bmad-game-dev-studio 0.1.10 → 0.2.0

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Files changed (67) hide show
  1. package/package.json +1 -1
  2. package/src/agents/game-architect.agent.yaml +5 -1
  3. package/src/agents/game-designer.agent.yaml +1 -1
  4. package/src/agents/game-dev.agent.yaml +4 -4
  5. package/src/agents/game-qa.agent.yaml +7 -7
  6. package/src/agents/game-scrum-master.agent.yaml +5 -5
  7. package/src/agents/game-solo-dev.agent.yaml +9 -5
  8. package/src/agents/tech-writer/tech-writer.agent.yaml +1 -1
  9. package/src/module-help.csv +33 -23
  10. package/src/module.yaml +1 -1
  11. package/src/workflows/1-preproduction/brainstorm-game/bmad-skill-manifest.yaml +3 -0
  12. package/src/workflows/1-preproduction/game-brief/bmad-skill-manifest.yaml +3 -0
  13. package/src/workflows/1-preproduction/research/bmad-domain-research/bmad-skill-manifest.yaml +2 -0
  14. package/src/workflows/1-preproduction/research/bmad-skill-manifest.yaml +9 -0
  15. package/src/workflows/2-design/bmad-create-ux-design/bmad-skill-manifest.yaml +1 -0
  16. package/src/workflows/2-design/create-prd/bmad-skill-manifest.yaml +14 -0
  17. package/src/workflows/2-design/create-prd/data/domain-complexity.csv +15 -0
  18. package/src/workflows/2-design/create-prd/data/project-types.csv +11 -0
  19. package/src/workflows/2-design/gdd/bmad-skill-manifest.yaml +3 -0
  20. package/src/workflows/2-design/narrative/bmad-skill-manifest.yaml +3 -0
  21. package/src/workflows/3-technical/check-implementation-readiness/bmad-skill-manifest.yaml +3 -0
  22. package/src/workflows/3-technical/create-epics-and-stories/bmad-skill-manifest.yaml +3 -0
  23. package/src/workflows/3-technical/game-architecture/bmad-skill-manifest.yaml +3 -0
  24. package/src/workflows/3-technical/generate-project-context/bmad-skill-manifest.yaml +3 -0
  25. package/src/workflows/4-production/bmad-create-story/bmad-skill-manifest.yaml +1 -0
  26. package/src/workflows/4-production/bmad-dev-story/bmad-skill-manifest.yaml +1 -0
  27. package/src/workflows/4-production/code-review/bmad-skill-manifest.yaml +3 -0
  28. package/src/workflows/4-production/correct-course/bmad-skill-manifest.yaml +3 -0
  29. package/src/workflows/4-production/retrospective/bmad-skill-manifest.yaml +3 -0
  30. package/src/workflows/4-production/sprint-planning/bmad-skill-manifest.yaml +3 -0
  31. package/src/workflows/4-production/sprint-status/bmad-skill-manifest.yaml +3 -0
  32. package/src/workflows/document-project/bmad-skill-manifest.yaml +3 -0
  33. package/src/workflows/gametest/automate/bmad-skill-manifest.yaml +3 -0
  34. package/src/workflows/gametest/e2e-scaffold/bmad-skill-manifest.yaml +3 -0
  35. package/src/workflows/gametest/performance/bmad-skill-manifest.yaml +3 -0
  36. package/src/workflows/gametest/playtest-plan/bmad-skill-manifest.yaml +3 -0
  37. package/src/workflows/gametest/test-design/bmad-skill-manifest.yaml +3 -0
  38. package/src/workflows/gametest/test-framework/bmad-skill-manifest.yaml +3 -0
  39. package/src/workflows/gametest/test-review/bmad-skill-manifest.yaml +3 -0
  40. package/src/workflows/gds-quick-flow/quick-dev/bmad-skill-manifest.yaml +4 -0
  41. package/src/workflows/gds-quick-flow/quick-dev-new-preview/bmad-skill-manifest.yaml +4 -0
  42. package/src/workflows/gds-quick-flow/quick-spec/bmad-skill-manifest.yaml +3 -0
  43. package/src/workflows/1-preproduction/brainstorm-game/workflow.yaml +0 -62
  44. package/src/workflows/1-preproduction/game-brief/workflow.yaml +0 -67
  45. package/src/workflows/2-design/gdd/workflow.yaml +0 -101
  46. package/src/workflows/2-design/narrative/workflow.yaml +0 -77
  47. package/src/workflows/3-technical/game-architecture/workflow.yaml +0 -115
  48. package/src/workflows/4-production/code-review/instructions.xml +0 -226
  49. package/src/workflows/4-production/code-review/workflow.yaml +0 -65
  50. package/src/workflows/4-production/correct-course/workflow.yaml +0 -68
  51. package/src/workflows/4-production/create-story/instructions.xml +0 -345
  52. package/src/workflows/4-production/create-story/workflow.yaml +0 -61
  53. package/src/workflows/4-production/dev-story/instructions.xml +0 -410
  54. package/src/workflows/4-production/dev-story/workflow.yaml +0 -27
  55. package/src/workflows/4-production/retrospective/workflow.yaml +0 -58
  56. package/src/workflows/4-production/sprint-planning/workflow.yaml +0 -55
  57. package/src/workflows/4-production/sprint-status/workflow.yaml +0 -37
  58. package/src/workflows/document-project/workflow.yaml +0 -30
  59. package/src/workflows/document-project/workflows/deep-dive.yaml +0 -31
  60. package/src/workflows/document-project/workflows/full-scan.yaml +0 -31
  61. package/src/workflows/gametest/automate/workflow.yaml +0 -50
  62. package/src/workflows/gametest/e2e-scaffold/workflow.yaml +0 -143
  63. package/src/workflows/gametest/performance/workflow.yaml +0 -48
  64. package/src/workflows/gametest/playtest-plan/workflow.yaml +0 -59
  65. package/src/workflows/gametest/test-design/workflow.yaml +0 -47
  66. package/src/workflows/gametest/test-framework/workflow.yaml +0 -48
  67. package/src/workflows/gametest/test-review/workflow.yaml +0 -48
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
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  "$schema": "https://json.schemastore.org/package.json",
3
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  "name": "bmad-game-dev-studio",
4
- "version": "0.1.10",
4
+ "version": "0.2.0",
5
5
  "description": "A BMad MEthod Core Module that offers a substantial stand alone module for Game Development across multiple supported platforms",
6
6
  "keywords": [
7
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  "bmad",
@@ -35,6 +35,10 @@ agent:
35
35
  description: "[PC] Create optimized project-context.md for AI agent consistency"
36
36
 
37
37
  - trigger: CC or fuzzy match on correct-course
38
- workflow: "{project-root}/_bmad/gds/workflows/4-production/correct-course/workflow.yaml"
38
+ exec: "{project-root}/_bmad/gds/workflows/4-production/correct-course/workflow.md"
39
39
  description: "[CC] Course Correction Analysis (when implementation is off-track)"
40
40
  ide-only: true
41
+
42
+ - trigger: IR or fuzzy match on check-implementation-readiness
43
+ exec: "{project-root}/_bmad/gds/workflows/3-technical/check-implementation-readiness/workflow.md"
44
+ description: "[IR] Check Implementation Readiness: Ensure GDD, UX, Architecture, and Epics are aligned"
@@ -40,6 +40,6 @@ agent:
40
40
  description: "[ND] Design narrative elements and story"
41
41
 
42
42
  - trigger: QP or fuzzy match on quick-prototype
43
- workflow: "{project-root}/_bmad/gds/workflows/gds-quick-flow/quick-prototype/workflow.yaml"
43
+ exec: "{project-root}/_bmad/gds/workflows/gds-quick-flow/quick-prototype/workflow.md"
44
44
  description: "[QP] Rapid game prototyping - test mechanics and ideas quickly"
45
45
  ide-only: true
@@ -26,20 +26,20 @@ agent:
26
26
 
27
27
  menu:
28
28
  - trigger: DS or fuzzy match on dev-story
29
- workflow: "{project-root}/_bmad/gds/workflows/4-production/dev-story/workflow.yaml"
29
+ exec: "skill:bmad-dev-story"
30
30
  description: "[DS] Execute Dev Story workflow, implementing tasks and tests"
31
31
 
32
32
  - trigger: CR or fuzzy match on code-review
33
- workflow: "{project-root}/_bmad/gds/workflows/4-production/code-review/workflow.yaml"
33
+ exec: "{project-root}/_bmad/gds/workflows/4-production/code-review/workflow.md"
34
34
  description: "[CR] Perform a thorough clean context QA code review on a story flagged Ready for Review"
35
35
 
36
36
  - trigger: QD or fuzzy match on quick-dev
37
- workflow: "{project-root}/_bmad/gds/workflows/gds-quick-flow/quick-dev/workflow.yaml"
37
+ exec: "skill:gds-quick-dev"
38
38
  description: "[QD] Flexible game development - implement features with game-specific considerations"
39
39
  ide-only: true
40
40
 
41
41
  - trigger: QP or fuzzy match on quick-prototype
42
- workflow: "{project-root}/_bmad/gds/workflows/gds-quick-flow/quick-prototype/workflow.yaml"
42
+ exec: "{project-root}/_bmad/gds/workflows/gds-quick-flow/quick-prototype/workflow.md"
43
43
  description: "[QP] Rapid game prototyping - test mechanics and ideas quickly"
44
44
  ide-only: true
45
45
 
@@ -30,31 +30,31 @@ agent:
30
30
 
31
31
  menu:
32
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  - trigger: TF or fuzzy match on test-framework
33
- workflow: "{project-root}/_bmad/gds/workflows/gametest/test-framework/workflow.yaml"
33
+ exec: "{project-root}/_bmad/gds/workflows/gametest/test-framework/workflow.md"
34
34
  description: "[TF] Initialize game test framework (Unity/Unreal/Godot)"
35
35
 
36
36
  - trigger: TD or fuzzy match on test-design
37
- workflow: "{project-root}/_bmad/gds/workflows/gametest/test-design/workflow.yaml"
37
+ exec: "{project-root}/_bmad/gds/workflows/gametest/test-design/workflow.md"
38
38
  description: "[TD] Create comprehensive game test scenarios"
39
39
 
40
40
  - trigger: TA or fuzzy match on test-automate
41
- workflow: "{project-root}/_bmad/gds/workflows/gametest/automate/workflow.yaml"
41
+ exec: "{project-root}/_bmad/gds/workflows/gametest/automate/workflow.md"
42
42
  description: "[TA] Generate automated game tests"
43
43
 
44
44
  - trigger: ES or fuzzy match on e2e-scaffold
45
- workflow: "{project-root}/_bmad/gds/workflows/gametest/e2e-scaffold/workflow.yaml"
45
+ exec: "{project-root}/_bmad/gds/workflows/gametest/e2e-scaffold/workflow.md"
46
46
  description: "[ES] Scaffold E2E testing infrastructure"
47
47
 
48
48
  - trigger: PP or fuzzy match on playtest-plan
49
- workflow: "{project-root}/_bmad/gds/workflows/gametest/playtest-plan/workflow.yaml"
49
+ exec: "{project-root}/_bmad/gds/workflows/gametest/playtest-plan/workflow.md"
50
50
  description: "[PP] Create structured playtesting plan"
51
51
 
52
52
  - trigger: PT or fuzzy match on performance-test
53
- workflow: "{project-root}/_bmad/gds/workflows/gametest/performance/workflow.yaml"
53
+ exec: "{project-root}/_bmad/gds/workflows/gametest/performance/workflow.md"
54
54
  description: "[PT] Design performance testing strategy"
55
55
 
56
56
  - trigger: TR or fuzzy match on test-review
57
- workflow: "{project-root}/_bmad/gds/workflows/gametest/test-review/workflow.yaml"
57
+ exec: "{project-root}/_bmad/gds/workflows/gametest/test-review/workflow.md"
58
58
  description: "[TR] Review test quality and coverage"
59
59
 
60
60
  - trigger: AE or fuzzy match on advanced-elicitation
@@ -26,24 +26,24 @@ agent:
26
26
 
27
27
  menu:
28
28
  - trigger: SP or fuzzy match on sprint-planning
29
- workflow: "{project-root}/_bmad/gds/workflows/4-production/sprint-planning/workflow.yaml"
29
+ exec: "{project-root}/_bmad/gds/workflows/4-production/sprint-planning/workflow.md"
30
30
  description: "[SP] Generate or update sprint-status.yaml from epic files (Required after GDD+Epics are created)"
31
31
 
32
32
  - trigger: SS or fuzzy match on sprint-status
33
- workflow: "{project-root}/_bmad/gds/workflows/4-production/sprint-status/workflow.yaml"
33
+ exec: "{project-root}/_bmad/gds/workflows/4-production/sprint-status/workflow.md"
34
34
  description: "[SS] View sprint progress, surface risks, and get next action recommendation"
35
35
 
36
36
  - trigger: CS or fuzzy match on create-story
37
- workflow: "{project-root}/_bmad/gds/workflows/4-production/create-story/workflow.yaml"
37
+ exec: "skill:bmad-create-story"
38
38
  description: "[CS] Create Story with direct ready-for-dev marking (Required to prepare stories for development)"
39
39
 
40
40
  - trigger: ER or fuzzy match on epic-retrospective
41
- workflow: "{project-root}/_bmad/gds/workflows/4-production/retrospective/workflow.yaml"
41
+ exec: "{project-root}/_bmad/gds/workflows/4-production/retrospective/workflow.md"
42
42
  data: "{project-root}/_bmad/_config/agent-manifest.csv"
43
43
  description: "[ER] Facilitate team retrospective after a game development epic is completed"
44
44
 
45
45
  - trigger: CC or fuzzy match on correct-course
46
- workflow: "{project-root}/_bmad/gds/workflows/4-production/correct-course/workflow.yaml"
46
+ exec: "{project-root}/_bmad/gds/workflows/4-production/correct-course/workflow.md"
47
47
  description: "[CC] Navigate significant changes during game dev sprint (When implementation is off-track)"
48
48
 
49
49
  - trigger: AE or fuzzy match on advanced-elicitation
@@ -24,26 +24,30 @@ agent:
24
24
 
25
25
  menu:
26
26
  - trigger: QP or fuzzy match on quick-prototype
27
- workflow: "{project-root}/_bmad/gds/workflows/gds-quick-flow/quick-prototype/workflow.yaml"
27
+ exec: "{project-root}/_bmad/gds/workflows/gds-quick-flow/quick-prototype/workflow.md"
28
28
  description: "[QP] Rapid prototype to test if the mechanic is fun (Start here for new ideas)"
29
29
 
30
30
  - trigger: QD or fuzzy match on quick-dev
31
- workflow: "{project-root}/_bmad/gds/workflows/gds-quick-flow/quick-dev/workflow.yaml"
31
+ exec: "skill:gds-quick-dev"
32
32
  description: "[QD] Implement features end-to-end solo with game-specific considerations"
33
33
 
34
34
  - trigger: TS or fuzzy match on tech-spec
35
- workflow: "{project-root}/_bmad/gds/workflows/gds-quick-flow/quick-spec/workflow.yaml"
35
+ exec: "{project-root}/_bmad/gds/workflows/gds-quick-flow/quick-spec/workflow.md"
36
36
  description: "[TS] Architect a technical spec with implementation-ready stories"
37
37
 
38
38
  - trigger: CR or fuzzy match on code-review
39
- workflow: "{project-root}/_bmad/gds/workflows/4-production/code-review/workflow.yaml"
39
+ exec: "{project-root}/_bmad/gds/workflows/4-production/code-review/workflow.md"
40
40
  description: "[CR] Review code quality (use fresh context for best results)"
41
41
 
42
42
  - trigger: TF or fuzzy match on test-framework
43
- workflow: "{project-root}/_bmad/gds/workflows/gametest/test-framework/workflow.yaml"
43
+ exec: "{project-root}/_bmad/gds/workflows/gametest/test-framework/workflow.md"
44
44
  description: "[TF] Set up automated testing for your game engine"
45
45
 
46
46
  - trigger: AE or fuzzy match on advanced-elicitation
47
47
  exec: "{project-root}/_bmad/core/workflows/advanced-elicitation/workflow.xml"
48
48
  description: "[AE] Advanced elicitation techniques to challenge the LLM to get better results"
49
49
  web-only: true
50
+
51
+ - trigger: QQ or fuzzy match on quick-dev-new-preview
52
+ exec: "{project-root}/_bmad/gds/workflows/gds-quick-flow/quick-dev-new-preview/workflow.md"
53
+ description: "[QQ] Quick Dev New (Preview): Unified quick flow - clarify, plan, implement, review, present (experimental)"
@@ -21,7 +21,7 @@ agent:
21
21
 
22
22
  menu:
23
23
  - trigger: DP or fuzzy match on document-project
24
- workflow: "{project-root}/_bmad/gds/workflows/document-project/workflow.yaml"
24
+ exec: "{project-root}/_bmad/gds/workflows/document-project/workflow.md"
25
25
  description: "[DP] Document Project: Generate comprehensive project documentation (brownfield analysis, architecture scanning)"
26
26
 
27
27
  - trigger: WD or fuzzy match on write-document
@@ -1,25 +1,35 @@
1
1
  module,phase,name,code,sequence,workflow-file,command,required,agent,options,description,output-location,outputs,
2
- gds,anytime,Document Project,DP,,_bmad/gds/workflows/document-project/workflow.yaml,bmad-gds-document-project,false,tech-writer,Create Mode,"Analyze an existing game project to produce useful documentation. Use when onboarding to existing projects or creating project docs.",project_knowledge,"project documentation",
3
- gds,anytime,Quick Prototype,QP,,_bmad/gds/workflows/gds-quick-flow/quick-prototype/workflow.yaml,bmad-gds-quick-prototype,false,game-solo-dev,Create Mode,"Rapid game prototyping to test mechanics and ideas quickly. Use when experimenting with gameplay concepts or validating mechanics.",,,
4
- gds,anytime,Quick Spec,TS,,_bmad/gds/workflows/gds-quick-flow/quick-spec/workflow.yaml,bmad-gds-quick-spec,false,game-solo-dev,Create Mode,"Quick one-off tasks, small changes, simple apps utilities without extensive planning. Use for straightforward game features or well-defined tasks.",planning_artifacts,"tech spec",
5
- gds,anytime,Quick Dev,QD,,_bmad/gds/workflows/gds-quick-flow/quick-dev/workflow.yaml,bmad-gds-quick-dev,false,game-solo-dev,Create Mode,"Flexible game development with game-specific considerations. Use for rapid feature implementation or mechanics work.",,,
6
- gds,1-preproduction,Brainstorm Game,BG,10,_bmad/gds/workflows/1-preproduction/brainstorm-game/workflow.yaml,bmad-gds-brainstorm-game,false,game-designer,Create Mode,"Facilitate game brainstorming sessions with game-specific context and techniques. Use early in ideation phase or when generating game concepts.",output_folder,"brainstorming session",
7
- gds,1-preproduction,Game Brief,GB,20,_bmad/gds/workflows/1-preproduction/game-brief/workflow.yaml,bmad-gds-game-brief,false,game-designer,Create Mode,"Interactive game brief creation that guides users through defining their game vision. Use when clarifying game concept and core mechanics.",output_folder,"game brief",
8
- gds,2-design,Game Design Document,GDD,10,_bmad/gds/workflows/2-design/gdd/workflow.yaml,bmad-gds-gdd,false,game-designer,Create Mode,"Create a Game Design Document with mechanics, systems, progression, and implementation guidance. Use when documenting comprehensive game design specifications.",planning_artifacts,"gdd",
9
- gds,2-design,Narrative Design,ND,20,_bmad/gds/workflows/2-design/narrative/workflow.yaml,bmad-gds-narrative,false,game-designer,Create Mode,"Create comprehensive narrative documentation including story structure, character arcs, and world-building. Use for story-driven games or narrative integration.",planning_artifacts,"narrative design",
2
+ gds,anytime,Document Project,DP,,_bmad/gds/workflows/document-project/workflow.md,bmad-gds-document-project,false,tech-writer,Create Mode,"Analyze an existing game project to produce useful documentation. Use when onboarding to existing projects or creating project docs.",project_knowledge,"project documentation",
3
+ gds,anytime,Quick Prototype,QP,,_bmad/gds/workflows/gds-quick-flow/quick-prototype/workflow.md,bmad-gds-quick-prototype,false,game-solo-dev,Create Mode,"Rapid game prototyping to test mechanics and ideas quickly. Use when experimenting with gameplay concepts or validating mechanics.",,,
4
+ gds,anytime,Quick Spec,TS,,_bmad/gds/workflows/gds-quick-flow/quick-spec/workflow.md,bmad-gds-quick-spec,false,game-solo-dev,Create Mode,"Quick one-off tasks small changes simple apps utilities without extensive planning. Use for straightforward game features or well-defined tasks.",planning_artifacts,"tech spec",
5
+ gds,anytime,Quick Dev,QD,,skill:gds-quick-dev,bmad-gds-quick-dev,false,game-solo-dev,Create Mode,"Flexible game development with game-specific considerations. Use for rapid feature implementation or mechanics work.",,,
6
+ gds,anytime,Quick Dev New Preview,QQ,,_bmad/gds/workflows/gds-quick-flow/quick-dev-new-preview/workflow.md,bmad-gds-quick-dev-new-preview,false,game-solo-dev,Create Mode,"Unified quick flow (experimental): clarify intent plan implement review and present in a single workflow.",,,
7
+ gds,anytime,Correct Course,CC,,_bmad/gds/workflows/4-production/correct-course/workflow.md,bmad-gds-correct-course,false,game-scrum-master,Create Mode,"Navigate significant changes during game dev sprint when implementation is off-track. Use when major course corrections are needed.",planning_artifacts,"change proposal",
8
+ gds,1-preproduction,Brainstorm Game,BG,10,_bmad/gds/workflows/1-preproduction/brainstorm-game/workflow.md,bmad-gds-brainstorm-game,false,game-designer,Create Mode,"Facilitate game brainstorming sessions with game-specific context and techniques. Use early in ideation phase or when generating game concepts.",output_folder,"brainstorming session",
9
+ gds,1-preproduction,Market Research,MR,15,_bmad/gds/workflows/1-preproduction/research/workflow-market-research.md,bmad-gds-market-research,false,game-designer,Create Mode,"Game market analysis competitive landscape player needs and trends.",planning_artifacts,"research documents",
10
+ gds,1-preproduction,Domain Research,DR,16,skill:gds-domain-research,bmad-gds-domain-research,false,game-designer,Create Mode,"Game industry domain deep dive subject matter expertise and terminology.",planning_artifacts,"research documents",
11
+ gds,1-preproduction,Technical Research,TR,17,_bmad/gds/workflows/1-preproduction/research/workflow-technical-research.md,bmad-gds-technical-research,false,game-designer,Create Mode,"Technical feasibility game engine options and implementation approaches.",planning_artifacts,"research documents",
12
+ gds,1-preproduction,Game Brief,GB,20,_bmad/gds/workflows/1-preproduction/game-brief/workflow.md,bmad-gds-game-brief,false,game-designer,Create Mode,"Interactive game brief creation that guides users through defining their game vision. Use when clarifying game concept and core mechanics.",output_folder,"game brief",
13
+ gds,2-design,Game Design Document,GDD,10,_bmad/gds/workflows/2-design/gdd/workflow.md,bmad-gds-gdd,false,game-designer,Create Mode,"Create a Game Design Document with mechanics systems progression and implementation guidance. Use when documenting comprehensive game design specifications.",planning_artifacts,"gdd",
14
+ gds,2-design,Narrative Design,ND,20,_bmad/gds/workflows/2-design/narrative/workflow.md,bmad-gds-narrative,false,game-designer,Create Mode,"Create comprehensive narrative documentation including story structure character arcs and world-building. Use for story-driven games or narrative integration.",planning_artifacts,"narrative design",
15
+ gds,2-design,Create UX Design,CU,30,skill:bmad-create-ux-design,bmad-gds-create-ux-design,false,game-designer,Create Mode,"Guidance through realizing the plan for your game UX/UI strongly recommended if a UI is a primary piece of the proposed game.",planning_artifacts,"ux design",
16
+ gds,2-design,Create PRD,CP,40,_bmad/gds/workflows/2-design/create-prd/workflow-create-prd.md,bmad-gds-create-prd,false,game-designer,Create Mode,"(Optional) Create a PRD from GDD or from scratch for use with external tools like bmad-assist.",planning_artifacts,"prd",
17
+ gds,2-design,Validate PRD,VP,45,_bmad/gds/workflows/2-design/create-prd/workflow-validate-prd.md,bmad-gds-validate-prd,false,game-designer,Validate Mode,"(Optional) Validate PRD against standards for external tool compatibility.",planning_artifacts,"prd validation report",
18
+ gds,2-design,Edit PRD,EP,46,_bmad/gds/workflows/2-design/create-prd/workflow-edit-prd.md,bmad-gds-edit-prd,false,game-designer,Edit Mode,"(Optional) Improve and enhance an existing PRD.",planning_artifacts,"updated prd",
10
19
  gds,3-technical,Project Context,PC,10,_bmad/gds/workflows/3-technical/generate-project-context/workflow.md,bmad-gds-project-context,false,game-architect,Create Mode,"Create optimized project-context.md for chosen agentic tool consistency. Use when setting up new projects or improving AI coordination.",,,
11
- gds,3-technical,Game Architecture,GA,20,_bmad/gds/workflows/3-technical/game-architecture/workflow.yaml,bmad-gds-game-architecture,true,game-architect,Create Mode,"Produce a scale-adaptive game architecture with engine, systems, networking, and technical design. Use when planning technical implementation or system architecture.",planning_artifacts,"game architecture",
12
- gds,3-technical,Test Framework,TF,30,_bmad/gds/workflows/gametest/test-framework/workflow.yaml,bmad-gds-test-framework,false,game-qa,Create Mode,"Initialize game test framework architecture for Unity, Unreal Engine, or Godot projects. Use when setting up automated testing infrastructure.",,,
13
- gds,3-technical,Test Design,TD,35,_bmad/gds/workflows/gametest/test-design/workflow.yaml,bmad-gds-test-design,false,game-qa,Create Mode,"Create comprehensive game test scenarios covering gameplay, progression, and quality requirements. Use when planning test coverage or quality strategy.",planning_artifacts,"test design",
14
- gds,4-production,Sprint Planning,SP,10,_bmad/gds/workflows/4-production/sprint-planning/workflow.yaml,bmad-gds-sprint-planning,true,game-scrum-master,Create Mode,"Generate or update sprint-status.yaml from epic files. Use when starting development phase or planning sprints.",implementation_artifacts,"sprint status",
15
- gds,4-production,Sprint Status,SS,20,_bmad/gds/workflows/4-production/sprint-status/workflow.yaml,bmad-gds-sprint-status,false,game-scrum-master,Create Mode,"View sprint progress, surface risks, and get next action recommendation. Use when checking sprint health or planning next steps.",,,
16
- gds,4-production,Create Story,CS,30,_bmad/gds/workflows/4-production/create-story/workflow.yaml,bmad-gds-create-story,true,game-scrum-master,Create Mode,"Create Story with direct ready-for-dev marking. Use when preparing stories for development.",implementation_artifacts,"story",
17
- gds,4-production,Dev Story,DS,40,_bmad/gds/workflows/4-production/dev-story/workflow.yaml,bmad-gds-dev-story,true,game-dev,Create Mode,"Execute Dev Story workflow implementing tasks and tests. Use when developing story features and functionality.",,,
18
- gds,4-production,Code Review,CR,50,_bmad/gds/workflows/4-production/code-review/workflow.yaml,bmad-gds-code-review,false,game-dev,Create Mode,"Perform thorough clean context QA code review on stories flagged Ready for Review. Use after story development for quality checks.",,,
19
- gds,4-production,Correct Course,CC,55,_bmad/gds/workflows/4-production/correct-course/workflow.yaml,bmad-gds-correct-course,false,game-scrum-master,Create Mode,"Navigate significant changes during game dev sprint when implementation is off-track. Use when major course corrections are needed.",planning_artifacts,"change proposal",
20
- gds,4-production,Retrospective,ER,60,_bmad/gds/workflows/4-production/retrospective/workflow.yaml,bmad-gds-retrospective,false,game-scrum-master,Create Mode,"Facilitate team retrospective after a game development epic is completed. Use for continuous improvement after epic completion.",implementation_artifacts,"retrospective",
21
- gds,gametest,Test Automate,TA,10,_bmad/gds/workflows/gametest/automate/workflow.yaml,bmad-gds-test-automate,false,game-qa,Create Mode,"Generate automated game tests. Use for automated test coverage of gameplay systems.",,,
22
- gds,gametest,E2E Scaffold,ES,20,_bmad/gds/workflows/gametest/e2e-scaffold/workflow.yaml,bmad-gds-e2e-scaffold,false,game-qa,Create Mode,"Scaffold E2E testing infrastructure. Use when setting up end-to-end automated testing.",,,
23
- gds,gametest,Playtest Plan,PP,30,_bmad/gds/workflows/gametest/playtest-plan/workflow.yaml,bmad-gds-playtest-plan,false,game-qa,Create Mode,"Create structured playtesting plan. Use when planning user testing sessions or gathering player feedback.",planning_artifacts,"playtest plan",
24
- gds,gametest,Performance Test,PT,40,_bmad/gds/workflows/gametest/performance/workflow.yaml,bmad-gds-performance-test,false,game-qa,Create Mode,"Design performance testing strategy. Use when optimizing game performance or profiling resource usage.",planning_artifacts,"performance strategy",
25
- gds,gametest,Test Review,TR,50,_bmad/gds/workflows/gametest/test-review/workflow.yaml,bmad-gds-test-review,false,game-qa,Create Mode,"Review test quality and coverage. Use when evaluating test effectiveness or identifying coverage gaps.",,,
20
+ gds,3-technical,Game Architecture,GA,20,_bmad/gds/workflows/3-technical/game-architecture/workflow.md,bmad-gds-game-architecture,true,game-architect,Create Mode,"Produce a scale-adaptive game architecture with engine systems networking and technical design. Use when planning technical implementation or system architecture.",planning_artifacts,"game architecture",
21
+ gds,3-technical,Create Epics and Stories,CE,30,_bmad/gds/workflows/3-technical/create-epics-and-stories/workflow.md,bmad-gds-create-epics-and-stories,true,game-scrum-master,Create Mode,"Create the Epics and Stories listing from GDD requirements. These are the specs that drive development.",planning_artifacts,"epics and stories",
22
+ gds,3-technical,Check Implementation Readiness,IR,70,_bmad/gds/workflows/3-technical/check-implementation-readiness/workflow.md,bmad-gds-check-implementation-readiness,true,game-architect,Validate Mode,"Ensure GDD UX Architecture and Epics Stories are aligned before production begins.",planning_artifacts,"readiness report",
23
+ gds,3-technical,Test Framework,TF,30,_bmad/gds/workflows/gametest/test-framework/workflow.md,bmad-gds-test-framework,false,game-qa,Create Mode,"Initialize game test framework architecture for Unity Unreal Engine or Godot projects. Use when setting up automated testing infrastructure.",,,
24
+ gds,3-technical,Test Design,TD,35,_bmad/gds/workflows/gametest/test-design/workflow.md,bmad-gds-test-design,false,game-qa,Create Mode,"Create comprehensive game test scenarios covering gameplay progression and quality requirements. Use when planning test coverage or quality strategy.",planning_artifacts,"test design",
25
+ gds,4-production,Sprint Planning,SP,10,_bmad/gds/workflows/4-production/sprint-planning/workflow.md,bmad-gds-sprint-planning,true,game-scrum-master,Create Mode,"Generate or update sprint-status.yaml from epic files. Use when starting development phase or planning sprints.",implementation_artifacts,"sprint status",
26
+ gds,4-production,Sprint Status,SS,20,_bmad/gds/workflows/4-production/sprint-status/workflow.md,bmad-gds-sprint-status,false,game-scrum-master,Create Mode,"View sprint progress surface risks and get next action recommendation. Use when checking sprint health or planning next steps.",,,
27
+ gds,4-production,Create Story,CS,30,skill:bmad-create-story,bmad-gds-create-story,true,game-scrum-master,Create Mode,"Create Story with comprehensive context for developer agent implementation.",implementation_artifacts,"story",
28
+ gds,4-production,Dev Story,DS,40,skill:bmad-dev-story,bmad-gds-dev-story,true,game-dev,Create Mode,"Execute Dev Story workflow implementing tasks and tests. Use when developing story features and functionality.",,,
29
+ gds,4-production,Code Review,CR,50,_bmad/gds/workflows/4-production/code-review/workflow.md,bmad-gds-code-review,false,game-dev,Create Mode,"Perform thorough clean context QA code review on stories flagged Ready for Review. Use after story development for quality checks.",,,
30
+ gds,4-production,Retrospective,ER,60,_bmad/gds/workflows/4-production/retrospective/workflow.md,bmad-gds-retrospective,false,game-scrum-master,Create Mode,"Facilitate team retrospective after a game development epic is completed. Use for continuous improvement after epic completion.",implementation_artifacts,"retrospective",
31
+ gds,gametest,Test Automate,TA,10,_bmad/gds/workflows/gametest/automate/workflow.md,bmad-gds-test-automate,false,game-qa,Create Mode,"Generate automated game tests. Use for automated test coverage of gameplay systems.",,,
32
+ gds,gametest,E2E Scaffold,ES,20,_bmad/gds/workflows/gametest/e2e-scaffold/workflow.md,bmad-gds-e2e-scaffold,false,game-qa,Create Mode,"Scaffold E2E testing infrastructure. Use when setting up end-to-end automated testing.",,,
33
+ gds,gametest,Playtest Plan,PP,30,_bmad/gds/workflows/gametest/playtest-plan/workflow.md,bmad-gds-playtest-plan,false,game-qa,Create Mode,"Create structured playtesting plan. Use when planning user testing sessions or gathering player feedback.",planning_artifacts,"playtest plan",
34
+ gds,gametest,Performance Test,PT,40,_bmad/gds/workflows/gametest/performance/workflow.md,bmad-gds-performance-test,false,game-qa,Create Mode,"Design performance testing strategy. Use when optimizing game performance or profiling resource usage.",planning_artifacts,"performance strategy",
35
+ gds,gametest,Test Review,TR,50,_bmad/gds/workflows/gametest/test-review/workflow.md,bmad-gds-test-review,false,game-qa,Create Mode,"Review test quality and coverage. Use when evaluating test effectiveness or identifying coverage gaps.",,,
package/src/module.yaml CHANGED
@@ -3,7 +3,7 @@ name: "BMGD: BMad Game Dev Studio"
3
3
  header: "BMad Game Development Studio Module"
4
4
  subheader: ""
5
5
  default_selected: false
6
- module_version: 0.1.4
6
+ module_version: 0.2.0
7
7
 
8
8
  # Variables from Core Config inserted:
9
9
  ## user_name
@@ -0,0 +1,3 @@
1
+ canonicalId: gds-brainstorm-game
2
+ type: workflow
3
+ description: "Facilitate game brainstorming with game-specific techniques"
@@ -0,0 +1,3 @@
1
+ canonicalId: gds-create-game-brief
2
+ type: workflow
3
+ description: "Game vision definition through collaborative step-by-step discovery"
@@ -0,0 +1,2 @@
1
+ canonicalId: gds-domain-research
2
+ type: skill
@@ -0,0 +1,9 @@
1
+ workflow-market-research.md:
2
+ canonicalId: gds-market-research
3
+ type: workflow
4
+ description: "Conduct game market research on competition and players. Use when the user says 'create a market research report about [game idea]'"
5
+
6
+ workflow-technical-research.md:
7
+ canonicalId: gds-technical-research
8
+ type: workflow
9
+ description: "Conduct technical research on game technologies and architecture. Use when the user says 'create a technical research report on [game tech topic]'"
@@ -0,0 +1,14 @@
1
+ workflow-create-prd.md:
2
+ canonicalId: gds-create-prd
3
+ type: workflow
4
+ description: "(Optional) Create a PRD from GDD or from scratch, for use with external tools like bmad-assist"
5
+
6
+ workflow-edit-prd.md:
7
+ canonicalId: gds-edit-prd
8
+ type: workflow
9
+ description: "Edit an existing PRD"
10
+
11
+ workflow-validate-prd.md:
12
+ canonicalId: gds-validate-prd
13
+ type: workflow
14
+ description: "Validate a PRD against standards"
@@ -0,0 +1,15 @@
1
+ domain,signals,complexity,key_concerns,required_knowledge,suggested_workflow,web_searches,special_sections
2
+ healthcare,"medical,diagnostic,clinical,FDA,patient,treatment,HIPAA,therapy,pharma,drug",high,"FDA approval;Clinical validation;HIPAA compliance;Patient safety;Medical device classification;Liability","Regulatory pathways;Clinical trial design;Medical standards;Data privacy;Integration requirements","domain-research","FDA software medical device guidance {date};HIPAA compliance software requirements;Medical software standards {date};Clinical validation software","clinical_requirements;regulatory_pathway;validation_methodology;safety_measures"
3
+ fintech,"payment,banking,trading,investment,crypto,wallet,transaction,KYC,AML,funds,fintech",high,"Regional compliance;Security standards;Audit requirements;Fraud prevention;Data protection","KYC/AML requirements;PCI DSS;Open banking;Regional laws (US/EU/APAC);Crypto regulations","domain-research","fintech regulations {date};payment processing compliance {date};open banking API standards;cryptocurrency regulations {date}","compliance_matrix;security_architecture;audit_requirements;fraud_prevention"
4
+ govtech,"government,federal,civic,public sector,citizen,municipal,voting",high,"Procurement rules;Security clearance;Accessibility (508);FedRAMP;Privacy;Transparency","Government procurement;Security frameworks;Accessibility standards;Privacy laws;Open data requirements","domain-research","government software procurement {date};FedRAMP compliance requirements;section 508 accessibility;government security standards","procurement_compliance;security_clearance;accessibility_standards;transparency_requirements"
5
+ edtech,"education,learning,student,teacher,curriculum,assessment,K-12,university,LMS",medium,"Student privacy (COPPA/FERPA);Accessibility;Content moderation;Age verification;Curriculum standards","Educational privacy laws;Learning standards;Accessibility requirements;Content guidelines;Assessment validity","domain-research","educational software privacy {date};COPPA FERPA compliance;WCAG education requirements;learning management standards","privacy_compliance;content_guidelines;accessibility_features;curriculum_alignment"
6
+ aerospace,"aircraft,spacecraft,aviation,drone,satellite,propulsion,flight,radar,navigation",high,"Safety certification;DO-178C compliance;Performance validation;Simulation accuracy;Export controls","Aviation standards;Safety analysis;Simulation validation;ITAR/export controls;Performance requirements","domain-research + technical-model","DO-178C software certification;aerospace simulation standards {date};ITAR export controls software;aviation safety requirements","safety_certification;simulation_validation;performance_requirements;export_compliance"
7
+ automotive,"vehicle,car,autonomous,ADAS,automotive,driving,EV,charging",high,"Safety standards;ISO 26262;V2X communication;Real-time requirements;Certification","Automotive standards;Functional safety;V2X protocols;Real-time systems;Testing requirements","domain-research","ISO 26262 automotive software;automotive safety standards {date};V2X communication protocols;EV charging standards","safety_standards;functional_safety;communication_protocols;certification_requirements"
8
+ scientific,"research,algorithm,simulation,modeling,computational,analysis,data science,ML,AI",medium,"Reproducibility;Validation methodology;Peer review;Performance;Accuracy;Computational resources","Scientific method;Statistical validity;Computational requirements;Domain expertise;Publication standards","technical-model","scientific computing best practices {date};research reproducibility standards;computational modeling validation;peer review software","validation_methodology;accuracy_metrics;reproducibility_plan;computational_requirements"
9
+ legaltech,"legal,law,contract,compliance,litigation,patent,attorney,court",high,"Legal ethics;Bar regulations;Data retention;Attorney-client privilege;Court system integration","Legal practice rules;Ethics requirements;Court filing systems;Document standards;Confidentiality","domain-research","legal technology ethics {date};law practice management software requirements;court filing system standards;attorney client privilege technology","ethics_compliance;data_retention;confidentiality_measures;court_integration"
10
+ insuretech,"insurance,claims,underwriting,actuarial,policy,risk,premium",high,"Insurance regulations;Actuarial standards;Data privacy;Fraud detection;State compliance","Insurance regulations by state;Actuarial methods;Risk modeling;Claims processing;Regulatory reporting","domain-research","insurance software regulations {date};actuarial standards software;insurance fraud detection;state insurance compliance","regulatory_requirements;risk_modeling;fraud_detection;reporting_compliance"
11
+ energy,"energy,utility,grid,solar,wind,power,electricity,oil,gas",high,"Grid compliance;NERC standards;Environmental regulations;Safety requirements;Real-time operations","Energy regulations;Grid standards;Environmental compliance;Safety protocols;SCADA systems","domain-research","energy sector software compliance {date};NERC CIP standards;smart grid requirements;renewable energy software standards","grid_compliance;safety_protocols;environmental_compliance;operational_requirements"
12
+ process_control,"industrial automation,process control,PLC,SCADA,DCS,HMI,operational technology,OT,control system,cyberphysical,MES,historian,instrumentation,I&C,P&ID",high,"Functional safety;OT cybersecurity;Real-time control requirements;Legacy system integration;Process safety and hazard analysis;Environmental compliance and permitting;Engineering authority and PE requirements","Functional safety standards;OT security frameworks;Industrial protocols;Process control architecture;Plant reliability and maintainability","domain-research + technical-model","IEC 62443 OT cybersecurity requirements {date};functional safety software requirements {date};industrial process control architecture;ISA-95 manufacturing integration","functional_safety;ot_security;process_requirements;engineering_authority"
13
+ building_automation,"building automation,BAS,BMS,HVAC,smart building,lighting control,fire alarm,fire protection,fire suppression,life safety,elevator,access control,DDC,energy management,sequence of operations,commissioning",high,"Life safety codes;Building energy standards;Multi-trade coordination and interoperability;Commissioning and ongoing operational performance;Indoor environmental quality and occupant comfort;Engineering authority and PE requirements","Building automation protocols;HVAC and mechanical controls;Fire alarm, fire protection, and life safety design;Commissioning process and sequence of operations;Building codes and energy standards","domain-research","smart building software architecture {date};BACnet integration best practices;building automation cybersecurity {date};ASHRAE building standards","life_safety;energy_compliance;commissioning_requirements;engineering_authority"
14
+ gaming,"game,player,gameplay,level,character,multiplayer,quest",redirect,"REDIRECT TO GAME WORKFLOWS","Game design","game-brief","NA","NA"
15
+ general,"",low,"Standard requirements;Basic security;User experience;Performance","General software practices","continue","software development best practices {date}","standard_requirements"
@@ -0,0 +1,11 @@
1
+ project_type,detection_signals,key_questions,required_sections,skip_sections,web_search_triggers,innovation_signals
2
+ api_backend,"API,REST,GraphQL,backend,service,endpoints","Endpoints needed?;Authentication method?;Data formats?;Rate limits?;Versioning?;SDK needed?","endpoint_specs;auth_model;data_schemas;error_codes;rate_limits;api_docs","ux_ui;visual_design;user_journeys","framework best practices;OpenAPI standards","API composition;New protocol"
3
+ mobile_app,"iOS,Android,app,mobile,iPhone,iPad","Native or cross-platform?;Offline needed?;Push notifications?;Device features?;Store compliance?","platform_reqs;device_permissions;offline_mode;push_strategy;store_compliance","desktop_features;cli_commands","app store guidelines;platform requirements","Gesture innovation;AR/VR features"
4
+ saas_b2b,"SaaS,B2B,platform,dashboard,teams,enterprise","Multi-tenant?;Permission model?;Subscription tiers?;Integrations?;Compliance?","tenant_model;rbac_matrix;subscription_tiers;integration_list;compliance_reqs","cli_interface;mobile_first","compliance requirements;integration guides","Workflow automation;AI agents"
5
+ developer_tool,"SDK,library,package,npm,pip,framework","Language support?;Package managers?;IDE integration?;Documentation?;Examples?","language_matrix;installation_methods;api_surface;code_examples;migration_guide","visual_design;store_compliance","package manager best practices;API design patterns","New paradigm;DSL creation"
6
+ cli_tool,"CLI,command,terminal,bash,script","Interactive or scriptable?;Output formats?;Config method?;Shell completion?","command_structure;output_formats;config_schema;scripting_support","visual_design;ux_principles;touch_interactions","CLI design patterns;shell integration","Natural language CLI;AI commands"
7
+ web_app,"website,webapp,browser,SPA,PWA","SPA or MPA?;Browser support?;SEO needed?;Real-time?;Accessibility?","browser_matrix;responsive_design;performance_targets;seo_strategy;accessibility_level","native_features;cli_commands","web standards;WCAG guidelines","New interaction;WebAssembly use"
8
+ game,"game,player,gameplay,level,character","REDIRECT TO USE THE BMad Method Game Module Agent and Workflows - HALT","game-brief;GDD","most_sections","game design patterns","Novel mechanics;Genre mixing"
9
+ desktop_app,"desktop,Windows,Mac,Linux,native","Cross-platform?;Auto-update?;System integration?;Offline?","platform_support;system_integration;update_strategy;offline_capabilities","web_seo;mobile_features","desktop guidelines;platform requirements","Desktop AI;System automation"
10
+ iot_embedded,"IoT,embedded,device,sensor,hardware","Hardware specs?;Connectivity?;Power constraints?;Security?;OTA updates?","hardware_reqs;connectivity_protocol;power_profile;security_model;update_mechanism","visual_ui;browser_support","IoT standards;protocol specs","Edge AI;New sensors"
11
+ blockchain_web3,"blockchain,crypto,DeFi,NFT,smart contract","Chain selection?;Wallet integration?;Gas optimization?;Security audit?","chain_specs;wallet_support;smart_contracts;security_audit;gas_optimization","traditional_auth;centralized_db","blockchain standards;security patterns","Novel tokenomics;DAO structure"
@@ -0,0 +1,3 @@
1
+ canonicalId: gds-create-gdd
2
+ type: workflow
3
+ description: "Create comprehensive Game Design Document through collaborative discovery"
@@ -0,0 +1,3 @@
1
+ canonicalId: gds-create-narrative
2
+ type: workflow
3
+ description: "Create comprehensive narrative design for story-driven games"
@@ -0,0 +1,3 @@
1
+ canonicalId: gds-check-implementation-readiness
2
+ type: workflow
3
+ description: "Validate GDD, UX, Architecture and Epics specs are complete for game development"
@@ -0,0 +1,3 @@
1
+ canonicalId: gds-create-epics-and-stories
2
+ type: workflow
3
+ description: "Break game design requirements into epics and user stories"
@@ -0,0 +1,3 @@
1
+ canonicalId: gds-game-architecture
2
+ type: workflow
3
+ description: "Create game architecture with engine selection and systems design"
@@ -0,0 +1,3 @@
1
+ canonicalId: gds-generate-project-context
2
+ type: workflow
3
+ description: "Generate AI-optimized project context file for game development"
@@ -0,0 +1,3 @@
1
+ canonicalId: bmad-code-review
2
+ type: workflow
3
+ description: "Perform adversarial code review finding specific issues"
@@ -0,0 +1,3 @@
1
+ canonicalId: bmad-correct-course
2
+ type: workflow
3
+ description: "Manage significant changes during sprint execution"
@@ -0,0 +1,3 @@
1
+ canonicalId: bmad-retrospective
2
+ type: workflow
3
+ description: "Post-epic review to extract lessons and assess success"
@@ -0,0 +1,3 @@
1
+ canonicalId: bmad-sprint-planning
2
+ type: workflow
3
+ description: "Generate sprint status tracking from epics"
@@ -0,0 +1,3 @@
1
+ canonicalId: bmad-sprint-status
2
+ type: workflow
3
+ description: "Summarize sprint status and surface risks"
@@ -0,0 +1,3 @@
1
+ canonicalId: gds-document-project
2
+ type: workflow
3
+ description: "Document brownfield projects for AI context"
@@ -0,0 +1,3 @@
1
+ canonicalId: gds-test-automate
2
+ type: workflow
3
+ description: "Generate automated game tests"
@@ -0,0 +1,3 @@
1
+ canonicalId: gds-e2e-scaffold
2
+ type: workflow
3
+ description: "Scaffold E2E testing infrastructure for games"
@@ -0,0 +1,3 @@
1
+ canonicalId: gds-performance-test
2
+ type: workflow
3
+ description: "Design game performance testing strategy"
@@ -0,0 +1,3 @@
1
+ canonicalId: gds-playtest-plan
2
+ type: workflow
3
+ description: "Create structured game playtesting plan"
@@ -0,0 +1,3 @@
1
+ canonicalId: gds-test-design
2
+ type: workflow
3
+ description: "Create comprehensive game test scenarios"
@@ -0,0 +1,3 @@
1
+ canonicalId: gds-test-framework
2
+ type: workflow
3
+ description: "Initialize game test framework architecture"
@@ -0,0 +1,3 @@
1
+ canonicalId: gds-test-review
2
+ type: workflow
3
+ description: "Review game test quality and coverage"
@@ -0,0 +1,4 @@
1
+ canonicalId: gds-quick-dev
2
+ type: workflow
3
+ installedPath: "_bmad/gds/workflows/gds-quick-flow/quick-dev"
4
+ description: "Flexible development workflow - execute tech-specs or direct instructions with optional planning for game development tasks"
@@ -0,0 +1,4 @@
1
+ canonicalId: gds-quick-dev-new-preview
2
+ type: workflow
3
+ installedPath: "_bmad/gds/workflows/gds-quick-flow/quick-dev-new-preview"
4
+ description: "Implements any user intent, GDD requirement, story, bug fix or change request from intent through planning, adversarial review, and PR creation in a single unified flow"
@@ -0,0 +1,3 @@
1
+ canonicalId: gds-quick-spec
2
+ type: workflow
3
+ description: "Very quick process to create implementation-ready quick specs for small changes or features"
@@ -1,62 +0,0 @@
1
- # Brainstorm Game Workflow Configuration
2
- name: "brainstorm-game"
3
- description: 'Game concept ideation with guided design techniques. Use when the user says "lets create game design ideas" or "I want to brainstorm game concepts"'
4
- author: "BMad"
5
-
6
- # Critical variables from config
7
- config_source: "{project-root}/_bmad/gds/config.yaml"
8
- output_folder: "{config_source}:output_folder"
9
- user_name: "{config_source}:user_name"
10
- communication_language: "{config_source}:communication_language"
11
- document_output_language: "{config_source}:document_output_language"
12
- game_dev_experience: "{config_source}:game_dev_experience"
13
- date: system-generated
14
-
15
- # Workflow components - Step-file architecture
16
- installed_path: "{project-root}/_bmad/gds/workflows/1-preproduction/brainstorm-game"
17
- instructions: "{installed_path}/workflow.md"
18
- template: false
19
-
20
- # Context and techniques for game brainstorming
21
- game_context: "{installed_path}/game-context.md"
22
- game_brain_methods: "{installed_path}/game-brain-methods.csv"
23
-
24
- # CORE brainstorming workflow reference (for technique merging)
25
- core_brainstorming: "{project-root}/_bmad/core/workflows/brainstorming/workflow.md"
26
-
27
- # Output configuration
28
- default_output_file: "{output_folder}/brainstorming-session-{date}.md"
29
-
30
- # Workflow metadata
31
- version: "2.0.0"
32
- paradigm: "step-file-architecture"
33
- features:
34
- - "Step-file architecture for modular execution"
35
- - "Game-specific brainstorming techniques"
36
- - "MDA Framework exploration"
37
- - "Core loop brainstorming"
38
- - "Player fantasy mining"
39
- - "Genre mashup ideation"
40
- - "State tracking via frontmatter"
41
-
42
- standalone: true
43
-
44
- web_bundle:
45
- name: "brainstorm-game"
46
- description: "Facilitate game brainstorming sessions with game-specific context and techniques"
47
- author: "BMad"
48
- instructions: "_bmad/gds/workflows/1-preproduction/brainstorm-game/workflow.md"
49
- template: false
50
- web_bundle_files:
51
- # Main workflow file
52
- - "_bmad/gds/workflows/1-preproduction/brainstorm-game/workflow.md"
53
- # Step files
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- - "_bmad/gds/workflows/1-preproduction/brainstorm-game/steps/step-01-init.md"
55
- - "_bmad/gds/workflows/1-preproduction/brainstorm-game/steps/step-02-context.md"
56
- - "_bmad/gds/workflows/1-preproduction/brainstorm-game/steps/step-03-ideation.md"
57
- - "_bmad/gds/workflows/1-preproduction/brainstorm-game/steps/step-04-complete.md"
58
- # Context files
59
- - "_bmad/gds/workflows/1-preproduction/brainstorm-game/game-context.md"
60
- - "_bmad/gds/workflows/1-preproduction/brainstorm-game/game-brain-methods.csv"
61
- dependencies:
62
- - "_bmad/core/workflows/brainstorming/workflow.md"