blacktrigram 0.7.39 → 0.7.41
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/App2.js.map +1 -1
- package/lib/audio/AudioAssetLoader.js.map +1 -1
- package/lib/audio/AudioAssetRegistry.js.map +1 -1
- package/lib/audio/AudioCache.js.map +1 -1
- package/lib/audio/AudioManager.js.map +1 -1
- package/lib/audio/AudioMonitor.js.map +1 -1
- package/lib/audio/AudioPool.js.map +1 -1
- package/lib/audio/AudioProvider.js.map +1 -1
- package/lib/audio/AudioUtils.js.map +1 -1
- package/lib/audio/BoneImpactAudioMap.js.map +1 -1
- package/lib/audio/VariantSelector.js.map +1 -1
- package/lib/audio/types.js.map +1 -1
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -1
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -1
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -1
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -1
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -1
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -1
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -1
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -1
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -1
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -1
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -1
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -1
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -1
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -1
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -1
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -1
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -1
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -1
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -1
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -1
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -1
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatPortraitStatusStrip.js.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -1
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -1
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -1
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -1
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -1
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -1
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -1
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -1
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -1
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -1
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -1
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatActions.js.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatAudio.js.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatLayout.js.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -1
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -1
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js.map +1 -1
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js.map +1 -1
- package/lib/components/screens/controls/components/GamepadVisualization3D.js.map +1 -1
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js.map +1 -1
- package/lib/components/screens/controls/components/Key3D.js.map +1 -1
- package/lib/components/screens/controls/components/VisualKeyboard3D.js.map +1 -1
- package/lib/components/screens/controls/constants/ControlsConstants.js.map +1 -1
- package/lib/components/screens/controls/hooks/useControlsState.js.map +1 -1
- package/lib/components/screens/endscreen/EndScreen3D.js.map +1 -1
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js.map +1 -1
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js.map +1 -1
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js.map +1 -1
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js.map +1 -1
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js.map +1 -1
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js.map +1 -1
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/IntroScreen3D.js +1 -1
- package/lib/components/screens/intro/IntroScreen3D.js.map +1 -1
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js.map +1 -1
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js.map +1 -1
- package/lib/components/screens/training/TrainingScreen3D.js.map +1 -1
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/AnatomyOverlay3D.js.map +1 -1
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js.map +1 -1
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js.map +1 -1
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/TrainingDummy3D.js.map +1 -1
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/VitalPointMarker3D.js.map +1 -1
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js.map +1 -1
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js.map +1 -1
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js.map +1 -1
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js.map +1 -1
- package/lib/components/screens/training/hooks/useAttackMovement.js.map +1 -1
- package/lib/components/screens/training/hooks/useTrainingActions.js.map +1 -1
- package/lib/components/screens/training/hooks/useTrainingLayout.js.map +1 -1
- package/lib/components/screens/training/hooks/useTrainingState.js.map +1 -1
- package/lib/components/shared/base/BaseButton.js.map +1 -1
- package/lib/components/shared/base/BaseButtonOverlayHtml.js.map +1 -1
- package/lib/components/shared/base/BasePanel.js.map +1 -1
- package/lib/components/shared/base/BaseText.js.map +1 -1
- package/lib/components/shared/base/useKoreanTheme.js.map +1 -1
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js.map +1 -1
- package/lib/components/shared/mobile/ActionButtons.js.map +1 -1
- package/lib/components/shared/mobile/GestureRecognizerPure.js.map +1 -1
- package/lib/components/shared/mobile/HapticController.js.map +1 -1
- package/lib/components/shared/mobile/MobileControlsPure.js.map +1 -1
- package/lib/components/shared/mobile/StanceWheelPure.js.map +1 -1
- package/lib/components/shared/mobile/TouchOptimizer.js.map +1 -1
- package/lib/components/shared/mobile/VirtualDPad.js.map +1 -1
- package/lib/components/shared/three/anatomy/BodySurface.js.map +1 -1
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js.map +1 -1
- package/lib/components/shared/three/anatomy/BoneClothing.js.map +1 -1
- package/lib/components/shared/three/anatomy/BoneRenderer.js.map +1 -1
- package/lib/components/shared/three/anatomy/Face3D.js.map +1 -1
- package/lib/components/shared/three/anatomy/Foot3D.js.map +1 -1
- package/lib/components/shared/three/anatomy/Hand3D.js.map +1 -1
- package/lib/components/shared/three/effects/ActionFeedback.js.map +1 -1
- package/lib/components/shared/three/effects/DamageNumbers.js.map +1 -1
- package/lib/components/shared/three/effects/HitEffects3D.js.map +1 -1
- package/lib/components/shared/three/effects/PlayerStateIndicators.js.map +1 -1
- package/lib/components/shared/three/effects/StanceSymbol3D.js.map +1 -1
- package/lib/components/shared/three/effects/StanceTransitionEffect.js.map +1 -1
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js.map +1 -1
- package/lib/components/shared/three/indicators/ElementalColorSystem.js.map +1 -1
- package/lib/components/shared/three/indicators/GuardIndicator.js.map +1 -1
- package/lib/components/shared/three/indicators/HapticFeedback.js.map +1 -1
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js.map +1 -1
- package/lib/components/shared/three/models/Player3DWithTransitions.js.map +1 -1
- package/lib/components/shared/three/models/SkeletalPlayer3D.js.map +1 -1
- package/lib/components/shared/three/optimization/AdaptiveQuality.js.map +1 -1
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js.map +1 -1
- package/lib/components/shared/three/scene/BackgroundScene3D.js.map +1 -1
- package/lib/components/shared/three/scene/CombatArena3D.js.map +1 -1
- package/lib/components/shared/three/scene/KoreanSignage3D.js.map +1 -1
- package/lib/components/shared/three/ui/ArchetypeCard.js.map +1 -1
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js.map +1 -1
- package/lib/components/shared/three/ui/BreathingIndicator2.js.map +1 -1
- package/lib/components/shared/three/ui/CombatReadinessBar.js.map +1 -1
- package/lib/components/shared/three/ui/ComboCounter.js.map +1 -1
- package/lib/components/shared/three/ui/HealthBar.js.map +1 -1
- package/lib/components/shared/three/ui/KoreanButton.js.map +1 -1
- package/lib/components/shared/three/ui/KoreanPanel.js.map +1 -1
- package/lib/components/shared/three/ui/KoreanText.js.map +1 -1
- package/lib/components/shared/three/ui/MenuList.js.map +1 -1
- package/lib/components/shared/three/ui/PlayerHUD.js.map +1 -1
- package/lib/components/shared/three/ui/ProgressBar.js.map +1 -1
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js.map +1 -1
- package/lib/components/shared/three/ui/StaminaBar.js.map +1 -1
- package/lib/components/shared/three/ui/TechniqueBar.js.map +1 -1
- package/lib/components/shared/three/ui/TechniqueCard.js.map +1 -1
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js.map +1 -1
- package/lib/components/shared/ui/BackButton.js.map +1 -1
- package/lib/components/shared/ui/BaseHUDContainer.js.map +1 -1
- package/lib/components/shared/ui/CombatTimer.js.map +1 -1
- package/lib/components/shared/ui/ErrorModal.js.map +1 -1
- package/lib/components/shared/ui/LoadingState.js.map +1 -1
- package/lib/components/shared/ui/SplashScreen.js +2 -2
- package/lib/components/shared/ui/SplashScreen.js.map +1 -1
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js.map +1 -1
- package/lib/components/shared/ui/VolumeControl.js.map +1 -1
- package/lib/components/shared/ui/shared/ConfirmDialog.js.map +1 -1
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js.map +1 -1
- package/lib/constants/bodyDimensions.js.map +1 -1
- package/lib/constants/bodyRenderingConstants.js.map +1 -1
- package/lib/data/archetypeClothing.js.map +1 -1
- package/lib/data/archetypePhysicalAttributes.js.map +1 -1
- package/lib/data/techniqueMappings.js.map +1 -1
- package/lib/data/techniques.js.map +1 -1
- package/lib/hooks/useActionFeedback.js.map +1 -1
- package/lib/hooks/useBalanceAnimations.js.map +1 -1
- package/lib/hooks/useCombatTimer.js.map +1 -1
- package/lib/hooks/useDebounce.js.map +1 -1
- package/lib/hooks/useHUDLayout.js.map +1 -1
- package/lib/hooks/useHandPoseTransitions.js.map +1 -1
- package/lib/hooks/useKeyboardControls.js.map +1 -1
- package/lib/hooks/useMatchCountdown.js.map +1 -1
- package/lib/hooks/useMuscleActivation.js.map +1 -1
- package/lib/hooks/usePauseMenu.js.map +1 -1
- package/lib/hooks/usePlayerAnimation.js.map +1 -1
- package/lib/hooks/useResponsiveLayout.js.map +1 -1
- package/lib/hooks/useRoundTransition.js.map +1 -1
- package/lib/hooks/useSkeletalAnimation.js.map +1 -1
- package/lib/hooks/useTechniqueSelection.js.map +1 -1
- package/lib/hooks/useThrottle.js.map +1 -1
- package/lib/hooks/useTouchControls.js.map +1 -1
- package/lib/hooks/useWebGLContextLossHandler.js.map +1 -1
- package/lib/hooks/useWindowSize.js.map +1 -1
- package/lib/systems/CombatSystem.js.map +1 -1
- package/lib/systems/EffectCalculator.js.map +1 -1
- package/lib/systems/LayoutSystem.js.map +1 -1
- package/lib/systems/PlayerEffectManager.js.map +1 -1
- package/lib/systems/ResponsiveScaling.js.map +1 -1
- package/lib/systems/TrigramSystem.js.map +1 -1
- package/lib/systems/VitalPointSystem.js.map +1 -1
- package/lib/systems/ai/AIPersonality.js.map +1 -1
- package/lib/systems/ai/AdaptiveDifficulty.js.map +1 -1
- package/lib/systems/ai/ArchetypeEnforcer.js.map +1 -1
- package/lib/systems/ai/ComboSystem.js.map +1 -1
- package/lib/systems/ai/DecisionTree.js.map +1 -1
- package/lib/systems/ai/TrainingAI.js.map +1 -1
- package/lib/systems/ai/types.js.map +1 -1
- package/lib/systems/animation/builders/AnimationBuilder.js.map +1 -1
- package/lib/systems/animation/builders/HandPoseApplicator.js.map +1 -1
- package/lib/systems/animation/builders/HandPoses.js.map +1 -1
- package/lib/systems/animation/builders/KeyframeConfig.js.map +1 -1
- package/lib/systems/animation/builders/KeyframeInterpolation.js +3 -90
- package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -1
- package/lib/systems/animation/builders/KickPhaseApplicator.js.map +1 -1
- package/lib/systems/animation/builders/KoreanGuardPositions.js.map +1 -1
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js.map +1 -1
- package/lib/systems/animation/builders/MartialArtsConstants.js.map +1 -1
- package/lib/systems/animation/builders/MartialPoseApplicator.js.map +1 -1
- package/lib/systems/animation/builders/PunchPhaseApplicator.js.map +1 -1
- package/lib/systems/animation/builders/SkeletonRig.js.map +1 -1
- package/lib/systems/animation/builders/TrigramGuardApplicator.js.map +1 -1
- package/lib/systems/animation/catalogs/DefensiveAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/RecoveryAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/StanceAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/StanceGuardPoses.js.map +1 -1
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js.map +1 -1
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js.map +1 -1
- package/lib/systems/animation/core/AnimationHitTiming.js.map +1 -1
- package/lib/systems/animation/core/AnimationOptimizations.js.map +1 -1
- package/lib/systems/animation/core/AnimationPriority.js.map +1 -1
- package/lib/systems/animation/core/AnimationRegistry.js.map +1 -1
- package/lib/systems/animation/core/AnimationStateMachine.js.map +1 -1
- package/lib/systems/animation/core/AnimationTransitions.js.map +1 -1
- package/lib/systems/animation/core/LateralityTransform.js.map +1 -1
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js.map +1 -1
- package/lib/systems/animation/core/TechniqueAnimationMapper.js.map +1 -1
- package/lib/systems/animation/core/TechniqueAnimationMapping.js.map +1 -1
- package/lib/systems/animation/core/types.js.map +1 -1
- package/lib/systems/animation/systems/AdvancedJointMovements.js.map +1 -1
- package/lib/systems/animation/systems/BodyFacingSystem.js.map +1 -1
- package/lib/systems/animation/systems/FacialExpressions.js.map +1 -1
- package/lib/systems/animation/systems/FallAnimations.js.map +1 -1
- package/lib/systems/animation/systems/MuscleActivation.js.map +1 -1
- package/lib/systems/bodypart/BodyPartDamageIntegration.js.map +1 -1
- package/lib/systems/bodypart/BodyPartHealthSystem.js.map +1 -1
- package/lib/systems/bodypart/BodyPartPositionMapping.js.map +1 -1
- package/lib/systems/bodypart/CombatInjuryIntegration.js.map +1 -1
- package/lib/systems/bodypart/InjuryIntegration.js.map +1 -1
- package/lib/systems/bodypart/InjuryTracker.js.map +1 -1
- package/lib/systems/bodypart/MovementPenaltySystem.js.map +1 -1
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js.map +1 -1
- package/lib/systems/bodypart/types.js.map +1 -1
- package/lib/systems/breathing/BreathingDisruptionSystem.js.map +1 -1
- package/lib/systems/breathing/feedback.js.map +1 -1
- package/lib/systems/breathing/integration.js.map +1 -1
- package/lib/systems/combat/BalanceSystem.js.map +1 -1
- package/lib/systems/combat/BreakingStatusEffects.js.map +1 -1
- package/lib/systems/combat/CombatStateSystem.js.map +1 -1
- package/lib/systems/combat/ConsciousnessSystem.js.map +1 -1
- package/lib/systems/combat/FallIntegration.js.map +1 -1
- package/lib/systems/combat/GrappleSystem.js.map +1 -1
- package/lib/systems/combat/LimbExposureSystem.js.map +1 -1
- package/lib/systems/combat/PainResponseSystem.js.map +1 -1
- package/lib/systems/combat/TrainingCombatSystem.js.map +1 -1
- package/lib/systems/combat/painConsciousnessUtils.js.map +1 -1
- package/lib/systems/combat/typeGuards.js.map +1 -1
- package/lib/systems/effects.js.map +1 -1
- package/lib/systems/game.js.map +1 -1
- package/lib/systems/movement/InjuryMovementModifier.js.map +1 -1
- package/lib/systems/movement/helpers/AccelerationUpdater.js.map +1 -1
- package/lib/systems/movement/helpers/accelerationUtils.js.map +1 -1
- package/lib/systems/movement/integration.js.map +1 -1
- package/lib/systems/physics/AttackMovementPhysics.js.map +1 -1
- package/lib/systems/physics/CollisionDetection.js.map +1 -1
- package/lib/systems/physics/CoordinateMapper.js.map +1 -1
- package/lib/systems/physics/KnockbackPhysics.js.map +1 -1
- package/lib/systems/physics/MovementPhysics.js.map +1 -1
- package/lib/systems/physics/PhysicalReachCalculator.js.map +1 -1
- package/lib/systems/physics/SpeedModifierSystem.js.map +1 -1
- package/lib/systems/trigram/KoreanCulture.js.map +1 -1
- package/lib/systems/trigram/KoreanTechniques.js.map +1 -1
- package/lib/systems/trigram/StanceManager.js.map +1 -1
- package/lib/systems/trigram/TransitionCalculator.js.map +1 -1
- package/lib/systems/trigram/TrigramCalculator.js.map +1 -1
- package/lib/systems/trigram/techniques/DarkOpsTechniques.js.map +1 -1
- package/lib/systems/trigram/techniques/GamTechniques.js.map +1 -1
- package/lib/systems/trigram/techniques/GanTechniques.js.map +1 -1
- package/lib/systems/trigram/techniques/GonTechniques.js.map +1 -1
- package/lib/systems/trigram/techniques/SonTechniques.js.map +1 -1
- package/lib/systems/trigram/techniques/TechniqueConfig.js.map +1 -1
- package/lib/systems/trigram/techniques/index.js.map +1 -1
- package/lib/systems/trigram/types/GonTechniqueExtensions.js.map +1 -1
- package/lib/systems/trigram/types.js.map +1 -1
- package/lib/systems/types.js.map +1 -1
- package/lib/systems/vitalpoint/DamageCalculator.js.map +1 -1
- package/lib/systems/vitalpoint/HitDetection.js.map +1 -1
- package/lib/systems/vitalpoint/KoreanAnatomy.js.map +1 -1
- package/lib/systems/vitalpoint/KoreanVitalPoints.js.map +1 -1
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.js.map +1 -1
- package/lib/types/AccessibilityTypes.js.map +1 -1
- package/lib/types/PhysicsTypes.js.map +1 -1
- package/lib/types/common.js.map +1 -1
- package/lib/types/constants/colors.js.map +1 -1
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{"version":3,"file":"KoreanAnatomy.js","names":[],"sources":["../../../src/systems/vitalpoint/KoreanAnatomy.ts"],"sourcesContent":["import {\n TrigramStance,\n VitalPointCategory,\n VitalPointEffectType,\n VitalPointSeverity,\n} from \"@/types\";\nimport type { KoreanText, Position } from \"../../types/common\";\nimport { EffectIntensity } from \"../effects\";\nimport { StatusEffect } from \"../types\";\nimport { getVitalPointsForMeridian } from \"./MeridianVitalPointMapping\";\nimport { AnatomicalRegion, VitalPoint, VitalPointEffect } from \"./types\";\n\n/**\n * Korean Martial Arts Anatomy System\n * Traditional Korean medical knowledge applied to vital point targeting\n * Based on TCM meridian theory and Korean martial arts philosophy\n */\n\n// Enhanced energy meridian for Korean martial arts Ki flow\nexport interface EnergyMeridian {\n readonly id: string;\n readonly koreanName: string;\n readonly chineseName: string;\n readonly englishName: string;\n readonly element: string;\n readonly direction: \"ascending\" | \"descending\" | \"bilateral\";\n readonly points: readonly string[]; // Vital point IDs along this meridian\n readonly kiFlow: number; // Energy flow rate (0-100)\n readonly description: {\n readonly korean: string;\n readonly english: string;\n };\n // Add missing properties for meridian effects\n readonly effectType?: string;\n readonly duration?: number;\n readonly intensity?: number;\n readonly relatedVitalPoints: readonly string[]; // Add missing property\n}\n\n/**\n * Elemental relations detail mapping\n * @category Vital Point System\n */\ninterface ElementalRelationDetail {\n [element: string]: string; // e.g. fire: \"화재\" (Fire produces Ash/Earth)\n}\n\n/**\n * Elemental relations for Korean five-element theory\n * @category Vital Point System\n */\nexport interface ElementalRelations {\n /** Elements that produce or create this element */\n producing: ElementalRelationDetail;\n /** Elements that control or weaken this element */\n controlling: ElementalRelationDetail;\n}\n\n/**\n * Korean anatomical zone definition\n * @category Vital Point System\n */\nexport interface KoreanAnatomicalZone {\n /** Unique identifier for the zone */\n id: string;\n /** Korean name of the zone */\n koreanName: string;\n /** English name of the zone */\n englishName: string;\n /** IDs of VitalPoints in this zone */\n vitalPoints: string[];\n /** IDs of EnergyMeridians passing through this zone */\n meridians: string[];\n /** Bilingual description of the zone */\n description: KoreanText;\n /** Optional vulnerability notes in Korean and English */\n vulnerabilityNotes?: KoreanText;\n /** Rectangular boundaries of the zone */\n boundaries: { top: number; bottom: number; left: number; right: number };\n /** Vulnerability multiplier (0-2) */\n vulnerability: number;\n /** Traditional importance ranking (0-10) */\n traditionalImportance: number;\n}\n\n/**\n * Enhanced anatomical zone with polygon boundaries and stance-based vulnerability\n *\n * **Korean**: 향상된 해부학적 영역 (Enhanced Anatomical Zone)\n *\n * Represents a body region with:\n * - Polygon boundaries for accurate shape representation\n * - Base vulnerability multiplier\n * - Related meridians for energy flow integration\n * - Stance-based vulnerability modifiers\n *\n * @example\n * ```typescript\n * const headZone: EnhancedAnatomicalZone = {\n * id: \"head_frontal\",\n * koreanName: \"두부 전면\",\n * englishName: \"Frontal Head\",\n * boundaries: [\n * { x: 95, y: 30 },\n * { x: 105, y: 30 },\n * // ... more points forming polygon\n * ],\n * baseVulnerability: 2.0,\n * relatedMeridians: [\"bladder\", \"gallbladder\"],\n * vitalPoints: [\"head_temple\", \"head_jaw\"],\n * stanceModifiers: {\n * [TrigramStance.GAN]: 0.7, // Mountain stance protects head\n * [TrigramStance.GEON]: 1.2, // Heaven stance exposes head\n * }\n * };\n * ```\n */\nexport interface EnhancedAnatomicalZone {\n /** Unique identifier for the zone */\n readonly id: string;\n\n /** Korean name of the anatomical zone */\n readonly koreanName: string;\n\n /** English name of the anatomical zone */\n readonly englishName: string;\n\n /** Polygon boundaries defining the zone shape */\n readonly boundaries: readonly Position[];\n\n /** Base vulnerability multiplier (0.5 to 2.0) */\n readonly baseVulnerability: number;\n\n /** Related energy meridians passing through this zone */\n readonly relatedMeridians: readonly string[];\n\n /** Vital point IDs located in this zone */\n readonly vitalPoints: readonly string[];\n\n /** Stance-based vulnerability modifiers */\n readonly stanceModifiers: Partial<Record<TrigramStance, number>>;\n\n /** Optional description */\n readonly description?: KoreanText;\n}\n\nexport const KOREAN_ANATOMICAL_ZONES_ARRAY: readonly KoreanAnatomicalZone[] = [\n // Renamed to avoid conflict if used as map key\n {\n id: \"upper_torso\",\n koreanName: \"상체\",\n englishName: \"Upper Torso\",\n boundaries: { top: 120, bottom: 300, left: 10, right: 90 },\n vulnerability: 1.6,\n meridians: [\"lung\", \"heart\", \"large_intestine\"],\n vitalPoints: [\"tanzhong\", \"yunmen\", \"jiquan\"],\n traditionalImportance: 0.9,\n description: {\n korean: \"심장과 폐의 중요 혈자리가 위치한 치명적인 부위입니다.\",\n english: \"Critical region housing heart and lung vital points\",\n },\n },\n {\n id: \"lower_torso\",\n koreanName: \"하체\",\n englishName: \"Lower Torso\",\n boundaries: { top: 300, bottom: 450, left: 15, right: 85 },\n vulnerability: 1.4,\n meridians: [\"stomach\", \"spleen\", \"kidney\"],\n vitalPoints: [\"qihai\", \"guanyuan\", \"zhongwan\"],\n traditionalImportance: 0.8,\n description: {\n korean: \"단전과 소화기관이 포함된 에너지 중심부입니다.\",\n english: \"Energy center containing dan tian and digestive organs\",\n },\n },\n {\n id: \"head_neck\",\n koreanName: \"두경부\",\n englishName: \"Head and Neck\",\n boundaries: { top: 0, bottom: 150, left: 20, right: 80 },\n vulnerability: 2.0,\n meridians: [\"bladder\", \"gallbladder\", \"governing_vessel\"],\n vitalPoints: [\"baihui\", \"yintang\", \"fengchi\"],\n traditionalImportance: 1.0,\n description: {\n korean: \"의식에 영향을 미치는 중요 혈자리가 있는 가장 취약한 부위입니다.\",\n english: \"Most vulnerable region with consciousness-affecting points\",\n },\n },\n {\n id: \"arms\",\n koreanName: \"상지\",\n englishName: \"Upper Limbs\",\n boundaries: { top: 120, bottom: 400, left: -30, right: 130 },\n vulnerability: 1.0,\n meridians: [\"lung\", \"large_intestine\", \"heart\", \"small_intestine\"],\n vitalPoints: [\"hegu\", \"quchi\", \"shenmen\"],\n traditionalImportance: 0.6,\n description: {\n korean: \"관절 잠금 및 신경 타격에 사용되는 팔다리 끝 혈자리입니다.\",\n english: \"Extremity points for joint locks and nerve strikes\",\n },\n },\n {\n id: \"legs\",\n koreanName: \"하지\",\n englishName: \"Lower Limbs\",\n boundaries: { top: 400, bottom: 700, left: 10, right: 90 },\n vulnerability: 0.8,\n meridians: [\"stomach\", \"spleen\", \"bladder\", \"kidney\"],\n vitalPoints: [\"zusanli\", \"sanyinjiao\", \"yongquan\"],\n traditionalImportance: 0.7,\n description: {\n korean: \"안정성과 이동성에 영향을 미치는 기초 혈자리입니다.\",\n english: \"Foundation points affecting stability and mobility\",\n },\n },\n];\n\n/**\n * Enhanced anatomical zones with realistic polygon boundaries and stance modifiers\n *\n * **Korean**: 향상된 해부학적 영역 데이터 (Enhanced Anatomical Zone Data)\n *\n * These zones use polygon boundaries to accurately represent human body proportions\n * and include stance-based vulnerability modifiers for realistic combat mechanics.\n */\nexport const ENHANCED_ANATOMICAL_ZONES: readonly EnhancedAnatomicalZone[] = [\n {\n id: \"head_frontal\",\n koreanName: \"두부 전면\",\n englishName: \"Frontal Head\",\n boundaries: [\n { x: 45, y: 30 },\n { x: 55, y: 30 },\n { x: 58, y: 50 },\n { x: 60, y: 70 },\n { x: 52, y: 85 },\n { x: 48, y: 85 },\n { x: 40, y: 70 },\n { x: 42, y: 50 },\n ],\n baseVulnerability: 2.0,\n relatedMeridians: [\"bladder\", \"gallbladder\"],\n vitalPoints: [\"baihui\", \"yintang\"],\n stanceModifiers: {\n [TrigramStance.GAN]: 0.7, // Mountain (defensive) protects head\n [TrigramStance.GEON]: 1.2, // Heaven (offensive) exposes head\n [TrigramStance.JIN]: 1.1, // Thunder (explosive) slightly exposes\n },\n description: {\n korean: \"전면 두부는 의식과 감각을 제어하는 중요 혈자리가 있습니다.\",\n english:\n \"Frontal head contains critical points controlling consciousness and senses\",\n },\n },\n {\n id: \"head_lateral\",\n koreanName: \"두부 측면\",\n englishName: \"Lateral Head\",\n boundaries: [\n { x: 30, y: 40 },\n { x: 42, y: 40 },\n { x: 45, y: 70 },\n { x: 40, y: 80 },\n { x: 32, y: 75 },\n { x: 28, y: 55 },\n ],\n baseVulnerability: 1.9,\n relatedMeridians: [\"gallbladder\", \"triple_burner\"],\n vitalPoints: [],\n stanceModifiers: {\n [TrigramStance.GAN]: 0.8,\n [TrigramStance.TAE]: 1.0,\n [TrigramStance.SON]: 1.1, // Wind stance increases lateral exposure\n },\n description: {\n korean: \"측두부는 뇌진탕에 취약한 부위입니다.\",\n english: \"Temple region highly vulnerable to concussive impacts\",\n },\n },\n {\n id: \"neck_anterior\",\n koreanName: \"경부 전면\",\n englishName: \"Anterior Neck\",\n boundaries: [\n { x: 42, y: 85 },\n { x: 58, y: 85 },\n { x: 56, y: 110 },\n { x: 54, y: 120 },\n { x: 46, y: 120 },\n { x: 44, y: 110 },\n ],\n baseVulnerability: 1.8,\n relatedMeridians: [\"stomach\", \"large_intestine\"],\n vitalPoints: [\"inmyeong\"],\n stanceModifiers: {\n [TrigramStance.GAN]: 0.6, // Mountain strongly protects neck\n [TrigramStance.GEON]: 1.3, // Heaven significantly exposes neck\n [TrigramStance.TAE]: 0.9,\n },\n description: {\n korean: \"전면 경부는 혈관과 기도가 있는 매우 취약한 부위입니다.\",\n english: \"Anterior neck contains critical blood vessels and airways\",\n },\n },\n {\n id: \"neck_lateral\",\n koreanName: \"경부 측면\",\n englishName: \"Lateral Neck\",\n boundaries: [\n { x: 28, y: 80 },\n { x: 40, y: 85 },\n { x: 42, y: 110 },\n { x: 38, y: 120 },\n { x: 30, y: 115 },\n { x: 26, y: 95 },\n ],\n baseVulnerability: 1.9,\n relatedMeridians: [\"gallbladder\", \"triple_burner\"],\n vitalPoints: [],\n stanceModifiers: {\n [TrigramStance.GAN]: 0.7,\n [TrigramStance.GAM]: 0.85, // Water stance provides some protection\n [TrigramStance.SON]: 1.15,\n },\n description: {\n korean: \"측면 경부는 경동맥과 경정맥이 있습니다.\",\n english: \"Lateral neck houses carotid and jugular vessels\",\n },\n },\n {\n id: \"upper_torso_chest\",\n koreanName: \"상체 흉부\",\n englishName: \"Upper Chest\",\n boundaries: [\n { x: 35, y: 120 },\n { x: 65, y: 120 },\n { x: 68, y: 180 },\n { x: 65, y: 220 },\n { x: 35, y: 220 },\n { x: 32, y: 180 },\n ],\n baseVulnerability: 1.6,\n relatedMeridians: [\"lung\", \"heart\", \"pericardium\"],\n vitalPoints: [\"tanjoong\", \"jungwan\"],\n stanceModifiers: {\n [TrigramStance.GAN]: 0.7, // Mountain provides strong chest protection\n [TrigramStance.GON]: 0.8, // Earth stance grounded defense\n [TrigramStance.GEON]: 1.1,\n [TrigramStance.JIN]: 1.05,\n },\n description: {\n korean: \"흉부는 심장과 폐를 보호하지만 타격 시 호흡에 영향을 줍니다.\",\n english:\n \"Chest protects heart and lungs but affects breathing when struck\",\n },\n },\n {\n id: \"upper_torso_ribs\",\n koreanName: \"상체 늑골\",\n englishName: \"Rib Cage\",\n boundaries: [\n { x: 25, y: 140 },\n { x: 35, y: 130 },\n { x: 38, y: 200 },\n { x: 35, y: 240 },\n { x: 28, y: 230 },\n { x: 22, y: 170 },\n ],\n baseVulnerability: 1.4,\n relatedMeridians: [\"liver\", \"gallbladder\"],\n vitalPoints: [],\n stanceModifiers: {\n [TrigramStance.GAN]: 0.75,\n [TrigramStance.TAE]: 0.95,\n [TrigramStance.SON]: 1.0,\n },\n description: {\n korean: \"늑골은 내부 장기를 보호하지만 충격에 의해 골절될 수 있습니다.\",\n english: \"Ribs protect internal organs but can fracture under impact\",\n },\n },\n {\n id: \"lower_torso_abdomen\",\n koreanName: \"하체 복부\",\n englishName: \"Abdomen\",\n boundaries: [\n { x: 38, y: 220 },\n { x: 62, y: 220 },\n { x: 64, y: 280 },\n { x: 60, y: 320 },\n { x: 40, y: 320 },\n { x: 36, y: 280 },\n ],\n baseVulnerability: 1.5,\n relatedMeridians: [\"stomach\", \"spleen\", \"kidney\"],\n vitalPoints: [],\n stanceModifiers: {\n [TrigramStance.GAN]: 0.7,\n [TrigramStance.GON]: 0.75,\n [TrigramStance.GEON]: 1.15,\n [TrigramStance.LI]: 1.0,\n },\n description: {\n korean: \"복부는 소화기관과 단전이 위치한 에너지 중심입니다.\",\n english: \"Abdomen houses digestive organs and dan tian energy center\",\n },\n },\n {\n id: \"lower_torso_groin\",\n koreanName: \"하체 사타구니\",\n englishName: \"Groin Region\",\n boundaries: [\n { x: 42, y: 320 },\n { x: 58, y: 320 },\n { x: 56, y: 360 },\n { x: 44, y: 360 },\n ],\n baseVulnerability: 1.8,\n relatedMeridians: [\"liver\", \"kidney\"],\n vitalPoints: [],\n stanceModifiers: {\n [TrigramStance.GAN]: 0.6,\n [TrigramStance.GON]: 0.7,\n [TrigramStance.GEON]: 1.3,\n [TrigramStance.JIN]: 1.2,\n },\n description: {\n korean: \"사타구니는 극도로 취약한 부위입니다.\",\n english: \"Groin region is extremely vulnerable to strikes\",\n },\n },\n {\n id: \"arm_upper\",\n koreanName: \"상완\",\n englishName: \"Upper Arm\",\n boundaries: [\n { x: 68, y: 130 },\n { x: 85, y: 140 },\n { x: 88, y: 200 },\n { x: 82, y: 220 },\n { x: 70, y: 210 },\n { x: 66, y: 160 },\n ],\n baseVulnerability: 1.0,\n relatedMeridians: [\"lung\", \"large_intestine\", \"heart\"],\n vitalPoints: [],\n stanceModifiers: {\n [TrigramStance.TAE]: 1.1, // Lake stance exposes arms for locks\n [TrigramStance.SON]: 1.05,\n [TrigramStance.GAN]: 0.9,\n },\n description: {\n korean: \"상완은 신경과 혈관이 지나가는 부위입니다.\",\n english: \"Upper arm contains nerves and blood vessels\",\n },\n },\n {\n id: \"arm_forearm\",\n koreanName: \"전완\",\n englishName: \"Forearm\",\n boundaries: [\n { x: 82, y: 220 },\n { x: 90, y: 230 },\n { x: 92, y: 290 },\n { x: 86, y: 310 },\n { x: 76, y: 300 },\n { x: 74, y: 240 },\n ],\n baseVulnerability: 0.9,\n relatedMeridians: [\"lung\", \"large_intestine\", \"pericardium\"],\n vitalPoints: [],\n stanceModifiers: {\n [TrigramStance.TAE]: 1.15, // Vulnerable to joint locks\n [TrigramStance.SON]: 1.0,\n [TrigramStance.GAN]: 0.85,\n },\n description: {\n korean: \"전완은 관절 잠금에 취약한 부위입니다.\",\n english: \"Forearm is vulnerable to joint locks and nerve strikes\",\n },\n },\n {\n id: \"leg_thigh\",\n koreanName: \"대퇴부\",\n englishName: \"Thigh\",\n boundaries: [\n { x: 38, y: 360 },\n { x: 48, y: 360 },\n { x: 52, y: 450 },\n { x: 48, y: 480 },\n { x: 42, y: 480 },\n { x: 36, y: 450 },\n ],\n baseVulnerability: 0.9,\n relatedMeridians: [\"stomach\", \"spleen\", \"liver\"],\n vitalPoints: [],\n stanceModifiers: {\n [TrigramStance.GON]: 1.1, // Earth stance may expose legs for sweeps\n [TrigramStance.GAN]: 0.8,\n [TrigramStance.SON]: 1.05,\n },\n description: {\n korean: \"대퇴부는 큰 근육과 신경이 있습니다.\",\n english: \"Thigh contains large muscles and nerves\",\n },\n },\n {\n id: \"leg_knee\",\n koreanName: \"슬부\",\n englishName: \"Knee\",\n boundaries: [\n { x: 40, y: 480 },\n { x: 50, y: 480 },\n { x: 52, y: 520 },\n { x: 48, y: 540 },\n { x: 42, y: 540 },\n { x: 38, y: 520 },\n ],\n baseVulnerability: 1.3,\n relatedMeridians: [\"stomach\", \"spleen\"],\n vitalPoints: [],\n stanceModifiers: {\n [TrigramStance.GON]: 1.2, // Earth stance exposes knees\n [TrigramStance.GAN]: 0.7, // Mountain protects knees\n [TrigramStance.SON]: 1.1,\n },\n description: {\n korean: \"슬부는 이동성에 중요한 관절입니다.\",\n english: \"Knee joint is critical for mobility\",\n },\n },\n {\n id: \"leg_lower\",\n koreanName: \"하퇴부\",\n englishName: \"Lower Leg\",\n boundaries: [\n { x: 42, y: 540 },\n { x: 48, y: 540 },\n { x: 50, y: 630 },\n { x: 46, y: 650 },\n { x: 44, y: 650 },\n { x: 40, y: 630 },\n ],\n baseVulnerability: 0.8,\n relatedMeridians: [\"stomach\", \"bladder\", \"kidney\"],\n vitalPoints: [],\n stanceModifiers: {\n [TrigramStance.GON]: 1.05,\n [TrigramStance.GAN]: 0.9,\n [TrigramStance.SON]: 0.95,\n },\n description: {\n korean: \"하퇴부는 균형과 이동에 중요합니다.\",\n english: \"Lower leg is important for balance and movement\",\n },\n },\n];\n\n// Convert array to Record for easier lookup by ID\nexport const KOREAN_ANATOMICAL_ZONES: Record<string, KoreanAnatomicalZone> =\n KOREAN_ANATOMICAL_ZONES_ARRAY.reduce((acc, zone) => {\n acc[zone.id] = zone;\n return acc;\n }, {} as Record<string, KoreanAnatomicalZone>);\n\n/**\n * Get the list of vital points related to a meridian\n * This function dynamically retrieves vital points from the mapping system\n */\nfunction getRelatedVitalPoints(meridianId: string): readonly string[] {\n return getVitalPointsForMeridian(meridianId);\n}\n\nexport const ENERGY_MERIDIANS_ARRAY: readonly EnergyMeridian[] = [\n // Renamed\n {\n id: \"lung\",\n koreanName: \"수태음폐경\",\n chineseName: \"手太陰肺經\",\n englishName: \"Lung Meridian\",\n element: \"metal\",\n direction: \"descending\",\n points: [\"LU1\", \"LU5\", \"LU9\", \"LU11\"],\n kiFlow: 85,\n description: {\n korean: \"호흡과 기 순환을 담당하는 경락\",\n english: \"Meridian governing breathing and Ki circulation\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"lung\"),\n },\n {\n id: \"large_intestine\",\n koreanName: \"수양명대장경\",\n chineseName: \"手陽明大腸經\",\n englishName: \"Large Intestine Meridian\",\n element: \"metal\",\n direction: \"ascending\",\n points: [\"LI4\", \"LI11\", \"LI15\", \"LI20\"],\n kiFlow: 75,\n description: {\n korean: \"배설과 정화를 담당하는 경락\",\n english: \"Meridian governing elimination and purification\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"large_intestine\"),\n },\n {\n id: \"stomach\",\n koreanName: \"족양명위경\",\n chineseName: \"足陽明胃經\",\n englishName: \"Stomach Meridian\",\n element: \"earth\",\n direction: \"descending\",\n points: [\"ST3\", \"ST9\", \"ST25\", \"ST36\"],\n kiFlow: 90,\n description: {\n korean: \"소화와 영양 흡수를 담당하는 경락\",\n english: \"Meridian governing digestion and nutrient absorption\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"stomach\"),\n },\n {\n id: \"spleen\",\n koreanName: \"족태음비경\",\n chineseName: \"足太陰脾經\",\n englishName: \"Spleen Meridian\",\n element: \"earth\",\n direction: \"ascending\",\n points: [\"SP3\", \"SP6\", \"SP10\", \"SP21\"],\n kiFlow: 80,\n description: {\n korean: \"혈액 생성과 면역을 담당하는 경락\",\n english: \"Meridian governing blood formation and immunity\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"spleen\"),\n },\n {\n id: \"heart\",\n koreanName: \"수소음심경\",\n chineseName: \"手少陰心經\",\n englishName: \"Heart Meridian\",\n element: \"fire\",\n direction: \"descending\",\n points: [\"HE3\", \"HE5\", \"HE7\", \"HE9\"],\n kiFlow: 95,\n description: {\n korean: \"순환과 정신을 담당하는 경락\",\n english: \"Meridian governing circulation and mental activity\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"heart\"),\n },\n {\n id: \"small_intestine\",\n koreanName: \"수태양소장경\",\n chineseName: \"手太陽小腸經\",\n englishName: \"Small Intestine Meridian\",\n element: \"fire\",\n direction: \"ascending\",\n points: [\"SI3\", \"SI8\", \"SI11\", \"SI19\"],\n kiFlow: 70,\n description: {\n korean: \"영양분 흡수와 분별을 담당하는 경락\",\n english: \"Meridian governing nutrient absorption and discernment\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"small_intestine\"),\n },\n {\n id: \"bladder\",\n koreanName: \"족태양방광경\",\n chineseName: \"足太陽膀胱經\",\n englishName: \"Bladder Meridian\",\n element: \"water\",\n direction: \"descending\",\n points: [\"BL2\", \"BL10\", \"BL23\", \"BL67\"],\n kiFlow: 85,\n description: {\n korean: \"배설과 정화를 담당하는 경락\",\n english: \"Meridian governing excretion and purification\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"bladder\"),\n },\n {\n id: \"kidney\",\n koreanName: \"족소음신경\",\n chineseName: \"足少陰腎經\",\n englishName: \"Kidney Meridian\",\n element: \"water\",\n direction: \"ascending\",\n points: [\"KI1\", \"KI3\", \"KI7\", \"KI27\"],\n kiFlow: 100,\n description: {\n korean: \"생명력과 정기를 담당하는 경락\",\n english: \"Meridian governing vital essence and life force\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"kidney\"),\n },\n {\n id: \"pericardium\",\n koreanName: \"수궐음심포경\",\n chineseName: \"手厥陰心包經\",\n englishName: \"Pericardium Meridian\",\n element: \"fire\",\n direction: \"descending\",\n points: [\"PC1\", \"PC3\", \"PC6\", \"PC9\"],\n kiFlow: 90,\n description: {\n korean: \"심장 보호와 정서 안정을 담당하는 경락\",\n english: \"Meridian governing heart protection and emotional stability\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"pericardium\"),\n },\n {\n id: \"triple_burner\",\n koreanName: \"수소양삼초경\",\n chineseName: \"手少陽三焦經\",\n englishName: \"Triple Burner Meridian\",\n element: \"fire\",\n direction: \"ascending\",\n points: [\"TB1\", \"TB5\", \"TB10\", \"TB23\"],\n kiFlow: 75,\n description: {\n korean: \"체온 조절과 에너지 분배를 담당하는 경락\",\n english:\n \"Meridian governing temperature regulation and energy distribution\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"triple_burner\"),\n },\n {\n id: \"gallbladder\",\n koreanName: \"족소양담경\",\n chineseName: \"足少陽膽經\",\n englishName: \"Gallbladder Meridian\",\n element: \"wood\",\n direction: \"descending\",\n points: [\"GB1\", \"GB20\", \"GB21\", \"GB34\"],\n kiFlow: 85,\n description: {\n korean: \"결단력과 용기를 담당하는 경락\",\n english: \"Meridian governing decisiveness and courage\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"gallbladder\"),\n },\n {\n id: \"liver\",\n koreanName: \"족궐음간경\",\n chineseName: \"足厥陰肝經\",\n englishName: \"Liver Meridian\",\n element: \"wood\",\n direction: \"ascending\",\n points: [\"LV1\", \"LV3\", \"LV8\", \"LV14\"],\n kiFlow: 95,\n description: {\n korean: \"혈액 저장과 정서 조절을 담당하는 경락\",\n english: \"Meridian governing blood storage and emotional regulation\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"liver\"),\n },\n];\n\nexport const ENERGY_MERIDIANS: Record<string, EnergyMeridian> =\n ENERGY_MERIDIANS_ARRAY.reduce((acc, meridian) => {\n acc[meridian.id] = meridian;\n return acc;\n }, {} as Record<string, EnergyMeridian>);\n\n/**\n * Five Elements (五行 - Wu Xing) relationships for Korean martial arts\n *\n * Traditional Korean medicine uses the Five Elements theory (오행) to\n * understand energy relationships between meridians and vital points.\n *\n * **Korean**: 오행 관계 (목화토금수)\n *\n * Elements and their relationships:\n * - 木 (Wood/목) → 火 (Fire/화): Wood feeds Fire (木生火)\n * - 火 (Fire/화) → 土 (Earth/토): Fire creates Earth (火生土)\n * - 土 (Earth/토) → 金 (Metal/금): Earth bears Metal (土生金)\n * - 金 (Metal/금) → 水 (Water/수): Metal collects Water (金生水)\n * - 水 (Water/수) → 木 (Wood/목): Water nourishes Wood (水生木)\n *\n * Controlling cycle (상극):\n * - 木 (Wood/목) → 土 (Earth/토): Wood penetrates Earth (木克土)\n * - 土 (Earth/토) → 水 (Water/수): Earth dams Water (土克水)\n * - 水 (Water/수) → 火 (Fire/화): Water extinguishes Fire (水克火)\n * - 火 (Fire/화) → 金 (Metal/금): Fire melts Metal (火克金)\n * - 金 (Metal/금) → 木 (Wood/목): Metal chops Wood (金克木)\n */\nexport const ELEMENTAL_RELATIONS: Record<string, ElementalRelations> = {\n wood: {\n producing: { fire: \"목생화 (Wood creates Fire)\" },\n controlling: { earth: \"목극토 (Wood controls Earth)\" },\n },\n fire: {\n producing: { earth: \"화생토 (Fire creates Earth/Ash)\" },\n controlling: { metal: \"화극금 (Fire controls Metal)\" },\n },\n earth: {\n producing: { metal: \"토생금 (Earth creates Metal)\" },\n controlling: { water: \"토극수 (Earth controls Water)\" },\n },\n metal: {\n producing: { water: \"금생수 (Metal creates Water)\" },\n controlling: { wood: \"금극목 (Metal controls Wood)\" },\n },\n water: {\n producing: { wood: \"수생목 (Water creates Wood)\" },\n controlling: { fire: \"수극화 (Water controls Fire)\" },\n },\n};\n\n/**\n * Get meridian information by ID\n */\nexport function getMeridian(meridianId: string): EnergyMeridian | null {\n return ENERGY_MERIDIANS[meridianId] ?? null;\n}\n\n/**\n * Get all meridians associated with a specific element\n */\nexport function getMeridiansByElement(\n element: string\n): readonly EnergyMeridian[] {\n return Object.values(ENERGY_MERIDIANS).filter(\n (meridian) => meridian.element === element\n );\n}\n\n/**\n * Calculate meridian flow effectiveness based on time of day\n * Traditional Korean medicine considers meridian peak hours\n */\n/**\n * Default peak hour for meridians without a specific entry (午時 - noon)\n */\nconst DEFAULT_PEAK_HOUR = 12;\n\n/**\n * Calculate meridian flow effectiveness based on time of day (子午流注)\n *\n * Traditional Korean medicine considers meridian peak hours based on\n * the traditional Chinese Medicine (TCM) circadian clock. Each meridian\n * has a 2-hour peak period during which strikes are most effective.\n *\n * **Korean**: 자오유주 시간대별 경락 유효성 계산\n *\n * @param meridianId - ID of the meridian to calculate flow for\n * @param hour - Hour of day (0-23)\n * @returns Flow effectiveness multiplier (0.7-1.3), with 1.3 at peak hours\n *\n * @example\n * ```typescript\n * // Lung meridian is most effective at 3-5 AM\n * const morningFlow = calculateMeridianFlow(\"lung\", 4); // Returns ~1.3\n * const eveningFlow = calculateMeridianFlow(\"lung\", 18); // Returns ~0.7\n * ```\n */\nexport function calculateMeridianFlow(\n meridianId: string,\n hour: number\n): number {\n // Traditional 12 meridian circadian clock (자오유주)\n const meridianPeakHours: Record<string, number> = {\n lung: 4, // 3-5 AM (寅時)\n large_intestine: 6, // 5-7 AM (卯時)\n stomach: 8, // 7-9 AM (辰時)\n spleen: 10, // 9-11 AM (巳時)\n heart: 12, // 11 AM-1 PM (午時)\n small_intestine: 14, // 1-3 PM (未時)\n bladder: 16, // 3-5 PM (申時)\n kidney: 18, // 5-7 PM (酉時)\n pericardium: 20, // 7-9 PM (戌時)\n triple_burner: 22, // 9-11 PM (亥時)\n gallbladder: 0, // 11 PM-1 AM (子時)\n liver: 2, // 1-3 AM (丑時)\n };\n\n const peakHour = meridianPeakHours[meridianId] ?? DEFAULT_PEAK_HOUR;\n\n // Calculate hour difference (handle wrapping around midnight)\n let hourDifference = Math.abs(hour - peakHour);\n if (hourDifference > 12) {\n hourDifference = 24 - hourDifference;\n }\n\n // At peak hour (±1 hour): +30% effectiveness (1.3x multiplier)\n // At 6 hours away: neutral (1.0x multiplier)\n // At 12 hours away (opposite time): -30% effectiveness (0.7x multiplier)\n const effectiveness = 1.3 - (hourDifference / 12) * 0.6;\n\n return Math.max(0.7, Math.min(1.3, effectiveness));\n}\n\n/**\n * Find optimal vital points based on elemental relationships\n */\nexport function findOptimalVitalPoints(\n attackerElement: string,\n allVitalPoints: readonly VitalPoint[] // Pass all VPs\n): readonly VitalPoint[] {\n const elementalRelation = ELEMENTAL_RELATIONS[attackerElement];\n if (!elementalRelation) return [];\n\n const optimalPoints: VitalPoint[] = [];\n\n const controlledElement = Object.keys(elementalRelation.controlling)[0]; // Get the element it controls\n\n allVitalPoints.forEach((vp) => {\n // Find meridians related to this vital point\n const relatedMeridians = Object.values(ENERGY_MERIDIANS).filter((m) =>\n m.relatedVitalPoints.includes(vp.id)\n );\n // If any related meridian belongs to the element controlled by the attacker's element\n if (relatedMeridians.some((m) => m.element === controlledElement)) {\n optimalPoints.push(vp);\n }\n });\n\n return optimalPoints;\n}\n\n/**\n * Calculate anatomical vulnerability based on position and meridian flow\n */\nexport function calculateAnatomicalVulnerability(\n position: { x: number; y: number },\n meridianStates: Record<string, number> // flow effectiveness (0-1)\n): number {\n let totalVulnerability = 1;\n\n const zone = getZoneByPosition(position);\n if (zone) {\n totalVulnerability *= zone.vulnerability;\n\n zone.meridians.forEach((meridianId) => {\n const meridianFlowEffectiveness = meridianStates[meridianId] ?? 1.0; // Default to 1.0 if not specified\n // Vulnerability increases if meridian flow is weak (e.g., 1 / flow_effectiveness)\n // Or some other logic, e.g. if flow is high, it's more sensitive.\n // Let's assume higher flow (closer to 1.0) means normal, lower flow means more vulnerable.\n // So, if flow is 0.5, vulnerability multiplier is 1 / 0.5 = 2.\n // To prevent extreme values, cap it.\n const flowModifier =\n meridianFlowEffectiveness > 0.1 ? 1 / meridianFlowEffectiveness : 10;\n totalVulnerability *= Math.min(flowModifier, 2.5); // Cap modifier\n });\n }\n\n return Math.max(0.5, Math.min(3.0, totalVulnerability)); // Overall cap\n}\n\n/**\n * Calculate enhanced anatomical vulnerability with stance, meridian flow, and time-of-day\n *\n * **Korean**: 향상된 해부학적 취약성 계산 (Enhanced Anatomical Vulnerability Calculation)\n *\n * Calculates vulnerability multiplier for a specific position, considering:\n * - Base zone vulnerability (0.5-2.0x)\n * - Stance-based exposure modifiers (0.6-1.3x per zone)\n * - Meridian flow state (blocked meridians +50% vulnerability)\n * - Time-of-day meridian peak hours (+20% vulnerability at peak)\n *\n * ## Calculation Formula\n *\n * ```\n * vulnerability = baseVulnerability\n * × stanceModifier\n * × meridianFlowModifier\n * × timeOfDayModifier\n * ```\n *\n * Final result is capped between 0.5x and 3.0x.\n *\n * @param position - Target position on body\n * @param currentHour - Hour of day (0-23) for meridian flow calculation\n * @param stance - Current trigram stance affecting zone exposure\n * @param meridianStates - Meridian disruption states (0=blocked, 1=normal flow)\n * @returns Vulnerability multiplier (0.5-3.0)\n *\n * @example\n * ```typescript\n * // Calculate vulnerability for head strike at 2 AM in offensive stance\n * const vulnerability = calculateEnhancedVulnerability(\n * { x: 50, y: 50 }, // Head position\n * 2, // 2 AM (liver meridian peak)\n * TrigramStance.GEON, // Heaven stance (offensive, exposes head)\n * {\n * bladder: 1.0, // Normal flow\n * gallbladder: 0.5, // Partially blocked\n * liver: 1.0 // Normal flow at peak hour\n * }\n * );\n * // Result: ~2.5x (high base × stance exposure × meridian effects × time bonus)\n * ```\n */\nexport function calculateEnhancedVulnerability(\n position: Position,\n currentHour: number,\n stance: TrigramStance,\n meridianStates: Record<string, number>\n): number {\n const zones = getEnhancedZonesByPosition(position);\n\n if (zones.length === 0) {\n // Position not in any zone, return baseline vulnerability\n return 1.0;\n }\n\n // If multiple zones (overlapping), use the highest vulnerability\n let maxVulnerability = 0;\n\n for (const zone of zones) {\n let vulnerability = zone.baseVulnerability;\n\n // Apply stance modifier\n const stanceModifier = zone.stanceModifiers[stance] ?? 1.0;\n vulnerability *= stanceModifier;\n\n // Apply meridian flow effects\n // Use maximum modifier to avoid exponential compounding with multiple meridians\n let maxBlockageModifier = 1.0;\n let maxTimeModifier = 1.0;\n\n for (const meridianId of zone.relatedMeridians) {\n const meridianState = meridianStates[meridianId] ?? 1.0;\n const meridianFlow = calculateMeridianFlow(meridianId, currentHour);\n\n // Blocked meridian increases vulnerability (state near 0)\n // Lower state = higher vulnerability\n // state 1.0 = normal, state 0.5 = +50% vulnerability, state 0 = +100% vulnerability\n const blockageModifier = 1.0 + (1.0 - meridianState) * 0.5;\n maxBlockageModifier = Math.max(maxBlockageModifier, blockageModifier);\n\n // Peak meridian hour increases vulnerability (+20% at peak)\n // meridianFlow ranges from 0.7 to 1.3\n // At peak (1.3), we want +20% vulnerability\n // At low (0.7), we want -10% vulnerability\n const timeModifier = 0.9 + (meridianFlow - 0.7) * 0.5; // Maps 0.7->0.9, 1.3->1.2\n maxTimeModifier = Math.max(maxTimeModifier, timeModifier);\n }\n\n // Apply the maximum modifiers once (not compounded)\n vulnerability *= maxBlockageModifier;\n vulnerability *= maxTimeModifier;\n\n maxVulnerability = Math.max(maxVulnerability, vulnerability);\n }\n\n // Cap between 0.5 and 3.0\n return Math.max(0.5, Math.min(3.0, maxVulnerability));\n}\n\n/**\n * Generate vulnerability heat map for entire body\n *\n * **Korean**: 취약성 히트맵 생성 (Vulnerability Heat Map Generation)\n *\n * Generates a 2D vulnerability map for visualization or analysis.\n * Returns vulnerability scores (0-1 normalized) for a grid of positions.\n *\n * @param width - Width of the heat map grid\n * @param height - Height of the heat map grid\n * @param currentHour - Hour of day for meridian calculations\n * @param stance - Current trigram stance\n * @param meridianStates - Meridian disruption states\n * @returns 2D array of vulnerability scores (0-1 normalized)\n *\n * @example\n * ```typescript\n * const heatMap = generateVulnerabilityHeatMap(\n * 100, 700, // 100x700 body map\n * 14, // 2 PM\n * TrigramStance.GAN, // Mountain defensive stance\n * { lung: 1.0, heart: 1.0 }\n * );\n *\n * // Access vulnerability at position (50, 100)\n * const vulnerability = heatMap[100][50]; // 0-1 normalized value\n * ```\n */\nexport function generateVulnerabilityHeatMap(\n width: number,\n height: number,\n currentHour: number,\n stance: TrigramStance,\n meridianStates: Record<string, number>\n): readonly (readonly number[])[] {\n const heatMap: number[][] = [];\n\n for (let y = 0; y < height; y++) {\n const row: number[] = [];\n for (let x = 0; x < width; x++) {\n const vulnerability = calculateEnhancedVulnerability(\n { x, y },\n currentHour,\n stance,\n meridianStates\n );\n // Normalize from 0.5-3.0 range to 0-1 range\n const normalized = (vulnerability - 0.5) / (3.0 - 0.5);\n row.push(normalized);\n }\n heatMap.push(row);\n }\n\n return heatMap;\n}\n\n/**\n * Check if position is within anatomical zone\n */\nfunction isPositionInZone(\n position: { x: number; y: number },\n zone: KoreanAnatomicalZone\n): boolean {\n const { boundaries } = zone;\n return (\n position.x >= boundaries.left &&\n position.x <= boundaries.right &&\n position.y >= boundaries.top &&\n position.y <= boundaries.bottom\n );\n}\n\n/**\n * Check if a point is inside a polygon using ray-casting algorithm\n *\n * **Korean**: 점-다각형 내부 확인 (Point-in-Polygon Test)\n *\n * Uses the ray-casting algorithm to determine if a point is inside a polygon.\n * Casts a ray from the point to infinity and counts boundary crossings.\n * Odd number of crossings = inside, even number = outside.\n *\n * @param point - Position to test\n * @param polygon - Array of positions defining polygon vertices\n * @returns true if point is inside polygon, false otherwise\n *\n * @example\n * ```typescript\n * const polygon = [\n * { x: 0, y: 0 },\n * { x: 10, y: 0 },\n * { x: 10, y: 10 },\n * { x: 0, y: 10 }\n * ];\n * const inside = isPointInPolygon({ x: 5, y: 5 }, polygon); // true\n * const outside = isPointInPolygon({ x: 15, y: 5 }, polygon); // false\n * ```\n */\nexport function isPointInPolygon(\n point: Position,\n polygon: readonly Position[]\n): boolean {\n if (polygon.length < 3) return false;\n\n let inside = false;\n const x = point.x;\n const y = point.y;\n\n for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {\n const xi = polygon[i].x;\n const yi = polygon[i].y;\n const xj = polygon[j].x;\n const yj = polygon[j].y;\n\n const intersect =\n yi > y !== yj > y && x < ((xj - xi) * (y - yi)) / (yj - yi) + xi;\n\n if (intersect) inside = !inside;\n }\n\n return inside;\n}\n\n/**\n * Check if position is within enhanced anatomical zone with polygon boundaries\n *\n * **Korean**: 향상된 영역 내부 확인 (Enhanced Zone Position Test)\n *\n * @param position - Position to test\n * @param zone - Enhanced anatomical zone with polygon boundaries\n * @returns true if position is within zone, false otherwise\n */\nexport function isPositionInEnhancedZone(\n position: Position,\n zone: EnhancedAnatomicalZone\n): boolean {\n return isPointInPolygon(position, zone.boundaries);\n}\n\n/**\n * Get enhanced zone by position using polygon boundaries\n *\n * **Korean**: 위치로 향상된 영역 찾기 (Find Enhanced Zone by Position)\n *\n * Supports overlapping zones - returns array of all zones containing the position.\n *\n * @param position - Position to check\n * @returns Array of enhanced zones containing the position\n *\n * @example\n * ```typescript\n * const zones = getEnhancedZonesByPosition({ x: 50, y: 100 });\n * // May return multiple zones if position is in overlapping region\n * // e.g., neck area might be in both head and torso zones\n * ```\n */\nexport function getEnhancedZonesByPosition(\n position: Position\n): readonly EnhancedAnatomicalZone[] {\n return ENHANCED_ANATOMICAL_ZONES.filter((zone) =>\n isPositionInEnhancedZone(position, zone)\n );\n}\n\n/**\n * Generate status effects based on meridian disruption\n */\nexport function generateMeridianEffects(\n meridianId: string,\n disruptionLevel: number,\n timestamp?: number\n): readonly StatusEffect[] {\n const meridian = ENERGY_MERIDIANS[meridianId];\n if (!meridian) return [];\n\n const effects: StatusEffect[] = [];\n const intensityValue = Math.min(1.0, disruptionLevel);\n const now = timestamp ?? Date.now(); // Use provided timestamp or current time\n\n // Fix: Use proper EffectIntensity enum values from types/enums.ts\n let effectIntensity: EffectIntensity;\n if (intensityValue > 0.7) effectIntensity = EffectIntensity.SEVERE;\n else if (intensityValue > 0.4) effectIntensity = EffectIntensity.MODERATE;\n else effectIntensity = EffectIntensity.MINOR;\n\n if (disruptionLevel > 0.3) {\n const duration = Math.floor(2000 + intensityValue * 3000);\n const effect: StatusEffect = {\n id: `meridian_disruption_${meridianId}_${now}`,\n type: \"weakened\",\n intensity: effectIntensity, // Now uses proper enum\n duration,\n description: {\n korean: \"경락 차단 효과\",\n english: \"Meridian disruption effect\",\n },\n stackable: false,\n source: meridianId,\n startTime: now,\n endTime: now + duration,\n };\n\n effects.push(effect);\n }\n\n return effects;\n}\n\n/**\n * Get all anatomical zones\n */\nexport function getAnatomicalZones(): readonly KoreanAnatomicalZone[] {\n // Return array\n return KOREAN_ANATOMICAL_ZONES_ARRAY;\n}\n\n/**\n * Get zone by position\n */\nexport function getZoneByPosition(position: {\n x: number;\n y: number;\n}): KoreanAnatomicalZone | null {\n for (const zone of KOREAN_ANATOMICAL_ZONES_ARRAY) {\n // Iterate array\n if (isPositionInZone(position, zone)) {\n return zone;\n }\n }\n return null;\n}\n\nexport class KoreanAnatomySystem {\n // ... (constructor and methods)\n\n getZoneForVitalPoint(vitalPointId: string): KoreanAnatomicalZone | undefined {\n return KOREAN_ANATOMICAL_ZONES_ARRAY.find(\n (\n zone // Iterate array\n ) => zone.vitalPoints.includes(vitalPointId)\n );\n }\n\n getMeridiansInZone(zoneId: string): EnergyMeridian[] {\n const zone = KOREAN_ANATOMICAL_ZONES[zoneId]; // Use Record for direct lookup\n if (!zone) return [];\n return ENERGY_MERIDIANS_ARRAY.filter(\n (\n meridian // Iterate array\n ) => zone.meridians.includes(meridian.id)\n );\n }\n}\n\n// Helper function to create vital point effects with proper type\nexport function createVitalPointEffect(\n id: string,\n type: VitalPointEffectType,\n intensity: EffectIntensity, // Use proper enum type\n duration: number,\n description: KoreanText,\n stackable: boolean = false\n): VitalPointEffect {\n return {\n id,\n type,\n intensity,\n duration,\n description,\n stackable,\n source: \"vital_point_system\",\n };\n}\n\n// Complete vital points data with proper types\nexport const SAMPLE_VITAL_POINTS: readonly VitalPoint[] = [\n {\n id: \"baekhoehoel\",\n names: {\n korean: \"백회혈\",\n english: \"Crown Point\",\n romanized: \"Baekhoehyeol\", // Add missing romanized property\n },\n anatomicalName: \"Anterior Fontanelle\",\n category: VitalPointCategory.NEUROLOGICAL,\n severity: VitalPointSeverity.CRITICAL,\n position: { x: 0, y: -50 },\n radius: 15,\n effects: [\n createVitalPointEffect(\n \"unconsciousness_effect\",\n VitalPointEffectType.UNCONSCIOUSNESS,\n EffectIntensity.HIGH,\n 5000,\n { korean: \"의식 잃음\", english: \"Loss of consciousness\" }\n ),\n ],\n damage: { min: 40, max: 60, average: 50 },\n description: {\n korean: \"머리 정수리의 중요 혈점\",\n english: \"Critical pressure point at crown of head\",\n },\n difficulty: 0.9,\n requiredForce: 30,\n safetyWarning: \"Extremely dangerous - can cause death\",\n targetingDifficulty: 0.9,\n effectiveStances: [TrigramStance.GEON, TrigramStance.JIN], // Use proper enum values\n },\n {\n id: \"inmyeong\",\n names: {\n korean: \"인영\",\n english: \"Man's Welcome\",\n romanized: \"Inmyeong\", // Add missing romanized property\n },\n anatomicalName: \"Carotid Artery\",\n category: VitalPointCategory.VASCULAR,\n severity: VitalPointSeverity.MAJOR,\n position: { x: -30, y: 70 },\n radius: 20,\n effects: [\n createVitalPointEffect(\n \"blood_flow_restriction\",\n VitalPointEffectType.BLOOD_FLOW_RESTRICTION,\n EffectIntensity.HIGH,\n 3000,\n { korean: \"혈류 제한\", english: \"Blood flow restriction\" }\n ),\n ],\n damage: { min: 25, max: 40, average: 32 },\n description: {\n korean: \"목 옆의 중요 혈관\",\n english: \"Critical blood vessel on side of neck\",\n },\n difficulty: 0.7,\n requiredForce: 20,\n safetyWarning: \"Can cause unconsciousness\",\n targetingDifficulty: 0.7,\n effectiveStances: [TrigramStance.TAE, TrigramStance.GAM], // Use proper enum values\n },\n {\n id: \"myeongmun\",\n names: {\n korean: \"명문\",\n english: \"Gate of Life\",\n romanized: \"Myeongmun\", // Add missing romanized property\n },\n anatomicalName: \"L2-L3 Vertebrae\",\n category: VitalPointCategory.NEUROLOGICAL,\n severity: VitalPointSeverity.MAJOR,\n position: { x: 0, y: 250 },\n radius: 25,\n effects: [\n createVitalPointEffect(\n \"severe_pain_effect\",\n VitalPointEffectType.PAIN,\n EffectIntensity.HIGH,\n 4000,\n { korean: \"극심한 통증\", english: \"Severe pain\" }\n ),\n ],\n damage: { min: 30, max: 50, average: 40 },\n description: {\n korean: \"등 아래쪽의 중요 혈점\",\n english: \"Critical point on lower back\",\n },\n difficulty: 0.8,\n requiredForce: 25,\n safetyWarning: \"Can cause temporary paralysis\",\n targetingDifficulty: 0.8,\n effectiveStances: [TrigramStance.GAN, TrigramStance.GON], // Use proper enum values\n },\n {\n id: \"jungwan\",\n names: {\n korean: \"중완\",\n english: \"Middle Cavity\",\n romanized: \"Jungwan\", // Add missing romanized property\n },\n anatomicalName: \"Solar Plexus\",\n category: VitalPointCategory.ORGAN,\n severity: VitalPointSeverity.MAJOR,\n position: { x: 0, y: 200 },\n radius: 30,\n effects: [\n createVitalPointEffect(\n \"breathlessness_effect\",\n VitalPointEffectType.BREATHLESSNESS,\n EffectIntensity.MEDIUM,\n 3500,\n { korean: \"호흡 곤란\", english: \"Breathing difficulty\" }\n ),\n ],\n damage: { min: 20, max: 35, average: 27 },\n description: {\n korean: \"가슴 중앙의 중요 혈점\",\n english: \"Critical point at center of chest\",\n },\n difficulty: 0.6,\n requiredForce: 18,\n safetyWarning: \"Can cause breathing difficulties\",\n targetingDifficulty: 0.6,\n effectiveStances: [TrigramStance.LI, TrigramStance.SON], // Use proper enum values\n },\n {\n id: \"tanjoong\",\n names: {\n korean: \"단중\",\n english: \"Chest Center\",\n romanized: \"Danjoong\", // Add missing romanized property\n },\n anatomicalName: \"Sternum\",\n category: VitalPointCategory.RESPIRATORY,\n severity: VitalPointSeverity.MODERATE,\n position: { x: 0, y: 180 },\n radius: 25,\n effects: [\n createVitalPointEffect(\n \"stun_effect\",\n VitalPointEffectType.STUN,\n EffectIntensity.MEDIUM,\n 2000,\n { korean: \"기절\", english: \"Stun\" }\n ),\n ],\n damage: { min: 15, max: 25, average: 20 },\n description: {\n korean: \"가슴 중앙의 호흡 혈점\",\n english: \"Breathing point at chest center\",\n },\n difficulty: 0.5,\n requiredForce: 15,\n safetyWarning: \"Can cause temporary stunning\",\n targetingDifficulty: 0.5,\n effectiveStances: [TrigramStance.GEON, TrigramStance.LI], // Use proper enum values\n },\n] as const;\n\n// Anatomical regions with proper boundaries\nexport const ANATOMICAL_REGIONS_DATA: Record<string, AnatomicalRegion> = {\n head: {\n id: \"head\",\n name: { korean: \"머리\", english: \"Head\" },\n boundaries: [\n { x: -100, y: -100 },\n { x: 100, y: -100 },\n { x: 100, y: 50 },\n { x: -100, y: 50 },\n ],\n vitalPoints: SAMPLE_VITAL_POINTS.filter((vp) => vp.position.y < 50),\n },\n neck: {\n id: \"neck\",\n name: { korean: \"목\", english: \"Neck\" },\n boundaries: [\n { x: -50, y: 50 },\n { x: 50, y: 50 },\n { x: 50, y: 100 },\n { x: -50, y: 100 },\n ],\n vitalPoints: SAMPLE_VITAL_POINTS.filter(\n (vp) => vp.position.y >= 50 && vp.position.y < 100\n ),\n },\n torso: {\n id: \"torso\",\n name: { korean: \"몸통\", english: \"Torso\" },\n boundaries: [\n { x: -150, y: 100 },\n { x: 150, y: 100 },\n { x: 150, y: 400 },\n { x: -150, y: 400 },\n ],\n vitalPoints: SAMPLE_VITAL_POINTS.filter(\n (vp) => vp.position.y >= 100 && vp.position.y < 400\n ),\n },\n arms: {\n id: \"arms\",\n name: { korean: \"팔\", english: \"Arms\" },\n boundaries: [\n { x: -250, y: 100 },\n { x: -150, y: 100 },\n { x: 250, y: 300 },\n { x: -250, y: 300 },\n ],\n vitalPoints: SAMPLE_VITAL_POINTS.filter(\n (vp) =>\n Math.abs(vp.position.x) > 150 &&\n vp.position.y >= 100 &&\n vp.position.y < 300\n ),\n },\n legs: {\n id: \"legs\",\n name: { korean: \"다리\", english: \"Legs\" },\n boundaries: [\n { x: -100, y: 400 },\n { x: 100, y: 400 },\n { x: 100, y: 800 },\n { x: -100, y: 800 },\n ],\n vitalPoints: SAMPLE_VITAL_POINTS.filter((vp) => vp.position.y >= 400),\n },\n};\n\n// Helper functions for anatomy system\nexport function getVitalPointsInRegion(\n regionId: string\n): readonly VitalPoint[] {\n return ANATOMICAL_REGIONS_DATA[regionId]?.vitalPoints ?? 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[];\n}\n\nexport function isPositionInRegion(\n position: Position,\n regionId: string\n): boolean {\n const boundaries = getRegionBoundaries(regionId);\n if (boundaries.length < 3) return false;\n\n // Simple point-in-polygon test for rectangular regions\n const [topLeft, topRight, , bottomLeft] = boundaries;\n return (\n position.x >= topLeft.x &&\n position.x <= topRight.x &&\n position.y >= topLeft.y &&\n position.y <= bottomLeft.y\n );\n}\n\nexport function getRegionForPosition(position: Position): string | null {\n for (const regionId of Object.keys(ANATOMICAL_REGIONS_DATA)) {\n if (isPositionInRegion(position, regionId)) {\n return regionId;\n }\n }\n return null;\n}\n\nexport default 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{"version":3,"file":"KoreanAnatomy.js","names":[],"sources":["../../../src/systems/vitalpoint/KoreanAnatomy.ts"],"sourcesContent":["import {\n TrigramStance,\n VitalPointCategory,\n VitalPointEffectType,\n VitalPointSeverity,\n} from \"@/types\";\nimport type { KoreanText, Position } from \"../../types/common\";\nimport { EffectIntensity } from \"../effects\";\nimport { StatusEffect } from \"../types\";\nimport { getVitalPointsForMeridian } from \"./MeridianVitalPointMapping\";\nimport { AnatomicalRegion, VitalPoint, VitalPointEffect } from \"./types\";\n\n/**\n * Korean Martial Arts Anatomy System\n * Traditional Korean medical knowledge applied to vital point targeting\n * Based on TCM meridian theory and Korean martial arts philosophy\n */\n\n// Enhanced energy meridian for Korean martial arts Ki flow\nexport interface EnergyMeridian {\n readonly id: string;\n readonly koreanName: string;\n readonly chineseName: string;\n readonly englishName: string;\n readonly element: string;\n readonly direction: \"ascending\" | \"descending\" | \"bilateral\";\n readonly points: readonly string[]; // Vital point IDs along this meridian\n readonly kiFlow: number; // Energy flow rate (0-100)\n readonly description: {\n readonly korean: string;\n readonly english: string;\n };\n // Add missing properties for meridian effects\n readonly effectType?: string;\n readonly duration?: number;\n readonly intensity?: number;\n readonly relatedVitalPoints: readonly string[]; // Add missing property\n}\n\n/**\n * Elemental relations detail mapping\n * @category Vital Point System\n */\ninterface ElementalRelationDetail {\n [element: string]: string; // e.g. fire: \"화재\" (Fire produces Ash/Earth)\n}\n\n/**\n * Elemental relations for Korean five-element theory\n * @category Vital Point System\n */\nexport interface ElementalRelations {\n /** Elements that produce or create this element */\n producing: ElementalRelationDetail;\n /** Elements that control or weaken this element */\n controlling: ElementalRelationDetail;\n}\n\n/**\n * Korean anatomical zone definition\n * @category Vital Point System\n */\nexport interface KoreanAnatomicalZone {\n /** Unique identifier for the zone */\n id: string;\n /** Korean name of the zone */\n koreanName: string;\n /** English name of the zone */\n englishName: string;\n /** IDs of VitalPoints in this zone */\n vitalPoints: string[];\n /** IDs of EnergyMeridians passing through this zone */\n meridians: string[];\n /** Bilingual description of the zone */\n description: KoreanText;\n /** Optional vulnerability notes in Korean and English */\n vulnerabilityNotes?: KoreanText;\n /** Rectangular boundaries of the zone */\n boundaries: { top: number; bottom: number; left: number; right: number };\n /** Vulnerability multiplier (0-2) */\n vulnerability: number;\n /** Traditional importance ranking (0-10) */\n traditionalImportance: number;\n}\n\n/**\n * Enhanced anatomical zone with polygon boundaries and stance-based vulnerability\n *\n * **Korean**: 향상된 해부학적 영역 (Enhanced Anatomical Zone)\n *\n * Represents a body region with:\n * - Polygon boundaries for accurate shape representation\n * - Base vulnerability multiplier\n * - Related meridians for energy flow integration\n * - Stance-based vulnerability modifiers\n *\n * @example\n * ```typescript\n * const headZone: EnhancedAnatomicalZone = {\n * id: \"head_frontal\",\n * koreanName: \"두부 전면\",\n * englishName: \"Frontal Head\",\n * boundaries: [\n * { x: 95, y: 30 },\n * { x: 105, y: 30 },\n * // ... more points forming polygon\n * ],\n * baseVulnerability: 2.0,\n * relatedMeridians: [\"bladder\", \"gallbladder\"],\n * vitalPoints: [\"head_temple\", \"head_jaw\"],\n * stanceModifiers: {\n * [TrigramStance.GAN]: 0.7, // Mountain stance protects head\n * [TrigramStance.GEON]: 1.2, // Heaven stance exposes head\n * }\n * };\n * ```\n */\nexport interface EnhancedAnatomicalZone {\n /** Unique identifier for the zone */\n readonly id: string;\n\n /** Korean name of the anatomical zone */\n readonly koreanName: string;\n\n /** English name of the anatomical zone */\n readonly englishName: string;\n\n /** Polygon boundaries defining the zone shape */\n readonly boundaries: readonly Position[];\n\n /** Base vulnerability multiplier (0.5 to 2.0) */\n readonly baseVulnerability: number;\n\n /** Related energy meridians passing through this zone */\n readonly relatedMeridians: readonly string[];\n\n /** Vital point IDs located in this zone */\n readonly vitalPoints: readonly string[];\n\n /** Stance-based vulnerability modifiers */\n readonly stanceModifiers: Partial<Record<TrigramStance, number>>;\n\n /** Optional description */\n readonly description?: KoreanText;\n}\n\nexport const KOREAN_ANATOMICAL_ZONES_ARRAY: readonly KoreanAnatomicalZone[] = [\n // Renamed to avoid conflict if used as map key\n {\n id: \"upper_torso\",\n koreanName: \"상체\",\n englishName: \"Upper Torso\",\n boundaries: { top: 120, bottom: 300, left: 10, right: 90 },\n vulnerability: 1.6,\n meridians: [\"lung\", \"heart\", \"large_intestine\"],\n vitalPoints: [\"tanzhong\", \"yunmen\", \"jiquan\"],\n traditionalImportance: 0.9,\n description: {\n korean: \"심장과 폐의 중요 혈자리가 위치한 치명적인 부위입니다.\",\n english: \"Critical region housing heart and lung vital points\",\n },\n },\n {\n id: \"lower_torso\",\n koreanName: \"하체\",\n englishName: \"Lower Torso\",\n boundaries: { top: 300, bottom: 450, left: 15, right: 85 },\n vulnerability: 1.4,\n meridians: [\"stomach\", \"spleen\", \"kidney\"],\n vitalPoints: [\"qihai\", \"guanyuan\", \"zhongwan\"],\n traditionalImportance: 0.8,\n description: {\n korean: \"단전과 소화기관이 포함된 에너지 중심부입니다.\",\n english: \"Energy center containing dan tian and digestive organs\",\n },\n },\n {\n id: \"head_neck\",\n koreanName: \"두경부\",\n englishName: \"Head and Neck\",\n boundaries: { top: 0, bottom: 150, left: 20, right: 80 },\n vulnerability: 2.0,\n meridians: [\"bladder\", \"gallbladder\", \"governing_vessel\"],\n vitalPoints: [\"baihui\", \"yintang\", \"fengchi\"],\n traditionalImportance: 1.0,\n description: {\n korean: \"의식에 영향을 미치는 중요 혈자리가 있는 가장 취약한 부위입니다.\",\n english: \"Most vulnerable region with consciousness-affecting points\",\n },\n },\n {\n id: \"arms\",\n koreanName: \"상지\",\n englishName: \"Upper Limbs\",\n boundaries: { top: 120, bottom: 400, left: -30, right: 130 },\n vulnerability: 1.0,\n meridians: [\"lung\", \"large_intestine\", \"heart\", \"small_intestine\"],\n vitalPoints: [\"hegu\", \"quchi\", \"shenmen\"],\n traditionalImportance: 0.6,\n description: {\n korean: \"관절 잠금 및 신경 타격에 사용되는 팔다리 끝 혈자리입니다.\",\n english: \"Extremity points for joint locks and nerve strikes\",\n },\n },\n {\n id: \"legs\",\n koreanName: \"하지\",\n englishName: \"Lower Limbs\",\n boundaries: { top: 400, bottom: 700, left: 10, right: 90 },\n vulnerability: 0.8,\n meridians: [\"stomach\", \"spleen\", \"bladder\", \"kidney\"],\n vitalPoints: [\"zusanli\", \"sanyinjiao\", \"yongquan\"],\n traditionalImportance: 0.7,\n description: {\n korean: \"안정성과 이동성에 영향을 미치는 기초 혈자리입니다.\",\n english: \"Foundation points affecting stability and mobility\",\n },\n },\n];\n\n/**\n * Enhanced anatomical zones with realistic polygon boundaries and stance modifiers\n *\n * **Korean**: 향상된 해부학적 영역 데이터 (Enhanced Anatomical Zone Data)\n *\n * These zones use polygon boundaries to accurately represent human body proportions\n * and include stance-based vulnerability modifiers for realistic combat mechanics.\n */\nexport const ENHANCED_ANATOMICAL_ZONES: readonly EnhancedAnatomicalZone[] = [\n {\n id: \"head_frontal\",\n koreanName: \"두부 전면\",\n englishName: \"Frontal Head\",\n boundaries: [\n { x: 45, y: 30 },\n { x: 55, y: 30 },\n { x: 58, y: 50 },\n { x: 60, y: 70 },\n { x: 52, y: 85 },\n { x: 48, y: 85 },\n { x: 40, y: 70 },\n { x: 42, y: 50 },\n ],\n baseVulnerability: 2.0,\n relatedMeridians: [\"bladder\", \"gallbladder\"],\n vitalPoints: [\"baihui\", \"yintang\"],\n stanceModifiers: {\n [TrigramStance.GAN]: 0.7, // Mountain (defensive) protects head\n [TrigramStance.GEON]: 1.2, // Heaven (offensive) exposes head\n [TrigramStance.JIN]: 1.1, // Thunder (explosive) slightly exposes\n },\n description: {\n korean: \"전면 두부는 의식과 감각을 제어하는 중요 혈자리가 있습니다.\",\n english:\n \"Frontal head contains critical points controlling consciousness and senses\",\n },\n },\n {\n id: \"head_lateral\",\n koreanName: \"두부 측면\",\n englishName: \"Lateral Head\",\n boundaries: [\n { x: 30, y: 40 },\n { x: 42, y: 40 },\n { x: 45, y: 70 },\n { x: 40, y: 80 },\n { x: 32, y: 75 },\n { x: 28, y: 55 },\n ],\n baseVulnerability: 1.9,\n relatedMeridians: [\"gallbladder\", \"triple_burner\"],\n vitalPoints: [],\n stanceModifiers: {\n [TrigramStance.GAN]: 0.8,\n [TrigramStance.TAE]: 1.0,\n [TrigramStance.SON]: 1.1, // Wind stance increases lateral exposure\n },\n description: {\n korean: \"측두부는 뇌진탕에 취약한 부위입니다.\",\n english: \"Temple region highly vulnerable to concussive impacts\",\n },\n },\n {\n id: \"neck_anterior\",\n koreanName: \"경부 전면\",\n englishName: \"Anterior Neck\",\n boundaries: [\n { x: 42, y: 85 },\n { x: 58, y: 85 },\n { x: 56, y: 110 },\n { x: 54, y: 120 },\n { x: 46, y: 120 },\n { x: 44, y: 110 },\n ],\n baseVulnerability: 1.8,\n relatedMeridians: [\"stomach\", \"large_intestine\"],\n vitalPoints: [\"inmyeong\"],\n stanceModifiers: {\n [TrigramStance.GAN]: 0.6, // Mountain strongly protects neck\n [TrigramStance.GEON]: 1.3, // Heaven significantly exposes neck\n [TrigramStance.TAE]: 0.9,\n },\n description: {\n korean: \"전면 경부는 혈관과 기도가 있는 매우 취약한 부위입니다.\",\n english: \"Anterior neck contains critical blood vessels and airways\",\n },\n },\n {\n id: \"neck_lateral\",\n koreanName: \"경부 측면\",\n englishName: \"Lateral Neck\",\n boundaries: [\n { x: 28, y: 80 },\n { x: 40, y: 85 },\n { x: 42, y: 110 },\n { x: 38, y: 120 },\n { x: 30, y: 115 },\n { x: 26, y: 95 },\n ],\n baseVulnerability: 1.9,\n relatedMeridians: [\"gallbladder\", \"triple_burner\"],\n vitalPoints: [],\n stanceModifiers: {\n [TrigramStance.GAN]: 0.7,\n [TrigramStance.GAM]: 0.85, // Water stance provides some protection\n [TrigramStance.SON]: 1.15,\n },\n description: {\n korean: \"측면 경부는 경동맥과 경정맥이 있습니다.\",\n english: \"Lateral neck houses carotid and jugular vessels\",\n },\n },\n {\n id: \"upper_torso_chest\",\n koreanName: \"상체 흉부\",\n englishName: \"Upper Chest\",\n boundaries: [\n { x: 35, y: 120 },\n { x: 65, y: 120 },\n { x: 68, y: 180 },\n { x: 65, y: 220 },\n { x: 35, y: 220 },\n { x: 32, y: 180 },\n ],\n baseVulnerability: 1.6,\n relatedMeridians: [\"lung\", \"heart\", \"pericardium\"],\n vitalPoints: [\"tanjoong\", \"jungwan\"],\n stanceModifiers: {\n [TrigramStance.GAN]: 0.7, // Mountain provides strong chest protection\n [TrigramStance.GON]: 0.8, // Earth stance grounded defense\n [TrigramStance.GEON]: 1.1,\n [TrigramStance.JIN]: 1.05,\n },\n description: {\n korean: \"흉부는 심장과 폐를 보호하지만 타격 시 호흡에 영향을 줍니다.\",\n english:\n \"Chest protects heart and lungs but affects breathing when struck\",\n },\n },\n {\n id: \"upper_torso_ribs\",\n koreanName: \"상체 늑골\",\n englishName: \"Rib Cage\",\n boundaries: [\n { x: 25, y: 140 },\n { x: 35, y: 130 },\n { x: 38, y: 200 },\n { x: 35, y: 240 },\n { x: 28, y: 230 },\n { x: 22, y: 170 },\n ],\n baseVulnerability: 1.4,\n relatedMeridians: [\"liver\", \"gallbladder\"],\n vitalPoints: [],\n stanceModifiers: {\n [TrigramStance.GAN]: 0.75,\n [TrigramStance.TAE]: 0.95,\n [TrigramStance.SON]: 1.0,\n },\n description: {\n korean: \"늑골은 내부 장기를 보호하지만 충격에 의해 골절될 수 있습니다.\",\n english: \"Ribs protect internal organs but can fracture under impact\",\n },\n },\n {\n id: \"lower_torso_abdomen\",\n koreanName: \"하체 복부\",\n englishName: \"Abdomen\",\n boundaries: [\n { x: 38, y: 220 },\n { x: 62, y: 220 },\n { x: 64, y: 280 },\n { x: 60, y: 320 },\n { x: 40, y: 320 },\n { x: 36, y: 280 },\n ],\n baseVulnerability: 1.5,\n relatedMeridians: [\"stomach\", \"spleen\", \"kidney\"],\n vitalPoints: [],\n stanceModifiers: {\n [TrigramStance.GAN]: 0.7,\n [TrigramStance.GON]: 0.75,\n [TrigramStance.GEON]: 1.15,\n [TrigramStance.LI]: 1.0,\n },\n description: {\n korean: \"복부는 소화기관과 단전이 위치한 에너지 중심입니다.\",\n english: \"Abdomen houses digestive organs and dan tian energy center\",\n },\n },\n {\n id: \"lower_torso_groin\",\n koreanName: \"하체 사타구니\",\n englishName: \"Groin Region\",\n boundaries: [\n { x: 42, y: 320 },\n { x: 58, y: 320 },\n { x: 56, y: 360 },\n { x: 44, y: 360 },\n ],\n baseVulnerability: 1.8,\n relatedMeridians: [\"liver\", \"kidney\"],\n vitalPoints: [],\n stanceModifiers: {\n [TrigramStance.GAN]: 0.6,\n [TrigramStance.GON]: 0.7,\n [TrigramStance.GEON]: 1.3,\n [TrigramStance.JIN]: 1.2,\n },\n description: {\n korean: \"사타구니는 극도로 취약한 부위입니다.\",\n english: \"Groin region is extremely vulnerable to strikes\",\n },\n },\n {\n id: \"arm_upper\",\n koreanName: \"상완\",\n englishName: \"Upper Arm\",\n boundaries: [\n { x: 68, y: 130 },\n { x: 85, y: 140 },\n { x: 88, y: 200 },\n { x: 82, y: 220 },\n { x: 70, y: 210 },\n { x: 66, y: 160 },\n ],\n baseVulnerability: 1.0,\n relatedMeridians: [\"lung\", \"large_intestine\", \"heart\"],\n vitalPoints: [],\n stanceModifiers: {\n [TrigramStance.TAE]: 1.1, // Lake stance exposes arms for locks\n [TrigramStance.SON]: 1.05,\n [TrigramStance.GAN]: 0.9,\n },\n description: {\n korean: \"상완은 신경과 혈관이 지나가는 부위입니다.\",\n english: \"Upper arm contains nerves and blood vessels\",\n },\n },\n {\n id: \"arm_forearm\",\n koreanName: \"전완\",\n englishName: \"Forearm\",\n boundaries: [\n { x: 82, y: 220 },\n { x: 90, y: 230 },\n { x: 92, y: 290 },\n { x: 86, y: 310 },\n { x: 76, y: 300 },\n { x: 74, y: 240 },\n ],\n baseVulnerability: 0.9,\n relatedMeridians: [\"lung\", \"large_intestine\", \"pericardium\"],\n vitalPoints: [],\n stanceModifiers: {\n [TrigramStance.TAE]: 1.15, // Vulnerable to joint locks\n [TrigramStance.SON]: 1.0,\n [TrigramStance.GAN]: 0.85,\n },\n description: {\n korean: \"전완은 관절 잠금에 취약한 부위입니다.\",\n english: \"Forearm is vulnerable to joint locks and nerve strikes\",\n },\n },\n {\n id: \"leg_thigh\",\n koreanName: \"대퇴부\",\n englishName: \"Thigh\",\n boundaries: [\n { x: 38, y: 360 },\n { x: 48, y: 360 },\n { x: 52, y: 450 },\n { x: 48, y: 480 },\n { x: 42, y: 480 },\n { x: 36, y: 450 },\n ],\n baseVulnerability: 0.9,\n relatedMeridians: [\"stomach\", \"spleen\", \"liver\"],\n vitalPoints: [],\n stanceModifiers: {\n [TrigramStance.GON]: 1.1, // Earth stance may expose legs for sweeps\n [TrigramStance.GAN]: 0.8,\n [TrigramStance.SON]: 1.05,\n },\n description: {\n korean: \"대퇴부는 큰 근육과 신경이 있습니다.\",\n english: \"Thigh contains large muscles and nerves\",\n },\n },\n {\n id: \"leg_knee\",\n koreanName: \"슬부\",\n englishName: \"Knee\",\n boundaries: [\n { x: 40, y: 480 },\n { x: 50, y: 480 },\n { x: 52, y: 520 },\n { x: 48, y: 540 },\n { x: 42, y: 540 },\n { x: 38, y: 520 },\n ],\n baseVulnerability: 1.3,\n relatedMeridians: [\"stomach\", \"spleen\"],\n vitalPoints: [],\n stanceModifiers: {\n [TrigramStance.GON]: 1.2, // Earth stance exposes knees\n [TrigramStance.GAN]: 0.7, // Mountain protects knees\n [TrigramStance.SON]: 1.1,\n },\n description: {\n korean: \"슬부는 이동성에 중요한 관절입니다.\",\n english: \"Knee joint is critical for mobility\",\n },\n },\n {\n id: \"leg_lower\",\n koreanName: \"하퇴부\",\n englishName: \"Lower Leg\",\n boundaries: [\n { x: 42, y: 540 },\n { x: 48, y: 540 },\n { x: 50, y: 630 },\n { x: 46, y: 650 },\n { x: 44, y: 650 },\n { x: 40, y: 630 },\n ],\n baseVulnerability: 0.8,\n relatedMeridians: [\"stomach\", \"bladder\", \"kidney\"],\n vitalPoints: [],\n stanceModifiers: {\n [TrigramStance.GON]: 1.05,\n [TrigramStance.GAN]: 0.9,\n [TrigramStance.SON]: 0.95,\n },\n description: {\n korean: \"하퇴부는 균형과 이동에 중요합니다.\",\n english: \"Lower leg is important for balance and movement\",\n },\n },\n];\n\n// Convert array to Record for easier lookup by ID\nexport const KOREAN_ANATOMICAL_ZONES: Record<string, KoreanAnatomicalZone> =\n KOREAN_ANATOMICAL_ZONES_ARRAY.reduce((acc, zone) => {\n acc[zone.id] = zone;\n return acc;\n }, {} as Record<string, KoreanAnatomicalZone>);\n\n/**\n * Get the list of vital points related to a meridian\n * This function dynamically retrieves vital points from the mapping system\n */\nfunction getRelatedVitalPoints(meridianId: string): readonly string[] {\n return getVitalPointsForMeridian(meridianId);\n}\n\nexport const ENERGY_MERIDIANS_ARRAY: readonly EnergyMeridian[] = [\n // Renamed\n {\n id: \"lung\",\n koreanName: \"수태음폐경\",\n chineseName: \"手太陰肺經\",\n englishName: \"Lung Meridian\",\n element: \"metal\",\n direction: \"descending\",\n points: [\"LU1\", \"LU5\", \"LU9\", \"LU11\"],\n kiFlow: 85,\n description: {\n korean: \"호흡과 기 순환을 담당하는 경락\",\n english: \"Meridian governing breathing and Ki circulation\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"lung\"),\n },\n {\n id: \"large_intestine\",\n koreanName: \"수양명대장경\",\n chineseName: \"手陽明大腸經\",\n englishName: \"Large Intestine Meridian\",\n element: \"metal\",\n direction: \"ascending\",\n points: [\"LI4\", \"LI11\", \"LI15\", \"LI20\"],\n kiFlow: 75,\n description: {\n korean: \"배설과 정화를 담당하는 경락\",\n english: \"Meridian governing elimination and purification\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"large_intestine\"),\n },\n {\n id: \"stomach\",\n koreanName: \"족양명위경\",\n chineseName: \"足陽明胃經\",\n englishName: \"Stomach Meridian\",\n element: \"earth\",\n direction: \"descending\",\n points: [\"ST3\", \"ST9\", \"ST25\", \"ST36\"],\n kiFlow: 90,\n description: {\n korean: \"소화와 영양 흡수를 담당하는 경락\",\n english: \"Meridian governing digestion and nutrient absorption\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"stomach\"),\n },\n {\n id: \"spleen\",\n koreanName: \"족태음비경\",\n chineseName: \"足太陰脾經\",\n englishName: \"Spleen Meridian\",\n element: \"earth\",\n direction: \"ascending\",\n points: [\"SP3\", \"SP6\", \"SP10\", \"SP21\"],\n kiFlow: 80,\n description: {\n korean: \"혈액 생성과 면역을 담당하는 경락\",\n english: \"Meridian governing blood formation and immunity\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"spleen\"),\n },\n {\n id: \"heart\",\n koreanName: \"수소음심경\",\n chineseName: \"手少陰心經\",\n englishName: \"Heart Meridian\",\n element: \"fire\",\n direction: \"descending\",\n points: [\"HE3\", \"HE5\", \"HE7\", \"HE9\"],\n kiFlow: 95,\n description: {\n korean: \"순환과 정신을 담당하는 경락\",\n english: \"Meridian governing circulation and mental activity\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"heart\"),\n },\n {\n id: \"small_intestine\",\n koreanName: \"수태양소장경\",\n chineseName: \"手太陽小腸經\",\n englishName: \"Small Intestine Meridian\",\n element: \"fire\",\n direction: \"ascending\",\n points: [\"SI3\", \"SI8\", \"SI11\", \"SI19\"],\n kiFlow: 70,\n description: {\n korean: \"영양분 흡수와 분별을 담당하는 경락\",\n english: \"Meridian governing nutrient absorption and discernment\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"small_intestine\"),\n },\n {\n id: \"bladder\",\n koreanName: \"족태양방광경\",\n chineseName: \"足太陽膀胱經\",\n englishName: \"Bladder Meridian\",\n element: \"water\",\n direction: \"descending\",\n points: [\"BL2\", \"BL10\", \"BL23\", \"BL67\"],\n kiFlow: 85,\n description: {\n korean: \"배설과 정화를 담당하는 경락\",\n english: \"Meridian governing excretion and purification\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"bladder\"),\n },\n {\n id: \"kidney\",\n koreanName: \"족소음신경\",\n chineseName: \"足少陰腎經\",\n englishName: \"Kidney Meridian\",\n element: \"water\",\n direction: \"ascending\",\n points: [\"KI1\", \"KI3\", \"KI7\", \"KI27\"],\n kiFlow: 100,\n description: {\n korean: \"생명력과 정기를 담당하는 경락\",\n english: \"Meridian governing vital essence and life force\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"kidney\"),\n },\n {\n id: \"pericardium\",\n koreanName: \"수궐음심포경\",\n chineseName: \"手厥陰心包經\",\n englishName: \"Pericardium Meridian\",\n element: \"fire\",\n direction: \"descending\",\n points: [\"PC1\", \"PC3\", \"PC6\", \"PC9\"],\n kiFlow: 90,\n description: {\n korean: \"심장 보호와 정서 안정을 담당하는 경락\",\n english: \"Meridian governing heart protection and emotional stability\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"pericardium\"),\n },\n {\n id: \"triple_burner\",\n koreanName: \"수소양삼초경\",\n chineseName: \"手少陽三焦經\",\n englishName: \"Triple Burner Meridian\",\n element: \"fire\",\n direction: \"ascending\",\n points: [\"TB1\", \"TB5\", \"TB10\", \"TB23\"],\n kiFlow: 75,\n description: {\n korean: \"체온 조절과 에너지 분배를 담당하는 경락\",\n english:\n \"Meridian governing temperature regulation and energy distribution\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"triple_burner\"),\n },\n {\n id: \"gallbladder\",\n koreanName: \"족소양담경\",\n chineseName: \"足少陽膽經\",\n englishName: \"Gallbladder Meridian\",\n element: \"wood\",\n direction: \"descending\",\n points: [\"GB1\", \"GB20\", \"GB21\", \"GB34\"],\n kiFlow: 85,\n description: {\n korean: \"결단력과 용기를 담당하는 경락\",\n english: \"Meridian governing decisiveness and courage\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"gallbladder\"),\n },\n {\n id: \"liver\",\n koreanName: \"족궐음간경\",\n chineseName: \"足厥陰肝經\",\n englishName: \"Liver Meridian\",\n element: \"wood\",\n direction: \"ascending\",\n points: [\"LV1\", \"LV3\", \"LV8\", \"LV14\"],\n kiFlow: 95,\n description: {\n korean: \"혈액 저장과 정서 조절을 담당하는 경락\",\n english: \"Meridian governing blood storage and emotional regulation\",\n },\n relatedVitalPoints: getRelatedVitalPoints(\"liver\"),\n },\n];\n\nexport const ENERGY_MERIDIANS: Record<string, EnergyMeridian> =\n ENERGY_MERIDIANS_ARRAY.reduce((acc, meridian) => {\n acc[meridian.id] = meridian;\n return acc;\n }, {} as Record<string, EnergyMeridian>);\n\n/**\n * Five Elements (五行 - Wu Xing) relationships for Korean martial arts\n *\n * Traditional Korean medicine uses the Five Elements theory (오행) to\n * understand energy relationships between meridians and vital points.\n *\n * **Korean**: 오행 관계 (목화토금수)\n *\n * Elements and their relationships:\n * - 木 (Wood/목) → 火 (Fire/화): Wood feeds Fire (木生火)\n * - 火 (Fire/화) → 土 (Earth/토): Fire creates Earth (火生土)\n * - 土 (Earth/토) → 金 (Metal/금): Earth bears Metal (土生金)\n * - 金 (Metal/금) → 水 (Water/수): Metal collects Water (金生水)\n * - 水 (Water/수) → 木 (Wood/목): Water nourishes Wood (水生木)\n *\n * Controlling cycle (상극):\n * - 木 (Wood/목) → 土 (Earth/토): Wood penetrates Earth (木克土)\n * - 土 (Earth/토) → 水 (Water/수): Earth dams Water (土克水)\n * - 水 (Water/수) → 火 (Fire/화): Water extinguishes Fire (水克火)\n * - 火 (Fire/화) → 金 (Metal/금): Fire melts Metal (火克金)\n * - 金 (Metal/금) → 木 (Wood/목): Metal chops Wood (金克木)\n */\nexport const ELEMENTAL_RELATIONS: Record<string, ElementalRelations> = {\n wood: {\n producing: { fire: \"목생화 (Wood creates Fire)\" },\n controlling: { earth: \"목극토 (Wood controls Earth)\" },\n },\n fire: {\n producing: { earth: \"화생토 (Fire creates Earth/Ash)\" },\n controlling: { metal: \"화극금 (Fire controls Metal)\" },\n },\n earth: {\n producing: { metal: \"토생금 (Earth creates Metal)\" },\n controlling: { water: \"토극수 (Earth controls Water)\" },\n },\n metal: {\n producing: { water: \"금생수 (Metal creates Water)\" },\n controlling: { wood: \"금극목 (Metal controls Wood)\" },\n },\n water: {\n producing: { wood: \"수생목 (Water creates Wood)\" },\n controlling: { fire: \"수극화 (Water controls Fire)\" },\n },\n};\n\n/**\n * Get meridian information by ID\n */\nexport function getMeridian(meridianId: string): EnergyMeridian | null {\n return ENERGY_MERIDIANS[meridianId] ?? null;\n}\n\n/**\n * Get all meridians associated with a specific element\n */\nexport function getMeridiansByElement(\n element: string\n): readonly EnergyMeridian[] {\n return Object.values(ENERGY_MERIDIANS).filter(\n (meridian) => meridian.element === element\n );\n}\n\n/**\n * Calculate meridian flow effectiveness based on time of day\n * Traditional Korean medicine considers meridian peak hours\n */\n/**\n * Default peak hour for meridians without a specific entry (午時 - noon)\n */\nconst DEFAULT_PEAK_HOUR = 12;\n\n/**\n * Calculate meridian flow effectiveness based on time of day (子午流注)\n *\n * Traditional Korean medicine considers meridian peak hours based on\n * the traditional Chinese Medicine (TCM) circadian clock. Each meridian\n * has a 2-hour peak period during which strikes are most effective.\n *\n * **Korean**: 자오유주 시간대별 경락 유효성 계산\n *\n * @param meridianId - ID of the meridian to calculate flow for\n * @param hour - Hour of day (0-23)\n * @returns Flow effectiveness multiplier (0.7-1.3), with 1.3 at peak hours\n *\n * @example\n * ```typescript\n * // Lung meridian is most effective at 3-5 AM\n * const morningFlow = calculateMeridianFlow(\"lung\", 4); // Returns ~1.3\n * const eveningFlow = calculateMeridianFlow(\"lung\", 18); // Returns ~0.7\n * ```\n */\nexport function calculateMeridianFlow(\n meridianId: string,\n hour: number\n): number {\n // Traditional 12 meridian circadian clock (자오유주)\n const meridianPeakHours: Record<string, number> = {\n lung: 4, // 3-5 AM (寅時)\n large_intestine: 6, // 5-7 AM (卯時)\n stomach: 8, // 7-9 AM (辰時)\n spleen: 10, // 9-11 AM (巳時)\n heart: 12, // 11 AM-1 PM (午時)\n small_intestine: 14, // 1-3 PM (未時)\n bladder: 16, // 3-5 PM (申時)\n kidney: 18, // 5-7 PM (酉時)\n pericardium: 20, // 7-9 PM (戌時)\n triple_burner: 22, // 9-11 PM (亥時)\n gallbladder: 0, // 11 PM-1 AM (子時)\n liver: 2, // 1-3 AM (丑時)\n };\n\n const peakHour = meridianPeakHours[meridianId] ?? DEFAULT_PEAK_HOUR;\n\n // Calculate hour difference (handle wrapping around midnight)\n let hourDifference = Math.abs(hour - peakHour);\n if (hourDifference > 12) {\n hourDifference = 24 - hourDifference;\n }\n\n // At peak hour (±1 hour): +30% effectiveness (1.3x multiplier)\n // At 6 hours away: neutral (1.0x multiplier)\n // At 12 hours away (opposite time): -30% effectiveness (0.7x multiplier)\n const effectiveness = 1.3 - (hourDifference / 12) * 0.6;\n\n return Math.max(0.7, Math.min(1.3, effectiveness));\n}\n\n/**\n * Find optimal vital points based on elemental relationships\n */\nexport function findOptimalVitalPoints(\n attackerElement: string,\n allVitalPoints: readonly VitalPoint[] // Pass all VPs\n): readonly VitalPoint[] {\n const elementalRelation = ELEMENTAL_RELATIONS[attackerElement];\n if (!elementalRelation) return [];\n\n const optimalPoints: VitalPoint[] = [];\n\n const controlledElement = Object.keys(elementalRelation.controlling)[0]; // Get the element it controls\n\n allVitalPoints.forEach((vp) => {\n // Find meridians related to this vital point\n const relatedMeridians = Object.values(ENERGY_MERIDIANS).filter((m) =>\n m.relatedVitalPoints.includes(vp.id)\n );\n // If any related meridian belongs to the element controlled by the attacker's element\n if (relatedMeridians.some((m) => m.element === controlledElement)) {\n optimalPoints.push(vp);\n }\n });\n\n return optimalPoints;\n}\n\n/**\n * Calculate anatomical vulnerability based on position and meridian flow\n */\nexport function calculateAnatomicalVulnerability(\n position: { x: number; y: number },\n meridianStates: Record<string, number> // flow effectiveness (0-1)\n): number {\n let totalVulnerability = 1;\n\n const zone = getZoneByPosition(position);\n if (zone) {\n totalVulnerability *= zone.vulnerability;\n\n zone.meridians.forEach((meridianId) => {\n const meridianFlowEffectiveness = meridianStates[meridianId] ?? 1.0; // Default to 1.0 if not specified\n // Vulnerability increases if meridian flow is weak (e.g., 1 / flow_effectiveness)\n // Or some other logic, e.g. if flow is high, it's more sensitive.\n // Let's assume higher flow (closer to 1.0) means normal, lower flow means more vulnerable.\n // So, if flow is 0.5, vulnerability multiplier is 1 / 0.5 = 2.\n // To prevent extreme values, cap it.\n const flowModifier =\n meridianFlowEffectiveness > 0.1 ? 1 / meridianFlowEffectiveness : 10;\n totalVulnerability *= Math.min(flowModifier, 2.5); // Cap modifier\n });\n }\n\n return Math.max(0.5, Math.min(3.0, totalVulnerability)); // Overall cap\n}\n\n/**\n * Calculate enhanced anatomical vulnerability with stance, meridian flow, and time-of-day\n *\n * **Korean**: 향상된 해부학적 취약성 계산 (Enhanced Anatomical Vulnerability Calculation)\n *\n * Calculates vulnerability multiplier for a specific position, considering:\n * - Base zone vulnerability (0.5-2.0x)\n * - Stance-based exposure modifiers (0.6-1.3x per zone)\n * - Meridian flow state (blocked meridians +50% vulnerability)\n * - Time-of-day meridian peak hours (+20% vulnerability at peak)\n *\n * ## Calculation Formula\n *\n * ```\n * vulnerability = baseVulnerability\n * × stanceModifier\n * × meridianFlowModifier\n * × timeOfDayModifier\n * ```\n *\n * Final result is capped between 0.5x and 3.0x.\n *\n * @param position - Target position on body\n * @param currentHour - Hour of day (0-23) for meridian flow calculation\n * @param stance - Current trigram stance affecting zone exposure\n * @param meridianStates - Meridian disruption states (0=blocked, 1=normal flow)\n * @returns Vulnerability multiplier (0.5-3.0)\n *\n * @example\n * ```typescript\n * // Calculate vulnerability for head strike at 2 AM in offensive stance\n * const vulnerability = calculateEnhancedVulnerability(\n * { x: 50, y: 50 }, // Head position\n * 2, // 2 AM (liver meridian peak)\n * TrigramStance.GEON, // Heaven stance (offensive, exposes head)\n * {\n * bladder: 1.0, // Normal flow\n * gallbladder: 0.5, // Partially blocked\n * liver: 1.0 // Normal flow at peak hour\n * }\n * );\n * // Result: ~2.5x (high base × stance exposure × meridian effects × time bonus)\n * ```\n */\nexport function calculateEnhancedVulnerability(\n position: Position,\n currentHour: number,\n stance: TrigramStance,\n meridianStates: Record<string, number>\n): number {\n const zones = getEnhancedZonesByPosition(position);\n\n if (zones.length === 0) {\n // Position not in any zone, return baseline vulnerability\n return 1.0;\n }\n\n // If multiple zones (overlapping), use the highest vulnerability\n let maxVulnerability = 0;\n\n for (const zone of zones) {\n let vulnerability = zone.baseVulnerability;\n\n // Apply stance modifier\n const stanceModifier = zone.stanceModifiers[stance] ?? 1.0;\n vulnerability *= stanceModifier;\n\n // Apply meridian flow effects\n // Use maximum modifier to avoid exponential compounding with multiple meridians\n let maxBlockageModifier = 1.0;\n let maxTimeModifier = 1.0;\n\n for (const meridianId of zone.relatedMeridians) {\n const meridianState = meridianStates[meridianId] ?? 1.0;\n const meridianFlow = calculateMeridianFlow(meridianId, currentHour);\n\n // Blocked meridian increases vulnerability (state near 0)\n // Lower state = higher vulnerability\n // state 1.0 = normal, state 0.5 = +50% vulnerability, state 0 = +100% vulnerability\n const blockageModifier = 1.0 + (1.0 - meridianState) * 0.5;\n maxBlockageModifier = Math.max(maxBlockageModifier, blockageModifier);\n\n // Peak meridian hour increases vulnerability (+20% at peak)\n // meridianFlow ranges from 0.7 to 1.3\n // At peak (1.3), we want +20% vulnerability\n // At low (0.7), we want -10% vulnerability\n const timeModifier = 0.9 + (meridianFlow - 0.7) * 0.5; // Maps 0.7->0.9, 1.3->1.2\n maxTimeModifier = Math.max(maxTimeModifier, timeModifier);\n }\n\n // Apply the maximum modifiers once (not compounded)\n vulnerability *= maxBlockageModifier;\n vulnerability *= maxTimeModifier;\n\n maxVulnerability = Math.max(maxVulnerability, vulnerability);\n }\n\n // Cap between 0.5 and 3.0\n return Math.max(0.5, Math.min(3.0, maxVulnerability));\n}\n\n/**\n * Generate vulnerability heat map for entire body\n *\n * **Korean**: 취약성 히트맵 생성 (Vulnerability Heat Map Generation)\n *\n * Generates a 2D vulnerability map for visualization or analysis.\n * Returns vulnerability scores (0-1 normalized) for a grid of positions.\n *\n * @param width - Width of the heat map grid\n * @param height - Height of the heat map grid\n * @param currentHour - Hour of day for meridian calculations\n * @param stance - Current trigram stance\n * @param meridianStates - Meridian disruption states\n * @returns 2D array of vulnerability scores (0-1 normalized)\n *\n * @example\n * ```typescript\n * const heatMap = generateVulnerabilityHeatMap(\n * 100, 700, // 100x700 body map\n * 14, // 2 PM\n * TrigramStance.GAN, // Mountain defensive stance\n * { lung: 1.0, heart: 1.0 }\n * );\n *\n * // Access vulnerability at position (50, 100)\n * const vulnerability = heatMap[100][50]; // 0-1 normalized value\n * ```\n */\nexport function generateVulnerabilityHeatMap(\n width: number,\n height: number,\n currentHour: number,\n stance: TrigramStance,\n meridianStates: Record<string, number>\n): readonly (readonly number[])[] {\n const heatMap: number[][] = [];\n\n for (let y = 0; y < height; y++) {\n const row: number[] = [];\n for (let x = 0; x < width; x++) {\n const vulnerability = calculateEnhancedVulnerability(\n { x, y },\n currentHour,\n stance,\n meridianStates\n );\n // Normalize from 0.5-3.0 range to 0-1 range\n const normalized = (vulnerability - 0.5) / (3.0 - 0.5);\n row.push(normalized);\n }\n heatMap.push(row);\n }\n\n return heatMap;\n}\n\n/**\n * Check if position is within anatomical zone\n */\nfunction isPositionInZone(\n position: { x: number; y: number },\n zone: KoreanAnatomicalZone\n): boolean {\n const { boundaries } = zone;\n return (\n position.x >= boundaries.left &&\n position.x <= boundaries.right &&\n position.y >= boundaries.top &&\n position.y <= boundaries.bottom\n );\n}\n\n/**\n * Check if a point is inside a polygon using ray-casting algorithm\n *\n * **Korean**: 점-다각형 내부 확인 (Point-in-Polygon Test)\n *\n * Uses the ray-casting algorithm to determine if a point is inside a polygon.\n * Casts a ray from the point to infinity and counts boundary crossings.\n * Odd number of crossings = inside, even number = outside.\n *\n * @param point - Position to test\n * @param polygon - Array of positions defining polygon vertices\n * @returns true if point is inside polygon, false otherwise\n *\n * @example\n * ```typescript\n * const polygon = [\n * { x: 0, y: 0 },\n * { x: 10, y: 0 },\n * { x: 10, y: 10 },\n * { x: 0, y: 10 }\n * ];\n * const inside = isPointInPolygon({ x: 5, y: 5 }, polygon); // true\n * const outside = isPointInPolygon({ x: 15, y: 5 }, polygon); // false\n * ```\n */\nexport function isPointInPolygon(\n point: Position,\n polygon: readonly Position[]\n): boolean {\n if (polygon.length < 3) return false;\n\n let inside = false;\n const x = point.x;\n const y = point.y;\n\n for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {\n const xi = polygon[i].x;\n const yi = polygon[i].y;\n const xj = polygon[j].x;\n const yj = polygon[j].y;\n\n const intersect =\n yi > y !== yj > y && x < ((xj - xi) * (y - yi)) / (yj - yi) + xi;\n\n if (intersect) inside = !inside;\n }\n\n return inside;\n}\n\n/**\n * Check if position is within enhanced anatomical zone with polygon boundaries\n *\n * **Korean**: 향상된 영역 내부 확인 (Enhanced Zone Position Test)\n *\n * @param position - Position to test\n * @param zone - Enhanced anatomical zone with polygon boundaries\n * @returns true if position is within zone, false otherwise\n */\nexport function isPositionInEnhancedZone(\n position: Position,\n zone: EnhancedAnatomicalZone\n): boolean {\n return isPointInPolygon(position, zone.boundaries);\n}\n\n/**\n * Get enhanced zone by position using polygon boundaries\n *\n * **Korean**: 위치로 향상된 영역 찾기 (Find Enhanced Zone by Position)\n *\n * Supports overlapping zones - returns array of all zones containing the position.\n *\n * @param position - Position to check\n * @returns Array of enhanced zones containing the position\n *\n * @example\n * ```typescript\n * const zones = getEnhancedZonesByPosition({ x: 50, y: 100 });\n * // May return multiple zones if position is in overlapping region\n * // e.g., neck area might be in both head and torso zones\n * ```\n */\nexport function getEnhancedZonesByPosition(\n position: Position\n): readonly EnhancedAnatomicalZone[] {\n return ENHANCED_ANATOMICAL_ZONES.filter((zone) =>\n isPositionInEnhancedZone(position, zone)\n );\n}\n\n/**\n * Generate status effects based on meridian disruption\n */\nexport function generateMeridianEffects(\n meridianId: string,\n disruptionLevel: number,\n timestamp?: number\n): readonly StatusEffect[] {\n const meridian = ENERGY_MERIDIANS[meridianId];\n if (!meridian) return [];\n\n const effects: StatusEffect[] = [];\n const intensityValue = Math.min(1.0, disruptionLevel);\n const now = timestamp ?? Date.now(); // Use provided timestamp or current time\n\n // Fix: Use proper EffectIntensity enum values from types/enums.ts\n let effectIntensity: EffectIntensity;\n if (intensityValue > 0.7) effectIntensity = EffectIntensity.SEVERE;\n else if (intensityValue > 0.4) effectIntensity = EffectIntensity.MODERATE;\n else effectIntensity = EffectIntensity.MINOR;\n\n if (disruptionLevel > 0.3) {\n const duration = Math.floor(2000 + intensityValue * 3000);\n const effect: StatusEffect = {\n id: `meridian_disruption_${meridianId}_${now}`,\n type: \"weakened\",\n intensity: effectIntensity, // Now uses proper enum\n duration,\n description: {\n korean: \"경락 차단 효과\",\n english: \"Meridian disruption effect\",\n },\n stackable: false,\n source: meridianId,\n startTime: now,\n endTime: now + duration,\n };\n\n effects.push(effect);\n }\n\n return effects;\n}\n\n/**\n * Get all anatomical zones\n */\nexport function getAnatomicalZones(): readonly KoreanAnatomicalZone[] {\n // Return array\n return KOREAN_ANATOMICAL_ZONES_ARRAY;\n}\n\n/**\n * Get zone by position\n */\nexport function getZoneByPosition(position: {\n x: number;\n y: number;\n}): KoreanAnatomicalZone | null {\n for (const zone of KOREAN_ANATOMICAL_ZONES_ARRAY) {\n // Iterate array\n if (isPositionInZone(position, zone)) {\n return zone;\n }\n }\n return null;\n}\n\nexport class KoreanAnatomySystem {\n // ... (constructor and methods)\n\n getZoneForVitalPoint(vitalPointId: string): KoreanAnatomicalZone | undefined {\n return KOREAN_ANATOMICAL_ZONES_ARRAY.find(\n (\n zone // Iterate array\n ) => zone.vitalPoints.includes(vitalPointId)\n );\n }\n\n getMeridiansInZone(zoneId: string): EnergyMeridian[] {\n const zone = KOREAN_ANATOMICAL_ZONES[zoneId]; // Use Record for direct lookup\n if (!zone) return [];\n return ENERGY_MERIDIANS_ARRAY.filter(\n (\n meridian // Iterate array\n ) => zone.meridians.includes(meridian.id)\n );\n }\n}\n\n// Helper function to create vital point effects with proper type\nexport function createVitalPointEffect(\n id: string,\n type: VitalPointEffectType,\n intensity: EffectIntensity, // Use proper enum type\n duration: number,\n description: KoreanText,\n stackable: boolean = false\n): VitalPointEffect {\n return {\n id,\n type,\n intensity,\n duration,\n description,\n stackable,\n source: \"vital_point_system\",\n };\n}\n\n// Complete vital points data with proper types\nexport const SAMPLE_VITAL_POINTS: readonly VitalPoint[] = [\n {\n id: \"baekhoehoel\",\n names: {\n korean: \"백회혈\",\n english: \"Crown Point\",\n romanized: \"Baekhoehyeol\", // Add missing romanized property\n },\n anatomicalName: \"Anterior Fontanelle\",\n category: VitalPointCategory.NEUROLOGICAL,\n severity: VitalPointSeverity.CRITICAL,\n position: { x: 0, y: -50 },\n radius: 15,\n effects: [\n createVitalPointEffect(\n \"unconsciousness_effect\",\n VitalPointEffectType.UNCONSCIOUSNESS,\n EffectIntensity.HIGH,\n 5000,\n { korean: \"의식 잃음\", english: \"Loss of consciousness\" }\n ),\n ],\n damage: { min: 40, max: 60, average: 50 },\n description: {\n korean: \"머리 정수리의 중요 혈점\",\n english: \"Critical pressure point at crown of head\",\n },\n difficulty: 0.9,\n requiredForce: 30,\n safetyWarning: \"Extremely dangerous - can cause death\",\n targetingDifficulty: 0.9,\n effectiveStances: [TrigramStance.GEON, TrigramStance.JIN], // Use proper enum values\n },\n {\n id: \"inmyeong\",\n names: {\n korean: \"인영\",\n english: \"Man's Welcome\",\n romanized: \"Inmyeong\", // Add missing romanized property\n },\n anatomicalName: \"Carotid Artery\",\n category: VitalPointCategory.VASCULAR,\n severity: VitalPointSeverity.MAJOR,\n position: { x: -30, y: 70 },\n radius: 20,\n effects: [\n createVitalPointEffect(\n \"blood_flow_restriction\",\n VitalPointEffectType.BLOOD_FLOW_RESTRICTION,\n EffectIntensity.HIGH,\n 3000,\n { korean: \"혈류 제한\", english: \"Blood flow restriction\" }\n ),\n ],\n damage: { min: 25, max: 40, average: 32 },\n description: {\n korean: \"목 옆의 중요 혈관\",\n english: \"Critical blood vessel on side of neck\",\n },\n difficulty: 0.7,\n requiredForce: 20,\n safetyWarning: \"Can cause unconsciousness\",\n targetingDifficulty: 0.7,\n effectiveStances: [TrigramStance.TAE, TrigramStance.GAM], // Use proper enum values\n },\n {\n id: \"myeongmun\",\n names: {\n korean: \"명문\",\n english: \"Gate of Life\",\n romanized: \"Myeongmun\", // Add missing romanized property\n },\n anatomicalName: \"L2-L3 Vertebrae\",\n category: VitalPointCategory.NEUROLOGICAL,\n severity: VitalPointSeverity.MAJOR,\n position: { x: 0, y: 250 },\n radius: 25,\n effects: [\n createVitalPointEffect(\n \"severe_pain_effect\",\n VitalPointEffectType.PAIN,\n EffectIntensity.HIGH,\n 4000,\n { korean: \"극심한 통증\", english: \"Severe pain\" }\n ),\n ],\n damage: { min: 30, max: 50, average: 40 },\n description: {\n korean: \"등 아래쪽의 중요 혈점\",\n english: \"Critical point on lower back\",\n },\n difficulty: 0.8,\n requiredForce: 25,\n safetyWarning: \"Can cause temporary paralysis\",\n targetingDifficulty: 0.8,\n effectiveStances: [TrigramStance.GAN, TrigramStance.GON], // Use proper enum values\n },\n {\n id: \"jungwan\",\n names: {\n korean: \"중완\",\n english: \"Middle Cavity\",\n romanized: \"Jungwan\", // Add missing romanized property\n },\n anatomicalName: \"Solar Plexus\",\n category: VitalPointCategory.ORGAN,\n severity: VitalPointSeverity.MAJOR,\n position: { x: 0, y: 200 },\n radius: 30,\n effects: [\n createVitalPointEffect(\n \"breathlessness_effect\",\n VitalPointEffectType.BREATHLESSNESS,\n EffectIntensity.MEDIUM,\n 3500,\n { korean: \"호흡 곤란\", english: \"Breathing difficulty\" }\n ),\n ],\n damage: { min: 20, max: 35, average: 27 },\n description: {\n korean: \"가슴 중앙의 중요 혈점\",\n english: \"Critical point at center of chest\",\n },\n difficulty: 0.6,\n requiredForce: 18,\n safetyWarning: \"Can cause breathing difficulties\",\n targetingDifficulty: 0.6,\n effectiveStances: [TrigramStance.LI, TrigramStance.SON], // Use proper enum values\n },\n {\n id: \"tanjoong\",\n names: {\n korean: \"단중\",\n english: \"Chest Center\",\n romanized: \"Danjoong\", // Add missing romanized property\n },\n anatomicalName: \"Sternum\",\n category: VitalPointCategory.RESPIRATORY,\n severity: VitalPointSeverity.MODERATE,\n position: { x: 0, y: 180 },\n radius: 25,\n effects: [\n createVitalPointEffect(\n \"stun_effect\",\n VitalPointEffectType.STUN,\n EffectIntensity.MEDIUM,\n 2000,\n { korean: \"기절\", english: \"Stun\" }\n ),\n ],\n damage: { min: 15, max: 25, average: 20 },\n description: {\n korean: \"가슴 중앙의 호흡 혈점\",\n english: \"Breathing point at chest center\",\n },\n difficulty: 0.5,\n requiredForce: 15,\n safetyWarning: \"Can cause temporary stunning\",\n targetingDifficulty: 0.5,\n effectiveStances: [TrigramStance.GEON, TrigramStance.LI], // Use proper enum values\n },\n] as const;\n\n// Anatomical regions with proper boundaries\nexport const ANATOMICAL_REGIONS_DATA: Record<string, AnatomicalRegion> = {\n head: {\n id: \"head\",\n name: { korean: \"머리\", english: \"Head\" },\n boundaries: [\n { x: -100, y: -100 },\n { x: 100, y: -100 },\n { x: 100, y: 50 },\n { x: -100, y: 50 },\n ],\n vitalPoints: SAMPLE_VITAL_POINTS.filter((vp) => vp.position.y < 50),\n },\n neck: {\n id: \"neck\",\n name: { korean: \"목\", english: \"Neck\" },\n boundaries: [\n { x: -50, y: 50 },\n { x: 50, y: 50 },\n { x: 50, y: 100 },\n { x: -50, y: 100 },\n ],\n vitalPoints: SAMPLE_VITAL_POINTS.filter(\n (vp) => vp.position.y >= 50 && vp.position.y < 100\n ),\n },\n torso: {\n id: \"torso\",\n name: { korean: \"몸통\", english: \"Torso\" },\n boundaries: [\n { x: -150, y: 100 },\n { x: 150, y: 100 },\n { x: 150, y: 400 },\n { x: -150, y: 400 },\n ],\n vitalPoints: SAMPLE_VITAL_POINTS.filter(\n (vp) => vp.position.y >= 100 && vp.position.y < 400\n ),\n },\n arms: {\n id: \"arms\",\n name: { korean: \"팔\", english: \"Arms\" },\n boundaries: [\n { x: -250, y: 100 },\n { x: -150, y: 100 },\n { x: 250, y: 300 },\n { x: -250, y: 300 },\n ],\n vitalPoints: SAMPLE_VITAL_POINTS.filter(\n (vp) =>\n Math.abs(vp.position.x) > 150 &&\n vp.position.y >= 100 &&\n vp.position.y < 300\n ),\n },\n legs: {\n id: \"legs\",\n name: { korean: \"다리\", english: \"Legs\" },\n boundaries: [\n { x: -100, y: 400 },\n { x: 100, y: 400 },\n { x: 100, y: 800 },\n { x: -100, y: 800 },\n ],\n vitalPoints: SAMPLE_VITAL_POINTS.filter((vp) => vp.position.y >= 400),\n },\n};\n\n// Helper functions for anatomy system\nexport function getVitalPointsInRegion(\n regionId: string\n): readonly VitalPoint[] {\n return ANATOMICAL_REGIONS_DATA[regionId]?.vitalPoints ?? [];\n}\n\nexport function getRegionBoundaries(regionId: string): readonly Position[] {\n return ANATOMICAL_REGIONS_DATA[regionId]?.boundaries ?? [];\n}\n\nexport function isPositionInRegion(\n position: Position,\n regionId: string\n): boolean {\n const boundaries = getRegionBoundaries(regionId);\n if (boundaries.length < 3) return false;\n\n // Simple point-in-polygon test for rectangular regions\n const [topLeft, topRight, , bottomLeft] = boundaries;\n return (\n position.x >= topLeft.x &&\n position.x <= topRight.x &&\n position.y >= topLeft.y &&\n position.y <= bottomLeft.y\n );\n}\n\nexport function getRegionForPosition(position: Position): string | null {\n for (const regionId of Object.keys(ANATOMICAL_REGIONS_DATA)) {\n if (isPositionInRegion(position, regionId)) {\n return regionId;\n }\n }\n return null;\n}\n\nexport default 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{"version":3,"file":"KoreanVitalPoints.js","names":[],"sources":["../../../src/systems/vitalpoint/KoreanVitalPoints.ts"],"sourcesContent":["/**\n * Korean Vital Points (급소) - Complete 70-Point System\n *\n * This module provides the complete Korean martial arts vital point system\n * with all 70 anatomical targets. This is the primary export used by all\n * combat and training components.\n *\n * **Architecture Note**: This module re-exports VITAL_POINTS_DATA as\n * KOREAN_VITAL_POINTS to maintain backwards compatibility while providing\n * the complete 70-point system. All new code should use VITAL_POINTS_DATA\n * directly from VitalPointsData.ts.\n *\n * @module systems/vitalpoint/KoreanVitalPoints\n * @see {@link ./VitalPointsData.ts} for the complete data source\n */\n\nimport {\n TrigramStance,\n VitalPointCategory,\n VitalPointSeverity,\n} from \"../../types/common\";\nimport { VitalPoint } from \"./types\";\nimport { VITAL_POINTS_DATA } from \"./VitalPointsData\";\n\n/**\n * Complete Korean vital points (급소) system - All 70 anatomical targets\n *\n * **Distribution**:\n * - Head: 12 points (neurological, vascular, skeletal)\n * - Torso: 24 points (organs, ribs, spine, respiratory)\n * - Arms: 17 points (joints, nerves, skeletal)\n * - Legs: 17 points (joints, nerves, mobility)\n *\n * **Severity Levels**:\n * - LETHAL (4 points): Life-threatening strikes\n * - CRITICAL (18 points): Severe incapacitation\n * - MAJOR (28 points): Significant damage\n * - MODERATE (16 points): Moderate effectiveness\n * - MINOR (4 points): Low damage points\n *\n * @public\n * @korean 급소시스템\n */\nexport const KOREAN_VITAL_POINTS: readonly VitalPoint[] = VITAL_POINTS_DATA;\n\n/**\n * Filter vital points by category (neurological, skeletal, vascular, etc.)\n *\n * @param category - The vital point category to filter by\n * @returns Array of vital points in that category\n *\n * @public\n * @korean 범주별급소\n */\nexport const getVitalPointsByCategory = (\n category: VitalPointCategory\n): VitalPoint[] => {\n return KOREAN_VITAL_POINTS.filter((vp) => vp.category === category);\n};\n\n/**\n * Filter vital points by body region ID prefix (head_, torso_, arm_, leg_)\n *\n * @param regionPrefix - Region prefix to filter by (e.g., \"head_\", \"torso_\")\n * @returns Array of vital points in that region\n *\n * @public\n * @korean 부위별급소\n */\nexport const getVitalPointsByRegion = (regionPrefix: string): VitalPoint[] => {\n return KOREAN_VITAL_POINTS.filter((vp) => vp.id.startsWith(regionPrefix));\n};\n\n/**\n * Get a specific vital point by its unique ID\n *\n * @param id - Unique vital point identifier\n * @returns The vital point or undefined if not found\n *\n * @public\n * @korean 급소검색\n */\nexport const getVitalPointById = (id: string): VitalPoint | undefined => {\n return KOREAN_VITAL_POINTS.find((vp) => vp.id === id);\n};\n\n/**\n * Get vital points that are most effective with a specific trigram stance\n *\n * @param stance - Trigram stance to check effectiveness for\n * @returns Array of vital points effective for that stance\n *\n * @public\n * @korean 자세별급소\n */\nexport const getVitalPointsByStance = (stance: TrigramStance): VitalPoint[] => {\n return KOREAN_VITAL_POINTS.filter((vp) =>\n vp.effectiveStances.includes(stance)\n );\n};\n\n/**\n * Get vital points by targeting difficulty range\n *\n * @param minDifficulty - Minimum difficulty (0.0 to 1.0)\n * @param maxDifficulty - Maximum difficulty (0.0 to 1.0)\n * @returns Array of vital points within difficulty range\n *\n * @public\n * @korean 난이도별급소\n */\nexport const getVitalPointsByDifficulty = (\n minDifficulty: number,\n maxDifficulty: number\n): VitalPoint[] => {\n return KOREAN_VITAL_POINTS.filter(\n (vp) =>\n vp.targetingDifficulty >= minDifficulty &&\n vp.targetingDifficulty <= maxDifficulty\n );\n};\n\n/**\n * Get vital points by severity level\n *\n * @param severity - Severity level to filter by\n * @returns Array of vital points at that severity\n *\n * @public\n * @korean 심각도별급소\n */\nexport const getVitalPointsBySeverity = (\n severity: VitalPointSeverity\n): VitalPoint[] => {\n return KOREAN_VITAL_POINTS.filter((vp) => vp.severity === severity);\n};\n\n/**\n * Get vital points statistics for the complete 70-point system\n *\n * @returns Statistics about the vital points system\n *\n * @public\n * @korean 급소통계\n */\nexport const getVitalPointsStats = () => {\n const stats = {\n total: KOREAN_VITAL_POINTS.length,\n byRegion: {\n head: KOREAN_VITAL_POINTS.filter((vp) => vp.id.startsWith(\"head_\")).length,\n torso: KOREAN_VITAL_POINTS.filter((vp) => vp.id.startsWith(\"torso_\")).length,\n arms: KOREAN_VITAL_POINTS.filter((vp) => vp.id.startsWith(\"arm_\")).length,\n legs: KOREAN_VITAL_POINTS.filter((vp) => vp.id.startsWith(\"leg_\")).length,\n },\n bySeverity: {\n lethal: getVitalPointsBySeverity(VitalPointSeverity.LETHAL).length,\n critical: getVitalPointsBySeverity(VitalPointSeverity.CRITICAL).length,\n major: getVitalPointsBySeverity(VitalPointSeverity.MAJOR).length,\n moderate: getVitalPointsBySeverity(VitalPointSeverity.MODERATE).length,\n minor: getVitalPointsBySeverity(VitalPointSeverity.MINOR).length,\n },\n byCategory: {\n neurological: getVitalPointsByCategory(VitalPointCategory.NEUROLOGICAL).length,\n skeletal: getVitalPointsByCategory(VitalPointCategory.SKELETAL).length,\n vascular: getVitalPointsByCategory(VitalPointCategory.VASCULAR).length,\n organ: getVitalPointsByCategory(VitalPointCategory.ORGAN).length,\n joint: getVitalPointsByCategory(VitalPointCategory.JOINT).length,\n muscular: getVitalPointsByCategory(VitalPointCategory.MUSCULAR).length,\n respiratory: getVitalPointsByCategory(VitalPointCategory.RESPIRATORY).length,\n },\n };\n \n return stats;\n};\n\nexport default KOREAN_VITAL_POINTS;\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA2CA,IAAa,sBAA6C;;;;;;;;;;AAW1D,IAAa,4BACX,aACiB;
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{"version":3,"file":"KoreanVitalPoints.js","names":[],"sources":["../../../src/systems/vitalpoint/KoreanVitalPoints.ts"],"sourcesContent":["/**\n * Korean Vital Points (급소) - Complete 70-Point System\n *\n * This module provides the complete Korean martial arts vital point system\n * with all 70 anatomical targets. This is the primary export used by all\n * combat and training components.\n *\n * **Architecture Note**: This module re-exports VITAL_POINTS_DATA as\n * KOREAN_VITAL_POINTS to maintain backwards compatibility while providing\n * the complete 70-point system. All new code should use VITAL_POINTS_DATA\n * directly from VitalPointsData.ts.\n *\n * @module systems/vitalpoint/KoreanVitalPoints\n * @see {@link ./VitalPointsData.ts} for the complete data source\n */\n\nimport {\n TrigramStance,\n VitalPointCategory,\n VitalPointSeverity,\n} from \"../../types/common\";\nimport { VitalPoint } from \"./types\";\nimport { VITAL_POINTS_DATA } from \"./VitalPointsData\";\n\n/**\n * Complete Korean vital points (급소) system - All 70 anatomical targets\n *\n * **Distribution**:\n * - Head: 12 points (neurological, vascular, skeletal)\n * - Torso: 24 points (organs, ribs, spine, respiratory)\n * - Arms: 17 points (joints, nerves, skeletal)\n * - Legs: 17 points (joints, nerves, mobility)\n *\n * **Severity Levels**:\n * - LETHAL (4 points): Life-threatening strikes\n * - CRITICAL (18 points): Severe incapacitation\n * - MAJOR (28 points): Significant damage\n * - MODERATE (16 points): Moderate effectiveness\n * - MINOR (4 points): Low damage points\n *\n * @public\n * @korean 급소시스템\n */\nexport const KOREAN_VITAL_POINTS: readonly VitalPoint[] = VITAL_POINTS_DATA;\n\n/**\n * Filter vital points by category (neurological, skeletal, vascular, etc.)\n *\n * @param category - The vital point category to filter by\n * @returns Array of vital points in that category\n *\n * @public\n * @korean 범주별급소\n */\nexport const getVitalPointsByCategory = (\n category: VitalPointCategory\n): VitalPoint[] => {\n return KOREAN_VITAL_POINTS.filter((vp) => vp.category === category);\n};\n\n/**\n * Filter vital points by body region ID prefix (head_, torso_, arm_, leg_)\n *\n * @param regionPrefix - Region prefix to filter by (e.g., \"head_\", \"torso_\")\n * @returns Array of vital points in that region\n *\n * @public\n * @korean 부위별급소\n */\nexport const getVitalPointsByRegion = (regionPrefix: string): VitalPoint[] => {\n return KOREAN_VITAL_POINTS.filter((vp) => vp.id.startsWith(regionPrefix));\n};\n\n/**\n * Get a specific vital point by its unique ID\n *\n * @param id - Unique vital point identifier\n * @returns The vital point or undefined if not found\n *\n * @public\n * @korean 급소검색\n */\nexport const getVitalPointById = (id: string): VitalPoint | undefined => {\n return KOREAN_VITAL_POINTS.find((vp) => vp.id === id);\n};\n\n/**\n * Get vital points that are most effective with a specific trigram stance\n *\n * @param stance - Trigram stance to check effectiveness for\n * @returns Array of vital points effective for that stance\n *\n * @public\n * @korean 자세별급소\n */\nexport const getVitalPointsByStance = (stance: TrigramStance): VitalPoint[] => {\n return KOREAN_VITAL_POINTS.filter((vp) =>\n vp.effectiveStances.includes(stance)\n );\n};\n\n/**\n * Get vital points by targeting difficulty range\n *\n * @param minDifficulty - Minimum difficulty (0.0 to 1.0)\n * @param maxDifficulty - Maximum difficulty (0.0 to 1.0)\n * @returns Array of vital points within difficulty range\n *\n * @public\n * @korean 난이도별급소\n */\nexport const getVitalPointsByDifficulty = (\n minDifficulty: number,\n maxDifficulty: number\n): VitalPoint[] => {\n return KOREAN_VITAL_POINTS.filter(\n (vp) =>\n vp.targetingDifficulty >= minDifficulty &&\n vp.targetingDifficulty <= maxDifficulty\n );\n};\n\n/**\n * Get vital points by severity level\n *\n * @param severity - Severity level to filter by\n * @returns Array of vital points at that severity\n *\n * @public\n * @korean 심각도별급소\n */\nexport const getVitalPointsBySeverity = (\n severity: VitalPointSeverity\n): VitalPoint[] => {\n return KOREAN_VITAL_POINTS.filter((vp) => vp.severity === severity);\n};\n\n/**\n * Get vital points statistics for the complete 70-point system\n *\n * @returns Statistics about the vital points system\n *\n * @public\n * @korean 급소통계\n */\nexport const getVitalPointsStats = () => {\n const stats = {\n total: KOREAN_VITAL_POINTS.length,\n byRegion: {\n head: KOREAN_VITAL_POINTS.filter((vp) => vp.id.startsWith(\"head_\")).length,\n torso: KOREAN_VITAL_POINTS.filter((vp) => vp.id.startsWith(\"torso_\")).length,\n arms: KOREAN_VITAL_POINTS.filter((vp) => vp.id.startsWith(\"arm_\")).length,\n legs: KOREAN_VITAL_POINTS.filter((vp) => vp.id.startsWith(\"leg_\")).length,\n },\n bySeverity: {\n lethal: getVitalPointsBySeverity(VitalPointSeverity.LETHAL).length,\n critical: getVitalPointsBySeverity(VitalPointSeverity.CRITICAL).length,\n major: getVitalPointsBySeverity(VitalPointSeverity.MAJOR).length,\n moderate: getVitalPointsBySeverity(VitalPointSeverity.MODERATE).length,\n minor: getVitalPointsBySeverity(VitalPointSeverity.MINOR).length,\n },\n byCategory: {\n neurological: getVitalPointsByCategory(VitalPointCategory.NEUROLOGICAL).length,\n skeletal: getVitalPointsByCategory(VitalPointCategory.SKELETAL).length,\n vascular: getVitalPointsByCategory(VitalPointCategory.VASCULAR).length,\n organ: getVitalPointsByCategory(VitalPointCategory.ORGAN).length,\n joint: getVitalPointsByCategory(VitalPointCategory.JOINT).length,\n muscular: getVitalPointsByCategory(VitalPointCategory.MUSCULAR).length,\n respiratory: getVitalPointsByCategory(VitalPointCategory.RESPIRATORY).length,\n },\n };\n \n return stats;\n};\n\nexport default KOREAN_VITAL_POINTS;\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA2CA,IAAa,sBAA6C;;;;;;;;;;AAW1D,IAAa,4BACX,aACiB;CACjB,OAAO,oBAAoB,QAAQ,OAAO,GAAG,aAAa,SAAS;;;;;;;;;;;AAYrE,IAAa,0BAA0B,iBAAuC;CAC5E,OAAO,oBAAoB,QAAQ,OAAO,GAAG,GAAG,WAAW,aAAa,CAAC;;;;;;;;;;;AAY3E,IAAa,qBAAqB,OAAuC;CACvE,OAAO,oBAAoB,MAAM,OAAO,GAAG,OAAO,GAAG;;;;;;;;;;;AAYvD,IAAa,0BAA0B,WAAwC;CAC7E,OAAO,oBAAoB,QAAQ,OACjC,GAAG,iBAAiB,SAAS,OAAO,CACrC;;;;;;;;;;;;AAaH,IAAa,8BACX,eACA,kBACiB;CACjB,OAAO,oBAAoB,QACxB,OACC,GAAG,uBAAuB,iBAC1B,GAAG,uBAAuB,cAC7B;;;;;;;;;;;AAYH,IAAa,4BACX,aACiB;CACjB,OAAO,oBAAoB,QAAQ,OAAO,GAAG,aAAa,SAAS;;;;;;;;;;AAWrE,IAAa,4BAA4B;CA2BvC,OAAO;EAzBL,OAAO,oBAAoB;EAC3B,UAAU;GACR,MAAM,oBAAoB,QAAQ,OAAO,GAAG,GAAG,WAAW,QAAQ,CAAC,CAAC;GACpE,OAAO,oBAAoB,QAAQ,OAAO,GAAG,GAAG,WAAW,SAAS,CAAC,CAAC;GACtE,MAAM,oBAAoB,QAAQ,OAAO,GAAG,GAAG,WAAW,OAAO,CAAC,CAAC;GACnE,MAAM,oBAAoB,QAAQ,OAAO,GAAG,GAAG,WAAW,OAAO,CAAC,CAAC;GACpE;EACD,YAAY;GACV,QAAQ,yBAAyB,mBAAmB,OAAO,CAAC;GAC5D,UAAU,yBAAyB,mBAAmB,SAAS,CAAC;GAChE,OAAO,yBAAyB,mBAAmB,MAAM,CAAC;GAC1D,UAAU,yBAAyB,mBAAmB,SAAS,CAAC;GAChE,OAAO,yBAAyB,mBAAmB,MAAM,CAAC;GAC3D;EACD,YAAY;GACV,cAAc,yBAAyB,mBAAmB,aAAa,CAAC;GACxE,UAAU,yBAAyB,mBAAmB,SAAS,CAAC;GAChE,UAAU,yBAAyB,mBAAmB,SAAS,CAAC;GAChE,OAAO,yBAAyB,mBAAmB,MAAM,CAAC;GAC1D,OAAO,yBAAyB,mBAAmB,MAAM,CAAC;GAC1D,UAAU,yBAAyB,mBAAmB,SAAS,CAAC;GAChE,aAAa,yBAAyB,mBAAmB,YAAY,CAAC;GACvE;EAGI"}
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{"version":3,"file":"MeridianVitalPointMapping.js","names":[],"sources":["../../../src/systems/vitalpoint/MeridianVitalPointMapping.ts"],"sourcesContent":["/**\n * Meridian-Vital Point Mapping System (경락-급소 매핑)\n * \n * Maps all vital points to their corresponding primary meridians based on\n * Traditional Korean Medicine (TKM) and Traditional Chinese Medicine (TCM) theory.\n * \n * **Korean**: 경락-급소 연결 시스템\n * \n * Each vital point can be associated with 1-2 primary meridians based on:\n * - Anatomical location along meridian pathways\n * - Traditional acupuncture point (혈자리) theory\n * - Korean martial arts vital point (급소) knowledge\n * \n * @module systems/vitalpoint/MeridianVitalPointMapping\n * @category Meridian System\n * @korean 경락급소매핑\n */\n\n/**\n * Mapping of vital point IDs to their primary meridian IDs\n * \n * **Korean**: 급소별 주요 경락 매핑\n * \n * Format: { vitalPointId: [primaryMeridian, secondaryMeridian?] }\n * \n * Meridian IDs:\n * - lung (수태음폐경)\n * - large_intestine (수양명대장경)\n * - stomach (족양명위경)\n * - spleen (족태음비경)\n * - heart (수소음심경)\n * - small_intestine (수태양소장경)\n * - bladder (족태양방광경)\n * - kidney (족소음신경)\n * - pericardium (수궐음심포경)\n * - triple_burner (수소양삼초경)\n * - gallbladder (족소양담경)\n * - liver (족궐음간경)\n */\nexport const VITAL_POINT_MERIDIAN_MAP: Record<string, readonly string[]> = {\n // ============= HEAD REGION (12+ points) =============\n // Temple area - Gallbladder and Triple Burner meridians\n head_temple: [\"gallbladder\", \"triple_burner\"], // GB-8 area\n head_jaw: [\"stomach\", \"large_intestine\"], // ST-6, LI-18 area\n head_nose: [\"large_intestine\", \"stomach\"], // LI-20 area\n head_eye: [\"bladder\", \"gallbladder\"], // BL-1, GB-1 area\n head_ear: [\"triple_burner\", \"gallbladder\"], // TB-17, GB-2 area\n head_back_skull: [\"bladder\"], // BL-10 area\n head_crown: [\"bladder\"], // Related to bladder meridian pathway\n head_side_neck: [\"gallbladder\", \"triple_burner\"], // GB-20 (Fengchi - 풍지)\n head_throat_front: [\"stomach\", \"kidney\"], // ST-9, KI-27 area\n head_chin: [\"stomach\"], // ST-4 area\n head_forehead: [\"gallbladder\", \"bladder\"], // GB-14, BL-2 area\n head_mastoid: [\"triple_burner\", \"gallbladder\"], // TB-17 area\n\n // ============= NECK REGION =============\n neck_front: [\"stomach\", \"kidney\"], // ST-9 area (Carotid)\n neck_side: [\"gallbladder\", \"triple_burner\"], // GB-20 area\n neck_back: [\"bladder\"], // BL-10 area\n throat: [\"stomach\", \"lung\"], // ST-9, LU-1 area\n neck_carotid_left: [\"stomach\"], // ST-9 (Renying - 인영)\n neck_carotid_right: [\"stomach\"], // ST-9 (Renying - 인영)\n\n // ============= TORSO REGION (24+ points) =============\n // Upper Chest\n chest_center: [\"pericardium\"], // Center chest area; anatomically near CV-17 (Danzhong/Tanzhong)\n chest_upper_left: [\"lung\", \"heart\"], // LU-1 area\n chest_upper_right: [\"lung\"], // LU-1 area\n clavicle_left: [\"lung\", \"stomach\"], // LU-1, ST-12 area\n clavicle_right: [\"lung\", \"stomach\"], // LU-1, ST-12 area\n \n // Solar Plexus and Abdomen\n solar_plexus: [\"stomach\"], // ST-19 area\n upper_abdomen_center: [\"stomach\"], // ST-21 area (Zhongwan)\n upper_abdomen_left: [\"stomach\", \"spleen\"], // ST-19 area\n upper_abdomen_right: [\"stomach\", \"liver\"], // ST-19, LV-13 area\n lower_abdomen_center: [\"stomach\", \"kidney\"], // ST-25, KI-14 area\n lower_abdomen_left: [\"spleen\", \"kidney\"], // SP-15 area\n lower_abdomen_right: [\"stomach\", \"kidney\"], // ST-25 area\n\n // Ribs and Sides\n ribs_floating_left: [\"liver\", \"gallbladder\"], // LV-13, GB-24 area\n ribs_floating_right: [\"liver\", \"gallbladder\"], // LV-13, GB-24 area\n ribs_lower: [\"liver\", \"spleen\"], // LV-13, SP-16 area\n ribs_side_left: [\"gallbladder\", \"liver\"], // GB-24 area\n ribs_side_right: [\"gallbladder\", \"liver\"], // GB-24 area\n\n // Internal Organs (theoretical vital points)\n heart: [\"heart\", \"pericardium\"], // Direct organ\n lungs: [\"lung\"], // Direct organ\n liver: [\"liver\", \"gallbladder\"], // Direct organ\n spleen: [\"spleen\"], // Direct organ\n kidneys: [\"kidney\", \"bladder\"], // Direct organ\n stomach: [\"stomach\", \"spleen\"], // Direct organ\n\n // Back and Spine\n spine_upper: [\"bladder\"], // BL-12 area\n spine_middle: [\"bladder\"], // BL-18 area\n spine_lower: [\"bladder\"], // BL-23 area (Mingmen)\n lower_back: [\"kidney\", \"bladder\"], // KI-27, BL-23 area\n shoulder_blade_left: [\"small_intestine\", \"triple_burner\"], // SI-11 area\n shoulder_blade_right: [\"small_intestine\", \"triple_burner\"], // SI-11 area\n\n // ============= UPPER LIMBS (17+ points per side) =============\n // Shoulder\n shoulder_top_left: [\"large_intestine\", \"gallbladder\"], // LI-15, GB-21 area\n shoulder_top_right: [\"large_intestine\", \"gallbladder\"], // LI-15, GB-21 area\n shoulder_front_left: [\"large_intestine\", \"lung\"], // LI-15, LU-2 area\n shoulder_front_right: [\"large_intestine\", \"lung\"], // LI-15, LU-2 area\n shoulder_back_left: [\"small_intestine\", \"triple_burner\"], // SI-9, TB-14 area\n shoulder_back_right: [\"small_intestine\", \"triple_burner\"], // SI-9, TB-14 area\n\n // Arm\n upper_arm_outer_left: [\"large_intestine\", \"triple_burner\"], // LI-14, TB-13 area\n upper_arm_outer_right: [\"large_intestine\", \"triple_burner\"], // LI-14, TB-13 area\n upper_arm_inner_left: [\"lung\", \"pericardium\"], // LU-3, PC-3 area\n upper_arm_inner_right: [\"lung\", \"pericardium\"], // LU-3, PC-3 area\n\n // Elbow\n elbow_outer_left: [\"large_intestine\", \"triple_burner\"], // LI-11, TB-10 area\n elbow_outer_right: [\"large_intestine\", \"triple_burner\"], // LI-11, TB-10 area\n elbow_inner_left: [\"heart\", \"pericardium\"], // HE-3, PC-3 area\n elbow_inner_right: [\"heart\", \"pericardium\"], // HE-3, PC-3 area\n\n // Forearm\n forearm_outer_left: [\"large_intestine\", \"triple_burner\"], // LI-10, TB-6 area\n forearm_outer_right: [\"large_intestine\", \"triple_burner\"], // LI-10, TB-6 area\n forearm_inner_left: [\"lung\", \"pericardium\"], // LU-8, PC-6 area\n forearm_inner_right: [\"lung\", \"pericardium\"], // LU-8, PC-6 area\n\n // Wrist\n wrist_outer_left: [\"large_intestine\", \"triple_burner\"], // LI-5, TB-4 area\n wrist_outer_right: [\"large_intestine\", \"triple_burner\"], // LI-5, TB-4 area\n wrist_inner_left: [\"lung\", \"pericardium\"], // LU-9, PC-7 area\n wrist_inner_right: [\"lung\", \"pericardium\"], // LU-9, PC-7 area\n\n // Hand\n hand_back_left: [\"large_intestine\", \"triple_burner\"], // LI-4 (Hegu - 합곡)\n hand_back_right: [\"large_intestine\", \"triple_burner\"], // LI-4 (Hegu - 합곡)\n hand_palm_left: [\"pericardium\", \"heart\"], // PC-8, HE-8 area\n hand_palm_right: [\"pericardium\", \"heart\"], // PC-8, HE-8 area\n \n // ============= LOWER LIMBS (17+ points per side) =============\n // Hip and Groin\n hip_outer_left: [\"gallbladder\"], // GB-29, GB-30 area\n hip_outer_right: [\"gallbladder\"], // GB-29, GB-30 area\n hip_inner_left: [\"liver\", \"spleen\"], // LV-12, SP-12 area\n hip_inner_right: [\"liver\", \"spleen\"], // LV-12, SP-12 area\n groin_left: [\"liver\", \"spleen\"], // LV-11, SP-12 area\n groin_right: [\"liver\", \"spleen\"], // LV-11, SP-12 area\n\n // Thigh\n thigh_front_left: [\"stomach\"], // ST-32, ST-34 area\n thigh_front_right: [\"stomach\"], // ST-32, ST-34 area\n thigh_inner_left: [\"liver\", \"spleen\"], // LV-10, SP-10 area\n thigh_inner_right: [\"liver\", \"spleen\"], // LV-10, SP-10 area\n thigh_outer_left: [\"gallbladder\"], // GB-31, GB-33 area\n thigh_outer_right: [\"gallbladder\"], // GB-31, GB-33 area\n thigh_back_left: [\"bladder\"], // BL-36, BL-37 area\n thigh_back_right: [\"bladder\"], // BL-36, BL-37 area\n\n // Knee\n knee_front_left: [\"stomach\"], // ST-35 area (Dubi - 독비)\n knee_front_right: [\"stomach\"], // ST-35 area (Dubi - 독비)\n knee_inner_left: [\"spleen\", \"liver\"], // SP-9, LV-8 area\n knee_inner_right: [\"spleen\", \"liver\"], // SP-9, LV-8 area\n knee_outer_left: [\"gallbladder\"], // GB-34 (Yanglingquan - 양릉천)\n knee_outer_right: [\"gallbladder\"], // GB-34 (Yanglingquan - 양릉천)\n knee_back_left: [\"bladder\"], // BL-40 (Weizhong - 위중)\n knee_back_right: [\"bladder\"], // BL-40 (Weizhong - 위중)\n\n // Lower Leg\n shin_front_left: [\"stomach\"], // ST-36 (Zusanli - 족삼리), ST-37 area\n shin_front_right: [\"stomach\"], // ST-36 (Zusanli - 족삼리), ST-37 area\n shin_inner_left: [\"spleen\", \"liver\"], // SP-6 (Sanyinjiao - 삼음교)\n shin_inner_right: [\"spleen\", \"liver\"], // SP-6 (Sanyinjiao - 삼음교)\n calf_outer_left: [\"gallbladder\"], // GB-37, GB-39 area\n calf_outer_right: [\"gallbladder\"], // GB-37, GB-39 area\n calf_back_left: [\"bladder\"], // BL-57, BL-60 area\n calf_back_right: [\"bladder\"], // BL-57, BL-60 area\n\n // Ankle\n ankle_outer_left: [\"gallbladder\", \"bladder\"], // GB-40, BL-60 area\n ankle_outer_right: [\"gallbladder\", \"bladder\"], // GB-40, BL-60 area\n ankle_inner_left: [\"spleen\", \"kidney\"], // SP-5, KI-3 area\n ankle_inner_right: [\"spleen\", \"kidney\"], // SP-5, KI-3 area\n\n // Foot\n foot_top_left: [\"stomach\", \"liver\"], // ST-41, LV-3 area\n foot_top_right: [\"stomach\", \"liver\"], // ST-41, LV-3 area\n foot_sole_left: [\"kidney\"], // KI-1 (Yongquan - 용천)\n foot_sole_right: [\"kidney\"], // KI-1 (Yongquan - 용천)\n foot_heel_left: [\"kidney\", \"bladder\"], // KI-3 area\n foot_heel_right: [\"kidney\", \"bladder\"], // KI-3 area\n};\n\n/**\n * Get meridian IDs for a specific vital point\n * \n * **Korean**: 급소의 경락 조회\n * \n * @param vitalPointId - ID of the vital point\n * @returns Array of meridian IDs (empty if not found)\n * \n * @example\n * ```typescript\n * const meridians = getMeridiansForVitalPoint(\"head_temple\");\n * // Returns: [\"gallbladder\", \"triple_burner\"]\n * ```\n */\nexport function getMeridiansForVitalPoint(\n vitalPointId: string\n): readonly string[] {\n return VITAL_POINT_MERIDIAN_MAP[vitalPointId] ?? [];\n}\n\n/**\n * Get all vital points associated with a specific meridian\n * \n * **Korean**: 경락의 급소 목록 조회\n * \n * @param meridianId - ID of the meridian\n * @returns Array of vital point IDs\n * \n * @example\n * ```typescript\n * const vitalPoints = getVitalPointsForMeridian(\"gallbladder\");\n * // Returns: [\"head_temple\", \"head_ear\", \"head_side_neck\", ...]\n * ```\n */\nexport function getVitalPointsForMeridian(\n meridianId: string\n): readonly string[] {\n return Object.entries(VITAL_POINT_MERIDIAN_MAP)\n .filter(([_, meridians]) => meridians.includes(meridianId))\n .map(([vitalPointId, _]) => vitalPointId);\n}\n\n/**\n * Check if a vital point is connected to a specific meridian\n * \n * **Korean**: 급소-경락 연결 확인\n * \n * @param vitalPointId - ID of the vital point\n * @param meridianId - ID of the meridian\n * @returns True if the vital point is on the meridian\n */\nexport function isVitalPointOnMeridian(\n vitalPointId: string,\n meridianId: string\n): boolean {\n const meridians = getMeridiansForVitalPoint(vitalPointId);\n return meridians.includes(meridianId);\n}\n\n/**\n * Get meridian statistics\n * \n * **Korean**: 경락 통계\n * \n * @returns Statistics about meridian-vital point mappings\n */\nexport function getMeridianMappingStatistics(): {\n readonly totalVitalPoints: number;\n readonly totalMappings: number;\n readonly meridianCounts: Record<string, number>;\n} {\n const totalVitalPoints = Object.keys(VITAL_POINT_MERIDIAN_MAP).length;\n let totalMappings = 0;\n const meridianCounts: Record<string, number> = {};\n\n Object.values(VITAL_POINT_MERIDIAN_MAP).forEach((meridians) => {\n totalMappings += meridians.length;\n meridians.forEach((meridianId) => {\n meridianCounts[meridianId] = (meridianCounts[meridianId] ?? 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{"version":3,"file":"MeridianVitalPointMapping.js","names":[],"sources":["../../../src/systems/vitalpoint/MeridianVitalPointMapping.ts"],"sourcesContent":["/**\n * Meridian-Vital Point Mapping System (경락-급소 매핑)\n * \n * Maps all vital points to their corresponding primary meridians based on\n * Traditional Korean Medicine (TKM) and Traditional Chinese Medicine (TCM) theory.\n * \n * **Korean**: 경락-급소 연결 시스템\n * \n * Each vital point can be associated with 1-2 primary meridians based on:\n * - Anatomical location along meridian pathways\n * - Traditional acupuncture point (혈자리) theory\n * - Korean martial arts vital point (급소) knowledge\n * \n * @module systems/vitalpoint/MeridianVitalPointMapping\n * @category Meridian System\n * @korean 경락급소매핑\n */\n\n/**\n * Mapping of vital point IDs to their primary meridian IDs\n * \n * **Korean**: 급소별 주요 경락 매핑\n * \n * Format: { vitalPointId: [primaryMeridian, secondaryMeridian?] }\n * \n * Meridian IDs:\n * - lung (수태음폐경)\n * - large_intestine (수양명대장경)\n * - stomach (족양명위경)\n * - spleen (족태음비경)\n * - heart (수소음심경)\n * - small_intestine (수태양소장경)\n * - bladder (족태양방광경)\n * - kidney (족소음신경)\n * - pericardium (수궐음심포경)\n * - triple_burner (수소양삼초경)\n * - gallbladder (족소양담경)\n * - liver (족궐음간경)\n */\nexport const VITAL_POINT_MERIDIAN_MAP: Record<string, readonly string[]> = {\n // ============= HEAD REGION (12+ points) =============\n // Temple area - Gallbladder and Triple Burner meridians\n head_temple: [\"gallbladder\", \"triple_burner\"], // GB-8 area\n head_jaw: [\"stomach\", \"large_intestine\"], // ST-6, LI-18 area\n head_nose: [\"large_intestine\", \"stomach\"], // LI-20 area\n head_eye: [\"bladder\", \"gallbladder\"], // BL-1, GB-1 area\n head_ear: [\"triple_burner\", \"gallbladder\"], // TB-17, GB-2 area\n head_back_skull: [\"bladder\"], // BL-10 area\n head_crown: [\"bladder\"], // Related to bladder meridian pathway\n head_side_neck: [\"gallbladder\", \"triple_burner\"], // GB-20 (Fengchi - 풍지)\n head_throat_front: [\"stomach\", \"kidney\"], // ST-9, KI-27 area\n head_chin: [\"stomach\"], // ST-4 area\n head_forehead: [\"gallbladder\", \"bladder\"], // GB-14, BL-2 area\n head_mastoid: [\"triple_burner\", \"gallbladder\"], // TB-17 area\n\n // ============= NECK REGION =============\n neck_front: [\"stomach\", \"kidney\"], // ST-9 area (Carotid)\n neck_side: [\"gallbladder\", \"triple_burner\"], // GB-20 area\n neck_back: [\"bladder\"], // BL-10 area\n throat: [\"stomach\", \"lung\"], // ST-9, LU-1 area\n neck_carotid_left: [\"stomach\"], // ST-9 (Renying - 인영)\n neck_carotid_right: [\"stomach\"], // ST-9 (Renying - 인영)\n\n // ============= TORSO REGION (24+ points) =============\n // Upper Chest\n chest_center: [\"pericardium\"], // Center chest area; anatomically near CV-17 (Danzhong/Tanzhong)\n chest_upper_left: [\"lung\", \"heart\"], // LU-1 area\n chest_upper_right: [\"lung\"], // LU-1 area\n clavicle_left: [\"lung\", \"stomach\"], // LU-1, ST-12 area\n clavicle_right: [\"lung\", \"stomach\"], // LU-1, ST-12 area\n \n // Solar Plexus and Abdomen\n solar_plexus: [\"stomach\"], // ST-19 area\n upper_abdomen_center: [\"stomach\"], // ST-21 area (Zhongwan)\n upper_abdomen_left: [\"stomach\", \"spleen\"], // ST-19 area\n upper_abdomen_right: [\"stomach\", \"liver\"], // ST-19, LV-13 area\n lower_abdomen_center: [\"stomach\", \"kidney\"], // ST-25, KI-14 area\n lower_abdomen_left: [\"spleen\", \"kidney\"], // SP-15 area\n lower_abdomen_right: [\"stomach\", \"kidney\"], // ST-25 area\n\n // Ribs and Sides\n ribs_floating_left: [\"liver\", \"gallbladder\"], // LV-13, GB-24 area\n ribs_floating_right: [\"liver\", \"gallbladder\"], // LV-13, GB-24 area\n ribs_lower: [\"liver\", \"spleen\"], // LV-13, SP-16 area\n ribs_side_left: [\"gallbladder\", \"liver\"], // GB-24 area\n ribs_side_right: [\"gallbladder\", \"liver\"], // GB-24 area\n\n // Internal Organs (theoretical vital points)\n heart: [\"heart\", \"pericardium\"], // Direct organ\n lungs: [\"lung\"], // Direct organ\n liver: [\"liver\", \"gallbladder\"], // Direct organ\n spleen: [\"spleen\"], // Direct organ\n kidneys: [\"kidney\", \"bladder\"], // Direct organ\n stomach: [\"stomach\", \"spleen\"], // Direct organ\n\n // Back and Spine\n spine_upper: [\"bladder\"], // BL-12 area\n spine_middle: [\"bladder\"], // BL-18 area\n spine_lower: [\"bladder\"], // BL-23 area (Mingmen)\n lower_back: [\"kidney\", \"bladder\"], // KI-27, BL-23 area\n shoulder_blade_left: [\"small_intestine\", \"triple_burner\"], // SI-11 area\n shoulder_blade_right: [\"small_intestine\", \"triple_burner\"], // SI-11 area\n\n // ============= UPPER LIMBS (17+ points per side) =============\n // Shoulder\n shoulder_top_left: [\"large_intestine\", \"gallbladder\"], // LI-15, GB-21 area\n shoulder_top_right: [\"large_intestine\", \"gallbladder\"], // LI-15, GB-21 area\n shoulder_front_left: [\"large_intestine\", \"lung\"], // LI-15, LU-2 area\n shoulder_front_right: [\"large_intestine\", \"lung\"], // LI-15, LU-2 area\n shoulder_back_left: [\"small_intestine\", \"triple_burner\"], // SI-9, TB-14 area\n shoulder_back_right: [\"small_intestine\", \"triple_burner\"], // SI-9, TB-14 area\n\n // Arm\n upper_arm_outer_left: [\"large_intestine\", \"triple_burner\"], // LI-14, TB-13 area\n upper_arm_outer_right: [\"large_intestine\", \"triple_burner\"], // LI-14, TB-13 area\n upper_arm_inner_left: [\"lung\", \"pericardium\"], // LU-3, PC-3 area\n upper_arm_inner_right: [\"lung\", \"pericardium\"], // LU-3, PC-3 area\n\n // Elbow\n elbow_outer_left: [\"large_intestine\", \"triple_burner\"], // LI-11, TB-10 area\n elbow_outer_right: [\"large_intestine\", \"triple_burner\"], // LI-11, TB-10 area\n elbow_inner_left: [\"heart\", \"pericardium\"], // HE-3, PC-3 area\n elbow_inner_right: [\"heart\", \"pericardium\"], // HE-3, PC-3 area\n\n // Forearm\n forearm_outer_left: [\"large_intestine\", \"triple_burner\"], // LI-10, TB-6 area\n forearm_outer_right: [\"large_intestine\", \"triple_burner\"], // LI-10, TB-6 area\n forearm_inner_left: [\"lung\", \"pericardium\"], // LU-8, PC-6 area\n forearm_inner_right: [\"lung\", \"pericardium\"], // LU-8, PC-6 area\n\n // Wrist\n wrist_outer_left: [\"large_intestine\", \"triple_burner\"], // LI-5, TB-4 area\n wrist_outer_right: [\"large_intestine\", \"triple_burner\"], // LI-5, TB-4 area\n wrist_inner_left: [\"lung\", \"pericardium\"], // LU-9, PC-7 area\n wrist_inner_right: [\"lung\", \"pericardium\"], // LU-9, PC-7 area\n\n // Hand\n hand_back_left: [\"large_intestine\", \"triple_burner\"], // LI-4 (Hegu - 합곡)\n hand_back_right: [\"large_intestine\", \"triple_burner\"], // LI-4 (Hegu - 합곡)\n hand_palm_left: [\"pericardium\", \"heart\"], // PC-8, HE-8 area\n hand_palm_right: [\"pericardium\", \"heart\"], // PC-8, HE-8 area\n \n // ============= LOWER LIMBS (17+ points per side) =============\n // Hip and Groin\n hip_outer_left: [\"gallbladder\"], // GB-29, GB-30 area\n hip_outer_right: [\"gallbladder\"], // GB-29, GB-30 area\n hip_inner_left: [\"liver\", \"spleen\"], // LV-12, SP-12 area\n hip_inner_right: [\"liver\", \"spleen\"], // LV-12, SP-12 area\n groin_left: [\"liver\", \"spleen\"], // LV-11, SP-12 area\n groin_right: [\"liver\", \"spleen\"], // LV-11, SP-12 area\n\n // Thigh\n thigh_front_left: [\"stomach\"], // ST-32, ST-34 area\n thigh_front_right: [\"stomach\"], // ST-32, ST-34 area\n thigh_inner_left: [\"liver\", \"spleen\"], // LV-10, SP-10 area\n thigh_inner_right: [\"liver\", \"spleen\"], // LV-10, SP-10 area\n thigh_outer_left: [\"gallbladder\"], // GB-31, GB-33 area\n thigh_outer_right: [\"gallbladder\"], // GB-31, GB-33 area\n thigh_back_left: [\"bladder\"], // BL-36, BL-37 area\n thigh_back_right: [\"bladder\"], // BL-36, BL-37 area\n\n // Knee\n knee_front_left: [\"stomach\"], // ST-35 area (Dubi - 독비)\n knee_front_right: [\"stomach\"], // ST-35 area (Dubi - 독비)\n knee_inner_left: [\"spleen\", \"liver\"], // SP-9, LV-8 area\n knee_inner_right: [\"spleen\", \"liver\"], // SP-9, LV-8 area\n knee_outer_left: [\"gallbladder\"], // GB-34 (Yanglingquan - 양릉천)\n knee_outer_right: [\"gallbladder\"], // GB-34 (Yanglingquan - 양릉천)\n knee_back_left: [\"bladder\"], // BL-40 (Weizhong - 위중)\n knee_back_right: [\"bladder\"], // BL-40 (Weizhong - 위중)\n\n // Lower Leg\n shin_front_left: [\"stomach\"], // ST-36 (Zusanli - 족삼리), ST-37 area\n shin_front_right: [\"stomach\"], // ST-36 (Zusanli - 족삼리), ST-37 area\n shin_inner_left: [\"spleen\", \"liver\"], // SP-6 (Sanyinjiao - 삼음교)\n shin_inner_right: [\"spleen\", \"liver\"], // SP-6 (Sanyinjiao - 삼음교)\n calf_outer_left: [\"gallbladder\"], // GB-37, GB-39 area\n calf_outer_right: [\"gallbladder\"], // GB-37, GB-39 area\n calf_back_left: [\"bladder\"], // BL-57, BL-60 area\n calf_back_right: [\"bladder\"], // BL-57, BL-60 area\n\n // Ankle\n ankle_outer_left: [\"gallbladder\", \"bladder\"], // GB-40, BL-60 area\n ankle_outer_right: [\"gallbladder\", \"bladder\"], // GB-40, BL-60 area\n ankle_inner_left: [\"spleen\", \"kidney\"], // SP-5, KI-3 area\n ankle_inner_right: [\"spleen\", \"kidney\"], // SP-5, KI-3 area\n\n // Foot\n foot_top_left: [\"stomach\", \"liver\"], // ST-41, LV-3 area\n foot_top_right: [\"stomach\", \"liver\"], // ST-41, LV-3 area\n foot_sole_left: [\"kidney\"], // KI-1 (Yongquan - 용천)\n foot_sole_right: [\"kidney\"], // KI-1 (Yongquan - 용천)\n foot_heel_left: [\"kidney\", \"bladder\"], // KI-3 area\n foot_heel_right: [\"kidney\", \"bladder\"], // KI-3 area\n};\n\n/**\n * Get meridian IDs for a specific vital point\n * \n * **Korean**: 급소의 경락 조회\n * \n * @param vitalPointId - ID of the vital point\n * @returns Array of meridian IDs (empty if not found)\n * \n * @example\n * ```typescript\n * const meridians = getMeridiansForVitalPoint(\"head_temple\");\n * // Returns: [\"gallbladder\", \"triple_burner\"]\n * ```\n */\nexport function getMeridiansForVitalPoint(\n vitalPointId: string\n): readonly string[] {\n return VITAL_POINT_MERIDIAN_MAP[vitalPointId] ?? [];\n}\n\n/**\n * Get all vital points associated with a specific meridian\n * \n * **Korean**: 경락의 급소 목록 조회\n * \n * @param meridianId - ID of the meridian\n * @returns Array of vital point IDs\n * \n * @example\n * ```typescript\n * const vitalPoints = getVitalPointsForMeridian(\"gallbladder\");\n * // Returns: [\"head_temple\", \"head_ear\", \"head_side_neck\", ...]\n * ```\n */\nexport function getVitalPointsForMeridian(\n meridianId: string\n): readonly string[] {\n return Object.entries(VITAL_POINT_MERIDIAN_MAP)\n .filter(([_, meridians]) => meridians.includes(meridianId))\n .map(([vitalPointId, _]) => vitalPointId);\n}\n\n/**\n * Check if a vital point is connected to a specific meridian\n * \n * **Korean**: 급소-경락 연결 확인\n * \n * @param vitalPointId - ID of the vital point\n * @param meridianId - ID of the meridian\n * @returns True if the vital point is on the meridian\n */\nexport function isVitalPointOnMeridian(\n vitalPointId: string,\n meridianId: string\n): boolean {\n const meridians = getMeridiansForVitalPoint(vitalPointId);\n return meridians.includes(meridianId);\n}\n\n/**\n * Get meridian statistics\n * \n * **Korean**: 경락 통계\n * \n * @returns Statistics about meridian-vital point mappings\n */\nexport function getMeridianMappingStatistics(): {\n readonly totalVitalPoints: number;\n readonly totalMappings: number;\n readonly meridianCounts: Record<string, number>;\n} {\n const totalVitalPoints = Object.keys(VITAL_POINT_MERIDIAN_MAP).length;\n let totalMappings = 0;\n const meridianCounts: Record<string, number> = {};\n\n Object.values(VITAL_POINT_MERIDIAN_MAP).forEach((meridians) => {\n totalMappings += meridians.length;\n meridians.forEach((meridianId) => {\n meridianCounts[meridianId] = (meridianCounts[meridianId] ?? 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{"version":3,"file":"AccessibilityTypes.js","names":[],"sources":["../../src/types/AccessibilityTypes.ts"],"sourcesContent":["/**\n * Accessibility type definitions for WCAG 2.1 Level AA compliance\n * Provides type-safe ARIA attributes and keyboard navigation interfaces\n * \n * @module types/AccessibilityTypes\n * @category Accessibility\n * @korean 접근성 타입\n */\n\n/**\n * ARIA role types for semantic HTML elements\n */\nexport type AriaRole =\n | 'button'\n | 'navigation'\n | 'main'\n | 'complementary'\n | 'contentinfo'\n | 'banner'\n | 'form'\n | 'search'\n | 'region'\n | 'article'\n | 'alert'\n | 'alertdialog'\n | 'dialog'\n | 'menu'\n | 'menubar'\n | 'menuitem'\n | 'menuitemcheckbox'\n | 'menuitemradio'\n | 'progressbar'\n | 'slider'\n | 'spinbutton'\n | 'tab'\n | 'tablist'\n | 'tabpanel'\n | 'toolbar'\n | 'tooltip'\n | 'group'\n | 'listbox'\n | 'option'\n | 'radio'\n | 'radiogroup'\n | 'switch'\n | 'link'\n | 'img'\n | 'presentation'\n | 'none';\n\n/**\n * ARIA live region politeness levels\n */\nexport type AriaLive = 'off' | 'polite' | 'assertive';\n\n/**\n * ARIA current state values\n */\nexport type AriaCurrent =\n | 'page'\n | 'step'\n | 'location'\n | 'date'\n | 'time'\n | 'true'\n | 'false';\n\n/**\n * Keyboard key codes for navigation\n */\nexport enum KeyCode {\n ENTER = 'Enter',\n SPACE = ' ',\n ESCAPE = 'Escape',\n TAB = 'Tab',\n ARROW_UP = 'ArrowUp',\n ARROW_DOWN = 'ArrowDown',\n ARROW_LEFT = 'ArrowLeft',\n ARROW_RIGHT = 'ArrowRight',\n HOME = 'Home',\n END = 'End',\n PAGE_UP = 'PageUp',\n PAGE_DOWN = 'PageDown',\n}\n\n/**\n * Keyboard navigation actions\n */\nexport interface KeyboardActions {\n /** Action triggered on Enter or Space */\n readonly onActivate?: () => void;\n /** Action triggered on Escape */\n readonly onCancel?: () => void;\n /** Action triggered on arrow keys */\n readonly onNavigate?: (direction: 'up' | 'down' | 'left' | 'right') => void;\n /** Action triggered on Tab key */\n readonly onTab?: (shiftKey: boolean) => void;\n /** Action triggered on Home/End keys */\n readonly onJump?: (to: 'start' | 'end') => void;\n}\n\n/**\n * ARIA attributes for components\n */\nexport interface AriaAttributes {\n /** ARIA role */\n readonly role?: AriaRole;\n /** ARIA label (Korean | English bilingual format) */\n readonly 'aria-label'?: string;\n /** ARIA labelled by element ID */\n readonly 'aria-labelledby'?: string;\n /** ARIA described by element ID */\n readonly 'aria-describedby'?: string;\n /** ARIA live region politeness */\n readonly 'aria-live'?: AriaLive;\n /** ARIA expanded state */\n readonly 'aria-expanded'?: boolean;\n /** ARIA pressed state */\n readonly 'aria-pressed'?: boolean;\n /** ARIA selected state */\n readonly 'aria-selected'?: boolean;\n /** ARIA checked state */\n readonly 'aria-checked'?: boolean | 'mixed';\n /** ARIA disabled state */\n readonly 'aria-disabled'?: boolean;\n /** ARIA hidden state */\n readonly 'aria-hidden'?: boolean;\n /** ARIA current state */\n readonly 'aria-current'?: AriaCurrent;\n /** ARIA modal state */\n readonly 'aria-modal'?: boolean;\n /** ARIA controls element ID */\n readonly 'aria-controls'?: string;\n /** ARIA owns element IDs */\n readonly 'aria-owns'?: string;\n /** ARIA has popup type */\n readonly 'aria-haspopup'?: boolean | 'menu' | 'listbox' | 'tree' | 'grid' | 'dialog';\n /** ARIA value now (for progress indicators) */\n readonly 'aria-valuenow'?: number;\n /** ARIA value min */\n readonly 'aria-valuemin'?: number;\n /** ARIA value max */\n readonly 'aria-valuemax'?: number;\n /** ARIA value text */\n readonly 'aria-valuetext'?: string;\n /** ARIA orientation */\n readonly 'aria-orientation'?: 'horizontal' | 'vertical';\n /** ARIA atomic (for live regions) */\n readonly 'aria-atomic'?: boolean;\n /** ARIA relevant (for live regions) */\n readonly 'aria-relevant'?: 'additions' | 'removals' | 'text' | 'all';\n /** ARIA busy state */\n readonly 'aria-busy'?: boolean;\n /** ARIA invalid state */\n readonly 'aria-invalid'?: boolean | 'grammar' | 'spelling';\n /** ARIA required state */\n readonly 'aria-required'?: boolean;\n /** ARIA readonly state */\n readonly 'aria-readonly'?: boolean;\n}\n\n/**\n * Focus management configuration\n */\nexport interface FocusConfig {\n /** Whether element should receive focus on mount */\n readonly autoFocus?: boolean;\n /** Whether focus should be trapped within element */\n readonly trapFocus?: boolean;\n /** Whether focus should be restored on unmount */\n readonly restoreFocus?: boolean;\n /** Initial focus target selector */\n readonly initialFocus?: string;\n /** Return focus target selector */\n readonly returnFocus?: string;\n}\n\n/**\n * Focus indicator style configuration\n */\nexport interface FocusIndicatorStyle {\n /** Outline width in pixels */\n readonly outlineWidth?: number;\n /** Outline color (hex) */\n readonly outlineColor?: number;\n /** Outline offset in pixels */\n readonly outlineOffset?: number;\n /** Outline style */\n readonly outlineStyle?: 'solid' | 'dashed' | 'dotted';\n /** Box shadow for glow effect */\n readonly boxShadow?: string;\n /** Transition duration in seconds */\n readonly transitionDuration?: number;\n}\n\n/**\n * Keyboard event handler type\n */\nexport type KeyboardEventHandler = (event: KeyboardEvent) => void;\n\n/**\n * Focus event handler type\n */\nexport type FocusEventHandler = (event: FocusEvent) => void;\n\n/**\n * Screen reader announcement configuration\n */\nexport interface ScreenReaderAnnouncement {\n /** Message to announce (Korean | English bilingual) */\n readonly message: string;\n /** Politeness level */\n readonly politeness?: AriaLive;\n /** Delay before announcement in milliseconds */\n readonly delay?: number;\n}\n\n/**\n * Color contrast configuration for WCAG compliance\n */\nexport interface ColorContrastConfig {\n /** Foreground color (hex) */\n readonly foreground: number;\n /** Background color (hex) */\n readonly background: number;\n /** Target contrast ratio (4.5:1 for normal text, 3:1 for large text or UI) */\n readonly targetRatio: 4.5 | 3;\n /** Whether this is for large text (18pt+ or 14pt+ bold) */\n readonly isLargeText?: boolean;\n}\n\n/**\n * Accessibility validation result\n */\nexport interface AccessibilityValidation {\n /** Whether validation passed */\n readonly passed: boolean;\n /** Validation errors */\n readonly errors: readonly string[];\n /** Validation warnings */\n readonly warnings: readonly string[];\n /** Validation recommendations */\n readonly recommendations: readonly string[];\n}\n\n/**\n * WCAG compliance level\n */\nexport enum WCAGLevel {\n A = 'A',\n AA = 'AA',\n AAA = 'AAA',\n}\n\n/**\n * WCAG compliance check result\n */\nexport interface WCAGComplianceResult {\n /** Compliance level achieved */\n readonly level: WCAGLevel;\n /** Whether component meets target level */\n readonly compliant: boolean;\n /** Specific criteria results */\n readonly criteria: {\n readonly keyboardAccessible: boolean;\n readonly colorContrast: boolean;\n readonly focusVisible: boolean;\n readonly ariaLabels: boolean;\n readonly semanticHTML: boolean;\n readonly errorIdentification: boolean;\n };\n /** Issues found */\n readonly issues: readonly string[];\n}\n\n/**\n * Bilingual label format (Korean | English)\n */\nexport interface BilingualLabel {\n /** Korean text */\n readonly korean: string;\n /** English text */\n readonly english: string;\n /** Formatted label string (Korean | English) */\n readonly label: string;\n}\n\n/**\n * Helper function to create bilingual labels\n */\nexport const createBilingualLabel = (\n korean: string,\n english: string\n): BilingualLabel => ({\n korean,\n english,\n label: `${korean} | ${english}`,\n});\n"],"mappings":";;;;AAsEA,IAAY,UAAL,yBAAA,SAAA;
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{"version":3,"file":"AccessibilityTypes.js","names":[],"sources":["../../src/types/AccessibilityTypes.ts"],"sourcesContent":["/**\n * Accessibility type definitions for WCAG 2.1 Level AA compliance\n * Provides type-safe ARIA attributes and keyboard navigation interfaces\n * \n * @module types/AccessibilityTypes\n * @category Accessibility\n * @korean 접근성 타입\n */\n\n/**\n * ARIA role types for semantic HTML elements\n */\nexport type AriaRole =\n | 'button'\n | 'navigation'\n | 'main'\n | 'complementary'\n | 'contentinfo'\n | 'banner'\n | 'form'\n | 'search'\n | 'region'\n | 'article'\n | 'alert'\n | 'alertdialog'\n | 'dialog'\n | 'menu'\n | 'menubar'\n | 'menuitem'\n | 'menuitemcheckbox'\n | 'menuitemradio'\n | 'progressbar'\n | 'slider'\n | 'spinbutton'\n | 'tab'\n | 'tablist'\n | 'tabpanel'\n | 'toolbar'\n | 'tooltip'\n | 'group'\n | 'listbox'\n | 'option'\n | 'radio'\n | 'radiogroup'\n | 'switch'\n | 'link'\n | 'img'\n | 'presentation'\n | 'none';\n\n/**\n * ARIA live region politeness levels\n */\nexport type AriaLive = 'off' | 'polite' | 'assertive';\n\n/**\n * ARIA current state values\n */\nexport type AriaCurrent =\n | 'page'\n | 'step'\n | 'location'\n | 'date'\n | 'time'\n | 'true'\n | 'false';\n\n/**\n * Keyboard key codes for navigation\n */\nexport enum KeyCode {\n ENTER = 'Enter',\n SPACE = ' ',\n ESCAPE = 'Escape',\n TAB = 'Tab',\n ARROW_UP = 'ArrowUp',\n ARROW_DOWN = 'ArrowDown',\n ARROW_LEFT = 'ArrowLeft',\n ARROW_RIGHT = 'ArrowRight',\n HOME = 'Home',\n END = 'End',\n PAGE_UP = 'PageUp',\n PAGE_DOWN = 'PageDown',\n}\n\n/**\n * Keyboard navigation actions\n */\nexport interface KeyboardActions {\n /** Action triggered on Enter or Space */\n readonly onActivate?: () => void;\n /** Action triggered on Escape */\n readonly onCancel?: () => void;\n /** Action triggered on arrow keys */\n readonly onNavigate?: (direction: 'up' | 'down' | 'left' | 'right') => void;\n /** Action triggered on Tab key */\n readonly onTab?: (shiftKey: boolean) => void;\n /** Action triggered on Home/End keys */\n readonly onJump?: (to: 'start' | 'end') => void;\n}\n\n/**\n * ARIA attributes for components\n */\nexport interface AriaAttributes {\n /** ARIA role */\n readonly role?: AriaRole;\n /** ARIA label (Korean | English bilingual format) */\n readonly 'aria-label'?: string;\n /** ARIA labelled by element ID */\n readonly 'aria-labelledby'?: string;\n /** ARIA described by element ID */\n readonly 'aria-describedby'?: string;\n /** ARIA live region politeness */\n readonly 'aria-live'?: AriaLive;\n /** ARIA expanded state */\n readonly 'aria-expanded'?: boolean;\n /** ARIA pressed state */\n readonly 'aria-pressed'?: boolean;\n /** ARIA selected state */\n readonly 'aria-selected'?: boolean;\n /** ARIA checked state */\n readonly 'aria-checked'?: boolean | 'mixed';\n /** ARIA disabled state */\n readonly 'aria-disabled'?: boolean;\n /** ARIA hidden state */\n readonly 'aria-hidden'?: boolean;\n /** ARIA current state */\n readonly 'aria-current'?: AriaCurrent;\n /** ARIA modal state */\n readonly 'aria-modal'?: boolean;\n /** ARIA controls element ID */\n readonly 'aria-controls'?: string;\n /** ARIA owns element IDs */\n readonly 'aria-owns'?: string;\n /** ARIA has popup type */\n readonly 'aria-haspopup'?: boolean | 'menu' | 'listbox' | 'tree' | 'grid' | 'dialog';\n /** ARIA value now (for progress indicators) */\n readonly 'aria-valuenow'?: number;\n /** ARIA value min */\n readonly 'aria-valuemin'?: number;\n /** ARIA value max */\n readonly 'aria-valuemax'?: number;\n /** ARIA value text */\n readonly 'aria-valuetext'?: string;\n /** ARIA orientation */\n readonly 'aria-orientation'?: 'horizontal' | 'vertical';\n /** ARIA atomic (for live regions) */\n readonly 'aria-atomic'?: boolean;\n /** ARIA relevant (for live regions) */\n readonly 'aria-relevant'?: 'additions' | 'removals' | 'text' | 'all';\n /** ARIA busy state */\n readonly 'aria-busy'?: boolean;\n /** ARIA invalid state */\n readonly 'aria-invalid'?: boolean | 'grammar' | 'spelling';\n /** ARIA required state */\n readonly 'aria-required'?: boolean;\n /** ARIA readonly state */\n readonly 'aria-readonly'?: boolean;\n}\n\n/**\n * Focus management configuration\n */\nexport interface FocusConfig {\n /** Whether element should receive focus on mount */\n readonly autoFocus?: boolean;\n /** Whether focus should be trapped within element */\n readonly trapFocus?: boolean;\n /** Whether focus should be restored on unmount */\n readonly restoreFocus?: boolean;\n /** Initial focus target selector */\n readonly initialFocus?: string;\n /** Return focus target selector */\n readonly returnFocus?: string;\n}\n\n/**\n * Focus indicator style configuration\n */\nexport interface FocusIndicatorStyle {\n /** Outline width in pixels */\n readonly outlineWidth?: number;\n /** Outline color (hex) */\n readonly outlineColor?: number;\n /** Outline offset in pixels */\n readonly outlineOffset?: number;\n /** Outline style */\n readonly outlineStyle?: 'solid' | 'dashed' | 'dotted';\n /** Box shadow for glow effect */\n readonly boxShadow?: string;\n /** Transition duration in seconds */\n readonly transitionDuration?: number;\n}\n\n/**\n * Keyboard event handler type\n */\nexport type KeyboardEventHandler = (event: KeyboardEvent) => void;\n\n/**\n * Focus event handler type\n */\nexport type FocusEventHandler = (event: FocusEvent) => void;\n\n/**\n * Screen reader announcement configuration\n */\nexport interface ScreenReaderAnnouncement {\n /** Message to announce (Korean | English bilingual) */\n readonly message: string;\n /** Politeness level */\n readonly politeness?: AriaLive;\n /** Delay before announcement in milliseconds */\n readonly delay?: number;\n}\n\n/**\n * Color contrast configuration for WCAG compliance\n */\nexport interface ColorContrastConfig {\n /** Foreground color (hex) */\n readonly foreground: number;\n /** Background color (hex) */\n readonly background: number;\n /** Target contrast ratio (4.5:1 for normal text, 3:1 for large text or UI) */\n readonly targetRatio: 4.5 | 3;\n /** Whether this is for large text (18pt+ or 14pt+ bold) */\n readonly isLargeText?: boolean;\n}\n\n/**\n * Accessibility validation result\n */\nexport interface AccessibilityValidation {\n /** Whether validation passed */\n readonly passed: boolean;\n /** Validation errors */\n readonly errors: readonly string[];\n /** Validation warnings */\n readonly warnings: readonly string[];\n /** Validation recommendations */\n readonly recommendations: readonly string[];\n}\n\n/**\n * WCAG compliance level\n */\nexport enum WCAGLevel {\n A = 'A',\n AA = 'AA',\n AAA = 'AAA',\n}\n\n/**\n * WCAG compliance check result\n */\nexport interface WCAGComplianceResult {\n /** Compliance level achieved */\n readonly level: WCAGLevel;\n /** Whether component meets target level */\n readonly compliant: boolean;\n /** Specific criteria results */\n readonly criteria: {\n readonly keyboardAccessible: 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