blacktrigram 0.7.74 → 0.7.75
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/App2.js +6 -6
- package/lib/audio/AudioAssetRegistry.js +1 -1
- package/lib/audio/AudioManager.js +1 -1
- package/lib/audio/AudioPool.js +1 -1
- package/lib/audio/AudioProvider.js +1 -1
- package/lib/audio/BoneImpactAudioMap.js +1 -1
- package/lib/audio/VariantSelector.js +1 -1
- package/lib/audio/index.js +3 -3
- package/lib/components/index.js +19 -19
- package/lib/components/screens/combat/CombatScreen3D.js +27 -27
- package/lib/components/screens/combat/components/controls/CombatButtons.js +1 -1
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +1 -1
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +1 -1
- package/lib/components/screens/combat/components/controls/PauseMenu.js +5 -5
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +1 -1
- package/lib/components/screens/combat/components/controls/QuickSettings.js +1 -1
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +1 -1
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +1 -1
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +1 -1
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +1 -1
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +1 -1
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +1 -1
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +1 -1
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +2 -2
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +4 -4
- package/lib/components/screens/combat/components/hud/CombatPortraitStatusStrip.js +1 -1
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +4 -4
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +3 -3
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +1 -1
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +1 -1
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +1 -1
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +1 -1
- package/lib/components/screens/combat/hooks/useAICombat.js +1 -1
- package/lib/components/screens/combat/hooks/useCombatActions.js +1 -1
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js +1 -1
- package/lib/components/screens/combat/hooks/useCombatAudio.js +1 -1
- package/lib/components/screens/controls/ControlsScreen3D.js +6 -6
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js +1 -1
- package/lib/components/screens/controls/components/GamepadVisualization3D.js +1 -1
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js +1 -1
- package/lib/components/screens/controls/components/Key3D.js +1 -1
- package/lib/components/screens/controls/components/VisualKeyboard3D.js +2 -2
- package/lib/components/screens/intro/IntroScreen3D.js +6 -6
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js +1 -1
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js +2 -2
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js +3 -3
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js +2 -2
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js +3 -3
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js +1 -1
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js +2 -2
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js +1 -1
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js +2 -2
- package/lib/components/screens/training/TrainingScreen3D.js +15 -15
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js +1 -1
- package/lib/components/screens/training/components/AnatomyOverlay3D.js +1 -1
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js +1 -1
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js +1 -1
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js +1 -1
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js +1 -1
- package/lib/components/screens/training/components/TrainingDummy3D.js +4 -4
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js +1 -1
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js +1 -1
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js +1 -1
- package/lib/components/screens/training/components/VitalPointMarker3D.js +1 -1
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js +2 -2
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js +3 -3
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js +3 -3
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js +6 -6
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js +2 -2
- package/lib/components/screens/training/hooks/useAttackMovement.js +2 -2
- package/lib/components/screens/training/hooks/useTrainingActions.js +1 -1
- package/lib/components/screens/training/hooks/useTrainingState.js +1 -1
- package/lib/components/shared/mobile/HapticController.js +1 -1
- package/lib/components/shared/mobile/MobileControlsPure.js +1 -1
- package/lib/components/shared/three/anatomy/BodySurface.js +1 -1
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js +1 -1
- package/lib/components/shared/three/anatomy/BoneClothing.js +1 -1
- package/lib/components/shared/three/anatomy/BoneRenderer.js +7 -7
- package/lib/components/shared/three/anatomy/Face3D.js +1 -1
- package/lib/components/shared/three/anatomy/Foot3D.js +1 -1
- package/lib/components/shared/three/anatomy/Hand3D.js +1 -1
- package/lib/components/shared/three/effects/ActionFeedback.js +1 -1
- package/lib/components/shared/three/effects/DamageNumbers.js +1 -1
- package/lib/components/shared/three/effects/HitEffects3D.js +1 -1
- package/lib/components/shared/three/effects/PlayerStateIndicators.js +1 -1
- package/lib/components/shared/three/effects/StanceSymbol3D.js +1 -1
- package/lib/components/shared/three/effects/StanceTransitionEffect.js +1 -1
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js +2 -2
- package/lib/components/shared/three/indicators/ElementalColorSystem.js +1 -1
- package/lib/components/shared/three/indicators/HapticFeedback.js +1 -1
- package/lib/components/shared/three/models/Player3DWithTransitions.js +4 -4
- package/lib/components/shared/three/models/SkeletalPlayer3D.js +3 -3
- package/lib/components/shared/three/optimization/AdaptiveQuality.js +1 -1
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js +1 -1
- package/lib/components/shared/three/scene/BackgroundScene3D.js +1 -1
- package/lib/components/shared/three/scene/CombatArena3D.js +3 -3
- package/lib/components/shared/three/scene/KoreanSignage3D.js +1 -1
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js +1 -1
- package/lib/components/shared/three/ui/CombatReadinessBar.js +1 -1
- package/lib/components/shared/three/ui/ComboCounter.js +1 -1
- package/lib/components/shared/three/ui/HealthBar.js +1 -1
- package/lib/components/shared/three/ui/PlayerHUD.js +4 -4
- package/lib/components/shared/three/ui/StaminaBar.js +1 -1
- package/lib/components/shared/three/ui/TechniqueBar.js +2 -2
- package/lib/components/shared/three/ui/TechniqueCard.js +1 -1
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js +2 -2
- package/lib/components/shared/ui/BaseHUDContainer.js +1 -1
- package/lib/components/shared/ui/CombatTimer.js +1 -1
- package/lib/components/shared/ui/ErrorModal.js +1 -1
- package/lib/components/shared/ui/SplashScreen.js +3 -3
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js +2 -2
- package/lib/components/shared/ui/shared/ConfirmDialog.js +1 -1
- package/lib/constants/bodyRenderingConstants.js +1 -1
- package/lib/data/index.js +1 -1
- package/lib/data/techniqueMappings.js +1 -1
- package/lib/hooks/index.js +1 -1
- package/lib/hooks/useActionFeedback.js +1 -1
- package/lib/hooks/useDebounce.js +1 -1
- package/lib/hooks/useMatchCountdown.js +1 -1
- package/lib/hooks/useRoundTransition.js +1 -1
- package/lib/hooks/useTechniqueSelection.js +1 -1
- package/lib/hooks/useThrottle.js +1 -1
- package/lib/hooks/useWindowSize.js +1 -1
- package/lib/index.js +39 -39
- package/lib/systems/CombatSystem.js +9 -9
- package/lib/systems/EffectCalculator.js +1 -1
- package/lib/systems/TrigramSystem.js +1 -1
- package/lib/systems/VitalPointSystem.js +2 -2
- package/lib/systems/ai/DecisionTree.js +3 -3
- package/lib/systems/ai/TrainingAI.js +1 -1
- package/lib/systems/animation/builders/HandPoses.js +1 -1
- package/lib/systems/animation/builders/KeyframeInterpolation.js +88 -1
- package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -1
- package/lib/systems/animation/builders/KoreanGuardPositions.js +237 -157
- package/lib/systems/animation/builders/KoreanGuardPositions.js.map +1 -1
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js +2 -2
- package/lib/systems/animation/builders/SkeletonRig.js +1 -1
- package/lib/systems/animation/catalogs/AttackAnimations.js +1 -1
- package/lib/systems/animation/catalogs/BasicAnimations.js +1 -1
- package/lib/systems/animation/catalogs/ComboAnimations.js +1 -1
- package/lib/systems/animation/catalogs/DarkOpsAnimations.js +1 -1
- package/lib/systems/animation/catalogs/DefensiveAnimations.js +1 -1
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.js +1 -1
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js +1 -1
- package/lib/systems/animation/catalogs/GamStanceAnimations.js +100 -4
- package/lib/systems/animation/catalogs/GamStanceAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/GanStanceAnimations.js +1 -1
- package/lib/systems/animation/catalogs/GeonStanceAnimations.js +1 -1
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js +1 -1
- package/lib/systems/animation/catalogs/GrapplingAnimations.js +1 -1
- package/lib/systems/animation/catalogs/KickAnimations.js +1 -1
- package/lib/systems/animation/catalogs/MovementAnimations.js +1 -1
- package/lib/systems/animation/catalogs/PunchAnimations.js +1 -1
- package/lib/systems/animation/catalogs/RecoveryAnimations.js +1 -1
- package/lib/systems/animation/catalogs/SonStanceAnimations.js +1 -1
- package/lib/systems/animation/catalogs/StanceAnimations.js +1 -1
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js +1 -1
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js +1 -1
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js +1 -1
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js +1 -1
- package/lib/systems/animation/catalogs/TaeStanceAnimations.js +1 -1
- package/lib/systems/animation/core/AnimationHitTiming.js +1 -1
- package/lib/systems/animation/core/AnimationOptimizations.js +1 -1
- package/lib/systems/animation/core/AnimationPriority.js +1 -1
- package/lib/systems/animation/core/AnimationRegistry.js +4 -4
- package/lib/systems/animation/core/AnimationTransitions.js +1 -1
- package/lib/systems/animation/core/TechniqueAnimationMapper.js +1 -1
- package/lib/systems/animation/core/TechniqueAnimationMapping.js +1 -1
- package/lib/systems/animation/systems/AdvancedJointMovements.js +1 -1
- package/lib/systems/animation/systems/BodyFacingSystem.js +1 -1
- package/lib/systems/animation/systems/MuscleActivation.js +1 -1
- package/lib/systems/combat/BalanceSystem.js +1 -1
- package/lib/systems/combat/BreakingStatusEffects.js +1 -1
- package/lib/systems/combat/CombatStateSystem.js +1 -1
- package/lib/systems/combat/ConsciousnessSystem.js +1 -1
- package/lib/systems/combat/GrappleSystem.js +1 -1
- package/lib/systems/combat/LimbExposureSystem.js +1 -1
- package/lib/systems/combat/PainResponseSystem.js +1 -1
- package/lib/systems/combat/TrainingCombatSystem.js +2 -2
- package/lib/systems/index.js +18 -18
- package/lib/systems/movement/helpers/AccelerationUpdater.js +1 -1
- package/lib/systems/movement/helpers/accelerationUtils.js +1 -1
- package/lib/systems/physics/AttackMovementPhysics.js +1 -1
- package/lib/systems/physics/CollisionDetection.js +2 -2
- package/lib/systems/physics/KnockbackPhysics.js +1 -1
- package/lib/systems/physics/PhysicalReachCalculator.js +1 -1
- package/lib/systems/trigram/KoreanTechniques.js +2 -2
- package/lib/systems/trigram/techniques/index.js +7 -7
- package/lib/systems/trigram/types/GonTechniqueExtensions.js +1 -1
- package/lib/systems/types.js +1 -1
- package/lib/systems/vitalpoint/DamageCalculator.js +1 -1
- package/lib/systems/vitalpoint/HitDetection.js +1 -1
- package/lib/systems/vitalpoint/KoreanAnatomy.js +1 -1
- package/lib/systems/vitalpoint/KoreanVitalPoints.js +2 -2
- package/lib/systems/vitalpoint/VitalPointsData.js +1 -1
- package/lib/types/constants/animations.js +1 -1
- package/lib/types/constants/index.js +8 -8
- package/lib/types/constants/layout.js +1 -1
- package/lib/types/constants/ui.js +1 -1
- package/lib/types/index.js +6 -6
- package/lib/types/techniqueId.js +1 -1
- package/lib/utils/accessibility.js +1 -1
- package/lib/utils/arenaWorldDimensions.js +1 -1
- package/lib/utils/characterScaling.js +1 -1
- package/lib/utils/combatReadiness.js +1 -1
- package/lib/utils/fabricTextures.js +1 -1
- package/lib/utils/hapticFeedback.js +1 -1
- package/lib/utils/haptics.js +1 -1
- package/lib/utils/index.js +2 -2
- package/lib/utils/koreanThemeHelpers.js +1 -1
- package/lib/utils/performance/PerformanceMonitor.js +1 -1
- package/lib/utils/performance/PerformanceOverlay3D.js +1 -1
- package/lib/utils/performance/usePerformanceMonitor.js +2 -2
- package/lib/utils/performanceOptimization.js +1 -1
- package/lib/utils/responsiveLayoutHelpers.js +1 -1
- package/lib/utils/responsiveOrientationConstants.js +1 -1
- package/lib/utils/safeAreaUtils.js +1 -1
- package/package.json +9 -3
package/lib/systems/index.js
CHANGED
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import { __exportAll } from "../_virtual/_rolldown/runtime.js";
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import { TRIGRAM_DATA, TRIGRAM_STANCES_ORDER, combineStanceWithSide, parseStanceWithSide } from "./trigram/types.js";
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import { BODY_PART_EFFECT_CONSTANTS, BodyPart, DEFAULT_BODY_PART_CONFIG, LegInjuryState, MOVEMENT_PENALTY_CONSTANTS } from "./bodypart/types.js";
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import
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import { ANIMATION_TIMINGS, AUDIO_DEFAULTS, BASE_PLAYER_STATS, CANVAS_ASPECT_RATIO, CENTER_POSITION_X, COMBAT_AUDIO_MAP, COMBAT_CONFIG, COMBAT_CONSTANTS, COMBAT_CONTROLS, COMBAT_PHASES, COMBAT_RANGES, COMBAT_STATE_MACHINE, COMBAT_TIMING, DAMAGE_CONSTANTS, DAMAGE_TYPES, DEFAULT_GAME_SPEED, DIFFICULTY_SETTINGS, EFFECTIVENESS_MODIFIERS, ENHANCED_DAMAGE_CONSTANTS, FRAME_TIME, GAME_CONFIG, GAME_METADATA, GAME_MODE_CONFIG, GAME_PHASES, GAME_STATES, HALF_CANVAS_HEIGHT, HALF_CANVAS_WIDTH, HIT_DETECTION, INPUT_CONSTANTS, KEYBOARD_MAPPING, MARTIAL_ARTS_CONFIG, PERFORMANCE_CONFIG, PERFORMANCE_THRESHOLDS, PLAYER_ARCHETYPES_DATA, PLAYER_COLORS, PLAYER_DISTANCE, RESOURCE_COSTS, STATUS_DURATIONS, TECHNIQUE_RESULTS, TICK_RATE, TRAINING_COMBAT_SETTINGS, TRAINING_CONFIG, TRAINING_STATE_MACHINE, UI_LAYOUT, VISUAL_EFFECTS, getStanceFromKey } from "./types.js";
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import { GEON_TECHNIQUES } from "./trigram/techniques/GeonTechniques.js";
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import { JIN_TECHNIQUES } from "./trigram/techniques/JinTechniques.js";
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import { LI_TECHNIQUES } from "./trigram/techniques/LiTechniques.js";
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import { BreathingDisruptionLevel, BreathingDisruptionSystem } from "./breathing/BreathingDisruptionSystem.js";
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import { applyBreathingDisruptionFromTorsoDamage, applyBreathingDisruptionFromVitalPoint, causesBreathingDisruption, getBreathingDisruptionLevel, updateBreathingDisruption, upgradeLegacyBreathlessness } from "./breathing/integration.js";
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import { BREATHING_AUDIO_EFFECTS, BREATHING_INDICATOR_CONFIGS, BREATHING_POSTURE_STATES, createBreathingIndicator, getBreathingAudio, getBreathingPosture } from "./breathing/feedback.js";
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import
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import
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import { BalanceLevel, BalanceSystem } from "./combat/BalanceSystem.js";
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import { ConsciousnessLevel, ConsciousnessSystem } from "./combat/ConsciousnessSystem.js";
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import { extractVitalPointCategory, formatPainConsciousnessDisplay, getPainConsciousnessStatus, getRecommendedRecoveryTime, getShockPainRemainingDuration, isHeadTraumaHit, isShockPainActive } from "./combat/painConsciousnessUtils.js";
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import
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import { PainLevel, PainResponseSystem } from "./combat/PainResponseSystem.js";
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import { KoreanCulture } from "./trigram/KoreanCulture.js";
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import { STANCE_EFFECTIVENESS_MATRIX, TrigramCalculator } from "./trigram/TrigramCalculator.js";
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import { StanceManager } from "./trigram/StanceManager.js";
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import { TransitionCalculator } from "./trigram/TransitionCalculator.js";
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import
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import { COUNTER_STANCE_DAMAGE_MULTIPLIER, STANCE_COUNTERS, TrigramSystem, applyCounterStanceDamage } from "./TrigramSystem.js";
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import { VITAL_POINT_MERIDIAN_MAP, getMeridianMappingStatistics, getMeridiansForVitalPoint, getVitalPointsForMeridian, isVitalPointOnMeridian } from "./vitalpoint/MeridianVitalPointMapping.js";
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import
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import VitalPointSystem from "./VitalPointSystem.js";
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import CombatSystem,
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import { ANATOMICAL_REGIONS_DATA, ELEMENTAL_RELATIONS, ENERGY_MERIDIANS, ENERGY_MERIDIANS_ARRAY, ENHANCED_ANATOMICAL_ZONES, KOREAN_ANATOMICAL_ZONES, KOREAN_ANATOMICAL_ZONES_ARRAY, KoreanAnatomySystem, SAMPLE_VITAL_POINTS, calculateAnatomicalVulnerability, calculateEnhancedVulnerability, calculateMeridianFlow, createVitalPointEffect, findOptimalVitalPoints, generateMeridianEffects, generateVulnerabilityHeatMap, getAnatomicalZones, getEnhancedZonesByPosition, getMeridian, getMeridiansByElement, getRegionBoundaries, getRegionForPosition, getVitalPointsInRegion, getZoneByPosition, isPointInPolygon, isPositionInEnhancedZone, isPositionInRegion } from "./vitalpoint/KoreanAnatomy.js";
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import { VitalPointSystem } from "./VitalPointSystem.js";
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import { DEFAULT_GRAPPLE_CONFIG, GrappleSystem } from "./combat/GrappleSystem.js";
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import { CombatSystem, createCombatResult } from "./CombatSystem.js";
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import { AI_PERSONALITIES, ARCHETYPE_BEHAVIORS, followsHonorCode, getAllPersonalities, getArchetypeBehavior, getOptimalRange, getPersonalityByArchetype, getPersonalityByName, getRandomPersonality } from "./ai/AIPersonality.js";
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import { AIComboSystem, ARCHETYPE_SIGNATURE_COMBOS, getNextComboTechnique } from "./ai/ComboSystem.js";
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import { AdaptiveDifficulty, DIFFICULTY_PARAMETERS, DifficultyTier, interpolateDifficultyParameters, skillScoreToTier } from "./ai/AdaptiveDifficulty.js";
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import KOREAN_VITAL_POINTS,
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import { KOREAN_VITAL_POINTS, getVitalPointById, getVitalPointsByCategory, getVitalPointsByDifficulty, getVitalPointsByRegion, getVitalPointsBySeverity, getVitalPointsByStance, getVitalPointsStats } from "./vitalpoint/KoreanVitalPoints.js";
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import { AIActionType } from "./ai/types.js";
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import { ARCHETYPE_ENFORCEMENT, enforceArchetypeBehavior, getActionFrequency, getSignatureMove, isActionProhibited, shouldExecuteSignatureMove } from "./ai/ArchetypeEnforcer.js";
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import { AIDecisionTree } from "./ai/DecisionTree.js";
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import TrainingAI from "./ai/TrainingAI.js";
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import { TrainingAI } from "./ai/TrainingAI.js";
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import { STANCE_SPEED_MODIFIERS } from "./physics/MovementPhysics.js";
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import { DEFAULT_INJURY_MOVEMENT_CONFIG, InjuryMovementModifier, injuryMovementModifier } from "./movement/InjuryMovementModifier.js";
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import TrainingCombatSystem from "./combat/TrainingCombatSystem.js";
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import { TrainingCombatSystem } from "./combat/TrainingCombatSystem.js";
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import { isValidArchetype, isVitalPoint, isVitalPointCategory } from "./combat/typeGuards.js";
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import BREAKING_STATUS_EFFECT_IDS,
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import { CombatReadinessState, CombatStateSystem } from "./combat/CombatStateSystem.js";
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import { BREAKING_STATUS_EFFECT_IDS, getAllBreakingStatusEffectIds, isBreakingStatusEffectId } from "./combat/BreakingStatusEffects.js";
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import { calculateBreakingResult, calculateCounterOpportunity, calculateVulnerabilityMultiplier, canExecuteCounter, determineExposedLimb, generateLimbExposureWindow, mapLimbToBreakingTarget } from "./combat/LimbExposureSystem.js";
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export { AIActionType, AIComboSystem, AIDecisionTree, AI_PERSONALITIES, ANATOMICAL_REGIONS_DATA, ANIMATION_TIMINGS, ARCHETYPE_BEHAVIORS, ARCHETYPE_ENFORCEMENT, ARCHETYPE_SIGNATURE_COMBOS, AUDIO_DEFAULTS, AdaptiveDifficulty, BASE_PLAYER_STATS, BODY_PART_EFFECT_CONSTANTS, BREAKING_STATUS_EFFECT_IDS, BREATHING_AUDIO_EFFECTS, BREATHING_INDICATOR_CONFIGS, BREATHING_POSTURE_STATES, BalanceLevel, BalanceSystem, BodyPart, BodyPartHealthSystem, BreathingDisruptionLevel, BreathingDisruptionSystem, CANVAS_ASPECT_RATIO, CENTER_POSITION_X, CHARACTER_DIMENSIONS, COMBAT_AUDIO_MAP, COMBAT_CONFIG, COMBAT_CONSTANTS, COMBAT_CONTROLS, COMBAT_PHASES, COMBAT_RANGES, COMBAT_STATE_MACHINE, COMBAT_TIMING, COUNTER_STANCE_DAMAGE_MULTIPLIER, CombatInjuryIntegration, CombatReadinessState, CombatStateSystem, CombatSystem, ConsciousnessLevel, ConsciousnessSystem, DAMAGE_CONSTANTS, DAMAGE_TYPES, DAMAGE_TYPE_EFFECTIVENESS, DARK_OPS_ARCHETYPE_BONUSES, DARK_OPS_NIGHT_BONUS, DARK_OPS_SPECIAL_EFFECTS, DARK_OPS_TECHNIQUES, DARK_OPS_TECHNIQUE_COUNT, DARK_OPS_UNITS, DEFAULT_BODY_PART_CONFIG, DEFAULT_COMBAT_INJURY_CONFIG, DEFAULT_GAME_SPEED, DEFAULT_GRAPPLE_CONFIG, DEFAULT_INJURY_MOVEMENT_CONFIG, DEFAULT_INJURY_TRACKER_CONFIG, DEFAULT_ROW_HEIGHT, DIFFICULTY_PARAMETERS, DIFFICULTY_SETTINGS, DamageCalculator, DifficultyTier, EFFECTIVENESS_MODIFIERS, ELEMENTAL_RELATIONS, ENERGY_MERIDIANS, ENERGY_MERIDIANS_ARRAY, ENHANCED_ANATOMICAL_ZONES, ENHANCED_DAMAGE_CONSTANTS, EffectIntensity, FRAME_TIME, GAME_CONFIG, GAME_METADATA, GAME_MODE_CONFIG, GAME_PHASES, GAME_STATES, GAM_TECHNIQUES, GAM_TECHNIQUE_COUNT, GAN_TECHNIQUES, GAN_TECHNIQUE_COUNT, GEON_TECHNIQUES, GON_TECHNIQUES, GON_TECHNIQUE_COUNT, GameEventType, GrappleSystem, HALF_CANVAS_HEIGHT, HALF_CANVAS_WIDTH, HIT_DETECTION, HitDetection, HitEffectEnum, HitEffectType, INPUT_CONSTANTS, InjuryMovementModifier, InjuryTracker, JIN_TECHNIQUES, KEYBOARD_MAPPING, KOREAN_ANATOMICAL_ZONES, KOREAN_ANATOMICAL_ZONES_ARRAY, KOREAN_TECHNIQUE_CATEGORIES, KOREAN_VITAL_POINTS, KoreanAnatomySystem, KoreanCulture, KoreanTechniquesSystem, LI_TECHNIQUES, LayoutSystem, LegInjuryState, MARTIAL_ARTS_CONFIG, MOVEMENT_PENALTY_CONSTANTS, MovementPenaltySystem, PERFORMANCE_CONFIG, PERFORMANCE_THRESHOLDS, PLAYER_ARCHETYPES_DATA, PLAYER_COLORS, PLAYER_DISTANCE, PainLevel, PainResponseSystem, PlayerInjuryTrackingManager, RESOURCE_COSTS, SAMPLE_VITAL_POINTS, SON_TECHNIQUES, SON_TECHNIQUE_COUNT, STANCE_COUNTERS, STANCE_EFFECTIVENESS_MATRIX, STANCE_SPEED_MODIFIERS, STATUS_DURATIONS, StanceManager, TAE_TECHNIQUES, TECHNIQUE_DIFFICULTY_LEVELS, TECHNIQUE_EFFECTIVENESS_MATRIX, TECHNIQUE_MODIFIERS, TECHNIQUE_NAMING, TECHNIQUE_PROPERTIES, TECHNIQUE_RESULTS, TICK_RATE, TRAINING_COMBAT_SETTINGS, TRAINING_CONFIG, TRAINING_STATE_MACHINE, TRIGRAM_DATA, TRIGRAM_STANCES_ORDER, TRIGRAM_TECHNIQUES, TRIGRAM_TECHNIQUE_PROPERTIES, TrainingAI, TrainingCombatSystem, TransitionCalculator, TrigramCalculator, TrigramSystem, UI_LAYOUT, VISUAL_EFFECTS, VITAL_POINT_MERIDIAN_MAP, VitalPointSystem, addRandomOffset, alignHorizontal, alignVertical, applyBreathingDisruptionFromTorsoDamage, applyBreathingDisruptionFromVitalPoint, applyCounterStanceDamage, applyDamageToBodyParts, applyVitalPointDamageToBodyParts, bodyPartHealthSystem, calculateAnatomicalVulnerability, calculateBreakingResult, calculateCounterOpportunity, calculateDamageEffectiveness, calculateEnhancedVulnerability, calculateGridPosition, calculateInjuryMultiplier, calculateLegInjuryFactor, calculateMeridianFlow, calculateMovementSpeed, calculateVulnerabilityMultiplier, canExecuteCounter, causesBreathingDisruption, centerElement, checkForFall, combineStanceWithSide, convertInjuriesForVisualization, convertInjuryForVisualization, createBreathingIndicator, createCombatResult, createVitalPointEffect, defaultLayoutSystem, determineExposedLimb, enforceArchetypeBehavior, extractVitalPointCategory, findOptimalVitalPoints, followsHonorCode, formatPainConsciousnessDisplay, generateLimbExposureWindow, generateMeridianEffects, generateVulnerabilityHeatMap, getActionFrequency, getAllBreakingStatusEffectIds, getAllPersonalities, getAllTechniques, getAnatomicalZones, getArchetypeBehavior, getBodyPartCombatEffects, getBodyPartPosition, getBodyRegionFromVitalPoint, getBodyRegionPosition, getBreathingAudio, getBreathingDisruptionLevel, getBreathingPosture, getDarkOpsArchetypeBonus, getDarkOpsTechniqueById, getDarkOpsTechniquesByUnit, getEnhancedZonesByPosition, getFallTypeName, getGamTechniqueById, getGamTechniquesByType, getGanTechniqueById, getGanTechniquesByType, getGonTechniqueById, getGonTechniquesByType, getInjuryPositionWithOffset, getMeridian, getMeridianMappingStatistics, getMeridiansByElement, getMeridiansForVitalPoint, getNextComboTechnique, getOptimalRange, getPainConsciousnessStatus, getPersonalityByArchetype, getPersonalityByName, getRandomPersonality, getRecommendedRecoveryTime, getRegionBoundaries, getRegionForPosition, getShockPainRemainingDuration, getSignatureMove, getSonTechniqueById, getSonTechniquesByType, getStanceFromKey, getTechniqueById, getTechniqueCountByStance, getTechniquesByStance, getTotalTechniqueCount, getTrigramKey, getTrigramProperties, getVitalPointById, getVitalPointsByCategory, getVitalPointsByDifficulty, getVitalPointsByRegion, getVitalPointsBySeverity, getVitalPointsByStance, getVitalPointsForMeridian, getVitalPointsInRegion, getVitalPointsStats, getZoneByPosition, healBodyPartsProportionally, initializeBodyPartHealthForPlayer, injuryMovementModifier, injuryTracker, interpolateDifficultyParameters, isActionProhibited, isBreakingStatusEffectId, isHeadTraumaHit, isInFallOrGroundState, isPlayerIncapacitatedByBodyDamage, isPointInPolygon, isPositionInBodyPart, isPositionInEnhancedZone, isPositionInRegion, isShockPainActive, isValidArchetype, isVitalPoint, isVitalPointCategory, isVitalPointOnMeridian, mapBodyRegionToBodyPart, mapLimbToBreakingTarget, movementPenaltySystem, parseStanceWithSide, playerInjuryManager, shouldExecuteSignatureMove, skillScoreToTier, systems_exports, updateBreathingDisruption, upgradeLegacyBreathlessness };
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import { DARK_OPS_ARCHETYPE_BONUSES, DARK_OPS_NIGHT_BONUS, DARK_OPS_SPECIAL_EFFECTS, DARK_OPS_TECHNIQUES, DARK_OPS_UNITS } from "./techniques/DarkOpsTechniques.js";
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//#region src/systems/trigram/KoreanTechniques.ts
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export { DARK_OPS_ARCHETYPE_BONUSES, DARK_OPS_NIGHT_BONUS, DARK_OPS_SPECIAL_EFFECTS, DARK_OPS_TECHNIQUES, DARK_OPS_UNITS, KoreanTechniquesSystem, TECHNIQUE_EFFECTIVENESS_MATRIX, TRIGRAM_TECHNIQUES, getTechniquesByStance };
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import { DARK_OPS_ARCHETYPE_BONUSES, DARK_OPS_NIGHT_BONUS, DARK_OPS_SPECIAL_EFFECTS, DARK_OPS_TECHNIQUES, DARK_OPS_TECHNIQUE_COUNT, DARK_OPS_UNITS, getDarkOpsArchetypeBonus, getDarkOpsTechniqueById, getDarkOpsTechniquesByUnit } from "./DarkOpsTechniques.js";
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import { DAMAGE_TYPE_EFFECTIVENESS, KOREAN_TECHNIQUE_CATEGORIES, TECHNIQUE_DIFFICULTY_LEVELS, TECHNIQUE_MODIFIERS, TECHNIQUE_NAMING, TECHNIQUE_PROPERTIES, TRIGRAM_TECHNIQUE_PROPERTIES, calculateDamageEffectiveness, getTrigramKey, getTrigramProperties } from "./TechniqueConfig.js";
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|
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|
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|
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|
|
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|
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export { TRIGRAM_TECHNIQUES, getAllTechniques, getTechniqueById, getTechniqueCountByStance, getTechniquesByStance, getTotalTechniqueCount };
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export { DAMAGE_TYPE_EFFECTIVENESS, DARK_OPS_ARCHETYPE_BONUSES, DARK_OPS_NIGHT_BONUS, DARK_OPS_SPECIAL_EFFECTS, DARK_OPS_TECHNIQUES, DARK_OPS_TECHNIQUE_COUNT, DARK_OPS_UNITS, GAM_TECHNIQUES, GAM_TECHNIQUE_COUNT, GAN_TECHNIQUES, GAN_TECHNIQUE_COUNT, GEON_TECHNIQUES, GON_TECHNIQUES, GON_TECHNIQUE_COUNT, JIN_TECHNIQUES, KOREAN_TECHNIQUE_CATEGORIES, LI_TECHNIQUES, SON_TECHNIQUES, SON_TECHNIQUE_COUNT, TAE_TECHNIQUES, TECHNIQUE_DIFFICULTY_LEVELS, TECHNIQUE_MODIFIERS, TECHNIQUE_NAMING, TECHNIQUE_PROPERTIES, TRIGRAM_TECHNIQUES, TRIGRAM_TECHNIQUE_PROPERTIES, calculateDamageEffectiveness, getAllTechniques, getDarkOpsArchetypeBonus, getDarkOpsTechniqueById, getDarkOpsTechniquesByUnit, getGamTechniqueById, getGamTechniquesByType, getGanTechniqueById, getGanTechniquesByType, getGonTechniqueById, getGonTechniquesByType, getSonTechniqueById, getSonTechniquesByType, getTechniqueById, getTechniqueCountByStance, getTechniquesByStance, getTotalTechniqueCount, getTrigramKey, getTrigramProperties };
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|
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CHANGED
|
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|
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|
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|
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export { ANIMATION_TIMINGS, AUDIO_DEFAULTS, BASE_PLAYER_STATS, CANVAS_ASPECT_RATIO, CENTER_POSITION_X, COMBAT_AUDIO_MAP, COMBAT_CONFIG, COMBAT_CONSTANTS, COMBAT_CONTROLS, COMBAT_PHASES, COMBAT_RANGES, COMBAT_STATE_MACHINE, COMBAT_TIMING, DAMAGE_CONSTANTS, DAMAGE_TYPES, DEFAULT_GAME_SPEED, DIFFICULTY_SETTINGS, EFFECTIVENESS_MODIFIERS, ENHANCED_DAMAGE_CONSTANTS, FRAME_TIME, GAME_METADATA, GAME_MODE_CONFIG, GAME_PHASES, GAME_STATES, HALF_CANVAS_HEIGHT, HALF_CANVAS_WIDTH, HIT_DETECTION, INPUT_CONSTANTS, KEYBOARD_MAPPING, MARTIAL_ARTS_CONFIG, PERFORMANCE_CONFIG, PERFORMANCE_THRESHOLDS, PLAYER_ARCHETYPES_DATA, PLAYER_COLORS, PLAYER_DISTANCE, RESOURCE_COSTS, STATUS_DURATIONS, TECHNIQUE_RESULTS, TICK_RATE, TRAINING_COMBAT_SETTINGS, TRAINING_CONFIG, TRAINING_STATE_MACHINE, UI_LAYOUT, VISUAL_EFFECTS,
|
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|
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export { ANIMATION_TIMINGS, AUDIO_DEFAULTS, BASE_PLAYER_STATS, CANVAS_ASPECT_RATIO, CENTER_POSITION_X, COMBAT_AUDIO_MAP, COMBAT_CONFIG, COMBAT_CONSTANTS, COMBAT_CONTROLS, COMBAT_PHASES, COMBAT_RANGES, COMBAT_STATE_MACHINE, COMBAT_TIMING, DAMAGE_CONSTANTS, DAMAGE_TYPES, DEFAULT_GAME_SPEED, DIFFICULTY_SETTINGS, EFFECTIVENESS_MODIFIERS, ENHANCED_DAMAGE_CONSTANTS, FRAME_TIME, GAME_CONFIG, GAME_CONFIG as default, GAME_METADATA, GAME_MODE_CONFIG, GAME_PHASES, GAME_STATES, HALF_CANVAS_HEIGHT, HALF_CANVAS_WIDTH, HIT_DETECTION, INPUT_CONSTANTS, KEYBOARD_MAPPING, MARTIAL_ARTS_CONFIG, PERFORMANCE_CONFIG, PERFORMANCE_THRESHOLDS, PLAYER_ARCHETYPES_DATA, PLAYER_COLORS, PLAYER_DISTANCE, RESOURCE_COSTS, STATUS_DURATIONS, TECHNIQUE_RESULTS, TICK_RATE, TRAINING_COMBAT_SETTINGS, TRAINING_CONFIG, TRAINING_STATE_MACHINE, UI_LAYOUT, VISUAL_EFFECTS, getStanceFromKey };
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|
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export { ANATOMICAL_REGIONS_DATA, ELEMENTAL_RELATIONS, ENERGY_MERIDIANS, ENERGY_MERIDIANS_ARRAY, ENHANCED_ANATOMICAL_ZONES, KOREAN_ANATOMICAL_ZONES, KOREAN_ANATOMICAL_ZONES_ARRAY, KoreanAnatomySystem, calculateAnatomicalVulnerability, calculateEnhancedVulnerability, calculateMeridianFlow, createVitalPointEffect,
|
|
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|
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export { ANATOMICAL_REGIONS_DATA, ELEMENTAL_RELATIONS, ENERGY_MERIDIANS, ENERGY_MERIDIANS_ARRAY, ENHANCED_ANATOMICAL_ZONES, KOREAN_ANATOMICAL_ZONES, KOREAN_ANATOMICAL_ZONES_ARRAY, KoreanAnatomySystem, SAMPLE_VITAL_POINTS, SAMPLE_VITAL_POINTS as default, calculateAnatomicalVulnerability, calculateEnhancedVulnerability, calculateMeridianFlow, createVitalPointEffect, findOptimalVitalPoints, generateMeridianEffects, generateVulnerabilityHeatMap, getAnatomicalZones, getEnhancedZonesByPosition, getMeridian, getMeridiansByElement, getRegionBoundaries, getRegionForPosition, getVitalPointsInRegion, getZoneByPosition, isPointInPolygon, isPositionInEnhancedZone, isPositionInRegion };
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|
|
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|
|
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|
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|
//#region src/systems/vitalpoint/KoreanVitalPoints.ts
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/**
|
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|
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|
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export { KOREAN_VITAL_POINTS as default, getVitalPointById, getVitalPointsByCategory, getVitalPointsByDifficulty, getVitalPointsByRegion, getVitalPointsBySeverity, getVitalPointsByStance, getVitalPointsStats };
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export { KOREAN_VITAL_POINTS, KOREAN_VITAL_POINTS as default, getVitalPointById, getVitalPointsByCategory, getVitalPointsByDifficulty, getVitalPointsByRegion, getVitalPointsBySeverity, getVitalPointsByStance, getVitalPointsStats };
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import "../../systems/ResponsiveScaling.js";
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import "./animations.js";
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import { CYBERPUNK_COLORS, KOREAN_COLORS } from "./colors.js";
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import { FONT_FAMILY, FONT_SIZES, FONT_WEIGHTS, KOREAN_FONT_WEIGHTS, KOREAN_MOBILE_FONT_SIZES, KOREAN_TEXT_SIZES, getKoreanFontSize } from "./typography.js";
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import { HEALTH_COLORS, UI_CONSTANTS, UI_DIMENSIONS } from "./ui.js";
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import { BORDERS, BORDER_RADIUS, COMBAT_UI_DIMENSIONS, COMBAT_UI_DIMENSIONS_NUMERIC, FONT_SIZE_MULTIPLIERS, GRADIENTS, HIERARCHY, HUD_STYLE, LAYOUT_MULTIPLIERS, OPACITY, SPACING, SPACING_ADJUSTMENTS, SPACING_NUMERIC, TEXT_EFFECTS, TRANSITIONS, TYPOGRAPHY, TYPOGRAPHY_NUMERIC, getResponsiveFontSize, getResponsiveSpacing } from "./designSystem.js";
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import { FRAME_TIME_BUDGET, PERFORMANCE_SETTINGS_BY_TIER, getPerformanceSettings, getPerformanceTier } from "./performance.js";
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import { DEFAULT_RESIZE_TRANSITION, FONT_SCALE_MAP, FONT_SIZE_CONSTRAINTS, RESPONSIVE_BREAKPOINTS, SPACING_SCALE_MAP, calculateFontSize, calculateResponsiveValues, calculateSpacing, createResponsiveConfig, createTransitionString, getFontScale, getScreenSize, getSpacingScale, isDesktopSize, isMobileSize, isTabletSize, testScreenSize } from "../../systems/ResponsiveScaling.js";
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import { ANIMATION_DURATIONS } from "./animations.js";
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//#region src/types/constants/index.ts
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/**
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* Archetype-specific technique damage bonuses
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//#endregion
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export { ARCHETYPE_ASSETS, ARCHETYPE_BACKGROUNDS, ARCHETYPE_TECHNIQUE_BONUSES, FALLBACK_ARCHETYPE_IMAGE, MAX_TRANSITION_COST_KI, MAX_TRANSITION_COST_STAMINA, MAX_TRANSITION_TIME_MILLISECONDS, PERFORMANCE_RATING_THRESHOLDS, ROUND_ANNOUNCEMENT_TIMINGS };
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export { ANIMATION_DURATIONS, ARCHETYPE_ASSETS, ARCHETYPE_BACKGROUNDS, ARCHETYPE_TECHNIQUE_BONUSES, BORDERS, BORDER_RADIUS, COMBAT_UI_DIMENSIONS, COMBAT_UI_DIMENSIONS_NUMERIC, CYBERPUNK_COLORS, DEFAULT_RESIZE_TRANSITION, FALLBACK_ARCHETYPE_IMAGE, FONT_FAMILY, FONT_SCALE_MAP, FONT_SIZES, FONT_SIZE_CONSTRAINTS, FONT_SIZE_MULTIPLIERS, FONT_WEIGHTS, FRAME_TIME_BUDGET, GRADIENTS, HEALTH_COLORS, HIERARCHY, HUD_STYLE, KOREAN_COLORS, KOREAN_FONT_WEIGHTS, KOREAN_MOBILE_FONT_SIZES, KOREAN_TEXT_SIZES, LAYOUT_MULTIPLIERS, MAX_TRANSITION_COST_KI, MAX_TRANSITION_COST_STAMINA, MAX_TRANSITION_TIME_MILLISECONDS, OPACITY, PERFORMANCE_RATING_THRESHOLDS, PERFORMANCE_SETTINGS_BY_TIER, RESPONSIVE_BREAKPOINTS, ROUND_ANNOUNCEMENT_TIMINGS, SPACING, SPACING_ADJUSTMENTS, SPACING_NUMERIC, SPACING_SCALE_MAP, TEXT_EFFECTS, TRANSITIONS, TYPOGRAPHY, TYPOGRAPHY_NUMERIC, UI_CONSTANTS, UI_DIMENSIONS, calculateFontSize, calculateResponsiveValues, calculateSpacing, createResponsiveConfig, createTransitionString, getFontScale, getKoreanFontSize, getPerformanceSettings, getPerformanceTier, getResponsiveFontSize, getResponsiveSpacing, getScreenSize, getSpacingScale, isDesktopSize, isMobileSize, isTabletSize, testScreenSize };
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return Math.round(Math.max(MOBILE_CONTROLS_PLACEMENT.TALL_MIN, Math.min(MOBILE_CONTROLS_PLACEMENT.TALL_MAX, viewportHeight * MOBILE_CONTROLS_PLACEMENT.TALL_VIEWPORT_RATIO)));
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}
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//#endregion
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-
export { COMBAT_BOTTOM_HUD_HEIGHT_PERCENT, COMBAT_TOP_HUD_HEIGHT_PERCENT, HUD_SIDE_CONTROL_RESERVES, TECHNIQUE_BAR_MIN_READABLE_SCALE, TRAINING_BOTTOM_HUD_HEIGHT_PERCENT, TRAINING_TOP_HUD_HEIGHT_PERCENT, getMobileControlsBottom };
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+
export { COMBAT_BOTTOM_HUD_HEIGHT_PERCENT, COMBAT_TOP_HUD_HEIGHT_PERCENT, HUD_SIDE_CONTROL_RESERVES, LAYOUT_BOTTOM_POSITIONS, MOBILE_CONTROLS_PLACEMENT, TECHNIQUE_BAR_MIN_READABLE_SCALE, TRAINING_BOTTOM_HUD_HEIGHT_PERCENT, TRAINING_TOP_HUD_HEIGHT_PERCENT, getMobileControlsBottom };
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@@ -140,6 +140,6 @@ var UI_CONSTANTS = {
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Z_TOOLTIP: 2e3
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};
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//#endregion
|
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export { BORDER_RADIUS, HEALTH_COLORS, SAFE_AREA_INSETS, SPACING,
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+
export { BORDER_RADIUS, HEALTH_COLORS, SAFE_AREA_INSETS, SPACING, UI_CONSTANTS, UI_CONSTANTS as default, UI_DIMENSIONS };
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//# sourceMappingURL=ui.js.map
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package/lib/types/index.js
CHANGED
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@@ -2,19 +2,19 @@ import { __exportAll } from "../_virtual/_rolldown/runtime.js";
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|
2
2
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import { BodyRegion, CombatAttackType, CombatState, DamageType, GameMode, GamePhase, GrappleState, GrappleTarget, KoreanTextSize, KoreanTextWeight, PlayerArchetype, TrigramStance, VitalPointCategory, VitalPointEffectType, VitalPointSeverity } from "./common.js";
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3
|
import { CYBERPUNK_COLORS, KOREAN_COLORS } from "./constants/colors.js";
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4
|
import { FONT_FAMILY, FONT_SIZES, FONT_WEIGHTS, KOREAN_FONT_WEIGHTS, KOREAN_MOBILE_FONT_SIZES, KOREAN_TEXT_SIZES, getKoreanFontSize } from "./constants/typography.js";
|
|
5
|
-
import
|
|
5
|
+
import { HEALTH_COLORS, UI_CONSTANTS, UI_DIMENSIONS } from "./constants/ui.js";
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|
import { BORDERS, BORDER_RADIUS, COMBAT_UI_DIMENSIONS, COMBAT_UI_DIMENSIONS_NUMERIC, FONT_SIZE_MULTIPLIERS, GRADIENTS, HIERARCHY, HUD_STYLE, LAYOUT_MULTIPLIERS, OPACITY, SPACING, SPACING_ADJUSTMENTS, SPACING_NUMERIC, TEXT_EFFECTS, TRANSITIONS, TYPOGRAPHY, TYPOGRAPHY_NUMERIC, getResponsiveFontSize, getResponsiveSpacing } from "./constants/designSystem.js";
|
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7
|
import { FRAME_TIME_BUDGET, PERFORMANCE_SETTINGS_BY_TIER, getPerformanceSettings, getPerformanceTier } from "./constants/performance.js";
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|
import { DEFAULT_RESIZE_TRANSITION, FONT_SCALE_MAP, FONT_SIZE_CONSTRAINTS, RESPONSIVE_BREAKPOINTS, SPACING_SCALE_MAP, calculateFontSize, calculateResponsiveValues, calculateSpacing, createResponsiveConfig, createTransitionString, getFontScale, getScreenSize, getSpacingScale, isDesktopSize, isMobileSize, isTabletSize, testScreenSize } from "../systems/ResponsiveScaling.js";
|
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|
-
import ANIMATION_DURATIONS from "./constants/animations.js";
|
|
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|
-
import { ARCHETYPE_ASSETS, ARCHETYPE_BACKGROUNDS, ARCHETYPE_TECHNIQUE_BONUSES, FALLBACK_ARCHETYPE_IMAGE, MAX_TRANSITION_TIME_MILLISECONDS, PERFORMANCE_RATING_THRESHOLDS, ROUND_ANNOUNCEMENT_TIMINGS } from "./constants/index.js";
|
|
11
|
-
import TechniqueId from "./techniqueId.js";
|
|
9
|
+
import { ANIMATION_DURATIONS } from "./constants/animations.js";
|
|
10
|
+
import { ARCHETYPE_ASSETS, ARCHETYPE_BACKGROUNDS, ARCHETYPE_TECHNIQUE_BONUSES, FALLBACK_ARCHETYPE_IMAGE, MAX_TRANSITION_COST_KI, MAX_TRANSITION_COST_STAMINA, MAX_TRANSITION_TIME_MILLISECONDS, PERFORMANCE_RATING_THRESHOLDS, ROUND_ANNOUNCEMENT_TIMINGS } from "./constants/index.js";
|
|
11
|
+
import { TechniqueId } from "./techniqueId.js";
|
|
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12
|
import { AttackAnimationType, BoneName, mirrorGuardPose } from "./skeletal.js";
|
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|
import { FingerType, HandPoseType } from "./hand-animation.js";
|
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14
14
|
import { HUD_HEIGHT, HUD_WIDTH_PERCENT, Z_INDEX } from "./LayoutTypes.js";
|
|
15
15
|
import { ANATOMICAL_DIMENSIONS, BASE_REACH, COLLISION_KOREAN_TERMS, STANCE_REACH_MODIFIERS, assertValidPhysicalReachConfig, isValidBaseExtension } from "./physics.js";
|
|
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16
|
import { DEFAULT_PHYSICS_ARENA_BOUNDS, calculateArenaBounds, calculateDistanceMeters, clampPositionToBounds, clampToArenaBounds, getPixelsPerMeter, isPositionInBounds, metersToPixels, pixelsToMeters } from "./PhysicsTypes.js";
|
|
17
|
-
import { AI_MOVEMENT_METERS, AI_OPTIMAL_RANGE_METERS, ARENA_SIZE_METERS, BODY_RADIUS_METERS, COMBAT_RANGES_METERS, DEFAULT_BODY_RADIUS_METERS, PLAYER_START_POSITIONS } from "./physicsConstants.js";
|
|
17
|
+
import { AI_MOVEMENT_METERS, AI_OPTIMAL_RANGE_METERS, ARENA_SIZE_METERS, BASE_MOVEMENT_ACCELERATION, BASE_STAMINA_REGEN_RATE, BODY_RADIUS_METERS, COMBAT_RANGES_METERS, DEFAULT_BODY_RADIUS_METERS, METERS_TO_PIXELS_SCALE, METERS_TO_TRAINING_UNITS, PLAYER_START_POSITIONS, REFERENCE_PIXELS_PER_METER } from "./physicsConstants.js";
|
|
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|
import { KeyCode, WCAGLevel, createBilingualLabel } from "./AccessibilityTypes.js";
|
|
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|
import { DEFAULT_EXPRESSION_STATE, DEFAULT_EYE_TRACKING, DEFAULT_FACIAL_DAMAGE, EYE_OPENNESS, FACIAL_EXPRESSION_NAMES, FacialExpression, HeadMovementType, MOUTH_OPENNESS } from "./facial.js";
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|
import { InjuryType } from "./injury.js";
|
|
@@ -149,6 +149,6 @@ var types_exports = /* @__PURE__ */ __exportAll({
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|
testScreenSize: () => testScreenSize
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|
});
|
|
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|
//#endregion
|
|
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|
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export { types_exports };
|
|
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|
+
export { AI_MOVEMENT_METERS, AI_OPTIMAL_RANGE_METERS, ANATOMICAL_DIMENSIONS, ANIMATION_DURATIONS, ARCHETYPE_ASSETS, ARCHETYPE_BACKGROUNDS, ARCHETYPE_TECHNIQUE_BONUSES, ARENA_SIZE_METERS, AttackAnimationType, BASE_MOVEMENT_ACCELERATION, BASE_REACH, BASE_STAMINA_REGEN_RATE, BODY_RADIUS_METERS, BORDERS, BORDER_RADIUS, BodyRegion, BoneName, COLLISION_KOREAN_TERMS, COMBAT_RANGES_METERS, COMBAT_UI_DIMENSIONS, COMBAT_UI_DIMENSIONS_NUMERIC, CYBERPUNK_COLORS, CombatAttackType, CombatState, DEFAULT_BODY_RADIUS_METERS, DEFAULT_EXPRESSION_STATE, DEFAULT_EYE_TRACKING, DEFAULT_FACIAL_DAMAGE, DEFAULT_MUSCLE_CONFIG, DEFAULT_PHYSICS_ARENA_BOUNDS, DEFAULT_RESIZE_TRANSITION, DamageType, EYE_OPENNESS, FACIAL_EXPRESSION_NAMES, FALLBACK_ARCHETYPE_IMAGE, FONT_FAMILY, FONT_SCALE_MAP, FONT_SIZES, FONT_SIZE_CONSTRAINTS, FONT_SIZE_MULTIPLIERS, FONT_WEIGHTS, FRAME_TIME_BUDGET, FacialExpression, FingerType, GRADIENTS, GameMode, GamePhase, GrappleState, GrappleTarget, HEALTH_COLORS, HIERARCHY, HUD_HEIGHT, HUD_STYLE, HUD_WIDTH_PERCENT, HandPoseType, HeadMovementType, InjuryType, KOREAN_COLORS, KOREAN_FONT_WEIGHTS, KOREAN_MOBILE_FONT_SIZES, KOREAN_TEXT_SIZES, KeyCode, KoreanTextSize, KoreanTextWeight, LAYOUT_MULTIPLIERS, MAX_TRANSITION_COST_KI, MAX_TRANSITION_COST_STAMINA, MAX_TRANSITION_TIME_MILLISECONDS, METERS_TO_PIXELS_SCALE, METERS_TO_TRAINING_UNITS, MOUTH_OPENNESS, OPACITY, PERFORMANCE_RATING_THRESHOLDS, PERFORMANCE_SETTINGS_BY_TIER, PLAYER_START_POSITIONS, PlayerArchetype, REFERENCE_PIXELS_PER_METER, RESPONSIVE_BREAKPOINTS, ROUND_ANNOUNCEMENT_TIMINGS, SPACING, SPACING_ADJUSTMENTS, SPACING_NUMERIC, SPACING_SCALE_MAP, STANCE_REACH_MODIFIERS, TEXT_EFFECTS, TRANSITIONS, TYPOGRAPHY, TYPOGRAPHY_NUMERIC, TechniqueId, TrigramStance, UI_CONSTANTS, UI_DIMENSIONS, VitalPointCategory, VitalPointEffectType, VitalPointSeverity, WCAGLevel, Z_INDEX, assertValidPhysicalReachConfig, calculateArenaBounds, calculateDistanceMeters, calculateFontSize, calculateResponsiveValues, calculateSpacing, clampPositionToBounds, clampToArenaBounds, createBilingualLabel, createResponsiveConfig, createTransitionString, getFontScale, getKoreanFontSize, getPerformanceSettings, getPerformanceTier, getPixelsPerMeter, getResponsiveFontSize, getResponsiveSpacing, getScreenSize, getSpacingScale, isDesktopSize, isMobileSize, isPositionInBounds, isTabletSize, isValidBaseExtension, metersToPixels, mirrorGuardPose, pixelsToMeters, testScreenSize, types_exports };
|
|
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|
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|
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|
//# sourceMappingURL=index.js.map
|
package/lib/types/techniqueId.js
CHANGED
|
@@ -159,6 +159,6 @@ function announceToScreenReader(announcement) {
|
|
|
159
159
|
}, delay);
|
|
160
160
|
}
|
|
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161
|
//#endregion
|
|
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|
-
export { announceToScreenReader, getFocusStyle, handleKeyboardNav };
|
|
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|
+
export { announceToScreenReader, getFocusStyle, handleKeyboardNav, hexToRgb };
|
|
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|
|
|
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|
//# sourceMappingURL=accessibility.js.map
|
|
@@ -152,6 +152,6 @@ function calculateArenaConfiguration(screenWidth, screenHeight, topOffset, botto
|
|
|
152
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|
};
|
|
153
153
|
}
|
|
154
154
|
//#endregion
|
|
155
|
-
export { calculateArenaConfiguration, calculateArenaWorldDimensions };
|
|
155
|
+
export { ARENA_SIZES, RESOLUTION_BREAKPOINTS, calculateArenaConfiguration, calculateArenaWorldDimensions, getArenaSizeForCategory, getScreenSizeCategory };
|
|
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|
|
|
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|
//# sourceMappingURL=arenaWorldDimensions.js.map
|
|
@@ -113,6 +113,6 @@ function calculateSkeletonDimensions(attrs) {
|
|
|
113
113
|
};
|
|
114
114
|
}
|
|
115
115
|
//#endregion
|
|
116
|
-
export { calculateSkeletonDimensions, cmToMeters };
|
|
116
|
+
export { BODY_PROPORTIONS, BONE_HEIGHT_RATIOS, calculateSkeletonDimensions, cmToMeters };
|
|
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117
|
|
|
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118
|
//# sourceMappingURL=characterScaling.js.map
|
|
@@ -171,6 +171,6 @@ function getCombatReadinessBars(readiness, totalBars = 10) {
|
|
|
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171
|
return Math.ceil(percentage / 100 * totalBars);
|
|
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|
}
|
|
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173
|
//#endregion
|
|
174
|
-
export { calculateCombatReadiness, getCombatReadinessBars, getCombatReadinessColor, getCombatReadinessLabel };
|
|
174
|
+
export { COMBAT_READINESS_THRESHOLDS, calculateBodyHealthPercentage, calculateCombatReadiness, getCombatReadinessBars, getCombatReadinessColor, getCombatReadinessLabel };
|
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|
//# sourceMappingURL=combatReadiness.js.map
|
|
@@ -299,6 +299,6 @@ var generateFabricTextureSet = (baseColor, preset = "dobok") => {
|
|
|
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|
};
|
|
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|
};
|
|
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|
//#endregion
|
|
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|
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export { generateFabricTextureSet as default };
|
|
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|
+
export { FABRIC_PRESETS, generateFabricTextureSet as default, generateFabricTextureSet, generateFabricColorMap, generateFabricNormalMap, generateFabricRoughnessMap };
|
|
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|
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|
//# sourceMappingURL=fabricTextures.js.map
|
package/lib/utils/haptics.js
CHANGED
package/lib/utils/index.js
CHANGED
|
@@ -5,7 +5,7 @@ import { createCameraConfig, createPhysicsConfig } from "./sharedPhysicsConfig.j
|
|
|
5
5
|
import { darkenColor, getArchetypeColors, getArchetypeSkinTone, getArchetypeVisualProperties, getColorWithAlpha, getContrastColor, getHealthColor, hexColorToCSS, hexToRgb, hexToRgbaString, interpolateColor, lightenColor, rgbToHex, toHex } from "./colorUtils.js";
|
|
6
6
|
import { animationStateToPlayerAnimation, convertPlayerStateToProps, getBalanceState, getPlayerAnimation } from "./player3DHelpers.js";
|
|
7
7
|
import { applyHtmlOverlayStyles, calculateDistanceFactor, calculateSafePosition, createHtmlOverlayConfig, getDefaultSafeArea, getZIndexForLayer, measureTextBounds } from "./htmlOverlayHelpers.js";
|
|
8
|
-
import { DeviceType, TABLET_BREAKPOINT, clearPlatformCache, detectPlatform, getSafeAreaInsets, isMobileDevice, shouldUseMobileControls } from "./deviceDetection.js";
|
|
8
|
+
import { DeviceType, MOBILE_BREAKPOINT, TABLET_BREAKPOINT, clearPlatformCache, detectPlatform, getSafeAreaInsets, isMobileDevice, shouldUseMobileControls } from "./deviceDetection.js";
|
|
9
9
|
import { getAssetBasePath, resolveAssetPath, setAssetBasePath } from "./assetConfig.js";
|
|
10
10
|
import { applyEffectModifiers, calculateEffectIntensity, combineEffects, createEffectFromKoreanText, createHitEffect, createKoreanStatusEffect, createStatusEffect, createTrigramEffect, getEffectDescription, getEffectDisplayText, getEffectDurationModifier, getHitEffectColor, groupEffectsByType, groupEffectsByTypeEnum, isEffectBeneficial, removeExpiredEffects, updateEffect } from "./effectUtils.js";
|
|
11
11
|
//#region src/utils/index.ts
|
|
@@ -87,6 +87,6 @@ var utils_exports = /* @__PURE__ */ __exportAll({
|
|
|
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|
updateStatusEffects: () => updateStatusEffects
|
|
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|
});
|
|
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|
//#endregion
|
|
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|
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export { utils_exports };
|
|
90
|
+
export { DeviceType, MOBILE_BREAKPOINT, TABLET_BREAKPOINT, animationStateToPlayerAnimation, applyDamage, applyEffectModifiers, applyHtmlOverlayStyles, applyStatusEffect, calculateCombatEffectiveness, calculateDistanceFactor, calculateEffectIntensity, calculateSafePosition, canPlayerAct, clearPlatformCache, combineEffects, convertPlayerStateToProps, createCameraConfig, createEffectFromKoreanText, createHitEffect, createHtmlOverlayConfig, createKoreanStatusEffect, createPhysicsConfig, createPlayerFromArchetype, createStatusEffect, createTrigramEffect, darkenColor, detectPlatform, getArchetypeAssets, getArchetypeBonuses, getArchetypeColors, getArchetypeSkinTone, getArchetypeVisualProperties, getAssetBasePath, getBalanceState, getColorRGB, getColorWithAlpha, getContrastColor, getDefaultSafeArea, getEffectDescription, getEffectDisplayText, getEffectDurationModifier, getHealthColor, getHitEffectColor, getPlayerAnimation, getPlayerLeadFoot, getPlayerRearFoot, getSafeAreaInsets, getStanceEffectiveness, getVitalPointByOnPlayerId, getZIndexForLayer, groupEffectsByType, groupEffectsByTypeEnum, hasEnoughResources, hexColorToCSS, hexToRgb, hexToRgbaString, initializeBodyFacing, interpolateColor, isEffectBeneficial, isMobileDevice, lightenColor, measureTextBounds, mixColors, removeExpiredEffects, resetPlayerState, resolveAssetPath, rgbToHex, setAssetBasePath, shouldUseMobileControls, toHex, toHexColor, toggleStanceSide, updateEffect, updatePlayerState, updateStatusEffects, utils_exports };
|
|
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|
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|
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|
//# sourceMappingURL=index.js.map
|
|
@@ -342,6 +342,6 @@ function getResponsiveSpacing(size, isMobile = false) {
|
|
|
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|
return isMobile ? Math.round(spacingValue * mobileScale) : spacingValue;
|
|
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|
}
|
|
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|
//#endregion
|
|
345
|
-
export { formatBilingualText, getButtonVisualEffectsOnly, getEnhancedKoreanOverlayStyles, getKoreanButtonWithGlow, getResponsiveSpacing };
|
|
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|
+
export { formatBilingualText, getButtonVisualEffectsOnly, getEnhancedKoreanOverlayStyles, getKoreanButtonStyles, getKoreanButtonWithGlow, getKoreanOverlayBaseStyles, getResponsiveSpacing };
|
|
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|
|
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|
//# sourceMappingURL=koreanThemeHelpers.js.map
|
|
@@ -191,6 +191,6 @@ var PerformanceOverlay3D = ({ visible = false }) => {
|
|
|
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191
|
});
|
|
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192
|
};
|
|
193
193
|
//#endregion
|
|
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|
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export { PerformanceOverlay3D as default };
|
|
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|
+
export { PerformanceOverlay3D, PerformanceOverlay3D as default };
|
|
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|
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|
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|
//# sourceMappingURL=PerformanceOverlay3D.js.map
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import PerformanceMonitor from "./PerformanceMonitor.js";
|
|
1
|
+
import { PerformanceMonitor } from "./PerformanceMonitor.js";
|
|
2
2
|
import { useEffect, useMemo, useRef, useState } from "react";
|
|
3
3
|
import { useFrame, useThree } from "@react-three/fiber";
|
|
4
4
|
//#region src/utils/performance/usePerformanceMonitor.ts
|
|
@@ -66,6 +66,6 @@ function usePerformanceMonitor(options = {}) {
|
|
|
66
66
|
return state;
|
|
67
67
|
}
|
|
68
68
|
//#endregion
|
|
69
|
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export { usePerformanceMonitor as default };
|
|
69
|
+
export { usePerformanceMonitor as default, usePerformanceMonitor };
|
|
70
70
|
|
|
71
71
|
//# sourceMappingURL=usePerformanceMonitor.js.map
|
|
@@ -217,6 +217,6 @@ function getCombatLayoutConstants(width, isMobile) {
|
|
|
217
217
|
};
|
|
218
218
|
}
|
|
219
219
|
//#endregion
|
|
220
|
-
export { getCombatLayoutConstants, getDesktopArenaWidthBudget, getHUDPositionScale, getLayoutConstants };
|
|
220
|
+
export { getCombatLayoutConstants, getDesktopArenaWidthBudget, getHUDPositionScale, getLayoutConstants, getResponsiveButtonArea, getResponsiveFooterHeight, getResponsiveHeaderHeight, getResponsivePadding, getResponsiveSectionSpacing };
|
|
221
221
|
|
|
222
222
|
//# sourceMappingURL=responsiveLayoutHelpers.js.map
|
|
@@ -115,6 +115,6 @@ function mobileControlsBottomClearance(controlsHeight, footerHeight, isExtraSmal
|
|
|
115
115
|
return isPortrait ? portraitMobileControlsBottomBand(controlsHeight, footerHeight, isExtraSmall, variant) : landscapeMobileControlsBottomClearance(isExtraSmall, variant);
|
|
116
116
|
}
|
|
117
117
|
//#endregion
|
|
118
|
-
export { PORTRAIT_FORCE_MAX_WIDTH_PX, PORTRAIT_HYSTERESIS_FACTOR, mobileControlsBottomClearance };
|
|
118
|
+
export { LANDSCAPE_MOBILE_CONTROLS_BOTTOM_CLEARANCE_PX, MOBILE_CONTROLS_RESERVED_HEIGHT_PX, PORTRAIT_FORCE_MAX_WIDTH_PX, PORTRAIT_HYSTERESIS_FACTOR, landscapeMobileControlsBottomClearance, mobileControlsBottomClearance, portraitMobileControlsBottomBand };
|
|
119
119
|
|
|
120
120
|
//# sourceMappingURL=responsiveOrientationConstants.js.map
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "blacktrigram",
|
|
3
|
-
"version": "0.7.
|
|
3
|
+
"version": "0.7.75",
|
|
4
4
|
"description": "Black Trigram (흑괘) - Korean Martial Arts Combat Simulator. Reusable game systems, combat mechanics, animation framework, and Korean martial arts data built with React, Three.js, and TypeScript.",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"main": "./lib/index.js",
|
|
@@ -240,7 +240,7 @@
|
|
|
240
240
|
"typedoc-plugin-missing-exports": "4.1.3",
|
|
241
241
|
"typescript": "6.0.3",
|
|
242
242
|
"typescript-eslint": "8.62.1",
|
|
243
|
-
"vite": "8.1.
|
|
243
|
+
"vite": "8.1.1",
|
|
244
244
|
"vite-bundle-analyzer": "1.3.8",
|
|
245
245
|
"vite-tsconfig-paths": "6.1.1",
|
|
246
246
|
"vitest": "4.1.9"
|
|
@@ -251,6 +251,12 @@
|
|
|
251
251
|
},
|
|
252
252
|
"glob": "13.0.1",
|
|
253
253
|
"three": "0.185.0",
|
|
254
|
-
"@types/three": "0.185.0"
|
|
254
|
+
"@types/three": "0.185.0",
|
|
255
|
+
"joi": "17.13.4",
|
|
256
|
+
"diff": "8.0.3",
|
|
257
|
+
"serialize-javascript": "7.0.6",
|
|
258
|
+
"qs": "6.15.3",
|
|
259
|
+
"uuid": "11.1.1",
|
|
260
|
+
"brace-expansion": "5.0.6"
|
|
255
261
|
}
|
|
256
262
|
}
|