blacktrigram 0.7.97 → 0.7.99

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (216) hide show
  1. package/lib/App2.js.map +1 -1
  2. package/lib/audio/AudioManager.js +2 -4
  3. package/lib/audio/AudioManager.js.map +1 -1
  4. package/lib/components/screens/combat/CombatScreen3D.js +8 -9
  5. package/lib/components/screens/combat/CombatScreen3D.js.map +1 -1
  6. package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -1
  7. package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -1
  8. package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -1
  9. package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -1
  10. package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -1
  11. package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -1
  12. package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -1
  13. package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -1
  14. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +1 -1
  15. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -1
  16. package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -1
  17. package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +2 -1
  18. package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -1
  19. package/lib/components/screens/combat/components/effects/InternalDamage3D.js +3 -1
  20. package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -1
  21. package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -1
  22. package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -1
  23. package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +16 -15
  24. package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -1
  25. package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -1
  26. package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -1
  27. package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -1
  28. package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -1
  29. package/lib/components/screens/combat/components/hud/CombatPortraitStatusStrip.js.map +1 -1
  30. package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -1
  31. package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -1
  32. package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -1
  33. package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -1
  34. package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -1
  35. package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -1
  36. package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -1
  37. package/lib/components/screens/combat/hooks/useAICombat.js +0 -1
  38. package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -1
  39. package/lib/components/screens/combat/hooks/useCombatActions.js +7 -6
  40. package/lib/components/screens/combat/hooks/useCombatActions.js.map +1 -1
  41. package/lib/components/screens/combat/hooks/useCombatLayout.js +3 -1
  42. package/lib/components/screens/combat/hooks/useCombatLayout.js.map +1 -1
  43. package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -1
  44. package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js.map +1 -1
  45. package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +7 -6
  46. package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js.map +1 -1
  47. package/lib/components/screens/controls/components/GamepadVisualization3D.js.map +1 -1
  48. package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js +34 -30
  49. package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js.map +1 -1
  50. package/lib/components/screens/controls/components/Key3D.js.map +1 -1
  51. package/lib/components/screens/controls/components/VisualKeyboard3D.js.map +1 -1
  52. package/lib/components/screens/endscreen/EndScreen3D.js +2 -2
  53. package/lib/components/screens/endscreen/EndScreen3D.js.map +1 -1
  54. package/lib/components/screens/endscreen/components/DefeatAnimation3D.js +1 -1
  55. package/lib/components/screens/endscreen/components/DefeatAnimation3D.js.map +1 -1
  56. package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js.map +1 -1
  57. package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js.map +1 -1
  58. package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js.map +1 -1
  59. package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js.map +1 -1
  60. package/lib/components/screens/endscreen/components/VictoryAnimation3D.js +2 -2
  61. package/lib/components/screens/endscreen/components/VictoryAnimation3D.js.map +1 -1
  62. package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js +2 -1
  63. package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js.map +1 -1
  64. package/lib/components/screens/intro/IntroScreen3D.js +2 -4
  65. package/lib/components/screens/intro/IntroScreen3D.js.map +1 -1
  66. package/lib/components/screens/intro/components/AbilityListOverlayHtml.js.map +1 -1
  67. package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js.map +1 -1
  68. package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js.map +1 -1
  69. package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js.map +1 -1
  70. package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js.map +1 -1
  71. package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js.map +1 -1
  72. package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js.map +1 -1
  73. package/lib/components/screens/intro/components/StatBarOverlayHtml.js.map +1 -1
  74. package/lib/components/screens/philosophy/PhilosophyScreen3D.js.map +1 -1
  75. package/lib/components/screens/training/TrainingScreen3D.js +10 -9
  76. package/lib/components/screens/training/TrainingScreen3D.js.map +1 -1
  77. package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js +14 -13
  78. package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js.map +1 -1
  79. package/lib/components/screens/training/components/AnatomyOverlay3D.js.map +1 -1
  80. package/lib/components/screens/training/components/FootPlacementMarkers3D.js.map +1 -1
  81. package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js.map +1 -1
  82. package/lib/components/screens/training/components/HitFeedbackEffect3D.js.map +1 -1
  83. package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js.map +1 -1
  84. package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js.map +1 -1
  85. package/lib/components/screens/training/components/TrainingDummy3D.js.map +1 -1
  86. package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js.map +1 -1
  87. package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js.map +1 -1
  88. package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js.map +1 -1
  89. package/lib/components/screens/training/components/VitalPointMarker3D.js +8 -7
  90. package/lib/components/screens/training/components/VitalPointMarker3D.js.map +1 -1
  91. package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js +15 -13
  92. package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js.map +1 -1
  93. package/lib/components/screens/training/components/hud/TrainingBottomHUD.js.map +1 -1
  94. package/lib/components/screens/training/components/hud/TrainingLeftHUD.js.map +1 -1
  95. package/lib/components/screens/training/components/hud/TrainingRightHUD.js +3 -2
  96. package/lib/components/screens/training/components/hud/TrainingRightHUD.js.map +1 -1
  97. package/lib/components/screens/training/components/hud/TrainingTopHUD.js.map +1 -1
  98. package/lib/components/screens/training/hooks/useTrainingActions.js +1 -2
  99. package/lib/components/screens/training/hooks/useTrainingActions.js.map +1 -1
  100. package/lib/components/screens/training/hooks/useTrainingLayout.js +3 -1
  101. package/lib/components/screens/training/hooks/useTrainingLayout.js.map +1 -1
  102. package/lib/components/shared/base/BaseButton.js.map +1 -1
  103. package/lib/components/shared/base/BaseButtonOverlayHtml.js +59 -53
  104. package/lib/components/shared/base/BaseButtonOverlayHtml.js.map +1 -1
  105. package/lib/components/shared/base/BasePanel.js +19 -18
  106. package/lib/components/shared/base/BasePanel.js.map +1 -1
  107. package/lib/components/shared/base/BaseText.js.map +1 -1
  108. package/lib/components/shared/mobile/ActionButtons.js.map +1 -1
  109. package/lib/components/shared/mobile/GestureRecognizerPure.js +22 -18
  110. package/lib/components/shared/mobile/GestureRecognizerPure.js.map +1 -1
  111. package/lib/components/shared/mobile/MobileControlsPure.js.map +1 -1
  112. package/lib/components/shared/mobile/StanceWheelPure.js.map +1 -1
  113. package/lib/components/shared/mobile/VirtualDPad.js.map +1 -1
  114. package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js +4 -5
  115. package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js.map +1 -1
  116. package/lib/components/shared/three/anatomy/BoneClothing.js +29 -24
  117. package/lib/components/shared/three/anatomy/BoneClothing.js.map +1 -1
  118. package/lib/components/shared/three/anatomy/BoneRenderer.js.map +1 -1
  119. package/lib/components/shared/three/anatomy/Face3D.js.map +1 -1
  120. package/lib/components/shared/three/anatomy/Foot3D.js.map +1 -1
  121. package/lib/components/shared/three/anatomy/Hand3D.js.map +1 -1
  122. package/lib/components/shared/three/effects/ActionFeedback.js +3 -2
  123. package/lib/components/shared/three/effects/ActionFeedback.js.map +1 -1
  124. package/lib/components/shared/three/effects/DamageNumbers.js +2 -1
  125. package/lib/components/shared/three/effects/DamageNumbers.js.map +1 -1
  126. package/lib/components/shared/three/effects/HitEffects3D.js +3 -2
  127. package/lib/components/shared/three/effects/HitEffects3D.js.map +1 -1
  128. package/lib/components/shared/three/effects/PlayerStateIndicators.js.map +1 -1
  129. package/lib/components/shared/three/effects/StanceSymbol3D.js.map +1 -1
  130. package/lib/components/shared/three/effects/StanceTransitionEffect.js.map +1 -1
  131. package/lib/components/shared/three/effects/VitalPointMarkers3D.js +6 -5
  132. package/lib/components/shared/three/effects/VitalPointMarkers3D.js.map +1 -1
  133. package/lib/components/shared/three/indicators/GuardIndicator.js.map +1 -1
  134. package/lib/components/shared/three/indicators/StanceChangeIndicator.js.map +1 -1
  135. package/lib/components/shared/three/models/Player3DWithTransitions.js.map +1 -1
  136. package/lib/components/shared/three/models/SkeletalPlayer3D.js.map +1 -1
  137. package/lib/components/shared/three/optimization/AdaptiveQuality.js.map +1 -1
  138. package/lib/components/shared/three/scene/AtmosphericParticles3D.js.map +1 -1
  139. package/lib/components/shared/three/scene/CombatArena3D.js.map +1 -1
  140. package/lib/components/shared/three/scene/KoreanSignage3D.js.map +1 -1
  141. package/lib/components/shared/three/ui/ArchetypeCard.js.map +1 -1
  142. package/lib/components/shared/three/ui/BodyPartHealthDisplay.js.map +1 -1
  143. package/lib/components/shared/three/ui/BreathingIndicator2.js +3 -1
  144. package/lib/components/shared/three/ui/BreathingIndicator2.js.map +1 -1
  145. package/lib/components/shared/three/ui/CombatReadinessBar.js.map +1 -1
  146. package/lib/components/shared/three/ui/ComboCounter.js.map +1 -1
  147. package/lib/components/shared/three/ui/HealthBar.js.map +1 -1
  148. package/lib/components/shared/three/ui/MenuList.js.map +1 -1
  149. package/lib/components/shared/three/ui/PlayerHUD.js +2 -1
  150. package/lib/components/shared/three/ui/PlayerHUD.js.map +1 -1
  151. package/lib/components/shared/three/ui/ProgressBar.js.map +1 -1
  152. package/lib/components/shared/three/ui/SpeedIndicatorHUD.js.map +1 -1
  153. package/lib/components/shared/three/ui/StaminaBar.js.map +1 -1
  154. package/lib/components/shared/three/ui/TechniqueBar.js +25 -24
  155. package/lib/components/shared/three/ui/TechniqueBar.js.map +1 -1
  156. package/lib/components/shared/three/ui/TechniqueCard.js +1 -3
  157. package/lib/components/shared/three/ui/TechniqueCard.js.map +1 -1
  158. package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js.map +1 -1
  159. package/lib/components/shared/ui/BackButton.js +2 -1
  160. package/lib/components/shared/ui/BackButton.js.map +1 -1
  161. package/lib/components/shared/ui/BaseHUDContainer.js +69 -68
  162. package/lib/components/shared/ui/BaseHUDContainer.js.map +1 -1
  163. package/lib/components/shared/ui/CombatTimer.js.map +1 -1
  164. package/lib/components/shared/ui/ErrorModal.js.map +1 -1
  165. package/lib/components/shared/ui/LoadingState.js.map +1 -1
  166. package/lib/components/shared/ui/SplashScreen.js +2 -2
  167. package/lib/components/shared/ui/SplashScreen.js.map +1 -1
  168. package/lib/components/shared/ui/VitalPointOverlayControlsPure.js.map +1 -1
  169. package/lib/components/shared/ui/VolumeControl.js.map +1 -1
  170. package/lib/components/shared/ui/shared/ConfirmDialog.js.map +1 -1
  171. package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js.map +1 -1
  172. package/lib/hooks/useKeyboardControls.js +0 -1
  173. package/lib/hooks/useKeyboardControls.js.map +1 -1
  174. package/lib/hooks/useSkeletalAnimation.js +12 -3
  175. package/lib/hooks/useSkeletalAnimation.js.map +1 -1
  176. package/lib/systems/CombatSystem.js +6 -2
  177. package/lib/systems/CombatSystem.js.map +1 -1
  178. package/lib/systems/PlayerEffectManager.js +0 -1
  179. package/lib/systems/PlayerEffectManager.js.map +1 -1
  180. package/lib/systems/ai/AdaptiveDifficulty.js.map +1 -1
  181. package/lib/systems/ai/DecisionTree.js +10 -21
  182. package/lib/systems/ai/DecisionTree.js.map +1 -1
  183. package/lib/systems/animation/core/AnimationStateMachine.js.map +1 -1
  184. package/lib/systems/animation/systems/AdvancedJointMovements.js +1 -3
  185. package/lib/systems/animation/systems/AdvancedJointMovements.js.map +1 -1
  186. package/lib/systems/animation/systems/MuscleActivation.js +3 -4
  187. package/lib/systems/animation/systems/MuscleActivation.js.map +1 -1
  188. package/lib/systems/bodypart/MovementPenaltySystem.js.map +1 -1
  189. package/lib/systems/bodypart/PlayerInjuryTrackingManager.js +2 -1
  190. package/lib/systems/bodypart/PlayerInjuryTrackingManager.js.map +1 -1
  191. package/lib/systems/breathing/BreathingDisruptionSystem.js.map +1 -1
  192. package/lib/systems/combat/BalanceSystem.js.map +1 -1
  193. package/lib/systems/combat/CombatStateSystem.js.map +1 -1
  194. package/lib/systems/combat/ConsciousnessSystem.js.map +1 -1
  195. package/lib/systems/combat/GrappleSystem.js +3 -9
  196. package/lib/systems/combat/GrappleSystem.js.map +1 -1
  197. package/lib/systems/combat/LimbExposureSystem.js.map +1 -1
  198. package/lib/systems/combat/PainResponseSystem.js.map +1 -1
  199. package/lib/systems/movement/InjuryMovementModifier.js +1 -1
  200. package/lib/systems/movement/InjuryMovementModifier.js.map +1 -1
  201. package/lib/systems/physics/CoordinateMapper.js.map +1 -1
  202. package/lib/systems/vitalpoint/DamageCalculator.js +8 -5
  203. package/lib/systems/vitalpoint/DamageCalculator.js.map +1 -1
  204. package/lib/types/facial.js.map +1 -1
  205. package/lib/utils/accessibility.js +0 -1
  206. package/lib/utils/accessibility.js.map +1 -1
  207. package/lib/utils/effectUtils.js +1 -3
  208. package/lib/utils/effectUtils.js.map +1 -1
  209. package/lib/utils/inputSystem.js +0 -2
  210. package/lib/utils/inputSystem.js.map +1 -1
  211. package/lib/utils/koreanThemeHelpers.js +6 -3
  212. package/lib/utils/koreanThemeHelpers.js.map +1 -1
  213. package/lib/utils/performance/PerformanceOverlay3D.js.map +1 -1
  214. package/lib/utils/playerUtils.js +4 -2
  215. package/lib/utils/playerUtils.js.map +1 -1
  216. package/package.json +6 -6
@@ -352,9 +352,7 @@ var AIDecisionTree = class AIDecisionTree {
352
352
  case PlayerArchetype.JEONGBO_YOWON:
353
353
  healthThreshold = .28;
354
354
  break;
355
- case PlayerArchetype.JOJIK_POKRYEOKBAE:
356
- healthThreshold = .35;
357
- break;
355
+ case PlayerArchetype.JOJIK_POKRYEOKBAE: healthThreshold = .35;
358
356
  }
359
357
  return opponentHealthPercent < healthThreshold || isOpponentVulnerable;
360
358
  }
@@ -407,7 +405,6 @@ var AIDecisionTree = class AIDecisionTree {
407
405
  modified.technique *= 1.7;
408
406
  modified.defend *= .4;
409
407
  modified.retreat *= 1.2;
410
- break;
411
408
  }
412
409
  return modified;
413
410
  }
@@ -515,9 +512,7 @@ var AIDecisionTree = class AIDecisionTree {
515
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  this.lastPressureActionTime = now;
516
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  break;
517
514
  case AIActionType.ATTACK:
518
- case AIActionType.TECHNIQUE:
519
- this.psychologicalPressure = Math.max(0, this.psychologicalPressure * .5);
520
- break;
515
+ case AIActionType.TECHNIQUE: this.psychologicalPressure = Math.max(0, this.psychologicalPressure * .5);
521
516
  }
522
517
  }
523
518
  /**
@@ -763,7 +758,6 @@ var AIDecisionTree = class AIDecisionTree {
763
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  case PlayerArchetype.JOJIK_POKRYEOKBAE:
764
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  counterChance = Math.min(.85, counterChance + .25);
765
760
  counterPriority = 8;
766
- break;
767
761
  }
768
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  const maxReach = this.getArchetypeMaxReach(personality.archetype);
769
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  if (Math.random() < counterChance && context.distanceToOpponent < maxReach) {
@@ -781,9 +775,7 @@ var AIDecisionTree = class AIDecisionTree {
781
775
  case PlayerArchetype.JEONGBO_YOWON:
782
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  killModeReason = " - 전략 반격 (strategic counter)";
783
777
  break;
784
- case PlayerArchetype.JOJIK_POKRYEOKBAE:
785
- killModeReason = " - 기습 반격 (opportunistic counter)";
786
- break;
778
+ case PlayerArchetype.JOJIK_POKRYEOKBAE: killModeReason = " - 기습 반격 (opportunistic counter)";
787
779
  }
788
780
  return {
789
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  action: AIActionType.COUNTER,
@@ -1110,7 +1102,10 @@ var AIDecisionTree = class AIDecisionTree {
1110
1102
  const targetChance = this.difficultyLevel * personality.aggressionLevel;
1111
1103
  if (Math.random() > targetChance) return;
1112
1104
  const effectivePoints = KOREAN_VITAL_POINTS.filter((point) => point.effectiveStances?.includes(context.playerStance));
1113
- if (effectivePoints.length === 0) return KOREAN_VITAL_POINTS[Math.floor(Math.random() * KOREAN_VITAL_POINTS.length)].id;
1105
+ if (effectivePoints.length === 0) {
1106
+ const randomIndex = Math.floor(Math.random() * KOREAN_VITAL_POINTS.length);
1107
+ return KOREAN_VITAL_POINTS[randomIndex].id;
1108
+ }
1114
1109
  if (this.difficultyLevel < .3) return effectivePoints[Math.floor(Math.random() * effectivePoints.length)].id;
1115
1110
  else if (this.difficultyLevel < .6) {
1116
1111
  const easierPoints = effectivePoints.filter((p) => p.targetingDifficulty < .7);
@@ -1204,9 +1199,7 @@ var AIDecisionTree = class AIDecisionTree {
1204
1199
  case PlayerArchetype.JEONGBO_YOWON:
1205
1200
  movementBias *= 1.25;
1206
1201
  break;
1207
- case PlayerArchetype.JOJIK_POKRYEOKBAE:
1208
- movementBias *= 1.35;
1209
- break;
1202
+ case PlayerArchetype.JOJIK_POKRYEOKBAE: movementBias *= 1.35;
1210
1203
  }
1211
1204
  let approachPos;
1212
1205
  if (personality.archetype === PlayerArchetype.MUSA && Math.random() < .7) approachPos = this.calculateDirectApproach(context, killModeActive);
@@ -1222,9 +1215,7 @@ var AIDecisionTree = class AIDecisionTree {
1222
1215
  basePriority = 6;
1223
1216
  break;
1224
1217
  case PlayerArchetype.HACKER:
1225
- case PlayerArchetype.JEONGBO_YOWON:
1226
- basePriority = 5;
1227
- break;
1218
+ case PlayerArchetype.JEONGBO_YOWON: basePriority = 5;
1228
1219
  }
1229
1220
  const priorityBoost = Math.min(2, (distance - optimalRange) / optimalRange) * movementBias * .8;
1230
1221
  const finalPriority = basePriority + priorityBoost;
@@ -1242,9 +1233,7 @@ var AIDecisionTree = class AIDecisionTree {
1242
1233
  case PlayerArchetype.JEONGBO_YOWON:
1243
1234
  killModeReason = " - 전략 접근 (strategic approach)";
1244
1235
  break;
1245
- case PlayerArchetype.JOJIK_POKRYEOKBAE:
1246
- killModeReason = " - 돌진 (rush)";
1247
- break;
1236
+ case PlayerArchetype.JOJIK_POKRYEOKBAE: killModeReason = " - 돌진 (rush)";
1248
1237
  }
1249
1238
  return {
1250
1239
  action: AIActionType.APPROACH,