blacktrigram 0.7.80 → 0.7.82
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -9
- package/lib/App.d.ts.map +1 -1
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -1
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -1
- package/lib/audio/AudioCache.d.ts.map +1 -1
- package/lib/audio/AudioManager.d.ts.map +1 -1
- package/lib/audio/AudioMonitor.d.ts.map +1 -1
- package/lib/audio/AudioPool.d.ts.map +1 -1
- package/lib/audio/AudioUtils.d.ts +1 -1
- package/lib/audio/AudioUtils.d.ts.map +1 -1
- package/lib/audio/VariantSelector.d.ts.map +1 -1
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -1
- package/lib/components/screens/combat/CombatScreen3D.js +16 -11
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -1
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -1
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -1
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -1
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -1
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -1
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +2 -1
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -1
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -1
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -1
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatPortraitStatusStrip.d.ts.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -1
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -1
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -1
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -1
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -1
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -1
- package/lib/components/screens/combat/hooks/useAICombat.js +2 -1
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatActions.js +25 -9
- package/lib/components/screens/combat/hooks/useCombatActions.js.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js +10 -6
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts.map +1 -1
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -1
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -1
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -1
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts.map +1 -1
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/controls/components/Key3D.d.ts.map +1 -1
- package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts.map +1 -1
- package/lib/components/screens/intro/IntroScreen3D.d.ts.map +1 -1
- package/lib/components/screens/intro/IntroScreen3D.js +8 -4
- package/lib/components/screens/intro/IntroScreen3D.js.map +1 -1
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts.map +1 -1
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts.map +1 -1
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts.map +1 -1
- package/lib/components/screens/training/TrainingScreen3D.d.ts.map +1 -1
- package/lib/components/screens/training/TrainingScreen3D.js +5 -3
- package/lib/components/screens/training/TrainingScreen3D.js.map +1 -1
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts.map +1 -1
- package/lib/components/screens/training/components/DamageNumber3D.d.ts.map +1 -1
- package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts.map +1 -1
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts.map +1 -1
- package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts.map +1 -1
- package/lib/components/screens/training/components/TrainingArena3D.d.ts.map +1 -1
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/training/components/TrainingDummy3D.d.ts.map +1 -1
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts.map +1 -1
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/training/components/VitalPointMarker3D.d.ts.map +1 -1
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts.map +1 -1
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts.map +1 -1
- package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts.map +1 -1
- package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts.map +1 -1
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts.map +1 -1
- package/lib/components/screens/training/hooks/useAttackMovement.js +2 -1
- package/lib/components/screens/training/hooks/useAttackMovement.js.map +1 -1
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts.map +1 -1
- package/lib/components/screens/training/hooks/useTrainingActions.js +2 -1
- package/lib/components/screens/training/hooks/useTrainingActions.js.map +1 -1
- package/lib/components/screens/training/hooks/useTrainingState.d.ts.map +1 -1
- package/lib/components/shared/base/ResponsiveContainer.d.ts.map +1 -1
- package/lib/components/shared/base/useKoreanTheme.d.ts +7 -7
- package/lib/components/shared/effects/ScreenFlash.d.ts.map +1 -1
- package/lib/components/shared/mobile/HapticController.d.ts.map +1 -1
- package/lib/components/shared/mobile/MobileControlsPure.d.ts.map +1 -1
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts.map +1 -1
- package/lib/components/shared/three/anatomy/BodySurface.d.ts.map +1 -1
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts.map +1 -1
- package/lib/components/shared/three/anatomy/BoneClothing.d.ts.map +1 -1
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts.map +1 -1
- package/lib/components/shared/three/anatomy/Face3D.d.ts.map +1 -1
- package/lib/components/shared/three/anatomy/Foot3D.d.ts.map +1 -1
- package/lib/components/shared/three/anatomy/Hand3D.d.ts.map +1 -1
- package/lib/components/shared/three/effects/ActionFeedback.d.ts.map +1 -1
- package/lib/components/shared/three/effects/ActionFeedback.js +2 -1
- package/lib/components/shared/three/effects/ActionFeedback.js.map +1 -1
- package/lib/components/shared/three/effects/DamageNumbers.d.ts.map +1 -1
- package/lib/components/shared/three/effects/DamageNumbers.js +2 -1
- package/lib/components/shared/three/effects/DamageNumbers.js.map +1 -1
- package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts.map +1 -1
- package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts.map +1 -1
- package/lib/components/shared/three/effects/HitEffects3D.d.ts.map +1 -1
- package/lib/components/shared/three/effects/HitEffects3D.js +2 -1
- package/lib/components/shared/three/effects/HitEffects3D.js.map +1 -1
- package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts.map +1 -1
- package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts.map +1 -1
- package/lib/components/shared/three/effects/StanceSymbol3D.d.ts.map +1 -1
- package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts.map +1 -1
- package/lib/components/shared/three/effects/ThunderEffect3D.d.ts.map +1 -1
- package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts.map +1 -1
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts.map +1 -1
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts.map +1 -1
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts.map +1 -1
- package/lib/components/shared/three/models/Player3DWithTransitions.d.ts.map +1 -1
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts.map +1 -1
- package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts.map +1 -1
- package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts.map +1 -1
- package/lib/components/shared/three/scene/BackgroundScene3D.d.ts.map +1 -1
- package/lib/components/shared/three/scene/CombatArena3D.d.ts.map +1 -1
- package/lib/components/shared/three/scene/DebugCollision.d.ts.map +1 -1
- package/lib/components/shared/three/scene/KoreanSignage3D.d.ts.map +1 -1
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts.map +1 -1
- package/lib/components/shared/three/ui/CombatReadinessBar.d.ts.map +1 -1
- package/lib/components/shared/three/ui/ComboCounter.d.ts.map +1 -1
- package/lib/components/shared/three/ui/HealthBar.d.ts.map +1 -1
- package/lib/components/shared/three/ui/PlayerHUD.d.ts.map +1 -1
- package/lib/components/shared/three/ui/StaminaBar.d.ts.map +1 -1
- package/lib/components/shared/three/ui/TechniqueBar.d.ts.map +1 -1
- package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts.map +1 -1
- package/lib/components/shared/three/ui/TechniqueCard.d.ts.map +1 -1
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts.map +1 -1
- package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts.map +1 -1
- package/lib/components/shared/ui/BackButton.d.ts.map +1 -1
- package/lib/components/shared/ui/BaseHUDContainer.d.ts.map +1 -1
- package/lib/components/shared/ui/CombatTimer.d.ts.map +1 -1
- package/lib/components/shared/ui/ErrorBoundary.d.ts +1 -1
- package/lib/components/shared/ui/ErrorBoundary.d.ts.map +1 -1
- package/lib/components/shared/ui/ErrorModal.d.ts.map +1 -1
- package/lib/components/shared/ui/HUDSection.d.ts.map +1 -1
- package/lib/components/shared/ui/SplashScreen.d.ts.map +1 -1
- package/lib/components/shared/ui/SplashScreen.js +2 -2
- package/lib/components/shared/ui/StyledHUDPanel.d.ts.map +1 -1
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts.map +1 -1
- package/lib/components/shared/ui/shared/ConfirmDialog.d.ts.map +1 -1
- package/lib/constants/bodyDimensions.d.ts.map +1 -1
- package/lib/constants/bodyRenderingConstants.d.ts.map +1 -1
- package/lib/data/techniqueMappings.d.ts.map +1 -1
- package/lib/data/techniques.d.ts.map +1 -1
- package/lib/hooks/useActionFeedback.d.ts.map +1 -1
- package/lib/hooks/useDebounce.d.ts.map +1 -1
- package/lib/hooks/useMatchCountdown.d.ts.map +1 -1
- package/lib/hooks/useMuscleActivation.js +4 -1
- package/lib/hooks/useMuscleActivation.js.map +1 -1
- package/lib/hooks/useRoundTransition.d.ts.map +1 -1
- package/lib/hooks/useRoundTransition.js +2 -1
- package/lib/hooks/useRoundTransition.js.map +1 -1
- package/lib/hooks/useSkeletalAnimation.js +1 -1
- package/lib/hooks/useTechniqueSelection.d.ts.map +1 -1
- package/lib/hooks/useThrottle.d.ts.map +1 -1
- package/lib/hooks/useWebGLContextLossHandler.d.ts.map +1 -1
- package/lib/hooks/useWindowSize.d.ts.map +1 -1
- package/lib/index.js +2 -2
- package/lib/systems/CombatSystem.d.ts.map +1 -1
- package/lib/systems/LayoutSystem.d.ts.map +1 -1
- package/lib/systems/ResponsiveScaling.d.ts.map +1 -1
- package/lib/systems/TrigramSystem.d.ts.map +1 -1
- package/lib/systems/VitalPointSystem.d.ts.map +1 -1
- package/lib/systems/VitalPointSystem.js +2 -1
- package/lib/systems/VitalPointSystem.js.map +1 -1
- package/lib/systems/ai/AdaptiveDifficulty.d.ts.map +1 -1
- package/lib/systems/ai/ComboSystem.d.ts.map +1 -1
- package/lib/systems/ai/DecisionTree.d.ts.map +1 -1
- package/lib/systems/ai/TrainingAI.d.ts.map +1 -1
- package/lib/systems/animation/builders/AnimationBuilder.d.ts.map +1 -1
- package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts.map +1 -1
- package/lib/systems/animation/builders/HandPoses.d.ts.map +1 -1
- package/lib/systems/animation/builders/KeyframeConfig.d.ts.map +1 -1
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts.map +1 -1
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts.map +1 -1
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts.map +1 -1
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts.map +1 -1
- package/lib/systems/animation/builders/SkeletonRig.d.ts.map +1 -1
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts.map +1 -1
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts.map +1 -1
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts.map +1 -1
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts.map +1 -1
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts.map +1 -1
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts.map +1 -1
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts.map +1 -1
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts.map +1 -1
- package/lib/systems/animation/catalogs/StepAnimations.d.ts.map +1 -1
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts.map +1 -1
- package/lib/systems/animation/constants/AnatomicalLimits.d.ts.map +1 -1
- package/lib/systems/animation/core/AnimationOptimizations.d.ts.map +1 -1
- package/lib/systems/animation/core/AnimationPriority.d.ts.map +1 -1
- package/lib/systems/animation/core/AnimationStateMachine.d.ts.map +1 -1
- package/lib/systems/animation/core/AnimationStateMachine.js +1 -1
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts.map +1 -1
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts.map +1 -1
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts.map +1 -1
- package/lib/systems/animation/systems/FacialExpressions.d.ts.map +1 -1
- package/lib/systems/animation/systems/HeadMovements.d.ts.map +1 -1
- package/lib/systems/animation/systems/MuscleActivation.d.ts.map +1 -1
- package/lib/systems/audio/BoneImpactAudioSystem.d.ts.map +1 -1
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts.map +1 -1
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts.map +1 -1
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts.map +1 -1
- package/lib/systems/bodypart/InjuryTracker.d.ts.map +1 -1
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts.map +1 -1
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts.map +1 -1
- package/lib/systems/bodypart/types.d.ts.map +1 -1
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts.map +1 -1
- package/lib/systems/combat/AICounterAttackIntegration.d.ts.map +1 -1
- package/lib/systems/combat/BalanceSystem.d.ts.map +1 -1
- package/lib/systems/combat/BreakingStatusEffects.d.ts.map +1 -1
- package/lib/systems/combat/CombatStateSystem.d.ts.map +1 -1
- package/lib/systems/combat/ConsciousnessSystem.d.ts.map +1 -1
- package/lib/systems/combat/GrappleSystem.d.ts.map +1 -1
- package/lib/systems/combat/LimbExposureSystem.d.ts.map +1 -1
- package/lib/systems/combat/PainResponseSystem.d.ts.map +1 -1
- package/lib/systems/combat/SlowMotionController.d.ts.map +1 -1
- package/lib/systems/combat/TrainingCombatSystem.d.ts +1 -1
- package/lib/systems/combat/TrainingCombatSystem.d.ts.map +1 -1
- package/lib/systems/index.js +2 -2
- package/lib/systems/movement/InjuryMovementModifier.d.ts.map +1 -1
- package/lib/systems/movement/helpers/AccelerationUpdater.d.ts.map +1 -1
- package/lib/systems/movement/helpers/accelerationUtils.d.ts.map +1 -1
- package/lib/systems/physics/AttackMovementPhysics.d.ts.map +1 -1
- package/lib/systems/physics/CollisionDetection.d.ts.map +1 -1
- package/lib/systems/physics/CoordinateMapper.d.ts.map +1 -1
- package/lib/systems/physics/KnockbackPhysics.d.ts.map +1 -1
- package/lib/systems/physics/MovementPhysics.d.ts.map +1 -1
- package/lib/systems/physics/PhysicalReachCalculator.d.ts.map +1 -1
- package/lib/systems/physics/SpeedModifierSystem.d.ts.map +1 -1
- package/lib/systems/trigram/KoreanCulture.d.ts.map +1 -1
- package/lib/systems/trigram/KoreanTechniques.d.ts.map +1 -1
- package/lib/systems/trigram/StanceManager.d.ts.map +1 -1
- package/lib/systems/trigram/TransitionCalculator.d.ts.map +1 -1
- package/lib/systems/trigram/TrigramCalculator.d.ts.map +1 -1
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts.map +1 -1
- package/lib/systems/trigram/techniques/TechniqueConfig.d.ts.map +1 -1
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts.map +1 -1
- package/lib/systems/types.d.ts.map +1 -1
- package/lib/systems/vitalpoint/DamageCalculator.d.ts.map +1 -1
- package/lib/systems/vitalpoint/HitDetection.d.ts.map +1 -1
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts.map +1 -1
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts.map +1 -1
- package/lib/systems/vitalpoint/VitalPointsData.d.ts.map +1 -1
- package/lib/types/AccessibilityTypes.d.ts.map +1 -1
- package/lib/types/LayoutTypes.d.ts.map +1 -1
- package/lib/types/common.d.ts.map +1 -1
- package/lib/types/constants/animations.d.ts.map +1 -1
- package/lib/types/constants/colors.d.ts.map +1 -1
- package/lib/types/constants/designSystem.d.ts +41 -41
- package/lib/types/constants/designSystem.d.ts.map +1 -1
- package/lib/types/constants/index.d.ts.map +1 -1
- package/lib/types/constants/layout.d.ts.map +1 -1
- package/lib/types/constants/performance.d.ts.map +1 -1
- package/lib/types/constants/typography.d.ts +7 -7
- package/lib/types/constants/typography.d.ts.map +1 -1
- package/lib/types/constants/ui.d.ts.map +1 -1
- package/lib/types/physics.d.ts.map +1 -1
- package/lib/types/physicsConstants.d.ts.map +1 -1
- package/lib/types/technique.d.ts.map +1 -1
- package/lib/types/techniqueId.d.ts.map +1 -1
- package/lib/utils/EventManager.d.ts.map +1 -1
- package/lib/utils/arenaWorldDimensions.d.ts.map +1 -1
- package/lib/utils/cameraShake.d.ts.map +1 -1
- package/lib/utils/characterScaling.d.ts.map +1 -1
- package/lib/utils/combatReadiness.d.ts.map +1 -1
- package/lib/utils/controlMapping.d.ts.map +1 -1
- package/lib/utils/eventConstants.d.ts.map +1 -1
- package/lib/utils/fabricTextures.d.ts.map +1 -1
- package/lib/utils/hapticFeedback.d.ts.map +1 -1
- package/lib/utils/haptics.d.ts.map +1 -1
- package/lib/utils/inputSystem.d.ts.map +1 -1
- package/lib/utils/inputSystem.js +2 -1
- package/lib/utils/inputSystem.js.map +1 -1
- package/lib/utils/mobileUIUtils.d.ts.map +1 -1
- package/lib/utils/objectPool.d.ts.map +1 -1
- package/lib/utils/particlePool.d.ts.map +1 -1
- package/lib/utils/performance/PerformanceMonitor.d.ts.map +1 -1
- package/lib/utils/performance/PerformanceOverlay3D.d.ts.map +1 -1
- package/lib/utils/performance/usePerformanceMonitor.d.ts.map +1 -1
- package/lib/utils/performanceOptimization.d.ts +3 -3
- package/lib/utils/performanceOptimization.d.ts.map +1 -1
- package/lib/utils/physicalAttributeValidation.d.ts.map +1 -1
- package/lib/utils/responsiveLayoutHelpers.d.ts.map +1 -1
- package/lib/utils/responsiveOrientationConstants.d.ts.map +1 -1
- package/lib/utils/stanceHelpers.d.ts.map +1 -1
- package/lib/utils/threeObjectPool.d.ts.map +1 -1
- package/package.json +21 -19
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{"version":3,"file":"CombatButtons.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/controls/CombatButtons.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAEH,OAAO,KAAkB,MAAM,OAAO,CAAC;AAKvC,MAAM,WAAW,6BAA6B;IAC5C,sCAAsC;IACtC,QAAQ,CAAC,OAAO,EAAE,MAAM,IAAI,CAAC;IAC7B,wCAAwC;IACxC,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,IAAI,CAAC;IACnC,+BAA+B;IAC/B,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;CAC5B;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,eAAO,MAAM,wBAAwB,EAAE,KAAK,CAAC,EAAE,CAC7C,6BAA6B,CA+B9B,CAAC;
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{"version":3,"file":"CombatButtons.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/controls/CombatButtons.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAEH,OAAO,KAAkB,MAAM,OAAO,CAAC;AAKvC,MAAM,WAAW,6BAA6B;IAC5C,sCAAsC;IACtC,QAAQ,CAAC,OAAO,EAAE,MAAM,IAAI,CAAC;IAC7B,wCAAwC;IACxC,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,IAAI,CAAC;IACnC,+BAA+B;IAC/B,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;CAC5B;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,eAAO,MAAM,wBAAwB,EAAE,KAAK,CAAC,EAAE,CAC7C,6BAA6B,CA+B9B,CAAC;eAEa,wBAAwB"}
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{"version":3,"file":"CombatControlsPanel.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/controls/CombatControlsPanel.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,KAAK,MAAM,OAAO,CAAC;AAO1B,MAAM,WAAW,wBAAwB;IACvC,gDAAgD;IAChD,QAAQ,CAAC,cAAc,EAAE,SAAS,MAAM,EAAE,CAAC;IAC3C,6CAA6C;IAC7C,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B,0CAA0C;IAC1C,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;CAC1B;AAED;;;;;;;;;;;;GAYG;AACH,eAAO,MAAM,mBAAmB,EAAE,KAAK,CAAC,EAAE,CAAC,wBAAwB,CAkElE,CAAC;
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{"version":3,"file":"CombatControlsPanel.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/controls/CombatControlsPanel.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,KAAK,MAAM,OAAO,CAAC;AAO1B,MAAM,WAAW,wBAAwB;IACvC,gDAAgD;IAChD,QAAQ,CAAC,cAAc,EAAE,SAAS,MAAM,EAAE,CAAC;IAC3C,6CAA6C;IAC7C,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B,0CAA0C;IAC1C,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;CAC1B;AAED;;;;;;;;;;;;GAYG;AACH,eAAO,MAAM,mBAAmB,EAAE,KAAK,CAAC,EAAE,CAAC,wBAAwB,CAkElE,CAAC;eAEa,mBAAmB"}
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{"version":3,"file":"ControlsGuide.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/controls/ControlsGuide.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,OAAO,KAAK,MAAM,OAAO,CAAC;AAK1B,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,OAAO,EAAE,MAAM,IAAI,CAAC;IAC7B,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;CAC5B;AAkBD;;;GAGG;AACH,eAAO,MAAM,aAAa,EAAE,KAAK,CAAC,EAAE,CAAC,kBAAkB,CA2LtD,CAAC;
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{"version":3,"file":"ControlsGuide.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/controls/ControlsGuide.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,OAAO,KAAK,MAAM,OAAO,CAAC;AAK1B,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,OAAO,EAAE,MAAM,IAAI,CAAC;IAC7B,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;CAC5B;AAkBD;;;GAGG;AACH,eAAO,MAAM,aAAa,EAAE,KAAK,CAAC,EAAE,CAAC,kBAAkB,CA2LtD,CAAC;eAEa,aAAa"}
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{"version":3,"file":"PauseMenu.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/controls/PauseMenu.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AAEH,OAAO,KAA4D,MAAM,OAAO,CAAC;AAWjF,MAAM,WAAW,cAAc;IAC7B,QAAQ,CAAC,QAAQ,EAAE,MAAM,IAAI,CAAC;IAC9B,QAAQ,CAAC,SAAS,EAAE,MAAM,IAAI,CAAC;IAC/B,QAAQ,CAAC,cAAc,EAAE,MAAM,IAAI,CAAC;IACpC,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;CAC5B;AAWD;;GAEG;AACH,eAAO,MAAM,SAAS,EAAE,KAAK,CAAC,EAAE,CAAC,cAAc,CAwQ9C,CAAC;
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{"version":3,"file":"PauseMenu.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/controls/PauseMenu.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AAEH,OAAO,KAA4D,MAAM,OAAO,CAAC;AAWjF,MAAM,WAAW,cAAc;IAC7B,QAAQ,CAAC,QAAQ,EAAE,MAAM,IAAI,CAAC;IAC9B,QAAQ,CAAC,SAAS,EAAE,MAAM,IAAI,CAAC;IAC/B,QAAQ,CAAC,cAAc,EAAE,MAAM,IAAI,CAAC;IACpC,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;CAC5B;AAWD;;GAEG;AACH,eAAO,MAAM,SAAS,EAAE,KAAK,CAAC,EAAE,CAAC,cAAc,CAwQ9C,CAAC;eAEa,SAAS"}
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{"version":3,"file":"PauseMenuButton.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/controls/PauseMenuButton.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,KAAqB,MAAM,OAAO,CAAC;AAK1C,MAAM,WAAW,oBAAoB;IACnC,wBAAwB;IACxB,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,yBAAyB;IACzB,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAC9B,0BAA0B;IAC1B,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IACvB,oBAAoB;IACpB,QAAQ,CAAC,OAAO,EAAE,MAAM,IAAI,CAAC;IAC7B,0BAA0B;IAC1B,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,IAAI,CAAC;IACnC,uBAAuB;IACvB,QAAQ,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,aAAa,CAAC,iBAAiB,CAAC,KAAK,IAAI,CAAC;IACzE,oBAAoB;IACpB,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,IAAI,CAAC;IAC9B,gCAAgC;IAChC,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC;IAC5B,+BAA+B;IAC/B,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B,cAAc;IACd,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;CACzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,eAAO,MAAM,eAAe,gGA4F3B,CAAC;
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{"version":3,"file":"PauseMenuButton.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/controls/PauseMenuButton.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,KAAqB,MAAM,OAAO,CAAC;AAK1C,MAAM,WAAW,oBAAoB;IACnC,wBAAwB;IACxB,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,yBAAyB;IACzB,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAC9B,0BAA0B;IAC1B,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IACvB,oBAAoB;IACpB,QAAQ,CAAC,OAAO,EAAE,MAAM,IAAI,CAAC;IAC7B,0BAA0B;IAC1B,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,IAAI,CAAC;IACnC,uBAAuB;IACvB,QAAQ,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,aAAa,CAAC,iBAAiB,CAAC,KAAK,IAAI,CAAC;IACzE,oBAAoB;IACpB,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,IAAI,CAAC;IAC9B,gCAAgC;IAChC,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC;IAC5B,+BAA+B;IAC/B,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B,cAAc;IACd,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;CACzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,eAAO,MAAM,eAAe,gGA4F3B,CAAC;eAIa,eAAe"}
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{"version":3,"file":"QuickSettings.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/controls/QuickSettings.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;GAcG;AAEH,OAAO,KAAK,MAAM,OAAO,CAAC;AAK1B,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,OAAO,EAAE,MAAM,IAAI,CAAC;IAC7B,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;CAC5B;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,eAAO,MAAM,aAAa,EAAE,KAAK,CAAC,EAAE,CAAC,kBAAkB,CAkQtD,CAAC;
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{"version":3,"file":"QuickSettings.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/controls/QuickSettings.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;GAcG;AAEH,OAAO,KAAK,MAAM,OAAO,CAAC;AAK1B,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,OAAO,EAAE,MAAM,IAAI,CAAC;IAC7B,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;CAC5B;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,eAAO,MAAM,aAAa,EAAE,KAAK,CAAC,EAAE,CAAC,kBAAkB,CAkQtD,CAAC;eAEa,aAAa"}
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{"version":3,"file":"BloodDecals3D.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/effects/BloodDecals3D.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAIH,OAAO,KAAqC,MAAM,OAAO,CAAC;AAC1D,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAG/B;;GAEG;AACH,MAAM,WAAW,UAAU;IACzB,wBAAwB;IACxB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,8BAA8B;IAC9B,QAAQ,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,2CAA2C;IAC3C,QAAQ,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1C,oBAAoB;IACpB,QAAQ,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACxC,uCAAuC;IACvC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,2BAA2B;IAC3B,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,yBAAyB;IACzB,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,4DAA4D;IAC5D,QAAQ,CAAC,YAAY,CAAC,EAAE,OAAO,CAAC;CACjC;AAED;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,oCAAoC;IACpC,QAAQ,CAAC,MAAM,EAAE,SAAS,UAAU,EAAE,CAAC;IACvC,oDAAoD;IACpD,QAAQ,CAAC,aAAa,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IACrD,qDAAqD;IACrD,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,sCAAsC;IACtC,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,qCAAqC;IACrC,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,CAAC;IAC/B,sCAAsC;IACtC,QAAQ,CAAC,eAAe,CAAC,EAAE,CAAC,OAAO,EAAE,MAAM,KAAK,IAAI,CAAC;CACtD;AA4JD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CG;AACH,eAAO,MAAM,aAAa,EAAE,KAAK,CAAC,EAAE,CAAC,kBAAkB,CA8EtD,CAAC;
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{"version":3,"file":"BloodDecals3D.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/effects/BloodDecals3D.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAIH,OAAO,KAAqC,MAAM,OAAO,CAAC;AAC1D,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAG/B;;GAEG;AACH,MAAM,WAAW,UAAU;IACzB,wBAAwB;IACxB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,8BAA8B;IAC9B,QAAQ,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,2CAA2C;IAC3C,QAAQ,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1C,oBAAoB;IACpB,QAAQ,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACxC,uCAAuC;IACvC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,2BAA2B;IAC3B,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,yBAAyB;IACzB,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,4DAA4D;IAC5D,QAAQ,CAAC,YAAY,CAAC,EAAE,OAAO,CAAC;CACjC;AAED;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,oCAAoC;IACpC,QAAQ,CAAC,MAAM,EAAE,SAAS,UAAU,EAAE,CAAC;IACvC,oDAAoD;IACpD,QAAQ,CAAC,aAAa,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IACrD,qDAAqD;IACrD,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,sCAAsC;IACtC,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,qCAAqC;IACrC,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,CAAC;IAC/B,sCAAsC;IACtC,QAAQ,CAAC,eAAe,CAAC,EAAE,CAAC,OAAO,EAAE,MAAM,KAAK,IAAI,CAAC;CACtD;AA4JD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CG;AACH,eAAO,MAAM,aAAa,EAAE,KAAK,CAAC,EAAE,CAAC,kBAAkB,CA8EtD,CAAC;eAEa,aAAa"}
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{"version":3,"file":"BloodParticles3D.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/effects/BloodParticles3D.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;GAgBG;AAIH,OAAO,KAA0B,MAAM,OAAO,CAAC;AA0B/C;;GAEG;AACH,MAAM,WAAW,mBAAmB;IAClC,wBAAwB;IACxB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,wCAAwC;IACxC,QAAQ,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,oCAAoC;IACpC,QAAQ,CAAC,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC7C,uCAAuC;IACvC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,wCAAwC;IACxC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;CAC5B;AAED;;GAEG;AACH,MAAM,WAAW,qBAAqB;IACpC,8CAA8C;IAC9C,QAAQ,CAAC,OAAO,EAAE,SAAS,mBAAmB,EAAE,CAAC;IACjD,0DAA0D;IAC1D,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,kDAAkD;IAClD,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,qCAAqC;IACrC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC;CACxD;AAgHD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,eAAO,MAAM,gBAAgB,EAAE,KAAK,CAAC,EAAE,CAAC,qBAAqB,CAkM5D,CAAC;
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{"version":3,"file":"BloodParticles3D.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/effects/BloodParticles3D.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;GAgBG;AAIH,OAAO,KAA0B,MAAM,OAAO,CAAC;AA0B/C;;GAEG;AACH,MAAM,WAAW,mBAAmB;IAClC,wBAAwB;IACxB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,wCAAwC;IACxC,QAAQ,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,oCAAoC;IACpC,QAAQ,CAAC,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC7C,uCAAuC;IACvC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,wCAAwC;IACxC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;CAC5B;AAED;;GAEG;AACH,MAAM,WAAW,qBAAqB;IACpC,8CAA8C;IAC9C,QAAQ,CAAC,OAAO,EAAE,SAAS,mBAAmB,EAAE,CAAC;IACjD,0DAA0D;IAC1D,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,kDAAkD;IAClD,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,qCAAqC;IACrC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC;CACxD;AAgHD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,eAAO,MAAM,gBAAgB,EAAE,KAAK,CAAC,EAAE,CAAC,qBAAqB,CAkM5D,CAAC;eAEa,gBAAgB"}
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{"version":3,"file":"DustClouds3D.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/effects/DustClouds3D.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AAIH,OAAO,KAAqC,MAAM,OAAO,CAAC;AAK1D;;GAEG;AACH,MAAM,WAAW,eAAe;IAC9B,wBAAwB;IACxB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,wCAAwC;IACxC,QAAQ,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,yEAAyE;IACzE,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,wCAAwC;IACxC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,yBAAyB;IACzB,QAAQ,CAAC,IAAI,EAAE,UAAU,GAAG,QAAQ,GAAG,OAAO,GAAG,OAAO,GAAG,cAAc,CAAC;CAC3E;AAED;;GAEG;AACH,MAAM,WAAW,iBAAiB;IAChC,0CAA0C;IAC1C,QAAQ,CAAC,OAAO,EAAE,SAAS,eAAe,EAAE,CAAC;IAC7C,qCAAqC;IACrC,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,kDAAkD;IAClD,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,qCAAqC;IACrC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC;CACxD;AAiHD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,eAAO,MAAM,YAAY,EAAE,KAAK,CAAC,EAAE,CAAC,iBAAiB,CAwIpD,CAAC;
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+
{"version":3,"file":"DustClouds3D.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/effects/DustClouds3D.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AAIH,OAAO,KAAqC,MAAM,OAAO,CAAC;AAK1D;;GAEG;AACH,MAAM,WAAW,eAAe;IAC9B,wBAAwB;IACxB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,wCAAwC;IACxC,QAAQ,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,yEAAyE;IACzE,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,wCAAwC;IACxC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,yBAAyB;IACzB,QAAQ,CAAC,IAAI,EAAE,UAAU,GAAG,QAAQ,GAAG,OAAO,GAAG,OAAO,GAAG,cAAc,CAAC;CAC3E;AAED;;GAEG;AACH,MAAM,WAAW,iBAAiB;IAChC,0CAA0C;IAC1C,QAAQ,CAAC,OAAO,EAAE,SAAS,eAAe,EAAE,CAAC;IAC7C,qCAAqC;IACrC,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,kDAAkD;IAClD,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,qCAAqC;IACrC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC;CACxD;AAiHD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,eAAO,MAAM,YAAY,EAAE,KAAK,CAAC,EAAE,CAAC,iBAAiB,CAwIpD,CAAC;eAEa,YAAY"}
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{"version":3,"file":"EarthCrackEffect3D.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/effects/EarthCrackEffect3D.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AAGH,OAAO,KAAqC,MAAM,OAAO,CAAC;AAK1D;;GAEG;AACH,MAAM,WAAW,gBAAgB;IAC/B,wBAAwB;IACxB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,uDAAuD;IACvD,QAAQ,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,6DAA6D;IAC7D,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,wCAAwC;IACxC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;CAC5B;AAED;;GAEG;AACH,MAAM,WAAW,uBAAuB;IACtC,2CAA2C;IAC3C,QAAQ,CAAC,OAAO,EAAE,SAAS,gBAAgB,EAAE,CAAC;IAC9C,4CAA4C;IAC5C,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,+CAA+C;IAC/C,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,qCAAqC;IACrC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC;CACxD;AAqLD,eAAO,MAAM,kBAAkB,EAAE,KAAK,CAAC,EAAE,CAAC,uBAAuB,CAgJhE,CAAC;
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1
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+
{"version":3,"file":"EarthCrackEffect3D.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/effects/EarthCrackEffect3D.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AAGH,OAAO,KAAqC,MAAM,OAAO,CAAC;AAK1D;;GAEG;AACH,MAAM,WAAW,gBAAgB;IAC/B,wBAAwB;IACxB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,uDAAuD;IACvD,QAAQ,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,6DAA6D;IAC7D,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,wCAAwC;IACxC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;CAC5B;AAED;;GAEG;AACH,MAAM,WAAW,uBAAuB;IACtC,2CAA2C;IAC3C,QAAQ,CAAC,OAAO,EAAE,SAAS,gBAAgB,EAAE,CAAC;IAC9C,4CAA4C;IAC5C,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,+CAA+C;IAC/C,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,qCAAqC;IACrC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC;CACxD;AAqLD,eAAO,MAAM,kBAAkB,EAAE,KAAK,CAAC,EAAE,CAAC,uBAAuB,CAgJhE,CAAC;eAEa,kBAAkB"}
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{"version":3,"file":"EarthHealingEffect3D.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/effects/EarthHealingEffect3D.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AAIH,OAAO,KAAqC,MAAM,OAAO,CAAC;AAK1D;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,wBAAwB;IACxB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,6DAA6D;IAC7D,QAAQ,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,iCAAiC;IACjC,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,wCAAwC;IACxC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;CAC5B;AAED;;GAEG;AACH,MAAM,WAAW,yBAAyB;IACxC,6CAA6C;IAC7C,QAAQ,CAAC,OAAO,EAAE,SAAS,kBAAkB,EAAE,CAAC;IAChD,8CAA8C;IAC9C,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,kDAAkD;IAClD,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,qCAAqC;IACrC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC;CACxD;AA+ID;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,eAAO,MAAM,oBAAoB,EAAE,KAAK,CAAC,EAAE,CAAC,yBAAyB,CAsIpE,CAAC;
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+
{"version":3,"file":"EarthHealingEffect3D.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/effects/EarthHealingEffect3D.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AAIH,OAAO,KAAqC,MAAM,OAAO,CAAC;AAK1D;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,wBAAwB;IACxB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,6DAA6D;IAC7D,QAAQ,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,iCAAiC;IACjC,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,wCAAwC;IACxC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;CAC5B;AAED;;GAEG;AACH,MAAM,WAAW,yBAAyB;IACxC,6CAA6C;IAC7C,QAAQ,CAAC,OAAO,EAAE,SAAS,kBAAkB,EAAE,CAAC;IAChD,8CAA8C;IAC9C,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,kDAAkD;IAClD,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,qCAAqC;IACrC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC;CACxD;AA+ID;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,eAAO,MAAM,oBAAoB,EAAE,KAAK,CAAC,EAAE,CAAC,yBAAyB,CAsIpE,CAAC;eAEa,oBAAoB"}
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{"version":3,"file":"ImpactSparks3D.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/effects/ImpactSparks3D.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AAIH,OAAO,KAAqC,MAAM,OAAO,CAAC;AAK1D;;GAEG;AACH,MAAM,WAAW,iBAAiB;IAChC,wBAAwB;IACxB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,wCAAwC;IACxC,QAAQ,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,kEAAkE;IAClE,QAAQ,CAAC,UAAU,EAAE,OAAO,CAAC;IAC7B,wCAAwC;IACxC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,iDAAiD;IACjD,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;CAC7B;AAED;;GAEG;AACH,MAAM,WAAW,mBAAmB;IAClC,qCAAqC;IACrC,QAAQ,CAAC,OAAO,EAAE,SAAS,iBAAiB,EAAE,CAAC;IAC/C,sCAAsC;IACtC,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,kDAAkD;IAClD,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,qCAAqC;IACrC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC;CACxD;AAsGD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,eAAO,MAAM,cAAc,EAAE,KAAK,CAAC,EAAE,CAAC,mBAAmB,CA0KxD,CAAC;
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{"version":3,"file":"ImpactSparks3D.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/effects/ImpactSparks3D.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AAIH,OAAO,KAAqC,MAAM,OAAO,CAAC;AAK1D;;GAEG;AACH,MAAM,WAAW,iBAAiB;IAChC,wBAAwB;IACxB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,wCAAwC;IACxC,QAAQ,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,kEAAkE;IAClE,QAAQ,CAAC,UAAU,EAAE,OAAO,CAAC;IAC7B,wCAAwC;IACxC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,iDAAiD;IACjD,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;CAC7B;AAED;;GAEG;AACH,MAAM,WAAW,mBAAmB;IAClC,qCAAqC;IACrC,QAAQ,CAAC,OAAO,EAAE,SAAS,iBAAiB,EAAE,CAAC;IAC/C,sCAAsC;IACtC,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,kDAAkD;IAClD,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,qCAAqC;IACrC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC;CACxD;AAsGD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,eAAO,MAAM,cAAc,EAAE,KAAK,CAAC,EAAE,CAAC,mBAAmB,CA0KxD,CAAC;eAEa,cAAc"}
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triggers.forEach((trigger) => {
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const lastTime = lastTriggerTime.current[trigger.effectType];
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const soundIds = SOUND_MAPPINGS[trigger.effectType];
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const soundId = soundIds[Math.floor(Math.random() * soundIds.length)];
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{"version":3,"file":"ParticleAudio3D.js","names":[],"sources":["../../../../../../src/components/screens/combat/components/effects/ParticleAudio3D.tsx"],"sourcesContent":["/* eslint-disable react-refresh/only-export-components */\n/**\n * ParticleAudio3D - Audio integration for particle effects\n *\n * Priority #6: Combat Audio Integration\n * - Maps particle effects to appropriate sounds\n * - Uses existing sound assets only\n * - Synchronizes with particle lifecycles\n * - Debounces rapid triggers\n *\n * Sound mappings (existing assets):\n * - Arterial spray → ki_release variants (electric energy release)\n * - Bone fractures → block_break variants (bone crack sounds)\n * - Nerve strikes → energy_pulse variants (electric pulse)\n * - Organ damage → hit_flesh + body_realistic_sound (layered impact)\n * - Blood viscosity → hit_flesh variants (lighter flesh impacts)\n */\n\nimport { useEffect, useRef } from \"react\";\nimport { useAudio } from \"../../../../../audio/AudioProvider\";\n\n/**\n * Particle effect types for audio mapping\n */\nexport type ParticleEffectType =\n | \"arterial\"\n | \"bone\"\n | \"nerve\"\n | \"organ\"\n | \"viscosity\";\n\n/**\n * Audio trigger for particle effect\n */\nexport interface ParticleAudioTrigger {\n readonly effectType: ParticleEffectType;\n readonly intensity: number; // 0.0-1.0, affects volume\n readonly timestamp: number; // Used for deduplication\n}\n\n/**\n * Props for ParticleAudio3D component\n */\nexport interface ParticleAudio3DProps {\n readonly triggers: readonly ParticleAudioTrigger[];\n readonly enabled?: boolean;\n readonly onTriggerProcessed?: (timestamp: number) => void;\n}\n\nconst DEBOUNCE_TIME = 100;\n\nconst SOUND_MAPPINGS: Record<ParticleEffectType, string[]> = {\n arterial: [\n \"ki_release\",\n \"ki_release_1\",\n \"ki_release_2\",\n \"ki_release_3\",\n \"ki_release_4\",\n ],\n bone: [\n \"block_break\",\n \"block_break_1\",\n \"block_break_2\",\n \"block_break_3\",\n \"block_break_4\",\n ],\n nerve: [\n \"energy_pulse\",\n \"energy_pulse_1\",\n \"energy_pulse_2\",\n \"energy_pulse_3\",\n \"energy_pulse_4\",\n ],\n organ: [\"hit_flesh\", \"hit_flesh_1\", \"hit_flesh_2\", \"body_realistic_sound\"],\n viscosity: [\"hit_flesh_3\", \"hit_flesh_4\"],\n};\n\n/**\n * ParticleAudio3D - Lightweight audio coordination for particle effects\n *\n * Features:\n * - Debounced audio triggers (max 1 per 100ms per type)\n * - Intensity-based volume scaling\n * - Random sound variant selection\n * - Uses existing audio assets only\n * - No Three.js rendering (pure coordination logic)\n */\nexport const ParticleAudio3D: React.FC<ParticleAudio3DProps> = ({\n triggers,\n enabled = true,\n onTriggerProcessed,\n}) => {\n const audio = useAudio();\n\n const lastTriggerTime = useRef<Record<ParticleEffectType, number>>({\n arterial: 0,\n bone: 0,\n nerve: 0,\n organ: 0,\n viscosity: 0,\n });\n\n const processedTimestamps = useRef<Set<number>>(new Set());\n\n useEffect(() => {\n if (!enabled || !audio.isInitialized) return;\n\n const now = Date.now();\n\n triggers.forEach((trigger) => {\n if (processedTimestamps.current.has(trigger.timestamp)) {\n return;\n }\n\n const lastTime = lastTriggerTime.current[trigger.effectType];\n if (now - lastTime < DEBOUNCE_TIME) {\n return;\n }\n\n const soundIds = SOUND_MAPPINGS[trigger.effectType];\n const soundId = soundIds[Math.floor(Math.random() * soundIds.length)];\n\n try {\n audio.playSFX(soundId);\n } catch (error) {\n console.warn(`Failed to play particle audio: ${soundId}`, error);\n }\n\n lastTriggerTime.current[trigger.effectType] = now;\n processedTimestamps.current.add(trigger.timestamp);\n\n onTriggerProcessed?.(trigger.timestamp);\n });\n\n if (processedTimestamps.current.size > 1000) {\n const timestamps = Array.from(processedTimestamps.current).sort(\n (a, b) => b - a,\n );\n processedTimestamps.current = new Set(timestamps.slice(0, 500));\n }\n }, [triggers, enabled, audio, onTriggerProcessed]);\n\n return null;\n};\n\n/**\n * Helper function to create audio triggers from particle effects\n */\nexport function createAudioTrigger(\n effectType: ParticleEffectType,\n intensity: number,\n): ParticleAudioTrigger {\n return {\n effectType,\n intensity: Math.max(0, Math.min(1, intensity)),\n timestamp: Date.now(),\n };\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;AAiDA,IAAM,gBAAgB;AAEtB,IAAM,iBAAuD;CAC3D,UAAU;EACR;EACA;EACA;EACA;EACA;CACF;CACA,MAAM;EACJ;EACA;EACA;EACA;EACA;CACF;CACA,OAAO;EACL;EACA;EACA;EACA;EACA;CACF;CACA,OAAO;EAAC;EAAa;EAAe;EAAe;CAAsB;CACzE,WAAW,CAAC,eAAe,aAAa;AAC1C;;;;;;;;;;;AAYA,IAAa,mBAAmD,EAC9D,UACA,UAAU,MACV,yBACI;CACJ,MAAM,QAAQ,SAAS;CAEvB,MAAM,kBAAkB,OAA2C;EACjE,UAAU;EACV,MAAM;EACN,OAAO;EACP,OAAO;EACP,WAAW;CACb,CAAC;CAED,MAAM,sBAAsB,uBAAoB,IAAI,IAAI,CAAC;CAEzD,gBAAgB;EACd,IAAI,CAAC,WAAW,CAAC,MAAM,eAAe;EAEtC,MAAM,MAAM,KAAK,IAAI;EAErB,SAAS,SAAS,YAAY;GAC5B,IAAI,oBAAoB,QAAQ,IAAI,QAAQ,SAAS,GACnD;
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+
{"version":3,"file":"ParticleAudio3D.js","names":[],"sources":["../../../../../../src/components/screens/combat/components/effects/ParticleAudio3D.tsx"],"sourcesContent":["/* eslint-disable react-refresh/only-export-components */\n/**\n * ParticleAudio3D - Audio integration for particle effects\n *\n * Priority #6: Combat Audio Integration\n * - Maps particle effects to appropriate sounds\n * - Uses existing sound assets only\n * - Synchronizes with particle lifecycles\n * - Debounces rapid triggers\n *\n * Sound mappings (existing assets):\n * - Arterial spray → ki_release variants (electric energy release)\n * - Bone fractures → block_break variants (bone crack sounds)\n * - Nerve strikes → energy_pulse variants (electric pulse)\n * - Organ damage → hit_flesh + body_realistic_sound (layered impact)\n * - Blood viscosity → hit_flesh variants (lighter flesh impacts)\n */\n\nimport { useEffect, useRef } from \"react\";\nimport { useAudio } from \"../../../../../audio/AudioProvider\";\n\n/**\n * Particle effect types for audio mapping\n */\nexport type ParticleEffectType =\n | \"arterial\"\n | \"bone\"\n | \"nerve\"\n | \"organ\"\n | \"viscosity\";\n\n/**\n * Audio trigger for particle effect\n */\nexport interface ParticleAudioTrigger {\n readonly effectType: ParticleEffectType;\n readonly intensity: number; // 0.0-1.0, affects volume\n readonly timestamp: number; // Used for deduplication\n}\n\n/**\n * Props for ParticleAudio3D component\n */\nexport interface ParticleAudio3DProps {\n readonly triggers: readonly ParticleAudioTrigger[];\n readonly enabled?: boolean;\n readonly onTriggerProcessed?: (timestamp: number) => void;\n}\n\nconst DEBOUNCE_TIME = 100;\n\nconst SOUND_MAPPINGS: Record<ParticleEffectType, string[]> = {\n arterial: [\n \"ki_release\",\n \"ki_release_1\",\n \"ki_release_2\",\n \"ki_release_3\",\n \"ki_release_4\",\n ],\n bone: [\n \"block_break\",\n \"block_break_1\",\n \"block_break_2\",\n \"block_break_3\",\n \"block_break_4\",\n ],\n nerve: [\n \"energy_pulse\",\n \"energy_pulse_1\",\n \"energy_pulse_2\",\n \"energy_pulse_3\",\n \"energy_pulse_4\",\n ],\n organ: [\"hit_flesh\", \"hit_flesh_1\", \"hit_flesh_2\", \"body_realistic_sound\"],\n viscosity: [\"hit_flesh_3\", \"hit_flesh_4\"],\n};\n\n/**\n * ParticleAudio3D - Lightweight audio coordination for particle effects\n *\n * Features:\n * - Debounced audio triggers (max 1 per 100ms per type)\n * - Intensity-based volume scaling\n * - Random sound variant selection\n * - Uses existing audio assets only\n * - No Three.js rendering (pure coordination logic)\n */\nexport const ParticleAudio3D: React.FC<ParticleAudio3DProps> = ({\n triggers,\n enabled = true,\n onTriggerProcessed,\n}) => {\n const audio = useAudio();\n\n const lastTriggerTime = useRef<Record<ParticleEffectType, number>>({\n arterial: 0,\n bone: 0,\n nerve: 0,\n organ: 0,\n viscosity: 0,\n });\n\n const processedTimestamps = useRef<Set<number>>(new Set());\n\n useEffect(() => {\n if (!enabled || !audio.isInitialized) return;\n\n const now = Date.now();\n\n triggers.forEach((trigger) => {\n if (processedTimestamps.current.has(trigger.timestamp)) {\n return;\n }\n\n const lastTime = lastTriggerTime.current[trigger.effectType];\n if (now - lastTime < DEBOUNCE_TIME) {\n return;\n }\n\n const soundIds = SOUND_MAPPINGS[trigger.effectType];\n const soundId = soundIds[Math.floor(Math.random() * soundIds.length)];\n\n try {\n audio.playSFX(soundId);\n } catch (error) {\n console.warn(`Failed to play particle audio: ${soundId}`, error);\n }\n\n lastTriggerTime.current[trigger.effectType] = now;\n processedTimestamps.current.add(trigger.timestamp);\n\n onTriggerProcessed?.(trigger.timestamp);\n });\n\n if (processedTimestamps.current.size > 1000) {\n const timestamps = Array.from(processedTimestamps.current).sort(\n (a, b) => b - a,\n );\n processedTimestamps.current = new Set(timestamps.slice(0, 500));\n }\n }, [triggers, enabled, audio, onTriggerProcessed]);\n\n return null;\n};\n\n/**\n * Helper function to create audio triggers from particle effects\n */\nexport function createAudioTrigger(\n effectType: ParticleEffectType,\n intensity: number,\n): ParticleAudioTrigger {\n return {\n effectType,\n intensity: Math.max(0, Math.min(1, intensity)),\n timestamp: Date.now(),\n };\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;AAiDA,IAAM,gBAAgB;AAEtB,IAAM,iBAAuD;CAC3D,UAAU;EACR;EACA;EACA;EACA;EACA;CACF;CACA,MAAM;EACJ;EACA;EACA;EACA;EACA;CACF;CACA,OAAO;EACL;EACA;EACA;EACA;EACA;CACF;CACA,OAAO;EAAC;EAAa;EAAe;EAAe;CAAsB;CACzE,WAAW,CAAC,eAAe,aAAa;AAC1C;;;;;;;;;;;AAYA,IAAa,mBAAmD,EAC9D,UACA,UAAU,MACV,yBACI;CACJ,MAAM,QAAQ,SAAS;CAEvB,MAAM,kBAAkB,OAA2C;EACjE,UAAU;EACV,MAAM;EACN,OAAO;EACP,OAAO;EACP,WAAW;CACb,CAAC;CAED,MAAM,sBAAsB,uBAAoB,IAAI,IAAI,CAAC;CAEzD,gBAAgB;EACd,IAAI,CAAC,WAAW,CAAC,MAAM,eAAe;EAEtC,MAAM,MAAM,KAAK,IAAI;EAErB,SAAS,SAAS,YAAY;GAC5B,IAAI,oBAAoB,QAAQ,IAAI,QAAQ,SAAS,GACnD;GAGF,MAAM,WAAW,gBAAgB,QAAQ,QAAQ;GACjD,IAAI,MAAM,WAAW,eACnB;GAGF,MAAM,WAAW,eAAe,QAAQ;GACxC,MAAM,UAAU,SAAS,KAAK,MAAM,KAAK,OAAO,IAAI,SAAS,MAAM;GAEnE,IAAI;IACF,MAAM,QAAQ,OAAO;GACvB,SAAS,OAAO;IACd,QAAQ,KAAK,kCAAkC,WAAW,KAAK;GACjE;GAEA,gBAAgB,QAAQ,QAAQ,cAAc;GAC9C,oBAAoB,QAAQ,IAAI,QAAQ,SAAS;GAEjD,qBAAqB,QAAQ,SAAS;EACxC,CAAC;EAED,IAAI,oBAAoB,QAAQ,OAAO,KAAM;GAC3C,MAAM,aAAa,MAAM,KAAK,oBAAoB,OAAO,CAAC,CAAC,MACxD,GAAG,MAAM,IAAI,CAChB;GACA,oBAAoB,UAAU,IAAI,IAAI,WAAW,MAAM,GAAG,GAAG,CAAC;EAChE;CACF,GAAG;EAAC;EAAU;EAAS;EAAO;CAAkB,CAAC;CAEjD,OAAO;AACT"}
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{"version":3,"file":"TraumaOverlay3D.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/effects/TraumaOverlay3D.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAGH,OAAO,KAAkB,MAAM,OAAO,CAAC;AAIvC,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,6BAA6B,CAAC;AAEjE;;GAEG;AACH,MAAM,WAAW,oBAAoB;IACnC,uCAAuC;IACvC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,6BAA6B;IAC7B,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,mCAAmC;IACnC,QAAQ,CAAC,QAAQ,EAAE,SAAS,MAAM,EAAE,CAAC;IACrC,wCAAwC;IACxC,QAAQ,CAAC,iBAAiB,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACrD,6DAA6D;IAC7D,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,0CAA0C;IAC1C,QAAQ,CAAC,aAAa,CAAC,EAAE,OAAO,CAAC;CAClC;AAED,OAAO,EAAE,UAAU,EAAE,CAAC;AACtB,YAAY,EAAE,MAAM,EAAE,CAAC;AA0LvB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgDG;AACH,eAAO,MAAM,eAAe,EAAE,KAAK,CAAC,EAAE,CAAC,oBAAoB,CAyD1D,CAAC;
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1
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{"version":3,"file":"TraumaOverlay3D.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/effects/TraumaOverlay3D.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAGH,OAAO,KAAkB,MAAM,OAAO,CAAC;AAIvC,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,6BAA6B,CAAC;AAEjE;;GAEG;AACH,MAAM,WAAW,oBAAoB;IACnC,uCAAuC;IACvC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,6BAA6B;IAC7B,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,mCAAmC;IACnC,QAAQ,CAAC,QAAQ,EAAE,SAAS,MAAM,EAAE,CAAC;IACrC,wCAAwC;IACxC,QAAQ,CAAC,iBAAiB,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACrD,6DAA6D;IAC7D,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,0CAA0C;IAC1C,QAAQ,CAAC,aAAa,CAAC,EAAE,OAAO,CAAC;CAClC;AAED,OAAO,EAAE,UAAU,EAAE,CAAC;AACtB,YAAY,EAAE,MAAM,EAAE,CAAC;AA0LvB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgDG;AACH,eAAO,MAAM,eAAe,EAAE,KAAK,CAAC,EAAE,CAAC,oBAAoB,CAyD1D,CAAC;eAEa,eAAe"}
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{"version":3,"file":"WaterRipple3D.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/effects/WaterRipple3D.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AAGH,OAAO,KAA0B,MAAM,OAAO,CAAC;AAI/C;;;GAGG;AACH,MAAM,WAAW,iBAAiB;IAChC,wBAAwB;IACxB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,4DAA4D;IAC5D,QAAQ,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,gDAAgD;IAChD,QAAQ,CAAC,QAAQ,EAAE,UAAU,GAAG,SAAS,GAAG,UAAU,CAAC;IACvD,wCAAwC;IACxC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,sEAAsE;IACtE,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;CAC7B;AAED;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,sCAAsC;IACtC,QAAQ,CAAC,OAAO,EAAE,SAAS,iBAAiB,EAAE,CAAC;IAC/C,uCAAuC;IACvC,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,8CAA8C;IAC9C,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,qCAAqC;IACrC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC;CACxD;AAmGD;;;GAGG;AACH,eAAO,MAAM,aAAa,EAAE,KAAK,CAAC,EAAE,CAAC,kBAAkB,CA4KtD,CAAC;AAEF;;GAEG;
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1
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+
{"version":3,"file":"WaterRipple3D.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/effects/WaterRipple3D.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AAGH,OAAO,KAA0B,MAAM,OAAO,CAAC;AAI/C;;;GAGG;AACH,MAAM,WAAW,iBAAiB;IAChC,wBAAwB;IACxB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,4DAA4D;IAC5D,QAAQ,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,gDAAgD;IAChD,QAAQ,CAAC,QAAQ,EAAE,UAAU,GAAG,SAAS,GAAG,UAAU,CAAC;IACvD,wCAAwC;IACxC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,sEAAsE;IACtE,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;CAC7B;AAED;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,sCAAsC;IACtC,QAAQ,CAAC,OAAO,EAAE,SAAS,iBAAiB,EAAE,CAAC;IAC/C,uCAAuC;IACvC,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,8CAA8C;IAC9C,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,qCAAqC;IACrC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC;CACxD;AAmGD;;;GAGG;AACH,eAAO,MAAM,aAAa,EAAE,KAAK,CAAC,EAAE,CAAC,kBAAkB,CA4KtD,CAAC;AAEF;;GAEG;eACY,aAAa"}
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@@ -1 +1 @@
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1
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{"version":3,"file":"WaterWave3D.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/effects/WaterWave3D.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AAIH,OAAO,KAAqC,MAAM,OAAO,CAAC;AAK1D;;;GAGG;AACH,MAAM,WAAW,eAAe;IAC9B,wBAAwB;IACxB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,6CAA6C;IAC7C,QAAQ,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,wDAAwD;IACxD,QAAQ,CAAC,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC7C,4CAA4C;IAC5C,QAAQ,CAAC,QAAQ,EAAE,UAAU,GAAG,SAAS,GAAG,UAAU,CAAC;IACvD,2DAA2D;IAC3D,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC;IAC5B,wCAAwC;IACxC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,wCAAwC;IACxC,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;CAC7B;AAED;;GAEG;AACH,MAAM,WAAW,gBAAgB;IAC/B,oCAAoC;IACpC,QAAQ,CAAC,OAAO,EAAE,SAAS,eAAe,EAAE,CAAC;IAC7C,qCAAqC;IACrC,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,kDAAkD;IAClD,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,qCAAqC;IACrC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC;CACxD;AA8KD;;;GAGG;AACH,eAAO,MAAM,WAAW,EAAE,KAAK,CAAC,EAAE,CAAC,gBAAgB,CA+KlD,CAAC;AAEF;;GAEG;
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1
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+
{"version":3,"file":"WaterWave3D.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/effects/WaterWave3D.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AAIH,OAAO,KAAqC,MAAM,OAAO,CAAC;AAK1D;;;GAGG;AACH,MAAM,WAAW,eAAe;IAC9B,wBAAwB;IACxB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,6CAA6C;IAC7C,QAAQ,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,wDAAwD;IACxD,QAAQ,CAAC,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC7C,4CAA4C;IAC5C,QAAQ,CAAC,QAAQ,EAAE,UAAU,GAAG,SAAS,GAAG,UAAU,CAAC;IACvD,2DAA2D;IAC3D,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC;IAC5B,wCAAwC;IACxC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,wCAAwC;IACxC,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;CAC7B;AAED;;GAEG;AACH,MAAM,WAAW,gBAAgB;IAC/B,oCAAoC;IACpC,QAAQ,CAAC,OAAO,EAAE,SAAS,eAAe,EAAE,CAAC;IAC7C,qCAAqC;IACrC,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,kDAAkD;IAClD,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,qCAAqC;IACrC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC;CACxD;AA8KD;;;GAGG;AACH,eAAO,MAAM,WAAW,EAAE,KAAK,CAAC,EAAE,CAAC,gBAAgB,CA+KlD,CAAC;AAEF;;GAEG;eACY,WAAW"}
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@@ -1 +1 @@
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1
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{"version":3,"file":"MatchCountdown.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/feedback/MatchCountdown.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AAEH,OAAO,KAAqC,MAAM,OAAO,CAAC;AAS1D;;GAEG;AACH,MAAM,WAAW,mBAAmB;IAClC,wCAAwC;IACxC,QAAQ,CAAC,UAAU,EAAE,MAAM,IAAI,CAAC;IAChC,qDAAqD;IACrD,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B,wCAAwC;IACxC,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,IAAI,CAAC;IAC7B,0CAA0C;IAC1C,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;CAC7B;AA8CD,eAAO,MAAM,cAAc,EAAE,KAAK,CAAC,EAAE,CAAC,mBAAmB,CAoOxD,CAAC;
|
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1
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+
{"version":3,"file":"MatchCountdown.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/feedback/MatchCountdown.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AAEH,OAAO,KAAqC,MAAM,OAAO,CAAC;AAS1D;;GAEG;AACH,MAAM,WAAW,mBAAmB;IAClC,wCAAwC;IACxC,QAAQ,CAAC,UAAU,EAAE,MAAM,IAAI,CAAC;IAChC,qDAAqD;IACrD,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B,wCAAwC;IACxC,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,IAAI,CAAC;IAC7B,0CAA0C;IAC1C,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;CAC7B;AA8CD,eAAO,MAAM,cAAc,EAAE,KAAK,CAAC,EAAE,CAAC,mBAAmB,CAoOxD,CAAC;eAEa,cAAc"}
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package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map
CHANGED
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{"version":3,"file":"RoundAnnouncementOverlayHtml.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAEH,OAAO,KAMN,MAAM,OAAO,CAAC;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAIrD;;;;GAIG;AACH,MAAM,WAAW,UAAU;IACzB,mCAAmC;IACnC,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,yCAAyC;IACzC,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,oCAAoC;IACpC,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;IAChC,iCAAiC;IACjC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;CAC3B;AAED;;GAEG;AACH,MAAM,WAAW,sBAAsB;IACrC,qCAAqC;IACrC,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,gDAAgD;IAChD,QAAQ,CAAC,WAAW,EAAE,WAAW,GAAG,IAAI,CAAC;IACzC,uDAAuD;IACvD,QAAQ,CAAC,YAAY,EAAE;QAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAA;KAAE,CAAC;IAC9E,kCAAkC;IAClC,QAAQ,CAAC,UAAU,CAAC,EAAE,UAAU,CAAC;IACjC,wCAAwC;IACxC,QAAQ,CAAC,mBAAmB,EAAE,MAAM,IAAI,CAAC;IACzC,2CAA2C;IAC3C,QAAQ,CAAC,MAAM,EAAE,MAAM,IAAI,CAAC;IAC5B,qDAAqD;IACrD,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B,kEAAkE;IAClE,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IAC9B,oCAAoC;IACpC,QAAQ,CAAC,iBAAiB,CAAC,EAAE,MAAM,CAAC;CACrC;AAED;;;;;;;;;;;;;;GAcG;AACH,eAAO,MAAM,iBAAiB,EAAE,KAAK,CAAC,EAAE,CAAC,sBAAsB,CAkR9D,CAAC;
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1
|
+
{"version":3,"file":"RoundAnnouncementOverlayHtml.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAEH,OAAO,KAMN,MAAM,OAAO,CAAC;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAIrD;;;;GAIG;AACH,MAAM,WAAW,UAAU;IACzB,mCAAmC;IACnC,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,yCAAyC;IACzC,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,oCAAoC;IACpC,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;IAChC,iCAAiC;IACjC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;CAC3B;AAED;;GAEG;AACH,MAAM,WAAW,sBAAsB;IACrC,qCAAqC;IACrC,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,gDAAgD;IAChD,QAAQ,CAAC,WAAW,EAAE,WAAW,GAAG,IAAI,CAAC;IACzC,uDAAuD;IACvD,QAAQ,CAAC,YAAY,EAAE;QAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAA;KAAE,CAAC;IAC9E,kCAAkC;IAClC,QAAQ,CAAC,UAAU,CAAC,EAAE,UAAU,CAAC;IACjC,wCAAwC;IACxC,QAAQ,CAAC,mBAAmB,EAAE,MAAM,IAAI,CAAC;IACzC,2CAA2C;IAC3C,QAAQ,CAAC,MAAM,EAAE,MAAM,IAAI,CAAC;IAC5B,qDAAqD;IACrD,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B,kEAAkE;IAClE,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IAC9B,oCAAoC;IACpC,QAAQ,CAAC,iBAAiB,CAAC,EAAE,MAAM,CAAC;CACrC;AAED;;;;;;;;;;;;;;GAcG;AACH,eAAO,MAAM,iBAAiB,EAAE,KAAK,CAAC,EAAE,CAAC,sBAAsB,CAkR9D,CAAC;eAEa,iBAAiB"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RoundDisplayStatus.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/feedback/RoundDisplayStatus.tsx"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAEH,OAAO,KAAK,MAAM,OAAO,CAAC;AAK1B,MAAM,MAAM,kBAAkB,GAAG,OAAO,GAAG,OAAO,GAAG,KAAK,GAAG,IAAI,GAAG,IAAI,CAAC;AAEzE,MAAM,WAAW,uBAAuB;IACtC,sCAAsC;IACtC,QAAQ,CAAC,MAAM,EAAE,kBAAkB,CAAC;IACpC,sCAAsC;IACtC,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;CAC7B;AAED;;;;;GAKG;AACH,eAAO,MAAM,kBAAkB,EAAE,KAAK,CAAC,EAAE,CAAC,uBAAuB,CAyDhE,CAAC;
|
|
1
|
+
{"version":3,"file":"RoundDisplayStatus.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/feedback/RoundDisplayStatus.tsx"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAEH,OAAO,KAAK,MAAM,OAAO,CAAC;AAK1B,MAAM,MAAM,kBAAkB,GAAG,OAAO,GAAG,OAAO,GAAG,KAAK,GAAG,IAAI,GAAG,IAAI,CAAC;AAEzE,MAAM,WAAW,uBAAuB;IACtC,sCAAsC;IACtC,QAAQ,CAAC,MAAM,EAAE,kBAAkB,CAAC;IACpC,sCAAsC;IACtC,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;CAC7B;AAED;;;;;GAKG;AACH,eAAO,MAAM,kBAAkB,EAAE,KAAK,CAAC,EAAE,CAAC,uBAAuB,CAyDhE,CAAC;eAEa,kBAAkB"}
|
package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RoundStartAnnouncementOverlayHtml.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAEH,OAAO,KAMN,MAAM,OAAO,CAAC;AAKf;;GAEG;AACH,MAAM,WAAW,2BAA2B;IAC1C,6BAA6B;IAC7B,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,kDAAkD;IAClD,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,2CAA2C;IAC3C,QAAQ,CAAC,UAAU,EAAE,MAAM,IAAI,CAAC;IAChC,qDAAqD;IACrD,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;CAC5B;AAED;;;;;;;;;;;;GAYG;AACH,eAAO,MAAM,sBAAsB,EAAE,KAAK,CAAC,EAAE,CAAC,2BAA2B,CA+HxE,CAAC;
|
|
1
|
+
{"version":3,"file":"RoundStartAnnouncementOverlayHtml.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAEH,OAAO,KAMN,MAAM,OAAO,CAAC;AAKf;;GAEG;AACH,MAAM,WAAW,2BAA2B;IAC1C,6BAA6B;IAC7B,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,kDAAkD;IAClD,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,2CAA2C;IAC3C,QAAQ,CAAC,UAAU,EAAE,MAAM,IAAI,CAAC;IAChC,qDAAqD;IACrD,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;CAC5B;AAED;;;;;;;;;;;;GAYG;AACH,eAAO,MAAM,sBAAsB,EAAE,KAAK,CAAC,EAAE,CAAC,2BAA2B,CA+HxE,CAAC;eAEa,sBAAsB"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CombatBottomHUD.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/hud/CombatBottomHUD.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AAEH,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAwBjD,MAAM,WAAW,oBAAoB;IACnC,2CAA2C;IAC3C,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,4CAA4C;IAC5C,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,+DAA+D;IAC/D,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,mDAAmD;IACnD,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,8CAA8C;IAC9C,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAC1B,iDAAiD;IACjD,QAAQ,CAAC,UAAU,EAAE,SAAS,SAAS,EAAE,CAAC;IAC1C,qDAAqD;IACrD,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,yCAAyC;IACzC,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,iCAAiC;IACjC,QAAQ,CAAC,SAAS,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACxC,sCAAsC;IACtC,QAAQ,CAAC,iBAAiB,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;IACpD,iCAAiC;IACjC,QAAQ,CAAC,cAAc,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;CAC7C;AAED;;;;;GAKG;AACH,eAAO,MAAM,eAAe,EAAE,KAAK,CAAC,EAAE,CAAC,oBAAoB,CA8L1D,CAAC;
|
|
1
|
+
{"version":3,"file":"CombatBottomHUD.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/hud/CombatBottomHUD.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AAEH,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAwBjD,MAAM,WAAW,oBAAoB;IACnC,2CAA2C;IAC3C,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,4CAA4C;IAC5C,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,+DAA+D;IAC/D,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,mDAAmD;IACnD,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,8CAA8C;IAC9C,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAC1B,iDAAiD;IACjD,QAAQ,CAAC,UAAU,EAAE,SAAS,SAAS,EAAE,CAAC;IAC1C,qDAAqD;IACrD,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,yCAAyC;IACzC,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,iCAAiC;IACjC,QAAQ,CAAC,SAAS,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACxC,sCAAsC;IACtC,QAAQ,CAAC,iBAAiB,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;IACpD,iCAAiC;IACjC,QAAQ,CAAC,cAAc,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;CAC7C;AAED;;;;;GAKG;AACH,eAAO,MAAM,eAAe,EAAE,KAAK,CAAC,EAAE,CAAC,oBAAoB,CA8L1D,CAAC;eAEa,eAAe"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CombatLeftHUD.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/hud/CombatLeftHUD.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAEH,OAAO,KAAK,MAAM,OAAO,CAAC;AAE1B,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,sCAAsC,CAAC;AAQ7E,MAAM,WAAW,kBAAkB;IACjC,2CAA2C;IAC3C,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,4CAA4C;IAC5C,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,sCAAsC;IACtC,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B,mDAAmD;IACnD,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,qBAAqB;IACrB,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,kDAAkD;IAClD,QAAQ,CAAC,UAAU,EAAE,gBAAgB,CAAC;IACtC,wCAAwC;IACxC,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC;IAC5B,6BAA6B;IAC7B,QAAQ,CAAC,cAAc,EAAE;QACvB,UAAU,EAAE,MAAM,CAAC;QACnB,SAAS,EAAE,MAAM,CAAC;KACnB,CAAC;CACH;AAED;;;;;;;;GAQG;AACH,eAAO,MAAM,aAAa,EAAE,KAAK,CAAC,EAAE,CAAC,kBAAkB,CAgHtD,CAAC;
|
|
1
|
+
{"version":3,"file":"CombatLeftHUD.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/hud/CombatLeftHUD.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAEH,OAAO,KAAK,MAAM,OAAO,CAAC;AAE1B,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,sCAAsC,CAAC;AAQ7E,MAAM,WAAW,kBAAkB;IACjC,2CAA2C;IAC3C,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,4CAA4C;IAC5C,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,sCAAsC;IACtC,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B,mDAAmD;IACnD,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,qBAAqB;IACrB,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,kDAAkD;IAClD,QAAQ,CAAC,UAAU,EAAE,gBAAgB,CAAC;IACtC,wCAAwC;IACxC,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC;IAC5B,6BAA6B;IAC7B,QAAQ,CAAC,cAAc,EAAE;QACvB,UAAU,EAAE,MAAM,CAAC;QACnB,SAAS,EAAE,MAAM,CAAC;KACnB,CAAC;CACH;AAED;;;;;;;;GAQG;AACH,eAAO,MAAM,aAAa,EAAE,KAAK,CAAC,EAAE,CAAC,kBAAkB,CAgHtD,CAAC;eAEa,aAAa"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CombatPortraitStatusStrip.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/hud/CombatPortraitStatusStrip.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;GAoBG;AAEH,OAAO,KAAkB,MAAM,OAAO,CAAC;AACvC,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAiBrD,MAAM,WAAW,8BAA8B;IAC7C,2CAA2C;IAC3C,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,4CAA4C;IAC5C,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,qBAAqB;IACrB,QAAQ,CAAC,OAAO,EAAE,WAAW,CAAC;IAC9B,0BAA0B;IAC1B,QAAQ,CAAC,OAAO,EAAE,WAAW,CAAC;IAC9B,mDAAmD;IACnD,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,gEAAgE;IAChE,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;CAC5B;AA+HD;;GAEG;AACH,eAAO,MAAM,yBAAyB,EAAE,KAAK,CAAC,EAAE,CAC9C,8BAA8B,CA4D/B,CAAC;
|
|
1
|
+
{"version":3,"file":"CombatPortraitStatusStrip.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/hud/CombatPortraitStatusStrip.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;GAoBG;AAEH,OAAO,KAAkB,MAAM,OAAO,CAAC;AACvC,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAiBrD,MAAM,WAAW,8BAA8B;IAC7C,2CAA2C;IAC3C,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,4CAA4C;IAC5C,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,qBAAqB;IACrB,QAAQ,CAAC,OAAO,EAAE,WAAW,CAAC;IAC9B,0BAA0B;IAC1B,QAAQ,CAAC,OAAO,EAAE,WAAW,CAAC;IAC9B,mDAAmD;IACnD,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,gEAAgE;IAChE,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;CAC5B;AA+HD;;GAEG;AACH,eAAO,MAAM,yBAAyB,EAAE,KAAK,CAAC,EAAE,CAC9C,8BAA8B,CA4D/B,CAAC;eAEa,yBAAyB"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CombatRightHUD.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/hud/CombatRightHUD.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAEH,OAAO,KAAK,MAAM,OAAO,CAAC;AAE1B,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,sCAAsC,CAAC;AAQ7E,MAAM,WAAW,mBAAmB;IAClC,2CAA2C;IAC3C,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,4CAA4C;IAC5C,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,sCAAsC;IACtC,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B,mDAAmD;IACnD,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,wBAAwB;IACxB,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,kDAAkD;IAClD,QAAQ,CAAC,UAAU,EAAE,gBAAgB,CAAC;IACtC,uCAAuC;IACvC,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;IAChC,6BAA6B;IAC7B,QAAQ,CAAC,cAAc,EAAE;QACvB,UAAU,EAAE,MAAM,CAAC;QACnB,SAAS,EAAE,MAAM,CAAC;KACnB,CAAC;CACH;AAED;;;;;;;;GAQG;AACH,eAAO,MAAM,cAAc,EAAE,KAAK,CAAC,EAAE,CAAC,mBAAmB,CA2GxD,CAAC;
|
|
1
|
+
{"version":3,"file":"CombatRightHUD.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/hud/CombatRightHUD.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAEH,OAAO,KAAK,MAAM,OAAO,CAAC;AAE1B,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,sCAAsC,CAAC;AAQ7E,MAAM,WAAW,mBAAmB;IAClC,2CAA2C;IAC3C,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,4CAA4C;IAC5C,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,sCAAsC;IACtC,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B,mDAAmD;IACnD,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,wBAAwB;IACxB,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,kDAAkD;IAClD,QAAQ,CAAC,UAAU,EAAE,gBAAgB,CAAC;IACtC,uCAAuC;IACvC,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;IAChC,6BAA6B;IAC7B,QAAQ,CAAC,cAAc,EAAE;QACvB,UAAU,EAAE,MAAM,CAAC;QACnB,SAAS,EAAE,MAAM,CAAC;KACnB,CAAC;CACH;AAED;;;;;;;;GAQG;AACH,eAAO,MAAM,cAAc,EAAE,KAAK,CAAC,EAAE,CAAC,mBAAmB,CA2GxD,CAAC;eAEa,cAAc"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CombatTopHUD.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/hud/CombatTopHUD.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AAEH,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,oBAAoB,EAAE,MAAM,qCAAqC,CAAC;AAqB3E,MAAM,WAAW,iBAAiB;IAChC,2CAA2C;IAC3C,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,4CAA4C;IAC5C,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,+DAA+D;IAC/D,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,mDAAmD;IACnD,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,2BAA2B;IAC3B,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAC9B,0BAA0B;IAC1B,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,2CAA2C;IAC3C,QAAQ,CAAC,UAAU,EAAE,oBAAoB,CAAC;IAC1C,4BAA4B;IAC5B,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC;IAC5B,oCAAoC;IACpC,QAAQ,CAAC,cAAc,EAAE,MAAM,IAAI,CAAC;IACpC,iCAAiC;IACjC,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;CAC5B;AAED;;;;;GAKG;AACH,eAAO,MAAM,YAAY,EAAE,KAAK,CAAC,EAAE,CAAC,iBAAiB,CAwIpD,CAAC;
|
|
1
|
+
{"version":3,"file":"CombatTopHUD.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/hud/CombatTopHUD.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AAEH,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,oBAAoB,EAAE,MAAM,qCAAqC,CAAC;AAqB3E,MAAM,WAAW,iBAAiB;IAChC,2CAA2C;IAC3C,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,4CAA4C;IAC5C,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,+DAA+D;IAC/D,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,mDAAmD;IACnD,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,2BAA2B;IAC3B,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAC9B,0BAA0B;IAC1B,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,2CAA2C;IAC3C,QAAQ,CAAC,UAAU,EAAE,oBAAoB,CAAC;IAC1C,4BAA4B;IAC5B,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC;IAC5B,oCAAoC;IACpC,QAAQ,CAAC,cAAc,EAAE,MAAM,IAAI,CAAC;IACpC,iCAAiC;IACjC,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;CAC5B;AAED;;;;;GAKG;AACH,eAAO,MAAM,YAAY,EAAE,KAAK,CAAC,EAAE,CAAC,iBAAiB,CAwIpD,CAAC;eAEa,YAAY"}
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|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FPSMonitor.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/hud/FPSMonitor.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAIH,OAAO,KAA4D,MAAM,OAAO,CAAC;AAGjF,MAAM,WAAW,eAAe;IAC9B,sCAAsC;IACtC,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,8CAA8C;IAC9C,QAAQ,CAAC,gBAAgB,CAAC,EAAE,MAAM,CAAC;IACnC,uDAAuD;IACvD,QAAQ,CAAC,iBAAiB,CAAC,EAAE,MAAM,CAAC;IACpC,8CAA8C;IAC9C,QAAQ,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,IAAI,CAAC;IAC3C,gDAAgD;IAChD,QAAQ,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC;IACtB,kDAAkD;IAClD,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;CACzB;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,eAAO,MAAM,UAAU,EAAE,KAAK,CAAC,EAAE,CAAC,eAAe,CAuGhD,CAAC;
|
|
1
|
+
{"version":3,"file":"FPSMonitor.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/hud/FPSMonitor.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAIH,OAAO,KAA4D,MAAM,OAAO,CAAC;AAGjF,MAAM,WAAW,eAAe;IAC9B,sCAAsC;IACtC,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,8CAA8C;IAC9C,QAAQ,CAAC,gBAAgB,CAAC,EAAE,MAAM,CAAC;IACnC,uDAAuD;IACvD,QAAQ,CAAC,iBAAiB,CAAC,EAAE,MAAM,CAAC;IACpC,8CAA8C;IAC9C,QAAQ,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,IAAI,CAAC;IAC3C,gDAAgD;IAChD,QAAQ,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC;IACtB,kDAAkD;IAClD,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;CACzB;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,eAAO,MAAM,UAAU,EAAE,KAAK,CAAC,EAAE,CAAC,eAAe,CAuGhD,CAAC;eAEa,UAAU"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"MobileControlsWrapper.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/hud/MobileControlsWrapper.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAEH,OAAO,KAAK,MAAM,OAAO,CAAC;AAO1B,OAAO,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAC1E,OAAO,EAAE,SAAS,EAAE,aAAa,EAAE,MAAM,uCAAuC,CAAC;AACjF,OAAO,EAAE,YAAY,EAAE,MAAM,uCAAuC,CAAC;AAGrE,MAAM,WAAW,0BAA0B;IACzC,0CAA0C;IAC1C,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAC1B,iCAAiC;IACjC,QAAQ,CAAC,kBAAkB,EAAE,MAAM,CAAC;IACpC,uCAAuC;IACvC,QAAQ,CAAC,mBAAmB,EAAE,OAAO,CAAC;IACtC,6BAA6B;IAC7B,QAAQ,CAAC,MAAM,EAAE,CAAC,SAAS,EAAE,SAAS,GAAG,IAAI,EAAE,SAAS,EAAE,aAAa,KAAK,IAAI,CAAC;IACjF,4BAA4B;IAC5B,QAAQ,CAAC,QAAQ,EAAE,MAAM,IAAI,CAAC;IAC9B,2BAA2B;IAC3B,QAAQ,CAAC,OAAO,EAAE,CAAC,SAAS,EAAE,eAAe,KAAK,IAAI,CAAC;IACvD,4BAA4B;IAC5B,QAAQ,CAAC,cAAc,EAAE,CAAC,WAAW,EAAE,MAAM,KAAK,IAAI,CAAC;IACvD,kCAAkC;IAClC,QAAQ,CAAC,mBAAmB,EAAE,MAAM,IAAI,CAAC;IACzC,sBAAsB;IACtB,QAAQ,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,YAAY,KAAK,IAAI,CAAC;IACpD;;;;;;OAMG;IACH,QAAQ,CAAC,cAAc,CAAC,EAAE,MAAM,CAAC;CAClC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,eAAO,MAAM,qBAAqB,EAAE,KAAK,CAAC,EAAE,CAAC,0BAA0B,CAqDtE,CAAC;
|
|
1
|
+
{"version":3,"file":"MobileControlsWrapper.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/hud/MobileControlsWrapper.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAEH,OAAO,KAAK,MAAM,OAAO,CAAC;AAO1B,OAAO,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAC1E,OAAO,EAAE,SAAS,EAAE,aAAa,EAAE,MAAM,uCAAuC,CAAC;AACjF,OAAO,EAAE,YAAY,EAAE,MAAM,uCAAuC,CAAC;AAGrE,MAAM,WAAW,0BAA0B;IACzC,0CAA0C;IAC1C,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAC1B,iCAAiC;IACjC,QAAQ,CAAC,kBAAkB,EAAE,MAAM,CAAC;IACpC,uCAAuC;IACvC,QAAQ,CAAC,mBAAmB,EAAE,OAAO,CAAC;IACtC,6BAA6B;IAC7B,QAAQ,CAAC,MAAM,EAAE,CAAC,SAAS,EAAE,SAAS,GAAG,IAAI,EAAE,SAAS,EAAE,aAAa,KAAK,IAAI,CAAC;IACjF,4BAA4B;IAC5B,QAAQ,CAAC,QAAQ,EAAE,MAAM,IAAI,CAAC;IAC9B,2BAA2B;IAC3B,QAAQ,CAAC,OAAO,EAAE,CAAC,SAAS,EAAE,eAAe,KAAK,IAAI,CAAC;IACvD,4BAA4B;IAC5B,QAAQ,CAAC,cAAc,EAAE,CAAC,WAAW,EAAE,MAAM,KAAK,IAAI,CAAC;IACvD,kCAAkC;IAClC,QAAQ,CAAC,mBAAmB,EAAE,MAAM,IAAI,CAAC;IACzC,sBAAsB;IACtB,QAAQ,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,YAAY,KAAK,IAAI,CAAC;IACpD;;;;;;OAMG;IACH,QAAQ,CAAC,cAAc,CAAC,EAAE,MAAM,CAAC;CAClC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,eAAO,MAAM,qBAAqB,EAAE,KAAK,CAAC,EAAE,CAAC,0BAA0B,CAqDtE,CAAC;eAEa,qBAAqB"}
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|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"TechniqueNameDisplay.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/indicators/TechniqueNameDisplay.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAEH,OAAO,KAAuC,MAAM,OAAO,CAAC;AAK5D;;;;GAIG;AACH,MAAM,WAAW,yBAAyB;IACxC;;;OAGG;IACH,QAAQ,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;IAE7B;;;OAGG;IACH,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IAE9B;;;OAGG;IACH,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAE3B;;;OAGG;IACH,QAAQ,CAAC,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAE7C;;;OAGG;IACH,QAAQ,CAAC,UAAU,CAAC,EAAE,OAAO,CAAC;IAE9B;;;OAGG;IACH,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;CAC5B;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,eAAO,MAAM,oBAAoB,EAAE,KAAK,CAAC,EAAE,CAAC,yBAAyB,CA+HpE,CAAC;
|
|
1
|
+
{"version":3,"file":"TechniqueNameDisplay.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/indicators/TechniqueNameDisplay.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAEH,OAAO,KAAuC,MAAM,OAAO,CAAC;AAK5D;;;;GAIG;AACH,MAAM,WAAW,yBAAyB;IACxC;;;OAGG;IACH,QAAQ,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;IAE7B;;;OAGG;IACH,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IAE9B;;;OAGG;IACH,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAE3B;;;OAGG;IACH,QAAQ,CAAC,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAE7C;;;OAGG;IACH,QAAQ,CAAC,UAAU,CAAC,EAAE,OAAO,CAAC;IAE9B;;;OAGG;IACH,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;CAC5B;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,eAAO,MAAM,oBAAoB,EAAE,KAAK,CAAC,EAAE,CAAC,yBAAyB,CA+HpE,CAAC;eAEa,oBAAoB"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AnimationUpdater.d.ts","sourceRoot":"","sources":["../../../../../src/components/screens/combat/helpers/AnimationUpdater.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAGH,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,kBAAkB,EAAE,MAAM,sCAAsC,CAAC;AAG1E;;GAEG;AACH,MAAM,WAAW,qBAAqB;IACpC,uCAAuC;IACvC,QAAQ,CAAC,gBAAgB,EAAE,UAAU,CAAC,OAAO,kBAAkB,CAAC,CAAC;IACjE,uCAAuC;IACvC,QAAQ,CAAC,gBAAgB,EAAE,UAAU,CAAC,OAAO,kBAAkB,CAAC,CAAC;CAClE;AAED;;;;;;;;;;;;;GAaG;AACH,eAAO,MAAM,gBAAgB,EAAE,KAAK,CAAC,EAAE,CAAC,qBAAqB,CAW5D,CAAC;
|
|
1
|
+
{"version":3,"file":"AnimationUpdater.d.ts","sourceRoot":"","sources":["../../../../../src/components/screens/combat/helpers/AnimationUpdater.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAGH,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,kBAAkB,EAAE,MAAM,sCAAsC,CAAC;AAG1E;;GAEG;AACH,MAAM,WAAW,qBAAqB;IACpC,uCAAuC;IACvC,QAAQ,CAAC,gBAAgB,EAAE,UAAU,CAAC,OAAO,kBAAkB,CAAC,CAAC;IACjE,uCAAuC;IACvC,QAAQ,CAAC,gBAAgB,EAAE,UAAU,CAAC,OAAO,kBAAkB,CAAC,CAAC;CAClE;AAED;;;;;;;;;;;;;GAaG;AACH,eAAO,MAAM,gBAAgB,EAAE,KAAK,CAAC,EAAE,CAAC,qBAAqB,CAW5D,CAAC;eAEa,gBAAgB"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"combatHelpers.d.ts","sourceRoot":"","sources":["../../../../../src/components/screens/combat/helpers/combatHelpers.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAEH,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAClD,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAGlD;;GAEG;AACH,eAAO,MAAM,gBAAgB,4BAAmC,CAAC;AAKjE;;;GAGG;AACH,eAAO,MAAM,2BAA2B,MAAM,CAAC;AAE/C;;;;;;;;;;;;;GAaG;AACH,eAAO,MAAM,iBAAiB,
|
|
1
|
+
{"version":3,"file":"combatHelpers.d.ts","sourceRoot":"","sources":["../../../../../src/components/screens/combat/helpers/combatHelpers.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAEH,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAClD,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAGlD;;GAEG;AACH,eAAO,MAAM,gBAAgB,4BAAmC,CAAC;AAKjE;;;GAGG;AACH,eAAO,MAAM,2BAA2B,MAAM,CAAC;AAE/C;;;;;;;;;;;;;GAaG;AACH,eAAO,MAAM,iBAAiB,WAAY,WAAW,KAAG,MAUvD,CAAC"}
|
|
@@ -551,7 +551,8 @@ function useAICombat(config) {
|
|
|
551
551
|
const elapsed = Date.now() - transitionStartTimeRef.current;
|
|
552
552
|
const progress = Math.min(1, elapsed / transitionDurationMs);
|
|
553
553
|
if (progress < 1) {
|
|
554
|
-
|
|
554
|
+
const interpolated = interpolateDifficultyParameters(startParamsRef.current, targetParams, progress);
|
|
555
|
+
setCurrentParams(interpolated);
|
|
555
556
|
animationFrameId = requestAnimationFrame(animate);
|
|
556
557
|
} else {
|
|
557
558
|
setCurrentParams(targetParams);
|