bg2e-js 2.0.0 → 2.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (132) hide show
  1. package/dist/bg2e-js.js +11001 -0
  2. package/dist/bg2e-js.js.map +1 -0
  3. package/package.json +17 -6
  4. package/app/AppController.js +0 -32
  5. package/app/Canvas.js +0 -98
  6. package/app/EventBase.js +0 -8
  7. package/app/KeyboardEvent.js +0 -51
  8. package/app/MainLoop.js +0 -251
  9. package/app/MouseEvent.js +0 -77
  10. package/app/TouchEvent.js +0 -15
  11. package/base/Color.js +0 -131
  12. package/base/Environment.js +0 -78
  13. package/base/Light.js +0 -176
  14. package/base/Material.js +0 -619
  15. package/base/PolyList.js +0 -336
  16. package/base/Texture.js +0 -545
  17. package/db/Bg2LoaderPlugin.js +0 -113
  18. package/db/DBPluginApi.js +0 -40
  19. package/db/Loader.js +0 -91
  20. package/db/LoaderPlugin.js +0 -26
  21. package/db/MtlParser.js +0 -7
  22. package/db/ObjLoaderPlugin.js +0 -51
  23. package/db/ObjParser.js +0 -233
  24. package/db/ObjWriterPlugin.js +0 -18
  25. package/db/VitscnjLoaderPlugin.js +0 -87
  26. package/db/Writer.js +0 -49
  27. package/db/WriterPlugin.js +0 -20
  28. package/debug/DebugRenderer.js +0 -138
  29. package/debug/WebGLTextureViewer.js +0 -67
  30. package/manipulation/SelectionBuffer.js +0 -65
  31. package/manipulation/SelectionHighlight.js +0 -69
  32. package/manipulation/SelectionIdAssignVisitor.js +0 -86
  33. package/manipulation/SelectionManager.js +0 -134
  34. package/manipulation/SelectionMode.js +0 -6
  35. package/math/Mat3.js +0 -248
  36. package/math/Mat4.js +0 -694
  37. package/math/MatrixStrategy.js +0 -23
  38. package/math/Quat.js +0 -60
  39. package/math/Vec.js +0 -728
  40. package/math/constants.js +0 -44
  41. package/math/functions.js +0 -104
  42. package/math/index.js +0 -74
  43. package/phsics/joint.js +0 -124
  44. package/primitives/arrow.js +0 -58
  45. package/primitives/cone.js +0 -137
  46. package/primitives/cube.js +0 -59
  47. package/primitives/cylinder.js +0 -215
  48. package/primitives/index.js +0 -13
  49. package/primitives/plane.js +0 -31
  50. package/primitives/sphere.js +0 -808
  51. package/render/BRDFIntegrationMap.js +0 -4
  52. package/render/Environment.js +0 -105
  53. package/render/EnvironmentRenderer.js +0 -12
  54. package/render/FrameBuffer.js +0 -26
  55. package/render/MaterialRenderer.js +0 -28
  56. package/render/Pipeline.js +0 -83
  57. package/render/PolyListRenderer.js +0 -42
  58. package/render/RenderBuffer.js +0 -189
  59. package/render/RenderQueue.js +0 -162
  60. package/render/RenderState.js +0 -82
  61. package/render/Renderer.js +0 -202
  62. package/render/SceneAppController.js +0 -208
  63. package/render/SceneRenderer.js +0 -310
  64. package/render/Shader.js +0 -21
  65. package/render/ShadowRenderer.js +0 -159
  66. package/render/SkyCube.js +0 -77
  67. package/render/SkySphere.js +0 -94
  68. package/render/TextureMergerRenderer.js +0 -58
  69. package/render/TextureRenderer.js +0 -29
  70. package/render/webgl/FrameBuffer.js +0 -9
  71. package/render/webgl/MaterialRenderer.js +0 -99
  72. package/render/webgl/Pipeline.js +0 -82
  73. package/render/webgl/PolyListRenderer.js +0 -224
  74. package/render/webgl/RenderBuffer.js +0 -244
  75. package/render/webgl/Renderer.js +0 -239
  76. package/render/webgl/SceneRenderer.js +0 -43
  77. package/render/webgl/ShaderProgram.js +0 -348
  78. package/render/webgl/ShadowRenderer.js +0 -6
  79. package/render/webgl/SkyCube.js +0 -15
  80. package/render/webgl/SkySphere.js +0 -14
  81. package/render/webgl/State.js +0 -149
  82. package/render/webgl/TextureRenderer.js +0 -167
  83. package/render/webgl/VertexBuffer.js +0 -128
  84. package/scene/Camera.js +0 -378
  85. package/scene/Chain.js +0 -43
  86. package/scene/ChainJoint.js +0 -55
  87. package/scene/Component.js +0 -146
  88. package/scene/ComponentMap.js +0 -99
  89. package/scene/Drawable.js +0 -130
  90. package/scene/EnvironmentComponent.js +0 -123
  91. package/scene/FindNodeVisitor.js +0 -55
  92. package/scene/LightComponent.js +0 -146
  93. package/scene/MatrixState.js +0 -39
  94. package/scene/Node.js +0 -300
  95. package/scene/NodeVisitor.js +0 -12
  96. package/scene/OrbitCameraController.js +0 -407
  97. package/scene/SmoothOrbitCameraController.js +0 -92
  98. package/scene/Transform.js +0 -74
  99. package/scene/index.js +0 -24
  100. package/shaders/BasicDiffuseColorShader.js +0 -91
  101. package/shaders/BasicPBRLightShader.js +0 -238
  102. package/shaders/DebugRenderShader.js +0 -79
  103. package/shaders/DepthRenderShader.js +0 -69
  104. package/shaders/IrradianceMapCubeShader.js +0 -99
  105. package/shaders/PBRLightIBLShader.js +0 -380
  106. package/shaders/PickSelectionShader.js +0 -75
  107. package/shaders/PresentDebugFramebufferShader.js +0 -90
  108. package/shaders/PresentTextureShader.js +0 -73
  109. package/shaders/SelectionHighlightShader.js +0 -98
  110. package/shaders/ShaderFunction.js +0 -72
  111. package/shaders/SkyCubeShader.js +0 -78
  112. package/shaders/SkySphereShader.js +0 -77
  113. package/shaders/SpecularMapCubeShader.js +0 -145
  114. package/shaders/TextureMergerShader.js +0 -127
  115. package/shaders/webgl_shader_lib.js +0 -187
  116. package/tools/BinaryResourceProvider.js +0 -15
  117. package/tools/ImageResourceProvider.js +0 -65
  118. package/tools/MaterialModifier.js +0 -228
  119. package/tools/Resource.js +0 -177
  120. package/tools/ResourceProvider.js +0 -56
  121. package/tools/TextResourceProvider.js +0 -24
  122. package/tools/TextureCache.js +0 -44
  123. package/tools/TextureResourceDatabase.js +0 -87
  124. package/tools/UserAgent.js +0 -294
  125. package/tools/VideoResourceProvider.js +0 -51
  126. package/tools/WriteStrategy.js +0 -22
  127. package/tools/base64.js +0 -15
  128. package/tools/crypto.js +0 -15
  129. package/tools/endiantess.js +0 -15
  130. package/tools/image.js +0 -15
  131. package/tools/index.js +0 -33
  132. package/tools/processType.js +0 -56
@@ -1,244 +0,0 @@
1
-
2
- import { TextureRenderTargetAttachment, TextureTargetName } from "../../base/Texture";
3
- import Vec from "../../math/Vec";
4
- import RenderBuffer, { RenderBufferType, CubeMapFace } from "../RenderBuffer";
5
-
6
- function glEnumToString(gl, value) {
7
- for(var key in gl) {
8
- if (gl[key] === value) {
9
- return key;
10
- }
11
- }
12
- return "0x" + value.toString(16);
13
- }
14
-
15
- function getAttachmentPoint(gl,att) {
16
- switch (Number(att)) {
17
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_0:
18
- return gl.COLOR_ATTACHMENT0;
19
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_1:
20
- return gl.COLOR_ATTACHMENT1;
21
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_2:
22
- return gl.COLOR_ATTACHMENT2;
23
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_3:
24
- return gl.COLOR_ATTACHMENT3;
25
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_4:
26
- return gl.COLOR_ATTACHMENT4;
27
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_5:
28
- return gl.COLOR_ATTACHMENT5;
29
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_6:
30
- return gl.COLOR_ATTACHMENT6;
31
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_7:
32
- return gl.COLOR_ATTACHMENT7;
33
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_8:
34
- return gl.COLOR_ATTACHMENT8;
35
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_9:
36
- return gl.COLOR_ATTACHMENT9;
37
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_10:
38
- return gl.COLOR_ATTACHMENT10;
39
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_11:
40
- return gl.COLOR_ATTACHMENT11;
41
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_12:
42
- return gl.COLOR_ATTACHMENT12;
43
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_13:
44
- return gl.COLOR_ATTACHMENT13;
45
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_14:
46
- return gl.COLOR_ATTACHMENT14;
47
- case TextureRenderTargetAttachment.COLOR_ATTACHMENT_15:
48
- return gl.COLOR_ATTACHMENT15;
49
- case TextureRenderTargetAttachment.DEPTH_ATTACHMENT:
50
- return gl.DEPTH_ATTACHMENT;
51
- case TextureRenderTargetAttachment.STENCIL_ATTACHMENT:
52
- return gl.STENCIL_ATTACHMET;
53
- default:
54
- throw new Error(`RenderBuffer.beginUpdate() Error creating render buffer. Invalid attachment ${att}`);
55
- }
56
- }
57
-
58
- function getTextureTarget(gl,texture) {
59
- return gl[TextureTargetName[texture.target]];
60
- }
61
-
62
- function beginUpdateTexture() {
63
- const { gl } = this.renderer;
64
-
65
- if (this.dirty) {
66
- if (this._framebuffer) {
67
- gl.deleteFramebuffer(this._framebuffer);
68
- }
69
- this._framebuffer = gl.createFramebuffer();
70
- gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffer);
71
-
72
- let depthBufferPresent = false;
73
- for (const attachment in this.attachments) {
74
- const textureRenderer = this.attachments[attachment];
75
- const textureApi = textureRenderer.getApiObject();
76
- const attachmentPoint = getAttachmentPoint(gl,attachment);
77
- const textureTarget = getTextureTarget(gl,textureRenderer.texture);
78
- const level = 0;
79
- gl.framebufferTexture2D(gl.FRAMEBUFFER, attachmentPoint, textureTarget, textureApi, level);
80
- depthBufferPresent = depthBufferPresent || Number(attachment) === TextureRenderTargetAttachment.DEPTH_ATTACHMENT;
81
- }
82
-
83
- if (!depthBufferPresent) {
84
- this._depthBuffer = gl.createRenderbuffer();
85
- gl.bindRenderbuffer(gl.RENDERBUFFER, this._depthBuffer);
86
-
87
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, this.size.width, this.size.height);
88
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, this._depthBuffer);
89
- }
90
-
91
- this.setUpdated(true);
92
-
93
- if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
94
- throw new Error("Error initializing render buffer: the framebuffer is not complete");
95
- }
96
- }
97
-
98
- gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffer);
99
-
100
- this._screenViewport = this.renderer.state.viewport;
101
- this.renderer.state.viewport = this.size;
102
- }
103
-
104
- function endUpdateTexture() {
105
- const { gl } = this.renderer;
106
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
107
- this.renderer.state.viewport = this._screenViewport;
108
- }
109
-
110
- function beginUpdateCubemap(face) {
111
- const { gl } = this.renderer;
112
- const textureRenderer = this.attachments[0];
113
- const textureApi = textureRenderer?.getApiObject();
114
- const texture = textureRenderer?.texture;
115
-
116
- if (this.dirty) {
117
- // Cubemap render only supports ONE texture target
118
- // to COLOR_ATTACHMENT_0, check this and throw an exception
119
- // if there are more attachments
120
- if (Object.keys(this.attachments).length !== 1) {
121
- throw new Error(`Unexpected number of texture attachments rendering cube map. The cube map renderer supports only one color attachment.`);
122
- }
123
-
124
- this.destroy();
125
- this._framebuffers = [];
126
- this._depthBuffers = [];
127
-
128
-
129
- const { width, height } = texture.size;
130
- for (let i = 0; i < 6; ++i) {
131
- const fb = gl.createFramebuffer();
132
- gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
133
- this._framebuffers.push(fb);
134
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, textureApi, 0);
135
-
136
- const rb = gl.createRenderbuffer();
137
- this._depthBuffers.push(rb);
138
- gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
139
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
140
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, rb);
141
- }
142
-
143
- if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
144
- const statusCode = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
145
- throw new Error(`Cubemap frame buffer not complete in cube side #${i}: ${glEnumToString(gl, statusCode)}`);
146
- }
147
-
148
- this.setUpdated(true);
149
- }
150
-
151
- // bind face
152
- // CubeMapFace.POSITIVE_X === 1, see CubeMapFace definition at render/RenderBuffer.js
153
- const faceIndex = face - 1;
154
- gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffers[faceIndex]);
155
-
156
- this._screenViewport = this.renderer.state.viewport;
157
- this.renderer.state.viewport = texture.size;
158
- }
159
-
160
- function endUpdateCubemap() {
161
- const { gl } = this.renderer;
162
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
163
- this.renderer.state.viewport = this._screenViewport;
164
- }
165
- export default class WebGLRenderBuffer extends RenderBuffer {
166
- constructor(renderer) {
167
- super(renderer);
168
- }
169
-
170
- get frameBuffer() {
171
- return this.renderer.frameBuffer;
172
- }
173
-
174
- saveVertexBufferState() {
175
- const { gl } = this.renderer;
176
- this._prevArrayBufferBinding = gl.getParameter(gl.ARRAY_BUFFER_BINDING);
177
- this._prevElementBufferBinding = gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING);
178
- }
179
-
180
- restoreVertexBufferState() {
181
- const { gl } = this.renderer;
182
- gl.bindBuffer(gl.ARRAY_BUFFER, this._prevArrayBufferBinding);
183
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._prevElementBufferBinding);
184
- }
185
-
186
- beginUpdate(textureFace = CubeMapFace.NONE) {
187
- if (this.type === RenderBufferType.TEXTURE) {
188
- beginUpdateTexture.apply(this);
189
- }
190
- else if (this.type === RenderBufferType.CUBE_MAP) {
191
- beginUpdateCubemap.apply(this, [textureFace]);
192
- }
193
- else {
194
- throw new Error("The render buffer is not initialized");
195
- }
196
- }
197
-
198
- endUpdate(textureFace = CubeMapFace.NONE) {
199
- if (this.type === RenderBufferType.TEXTURE) {
200
- endUpdateTexture.apply(this);
201
- }
202
- else if (this.type === RenderBufferType.CUBE_MAP) {
203
- endUpdateCubemap.apply(this, [textureFace]);
204
- }
205
- else {
206
- throw new Error("The render buffer is not initialized");
207
- }
208
- }
209
-
210
- destroy() {
211
- const { gl } = this.renderer;
212
- if (this.type === RenderBufferType.TEXTURE) {
213
- if (this._framebuffer) {
214
- gl.deleteFramebuffer(this._framebuffer);
215
- this._framebuffer = null;
216
- }
217
- if (this._depthBuffer) {
218
- gl.deleteRenderbuffer(this._depthBuffer);
219
- this._depthBuffer = null;
220
- }
221
- }
222
- else if (this.type === RenderBufferType.CUBE_MAP) {
223
- if (this._framebuffers?.length) {
224
- this._framebuffers.forEach(fb => gl.deleteFramebuffer(fb));
225
- }
226
- if (this._depthBuffers?.length) {
227
- this._depthBuffers.forEach(db => gl.deleteRenderbuffer(db));
228
- }
229
- this._framebuffers = null;
230
- this._depthBuffers = null;
231
- }
232
- }
233
-
234
- readPixels(x, y, width, height) {
235
- const textureRenderer = this.attachments[0];
236
- const texture = textureRenderer?.texture;
237
- if (texture) {
238
- const { gl } = this.renderer;
239
- const data = new Uint8Array(width * height * 4);
240
- gl.readPixels(x, texture.size.height - y, width, height, gl.RGBA, gl.UNSIGNED_BYTE, data);
241
- return data;
242
- }
243
- }
244
- }
@@ -1,239 +0,0 @@
1
- import Renderer, { EngineFeatures } from "../Renderer";
2
- import MaterialRenderer from "./MaterialRenderer";
3
- import State from "./State";
4
- import PolyListRenderer from "./PolyListRenderer";
5
- import TextureRenderer from "./TextureRenderer";
6
- import RenderBuffer from "./RenderBuffer";
7
- import SkySphere from "./SkySphere";
8
- import SkyCube from "./SkyCube";
9
- import FrameBuffer from "./FrameBuffer";
10
- import Pipeline from "./Pipeline";
11
- import WebGLSceneRenderer from "./SceneRenderer";
12
- import Vec from "../../math/Vec";
13
- import VertexBuffer, { BufferTarget } from "./VertexBuffer";
14
- import ShadowRenderer from "./ShadowRenderer";
15
-
16
- function enableExtensions(gl) {
17
- // Enable all available extensions
18
- gl.getSupportedExtensions().forEach(ext => {
19
- gl.getExtension(ext);
20
- });
21
- }
22
-
23
- let g_uuidLast = 0;
24
- export default class WebGLRenderer extends Renderer {
25
- constructor() {
26
- super("webgl");
27
- this._uuid = g_uuidLast++;
28
- }
29
-
30
- get uniqueId() {
31
- return this._uuid;
32
- }
33
-
34
- get typeId() {
35
- return "WebGL";
36
- }
37
-
38
- get frameBuffer() {
39
- if (!this._frameBuffer) {
40
- this._frameBuffer = new FrameBuffer(this);
41
- }
42
- return this._frameBuffer;
43
- }
44
-
45
- set viewport(vp) {
46
- this.state.viewport = vp;
47
- }
48
-
49
- get viewport() {
50
- return new Vec(this.gl.getParameter(this.gl.VIEWPORT));
51
- }
52
-
53
- get debugMode() {
54
- return this._debugMode || false;
55
- }
56
-
57
- async init(canvas) {
58
- await super.init(canvas);
59
- this._canvas = canvas;
60
-
61
- this._gl = canvas.domElement.getContext("webgl", { preserveDrawingBuffer: true });
62
- this._gl._bg2e_object = this;
63
- const requestDebug = new URLSearchParams(location.search).get("debug") == "true";
64
- this._debugMode = requestDebug;
65
- if (window.WebGLDebugUtils && requestDebug) {
66
- const gl = this._gl;
67
- console.warn("Using WebGLDebugUtils: this must cause an impact in performance");
68
- function throwOnError(err, funcName, args) {
69
- throw WebGLDebugUtils.glEnumToString(err) + " was caused by call to: " + funcName;
70
- }
71
-
72
- const printBufferSize = (id, arrayBufferType) => {
73
- const size = gl.getBufferParameter(gl[arrayBufferType], gl.BUFFER_SIZE);
74
- console.log(` ${arrayBufferType} id: ${id}, size: ${size}`);
75
- }
76
-
77
- function logGLCall(functionName, args) {
78
- console.log("gl." + functionName + "(" +
79
- WebGLDebugUtils.glFunctionArgsToString(functionName, args) + ")");
80
- if (/drawElements/.test(functionName)) {
81
- const elementBuffer = VertexBuffer.CurrentBuffer(gl, BufferTarget.ELEMENT_ARRAY_BUFFER);
82
- const arrayBuffer = VertexBuffer.CurrentBuffer(gl, BufferTarget.ARRAY_BUFFER);
83
- printBufferSize(elementBuffer?.id, "ELEMENT_ARRAY_BUFFER");
84
- printBufferSize(arrayBuffer?.id, "ARRAY_BUFFER");
85
- }
86
- else if (/bindBuffer/.test(functionName) && args[0] === gl.ELEMENT_ARRAY_BUFFER) {
87
- console.log(` BufferID: ${args[1]._bg2e_id_}`);
88
- }
89
- else if (/bindBuffer/.test(functionName) && args[0] === gl.ARRAY_BUFFER) {
90
- console.log(` BufferID: ${args[1]._bg2e_id_}`);
91
- }
92
-
93
- }
94
-
95
- this._gl = WebGLDebugUtils.makeDebugContext(this._gl, throwOnError, logGLCall);
96
- }
97
-
98
- this._state = new State(this);
99
-
100
- enableExtensions.apply(this, [this.gl]);
101
-
102
- await this.initPresentTextureShader();
103
-
104
- await MaterialRenderer.InitResources(this);
105
- }
106
-
107
- get gl() { return this._gl; }
108
-
109
- get canvas() { return this._canvas; }
110
-
111
- get state() {
112
- return this._state;
113
- }
114
-
115
- postReshape(width, height) {
116
-
117
- }
118
-
119
- postRedisplay() {
120
-
121
- }
122
-
123
- polyListFactory(plist) {
124
- if (plist.renderer) {
125
- return plist.renderer;
126
- }
127
- else{
128
- const plistRenderer = new PolyListRenderer(this, plist);
129
- plistRenderer.init();
130
- plistRenderer.refresh();
131
- return plistRenderer;
132
- }
133
- }
134
-
135
- materialFactory(material) {
136
- if (material.renderer) {
137
- return material.renderer;
138
- }
139
- else {
140
- return new MaterialRenderer(this, material);
141
- }
142
- }
143
-
144
- textureFactory(texture) {
145
- if (texture.renderer) {
146
- return texture.renderer;
147
- }
148
- else {
149
- return new TextureRenderer(this, texture);
150
- }
151
- }
152
-
153
- renderBufferFactory() {
154
- return new RenderBuffer(this);
155
- }
156
-
157
- skySphereFactory() {
158
- return new SkySphere(this);
159
- }
160
-
161
- skyCubeFactory() {
162
- return new SkyCube(this);
163
- }
164
-
165
- pipelineFactory() {
166
- return new Pipeline(this);
167
- }
168
-
169
- sceneRendererFactory() {
170
- return new WebGLSceneRenderer(this);
171
- }
172
-
173
- shadowRendererFactory() {
174
- return new ShadowRenderer(this);
175
- }
176
-
177
- get clearColor() {
178
- return this.state.clearColor;
179
- }
180
-
181
- set clearColor(c) {
182
- this.state.clearColor = c;
183
- }
184
-
185
- presentTexture(texture, { clearBuffers = true, shader = null, viewport = null } = {}) {
186
- if (clearBuffers) {
187
- this.state.clear();
188
- }
189
-
190
- if (!shader) {
191
- shader = this.presentTextureShader;
192
- }
193
-
194
- const prevViewport = this.state.viewport;
195
- if (viewport) {
196
- this.state.viewport = viewport;
197
- }
198
-
199
- this.presentTextureMaterialRenderer.material.diffuse = texture;
200
- this.presentTextureSurfaceRenderer.bindBuffers();
201
- shader.setup(this.presentTextureSurfaceRenderer,this.presentTextureMaterialRenderer);
202
- this.presentTextureSurfaceRenderer.draw();
203
-
204
- this.state.viewport = prevViewport;
205
- }
206
-
207
- // Compatibility function
208
- supportsFeatures(features) {
209
- if (features & EngineFeatures.RENDER_TARGET_TEXTURES) {
210
- if (!this.gl.getExtension("WEBGL_draw_buffers")) {
211
- return false;
212
- }
213
- }
214
-
215
- if (features & EngineFeatures.RENDER_TARGET_FLOAT) {
216
- if (!this.gl.getExtension("WEBGL_color_buffer_float")) {
217
- return false;
218
- }
219
- }
220
-
221
- if (features & EngineFeatures.RENDER_TARGET_DEPTH) {
222
- if (!this.gl.getExtension("WEBGL_depth_texture") || !this.gl.getExtension("WEBGL_draw_buffers")) {
223
- return false;
224
- }
225
- }
226
-
227
- return true;
228
- }
229
-
230
- getMaximumRenderTargets() {
231
- const ext = this.gl.getExtension("WEBGL_draw_buffers");
232
- if (ext) {
233
- return this.gl.getParameter(ext.MAX_DRAW_BUFFERS_WEBGL);
234
- }
235
- else {
236
- return 1;
237
- }
238
- }
239
- }
@@ -1,43 +0,0 @@
1
- import PBRLightIBLShader from "../../shaders/PBRLightIBLShader";
2
- import SceneRenderer from "../SceneRenderer";
3
- import { RenderLayer } from "../../base/PolyList";
4
- import Mat4 from "../../math/Mat4";
5
- import Camera from "../../scene/Camera";
6
- import Transform from "../../scene/Transform";
7
-
8
- export default class WebGLSceneRenderer extends SceneRenderer {
9
- constructor(renderer) {
10
- super(renderer);
11
- this._shader = new PBRLightIBLShader(this.renderer);
12
- }
13
-
14
- get shader() {
15
- return this._shader;
16
- }
17
-
18
- async setEnvironment(env) {
19
- await super.setEnvironment(env);
20
- this._shader.environment = env;
21
- }
22
-
23
- async init(params) {
24
- await super.init(params);
25
-
26
- await this.shader.load();
27
-
28
- this.renderQueue.enableQueue(RenderLayer.OPAQUE_DEFAULT, this._shader);
29
- this.renderQueue.enableQueue(RenderLayer.TRANSPARENT_DEFAULT, this._shader);
30
- }
31
-
32
- frame(sceneRoot,delta) {
33
- super.frame(sceneRoot,delta);
34
-
35
- const mainCamera = Camera.GetMain(sceneRoot);
36
-
37
- this.shader.lights = this.renderQueue.lights.map(({light}) => light);
38
- this.shader.lightTransforms = this.renderQueue.lights.map(({transform}) => transform);
39
- const cameraMatrix = Transform.GetWorldMatrix(mainCamera.node);
40
- const pos = Mat4.GetPosition(cameraMatrix);
41
- this.shader.cameraPosition = pos;
42
- }
43
- }