blacktrigram 0.7.74 → 0.7.75

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (218) hide show
  1. package/lib/App2.js +6 -6
  2. package/lib/audio/AudioAssetRegistry.js +1 -1
  3. package/lib/audio/AudioManager.js +1 -1
  4. package/lib/audio/AudioPool.js +1 -1
  5. package/lib/audio/AudioProvider.js +1 -1
  6. package/lib/audio/BoneImpactAudioMap.js +1 -1
  7. package/lib/audio/VariantSelector.js +1 -1
  8. package/lib/audio/index.js +3 -3
  9. package/lib/components/index.js +19 -19
  10. package/lib/components/screens/combat/CombatScreen3D.js +27 -27
  11. package/lib/components/screens/combat/components/controls/CombatButtons.js +1 -1
  12. package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +1 -1
  13. package/lib/components/screens/combat/components/controls/ControlsGuide.js +1 -1
  14. package/lib/components/screens/combat/components/controls/PauseMenu.js +5 -5
  15. package/lib/components/screens/combat/components/controls/PauseMenuButton.js +1 -1
  16. package/lib/components/screens/combat/components/controls/QuickSettings.js +1 -1
  17. package/lib/components/screens/combat/components/effects/BloodDecals3D.js +1 -1
  18. package/lib/components/screens/combat/components/effects/BloodParticles3D.js +1 -1
  19. package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +1 -1
  20. package/lib/components/screens/combat/components/feedback/MatchCountdown.js +1 -1
  21. package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +1 -1
  22. package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +1 -1
  23. package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +1 -1
  24. package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +2 -2
  25. package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +4 -4
  26. package/lib/components/screens/combat/components/hud/CombatPortraitStatusStrip.js +1 -1
  27. package/lib/components/screens/combat/components/hud/CombatRightHUD.js +4 -4
  28. package/lib/components/screens/combat/components/hud/CombatTopHUD.js +3 -3
  29. package/lib/components/screens/combat/components/hud/FPSMonitor.js +1 -1
  30. package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +1 -1
  31. package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +1 -1
  32. package/lib/components/screens/combat/helpers/AnimationUpdater.js +1 -1
  33. package/lib/components/screens/combat/hooks/useAICombat.js +1 -1
  34. package/lib/components/screens/combat/hooks/useCombatActions.js +1 -1
  35. package/lib/components/screens/combat/hooks/useCombatAttackMovement.js +1 -1
  36. package/lib/components/screens/combat/hooks/useCombatAudio.js +1 -1
  37. package/lib/components/screens/controls/ControlsScreen3D.js +6 -6
  38. package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js +1 -1
  39. package/lib/components/screens/controls/components/GamepadVisualization3D.js +1 -1
  40. package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js +1 -1
  41. package/lib/components/screens/controls/components/Key3D.js +1 -1
  42. package/lib/components/screens/controls/components/VisualKeyboard3D.js +2 -2
  43. package/lib/components/screens/intro/IntroScreen3D.js +6 -6
  44. package/lib/components/screens/intro/components/AbilityListOverlayHtml.js +1 -1
  45. package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js +2 -2
  46. package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js +3 -3
  47. package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js +2 -2
  48. package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js +3 -3
  49. package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js +1 -1
  50. package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js +2 -2
  51. package/lib/components/screens/intro/components/StatBarOverlayHtml.js +1 -1
  52. package/lib/components/screens/philosophy/PhilosophyScreen3D.js +2 -2
  53. package/lib/components/screens/training/TrainingScreen3D.js +15 -15
  54. package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js +1 -1
  55. package/lib/components/screens/training/components/AnatomyOverlay3D.js +1 -1
  56. package/lib/components/screens/training/components/FootPlacementMarkers3D.js +1 -1
  57. package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js +1 -1
  58. package/lib/components/screens/training/components/HitFeedbackEffect3D.js +1 -1
  59. package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js +1 -1
  60. package/lib/components/screens/training/components/TrainingDummy3D.js +4 -4
  61. package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js +1 -1
  62. package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js +1 -1
  63. package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js +1 -1
  64. package/lib/components/screens/training/components/VitalPointMarker3D.js +1 -1
  65. package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js +2 -2
  66. package/lib/components/screens/training/components/hud/TrainingBottomHUD.js +3 -3
  67. package/lib/components/screens/training/components/hud/TrainingLeftHUD.js +3 -3
  68. package/lib/components/screens/training/components/hud/TrainingRightHUD.js +6 -6
  69. package/lib/components/screens/training/components/hud/TrainingTopHUD.js +2 -2
  70. package/lib/components/screens/training/hooks/useAttackMovement.js +2 -2
  71. package/lib/components/screens/training/hooks/useTrainingActions.js +1 -1
  72. package/lib/components/screens/training/hooks/useTrainingState.js +1 -1
  73. package/lib/components/shared/mobile/HapticController.js +1 -1
  74. package/lib/components/shared/mobile/MobileControlsPure.js +1 -1
  75. package/lib/components/shared/three/anatomy/BodySurface.js +1 -1
  76. package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js +1 -1
  77. package/lib/components/shared/three/anatomy/BoneClothing.js +1 -1
  78. package/lib/components/shared/three/anatomy/BoneRenderer.js +7 -7
  79. package/lib/components/shared/three/anatomy/Face3D.js +1 -1
  80. package/lib/components/shared/three/anatomy/Foot3D.js +1 -1
  81. package/lib/components/shared/three/anatomy/Hand3D.js +1 -1
  82. package/lib/components/shared/three/effects/ActionFeedback.js +1 -1
  83. package/lib/components/shared/three/effects/DamageNumbers.js +1 -1
  84. package/lib/components/shared/three/effects/HitEffects3D.js +1 -1
  85. package/lib/components/shared/three/effects/PlayerStateIndicators.js +1 -1
  86. package/lib/components/shared/three/effects/StanceSymbol3D.js +1 -1
  87. package/lib/components/shared/three/effects/StanceTransitionEffect.js +1 -1
  88. package/lib/components/shared/three/effects/VitalPointMarkers3D.js +2 -2
  89. package/lib/components/shared/three/indicators/ElementalColorSystem.js +1 -1
  90. package/lib/components/shared/three/indicators/HapticFeedback.js +1 -1
  91. package/lib/components/shared/three/models/Player3DWithTransitions.js +4 -4
  92. package/lib/components/shared/three/models/SkeletalPlayer3D.js +3 -3
  93. package/lib/components/shared/three/optimization/AdaptiveQuality.js +1 -1
  94. package/lib/components/shared/three/scene/AtmosphericParticles3D.js +1 -1
  95. package/lib/components/shared/three/scene/BackgroundScene3D.js +1 -1
  96. package/lib/components/shared/three/scene/CombatArena3D.js +3 -3
  97. package/lib/components/shared/three/scene/KoreanSignage3D.js +1 -1
  98. package/lib/components/shared/three/ui/BodyPartHealthDisplay.js +1 -1
  99. package/lib/components/shared/three/ui/CombatReadinessBar.js +1 -1
  100. package/lib/components/shared/three/ui/ComboCounter.js +1 -1
  101. package/lib/components/shared/three/ui/HealthBar.js +1 -1
  102. package/lib/components/shared/three/ui/PlayerHUD.js +4 -4
  103. package/lib/components/shared/three/ui/StaminaBar.js +1 -1
  104. package/lib/components/shared/three/ui/TechniqueBar.js +2 -2
  105. package/lib/components/shared/three/ui/TechniqueCard.js +1 -1
  106. package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js +2 -2
  107. package/lib/components/shared/ui/BaseHUDContainer.js +1 -1
  108. package/lib/components/shared/ui/CombatTimer.js +1 -1
  109. package/lib/components/shared/ui/ErrorModal.js +1 -1
  110. package/lib/components/shared/ui/SplashScreen.js +3 -3
  111. package/lib/components/shared/ui/VitalPointOverlayControlsPure.js +2 -2
  112. package/lib/components/shared/ui/shared/ConfirmDialog.js +1 -1
  113. package/lib/constants/bodyRenderingConstants.js +1 -1
  114. package/lib/data/index.js +1 -1
  115. package/lib/data/techniqueMappings.js +1 -1
  116. package/lib/hooks/index.js +1 -1
  117. package/lib/hooks/useActionFeedback.js +1 -1
  118. package/lib/hooks/useDebounce.js +1 -1
  119. package/lib/hooks/useMatchCountdown.js +1 -1
  120. package/lib/hooks/useRoundTransition.js +1 -1
  121. package/lib/hooks/useTechniqueSelection.js +1 -1
  122. package/lib/hooks/useThrottle.js +1 -1
  123. package/lib/hooks/useWindowSize.js +1 -1
  124. package/lib/index.js +39 -39
  125. package/lib/systems/CombatSystem.js +9 -9
  126. package/lib/systems/EffectCalculator.js +1 -1
  127. package/lib/systems/TrigramSystem.js +1 -1
  128. package/lib/systems/VitalPointSystem.js +2 -2
  129. package/lib/systems/ai/DecisionTree.js +3 -3
  130. package/lib/systems/ai/TrainingAI.js +1 -1
  131. package/lib/systems/animation/builders/HandPoses.js +1 -1
  132. package/lib/systems/animation/builders/KeyframeInterpolation.js +88 -1
  133. package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -1
  134. package/lib/systems/animation/builders/KoreanGuardPositions.js +237 -157
  135. package/lib/systems/animation/builders/KoreanGuardPositions.js.map +1 -1
  136. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js +2 -2
  137. package/lib/systems/animation/builders/SkeletonRig.js +1 -1
  138. package/lib/systems/animation/catalogs/AttackAnimations.js +1 -1
  139. package/lib/systems/animation/catalogs/BasicAnimations.js +1 -1
  140. package/lib/systems/animation/catalogs/ComboAnimations.js +1 -1
  141. package/lib/systems/animation/catalogs/DarkOpsAnimations.js +1 -1
  142. package/lib/systems/animation/catalogs/DefensiveAnimations.js +1 -1
  143. package/lib/systems/animation/catalogs/ElbowKneeAnimations.js +1 -1
  144. package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js +1 -1
  145. package/lib/systems/animation/catalogs/GamStanceAnimations.js +100 -4
  146. package/lib/systems/animation/catalogs/GamStanceAnimations.js.map +1 -1
  147. package/lib/systems/animation/catalogs/GanStanceAnimations.js +1 -1
  148. package/lib/systems/animation/catalogs/GeonStanceAnimations.js +1 -1
  149. package/lib/systems/animation/catalogs/GonTechniqueAnimations.js +1 -1
  150. package/lib/systems/animation/catalogs/GrapplingAnimations.js +1 -1
  151. package/lib/systems/animation/catalogs/KickAnimations.js +1 -1
  152. package/lib/systems/animation/catalogs/MovementAnimations.js +1 -1
  153. package/lib/systems/animation/catalogs/PunchAnimations.js +1 -1
  154. package/lib/systems/animation/catalogs/RecoveryAnimations.js +1 -1
  155. package/lib/systems/animation/catalogs/SonStanceAnimations.js +1 -1
  156. package/lib/systems/animation/catalogs/StanceAnimations.js +1 -1
  157. package/lib/systems/animation/catalogs/StanceAttackAnimations.js +1 -1
  158. package/lib/systems/animation/catalogs/StanceIdleAnimations.js +1 -1
  159. package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js +1 -1
  160. package/lib/systems/animation/catalogs/StepSkeletalAnimations.js +1 -1
  161. package/lib/systems/animation/catalogs/TaeStanceAnimations.js +1 -1
  162. package/lib/systems/animation/core/AnimationHitTiming.js +1 -1
  163. package/lib/systems/animation/core/AnimationOptimizations.js +1 -1
  164. package/lib/systems/animation/core/AnimationPriority.js +1 -1
  165. package/lib/systems/animation/core/AnimationRegistry.js +4 -4
  166. package/lib/systems/animation/core/AnimationTransitions.js +1 -1
  167. package/lib/systems/animation/core/TechniqueAnimationMapper.js +1 -1
  168. package/lib/systems/animation/core/TechniqueAnimationMapping.js +1 -1
  169. package/lib/systems/animation/systems/AdvancedJointMovements.js +1 -1
  170. package/lib/systems/animation/systems/BodyFacingSystem.js +1 -1
  171. package/lib/systems/animation/systems/MuscleActivation.js +1 -1
  172. package/lib/systems/combat/BalanceSystem.js +1 -1
  173. package/lib/systems/combat/BreakingStatusEffects.js +1 -1
  174. package/lib/systems/combat/CombatStateSystem.js +1 -1
  175. package/lib/systems/combat/ConsciousnessSystem.js +1 -1
  176. package/lib/systems/combat/GrappleSystem.js +1 -1
  177. package/lib/systems/combat/LimbExposureSystem.js +1 -1
  178. package/lib/systems/combat/PainResponseSystem.js +1 -1
  179. package/lib/systems/combat/TrainingCombatSystem.js +2 -2
  180. package/lib/systems/index.js +18 -18
  181. package/lib/systems/movement/helpers/AccelerationUpdater.js +1 -1
  182. package/lib/systems/movement/helpers/accelerationUtils.js +1 -1
  183. package/lib/systems/physics/AttackMovementPhysics.js +1 -1
  184. package/lib/systems/physics/CollisionDetection.js +2 -2
  185. package/lib/systems/physics/KnockbackPhysics.js +1 -1
  186. package/lib/systems/physics/PhysicalReachCalculator.js +1 -1
  187. package/lib/systems/trigram/KoreanTechniques.js +2 -2
  188. package/lib/systems/trigram/techniques/index.js +7 -7
  189. package/lib/systems/trigram/types/GonTechniqueExtensions.js +1 -1
  190. package/lib/systems/types.js +1 -1
  191. package/lib/systems/vitalpoint/DamageCalculator.js +1 -1
  192. package/lib/systems/vitalpoint/HitDetection.js +1 -1
  193. package/lib/systems/vitalpoint/KoreanAnatomy.js +1 -1
  194. package/lib/systems/vitalpoint/KoreanVitalPoints.js +2 -2
  195. package/lib/systems/vitalpoint/VitalPointsData.js +1 -1
  196. package/lib/types/constants/animations.js +1 -1
  197. package/lib/types/constants/index.js +8 -8
  198. package/lib/types/constants/layout.js +1 -1
  199. package/lib/types/constants/ui.js +1 -1
  200. package/lib/types/index.js +6 -6
  201. package/lib/types/techniqueId.js +1 -1
  202. package/lib/utils/accessibility.js +1 -1
  203. package/lib/utils/arenaWorldDimensions.js +1 -1
  204. package/lib/utils/characterScaling.js +1 -1
  205. package/lib/utils/combatReadiness.js +1 -1
  206. package/lib/utils/fabricTextures.js +1 -1
  207. package/lib/utils/hapticFeedback.js +1 -1
  208. package/lib/utils/haptics.js +1 -1
  209. package/lib/utils/index.js +2 -2
  210. package/lib/utils/koreanThemeHelpers.js +1 -1
  211. package/lib/utils/performance/PerformanceMonitor.js +1 -1
  212. package/lib/utils/performance/PerformanceOverlay3D.js +1 -1
  213. package/lib/utils/performance/usePerformanceMonitor.js +2 -2
  214. package/lib/utils/performanceOptimization.js +1 -1
  215. package/lib/utils/responsiveLayoutHelpers.js +1 -1
  216. package/lib/utils/responsiveOrientationConstants.js +1 -1
  217. package/lib/utils/safeAreaUtils.js +1 -1
  218. package/package.json +9 -3
package/lib/App2.js CHANGED
@@ -2,16 +2,16 @@ import { useAudio } from "./audio/AudioProvider.js";
2
2
  import { GameMode, PlayerArchetype } from "./types/common.js";
3
3
  import { createPlayerFromArchetype } from "./utils/playerUtils.js";
4
4
  import { clearPlatformCache, detectPlatform } from "./utils/deviceDetection.js";
5
- import CombatScreen3D from "./components/screens/combat/CombatScreen3D.js";
5
+ import { CombatScreen3D } from "./components/screens/combat/CombatScreen3D.js";
6
6
  import { EndScreen3D } from "./components/screens/endscreen/EndScreen3D.js";
7
- import ControlsScreen3D from "./components/screens/controls/ControlsScreen3D.js";
8
- import IntroScreen3D from "./components/screens/intro/IntroScreen3D.js";
9
- import PhilosophyScreen3D from "./components/screens/philosophy/PhilosophyScreen3D.js";
7
+ import { ControlsScreen3D } from "./components/screens/controls/ControlsScreen3D.js";
8
+ import { IntroScreen3D } from "./components/screens/intro/IntroScreen3D.js";
9
+ import { PhilosophyScreen3D } from "./components/screens/philosophy/PhilosophyScreen3D.js";
10
10
  /* empty css */
11
11
  import { PerformanceDebugOverlayHtml } from "./components/shared/debug/PerformanceDebugOverlayHtml.js";
12
- import ErrorModal from "./components/shared/ui/ErrorModal.js";
12
+ import { ErrorModal } from "./components/shared/ui/ErrorModal.js";
13
13
  import { LoadingState } from "./components/shared/ui/LoadingState.js";
14
- import SplashScreen from "./components/shared/ui/SplashScreen.js";
14
+ import { SplashScreen } from "./components/shared/ui/SplashScreen.js";
15
15
  import { Suspense, lazy, useCallback, useEffect, useRef, useState } from "react";
16
16
  import { jsx, jsxs } from "react/jsx-runtime";
17
17
  //#region src/App.tsx
@@ -965,6 +965,6 @@ var AudioAssetRegistry = class {
965
965
  };
966
966
  var audioAssetRegistry = new AudioAssetRegistry();
967
967
  //#endregion
968
- export { AudioAssetRegistry, audioAssetRegistry };
968
+ export { AudioAssetRegistry, audioAssetRegistry, audioAssetRegistry as default };
969
969
 
970
970
  //# sourceMappingURL=AudioAssetRegistry.js.map
@@ -530,6 +530,6 @@ var AudioManager = class {
530
530
  }
531
531
  };
532
532
  //#endregion
533
- export { AudioManager as default };
533
+ export { AudioManager, AudioManager as default };
534
534
 
535
535
  //# sourceMappingURL=AudioManager.js.map
@@ -204,6 +204,6 @@ var AudioElementPool = class {
204
204
  }
205
205
  };
206
206
  //#endregion
207
- export { AudioElementPool };
207
+ export { AudioElementPool, ObjectPool };
208
208
 
209
209
  //# sourceMappingURL=AudioPool.js.map
@@ -1,5 +1,5 @@
1
1
  import { audioAssetRegistry } from "./AudioAssetRegistry.js";
2
- import AudioManager from "./AudioManager.js";
2
+ import { AudioManager } from "./AudioManager.js";
3
3
  import React, { createContext, useCallback, useContext, useEffect, useState } from "react";
4
4
  import { jsx } from "react/jsx-runtime";
5
5
  //#region src/audio/AudioProvider.tsx
@@ -128,6 +128,6 @@ function getImpactVolumeMultiplier(intensity) {
128
128
  return IMPACT_VOLUME_MULTIPLIERS[intensity];
129
129
  }
130
130
  //#endregion
131
- export { calculateImpactIntensity, detectAudioBodyRegion, getBoneImpactSoundId, getImpactVolumeMultiplier };
131
+ export { BODY_REGION_SOUND_MAP, IMPACT_VOLUME_MULTIPLIERS, SOUND_VARIANT_COUNTS, calculateImpactIntensity, detectAudioBodyRegion, getBoneImpactSoundId, getImpactVolumeMultiplier };
132
132
 
133
133
  //# sourceMappingURL=BoneImpactAudioMap.js.map
@@ -172,6 +172,6 @@ function selectCombatMusic(context) {
172
172
  return VariantSelector.getCombatMusic(context);
173
173
  }
174
174
  //#endregion
175
- export { VariantSelector as default, selectCombatMusic, selectCombatSound, selectHitSound };
175
+ export { VariantSelector, VariantSelector as default, selectCombatMusic, selectCombatSound, selectHitSound };
176
176
 
177
177
  //# sourceMappingURL=VariantSelector.js.map
@@ -1,11 +1,11 @@
1
1
  import { __exportAll } from "../_virtual/_rolldown/runtime.js";
2
2
  import { AudioAssetRegistry, audioAssetRegistry } from "./AudioAssetRegistry.js";
3
3
  import { AudioCache } from "./AudioCache.js";
4
- import AudioManager from "./AudioManager.js";
4
+ import { AudioManager } from "./AudioManager.js";
5
5
  import { AudioContext, AudioProvider, useAudio } from "./AudioProvider.js";
6
6
  import { AUDIO_FORMATS, AudioUtils, canPlayType, clampVolume, createAudioElement, detectSupportedFormats, formatDuration, getBestFormatMetadata, getOptimalFormat, getPreferredFormat, isAudioSupported, normalizeVolume, selectAudioFormat, validateAudioUrl } from "./AudioUtils.js";
7
7
  import { AudioCategory } from "./types.js";
8
- import VariantSelector, { selectCombatMusic, selectCombatSound, selectHitSound } from "./VariantSelector.js";
8
+ import { VariantSelector, selectCombatMusic, selectCombatSound, selectHitSound } from "./VariantSelector.js";
9
9
  //#region src/audio/index.ts
10
10
  var audio_exports = /* @__PURE__ */ __exportAll({
11
11
  AUDIO_FORMATS: () => AUDIO_FORMATS,
@@ -36,6 +36,6 @@ var audio_exports = /* @__PURE__ */ __exportAll({
36
36
  validateAudioUrl: () => validateAudioUrl
37
37
  });
38
38
  //#endregion
39
- export { audio_exports };
39
+ export { AUDIO_FORMATS, AudioAssetRegistry, AudioCache, AudioCategory, AudioContext, AudioManager, AudioProvider, AudioUtils, VariantSelector, audioAssetRegistry, audio_exports, canPlayType, clampVolume, createAudioElement, detectSupportedFormats, formatDuration, getBestFormatMetadata, getOptimalFormat, getPreferredFormat, isAudioSupported, normalizeVolume, selectAudioFormat, selectCombatMusic, selectCombatSound, selectHitSound, useAudio, validateAudioUrl };
40
40
 
41
41
  //# sourceMappingURL=index.js.map
@@ -1,28 +1,28 @@
1
1
  import { __exportAll } from "../_virtual/_rolldown/runtime.js";
2
2
  import { KeyboardHints } from "./screens/combat/components/controls/KeyboardHints.js";
3
- import MatchCountdown from "./screens/combat/components/feedback/MatchCountdown.js";
4
- import RoundAnnouncement from "./screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js";
5
- import RoundDisplayStatus from "./screens/combat/components/feedback/RoundDisplayStatus.js";
6
- import RoundStartAnnouncement from "./screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js";
3
+ import { MatchCountdown } from "./screens/combat/components/feedback/MatchCountdown.js";
4
+ import { RoundAnnouncement } from "./screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js";
5
+ import { RoundDisplayStatus } from "./screens/combat/components/feedback/RoundDisplayStatus.js";
6
+ import { RoundStartAnnouncement } from "./screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js";
7
7
  import { InputBufferDisplay } from "./screens/combat/components/indicators/InputBufferDisplay.js";
8
- import ControlsGuide from "./screens/combat/components/controls/ControlsGuide.js";
9
- import QuickSettings from "./screens/combat/components/controls/QuickSettings.js";
10
- import PauseMenu from "./screens/combat/components/controls/PauseMenu.js";
11
- import TraumaOverlay3D from "./screens/combat/components/effects/TraumaOverlay3D.js";
8
+ import { ControlsGuide } from "./screens/combat/components/controls/ControlsGuide.js";
9
+ import { QuickSettings } from "./screens/combat/components/controls/QuickSettings.js";
10
+ import { PauseMenu } from "./screens/combat/components/controls/PauseMenu.js";
11
+ import { TraumaOverlay3D } from "./screens/combat/components/effects/TraumaOverlay3D.js";
12
12
  import { DifficultyIndicator } from "./screens/combat/components/hud/DifficultyIndicator.js";
13
- import FPSMonitor from "./screens/combat/components/hud/FPSMonitor.js";
13
+ import { FPSMonitor } from "./screens/combat/components/hud/FPSMonitor.js";
14
14
  import { PainVignette } from "./screens/combat/components/effects/PainVignette.js";
15
15
  import { BalanceIndicator } from "./screens/combat/components/indicators/BalanceIndicator.js";
16
16
  import { ConsciousnessBlur } from "./screens/combat/components/effects/ConsciousnessBlur.js";
17
17
  import { BloodLossOverlayHtml } from "./screens/combat/components/effects/BloodLossOverlayHtml.js";
18
18
  import { StaminaWarning } from "./screens/combat/components/indicators/StaminaWarning.js";
19
19
  import { PlayerStateOverlayHtml } from "./screens/combat/components/hud/PlayerStateOverlayHtml.js";
20
- import CombatScreen3D from "./screens/combat/CombatScreen3D.js";
21
- import BloodDecals3D from "./screens/combat/components/effects/BloodDecals3D.js";
22
- import BloodParticles3D from "./screens/combat/components/effects/BloodParticles3D.js";
23
- import TechniqueNameDisplay from "./screens/combat/components/indicators/TechniqueNameDisplay.js";
24
- import CombatControlsPanel from "./screens/combat/components/controls/CombatControlsPanel.js";
25
- import MobileControlsWrapper from "./screens/combat/components/hud/MobileControlsWrapper.js";
20
+ import { CombatScreen3D } from "./screens/combat/CombatScreen3D.js";
21
+ import { BloodDecals3D } from "./screens/combat/components/effects/BloodDecals3D.js";
22
+ import { BloodParticles3D } from "./screens/combat/components/effects/BloodParticles3D.js";
23
+ import { TechniqueNameDisplay } from "./screens/combat/components/indicators/TechniqueNameDisplay.js";
24
+ import { CombatControlsPanel } from "./screens/combat/components/controls/CombatControlsPanel.js";
25
+ import { MobileControlsWrapper } from "./screens/combat/components/hud/MobileControlsWrapper.js";
26
26
  import { KoreanButton } from "./shared/three/ui/KoreanButton.js";
27
27
  import { KoreanPanel } from "./shared/three/ui/KoreanPanel.js";
28
28
  import { KoreanText } from "./shared/three/ui/KoreanText.js";
@@ -31,9 +31,9 @@ import { ArchetypeCard } from "./shared/three/ui/ArchetypeCard.js";
31
31
  import { ProgressBar } from "./shared/three/ui/ProgressBar.js";
32
32
  import { TrainingScreen3D } from "./screens/training/TrainingScreen3D.js";
33
33
  import { EndScreen3D } from "./screens/endscreen/EndScreen3D.js";
34
- import ControlsScreen3D from "./screens/controls/ControlsScreen3D.js";
35
- import IntroScreen3D from "./screens/intro/IntroScreen3D.js";
36
- import PhilosophyScreen3D from "./screens/philosophy/PhilosophyScreen3D.js";
34
+ import { ControlsScreen3D } from "./screens/controls/ControlsScreen3D.js";
35
+ import { IntroScreen3D } from "./screens/intro/IntroScreen3D.js";
36
+ import { PhilosophyScreen3D } from "./screens/philosophy/PhilosophyScreen3D.js";
37
37
  //#region src/components/index.ts
38
38
  var components_exports = /* @__PURE__ */ __exportAll({
39
39
  ArchetypeCard: () => ArchetypeCard,
@@ -74,6 +74,6 @@ var components_exports = /* @__PURE__ */ __exportAll({
74
74
  TraumaOverlay3D: () => TraumaOverlay3D
75
75
  });
76
76
  //#endregion
77
- export { components_exports };
77
+ export { ArchetypeCard, BalanceIndicator, BloodDecals3D, BloodLossOverlayHtml, BloodParticles3D, CombatControlsPanel, CombatScreen3D, CombatScreen3D as CombatScreen3DDefault, ConsciousnessBlur, ControlsGuide, ControlsScreen3D, DifficultyIndicator, EndScreen3D, FPSMonitor, InputBufferDisplay, IntroScreen3D, KeyboardHints, KoreanButton, KoreanPanel, KoreanText as KoreanText3D, MatchCountdown, MenuList, MobileControlsWrapper, PainVignette, PauseMenu, PhilosophyScreen3D, PlayerStateOverlayHtml, ProgressBar, QuickSettings, RoundAnnouncement, RoundDisplayStatus, RoundStartAnnouncement, StaminaWarning, TechniqueNameDisplay, TrainingScreen3D, TraumaOverlay3D, components_exports };
78
78
 
79
79
  //# sourceMappingURL=index.js.map
@@ -19,8 +19,8 @@ import { TRIGRAM_TECHNIQUES } from "../../../systems/trigram/techniques/index.js
19
19
  import useTechniqueSelection from "../../../hooks/useTechniqueSelection.js";
20
20
  import { useWebGLContextLossHandler } from "../../../hooks/useWebGLContextLossHandler.js";
21
21
  import { useCombatAttackMovement } from "./hooks/useCombatAttackMovement.js";
22
- import BalanceSystem from "../../../systems/combat/BalanceSystem.js";
23
- import CombatSystem from "../../../systems/CombatSystem.js";
22
+ import { BalanceSystem } from "../../../systems/combat/BalanceSystem.js";
23
+ import { CombatSystem } from "../../../systems/CombatSystem.js";
24
24
  import { getPersonalityByArchetype } from "../../../systems/ai/AIPersonality.js";
25
25
  import { AdaptiveDifficulty } from "../../../systems/ai/AdaptiveDifficulty.js";
26
26
  import { injuryMovementModifier } from "../../../systems/movement/InjuryMovementModifier.js";
@@ -28,49 +28,49 @@ import { COMBAT_TOP_HUD_HEIGHT_PERCENT, getMobileControlsBottom } from "../../..
28
28
  import { getAnimationTypeForTechnique } from "../../../data/techniqueMappings.js";
29
29
  import { toHexColor } from "../../../utils/colorHelpers.js";
30
30
  import { usePlayerMovement } from "../../../utils/inputSystem.js";
31
- import PerformanceOverlay3D from "../../../utils/performance/PerformanceOverlay3D.js";
31
+ import { PerformanceOverlay3D } from "../../../utils/performance/PerformanceOverlay3D.js";
32
32
  import { getHUDHeight } from "../../../utils/responsiveLayout.js";
33
33
  import { getHUDPositionScale } from "../../../utils/responsiveLayoutHelpers.js";
34
34
  import { createPlayerFromArchetype } from "../../../utils/playerUtils.js";
35
35
  import { createCameraConfig } from "../../../utils/sharedPhysicsConfig.js";
36
36
  import { useAdaptiveQuality } from "../../shared/three/optimization/AdaptiveQuality.js";
37
37
  import { useKoreanTheme } from "../../shared/base/useKoreanTheme.js";
38
- import ActionFeedback, { TechniqueName } from "../../shared/three/effects/ActionFeedback.js";
39
- import DamageNumbers from "../../shared/three/effects/DamageNumbers.js";
40
- import HitEffects3D from "../../shared/three/effects/HitEffects3D.js";
41
- import VitalPointMarkers3D from "../../shared/three/effects/VitalPointMarkers3D.js";
38
+ import { ActionFeedback, TechniqueName } from "../../shared/three/effects/ActionFeedback.js";
39
+ import { DamageNumbers } from "../../shared/three/effects/DamageNumbers.js";
40
+ import { HitEffects3D } from "../../shared/three/effects/HitEffects3D.js";
41
+ import { VitalPointMarkers3D } from "../../shared/three/effects/VitalPointMarkers3D.js";
42
42
  import { StanceChangeIndicator } from "../../shared/three/indicators/StanceChangeIndicator.js";
43
- import CombatArena3D from "../../shared/three/scene/CombatArena3D.js";
43
+ import { CombatArena3D } from "../../shared/three/scene/CombatArena3D.js";
44
44
  import { BreathingIndicator } from "../../shared/three/ui/BreathingIndicator2.js";
45
- import ComboCounter from "../../shared/three/ui/ComboCounter.js";
46
- import VitalPointOverlayControlsHtml from "../../shared/three/ui/VitalPointOverlayControlsHtml.js";
45
+ import { ComboCounter } from "../../shared/three/ui/ComboCounter.js";
46
+ import { VitalPointOverlayControlsHtml } from "../../shared/three/ui/VitalPointOverlayControlsHtml.js";
47
47
  import { KeyboardHints } from "./components/controls/KeyboardHints.js";
48
- import MatchCountdown from "./components/feedback/MatchCountdown.js";
49
- import RoundAnnouncement from "./components/feedback/RoundAnnouncementOverlayHtml.js";
50
- import RoundDisplayStatus from "./components/feedback/RoundDisplayStatus.js";
51
- import RoundStartAnnouncement from "./components/feedback/RoundStartAnnouncementOverlayHtml.js";
48
+ import { MatchCountdown } from "./components/feedback/MatchCountdown.js";
49
+ import { RoundAnnouncement } from "./components/feedback/RoundAnnouncementOverlayHtml.js";
50
+ import { RoundDisplayStatus } from "./components/feedback/RoundDisplayStatus.js";
51
+ import { RoundStartAnnouncement } from "./components/feedback/RoundStartAnnouncementOverlayHtml.js";
52
52
  import { InputBufferDisplay } from "./components/indicators/InputBufferDisplay.js";
53
53
  import { MovementType, SpeedModifierSystem } from "../../../systems/physics/SpeedModifierSystem.js";
54
54
  import { animationStateToPlayerAnimation, convertPlayerStateToProps, getBalanceState } from "../../../utils/player3DHelpers.js";
55
- import MobileControlsOverlay from "../../shared/mobile/MobileControlsPure.js";
55
+ import { MobileControlsOverlay } from "../../shared/mobile/MobileControlsPure.js";
56
56
  import { StanceWheelPure } from "../../shared/mobile/StanceWheelPure.js";
57
57
  import { GestureRecognizerPure } from "../../shared/mobile/GestureRecognizerPure.js";
58
- import Player3DWithTransitions from "../../shared/three/models/Player3DWithTransitions.js";
59
- import PauseMenu from "./components/controls/PauseMenu.js";
60
- import TraumaOverlay3D from "./components/effects/TraumaOverlay3D.js";
58
+ import { Player3DWithTransitions } from "../../shared/three/models/Player3DWithTransitions.js";
59
+ import { PauseMenu } from "./components/controls/PauseMenu.js";
60
+ import { TraumaOverlay3D } from "./components/effects/TraumaOverlay3D.js";
61
61
  import { CombatParticleEffects3D } from "./components/effects/CombatParticleEffects3D.js";
62
- import CombatTopHUD from "./components/hud/CombatTopHUD.js";
63
- import CombatBottomHUD from "./components/hud/CombatBottomHUD.js";
64
- import CombatLeftHUD from "./components/hud/CombatLeftHUD.js";
65
- import CombatRightHUD from "./components/hud/CombatRightHUD.js";
66
- import CombatPortraitStatusStrip from "./components/hud/CombatPortraitStatusStrip.js";
67
- import FPSMonitor from "./components/hud/FPSMonitor.js";
62
+ import { CombatTopHUD } from "./components/hud/CombatTopHUD.js";
63
+ import { CombatBottomHUD } from "./components/hud/CombatBottomHUD.js";
64
+ import { CombatLeftHUD } from "./components/hud/CombatLeftHUD.js";
65
+ import { CombatRightHUD } from "./components/hud/CombatRightHUD.js";
66
+ import { CombatPortraitStatusStrip } from "./components/hud/CombatPortraitStatusStrip.js";
67
+ import { FPSMonitor } from "./components/hud/FPSMonitor.js";
68
68
  import { PlayerStateOverlayHtml } from "./components/hud/PlayerStateOverlayHtml.js";
69
69
  import { BalanceIndicatorOverlayHtml } from "../../ui/combat/BalanceIndicatorOverlayHtml.js";
70
70
  import { STANCE_INDEX_MAP, calculateAccuracy } from "./helpers/combatHelpers.js";
71
- import AnimationUpdater from "./helpers/AnimationUpdater.js";
71
+ import { AnimationUpdater } from "./helpers/AnimationUpdater.js";
72
72
  import { isRunningSpeed } from "../../../systems/movement/helpers/accelerationUtils.js";
73
- import AccelerationUpdater from "../../../systems/movement/helpers/AccelerationUpdater.js";
73
+ import { AccelerationUpdater } from "../../../systems/movement/helpers/AccelerationUpdater.js";
74
74
  import { useAICombat } from "./hooks/useAICombat.js";
75
75
  import { useCombatActions } from "./hooks/useCombatActions.js";
76
76
  import useCombatAudio from "./hooks/useCombatAudio.js";
@@ -1919,6 +1919,6 @@ var CombatScreen3D = ({ players, onPlayerUpdate, currentRound, timeRemaining, is
1919
1919
  });
1920
1920
  };
1921
1921
  //#endregion
1922
- export { CombatScreen3D as default };
1922
+ export { CombatScreen3D, CombatScreen3D as default };
1923
1923
 
1924
1924
  //# sourceMappingURL=CombatScreen3D.js.map
@@ -62,6 +62,6 @@ var CombatReturnToMenuButton = ({ onClick, onMouseEnter, isMobile }) => {
62
62
  });
63
63
  };
64
64
  //#endregion
65
- export { CombatReturnToMenuButton as default };
65
+ export { CombatReturnToMenuButton, CombatReturnToMenuButton as default };
66
66
 
67
67
  //# sourceMappingURL=CombatButtons.js.map
@@ -76,6 +76,6 @@ var CombatControlsPanel = ({ combatMessages, isMobile, height }) => {
76
76
  });
77
77
  };
78
78
  //#endregion
79
- export { CombatControlsPanel as default };
79
+ export { CombatControlsPanel, CombatControlsPanel as default };
80
80
 
81
81
  //# sourceMappingURL=CombatControlsPanel.js.map
@@ -209,6 +209,6 @@ var ControlsGuide = ({ onClose, isMobile }) => {
209
209
  });
210
210
  };
211
211
  //#endregion
212
- export { ControlsGuide as default };
212
+ export { ControlsGuide, ControlsGuide as default };
213
213
 
214
214
  //# sourceMappingURL=ControlsGuide.js.map
@@ -3,10 +3,10 @@ import { createBilingualLabel } from "../../../../../types/AccessibilityTypes.js
3
3
  import { hexToRgbaString } from "../../../../../utils/colorUtils.js";
4
4
  import { useKoreanTheme } from "../../../../shared/base/useKoreanTheme.js";
5
5
  import { handleKeyboardNav } from "../../../../../utils/accessibility.js";
6
- import ConfirmDialog from "../../../../shared/ui/shared/ConfirmDialog.js";
7
- import ControlsGuide from "./ControlsGuide.js";
8
- import QuickSettings from "./QuickSettings.js";
9
- import PauseMenuButton from "./PauseMenuButton.js";
6
+ import { ConfirmDialog } from "../../../../shared/ui/shared/ConfirmDialog.js";
7
+ import { ControlsGuide } from "./ControlsGuide.js";
8
+ import { QuickSettings } from "./QuickSettings.js";
9
+ import { PauseMenuButton } from "./PauseMenuButton.js";
10
10
  import React, { useCallback, useEffect, useMemo, useRef, useState } from "react";
11
11
  import { Fragment, jsx, jsxs } from "react/jsx-runtime";
12
12
  //#region src/components/screens/combat/components/controls/PauseMenu.tsx
@@ -259,6 +259,6 @@ var PauseMenu = ({ onResume, onRestart, onReturnToMenu, isMobile }) => {
259
259
  ] });
260
260
  };
261
261
  //#endregion
262
- export { PauseMenu as default };
262
+ export { PauseMenu, PauseMenu as default };
263
263
 
264
264
  //# sourceMappingURL=PauseMenu.js.map
@@ -103,6 +103,6 @@ var PauseMenuButton = forwardRef(({ labelKorean, labelEnglish, icon, onClick, on
103
103
  });
104
104
  PauseMenuButton.displayName = "PauseMenuButton";
105
105
  //#endregion
106
- export { PauseMenuButton as default };
106
+ export { PauseMenuButton, PauseMenuButton as default };
107
107
 
108
108
  //# sourceMappingURL=PauseMenuButton.js.map
@@ -254,6 +254,6 @@ var QuickSettings = ({ onClose, isMobile }) => {
254
254
  });
255
255
  };
256
256
  //#endregion
257
- export { QuickSettings as default };
257
+ export { QuickSettings, QuickSettings as default };
258
258
 
259
259
  //# sourceMappingURL=QuickSettings.js.map
@@ -231,6 +231,6 @@ var BloodDecals3D = ({ decals, targetMeshRef, enabled = true, isMobile = false,
231
231
  });
232
232
  };
233
233
  //#endregion
234
- export { BloodDecals3D as default };
234
+ export { BloodDecals3D, BloodDecals3D as default };
235
235
 
236
236
  //# sourceMappingURL=BloodDecals3D.js.map
@@ -291,6 +291,6 @@ var BloodParticles3D = ({ effects, enabled = true, isMobile = false, onEffectCom
291
291
  });
292
292
  };
293
293
  //#endregion
294
- export { BloodParticles3D as default };
294
+ export { BloodParticles3D, BloodParticles3D as default };
295
295
 
296
296
  //# sourceMappingURL=BloodParticles3D.js.map
@@ -290,6 +290,6 @@ var TraumaOverlay3D = ({ playerId, health, injuries, characterPosition, isMobile
290
290
  });
291
291
  };
292
292
  //#endregion
293
- export { TraumaOverlay3D as default };
293
+ export { InjuryType, TraumaOverlay3D, TraumaOverlay3D as default };
294
294
 
295
295
  //# sourceMappingURL=TraumaOverlay3D.js.map
@@ -237,6 +237,6 @@ var MatchCountdown = ({ onComplete, isMobile, onSkip, showSkip = false }) => {
237
237
  ` })] });
238
238
  };
239
239
  //#endregion
240
- export { MatchCountdown as default };
240
+ export { MatchCountdown, MatchCountdown as default };
241
241
 
242
242
  //# sourceMappingURL=MatchCountdown.js.map
@@ -269,6 +269,6 @@ var RoundAnnouncement = ({ roundNumber, roundWinner, currentScore, roundStats, o
269
269
  });
270
270
  };
271
271
  //#endregion
272
- export { RoundAnnouncement as default };
272
+ export { RoundAnnouncement, RoundAnnouncement as default };
273
273
 
274
274
  //# sourceMappingURL=RoundAnnouncementOverlayHtml.js.map
@@ -56,6 +56,6 @@ var RoundDisplayStatus = ({ status, isMobile = false }) => {
56
56
  });
57
57
  };
58
58
  //#endregion
59
- export { RoundDisplayStatus as default };
59
+ export { RoundDisplayStatus, RoundDisplayStatus as default };
60
60
 
61
61
  //# sourceMappingURL=RoundDisplayStatus.js.map
@@ -134,6 +134,6 @@ var RoundStartAnnouncement = ({ roundNumber, duration = 2, onComplete, isMobile
134
134
  ` })] });
135
135
  };
136
136
  //#endregion
137
- export { RoundStartAnnouncement as default };
137
+ export { RoundStartAnnouncement, RoundStartAnnouncement as default };
138
138
 
139
139
  //# sourceMappingURL=RoundStartAnnouncementOverlayHtml.js.map
@@ -2,7 +2,7 @@ import { BORDERS, BORDER_RADIUS, COMBAT_UI_DIMENSIONS, COMBAT_UI_DIMENSIONS_NUME
2
2
  import { Z_INDEX } from "../../../../../types/LayoutTypes.js";
3
3
  import { COMBAT_BOTTOM_HUD_HEIGHT_PERCENT, HUD_SIDE_CONTROL_RESERVES } from "../../../../../types/constants/layout.js";
4
4
  import { BREAKPOINTS, getHUDHeight, getResponsiveFontSize, getResponsivePadding, parsePercentageToRatio, shouldShowMobileControls } from "../../../../../utils/responsiveLayout.js";
5
- import TechniqueBar from "../../../../shared/three/ui/TechniqueBar.js";
5
+ import { TechniqueBar } from "../../../../shared/three/ui/TechniqueBar.js";
6
6
  import { VolumeControl } from "../../../../shared/ui/VolumeControl.js";
7
7
  import React from "react";
8
8
  import { jsx, jsxs } from "react/jsx-runtime";
@@ -165,6 +165,6 @@ var CombatBottomHUD = ({ width, height, isMobile = false, positionScale, visible
165
165
  });
166
166
  };
167
167
  //#endregion
168
- export { CombatBottomHUD as default };
168
+ export { CombatBottomHUD, CombatBottomHUD as default };
169
169
 
170
170
  //# sourceMappingURL=CombatBottomHUD.js.map
@@ -1,10 +1,10 @@
1
1
  import { BreathingIndicator } from "../../../../shared/three/ui/BreathingIndicator2.js";
2
2
  import { useHUDLayout } from "../../../../../hooks/useHUDLayout.js";
3
- import BaseHUDContainer from "../../../../shared/ui/BaseHUDContainer.js";
3
+ import { BaseHUDContainer } from "../../../../shared/ui/BaseHUDContainer.js";
4
4
  import { GuardIndicator } from "../../../../shared/three/indicators/GuardIndicator.js";
5
- import PlayerHUD from "../../../../shared/three/ui/PlayerHUD.js";
5
+ import { PlayerHUD } from "../../../../shared/three/ui/PlayerHUD.js";
6
6
  import { SpeedIndicatorHUD } from "../../../../shared/three/ui/SpeedIndicatorHUD.js";
7
- import BodyPartHealthDisplay from "../../../../shared/three/ui/BodyPartHealthDisplay.js";
7
+ import { BodyPartHealthDisplay } from "../../../../shared/three/ui/BodyPartHealthDisplay.js";
8
8
  import "react";
9
9
  import { jsx, jsxs } from "react/jsx-runtime";
10
10
  //#region src/components/screens/combat/components/hud/CombatLeftHUD.tsx
@@ -98,6 +98,6 @@ var CombatLeftHUD = ({ width, height, isMobile, positionScale, player, lateralit
98
98
  });
99
99
  };
100
100
  //#endregion
101
- export { CombatLeftHUD as default };
101
+ export { CombatLeftHUD, CombatLeftHUD as default };
102
102
 
103
103
  //# sourceMappingURL=CombatLeftHUD.js.map
@@ -161,6 +161,6 @@ var CombatPortraitStatusStrip = ({ width, height, player1, player2, positionScal
161
161
  });
162
162
  };
163
163
  //#endregion
164
- export { CombatPortraitStatusStrip as default };
164
+ export { CombatPortraitStatusStrip, CombatPortraitStatusStrip as default };
165
165
 
166
166
  //# sourceMappingURL=CombatPortraitStatusStrip.js.map
@@ -1,9 +1,9 @@
1
1
  import { BreathingIndicator } from "../../../../shared/three/ui/BreathingIndicator2.js";
2
2
  import { useHUDLayout } from "../../../../../hooks/useHUDLayout.js";
3
- import BaseHUDContainer from "../../../../shared/ui/BaseHUDContainer.js";
4
- import PlayerHUD from "../../../../shared/three/ui/PlayerHUD.js";
3
+ import { BaseHUDContainer } from "../../../../shared/ui/BaseHUDContainer.js";
4
+ import { PlayerHUD } from "../../../../shared/three/ui/PlayerHUD.js";
5
5
  import { SpeedIndicatorHUD } from "../../../../shared/three/ui/SpeedIndicatorHUD.js";
6
- import BodyPartHealthDisplay from "../../../../shared/three/ui/BodyPartHealthDisplay.js";
6
+ import { BodyPartHealthDisplay } from "../../../../shared/three/ui/BodyPartHealthDisplay.js";
7
7
  import { DifficultyIndicator } from "./DifficultyIndicator.js";
8
8
  import "react";
9
9
  import { jsx, jsxs } from "react/jsx-runtime";
@@ -96,6 +96,6 @@ var CombatRightHUD = ({ width, height, isMobile, positionScale, player, laterali
96
96
  });
97
97
  };
98
98
  //#endregion
99
- export { CombatRightHUD as default };
99
+ export { CombatRightHUD, CombatRightHUD as default };
100
100
 
101
101
  //# sourceMappingURL=CombatRightHUD.js.map
@@ -1,8 +1,8 @@
1
1
  import { BORDERS, FONT_SIZE_MULTIPLIERS, GRADIENTS, HIERARCHY, HUD_STYLE, LAYOUT_MULTIPLIERS, TYPOGRAPHY, TYPOGRAPHY_NUMERIC } from "../../../../../types/constants/designSystem.js";
2
2
  import { COMBAT_TOP_HUD_HEIGHT_PERCENT } from "../../../../../types/constants/layout.js";
3
3
  import { getHUDHeight, getResponsiveFontSize, getResponsivePadding, shouldShowMobileControls } from "../../../../../utils/responsiveLayout.js";
4
- import CombatTimer from "../../../../shared/ui/CombatTimer.js";
5
- import CombatReturnToMenuButton from "../controls/CombatButtons.js";
4
+ import { CombatTimer } from "../../../../shared/ui/CombatTimer.js";
5
+ import { CombatReturnToMenuButton } from "../controls/CombatButtons.js";
6
6
  import React from "react";
7
7
  import { jsx, jsxs } from "react/jsx-runtime";
8
8
  //#region src/components/screens/combat/components/hud/CombatTopHUD.tsx
@@ -137,6 +137,6 @@ var CombatTopHUD = ({ width, height, isMobile = false, positionScale, currentRou
137
137
  });
138
138
  };
139
139
  //#endregion
140
- export { CombatTopHUD as default };
140
+ export { CombatTopHUD, CombatTopHUD as default };
141
141
 
142
142
  //# sourceMappingURL=CombatTopHUD.js.map
@@ -126,6 +126,6 @@ var FPSMonitor = ({ enabled = true, warningThreshold = 50, criticalThreshold = 3
126
126
  });
127
127
  };
128
128
  //#endregion
129
- export { FPSMonitor as default };
129
+ export { FPSMonitor, FPSMonitor as default };
130
130
 
131
131
  //# sourceMappingURL=FPSMonitor.js.map
@@ -68,6 +68,6 @@ var MobileControlsWrapper = ({ enabled, currentStanceIndex, stanceWheelExpanded,
68
68
  ] });
69
69
  };
70
70
  //#endregion
71
- export { MobileControlsWrapper as default };
71
+ export { MobileControlsWrapper, MobileControlsWrapper as default };
72
72
 
73
73
  //# sourceMappingURL=MobileControlsWrapper.js.map
@@ -155,6 +155,6 @@ var TechniqueNameDisplay = ({ koreanName, englishName, duration = 2e3, position
155
155
  });
156
156
  };
157
157
  //#endregion
158
- export { TechniqueNameDisplay as default };
158
+ export { TechniqueNameDisplay, TechniqueNameDisplay as default };
159
159
 
160
160
  //# sourceMappingURL=TechniqueNameDisplay.js.map
@@ -34,6 +34,6 @@ var AnimationUpdater = ({ player1Animation, player2Animation }) => {
34
34
  return null;
35
35
  };
36
36
  //#endregion
37
- export { AnimationUpdater as default };
37
+ export { AnimationUpdater, AnimationUpdater as default };
38
38
 
39
39
  //# sourceMappingURL=AnimationUpdater.js.map
@@ -6,7 +6,7 @@ import { getArchetypePhysicalAttributes } from "../../../../data/archetypePhysic
6
6
  import { getArchetypeBehavior } from "../../../../systems/ai/AIPersonality.js";
7
7
  import { AIComboSystem, getNextComboTechnique } from "../../../../systems/ai/ComboSystem.js";
8
8
  import { interpolateDifficultyParameters } from "../../../../systems/ai/AdaptiveDifficulty.js";
9
- import KOREAN_VITAL_POINTS from "../../../../systems/vitalpoint/KoreanVitalPoints.js";
9
+ import { KOREAN_VITAL_POINTS } from "../../../../systems/vitalpoint/KoreanVitalPoints.js";
10
10
  import { AIActionType } from "../../../../systems/ai/types.js";
11
11
  import { getSignatureMove, shouldExecuteSignatureMove } from "../../../../systems/ai/ArchetypeEnforcer.js";
12
12
  import { AIDecisionTree } from "../../../../systems/ai/DecisionTree.js";
@@ -4,7 +4,7 @@ import { InjuryType } from "../../../../types/injury.js";
4
4
  import { AnimationType } from "../../../../systems/animation/builders/MartialArtsConstants.js";
5
5
  import { getAnimationHitTiming } from "../../../../systems/animation/core/AnimationHitTiming.js";
6
6
  import { KoreanTechniquesSystem } from "../../../../systems/trigram/KoreanTechniques.js";
7
- import KnockbackPhysics from "../../../../systems/physics/KnockbackPhysics.js";
7
+ import { KnockbackPhysics } from "../../../../systems/physics/KnockbackPhysics.js";
8
8
  import { HitEffectType } from "../../../../systems/effects.js";
9
9
  import { movementPenaltySystem } from "../../../../systems/bodypart/MovementPenaltySystem.js";
10
10
  import { StanceManager } from "../../../../systems/trigram/StanceManager.js";
@@ -1,4 +1,4 @@
1
- import AttackMovementPhysics from "../../../../systems/physics/AttackMovementPhysics.js";
1
+ import { AttackMovementPhysics } from "../../../../systems/physics/AttackMovementPhysics.js";
2
2
  import { useEffect, useRef, useState } from "react";
3
3
  import * as THREE from "three";
4
4
  //#region src/components/screens/combat/hooks/useCombatAttackMovement.ts
@@ -282,6 +282,6 @@ var useCombatAudio = () => {
282
282
  };
283
283
  };
284
284
  //#endregion
285
- export { useCombatAudio as default };
285
+ export { useCombatAudio as default, useCombatAudio };
286
286
 
287
287
  //# sourceMappingURL=useCombatAudio.js.map
@@ -8,14 +8,14 @@ import { hexToRgbaString } from "../../../utils/colorUtils.js";
8
8
  import { useKoreanTheme } from "../../shared/base/useKoreanTheme.js";
9
9
  import { VolumeControl } from "../../shared/ui/VolumeControl.js";
10
10
  import { shouldUseMobileControls } from "../../../utils/deviceDetection.js";
11
- import BackgroundScene3D from "../../shared/three/scene/BackgroundScene3D.js";
11
+ import { BackgroundScene3D } from "../../shared/three/scene/BackgroundScene3D.js";
12
12
  import useWindowSize from "../../../hooks/useWindowSize.js";
13
13
  import { BackButton } from "../../shared/ui/BackButton.js";
14
- import ControlBindingsOverlayHtml from "./components/ControlBindingsOverlayHtml.js";
14
+ import { ControlBindingsOverlayHtml } from "./components/ControlBindingsOverlayHtml.js";
15
15
  import { ControlCategoryTabs } from "./components/ControlCategoryTabsOverlayHtml.js";
16
- import GamepadVisualization3D from "./components/GamepadVisualization3D.js";
17
- import InteractiveControlDemo from "./components/InteractiveControlDemoOverlayHtml.js";
18
- import VisualKeyboard3D from "./components/VisualKeyboard3D.js";
16
+ import { GamepadVisualization3D } from "./components/GamepadVisualization3D.js";
17
+ import { InteractiveControlDemo } from "./components/InteractiveControlDemoOverlayHtml.js";
18
+ import { VisualKeyboard3D } from "./components/VisualKeyboard3D.js";
19
19
  import { useControlsState } from "./hooks/useControlsState.js";
20
20
  import { useCallback, useEffect, useMemo } from "react";
21
21
  import { jsx, jsxs } from "react/jsx-runtime";
@@ -1241,6 +1241,6 @@ var ControlsScreen3D = ({ onReturnToMenu, width: propWidth, height: propHeight }
1241
1241
  });
1242
1242
  };
1243
1243
  //#endregion
1244
- export { ControlsScreen3D as default };
1244
+ export { ControlsScreen3D, ControlsScreen3D as default };
1245
1245
 
1246
1246
  //# sourceMappingURL=ControlsScreen3D.js.map