bg2e-js 2.1.2 → 2.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bg2e-js.js +7031 -6989
- package/dist/bg2e-js.js.map +1 -1
- package/package.json +20 -2
- package/src/app/AppController.ts +39 -0
- package/src/app/Bg2KeyboardEvent.ts +54 -0
- package/src/app/Bg2MouseEvent.ts +82 -0
- package/src/app/Bg2TouchEvent.ts +18 -0
- package/src/app/Canvas.ts +108 -0
- package/src/app/EventBase.ts +10 -0
- package/src/app/MainLoop.ts +273 -0
- package/src/app/index.ts +25 -0
- package/src/base/Color.ts +134 -0
- package/src/base/Environment.ts +183 -0
- package/src/base/Light.ts +192 -0
- package/src/base/Material.ts +619 -0
- package/src/base/PolyList.ts +365 -0
- package/src/base/Texture.ts +620 -0
- package/src/base/index.ts +81 -0
- package/src/db/Bg2LoaderPlugin.ts +129 -0
- package/src/db/DBPluginApi.ts +48 -0
- package/src/db/Loader.ts +116 -0
- package/src/db/LoaderPlugin.ts +34 -0
- package/src/db/MtlParser.ts +7 -0
- package/src/db/ObjLoaderPlugin.ts +55 -0
- package/src/db/ObjParser.ts +252 -0
- package/src/db/ObjWriterPlugin.ts +19 -0
- package/src/db/VitscnjLoaderPlugin.ts +100 -0
- package/src/db/Writer.ts +52 -0
- package/src/db/WriterPlugin.ts +22 -0
- package/src/db/index.ts +44 -0
- package/src/debug/DebugRenderer.ts +173 -0
- package/src/debug/WebGLTextureViewer.ts +75 -0
- package/src/debug/index.ts +7 -0
- package/src/index.html +11 -0
- package/src/index.ts +33 -0
- package/src/manipulation/SelectionBuffer.ts +82 -0
- package/src/manipulation/SelectionHighlight.ts +85 -0
- package/src/manipulation/SelectionIdAssignVisitor.ts +97 -0
- package/src/manipulation/SelectionManager.ts +166 -0
- package/src/manipulation/SelectionMode.ts +6 -0
- package/src/math/Mat3.ts +259 -0
- package/src/math/Mat4.ts +706 -0
- package/src/math/MatrixStrategy.ts +25 -0
- package/src/math/Quat.ts +65 -0
- package/src/math/Vec.ts +753 -0
- package/src/math/constants.ts +47 -0
- package/src/math/functions.ts +103 -0
- package/src/math/index.ts +74 -0
- package/src/phsics/joint.ts +137 -0
- package/src/primitives/arrow.ts +58 -0
- package/src/primitives/cone.ts +138 -0
- package/src/primitives/cube.ts +60 -0
- package/src/primitives/cylinder.ts +216 -0
- package/src/primitives/index.ts +13 -0
- package/src/primitives/plane.ts +31 -0
- package/src/primitives/sphere.ts +809 -0
- package/src/render/BRDFIntegrationMap.ts +4 -0
- package/src/render/Environment.ts +136 -0
- package/src/render/FrameBuffer.ts +35 -0
- package/src/render/MaterialRenderer.ts +34 -0
- package/src/render/Pipeline.ts +109 -0
- package/src/render/PolyListRenderer.ts +47 -0
- package/src/render/RenderBuffer.ts +197 -0
- package/src/render/RenderQueue.ts +199 -0
- package/src/render/RenderState.ts +116 -0
- package/src/render/Renderer.ts +248 -0
- package/src/render/SceneAppController.ts +238 -0
- package/src/render/SceneRenderer.ts +373 -0
- package/src/render/Shader.ts +32 -0
- package/src/render/ShadowRenderer.ts +176 -0
- package/src/render/SkyCube.ts +106 -0
- package/src/render/SkySphere.ts +118 -0
- package/src/render/TextureMergerRenderer.ts +70 -0
- package/src/render/TextureRenderer.ts +34 -0
- package/src/render/index.ts +67 -0
- package/src/render/webgl/FrameBuffer.ts +10 -0
- package/src/render/webgl/MaterialRenderer.ts +113 -0
- package/src/render/webgl/Pipeline.ts +89 -0
- package/src/render/webgl/PolyListRenderer.ts +260 -0
- package/src/render/webgl/RenderBuffer.ts +227 -0
- package/src/render/webgl/Renderer.ts +262 -0
- package/src/render/webgl/SceneRenderer.ts +68 -0
- package/src/render/webgl/ShaderProgram.ts +424 -0
- package/src/render/webgl/ShadowRenderer.ts +6 -0
- package/src/render/webgl/SkyCube.ts +16 -0
- package/src/render/webgl/SkySphere.ts +16 -0
- package/src/render/webgl/State.ts +152 -0
- package/src/render/webgl/TextureRenderer.ts +167 -0
- package/src/render/webgl/VertexBuffer.ts +137 -0
- package/src/render/webgl/index.ts +35 -0
- package/src/scene/Camera.ts +458 -0
- package/src/scene/Chain.ts +44 -0
- package/src/scene/ChainJoint.ts +58 -0
- package/src/scene/Component.ts +173 -0
- package/src/scene/ComponentMap.ts +107 -0
- package/src/scene/Drawable.ts +154 -0
- package/src/scene/EnvironmentComponent.ts +142 -0
- package/src/scene/FindNodeVisitor.ts +60 -0
- package/src/scene/LightComponent.ts +155 -0
- package/src/scene/MatrixState.ts +46 -0
- package/src/scene/Node.ts +314 -0
- package/src/scene/NodeVisitor.ts +15 -0
- package/src/scene/OrbitCameraController.ts +450 -0
- package/src/scene/SmoothOrbitCameraController.ts +99 -0
- package/src/scene/Transform.ts +73 -0
- package/src/scene/index.ts +57 -0
- package/src/shaders/BasicDiffuseColorShader.ts +111 -0
- package/src/shaders/BasicPBRLightShader.ts +277 -0
- package/src/shaders/DebugRenderShader.ts +98 -0
- package/src/shaders/DepthRenderShader.ts +91 -0
- package/src/shaders/IrradianceMapCubeShader.ts +116 -0
- package/src/shaders/PBRLightIBLShader.ts +487 -0
- package/src/shaders/PickSelectionShader.ts +101 -0
- package/src/shaders/PresentDebugFramebufferShader.ts +118 -0
- package/src/shaders/PresentTextureShader.ts +99 -0
- package/src/shaders/SelectionHighlightShader.ts +127 -0
- package/src/shaders/ShaderFunction.ts +318 -0
- package/src/shaders/SkyCubeShader.ts +94 -0
- package/src/shaders/SkySphereShader.ts +102 -0
- package/src/shaders/SpecularMapCubeShader.ts +165 -0
- package/src/shaders/TextureMergerShader.ts +171 -0
- package/src/shaders/index.ts +37 -0
- package/src/shaders/webgl/color_correction.glsl +47 -0
- package/src/shaders/webgl/constants.glsl +6 -0
- package/src/shaders/webgl/index.ts +70 -0
- package/src/shaders/webgl/normal_map.glsl +9 -0
- package/src/shaders/webgl/pbr.glsl +173 -0
- package/src/shaders/webgl/uniforms.glsl +91 -0
- package/src/shaders/webgl_shader_lib.ts +213 -0
- package/src/tools/BinaryResourceProvider.ts +14 -0
- package/src/tools/ImageResourceProvider.ts +66 -0
- package/src/tools/MaterialModifier.ts +276 -0
- package/src/tools/Resource.ts +203 -0
- package/src/tools/ResourceProvider.ts +69 -0
- package/src/tools/TextResourceProvider.ts +24 -0
- package/src/tools/TextureCache.ts +52 -0
- package/src/tools/TextureResourceDatabase.ts +100 -0
- package/src/tools/UserAgent.ts +362 -0
- package/src/tools/VideoResourceProvider.ts +50 -0
- package/src/tools/WriteStrategy.ts +22 -0
- package/src/tools/base64.ts +11 -0
- package/src/tools/crypto.ts +19 -0
- package/src/tools/endiantess.ts +13 -0
- package/src/tools/image.ts +18 -0
- package/src/tools/index.ts +41 -0
- package/src/tools/processType.ts +38 -0
- package/src/vite-env.d.ts +12 -0
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import { RenderLayer } from "../base/PolyList";
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import Texture, {
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TextureComponentFormat,
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TextureRenderTargetAttachment,
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TextureWrap
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} from "../base/Texture";
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import Mat4 from "../math/Mat4";
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import Vec from "../math/Vec";
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import Color from "../base/Color";
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import Camera from "../scene/Camera";
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import LightComponent from "../scene/LightComponent";
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import Transform from "../scene/Transform";
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import DebugRenderer from "../debug/DebugRenderer";
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import DepthRenderShader from "../shaders/DepthRenderShader";
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import Renderer from "./Renderer";
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import Node from "../scene/Node";
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import type RenderBuffer from "./RenderBuffer";
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import type RenderQueue from "./RenderQueue";
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export default class ShadowRenderer {
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_renderer: Renderer;
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_size: Vec | null = null;
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_texture: Texture | null = null;
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_renderBuffer: RenderBuffer | null = null;
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_depthTexture: Texture | null = null;
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_shader: DepthRenderShader | null = null;
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_shadowMapRenderDistance: number;
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_debug: boolean;
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constructor(renderer: Renderer) {
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this._renderer = renderer;
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this._shadowMapRenderDistance = 100;
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this._debug = false;
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}
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get renderer(): Renderer { return this._renderer; }
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get size(): Vec {
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return this._size || new Vec(0, 0);
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}
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get shadowMapRenderDistance(): number {
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return this._shadowMapRenderDistance;
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}
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get debug(): boolean {
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return this._debug;
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}
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set debug(d: boolean) {
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this._debug = d;
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}
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set shadowMapRenderDistance(d: number) {
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this._shadowMapRenderDistance = d;
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}
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// TODO: set size. Update the shadow map size
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get depthTexture(): Texture | null {
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return this._depthTexture;
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}
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async create(size: Vec = new Vec(1024, 1024)): Promise<void> {
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this._size = size;
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this._texture = new Texture();
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this._texture.name = `ShadowMap_${ size.width }x${ size.height }`;
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this._texture.renderTargetAttachment = TextureRenderTargetAttachment.COLOR_ATTACHMENT_0;
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this._texture.componentFormat = TextureComponentFormat.UNSIGNED_BYTE;
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this._texture.wrapModeXY = TextureWrap.CLAMP;
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this._renderBuffer = this.renderer.factory.renderBuffer();
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await this._renderBuffer.attachTexture(this._texture);
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this._depthTexture = new Texture();
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this._depthTexture.name = `ShadowMapDepth_${ size.width }x${ size.height }`;
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this._depthTexture.renderTargetAttachment = TextureRenderTargetAttachment.DEPTH_ATTACHMENT;
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this._depthTexture.componentFormat = TextureComponentFormat.UNSIGNED_BYTE;
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this._depthTexture.wrapModeXY = TextureWrap.CLAMP;
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await this._renderBuffer.attachTexture(this._depthTexture);
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this._renderBuffer.size = this._size;
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this._shader = new DepthRenderShader(this.renderer);
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await this._shader.load();
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}
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getLightTransform(camera: Camera | Node, light: LightComponent | Node): Mat4 {
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let cameraNode: Node | null = null;
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let cameraComponent: Camera | null = null;
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let lightComponent: LightComponent | null = null;
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if (camera instanceof Camera) {
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cameraNode = camera.node;
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cameraComponent = camera;
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}
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else if (camera instanceof Node) {
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cameraNode = camera;
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cameraComponent = cameraNode.camera ?? null;
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}
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if (!cameraNode || !cameraComponent) {
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throw Error(`ShadowRenderer.getLightPosition(): invalid camera parameter. Camera must be a Node or a Camera component, and the camera must be added to the scene.`);
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}
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let lightNode: Node | null = null;
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if (light instanceof LightComponent) {
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lightNode = light.node;
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lightComponent = light;
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}
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else if (light instanceof Node) {
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lightNode = light;
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lightComponent = light.lightComponent || null;
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}
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if (!lightNode || !lightComponent) {
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throw Error(`ShadowRenderer.getLightPosition(): invalid light. Light must be a Node or a LightComponent`);
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}
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// Get the camera focus point
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const focus = cameraComponent!.focusDistance;
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const cameraTransform = Transform.GetWorldMatrix(cameraNode);
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const cameraPos = Vec.Add(Mat4.GetPosition(cameraTransform), Vec.Mult(cameraTransform.forwardVector, -focus));
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// Get the light rotation vector and scale it to the light shadow map render distance
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const lightTransform = Transform.GetWorldMatrix(lightNode);
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const lightVector = Mat4.GetRotation(lightTransform).forwardVector;
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lightVector.scale(this._shadowMapRenderDistance);
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// Get the light render position, adding the camera focus point to the light vector
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const lightPos = Vec.Add(cameraPos, lightVector);
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// Set the light render position to the light transform matrix
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lightTransform.setPosition(lightPos);
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if (this._debug) {
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DebugRenderer.Get(this._renderer).drawSphere({ radius: 0.1, color: Color.Red(), position: cameraPos });
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DebugRenderer.Get(this.renderer).drawSphere({ radius: 0.1, color: Color.Blue(), position: lightPos });
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DebugRenderer.Get(this.renderer).drawArrow({ length: 0.8, color: Color.Green(), transformMatrix: lightTransform });
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}
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return lightTransform;
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}
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update(camera: Camera | Node, lightComponent: LightComponent, renderQueue: RenderQueue): void {
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const viewMatrix: Mat4 = Mat4.GetInverted(this.getLightTransform(camera, lightComponent));
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this._renderBuffer?.update(() => {
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this._renderBuffer!.renderer.state.clear();
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const layer: RenderLayer = RenderLayer.OPAQUE_DEFAULT;
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const queue = renderQueue.getQueue(layer);
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if (queue) {
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if (typeof(queue.beginOperation) === "function") {
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queue.beginOperation(layer);
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}
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queue.queue.forEach(rs => {
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rs.draw({
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overrideShader: this._shader,
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overrideViewMatrix: viewMatrix,
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overrideProjectionMatrix: lightComponent.light.projection
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});
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});
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if (typeof(queue.endOperation) === "function") {
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queue.endOperation(layer);
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}
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}
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});
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// Set the depthTexture to the light component. If the shader needs the depth texture, it will use it
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lightComponent.depthTexture = this._depthTexture;
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lightComponent.viewMatrix = viewMatrix;
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}
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}
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import Material from "../base/Material";
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import { createCube } from "../primitives";
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import RenderState from "./RenderState";
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import SkyCubeShader from "../shaders/SkyCubeShader";
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import Mat4 from "../math/Mat4";
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import { PolyListCullFace } from "../base/PolyList";
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import type Renderer from "./Renderer";
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import type Texture from "../base/Texture";
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import type Shader from "./Shader";
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import type PolyListRenderer from "./PolyListRenderer";
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export interface UpdateRenderStateOptions {
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viewMatrix: Mat4;
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projectionMatrix?: Mat4 | null;
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}
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export default class SkyCube {
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protected _renderer: Renderer;
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protected _texture: Texture | null;
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protected _material: Material | null;
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protected _shader: Shader | null;
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protected _plistRenderer: PolyListRenderer | null;
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protected _renderState: RenderState | null;
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constructor(renderer: Renderer) {
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this._renderer = renderer;
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this._texture = null;
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this._material = null;
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this._shader = null;
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this._plistRenderer = null;
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this._renderState = null;
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}
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get renderer(): Renderer { return this._renderer; }
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set texture(texture: Texture) {
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if (!this._texture) {
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throw new Error("SkyCube: setting texture to an uninitialized sky cube. The texture setter is used to change the skyCube texture once created. Use the load() method instead.");
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}
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if (!this._material) {
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throw new Error("SkyCube: internal error, material is null when setting texture.");
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}
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this._texture = texture;
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this._material.albedoTexture = this._texture;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
async load(cubemapTexture: Texture, Shader: (new (renderer: Renderer) => any) | null = null, shaderParams: any[] = []): Promise<void> {
|
|
48
|
+
|
|
49
|
+
this._texture = cubemapTexture;
|
|
50
|
+
|
|
51
|
+
this._material = new Material();
|
|
52
|
+
this._material.albedoTexture = this._texture;
|
|
53
|
+
|
|
54
|
+
this._shader = Shader ? new Shader(this.renderer) : new SkyCubeShader(this.renderer);
|
|
55
|
+
await this._shader?.load();
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
updateRenderState({ viewMatrix, projectionMatrix = null }: UpdateRenderStateOptions): RenderState {
|
|
59
|
+
const rotationMatrix = Mat4.GetRotation(viewMatrix);
|
|
60
|
+
if (!this._renderState) {
|
|
61
|
+
if (!this._material) {
|
|
62
|
+
throw new Error("SkyCube: internal error, material is null when updating render state.");
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
this._renderState = new RenderState({
|
|
66
|
+
shader: this._shader,
|
|
67
|
+
polyListRenderer: this.polyListRenderer,
|
|
68
|
+
materialRenderer: this.renderer.factory.material(this._material),
|
|
69
|
+
viewMatrix: rotationMatrix,
|
|
70
|
+
projectionMatrix: projectionMatrix || Mat4.MakeIdentity()
|
|
71
|
+
});
|
|
72
|
+
}
|
|
73
|
+
else {
|
|
74
|
+
this._renderState.viewMatrix = rotationMatrix;
|
|
75
|
+
if (projectionMatrix) {
|
|
76
|
+
this._renderState.projectionMatrix = projectionMatrix;
|
|
77
|
+
}
|
|
78
|
+
}
|
|
79
|
+
return this._renderState;
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
draw(): void {
|
|
83
|
+
throw new Error("SkyCube.draw(): Calling base implementation of SkyCube");
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
get polyListRenderer(): PolyListRenderer {
|
|
87
|
+
if (!this._plistRenderer) {
|
|
88
|
+
const cube = createCube(1,1,1);
|
|
89
|
+
cube.cullFace = PolyListCullFace.FRONT; // Draw back face
|
|
90
|
+
this._plistRenderer = this.renderer.factory.polyList(cube);
|
|
91
|
+
}
|
|
92
|
+
return this._plistRenderer;
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
destroy(): void {
|
|
96
|
+
this._shader?.destroy();
|
|
97
|
+
this._texture?.destroy();
|
|
98
|
+
this._plistRenderer?.destroy();
|
|
99
|
+
this._material?.destroy();
|
|
100
|
+
this._shader = null;
|
|
101
|
+
this._texture = null;
|
|
102
|
+
this._material = null;
|
|
103
|
+
this._plistRenderer = null;
|
|
104
|
+
this._renderState = null;
|
|
105
|
+
}
|
|
106
|
+
}
|
|
@@ -0,0 +1,118 @@
|
|
|
1
|
+
import { createSphere } from "../primitives";
|
|
2
|
+
import SkySphereShader from "../shaders/SkySphereShader";
|
|
3
|
+
import RenderState from "./RenderState";
|
|
4
|
+
import Material from "../base/Material";
|
|
5
|
+
import Texture, { ProceduralTextureFunction, TextureFilter, TextureWrap } from "../base/Texture";
|
|
6
|
+
import Mat4 from "../math/Mat4";
|
|
7
|
+
import { PolyListCullFace, PolyListFrontFace } from "../base/PolyList";
|
|
8
|
+
import Color from "../base/Color";
|
|
9
|
+
import type Renderer from "./Renderer";
|
|
10
|
+
import type Shader from "./Shader";
|
|
11
|
+
import type PolyListRenderer from "./PolyListRenderer";
|
|
12
|
+
|
|
13
|
+
export interface UpdateRenderStateOptions {
|
|
14
|
+
viewMatrix: Mat4;
|
|
15
|
+
projectionMatrix?: Mat4 | null;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
export default class SkySphere {
|
|
19
|
+
protected _renderer: Renderer;
|
|
20
|
+
protected _texture: Texture | null;
|
|
21
|
+
protected _material: Material | null;
|
|
22
|
+
protected _shader: Shader | null;
|
|
23
|
+
protected _plistRenderer: PolyListRenderer | null;
|
|
24
|
+
protected _renderState: RenderState | null;
|
|
25
|
+
|
|
26
|
+
constructor(renderer: Renderer) {
|
|
27
|
+
this._renderer = renderer;
|
|
28
|
+
this._texture = null;
|
|
29
|
+
this._material = null;
|
|
30
|
+
this._shader = null;
|
|
31
|
+
this._plistRenderer = null;
|
|
32
|
+
this._renderState = null;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
get renderer(): Renderer { return this._renderer; }
|
|
36
|
+
|
|
37
|
+
async load(equirectangularTextureUrl: string | null, Shader: (new (renderer: Renderer) => any) | null = null): Promise<void> {
|
|
38
|
+
this._texture = new Texture();
|
|
39
|
+
if (equirectangularTextureUrl) {
|
|
40
|
+
this._texture.fileName = equirectangularTextureUrl;
|
|
41
|
+
}
|
|
42
|
+
else {
|
|
43
|
+
// Load black texture
|
|
44
|
+
this._texture.magFilter = TextureFilter.NEAREST;
|
|
45
|
+
this._texture.minFilter = TextureFilter.NEAREST;
|
|
46
|
+
this._texture.wrapModeXY = TextureWrap.REPEAT;
|
|
47
|
+
this._texture.proceduralFunction = ProceduralTextureFunction.PLAIN_COLOR;
|
|
48
|
+
this._texture.proceduralParameters = Color.Black();
|
|
49
|
+
this._texture.size = [2, 2];
|
|
50
|
+
}
|
|
51
|
+
await this._texture.loadImageData();
|
|
52
|
+
|
|
53
|
+
this._material = new Material();
|
|
54
|
+
this._material.albedoTexture = this._texture;
|
|
55
|
+
|
|
56
|
+
this._shader = Shader ? new Shader(this.renderer) : new SkySphereShader(this.renderer);
|
|
57
|
+
await this._shader?.load();
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
async setTexture(equirectangularTextureUrl: string): Promise<void> {
|
|
61
|
+
if (!this._texture || !this._material) {
|
|
62
|
+
throw new Error("SkySphere: setting texture to an uninitialized sky sphere. Use the load() method instead.");
|
|
63
|
+
}
|
|
64
|
+
this._texture.destroy();
|
|
65
|
+
this._texture.fileName = equirectangularTextureUrl;
|
|
66
|
+
await this._texture.loadImageData();
|
|
67
|
+
|
|
68
|
+
this._material.albedoTexture = this._texture;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
updateRenderState({ viewMatrix, projectionMatrix = null }: UpdateRenderStateOptions): RenderState {
|
|
72
|
+
if (!this._material) {
|
|
73
|
+
throw new Error("SkySphere: internal error, material is null when updating render state.");
|
|
74
|
+
}
|
|
75
|
+
const rotationMatrix = Mat4.GetRotation(viewMatrix);
|
|
76
|
+
if (!this._renderState) {
|
|
77
|
+
this._renderState = new RenderState({
|
|
78
|
+
shader: this._shader,
|
|
79
|
+
polyListRenderer: this.polyListRenderer,
|
|
80
|
+
materialRenderer: this.renderer.factory.material(this._material),
|
|
81
|
+
viewMatrix: rotationMatrix,
|
|
82
|
+
projectionMatrix: projectionMatrix || Mat4.MakeIdentity()
|
|
83
|
+
});
|
|
84
|
+
}
|
|
85
|
+
else {
|
|
86
|
+
this._renderState.viewMatrix = rotationMatrix;
|
|
87
|
+
if (projectionMatrix) {
|
|
88
|
+
this._renderState.projectionMatrix = projectionMatrix;
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
return this._renderState;
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
draw(): void {
|
|
95
|
+
throw new Error("SkySphere.draw(): Calling base implementation of SkySphere");
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
get polyListRenderer(): PolyListRenderer {
|
|
99
|
+
if (!this._plistRenderer) {
|
|
100
|
+
const sphere = createSphere(3.5);
|
|
101
|
+
sphere.cullFace = PolyListCullFace.FRONT; // Draw back face
|
|
102
|
+
this._plistRenderer = this.renderer.factory.polyList(sphere);
|
|
103
|
+
}
|
|
104
|
+
return this._plistRenderer;
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
destroy(): void {
|
|
108
|
+
this._shader?.destroy();
|
|
109
|
+
this._texture?.destroy();
|
|
110
|
+
this._plistRenderer?.destroy();
|
|
111
|
+
this._shader = null;
|
|
112
|
+
this._texture = null;
|
|
113
|
+
this._material?.destroy();
|
|
114
|
+
this._material = null;
|
|
115
|
+
this._plistRenderer = null;
|
|
116
|
+
this._renderState = null;
|
|
117
|
+
}
|
|
118
|
+
}
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
import Texture, { TextureChannel, TextureComponentFormat, TextureRenderTargetAttachment, TextureWrap } from "../base/Texture";
|
|
2
|
+
import TextureMergerShader from "../shaders/TextureMergerShader";
|
|
3
|
+
import Renderer from "./Renderer";
|
|
4
|
+
import type RenderBuffer from "./RenderBuffer";
|
|
5
|
+
|
|
6
|
+
export default class TextureMergerRenderer {
|
|
7
|
+
_renderer: Renderer;
|
|
8
|
+
_shader: TextureMergerShader;
|
|
9
|
+
_dirty: boolean;
|
|
10
|
+
_mergedTexture: Texture;
|
|
11
|
+
_renderBuffer: RenderBuffer;
|
|
12
|
+
|
|
13
|
+
constructor(renderer: Renderer) {
|
|
14
|
+
this._renderer = renderer;
|
|
15
|
+
|
|
16
|
+
this._shader = TextureMergerShader.GetUnique(this.renderer);
|
|
17
|
+
|
|
18
|
+
this._dirty = true;
|
|
19
|
+
|
|
20
|
+
this._mergedTexture = new Texture();
|
|
21
|
+
this._mergedTexture.renderTargetAttachment = TextureRenderTargetAttachment.COLOR_ATTACHMENT_0;
|
|
22
|
+
this._mergedTexture.componentFormat = TextureComponentFormat.UNSIGNED_BYTE;
|
|
23
|
+
this._mergedTexture.wrapModeXY = TextureWrap.REPEAT;
|
|
24
|
+
|
|
25
|
+
this._renderBuffer = this.renderer.factory.renderBuffer();
|
|
26
|
+
this._renderBuffer.attachTexture(this._mergedTexture);
|
|
27
|
+
|
|
28
|
+
this._shader.load();
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
get renderer(): Renderer {
|
|
32
|
+
return this._renderer;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
get dirty(): boolean {
|
|
36
|
+
return this._dirty;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
set dirty(d: boolean) {
|
|
40
|
+
this._dirty = d;
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
setTexture(tex: Texture | null, channel: TextureChannel, dstChannel: TextureChannel = TextureChannel.R): void {
|
|
44
|
+
if (!tex) {
|
|
45
|
+
throw new Error("TextureMergerRenderer: cannot set null texture");
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
this._shader.setTexture(tex, channel, dstChannel);
|
|
49
|
+
this._dirty = true;
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
get mergedTexture(): Texture {
|
|
53
|
+
return this._mergedTexture;
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
get isComplete(): boolean {
|
|
57
|
+
return this._shader.isComplete ?? false;
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
update(): void {
|
|
61
|
+
if (this._dirty) {
|
|
62
|
+
this._renderBuffer.update(() => {
|
|
63
|
+
// DEBUG: check why it's neccesary to present texture twice
|
|
64
|
+
this.renderer.presentTexture(null, { clearBuffers: true, shader: this._shader });
|
|
65
|
+
this.renderer.presentTexture(null, { shader: this._shader });
|
|
66
|
+
});
|
|
67
|
+
this._dirty = false;
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
}
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
import Texture, { TextureTarget } from "../base/Texture";
|
|
2
|
+
import Renderer from "./Renderer";
|
|
3
|
+
|
|
4
|
+
export default class TextureRenderer {
|
|
5
|
+
protected _renderer: Renderer;
|
|
6
|
+
protected _texture: Texture;
|
|
7
|
+
|
|
8
|
+
constructor(renderer: Renderer, texture: Texture) {
|
|
9
|
+
if ((texture as any).renderer) {
|
|
10
|
+
throw new Error("Invalid initialization of texture renderer: The texture object is already controlled by another texture renderer.");
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
this._renderer = renderer;
|
|
14
|
+
this._texture = texture;
|
|
15
|
+
(this._texture as any)._renderer = this;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
get renderer(): Renderer {
|
|
19
|
+
return this._renderer;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
get texture(): Texture {
|
|
23
|
+
return this._texture;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
getApiObject(texture: Texture): any {
|
|
27
|
+
// Return the specific texture identifier for renderer type
|
|
28
|
+
throw new Error("TextureRenderer: getApiObject() invalid usage of generic implementation of TextureRenderer");
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
destroy(): void {
|
|
32
|
+
throw new Error("TextureRenderer: destroy() invalid usage of generic implementation of TextureRenderer");
|
|
33
|
+
}
|
|
34
|
+
}
|
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
import Environment from "./Environment";
|
|
2
|
+
import FrameBuffer from "./FrameBuffer";
|
|
3
|
+
import MaterialRenderer from "./MaterialRenderer";
|
|
4
|
+
import Pipeline, {
|
|
5
|
+
BlendEquation,
|
|
6
|
+
BlendFunction
|
|
7
|
+
} from "./Pipeline";
|
|
8
|
+
import PolyListRenderer from "./PolyListRenderer";
|
|
9
|
+
import RenderBuffer, {
|
|
10
|
+
RenderBufferType,
|
|
11
|
+
RenderBufferTypeName,
|
|
12
|
+
CubeMapFace
|
|
13
|
+
} from "./RenderBuffer";
|
|
14
|
+
import Renderer, {
|
|
15
|
+
EngineFeatures
|
|
16
|
+
} from "./Renderer";
|
|
17
|
+
import RenderQueue from "./RenderQueue";
|
|
18
|
+
import RenderState from "./RenderState";
|
|
19
|
+
import SceneAppController from "./SceneAppController";
|
|
20
|
+
import SceneRenderer, {
|
|
21
|
+
FrameVisitor,
|
|
22
|
+
BindRendererVisitor,
|
|
23
|
+
InitVisitor,
|
|
24
|
+
EventCallbackVisitor
|
|
25
|
+
} from "./SceneRenderer";
|
|
26
|
+
import Shader from "./Shader";
|
|
27
|
+
import ShadowRenderer from "./ShadowRenderer";
|
|
28
|
+
import SkyCube from "./SkyCube";
|
|
29
|
+
import SkySphere from "./SkySphere";
|
|
30
|
+
import TextureMergerRenderer from "./TextureMergerRenderer";
|
|
31
|
+
import TextureRenderer from "./TextureRenderer";
|
|
32
|
+
|
|
33
|
+
import { webgl } from "./webgl/index.js";
|
|
34
|
+
import WebGLRenderer from "../render/webgl/Renderer";
|
|
35
|
+
|
|
36
|
+
export default {
|
|
37
|
+
Environment,
|
|
38
|
+
FrameBuffer,
|
|
39
|
+
MaterialRenderer,
|
|
40
|
+
Pipeline,
|
|
41
|
+
BlendEquation,
|
|
42
|
+
BlendFunction,
|
|
43
|
+
PolyListRenderer,
|
|
44
|
+
RenderBuffer,
|
|
45
|
+
RenderBufferType,
|
|
46
|
+
RenderBufferTypeName,
|
|
47
|
+
CubeMapFace,
|
|
48
|
+
Renderer,
|
|
49
|
+
EngineFeatures,
|
|
50
|
+
RenderQueue,
|
|
51
|
+
RenderState,
|
|
52
|
+
SceneAppController,
|
|
53
|
+
SceneRenderer,
|
|
54
|
+
FrameVisitor,
|
|
55
|
+
BindRendererVisitor,
|
|
56
|
+
InitVisitor,
|
|
57
|
+
EventCallbackVisitor,
|
|
58
|
+
Shader,
|
|
59
|
+
ShadowRenderer,
|
|
60
|
+
SkyCube,
|
|
61
|
+
SkySphere,
|
|
62
|
+
TextureMergerRenderer,
|
|
63
|
+
TextureRenderer,
|
|
64
|
+
|
|
65
|
+
webgl,
|
|
66
|
+
WebGLRenderer
|
|
67
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
|
|
2
|
+
import FrameBuffer from "../FrameBuffer";
|
|
3
|
+
import WebGLRenderer from "./Renderer";
|
|
4
|
+
|
|
5
|
+
export default class WebGLFrameBuffer extends FrameBuffer {
|
|
6
|
+
clear({ color = true, depth = true, stencil = false } = {}) {
|
|
7
|
+
const { state } = this.renderer as WebGLRenderer;
|
|
8
|
+
state.clear({ color, depth, stencil });
|
|
9
|
+
}
|
|
10
|
+
}
|