bg2e-js 2.3.12 → 2.3.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/bg2e-js.js +350 -326
  2. package/dist/bg2e-js.js.map +1 -1
  3. package/package.json +56 -56
  4. package/src/app/AppController.ts +39 -39
  5. package/src/app/Bg2KeyboardEvent.ts +54 -54
  6. package/src/app/Bg2MouseEvent.ts +82 -82
  7. package/src/app/Bg2TouchEvent.ts +18 -18
  8. package/src/app/Canvas.ts +108 -108
  9. package/src/app/EventBase.ts +10 -10
  10. package/src/app/MainLoop.ts +273 -273
  11. package/src/app/index.ts +24 -24
  12. package/src/base/Color.ts +134 -134
  13. package/src/base/Environment.ts +183 -183
  14. package/src/base/Light.ts +192 -192
  15. package/src/base/Material.ts +620 -620
  16. package/src/base/PolyList.ts +365 -365
  17. package/src/base/Texture.ts +620 -620
  18. package/src/base/index.ts +81 -81
  19. package/src/db/Bg2LoaderPlugin.ts +143 -143
  20. package/src/db/DBPluginApi.ts +48 -48
  21. package/src/db/Loader.ts +116 -116
  22. package/src/db/LoaderPlugin.ts +34 -34
  23. package/src/db/MtlParser.ts +7 -7
  24. package/src/db/ObjLoaderPlugin.ts +54 -54
  25. package/src/db/ObjParser.ts +252 -252
  26. package/src/db/ObjWriterPlugin.ts +18 -18
  27. package/src/db/VitscnjLoaderPlugin.ts +112 -112
  28. package/src/db/Writer.ts +52 -52
  29. package/src/db/WriterPlugin.ts +22 -22
  30. package/src/db/index.ts +44 -44
  31. package/src/debug/DebugRenderer.ts +173 -173
  32. package/src/debug/WebGLTextureViewer.ts +75 -75
  33. package/src/debug/index.ts +6 -6
  34. package/src/index.html +11 -11
  35. package/src/index.ts +33 -33
  36. package/src/manipulation/SelectionBuffer.ts +81 -81
  37. package/src/manipulation/SelectionHighlight.ts +105 -84
  38. package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
  39. package/src/manipulation/SelectionManager.ts +196 -196
  40. package/src/manipulation/SelectionMode.ts +6 -6
  41. package/src/math/Mat3.ts +259 -259
  42. package/src/math/Mat4.ts +710 -710
  43. package/src/math/MatrixStrategy.ts +25 -25
  44. package/src/math/Quat.ts +65 -65
  45. package/src/math/Vec.ts +753 -753
  46. package/src/math/constants.ts +46 -46
  47. package/src/math/functions.ts +103 -103
  48. package/src/math/index.ts +74 -74
  49. package/src/phsics/joint.ts +137 -137
  50. package/src/primitives/arrow.ts +57 -57
  51. package/src/primitives/cone.ts +138 -138
  52. package/src/primitives/cube.ts +60 -60
  53. package/src/primitives/cylinder.ts +216 -216
  54. package/src/primitives/index.ts +13 -13
  55. package/src/primitives/plane.ts +31 -31
  56. package/src/primitives/sphere.ts +809 -809
  57. package/src/react/useBg2e.ts +69 -69
  58. package/src/render/BRDFIntegrationMap.ts +4 -4
  59. package/src/render/Environment.ts +135 -135
  60. package/src/render/FrameBuffer.ts +35 -35
  61. package/src/render/MaterialRenderer.ts +34 -34
  62. package/src/render/Pipeline.ts +108 -108
  63. package/src/render/PolyListRenderer.ts +47 -47
  64. package/src/render/RenderBuffer.ts +197 -197
  65. package/src/render/RenderQueue.ts +198 -198
  66. package/src/render/RenderState.ts +116 -116
  67. package/src/render/Renderer.ts +248 -248
  68. package/src/render/SceneAppController.ts +250 -250
  69. package/src/render/SceneRenderer.ts +387 -387
  70. package/src/render/Shader.ts +32 -32
  71. package/src/render/ShadowRenderer.ts +176 -176
  72. package/src/render/SkyCube.ts +105 -105
  73. package/src/render/SkySphere.ts +117 -117
  74. package/src/render/TextureMergerRenderer.ts +70 -70
  75. package/src/render/TextureRenderer.ts +34 -34
  76. package/src/render/index.ts +67 -67
  77. package/src/render/webgl/FrameBuffer.ts +9 -9
  78. package/src/render/webgl/MaterialRenderer.ts +112 -112
  79. package/src/render/webgl/Pipeline.ts +88 -88
  80. package/src/render/webgl/PolyListRenderer.ts +260 -260
  81. package/src/render/webgl/RenderBuffer.ts +226 -226
  82. package/src/render/webgl/Renderer.ts +262 -262
  83. package/src/render/webgl/SceneRenderer.ts +67 -67
  84. package/src/render/webgl/ShaderProgram.ts +424 -424
  85. package/src/render/webgl/ShadowRenderer.ts +6 -6
  86. package/src/render/webgl/SkyCube.ts +15 -15
  87. package/src/render/webgl/SkySphere.ts +15 -15
  88. package/src/render/webgl/State.ts +152 -152
  89. package/src/render/webgl/TextureRenderer.ts +167 -167
  90. package/src/render/webgl/VertexBuffer.ts +137 -137
  91. package/src/render/webgl/index.ts +35 -35
  92. package/src/scene/Camera.ts +458 -458
  93. package/src/scene/Chain.ts +44 -44
  94. package/src/scene/ChainJoint.ts +58 -58
  95. package/src/scene/Component.ts +177 -177
  96. package/src/scene/ComponentMap.ts +106 -106
  97. package/src/scene/Drawable.ts +154 -154
  98. package/src/scene/EnvironmentComponent.ts +141 -141
  99. package/src/scene/FindNodeVisitor.ts +59 -59
  100. package/src/scene/LightComponent.ts +154 -154
  101. package/src/scene/MatrixState.ts +46 -46
  102. package/src/scene/Node.ts +328 -328
  103. package/src/scene/NodeVisitor.ts +15 -15
  104. package/src/scene/OrbitCameraController.ts +450 -450
  105. package/src/scene/SmoothOrbitCameraController.ts +99 -99
  106. package/src/scene/Transform.ts +73 -73
  107. package/src/scene/index.ts +60 -60
  108. package/src/shaders/BasicDiffuseColorShader.ts +111 -111
  109. package/src/shaders/BasicPBRLightShader.ts +276 -276
  110. package/src/shaders/DebugRenderShader.ts +97 -97
  111. package/src/shaders/DepthRenderShader.ts +127 -127
  112. package/src/shaders/IrradianceMapCubeShader.ts +115 -115
  113. package/src/shaders/PBRLightIBLShader.ts +486 -486
  114. package/src/shaders/PickSelectionShader.ts +101 -101
  115. package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
  116. package/src/shaders/PresentTextureShader.ts +99 -99
  117. package/src/shaders/SelectionHighlightShader.ts +143 -127
  118. package/src/shaders/ShaderFunction.ts +318 -318
  119. package/src/shaders/SkyCubeShader.ts +93 -93
  120. package/src/shaders/SkySphereShader.ts +102 -102
  121. package/src/shaders/SpecularMapCubeShader.ts +164 -164
  122. package/src/shaders/TextureMergerShader.ts +171 -171
  123. package/src/shaders/index.ts +36 -36
  124. package/src/shaders/webgl/color_correction.glsl +47 -47
  125. package/src/shaders/webgl/constants.glsl +6 -6
  126. package/src/shaders/webgl/index.ts +70 -70
  127. package/src/shaders/webgl/normal_map.glsl +9 -9
  128. package/src/shaders/webgl/pbr.glsl +173 -173
  129. package/src/shaders/webgl/uniforms.glsl +91 -91
  130. package/src/shaders/webgl_shader_lib.ts +213 -213
  131. package/src/tools/BinaryResourceProvider.ts +14 -14
  132. package/src/tools/ImageResourceProvider.ts +66 -66
  133. package/src/tools/MaterialModifier.ts +446 -446
  134. package/src/tools/Resource.ts +203 -203
  135. package/src/tools/ResourceProvider.ts +69 -69
  136. package/src/tools/TextResourceProvider.ts +24 -24
  137. package/src/tools/TextureCache.ts +51 -51
  138. package/src/tools/TextureResourceDatabase.ts +100 -100
  139. package/src/tools/UserAgent.ts +362 -362
  140. package/src/tools/VideoResourceProvider.ts +50 -50
  141. package/src/tools/WriteStrategy.ts +22 -22
  142. package/src/tools/base64.ts +11 -11
  143. package/src/tools/crypto.ts +19 -19
  144. package/src/tools/endiantess.ts +13 -13
  145. package/src/tools/image.ts +18 -18
  146. package/src/tools/index.ts +41 -41
  147. package/src/tools/processType.ts +39 -39
  148. package/src/vite-env.d.ts +12 -12
@@ -1,262 +1,262 @@
1
- import Renderer, { EngineFeatures } from "../Renderer";
2
- import State from "./State";
3
- import PolyListRenderer from "../PolyListRenderer";
4
- import TextureRenderer from "../TextureRenderer";
5
- import RenderBuffer from "../RenderBuffer";
6
- import SkySphere from "../SkySphere";
7
- import SkyCube from "../SkyCube";
8
- import FrameBuffer from "../FrameBuffer";
9
- import Pipeline from "../Pipeline";
10
- import MaterialRenderer from "../MaterialRenderer";
11
- import Shader from "../Shader";
12
-
13
- import WebGLMaterialRenderer from "./MaterialRenderer";
14
- import WebGLPolyListRenderer from "./PolyListRenderer";
15
- import WebGLTextureRenderer from "./TextureRenderer";
16
- import WebGLRenderBuffer from "./RenderBuffer";
17
- import WebGLSkySphere from "./SkySphere";
18
- import WebGLSkyCube from "./SkyCube";
19
- import WebGLFrameBuffer from "./FrameBuffer";
20
- import WebGLPipeline from "./Pipeline";
21
- import WebGLSceneRenderer from "./SceneRenderer";
22
- import Vec from "../../math/Vec";
23
- import VertexBuffer, { BufferTarget } from "./VertexBuffer";
24
- import ShadowRenderer from "./ShadowRenderer";
25
- import type Canvas from "../../app/Canvas";
26
- import type PolyList from "../../base/PolyList";
27
- import type Material from "../../base/Material";
28
- import type Texture from "../../base/Texture";
29
-
30
- function enableExtensions(gl: WebGLRenderingContext): void {
31
- // Enable all available extensions
32
- gl.getSupportedExtensions()?.forEach(ext => {
33
- gl.getExtension(ext);
34
- });
35
- }
36
-
37
- let g_uuidLast = 0;
38
- export default class WebGLRenderer extends Renderer {
39
- protected _uuid: number;
40
- protected _gl!: WebGLRenderingContext;
41
- protected _debugMode: boolean = false;
42
- protected _state!: State;
43
-
44
- constructor() {
45
- super("webgl");
46
- this._uuid = g_uuidLast++;
47
- }
48
-
49
- get uniqueId(): string {
50
- return this._uuid.toString();
51
- }
52
-
53
- get typeId(): string {
54
- return "WebGL";
55
- }
56
-
57
- get frameBuffer(): FrameBuffer {
58
- if (!this._frameBuffer) {
59
- this._frameBuffer = new WebGLFrameBuffer(this);
60
- }
61
- return this._frameBuffer;
62
- }
63
-
64
- set viewport(vp: Vec) {
65
- this.state.viewport = vp;
66
- }
67
-
68
- get viewport(): Vec {
69
- return new Vec(this.gl.getParameter(this.gl.VIEWPORT));
70
- }
71
-
72
- get debugMode(): boolean {
73
- return this._debugMode || false;
74
- }
75
-
76
- async init(canvas: Canvas): Promise<void> {
77
- await super.init(canvas);
78
- this._canvas = canvas;
79
-
80
- this._gl = canvas.domElement.getContext("webgl", { preserveDrawingBuffer: true }) as WebGLRenderingContext;
81
- (this._gl as any)._bg2e_object = this;
82
- const requestDebug = new URLSearchParams(location.search).get("debug") == "true";
83
- this._debugMode = requestDebug;
84
- if ((window as any).WebGLDebugUtils && requestDebug) {
85
- const gl = this._gl;
86
- console.warn("Using WebGLDebugUtils: this must cause an impact in performance");
87
- function throwOnError(err: number, funcName: string, args: any[]): void {
88
- throw (window as any).WebGLDebugUtils.glEnumToString(err) + " was caused by call to: " + funcName;
89
- }
90
-
91
- const printBufferSize = (id: number | undefined, arrayBufferType: string): void => {
92
- const size = gl.getBufferParameter((gl as any)[arrayBufferType], gl.BUFFER_SIZE);
93
- console.log(` ${arrayBufferType} id: ${id}, size: ${size}`);
94
- }
95
-
96
- function logGLCall(functionName: string, args: any[]): void {
97
- console.log("gl." + functionName + "(" +
98
- (window as any).WebGLDebugUtils.glFunctionArgsToString(functionName, args) + ")");
99
- if (/drawElements/.test(functionName)) {
100
- const elementBuffer = VertexBuffer.CurrentBuffer(gl, BufferTarget.ELEMENT_ARRAY_BUFFER);
101
- const arrayBuffer = VertexBuffer.CurrentBuffer(gl, BufferTarget.ARRAY_BUFFER);
102
- printBufferSize(elementBuffer?.id, "ELEMENT_ARRAY_BUFFER");
103
- printBufferSize(arrayBuffer?.id, "ARRAY_BUFFER");
104
- }
105
- else if (/bindBuffer/.test(functionName) && args[0] === gl.ELEMENT_ARRAY_BUFFER) {
106
- console.log(` BufferID: ${(args[1] as any)._bg2e_id_}`);
107
- }
108
- else if (/bindBuffer/.test(functionName) && args[0] === gl.ARRAY_BUFFER) {
109
- console.log(` BufferID: ${(args[1] as any)._bg2e_id_}`);
110
- }
111
-
112
- }
113
-
114
- this._gl = (window as any).WebGLDebugUtils.makeDebugContext(this._gl, throwOnError, logGLCall);
115
- }
116
-
117
- this._state = new State(this);
118
-
119
- enableExtensions.apply(this, [this.gl]);
120
-
121
- await this.initPresentTextureShader();
122
-
123
- await WebGLMaterialRenderer.InitResources(this);
124
- }
125
-
126
- get gl(): WebGLRenderingContext { return this._gl; }
127
-
128
- get canvas(): Canvas { return this._canvas; }
129
-
130
- get state(): State {
131
- return this._state;
132
- }
133
-
134
- clearBuffer(): void {
135
- this.state.clear();
136
- }
137
-
138
- postReshape(width: number, height: number): void {
139
-
140
- }
141
-
142
- postRedisplay(): void {
143
-
144
- }
145
-
146
- polyListFactory(plist: PolyList): PolyListRenderer {
147
- if ((plist as any).renderer) {
148
- return (plist as any).renderer;
149
- }
150
- else{
151
- const plistRenderer = new WebGLPolyListRenderer(this, plist);
152
- plistRenderer.init();
153
- plistRenderer.refresh();
154
- return plistRenderer;
155
- }
156
- }
157
-
158
- materialFactory(material: Material): MaterialRenderer {
159
- if ((material as any).renderer) {
160
- return (material as any).renderer;
161
- }
162
- else {
163
- return new WebGLMaterialRenderer(this, material);
164
- }
165
- }
166
-
167
- textureFactory(texture: Texture): TextureRenderer {
168
- if ((texture as any).renderer) {
169
- return (texture as any).renderer;
170
- }
171
- else {
172
- return new WebGLTextureRenderer(this, texture);
173
- }
174
- }
175
-
176
- renderBufferFactory(): RenderBuffer {
177
- return new WebGLRenderBuffer(this);
178
- }
179
-
180
- skySphereFactory(): SkySphere {
181
- return new WebGLSkySphere(this);
182
- }
183
-
184
- skyCubeFactory(): SkyCube {
185
- return new WebGLSkyCube(this);
186
- }
187
-
188
- pipelineFactory(): Pipeline {
189
- return new WebGLPipeline(this);
190
- }
191
-
192
- sceneRendererFactory(): WebGLSceneRenderer {
193
- return new WebGLSceneRenderer(this);
194
- }
195
-
196
- shadowRendererFactory(): ShadowRenderer {
197
- return new ShadowRenderer(this);
198
- }
199
-
200
- get clearColor(): Vec {
201
- return this.state.clearColor;
202
- }
203
-
204
- set clearColor(c: Vec | number[]) {
205
- this.state.clearColor = c;
206
- }
207
-
208
- presentTexture(texture: Texture | null, { clearBuffers = true, shader = null, viewport = null }: { clearBuffers?: boolean; shader?: Shader | null; viewport?: Vec | number[] | null } = {}): void {
209
- if (clearBuffers) {
210
- this.state.clear();
211
- }
212
-
213
- if (!shader) {
214
- shader = this.presentTextureShader;
215
- }
216
-
217
- const prevViewport = this.state.viewport;
218
- if (viewport) {
219
- this.state.viewport = viewport;
220
- }
221
-
222
- this.presentTextureMaterialRenderer.material.albedoTexture = texture;
223
- this.presentTextureSurfaceRenderer.bindBuffers();
224
- shader.setup(this.presentTextureSurfaceRenderer,this.presentTextureMaterialRenderer);
225
- this.presentTextureSurfaceRenderer.draw();
226
-
227
- this.state.viewport = prevViewport;
228
- }
229
-
230
- // Compatibility function
231
- supportsFeatures(features: EngineFeatures): boolean {
232
- if (features & EngineFeatures.RENDER_TARGET_TEXTURES) {
233
- if (!this.gl.getExtension("WEBGL_draw_buffers")) {
234
- return false;
235
- }
236
- }
237
-
238
- if (features & EngineFeatures.RENDER_TARGET_FLOAT) {
239
- if (!this.gl.getExtension("WEBGL_color_buffer_float")) {
240
- return false;
241
- }
242
- }
243
-
244
- if (features & EngineFeatures.RENDER_TARGET_DEPTH) {
245
- if (!this.gl.getExtension("WEBGL_depth_texture") || !this.gl.getExtension("WEBGL_draw_buffers")) {
246
- return false;
247
- }
248
- }
249
-
250
- return true;
251
- }
252
-
253
- getMaximumRenderTargets(): number {
254
- const ext = this.gl.getExtension("WEBGL_draw_buffers");
255
- if (ext) {
256
- return this.gl.getParameter(ext.MAX_DRAW_BUFFERS_WEBGL);
257
- }
258
- else {
259
- return 1;
260
- }
261
- }
262
- }
1
+ import Renderer, { EngineFeatures } from "../Renderer";
2
+ import State from "./State";
3
+ import PolyListRenderer from "../PolyListRenderer";
4
+ import TextureRenderer from "../TextureRenderer";
5
+ import RenderBuffer from "../RenderBuffer";
6
+ import SkySphere from "../SkySphere";
7
+ import SkyCube from "../SkyCube";
8
+ import FrameBuffer from "../FrameBuffer";
9
+ import Pipeline from "../Pipeline";
10
+ import MaterialRenderer from "../MaterialRenderer";
11
+ import Shader from "../Shader";
12
+
13
+ import WebGLMaterialRenderer from "./MaterialRenderer";
14
+ import WebGLPolyListRenderer from "./PolyListRenderer";
15
+ import WebGLTextureRenderer from "./TextureRenderer";
16
+ import WebGLRenderBuffer from "./RenderBuffer";
17
+ import WebGLSkySphere from "./SkySphere";
18
+ import WebGLSkyCube from "./SkyCube";
19
+ import WebGLFrameBuffer from "./FrameBuffer";
20
+ import WebGLPipeline from "./Pipeline";
21
+ import WebGLSceneRenderer from "./SceneRenderer";
22
+ import Vec from "../../math/Vec";
23
+ import VertexBuffer, { BufferTarget } from "./VertexBuffer";
24
+ import ShadowRenderer from "./ShadowRenderer";
25
+ import type Canvas from "../../app/Canvas";
26
+ import type PolyList from "../../base/PolyList";
27
+ import type Material from "../../base/Material";
28
+ import type Texture from "../../base/Texture";
29
+
30
+ function enableExtensions(gl: WebGLRenderingContext): void {
31
+ // Enable all available extensions
32
+ gl.getSupportedExtensions()?.forEach(ext => {
33
+ gl.getExtension(ext);
34
+ });
35
+ }
36
+
37
+ let g_uuidLast = 0;
38
+ export default class WebGLRenderer extends Renderer {
39
+ protected _uuid: number;
40
+ protected _gl!: WebGLRenderingContext;
41
+ protected _debugMode: boolean = false;
42
+ protected _state!: State;
43
+
44
+ constructor() {
45
+ super("webgl");
46
+ this._uuid = g_uuidLast++;
47
+ }
48
+
49
+ get uniqueId(): string {
50
+ return this._uuid.toString();
51
+ }
52
+
53
+ get typeId(): string {
54
+ return "WebGL";
55
+ }
56
+
57
+ get frameBuffer(): FrameBuffer {
58
+ if (!this._frameBuffer) {
59
+ this._frameBuffer = new WebGLFrameBuffer(this);
60
+ }
61
+ return this._frameBuffer;
62
+ }
63
+
64
+ set viewport(vp: Vec) {
65
+ this.state.viewport = vp;
66
+ }
67
+
68
+ get viewport(): Vec {
69
+ return new Vec(this.gl.getParameter(this.gl.VIEWPORT));
70
+ }
71
+
72
+ get debugMode(): boolean {
73
+ return this._debugMode || false;
74
+ }
75
+
76
+ async init(canvas: Canvas): Promise<void> {
77
+ await super.init(canvas);
78
+ this._canvas = canvas;
79
+
80
+ this._gl = canvas.domElement.getContext("webgl", { preserveDrawingBuffer: true }) as WebGLRenderingContext;
81
+ (this._gl as any)._bg2e_object = this;
82
+ const requestDebug = new URLSearchParams(location.search).get("debug") == "true";
83
+ this._debugMode = requestDebug;
84
+ if ((window as any).WebGLDebugUtils && requestDebug) {
85
+ const gl = this._gl;
86
+ console.warn("Using WebGLDebugUtils: this must cause an impact in performance");
87
+ function throwOnError(err: number, funcName: string, args: any[]): void {
88
+ throw (window as any).WebGLDebugUtils.glEnumToString(err) + " was caused by call to: " + funcName;
89
+ }
90
+
91
+ const printBufferSize = (id: number | undefined, arrayBufferType: string): void => {
92
+ const size = gl.getBufferParameter((gl as any)[arrayBufferType], gl.BUFFER_SIZE);
93
+ console.log(` ${arrayBufferType} id: ${id}, size: ${size}`);
94
+ }
95
+
96
+ function logGLCall(functionName: string, args: any[]): void {
97
+ console.log("gl." + functionName + "(" +
98
+ (window as any).WebGLDebugUtils.glFunctionArgsToString(functionName, args) + ")");
99
+ if (/drawElements/.test(functionName)) {
100
+ const elementBuffer = VertexBuffer.CurrentBuffer(gl, BufferTarget.ELEMENT_ARRAY_BUFFER);
101
+ const arrayBuffer = VertexBuffer.CurrentBuffer(gl, BufferTarget.ARRAY_BUFFER);
102
+ printBufferSize(elementBuffer?.id, "ELEMENT_ARRAY_BUFFER");
103
+ printBufferSize(arrayBuffer?.id, "ARRAY_BUFFER");
104
+ }
105
+ else if (/bindBuffer/.test(functionName) && args[0] === gl.ELEMENT_ARRAY_BUFFER) {
106
+ console.log(` BufferID: ${(args[1] as any)._bg2e_id_}`);
107
+ }
108
+ else if (/bindBuffer/.test(functionName) && args[0] === gl.ARRAY_BUFFER) {
109
+ console.log(` BufferID: ${(args[1] as any)._bg2e_id_}`);
110
+ }
111
+
112
+ }
113
+
114
+ this._gl = (window as any).WebGLDebugUtils.makeDebugContext(this._gl, throwOnError, logGLCall);
115
+ }
116
+
117
+ this._state = new State(this);
118
+
119
+ enableExtensions.apply(this, [this.gl]);
120
+
121
+ await this.initPresentTextureShader();
122
+
123
+ await WebGLMaterialRenderer.InitResources(this);
124
+ }
125
+
126
+ get gl(): WebGLRenderingContext { return this._gl; }
127
+
128
+ get canvas(): Canvas { return this._canvas; }
129
+
130
+ get state(): State {
131
+ return this._state;
132
+ }
133
+
134
+ clearBuffer(): void {
135
+ this.state.clear();
136
+ }
137
+
138
+ postReshape(width: number, height: number): void {
139
+
140
+ }
141
+
142
+ postRedisplay(): void {
143
+
144
+ }
145
+
146
+ polyListFactory(plist: PolyList): PolyListRenderer {
147
+ if ((plist as any).renderer) {
148
+ return (plist as any).renderer;
149
+ }
150
+ else{
151
+ const plistRenderer = new WebGLPolyListRenderer(this, plist);
152
+ plistRenderer.init();
153
+ plistRenderer.refresh();
154
+ return plistRenderer;
155
+ }
156
+ }
157
+
158
+ materialFactory(material: Material): MaterialRenderer {
159
+ if ((material as any).renderer) {
160
+ return (material as any).renderer;
161
+ }
162
+ else {
163
+ return new WebGLMaterialRenderer(this, material);
164
+ }
165
+ }
166
+
167
+ textureFactory(texture: Texture): TextureRenderer {
168
+ if ((texture as any).renderer) {
169
+ return (texture as any).renderer;
170
+ }
171
+ else {
172
+ return new WebGLTextureRenderer(this, texture);
173
+ }
174
+ }
175
+
176
+ renderBufferFactory(): RenderBuffer {
177
+ return new WebGLRenderBuffer(this);
178
+ }
179
+
180
+ skySphereFactory(): SkySphere {
181
+ return new WebGLSkySphere(this);
182
+ }
183
+
184
+ skyCubeFactory(): SkyCube {
185
+ return new WebGLSkyCube(this);
186
+ }
187
+
188
+ pipelineFactory(): Pipeline {
189
+ return new WebGLPipeline(this);
190
+ }
191
+
192
+ sceneRendererFactory(): WebGLSceneRenderer {
193
+ return new WebGLSceneRenderer(this);
194
+ }
195
+
196
+ shadowRendererFactory(): ShadowRenderer {
197
+ return new ShadowRenderer(this);
198
+ }
199
+
200
+ get clearColor(): Vec {
201
+ return this.state.clearColor;
202
+ }
203
+
204
+ set clearColor(c: Vec | number[]) {
205
+ this.state.clearColor = c;
206
+ }
207
+
208
+ presentTexture(texture: Texture | null, { clearBuffers = true, shader = null, viewport = null }: { clearBuffers?: boolean; shader?: Shader | null; viewport?: Vec | number[] | null } = {}): void {
209
+ if (clearBuffers) {
210
+ this.state.clear();
211
+ }
212
+
213
+ if (!shader) {
214
+ shader = this.presentTextureShader;
215
+ }
216
+
217
+ const prevViewport = this.state.viewport;
218
+ if (viewport) {
219
+ this.state.viewport = viewport;
220
+ }
221
+
222
+ this.presentTextureMaterialRenderer.material.albedoTexture = texture;
223
+ this.presentTextureSurfaceRenderer.bindBuffers();
224
+ shader.setup(this.presentTextureSurfaceRenderer,this.presentTextureMaterialRenderer);
225
+ this.presentTextureSurfaceRenderer.draw();
226
+
227
+ this.state.viewport = prevViewport;
228
+ }
229
+
230
+ // Compatibility function
231
+ supportsFeatures(features: EngineFeatures): boolean {
232
+ if (features & EngineFeatures.RENDER_TARGET_TEXTURES) {
233
+ if (!this.gl.getExtension("WEBGL_draw_buffers")) {
234
+ return false;
235
+ }
236
+ }
237
+
238
+ if (features & EngineFeatures.RENDER_TARGET_FLOAT) {
239
+ if (!this.gl.getExtension("WEBGL_color_buffer_float")) {
240
+ return false;
241
+ }
242
+ }
243
+
244
+ if (features & EngineFeatures.RENDER_TARGET_DEPTH) {
245
+ if (!this.gl.getExtension("WEBGL_depth_texture") || !this.gl.getExtension("WEBGL_draw_buffers")) {
246
+ return false;
247
+ }
248
+ }
249
+
250
+ return true;
251
+ }
252
+
253
+ getMaximumRenderTargets(): number {
254
+ const ext = this.gl.getExtension("WEBGL_draw_buffers");
255
+ if (ext) {
256
+ return this.gl.getParameter(ext.MAX_DRAW_BUFFERS_WEBGL);
257
+ }
258
+ else {
259
+ return 1;
260
+ }
261
+ }
262
+ }
@@ -1,68 +1,68 @@
1
- import PBRLightIBLShader from "../../shaders/PBRLightIBLShader";
2
- import SceneRenderer from "../SceneRenderer";
3
- import { RenderLayer } from "../../base/PolyList";
4
- import Mat4 from "../../math/Mat4";
5
- import Camera from "../../scene/Camera";
6
- import Transform from "../../scene/Transform";
7
- import type Renderer from "../Renderer";
8
- import type Node from "../../scene/Node";
9
- import type Environment from "../Environment";
10
- import type Vec from "../../math/Vec";
11
-
12
- export default class WebGLSceneRenderer extends SceneRenderer {
13
- _shader: PBRLightIBLShader;
14
-
15
- constructor(renderer: Renderer) {
16
- super(renderer);
17
- this._shader = new PBRLightIBLShader(this.renderer);
18
- }
19
-
20
- get shader(): PBRLightIBLShader {
21
- return this._shader;
22
- }
23
-
24
- set brightness(value: number) {
25
- this._shader.brightness = value;
26
- }
27
-
28
- get brightness(): number {
29
- return this._shader.brightness;
30
- }
31
-
32
- set contrast(value: number) {
33
- this._shader.contrast = value;
34
- }
35
-
36
- get contrast(): number {
37
- return this._shader.contrast;
38
- }
39
-
40
- async setEnvironment(env: Environment): Promise<void> {
41
- await super.setEnvironment(env);
42
- this._shader.environment = env;
43
- }
44
-
45
- async init(params?: { shadowMapSize?: Vec | number }): Promise<void> {
46
- await super.init(params);
47
-
48
- await this.shader.load();
49
-
50
- this.renderQueue?.enableQueue(RenderLayer.OPAQUE_DEFAULT, this._shader);
51
- this.renderQueue?.enableQueue(RenderLayer.TRANSPARENT_DEFAULT, this._shader);
52
- }
53
-
54
- async frame(sceneRoot: Node, delta: number): Promise<void> {
55
- if (!this.renderQueue?.lights) {
56
- return;
57
- }
58
- await super.frame(sceneRoot, delta);
59
-
60
- const mainCamera = Camera.GetMain(sceneRoot);
61
-
62
- this.shader.lights = this.renderQueue.lights.map(({light}) => light);
63
- this.shader.lightTransforms = this.renderQueue.lights.map(({transform}) => transform);
64
- const cameraMatrix: Mat4 = mainCamera ? Transform.GetWorldMatrix(mainCamera.node) : Mat4.MakeIdentity();
65
- const pos = Mat4.GetPosition(cameraMatrix);
66
- this.shader.cameraPosition = pos;
67
- }
1
+ import PBRLightIBLShader from "../../shaders/PBRLightIBLShader";
2
+ import SceneRenderer from "../SceneRenderer";
3
+ import { RenderLayer } from "../../base/PolyList";
4
+ import Mat4 from "../../math/Mat4";
5
+ import Camera from "../../scene/Camera";
6
+ import Transform from "../../scene/Transform";
7
+ import type Renderer from "../Renderer";
8
+ import type Node from "../../scene/Node";
9
+ import type Environment from "../Environment";
10
+ import type Vec from "../../math/Vec";
11
+
12
+ export default class WebGLSceneRenderer extends SceneRenderer {
13
+ _shader: PBRLightIBLShader;
14
+
15
+ constructor(renderer: Renderer) {
16
+ super(renderer);
17
+ this._shader = new PBRLightIBLShader(this.renderer);
18
+ }
19
+
20
+ get shader(): PBRLightIBLShader {
21
+ return this._shader;
22
+ }
23
+
24
+ set brightness(value: number) {
25
+ this._shader.brightness = value;
26
+ }
27
+
28
+ get brightness(): number {
29
+ return this._shader.brightness;
30
+ }
31
+
32
+ set contrast(value: number) {
33
+ this._shader.contrast = value;
34
+ }
35
+
36
+ get contrast(): number {
37
+ return this._shader.contrast;
38
+ }
39
+
40
+ async setEnvironment(env: Environment): Promise<void> {
41
+ await super.setEnvironment(env);
42
+ this._shader.environment = env;
43
+ }
44
+
45
+ async init(params?: { shadowMapSize?: Vec | number }): Promise<void> {
46
+ await super.init(params);
47
+
48
+ await this.shader.load();
49
+
50
+ this.renderQueue?.enableQueue(RenderLayer.OPAQUE_DEFAULT, this._shader);
51
+ this.renderQueue?.enableQueue(RenderLayer.TRANSPARENT_DEFAULT, this._shader);
52
+ }
53
+
54
+ async frame(sceneRoot: Node, delta: number): Promise<void> {
55
+ if (!this.renderQueue?.lights) {
56
+ return;
57
+ }
58
+ await super.frame(sceneRoot, delta);
59
+
60
+ const mainCamera = Camera.GetMain(sceneRoot);
61
+
62
+ this.shader.lights = this.renderQueue.lights.map(({light}) => light);
63
+ this.shader.lightTransforms = this.renderQueue.lights.map(({transform}) => transform);
64
+ const cameraMatrix: Mat4 = mainCamera ? Transform.GetWorldMatrix(mainCamera.node) : Mat4.MakeIdentity();
65
+ const pos = Mat4.GetPosition(cameraMatrix);
66
+ this.shader.cameraPosition = pos;
67
+ }
68
68
  }