bg2e-js 2.3.12 → 2.3.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/bg2e-js.js +350 -326
  2. package/dist/bg2e-js.js.map +1 -1
  3. package/package.json +56 -56
  4. package/src/app/AppController.ts +39 -39
  5. package/src/app/Bg2KeyboardEvent.ts +54 -54
  6. package/src/app/Bg2MouseEvent.ts +82 -82
  7. package/src/app/Bg2TouchEvent.ts +18 -18
  8. package/src/app/Canvas.ts +108 -108
  9. package/src/app/EventBase.ts +10 -10
  10. package/src/app/MainLoop.ts +273 -273
  11. package/src/app/index.ts +24 -24
  12. package/src/base/Color.ts +134 -134
  13. package/src/base/Environment.ts +183 -183
  14. package/src/base/Light.ts +192 -192
  15. package/src/base/Material.ts +620 -620
  16. package/src/base/PolyList.ts +365 -365
  17. package/src/base/Texture.ts +620 -620
  18. package/src/base/index.ts +81 -81
  19. package/src/db/Bg2LoaderPlugin.ts +143 -143
  20. package/src/db/DBPluginApi.ts +48 -48
  21. package/src/db/Loader.ts +116 -116
  22. package/src/db/LoaderPlugin.ts +34 -34
  23. package/src/db/MtlParser.ts +7 -7
  24. package/src/db/ObjLoaderPlugin.ts +54 -54
  25. package/src/db/ObjParser.ts +252 -252
  26. package/src/db/ObjWriterPlugin.ts +18 -18
  27. package/src/db/VitscnjLoaderPlugin.ts +112 -112
  28. package/src/db/Writer.ts +52 -52
  29. package/src/db/WriterPlugin.ts +22 -22
  30. package/src/db/index.ts +44 -44
  31. package/src/debug/DebugRenderer.ts +173 -173
  32. package/src/debug/WebGLTextureViewer.ts +75 -75
  33. package/src/debug/index.ts +6 -6
  34. package/src/index.html +11 -11
  35. package/src/index.ts +33 -33
  36. package/src/manipulation/SelectionBuffer.ts +81 -81
  37. package/src/manipulation/SelectionHighlight.ts +105 -84
  38. package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
  39. package/src/manipulation/SelectionManager.ts +196 -196
  40. package/src/manipulation/SelectionMode.ts +6 -6
  41. package/src/math/Mat3.ts +259 -259
  42. package/src/math/Mat4.ts +710 -710
  43. package/src/math/MatrixStrategy.ts +25 -25
  44. package/src/math/Quat.ts +65 -65
  45. package/src/math/Vec.ts +753 -753
  46. package/src/math/constants.ts +46 -46
  47. package/src/math/functions.ts +103 -103
  48. package/src/math/index.ts +74 -74
  49. package/src/phsics/joint.ts +137 -137
  50. package/src/primitives/arrow.ts +57 -57
  51. package/src/primitives/cone.ts +138 -138
  52. package/src/primitives/cube.ts +60 -60
  53. package/src/primitives/cylinder.ts +216 -216
  54. package/src/primitives/index.ts +13 -13
  55. package/src/primitives/plane.ts +31 -31
  56. package/src/primitives/sphere.ts +809 -809
  57. package/src/react/useBg2e.ts +69 -69
  58. package/src/render/BRDFIntegrationMap.ts +4 -4
  59. package/src/render/Environment.ts +135 -135
  60. package/src/render/FrameBuffer.ts +35 -35
  61. package/src/render/MaterialRenderer.ts +34 -34
  62. package/src/render/Pipeline.ts +108 -108
  63. package/src/render/PolyListRenderer.ts +47 -47
  64. package/src/render/RenderBuffer.ts +197 -197
  65. package/src/render/RenderQueue.ts +198 -198
  66. package/src/render/RenderState.ts +116 -116
  67. package/src/render/Renderer.ts +248 -248
  68. package/src/render/SceneAppController.ts +250 -250
  69. package/src/render/SceneRenderer.ts +387 -387
  70. package/src/render/Shader.ts +32 -32
  71. package/src/render/ShadowRenderer.ts +176 -176
  72. package/src/render/SkyCube.ts +105 -105
  73. package/src/render/SkySphere.ts +117 -117
  74. package/src/render/TextureMergerRenderer.ts +70 -70
  75. package/src/render/TextureRenderer.ts +34 -34
  76. package/src/render/index.ts +67 -67
  77. package/src/render/webgl/FrameBuffer.ts +9 -9
  78. package/src/render/webgl/MaterialRenderer.ts +112 -112
  79. package/src/render/webgl/Pipeline.ts +88 -88
  80. package/src/render/webgl/PolyListRenderer.ts +260 -260
  81. package/src/render/webgl/RenderBuffer.ts +226 -226
  82. package/src/render/webgl/Renderer.ts +262 -262
  83. package/src/render/webgl/SceneRenderer.ts +67 -67
  84. package/src/render/webgl/ShaderProgram.ts +424 -424
  85. package/src/render/webgl/ShadowRenderer.ts +6 -6
  86. package/src/render/webgl/SkyCube.ts +15 -15
  87. package/src/render/webgl/SkySphere.ts +15 -15
  88. package/src/render/webgl/State.ts +152 -152
  89. package/src/render/webgl/TextureRenderer.ts +167 -167
  90. package/src/render/webgl/VertexBuffer.ts +137 -137
  91. package/src/render/webgl/index.ts +35 -35
  92. package/src/scene/Camera.ts +458 -458
  93. package/src/scene/Chain.ts +44 -44
  94. package/src/scene/ChainJoint.ts +58 -58
  95. package/src/scene/Component.ts +177 -177
  96. package/src/scene/ComponentMap.ts +106 -106
  97. package/src/scene/Drawable.ts +154 -154
  98. package/src/scene/EnvironmentComponent.ts +141 -141
  99. package/src/scene/FindNodeVisitor.ts +59 -59
  100. package/src/scene/LightComponent.ts +154 -154
  101. package/src/scene/MatrixState.ts +46 -46
  102. package/src/scene/Node.ts +328 -328
  103. package/src/scene/NodeVisitor.ts +15 -15
  104. package/src/scene/OrbitCameraController.ts +450 -450
  105. package/src/scene/SmoothOrbitCameraController.ts +99 -99
  106. package/src/scene/Transform.ts +73 -73
  107. package/src/scene/index.ts +60 -60
  108. package/src/shaders/BasicDiffuseColorShader.ts +111 -111
  109. package/src/shaders/BasicPBRLightShader.ts +276 -276
  110. package/src/shaders/DebugRenderShader.ts +97 -97
  111. package/src/shaders/DepthRenderShader.ts +127 -127
  112. package/src/shaders/IrradianceMapCubeShader.ts +115 -115
  113. package/src/shaders/PBRLightIBLShader.ts +486 -486
  114. package/src/shaders/PickSelectionShader.ts +101 -101
  115. package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
  116. package/src/shaders/PresentTextureShader.ts +99 -99
  117. package/src/shaders/SelectionHighlightShader.ts +143 -127
  118. package/src/shaders/ShaderFunction.ts +318 -318
  119. package/src/shaders/SkyCubeShader.ts +93 -93
  120. package/src/shaders/SkySphereShader.ts +102 -102
  121. package/src/shaders/SpecularMapCubeShader.ts +164 -164
  122. package/src/shaders/TextureMergerShader.ts +171 -171
  123. package/src/shaders/index.ts +36 -36
  124. package/src/shaders/webgl/color_correction.glsl +47 -47
  125. package/src/shaders/webgl/constants.glsl +6 -6
  126. package/src/shaders/webgl/index.ts +70 -70
  127. package/src/shaders/webgl/normal_map.glsl +9 -9
  128. package/src/shaders/webgl/pbr.glsl +173 -173
  129. package/src/shaders/webgl/uniforms.glsl +91 -91
  130. package/src/shaders/webgl_shader_lib.ts +213 -213
  131. package/src/tools/BinaryResourceProvider.ts +14 -14
  132. package/src/tools/ImageResourceProvider.ts +66 -66
  133. package/src/tools/MaterialModifier.ts +446 -446
  134. package/src/tools/Resource.ts +203 -203
  135. package/src/tools/ResourceProvider.ts +69 -69
  136. package/src/tools/TextResourceProvider.ts +24 -24
  137. package/src/tools/TextureCache.ts +51 -51
  138. package/src/tools/TextureResourceDatabase.ts +100 -100
  139. package/src/tools/UserAgent.ts +362 -362
  140. package/src/tools/VideoResourceProvider.ts +50 -50
  141. package/src/tools/WriteStrategy.ts +22 -22
  142. package/src/tools/base64.ts +11 -11
  143. package/src/tools/crypto.ts +19 -19
  144. package/src/tools/endiantess.ts +13 -13
  145. package/src/tools/image.ts +18 -18
  146. package/src/tools/index.ts +41 -41
  147. package/src/tools/processType.ts +39 -39
  148. package/src/vite-env.d.ts +12 -12
package/src/base/Light.ts CHANGED
@@ -1,192 +1,192 @@
1
-
2
- import Vec from '../math/Vec';
3
- import Mat4 from '../math/Mat4';
4
- import Color from './Color';
5
- import Texture from './Texture';
6
-
7
- export enum LightType {
8
- DIRECTIONAL = 4,
9
- SPOT = 1,
10
- POINT = 5,
11
- DISABLED = 10
12
- }
13
-
14
- export default class Light {
15
- _enabled: boolean;
16
- _type: LightType;
17
- _direction: Vec;
18
- _position: Vec;
19
- _color: Color;
20
- _intensity: number;
21
- _spotCutoff: number;
22
- _spotExponent: number;
23
- _shadowStrength: number;
24
- _castShadows: boolean;
25
- _shadowBias: number;
26
- _projection: Mat4;
27
- _depthTexture: Texture | null;
28
- _viewMatrix?: Mat4;
29
-
30
- constructor() {
31
- this._enabled = true;
32
-
33
- this._type = LightType.DIRECTIONAL;
34
-
35
- this._direction = new Vec(0,0,-1);
36
- this._position = new Vec(0,0,0);
37
-
38
- this._color = new Color({ rgb: 0.9 });
39
- this._intensity = 20;
40
- this._spotCutoff = 20;
41
- this._spotExponent = 30;
42
- this._shadowStrength = 0.7;
43
- this._castShadows = true;
44
- this._shadowBias = 0.00002;
45
-
46
- this._projection = Mat4.MakeOrtho(-10,10,-10,10,0.1,500.0);
47
-
48
- // Internal engine use. This attribute will not be serialized
49
- this._depthTexture = null;
50
- }
51
-
52
- clone() {
53
- const newLight = new Light();
54
- newLight.assign(this);
55
- return newLight;
56
- }
57
-
58
- assign(other: Light) {
59
- this.enabled = other.enabled;
60
- this.type = other.type;
61
- this.direction.assign(other.direction);
62
- this.position.assign(other.position);
63
- this.color.assign(other.color);
64
- this.spotCutoff = other.spotCutoff;
65
- this.spotExponent = other.spotExponent;
66
- this.shadowStrength = other.shadowStrength;
67
- this.castShadows = other.castShadows;
68
- this.shadowBias = other.shadowBias;
69
- this.intensity = other.intensity;
70
- this.projection.assign(other.projection);
71
- }
72
-
73
- get enabled() { return this._enabled; }
74
- set enabled(v: boolean) { this._enabled = v; }
75
-
76
- get type() { return this._type; }
77
- set type(t: LightType) { this._type = t; }
78
-
79
- get direction() { return this._direction; }
80
- set direction(d: Vec) { this._direction = d; }
81
-
82
- get position() { return this._position; }
83
- set position(p: Vec) { this._position = p; }
84
-
85
- get color() : Color { return this._color; }
86
- set color(c: Color | number[]) {
87
- if (c.length === 3) {
88
- this._color = new Color([c[0], c[1], c[2], 1]);
89
- }
90
- else if (c.length === 4) {
91
- this._color = new Color(c);
92
- }
93
- else {
94
- throw new Error(`Invalid light color assignment. Parameter must be a three or four component array.`);
95
- }
96
- }
97
- get intensity() { return this._intensity; }
98
- set intensity(i) { this._intensity = i; }
99
-
100
- get spotCutoff() { return this._spotCutoff; }
101
- set spotCutoff(c) { this._spotCutoff = c; }
102
- get spotExponent() { return this._spotExponent; }
103
- set spotExponent(e) { this._spotExponent = e; }
104
-
105
- get shadowStrength() { return this._shadowStrength; }
106
- set shadowStrength(s) { this._shadowStrength = s; }
107
- get castShadows() { return this._castShadows; }
108
- set castShadows(s) { this._castShadows = s; }
109
- get shadowBias() { return this._shadowBias; }
110
- set shadowBias(s) { this._shadowBias = s; }
111
-
112
- get projection() { return this._projection; }
113
- set projection(p) { this._projection = p; }
114
-
115
- get depthTexture(): Texture | null {
116
- return this._depthTexture;
117
- }
118
-
119
- set depthTexture(t: Texture | null) {
120
- this._depthTexture = t;
121
- }
122
-
123
- get viewMatrix() {
124
- return this._viewMatrix;
125
- }
126
-
127
- set viewMatrix(m) {
128
- this._viewMatrix = m;
129
- }
130
-
131
- async deserialize(sceneData: any) {
132
- switch (sceneData.lightType) {
133
- case 'kTypeDirectional':
134
- case LightType.DIRECTIONAL:
135
- this._type = LightType.DIRECTIONAL;
136
- // Use the predefined shadow bias for directional lights
137
- //this._shadowBias = sceneData.shadowBias;
138
- break;
139
- case 'kTypeSpot':
140
- case LightType.SPOT:
141
- this._type = LightType.SPOT;
142
- this._shadowBias = sceneData.shadowBias;
143
- break;
144
- case 'kTypePoint':
145
- case LightType.POINT:
146
- this._type = LightType.POINT;
147
- break;
148
- default:
149
- this._type = LightType.DIRECTIONAL;
150
- }
151
-
152
- const defaultIntensity = () => this._type === LightType.DIRECTIONAL ? 1 : 20;
153
-
154
- this._position = sceneData.position || new Vec(0,0,0);
155
- this._direction = sceneData.direction || new Vec(0, 0, -1);
156
-
157
- if (sceneData.diffuse) {
158
- this._color = new Color(sceneData.diffuse);
159
- this._intensity = (sceneData.intensity || 1) * defaultIntensity();
160
- }
161
- else if (sceneData.color) {
162
- this._color = new Color(sceneData.color);
163
- this._intensity = sceneData.intensity || defaultIntensity();
164
- }
165
-
166
- this._spotCutoff = sceneData.spotCutoff || 20;
167
- this._spotExponent = sceneData.spotExponent || 30;
168
- this._shadowStrength = sceneData.shadowStrength || 1;
169
- if (sceneData.projection) {
170
- this._projection = new Mat4(sceneData.projection);
171
- }
172
- this._castShadows = sceneData.castShadows !== undefined ? sceneData.castShadows : true;
173
- }
174
-
175
- async serialize(sceneData: any) {
176
- const lightTypes = [];
177
- lightTypes[LightType.DIRECTIONAL] = "kTypeDirectional";
178
- lightTypes[LightType.SPOT] = "kTypeSpot";
179
- lightTypes[LightType.POINT] = "kTypePoint";
180
- sceneData.lightType = lightTypes[this._type];
181
- sceneData.position = this._position;
182
- sceneData.direction = this._direction;
183
- sceneData.color = this._color;
184
- sceneData.intensity = this._intensity;
185
- sceneData.spotCutoff = this._spotCutoff || 20;
186
- sceneData.spotExponent = this._spotExponent || 30;
187
- sceneData.shadowStrength = this._shadowStrength;
188
- sceneData.projection = this._projection;
189
- sceneData.castShadows = this._castShadows;
190
- sceneData.shadowBias = this._shadowBias || 0.0029;
191
- }
192
- }
1
+
2
+ import Vec from '../math/Vec';
3
+ import Mat4 from '../math/Mat4';
4
+ import Color from './Color';
5
+ import Texture from './Texture';
6
+
7
+ export enum LightType {
8
+ DIRECTIONAL = 4,
9
+ SPOT = 1,
10
+ POINT = 5,
11
+ DISABLED = 10
12
+ }
13
+
14
+ export default class Light {
15
+ _enabled: boolean;
16
+ _type: LightType;
17
+ _direction: Vec;
18
+ _position: Vec;
19
+ _color: Color;
20
+ _intensity: number;
21
+ _spotCutoff: number;
22
+ _spotExponent: number;
23
+ _shadowStrength: number;
24
+ _castShadows: boolean;
25
+ _shadowBias: number;
26
+ _projection: Mat4;
27
+ _depthTexture: Texture | null;
28
+ _viewMatrix?: Mat4;
29
+
30
+ constructor() {
31
+ this._enabled = true;
32
+
33
+ this._type = LightType.DIRECTIONAL;
34
+
35
+ this._direction = new Vec(0,0,-1);
36
+ this._position = new Vec(0,0,0);
37
+
38
+ this._color = new Color({ rgb: 0.9 });
39
+ this._intensity = 20;
40
+ this._spotCutoff = 20;
41
+ this._spotExponent = 30;
42
+ this._shadowStrength = 0.7;
43
+ this._castShadows = true;
44
+ this._shadowBias = 0.00002;
45
+
46
+ this._projection = Mat4.MakeOrtho(-10,10,-10,10,0.1,500.0);
47
+
48
+ // Internal engine use. This attribute will not be serialized
49
+ this._depthTexture = null;
50
+ }
51
+
52
+ clone() {
53
+ const newLight = new Light();
54
+ newLight.assign(this);
55
+ return newLight;
56
+ }
57
+
58
+ assign(other: Light) {
59
+ this.enabled = other.enabled;
60
+ this.type = other.type;
61
+ this.direction.assign(other.direction);
62
+ this.position.assign(other.position);
63
+ this.color.assign(other.color);
64
+ this.spotCutoff = other.spotCutoff;
65
+ this.spotExponent = other.spotExponent;
66
+ this.shadowStrength = other.shadowStrength;
67
+ this.castShadows = other.castShadows;
68
+ this.shadowBias = other.shadowBias;
69
+ this.intensity = other.intensity;
70
+ this.projection.assign(other.projection);
71
+ }
72
+
73
+ get enabled() { return this._enabled; }
74
+ set enabled(v: boolean) { this._enabled = v; }
75
+
76
+ get type() { return this._type; }
77
+ set type(t: LightType) { this._type = t; }
78
+
79
+ get direction() { return this._direction; }
80
+ set direction(d: Vec) { this._direction = d; }
81
+
82
+ get position() { return this._position; }
83
+ set position(p: Vec) { this._position = p; }
84
+
85
+ get color() : Color { return this._color; }
86
+ set color(c: Color | number[]) {
87
+ if (c.length === 3) {
88
+ this._color = new Color([c[0], c[1], c[2], 1]);
89
+ }
90
+ else if (c.length === 4) {
91
+ this._color = new Color(c);
92
+ }
93
+ else {
94
+ throw new Error(`Invalid light color assignment. Parameter must be a three or four component array.`);
95
+ }
96
+ }
97
+ get intensity() { return this._intensity; }
98
+ set intensity(i) { this._intensity = i; }
99
+
100
+ get spotCutoff() { return this._spotCutoff; }
101
+ set spotCutoff(c) { this._spotCutoff = c; }
102
+ get spotExponent() { return this._spotExponent; }
103
+ set spotExponent(e) { this._spotExponent = e; }
104
+
105
+ get shadowStrength() { return this._shadowStrength; }
106
+ set shadowStrength(s) { this._shadowStrength = s; }
107
+ get castShadows() { return this._castShadows; }
108
+ set castShadows(s) { this._castShadows = s; }
109
+ get shadowBias() { return this._shadowBias; }
110
+ set shadowBias(s) { this._shadowBias = s; }
111
+
112
+ get projection() { return this._projection; }
113
+ set projection(p) { this._projection = p; }
114
+
115
+ get depthTexture(): Texture | null {
116
+ return this._depthTexture;
117
+ }
118
+
119
+ set depthTexture(t: Texture | null) {
120
+ this._depthTexture = t;
121
+ }
122
+
123
+ get viewMatrix() {
124
+ return this._viewMatrix;
125
+ }
126
+
127
+ set viewMatrix(m) {
128
+ this._viewMatrix = m;
129
+ }
130
+
131
+ async deserialize(sceneData: any) {
132
+ switch (sceneData.lightType) {
133
+ case 'kTypeDirectional':
134
+ case LightType.DIRECTIONAL:
135
+ this._type = LightType.DIRECTIONAL;
136
+ // Use the predefined shadow bias for directional lights
137
+ //this._shadowBias = sceneData.shadowBias;
138
+ break;
139
+ case 'kTypeSpot':
140
+ case LightType.SPOT:
141
+ this._type = LightType.SPOT;
142
+ this._shadowBias = sceneData.shadowBias;
143
+ break;
144
+ case 'kTypePoint':
145
+ case LightType.POINT:
146
+ this._type = LightType.POINT;
147
+ break;
148
+ default:
149
+ this._type = LightType.DIRECTIONAL;
150
+ }
151
+
152
+ const defaultIntensity = () => this._type === LightType.DIRECTIONAL ? 1 : 20;
153
+
154
+ this._position = sceneData.position || new Vec(0,0,0);
155
+ this._direction = sceneData.direction || new Vec(0, 0, -1);
156
+
157
+ if (sceneData.diffuse) {
158
+ this._color = new Color(sceneData.diffuse);
159
+ this._intensity = (sceneData.intensity || 1) * defaultIntensity();
160
+ }
161
+ else if (sceneData.color) {
162
+ this._color = new Color(sceneData.color);
163
+ this._intensity = sceneData.intensity || defaultIntensity();
164
+ }
165
+
166
+ this._spotCutoff = sceneData.spotCutoff || 20;
167
+ this._spotExponent = sceneData.spotExponent || 30;
168
+ this._shadowStrength = sceneData.shadowStrength || 1;
169
+ if (sceneData.projection) {
170
+ this._projection = new Mat4(sceneData.projection);
171
+ }
172
+ this._castShadows = sceneData.castShadows !== undefined ? sceneData.castShadows : true;
173
+ }
174
+
175
+ async serialize(sceneData: any) {
176
+ const lightTypes = [];
177
+ lightTypes[LightType.DIRECTIONAL] = "kTypeDirectional";
178
+ lightTypes[LightType.SPOT] = "kTypeSpot";
179
+ lightTypes[LightType.POINT] = "kTypePoint";
180
+ sceneData.lightType = lightTypes[this._type];
181
+ sceneData.position = this._position;
182
+ sceneData.direction = this._direction;
183
+ sceneData.color = this._color;
184
+ sceneData.intensity = this._intensity;
185
+ sceneData.spotCutoff = this._spotCutoff || 20;
186
+ sceneData.spotExponent = this._spotExponent || 30;
187
+ sceneData.shadowStrength = this._shadowStrength;
188
+ sceneData.projection = this._projection;
189
+ sceneData.castShadows = this._castShadows;
190
+ sceneData.shadowBias = this._shadowBias || 0.0029;
191
+ }
192
+ }