bmad-game-dev-studio 0.1.10 → 0.2.0

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Files changed (67) hide show
  1. package/package.json +1 -1
  2. package/src/agents/game-architect.agent.yaml +5 -1
  3. package/src/agents/game-designer.agent.yaml +1 -1
  4. package/src/agents/game-dev.agent.yaml +4 -4
  5. package/src/agents/game-qa.agent.yaml +7 -7
  6. package/src/agents/game-scrum-master.agent.yaml +5 -5
  7. package/src/agents/game-solo-dev.agent.yaml +9 -5
  8. package/src/agents/tech-writer/tech-writer.agent.yaml +1 -1
  9. package/src/module-help.csv +33 -23
  10. package/src/module.yaml +1 -1
  11. package/src/workflows/1-preproduction/brainstorm-game/bmad-skill-manifest.yaml +3 -0
  12. package/src/workflows/1-preproduction/game-brief/bmad-skill-manifest.yaml +3 -0
  13. package/src/workflows/1-preproduction/research/bmad-domain-research/bmad-skill-manifest.yaml +2 -0
  14. package/src/workflows/1-preproduction/research/bmad-skill-manifest.yaml +9 -0
  15. package/src/workflows/2-design/bmad-create-ux-design/bmad-skill-manifest.yaml +1 -0
  16. package/src/workflows/2-design/create-prd/bmad-skill-manifest.yaml +14 -0
  17. package/src/workflows/2-design/create-prd/data/domain-complexity.csv +15 -0
  18. package/src/workflows/2-design/create-prd/data/project-types.csv +11 -0
  19. package/src/workflows/2-design/gdd/bmad-skill-manifest.yaml +3 -0
  20. package/src/workflows/2-design/narrative/bmad-skill-manifest.yaml +3 -0
  21. package/src/workflows/3-technical/check-implementation-readiness/bmad-skill-manifest.yaml +3 -0
  22. package/src/workflows/3-technical/create-epics-and-stories/bmad-skill-manifest.yaml +3 -0
  23. package/src/workflows/3-technical/game-architecture/bmad-skill-manifest.yaml +3 -0
  24. package/src/workflows/3-technical/generate-project-context/bmad-skill-manifest.yaml +3 -0
  25. package/src/workflows/4-production/bmad-create-story/bmad-skill-manifest.yaml +1 -0
  26. package/src/workflows/4-production/bmad-dev-story/bmad-skill-manifest.yaml +1 -0
  27. package/src/workflows/4-production/code-review/bmad-skill-manifest.yaml +3 -0
  28. package/src/workflows/4-production/correct-course/bmad-skill-manifest.yaml +3 -0
  29. package/src/workflows/4-production/retrospective/bmad-skill-manifest.yaml +3 -0
  30. package/src/workflows/4-production/sprint-planning/bmad-skill-manifest.yaml +3 -0
  31. package/src/workflows/4-production/sprint-status/bmad-skill-manifest.yaml +3 -0
  32. package/src/workflows/document-project/bmad-skill-manifest.yaml +3 -0
  33. package/src/workflows/gametest/automate/bmad-skill-manifest.yaml +3 -0
  34. package/src/workflows/gametest/e2e-scaffold/bmad-skill-manifest.yaml +3 -0
  35. package/src/workflows/gametest/performance/bmad-skill-manifest.yaml +3 -0
  36. package/src/workflows/gametest/playtest-plan/bmad-skill-manifest.yaml +3 -0
  37. package/src/workflows/gametest/test-design/bmad-skill-manifest.yaml +3 -0
  38. package/src/workflows/gametest/test-framework/bmad-skill-manifest.yaml +3 -0
  39. package/src/workflows/gametest/test-review/bmad-skill-manifest.yaml +3 -0
  40. package/src/workflows/gds-quick-flow/quick-dev/bmad-skill-manifest.yaml +4 -0
  41. package/src/workflows/gds-quick-flow/quick-dev-new-preview/bmad-skill-manifest.yaml +4 -0
  42. package/src/workflows/gds-quick-flow/quick-spec/bmad-skill-manifest.yaml +3 -0
  43. package/src/workflows/1-preproduction/brainstorm-game/workflow.yaml +0 -62
  44. package/src/workflows/1-preproduction/game-brief/workflow.yaml +0 -67
  45. package/src/workflows/2-design/gdd/workflow.yaml +0 -101
  46. package/src/workflows/2-design/narrative/workflow.yaml +0 -77
  47. package/src/workflows/3-technical/game-architecture/workflow.yaml +0 -115
  48. package/src/workflows/4-production/code-review/instructions.xml +0 -226
  49. package/src/workflows/4-production/code-review/workflow.yaml +0 -65
  50. package/src/workflows/4-production/correct-course/workflow.yaml +0 -68
  51. package/src/workflows/4-production/create-story/instructions.xml +0 -345
  52. package/src/workflows/4-production/create-story/workflow.yaml +0 -61
  53. package/src/workflows/4-production/dev-story/instructions.xml +0 -410
  54. package/src/workflows/4-production/dev-story/workflow.yaml +0 -27
  55. package/src/workflows/4-production/retrospective/workflow.yaml +0 -58
  56. package/src/workflows/4-production/sprint-planning/workflow.yaml +0 -55
  57. package/src/workflows/4-production/sprint-status/workflow.yaml +0 -37
  58. package/src/workflows/document-project/workflow.yaml +0 -30
  59. package/src/workflows/document-project/workflows/deep-dive.yaml +0 -31
  60. package/src/workflows/document-project/workflows/full-scan.yaml +0 -31
  61. package/src/workflows/gametest/automate/workflow.yaml +0 -50
  62. package/src/workflows/gametest/e2e-scaffold/workflow.yaml +0 -143
  63. package/src/workflows/gametest/performance/workflow.yaml +0 -48
  64. package/src/workflows/gametest/playtest-plan/workflow.yaml +0 -59
  65. package/src/workflows/gametest/test-design/workflow.yaml +0 -47
  66. package/src/workflows/gametest/test-framework/workflow.yaml +0 -48
  67. package/src/workflows/gametest/test-review/workflow.yaml +0 -48
@@ -1,31 +0,0 @@
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- # Full Project Scan Workflow Configuration
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- name: "document-project-full-scan"
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- description: "Complete project documentation workflow (initial scan or full rescan)"
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- author: "BMad"
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-
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- # This is a sub-workflow called by document-project/workflow.yaml
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- parent_workflow: "{project-root}/_bmad/gds/workflows/document-project/workflow.yaml"
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-
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- # Critical variables inherited from parent
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- config_source: "{project-root}/_bmad/gds/config.yaml"
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- output_folder: "{config_source}:output_folder"
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- user_name: "{config_source}:user_name"
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- date: system-generated
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-
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- # Data files
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- documentation_requirements_csv: "{project-root}/_bmad/gds/workflows/document-project/documentation-requirements.csv"
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-
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- # Module path and component files
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- installed_path: "{project-root}/_bmad/gds/workflows/document-project/workflows"
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- template: false # Action workflow
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- instructions: "{installed_path}/full-scan-instructions.md"
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- validation: "{project-root}/_bmad/gds/workflows/document-project/checklist.md"
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-
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- # Runtime inputs (passed from parent workflow)
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- workflow_mode: "" # "initial_scan" or "full_rescan"
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- scan_level: "" # "quick", "deep", or "exhaustive"
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- resume_mode: false
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- project_root_path: ""
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-
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- # Configuration
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- autonomous: false # Requires user input at key decision points
@@ -1,50 +0,0 @@
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- # Game QA workflow: automate
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- name: gametest-automate
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- description: 'Automated test scenario generator. Use when the user says "I want to create automated game tests" or "Generate test scenarios for Unity Unreal or Godot"'
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- author: "BMad"
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-
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- # Critical variables from config
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- config_source: "{project-root}/_bmad/gds/config.yaml"
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- output_folder: "{config_source}:output_folder"
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- user_name: "{config_source}:user_name"
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- communication_language: "{config_source}:communication_language"
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- document_output_language: "{config_source}:document_output_language"
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- date: system-generated
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-
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- # Workflow components
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- installed_path: "{project-root}/_bmad/gds/workflows/gametest/automate"
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- instructions: "{installed_path}/instructions.md"
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- validation: "{installed_path}/checklist.md"
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-
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- # Variables and inputs
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- variables:
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- test_dir: "{project-root}/tests"
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- source_dir: "{project-root}/src"
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- coverage_target: "critical-paths" # critical-paths, comprehensive, selective
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- game_engine: "auto" # auto, unity, unreal, godot
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-
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- # Output configuration
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- default_output_file: "{output_folder}/automation-summary.md"
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-
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- # Required tools
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- required_tools:
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- - read_file
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- - write_file
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- - create_directory
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- - list_files
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- - search_repo
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- - glob
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-
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- tags:
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- - qa
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- - automation
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- - game-testing
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- - regression
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- - coverage
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-
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- execution_hints:
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- interactive: false
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- autonomous: true
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- iterative: true
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-
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- web_bundle: false
@@ -1,143 +0,0 @@
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- # E2E Test Infrastructure Scaffold Workflow
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-
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- workflow:
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- id: e2e-scaffold
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- name: E2E Test Infrastructure Scaffold
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- version: 1.0
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- module: gds
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- agent: game-qa
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-
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- description: |
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- E2E testing infrastructure scaffolder. Use when the user says "lets scaffold e2e testing infrastructure for game project"
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-
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- triggers:
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- - "ES"
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- - "e2e-scaffold"
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- - "scaffold e2e"
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- - "e2e infrastructure"
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- - "setup e2e"
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-
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- preflight:
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- - "Test framework initialized (run `test-framework` workflow first)"
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- - "Game has identifiable state manager"
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- - "Main gameplay scene exists"
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-
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- # Paths are relative to this workflow file's location
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- knowledge_fragments:
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- - "../../../gametest/knowledge/e2e-testing.md"
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- - "../../../gametest/knowledge/unity-testing.md"
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- - "../../../gametest/knowledge/unreal-testing.md"
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- - "../../../gametest/knowledge/godot-testing.md"
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-
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- inputs:
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- game_state_class:
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- description: "Primary game state manager class name"
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- required: true
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- example: "GameStateManager"
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-
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- main_scene:
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- description: "Scene name where core gameplay occurs"
40
- required: true
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- example: "GameScene"
42
-
43
- input_system:
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- description: "Input system in use"
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- required: false
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- default: "auto-detect"
47
- options:
48
- - "unity-input-system"
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- - "unity-legacy"
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- - "unreal-enhanced"
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- - "godot-input"
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- - "custom"
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-
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- # Output paths vary by engine. Generate files matching detected engine.
55
- outputs:
56
- unity:
57
- condition: "engine == 'unity'"
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- infrastructure_files:
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- description: "Generated E2E infrastructure classes"
60
- files:
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- - "Tests/PlayMode/E2E/Infrastructure/GameE2ETestFixture.cs"
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- - "Tests/PlayMode/E2E/Infrastructure/ScenarioBuilder.cs"
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- - "Tests/PlayMode/E2E/Infrastructure/InputSimulator.cs"
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- - "Tests/PlayMode/E2E/Infrastructure/AsyncAssert.cs"
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- assembly_definition:
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- description: "E2E test assembly configuration"
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- files:
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- - "Tests/PlayMode/E2E/E2E.asmdef"
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- example_test:
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- description: "Working example E2E test"
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- files:
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- - "Tests/PlayMode/E2E/ExampleE2ETest.cs"
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- documentation:
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- description: "E2E testing README"
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- files:
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- - "Tests/PlayMode/E2E/README.md"
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-
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- unreal:
79
- condition: "engine == 'unreal'"
80
- infrastructure_files:
81
- description: "Generated E2E infrastructure classes"
82
- files:
83
- - "Source/{ProjectName}/Tests/E2E/GameE2ETestBase.h"
84
- - "Source/{ProjectName}/Tests/E2E/GameE2ETestBase.cpp"
85
- - "Source/{ProjectName}/Tests/E2E/ScenarioBuilder.h"
86
- - "Source/{ProjectName}/Tests/E2E/ScenarioBuilder.cpp"
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- - "Source/{ProjectName}/Tests/E2E/InputSimulator.h"
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- - "Source/{ProjectName}/Tests/E2E/InputSimulator.cpp"
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- - "Source/{ProjectName}/Tests/E2E/AsyncAssert.h"
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- build_configuration:
91
- description: "E2E test build configuration"
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- files:
93
- - "Source/{ProjectName}/Tests/E2E/{ProjectName}E2ETests.Build.cs"
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- example_test:
95
- description: "Working example E2E test"
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- files:
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- - "Source/{ProjectName}/Tests/E2E/ExampleE2ETest.cpp"
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- documentation:
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- description: "E2E testing README"
100
- files:
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- - "Source/{ProjectName}/Tests/E2E/README.md"
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-
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- godot:
104
- condition: "engine == 'godot'"
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- infrastructure_files:
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- description: "Generated E2E infrastructure classes"
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- files:
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- - "tests/e2e/infrastructure/game_e2e_test_fixture.gd"
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- - "tests/e2e/infrastructure/scenario_builder.gd"
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- - "tests/e2e/infrastructure/input_simulator.gd"
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- - "tests/e2e/infrastructure/async_assert.gd"
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- example_test:
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- description: "Working example E2E test"
114
- files:
115
- - "tests/e2e/scenarios/example_e2e_test.gd"
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- documentation:
117
- description: "E2E testing README"
118
- files:
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- - "tests/e2e/README.md"
120
-
121
- steps:
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- - id: analyze
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- name: "Analyze Game Architecture"
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- instruction_file: "instructions.md#step-1-analyze-game-architecture"
125
-
126
- - id: scaffold
127
- name: "Generate Infrastructure"
128
- instruction_file: "instructions.md#step-2-generate-infrastructure"
129
-
130
- - id: example
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- name: "Generate Example Test"
132
- instruction_file: "instructions.md#step-3-generate-example-test"
133
-
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- - id: document
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- name: "Generate Documentation"
136
- instruction_file: "instructions.md#step-4-generate-documentation"
137
-
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- - id: complete
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- name: "Output Summary"
140
- instruction_file: "instructions.md#step-5-output-summary"
141
-
142
- validation:
143
- checklist: "checklist.md"
@@ -1,48 +0,0 @@
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- # Game QA workflow: performance
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- name: gametest-performance
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- description: 'Performance test strategy designer. Use when the user says "lets create a performance test plan"'
4
- author: "BMad"
5
-
6
- # Critical variables from config
7
- config_source: "{project-root}/_bmad/gds/config.yaml"
8
- output_folder: "{config_source}:output_folder"
9
- user_name: "{config_source}:user_name"
10
- communication_language: "{config_source}:communication_language"
11
- document_output_language: "{config_source}:document_output_language"
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- date: system-generated
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-
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- # Workflow components
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- installed_path: "{project-root}/_bmad/gds/workflows/gametest/performance"
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- instructions: "{installed_path}/instructions.md"
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- validation: "{installed_path}/checklist.md"
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- template: "{installed_path}/performance-template.md"
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-
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- # Variables and inputs
21
- variables:
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- target_fps: 60
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- target_platform: "auto" # auto, pc, console, mobile
24
- game_engine: "auto" # auto, unity, unreal, godot
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-
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- # Output configuration
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- default_output_file: "{output_folder}/performance-test-plan.md"
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-
29
- # Required tools
30
- required_tools:
31
- - read_file
32
- - write_file
33
- - list_files
34
- - search_repo
35
-
36
- tags:
37
- - qa
38
- - performance
39
- - profiling
40
- - optimization
41
- - benchmarks
42
-
43
- execution_hints:
44
- interactive: false
45
- autonomous: true
46
- iterative: true
47
-
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- web_bundle: false
@@ -1,59 +0,0 @@
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- # Game QA workflow: playtest-plan
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- name: gametest-playtest-plan
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- description: 'Playtest session planner. Use when the user says "lets create a playtest plan" or "I want to schedule gameplay testing"'
4
- author: "BMad"
5
-
6
- # Critical variables from config
7
- config_source: "{project-root}/_bmad/gds/config.yaml"
8
- output_folder: "{config_source}:output_folder"
9
- user_name: "{config_source}:user_name"
10
- communication_language: "{config_source}:communication_language"
11
- document_output_language: "{config_source}:document_output_language"
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- date: system-generated
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-
14
- # Workflow components
15
- installed_path: "{project-root}/_bmad/gds/workflows/gametest/playtest-plan"
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- instructions: "{installed_path}/instructions.md"
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- validation: "{installed_path}/checklist.md"
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- template: "{installed_path}/playtest-template.md"
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-
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- # Variables and inputs
21
- variables:
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- playtest_type: "internal" # internal, external, focused
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- session_duration: 60 # minutes
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- participant_count: 5
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-
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- # Smart input file references - for understanding game mechanics to test
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- input_file_patterns:
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- gdd:
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- description: "Game Design Document for mechanics to validate"
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- whole: "{output_folder}/*gdd*.md"
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- sharded: "{output_folder}/*gdd*/*.md"
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- load_strategy: "FULL_LOAD"
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- game_brief:
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- description: "Game Brief for understanding core pillars"
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- whole: "{output_folder}/*brief*.md"
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- load_strategy: "FULL_LOAD"
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-
38
- # Output configuration
39
- default_output_file: "{output_folder}/playtest-plan.md"
40
-
41
- # Required tools
42
- required_tools:
43
- - read_file
44
- - write_file
45
- - list_files
46
-
47
- tags:
48
- - qa
49
- - playtesting
50
- - user-research
51
- - design-validation
52
- - feedback
53
-
54
- execution_hints:
55
- interactive: true
56
- autonomous: false
57
- iterative: true
58
-
59
- web_bundle: false
@@ -1,47 +0,0 @@
1
- # Game QA workflow: test-design
2
- name: gametest-test-design
3
- description: 'Game test scenario creator. Use when the user says "lets create game test scenarios"'
4
- author: "BMad"
5
-
6
- # Critical variables from config
7
- config_source: "{project-root}/_bmad/gds/config.yaml"
8
- output_folder: "{config_source}:output_folder"
9
- user_name: "{config_source}:user_name"
10
- communication_language: "{config_source}:communication_language"
11
- document_output_language: "{config_source}:document_output_language"
12
- date: system-generated
13
-
14
- # Workflow components
15
- installed_path: "{project-root}/_bmad/gds/workflows/gametest/test-design"
16
- instructions: "{installed_path}/instructions.md"
17
- validation: "{installed_path}/checklist.md"
18
- template: "{installed_path}/test-design-template.md"
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-
20
- # Variables and inputs
21
- variables:
22
- design_level: "full" # full, targeted, minimal
23
- focus_area: "auto" # auto, gameplay, progression, multiplayer, performance
24
-
25
- # Output configuration
26
- default_output_file: "{output_folder}/game-test-design.md"
27
-
28
- # Required tools
29
- required_tools:
30
- - read_file
31
- - write_file
32
- - list_files
33
- - search_repo
34
-
35
- tags:
36
- - qa
37
- - planning
38
- - game-testing
39
- - risk-assessment
40
- - coverage
41
-
42
- execution_hints:
43
- interactive: false
44
- autonomous: true
45
- iterative: true
46
-
47
- web_bundle: false
@@ -1,48 +0,0 @@
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- # Game QA workflow: framework
2
- name: gametest-framework
3
- description: 'Game test framework initializer. Use when the user says "lets create a test framework" or "initialize game testing infrastructure"'
4
- author: "BMad"
5
-
6
- # Critical variables from config
7
- config_source: "{project-root}/_bmad/gds/config.yaml"
8
- output_folder: "{config_source}:output_folder"
9
- user_name: "{config_source}:user_name"
10
- communication_language: "{config_source}:communication_language"
11
- document_output_language: "{config_source}:document_output_language"
12
- date: system-generated
13
-
14
- # Workflow components
15
- installed_path: "{project-root}/_bmad/gds/workflows/gametest/test-framework"
16
- instructions: "{installed_path}/instructions.md"
17
- validation: "{installed_path}/checklist.md"
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-
19
- # Variables and inputs
20
- variables:
21
- test_dir: "{project-root}/tests" # Root test directory
22
- game_engine: "auto" # auto, unity, unreal, godot
23
- test_framework: "auto" # auto, gut (godot), unity-test-framework, unreal-automation
24
-
25
- # Output configuration
26
- default_output_file: "{test_dir}/README.md"
27
-
28
- # Required tools
29
- required_tools:
30
- - read_file
31
- - write_file
32
- - create_directory
33
- - list_files
34
- - search_repo
35
-
36
- tags:
37
- - qa
38
- - setup
39
- - game-testing
40
- - framework
41
- - initialization
42
-
43
- execution_hints:
44
- interactive: false
45
- autonomous: true
46
- iterative: true
47
-
48
- web_bundle: false
@@ -1,48 +0,0 @@
1
- # Game QA workflow: test-review
2
- name: gametest-test-review
3
- description: 'Game test coverage reviewer. Use when the user says "lets review game tests" or "I want to evaluate test coverage"'
4
- author: "BMad"
5
-
6
- # Critical variables from config
7
- config_source: "{project-root}/_bmad/gds/config.yaml"
8
- output_folder: "{config_source}:output_folder"
9
- user_name: "{config_source}:user_name"
10
- communication_language: "{config_source}:communication_language"
11
- document_output_language: "{config_source}:document_output_language"
12
- date: system-generated
13
-
14
- # Workflow components
15
- installed_path: "{project-root}/_bmad/gds/workflows/gametest/test-review"
16
- instructions: "{installed_path}/instructions.md"
17
- validation: "{installed_path}/checklist.md"
18
- template: "{installed_path}/test-review-template.md"
19
-
20
- # Variables and inputs
21
- variables:
22
- review_scope: "full" # full, targeted, quick
23
- game_engine: "auto" # auto, unity, unreal, godot
24
-
25
- # Output configuration
26
- default_output_file: "{output_folder}/test-review-report.md"
27
-
28
- # Required tools
29
- required_tools:
30
- - read_file
31
- - write_file
32
- - list_files
33
- - search_repo
34
- - glob
35
-
36
- tags:
37
- - qa
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- - review
39
- - coverage
40
- - quality
41
- - maintenance
42
-
43
- execution_hints:
44
- interactive: false
45
- autonomous: true
46
- iterative: true
47
-
48
- web_bundle: false