bmad-game-dev-studio 0.1.10 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/agents/game-architect.agent.yaml +5 -1
- package/src/agents/game-designer.agent.yaml +1 -1
- package/src/agents/game-dev.agent.yaml +4 -4
- package/src/agents/game-qa.agent.yaml +7 -7
- package/src/agents/game-scrum-master.agent.yaml +5 -5
- package/src/agents/game-solo-dev.agent.yaml +9 -5
- package/src/agents/tech-writer/tech-writer.agent.yaml +1 -1
- package/src/module-help.csv +33 -23
- package/src/module.yaml +1 -1
- package/src/workflows/1-preproduction/brainstorm-game/bmad-skill-manifest.yaml +3 -0
- package/src/workflows/1-preproduction/game-brief/bmad-skill-manifest.yaml +3 -0
- package/src/workflows/1-preproduction/research/bmad-domain-research/bmad-skill-manifest.yaml +2 -0
- package/src/workflows/1-preproduction/research/bmad-skill-manifest.yaml +9 -0
- package/src/workflows/2-design/bmad-create-ux-design/bmad-skill-manifest.yaml +1 -0
- package/src/workflows/2-design/create-prd/bmad-skill-manifest.yaml +14 -0
- package/src/workflows/2-design/create-prd/data/domain-complexity.csv +15 -0
- package/src/workflows/2-design/create-prd/data/project-types.csv +11 -0
- package/src/workflows/2-design/gdd/bmad-skill-manifest.yaml +3 -0
- package/src/workflows/2-design/narrative/bmad-skill-manifest.yaml +3 -0
- package/src/workflows/3-technical/check-implementation-readiness/bmad-skill-manifest.yaml +3 -0
- package/src/workflows/3-technical/create-epics-and-stories/bmad-skill-manifest.yaml +3 -0
- package/src/workflows/3-technical/game-architecture/bmad-skill-manifest.yaml +3 -0
- package/src/workflows/3-technical/generate-project-context/bmad-skill-manifest.yaml +3 -0
- package/src/workflows/4-production/bmad-create-story/bmad-skill-manifest.yaml +1 -0
- package/src/workflows/4-production/bmad-dev-story/bmad-skill-manifest.yaml +1 -0
- package/src/workflows/4-production/code-review/bmad-skill-manifest.yaml +3 -0
- package/src/workflows/4-production/correct-course/bmad-skill-manifest.yaml +3 -0
- package/src/workflows/4-production/retrospective/bmad-skill-manifest.yaml +3 -0
- package/src/workflows/4-production/sprint-planning/bmad-skill-manifest.yaml +3 -0
- package/src/workflows/4-production/sprint-status/bmad-skill-manifest.yaml +3 -0
- package/src/workflows/document-project/bmad-skill-manifest.yaml +3 -0
- package/src/workflows/gametest/automate/bmad-skill-manifest.yaml +3 -0
- package/src/workflows/gametest/e2e-scaffold/bmad-skill-manifest.yaml +3 -0
- package/src/workflows/gametest/performance/bmad-skill-manifest.yaml +3 -0
- package/src/workflows/gametest/playtest-plan/bmad-skill-manifest.yaml +3 -0
- package/src/workflows/gametest/test-design/bmad-skill-manifest.yaml +3 -0
- package/src/workflows/gametest/test-framework/bmad-skill-manifest.yaml +3 -0
- package/src/workflows/gametest/test-review/bmad-skill-manifest.yaml +3 -0
- package/src/workflows/gds-quick-flow/quick-dev/bmad-skill-manifest.yaml +4 -0
- package/src/workflows/gds-quick-flow/quick-dev-new-preview/bmad-skill-manifest.yaml +4 -0
- package/src/workflows/gds-quick-flow/quick-spec/bmad-skill-manifest.yaml +3 -0
- package/src/workflows/1-preproduction/brainstorm-game/workflow.yaml +0 -62
- package/src/workflows/1-preproduction/game-brief/workflow.yaml +0 -67
- package/src/workflows/2-design/gdd/workflow.yaml +0 -101
- package/src/workflows/2-design/narrative/workflow.yaml +0 -77
- package/src/workflows/3-technical/game-architecture/workflow.yaml +0 -115
- package/src/workflows/4-production/code-review/instructions.xml +0 -226
- package/src/workflows/4-production/code-review/workflow.yaml +0 -65
- package/src/workflows/4-production/correct-course/workflow.yaml +0 -68
- package/src/workflows/4-production/create-story/instructions.xml +0 -345
- package/src/workflows/4-production/create-story/workflow.yaml +0 -61
- package/src/workflows/4-production/dev-story/instructions.xml +0 -410
- package/src/workflows/4-production/dev-story/workflow.yaml +0 -27
- package/src/workflows/4-production/retrospective/workflow.yaml +0 -58
- package/src/workflows/4-production/sprint-planning/workflow.yaml +0 -55
- package/src/workflows/4-production/sprint-status/workflow.yaml +0 -37
- package/src/workflows/document-project/workflow.yaml +0 -30
- package/src/workflows/document-project/workflows/deep-dive.yaml +0 -31
- package/src/workflows/document-project/workflows/full-scan.yaml +0 -31
- package/src/workflows/gametest/automate/workflow.yaml +0 -50
- package/src/workflows/gametest/e2e-scaffold/workflow.yaml +0 -143
- package/src/workflows/gametest/performance/workflow.yaml +0 -48
- package/src/workflows/gametest/playtest-plan/workflow.yaml +0 -59
- package/src/workflows/gametest/test-design/workflow.yaml +0 -47
- package/src/workflows/gametest/test-framework/workflow.yaml +0 -48
- package/src/workflows/gametest/test-review/workflow.yaml +0 -48
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# Full Project Scan Workflow Configuration
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name: "document-project-full-scan"
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description: "Complete project documentation workflow (initial scan or full rescan)"
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author: "BMad"
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# This is a sub-workflow called by document-project/workflow.yaml
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parent_workflow: "{project-root}/_bmad/gds/workflows/document-project/workflow.yaml"
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# Critical variables inherited from parent
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config_source: "{project-root}/_bmad/gds/config.yaml"
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output_folder: "{config_source}:output_folder"
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user_name: "{config_source}:user_name"
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date: system-generated
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# Data files
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documentation_requirements_csv: "{project-root}/_bmad/gds/workflows/document-project/documentation-requirements.csv"
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# Module path and component files
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installed_path: "{project-root}/_bmad/gds/workflows/document-project/workflows"
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template: false # Action workflow
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instructions: "{installed_path}/full-scan-instructions.md"
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validation: "{project-root}/_bmad/gds/workflows/document-project/checklist.md"
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# Runtime inputs (passed from parent workflow)
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workflow_mode: "" # "initial_scan" or "full_rescan"
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scan_level: "" # "quick", "deep", or "exhaustive"
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resume_mode: false
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project_root_path: ""
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# Configuration
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autonomous: false # Requires user input at key decision points
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# Game QA workflow: automate
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name: gametest-automate
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description: 'Automated test scenario generator. Use when the user says "I want to create automated game tests" or "Generate test scenarios for Unity Unreal or Godot"'
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author: "BMad"
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# Critical variables from config
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config_source: "{project-root}/_bmad/gds/config.yaml"
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output_folder: "{config_source}:output_folder"
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user_name: "{config_source}:user_name"
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communication_language: "{config_source}:communication_language"
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document_output_language: "{config_source}:document_output_language"
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date: system-generated
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# Workflow components
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installed_path: "{project-root}/_bmad/gds/workflows/gametest/automate"
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instructions: "{installed_path}/instructions.md"
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validation: "{installed_path}/checklist.md"
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# Variables and inputs
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variables:
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test_dir: "{project-root}/tests"
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source_dir: "{project-root}/src"
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coverage_target: "critical-paths" # critical-paths, comprehensive, selective
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game_engine: "auto" # auto, unity, unreal, godot
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# Output configuration
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default_output_file: "{output_folder}/automation-summary.md"
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# Required tools
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required_tools:
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- read_file
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- write_file
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- create_directory
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- list_files
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- search_repo
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- glob
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tags:
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- qa
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- automation
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- game-testing
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- regression
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- coverage
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execution_hints:
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interactive: false
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autonomous: true
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iterative: true
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web_bundle: false
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# E2E Test Infrastructure Scaffold Workflow
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workflow:
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id: e2e-scaffold
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name: E2E Test Infrastructure Scaffold
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version: 1.0
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module: gds
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agent: game-qa
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description: |
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E2E testing infrastructure scaffolder. Use when the user says "lets scaffold e2e testing infrastructure for game project"
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triggers:
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- "ES"
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- "e2e-scaffold"
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- "scaffold e2e"
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- "e2e infrastructure"
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- "setup e2e"
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preflight:
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- "Test framework initialized (run `test-framework` workflow first)"
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- "Game has identifiable state manager"
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- "Main gameplay scene exists"
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# Paths are relative to this workflow file's location
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knowledge_fragments:
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- "../../../gametest/knowledge/e2e-testing.md"
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- "../../../gametest/knowledge/unity-testing.md"
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- "../../../gametest/knowledge/unreal-testing.md"
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- "../../../gametest/knowledge/godot-testing.md"
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inputs:
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game_state_class:
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description: "Primary game state manager class name"
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required: true
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example: "GameStateManager"
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main_scene:
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description: "Scene name where core gameplay occurs"
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required: true
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example: "GameScene"
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input_system:
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description: "Input system in use"
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required: false
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default: "auto-detect"
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options:
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- "unity-input-system"
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- "unity-legacy"
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- "unreal-enhanced"
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- "godot-input"
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- "custom"
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# Output paths vary by engine. Generate files matching detected engine.
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outputs:
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unity:
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condition: "engine == 'unity'"
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infrastructure_files:
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description: "Generated E2E infrastructure classes"
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files:
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- "Tests/PlayMode/E2E/Infrastructure/GameE2ETestFixture.cs"
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- "Tests/PlayMode/E2E/Infrastructure/ScenarioBuilder.cs"
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- "Tests/PlayMode/E2E/Infrastructure/InputSimulator.cs"
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- "Tests/PlayMode/E2E/Infrastructure/AsyncAssert.cs"
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assembly_definition:
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description: "E2E test assembly configuration"
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files:
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- "Tests/PlayMode/E2E/E2E.asmdef"
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example_test:
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description: "Working example E2E test"
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files:
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- "Tests/PlayMode/E2E/ExampleE2ETest.cs"
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documentation:
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description: "E2E testing README"
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files:
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- "Tests/PlayMode/E2E/README.md"
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unreal:
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condition: "engine == 'unreal'"
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infrastructure_files:
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description: "Generated E2E infrastructure classes"
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files:
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- "Source/{ProjectName}/Tests/E2E/GameE2ETestBase.h"
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- "Source/{ProjectName}/Tests/E2E/GameE2ETestBase.cpp"
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- "Source/{ProjectName}/Tests/E2E/ScenarioBuilder.h"
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- "Source/{ProjectName}/Tests/E2E/ScenarioBuilder.cpp"
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- "Source/{ProjectName}/Tests/E2E/InputSimulator.h"
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- "Source/{ProjectName}/Tests/E2E/InputSimulator.cpp"
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- "Source/{ProjectName}/Tests/E2E/AsyncAssert.h"
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build_configuration:
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description: "E2E test build configuration"
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files:
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- "Source/{ProjectName}/Tests/E2E/{ProjectName}E2ETests.Build.cs"
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example_test:
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description: "Working example E2E test"
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files:
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- "Source/{ProjectName}/Tests/E2E/ExampleE2ETest.cpp"
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documentation:
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description: "E2E testing README"
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files:
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godot:
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condition: "engine == 'godot'"
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infrastructure_files:
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description: "Generated E2E infrastructure classes"
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files:
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example_test:
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description: "Working example E2E test"
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description: "E2E testing README"
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steps:
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- id: analyze
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name: "Analyze Game Architecture"
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instruction_file: "instructions.md#step-1-analyze-game-architecture"
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- id: scaffold
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name: "Generate Infrastructure"
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instruction_file: "instructions.md#step-2-generate-infrastructure"
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- id: example
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name: "Generate Example Test"
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instruction_file: "instructions.md#step-3-generate-example-test"
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name: "Generate Documentation"
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instruction_file: "instructions.md#step-4-generate-documentation"
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- id: complete
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name: "Output Summary"
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instruction_file: "instructions.md#step-5-output-summary"
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validation:
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checklist: "checklist.md"
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# Game QA workflow: performance
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name: gametest-performance
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description: 'Performance test strategy designer. Use when the user says "lets create a performance test plan"'
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author: "BMad"
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# Critical variables from config
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config_source: "{project-root}/_bmad/gds/config.yaml"
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output_folder: "{config_source}:output_folder"
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user_name: "{config_source}:user_name"
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communication_language: "{config_source}:communication_language"
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document_output_language: "{config_source}:document_output_language"
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date: system-generated
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# Workflow components
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installed_path: "{project-root}/_bmad/gds/workflows/gametest/performance"
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instructions: "{installed_path}/instructions.md"
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validation: "{installed_path}/checklist.md"
|
|
18
|
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template: "{installed_path}/performance-template.md"
|
|
19
|
-
|
|
20
|
-
# Variables and inputs
|
|
21
|
-
variables:
|
|
22
|
-
target_fps: 60
|
|
23
|
-
target_platform: "auto" # auto, pc, console, mobile
|
|
24
|
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game_engine: "auto" # auto, unity, unreal, godot
|
|
25
|
-
|
|
26
|
-
# Output configuration
|
|
27
|
-
default_output_file: "{output_folder}/performance-test-plan.md"
|
|
28
|
-
|
|
29
|
-
# Required tools
|
|
30
|
-
required_tools:
|
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31
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-
- read_file
|
|
32
|
-
- write_file
|
|
33
|
-
- list_files
|
|
34
|
-
- search_repo
|
|
35
|
-
|
|
36
|
-
tags:
|
|
37
|
-
- qa
|
|
38
|
-
- performance
|
|
39
|
-
- profiling
|
|
40
|
-
- optimization
|
|
41
|
-
- benchmarks
|
|
42
|
-
|
|
43
|
-
execution_hints:
|
|
44
|
-
interactive: false
|
|
45
|
-
autonomous: true
|
|
46
|
-
iterative: true
|
|
47
|
-
|
|
48
|
-
web_bundle: false
|
|
@@ -1,59 +0,0 @@
|
|
|
1
|
-
# Game QA workflow: playtest-plan
|
|
2
|
-
name: gametest-playtest-plan
|
|
3
|
-
description: 'Playtest session planner. Use when the user says "lets create a playtest plan" or "I want to schedule gameplay testing"'
|
|
4
|
-
author: "BMad"
|
|
5
|
-
|
|
6
|
-
# Critical variables from config
|
|
7
|
-
config_source: "{project-root}/_bmad/gds/config.yaml"
|
|
8
|
-
output_folder: "{config_source}:output_folder"
|
|
9
|
-
user_name: "{config_source}:user_name"
|
|
10
|
-
communication_language: "{config_source}:communication_language"
|
|
11
|
-
document_output_language: "{config_source}:document_output_language"
|
|
12
|
-
date: system-generated
|
|
13
|
-
|
|
14
|
-
# Workflow components
|
|
15
|
-
installed_path: "{project-root}/_bmad/gds/workflows/gametest/playtest-plan"
|
|
16
|
-
instructions: "{installed_path}/instructions.md"
|
|
17
|
-
validation: "{installed_path}/checklist.md"
|
|
18
|
-
template: "{installed_path}/playtest-template.md"
|
|
19
|
-
|
|
20
|
-
# Variables and inputs
|
|
21
|
-
variables:
|
|
22
|
-
playtest_type: "internal" # internal, external, focused
|
|
23
|
-
session_duration: 60 # minutes
|
|
24
|
-
participant_count: 5
|
|
25
|
-
|
|
26
|
-
# Smart input file references - for understanding game mechanics to test
|
|
27
|
-
input_file_patterns:
|
|
28
|
-
gdd:
|
|
29
|
-
description: "Game Design Document for mechanics to validate"
|
|
30
|
-
whole: "{output_folder}/*gdd*.md"
|
|
31
|
-
sharded: "{output_folder}/*gdd*/*.md"
|
|
32
|
-
load_strategy: "FULL_LOAD"
|
|
33
|
-
game_brief:
|
|
34
|
-
description: "Game Brief for understanding core pillars"
|
|
35
|
-
whole: "{output_folder}/*brief*.md"
|
|
36
|
-
load_strategy: "FULL_LOAD"
|
|
37
|
-
|
|
38
|
-
# Output configuration
|
|
39
|
-
default_output_file: "{output_folder}/playtest-plan.md"
|
|
40
|
-
|
|
41
|
-
# Required tools
|
|
42
|
-
required_tools:
|
|
43
|
-
- read_file
|
|
44
|
-
- write_file
|
|
45
|
-
- list_files
|
|
46
|
-
|
|
47
|
-
tags:
|
|
48
|
-
- qa
|
|
49
|
-
- playtesting
|
|
50
|
-
- user-research
|
|
51
|
-
- design-validation
|
|
52
|
-
- feedback
|
|
53
|
-
|
|
54
|
-
execution_hints:
|
|
55
|
-
interactive: true
|
|
56
|
-
autonomous: false
|
|
57
|
-
iterative: true
|
|
58
|
-
|
|
59
|
-
web_bundle: false
|
|
@@ -1,47 +0,0 @@
|
|
|
1
|
-
# Game QA workflow: test-design
|
|
2
|
-
name: gametest-test-design
|
|
3
|
-
description: 'Game test scenario creator. Use when the user says "lets create game test scenarios"'
|
|
4
|
-
author: "BMad"
|
|
5
|
-
|
|
6
|
-
# Critical variables from config
|
|
7
|
-
config_source: "{project-root}/_bmad/gds/config.yaml"
|
|
8
|
-
output_folder: "{config_source}:output_folder"
|
|
9
|
-
user_name: "{config_source}:user_name"
|
|
10
|
-
communication_language: "{config_source}:communication_language"
|
|
11
|
-
document_output_language: "{config_source}:document_output_language"
|
|
12
|
-
date: system-generated
|
|
13
|
-
|
|
14
|
-
# Workflow components
|
|
15
|
-
installed_path: "{project-root}/_bmad/gds/workflows/gametest/test-design"
|
|
16
|
-
instructions: "{installed_path}/instructions.md"
|
|
17
|
-
validation: "{installed_path}/checklist.md"
|
|
18
|
-
template: "{installed_path}/test-design-template.md"
|
|
19
|
-
|
|
20
|
-
# Variables and inputs
|
|
21
|
-
variables:
|
|
22
|
-
design_level: "full" # full, targeted, minimal
|
|
23
|
-
focus_area: "auto" # auto, gameplay, progression, multiplayer, performance
|
|
24
|
-
|
|
25
|
-
# Output configuration
|
|
26
|
-
default_output_file: "{output_folder}/game-test-design.md"
|
|
27
|
-
|
|
28
|
-
# Required tools
|
|
29
|
-
required_tools:
|
|
30
|
-
- read_file
|
|
31
|
-
- write_file
|
|
32
|
-
- list_files
|
|
33
|
-
- search_repo
|
|
34
|
-
|
|
35
|
-
tags:
|
|
36
|
-
- qa
|
|
37
|
-
- planning
|
|
38
|
-
- game-testing
|
|
39
|
-
- risk-assessment
|
|
40
|
-
- coverage
|
|
41
|
-
|
|
42
|
-
execution_hints:
|
|
43
|
-
interactive: false
|
|
44
|
-
autonomous: true
|
|
45
|
-
iterative: true
|
|
46
|
-
|
|
47
|
-
web_bundle: false
|
|
@@ -1,48 +0,0 @@
|
|
|
1
|
-
# Game QA workflow: framework
|
|
2
|
-
name: gametest-framework
|
|
3
|
-
description: 'Game test framework initializer. Use when the user says "lets create a test framework" or "initialize game testing infrastructure"'
|
|
4
|
-
author: "BMad"
|
|
5
|
-
|
|
6
|
-
# Critical variables from config
|
|
7
|
-
config_source: "{project-root}/_bmad/gds/config.yaml"
|
|
8
|
-
output_folder: "{config_source}:output_folder"
|
|
9
|
-
user_name: "{config_source}:user_name"
|
|
10
|
-
communication_language: "{config_source}:communication_language"
|
|
11
|
-
document_output_language: "{config_source}:document_output_language"
|
|
12
|
-
date: system-generated
|
|
13
|
-
|
|
14
|
-
# Workflow components
|
|
15
|
-
installed_path: "{project-root}/_bmad/gds/workflows/gametest/test-framework"
|
|
16
|
-
instructions: "{installed_path}/instructions.md"
|
|
17
|
-
validation: "{installed_path}/checklist.md"
|
|
18
|
-
|
|
19
|
-
# Variables and inputs
|
|
20
|
-
variables:
|
|
21
|
-
test_dir: "{project-root}/tests" # Root test directory
|
|
22
|
-
game_engine: "auto" # auto, unity, unreal, godot
|
|
23
|
-
test_framework: "auto" # auto, gut (godot), unity-test-framework, unreal-automation
|
|
24
|
-
|
|
25
|
-
# Output configuration
|
|
26
|
-
default_output_file: "{test_dir}/README.md"
|
|
27
|
-
|
|
28
|
-
# Required tools
|
|
29
|
-
required_tools:
|
|
30
|
-
- read_file
|
|
31
|
-
- write_file
|
|
32
|
-
- create_directory
|
|
33
|
-
- list_files
|
|
34
|
-
- search_repo
|
|
35
|
-
|
|
36
|
-
tags:
|
|
37
|
-
- qa
|
|
38
|
-
- setup
|
|
39
|
-
- game-testing
|
|
40
|
-
- framework
|
|
41
|
-
- initialization
|
|
42
|
-
|
|
43
|
-
execution_hints:
|
|
44
|
-
interactive: false
|
|
45
|
-
autonomous: true
|
|
46
|
-
iterative: true
|
|
47
|
-
|
|
48
|
-
web_bundle: false
|
|
@@ -1,48 +0,0 @@
|
|
|
1
|
-
# Game QA workflow: test-review
|
|
2
|
-
name: gametest-test-review
|
|
3
|
-
description: 'Game test coverage reviewer. Use when the user says "lets review game tests" or "I want to evaluate test coverage"'
|
|
4
|
-
author: "BMad"
|
|
5
|
-
|
|
6
|
-
# Critical variables from config
|
|
7
|
-
config_source: "{project-root}/_bmad/gds/config.yaml"
|
|
8
|
-
output_folder: "{config_source}:output_folder"
|
|
9
|
-
user_name: "{config_source}:user_name"
|
|
10
|
-
communication_language: "{config_source}:communication_language"
|
|
11
|
-
document_output_language: "{config_source}:document_output_language"
|
|
12
|
-
date: system-generated
|
|
13
|
-
|
|
14
|
-
# Workflow components
|
|
15
|
-
installed_path: "{project-root}/_bmad/gds/workflows/gametest/test-review"
|
|
16
|
-
instructions: "{installed_path}/instructions.md"
|
|
17
|
-
validation: "{installed_path}/checklist.md"
|
|
18
|
-
template: "{installed_path}/test-review-template.md"
|
|
19
|
-
|
|
20
|
-
# Variables and inputs
|
|
21
|
-
variables:
|
|
22
|
-
review_scope: "full" # full, targeted, quick
|
|
23
|
-
game_engine: "auto" # auto, unity, unreal, godot
|
|
24
|
-
|
|
25
|
-
# Output configuration
|
|
26
|
-
default_output_file: "{output_folder}/test-review-report.md"
|
|
27
|
-
|
|
28
|
-
# Required tools
|
|
29
|
-
required_tools:
|
|
30
|
-
- read_file
|
|
31
|
-
- write_file
|
|
32
|
-
- list_files
|
|
33
|
-
- search_repo
|
|
34
|
-
- glob
|
|
35
|
-
|
|
36
|
-
tags:
|
|
37
|
-
- qa
|
|
38
|
-
- review
|
|
39
|
-
- coverage
|
|
40
|
-
- quality
|
|
41
|
-
- maintenance
|
|
42
|
-
|
|
43
|
-
execution_hints:
|
|
44
|
-
interactive: false
|
|
45
|
-
autonomous: true
|
|
46
|
-
iterative: true
|
|
47
|
-
|
|
48
|
-
web_bundle: false
|