bard-legends-framework 0.9.6 → 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (241) hide show
  1. package/dist/_interfaces/index.d.ts +2 -2
  2. package/dist/_interfaces/index.js +2 -3
  3. package/dist/game-entities/attachable/attachable.d.ts +6 -6
  4. package/dist/game-entities/attachable/attachable.js +28 -30
  5. package/dist/game-entities/attachable/attachable.spec.js +129 -128
  6. package/dist/game-entities/attachable/attachable.store.d.ts +5 -5
  7. package/dist/game-entities/attachable/attachable.store.js +34 -32
  8. package/dist/game-entities/attachable/attachable.test.js +132 -131
  9. package/dist/game-entities/attachable/destroyable.d.ts +13 -13
  10. package/dist/game-entities/attachable/destroyable.js +64 -69
  11. package/dist/game-entities/attachable/helpers/decorate-actions-lib.d.ts +15 -15
  12. package/dist/game-entities/attachable/helpers/decorate-actions-lib.js +125 -116
  13. package/dist/game-entities/attachable/helpers/referance-variable.d.ts +15 -15
  14. package/dist/game-entities/attachable/helpers/referance-variable.js +47 -48
  15. package/dist/game-entities/attachable/interfaces.d.ts +6 -6
  16. package/dist/game-entities/attachable/interfaces.js +2 -3
  17. package/dist/game-entities/base/helpers/decorate-actions-lib.js +0 -1
  18. package/dist/game-entities/controller/controller.js +0 -1
  19. package/dist/game-entities/controller/controller.spec.js +128 -125
  20. package/dist/game-entities/entity/entity.d.ts +4 -1
  21. package/dist/game-entities/entity/entity.js +5 -5
  22. package/dist/game-entities/entity/entity.spec.js +263 -293
  23. package/dist/game-entities/entity/helpers/view-creation.helper.d.ts +7 -7
  24. package/dist/game-entities/entity/helpers/view-creation.helper.js +48 -48
  25. package/dist/game-entities/scene/scene.spec.js +219 -223
  26. package/dist/game-entities/service/service.js +0 -4
  27. package/dist/game-entities/service/service.spec.js +265 -237
  28. package/dist/game-entities/service/service.test.js +4 -2
  29. package/dist/game-entities/update-loop.d.ts +18 -18
  30. package/dist/game-entities/update-loop.js +46 -28
  31. package/dist/game-entities/view/view.spec.js +490 -506
  32. package/dist/game-entities/view/view.test.js +1 -1
  33. package/dist/lib/animator/animations.d.ts +13 -13
  34. package/dist/lib/animator/animations.js +43 -40
  35. package/dist/lib/animator/animator.d.ts +41 -41
  36. package/dist/lib/animator/animator.js +194 -197
  37. package/dist/lib/animator/animator.spec.js +699 -612
  38. package/dist/lib/animator/index.js +24 -19
  39. package/dist/lib/libraries/animator/animations.d.ts +13 -13
  40. package/dist/lib/libraries/animator/animations.js +43 -40
  41. package/dist/lib/libraries/animator/animator.d.ts +41 -41
  42. package/dist/lib/libraries/animator/animator.js +194 -197
  43. package/dist/lib/libraries/animator/animator.spec.js +699 -612
  44. package/dist/lib/libraries/animator/index.js +24 -19
  45. package/dist/lib/libraries/path-finder/path-finder.d.ts +2 -2
  46. package/dist/lib/libraries/path-finder/path-finder.js +19 -20
  47. package/dist/lib/path-finder/path-finder.d.ts +2 -2
  48. package/dist/lib/path-finder/path-finder.js +19 -20
  49. package/dist/lib/services/keyboard/keyboard.d.ts +4 -4
  50. package/dist/lib/services/keyboard/keyboard.js +39 -31
  51. package/dist/lib/services/mouse/mouse.service.d.ts +8 -8
  52. package/dist/lib/services/mouse/mouse.service.js +65 -53
  53. package/dist/lib/services/mouse/mouser-target-focus.service.d.ts +11 -11
  54. package/dist/lib/services/mouse/mouser-target-focus.service.js +83 -81
  55. package/dist/lib/update-loop.d.ts +10 -10
  56. package/dist/lib/update-loop.js +35 -27
  57. package/dist/physics/entitity-types/immovable-physics-entity.d.ts +6 -6
  58. package/dist/physics/entitity-types/immovable-physics-entity.js +23 -24
  59. package/dist/physics/entitity-types/movable-entity.d.ts +6 -6
  60. package/dist/physics/entitity-types/movable-entity.js +21 -22
  61. package/dist/physics/entitity-types/movable-physics-entity.d.ts +14 -14
  62. package/dist/physics/entitity-types/movable-physics-entity.js +83 -88
  63. package/dist/physics/entitity-types/physics-entity.d.ts +23 -23
  64. package/dist/physics/entitity-types/physics-entity.js +97 -88
  65. package/dist/physics/helpers/closest-available-space.helper.d.ts +16 -16
  66. package/dist/physics/helpers/closest-available-space.helper.js +98 -96
  67. package/dist/physics/helpers/closest-available-space.helper.spec.js +115 -68
  68. package/dist/physics/helpers/p2js.helper.d.ts +3 -3
  69. package/dist/physics/helpers/p2js.helper.js +21 -22
  70. package/dist/physics/helpers/shape-factory.d.ts +9 -4
  71. package/dist/physics/helpers/shape-factory.js +99 -75
  72. package/dist/physics/libs/p2js.helper.js +1 -1
  73. package/dist/physics/libs/position-to-grid-position-converter.d.ts +3 -3
  74. package/dist/physics/libs/position-to-grid-position-converter.js +15 -13
  75. package/dist/physics/module//360/237/223/220services/availability-grid.service.d.ts +10 -5
  76. package/dist/physics/module//360/237/223/220services/availability-grid.service.js +77 -57
  77. package/dist/physics/module//360/237/223/220services/border.service.d.ts +2 -2
  78. package/dist/physics/module//360/237/223/220services/border.service.js +57 -37
  79. package/dist/physics/module//360/237/223/220services/collision/physics-body-group.service.js +1 -1
  80. package/dist/physics/module//360/237/223/220services/collisions.service.d.ts +7 -7
  81. package/dist/physics/module//360/237/223/220services/collisions.service.js +110 -98
  82. package/dist/physics/module//360/237/223/220services/debug-visuals.service.d.ts +28 -6
  83. package/dist/physics/module//360/237/223/220services/debug-visuals.service.js +121 -89
  84. package/dist/physics/module//360/237/223/220services/eliptic-explosion.service.d.ts +15 -7
  85. package/dist/physics/module//360/237/223/220services/eliptic-explosion.service.js +117 -93
  86. package/dist/physics/module//360/237/223/220services/explosion.service.d.ts +14 -7
  87. package/dist/physics/module//360/237/223/220services/explosion.service.js +102 -77
  88. package/dist/physics/module//360/237/223/220services/explosions/eliptic-explosion.service.d.ts +15 -7
  89. package/dist/physics/module//360/237/223/220services/explosions/eliptic-explosion.service.js +117 -93
  90. package/dist/physics/module//360/237/223/220services/explosions/explosion.service.d.ts +14 -7
  91. package/dist/physics/module//360/237/223/220services/explosions/explosion.service.js +102 -77
  92. package/dist/physics/module//360/237/223/220services/explosions/helpers/ray-cast-hit-converter.d.ts +3 -3
  93. package/dist/physics/module//360/237/223/220services/explosions/helpers/ray-cast-hit-converter.js +71 -67
  94. package/dist/physics/module//360/237/223/220services/helpers/ray-cast-hit-converter.d.ts +3 -3
  95. package/dist/physics/module//360/237/223/220services/helpers/ray-cast-hit-converter.js +71 -67
  96. package/dist/physics/module//360/237/223/220services/impact/eliptic-explosion.service.js +1 -1
  97. package/dist/physics/module//360/237/223/220services/materials.service.d.ts +16 -11
  98. package/dist/physics/module//360/237/223/220services/materials.service.js +118 -108
  99. package/dist/physics/module//360/237/223/220services/path-finder.service.d.ts +19 -8
  100. package/dist/physics/module//360/237/223/220services/path-finder.service.js +121 -82
  101. package/dist/physics/module//360/237/223/220services/physics-world.service.d.ts +30 -15
  102. package/dist/physics/module//360/237/223/220services/physics-world.service.js +122 -100
  103. package/dist/physics/module//360/237/223/220services/ray-casting.service.d.ts +3 -3
  104. package/dist/physics/module//360/237/223/220services/ray-casting.service.js +87 -86
  105. package/dist/physics/module//360/237/223/220services/shape-creation.service.d.ts +9 -4
  106. package/dist/physics/module//360/237/223/220services/shape-creation.service.js +113 -84
  107. package/dist/physics/module//360/237/223/220services/test-visuals/test-visuals.service.js +2 -1
  108. package/dist/physics/module//360/237/247/212entities/data-structures/availability-grid-cache.d.ts +8 -8
  109. package/dist/physics/module//360/237/247/212entities/data-structures/availability-grid-cache.js +32 -33
  110. package/dist/physics/physics-world.d.ts +50 -34
  111. package/dist/physics/physics-world.js +142 -133
  112. package/dist/physics/sub-elements/available-spaces/helpers/availability-grid.helper.d.ts +3 -3
  113. package/dist/physics/sub-elements/available-spaces/helpers/availability-grid.helper.js +15 -13
  114. package/dist/physics/sub-elements/available-spaces/physics-availability-grid.d.ts +9 -9
  115. package/dist/physics/sub-elements/available-spaces/physics-availability-grid.js +82 -77
  116. package/dist/physics/sub-elements/available-spaces/physics-available-spaces.d.ts +18 -14
  117. package/dist/physics/sub-elements/available-spaces/physics-available-spaces.js +91 -79
  118. package/dist/physics/sub-elements/collisions/contact-equation-orginiser.d.ts +11 -11
  119. package/dist/physics/sub-elements/collisions/contact-equation-orginiser.js +84 -76
  120. package/dist/physics/sub-elements/collisions/physics-collision.d.ts +7 -7
  121. package/dist/physics/sub-elements/collisions/physics-collision.js +43 -44
  122. package/dist/physics/sub-elements/elements/physics-body-groups.d.ts +11 -11
  123. package/dist/physics/sub-elements/elements/physics-body-groups.js +54 -54
  124. package/dist/physics/sub-elements/elements/physics-materials.d.ts +15 -10
  125. package/dist/physics/sub-elements/elements/physics-materials.js +101 -100
  126. package/dist/physics/sub-elements/elements/physics-world-borders.d.ts +3 -3
  127. package/dist/physics/sub-elements/elements/physics-world-borders.js +69 -45
  128. package/dist/physics/sub-elements/physics-body-groups.d.ts +8 -8
  129. package/dist/physics/sub-elements/physics-body-groups.js +41 -42
  130. package/dist/physics/sub-elements/physics-collision.d.ts +16 -16
  131. package/dist/physics/sub-elements/physics-collision.js +141 -121
  132. package/dist/physics/sub-elements/physics-materials.d.ts +15 -10
  133. package/dist/physics/sub-elements/physics-materials.js +101 -100
  134. package/dist/physics/sub-elements/physics-world-borders.d.ts +2 -2
  135. package/dist/physics/sub-elements/physics-world-borders.js +25 -26
  136. package/dist/physics/sub-elements/raycasting/physics-body-explosion-hit.d.ts +15 -11
  137. package/dist/physics/sub-elements/raycasting/physics-body-explosion-hit.js +59 -59
  138. package/dist/physics/sub-elements/raycasting/physics-explosion.d.ts +13 -6
  139. package/dist/physics/sub-elements/raycasting/physics-explosion.js +108 -73
  140. package/dist/physics/sub-elements/raycasting/ray-cast.d.ts +19 -19
  141. package/dist/physics/sub-elements/raycasting/ray-cast.js +93 -98
  142. package/dist/pixi/display-object/components/filters.d.ts +18 -18
  143. package/dist/pixi/display-object/components/filters.js +106 -81
  144. package/dist/pixi/display-object/components/glow-effect.d.ts +8 -8
  145. package/dist/pixi/display-object/components/glow-effect.js +33 -36
  146. package/dist/pixi/display-object/components/glow-filter.d.ts +8 -8
  147. package/dist/pixi/display-object/components/glow-filter.js +33 -36
  148. package/dist/pixi/display-object/container-attributes.js +1 -1
  149. package/dist/pixi/display-object/display-object-attributes.d.ts +41 -41
  150. package/dist/pixi/display-object/display-object-attributes.js +148 -150
  151. package/dist/pixi/display-object/display-object.d.ts +17 -17
  152. package/dist/pixi/display-object/display-object.js +79 -75
  153. package/dist/pixi/display-object/filters/base-filters/alpha-primer-color.filter.d.ts +9 -4
  154. package/dist/pixi/display-object/filters/base-filters/alpha-primer-color.filter.js +89 -77
  155. package/dist/pixi/display-object/filters/base-filters/blur.filter.js +30 -30
  156. package/dist/pixi/display-object/filters/base-filters/contrast-filter.d.ts +9 -4
  157. package/dist/pixi/display-object/filters/base-filters/contrast-filter.js +62 -53
  158. package/dist/pixi/display-object/filters/base-filters/expand-with-alpha-color.d.ts +10 -5
  159. package/dist/pixi/display-object/filters/base-filters/expand-with-alpha-color.js +93 -81
  160. package/dist/pixi/display-object/filters/base-filters/expand-with-color-gradient.d.ts +12 -7
  161. package/dist/pixi/display-object/filters/base-filters/expand-with-color-gradient.js +120 -109
  162. package/dist/pixi/display-object/filters/base-filters/expand-with-color.d.ts +10 -5
  163. package/dist/pixi/display-object/filters/base-filters/expand-with-color.filter.js +32 -32
  164. package/dist/pixi/display-object/filters/base-filters/expand-with-color.js +92 -85
  165. package/dist/pixi/display-object/filters/templates/checking-neighbors.template.js +28 -28
  166. package/dist/pixi/display-object/filters/templates/plane.template.js +20 -20
  167. package/dist/pixi/display-object/filters.js +20 -4
  168. package/dist/pixi/display-object/objects/components/filters.d.ts +18 -18
  169. package/dist/pixi/display-object/objects/components/filters.js +106 -81
  170. package/dist/pixi/display-object/objects/container.d.ts +2 -2
  171. package/dist/pixi/display-object/objects/container.js +39 -30
  172. package/dist/pixi/display-object/objects/graphics.d.ts +28 -28
  173. package/dist/pixi/display-object/objects/graphics.js +218 -202
  174. package/dist/pixi/display-object/objects/helpers/filters.d.ts +25 -25
  175. package/dist/pixi/display-object/objects/helpers/filters.js +150 -124
  176. package/dist/pixi/display-object/objects/helpers/glow-sprite-generator.d.ts +7 -7
  177. package/dist/pixi/display-object/objects/helpers/glow-sprite-generator.js +114 -95
  178. package/dist/pixi/display-object/objects/premade-objects/sprite-with-glowing-shapes.d.ts +5 -5
  179. package/dist/pixi/display-object/objects/premade-objects/sprite-with-glowing-shapes.js +81 -57
  180. package/dist/pixi/display-object/objects/sprite.d.ts +43 -43
  181. package/dist/pixi/display-object/objects/sprite.js +248 -233
  182. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.js +1 -1
  183. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.test.js +9 -9
  184. package/dist/pixi/display-object/objects/text/helpers/rich-text-to-plane-text.d.ts +1 -1
  185. package/dist/pixi/display-object/objects/text.d.ts +25 -25
  186. package/dist/pixi/display-object/objects/text.js +111 -102
  187. package/dist/pixi/display-object/premade-objects/sprite-with-glowing-shapes.d.ts +13 -9
  188. package/dist/pixi/display-object/premade-objects/sprite-with-glowing-shapes.js +96 -67
  189. package/dist/pixi/game.d.ts +1 -1
  190. package/dist/pixi/game.js +2 -2
  191. package/dist/pixi/helpers/glow-sprite-generator.d.ts +6 -6
  192. package/dist/pixi/helpers/glow-sprite-generator.js +99 -84
  193. package/dist/pixi/helpers/pixi-container.helper.d.ts +1 -1
  194. package/dist/pixi/helpers/pixi-container.helper.js +10 -8
  195. package/dist/pixi/helpers/screen-position-to-stage.helper.d.ts +1 -1
  196. package/dist/pixi/helpers/screen-position-to-stage.helper.js +12 -12
  197. package/dist/pixi/helpers/screen-position-to-stage.helper.test.js +174 -79
  198. package/dist/pixi/modules/CAMERA/index.d.ts +1 -1
  199. package/dist/pixi/modules/CAMERA/index.js +3 -3
  200. package/dist/pixi/modules/CAMERA//360/237/247/212entities/camera.entity.js +1 -1
  201. package/dist/services/keyboard/keyboard.d.ts +4 -4
  202. package/dist/services/keyboard/keyboard.js +39 -31
  203. package/dist/services/mouse/mouse.service.d.ts +8 -8
  204. package/dist/services/mouse/mouse.service.js +65 -53
  205. package/dist/services/mouse/mouser-target-focus.service.d.ts +11 -11
  206. package/dist/services/mouse/mouser-target-focus.service.js +83 -81
  207. package/dist/utilities/libraries/animator/animating-content/state-animation.d.ts +29 -26
  208. package/dist/utilities/libraries/animator/animating-content/state-animation.js +159 -165
  209. package/dist/utilities/libraries/animator/animating-content/state-animation.test.js +386 -375
  210. package/dist/utilities/libraries/animator/animator.spec.js +765 -656
  211. package/dist/utilities/libraries/binary-heap/binary-heap.d.ts +11 -11
  212. package/dist/utilities/libraries/binary-heap/binary-heap.js +79 -81
  213. package/dist/utilities/libraries/data-structures/binary-heap/binary-heap.d.ts +11 -11
  214. package/dist/utilities/libraries/data-structures/binary-heap/binary-heap.js +79 -81
  215. package/dist/utilities/libraries/data-structures/grid/grid.d.ts +35 -31
  216. package/dist/utilities/libraries/data-structures/grid/grid.js +128 -117
  217. package/dist/utilities/libraries/data-structures/grid/grid.spec.js +176 -138
  218. package/dist/utilities/libraries/data-structures/grid/grid.test.js +218 -141
  219. package/dist/utilities/libraries/data-structures/grid/position-to-grid-position-converter.d.ts +3 -3
  220. package/dist/utilities/libraries/data-structures/grid/position-to-grid-position-converter.js +15 -13
  221. package/dist/utilities/libraries/data-structures/queue/queue.d.ts +21 -21
  222. package/dist/utilities/libraries/data-structures/queue/queue.js +63 -66
  223. package/dist/utilities/libraries/data-structures/queue/queue.test.js +54 -55
  224. package/dist/utilities/libraries/grid-algorithms/closest-available-space/closest-available-space.helper.spec.js +122 -68
  225. package/dist/utilities/libraries/grid-algorithms/path-finder/path-finder.spec.js +140 -135
  226. package/dist/utilities/libraries/grid-algorithms/vector-field-path-finder/vector-field-path-finder.spec.js +293 -229
  227. package/dist/utilities/libraries/path-finder/path-finder.d.ts +7 -7
  228. package/dist/utilities/libraries/path-finder/path-finder.js +113 -109
  229. package/dist/utilities/libraries/path-finder/path-finder.spec.js +131 -106
  230. package/dist/utilities/services/keyboard/keyboard.d.ts +4 -4
  231. package/dist/utilities/services/keyboard/keyboard.js +42 -34
  232. package/dist/utilities/services/mouse/helpers/mouse-position.helper.d.ts +1 -1
  233. package/dist/utilities/services/mouse/helpers/mouse-position.helper.js +12 -12
  234. package/dist/utilities/services/mouse/helpers/mouse-position.helper.test.js +168 -73
  235. package/dist/utilities/services/mouse/mouse-target-focus.service.d.ts +15 -15
  236. package/dist/utilities/services/mouse/mouse-target-focus.service.js +79 -76
  237. package/dist/utilities/services/mouse/mouse.service.d.ts +9 -9
  238. package/dist/utilities/services/mouse/mouse.service.js +86 -72
  239. package/dist/utilities/services/mouse/mouser-target-focus.service.d.ts +11 -11
  240. package/dist/utilities/services/mouse/mouser-target-focus.service.js +83 -81
  241. package/package.json +8 -13
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  var result = {};
21
- if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
30
+ if (mod != null) for (var k in mod) if (k !== 'default' && Object.hasOwn(mod, k)) __createBinding(result, mod, k);
22
31
  __setModuleDefault(result, mod);
23
32
  return result;
24
- };
25
- Object.defineProperty(exports, "__esModule", { value: true });
33
+ });
34
+ Object.defineProperty(exports, '__esModule', { value: true });
26
35
  exports.ExpandWithColorGradientFilter = void 0;
27
- const PIXI = __importStar(require("pixi.js"));
28
- const helpers_lib_1 = require("helpers-lib");
36
+ const PIXI = __importStar(require('pixi.js'));
37
+ const helpers_lib_1 = require('helpers-lib');
29
38
  class ExpandWithColorGradientFilter extends PIXI.Filter {
30
- static toVec4String(color) {
31
- return `vec4(${this.toFloatString(color.red)}, ${this.toFloatString(color.green)}, ${this.toFloatString(color.blue)}, 1.0)`;
39
+ static toVec4String(color) {
40
+ return `vec4(${ExpandWithColorGradientFilter.toFloatString(color.red)}, ${ExpandWithColorGradientFilter.toFloatString(color.green)}, ${ExpandWithColorGradientFilter.toFloatString(color.blue)}, 1.0)`;
41
+ }
42
+ static toFloatString(value) {
43
+ if (Number.isInteger(value)) {
44
+ return value.toFixed(1);
45
+ } else {
46
+ return value.toFixed(6);
32
47
  }
33
- static toFloatString(value) {
34
- if (Number.isInteger(value)) {
35
- return value.toFixed(1);
48
+ }
49
+ static getVertexShader() {
50
+ return `
51
+ attribute vec2 aVertexPosition;
52
+ attribute vec2 aTextureCoord;
53
+
54
+ uniform mat3 projectionMatrix;
55
+
56
+ varying vec2 vTextureCoord;
57
+
58
+ void main(void) {
59
+ gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
60
+ vTextureCoord = aTextureCoord;
61
+ }
62
+ `;
63
+ }
64
+ static getFragmentShader(colorGradient) {
65
+ const alphaDiminishPerPixel = 1 / colorGradient.length;
66
+ // prettier-ignore
67
+ const shader = `
68
+ uniform sampler2D uSampler;
69
+ uniform vec2 pixelSize;
70
+
71
+ varying vec2 vTextureCoord;
72
+
73
+ void main(void) {
74
+ float highestAlpha = 0.0;
75
+ float colorCount = ${ExpandWithColorGradientFilter.toFloatString(colorGradient.length)};
76
+
77
+ for (float x = -${ExpandWithColorGradientFilter.toFloatString(colorGradient.length)}; x <= ${ExpandWithColorGradientFilter.toFloatString(colorGradient.length)}; x++) {
78
+ for (float y = -${ExpandWithColorGradientFilter.toFloatString(colorGradient.length)}; y <= ${ExpandWithColorGradientFilter.toFloatString(colorGradient.length)}; y++) {
79
+ vec4 color = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
80
+ float distance = sqrt(x * x + y * y);
81
+ float alpha = max(0.0, color.a - ${ExpandWithColorGradientFilter.toFloatString(alphaDiminishPerPixel)} * distance);
82
+ highestAlpha = max(highestAlpha, alpha);
83
+ }
36
84
  }
37
- else {
38
- return value.toFixed(6);
85
+
86
+ highestAlpha = clamp(highestAlpha, 0.0, 1.0);
87
+
88
+ if (highestAlpha >= 1.0) {
89
+ gl_FragColor = texture2D(uSampler, vTextureCoord);
90
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel)}) {
91
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[0])}, texture2D(uSampler, vTextureCoord), highestAlpha);
92
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel * 2)}) {
93
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[1])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[0])}, highestAlpha);
94
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel * 3)}) {
95
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[2])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[1])}, highestAlpha);
96
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel * 4)}) {
97
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[3])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[2])}, highestAlpha);
98
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel * 5)}) {
99
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[4])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[3])}, highestAlpha);
100
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel * 6)}) {
101
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[5])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[4])}, highestAlpha);
102
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel * 7)}) {
103
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[6])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[5])}, highestAlpha);
104
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel * 8)}) {
105
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[7])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[6])}, highestAlpha);
106
+ } else if (highestAlpha > 0.0) {
107
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[8])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[7])}, highestAlpha);
39
108
  }
40
- }
41
- static getVertexShader() {
42
- return `
43
- attribute vec2 aVertexPosition;
44
- attribute vec2 aTextureCoord;
45
-
46
- uniform mat3 projectionMatrix;
47
-
48
- varying vec2 vTextureCoord;
49
-
50
- void main(void) {
51
- gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
52
- vTextureCoord = aTextureCoord;
53
- }
54
- `;
55
- }
56
- static getFragmentShader(colorGradient) {
57
- let alphaDiminishPerPixel = 1 / colorGradient.length;
58
- // prettier-ignore
59
- let shader = `
60
- uniform sampler2D uSampler;
61
- uniform vec2 pixelSize;
62
-
63
- varying vec2 vTextureCoord;
64
-
65
- void main(void) {
66
- float highestAlpha = 0.0;
67
- float colorCount = ${this.toFloatString(colorGradient.length)};
68
-
69
- for (float x = -${this.toFloatString(colorGradient.length)}; x <= ${this.toFloatString(colorGradient.length)}; x++) {
70
- for (float y = -${this.toFloatString(colorGradient.length)}; y <= ${this.toFloatString(colorGradient.length)}; y++) {
71
- vec4 color = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
72
- float distance = sqrt(x * x + y * y);
73
- float alpha = max(0.0, color.a - ${this.toFloatString(alphaDiminishPerPixel)} * distance);
74
- highestAlpha = max(highestAlpha, alpha);
75
- }
76
- }
77
-
78
- highestAlpha = clamp(highestAlpha, 0.0, 1.0);
79
-
80
- if (highestAlpha >= 1.0) {
81
- gl_FragColor = texture2D(uSampler, vTextureCoord);
82
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel)}) {
83
- gl_FragColor = mix(${this.toVec4String(colorGradient[0])}, texture2D(uSampler, vTextureCoord), highestAlpha);
84
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel * 2)}) {
85
- gl_FragColor = mix(${this.toVec4String(colorGradient[1])}, ${this.toVec4String(colorGradient[0])}, highestAlpha);
86
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel * 3)}) {
87
- gl_FragColor = mix(${this.toVec4String(colorGradient[2])}, ${this.toVec4String(colorGradient[1])}, highestAlpha);
88
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel * 4)}) {
89
- gl_FragColor = mix(${this.toVec4String(colorGradient[3])}, ${this.toVec4String(colorGradient[2])}, highestAlpha);
90
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel * 5)}) {
91
- gl_FragColor = mix(${this.toVec4String(colorGradient[4])}, ${this.toVec4String(colorGradient[3])}, highestAlpha);
92
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel * 6)}) {
93
- gl_FragColor = mix(${this.toVec4String(colorGradient[5])}, ${this.toVec4String(colorGradient[4])}, highestAlpha);
94
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel * 7)}) {
95
- gl_FragColor = mix(${this.toVec4String(colorGradient[6])}, ${this.toVec4String(colorGradient[5])}, highestAlpha);
96
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel * 8)}) {
97
- gl_FragColor = mix(${this.toVec4String(colorGradient[7])}, ${this.toVec4String(colorGradient[6])}, highestAlpha);
98
- } else if (highestAlpha > 0.0) {
99
- gl_FragColor = mix(${this.toVec4String(colorGradient[8])}, ${this.toVec4String(colorGradient[7])}, highestAlpha);
100
- }
101
-
102
- gl_FragColor *= highestAlpha;
109
+
110
+ gl_FragColor *= highestAlpha;
103
111
  }`;
104
- console.log(shader);
105
- return shader;
106
- }
107
- constructor(colorGradient) {
108
- super(ExpandWithColorGradientFilter.getVertexShader(), ExpandWithColorGradientFilter.getFragmentShader(colorGradient.map(color => helpers_lib_1.ColorHelper.normalize(color))));
109
- this.colorGradient = colorGradient;
110
- if (colorGradient.length > 10) {
111
- throw new Error('ExpandWithColorGradientFilter: Gradient count be higher than 10');
112
- }
113
- this.padding = colorGradient.length;
114
- let colors = this.colorGradient.map(color => new Int8Array([color.r, color.g, color.b, 1])).flat();
115
- }
116
- apply(filterManager, input, output, clearMode) {
117
- this.uniforms.pixelSize = new Float32Array([1 / input.width, 1 / input.height]);
118
- filterManager.applyFilter(this, input, output, clearMode);
112
+ console.log(shader);
113
+ return shader;
114
+ }
115
+ constructor(colorGradient) {
116
+ super(
117
+ ExpandWithColorGradientFilter.getVertexShader(),
118
+ ExpandWithColorGradientFilter.getFragmentShader(colorGradient.map(color => helpers_lib_1.ColorHelper.normalize(color)))
119
+ );
120
+ this.colorGradient = colorGradient;
121
+ if (colorGradient.length > 10) {
122
+ throw new Error('ExpandWithColorGradientFilter: Gradient count be higher than 10');
119
123
  }
124
+ this.padding = colorGradient.length;
125
+ const colors = this.colorGradient.flatMap(color => new Int8Array([color.r, color.g, color.b, 1]));
126
+ }
127
+ apply(filterManager, input, output, clearMode) {
128
+ this.uniforms.pixelSize = new Float32Array([1 / input.width, 1 / input.height]);
129
+ filterManager.applyFilter(this, input, output, clearMode);
130
+ }
120
131
  }
121
132
  exports.ExpandWithColorGradientFilter = ExpandWithColorGradientFilter;
122
- //# sourceMappingURL=expand-with-color-gradient.js.map
133
+ //# sourceMappingURL=expand-with-color-gradient.js.map
@@ -1,9 +1,14 @@
1
1
  import * as PIXI from 'pixi.js';
2
2
  import { RGBColor } from 'helpers-lib';
3
3
  export declare class ExpandWithColorFilter extends PIXI.Filter {
4
- private expand;
5
- private static getVertexShader;
6
- private static getFragmentShader;
7
- constructor(expand: number, color: RGBColor);
8
- apply(filterManager: PIXI.FilterSystem, input: PIXI.RenderTexture, output: PIXI.RenderTexture, clearMode: PIXI.CLEAR_MODES): void;
4
+ private expand;
5
+ private static getVertexShader;
6
+ private static getFragmentShader;
7
+ constructor(expand: number, color: RGBColor);
8
+ apply(
9
+ filterManager: PIXI.FilterSystem,
10
+ input: PIXI.RenderTexture,
11
+ output: PIXI.RenderTexture,
12
+ clearMode: PIXI.CLEAR_MODES
13
+ ): void;
9
14
  }
@@ -29,49 +29,49 @@ const PIXI = __importStar(require("pixi.js"));
29
29
  const game_1 = require("../../../game");
30
30
  class ExpandWithColorFilter extends PIXI.Filter {
31
31
  static getVertexShader() {
32
- return `
33
- attribute vec2 aVertexPosition;
34
- attribute vec2 aTextureCoord;
35
-
36
- uniform mat3 projectionMatrix;
37
-
38
- varying vec2 vTextureCoord;
39
-
40
- void main(void) {
41
- gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
42
- vTextureCoord = aTextureCoord;
43
- }
32
+ return `
33
+ attribute vec2 aVertexPosition;
34
+ attribute vec2 aTextureCoord;
35
+
36
+ uniform mat3 projectionMatrix;
37
+
38
+ varying vec2 vTextureCoord;
39
+
40
+ void main(void) {
41
+ gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
42
+ vTextureCoord = aTextureCoord;
43
+ }
44
44
  `;
45
45
  }
46
46
  static getFragmentShader(expand) {
47
- let shader = `
48
- uniform sampler2D uSampler;
49
- uniform vec2 pixelSize;
50
- uniform float expandSquared;
51
- uniform vec3 color;
52
-
53
- varying vec2 vTextureCoord;
54
-
55
- void main(void) {
47
+ let shader = `
48
+ uniform sampler2D uSampler;
49
+ uniform vec2 pixelSize;
50
+ uniform float expandSquared;
51
+ uniform vec3 color;
52
+
53
+ varying vec2 vTextureCoord;
54
+
55
+ void main(void) {
56
56
  float highestAlpha = 0.0;`;
57
57
  if (expand > 0) {
58
- shader += `\n
59
- for (float x = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; x <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; x++) {
60
- for (float y = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; y <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; y++) {
61
- vec4 neighborColor = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
62
- float distance = x * x + y * y;
63
- highestAlpha = max(highestAlpha, neighborColor.a * step(distance, expandSquared));
64
- }
58
+ shader += `\n
59
+ for (float x = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; x <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; x++) {
60
+ for (float y = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; y <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; y++) {
61
+ vec4 neighborColor = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
62
+ float distance = x * x + y * y;
63
+ highestAlpha = max(highestAlpha, neighborColor.a * step(distance, expandSquared));
64
+ }
65
65
  }`;
66
66
  }
67
67
  else {
68
- shader += `\n
69
- vec4 centerColor = texture2D(uSampler, vTextureCoord);
68
+ shader += `\n
69
+ vec4 centerColor = texture2D(uSampler, vTextureCoord);
70
70
  highestAlpha = centerColor.a;`;
71
71
  }
72
72
  // prettier-ignore
73
- shader += `\n
74
- gl_FragColor = vec4(color, 1.0) * highestAlpha;
73
+ shader += `\n
74
+ gl_FragColor = vec4(color, 1.0) * highestAlpha;
75
75
  }`;
76
76
  return shader;
77
77
  }
@@ -1,100 +1,107 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
- Object.defineProperty(o, "default", { enumerable: true, value: v });
15
- }) : function(o, v) {
16
- o["default"] = v;
17
- });
18
- var __importStar = (this && this.__importStar) || function (mod) {
1
+ var __createBinding =
2
+ (this && this.__createBinding) ||
3
+ (Object.create
4
+ ? (o, m, k, k2) => {
5
+ if (k2 === undefined) k2 = k;
6
+ var desc = Object.getOwnPropertyDescriptor(m, k);
7
+ if (!desc || ('get' in desc ? !m.__esModule : desc.writable || desc.configurable)) {
8
+ desc = { enumerable: true, get: () => m[k] };
9
+ }
10
+ Object.defineProperty(o, k2, desc);
11
+ }
12
+ : (o, m, k, k2) => {
13
+ if (k2 === undefined) k2 = k;
14
+ o[k2] = m[k];
15
+ });
16
+ var __setModuleDefault =
17
+ (this && this.__setModuleDefault) ||
18
+ (Object.create
19
+ ? (o, v) => {
20
+ Object.defineProperty(o, 'default', { enumerable: true, value: v });
21
+ }
22
+ : (o, v) => {
23
+ o['default'] = v;
24
+ });
25
+ var __importStar =
26
+ (this && this.__importStar) ||
27
+ (mod => {
19
28
  if (mod && mod.__esModule) return mod;
20
29
  var result = {};
21
- if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
30
+ if (mod != null) for (var k in mod) if (k !== 'default' && Object.hasOwn(mod, k)) __createBinding(result, mod, k);
22
31
  __setModuleDefault(result, mod);
23
32
  return result;
24
- };
25
- Object.defineProperty(exports, "__esModule", { value: true });
33
+ });
34
+ Object.defineProperty(exports, '__esModule', { value: true });
26
35
  exports.ExpandWithColorFilter = void 0;
27
- const PIXI = __importStar(require("pixi.js"));
28
- const helpers_lib_1 = require("helpers-lib");
36
+ const PIXI = __importStar(require('pixi.js'));
37
+ const helpers_lib_1 = require('helpers-lib');
29
38
  class ExpandWithColorFilter extends PIXI.Filter {
30
- static getVertexShader() {
31
- return `
32
- attribute vec2 aVertexPosition;
33
- attribute vec2 aTextureCoord;
34
-
35
- uniform mat3 projectionMatrix;
36
-
37
- varying vec2 vTextureCoord;
38
-
39
- void main(void) {
40
- gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
41
- vTextureCoord = aTextureCoord;
42
- }
39
+ static getVertexShader() {
40
+ return `
41
+ attribute vec2 aVertexPosition;
42
+ attribute vec2 aTextureCoord;
43
+
44
+ uniform mat3 projectionMatrix;
45
+
46
+ varying vec2 vTextureCoord;
47
+
48
+ void main(void) {
49
+ gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
50
+ vTextureCoord = aTextureCoord;
51
+ }
43
52
  `;
44
- }
45
- static getFragmentShader(expand) {
46
- let shader = `
47
- uniform sampler2D uSampler;
48
- uniform vec2 pixelSize;
49
- uniform float expandSquared;
50
- uniform vec3 color;
51
-
52
- varying vec2 vTextureCoord;
53
-
54
- void main(void) {
53
+ }
54
+ static getFragmentShader(expand) {
55
+ let shader = `
56
+ uniform sampler2D uSampler;
57
+ uniform vec2 pixelSize;
58
+ uniform float expandSquared;
59
+ uniform vec3 color;
60
+
61
+ varying vec2 vTextureCoord;
62
+
63
+ void main(void) {
55
64
  float highestAlpha = 0.0;`;
56
- if (expand > 0) {
57
- shader += `\n
58
- for (float x = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; x <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; x++) {
59
- for (float y = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; y <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; y++) {
60
- vec4 neighborColor = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
61
- float distance = x * x + y * y;
62
- highestAlpha = max(highestAlpha, neighborColor.a * step(distance, expandSquared));
63
- }
65
+ if (expand > 0) {
66
+ shader += `\n
67
+ for (float x = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; x <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; x++) {
68
+ for (float y = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; y <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; y++) {
69
+ vec4 neighborColor = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
70
+ float distance = x * x + y * y;
71
+ highestAlpha = max(highestAlpha, neighborColor.a * step(distance, expandSquared));
72
+ }
64
73
  }`;
65
- }
66
- else {
67
- shader += `\n
68
- vec4 centerColor = texture2D(uSampler, vTextureCoord);
74
+ } else {
75
+ shader += `\n
76
+ vec4 centerColor = texture2D(uSampler, vTextureCoord);
69
77
  highestAlpha = centerColor.a;`;
70
- }
71
- // prettier-ignore
72
- shader += `\n
73
- gl_FragColor = vec4(color, 1.0) * highestAlpha;
74
- }`;
75
- return shader;
76
78
  }
77
- constructor(expand, color) {
78
- super(ExpandWithColorFilter.getVertexShader(), ExpandWithColorFilter.getFragmentShader(expand));
79
- this.expand = expand;
80
- if (expand < 0) {
81
- throw new Error('ExpandWithColorFilter: Expand cannot be smaller than 0');
82
- }
83
- else if (expand > 10) {
84
- throw new Error('ExpandWithColorFilter: Expand cannot be higher than 10');
85
- }
86
- if (!helpers_lib_1.Comparator.isInteger(expand)) {
87
- expand = Math.floor(expand);
88
- }
89
- let normalizedColor = helpers_lib_1.ColorHelper.normalize(color);
90
- this.uniforms.color = new Float32Array([normalizedColor.red, normalizedColor.green, normalizedColor.blue]);
91
- this.uniforms.expandSquared = this.expand * this.expand;
92
- this.padding = expand;
79
+ // prettier-ignore
80
+ shader += `\n
81
+ gl_FragColor = vec4(color, 1.0) * highestAlpha;
82
+ }`;
83
+ return shader;
84
+ }
85
+ constructor(expand, color) {
86
+ super(ExpandWithColorFilter.getVertexShader(), ExpandWithColorFilter.getFragmentShader(expand));
87
+ this.expand = expand;
88
+ if (expand < 0) {
89
+ throw new Error('ExpandWithColorFilter: Expand cannot be smaller than 0');
90
+ } else if (expand > 10) {
91
+ throw new Error('ExpandWithColorFilter: Expand cannot be higher than 10');
93
92
  }
94
- apply(filterManager, input, output, clearMode) {
95
- this.uniforms.pixelSize = new Float32Array([1 / input.width, 1 / input.height]);
96
- filterManager.applyFilter(this, input, output, clearMode);
93
+ if (!helpers_lib_1.Comparator.isInteger(expand)) {
94
+ expand = Math.floor(expand);
97
95
  }
96
+ const normalizedColor = helpers_lib_1.ColorHelper.normalize(color);
97
+ this.uniforms.color = new Float32Array([normalizedColor.red, normalizedColor.green, normalizedColor.blue]);
98
+ this.uniforms.expandSquared = this.expand * this.expand;
99
+ this.padding = expand;
100
+ }
101
+ apply(filterManager, input, output, clearMode) {
102
+ this.uniforms.pixelSize = new Float32Array([1 / input.width, 1 / input.height]);
103
+ filterManager.applyFilter(this, input, output, clearMode);
104
+ }
98
105
  }
99
106
  exports.ExpandWithColorFilter = ExpandWithColorFilter;
100
- //# sourceMappingURL=expand-with-color.js.map
107
+ //# sourceMappingURL=expand-with-color.js.map
@@ -28,37 +28,37 @@ const PIXI = __importStar(require("pixi.js"));
28
28
  const game_1 = require("../../../game");
29
29
  class CheckingNeighborsTemplate extends PIXI.Filter {
30
30
  static getVertexShader() {
31
- return `
32
- attribute vec2 aVertexPosition;
33
- attribute vec2 aTextureCoord;
34
-
35
- uniform mat3 projectionMatrix;
36
-
37
- varying vec2 vTextureCoord;
38
-
39
- void main(void) {
40
- gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
41
- vTextureCoord = aTextureCoord;
42
- }
31
+ return `
32
+ attribute vec2 aVertexPosition;
33
+ attribute vec2 aTextureCoord;
34
+
35
+ uniform mat3 projectionMatrix;
36
+
37
+ varying vec2 vTextureCoord;
38
+
39
+ void main(void) {
40
+ gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
41
+ vTextureCoord = aTextureCoord;
42
+ }
43
43
  `;
44
44
  }
45
45
  static getFragmentShader() {
46
- return `
47
- uniform sampler2D uSampler;
48
- uniform vec2 pixelSize;
49
-
50
- varying vec2 vTextureCoord;
51
-
52
- void main(void) {
53
- gl_FragColor = texture2D(uSampler, vTextureCoord) * 0.2;
54
-
55
- for (float x = -1.0; x <= 1.0; x++) {
56
- for (float y = -1.0; y <= 1.0; y++) {
57
- vec4 color = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
58
- gl_FragColor += color * 0.1;
59
- }
60
- }
61
- }
46
+ return `
47
+ uniform sampler2D uSampler;
48
+ uniform vec2 pixelSize;
49
+
50
+ varying vec2 vTextureCoord;
51
+
52
+ void main(void) {
53
+ gl_FragColor = texture2D(uSampler, vTextureCoord) * 0.2;
54
+
55
+ for (float x = -1.0; x <= 1.0; x++) {
56
+ for (float y = -1.0; y <= 1.0; y++) {
57
+ vec4 color = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
58
+ gl_FragColor += color * 0.1;
59
+ }
60
+ }
61
+ }
62
62
  `;
63
63
  }
64
64
  constructor() {
@@ -28,29 +28,29 @@ const PIXI = __importStar(require("pixi.js"));
28
28
  const game_1 = require("../../../game");
29
29
  class PlaneTemplate extends PIXI.Filter {
30
30
  static getVertexShader() {
31
- return `
32
- attribute vec2 aVertexPosition;
33
- attribute vec2 aTextureCoord;
34
-
35
- uniform mat3 projectionMatrix;
36
-
37
- varying vec2 vTextureCoord;
38
-
39
- void main(void) {
40
- gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
41
- vTextureCoord = aTextureCoord;
42
- }
31
+ return `
32
+ attribute vec2 aVertexPosition;
33
+ attribute vec2 aTextureCoord;
34
+
35
+ uniform mat3 projectionMatrix;
36
+
37
+ varying vec2 vTextureCoord;
38
+
39
+ void main(void) {
40
+ gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
41
+ vTextureCoord = aTextureCoord;
42
+ }
43
43
  `;
44
44
  }
45
45
  static getFragmentShader() {
46
- return `
47
- uniform sampler2D uSampler;
48
-
49
- varying vec2 vTextureCoord;
50
-
51
- void main(void) {
52
- gl_FragColor = texture2D(uSampler, vTextureCoord);
53
- }
46
+ return `
47
+ uniform sampler2D uSampler;
48
+
49
+ varying vec2 vTextureCoord;
50
+
51
+ void main(void) {
52
+ gl_FragColor = texture2D(uSampler, vTextureCoord);
53
+ }
54
54
  `;
55
55
  }
56
56
  constructor() {