: InputManager;
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-
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- constructor() {
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- super({ key: "GameScene" });
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- }
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-
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- preload(): void {
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- // Load only scene-specific assets
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- this.load.image("player", "assets/player.png");
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- }
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-
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- create(data: SceneData): void {
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- // Initialize game systems
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- this.gameManager = new GameManager(this);
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- this.inputManager = new InputManager(this);
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-
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- // Set up scene-specific logic
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- this.setupGameObjects();
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- this.setupEventListeners();
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- }
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-
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- update(time: number, delta: number): void {
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- // Update all game systems
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- this.gameManager.update(delta);
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- this.inputManager.update(delta);
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- }
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-
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- shutdown(): void {
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- // Clean up resources
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- this.gameManager.destroy();
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- this.inputManager.destroy();
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-
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- // Remove event listeners
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- this.events.off("*");
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- }
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- }
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- ```
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-
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- **Scene Transitions:**
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-
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- ```typescript
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- // Proper scene transitions with data
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- this.scene.start("NextScene", {
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- playerScore: this.playerScore,
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- currentLevel: this.currentLevel + 1,
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- });
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-
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- // Scene overlays for UI
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- this.scene.launch("PauseMenuScene");
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- this.scene.pause();
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- ```
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-
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- ### Game Object Patterns
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-
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- **Component-Based Architecture:**
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-
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- ```typescript
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- // Base game entity
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- abstract class GameEntity extends Phaser.GameObjects.Sprite {
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- protected components: Map<string, GameComponent> = new Map();
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-
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- constructor(scene: Phaser.Scene, x: number, y: number, texture: string) {
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- super(scene, x, y, texture);
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- scene.add.existing(this);
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- }
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-
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- addComponent<T extends GameComponent>(component: T): T {
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- this.components.set(component.name, component);
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- return component;
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- }
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-
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- getComponent<T extends GameComponent>(name: string): T | undefined {
186
- return this.components.get(name) as T;
187
- }
188
-
189
- update(delta: number): void {
190
- this.components.forEach((component) => component.update(delta));
191
- }
192
-
193
- destroy(): void {
194
- this.components.forEach((component) => component.destroy());
195
- this.components.clear();
196
- super.destroy();
197
- }
198
- }
199
-
200
- // Example player implementation
201
- class Player extends GameEntity {
202
- private movement!: MovementComponent;
203
- private health!: HealthComponent;
204
-
205
- constructor(scene: Phaser.Scene, x: number, y: number) {
206
- super(scene, x, y, "player");
207
-
208
- this.movement = this.addComponent(new MovementComponent(this));
209
- this.health = this.addComponent(new HealthComponent(this, 100));
210
- }
211
- }
212
- ```
213
-
214
- ### System Management
215
-
216
- **Singleton Managers:**
217
-
218
- ```typescript
219
- class GameManager {
220
- private static instance: GameManager;
221
- private scene: Phaser.Scene;
222
- private gameState: GameState;
223
-
224
- constructor(scene: Phaser.Scene) {
225
- if (GameManager.instance) {
226
- throw new Error("GameManager already exists!");
227
- }
228
-
229
- this.scene = scene;
230
- this.gameState = this.loadGameState();
231
- GameManager.instance = this;
232
- }
233
-
234
- static getInstance(): GameManager {
235
- if (!GameManager.instance) {
236
- throw new Error("GameManager not initialized!");
237
- }
238
- return GameManager.instance;
239
- }
240
-
241
- update(delta: number): void {
242
- // Update game logic
243
- }
244
-
245
- destroy(): void {
246
- GameManager.instance = null!;
247
- }
248
- }
249
- ```
250
-
251
- ## Performance Optimization
252
-
253
- ### Object Pooling
254
-
255
- **Required for High-Frequency Objects:**
256
-
257
- ```typescript
258
- class BulletPool {
259
- private pool: Bullet[] = [];
260
- private scene: Phaser.Scene;
261
-
262
- constructor(scene: Phaser.Scene, initialSize: number = 50) {
263
- this.scene = scene;
264
-
265
- // Pre-create bullets
266
- for (let i = 0; i < initialSize; i++) {
267
- const bullet = new Bullet(scene, 0, 0);
268
- bullet.setActive(false);
269
- bullet.setVisible(false);
270
- this.pool.push(bullet);
271
- }
272
- }
273
-
274
- getBullet(): Bullet | null {
275
- const bullet = this.pool.find((b) => !b.active);
276
- if (bullet) {
277
- bullet.setActive(true);
278
- bullet.setVisible(true);
279
- return bullet;
280
- }
281
-
282
- // Pool exhausted - create new bullet
283
- console.warn("Bullet pool exhausted, creating new bullet");
284
- return new Bullet(this.scene, 0, 0);
285
- }
286
-
287
- releaseBullet(bullet: Bullet): void {
288
- bullet.setActive(false);
289
- bullet.setVisible(false);
290
- bullet.setPosition(0, 0);
291
- }
292
- }
293
- ```
294
-
295
- ### Frame Rate Optimization
296
-
297
- **Performance Monitoring:**
298
-
299
- ```typescript
300
- class PerformanceMonitor {
301
- private frameCount: number = 0;
302
- private lastTime: number = 0;
303
- private frameRate: number = 60;
304
-
305
- update(time: number): void {
306
- this.frameCount++;
307
-
308
- if (time - this.lastTime >= 1000) {
309
- this.frameRate = this.frameCount;
310
- this.frameCount = 0;
311
- this.lastTime = time;
312
-
313
- if (this.frameRate < 55) {
314
- console.warn(`Low frame rate detected: ${this.frameRate} FPS`);
315
- this.optimizePerformance();
316
- }
317
- }
318
- }
319
-
320
- private optimizePerformance(): void {
321
- // Reduce particle counts, disable effects, etc.
322
- }
323
- }
324
- ```
325
-
326
- **Update Loop Optimization:**
327
-
328
- ```typescript
329
- // Avoid expensive operations in update loops
330
- class GameScene extends Phaser.Scene {
331
- private updateTimer: number = 0;
332
- private readonly UPDATE_INTERVAL = 100; // ms
333
-
334
- update(time: number, delta: number): void {
335
- // High-frequency updates (every frame)
336
- this.updatePlayer(delta);
337
- this.updatePhysics(delta);
338
-
339
- // Low-frequency updates (10 times per second)
340
- this.updateTimer += delta;
341
- if (this.updateTimer >= this.UPDATE_INTERVAL) {
342
- this.updateUI();
343
- this.updateAI();
344
- this.updateTimer = 0;
345
- }
346
- }
347
- }
348
- ```
349
-
350
- ## Input Handling
351
-
352
- ### Cross-Platform Input
353
-
354
- **Input Abstraction:**
355
-
356
- ```typescript
357
- interface InputState {
358
- moveLeft: boolean;
359
- moveRight: boolean;
360
- jump: boolean;
361
- action: boolean;
362
- pause: boolean;
363
- }
364
-
365
- class InputManager {
366
- private inputState: InputState = {
367
- moveLeft: false,
368
- moveRight: false,
369
- jump: false,
370
- action: false,
371
- pause: false,
372
- };
373
-
374
- private keys!: { [key: string]: Phaser.Input.Keyboard.Key };
375
- private pointer!: Phaser.Input.Pointer;
376
-
377
- constructor(private scene: Phaser.Scene) {
378
- this.setupKeyboard();
379
- this.setupTouch();
380
- }
381
-
382
- private setupKeyboard(): void {
383
- this.keys = this.scene.input.keyboard.addKeys("W,A,S,D,SPACE,ESC,UP,DOWN,LEFT,RIGHT");
384
- }
385
-
386
- private setupTouch(): void {
387
- this.scene.input.on("pointerdown", this.handlePointerDown, this);
388
- this.scene.input.on("pointerup", this.handlePointerUp, this);
389
- }
390
-
391
- update(): void {
392
- // Update input state from multiple sources
393
- this.inputState.moveLeft = this.keys.A.isDown || this.keys.LEFT.isDown;
394
- this.inputState.moveRight = this.keys.D.isDown || this.keys.RIGHT.isDown;
395
- this.inputState.jump = Phaser.Input.Keyboard.JustDown(this.keys.SPACE);
396
- // ... handle touch input
397
- }
398
-
399
- getInputState(): InputState {
400
- return { ...this.inputState };
401
- }
402
- }
403
- ```
404
-
405
- ## Error Handling
406
-
407
- ### Graceful Degradation
408
-
409
- **Asset Loading Error Handling:**
410
-
411
- ```typescript
412
- class AssetManager {
413
- loadAssets(): Promise<void> {
414
- return new Promise((resolve, reject) => {
415
- this.scene.load.on("filecomplete", this.handleFileComplete, this);
416
- this.scene.load.on("loaderror", this.handleLoadError, this);
417
- this.scene.load.on("complete", () => resolve());
418
-
419
- this.scene.load.start();
420
- });
421
- }
422
-
423
- private handleLoadError(file: Phaser.Loader.File): void {
424
- console.error(`Failed to load asset: ${file.key}`);
425
-
426
- // Use fallback assets
427
- this.loadFallbackAsset(file.key);
428
- }
429
-
430
- private loadFallbackAsset(key: string): void {
431
- // Load placeholder or default assets
432
- switch (key) {
433
- case "player":
434
- this.scene.load.image("player", "assets/defaults/default-player.png");
435
- break;
436
- default:
437
- console.warn(`No fallback for asset: ${key}`);
438
- }
439
- }
440
- }
441
- ```
442
-
443
- ### Runtime Error Recovery
444
-
445
- **System Error Handling:**
446
-
447
- ```typescript
448
- class GameSystem {
449
- protected handleError(error: Error, context: string): void {
450
- console.error(`Error in ${context}:`, error);
451
-
452
- // Report to analytics/logging service
453
- this.reportError(error, context);
454
-
455
- // Attempt recovery
456
- this.attemptRecovery(context);
457
- }
458
-
459
- private attemptRecovery(context: string): void {
460
- switch (context) {
461
- case "update":
462
- // Reset system state
463
- this.reset();
464
- break;
465
- case "render":
466
- // Disable visual effects
467
- this.disableEffects();
468
- break;
469
- default:
470
- // Generic recovery
471
- this.safeShutdown();
472
- }
473
- }
474
- }
475
- ```
476
-
477
- ## Testing Standards
478
-
479
- ### Unit Testing
480
-
481
- **Game Logic Testing:**
482
-
483
- ```typescript
484
- // Example test for game mechanics
485
- describe("HealthComponent", () => {
486
- let healthComponent: HealthComponent;
487
-
488
- beforeEach(() => {
489
- const mockEntity = {} as GameEntity;
490
- healthComponent = new HealthComponent(mockEntity, 100);
491
- });
492
-
493
- test("should initialize with correct health", () => {
494
- expect(healthComponent.currentHealth).toBe(100);
495
- expect(healthComponent.maxHealth).toBe(100);
496
- });
497
-
498
- test("should handle damage correctly", () => {
499
- healthComponent.takeDamage(25);
500
- expect(healthComponent.currentHealth).toBe(75);
501
- expect(healthComponent.isAlive()).toBe(true);
502
- });
503
-
504
- test("should handle death correctly", () => {
505
- healthComponent.takeDamage(150);
506
- expect(healthComponent.currentHealth).toBe(0);
507
- expect(healthComponent.isAlive()).toBe(false);
508
- });
509
- });
510
- ```
511
-
512
- ### Integration Testing
513
-
514
- **Scene Testing:**
515
-
516
- ```typescript
517
- describe("GameScene Integration", () => {
518
- let scene: GameScene;
519
- let mockGame: Phaser.Game;
520
-
521
- beforeEach(() => {
522
- // Mock Phaser game instance
523
- mockGame = createMockGame();
524
- scene = new GameScene();
525
- });
526
-
527
- test("should initialize all systems", () => {
528
- scene.create({});
529
-
530
- expect(scene.gameManager).toBeDefined();
531
- expect(scene.inputManager).toBeDefined();
532
- });
533
- });
534
- ```
535
-
536
- ## File Organization
537
-
538
- ### Project Structure
539
-
540
- ```
541
- src/
542
- ├── scenes/
543
- │ ├── BootScene.ts # Initial loading and setup
544
- │ ├── PreloadScene.ts # Asset loading with progress
545
- │ ├── MenuScene.ts # Main menu and navigation
546
- │ ├── GameScene.ts # Core gameplay
547
- │ └── UIScene.ts # Overlay UI elements
548
- ├── gameObjects/
549
- │ ├── entities/
550
- │ │ ├── Player.ts # Player game object
551
- │ │ ├── Enemy.ts # Enemy base class
552
- │ │ └── Collectible.ts # Collectible items
553
- │ ├── components/
554
- │ │ ├── MovementComponent.ts
555
- │ │ ├── HealthComponent.ts
556
- │ │ └── CollisionComponent.ts
557
- │ └── ui/
558
- │ ├── Button.ts # Interactive buttons
559
- │ ├── HealthBar.ts # Health display
560
- │ └── ScoreDisplay.ts # Score UI
561
- ├── systems/
562
- │ ├── GameManager.ts # Core game state management
563
- │ ├── InputManager.ts # Cross-platform input handling
564
- │ ├── AudioManager.ts # Sound and music system
565
- │ ├── SaveManager.ts # Save/load functionality
566
- │ └── PerformanceMonitor.ts # Performance tracking
567
- ├── utils/
568
- │ ├── ObjectPool.ts # Generic object pooling
569
- │ ├── MathUtils.ts # Game math helpers
570
- │ ├── AssetLoader.ts # Asset management utilities
571
- │ └── EventBus.ts # Global event system
572
- ├── types/
573
- │ ├── GameTypes.ts # Core game type definitions
574
- │ ├── UITypes.ts # UI-related types
575
- │ └── SystemTypes.ts # System interface definitions
576
- ├── config/
577
- │ ├── GameConfig.ts # Phaser game configuration
578
- │ ├── GameBalance.ts # Game balance parameters
579
- │ └── AssetConfig.ts # Asset loading configuration
580
- └── main.ts # Application entry point
581
- ```
582
-
583
- ## Development Workflow
584
-
585
- ### Story Implementation Process
586
-
587
- 1. **Read Story Requirements:**
588
-
589
- - Understand acceptance criteria
590
- - Identify technical requirements
591
- - Review performance constraints
592
-
593
- 2. **Plan Implementation:**
594
-
595
- - Identify files to create/modify
596
- - Consider component architecture
597
- - Plan testing approach
598
-
599
- 3. **Implement Feature:**
600
-
601
- - Follow TypeScript strict mode
602
- - Use established patterns
603
- - Maintain 60 FPS performance
604
-
605
- 4. **Test Implementation:**
606
-
607
- - Write unit tests for game logic
608
- - Test cross-platform functionality
609
- - Validate performance targets
610
-
611
- 5. **Update Documentation:**
612
- - Mark story checkboxes complete
613
- - Document any deviations
614
- - Update architecture if needed
615
-
616
- ### Code Review Checklist
617
-
618
- **Before Committing:**
619
-
620
- - [ ] TypeScript compiles without errors
621
- - [ ] All tests pass
622
- - [ ] Performance targets met (60 FPS)
623
- - [ ] No console errors or warnings
624
- - [ ] Cross-platform compatibility verified
625
- - [ ] Memory usage within bounds
626
- - [ ] Code follows naming conventions
627
- - [ ] Error handling implemented
628
- - [ ] Documentation updated
629
-
630
- ## Performance Targets
631
-
632
- ### Frame Rate Requirements
633
-
634
- - **Desktop**: Maintain 60 FPS at 1080p
635
- - **Mobile**: Maintain 60 FPS on mid-range devices, minimum 30 FPS on low-end
636
- - **Optimization**: Implement dynamic quality scaling when performance drops
637
-
638
- ### Memory Management
639
-
640
- - **Total Memory**: Under 100MB for full game
641
- - **Per Scene**: Under 50MB per gameplay scene
642
- - **Asset Loading**: Progressive loading to stay under limits
643
- - **Garbage Collection**: Minimize object creation in update loops
644
-
645
- ### Loading Performance
646
-
647
- - **Initial Load**: Under 5 seconds for game start
648
- - **Scene Transitions**: Under 2 seconds between scenes
649
- - **Asset Streaming**: Background loading for upcoming content
650
-
651
- These guidelines ensure consistent, high-quality game development that meets performance targets and maintains code quality across all implementation stories.