bg2e-js 2.3.12 → 2.3.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bg2e-js.js +350 -326
- package/dist/bg2e-js.js.map +1 -1
- package/package.json +56 -56
- package/src/app/AppController.ts +39 -39
- package/src/app/Bg2KeyboardEvent.ts +54 -54
- package/src/app/Bg2MouseEvent.ts +82 -82
- package/src/app/Bg2TouchEvent.ts +18 -18
- package/src/app/Canvas.ts +108 -108
- package/src/app/EventBase.ts +10 -10
- package/src/app/MainLoop.ts +273 -273
- package/src/app/index.ts +24 -24
- package/src/base/Color.ts +134 -134
- package/src/base/Environment.ts +183 -183
- package/src/base/Light.ts +192 -192
- package/src/base/Material.ts +620 -620
- package/src/base/PolyList.ts +365 -365
- package/src/base/Texture.ts +620 -620
- package/src/base/index.ts +81 -81
- package/src/db/Bg2LoaderPlugin.ts +143 -143
- package/src/db/DBPluginApi.ts +48 -48
- package/src/db/Loader.ts +116 -116
- package/src/db/LoaderPlugin.ts +34 -34
- package/src/db/MtlParser.ts +7 -7
- package/src/db/ObjLoaderPlugin.ts +54 -54
- package/src/db/ObjParser.ts +252 -252
- package/src/db/ObjWriterPlugin.ts +18 -18
- package/src/db/VitscnjLoaderPlugin.ts +112 -112
- package/src/db/Writer.ts +52 -52
- package/src/db/WriterPlugin.ts +22 -22
- package/src/db/index.ts +44 -44
- package/src/debug/DebugRenderer.ts +173 -173
- package/src/debug/WebGLTextureViewer.ts +75 -75
- package/src/debug/index.ts +6 -6
- package/src/index.html +11 -11
- package/src/index.ts +33 -33
- package/src/manipulation/SelectionBuffer.ts +81 -81
- package/src/manipulation/SelectionHighlight.ts +105 -84
- package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
- package/src/manipulation/SelectionManager.ts +196 -196
- package/src/manipulation/SelectionMode.ts +6 -6
- package/src/math/Mat3.ts +259 -259
- package/src/math/Mat4.ts +710 -710
- package/src/math/MatrixStrategy.ts +25 -25
- package/src/math/Quat.ts +65 -65
- package/src/math/Vec.ts +753 -753
- package/src/math/constants.ts +46 -46
- package/src/math/functions.ts +103 -103
- package/src/math/index.ts +74 -74
- package/src/phsics/joint.ts +137 -137
- package/src/primitives/arrow.ts +57 -57
- package/src/primitives/cone.ts +138 -138
- package/src/primitives/cube.ts +60 -60
- package/src/primitives/cylinder.ts +216 -216
- package/src/primitives/index.ts +13 -13
- package/src/primitives/plane.ts +31 -31
- package/src/primitives/sphere.ts +809 -809
- package/src/react/useBg2e.ts +69 -69
- package/src/render/BRDFIntegrationMap.ts +4 -4
- package/src/render/Environment.ts +135 -135
- package/src/render/FrameBuffer.ts +35 -35
- package/src/render/MaterialRenderer.ts +34 -34
- package/src/render/Pipeline.ts +108 -108
- package/src/render/PolyListRenderer.ts +47 -47
- package/src/render/RenderBuffer.ts +197 -197
- package/src/render/RenderQueue.ts +198 -198
- package/src/render/RenderState.ts +116 -116
- package/src/render/Renderer.ts +248 -248
- package/src/render/SceneAppController.ts +250 -250
- package/src/render/SceneRenderer.ts +387 -387
- package/src/render/Shader.ts +32 -32
- package/src/render/ShadowRenderer.ts +176 -176
- package/src/render/SkyCube.ts +105 -105
- package/src/render/SkySphere.ts +117 -117
- package/src/render/TextureMergerRenderer.ts +70 -70
- package/src/render/TextureRenderer.ts +34 -34
- package/src/render/index.ts +67 -67
- package/src/render/webgl/FrameBuffer.ts +9 -9
- package/src/render/webgl/MaterialRenderer.ts +112 -112
- package/src/render/webgl/Pipeline.ts +88 -88
- package/src/render/webgl/PolyListRenderer.ts +260 -260
- package/src/render/webgl/RenderBuffer.ts +226 -226
- package/src/render/webgl/Renderer.ts +262 -262
- package/src/render/webgl/SceneRenderer.ts +67 -67
- package/src/render/webgl/ShaderProgram.ts +424 -424
- package/src/render/webgl/ShadowRenderer.ts +6 -6
- package/src/render/webgl/SkyCube.ts +15 -15
- package/src/render/webgl/SkySphere.ts +15 -15
- package/src/render/webgl/State.ts +152 -152
- package/src/render/webgl/TextureRenderer.ts +167 -167
- package/src/render/webgl/VertexBuffer.ts +137 -137
- package/src/render/webgl/index.ts +35 -35
- package/src/scene/Camera.ts +458 -458
- package/src/scene/Chain.ts +44 -44
- package/src/scene/ChainJoint.ts +58 -58
- package/src/scene/Component.ts +177 -177
- package/src/scene/ComponentMap.ts +106 -106
- package/src/scene/Drawable.ts +154 -154
- package/src/scene/EnvironmentComponent.ts +141 -141
- package/src/scene/FindNodeVisitor.ts +59 -59
- package/src/scene/LightComponent.ts +154 -154
- package/src/scene/MatrixState.ts +46 -46
- package/src/scene/Node.ts +328 -328
- package/src/scene/NodeVisitor.ts +15 -15
- package/src/scene/OrbitCameraController.ts +450 -450
- package/src/scene/SmoothOrbitCameraController.ts +99 -99
- package/src/scene/Transform.ts +73 -73
- package/src/scene/index.ts +60 -60
- package/src/shaders/BasicDiffuseColorShader.ts +111 -111
- package/src/shaders/BasicPBRLightShader.ts +276 -276
- package/src/shaders/DebugRenderShader.ts +97 -97
- package/src/shaders/DepthRenderShader.ts +127 -127
- package/src/shaders/IrradianceMapCubeShader.ts +115 -115
- package/src/shaders/PBRLightIBLShader.ts +486 -486
- package/src/shaders/PickSelectionShader.ts +101 -101
- package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
- package/src/shaders/PresentTextureShader.ts +99 -99
- package/src/shaders/SelectionHighlightShader.ts +143 -127
- package/src/shaders/ShaderFunction.ts +318 -318
- package/src/shaders/SkyCubeShader.ts +93 -93
- package/src/shaders/SkySphereShader.ts +102 -102
- package/src/shaders/SpecularMapCubeShader.ts +164 -164
- package/src/shaders/TextureMergerShader.ts +171 -171
- package/src/shaders/index.ts +36 -36
- package/src/shaders/webgl/color_correction.glsl +47 -47
- package/src/shaders/webgl/constants.glsl +6 -6
- package/src/shaders/webgl/index.ts +70 -70
- package/src/shaders/webgl/normal_map.glsl +9 -9
- package/src/shaders/webgl/pbr.glsl +173 -173
- package/src/shaders/webgl/uniforms.glsl +91 -91
- package/src/shaders/webgl_shader_lib.ts +213 -213
- package/src/tools/BinaryResourceProvider.ts +14 -14
- package/src/tools/ImageResourceProvider.ts +66 -66
- package/src/tools/MaterialModifier.ts +446 -446
- package/src/tools/Resource.ts +203 -203
- package/src/tools/ResourceProvider.ts +69 -69
- package/src/tools/TextResourceProvider.ts +24 -24
- package/src/tools/TextureCache.ts +51 -51
- package/src/tools/TextureResourceDatabase.ts +100 -100
- package/src/tools/UserAgent.ts +362 -362
- package/src/tools/VideoResourceProvider.ts +50 -50
- package/src/tools/WriteStrategy.ts +22 -22
- package/src/tools/base64.ts +11 -11
- package/src/tools/crypto.ts +19 -19
- package/src/tools/endiantess.ts +13 -13
- package/src/tools/image.ts +18 -18
- package/src/tools/index.ts +41 -41
- package/src/tools/processType.ts +39 -39
- package/src/vite-env.d.ts +12 -12
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import Renderer, { EngineFeatures } from "../Renderer";
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import State from "./State";
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import PolyListRenderer from "../PolyListRenderer";
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import TextureRenderer from "../TextureRenderer";
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import RenderBuffer from "../RenderBuffer";
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import SkySphere from "../SkySphere";
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import SkyCube from "../SkyCube";
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import FrameBuffer from "../FrameBuffer";
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import Pipeline from "../Pipeline";
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import MaterialRenderer from "../MaterialRenderer";
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import Shader from "../Shader";
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import WebGLMaterialRenderer from "./MaterialRenderer";
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import WebGLPolyListRenderer from "./PolyListRenderer";
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import WebGLTextureRenderer from "./TextureRenderer";
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import WebGLRenderBuffer from "./RenderBuffer";
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import WebGLSkySphere from "./SkySphere";
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import WebGLSkyCube from "./SkyCube";
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import WebGLFrameBuffer from "./FrameBuffer";
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import WebGLPipeline from "./Pipeline";
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import WebGLSceneRenderer from "./SceneRenderer";
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import Vec from "../../math/Vec";
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import VertexBuffer, { BufferTarget } from "./VertexBuffer";
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import ShadowRenderer from "./ShadowRenderer";
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import type Canvas from "../../app/Canvas";
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import type PolyList from "../../base/PolyList";
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import type Material from "../../base/Material";
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import type Texture from "../../base/Texture";
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function enableExtensions(gl: WebGLRenderingContext): void {
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// Enable all available extensions
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gl.getSupportedExtensions()?.forEach(ext => {
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gl.getExtension(ext);
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});
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}
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let g_uuidLast = 0;
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export default class WebGLRenderer extends Renderer {
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protected _uuid: number;
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protected _gl!: WebGLRenderingContext;
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protected _debugMode: boolean = false;
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protected _state!: State;
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constructor() {
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super("webgl");
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this._uuid = g_uuidLast++;
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}
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get uniqueId(): string {
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return this._uuid.toString();
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}
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get typeId(): string {
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return "WebGL";
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}
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get frameBuffer(): FrameBuffer {
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if (!this._frameBuffer) {
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this._frameBuffer = new WebGLFrameBuffer(this);
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}
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return this._frameBuffer;
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}
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set viewport(vp: Vec) {
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this.state.viewport = vp;
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}
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get viewport(): Vec {
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return new Vec(this.gl.getParameter(this.gl.VIEWPORT));
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}
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get debugMode(): boolean {
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return this._debugMode || false;
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}
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async init(canvas: Canvas): Promise<void> {
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await super.init(canvas);
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this._canvas = canvas;
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this._gl = canvas.domElement.getContext("webgl", { preserveDrawingBuffer: true }) as WebGLRenderingContext;
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(this._gl as any)._bg2e_object = this;
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const requestDebug = new URLSearchParams(location.search).get("debug") == "true";
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this._debugMode = requestDebug;
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if ((window as any).WebGLDebugUtils && requestDebug) {
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const gl = this._gl;
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console.warn("Using WebGLDebugUtils: this must cause an impact in performance");
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function throwOnError(err: number, funcName: string, args: any[]): void {
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throw (window as any).WebGLDebugUtils.glEnumToString(err) + " was caused by call to: " + funcName;
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}
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const printBufferSize = (id: number | undefined, arrayBufferType: string): void => {
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const size = gl.getBufferParameter((gl as any)[arrayBufferType], gl.BUFFER_SIZE);
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console.log(` ${arrayBufferType} id: ${id}, size: ${size}`);
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}
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function logGLCall(functionName: string, args: any[]): void {
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console.log("gl." + functionName + "(" +
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(window as any).WebGLDebugUtils.glFunctionArgsToString(functionName, args) + ")");
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if (/drawElements/.test(functionName)) {
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const elementBuffer = VertexBuffer.CurrentBuffer(gl, BufferTarget.ELEMENT_ARRAY_BUFFER);
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const arrayBuffer = VertexBuffer.CurrentBuffer(gl, BufferTarget.ARRAY_BUFFER);
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printBufferSize(elementBuffer?.id, "ELEMENT_ARRAY_BUFFER");
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printBufferSize(arrayBuffer?.id, "ARRAY_BUFFER");
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}
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else if (/bindBuffer/.test(functionName) && args[0] === gl.ELEMENT_ARRAY_BUFFER) {
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console.log(` BufferID: ${(args[1] as any)._bg2e_id_}`);
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}
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else if (/bindBuffer/.test(functionName) && args[0] === gl.ARRAY_BUFFER) {
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console.log(` BufferID: ${(args[1] as any)._bg2e_id_}`);
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}
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}
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this._gl = (window as any).WebGLDebugUtils.makeDebugContext(this._gl, throwOnError, logGLCall);
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}
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enableExtensions.apply(this, [this.gl]);
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await this.initPresentTextureShader();
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await WebGLMaterialRenderer.InitResources(this);
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}
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get gl(): WebGLRenderingContext { return this._gl; }
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get canvas(): Canvas { return this._canvas; }
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get state(): State {
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return this._state;
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}
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clearBuffer(): void {
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this.state.clear();
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}
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postReshape(width: number, height: number): void {
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}
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postRedisplay(): void {
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}
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polyListFactory(plist: PolyList): PolyListRenderer {
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if ((plist as any).renderer) {
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return (plist as any).renderer;
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}
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else{
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const plistRenderer = new WebGLPolyListRenderer(this, plist);
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plistRenderer.init();
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plistRenderer.refresh();
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return plistRenderer;
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}
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}
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materialFactory(material: Material): MaterialRenderer {
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if ((material as any).renderer) {
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return (material as any).renderer;
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}
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return new WebGLMaterialRenderer(this, material);
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}
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}
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textureFactory(texture: Texture): TextureRenderer {
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if ((texture as any).renderer) {
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return (texture as any).renderer;
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return new WebGLTextureRenderer(this, texture);
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}
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}
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return new WebGLRenderBuffer(this);
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}
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skySphereFactory(): SkySphere {
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}
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return new WebGLSkyCube(this);
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}
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}
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sceneRendererFactory(): WebGLSceneRenderer {
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return new WebGLSceneRenderer(this);
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}
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return new ShadowRenderer(this);
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}
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get clearColor(): Vec {
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return this.state.clearColor;
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}
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set clearColor(c: Vec | number[]) {
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this.state.clearColor = c;
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}
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presentTexture(texture: Texture | null, { clearBuffers = true, shader = null, viewport = null }: { clearBuffers?: boolean; shader?: Shader | null; viewport?: Vec | number[] | null } = {}): void {
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if (clearBuffers) {
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this.state.clear();
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}
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if (!shader) {
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shader = this.presentTextureShader;
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}
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const prevViewport = this.state.viewport;
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if (viewport) {
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this.state.viewport = viewport;
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}
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this.presentTextureMaterialRenderer.material.albedoTexture = texture;
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this.presentTextureSurfaceRenderer.bindBuffers();
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shader.setup(this.presentTextureSurfaceRenderer,this.presentTextureMaterialRenderer);
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this.presentTextureSurfaceRenderer.draw();
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this.state.viewport = prevViewport;
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}
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|
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|
|
230
|
-
// Compatibility function
|
|
231
|
-
supportsFeatures(features: EngineFeatures): boolean {
|
|
232
|
-
if (features & EngineFeatures.RENDER_TARGET_TEXTURES) {
|
|
233
|
-
if (!this.gl.getExtension("WEBGL_draw_buffers")) {
|
|
234
|
-
return false;
|
|
235
|
-
}
|
|
236
|
-
}
|
|
237
|
-
|
|
238
|
-
if (features & EngineFeatures.RENDER_TARGET_FLOAT) {
|
|
239
|
-
if (!this.gl.getExtension("WEBGL_color_buffer_float")) {
|
|
240
|
-
return false;
|
|
241
|
-
}
|
|
242
|
-
}
|
|
243
|
-
|
|
244
|
-
if (features & EngineFeatures.RENDER_TARGET_DEPTH) {
|
|
245
|
-
if (!this.gl.getExtension("WEBGL_depth_texture") || !this.gl.getExtension("WEBGL_draw_buffers")) {
|
|
246
|
-
return false;
|
|
247
|
-
}
|
|
248
|
-
}
|
|
249
|
-
|
|
250
|
-
return true;
|
|
251
|
-
}
|
|
252
|
-
|
|
253
|
-
getMaximumRenderTargets(): number {
|
|
254
|
-
const ext = this.gl.getExtension("WEBGL_draw_buffers");
|
|
255
|
-
if (ext) {
|
|
256
|
-
return this.gl.getParameter(ext.MAX_DRAW_BUFFERS_WEBGL);
|
|
257
|
-
}
|
|
258
|
-
else {
|
|
259
|
-
return 1;
|
|
260
|
-
}
|
|
261
|
-
}
|
|
262
|
-
}
|
|
1
|
+
import Renderer, { EngineFeatures } from "../Renderer";
|
|
2
|
+
import State from "./State";
|
|
3
|
+
import PolyListRenderer from "../PolyListRenderer";
|
|
4
|
+
import TextureRenderer from "../TextureRenderer";
|
|
5
|
+
import RenderBuffer from "../RenderBuffer";
|
|
6
|
+
import SkySphere from "../SkySphere";
|
|
7
|
+
import SkyCube from "../SkyCube";
|
|
8
|
+
import FrameBuffer from "../FrameBuffer";
|
|
9
|
+
import Pipeline from "../Pipeline";
|
|
10
|
+
import MaterialRenderer from "../MaterialRenderer";
|
|
11
|
+
import Shader from "../Shader";
|
|
12
|
+
|
|
13
|
+
import WebGLMaterialRenderer from "./MaterialRenderer";
|
|
14
|
+
import WebGLPolyListRenderer from "./PolyListRenderer";
|
|
15
|
+
import WebGLTextureRenderer from "./TextureRenderer";
|
|
16
|
+
import WebGLRenderBuffer from "./RenderBuffer";
|
|
17
|
+
import WebGLSkySphere from "./SkySphere";
|
|
18
|
+
import WebGLSkyCube from "./SkyCube";
|
|
19
|
+
import WebGLFrameBuffer from "./FrameBuffer";
|
|
20
|
+
import WebGLPipeline from "./Pipeline";
|
|
21
|
+
import WebGLSceneRenderer from "./SceneRenderer";
|
|
22
|
+
import Vec from "../../math/Vec";
|
|
23
|
+
import VertexBuffer, { BufferTarget } from "./VertexBuffer";
|
|
24
|
+
import ShadowRenderer from "./ShadowRenderer";
|
|
25
|
+
import type Canvas from "../../app/Canvas";
|
|
26
|
+
import type PolyList from "../../base/PolyList";
|
|
27
|
+
import type Material from "../../base/Material";
|
|
28
|
+
import type Texture from "../../base/Texture";
|
|
29
|
+
|
|
30
|
+
function enableExtensions(gl: WebGLRenderingContext): void {
|
|
31
|
+
// Enable all available extensions
|
|
32
|
+
gl.getSupportedExtensions()?.forEach(ext => {
|
|
33
|
+
gl.getExtension(ext);
|
|
34
|
+
});
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
let g_uuidLast = 0;
|
|
38
|
+
export default class WebGLRenderer extends Renderer {
|
|
39
|
+
protected _uuid: number;
|
|
40
|
+
protected _gl!: WebGLRenderingContext;
|
|
41
|
+
protected _debugMode: boolean = false;
|
|
42
|
+
protected _state!: State;
|
|
43
|
+
|
|
44
|
+
constructor() {
|
|
45
|
+
super("webgl");
|
|
46
|
+
this._uuid = g_uuidLast++;
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
get uniqueId(): string {
|
|
50
|
+
return this._uuid.toString();
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
get typeId(): string {
|
|
54
|
+
return "WebGL";
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
get frameBuffer(): FrameBuffer {
|
|
58
|
+
if (!this._frameBuffer) {
|
|
59
|
+
this._frameBuffer = new WebGLFrameBuffer(this);
|
|
60
|
+
}
|
|
61
|
+
return this._frameBuffer;
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
set viewport(vp: Vec) {
|
|
65
|
+
this.state.viewport = vp;
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
get viewport(): Vec {
|
|
69
|
+
return new Vec(this.gl.getParameter(this.gl.VIEWPORT));
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
get debugMode(): boolean {
|
|
73
|
+
return this._debugMode || false;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
async init(canvas: Canvas): Promise<void> {
|
|
77
|
+
await super.init(canvas);
|
|
78
|
+
this._canvas = canvas;
|
|
79
|
+
|
|
80
|
+
this._gl = canvas.domElement.getContext("webgl", { preserveDrawingBuffer: true }) as WebGLRenderingContext;
|
|
81
|
+
(this._gl as any)._bg2e_object = this;
|
|
82
|
+
const requestDebug = new URLSearchParams(location.search).get("debug") == "true";
|
|
83
|
+
this._debugMode = requestDebug;
|
|
84
|
+
if ((window as any).WebGLDebugUtils && requestDebug) {
|
|
85
|
+
const gl = this._gl;
|
|
86
|
+
console.warn("Using WebGLDebugUtils: this must cause an impact in performance");
|
|
87
|
+
function throwOnError(err: number, funcName: string, args: any[]): void {
|
|
88
|
+
throw (window as any).WebGLDebugUtils.glEnumToString(err) + " was caused by call to: " + funcName;
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
const printBufferSize = (id: number | undefined, arrayBufferType: string): void => {
|
|
92
|
+
const size = gl.getBufferParameter((gl as any)[arrayBufferType], gl.BUFFER_SIZE);
|
|
93
|
+
console.log(` ${arrayBufferType} id: ${id}, size: ${size}`);
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
function logGLCall(functionName: string, args: any[]): void {
|
|
97
|
+
console.log("gl." + functionName + "(" +
|
|
98
|
+
(window as any).WebGLDebugUtils.glFunctionArgsToString(functionName, args) + ")");
|
|
99
|
+
if (/drawElements/.test(functionName)) {
|
|
100
|
+
const elementBuffer = VertexBuffer.CurrentBuffer(gl, BufferTarget.ELEMENT_ARRAY_BUFFER);
|
|
101
|
+
const arrayBuffer = VertexBuffer.CurrentBuffer(gl, BufferTarget.ARRAY_BUFFER);
|
|
102
|
+
printBufferSize(elementBuffer?.id, "ELEMENT_ARRAY_BUFFER");
|
|
103
|
+
printBufferSize(arrayBuffer?.id, "ARRAY_BUFFER");
|
|
104
|
+
}
|
|
105
|
+
else if (/bindBuffer/.test(functionName) && args[0] === gl.ELEMENT_ARRAY_BUFFER) {
|
|
106
|
+
console.log(` BufferID: ${(args[1] as any)._bg2e_id_}`);
|
|
107
|
+
}
|
|
108
|
+
else if (/bindBuffer/.test(functionName) && args[0] === gl.ARRAY_BUFFER) {
|
|
109
|
+
console.log(` BufferID: ${(args[1] as any)._bg2e_id_}`);
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
this._gl = (window as any).WebGLDebugUtils.makeDebugContext(this._gl, throwOnError, logGLCall);
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
this._state = new State(this);
|
|
118
|
+
|
|
119
|
+
enableExtensions.apply(this, [this.gl]);
|
|
120
|
+
|
|
121
|
+
await this.initPresentTextureShader();
|
|
122
|
+
|
|
123
|
+
await WebGLMaterialRenderer.InitResources(this);
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
get gl(): WebGLRenderingContext { return this._gl; }
|
|
127
|
+
|
|
128
|
+
get canvas(): Canvas { return this._canvas; }
|
|
129
|
+
|
|
130
|
+
get state(): State {
|
|
131
|
+
return this._state;
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
clearBuffer(): void {
|
|
135
|
+
this.state.clear();
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
postReshape(width: number, height: number): void {
|
|
139
|
+
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
postRedisplay(): void {
|
|
143
|
+
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
polyListFactory(plist: PolyList): PolyListRenderer {
|
|
147
|
+
if ((plist as any).renderer) {
|
|
148
|
+
return (plist as any).renderer;
|
|
149
|
+
}
|
|
150
|
+
else{
|
|
151
|
+
const plistRenderer = new WebGLPolyListRenderer(this, plist);
|
|
152
|
+
plistRenderer.init();
|
|
153
|
+
plistRenderer.refresh();
|
|
154
|
+
return plistRenderer;
|
|
155
|
+
}
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
materialFactory(material: Material): MaterialRenderer {
|
|
159
|
+
if ((material as any).renderer) {
|
|
160
|
+
return (material as any).renderer;
|
|
161
|
+
}
|
|
162
|
+
else {
|
|
163
|
+
return new WebGLMaterialRenderer(this, material);
|
|
164
|
+
}
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
textureFactory(texture: Texture): TextureRenderer {
|
|
168
|
+
if ((texture as any).renderer) {
|
|
169
|
+
return (texture as any).renderer;
|
|
170
|
+
}
|
|
171
|
+
else {
|
|
172
|
+
return new WebGLTextureRenderer(this, texture);
|
|
173
|
+
}
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
renderBufferFactory(): RenderBuffer {
|
|
177
|
+
return new WebGLRenderBuffer(this);
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
skySphereFactory(): SkySphere {
|
|
181
|
+
return new WebGLSkySphere(this);
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
skyCubeFactory(): SkyCube {
|
|
185
|
+
return new WebGLSkyCube(this);
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
pipelineFactory(): Pipeline {
|
|
189
|
+
return new WebGLPipeline(this);
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
sceneRendererFactory(): WebGLSceneRenderer {
|
|
193
|
+
return new WebGLSceneRenderer(this);
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
shadowRendererFactory(): ShadowRenderer {
|
|
197
|
+
return new ShadowRenderer(this);
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
get clearColor(): Vec {
|
|
201
|
+
return this.state.clearColor;
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
set clearColor(c: Vec | number[]) {
|
|
205
|
+
this.state.clearColor = c;
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
presentTexture(texture: Texture | null, { clearBuffers = true, shader = null, viewport = null }: { clearBuffers?: boolean; shader?: Shader | null; viewport?: Vec | number[] | null } = {}): void {
|
|
209
|
+
if (clearBuffers) {
|
|
210
|
+
this.state.clear();
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
if (!shader) {
|
|
214
|
+
shader = this.presentTextureShader;
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
const prevViewport = this.state.viewport;
|
|
218
|
+
if (viewport) {
|
|
219
|
+
this.state.viewport = viewport;
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
this.presentTextureMaterialRenderer.material.albedoTexture = texture;
|
|
223
|
+
this.presentTextureSurfaceRenderer.bindBuffers();
|
|
224
|
+
shader.setup(this.presentTextureSurfaceRenderer,this.presentTextureMaterialRenderer);
|
|
225
|
+
this.presentTextureSurfaceRenderer.draw();
|
|
226
|
+
|
|
227
|
+
this.state.viewport = prevViewport;
|
|
228
|
+
}
|
|
229
|
+
|
|
230
|
+
// Compatibility function
|
|
231
|
+
supportsFeatures(features: EngineFeatures): boolean {
|
|
232
|
+
if (features & EngineFeatures.RENDER_TARGET_TEXTURES) {
|
|
233
|
+
if (!this.gl.getExtension("WEBGL_draw_buffers")) {
|
|
234
|
+
return false;
|
|
235
|
+
}
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
if (features & EngineFeatures.RENDER_TARGET_FLOAT) {
|
|
239
|
+
if (!this.gl.getExtension("WEBGL_color_buffer_float")) {
|
|
240
|
+
return false;
|
|
241
|
+
}
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
if (features & EngineFeatures.RENDER_TARGET_DEPTH) {
|
|
245
|
+
if (!this.gl.getExtension("WEBGL_depth_texture") || !this.gl.getExtension("WEBGL_draw_buffers")) {
|
|
246
|
+
return false;
|
|
247
|
+
}
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
return true;
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
getMaximumRenderTargets(): number {
|
|
254
|
+
const ext = this.gl.getExtension("WEBGL_draw_buffers");
|
|
255
|
+
if (ext) {
|
|
256
|
+
return this.gl.getParameter(ext.MAX_DRAW_BUFFERS_WEBGL);
|
|
257
|
+
}
|
|
258
|
+
else {
|
|
259
|
+
return 1;
|
|
260
|
+
}
|
|
261
|
+
}
|
|
262
|
+
}
|
|
@@ -1,68 +1,68 @@
|
|
|
1
|
-
import PBRLightIBLShader from "../../shaders/PBRLightIBLShader";
|
|
2
|
-
import SceneRenderer from "../SceneRenderer";
|
|
3
|
-
import { RenderLayer } from "../../base/PolyList";
|
|
4
|
-
import Mat4 from "../../math/Mat4";
|
|
5
|
-
import Camera from "../../scene/Camera";
|
|
6
|
-
import Transform from "../../scene/Transform";
|
|
7
|
-
import type Renderer from "../Renderer";
|
|
8
|
-
import type Node from "../../scene/Node";
|
|
9
|
-
import type Environment from "../Environment";
|
|
10
|
-
import type Vec from "../../math/Vec";
|
|
11
|
-
|
|
12
|
-
export default class WebGLSceneRenderer extends SceneRenderer {
|
|
13
|
-
_shader: PBRLightIBLShader;
|
|
14
|
-
|
|
15
|
-
constructor(renderer: Renderer) {
|
|
16
|
-
super(renderer);
|
|
17
|
-
this._shader = new PBRLightIBLShader(this.renderer);
|
|
18
|
-
}
|
|
19
|
-
|
|
20
|
-
get shader(): PBRLightIBLShader {
|
|
21
|
-
return this._shader;
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
set brightness(value: number) {
|
|
25
|
-
this._shader.brightness = value;
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
get brightness(): number {
|
|
29
|
-
return this._shader.brightness;
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
set contrast(value: number) {
|
|
33
|
-
this._shader.contrast = value;
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
get contrast(): number {
|
|
37
|
-
return this._shader.contrast;
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
async setEnvironment(env: Environment): Promise<void> {
|
|
41
|
-
await super.setEnvironment(env);
|
|
42
|
-
this._shader.environment = env;
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
async init(params?: { shadowMapSize?: Vec | number }): Promise<void> {
|
|
46
|
-
await super.init(params);
|
|
47
|
-
|
|
48
|
-
await this.shader.load();
|
|
49
|
-
|
|
50
|
-
this.renderQueue?.enableQueue(RenderLayer.OPAQUE_DEFAULT, this._shader);
|
|
51
|
-
this.renderQueue?.enableQueue(RenderLayer.TRANSPARENT_DEFAULT, this._shader);
|
|
52
|
-
}
|
|
53
|
-
|
|
54
|
-
async frame(sceneRoot: Node, delta: number): Promise<void> {
|
|
55
|
-
if (!this.renderQueue?.lights) {
|
|
56
|
-
return;
|
|
57
|
-
}
|
|
58
|
-
await super.frame(sceneRoot, delta);
|
|
59
|
-
|
|
60
|
-
const mainCamera = Camera.GetMain(sceneRoot);
|
|
61
|
-
|
|
62
|
-
this.shader.lights = this.renderQueue.lights.map(({light}) => light);
|
|
63
|
-
this.shader.lightTransforms = this.renderQueue.lights.map(({transform}) => transform);
|
|
64
|
-
const cameraMatrix: Mat4 = mainCamera ? Transform.GetWorldMatrix(mainCamera.node) : Mat4.MakeIdentity();
|
|
65
|
-
const pos = Mat4.GetPosition(cameraMatrix);
|
|
66
|
-
this.shader.cameraPosition = pos;
|
|
67
|
-
}
|
|
1
|
+
import PBRLightIBLShader from "../../shaders/PBRLightIBLShader";
|
|
2
|
+
import SceneRenderer from "../SceneRenderer";
|
|
3
|
+
import { RenderLayer } from "../../base/PolyList";
|
|
4
|
+
import Mat4 from "../../math/Mat4";
|
|
5
|
+
import Camera from "../../scene/Camera";
|
|
6
|
+
import Transform from "../../scene/Transform";
|
|
7
|
+
import type Renderer from "../Renderer";
|
|
8
|
+
import type Node from "../../scene/Node";
|
|
9
|
+
import type Environment from "../Environment";
|
|
10
|
+
import type Vec from "../../math/Vec";
|
|
11
|
+
|
|
12
|
+
export default class WebGLSceneRenderer extends SceneRenderer {
|
|
13
|
+
_shader: PBRLightIBLShader;
|
|
14
|
+
|
|
15
|
+
constructor(renderer: Renderer) {
|
|
16
|
+
super(renderer);
|
|
17
|
+
this._shader = new PBRLightIBLShader(this.renderer);
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
get shader(): PBRLightIBLShader {
|
|
21
|
+
return this._shader;
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
set brightness(value: number) {
|
|
25
|
+
this._shader.brightness = value;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
get brightness(): number {
|
|
29
|
+
return this._shader.brightness;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
set contrast(value: number) {
|
|
33
|
+
this._shader.contrast = value;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
get contrast(): number {
|
|
37
|
+
return this._shader.contrast;
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
async setEnvironment(env: Environment): Promise<void> {
|
|
41
|
+
await super.setEnvironment(env);
|
|
42
|
+
this._shader.environment = env;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
async init(params?: { shadowMapSize?: Vec | number }): Promise<void> {
|
|
46
|
+
await super.init(params);
|
|
47
|
+
|
|
48
|
+
await this.shader.load();
|
|
49
|
+
|
|
50
|
+
this.renderQueue?.enableQueue(RenderLayer.OPAQUE_DEFAULT, this._shader);
|
|
51
|
+
this.renderQueue?.enableQueue(RenderLayer.TRANSPARENT_DEFAULT, this._shader);
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
async frame(sceneRoot: Node, delta: number): Promise<void> {
|
|
55
|
+
if (!this.renderQueue?.lights) {
|
|
56
|
+
return;
|
|
57
|
+
}
|
|
58
|
+
await super.frame(sceneRoot, delta);
|
|
59
|
+
|
|
60
|
+
const mainCamera = Camera.GetMain(sceneRoot);
|
|
61
|
+
|
|
62
|
+
this.shader.lights = this.renderQueue.lights.map(({light}) => light);
|
|
63
|
+
this.shader.lightTransforms = this.renderQueue.lights.map(({transform}) => transform);
|
|
64
|
+
const cameraMatrix: Mat4 = mainCamera ? Transform.GetWorldMatrix(mainCamera.node) : Mat4.MakeIdentity();
|
|
65
|
+
const pos = Mat4.GetPosition(cameraMatrix);
|
|
66
|
+
this.shader.cameraPosition = pos;
|
|
67
|
+
}
|
|
68
68
|
}
|