blacktrigram 0.7.45 → 0.7.48
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/App2.js.map +1 -1
- package/lib/audio/AudioAssetLoader.js.map +1 -1
- package/lib/audio/AudioAssetRegistry.js.map +1 -1
- package/lib/audio/AudioCache.js.map +1 -1
- package/lib/audio/AudioManager.js.map +1 -1
- package/lib/audio/AudioMonitor.js.map +1 -1
- package/lib/audio/AudioPool.js.map +1 -1
- package/lib/audio/AudioProvider.js.map +1 -1
- package/lib/audio/AudioUtils.js.map +1 -1
- package/lib/audio/BoneImpactAudioMap.js.map +1 -1
- package/lib/audio/VariantSelector.js.map +1 -1
- package/lib/audio/types.js.map +1 -1
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -1
- package/lib/components/screens/combat/CombatScreen3D.js +22 -11
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -1
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -1
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -1
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -1
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -1
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -1
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -1
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -1
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -1
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -1
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -1
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -1
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -1
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -1
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -1
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -1
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -1
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -1
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -1
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -1
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -1
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatPortraitStatusStrip.js.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -1
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -1
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -1
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -1
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -1
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -1
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -1
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -1
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -1
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -1
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +4 -2
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -1
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -1
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatActions.js.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatAudio.js.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatLayout.js.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -1
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -1
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js.map +1 -1
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js.map +1 -1
- package/lib/components/screens/controls/components/GamepadVisualization3D.js.map +1 -1
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js.map +1 -1
- package/lib/components/screens/controls/components/Key3D.js.map +1 -1
- package/lib/components/screens/controls/components/VisualKeyboard3D.js.map +1 -1
- package/lib/components/screens/controls/constants/ControlsConstants.js.map +1 -1
- package/lib/components/screens/controls/hooks/useControlsState.js.map +1 -1
- package/lib/components/screens/endscreen/EndScreen3D.js.map +1 -1
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js.map +1 -1
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js.map +1 -1
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js.map +1 -1
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js.map +1 -1
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js.map +1 -1
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js.map +1 -1
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/IntroScreen3D.js +1 -1
- package/lib/components/screens/intro/IntroScreen3D.js.map +1 -1
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js.map +1 -1
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js.map +1 -1
- package/lib/components/screens/training/TrainingScreen3D.d.ts.map +1 -1
- package/lib/components/screens/training/TrainingScreen3D.js +1 -0
- package/lib/components/screens/training/TrainingScreen3D.js.map +1 -1
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/AnatomyOverlay3D.js.map +1 -1
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js.map +1 -1
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js.map +1 -1
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/TrainingDummy3D.js.map +1 -1
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/VitalPointMarker3D.js.map +1 -1
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js.map +1 -1
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js.map +1 -1
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js.map +1 -1
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js.map +1 -1
- package/lib/components/screens/training/hooks/useAttackMovement.js.map +1 -1
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts +1 -0
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts.map +1 -1
- package/lib/components/screens/training/hooks/useTrainingActions.js +6 -4
- package/lib/components/screens/training/hooks/useTrainingActions.js.map +1 -1
- package/lib/components/screens/training/hooks/useTrainingLayout.js.map +1 -1
- package/lib/components/screens/training/hooks/useTrainingState.js.map +1 -1
- package/lib/components/shared/base/BaseButton.js.map +1 -1
- package/lib/components/shared/base/BaseButtonOverlayHtml.js.map +1 -1
- package/lib/components/shared/base/BasePanel.js.map +1 -1
- package/lib/components/shared/base/BaseText.js.map +1 -1
- package/lib/components/shared/base/useKoreanTheme.js.map +1 -1
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js.map +1 -1
- package/lib/components/shared/mobile/ActionButtons.js.map +1 -1
- package/lib/components/shared/mobile/GestureRecognizerPure.js.map +1 -1
- package/lib/components/shared/mobile/HapticController.js.map +1 -1
- package/lib/components/shared/mobile/MobileControlsPure.js.map +1 -1
- package/lib/components/shared/mobile/StanceWheelPure.js.map +1 -1
- package/lib/components/shared/mobile/TouchOptimizer.js.map +1 -1
- package/lib/components/shared/mobile/VirtualDPad.js.map +1 -1
- package/lib/components/shared/three/anatomy/BodySurface.js.map +1 -1
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js.map +1 -1
- package/lib/components/shared/three/anatomy/BoneClothing.js.map +1 -1
- package/lib/components/shared/three/anatomy/BoneRenderer.js.map +1 -1
- package/lib/components/shared/three/anatomy/Face3D.js.map +1 -1
- package/lib/components/shared/three/anatomy/Foot3D.js.map +1 -1
- package/lib/components/shared/three/anatomy/Hand3D.js.map +1 -1
- package/lib/components/shared/three/effects/ActionFeedback.js.map +1 -1
- package/lib/components/shared/three/effects/DamageNumbers.js.map +1 -1
- package/lib/components/shared/three/effects/HitEffects3D.js.map +1 -1
- package/lib/components/shared/three/effects/PlayerStateIndicators.js.map +1 -1
- package/lib/components/shared/three/effects/StanceSymbol3D.js.map +1 -1
- package/lib/components/shared/three/effects/StanceTransitionEffect.js.map +1 -1
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js.map +1 -1
- package/lib/components/shared/three/indicators/ElementalColorSystem.js.map +1 -1
- package/lib/components/shared/three/indicators/GuardIndicator.js.map +1 -1
- package/lib/components/shared/three/indicators/HapticFeedback.js.map +1 -1
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js.map +1 -1
- package/lib/components/shared/three/models/Player3DWithTransitions.js.map +1 -1
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts.map +1 -1
- package/lib/components/shared/three/models/SkeletalPlayer3D.js +7 -5
- package/lib/components/shared/three/models/SkeletalPlayer3D.js.map +1 -1
- package/lib/components/shared/three/optimization/AdaptiveQuality.js.map +1 -1
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js.map +1 -1
- package/lib/components/shared/three/scene/BackgroundScene3D.js.map +1 -1
- package/lib/components/shared/three/scene/CombatArena3D.js.map +1 -1
- package/lib/components/shared/three/scene/KoreanSignage3D.js.map +1 -1
- package/lib/components/shared/three/ui/ArchetypeCard.js.map +1 -1
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js.map +1 -1
- package/lib/components/shared/three/ui/BreathingIndicator2.js.map +1 -1
- package/lib/components/shared/three/ui/CombatReadinessBar.js.map +1 -1
- package/lib/components/shared/three/ui/ComboCounter.js.map +1 -1
- package/lib/components/shared/three/ui/HealthBar.js.map +1 -1
- package/lib/components/shared/three/ui/KoreanButton.js.map +1 -1
- package/lib/components/shared/three/ui/KoreanPanel.js.map +1 -1
- package/lib/components/shared/three/ui/KoreanText.js.map +1 -1
- package/lib/components/shared/three/ui/MenuList.js.map +1 -1
- package/lib/components/shared/three/ui/PlayerHUD.js.map +1 -1
- package/lib/components/shared/three/ui/ProgressBar.js.map +1 -1
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js.map +1 -1
- package/lib/components/shared/three/ui/StaminaBar.js.map +1 -1
- package/lib/components/shared/three/ui/TechniqueBar.js.map +1 -1
- package/lib/components/shared/three/ui/TechniqueCard.js.map +1 -1
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js.map +1 -1
- package/lib/components/shared/ui/BackButton.js.map +1 -1
- package/lib/components/shared/ui/BaseHUDContainer.js.map +1 -1
- package/lib/components/shared/ui/CombatTimer.js.map +1 -1
- package/lib/components/shared/ui/ErrorModal.js.map +1 -1
- package/lib/components/shared/ui/LoadingState.js.map +1 -1
- package/lib/components/shared/ui/SplashScreen.js +2 -2
- package/lib/components/shared/ui/SplashScreen.js.map +1 -1
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js.map +1 -1
- package/lib/components/shared/ui/VolumeControl.js.map +1 -1
- package/lib/components/shared/ui/shared/ConfirmDialog.js.map +1 -1
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js.map +1 -1
- package/lib/constants/bodyDimensions.js.map +1 -1
- package/lib/constants/bodyRenderingConstants.js.map +1 -1
- package/lib/data/archetypeClothing.js.map +1 -1
- package/lib/data/archetypePhysicalAttributes.js.map +1 -1
- package/lib/data/techniqueMappings.js.map +1 -1
- package/lib/data/techniques.js.map +1 -1
- package/lib/hooks/useActionFeedback.js.map +1 -1
- package/lib/hooks/useBalanceAnimations.js.map +1 -1
- package/lib/hooks/useCombatTimer.js.map +1 -1
- package/lib/hooks/useDebounce.js.map +1 -1
- package/lib/hooks/useHUDLayout.js.map +1 -1
- package/lib/hooks/useHandPoseTransitions.js.map +1 -1
- package/lib/hooks/useKeyboardControls.js.map +1 -1
- package/lib/hooks/useMatchCountdown.js.map +1 -1
- package/lib/hooks/useMuscleActivation.js.map +1 -1
- package/lib/hooks/usePauseMenu.js.map +1 -1
- package/lib/hooks/usePlayerAnimation.js.map +1 -1
- package/lib/hooks/useResponsiveLayout.js.map +1 -1
- package/lib/hooks/useRoundTransition.js.map +1 -1
- package/lib/hooks/useSkeletalAnimation.d.ts.map +1 -1
- package/lib/hooks/useSkeletalAnimation.js +1 -1
- package/lib/hooks/useSkeletalAnimation.js.map +1 -1
- package/lib/hooks/useTechniqueSelection.js.map +1 -1
- package/lib/hooks/useThrottle.js.map +1 -1
- package/lib/hooks/useTouchControls.js.map +1 -1
- package/lib/hooks/useWebGLContextLossHandler.js.map +1 -1
- package/lib/hooks/useWindowSize.js.map +1 -1
- package/lib/systems/CombatSystem.js.map +1 -1
- package/lib/systems/EffectCalculator.js.map +1 -1
- package/lib/systems/LayoutSystem.js.map +1 -1
- package/lib/systems/PlayerEffectManager.js.map +1 -1
- package/lib/systems/ResponsiveScaling.js.map +1 -1
- package/lib/systems/TrigramSystem.js.map +1 -1
- package/lib/systems/VitalPointSystem.js.map +1 -1
- package/lib/systems/ai/AIPersonality.js.map +1 -1
- package/lib/systems/ai/AdaptiveDifficulty.js +16 -16
- package/lib/systems/ai/AdaptiveDifficulty.js.map +1 -1
- package/lib/systems/ai/ArchetypeEnforcer.js.map +1 -1
- package/lib/systems/ai/ComboSystem.js.map +1 -1
- package/lib/systems/ai/DecisionTree.js.map +1 -1
- package/lib/systems/ai/TrainingAI.js.map +1 -1
- package/lib/systems/ai/types.js.map +1 -1
- package/lib/systems/animation/builders/AnimationBuilder.js.map +1 -1
- package/lib/systems/animation/builders/HandPoseApplicator.js.map +1 -1
- package/lib/systems/animation/builders/HandPoses.js.map +1 -1
- package/lib/systems/animation/builders/KeyframeConfig.js.map +1 -1
- package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -1
- package/lib/systems/animation/builders/KickPhaseApplicator.d.ts +6 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.d.ts.map +1 -1
- package/lib/systems/animation/builders/KickPhaseApplicator.js +16 -9
- package/lib/systems/animation/builders/KickPhaseApplicator.js.map +1 -1
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts +4 -4
- package/lib/systems/animation/builders/KoreanGuardPositions.js.map +1 -1
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts +1 -1
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts.map +1 -1
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js +5 -5
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js.map +1 -1
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts +112 -71
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts.map +1 -1
- package/lib/systems/animation/builders/MartialArtsConstants.js +113 -72
- package/lib/systems/animation/builders/MartialArtsConstants.js.map +1 -1
- package/lib/systems/animation/builders/MartialPoseApplicator.js.map +1 -1
- package/lib/systems/animation/builders/PunchPhaseApplicator.js.map +1 -1
- package/lib/systems/animation/builders/SkeletonRig.js.map +1 -1
- package/lib/systems/animation/builders/TrigramGuardApplicator.js.map +1 -1
- package/lib/systems/animation/catalogs/AttackAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/BasicAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/ComboAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/DarkOpsAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/DefensiveAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/GamStanceAnimations.js +21 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.js +34 -2
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/GanStanceAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/GeonStanceAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts +9 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts.map +1 -1
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js +288 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/JinStanceAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/KickAnimations.d.ts +2 -2
- package/lib/systems/animation/catalogs/KickAnimations.js +2 -2
- package/lib/systems/animation/catalogs/KickAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/LiStanceAnimations.js +14 -1
- package/lib/systems/animation/catalogs/LiStanceAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/MovementAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/PunchAnimations.js +1 -1
- package/lib/systems/animation/catalogs/PunchAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/RecoveryAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/SonStanceAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/StanceAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts +6 -6
- package/lib/systems/animation/catalogs/StanceGuardPoses.js +36 -36
- package/lib/systems/animation/catalogs/StanceGuardPoses.js.map +1 -1
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/TaeStanceAnimations.js.map +1 -1
- package/lib/systems/animation/constants/AnatomicalLimits.js.map +1 -1
- package/lib/systems/animation/core/AnimationHitTiming.js.map +1 -1
- package/lib/systems/animation/core/AnimationOptimizations.js.map +1 -1
- package/lib/systems/animation/core/AnimationPriority.js +15 -15
- package/lib/systems/animation/core/AnimationPriority.js.map +1 -1
- package/lib/systems/animation/core/AnimationRegistry.d.ts +30 -0
- package/lib/systems/animation/core/AnimationRegistry.d.ts.map +1 -1
- package/lib/systems/animation/core/AnimationRegistry.js +74 -12
- package/lib/systems/animation/core/AnimationRegistry.js.map +1 -1
- package/lib/systems/animation/core/AnimationStateMachine.js +16 -16
- package/lib/systems/animation/core/AnimationStateMachine.js.map +1 -1
- package/lib/systems/animation/core/AnimationTransitions.d.ts.map +1 -1
- package/lib/systems/animation/core/AnimationTransitions.js +34 -0
- package/lib/systems/animation/core/AnimationTransitions.js.map +1 -1
- package/lib/systems/animation/core/LateralityTransform.js.map +1 -1
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js.map +1 -1
- package/lib/systems/animation/core/TechniqueAnimationMapper.js.map +1 -1
- package/lib/systems/animation/core/TechniqueAnimationMapping.js.map +1 -1
- package/lib/systems/animation/core/index.d.ts +1 -1
- package/lib/systems/animation/core/index.d.ts.map +1 -1
- package/lib/systems/animation/core/types.d.ts +24 -0
- package/lib/systems/animation/core/types.d.ts.map +1 -1
- package/lib/systems/animation/core/types.js +27 -11
- package/lib/systems/animation/core/types.js.map +1 -1
- package/lib/systems/animation/systems/AdvancedJointMovements.js.map +1 -1
- package/lib/systems/animation/systems/BodyFacingSystem.js.map +1 -1
- package/lib/systems/animation/systems/FacialExpressions.js.map +1 -1
- package/lib/systems/animation/systems/FallAnimations.js.map +1 -1
- package/lib/systems/animation/systems/MuscleActivation.js.map +1 -1
- package/lib/systems/bodypart/BodyPartDamageIntegration.js.map +1 -1
- package/lib/systems/bodypart/BodyPartHealthSystem.js.map +1 -1
- package/lib/systems/bodypart/BodyPartPositionMapping.js.map +1 -1
- package/lib/systems/bodypart/CombatInjuryIntegration.js.map +1 -1
- package/lib/systems/bodypart/InjuryIntegration.js.map +1 -1
- package/lib/systems/bodypart/InjuryTracker.js.map +1 -1
- package/lib/systems/bodypart/MovementPenaltySystem.js.map +1 -1
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js.map +1 -1
- package/lib/systems/bodypart/types.js.map +1 -1
- package/lib/systems/breathing/BreathingDisruptionSystem.js +19 -19
- package/lib/systems/breathing/BreathingDisruptionSystem.js.map +1 -1
- package/lib/systems/breathing/feedback.js.map +1 -1
- package/lib/systems/breathing/integration.js.map +1 -1
- package/lib/systems/combat/BalanceSystem.js +19 -19
- package/lib/systems/combat/BalanceSystem.js.map +1 -1
- package/lib/systems/combat/BreakingStatusEffects.js.map +1 -1
- package/lib/systems/combat/CombatStateSystem.js +17 -17
- package/lib/systems/combat/CombatStateSystem.js.map +1 -1
- package/lib/systems/combat/ConsciousnessSystem.js +24 -24
- package/lib/systems/combat/ConsciousnessSystem.js.map +1 -1
- package/lib/systems/combat/FallIntegration.js.map +1 -1
- package/lib/systems/combat/GrappleSystem.js.map +1 -1
- package/lib/systems/combat/LimbExposureSystem.js.map +1 -1
- package/lib/systems/combat/PainResponseSystem.js +21 -21
- package/lib/systems/combat/PainResponseSystem.js.map +1 -1
- package/lib/systems/combat/TrainingCombatSystem.js.map +1 -1
- package/lib/systems/combat/painConsciousnessUtils.js.map +1 -1
- package/lib/systems/combat/typeGuards.js.map +1 -1
- package/lib/systems/effects.js.map +1 -1
- package/lib/systems/game.js.map +1 -1
- package/lib/systems/movement/InjuryMovementModifier.js.map +1 -1
- package/lib/systems/movement/helpers/AccelerationUpdater.js.map +1 -1
- package/lib/systems/movement/helpers/accelerationUtils.js.map +1 -1
- package/lib/systems/movement/integration.js.map +1 -1
- package/lib/systems/physics/AttackMovementPhysics.js.map +1 -1
- package/lib/systems/physics/CollisionDetection.js.map +1 -1
- package/lib/systems/physics/CoordinateMapper.js.map +1 -1
- package/lib/systems/physics/KnockbackPhysics.js.map +1 -1
- package/lib/systems/physics/MovementPhysics.js.map +1 -1
- package/lib/systems/physics/PhysicalReachCalculator.js.map +1 -1
- package/lib/systems/physics/SpeedModifierSystem.js +6 -6
- package/lib/systems/physics/SpeedModifierSystem.js.map +1 -1
- package/lib/systems/trigram/KoreanCulture.js.map +1 -1
- package/lib/systems/trigram/KoreanTechniques.js.map +1 -1
- package/lib/systems/trigram/StanceManager.js.map +1 -1
- package/lib/systems/trigram/TransitionCalculator.js.map +1 -1
- package/lib/systems/trigram/TrigramCalculator.js.map +1 -1
- package/lib/systems/trigram/techniques/DarkOpsTechniques.js.map +1 -1
- package/lib/systems/trigram/techniques/GamTechniques.js.map +1 -1
- package/lib/systems/trigram/techniques/GanTechniques.js.map +1 -1
- package/lib/systems/trigram/techniques/GeonTechniques.js.map +1 -1
- package/lib/systems/trigram/techniques/GonTechniques.js.map +1 -1
- package/lib/systems/trigram/techniques/JinTechniques.js.map +1 -1
- package/lib/systems/trigram/techniques/LiTechniques.js.map +1 -1
- package/lib/systems/trigram/techniques/SonTechniques.js.map +1 -1
- package/lib/systems/trigram/techniques/TaeTechniques.js.map +1 -1
- package/lib/systems/trigram/techniques/TechniqueConfig.js.map +1 -1
- package/lib/systems/trigram/techniques/index.js.map +1 -1
- package/lib/systems/trigram/types/GonTechniqueExtensions.js.map +1 -1
- package/lib/systems/trigram/types.js.map +1 -1
- package/lib/systems/types.js.map +1 -1
- package/lib/systems/vitalpoint/DamageCalculator.js.map +1 -1
- package/lib/systems/vitalpoint/HitDetection.js.map +1 -1
- package/lib/systems/vitalpoint/KoreanAnatomy.js.map +1 -1
- package/lib/systems/vitalpoint/KoreanVitalPoints.js.map +1 -1
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.js.map +1 -1
- package/lib/systems/vitalpoint/VitalPointsData.js.map +1 -1
- package/lib/types/AccessibilityTypes.js.map +1 -1
- package/lib/types/LayoutTypes.js.map +1 -1
- package/lib/types/PhysicsTypes.js.map +1 -1
- package/lib/types/common.js.map +1 -1
- package/lib/types/constants/animations.js.map +1 -1
- package/lib/types/constants/colors.js.map +1 -1
- package/lib/types/constants/designSystem.js.map +1 -1
- package/lib/types/constants/index.js.map +1 -1
- package/lib/types/constants/layout.js.map +1 -1
- package/lib/types/constants/performance.js.map +1 -1
- package/lib/types/constants/typography.js.map +1 -1
- package/lib/types/constants/ui.js.map +1 -1
- package/lib/types/facial.js +19 -19
- package/lib/types/facial.js.map +1 -1
- package/lib/types/hand-animation.js.map +1 -1
- package/lib/types/injury.js.map +1 -1
- package/lib/types/muscle.js.map +1 -1
- package/lib/types/physics.js.map +1 -1
- package/lib/types/physicsConstants.js.map +1 -1
- package/lib/types/player-visual.d.ts +1 -1
- package/lib/types/player-visual.d.ts.map +1 -1
- package/lib/types/skeletal.js.map +1 -1
- package/lib/types/techniqueId.js.map +1 -1
- package/lib/utils/accessibility.js.map +1 -1
- package/lib/utils/arenaWorldDimensions.js.map +1 -1
- package/lib/utils/assetConfig.js.map +1 -1
- package/lib/utils/characterScaling.js.map +1 -1
- package/lib/utils/colorHelpers.js.map +1 -1
- package/lib/utils/colorUtils.js.map +1 -1
- package/lib/utils/combatReadiness.js.map +1 -1
- package/lib/utils/controlMapping.js.map +1 -1
- package/lib/utils/deviceDetection.js +6 -7
- package/lib/utils/deviceDetection.js.map +1 -1
- package/lib/utils/effectUtils.js.map +1 -1
- package/lib/utils/fabricTextures.js.map +1 -1
- package/lib/utils/hapticFeedback.js.map +1 -1
- package/lib/utils/haptics.js.map +1 -1
- package/lib/utils/htmlOverlayHelpers.js.map +1 -1
- package/lib/utils/inputSystem.js.map +1 -1
- package/lib/utils/koreanThemeHelpers.js.map +1 -1
- package/lib/utils/math.js.map +1 -1
- package/lib/utils/mobileLayoutHelpers.js.map +1 -1
- package/lib/utils/mobileUIUtils.js.map +1 -1
- package/lib/utils/performance/PerformanceMonitor.js.map +1 -1
- package/lib/utils/performance/PerformanceOverlay3D.js.map +1 -1
- package/lib/utils/performance/usePerformanceMonitor.js.map +1 -1
- package/lib/utils/performanceOptimization.js.map +1 -1
- package/lib/utils/player3DHelpers.js.map +1 -1
- package/lib/utils/playerUtils.js.map +1 -1
- package/lib/utils/responsiveLayout.js.map +1 -1
- package/lib/utils/responsiveLayoutHelpers.js.map +1 -1
- package/lib/utils/responsiveOrientationConstants.js.map +1 -1
- package/lib/utils/safeAreaUtils.js.map +1 -1
- package/lib/utils/sharedPhysicsConfig.js.map +1 -1
- package/lib/utils/skeletonScaling.js.map +1 -1
- package/lib/utils/stanceHelpers.js.map +1 -1
- package/lib/utils/threeObjectPool.js.map +1 -1
- package/lib/utils/visualEffects.js.map +1 -1
- package/package.json +4 -4
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export declare const HAND_POSES: {
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/**
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* Closed Fist - Standard punch (주먹)
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* Fingers curled tight, thumb outside
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* Fingers curled tight, thumb wrapped outside over index/middle PIPs.
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*
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* Korean martial arts (Taekwondo / Tang Soo Do / Hapkido) fist:
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* - MCP (prox) flexed ~90° (1.57 rad)
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* - PIP (inter) flexed ~90° (1.57 rad)
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* - DIP (dist) flexed ~63° (1.1 rad) — fingertips pressed firmly into the
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* distal palmar crease so the striking surface is the front of the
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* second-row knuckles (정권). Previous value of 0.8 rad (~46°) left
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* the fingertips visibly slack and reduced impact-surface integrity.
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*/
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readonly FIST: {
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readonly thumb_meta: readonly [0.3, 0.5, 0.2];
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readonly index_meta: readonly [0, 0, 0];
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readonly index_prox: readonly [1.57, 0, 0];
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readonly index_inter: readonly [1.57, 0, 0];
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readonly index_dist: readonly [
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readonly index_dist: readonly [1.1, 0, 0];
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readonly middle_meta: readonly [0, 0, 0];
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readonly middle_prox: readonly [1.57, 0, 0];
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readonly middle_inter: readonly [1.57, 0, 0];
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readonly middle_dist: readonly [
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readonly middle_dist: readonly [1.1, 0, 0];
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readonly ring_meta: readonly [0, 0, 0];
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readonly ring_prox: readonly [1.57, 0, 0];
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readonly ring_inter: readonly [1.57, 0, 0];
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readonly ring_dist: readonly [
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readonly ring_dist: readonly [1.1, 0, 0];
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readonly pinky_meta: readonly [0, 0, 0];
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readonly pinky_prox: readonly [1.57, 0, 0];
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readonly pinky_inter: readonly [1.57, 0, 0];
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readonly pinky_dist: readonly [
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readonly pinky_dist: readonly [1.1, 0, 0];
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};
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/**
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* Open Palm - Palm strikes, blocks (장권)
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readonly pinky_dist: readonly [0, 0, 0];
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};
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/**
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* Knife Hand - Ridge hand strikes (
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*
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* Knife Hand - Ridge hand strikes (수도, Sudo)
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*
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* Korean 수도치기 (Sudo Chigi): all four fingers fully extended and
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* pressed tightly together so the medial edge of the hand (pinky-side
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* fascia overlying the fifth metacarpal) forms a rigid striking ridge.
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* The thumb is firmly adducted and flexed across the palm so it cannot
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* be hooked or broken by the target.
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*
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* Previous values held the fingers at a slight 0.1 rad bend, which
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* softens the ridge and is anatomically incorrect for 수도. Fingers are
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* now strictly 0 rad (fully straight); thumb wrap is unchanged.
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*/
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readonly KNIFE_HAND: {
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readonly thumb_meta: readonly [0.5, 0.8, 0.4];
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readonly thumb_prox: readonly [0.4, 0, 0];
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readonly thumb_dist: readonly [0.2, 0, 0];
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readonly index_meta: readonly [0, 0, 0];
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readonly index_prox: readonly [0
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readonly index_inter: readonly [0
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readonly index_prox: readonly [0, 0, 0];
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readonly index_inter: readonly [0, 0, 0];
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readonly index_dist: readonly [0, 0, 0];
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readonly middle_meta: readonly [0, 0, 0];
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readonly middle_prox: readonly [0
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readonly middle_inter: readonly [0
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readonly middle_prox: readonly [0, 0, 0];
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readonly middle_inter: readonly [0, 0, 0];
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readonly middle_dist: readonly [0, 0, 0];
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readonly ring_meta: readonly [0, 0, 0];
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readonly ring_prox: readonly [0
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readonly ring_inter: readonly [0
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readonly ring_prox: readonly [0, 0, 0];
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readonly ring_inter: readonly [0, 0, 0];
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readonly ring_dist: readonly [0, 0, 0];
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readonly pinky_meta: readonly [0, 0, 0];
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readonly pinky_prox: readonly [0
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readonly pinky_inter: readonly [0
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readonly pinky_prox: readonly [0, 0, 0];
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readonly pinky_inter: readonly [0, 0, 0];
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readonly pinky_dist: readonly [0, 0, 0];
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};
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/**
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* Hammer Fist - Bottom fist strikes (
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*
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* Hammer Fist - Bottom fist strikes (철퇴, Cheoltoe)
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*
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* Korean martial arts hammer-fist (망치주먹): the fist is clenched
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* tighter than a standard punching fist because the striking surface is
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* the bottom (ulnar-side) of the rolled fingers, which must be a hard,
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* compact mass with no give. PIP/MCP are at the upper end of voluntary
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* flexion (~97° / 1.7 rad) and DIP is now ~69° (1.2 rad) so the
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* fingertips bury deep into the palmar crease and present a single,
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* rounded striking ridge along the pinky side.
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*/
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readonly HAMMER_FIST: {
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readonly thumb_meta: readonly [0.4, 0.6, 0.3];
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readonly index_meta: readonly [0, 0, 0];
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readonly index_prox: readonly [1.7, 0, 0];
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readonly index_inter: readonly [1.7, 0, 0];
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readonly index_dist: readonly [1, 0, 0];
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readonly index_dist: readonly [1.2, 0, 0];
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readonly middle_meta: readonly [0, 0, 0];
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readonly middle_prox: readonly [1.7, 0, 0];
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readonly middle_inter: readonly [1.7, 0, 0];
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readonly middle_dist: readonly [1, 0, 0];
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readonly middle_dist: readonly [1.2, 0, 0];
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readonly ring_meta: readonly [0, 0, 0];
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readonly ring_prox: readonly [1.7, 0, 0];
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readonly ring_inter: readonly [1.7, 0, 0];
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readonly ring_dist: readonly [1, 0, 0];
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readonly ring_dist: readonly [1.2, 0, 0];
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readonly pinky_meta: readonly [0, 0, 0];
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readonly pinky_prox: readonly [1.7, 0, 0];
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readonly pinky_inter: readonly [1.7, 0, 0];
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readonly pinky_dist: readonly [1, 0, 0];
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readonly pinky_dist: readonly [1.2, 0, 0];
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};
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/**
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* Backfist - Knuckle strikes (
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*
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* Backfist - Knuckle strikes (등주먹, Deungjumeok)
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*
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* Korean 등주먹치기 (Deungjumeok Chigi): the fist is closed exactly as
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* for a forward punch — only the wrist orientation changes so that the
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* dorsal surface of the second-row knuckles is the impact face. The
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* previous values left the fist noticeably loose (1.4 / 1.4 / 0.7),
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* which is biomechanically inconsistent with a 등주먹 strike where the
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* fist must be a single rigid mass on impact. Now matches FIST tightness.
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*/
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readonly BACKFIST: {
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readonly thumb_meta: readonly [0.3, 0.5, 0.2];
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readonly thumb_prox: readonly [0.3, 0, 0];
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readonly thumb_dist: readonly [0.2, 0, 0];
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readonly index_meta: readonly [0, 0, 0];
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readonly index_prox: readonly [1.
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readonly index_inter: readonly [1.
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readonly index_dist: readonly [
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readonly index_prox: readonly [1.55, 0, 0];
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readonly index_inter: readonly [1.55, 0, 0];
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readonly index_dist: readonly [1.05, 0, 0];
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readonly middle_meta: readonly [0, 0, 0];
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readonly middle_prox: readonly [1.
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readonly middle_inter: readonly [1.
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readonly middle_dist: readonly [
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readonly middle_prox: readonly [1.55, 0, 0];
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readonly middle_inter: readonly [1.55, 0, 0];
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readonly middle_dist: readonly [1.05, 0, 0];
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readonly ring_meta: readonly [0, 0, 0];
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readonly ring_prox: readonly [1.
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readonly ring_inter: readonly [1.
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readonly ring_dist: readonly [
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readonly ring_prox: readonly [1.55, 0, 0];
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readonly ring_inter: readonly [1.55, 0, 0];
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readonly ring_dist: readonly [1.05, 0, 0];
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readonly pinky_meta: readonly [0, 0, 0];
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readonly pinky_prox: readonly [1.
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readonly pinky_inter: readonly [1.
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readonly pinky_dist: readonly [
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+
readonly pinky_prox: readonly [1.55, 0, 0];
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readonly pinky_inter: readonly [1.55, 0, 0];
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+
readonly pinky_dist: readonly [1.05, 0, 0];
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};
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/**
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* Grab - Grappling and holds (잡기)
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@@ -326,9 +356,9 @@ export declare const KICK_PHASES: {
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*/
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readonly CHAMBER: {
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readonly hip: readonly [1.57, 0, 0];
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-
readonly knee: readonly [-2, 0, 0];
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+
readonly knee: readonly [-2.15, 0, 0];
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readonly ankle: readonly [0, 0, 0];
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-
readonly supportKnee: readonly [-0.
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+
readonly supportKnee: readonly [-0.45, 0, 0];
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362
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readonly pelvis: readonly [-0.1, 0, 0];
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};
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/**
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@@ -338,39 +368,47 @@ export declare const KICK_PHASES: {
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*/
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readonly EXTENSION: {
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340
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readonly hip: readonly [1.7, 0, 0];
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readonly knee: readonly [-0.
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readonly ankle: readonly [0.
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-
readonly supportKnee: readonly [-0.
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+
readonly knee: readonly [-0.12, 0, 0];
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+
readonly ankle: readonly [0.4, 0, 0];
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+
readonly supportKnee: readonly [-0.45, 0, 0];
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readonly pelvis: readonly [0.15, 0, 0];
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readonly pelvisY: -0.6;
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};
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377
|
/**
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348
378
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* High Axe Kick Peak (높은차기) - Leg nearly vertical
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+
*
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380
|
+
* Hip flexion clamped to MAX_FLEXION (1.92 rad ~110°) - the previous
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381
|
+
* 2.5 rad exceeded human anatomical range.
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349
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|
*/
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readonly HIGH_PEAK: {
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|
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|
-
readonly hip: readonly [
|
|
384
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+
readonly hip: readonly [1.92, 0, 0];
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|
readonly knee: readonly [-0.1, 0, 0];
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|
-
readonly ankle: readonly [0.
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|
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|
-
readonly supportKnee: readonly [-0.
|
|
355
|
-
readonly pelvis: readonly [-0.
|
|
386
|
+
readonly ankle: readonly [0.42, 0, 0];
|
|
387
|
+
readonly supportKnee: readonly [-0.45, 0, 0];
|
|
388
|
+
readonly pelvis: readonly [-0.32, 0, 0];
|
|
356
389
|
};
|
|
357
390
|
/**
|
|
358
391
|
* Roundhouse Chamber (돌려차기준비) - Hip rotated out
|
|
392
|
+
*
|
|
393
|
+
* Strong support-foot pivot (pelvisY=-0.78) for authentic Korean
|
|
394
|
+
* dollyeochagi (돌려차기) hip-driven power generation.
|
|
359
395
|
*/
|
|
360
396
|
readonly ROUNDHOUSE_CHAMBER: {
|
|
361
397
|
readonly hip: readonly [1.2, 0, 0.8];
|
|
362
|
-
readonly knee: readonly [-1.
|
|
363
|
-
readonly pelvisY: -0.
|
|
364
|
-
readonly spineY: 0.
|
|
398
|
+
readonly knee: readonly [-1.7, 0, 0];
|
|
399
|
+
readonly pelvisY: -0.78;
|
|
400
|
+
readonly spineY: 0.4;
|
|
365
401
|
};
|
|
366
402
|
/**
|
|
367
403
|
* Side Kick Lateral (옆차기) - Turned sideways
|
|
404
|
+
*
|
|
405
|
+
* Body fully bladed: pelvis 90°, spine counter-rotated for foot-edge strike.
|
|
368
406
|
*/
|
|
369
407
|
readonly SIDE_CHAMBER: {
|
|
370
408
|
readonly hip: readonly [1.3, 0, 0.3];
|
|
371
|
-
readonly knee: readonly [-1.
|
|
409
|
+
readonly knee: readonly [-1.7, 0, 0];
|
|
372
410
|
readonly pelvisY: -1.57;
|
|
373
|
-
readonly spineY: -1
|
|
411
|
+
readonly spineY: -1;
|
|
374
412
|
readonly spineLean: 0.2;
|
|
375
413
|
};
|
|
376
414
|
};
|
|
@@ -384,7 +422,7 @@ export type KickPhaseName = keyof typeof KICK_PHASES;
|
|
|
384
422
|
*
|
|
385
423
|
* Based on traditional Korean martial arts principles:
|
|
386
424
|
* - 정권지르기 (Jeongkwon Jireugi) - Straight punch with fist rotation
|
|
387
|
-
* - 역권지르기 (
|
|
425
|
+
* - 역권지르기 (Yeokkwon Jireugi) - Reverse punch with full hip drive
|
|
388
426
|
* - 당기기 (Dangigi) - Pulling hand (hikite) for power generation
|
|
389
427
|
* - 엉덩이회전 (Eongdeongi Hoejeon) - Hip rotation for maximum power
|
|
390
428
|
* - 어깨비틀기 (Eokkae Biteulgi) - Shoulder torque coordination
|
|
@@ -404,43 +442,46 @@ export declare const PUNCH_PHASES: {
|
|
|
404
442
|
*/
|
|
405
443
|
readonly CHAMBER: {
|
|
406
444
|
readonly shoulder: readonly [-0.15, 0, -0.2];
|
|
407
|
-
readonly elbow: readonly [0, 0, -1.
|
|
445
|
+
readonly elbow: readonly [0, 0, -1.65];
|
|
408
446
|
readonly wrist: readonly [0, 0, 0];
|
|
409
|
-
readonly oppositeShoulder: readonly [-0.
|
|
410
|
-
readonly oppositeElbow: readonly [0, 0, 1.
|
|
411
|
-
readonly spineY: -0.
|
|
412
|
-
readonly pelvisY: -0.
|
|
447
|
+
readonly oppositeShoulder: readonly [-0.5, 0, 0.3];
|
|
448
|
+
readonly oppositeElbow: readonly [0, 0, 1.6];
|
|
449
|
+
readonly spineY: -0.2;
|
|
450
|
+
readonly pelvisY: -0.25;
|
|
413
451
|
};
|
|
414
452
|
/**
|
|
415
453
|
* Wind-up (준비강화) - Brief additional coil before strike
|
|
416
454
|
*
|
|
417
455
|
* Minimal wind-up for fast punches like jab.
|
|
418
456
|
* More pronounced for power punches like cross.
|
|
457
|
+
*
|
|
458
|
+
* Elbow z is NEGATIVE in LEFT-arm convention (= flexion). Previous value
|
|
459
|
+
* of +1.8 was a sign bug that would over-extend the elbow at windup.
|
|
419
460
|
*/
|
|
420
461
|
readonly WINDUP: {
|
|
421
|
-
readonly shoulder: readonly [0.
|
|
422
|
-
readonly elbow: readonly [0, 0, 1.
|
|
423
|
-
readonly spineY: -0.
|
|
424
|
-
readonly pelvisY: -0.
|
|
462
|
+
readonly shoulder: readonly [-0.1, 0, -0.3];
|
|
463
|
+
readonly elbow: readonly [0, 0, -1.75];
|
|
464
|
+
readonly spineY: -0.28;
|
|
465
|
+
readonly pelvisY: -0.22;
|
|
425
466
|
};
|
|
426
467
|
/**
|
|
427
468
|
* Extension with Hip Drive (지르기) - Full extension with body rotation
|
|
428
469
|
*
|
|
429
470
|
* Korean martial arts extension mechanics:
|
|
430
471
|
* - Fist rotates from vertical to pronated (palm-down)
|
|
431
|
-
* - Hip drives forward and rotates (엉덩이회전)
|
|
472
|
+
* - Hip drives forward and rotates (엉덩이회전) ~25-30°
|
|
432
473
|
* - Shoulder rotates with punch (어깨비틀기)
|
|
433
|
-
* - Opposite arm pulls back to hip (당기기/hikite)
|
|
474
|
+
* - Opposite arm pulls back fully to hip (당기기/hikite)
|
|
434
475
|
* - Elbow nearly straight at impact (~170-175°)
|
|
435
476
|
*/
|
|
436
477
|
readonly EXTENSION: {
|
|
437
478
|
readonly shoulder: readonly [0.25, 0, 0.15];
|
|
438
479
|
readonly elbow: readonly [0, 0, -0.09];
|
|
439
|
-
readonly wrist: readonly [0, 0, 0.
|
|
440
|
-
readonly oppositeShoulder: readonly [-0.2, 0, -0.
|
|
441
|
-
readonly oppositeElbow: readonly [0, 0, 1.
|
|
442
|
-
readonly spineY: 0.
|
|
443
|
-
readonly pelvisY: 0.
|
|
480
|
+
readonly wrist: readonly [0, 0, 0.4];
|
|
481
|
+
readonly oppositeShoulder: readonly [-0.2, 0, -0.35];
|
|
482
|
+
readonly oppositeElbow: readonly [0, 0, 1.55];
|
|
483
|
+
readonly spineY: 0.48;
|
|
484
|
+
readonly pelvisY: 0.45;
|
|
444
485
|
};
|
|
445
486
|
/**
|
|
446
487
|
* Peak Impact (정점) - Maximum extension and rotation
|
|
@@ -452,11 +493,11 @@ export declare const PUNCH_PHASES: {
|
|
|
452
493
|
readonly PEAK: {
|
|
453
494
|
readonly shoulder: readonly [0.25, 0, 0.15];
|
|
454
495
|
readonly elbow: readonly [0, 0, -0.05];
|
|
455
|
-
readonly wrist: readonly [0, 0, 0.
|
|
456
|
-
readonly oppositeShoulder: readonly [-0.2, 0, -0.
|
|
457
|
-
readonly oppositeElbow: readonly [0, 0, 1.
|
|
458
|
-
readonly spineY: 0.
|
|
459
|
-
readonly pelvisY: 0.
|
|
496
|
+
readonly wrist: readonly [0, 0, 0.45];
|
|
497
|
+
readonly oppositeShoulder: readonly [-0.2, 0, -0.35];
|
|
498
|
+
readonly oppositeElbow: readonly [0, 0, 1.55];
|
|
499
|
+
readonly spineY: 0.52;
|
|
500
|
+
readonly pelvisY: 0.49;
|
|
460
501
|
};
|
|
461
502
|
};
|
|
462
503
|
/** Type for punch phases */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"MartialArtsConstants.d.ts","sourceRoot":"","sources":["../../../../src/systems/animation/builders/MartialArtsConstants.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAMH;;;;;;;;;;;;GAYG;AACH,eAAO,MAAM,UAAU;IACrB
|
|
1
|
+
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