bg2e-js 2.1.2 → 2.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. package/dist/bg2e-js.js +7031 -6989
  2. package/dist/bg2e-js.js.map +1 -1
  3. package/package.json +20 -2
  4. package/src/app/AppController.ts +39 -0
  5. package/src/app/Bg2KeyboardEvent.ts +54 -0
  6. package/src/app/Bg2MouseEvent.ts +82 -0
  7. package/src/app/Bg2TouchEvent.ts +18 -0
  8. package/src/app/Canvas.ts +108 -0
  9. package/src/app/EventBase.ts +10 -0
  10. package/src/app/MainLoop.ts +273 -0
  11. package/src/app/index.ts +25 -0
  12. package/src/base/Color.ts +134 -0
  13. package/src/base/Environment.ts +183 -0
  14. package/src/base/Light.ts +192 -0
  15. package/src/base/Material.ts +619 -0
  16. package/src/base/PolyList.ts +365 -0
  17. package/src/base/Texture.ts +620 -0
  18. package/src/base/index.ts +81 -0
  19. package/src/db/Bg2LoaderPlugin.ts +129 -0
  20. package/src/db/DBPluginApi.ts +48 -0
  21. package/src/db/Loader.ts +116 -0
  22. package/src/db/LoaderPlugin.ts +34 -0
  23. package/src/db/MtlParser.ts +7 -0
  24. package/src/db/ObjLoaderPlugin.ts +55 -0
  25. package/src/db/ObjParser.ts +252 -0
  26. package/src/db/ObjWriterPlugin.ts +19 -0
  27. package/src/db/VitscnjLoaderPlugin.ts +100 -0
  28. package/src/db/Writer.ts +52 -0
  29. package/src/db/WriterPlugin.ts +22 -0
  30. package/src/db/index.ts +44 -0
  31. package/src/debug/DebugRenderer.ts +173 -0
  32. package/src/debug/WebGLTextureViewer.ts +75 -0
  33. package/src/debug/index.ts +7 -0
  34. package/src/index.html +11 -0
  35. package/src/index.ts +33 -0
  36. package/src/manipulation/SelectionBuffer.ts +82 -0
  37. package/src/manipulation/SelectionHighlight.ts +85 -0
  38. package/src/manipulation/SelectionIdAssignVisitor.ts +97 -0
  39. package/src/manipulation/SelectionManager.ts +166 -0
  40. package/src/manipulation/SelectionMode.ts +6 -0
  41. package/src/math/Mat3.ts +259 -0
  42. package/src/math/Mat4.ts +706 -0
  43. package/src/math/MatrixStrategy.ts +25 -0
  44. package/src/math/Quat.ts +65 -0
  45. package/src/math/Vec.ts +753 -0
  46. package/src/math/constants.ts +47 -0
  47. package/src/math/functions.ts +103 -0
  48. package/src/math/index.ts +74 -0
  49. package/src/phsics/joint.ts +137 -0
  50. package/src/primitives/arrow.ts +58 -0
  51. package/src/primitives/cone.ts +138 -0
  52. package/src/primitives/cube.ts +60 -0
  53. package/src/primitives/cylinder.ts +216 -0
  54. package/src/primitives/index.ts +13 -0
  55. package/src/primitives/plane.ts +31 -0
  56. package/src/primitives/sphere.ts +809 -0
  57. package/src/render/BRDFIntegrationMap.ts +4 -0
  58. package/src/render/Environment.ts +136 -0
  59. package/src/render/FrameBuffer.ts +35 -0
  60. package/src/render/MaterialRenderer.ts +34 -0
  61. package/src/render/Pipeline.ts +109 -0
  62. package/src/render/PolyListRenderer.ts +47 -0
  63. package/src/render/RenderBuffer.ts +197 -0
  64. package/src/render/RenderQueue.ts +199 -0
  65. package/src/render/RenderState.ts +116 -0
  66. package/src/render/Renderer.ts +248 -0
  67. package/src/render/SceneAppController.ts +238 -0
  68. package/src/render/SceneRenderer.ts +373 -0
  69. package/src/render/Shader.ts +32 -0
  70. package/src/render/ShadowRenderer.ts +176 -0
  71. package/src/render/SkyCube.ts +106 -0
  72. package/src/render/SkySphere.ts +118 -0
  73. package/src/render/TextureMergerRenderer.ts +70 -0
  74. package/src/render/TextureRenderer.ts +34 -0
  75. package/src/render/index.ts +67 -0
  76. package/src/render/webgl/FrameBuffer.ts +10 -0
  77. package/src/render/webgl/MaterialRenderer.ts +113 -0
  78. package/src/render/webgl/Pipeline.ts +89 -0
  79. package/src/render/webgl/PolyListRenderer.ts +260 -0
  80. package/src/render/webgl/RenderBuffer.ts +227 -0
  81. package/src/render/webgl/Renderer.ts +262 -0
  82. package/src/render/webgl/SceneRenderer.ts +68 -0
  83. package/src/render/webgl/ShaderProgram.ts +424 -0
  84. package/src/render/webgl/ShadowRenderer.ts +6 -0
  85. package/src/render/webgl/SkyCube.ts +16 -0
  86. package/src/render/webgl/SkySphere.ts +16 -0
  87. package/src/render/webgl/State.ts +152 -0
  88. package/src/render/webgl/TextureRenderer.ts +167 -0
  89. package/src/render/webgl/VertexBuffer.ts +137 -0
  90. package/src/render/webgl/index.ts +35 -0
  91. package/src/scene/Camera.ts +458 -0
  92. package/src/scene/Chain.ts +44 -0
  93. package/src/scene/ChainJoint.ts +58 -0
  94. package/src/scene/Component.ts +173 -0
  95. package/src/scene/ComponentMap.ts +107 -0
  96. package/src/scene/Drawable.ts +154 -0
  97. package/src/scene/EnvironmentComponent.ts +142 -0
  98. package/src/scene/FindNodeVisitor.ts +60 -0
  99. package/src/scene/LightComponent.ts +155 -0
  100. package/src/scene/MatrixState.ts +46 -0
  101. package/src/scene/Node.ts +314 -0
  102. package/src/scene/NodeVisitor.ts +15 -0
  103. package/src/scene/OrbitCameraController.ts +450 -0
  104. package/src/scene/SmoothOrbitCameraController.ts +99 -0
  105. package/src/scene/Transform.ts +73 -0
  106. package/src/scene/index.ts +57 -0
  107. package/src/shaders/BasicDiffuseColorShader.ts +111 -0
  108. package/src/shaders/BasicPBRLightShader.ts +277 -0
  109. package/src/shaders/DebugRenderShader.ts +98 -0
  110. package/src/shaders/DepthRenderShader.ts +91 -0
  111. package/src/shaders/IrradianceMapCubeShader.ts +116 -0
  112. package/src/shaders/PBRLightIBLShader.ts +487 -0
  113. package/src/shaders/PickSelectionShader.ts +101 -0
  114. package/src/shaders/PresentDebugFramebufferShader.ts +118 -0
  115. package/src/shaders/PresentTextureShader.ts +99 -0
  116. package/src/shaders/SelectionHighlightShader.ts +127 -0
  117. package/src/shaders/ShaderFunction.ts +318 -0
  118. package/src/shaders/SkyCubeShader.ts +94 -0
  119. package/src/shaders/SkySphereShader.ts +102 -0
  120. package/src/shaders/SpecularMapCubeShader.ts +165 -0
  121. package/src/shaders/TextureMergerShader.ts +171 -0
  122. package/src/shaders/index.ts +37 -0
  123. package/src/shaders/webgl/color_correction.glsl +47 -0
  124. package/src/shaders/webgl/constants.glsl +6 -0
  125. package/src/shaders/webgl/index.ts +70 -0
  126. package/src/shaders/webgl/normal_map.glsl +9 -0
  127. package/src/shaders/webgl/pbr.glsl +173 -0
  128. package/src/shaders/webgl/uniforms.glsl +91 -0
  129. package/src/shaders/webgl_shader_lib.ts +213 -0
  130. package/src/tools/BinaryResourceProvider.ts +14 -0
  131. package/src/tools/ImageResourceProvider.ts +66 -0
  132. package/src/tools/MaterialModifier.ts +276 -0
  133. package/src/tools/Resource.ts +203 -0
  134. package/src/tools/ResourceProvider.ts +69 -0
  135. package/src/tools/TextResourceProvider.ts +24 -0
  136. package/src/tools/TextureCache.ts +52 -0
  137. package/src/tools/TextureResourceDatabase.ts +100 -0
  138. package/src/tools/UserAgent.ts +362 -0
  139. package/src/tools/VideoResourceProvider.ts +50 -0
  140. package/src/tools/WriteStrategy.ts +22 -0
  141. package/src/tools/base64.ts +11 -0
  142. package/src/tools/crypto.ts +19 -0
  143. package/src/tools/endiantess.ts +13 -0
  144. package/src/tools/image.ts +18 -0
  145. package/src/tools/index.ts +41 -0
  146. package/src/tools/processType.ts +38 -0
  147. package/src/vite-env.d.ts +12 -0
@@ -0,0 +1,238 @@
1
+ import AppController from "../app/AppController";
2
+ import SelectionHighlight from "../manipulation/SelectionHighlight";
3
+ import SelectionManager from "../manipulation/SelectionManager";
4
+ import { registerComponents } from "../scene";
5
+ import Camera from "../scene/Camera";
6
+ import DebugRenderer from "../debug/DebugRenderer";
7
+ import Vec from "../math/Vec";
8
+ import Node from "../scene/Node";
9
+ import type SceneRenderer from "./SceneRenderer";
10
+ import type Environment from "./Environment";
11
+ import Bg2KeyboardEvent from "../app/Bg2KeyboardEvent";
12
+ import Bg2MouseEvent from "../app/Bg2MouseEvent";
13
+ import Bg2TouchEvent from "../app/Bg2TouchEvent";
14
+
15
+ export default class SceneAppController extends AppController {
16
+ _sceneRoot: Node | null = null;
17
+ _sceneRenderer: SceneRenderer | null = null;
18
+ _environment: Environment | null = null;
19
+ _selectionManager: SelectionManager | null = null;
20
+ _selectionHighlight: SelectionHighlight | null = null;
21
+ _updateOnInputEvents: boolean | undefined;
22
+ _debugRenderer: DebugRenderer | null = null;
23
+
24
+ get sceneRoot(): Node | null {
25
+ return this._sceneRoot;
26
+ }
27
+
28
+ get sceneRenderer(): SceneRenderer | null {
29
+ return this._sceneRenderer;
30
+ }
31
+
32
+ get environment(): Environment | null {
33
+ return this._environment;
34
+ }
35
+
36
+ get selectionManager(): SelectionManager | null {
37
+ return this._selectionManager;
38
+ }
39
+
40
+ get selectionHighlight(): SelectionHighlight | null {
41
+ return this._selectionHighlight;
42
+ }
43
+
44
+ get selectionManagerEnabled(): boolean {
45
+ return true;
46
+ }
47
+
48
+ get selectionHighlightEnabled(): boolean {
49
+ return true;
50
+ }
51
+
52
+ get updateOnInputEvents(): boolean {
53
+ return this._updateOnInputEvents ?? true;
54
+ }
55
+
56
+ set updateOnInputEvents(update: boolean) {
57
+ this._updateOnInputEvents = update;
58
+ }
59
+
60
+ async loadScene(): Promise<Node> {
61
+ return new Node("Scene Root");
62
+ }
63
+
64
+ async loadEnvironment(): Promise<Environment | null> {
65
+ return null;
66
+ }
67
+
68
+ async registerLoaders(): Promise<void> {
69
+
70
+ }
71
+
72
+ async loadDone(): Promise<void> {
73
+
74
+ }
75
+
76
+ async init(): Promise<void> {
77
+ registerComponents();
78
+
79
+ await this.registerLoaders();
80
+
81
+ this._sceneRoot = await this.loadScene();
82
+
83
+ if (!this._sceneRoot) {
84
+ throw new Error("SceneAppController.init: Failed to load scene.");
85
+ }
86
+
87
+ this._environment = await this.loadEnvironment();
88
+
89
+ if (!this._environment) {
90
+ this._environment = this.renderer.factory.environment();
91
+ await this._environment?.load(); // Load black environment
92
+ }
93
+
94
+ this._sceneRenderer = this.renderer.factory.scene();
95
+ await this.sceneRenderer?.init({ shadowMapSize: new Vec(4096, 4096) });
96
+ if (this.environment) {
97
+ await this.sceneRenderer?.setEnvironment(this.environment);
98
+ }
99
+
100
+ await this.sceneRenderer?.bindRenderer(this.sceneRoot!);
101
+
102
+ if (this.selectionManagerEnabled) {
103
+ this._selectionManager = new SelectionManager(this.renderer);
104
+ await this._selectionManager.init();
105
+ this._selectionManager.sceneRoot = this.sceneRoot;
106
+ }
107
+
108
+ if (this.selectionHighlightEnabled) {
109
+ this._selectionHighlight = new SelectionHighlight(this.renderer);
110
+ await this._selectionHighlight.init();
111
+ }
112
+
113
+ this._debugRenderer = DebugRenderer.Get(this.renderer);
114
+ await this._debugRenderer?.init();
115
+
116
+ await this.loadDone();
117
+ }
118
+
119
+ reshape(width: number, height: number): void {
120
+ if (!this.sceneRoot || !this.sceneRenderer) {
121
+ return;
122
+ }
123
+
124
+ this.sceneRenderer.resize(this.sceneRoot,width,height);
125
+ this.selectionManager?.setViewportSize(width,height);
126
+ this.selectionHighlight?.setViewportSize(width,height);
127
+ this._debugRenderer?.setViewportSize(width,height);
128
+ }
129
+
130
+ async frame(delta: number): Promise<void> {
131
+ if (!this.sceneRoot || !this.sceneRenderer) {
132
+ return;
133
+ }
134
+ this._debugRenderer?.beginFrame();
135
+
136
+ await this.sceneRenderer?.frame(this.sceneRoot, delta);
137
+ }
138
+
139
+ display(): void {
140
+ if (!this.sceneRoot || !this.sceneRenderer) {
141
+ return;
142
+ }
143
+ this.sceneRenderer.draw();
144
+ const camera = Camera.GetMain(this.sceneRoot);
145
+ if (camera) {
146
+ this.selectionHighlight && this.selectionHighlight.draw(this.sceneRoot, camera);
147
+ this._debugRenderer?.draw(camera);
148
+ }
149
+ }
150
+
151
+ destroy(): void {
152
+ this.sceneRenderer?.destroy();
153
+ if (this.selectionManagerEnabled) {
154
+ this.selectionManager?.destroy();
155
+ }
156
+ }
157
+
158
+ keyDown(evt: Bg2KeyboardEvent): void {
159
+ this.sceneRoot && this.sceneRenderer?.keyDown(this.sceneRoot, evt);
160
+ if (this.updateOnInputEvents) {
161
+ this.mainLoop.postRedisplay();
162
+ }
163
+ }
164
+
165
+ keyUp(evt: Bg2KeyboardEvent): void {
166
+ this.sceneRoot && this.sceneRenderer?.keyUp(this.sceneRoot, evt);
167
+ if (this.updateOnInputEvents) {
168
+ this.mainLoop.postRedisplay();
169
+ }
170
+ }
171
+
172
+ mouseUp(evt: Bg2MouseEvent): void {
173
+ this.sceneRoot && this.sceneRenderer?.mouseUp(this.sceneRoot, evt);
174
+ this.selectionManager?.mouseUp(evt);
175
+ if (this.updateOnInputEvents) {
176
+ this.mainLoop.postRedisplay();
177
+ }
178
+ }
179
+
180
+ mouseDown(evt: Bg2MouseEvent): void {
181
+ this.sceneRoot && this.sceneRenderer?.mouseDown(this.sceneRoot, evt);
182
+ this.selectionManager?.mouseDown(evt);
183
+ if (this.updateOnInputEvents) {
184
+ this.mainLoop.postRedisplay();
185
+ }
186
+ }
187
+
188
+ mouseMove(evt: Bg2MouseEvent): void {
189
+ this.sceneRoot && this.sceneRenderer?.mouseMove(this.sceneRoot, evt);
190
+ if (this.updateOnInputEvents) {
191
+ this.mainLoop.postRedisplay();
192
+ }
193
+ }
194
+
195
+ mouseOut(evt: Bg2MouseEvent): void {
196
+ this.sceneRoot && this.sceneRenderer?.mouseOut(this.sceneRoot, evt);
197
+ if (this.updateOnInputEvents) {
198
+ this.mainLoop.postRedisplay();
199
+ }
200
+ }
201
+
202
+ mouseDrag(evt: Bg2MouseEvent): void {
203
+ this.sceneRoot && this.sceneRenderer?.mouseDrag(this.sceneRoot, evt);
204
+ if (this.updateOnInputEvents) {
205
+ this.mainLoop.postRedisplay();
206
+ }
207
+ }
208
+
209
+ mouseWheel(evt: Bg2MouseEvent): void {
210
+ this.sceneRoot && this.sceneRenderer?.mouseWheel(this.sceneRoot, evt);
211
+ if (this.updateOnInputEvents) {
212
+ this.mainLoop.postRedisplay();
213
+ }
214
+ }
215
+
216
+ touchStart(evt: Bg2TouchEvent): void {
217
+ this.sceneRoot && this.sceneRenderer?.touchStart(this.sceneRoot, evt);
218
+ this.selectionManager?.touchStart(evt);
219
+ if (this.updateOnInputEvents) {
220
+ this.mainLoop.postRedisplay();
221
+ }
222
+ }
223
+
224
+ touchMove(evt: Bg2TouchEvent): void {
225
+ this.sceneRoot && this.sceneRenderer?.touchMove(this.sceneRoot, evt);
226
+ if (this.updateOnInputEvents) {
227
+ this.mainLoop.postRedisplay();
228
+ }
229
+ }
230
+
231
+ touchEnd(evt: Bg2TouchEvent): void {
232
+ this.sceneRoot && this.sceneRenderer?.touchEnd(this.sceneRoot, evt);
233
+ this.selectionManager?.touchEnd(evt);
234
+ if (this.updateOnInputEvents) {
235
+ this.mainLoop.postRedisplay();
236
+ }
237
+ }
238
+ }
@@ -0,0 +1,373 @@
1
+ import { RenderLayer } from "../base/PolyList";
2
+ import { BlendFunction } from "./Pipeline";
3
+ import RenderQueue from "./RenderQueue";
4
+ import NodeVisitor from "../scene/NodeVisitor";
5
+ import Mat4 from "../math/Mat4";
6
+ import Vec from "../math/Vec";
7
+ import Camera from "../scene/Camera";
8
+ import FindNodeVisitor from "../scene/FindNodeVisitor";
9
+ import Transform from "../scene/Transform";
10
+ import { bindRenderer, init } from "../scene/Node";
11
+ import LightComponent from "../scene/LightComponent";
12
+ import Renderer from "./Renderer";
13
+ import Node from "../scene/Node";
14
+ import type Pipeline from "./Pipeline";
15
+ import type SkyCube from "./SkyCube";
16
+ import type ShadowRenderer from "./ShadowRenderer";
17
+ import type EnvironmentRenderer from "../render/Environment";
18
+ import type EnvironmentComponent from "../scene/EnvironmentComponent";
19
+ import KeyboardEvent from "../app/KeyboardEvent"
20
+ import MouseEvent from "../app/MouseEvent"
21
+ import TouchEvent from "../app/TouchEvent";
22
+
23
+ export class FrameVisitor extends NodeVisitor {
24
+ _renderQueue: RenderQueue;
25
+ _delta: number;
26
+ _modelMatrix: Mat4;
27
+ _matrixStack: Mat4[];
28
+
29
+ constructor(renderQueue: RenderQueue) {
30
+ super();
31
+ this._renderQueue = renderQueue;
32
+ this._delta = 0;
33
+ this._modelMatrix = Mat4.MakeIdentity();
34
+ this._matrixStack = [];
35
+ }
36
+
37
+ get delta(): number { return this._delta; }
38
+ set delta(d: number) { this._delta = d; }
39
+
40
+ get modelMatrix(): Mat4 { return this._modelMatrix; }
41
+
42
+ visit(node: Node): void {
43
+ this._matrixStack.push(new Mat4(this._modelMatrix));
44
+ node.frame(this._delta, this._modelMatrix, this._renderQueue);
45
+ }
46
+
47
+ didVisit(node: Node): void {
48
+ this._modelMatrix = this._matrixStack[this._matrixStack.length - 1] || Mat4.MakeIdentity();
49
+ this._matrixStack.pop();
50
+ }
51
+ }
52
+
53
+ export class BindRendererVisitor extends NodeVisitor {
54
+ _renderer: Renderer;
55
+
56
+ constructor(renderer: Renderer) {
57
+ super();
58
+ this._renderer = renderer;
59
+ }
60
+
61
+ visit(node: Node): void {
62
+ bindRenderer(node, this._renderer);
63
+ }
64
+ }
65
+
66
+ export class InitVisitor extends NodeVisitor {
67
+ constructor() {
68
+ super();
69
+ }
70
+
71
+ async asyncVisit(node: Node): Promise<void> {
72
+ await init(node);
73
+ }
74
+ }
75
+
76
+ export class EventCallbackVisitor extends NodeVisitor {
77
+ _callbackName: string;
78
+ _event: KeyboardEvent | MouseEvent | TouchEvent | null;
79
+
80
+ constructor(callbackName: string) {
81
+ super();
82
+ this._callbackName = callbackName;
83
+ this._event = null;
84
+ }
85
+
86
+ set event(evt: KeyboardEvent | MouseEvent | TouchEvent | null) {
87
+ this._event = evt;
88
+ }
89
+
90
+ get event(): KeyboardEvent | MouseEvent | TouchEvent | null {
91
+ return this._event;
92
+ }
93
+
94
+ visit(node: Node): void {
95
+ (node as any)[this._callbackName](this._event);
96
+ }
97
+ }
98
+
99
+ export default class SceneRenderer {
100
+ _renderer: Renderer;
101
+ _keyDownVisitor: EventCallbackVisitor;
102
+ _keyUpVisitor: EventCallbackVisitor;
103
+ _mouseUpVisitor: EventCallbackVisitor;
104
+ _mouseDownVisitor: EventCallbackVisitor;
105
+ _mouseMoveVisitor: EventCallbackVisitor;
106
+ _mouseOutVisitor: EventCallbackVisitor;
107
+ _mouseDragVisitor: EventCallbackVisitor;
108
+ _mouseWheelVisitor: EventCallbackVisitor;
109
+ _touchStartVisitor: EventCallbackVisitor;
110
+ _touchMoveVisitor: EventCallbackVisitor;
111
+ _touchEndVisitor: EventCallbackVisitor;
112
+ _sceneEnvironment: EnvironmentComponent | null;
113
+ _shadowMapSize: Vec | null = null;
114
+ _mainDirectionalLight: LightComponent | null = null;
115
+ _opaquePipeline: Pipeline | null = null;
116
+ _transparentPipeline: Pipeline | null = null;
117
+ _renderQueue: RenderQueue | null = null;
118
+ _initVisitor: InitVisitor | null = null;
119
+ _frameVisitor: FrameVisitor | null = null;
120
+ _skyCube: SkyCube | null = null;
121
+ _shadowRenderer: ShadowRenderer | null = null;
122
+ _environment: EnvironmentRenderer | null = null;
123
+ _defaultViewMatrix: Mat4 = Mat4.MakeIdentity();
124
+ _defaultProjectionMatrix: Mat4 = Mat4.MakeIdentity();
125
+ _sceneRoot: Node | null = null;
126
+
127
+ constructor(renderer: Renderer) {
128
+ this._renderer = renderer;
129
+ this._keyDownVisitor = new EventCallbackVisitor('keyDown');
130
+ this._keyUpVisitor = new EventCallbackVisitor('keyUp');
131
+ this._mouseUpVisitor = new EventCallbackVisitor('mouseUp');
132
+ this._mouseDownVisitor = new EventCallbackVisitor('mouseDown');
133
+ this._mouseMoveVisitor = new EventCallbackVisitor('mouseMove');
134
+ this._mouseOutVisitor = new EventCallbackVisitor('mouseOut');
135
+ this._mouseDragVisitor = new EventCallbackVisitor('mouseDrag');
136
+ this._mouseWheelVisitor = new EventCallbackVisitor('mouseWheel');
137
+ this._touchStartVisitor = new EventCallbackVisitor('touchStart');
138
+ this._touchMoveVisitor = new EventCallbackVisitor('touchMove');
139
+ this._touchEndVisitor = new EventCallbackVisitor('touchEnd');
140
+
141
+ // This will be the EnvironmentComponent component, if one is defined in the scene.
142
+ this._sceneEnvironment = null;
143
+ }
144
+
145
+ // Implement in subclasses
146
+ get brightness(): number { return 0; }
147
+ set brightness(_value: number) { }
148
+ get contrast(): number { return 0; }
149
+ set contrast(value: number) { }
150
+
151
+ get renderer(): Renderer {
152
+ return this._renderer;
153
+ }
154
+
155
+ get renderQueue(): RenderQueue | null {
156
+ return this._renderQueue;
157
+ }
158
+
159
+ async init({ shadowMapSize = new Vec(1024, 1024) }: { shadowMapSize?: Vec | number } = {}): Promise<void> {
160
+ if (typeof(shadowMapSize) === "number") {
161
+ shadowMapSize = new Vec(shadowMapSize, shadowMapSize);
162
+ }
163
+
164
+ // TODO: Create function to resize shadow map
165
+ this._shadowMapSize = shadowMapSize;
166
+
167
+ this._mainDirectionalLight = null;
168
+
169
+ this._opaquePipeline = this.renderer.factory.pipeline();
170
+ this._opaquePipeline?.setBlendState({ enabled: false });
171
+ this._opaquePipeline?.create();
172
+
173
+ this._transparentPipeline = this.renderer.factory.pipeline();
174
+ this._transparentPipeline?.setBlendState({
175
+ enabled: true,
176
+ blendFuncSrc: BlendFunction.SRC_ALPHA,
177
+ blendFuncDst: BlendFunction.ONE_MINUS_SRC_ALPHA,
178
+ blendFuncSrcAlpha: BlendFunction.ONE,
179
+ blendFuncDstAlpha: BlendFunction.ONE_MINUS_SRC_ALPHA
180
+ });
181
+ this._transparentPipeline?.create();
182
+
183
+ this._renderQueue = new RenderQueue(this.renderer);
184
+ this._initVisitor = new InitVisitor();
185
+ this._frameVisitor = new FrameVisitor(this._renderQueue);
186
+
187
+ this._skyCube = this.renderer.factory.skyCube();
188
+
189
+ this._shadowRenderer = this.renderer.factory.shadowRenderer();
190
+ await this._shadowRenderer?.create(this._shadowMapSize);
191
+ }
192
+
193
+ async setEnvironment(env: EnvironmentRenderer): Promise<void> {
194
+ this._environment = env;
195
+ if (this._environment?.environmentMap) {
196
+ this._skyCube?.load(this._environment?.environmentMap);
197
+ }
198
+ }
199
+
200
+ get environment(): EnvironmentRenderer | null {
201
+ return this._environment;
202
+ }
203
+
204
+ get defaultViewMatrix(): Mat4 {
205
+ return this._defaultViewMatrix || Mat4.MakeIdentity();
206
+ }
207
+
208
+ set defaultViewMatrix(mat: Mat4) {
209
+ this._defaultViewMatrix = mat;
210
+ }
211
+
212
+ get defaultProjectionMatrix(): Mat4 {
213
+ return this._defaultProjectionMatrix || Mat4.MakePerspective(55,this.renderer.viewport.aspectRatio, 0.2, 100.0);
214
+ }
215
+
216
+ set defaultProjectionMatrix(mat: Mat4) {
217
+ this._defaultProjectionMatrix = mat;
218
+ }
219
+
220
+ async bindRenderer(sceneRoot: Node): Promise<void> {
221
+ const bindRendererVisitor = new BindRendererVisitor(this.renderer);
222
+ sceneRoot.accept(bindRendererVisitor);
223
+
224
+ await sceneRoot.asyncAccept(this._initVisitor);
225
+
226
+ const findVisitor = new FindNodeVisitor();
227
+ findVisitor.hasComponents("Environment");
228
+ sceneRoot.accept(findVisitor);
229
+ if (findVisitor.result.length) {
230
+ const comp = findVisitor.result[0].component("Environment") as EnvironmentComponent;
231
+ comp && this.setEnvironment(comp.environment);
232
+ this._sceneEnvironment = comp;
233
+ }
234
+ }
235
+
236
+ resize(sceneRoot: Node, width: number, height: number): void {
237
+ this.renderer.viewport = new Vec([0, 0, width, height]);
238
+ this.renderer.canvas.updateViewportSize();
239
+ const mainCamera = Camera.GetMain(sceneRoot);
240
+ if (mainCamera) {
241
+ mainCamera.resize(width,height);
242
+ }
243
+ }
244
+
245
+ async frame(sceneRoot: Node, delta: number): Promise<void> {
246
+ if (!this._frameVisitor || !this._renderQueue || !this._initVisitor) {
247
+ throw new Error("SceneRenderer.frame(): SceneRenderer not initialized. Call SceneRenderer.init() first.");
248
+ }
249
+
250
+ if (sceneRoot.sceneChanged) {
251
+ await sceneRoot.asyncAccept(this._initVisitor);
252
+ }
253
+ this._sceneRoot = sceneRoot;
254
+
255
+ this._renderQueue?.newFrame();
256
+ this._frameVisitor.delta = delta;
257
+ this._frameVisitor.modelMatrix.identity();
258
+
259
+ const mainCamera = Camera.GetMain(sceneRoot);
260
+
261
+ let viewMatrix = this.defaultViewMatrix;
262
+ let projectionMatrix = this.defaultProjectionMatrix;
263
+ if (mainCamera) {
264
+ projectionMatrix = mainCamera.projectionMatrix;
265
+ viewMatrix = Mat4.GetInverted(Transform.GetWorldMatrix(mainCamera.node));
266
+ }
267
+
268
+ this._renderQueue.viewMatrix = viewMatrix;
269
+ this._renderQueue.projectionMatrix = projectionMatrix;
270
+
271
+ sceneRoot.accept(this._frameVisitor);
272
+
273
+ this._skyCube?.updateRenderState({
274
+ viewMatrix: viewMatrix,
275
+ projectionMatrix: projectionMatrix
276
+ });
277
+ }
278
+
279
+ draw({ clearBuffers = true, drawSky = true }: { clearBuffers?: boolean; drawSky?: boolean } = {}): void {
280
+ if (!this._renderQueue || !this._shadowRenderer || !this._sceneRoot) {
281
+ throw new Error("SceneRenderer.draw(): SceneRenderer not initialized. Call SceneRenderer.init() first.");
282
+ }
283
+
284
+ const mainLight = LightComponent.GetMainDirectionalLight(this._sceneRoot);
285
+ const camera = Camera.GetMain(this._sceneRoot);
286
+
287
+ // Update the light projection based on the camera focus distance, to optimize
288
+ // the shadow map size
289
+ if (mainLight && camera) {
290
+ const focus = camera.focusDistance;
291
+ const lightProjection = Mat4.MakeOrtho(-focus,focus,-focus,focus,0.1,500.0);
292
+ mainLight.light.projection = lightProjection;
293
+ }
294
+ if (mainLight && camera) {
295
+ this._shadowRenderer.update(camera, mainLight, this._renderQueue);
296
+ }
297
+
298
+ if (clearBuffers) {
299
+ this.renderer.frameBuffer.clear();
300
+ }
301
+
302
+ if (this.environment && !this.environment.updated) {
303
+ this.environment.updateMaps();
304
+ }
305
+
306
+ if (drawSky && (!this._sceneEnvironment || this._sceneEnvironment.showSkybox)) {
307
+ this._skyCube?.draw();
308
+ }
309
+
310
+ this._renderQueue.draw(RenderLayer.OPAQUE_DEFAULT);
311
+ this._renderQueue.draw(RenderLayer.TRANSPARENT_DEFAULT);
312
+ }
313
+
314
+ destroy(): void {
315
+
316
+ }
317
+
318
+ keyDown(sceneRoot: Node, evt: KeyboardEvent): void {
319
+ this._keyDownVisitor.event = evt;
320
+ sceneRoot.accept(this._keyDownVisitor);
321
+ }
322
+
323
+ keyUp(sceneRoot: Node, evt: KeyboardEvent): void {
324
+ this._keyUpVisitor.event = evt;
325
+ sceneRoot.accept(this._keyUpVisitor);
326
+ }
327
+
328
+ mouseUp(sceneRoot: Node, evt: MouseEvent): void {
329
+ this._mouseUpVisitor.event = evt;
330
+ sceneRoot.accept(this._mouseUpVisitor);
331
+ }
332
+
333
+ mouseDown(sceneRoot: Node, evt: MouseEvent): void {
334
+ this._mouseDownVisitor.event = evt;
335
+ sceneRoot.accept(this._mouseDownVisitor);
336
+ }
337
+
338
+ mouseMove(sceneRoot: Node, evt: MouseEvent): void {
339
+ this._mouseMoveVisitor.event = evt;
340
+ sceneRoot.accept(this._mouseMoveVisitor);
341
+ }
342
+
343
+ mouseOut(sceneRoot: Node, evt: MouseEvent): void {
344
+ this._mouseOutVisitor.event = evt;
345
+ sceneRoot.accept(this._mouseOutVisitor);
346
+ }
347
+
348
+ mouseDrag(sceneRoot: Node, evt: MouseEvent): void {
349
+ this._mouseDragVisitor.event = evt;
350
+ sceneRoot.accept(this._mouseDragVisitor);
351
+ }
352
+
353
+ mouseWheel(sceneRoot: Node, evt: MouseEvent): void {
354
+ this._mouseWheelVisitor.event = evt;
355
+ sceneRoot.accept(this._mouseWheelVisitor);
356
+ }
357
+
358
+ touchStart(sceneRoot: Node, evt: TouchEvent): void {
359
+ this._touchStartVisitor.event = evt;
360
+ sceneRoot.accept(this._touchStartVisitor);
361
+ }
362
+
363
+ touchMove(sceneRoot: Node, evt: TouchEvent): void {
364
+ this._touchMoveVisitor.event = evt;
365
+ sceneRoot.accept(this._touchMoveVisitor);
366
+ }
367
+
368
+ touchEnd(sceneRoot: Node, evt: TouchEvent): void {
369
+ this._touchEndVisitor.event = evt;
370
+ sceneRoot.accept(this._touchEndVisitor);
371
+ }
372
+
373
+ }
@@ -0,0 +1,32 @@
1
+ import type Renderer from "./Renderer";
2
+ import type PolyListRenderer from "./PolyListRenderer";
3
+ import type MaterialRenderer from "./MaterialRenderer";
4
+ import Mat4 from "../math/Mat4";
5
+
6
+ export default class Shader {
7
+ protected _renderer: Renderer;
8
+
9
+ constructor(renderer: Renderer) {
10
+ this._renderer = renderer;
11
+ }
12
+
13
+ get renderer(): Renderer { return this._renderer; }
14
+
15
+ async load(): Promise<void> {
16
+
17
+ }
18
+
19
+ setup(
20
+ plistRenderer: PolyListRenderer,
21
+ materialRenderer: MaterialRenderer,
22
+ modelMatrix: Mat4 = Mat4.MakeIdentity(),
23
+ viewMatrix: Mat4 = Mat4.MakeIdentity(),
24
+ projectionMatrix: Mat4 = Mat4.MakeIdentity()
25
+ ): void {
26
+ throw new Error("Error: using an abstract implementation of render.Shader.");
27
+ }
28
+
29
+ destroy(): void {
30
+ throw new Error("Error: using an abstract implementation of render.Shader.destroy()");
31
+ }
32
+ }