blacktrigram 0.7.45 → 0.7.48

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (450) hide show
  1. package/lib/App2.js.map +1 -1
  2. package/lib/audio/AudioAssetLoader.js.map +1 -1
  3. package/lib/audio/AudioAssetRegistry.js.map +1 -1
  4. package/lib/audio/AudioCache.js.map +1 -1
  5. package/lib/audio/AudioManager.js.map +1 -1
  6. package/lib/audio/AudioMonitor.js.map +1 -1
  7. package/lib/audio/AudioPool.js.map +1 -1
  8. package/lib/audio/AudioProvider.js.map +1 -1
  9. package/lib/audio/AudioUtils.js.map +1 -1
  10. package/lib/audio/BoneImpactAudioMap.js.map +1 -1
  11. package/lib/audio/VariantSelector.js.map +1 -1
  12. package/lib/audio/types.js.map +1 -1
  13. package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -1
  14. package/lib/components/screens/combat/CombatScreen3D.js +22 -11
  15. package/lib/components/screens/combat/CombatScreen3D.js.map +1 -1
  16. package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -1
  17. package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -1
  18. package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -1
  19. package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -1
  20. package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -1
  21. package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -1
  22. package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -1
  23. package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -1
  24. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -1
  25. package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -1
  26. package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -1
  27. package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -1
  28. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -1
  29. package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -1
  30. package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -1
  31. package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -1
  32. package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -1
  33. package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -1
  34. package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -1
  35. package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -1
  36. package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -1
  37. package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -1
  38. package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -1
  39. package/lib/components/screens/combat/components/hud/CombatPortraitStatusStrip.js.map +1 -1
  40. package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -1
  41. package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -1
  42. package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -1
  43. package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -1
  44. package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -1
  45. package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -1
  46. package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -1
  47. package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -1
  48. package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -1
  49. package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -1
  50. package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -1
  51. package/lib/components/screens/combat/helpers/AnimationUpdater.js +4 -2
  52. package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -1
  53. package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -1
  54. package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -1
  55. package/lib/components/screens/combat/hooks/useCombatActions.js.map +1 -1
  56. package/lib/components/screens/combat/hooks/useCombatAttackMovement.js.map +1 -1
  57. package/lib/components/screens/combat/hooks/useCombatAudio.js.map +1 -1
  58. package/lib/components/screens/combat/hooks/useCombatLayout.js.map +1 -1
  59. package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -1
  60. package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -1
  61. package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js.map +1 -1
  62. package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js.map +1 -1
  63. package/lib/components/screens/controls/components/GamepadVisualization3D.js.map +1 -1
  64. package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js.map +1 -1
  65. package/lib/components/screens/controls/components/Key3D.js.map +1 -1
  66. package/lib/components/screens/controls/components/VisualKeyboard3D.js.map +1 -1
  67. package/lib/components/screens/controls/constants/ControlsConstants.js.map +1 -1
  68. package/lib/components/screens/controls/hooks/useControlsState.js.map +1 -1
  69. package/lib/components/screens/endscreen/EndScreen3D.js.map +1 -1
  70. package/lib/components/screens/endscreen/components/DefeatAnimation3D.js.map +1 -1
  71. package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js.map +1 -1
  72. package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js.map +1 -1
  73. package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js.map +1 -1
  74. package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js.map +1 -1
  75. package/lib/components/screens/endscreen/components/VictoryAnimation3D.js.map +1 -1
  76. package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js.map +1 -1
  77. package/lib/components/screens/intro/IntroScreen3D.js +1 -1
  78. package/lib/components/screens/intro/IntroScreen3D.js.map +1 -1
  79. package/lib/components/screens/intro/components/AbilityListOverlayHtml.js.map +1 -1
  80. package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js.map +1 -1
  81. package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js.map +1 -1
  82. package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js.map +1 -1
  83. package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js.map +1 -1
  84. package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js.map +1 -1
  85. package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js.map +1 -1
  86. package/lib/components/screens/intro/components/StatBarOverlayHtml.js.map +1 -1
  87. package/lib/components/screens/philosophy/PhilosophyScreen3D.js.map +1 -1
  88. package/lib/components/screens/training/TrainingScreen3D.d.ts.map +1 -1
  89. package/lib/components/screens/training/TrainingScreen3D.js +1 -0
  90. package/lib/components/screens/training/TrainingScreen3D.js.map +1 -1
  91. package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js.map +1 -1
  92. package/lib/components/screens/training/components/AnatomyOverlay3D.js.map +1 -1
  93. package/lib/components/screens/training/components/FootPlacementMarkers3D.js.map +1 -1
  94. package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js.map +1 -1
  95. package/lib/components/screens/training/components/HitFeedbackEffect3D.js.map +1 -1
  96. package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js.map +1 -1
  97. package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js.map +1 -1
  98. package/lib/components/screens/training/components/TrainingDummy3D.js.map +1 -1
  99. package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js.map +1 -1
  100. package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js.map +1 -1
  101. package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js.map +1 -1
  102. package/lib/components/screens/training/components/VitalPointMarker3D.js.map +1 -1
  103. package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js.map +1 -1
  104. package/lib/components/screens/training/components/hud/TrainingBottomHUD.js.map +1 -1
  105. package/lib/components/screens/training/components/hud/TrainingLeftHUD.js.map +1 -1
  106. package/lib/components/screens/training/components/hud/TrainingRightHUD.js.map +1 -1
  107. package/lib/components/screens/training/components/hud/TrainingTopHUD.js.map +1 -1
  108. package/lib/components/screens/training/hooks/useAttackMovement.js.map +1 -1
  109. package/lib/components/screens/training/hooks/useTrainingActions.d.ts +1 -0
  110. package/lib/components/screens/training/hooks/useTrainingActions.d.ts.map +1 -1
  111. package/lib/components/screens/training/hooks/useTrainingActions.js +6 -4
  112. package/lib/components/screens/training/hooks/useTrainingActions.js.map +1 -1
  113. package/lib/components/screens/training/hooks/useTrainingLayout.js.map +1 -1
  114. package/lib/components/screens/training/hooks/useTrainingState.js.map +1 -1
  115. package/lib/components/shared/base/BaseButton.js.map +1 -1
  116. package/lib/components/shared/base/BaseButtonOverlayHtml.js.map +1 -1
  117. package/lib/components/shared/base/BasePanel.js.map +1 -1
  118. package/lib/components/shared/base/BaseText.js.map +1 -1
  119. package/lib/components/shared/base/useKoreanTheme.js.map +1 -1
  120. package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js.map +1 -1
  121. package/lib/components/shared/mobile/ActionButtons.js.map +1 -1
  122. package/lib/components/shared/mobile/GestureRecognizerPure.js.map +1 -1
  123. package/lib/components/shared/mobile/HapticController.js.map +1 -1
  124. package/lib/components/shared/mobile/MobileControlsPure.js.map +1 -1
  125. package/lib/components/shared/mobile/StanceWheelPure.js.map +1 -1
  126. package/lib/components/shared/mobile/TouchOptimizer.js.map +1 -1
  127. package/lib/components/shared/mobile/VirtualDPad.js.map +1 -1
  128. package/lib/components/shared/three/anatomy/BodySurface.js.map +1 -1
  129. package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js.map +1 -1
  130. package/lib/components/shared/three/anatomy/BoneClothing.js.map +1 -1
  131. package/lib/components/shared/three/anatomy/BoneRenderer.js.map +1 -1
  132. package/lib/components/shared/three/anatomy/Face3D.js.map +1 -1
  133. package/lib/components/shared/three/anatomy/Foot3D.js.map +1 -1
  134. package/lib/components/shared/three/anatomy/Hand3D.js.map +1 -1
  135. package/lib/components/shared/three/effects/ActionFeedback.js.map +1 -1
  136. package/lib/components/shared/three/effects/DamageNumbers.js.map +1 -1
  137. package/lib/components/shared/three/effects/HitEffects3D.js.map +1 -1
  138. package/lib/components/shared/three/effects/PlayerStateIndicators.js.map +1 -1
  139. package/lib/components/shared/three/effects/StanceSymbol3D.js.map +1 -1
  140. package/lib/components/shared/three/effects/StanceTransitionEffect.js.map +1 -1
  141. package/lib/components/shared/three/effects/VitalPointMarkers3D.js.map +1 -1
  142. package/lib/components/shared/three/indicators/ElementalColorSystem.js.map +1 -1
  143. package/lib/components/shared/three/indicators/GuardIndicator.js.map +1 -1
  144. package/lib/components/shared/three/indicators/HapticFeedback.js.map +1 -1
  145. package/lib/components/shared/three/indicators/StanceChangeIndicator.js.map +1 -1
  146. package/lib/components/shared/three/models/Player3DWithTransitions.js.map +1 -1
  147. package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts.map +1 -1
  148. package/lib/components/shared/three/models/SkeletalPlayer3D.js +7 -5
  149. package/lib/components/shared/three/models/SkeletalPlayer3D.js.map +1 -1
  150. package/lib/components/shared/three/optimization/AdaptiveQuality.js.map +1 -1
  151. package/lib/components/shared/three/scene/AtmosphericParticles3D.js.map +1 -1
  152. package/lib/components/shared/three/scene/BackgroundScene3D.js.map +1 -1
  153. package/lib/components/shared/three/scene/CombatArena3D.js.map +1 -1
  154. package/lib/components/shared/three/scene/KoreanSignage3D.js.map +1 -1
  155. package/lib/components/shared/three/ui/ArchetypeCard.js.map +1 -1
  156. package/lib/components/shared/three/ui/BodyPartHealthDisplay.js.map +1 -1
  157. package/lib/components/shared/three/ui/BreathingIndicator2.js.map +1 -1
  158. package/lib/components/shared/three/ui/CombatReadinessBar.js.map +1 -1
  159. package/lib/components/shared/three/ui/ComboCounter.js.map +1 -1
  160. package/lib/components/shared/three/ui/HealthBar.js.map +1 -1
  161. package/lib/components/shared/three/ui/KoreanButton.js.map +1 -1
  162. package/lib/components/shared/three/ui/KoreanPanel.js.map +1 -1
  163. package/lib/components/shared/three/ui/KoreanText.js.map +1 -1
  164. package/lib/components/shared/three/ui/MenuList.js.map +1 -1
  165. package/lib/components/shared/three/ui/PlayerHUD.js.map +1 -1
  166. package/lib/components/shared/three/ui/ProgressBar.js.map +1 -1
  167. package/lib/components/shared/three/ui/SpeedIndicatorHUD.js.map +1 -1
  168. package/lib/components/shared/three/ui/StaminaBar.js.map +1 -1
  169. package/lib/components/shared/three/ui/TechniqueBar.js.map +1 -1
  170. package/lib/components/shared/three/ui/TechniqueCard.js.map +1 -1
  171. package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js.map +1 -1
  172. package/lib/components/shared/ui/BackButton.js.map +1 -1
  173. package/lib/components/shared/ui/BaseHUDContainer.js.map +1 -1
  174. package/lib/components/shared/ui/CombatTimer.js.map +1 -1
  175. package/lib/components/shared/ui/ErrorModal.js.map +1 -1
  176. package/lib/components/shared/ui/LoadingState.js.map +1 -1
  177. package/lib/components/shared/ui/SplashScreen.js +2 -2
  178. package/lib/components/shared/ui/SplashScreen.js.map +1 -1
  179. package/lib/components/shared/ui/VitalPointOverlayControlsPure.js.map +1 -1
  180. package/lib/components/shared/ui/VolumeControl.js.map +1 -1
  181. package/lib/components/shared/ui/shared/ConfirmDialog.js.map +1 -1
  182. package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js.map +1 -1
  183. package/lib/constants/bodyDimensions.js.map +1 -1
  184. package/lib/constants/bodyRenderingConstants.js.map +1 -1
  185. package/lib/data/archetypeClothing.js.map +1 -1
  186. package/lib/data/archetypePhysicalAttributes.js.map +1 -1
  187. package/lib/data/techniqueMappings.js.map +1 -1
  188. package/lib/data/techniques.js.map +1 -1
  189. package/lib/hooks/useActionFeedback.js.map +1 -1
  190. package/lib/hooks/useBalanceAnimations.js.map +1 -1
  191. package/lib/hooks/useCombatTimer.js.map +1 -1
  192. package/lib/hooks/useDebounce.js.map +1 -1
  193. package/lib/hooks/useHUDLayout.js.map +1 -1
  194. package/lib/hooks/useHandPoseTransitions.js.map +1 -1
  195. package/lib/hooks/useKeyboardControls.js.map +1 -1
  196. package/lib/hooks/useMatchCountdown.js.map +1 -1
  197. package/lib/hooks/useMuscleActivation.js.map +1 -1
  198. package/lib/hooks/usePauseMenu.js.map +1 -1
  199. package/lib/hooks/usePlayerAnimation.js.map +1 -1
  200. package/lib/hooks/useResponsiveLayout.js.map +1 -1
  201. package/lib/hooks/useRoundTransition.js.map +1 -1
  202. package/lib/hooks/useSkeletalAnimation.d.ts.map +1 -1
  203. package/lib/hooks/useSkeletalAnimation.js +1 -1
  204. package/lib/hooks/useSkeletalAnimation.js.map +1 -1
  205. package/lib/hooks/useTechniqueSelection.js.map +1 -1
  206. package/lib/hooks/useThrottle.js.map +1 -1
  207. package/lib/hooks/useTouchControls.js.map +1 -1
  208. package/lib/hooks/useWebGLContextLossHandler.js.map +1 -1
  209. package/lib/hooks/useWindowSize.js.map +1 -1
  210. package/lib/systems/CombatSystem.js.map +1 -1
  211. package/lib/systems/EffectCalculator.js.map +1 -1
  212. package/lib/systems/LayoutSystem.js.map +1 -1
  213. package/lib/systems/PlayerEffectManager.js.map +1 -1
  214. package/lib/systems/ResponsiveScaling.js.map +1 -1
  215. package/lib/systems/TrigramSystem.js.map +1 -1
  216. package/lib/systems/VitalPointSystem.js.map +1 -1
  217. package/lib/systems/ai/AIPersonality.js.map +1 -1
  218. package/lib/systems/ai/AdaptiveDifficulty.js +16 -16
  219. package/lib/systems/ai/AdaptiveDifficulty.js.map +1 -1
  220. package/lib/systems/ai/ArchetypeEnforcer.js.map +1 -1
  221. package/lib/systems/ai/ComboSystem.js.map +1 -1
  222. package/lib/systems/ai/DecisionTree.js.map +1 -1
  223. package/lib/systems/ai/TrainingAI.js.map +1 -1
  224. package/lib/systems/ai/types.js.map +1 -1
  225. package/lib/systems/animation/builders/AnimationBuilder.js.map +1 -1
  226. package/lib/systems/animation/builders/HandPoseApplicator.js.map +1 -1
  227. package/lib/systems/animation/builders/HandPoses.js.map +1 -1
  228. package/lib/systems/animation/builders/KeyframeConfig.js.map +1 -1
  229. package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -1
  230. package/lib/systems/animation/builders/KickPhaseApplicator.d.ts +6 -0
  231. package/lib/systems/animation/builders/KickPhaseApplicator.d.ts.map +1 -1
  232. package/lib/systems/animation/builders/KickPhaseApplicator.js +16 -9
  233. package/lib/systems/animation/builders/KickPhaseApplicator.js.map +1 -1
  234. package/lib/systems/animation/builders/KoreanGuardPositions.d.ts +4 -4
  235. package/lib/systems/animation/builders/KoreanGuardPositions.js.map +1 -1
  236. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts +1 -1
  237. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts.map +1 -1
  238. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js +5 -5
  239. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js.map +1 -1
  240. package/lib/systems/animation/builders/MartialArtsConstants.d.ts +112 -71
  241. package/lib/systems/animation/builders/MartialArtsConstants.d.ts.map +1 -1
  242. package/lib/systems/animation/builders/MartialArtsConstants.js +113 -72
  243. package/lib/systems/animation/builders/MartialArtsConstants.js.map +1 -1
  244. package/lib/systems/animation/builders/MartialPoseApplicator.js.map +1 -1
  245. package/lib/systems/animation/builders/PunchPhaseApplicator.js.map +1 -1
  246. package/lib/systems/animation/builders/SkeletonRig.js.map +1 -1
  247. package/lib/systems/animation/builders/TrigramGuardApplicator.js.map +1 -1
  248. package/lib/systems/animation/catalogs/AttackAnimations.js.map +1 -1
  249. package/lib/systems/animation/catalogs/BasicAnimations.js.map +1 -1
  250. package/lib/systems/animation/catalogs/ComboAnimations.js.map +1 -1
  251. package/lib/systems/animation/catalogs/DarkOpsAnimations.js.map +1 -1
  252. package/lib/systems/animation/catalogs/DefensiveAnimations.js.map +1 -1
  253. package/lib/systems/animation/catalogs/ElbowKneeAnimations.js.map +1 -1
  254. package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js.map +1 -1
  255. package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js.map +1 -1
  256. package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js.map +1 -1
  257. package/lib/systems/animation/catalogs/GamRedirectionAnimations.js.map +1 -1
  258. package/lib/systems/animation/catalogs/GamStanceAnimations.js +21 -0
  259. package/lib/systems/animation/catalogs/GamStanceAnimations.js.map +1 -0
  260. package/lib/systems/animation/catalogs/GamTechniqueAnimations.js +34 -2
  261. package/lib/systems/animation/catalogs/GamTechniqueAnimations.js.map +1 -1
  262. package/lib/systems/animation/catalogs/GanStanceAnimations.js.map +1 -1
  263. package/lib/systems/animation/catalogs/GanTechniqueAnimations.js.map +1 -1
  264. package/lib/systems/animation/catalogs/GeonStanceAnimations.js.map +1 -1
  265. package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts +9 -0
  266. package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts.map +1 -1
  267. package/lib/systems/animation/catalogs/GonTechniqueAnimations.js +288 -0
  268. package/lib/systems/animation/catalogs/GonTechniqueAnimations.js.map +1 -0
  269. package/lib/systems/animation/catalogs/GrapplingAnimations.js.map +1 -1
  270. package/lib/systems/animation/catalogs/JinStanceAnimations.js.map +1 -1
  271. package/lib/systems/animation/catalogs/JinTechniqueAnimations.js.map +1 -1
  272. package/lib/systems/animation/catalogs/KickAnimations.d.ts +2 -2
  273. package/lib/systems/animation/catalogs/KickAnimations.js +2 -2
  274. package/lib/systems/animation/catalogs/KickAnimations.js.map +1 -1
  275. package/lib/systems/animation/catalogs/LiStanceAnimations.js +14 -1
  276. package/lib/systems/animation/catalogs/LiStanceAnimations.js.map +1 -1
  277. package/lib/systems/animation/catalogs/LiTechniqueAnimations.js.map +1 -1
  278. package/lib/systems/animation/catalogs/MovementAnimations.js.map +1 -1
  279. package/lib/systems/animation/catalogs/PunchAnimations.d.ts +1 -1
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  450. package/package.json +4 -4
@@ -26,7 +26,15 @@
26
26
  export declare const HAND_POSES: {
27
27
  /**
28
28
  * Closed Fist - Standard punch (주먹)
29
- * Fingers curled tight, thumb outside
29
+ * Fingers curled tight, thumb wrapped outside over index/middle PIPs.
30
+ *
31
+ * Korean martial arts (Taekwondo / Tang Soo Do / Hapkido) fist:
32
+ * - MCP (prox) flexed ~90° (1.57 rad)
33
+ * - PIP (inter) flexed ~90° (1.57 rad)
34
+ * - DIP (dist) flexed ~63° (1.1 rad) — fingertips pressed firmly into the
35
+ * distal palmar crease so the striking surface is the front of the
36
+ * second-row knuckles (정권). Previous value of 0.8 rad (~46°) left
37
+ * the fingertips visibly slack and reduced impact-surface integrity.
30
38
  */
31
39
  readonly FIST: {
32
40
  readonly thumb_meta: readonly [0.3, 0.5, 0.2];
@@ -35,19 +43,19 @@ export declare const HAND_POSES: {
35
43
  readonly index_meta: readonly [0, 0, 0];
36
44
  readonly index_prox: readonly [1.57, 0, 0];
37
45
  readonly index_inter: readonly [1.57, 0, 0];
38
- readonly index_dist: readonly [0.8, 0, 0];
46
+ readonly index_dist: readonly [1.1, 0, 0];
39
47
  readonly middle_meta: readonly [0, 0, 0];
40
48
  readonly middle_prox: readonly [1.57, 0, 0];
41
49
  readonly middle_inter: readonly [1.57, 0, 0];
42
- readonly middle_dist: readonly [0.8, 0, 0];
50
+ readonly middle_dist: readonly [1.1, 0, 0];
43
51
  readonly ring_meta: readonly [0, 0, 0];
44
52
  readonly ring_prox: readonly [1.57, 0, 0];
45
53
  readonly ring_inter: readonly [1.57, 0, 0];
46
- readonly ring_dist: readonly [0.8, 0, 0];
54
+ readonly ring_dist: readonly [1.1, 0, 0];
47
55
  readonly pinky_meta: readonly [0, 0, 0];
48
56
  readonly pinky_prox: readonly [1.57, 0, 0];
49
57
  readonly pinky_inter: readonly [1.57, 0, 0];
50
- readonly pinky_dist: readonly [0.8, 0, 0];
58
+ readonly pinky_dist: readonly [1.1, 0, 0];
51
59
  };
52
60
  /**
53
61
  * Open Palm - Palm strikes, blocks (장권)
@@ -100,33 +108,49 @@ export declare const HAND_POSES: {
100
108
  readonly pinky_dist: readonly [0, 0, 0];
101
109
  };
102
110
  /**
103
- * Knife Hand - Ridge hand strikes (수도)
104
- * Fingers together, thumb tucked
111
+ * Knife Hand - Ridge hand strikes (수도, Sudo)
112
+ *
113
+ * Korean 수도치기 (Sudo Chigi): all four fingers fully extended and
114
+ * pressed tightly together so the medial edge of the hand (pinky-side
115
+ * fascia overlying the fifth metacarpal) forms a rigid striking ridge.
116
+ * The thumb is firmly adducted and flexed across the palm so it cannot
117
+ * be hooked or broken by the target.
118
+ *
119
+ * Previous values held the fingers at a slight 0.1 rad bend, which
120
+ * softens the ridge and is anatomically incorrect for 수도. Fingers are
121
+ * now strictly 0 rad (fully straight); thumb wrap is unchanged.
105
122
  */
106
123
  readonly KNIFE_HAND: {
107
124
  readonly thumb_meta: readonly [0.5, 0.8, 0.4];
108
125
  readonly thumb_prox: readonly [0.4, 0, 0];
109
126
  readonly thumb_dist: readonly [0.2, 0, 0];
110
127
  readonly index_meta: readonly [0, 0, 0];
111
- readonly index_prox: readonly [0.1, 0, 0];
112
- readonly index_inter: readonly [0.05, 0, 0];
128
+ readonly index_prox: readonly [0, 0, 0];
129
+ readonly index_inter: readonly [0, 0, 0];
113
130
  readonly index_dist: readonly [0, 0, 0];
114
131
  readonly middle_meta: readonly [0, 0, 0];
115
- readonly middle_prox: readonly [0.1, 0, 0];
116
- readonly middle_inter: readonly [0.05, 0, 0];
132
+ readonly middle_prox: readonly [0, 0, 0];
133
+ readonly middle_inter: readonly [0, 0, 0];
117
134
  readonly middle_dist: readonly [0, 0, 0];
118
135
  readonly ring_meta: readonly [0, 0, 0];
119
- readonly ring_prox: readonly [0.1, 0, 0];
120
- readonly ring_inter: readonly [0.05, 0, 0];
136
+ readonly ring_prox: readonly [0, 0, 0];
137
+ readonly ring_inter: readonly [0, 0, 0];
121
138
  readonly ring_dist: readonly [0, 0, 0];
122
139
  readonly pinky_meta: readonly [0, 0, 0];
123
- readonly pinky_prox: readonly [0.1, 0, 0];
124
- readonly pinky_inter: readonly [0.05, 0, 0];
140
+ readonly pinky_prox: readonly [0, 0, 0];
141
+ readonly pinky_inter: readonly [0, 0, 0];
125
142
  readonly pinky_dist: readonly [0, 0, 0];
126
143
  };
127
144
  /**
128
- * Hammer Fist - Bottom fist strikes (철퇴)
129
- * Tight fist for hammer blow
145
+ * Hammer Fist - Bottom fist strikes (철퇴, Cheoltoe)
146
+ *
147
+ * Korean martial arts hammer-fist (망치주먹): the fist is clenched
148
+ * tighter than a standard punching fist because the striking surface is
149
+ * the bottom (ulnar-side) of the rolled fingers, which must be a hard,
150
+ * compact mass with no give. PIP/MCP are at the upper end of voluntary
151
+ * flexion (~97° / 1.7 rad) and DIP is now ~69° (1.2 rad) so the
152
+ * fingertips bury deep into the palmar crease and present a single,
153
+ * rounded striking ridge along the pinky side.
130
154
  */
131
155
  readonly HAMMER_FIST: {
132
156
  readonly thumb_meta: readonly [0.4, 0.6, 0.3];
@@ -135,44 +159,50 @@ export declare const HAND_POSES: {
135
159
  readonly index_meta: readonly [0, 0, 0];
136
160
  readonly index_prox: readonly [1.7, 0, 0];
137
161
  readonly index_inter: readonly [1.7, 0, 0];
138
- readonly index_dist: readonly [1, 0, 0];
162
+ readonly index_dist: readonly [1.2, 0, 0];
139
163
  readonly middle_meta: readonly [0, 0, 0];
140
164
  readonly middle_prox: readonly [1.7, 0, 0];
141
165
  readonly middle_inter: readonly [1.7, 0, 0];
142
- readonly middle_dist: readonly [1, 0, 0];
166
+ readonly middle_dist: readonly [1.2, 0, 0];
143
167
  readonly ring_meta: readonly [0, 0, 0];
144
168
  readonly ring_prox: readonly [1.7, 0, 0];
145
169
  readonly ring_inter: readonly [1.7, 0, 0];
146
- readonly ring_dist: readonly [1, 0, 0];
170
+ readonly ring_dist: readonly [1.2, 0, 0];
147
171
  readonly pinky_meta: readonly [0, 0, 0];
148
172
  readonly pinky_prox: readonly [1.7, 0, 0];
149
173
  readonly pinky_inter: readonly [1.7, 0, 0];
150
- readonly pinky_dist: readonly [1, 0, 0];
174
+ readonly pinky_dist: readonly [1.2, 0, 0];
151
175
  };
152
176
  /**
153
- * Backfist - Knuckle strikes (등주먹)
154
- * Fist with wrist extended back
177
+ * Backfist - Knuckle strikes (등주먹, Deungjumeok)
178
+ *
179
+ * Korean 등주먹치기 (Deungjumeok Chigi): the fist is closed exactly as
180
+ * for a forward punch — only the wrist orientation changes so that the
181
+ * dorsal surface of the second-row knuckles is the impact face. The
182
+ * previous values left the fist noticeably loose (1.4 / 1.4 / 0.7),
183
+ * which is biomechanically inconsistent with a 등주먹 strike where the
184
+ * fist must be a single rigid mass on impact. Now matches FIST tightness.
155
185
  */
156
186
  readonly BACKFIST: {
157
187
  readonly thumb_meta: readonly [0.3, 0.5, 0.2];
158
188
  readonly thumb_prox: readonly [0.3, 0, 0];
159
189
  readonly thumb_dist: readonly [0.2, 0, 0];
160
190
  readonly index_meta: readonly [0, 0, 0];
161
- readonly index_prox: readonly [1.4, 0, 0];
162
- readonly index_inter: readonly [1.4, 0, 0];
163
- readonly index_dist: readonly [0.7, 0, 0];
191
+ readonly index_prox: readonly [1.55, 0, 0];
192
+ readonly index_inter: readonly [1.55, 0, 0];
193
+ readonly index_dist: readonly [1.05, 0, 0];
164
194
  readonly middle_meta: readonly [0, 0, 0];
165
- readonly middle_prox: readonly [1.4, 0, 0];
166
- readonly middle_inter: readonly [1.4, 0, 0];
167
- readonly middle_dist: readonly [0.7, 0, 0];
195
+ readonly middle_prox: readonly [1.55, 0, 0];
196
+ readonly middle_inter: readonly [1.55, 0, 0];
197
+ readonly middle_dist: readonly [1.05, 0, 0];
168
198
  readonly ring_meta: readonly [0, 0, 0];
169
- readonly ring_prox: readonly [1.4, 0, 0];
170
- readonly ring_inter: readonly [1.4, 0, 0];
171
- readonly ring_dist: readonly [0.7, 0, 0];
199
+ readonly ring_prox: readonly [1.55, 0, 0];
200
+ readonly ring_inter: readonly [1.55, 0, 0];
201
+ readonly ring_dist: readonly [1.05, 0, 0];
172
202
  readonly pinky_meta: readonly [0, 0, 0];
173
- readonly pinky_prox: readonly [1.4, 0, 0];
174
- readonly pinky_inter: readonly [1.4, 0, 0];
175
- readonly pinky_dist: readonly [0.7, 0, 0];
203
+ readonly pinky_prox: readonly [1.55, 0, 0];
204
+ readonly pinky_inter: readonly [1.55, 0, 0];
205
+ readonly pinky_dist: readonly [1.05, 0, 0];
176
206
  };
177
207
  /**
178
208
  * Grab - Grappling and holds (잡기)
@@ -326,9 +356,9 @@ export declare const KICK_PHASES: {
326
356
  */
327
357
  readonly CHAMBER: {
328
358
  readonly hip: readonly [1.57, 0, 0];
329
- readonly knee: readonly [-2, 0, 0];
359
+ readonly knee: readonly [-2.15, 0, 0];
330
360
  readonly ankle: readonly [0, 0, 0];
331
- readonly supportKnee: readonly [-0.25, 0, 0];
361
+ readonly supportKnee: readonly [-0.45, 0, 0];
332
362
  readonly pelvis: readonly [-0.1, 0, 0];
333
363
  };
334
364
  /**
@@ -338,39 +368,47 @@ export declare const KICK_PHASES: {
338
368
  */
339
369
  readonly EXTENSION: {
340
370
  readonly hip: readonly [1.7, 0, 0];
341
- readonly knee: readonly [-0.05, 0, 0];
342
- readonly ankle: readonly [0.5, 0, 0];
343
- readonly supportKnee: readonly [-0.35, 0, 0];
371
+ readonly knee: readonly [-0.12, 0, 0];
372
+ readonly ankle: readonly [0.4, 0, 0];
373
+ readonly supportKnee: readonly [-0.45, 0, 0];
344
374
  readonly pelvis: readonly [0.15, 0, 0];
345
375
  readonly pelvisY: -0.6;
346
376
  };
347
377
  /**
348
378
  * High Axe Kick Peak (높은차기) - Leg nearly vertical
379
+ *
380
+ * Hip flexion clamped to MAX_FLEXION (1.92 rad ~110°) - the previous
381
+ * 2.5 rad exceeded human anatomical range.
349
382
  */
350
383
  readonly HIGH_PEAK: {
351
- readonly hip: readonly [2.5, 0, 0];
384
+ readonly hip: readonly [1.92, 0, 0];
352
385
  readonly knee: readonly [-0.1, 0, 0];
353
- readonly ankle: readonly [0.6, 0, 0];
354
- readonly supportKnee: readonly [-0.35, 0, 0];
355
- readonly pelvis: readonly [-0.25, 0, 0];
386
+ readonly ankle: readonly [0.42, 0, 0];
387
+ readonly supportKnee: readonly [-0.45, 0, 0];
388
+ readonly pelvis: readonly [-0.32, 0, 0];
356
389
  };
357
390
  /**
358
391
  * Roundhouse Chamber (돌려차기준비) - Hip rotated out
392
+ *
393
+ * Strong support-foot pivot (pelvisY=-0.78) for authentic Korean
394
+ * dollyeochagi (돌려차기) hip-driven power generation.
359
395
  */
360
396
  readonly ROUNDHOUSE_CHAMBER: {
361
397
  readonly hip: readonly [1.2, 0, 0.8];
362
- readonly knee: readonly [-1.5, 0, 0];
363
- readonly pelvisY: -0.5;
364
- readonly spineY: 0.3;
398
+ readonly knee: readonly [-1.7, 0, 0];
399
+ readonly pelvisY: -0.78;
400
+ readonly spineY: 0.4;
365
401
  };
366
402
  /**
367
403
  * Side Kick Lateral (옆차기) - Turned sideways
404
+ *
405
+ * Body fully bladed: pelvis 90°, spine counter-rotated for foot-edge strike.
368
406
  */
369
407
  readonly SIDE_CHAMBER: {
370
408
  readonly hip: readonly [1.3, 0, 0.3];
371
- readonly knee: readonly [-1.6, 0, 0];
409
+ readonly knee: readonly [-1.7, 0, 0];
372
410
  readonly pelvisY: -1.57;
373
- readonly spineY: -1.2;
411
+ readonly spineY: -1;
374
412
  readonly spineLean: 0.2;
375
413
  };
376
414
  };
@@ -384,7 +422,7 @@ export type KickPhaseName = keyof typeof KICK_PHASES;
384
422
  *
385
423
  * Based on traditional Korean martial arts principles:
386
424
  * - 정권지르기 (Jeongkwon Jireugi) - Straight punch with fist rotation
387
- * - 역권지르기 (Yeokwon Jireugi) - Reverse punch with full hip drive
425
+ * - 역권지르기 (Yeokkwon Jireugi) - Reverse punch with full hip drive
388
426
  * - 당기기 (Dangigi) - Pulling hand (hikite) for power generation
389
427
  * - 엉덩이회전 (Eongdeongi Hoejeon) - Hip rotation for maximum power
390
428
  * - 어깨비틀기 (Eokkae Biteulgi) - Shoulder torque coordination
@@ -404,43 +442,46 @@ export declare const PUNCH_PHASES: {
404
442
  */
405
443
  readonly CHAMBER: {
406
444
  readonly shoulder: readonly [-0.15, 0, -0.2];
407
- readonly elbow: readonly [0, 0, -1.57];
445
+ readonly elbow: readonly [0, 0, -1.65];
408
446
  readonly wrist: readonly [0, 0, 0];
409
- readonly oppositeShoulder: readonly [-0.1, 0, 0.2];
410
- readonly oppositeElbow: readonly [0, 0, 1.4];
411
- readonly spineY: -0.1;
412
- readonly pelvisY: -0.1;
447
+ readonly oppositeShoulder: readonly [-0.5, 0, 0.3];
448
+ readonly oppositeElbow: readonly [0, 0, 1.6];
449
+ readonly spineY: -0.2;
450
+ readonly pelvisY: -0.25;
413
451
  };
414
452
  /**
415
453
  * Wind-up (준비강화) - Brief additional coil before strike
416
454
  *
417
455
  * Minimal wind-up for fast punches like jab.
418
456
  * More pronounced for power punches like cross.
457
+ *
458
+ * Elbow z is NEGATIVE in LEFT-arm convention (= flexion). Previous value
459
+ * of +1.8 was a sign bug that would over-extend the elbow at windup.
419
460
  */
420
461
  readonly WINDUP: {
421
- readonly shoulder: readonly [0.3, 0, -0.3];
422
- readonly elbow: readonly [0, 0, 1.8];
423
- readonly spineY: -0.15;
424
- readonly pelvisY: -0.1;
462
+ readonly shoulder: readonly [-0.1, 0, -0.3];
463
+ readonly elbow: readonly [0, 0, -1.75];
464
+ readonly spineY: -0.28;
465
+ readonly pelvisY: -0.22;
425
466
  };
426
467
  /**
427
468
  * Extension with Hip Drive (지르기) - Full extension with body rotation
428
469
  *
429
470
  * Korean martial arts extension mechanics:
430
471
  * - Fist rotates from vertical to pronated (palm-down)
431
- * - Hip drives forward and rotates (엉덩이회전)
472
+ * - Hip drives forward and rotates (엉덩이회전) ~25-30°
432
473
  * - Shoulder rotates with punch (어깨비틀기)
433
- * - Opposite arm pulls back to hip (당기기/hikite)
474
+ * - Opposite arm pulls back fully to hip (당기기/hikite)
434
475
  * - Elbow nearly straight at impact (~170-175°)
435
476
  */
436
477
  readonly EXTENSION: {
437
478
  readonly shoulder: readonly [0.25, 0, 0.15];
438
479
  readonly elbow: readonly [0, 0, -0.09];
439
- readonly wrist: readonly [0, 0, 0.2];
440
- readonly oppositeShoulder: readonly [-0.2, 0, -0.3];
441
- readonly oppositeElbow: readonly [0, 0, 1.1];
442
- readonly spineY: 0.4;
443
- readonly pelvisY: 0.25;
480
+ readonly wrist: readonly [0, 0, 0.4];
481
+ readonly oppositeShoulder: readonly [-0.2, 0, -0.35];
482
+ readonly oppositeElbow: readonly [0, 0, 1.55];
483
+ readonly spineY: 0.48;
484
+ readonly pelvisY: 0.45;
444
485
  };
445
486
  /**
446
487
  * Peak Impact (정점) - Maximum extension and rotation
@@ -452,11 +493,11 @@ export declare const PUNCH_PHASES: {
452
493
  readonly PEAK: {
453
494
  readonly shoulder: readonly [0.25, 0, 0.15];
454
495
  readonly elbow: readonly [0, 0, -0.05];
455
- readonly wrist: readonly [0, 0, 0.2];
456
- readonly oppositeShoulder: readonly [-0.2, 0, -0.3];
457
- readonly oppositeElbow: readonly [0, 0, 1.1];
458
- readonly spineY: 0.45;
459
- readonly pelvisY: 0.3;
496
+ readonly wrist: readonly [0, 0, 0.45];
497
+ readonly oppositeShoulder: readonly [-0.2, 0, -0.35];
498
+ readonly oppositeElbow: readonly [0, 0, 1.55];
499
+ readonly spineY: 0.52;
500
+ readonly pelvisY: 0.49;
460
501
  };
461
502
  };
462
503
  /** Type for punch phases */
@@ -1 +1 @@
1
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