blacktrigram 0.7.73 → 0.7.75

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (218) hide show
  1. package/lib/App2.js +6 -6
  2. package/lib/audio/AudioAssetRegistry.js +1 -1
  3. package/lib/audio/AudioManager.js +1 -1
  4. package/lib/audio/AudioPool.js +1 -1
  5. package/lib/audio/AudioProvider.js +1 -1
  6. package/lib/audio/BoneImpactAudioMap.js +1 -1
  7. package/lib/audio/VariantSelector.js +1 -1
  8. package/lib/audio/index.js +3 -3
  9. package/lib/components/index.js +19 -19
  10. package/lib/components/screens/combat/CombatScreen3D.js +27 -27
  11. package/lib/components/screens/combat/components/controls/CombatButtons.js +1 -1
  12. package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +1 -1
  13. package/lib/components/screens/combat/components/controls/ControlsGuide.js +1 -1
  14. package/lib/components/screens/combat/components/controls/PauseMenu.js +5 -5
  15. package/lib/components/screens/combat/components/controls/PauseMenuButton.js +1 -1
  16. package/lib/components/screens/combat/components/controls/QuickSettings.js +1 -1
  17. package/lib/components/screens/combat/components/effects/BloodDecals3D.js +1 -1
  18. package/lib/components/screens/combat/components/effects/BloodParticles3D.js +1 -1
  19. package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +1 -1
  20. package/lib/components/screens/combat/components/feedback/MatchCountdown.js +1 -1
  21. package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +1 -1
  22. package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +1 -1
  23. package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +1 -1
  24. package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +2 -2
  25. package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +4 -4
  26. package/lib/components/screens/combat/components/hud/CombatPortraitStatusStrip.js +1 -1
  27. package/lib/components/screens/combat/components/hud/CombatRightHUD.js +4 -4
  28. package/lib/components/screens/combat/components/hud/CombatTopHUD.js +3 -3
  29. package/lib/components/screens/combat/components/hud/FPSMonitor.js +1 -1
  30. package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +1 -1
  31. package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +1 -1
  32. package/lib/components/screens/combat/helpers/AnimationUpdater.js +1 -1
  33. package/lib/components/screens/combat/hooks/useAICombat.js +1 -1
  34. package/lib/components/screens/combat/hooks/useCombatActions.js +1 -1
  35. package/lib/components/screens/combat/hooks/useCombatAttackMovement.js +1 -1
  36. package/lib/components/screens/combat/hooks/useCombatAudio.js +1 -1
  37. package/lib/components/screens/controls/ControlsScreen3D.js +6 -6
  38. package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js +1 -1
  39. package/lib/components/screens/controls/components/GamepadVisualization3D.js +1 -1
  40. package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js +1 -1
  41. package/lib/components/screens/controls/components/Key3D.js +1 -1
  42. package/lib/components/screens/controls/components/VisualKeyboard3D.js +2 -2
  43. package/lib/components/screens/intro/IntroScreen3D.js +6 -6
  44. package/lib/components/screens/intro/components/AbilityListOverlayHtml.js +1 -1
  45. package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js +2 -2
  46. package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js +3 -3
  47. package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js +2 -2
  48. package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js +3 -3
  49. package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js +1 -1
  50. package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js +2 -2
  51. package/lib/components/screens/intro/components/StatBarOverlayHtml.js +1 -1
  52. package/lib/components/screens/philosophy/PhilosophyScreen3D.js +2 -2
  53. package/lib/components/screens/training/TrainingScreen3D.js +15 -15
  54. package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js +1 -1
  55. package/lib/components/screens/training/components/AnatomyOverlay3D.js +1 -1
  56. package/lib/components/screens/training/components/FootPlacementMarkers3D.js +1 -1
  57. package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js +1 -1
  58. package/lib/components/screens/training/components/HitFeedbackEffect3D.js +1 -1
  59. package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js +1 -1
  60. package/lib/components/screens/training/components/TrainingDummy3D.js +4 -4
  61. package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js +1 -1
  62. package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js +1 -1
  63. package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js +1 -1
  64. package/lib/components/screens/training/components/VitalPointMarker3D.js +1 -1
  65. package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js +2 -2
  66. package/lib/components/screens/training/components/hud/TrainingBottomHUD.js +3 -3
  67. package/lib/components/screens/training/components/hud/TrainingLeftHUD.js +3 -3
  68. package/lib/components/screens/training/components/hud/TrainingRightHUD.js +6 -6
  69. package/lib/components/screens/training/components/hud/TrainingTopHUD.js +2 -2
  70. package/lib/components/screens/training/hooks/useAttackMovement.js +2 -2
  71. package/lib/components/screens/training/hooks/useTrainingActions.js +1 -1
  72. package/lib/components/screens/training/hooks/useTrainingState.js +1 -1
  73. package/lib/components/shared/mobile/HapticController.js +1 -1
  74. package/lib/components/shared/mobile/MobileControlsPure.js +1 -1
  75. package/lib/components/shared/three/anatomy/BodySurface.js +1 -1
  76. package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js +1 -1
  77. package/lib/components/shared/three/anatomy/BoneClothing.js +1 -1
  78. package/lib/components/shared/three/anatomy/BoneRenderer.js +7 -7
  79. package/lib/components/shared/three/anatomy/Face3D.js +1 -1
  80. package/lib/components/shared/three/anatomy/Foot3D.js +1 -1
  81. package/lib/components/shared/three/anatomy/Hand3D.js +1 -1
  82. package/lib/components/shared/three/effects/ActionFeedback.js +1 -1
  83. package/lib/components/shared/three/effects/DamageNumbers.js +1 -1
  84. package/lib/components/shared/three/effects/HitEffects3D.js +1 -1
  85. package/lib/components/shared/three/effects/PlayerStateIndicators.js +1 -1
  86. package/lib/components/shared/three/effects/StanceSymbol3D.js +1 -1
  87. package/lib/components/shared/three/effects/StanceTransitionEffect.js +1 -1
  88. package/lib/components/shared/three/effects/VitalPointMarkers3D.js +2 -2
  89. package/lib/components/shared/three/indicators/ElementalColorSystem.js +1 -1
  90. package/lib/components/shared/three/indicators/HapticFeedback.js +1 -1
  91. package/lib/components/shared/three/models/Player3DWithTransitions.js +4 -4
  92. package/lib/components/shared/three/models/SkeletalPlayer3D.js +3 -3
  93. package/lib/components/shared/three/optimization/AdaptiveQuality.js +1 -1
  94. package/lib/components/shared/three/scene/AtmosphericParticles3D.js +1 -1
  95. package/lib/components/shared/three/scene/BackgroundScene3D.js +1 -1
  96. package/lib/components/shared/three/scene/CombatArena3D.js +3 -3
  97. package/lib/components/shared/three/scene/KoreanSignage3D.js +1 -1
  98. package/lib/components/shared/three/ui/BodyPartHealthDisplay.js +1 -1
  99. package/lib/components/shared/three/ui/CombatReadinessBar.js +1 -1
  100. package/lib/components/shared/three/ui/ComboCounter.js +1 -1
  101. package/lib/components/shared/three/ui/HealthBar.js +1 -1
  102. package/lib/components/shared/three/ui/PlayerHUD.js +4 -4
  103. package/lib/components/shared/three/ui/StaminaBar.js +1 -1
  104. package/lib/components/shared/three/ui/TechniqueBar.js +2 -2
  105. package/lib/components/shared/three/ui/TechniqueCard.js +1 -1
  106. package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js +2 -2
  107. package/lib/components/shared/ui/BaseHUDContainer.js +1 -1
  108. package/lib/components/shared/ui/CombatTimer.js +1 -1
  109. package/lib/components/shared/ui/ErrorModal.js +1 -1
  110. package/lib/components/shared/ui/SplashScreen.js +3 -3
  111. package/lib/components/shared/ui/VitalPointOverlayControlsPure.js +2 -2
  112. package/lib/components/shared/ui/shared/ConfirmDialog.js +1 -1
  113. package/lib/constants/bodyRenderingConstants.js +1 -1
  114. package/lib/data/index.js +1 -1
  115. package/lib/data/techniqueMappings.js +1 -1
  116. package/lib/hooks/index.js +1 -1
  117. package/lib/hooks/useActionFeedback.js +1 -1
  118. package/lib/hooks/useDebounce.js +1 -1
  119. package/lib/hooks/useMatchCountdown.js +1 -1
  120. package/lib/hooks/useRoundTransition.js +1 -1
  121. package/lib/hooks/useTechniqueSelection.js +1 -1
  122. package/lib/hooks/useThrottle.js +1 -1
  123. package/lib/hooks/useWindowSize.js +1 -1
  124. package/lib/index.js +39 -39
  125. package/lib/systems/CombatSystem.js +9 -9
  126. package/lib/systems/EffectCalculator.js +1 -1
  127. package/lib/systems/TrigramSystem.js +1 -1
  128. package/lib/systems/VitalPointSystem.js +2 -2
  129. package/lib/systems/ai/DecisionTree.js +3 -3
  130. package/lib/systems/ai/TrainingAI.js +1 -1
  131. package/lib/systems/animation/builders/HandPoses.js +1 -1
  132. package/lib/systems/animation/builders/KeyframeInterpolation.js +88 -1
  133. package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -1
  134. package/lib/systems/animation/builders/KoreanGuardPositions.js +237 -157
  135. package/lib/systems/animation/builders/KoreanGuardPositions.js.map +1 -1
  136. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js +2 -2
  137. package/lib/systems/animation/builders/SkeletonRig.js +1 -1
  138. package/lib/systems/animation/catalogs/AttackAnimations.js +1 -1
  139. package/lib/systems/animation/catalogs/BasicAnimations.js +1 -1
  140. package/lib/systems/animation/catalogs/ComboAnimations.js +1 -1
  141. package/lib/systems/animation/catalogs/DarkOpsAnimations.js +1 -1
  142. package/lib/systems/animation/catalogs/DefensiveAnimations.js +1 -1
  143. package/lib/systems/animation/catalogs/ElbowKneeAnimations.js +1 -1
  144. package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js +1 -1
  145. package/lib/systems/animation/catalogs/GamStanceAnimations.js +100 -4
  146. package/lib/systems/animation/catalogs/GamStanceAnimations.js.map +1 -1
  147. package/lib/systems/animation/catalogs/GanStanceAnimations.js +1 -1
  148. package/lib/systems/animation/catalogs/GeonStanceAnimations.js +1 -1
  149. package/lib/systems/animation/catalogs/GonTechniqueAnimations.js +1 -1
  150. package/lib/systems/animation/catalogs/GrapplingAnimations.js +1 -1
  151. package/lib/systems/animation/catalogs/KickAnimations.js +1 -1
  152. package/lib/systems/animation/catalogs/MovementAnimations.js +1 -1
  153. package/lib/systems/animation/catalogs/PunchAnimations.js +1 -1
  154. package/lib/systems/animation/catalogs/RecoveryAnimations.js +1 -1
  155. package/lib/systems/animation/catalogs/SonStanceAnimations.js +1 -1
  156. package/lib/systems/animation/catalogs/StanceAnimations.js +1 -1
  157. package/lib/systems/animation/catalogs/StanceAttackAnimations.js +1 -1
  158. package/lib/systems/animation/catalogs/StanceIdleAnimations.js +1 -1
  159. package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js +1 -1
  160. package/lib/systems/animation/catalogs/StepSkeletalAnimations.js +1 -1
  161. package/lib/systems/animation/catalogs/TaeStanceAnimations.js +1 -1
  162. package/lib/systems/animation/core/AnimationHitTiming.js +1 -1
  163. package/lib/systems/animation/core/AnimationOptimizations.js +1 -1
  164. package/lib/systems/animation/core/AnimationPriority.js +1 -1
  165. package/lib/systems/animation/core/AnimationRegistry.js +4 -4
  166. package/lib/systems/animation/core/AnimationTransitions.js +1 -1
  167. package/lib/systems/animation/core/TechniqueAnimationMapper.js +1 -1
  168. package/lib/systems/animation/core/TechniqueAnimationMapping.js +1 -1
  169. package/lib/systems/animation/systems/AdvancedJointMovements.js +1 -1
  170. package/lib/systems/animation/systems/BodyFacingSystem.js +1 -1
  171. package/lib/systems/animation/systems/MuscleActivation.js +1 -1
  172. package/lib/systems/combat/BalanceSystem.js +1 -1
  173. package/lib/systems/combat/BreakingStatusEffects.js +1 -1
  174. package/lib/systems/combat/CombatStateSystem.js +1 -1
  175. package/lib/systems/combat/ConsciousnessSystem.js +1 -1
  176. package/lib/systems/combat/GrappleSystem.js +1 -1
  177. package/lib/systems/combat/LimbExposureSystem.js +1 -1
  178. package/lib/systems/combat/PainResponseSystem.js +1 -1
  179. package/lib/systems/combat/TrainingCombatSystem.js +2 -2
  180. package/lib/systems/index.js +18 -18
  181. package/lib/systems/movement/helpers/AccelerationUpdater.js +1 -1
  182. package/lib/systems/movement/helpers/accelerationUtils.js +1 -1
  183. package/lib/systems/physics/AttackMovementPhysics.js +1 -1
  184. package/lib/systems/physics/CollisionDetection.js +2 -2
  185. package/lib/systems/physics/KnockbackPhysics.js +1 -1
  186. package/lib/systems/physics/PhysicalReachCalculator.js +1 -1
  187. package/lib/systems/trigram/KoreanTechniques.js +2 -2
  188. package/lib/systems/trigram/techniques/index.js +7 -7
  189. package/lib/systems/trigram/types/GonTechniqueExtensions.js +1 -1
  190. package/lib/systems/types.js +1 -1
  191. package/lib/systems/vitalpoint/DamageCalculator.js +1 -1
  192. package/lib/systems/vitalpoint/HitDetection.js +1 -1
  193. package/lib/systems/vitalpoint/KoreanAnatomy.js +1 -1
  194. package/lib/systems/vitalpoint/KoreanVitalPoints.js +2 -2
  195. package/lib/systems/vitalpoint/VitalPointsData.js +1 -1
  196. package/lib/types/constants/animations.js +1 -1
  197. package/lib/types/constants/index.js +8 -8
  198. package/lib/types/constants/layout.js +1 -1
  199. package/lib/types/constants/ui.js +1 -1
  200. package/lib/types/index.js +6 -6
  201. package/lib/types/techniqueId.js +1 -1
  202. package/lib/utils/accessibility.js +1 -1
  203. package/lib/utils/arenaWorldDimensions.js +1 -1
  204. package/lib/utils/characterScaling.js +1 -1
  205. package/lib/utils/combatReadiness.js +1 -1
  206. package/lib/utils/fabricTextures.js +1 -1
  207. package/lib/utils/hapticFeedback.js +1 -1
  208. package/lib/utils/haptics.js +1 -1
  209. package/lib/utils/index.js +2 -2
  210. package/lib/utils/koreanThemeHelpers.js +1 -1
  211. package/lib/utils/performance/PerformanceMonitor.js +1 -1
  212. package/lib/utils/performance/PerformanceOverlay3D.js +1 -1
  213. package/lib/utils/performance/usePerformanceMonitor.js +2 -2
  214. package/lib/utils/performanceOptimization.js +1 -1
  215. package/lib/utils/responsiveLayoutHelpers.js +1 -1
  216. package/lib/utils/responsiveOrientationConstants.js +1 -1
  217. package/lib/utils/safeAreaUtils.js +1 -1
  218. package/package.json +11 -5
@@ -1,7 +1,7 @@
1
1
  import { __exportAll } from "../_virtual/_rolldown/runtime.js";
2
2
  import { TRIGRAM_DATA, TRIGRAM_STANCES_ORDER, combineStanceWithSide, parseStanceWithSide } from "./trigram/types.js";
3
3
  import { BODY_PART_EFFECT_CONSTANTS, BodyPart, DEFAULT_BODY_PART_CONFIG, LegInjuryState, MOVEMENT_PENALTY_CONSTANTS } from "./bodypart/types.js";
4
- import GAME_CONFIG, { ANIMATION_TIMINGS, AUDIO_DEFAULTS, BASE_PLAYER_STATS, CANVAS_ASPECT_RATIO, CENTER_POSITION_X, COMBAT_AUDIO_MAP, COMBAT_CONFIG, COMBAT_CONSTANTS, COMBAT_CONTROLS, COMBAT_PHASES, COMBAT_RANGES, COMBAT_STATE_MACHINE, COMBAT_TIMING, DAMAGE_CONSTANTS, DAMAGE_TYPES, DIFFICULTY_SETTINGS, EFFECTIVENESS_MODIFIERS, ENHANCED_DAMAGE_CONSTANTS, FRAME_TIME, GAME_METADATA, GAME_MODE_CONFIG, GAME_PHASES, GAME_STATES, HALF_CANVAS_HEIGHT, HALF_CANVAS_WIDTH, HIT_DETECTION, INPUT_CONSTANTS, KEYBOARD_MAPPING, MARTIAL_ARTS_CONFIG, PERFORMANCE_CONFIG, PERFORMANCE_THRESHOLDS, PLAYER_ARCHETYPES_DATA, PLAYER_COLORS, PLAYER_DISTANCE, RESOURCE_COSTS, STATUS_DURATIONS, TECHNIQUE_RESULTS, TICK_RATE, TRAINING_COMBAT_SETTINGS, TRAINING_CONFIG, TRAINING_STATE_MACHINE, UI_LAYOUT, VISUAL_EFFECTS, getStanceFromKey } from "./types.js";
4
+ import { ANIMATION_TIMINGS, AUDIO_DEFAULTS, BASE_PLAYER_STATS, CANVAS_ASPECT_RATIO, CENTER_POSITION_X, COMBAT_AUDIO_MAP, COMBAT_CONFIG, COMBAT_CONSTANTS, COMBAT_CONTROLS, COMBAT_PHASES, COMBAT_RANGES, COMBAT_STATE_MACHINE, COMBAT_TIMING, DAMAGE_CONSTANTS, DAMAGE_TYPES, DEFAULT_GAME_SPEED, DIFFICULTY_SETTINGS, EFFECTIVENESS_MODIFIERS, ENHANCED_DAMAGE_CONSTANTS, FRAME_TIME, GAME_CONFIG, GAME_METADATA, GAME_MODE_CONFIG, GAME_PHASES, GAME_STATES, HALF_CANVAS_HEIGHT, HALF_CANVAS_WIDTH, HIT_DETECTION, INPUT_CONSTANTS, KEYBOARD_MAPPING, MARTIAL_ARTS_CONFIG, PERFORMANCE_CONFIG, PERFORMANCE_THRESHOLDS, PLAYER_ARCHETYPES_DATA, PLAYER_COLORS, PLAYER_DISTANCE, RESOURCE_COSTS, STATUS_DURATIONS, TECHNIQUE_RESULTS, TICK_RATE, TRAINING_COMBAT_SETTINGS, TRAINING_CONFIG, TRAINING_STATE_MACHINE, UI_LAYOUT, VISUAL_EFFECTS, getStanceFromKey } from "./types.js";
5
5
  import { GEON_TECHNIQUES } from "./trigram/techniques/GeonTechniques.js";
6
6
  import { JIN_TECHNIQUES } from "./trigram/techniques/JinTechniques.js";
7
7
  import { LI_TECHNIQUES } from "./trigram/techniques/LiTechniques.js";
@@ -26,41 +26,41 @@ import { PlayerInjuryTrackingManager, playerInjuryManager } from "./bodypart/Pla
26
26
  import { BreathingDisruptionLevel, BreathingDisruptionSystem } from "./breathing/BreathingDisruptionSystem.js";
27
27
  import { applyBreathingDisruptionFromTorsoDamage, applyBreathingDisruptionFromVitalPoint, causesBreathingDisruption, getBreathingDisruptionLevel, updateBreathingDisruption, upgradeLegacyBreathlessness } from "./breathing/integration.js";
28
28
  import { BREATHING_AUDIO_EFFECTS, BREATHING_INDICATOR_CONFIGS, BREATHING_POSTURE_STATES, createBreathingIndicator, getBreathingAudio, getBreathingPosture } from "./breathing/feedback.js";
29
- import BalanceSystem, { BalanceLevel } from "./combat/BalanceSystem.js";
30
- import ConsciousnessSystem, { ConsciousnessLevel } from "./combat/ConsciousnessSystem.js";
29
+ import { BalanceLevel, BalanceSystem } from "./combat/BalanceSystem.js";
30
+ import { ConsciousnessLevel, ConsciousnessSystem } from "./combat/ConsciousnessSystem.js";
31
31
  import { extractVitalPointCategory, formatPainConsciousnessDisplay, getPainConsciousnessStatus, getRecommendedRecoveryTime, getShockPainRemainingDuration, isHeadTraumaHit, isShockPainActive } from "./combat/painConsciousnessUtils.js";
32
- import PainResponseSystem, { PainLevel } from "./combat/PainResponseSystem.js";
32
+ import { PainLevel, PainResponseSystem } from "./combat/PainResponseSystem.js";
33
33
  import { KoreanCulture } from "./trigram/KoreanCulture.js";
34
34
  import { STANCE_EFFECTIVENESS_MATRIX, TrigramCalculator } from "./trigram/TrigramCalculator.js";
35
35
  import { StanceManager } from "./trigram/StanceManager.js";
36
36
  import { TransitionCalculator } from "./trigram/TransitionCalculator.js";
37
- import TrigramSystem, { COUNTER_STANCE_DAMAGE_MULTIPLIER, STANCE_COUNTERS, applyCounterStanceDamage } from "./TrigramSystem.js";
37
+ import { COUNTER_STANCE_DAMAGE_MULTIPLIER, STANCE_COUNTERS, TrigramSystem, applyCounterStanceDamage } from "./TrigramSystem.js";
38
38
  import { VITAL_POINT_MERIDIAN_MAP, getMeridianMappingStatistics, getMeridiansForVitalPoint, getVitalPointsForMeridian, isVitalPointOnMeridian } from "./vitalpoint/MeridianVitalPointMapping.js";
39
- import SAMPLE_VITAL_POINTS, { ANATOMICAL_REGIONS_DATA, ELEMENTAL_RELATIONS, ENERGY_MERIDIANS, ENERGY_MERIDIANS_ARRAY, ENHANCED_ANATOMICAL_ZONES, KOREAN_ANATOMICAL_ZONES, KOREAN_ANATOMICAL_ZONES_ARRAY, KoreanAnatomySystem, calculateAnatomicalVulnerability, calculateEnhancedVulnerability, calculateMeridianFlow, createVitalPointEffect, findOptimalVitalPoints, generateMeridianEffects, generateVulnerabilityHeatMap, getAnatomicalZones, getEnhancedZonesByPosition, getMeridian, getMeridiansByElement, getRegionBoundaries, getRegionForPosition, getVitalPointsInRegion, getZoneByPosition, isPointInPolygon, isPositionInEnhancedZone, isPositionInRegion } from "./vitalpoint/KoreanAnatomy.js";
40
- import VitalPointSystem from "./VitalPointSystem.js";
41
- import GrappleSystem, { DEFAULT_GRAPPLE_CONFIG } from "./combat/GrappleSystem.js";
42
- import CombatSystem, { createCombatResult } from "./CombatSystem.js";
39
+ import { ANATOMICAL_REGIONS_DATA, ELEMENTAL_RELATIONS, ENERGY_MERIDIANS, ENERGY_MERIDIANS_ARRAY, ENHANCED_ANATOMICAL_ZONES, KOREAN_ANATOMICAL_ZONES, KOREAN_ANATOMICAL_ZONES_ARRAY, KoreanAnatomySystem, SAMPLE_VITAL_POINTS, calculateAnatomicalVulnerability, calculateEnhancedVulnerability, calculateMeridianFlow, createVitalPointEffect, findOptimalVitalPoints, generateMeridianEffects, generateVulnerabilityHeatMap, getAnatomicalZones, getEnhancedZonesByPosition, getMeridian, getMeridiansByElement, getRegionBoundaries, getRegionForPosition, getVitalPointsInRegion, getZoneByPosition, isPointInPolygon, isPositionInEnhancedZone, isPositionInRegion } from "./vitalpoint/KoreanAnatomy.js";
40
+ import { VitalPointSystem } from "./VitalPointSystem.js";
41
+ import { DEFAULT_GRAPPLE_CONFIG, GrappleSystem } from "./combat/GrappleSystem.js";
42
+ import { CombatSystem, createCombatResult } from "./CombatSystem.js";
43
43
  import { AI_PERSONALITIES, ARCHETYPE_BEHAVIORS, followsHonorCode, getAllPersonalities, getArchetypeBehavior, getOptimalRange, getPersonalityByArchetype, getPersonalityByName, getRandomPersonality } from "./ai/AIPersonality.js";
44
44
  import { AIComboSystem, ARCHETYPE_SIGNATURE_COMBOS, getNextComboTechnique } from "./ai/ComboSystem.js";
45
45
  import { AdaptiveDifficulty, DIFFICULTY_PARAMETERS, DifficultyTier, interpolateDifficultyParameters, skillScoreToTier } from "./ai/AdaptiveDifficulty.js";
46
- import KOREAN_VITAL_POINTS, { getVitalPointById, getVitalPointsByCategory, getVitalPointsByDifficulty, getVitalPointsByRegion, getVitalPointsBySeverity, getVitalPointsByStance, getVitalPointsStats } from "./vitalpoint/KoreanVitalPoints.js";
46
+ import { KOREAN_VITAL_POINTS, getVitalPointById, getVitalPointsByCategory, getVitalPointsByDifficulty, getVitalPointsByRegion, getVitalPointsBySeverity, getVitalPointsByStance, getVitalPointsStats } from "./vitalpoint/KoreanVitalPoints.js";
47
47
  import { AIActionType } from "./ai/types.js";
48
48
  import { ARCHETYPE_ENFORCEMENT, enforceArchetypeBehavior, getActionFrequency, getSignatureMove, isActionProhibited, shouldExecuteSignatureMove } from "./ai/ArchetypeEnforcer.js";
49
49
  import { AIDecisionTree } from "./ai/DecisionTree.js";
50
- import TrainingAI from "./ai/TrainingAI.js";
50
+ import { TrainingAI } from "./ai/TrainingAI.js";
51
51
  import { STANCE_SPEED_MODIFIERS } from "./physics/MovementPhysics.js";
52
52
  import { DEFAULT_INJURY_MOVEMENT_CONFIG, InjuryMovementModifier, injuryMovementModifier } from "./movement/InjuryMovementModifier.js";
53
- import TrainingCombatSystem from "./combat/TrainingCombatSystem.js";
53
+ import { TrainingCombatSystem } from "./combat/TrainingCombatSystem.js";
54
54
  import { isValidArchetype, isVitalPoint, isVitalPointCategory } from "./combat/typeGuards.js";
55
- import CombatStateSystem, { CombatReadinessState } from "./combat/CombatStateSystem.js";
56
- import BREAKING_STATUS_EFFECT_IDS, { getAllBreakingStatusEffectIds, isBreakingStatusEffectId } from "./combat/BreakingStatusEffects.js";
55
+ import { CombatReadinessState, CombatStateSystem } from "./combat/CombatStateSystem.js";
56
+ import { BREAKING_STATUS_EFFECT_IDS, getAllBreakingStatusEffectIds, isBreakingStatusEffectId } from "./combat/BreakingStatusEffects.js";
57
57
  import { calculateBreakingResult, calculateCounterOpportunity, calculateVulnerabilityMultiplier, canExecuteCounter, determineExposedLimb, generateLimbExposureWindow, mapLimbToBreakingTarget } from "./combat/LimbExposureSystem.js";
58
58
  import { checkForFall, getFallTypeName, isInFallOrGroundState } from "./combat/FallIntegration.js";
59
59
  import { GameEventType } from "./game.js";
60
- import { LayoutSystem, alignHorizontal, alignVertical, calculateGridPosition, centerElement, defaultLayoutSystem } from "./LayoutSystem.js";
60
+ import { DEFAULT_ROW_HEIGHT, LayoutSystem, alignHorizontal, alignVertical, calculateGridPosition, centerElement, defaultLayoutSystem } from "./LayoutSystem.js";
61
61
  import { calculateInjuryMultiplier, calculateLegInjuryFactor, calculateMovementSpeed } from "./movement/integration.js";
62
- import DamageCalculator from "./vitalpoint/DamageCalculator.js";
63
- import HitDetection from "./vitalpoint/HitDetection.js";
62
+ import { DamageCalculator } from "./vitalpoint/DamageCalculator.js";
63
+ import { HitDetection } from "./vitalpoint/HitDetection.js";
64
64
  //#region src/systems/index.ts
65
65
  var systems_exports = /* @__PURE__ */ __exportAll({
66
66
  AIActionType: () => AIActionType,
@@ -340,6 +340,6 @@ var systems_exports = /* @__PURE__ */ __exportAll({
340
340
  upgradeLegacyBreathlessness: () => upgradeLegacyBreathlessness
341
341
  });
342
342
  //#endregion
343
- export { systems_exports };
343
+ export { AIActionType, AIComboSystem, AIDecisionTree, AI_PERSONALITIES, ANATOMICAL_REGIONS_DATA, ANIMATION_TIMINGS, ARCHETYPE_BEHAVIORS, ARCHETYPE_ENFORCEMENT, ARCHETYPE_SIGNATURE_COMBOS, AUDIO_DEFAULTS, AdaptiveDifficulty, BASE_PLAYER_STATS, BODY_PART_EFFECT_CONSTANTS, BREAKING_STATUS_EFFECT_IDS, BREATHING_AUDIO_EFFECTS, BREATHING_INDICATOR_CONFIGS, BREATHING_POSTURE_STATES, BalanceLevel, BalanceSystem, BodyPart, BodyPartHealthSystem, BreathingDisruptionLevel, BreathingDisruptionSystem, CANVAS_ASPECT_RATIO, CENTER_POSITION_X, CHARACTER_DIMENSIONS, COMBAT_AUDIO_MAP, COMBAT_CONFIG, COMBAT_CONSTANTS, COMBAT_CONTROLS, COMBAT_PHASES, COMBAT_RANGES, COMBAT_STATE_MACHINE, COMBAT_TIMING, COUNTER_STANCE_DAMAGE_MULTIPLIER, CombatInjuryIntegration, CombatReadinessState, CombatStateSystem, CombatSystem, ConsciousnessLevel, ConsciousnessSystem, DAMAGE_CONSTANTS, DAMAGE_TYPES, DAMAGE_TYPE_EFFECTIVENESS, DARK_OPS_ARCHETYPE_BONUSES, DARK_OPS_NIGHT_BONUS, DARK_OPS_SPECIAL_EFFECTS, DARK_OPS_TECHNIQUES, DARK_OPS_TECHNIQUE_COUNT, DARK_OPS_UNITS, DEFAULT_BODY_PART_CONFIG, DEFAULT_COMBAT_INJURY_CONFIG, DEFAULT_GAME_SPEED, DEFAULT_GRAPPLE_CONFIG, DEFAULT_INJURY_MOVEMENT_CONFIG, DEFAULT_INJURY_TRACKER_CONFIG, DEFAULT_ROW_HEIGHT, DIFFICULTY_PARAMETERS, DIFFICULTY_SETTINGS, DamageCalculator, DifficultyTier, EFFECTIVENESS_MODIFIERS, ELEMENTAL_RELATIONS, ENERGY_MERIDIANS, ENERGY_MERIDIANS_ARRAY, ENHANCED_ANATOMICAL_ZONES, ENHANCED_DAMAGE_CONSTANTS, EffectIntensity, FRAME_TIME, GAME_CONFIG, GAME_METADATA, GAME_MODE_CONFIG, GAME_PHASES, GAME_STATES, GAM_TECHNIQUES, GAM_TECHNIQUE_COUNT, GAN_TECHNIQUES, GAN_TECHNIQUE_COUNT, GEON_TECHNIQUES, GON_TECHNIQUES, GON_TECHNIQUE_COUNT, GameEventType, GrappleSystem, HALF_CANVAS_HEIGHT, HALF_CANVAS_WIDTH, HIT_DETECTION, HitDetection, HitEffectEnum, HitEffectType, INPUT_CONSTANTS, InjuryMovementModifier, InjuryTracker, JIN_TECHNIQUES, KEYBOARD_MAPPING, KOREAN_ANATOMICAL_ZONES, KOREAN_ANATOMICAL_ZONES_ARRAY, KOREAN_TECHNIQUE_CATEGORIES, KOREAN_VITAL_POINTS, KoreanAnatomySystem, KoreanCulture, KoreanTechniquesSystem, LI_TECHNIQUES, LayoutSystem, LegInjuryState, MARTIAL_ARTS_CONFIG, MOVEMENT_PENALTY_CONSTANTS, MovementPenaltySystem, PERFORMANCE_CONFIG, PERFORMANCE_THRESHOLDS, PLAYER_ARCHETYPES_DATA, PLAYER_COLORS, PLAYER_DISTANCE, PainLevel, PainResponseSystem, PlayerInjuryTrackingManager, RESOURCE_COSTS, SAMPLE_VITAL_POINTS, SON_TECHNIQUES, SON_TECHNIQUE_COUNT, STANCE_COUNTERS, STANCE_EFFECTIVENESS_MATRIX, STANCE_SPEED_MODIFIERS, STATUS_DURATIONS, StanceManager, TAE_TECHNIQUES, TECHNIQUE_DIFFICULTY_LEVELS, TECHNIQUE_EFFECTIVENESS_MATRIX, TECHNIQUE_MODIFIERS, TECHNIQUE_NAMING, TECHNIQUE_PROPERTIES, TECHNIQUE_RESULTS, TICK_RATE, TRAINING_COMBAT_SETTINGS, TRAINING_CONFIG, TRAINING_STATE_MACHINE, TRIGRAM_DATA, TRIGRAM_STANCES_ORDER, TRIGRAM_TECHNIQUES, TRIGRAM_TECHNIQUE_PROPERTIES, TrainingAI, TrainingCombatSystem, TransitionCalculator, TrigramCalculator, TrigramSystem, UI_LAYOUT, VISUAL_EFFECTS, VITAL_POINT_MERIDIAN_MAP, VitalPointSystem, addRandomOffset, alignHorizontal, alignVertical, applyBreathingDisruptionFromTorsoDamage, applyBreathingDisruptionFromVitalPoint, applyCounterStanceDamage, applyDamageToBodyParts, applyVitalPointDamageToBodyParts, bodyPartHealthSystem, calculateAnatomicalVulnerability, calculateBreakingResult, calculateCounterOpportunity, calculateDamageEffectiveness, calculateEnhancedVulnerability, calculateGridPosition, calculateInjuryMultiplier, calculateLegInjuryFactor, calculateMeridianFlow, calculateMovementSpeed, calculateVulnerabilityMultiplier, canExecuteCounter, causesBreathingDisruption, centerElement, checkForFall, combineStanceWithSide, convertInjuriesForVisualization, convertInjuryForVisualization, createBreathingIndicator, createCombatResult, createVitalPointEffect, defaultLayoutSystem, determineExposedLimb, enforceArchetypeBehavior, extractVitalPointCategory, findOptimalVitalPoints, followsHonorCode, formatPainConsciousnessDisplay, generateLimbExposureWindow, generateMeridianEffects, generateVulnerabilityHeatMap, getActionFrequency, getAllBreakingStatusEffectIds, getAllPersonalities, getAllTechniques, getAnatomicalZones, getArchetypeBehavior, getBodyPartCombatEffects, getBodyPartPosition, getBodyRegionFromVitalPoint, getBodyRegionPosition, getBreathingAudio, getBreathingDisruptionLevel, getBreathingPosture, getDarkOpsArchetypeBonus, getDarkOpsTechniqueById, getDarkOpsTechniquesByUnit, getEnhancedZonesByPosition, getFallTypeName, getGamTechniqueById, getGamTechniquesByType, getGanTechniqueById, getGanTechniquesByType, getGonTechniqueById, getGonTechniquesByType, getInjuryPositionWithOffset, getMeridian, getMeridianMappingStatistics, getMeridiansByElement, getMeridiansForVitalPoint, getNextComboTechnique, getOptimalRange, getPainConsciousnessStatus, getPersonalityByArchetype, getPersonalityByName, getRandomPersonality, getRecommendedRecoveryTime, getRegionBoundaries, getRegionForPosition, getShockPainRemainingDuration, getSignatureMove, getSonTechniqueById, getSonTechniquesByType, getStanceFromKey, getTechniqueById, getTechniqueCountByStance, getTechniquesByStance, getTotalTechniqueCount, getTrigramKey, getTrigramProperties, getVitalPointById, getVitalPointsByCategory, getVitalPointsByDifficulty, getVitalPointsByRegion, getVitalPointsBySeverity, getVitalPointsByStance, getVitalPointsForMeridian, getVitalPointsInRegion, getVitalPointsStats, getZoneByPosition, healBodyPartsProportionally, initializeBodyPartHealthForPlayer, injuryMovementModifier, injuryTracker, interpolateDifficultyParameters, isActionProhibited, isBreakingStatusEffectId, isHeadTraumaHit, isInFallOrGroundState, isPlayerIncapacitatedByBodyDamage, isPointInPolygon, isPositionInBodyPart, isPositionInEnhancedZone, isPositionInRegion, isShockPainActive, isValidArchetype, isVitalPoint, isVitalPointCategory, isVitalPointOnMeridian, mapBodyRegionToBodyPart, mapLimbToBreakingTarget, movementPenaltySystem, parseStanceWithSide, playerInjuryManager, shouldExecuteSignatureMove, skillScoreToTier, systems_exports, updateBreathingDisruption, upgradeLegacyBreathlessness };
344
344
 
345
345
  //# sourceMappingURL=index.js.map
@@ -70,6 +70,6 @@ var AccelerationUpdater = ({ isMoving, velocity, movementTimeRef, lastDirectionR
70
70
  return null;
71
71
  };
72
72
  //#endregion
73
- export { AccelerationUpdater as default };
73
+ export { AccelerationUpdater, AccelerationUpdater as default };
74
74
 
75
75
  //# sourceMappingURL=AccelerationUpdater.js.map
@@ -95,6 +95,6 @@ function isRunningSpeed(speed, runSpeed = ACCELERATION_CONSTANTS.DEFAULT_RUN_SPE
95
95
  return speed >= calculateRunThreshold(runSpeed);
96
96
  }
97
97
  //#endregion
98
- export { ACCELERATION_CONSTANTS, STEP_DISTANCE_THRESHOLDS, calculateAcceleratedSpeed, isDirectionConsistent, isRunningSpeed, isSpeedChangeMeaningful };
98
+ export { ACCELERATION_CONSTANTS, STEP_DISTANCE_THRESHOLDS, calculateAcceleratedSpeed, calculateRunThreshold, isDirectionConsistent, isRunningSpeed, isSpeedChangeMeaningful };
99
99
 
100
100
  //# sourceMappingURL=accelerationUtils.js.map
@@ -259,6 +259,6 @@ var AttackMovementPhysics = class {
259
259
  }
260
260
  };
261
261
  //#endregion
262
- export { AttackMovementPhysics as default };
262
+ export { AttackMovementPhysics, AttackMovementPhysics as default };
263
263
 
264
264
  //# sourceMappingURL=AttackMovementPhysics.js.map
@@ -1,6 +1,6 @@
1
1
  import { ANATOMICAL_DIMENSIONS, BASE_REACH, STANCE_REACH_MODIFIERS } from "../../types/physics.js";
2
2
  import { ThreeObjectPools } from "../../utils/threeObjectPool.js";
3
- import VITAL_POINTS_DATA from "../vitalpoint/VitalPointsData.js";
3
+ import { VITAL_POINTS_DATA } from "../vitalpoint/VitalPointsData.js";
4
4
  import { CoordinateMapper } from "./CoordinateMapper.js";
5
5
  import * as THREE from "three";
6
6
  //#region src/systems/physics/CollisionDetection.ts
@@ -532,6 +532,6 @@ var CollisionDetection = class {
532
532
  }
533
533
  };
534
534
  //#endregion
535
- export { CollisionDetection as default };
535
+ export { CollisionDetection, CollisionDetection as default };
536
536
 
537
537
  //# sourceMappingURL=CollisionDetection.js.map
@@ -325,6 +325,6 @@ var KnockbackPhysics = class {
325
325
  }
326
326
  };
327
327
  //#endregion
328
- export { KnockbackPhysics as default };
328
+ export { KnockbackPhysics, KnockbackPhysics as default };
329
329
 
330
330
  //# sourceMappingURL=KnockbackPhysics.js.map
@@ -215,6 +215,6 @@ var PhysicalReachCalculator = class {
215
215
  */
216
216
  var physicalReachCalculator = new PhysicalReachCalculator();
217
217
  //#endregion
218
- export { physicalReachCalculator };
218
+ export { PhysicalReachCalculator, physicalReachCalculator };
219
219
 
220
220
  //# sourceMappingURL=PhysicalReachCalculator.js.map
@@ -1,6 +1,6 @@
1
1
  import { PlayerArchetype, TrigramStance } from "../../types/common.js";
2
2
  import { PLAYER_ARCHETYPES_DATA } from "../types.js";
3
- import { DARK_OPS_ARCHETYPE_BONUSES, DARK_OPS_TECHNIQUES } from "./techniques/DarkOpsTechniques.js";
3
+ import { DARK_OPS_ARCHETYPE_BONUSES, DARK_OPS_NIGHT_BONUS, DARK_OPS_SPECIAL_EFFECTS, DARK_OPS_TECHNIQUES, DARK_OPS_UNITS } from "./techniques/DarkOpsTechniques.js";
4
4
  import { TRIGRAM_TECHNIQUES } from "./techniques/index.js";
5
5
  //#region src/systems/trigram/KoreanTechniques.ts
6
6
  /**
@@ -134,6 +134,6 @@ var TECHNIQUE_EFFECTIVENESS_MATRIX = {
134
134
  }
135
135
  };
136
136
  //#endregion
137
- export { KoreanTechniquesSystem, TECHNIQUE_EFFECTIVENESS_MATRIX, getTechniquesByStance };
137
+ export { DARK_OPS_ARCHETYPE_BONUSES, DARK_OPS_NIGHT_BONUS, DARK_OPS_SPECIAL_EFFECTS, DARK_OPS_TECHNIQUES, DARK_OPS_UNITS, KoreanTechniquesSystem, TECHNIQUE_EFFECTIVENESS_MATRIX, TRIGRAM_TECHNIQUES, getTechniquesByStance };
138
138
 
139
139
  //# sourceMappingURL=KoreanTechniques.js.map
@@ -3,12 +3,12 @@ import { GEON_TECHNIQUES } from "./GeonTechniques.js";
3
3
  import { JIN_TECHNIQUES } from "./JinTechniques.js";
4
4
  import { LI_TECHNIQUES } from "./LiTechniques.js";
5
5
  import { TAE_TECHNIQUES } from "./TaeTechniques.js";
6
- import { GAM_TECHNIQUES } from "./GamTechniques.js";
7
- import { GAN_TECHNIQUES } from "./GanTechniques.js";
8
- import { GON_TECHNIQUES } from "./GonTechniques.js";
9
- import { SON_TECHNIQUES } from "./SonTechniques.js";
10
- import "./DarkOpsTechniques.js";
11
- import "./TechniqueConfig.js";
6
+ import { GAM_TECHNIQUES, GAM_TECHNIQUE_COUNT, getGamTechniqueById, getGamTechniquesByType } from "./GamTechniques.js";
7
+ import { GAN_TECHNIQUES, GAN_TECHNIQUE_COUNT, getGanTechniqueById, getGanTechniquesByType } from "./GanTechniques.js";
8
+ import { GON_TECHNIQUES, GON_TECHNIQUE_COUNT, getGonTechniqueById, getGonTechniquesByType } from "./GonTechniques.js";
9
+ import { SON_TECHNIQUES, SON_TECHNIQUE_COUNT, getSonTechniqueById, getSonTechniquesByType } from "./SonTechniques.js";
10
+ import { DARK_OPS_ARCHETYPE_BONUSES, DARK_OPS_NIGHT_BONUS, DARK_OPS_SPECIAL_EFFECTS, DARK_OPS_TECHNIQUES, DARK_OPS_TECHNIQUE_COUNT, DARK_OPS_UNITS, getDarkOpsArchetypeBonus, getDarkOpsTechniqueById, getDarkOpsTechniquesByUnit } from "./DarkOpsTechniques.js";
11
+ import { DAMAGE_TYPE_EFFECTIVENESS, KOREAN_TECHNIQUE_CATEGORIES, TECHNIQUE_DIFFICULTY_LEVELS, TECHNIQUE_MODIFIERS, TECHNIQUE_NAMING, TECHNIQUE_PROPERTIES, TRIGRAM_TECHNIQUE_PROPERTIES, calculateDamageEffectiveness, getTrigramKey, getTrigramProperties } from "./TechniqueConfig.js";
12
12
  //#region src/systems/trigram/techniques/index.ts
13
13
  /**
14
14
  * Techniques Module Index
@@ -83,6 +83,6 @@ function getTechniqueCountByStance() {
83
83
  };
84
84
  }
85
85
  //#endregion
86
- export { TRIGRAM_TECHNIQUES, getAllTechniques, getTechniqueById, getTechniqueCountByStance, getTechniquesByStance, getTotalTechniqueCount };
86
+ export { DAMAGE_TYPE_EFFECTIVENESS, DARK_OPS_ARCHETYPE_BONUSES, DARK_OPS_NIGHT_BONUS, DARK_OPS_SPECIAL_EFFECTS, DARK_OPS_TECHNIQUES, DARK_OPS_TECHNIQUE_COUNT, DARK_OPS_UNITS, GAM_TECHNIQUES, GAM_TECHNIQUE_COUNT, GAN_TECHNIQUES, GAN_TECHNIQUE_COUNT, GEON_TECHNIQUES, GON_TECHNIQUES, GON_TECHNIQUE_COUNT, JIN_TECHNIQUES, KOREAN_TECHNIQUE_CATEGORIES, LI_TECHNIQUES, SON_TECHNIQUES, SON_TECHNIQUE_COUNT, TAE_TECHNIQUES, TECHNIQUE_DIFFICULTY_LEVELS, TECHNIQUE_MODIFIERS, TECHNIQUE_NAMING, TECHNIQUE_PROPERTIES, TRIGRAM_TECHNIQUES, TRIGRAM_TECHNIQUE_PROPERTIES, calculateDamageEffectiveness, getAllTechniques, getDarkOpsArchetypeBonus, getDarkOpsTechniqueById, getDarkOpsTechniquesByUnit, getGamTechniqueById, getGamTechniquesByType, getGanTechniqueById, getGanTechniquesByType, getGonTechniqueById, getGonTechniquesByType, getSonTechniqueById, getSonTechniquesByType, getTechniqueById, getTechniqueCountByStance, getTechniquesByStance, getTotalTechniqueCount, getTrigramKey, getTrigramProperties };
87
87
 
88
88
  //# sourceMappingURL=index.js.map
@@ -32,6 +32,6 @@ function asExtendedGonTechnique(technique) {
32
32
  return trigramTechnique;
33
33
  }
34
34
  //#endregion
35
- export { asExtendedGonTechnique };
35
+ export { asExtendedGonTechnique, isExtendedGonTechnique };
36
36
 
37
37
  //# sourceMappingURL=GonTechniqueExtensions.js.map
@@ -866,6 +866,6 @@ var MARTIAL_ARTS_CONFIG = {
866
866
  VITAL_POINT_MULTIPLIER: 2.5
867
867
  };
868
868
  //#endregion
869
- export { ANIMATION_TIMINGS, AUDIO_DEFAULTS, BASE_PLAYER_STATS, CANVAS_ASPECT_RATIO, CENTER_POSITION_X, COMBAT_AUDIO_MAP, COMBAT_CONFIG, COMBAT_CONSTANTS, COMBAT_CONTROLS, COMBAT_PHASES, COMBAT_RANGES, COMBAT_STATE_MACHINE, COMBAT_TIMING, DAMAGE_CONSTANTS, DAMAGE_TYPES, DEFAULT_GAME_SPEED, DIFFICULTY_SETTINGS, EFFECTIVENESS_MODIFIERS, ENHANCED_DAMAGE_CONSTANTS, FRAME_TIME, GAME_METADATA, GAME_MODE_CONFIG, GAME_PHASES, GAME_STATES, HALF_CANVAS_HEIGHT, HALF_CANVAS_WIDTH, HIT_DETECTION, INPUT_CONSTANTS, KEYBOARD_MAPPING, MARTIAL_ARTS_CONFIG, PERFORMANCE_CONFIG, PERFORMANCE_THRESHOLDS, PLAYER_ARCHETYPES_DATA, PLAYER_COLORS, PLAYER_DISTANCE, RESOURCE_COSTS, STATUS_DURATIONS, TECHNIQUE_RESULTS, TICK_RATE, TRAINING_COMBAT_SETTINGS, TRAINING_CONFIG, TRAINING_STATE_MACHINE, UI_LAYOUT, VISUAL_EFFECTS, GAME_CONFIG as default, getStanceFromKey };
869
+ export { ANIMATION_TIMINGS, AUDIO_DEFAULTS, BASE_PLAYER_STATS, CANVAS_ASPECT_RATIO, CENTER_POSITION_X, COMBAT_AUDIO_MAP, COMBAT_CONFIG, COMBAT_CONSTANTS, COMBAT_CONTROLS, COMBAT_PHASES, COMBAT_RANGES, COMBAT_STATE_MACHINE, COMBAT_TIMING, DAMAGE_CONSTANTS, DAMAGE_TYPES, DEFAULT_GAME_SPEED, DIFFICULTY_SETTINGS, EFFECTIVENESS_MODIFIERS, ENHANCED_DAMAGE_CONSTANTS, FRAME_TIME, GAME_CONFIG, GAME_CONFIG as default, GAME_METADATA, GAME_MODE_CONFIG, GAME_PHASES, GAME_STATES, HALF_CANVAS_HEIGHT, HALF_CANVAS_WIDTH, HIT_DETECTION, INPUT_CONSTANTS, KEYBOARD_MAPPING, MARTIAL_ARTS_CONFIG, PERFORMANCE_CONFIG, PERFORMANCE_THRESHOLDS, PLAYER_ARCHETYPES_DATA, PLAYER_COLORS, PLAYER_DISTANCE, RESOURCE_COSTS, STATUS_DURATIONS, TECHNIQUE_RESULTS, TICK_RATE, TRAINING_COMBAT_SETTINGS, TRAINING_CONFIG, TRAINING_STATE_MACHINE, UI_LAYOUT, VISUAL_EFFECTS, getStanceFromKey };
870
870
 
871
871
  //# sourceMappingURL=types.js.map
@@ -426,6 +426,6 @@ var DamageCalculator = class DamageCalculator {
426
426
  }
427
427
  };
428
428
  //#endregion
429
- export { DamageCalculator as default };
429
+ export { DamageCalculator, DamageCalculator as default };
430
430
 
431
431
  //# sourceMappingURL=DamageCalculator.js.map
@@ -64,6 +64,6 @@ var HitDetection = class HitDetection {
64
64
  }
65
65
  };
66
66
  //#endregion
67
- export { HitDetection as default };
67
+ export { HitDetection, HitDetection as default };
68
68
 
69
69
  //# sourceMappingURL=HitDetection.js.map
@@ -1703,6 +1703,6 @@ function getRegionForPosition(position) {
1703
1703
  return null;
1704
1704
  }
1705
1705
  //#endregion
1706
- export { ANATOMICAL_REGIONS_DATA, ELEMENTAL_RELATIONS, ENERGY_MERIDIANS, ENERGY_MERIDIANS_ARRAY, ENHANCED_ANATOMICAL_ZONES, KOREAN_ANATOMICAL_ZONES, KOREAN_ANATOMICAL_ZONES_ARRAY, KoreanAnatomySystem, calculateAnatomicalVulnerability, calculateEnhancedVulnerability, calculateMeridianFlow, createVitalPointEffect, SAMPLE_VITAL_POINTS as default, findOptimalVitalPoints, generateMeridianEffects, generateVulnerabilityHeatMap, getAnatomicalZones, getEnhancedZonesByPosition, getMeridian, getMeridiansByElement, getRegionBoundaries, getRegionForPosition, getVitalPointsInRegion, getZoneByPosition, isPointInPolygon, isPositionInEnhancedZone, isPositionInRegion };
1706
+ export { ANATOMICAL_REGIONS_DATA, ELEMENTAL_RELATIONS, ENERGY_MERIDIANS, ENERGY_MERIDIANS_ARRAY, ENHANCED_ANATOMICAL_ZONES, KOREAN_ANATOMICAL_ZONES, KOREAN_ANATOMICAL_ZONES_ARRAY, KoreanAnatomySystem, SAMPLE_VITAL_POINTS, SAMPLE_VITAL_POINTS as default, calculateAnatomicalVulnerability, calculateEnhancedVulnerability, calculateMeridianFlow, createVitalPointEffect, findOptimalVitalPoints, generateMeridianEffects, generateVulnerabilityHeatMap, getAnatomicalZones, getEnhancedZonesByPosition, getMeridian, getMeridiansByElement, getRegionBoundaries, getRegionForPosition, getVitalPointsInRegion, getZoneByPosition, isPointInPolygon, isPositionInEnhancedZone, isPositionInRegion };
1707
1707
 
1708
1708
  //# sourceMappingURL=KoreanAnatomy.js.map
@@ -1,5 +1,5 @@
1
1
  import { VitalPointCategory, VitalPointSeverity } from "../../types/common.js";
2
- import VITAL_POINTS_DATA from "./VitalPointsData.js";
2
+ import { VITAL_POINTS_DATA } from "./VitalPointsData.js";
3
3
  //#region src/systems/vitalpoint/KoreanVitalPoints.ts
4
4
  /**
5
5
  * Korean Vital Points (급소) - Complete 70-Point System
@@ -137,6 +137,6 @@ var getVitalPointsStats = () => {
137
137
  };
138
138
  };
139
139
  //#endregion
140
- export { KOREAN_VITAL_POINTS as default, getVitalPointById, getVitalPointsByCategory, getVitalPointsByDifficulty, getVitalPointsByRegion, getVitalPointsBySeverity, getVitalPointsByStance, getVitalPointsStats };
140
+ export { KOREAN_VITAL_POINTS, KOREAN_VITAL_POINTS as default, getVitalPointById, getVitalPointsByCategory, getVitalPointsByDifficulty, getVitalPointsByRegion, getVitalPointsBySeverity, getVitalPointsByStance, getVitalPointsStats };
141
141
 
142
142
  //# sourceMappingURL=KoreanVitalPoints.js.map
@@ -1910,6 +1910,6 @@ var VITAL_POINTS_DATA = [
1910
1910
  }
1911
1911
  ];
1912
1912
  //#endregion
1913
- export { VITAL_POINTS_DATA as default };
1913
+ export { VITAL_POINTS_DATA, VITAL_POINTS_DATA as default };
1914
1914
 
1915
1915
  //# sourceMappingURL=VitalPointsData.js.map
@@ -32,6 +32,6 @@ var ANIMATION_DURATIONS = {
32
32
  KI_FLOW_PULSE: 1200
33
33
  };
34
34
  //#endregion
35
- export { ANIMATION_DURATIONS as default };
35
+ export { ANIMATION_DURATIONS, ANIMATION_DURATIONS as default };
36
36
 
37
37
  //# sourceMappingURL=animations.js.map
@@ -1,10 +1,10 @@
1
- import "./colors.js";
2
- import "./typography.js";
3
- import "./ui.js";
4
- import "./designSystem.js";
5
- import "./performance.js";
6
- import "../../systems/ResponsiveScaling.js";
7
- import "./animations.js";
1
+ import { CYBERPUNK_COLORS, KOREAN_COLORS } from "./colors.js";
2
+ import { FONT_FAMILY, FONT_SIZES, FONT_WEIGHTS, KOREAN_FONT_WEIGHTS, KOREAN_MOBILE_FONT_SIZES, KOREAN_TEXT_SIZES, getKoreanFontSize } from "./typography.js";
3
+ import { HEALTH_COLORS, UI_CONSTANTS, UI_DIMENSIONS } from "./ui.js";
4
+ import { BORDERS, BORDER_RADIUS, COMBAT_UI_DIMENSIONS, COMBAT_UI_DIMENSIONS_NUMERIC, FONT_SIZE_MULTIPLIERS, GRADIENTS, HIERARCHY, HUD_STYLE, LAYOUT_MULTIPLIERS, OPACITY, SPACING, SPACING_ADJUSTMENTS, SPACING_NUMERIC, TEXT_EFFECTS, TRANSITIONS, TYPOGRAPHY, TYPOGRAPHY_NUMERIC, getResponsiveFontSize, getResponsiveSpacing } from "./designSystem.js";
5
+ import { FRAME_TIME_BUDGET, PERFORMANCE_SETTINGS_BY_TIER, getPerformanceSettings, getPerformanceTier } from "./performance.js";
6
+ import { DEFAULT_RESIZE_TRANSITION, FONT_SCALE_MAP, FONT_SIZE_CONSTRAINTS, RESPONSIVE_BREAKPOINTS, SPACING_SCALE_MAP, calculateFontSize, calculateResponsiveValues, calculateSpacing, createResponsiveConfig, createTransitionString, getFontScale, getScreenSize, getSpacingScale, isDesktopSize, isMobileSize, isTabletSize, testScreenSize } from "../../systems/ResponsiveScaling.js";
7
+ import { ANIMATION_DURATIONS } from "./animations.js";
8
8
  //#region src/types/constants/index.ts
9
9
  /**
10
10
  * Archetype-specific technique damage bonuses
@@ -176,6 +176,6 @@ var ROUND_ANNOUNCEMENT_TIMINGS = {
176
176
  FADE_OUT_DURATION: 300
177
177
  };
178
178
  //#endregion
179
- export { ARCHETYPE_ASSETS, ARCHETYPE_BACKGROUNDS, ARCHETYPE_TECHNIQUE_BONUSES, FALLBACK_ARCHETYPE_IMAGE, MAX_TRANSITION_COST_KI, MAX_TRANSITION_COST_STAMINA, MAX_TRANSITION_TIME_MILLISECONDS, PERFORMANCE_RATING_THRESHOLDS, ROUND_ANNOUNCEMENT_TIMINGS };
179
+ export { ANIMATION_DURATIONS, ARCHETYPE_ASSETS, ARCHETYPE_BACKGROUNDS, ARCHETYPE_TECHNIQUE_BONUSES, BORDERS, BORDER_RADIUS, COMBAT_UI_DIMENSIONS, COMBAT_UI_DIMENSIONS_NUMERIC, CYBERPUNK_COLORS, DEFAULT_RESIZE_TRANSITION, FALLBACK_ARCHETYPE_IMAGE, FONT_FAMILY, FONT_SCALE_MAP, FONT_SIZES, FONT_SIZE_CONSTRAINTS, FONT_SIZE_MULTIPLIERS, FONT_WEIGHTS, FRAME_TIME_BUDGET, GRADIENTS, HEALTH_COLORS, HIERARCHY, HUD_STYLE, KOREAN_COLORS, KOREAN_FONT_WEIGHTS, KOREAN_MOBILE_FONT_SIZES, KOREAN_TEXT_SIZES, LAYOUT_MULTIPLIERS, MAX_TRANSITION_COST_KI, MAX_TRANSITION_COST_STAMINA, MAX_TRANSITION_TIME_MILLISECONDS, OPACITY, PERFORMANCE_RATING_THRESHOLDS, PERFORMANCE_SETTINGS_BY_TIER, RESPONSIVE_BREAKPOINTS, ROUND_ANNOUNCEMENT_TIMINGS, SPACING, SPACING_ADJUSTMENTS, SPACING_NUMERIC, SPACING_SCALE_MAP, TEXT_EFFECTS, TRANSITIONS, TYPOGRAPHY, TYPOGRAPHY_NUMERIC, UI_CONSTANTS, UI_DIMENSIONS, calculateFontSize, calculateResponsiveValues, calculateSpacing, createResponsiveConfig, createTransitionString, getFontScale, getKoreanFontSize, getPerformanceSettings, getPerformanceTier, getResponsiveFontSize, getResponsiveSpacing, getScreenSize, getSpacingScale, isDesktopSize, isMobileSize, isTabletSize, testScreenSize };
180
180
 
181
181
  //# sourceMappingURL=index.js.map
@@ -119,6 +119,6 @@ function getMobileControlsBottom(viewportHeight) {
119
119
  return Math.round(Math.max(MOBILE_CONTROLS_PLACEMENT.TALL_MIN, Math.min(MOBILE_CONTROLS_PLACEMENT.TALL_MAX, viewportHeight * MOBILE_CONTROLS_PLACEMENT.TALL_VIEWPORT_RATIO)));
120
120
  }
121
121
  //#endregion
122
- export { COMBAT_BOTTOM_HUD_HEIGHT_PERCENT, COMBAT_TOP_HUD_HEIGHT_PERCENT, HUD_SIDE_CONTROL_RESERVES, TECHNIQUE_BAR_MIN_READABLE_SCALE, TRAINING_BOTTOM_HUD_HEIGHT_PERCENT, TRAINING_TOP_HUD_HEIGHT_PERCENT, getMobileControlsBottom };
122
+ export { COMBAT_BOTTOM_HUD_HEIGHT_PERCENT, COMBAT_TOP_HUD_HEIGHT_PERCENT, HUD_SIDE_CONTROL_RESERVES, LAYOUT_BOTTOM_POSITIONS, MOBILE_CONTROLS_PLACEMENT, TECHNIQUE_BAR_MIN_READABLE_SCALE, TRAINING_BOTTOM_HUD_HEIGHT_PERCENT, TRAINING_TOP_HUD_HEIGHT_PERCENT, getMobileControlsBottom };
123
123
 
124
124
  //# sourceMappingURL=layout.js.map
@@ -140,6 +140,6 @@ var UI_CONSTANTS = {
140
140
  Z_TOOLTIP: 2e3
141
141
  };
142
142
  //#endregion
143
- export { BORDER_RADIUS, HEALTH_COLORS, SAFE_AREA_INSETS, SPACING, UI_DIMENSIONS, UI_CONSTANTS as default };
143
+ export { BORDER_RADIUS, HEALTH_COLORS, SAFE_AREA_INSETS, SPACING, UI_CONSTANTS, UI_CONSTANTS as default, UI_DIMENSIONS };
144
144
 
145
145
  //# sourceMappingURL=ui.js.map
@@ -2,19 +2,19 @@ import { __exportAll } from "../_virtual/_rolldown/runtime.js";
2
2
  import { BodyRegion, CombatAttackType, CombatState, DamageType, GameMode, GamePhase, GrappleState, GrappleTarget, KoreanTextSize, KoreanTextWeight, PlayerArchetype, TrigramStance, VitalPointCategory, VitalPointEffectType, VitalPointSeverity } from "./common.js";
3
3
  import { CYBERPUNK_COLORS, KOREAN_COLORS } from "./constants/colors.js";
4
4
  import { FONT_FAMILY, FONT_SIZES, FONT_WEIGHTS, KOREAN_FONT_WEIGHTS, KOREAN_MOBILE_FONT_SIZES, KOREAN_TEXT_SIZES, getKoreanFontSize } from "./constants/typography.js";
5
- import UI_CONSTANTS, { HEALTH_COLORS, UI_DIMENSIONS } from "./constants/ui.js";
5
+ import { HEALTH_COLORS, UI_CONSTANTS, UI_DIMENSIONS } from "./constants/ui.js";
6
6
  import { BORDERS, BORDER_RADIUS, COMBAT_UI_DIMENSIONS, COMBAT_UI_DIMENSIONS_NUMERIC, FONT_SIZE_MULTIPLIERS, GRADIENTS, HIERARCHY, HUD_STYLE, LAYOUT_MULTIPLIERS, OPACITY, SPACING, SPACING_ADJUSTMENTS, SPACING_NUMERIC, TEXT_EFFECTS, TRANSITIONS, TYPOGRAPHY, TYPOGRAPHY_NUMERIC, getResponsiveFontSize, getResponsiveSpacing } from "./constants/designSystem.js";
7
7
  import { FRAME_TIME_BUDGET, PERFORMANCE_SETTINGS_BY_TIER, getPerformanceSettings, getPerformanceTier } from "./constants/performance.js";
8
8
  import { DEFAULT_RESIZE_TRANSITION, FONT_SCALE_MAP, FONT_SIZE_CONSTRAINTS, RESPONSIVE_BREAKPOINTS, SPACING_SCALE_MAP, calculateFontSize, calculateResponsiveValues, calculateSpacing, createResponsiveConfig, createTransitionString, getFontScale, getScreenSize, getSpacingScale, isDesktopSize, isMobileSize, isTabletSize, testScreenSize } from "../systems/ResponsiveScaling.js";
9
- import ANIMATION_DURATIONS from "./constants/animations.js";
10
- import { ARCHETYPE_ASSETS, ARCHETYPE_BACKGROUNDS, ARCHETYPE_TECHNIQUE_BONUSES, FALLBACK_ARCHETYPE_IMAGE, MAX_TRANSITION_TIME_MILLISECONDS, PERFORMANCE_RATING_THRESHOLDS, ROUND_ANNOUNCEMENT_TIMINGS } from "./constants/index.js";
11
- import TechniqueId from "./techniqueId.js";
9
+ import { ANIMATION_DURATIONS } from "./constants/animations.js";
10
+ import { ARCHETYPE_ASSETS, ARCHETYPE_BACKGROUNDS, ARCHETYPE_TECHNIQUE_BONUSES, FALLBACK_ARCHETYPE_IMAGE, MAX_TRANSITION_COST_KI, MAX_TRANSITION_COST_STAMINA, MAX_TRANSITION_TIME_MILLISECONDS, PERFORMANCE_RATING_THRESHOLDS, ROUND_ANNOUNCEMENT_TIMINGS } from "./constants/index.js";
11
+ import { TechniqueId } from "./techniqueId.js";
12
12
  import { AttackAnimationType, BoneName, mirrorGuardPose } from "./skeletal.js";
13
13
  import { FingerType, HandPoseType } from "./hand-animation.js";
14
14
  import { HUD_HEIGHT, HUD_WIDTH_PERCENT, Z_INDEX } from "./LayoutTypes.js";
15
15
  import { ANATOMICAL_DIMENSIONS, BASE_REACH, COLLISION_KOREAN_TERMS, STANCE_REACH_MODIFIERS, assertValidPhysicalReachConfig, isValidBaseExtension } from "./physics.js";
16
16
  import { DEFAULT_PHYSICS_ARENA_BOUNDS, calculateArenaBounds, calculateDistanceMeters, clampPositionToBounds, clampToArenaBounds, getPixelsPerMeter, isPositionInBounds, metersToPixels, pixelsToMeters } from "./PhysicsTypes.js";
17
- import { AI_MOVEMENT_METERS, AI_OPTIMAL_RANGE_METERS, ARENA_SIZE_METERS, BODY_RADIUS_METERS, COMBAT_RANGES_METERS, DEFAULT_BODY_RADIUS_METERS, PLAYER_START_POSITIONS } from "./physicsConstants.js";
17
+ import { AI_MOVEMENT_METERS, AI_OPTIMAL_RANGE_METERS, ARENA_SIZE_METERS, BASE_MOVEMENT_ACCELERATION, BASE_STAMINA_REGEN_RATE, BODY_RADIUS_METERS, COMBAT_RANGES_METERS, DEFAULT_BODY_RADIUS_METERS, METERS_TO_PIXELS_SCALE, METERS_TO_TRAINING_UNITS, PLAYER_START_POSITIONS, REFERENCE_PIXELS_PER_METER } from "./physicsConstants.js";
18
18
  import { KeyCode, WCAGLevel, createBilingualLabel } from "./AccessibilityTypes.js";
19
19
  import { DEFAULT_EXPRESSION_STATE, DEFAULT_EYE_TRACKING, DEFAULT_FACIAL_DAMAGE, EYE_OPENNESS, FACIAL_EXPRESSION_NAMES, FacialExpression, HeadMovementType, MOUTH_OPENNESS } from "./facial.js";
20
20
  import { InjuryType } from "./injury.js";
@@ -149,6 +149,6 @@ var types_exports = /* @__PURE__ */ __exportAll({
149
149
  testScreenSize: () => testScreenSize
150
150
  });
151
151
  //#endregion
152
- export { types_exports };
152
+ export { AI_MOVEMENT_METERS, AI_OPTIMAL_RANGE_METERS, ANATOMICAL_DIMENSIONS, ANIMATION_DURATIONS, ARCHETYPE_ASSETS, ARCHETYPE_BACKGROUNDS, ARCHETYPE_TECHNIQUE_BONUSES, ARENA_SIZE_METERS, AttackAnimationType, BASE_MOVEMENT_ACCELERATION, BASE_REACH, BASE_STAMINA_REGEN_RATE, BODY_RADIUS_METERS, BORDERS, BORDER_RADIUS, BodyRegion, BoneName, COLLISION_KOREAN_TERMS, COMBAT_RANGES_METERS, COMBAT_UI_DIMENSIONS, COMBAT_UI_DIMENSIONS_NUMERIC, CYBERPUNK_COLORS, CombatAttackType, CombatState, DEFAULT_BODY_RADIUS_METERS, DEFAULT_EXPRESSION_STATE, DEFAULT_EYE_TRACKING, DEFAULT_FACIAL_DAMAGE, DEFAULT_MUSCLE_CONFIG, DEFAULT_PHYSICS_ARENA_BOUNDS, DEFAULT_RESIZE_TRANSITION, DamageType, EYE_OPENNESS, FACIAL_EXPRESSION_NAMES, FALLBACK_ARCHETYPE_IMAGE, FONT_FAMILY, FONT_SCALE_MAP, FONT_SIZES, FONT_SIZE_CONSTRAINTS, FONT_SIZE_MULTIPLIERS, FONT_WEIGHTS, FRAME_TIME_BUDGET, FacialExpression, FingerType, GRADIENTS, GameMode, GamePhase, GrappleState, GrappleTarget, HEALTH_COLORS, HIERARCHY, HUD_HEIGHT, HUD_STYLE, HUD_WIDTH_PERCENT, HandPoseType, HeadMovementType, InjuryType, KOREAN_COLORS, KOREAN_FONT_WEIGHTS, KOREAN_MOBILE_FONT_SIZES, KOREAN_TEXT_SIZES, KeyCode, KoreanTextSize, KoreanTextWeight, LAYOUT_MULTIPLIERS, MAX_TRANSITION_COST_KI, MAX_TRANSITION_COST_STAMINA, MAX_TRANSITION_TIME_MILLISECONDS, METERS_TO_PIXELS_SCALE, METERS_TO_TRAINING_UNITS, MOUTH_OPENNESS, OPACITY, PERFORMANCE_RATING_THRESHOLDS, PERFORMANCE_SETTINGS_BY_TIER, PLAYER_START_POSITIONS, PlayerArchetype, REFERENCE_PIXELS_PER_METER, RESPONSIVE_BREAKPOINTS, ROUND_ANNOUNCEMENT_TIMINGS, SPACING, SPACING_ADJUSTMENTS, SPACING_NUMERIC, SPACING_SCALE_MAP, STANCE_REACH_MODIFIERS, TEXT_EFFECTS, TRANSITIONS, TYPOGRAPHY, TYPOGRAPHY_NUMERIC, TechniqueId, TrigramStance, UI_CONSTANTS, UI_DIMENSIONS, VitalPointCategory, VitalPointEffectType, VitalPointSeverity, WCAGLevel, Z_INDEX, assertValidPhysicalReachConfig, calculateArenaBounds, calculateDistanceMeters, calculateFontSize, calculateResponsiveValues, calculateSpacing, clampPositionToBounds, clampToArenaBounds, createBilingualLabel, createResponsiveConfig, createTransitionString, getFontScale, getKoreanFontSize, getPerformanceSettings, getPerformanceTier, getPixelsPerMeter, getResponsiveFontSize, getResponsiveSpacing, getScreenSize, getSpacingScale, isDesktopSize, isMobileSize, isPositionInBounds, isTabletSize, isValidBaseExtension, metersToPixels, mirrorGuardPose, pixelsToMeters, testScreenSize, types_exports };
153
153
 
154
154
  //# sourceMappingURL=index.js.map
@@ -49,6 +49,6 @@ var TechniqueId = /* @__PURE__ */ function(TechniqueId) {
49
49
  return TechniqueId;
50
50
  }({});
51
51
  //#endregion
52
- export { TechniqueId as default };
52
+ export { TechniqueId, TechniqueId as default };
53
53
 
54
54
  //# sourceMappingURL=techniqueId.js.map
@@ -159,6 +159,6 @@ function announceToScreenReader(announcement) {
159
159
  }, delay);
160
160
  }
161
161
  //#endregion
162
- export { announceToScreenReader, getFocusStyle, handleKeyboardNav };
162
+ export { announceToScreenReader, getFocusStyle, handleKeyboardNav, hexToRgb };
163
163
 
164
164
  //# sourceMappingURL=accessibility.js.map
@@ -152,6 +152,6 @@ function calculateArenaConfiguration(screenWidth, screenHeight, topOffset, botto
152
152
  };
153
153
  }
154
154
  //#endregion
155
- export { calculateArenaConfiguration, calculateArenaWorldDimensions };
155
+ export { ARENA_SIZES, RESOLUTION_BREAKPOINTS, calculateArenaConfiguration, calculateArenaWorldDimensions, getArenaSizeForCategory, getScreenSizeCategory };
156
156
 
157
157
  //# sourceMappingURL=arenaWorldDimensions.js.map
@@ -113,6 +113,6 @@ function calculateSkeletonDimensions(attrs) {
113
113
  };
114
114
  }
115
115
  //#endregion
116
- export { calculateSkeletonDimensions, cmToMeters };
116
+ export { BODY_PROPORTIONS, BONE_HEIGHT_RATIOS, calculateSkeletonDimensions, cmToMeters };
117
117
 
118
118
  //# sourceMappingURL=characterScaling.js.map
@@ -171,6 +171,6 @@ function getCombatReadinessBars(readiness, totalBars = 10) {
171
171
  return Math.ceil(percentage / 100 * totalBars);
172
172
  }
173
173
  //#endregion
174
- export { calculateCombatReadiness, getCombatReadinessBars, getCombatReadinessColor, getCombatReadinessLabel };
174
+ export { COMBAT_READINESS_THRESHOLDS, calculateBodyHealthPercentage, calculateCombatReadiness, getCombatReadinessBars, getCombatReadinessColor, getCombatReadinessLabel };
175
175
 
176
176
  //# sourceMappingURL=combatReadiness.js.map
@@ -299,6 +299,6 @@ var generateFabricTextureSet = (baseColor, preset = "dobok") => {
299
299
  };
300
300
  };
301
301
  //#endregion
302
- export { generateFabricTextureSet as default };
302
+ export { FABRIC_PRESETS, generateFabricTextureSet as default, generateFabricTextureSet, generateFabricColorMap, generateFabricNormalMap, generateFabricRoughnessMap };
303
303
 
304
304
  //# sourceMappingURL=fabricTextures.js.map
@@ -144,6 +144,6 @@ var UIHaptics = {
144
144
  ])
145
145
  };
146
146
  //#endregion
147
- export { UIHaptics };
147
+ export { UIHaptics, isHapticSupported, triggerHapticFeedback, triggerHapticPattern };
148
148
 
149
149
  //# sourceMappingURL=hapticFeedback.js.map
@@ -60,6 +60,6 @@ function triggerHaptic(intensity) {
60
60
  navigator.vibrate(pattern);
61
61
  }
62
62
  //#endregion
63
- export { triggerHaptic };
63
+ export { isHapticSupported, triggerHaptic };
64
64
 
65
65
  //# sourceMappingURL=haptics.js.map
@@ -5,7 +5,7 @@ import { createCameraConfig, createPhysicsConfig } from "./sharedPhysicsConfig.j
5
5
  import { darkenColor, getArchetypeColors, getArchetypeSkinTone, getArchetypeVisualProperties, getColorWithAlpha, getContrastColor, getHealthColor, hexColorToCSS, hexToRgb, hexToRgbaString, interpolateColor, lightenColor, rgbToHex, toHex } from "./colorUtils.js";
6
6
  import { animationStateToPlayerAnimation, convertPlayerStateToProps, getBalanceState, getPlayerAnimation } from "./player3DHelpers.js";
7
7
  import { applyHtmlOverlayStyles, calculateDistanceFactor, calculateSafePosition, createHtmlOverlayConfig, getDefaultSafeArea, getZIndexForLayer, measureTextBounds } from "./htmlOverlayHelpers.js";
8
- import { DeviceType, TABLET_BREAKPOINT, clearPlatformCache, detectPlatform, getSafeAreaInsets, isMobileDevice, shouldUseMobileControls } from "./deviceDetection.js";
8
+ import { DeviceType, MOBILE_BREAKPOINT, TABLET_BREAKPOINT, clearPlatformCache, detectPlatform, getSafeAreaInsets, isMobileDevice, shouldUseMobileControls } from "./deviceDetection.js";
9
9
  import { getAssetBasePath, resolveAssetPath, setAssetBasePath } from "./assetConfig.js";
10
10
  import { applyEffectModifiers, calculateEffectIntensity, combineEffects, createEffectFromKoreanText, createHitEffect, createKoreanStatusEffect, createStatusEffect, createTrigramEffect, getEffectDescription, getEffectDisplayText, getEffectDurationModifier, getHitEffectColor, groupEffectsByType, groupEffectsByTypeEnum, isEffectBeneficial, removeExpiredEffects, updateEffect } from "./effectUtils.js";
11
11
  //#region src/utils/index.ts
@@ -87,6 +87,6 @@ var utils_exports = /* @__PURE__ */ __exportAll({
87
87
  updateStatusEffects: () => updateStatusEffects
88
88
  });
89
89
  //#endregion
90
- export { utils_exports };
90
+ export { DeviceType, MOBILE_BREAKPOINT, TABLET_BREAKPOINT, animationStateToPlayerAnimation, applyDamage, applyEffectModifiers, applyHtmlOverlayStyles, applyStatusEffect, calculateCombatEffectiveness, calculateDistanceFactor, calculateEffectIntensity, calculateSafePosition, canPlayerAct, clearPlatformCache, combineEffects, convertPlayerStateToProps, createCameraConfig, createEffectFromKoreanText, createHitEffect, createHtmlOverlayConfig, createKoreanStatusEffect, createPhysicsConfig, createPlayerFromArchetype, createStatusEffect, createTrigramEffect, darkenColor, detectPlatform, getArchetypeAssets, getArchetypeBonuses, getArchetypeColors, getArchetypeSkinTone, getArchetypeVisualProperties, getAssetBasePath, getBalanceState, getColorRGB, getColorWithAlpha, getContrastColor, getDefaultSafeArea, getEffectDescription, getEffectDisplayText, getEffectDurationModifier, getHealthColor, getHitEffectColor, getPlayerAnimation, getPlayerLeadFoot, getPlayerRearFoot, getSafeAreaInsets, getStanceEffectiveness, getVitalPointByOnPlayerId, getZIndexForLayer, groupEffectsByType, groupEffectsByTypeEnum, hasEnoughResources, hexColorToCSS, hexToRgb, hexToRgbaString, initializeBodyFacing, interpolateColor, isEffectBeneficial, isMobileDevice, lightenColor, measureTextBounds, mixColors, removeExpiredEffects, resetPlayerState, resolveAssetPath, rgbToHex, setAssetBasePath, shouldUseMobileControls, toHex, toHexColor, toggleStanceSide, updateEffect, updatePlayerState, updateStatusEffects, utils_exports };
91
91
 
92
92
  //# sourceMappingURL=index.js.map
@@ -342,6 +342,6 @@ function getResponsiveSpacing(size, isMobile = false) {
342
342
  return isMobile ? Math.round(spacingValue * mobileScale) : spacingValue;
343
343
  }
344
344
  //#endregion
345
- export { formatBilingualText, getButtonVisualEffectsOnly, getEnhancedKoreanOverlayStyles, getKoreanButtonWithGlow, getResponsiveSpacing };
345
+ export { formatBilingualText, getButtonVisualEffectsOnly, getEnhancedKoreanOverlayStyles, getKoreanButtonStyles, getKoreanButtonWithGlow, getKoreanOverlayBaseStyles, getResponsiveSpacing };
346
346
 
347
347
  //# sourceMappingURL=koreanThemeHelpers.js.map
@@ -150,6 +150,6 @@ var PerformanceMonitor = class {
150
150
  }
151
151
  };
152
152
  //#endregion
153
- export { PerformanceMonitor as default };
153
+ export { PerformanceMonitor, PerformanceMonitor as default };
154
154
 
155
155
  //# sourceMappingURL=PerformanceMonitor.js.map
@@ -191,6 +191,6 @@ var PerformanceOverlay3D = ({ visible = false }) => {
191
191
  });
192
192
  };
193
193
  //#endregion
194
- export { PerformanceOverlay3D as default };
194
+ export { PerformanceOverlay3D, PerformanceOverlay3D as default };
195
195
 
196
196
  //# sourceMappingURL=PerformanceOverlay3D.js.map
@@ -1,4 +1,4 @@
1
- import PerformanceMonitor from "./PerformanceMonitor.js";
1
+ import { PerformanceMonitor } from "./PerformanceMonitor.js";
2
2
  import { useEffect, useMemo, useRef, useState } from "react";
3
3
  import { useFrame, useThree } from "@react-three/fiber";
4
4
  //#region src/utils/performance/usePerformanceMonitor.ts
@@ -66,6 +66,6 @@ function usePerformanceMonitor(options = {}) {
66
66
  return state;
67
67
  }
68
68
  //#endregion
69
- export { usePerformanceMonitor as default };
69
+ export { usePerformanceMonitor as default, usePerformanceMonitor };
70
70
 
71
71
  //# sourceMappingURL=usePerformanceMonitor.js.map
@@ -31,6 +31,6 @@ function withGPUAcceleration(styles) {
31
31
  };
32
32
  }
33
33
  //#endregion
34
- export { withGPUAcceleration };
34
+ export { GPU_ACCELERATION_STYLES, withGPUAcceleration };
35
35
 
36
36
  //# sourceMappingURL=performanceOptimization.js.map
@@ -217,6 +217,6 @@ function getCombatLayoutConstants(width, isMobile) {
217
217
  };
218
218
  }
219
219
  //#endregion
220
- export { getCombatLayoutConstants, getDesktopArenaWidthBudget, getHUDPositionScale, getLayoutConstants };
220
+ export { getCombatLayoutConstants, getDesktopArenaWidthBudget, getHUDPositionScale, getLayoutConstants, getResponsiveButtonArea, getResponsiveFooterHeight, getResponsiveHeaderHeight, getResponsivePadding, getResponsiveSectionSpacing };
221
221
 
222
222
  //# sourceMappingURL=responsiveLayoutHelpers.js.map
@@ -115,6 +115,6 @@ function mobileControlsBottomClearance(controlsHeight, footerHeight, isExtraSmal
115
115
  return isPortrait ? portraitMobileControlsBottomBand(controlsHeight, footerHeight, isExtraSmall, variant) : landscapeMobileControlsBottomClearance(isExtraSmall, variant);
116
116
  }
117
117
  //#endregion
118
- export { PORTRAIT_FORCE_MAX_WIDTH_PX, PORTRAIT_HYSTERESIS_FACTOR, mobileControlsBottomClearance };
118
+ export { LANDSCAPE_MOBILE_CONTROLS_BOTTOM_CLEARANCE_PX, MOBILE_CONTROLS_RESERVED_HEIGHT_PX, PORTRAIT_FORCE_MAX_WIDTH_PX, PORTRAIT_HYSTERESIS_FACTOR, landscapeMobileControlsBottomClearance, mobileControlsBottomClearance, portraitMobileControlsBottomBand };
119
119
 
120
120
  //# sourceMappingURL=responsiveOrientationConstants.js.map
@@ -58,6 +58,6 @@ function getSafeAreaPadding(edges, additionalPadding = 0) {
58
58
  return result;
59
59
  }
60
60
  //#endregion
61
- export { getSafeAreaPadding };
61
+ export { getSafeAreaInset, getSafeAreaPadding };
62
62
 
63
63
  //# sourceMappingURL=safeAreaUtils.js.map
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "blacktrigram",
3
- "version": "0.7.73",
3
+ "version": "0.7.75",
4
4
  "description": "Black Trigram (흑괘) - Korean Martial Arts Combat Simulator. Reusable game systems, combat mechanics, animation framework, and Korean martial arts data built with React, Three.js, and TypeScript.",
5
5
  "type": "module",
6
6
  "main": "./lib/index.js",
@@ -188,7 +188,7 @@
188
188
  "three": "0.185.0"
189
189
  },
190
190
  "devDependencies": {
191
- "@aws-sdk/client-bedrock-runtime": "3.1075.0",
191
+ "@aws-sdk/client-bedrock-runtime": "3.1076.0",
192
192
  "@eslint/js": "10.0.1",
193
193
  "@react-three/drei": "10.7.7",
194
194
  "@react-three/fiber": "9.6.1",
@@ -239,8 +239,8 @@
239
239
  "typedoc-plugin-mermaid": "1.12.0",
240
240
  "typedoc-plugin-missing-exports": "4.1.3",
241
241
  "typescript": "6.0.3",
242
- "typescript-eslint": "8.62.0",
243
- "vite": "8.1.0",
242
+ "typescript-eslint": "8.62.1",
243
+ "vite": "8.1.1",
244
244
  "vite-bundle-analyzer": "1.3.8",
245
245
  "vite-tsconfig-paths": "6.1.1",
246
246
  "vitest": "4.1.9"
@@ -251,6 +251,12 @@
251
251
  },
252
252
  "glob": "13.0.1",
253
253
  "three": "0.185.0",
254
- "@types/three": "0.185.0"
254
+ "@types/three": "0.185.0",
255
+ "joi": "17.13.4",
256
+ "diff": "8.0.3",
257
+ "serialize-javascript": "7.0.6",
258
+ "qs": "6.15.3",
259
+ "uuid": "11.1.1",
260
+ "brace-expansion": "5.0.6"
255
261
  }
256
262
  }