bard-legends-framework 0.11.0 → 0.12.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (258) hide show
  1. package/dist/actions-performance.test.d.ts +1 -0
  2. package/dist/actions-performance.test.js +83 -0
  3. package/dist/game-entities/controller/controller.d.ts +2 -2
  4. package/dist/game-entities/controller/controller.js +8 -8
  5. package/dist/game-entities/controller/controller.test.js +2 -2
  6. package/dist/game-entities/entity/entity.d.ts +7 -7
  7. package/dist/game-entities/entity/entity.js +18 -12
  8. package/dist/game-entities/entity/entity.test.js +93 -30
  9. package/dist/game-entities/entity/helpers/entity-store.helper.d.ts +3 -3
  10. package/dist/game-entities/entity/helpers/entity-store.helper.js +12 -12
  11. package/dist/game-entities/entity/helpers/entity-store.helper.test.js +11 -11
  12. package/dist/game-entities/entity/helpers/entity-views.helper.d.ts +6 -6
  13. package/dist/game-entities/entity/helpers/entity-views.helper.js +25 -22
  14. package/dist/game-entities/entity/singleton-entity.test.js +9 -4
  15. package/dist/game-entities/hard-reset.d.ts +5 -0
  16. package/dist/game-entities/hard-reset.js +14 -0
  17. package/dist/game-entities/index.d.ts +1 -1
  18. package/dist/game-entities/index.js +3 -3
  19. package/dist/game-entities/scene/scene.d.ts +13 -13
  20. package/dist/game-entities/scene/scene.js +41 -46
  21. package/dist/game-entities/scene/scene.test.js +95 -37
  22. package/dist/game-entities/service/service.d.ts +1 -4
  23. package/dist/game-entities/service/service.js +12 -13
  24. package/dist/game-entities/service/service.test.js +33 -12
  25. package/dist/game-entities/unit-test.helper.js +1 -1
  26. package/dist/game-entities/update-cycle.d.ts +7 -17
  27. package/dist/game-entities/update-cycle.js +25 -19
  28. package/dist/game-entities/view/view.d.ts +6 -6
  29. package/dist/game-entities/view/view.js +15 -21
  30. package/dist/game-entities/view/view.test.js +40 -9
  31. package/dist/physics/entity-types/immovable-physics-entity.d.ts +1 -1
  32. package/dist/physics/entity-types/immovable-physics-entity.js +4 -4
  33. package/dist/physics/entity-types/movable-entity.d.ts +1 -1
  34. package/dist/physics/entity-types/movable-entity.js +2 -2
  35. package/dist/physics/entity-types/movable-physics-entity.d.ts +8 -8
  36. package/dist/physics/entity-types/movable-physics-entity.js +27 -27
  37. package/dist/physics/entity-types/physics-entity.d.ts +10 -14
  38. package/dist/physics/entity-types/physics-entity.js +27 -26
  39. package/dist/physics/interfaces.d.ts +6 -6
  40. package/dist/physics/interfaces.js +4 -4
  41. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics-internal.controller.d.ts +16 -16
  42. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics-internal.controller.js +22 -22
  43. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics.controller.d.ts +19 -19
  44. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics.controller.js +30 -30
  45. package/dist/physics/module//342/232/234/357/270/217gateways/dtos/requests.dto.d.ts +3 -3
  46. package/dist/physics/module//342/232/234/357/270/217gateways/physics-internal.gateway.d.ts +10 -10
  47. package/dist/physics/module//342/232/234/357/270/217gateways/physics-internal.gateway.js +16 -16
  48. package/dist/physics/module//342/232/234/357/270/217gateways/physics.gateway.d.ts +10 -10
  49. package/dist/physics/module//342/232/234/357/270/217gateways/physics.gateway.js +18 -18
  50. package/dist/physics/module//360/237/223/220services/collision/collisions.service.d.ts +5 -5
  51. package/dist/physics/module//360/237/223/220services/collision/collisions.service.js +17 -17
  52. package/dist/physics/module//360/237/223/220services/collision/hit-test.service.d.ts +4 -4
  53. package/dist/physics/module//360/237/223/220services/collision/hit-test.service.js +11 -11
  54. package/dist/physics/module//360/237/223/220services/collision/physics-body-group.service.d.ts +2 -2
  55. package/dist/physics/module//360/237/223/220services/collision/physics-body-group.service.js +4 -4
  56. package/dist/physics/module//360/237/223/220services/creation/border.service.d.ts +2 -2
  57. package/dist/physics/module//360/237/223/220services/creation/border.service.js +9 -9
  58. package/dist/physics/module//360/237/223/220services/creation/materials.service.d.ts +7 -7
  59. package/dist/physics/module//360/237/223/220services/creation/materials.service.js +17 -17
  60. package/dist/physics/module//360/237/223/220services/creation/physics-world.service.d.ts +11 -11
  61. package/dist/physics/module//360/237/223/220services/creation/physics-world.service.js +27 -26
  62. package/dist/physics/module//360/237/223/220services/creation/shape-creation.service.d.ts +4 -4
  63. package/dist/physics/module//360/237/223/220services/creation/shape-creation.service.js +13 -13
  64. package/dist/physics/module//360/237/223/220services/impact/eliptic-explosion.service.d.ts +9 -9
  65. package/dist/physics/module//360/237/223/220services/impact/eliptic-explosion.service.js +19 -19
  66. package/dist/physics/module//360/237/223/220services/impact/explosion.service.d.ts +9 -9
  67. package/dist/physics/module//360/237/223/220services/impact/explosion.service.js +20 -20
  68. package/dist/physics/module//360/237/223/220services/impact/ray-cast-hit-converter.d.ts +1 -1
  69. package/dist/physics/module//360/237/223/220services/impact/ray-cast-hit-converter.js +4 -4
  70. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid-cache.service.d.ts +2 -2
  71. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid-cache.service.js +3 -3
  72. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid.service.d.ts +5 -5
  73. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid.service.js +12 -12
  74. package/dist/physics/module//360/237/223/220services/path-finding/path-finder.service.d.ts +4 -4
  75. package/dist/physics/module//360/237/223/220services/path-finding/path-finder.service.js +12 -12
  76. package/dist/physics/module//360/237/223/220services/query/physics-query.service.d.ts +4 -4
  77. package/dist/physics/module//360/237/223/220services/query/physics-query.service.js +4 -4
  78. package/dist/physics/module//360/237/223/220services/ray-casting/ray-casting.service.d.ts +1 -4
  79. package/dist/physics/module//360/237/223/220services/ray-casting/ray-casting.service.js +7 -15
  80. package/dist/physics/module//360/237/223/220services/test-visuals/test-visuals.service.d.ts +9 -9
  81. package/dist/physics/module//360/237/223/220services/test-visuals/test-visuals.service.js +43 -42
  82. package/dist/physics/module//360/237/247/212entities/border.entity.d.ts +1 -1
  83. package/dist/physics/module//360/237/247/212entities/border.entity.js +3 -3
  84. package/dist/pixi/components/display-object-array.d.ts +5 -5
  85. package/dist/pixi/components/display-object-array.js +14 -14
  86. package/dist/pixi/components/helpers/smooth-scroller.d.ts +7 -7
  87. package/dist/pixi/components/helpers/smooth-scroller.js +23 -23
  88. package/dist/pixi/components/helpers/smooth-scroller.test.js +14 -14
  89. package/dist/pixi/components/menu/menu-entity.d.ts +14 -0
  90. package/dist/pixi/components/menu/menu-entity.js +48 -0
  91. package/dist/pixi/components/menu/menu.ui.d.ts +23 -0
  92. package/dist/pixi/components/menu/menu.ui.js +97 -0
  93. package/dist/pixi/components/mouse-wheel-listener.ui.d.ts +2 -2
  94. package/dist/pixi/components/mouse-wheel-listener.ui.js +11 -11
  95. package/dist/pixi/components/scroll-area.ui.d.ts +1 -1
  96. package/dist/pixi/components/scroll-area.ui.js +9 -9
  97. package/dist/pixi/components/scroll-mask.ui.d.ts +9 -8
  98. package/dist/pixi/components/scroll-mask.ui.js +25 -24
  99. package/dist/pixi/display-object/container-attributes.d.ts +24 -25
  100. package/dist/pixi/display-object/container-attributes.js +26 -26
  101. package/dist/pixi/display-object/container.d.ts +3 -3
  102. package/dist/pixi/display-object/container.js +2 -2
  103. package/dist/pixi/display-object/filters/base-filters/blur.filter.d.ts +9 -9
  104. package/dist/pixi/display-object/filters/base-filters/blur.filter.js +25 -25
  105. package/dist/pixi/display-object/filters/base-filters/expand-with-color.filter.d.ts +7 -7
  106. package/dist/pixi/display-object/filters/base-filters/expand-with-color.filter.js +17 -17
  107. package/dist/pixi/display-object/filters/composite-filters/glow-filter.d.ts +6 -6
  108. package/dist/pixi/display-object/filters/composite-filters/glow-filter.js +10 -11
  109. package/dist/pixi/display-object/filters/helpers/gaussian-values.helper.d.ts +2 -2
  110. package/dist/pixi/display-object/filters/helpers/gaussian-values.helper.js +5 -5
  111. package/dist/pixi/display-object/filters/templates/checking-neighbors.template.d.ts +5 -5
  112. package/dist/pixi/display-object/filters/templates/checking-neighbors.template.js +8 -8
  113. package/dist/pixi/display-object/filters/templates/plane.template.d.ts +5 -5
  114. package/dist/pixi/display-object/filters/templates/plane.template.js +7 -7
  115. package/dist/pixi/display-object/filters.d.ts +7 -7
  116. package/dist/pixi/display-object/filters.js +34 -34
  117. package/dist/pixi/display-object/index.d.ts +1 -1
  118. package/dist/pixi/display-object/objects/graphics/graphics.d.ts +9 -9
  119. package/dist/pixi/display-object/objects/graphics/graphics.js +25 -25
  120. package/dist/pixi/display-object/objects/placeholder.d.ts +1 -1
  121. package/dist/pixi/display-object/objects/placeholder.js +7 -7
  122. package/dist/pixi/display-object/objects/sprite/glow-sprite-generator.d.ts +9 -9
  123. package/dist/pixi/display-object/objects/sprite/glow-sprite-generator.js +26 -25
  124. package/dist/pixi/display-object/objects/sprite/sprite.d.ts +10 -9
  125. package/dist/pixi/display-object/objects/sprite/sprite.js +62 -53
  126. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/pixi-text-style-converter.d.ts +4 -3
  127. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.d.ts +6 -6
  128. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.js +16 -16
  129. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.test.js +28 -28
  130. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/consistent-space-text-wrapper.d.ts +1 -1
  131. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/consistent-space-text-wrapper.js +3 -3
  132. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/rich-text-typewriter.d.ts +17 -17
  133. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/rich-text-typewriter.js +62 -62
  134. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/rich-text-typewriter.test.js +2 -2
  135. package/dist/pixi/display-object/objects/text/helpers/process-steps/3-data-out-converter/rich-text-data-out-converter.d.ts +3 -3
  136. package/dist/pixi/display-object/objects/text/helpers/process-steps/3-data-out-converter/rich-text-data-out-converter.js +6 -6
  137. package/dist/pixi/display-object/objects/text/helpers/process-steps/3-data-out-converter/rich-text-data-out-converter.test.js +12 -12
  138. package/dist/pixi/display-object/objects/text/helpers/rich-text-to-plane-text.d.ts +2 -2
  139. package/dist/pixi/display-object/objects/text/helpers/rich-text-to-plane-text.test.js +5 -5
  140. package/dist/pixi/display-object/objects/text/rich-text.d.ts +0 -1
  141. package/dist/pixi/display-object/objects/text/rich-text.js +0 -1
  142. package/dist/pixi/display-object/objects/text/text.d.ts +9 -10
  143. package/dist/pixi/display-object/objects/text/text.js +34 -35
  144. package/dist/pixi/game.d.ts +20 -15
  145. package/dist/pixi/game.js +40 -35
  146. package/dist/pixi/helpers/game-assets.d.ts +5 -5
  147. package/dist/pixi/helpers/game-assets.js +14 -11
  148. package/dist/pixi/helpers/position-conversion.helper.d.ts +4 -4
  149. package/dist/pixi/helpers/position-conversion.helper.js +3 -3
  150. package/dist/pixi/index.d.ts +3 -37
  151. package/dist/pixi/index.js +6 -22
  152. package/dist/pixi/modules/CAMERA/camera.d.ts +5 -4
  153. package/dist/pixi/modules/CAMERA/camera.js +9 -9
  154. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/camera-view.gateway.d.ts +3 -2
  155. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/camera-view.gateway.js +1 -1
  156. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera-view.controller.d.ts +3 -2
  157. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera-view.controller.js +5 -5
  158. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera.controller.d.ts +3 -3
  159. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera.controller.js +7 -7
  160. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/dtos/requests.dto.d.ts +8 -8
  161. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/dtos/requests.dto.js +8 -8
  162. package/dist/pixi/modules/CAMERA//360/237/223/220services/camera.service.d.ts +2 -2
  163. package/dist/pixi/modules/CAMERA//360/237/223/220services/camera.service.js +12 -12
  164. package/dist/pixi/modules/CAMERA//360/237/247/251views/camera.view.d.ts +17 -16
  165. package/dist/pixi/modules/CAMERA//360/237/247/251views/camera.view.js +49 -48
  166. package/dist/pixi/pixi-definitions.d.ts +38 -0
  167. package/dist/pixi/pixi-definitions.js +37 -0
  168. package/dist/pixi/services/keyboard/keyboard.d.ts +2 -2
  169. package/dist/pixi/services/keyboard/keyboard.js +9 -9
  170. package/dist/pixi/services/mouse/mouse-target-focus.service.d.ts +10 -10
  171. package/dist/pixi/services/mouse/mouse-target-focus.service.js +28 -28
  172. package/dist/pixi/services/mouse/mouse.service.d.ts +1 -1
  173. package/dist/pixi/services/mouse/mouse.service.js +5 -5
  174. package/dist/utilities/animator/animating-content/fade-in-content.test.d.ts +1 -0
  175. package/dist/utilities/animator/animating-content/fade-in-content.test.js +10 -0
  176. package/dist/utilities/animator/animating-content/slide-in-content.test.d.ts +1 -0
  177. package/dist/utilities/animator/animating-content/slide-in-content.test.js +10 -0
  178. package/dist/utilities/animator/animations.d.ts +14 -6
  179. package/dist/utilities/animator/animations.js +15 -11
  180. package/dist/utilities/animator/animator/animator.d.ts +44 -0
  181. package/dist/utilities/animator/animator/animator.js +234 -0
  182. package/dist/utilities/animator/animator/animator.memory-leak.test.d.ts +1 -0
  183. package/dist/utilities/animator/animator/animator.memory-leak.test.js +73 -0
  184. package/dist/utilities/animator/animator/animator.performance.test.d.ts +1 -0
  185. package/dist/utilities/animator/animator/animator.performance.test.js +116 -0
  186. package/dist/utilities/animator/animator/animator.test.d.ts +1 -0
  187. package/dist/utilities/animator/animator/animator.test.js +1046 -0
  188. package/dist/utilities/animator/animator.d.ts +2 -3
  189. package/dist/utilities/animator/animator.js +66 -59
  190. package/dist/utilities/animator/animator.performance.test.d.ts +1 -0
  191. package/dist/utilities/animator/animator.performance.test.js +46 -0
  192. package/dist/utilities/animator/animator.test.js +89 -28
  193. package/dist/utilities/animator/animator2/animator.d.ts +42 -0
  194. package/dist/utilities/animator/animator2/animator.js +222 -0
  195. package/dist/utilities/animator/animator2/animator.memory-leak.test.d.ts +1 -0
  196. package/dist/utilities/animator/animator2/animator.memory-leak.test.js +73 -0
  197. package/dist/utilities/animator/animator2/animator.performance.test.d.ts +1 -0
  198. package/dist/utilities/animator/animator2/animator.performance.test.js +65 -0
  199. package/dist/utilities/animator/animator2/animator.test.d.ts +1 -0
  200. package/dist/utilities/animator/animator2/animator.test.js +1007 -0
  201. package/dist/utilities/animator/animator_old/animator.d.ts +60 -0
  202. package/dist/utilities/animator/animator_old/animator.js +337 -0
  203. package/dist/utilities/animator/animator_old/animator.performance.test.d.ts +1 -0
  204. package/dist/utilities/animator/animator_old/animator.performance.test.js +121 -0
  205. package/dist/utilities/animator/animator_old/animator.test.d.ts +1 -0
  206. package/dist/utilities/animator/animator_old/animator.test.js +996 -0
  207. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.d.ts +18 -0
  208. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.js +37 -0
  209. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.test.d.ts +1 -0
  210. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.test.js +10 -0
  211. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.d.ts +38 -0
  212. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.js +208 -0
  213. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.test.d.ts +1 -0
  214. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.test.js +439 -0
  215. package/dist/utilities/animator/content-animations/slide/slide-in-content.d.ts +41 -0
  216. package/dist/utilities/animator/content-animations/slide/slide-in-content.js +107 -0
  217. package/dist/utilities/animator/content-animations/slide/slide-in-content.test.d.ts +1 -0
  218. package/dist/utilities/animator/content-animations/slide/slide-in-content.test.js +10 -0
  219. package/dist/utilities/animator/content-animations/slide/slide-state-animation.d.ts +24 -0
  220. package/dist/utilities/animator/content-animations/slide/slide-state-animation.js +138 -0
  221. package/dist/utilities/animator/content-animations/slide/slide-state-animation.test.d.ts +1 -0
  222. package/dist/utilities/animator/content-animations/slide/slide-state-animation.test.js +307 -0
  223. package/dist/utilities/animator/content-animations/slide/state-animation.d.ts +37 -0
  224. package/dist/utilities/animator/content-animations/slide/state-animation.js +170 -0
  225. package/dist/utilities/animator/content-animations/slide/state-animation.test.d.ts +1 -0
  226. package/dist/utilities/animator/content-animations/slide/state-animation.test.js +340 -0
  227. package/dist/utilities/animator/index.d.ts +6 -6
  228. package/dist/utilities/animator/index.js +6 -6
  229. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.d.ts +18 -0
  230. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.js +37 -0
  231. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.test.d.ts +1 -0
  232. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.test.js +10 -0
  233. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.d.ts +32 -0
  234. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.js +168 -0
  235. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.test.d.ts +1 -0
  236. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.test.js +431 -0
  237. package/dist/utilities/animator/state-animation/slide/slide-in-content.d.ts +37 -0
  238. package/dist/utilities/animator/state-animation/slide/slide-in-content.js +100 -0
  239. package/dist/utilities/animator/state-animation/slide/slide-in-content.test.d.ts +1 -0
  240. package/dist/utilities/animator/state-animation/slide/slide-in-content.test.js +10 -0
  241. package/dist/utilities/animator/state-animation/slide/slide-state-animation.d.ts +24 -0
  242. package/dist/utilities/animator/state-animation/slide/slide-state-animation.js +130 -0
  243. package/dist/utilities/animator/state-animation/slide/slide-state-animation.test.d.ts +1 -0
  244. package/dist/utilities/animator/state-animation/slide/slide-state-animation.test.js +301 -0
  245. package/dist/utilities/animator/state-animation/slide-state-animation.test.js +30 -30
  246. package/dist/utilities/animator/state-animation/state-animation.js +7 -7
  247. package/dist/utilities/animator/state-animation/state-animation.test.js +24 -24
  248. package/dist/utilities/animator/state-animation/visit-disappear-state-animation.test.js +30 -30
  249. package/dist/utilities/data-structures/vector-set/vector-set.d.ts +1 -1
  250. package/dist/utilities/data-structures/vector-set/vector-set.js +5 -5
  251. package/dist/utilities/grid-algorithms/closest-available-space/closest-available-space.helper.d.ts +1 -1
  252. package/dist/utilities/grid-algorithms/closest-available-space/closest-available-space.helper.js +5 -5
  253. package/dist/utilities/grid-algorithms/path-finder/path-finder.js +21 -21
  254. package/dist/utilities/grid-algorithms/path-finder/path-finder.test.js +9 -9
  255. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.d.ts +14 -14
  256. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.js +43 -43
  257. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.test.js +21 -21
  258. package/package.json +7 -5
@@ -0,0 +1,340 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ const vitest_1 = require("vitest");
4
+ const game_entities_1 = require("../../../../game-entities");
5
+ const state_animation_1 = require("./state-animation");
6
+ var AnimationState;
7
+ (function (AnimationState) {
8
+ AnimationState[AnimationState["Idle"] = 1] = "Idle";
9
+ AnimationState[AnimationState["Transitioning"] = 2] = "Transitioning";
10
+ AnimationState[AnimationState["Reverting"] = 3] = "Reverting";
11
+ })(AnimationState || (AnimationState = {}));
12
+ (0, vitest_1.describe)('StateAnimation', () => {
13
+ let stateAnimation;
14
+ let heap = [];
15
+ (0, vitest_1.beforeEach)(async () => {
16
+ if (stateAnimation) {
17
+ stateAnimation.destroy();
18
+ }
19
+ heap = [];
20
+ stateAnimation = new state_animation_1.StateAnimation({ duration: 4 })
21
+ .onStateChange((state, nextState) => heap.push({ state, nextState }))
22
+ .onValueChange(value => heap.push(value))
23
+ .attachToRoot();
24
+ });
25
+ (0, vitest_1.describe)('Creation', () => {
26
+ (0, vitest_1.test)('default values', () => {
27
+ (0, vitest_1.expect)(heap).toEqual([]);
28
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
29
+ value: 0,
30
+ state: undefined,
31
+ nextState: undefined,
32
+ queuedState: undefined,
33
+ animationState: AnimationState.Idle
34
+ });
35
+ });
36
+ (0, vitest_1.test)('initial values', () => {
37
+ stateAnimation.setState('A');
38
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'A', nextState: undefined }, 0]);
39
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
40
+ value: 0,
41
+ state: 'A',
42
+ nextState: undefined,
43
+ queuedState: undefined,
44
+ animationState: AnimationState.Idle
45
+ });
46
+ });
47
+ (0, vitest_1.test)('initial value as nullish', () => {
48
+ stateAnimation.setState('');
49
+ (0, vitest_1.expect)(heap).toEqual([{ state: '', nextState: undefined }, 0]);
50
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
51
+ value: 0,
52
+ state: '',
53
+ nextState: undefined,
54
+ queuedState: undefined,
55
+ animationState: AnimationState.Idle
56
+ });
57
+ heap = [];
58
+ stateAnimation.setState('B');
59
+ (0, vitest_1.expect)(heap).toEqual([{ state: '', nextState: 'B' }, 0]);
60
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
61
+ value: 0,
62
+ state: '',
63
+ nextState: 'B',
64
+ queuedState: undefined,
65
+ animationState: AnimationState.Transitioning
66
+ });
67
+ });
68
+ });
69
+ (0, vitest_1.describe)('Transitioning', () => {
70
+ (0, vitest_1.beforeEach)(() => {
71
+ stateAnimation.setState('A');
72
+ heap = [];
73
+ });
74
+ (0, vitest_1.test)('initial values', () => {
75
+ stateAnimation.setState('B');
76
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'A', nextState: 'B' }, 0]);
77
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
78
+ value: 0,
79
+ state: 'A',
80
+ nextState: 'B',
81
+ queuedState: undefined,
82
+ animationState: AnimationState.Transitioning
83
+ });
84
+ });
85
+ (0, vitest_1.test)('animation in the middle', async () => {
86
+ stateAnimation.setState('B');
87
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
88
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'A', nextState: 'B' }, 0, 0.25]);
89
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
90
+ value: 0.25,
91
+ state: 'A',
92
+ nextState: 'B',
93
+ queuedState: undefined,
94
+ animationState: AnimationState.Transitioning
95
+ });
96
+ });
97
+ (0, vitest_1.test)('animation end', async () => {
98
+ stateAnimation.setState('B');
99
+ game_entities_1.UpdateCycle.triggerUpdateTick(4);
100
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'A', nextState: 'B' }, 0, { state: 'B', nextState: undefined }, 0]);
101
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
102
+ value: 0,
103
+ state: 'B',
104
+ nextState: undefined,
105
+ queuedState: undefined,
106
+ animationState: AnimationState.Idle
107
+ });
108
+ });
109
+ (0, vitest_1.test)('instant from beggining', async () => {
110
+ stateAnimation.setState('B', { instant: true });
111
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'B', nextState: undefined }, 0]);
112
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
113
+ value: 0,
114
+ state: 'B',
115
+ nextState: undefined,
116
+ queuedState: undefined,
117
+ animationState: AnimationState.Idle
118
+ });
119
+ });
120
+ (0, vitest_1.test)('instant from middle', async () => {
121
+ stateAnimation.setState('B');
122
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
123
+ heap = [];
124
+ stateAnimation.setState('B', { instant: true });
125
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'B', nextState: undefined }, 0]);
126
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
127
+ value: 0,
128
+ state: 'B',
129
+ nextState: undefined,
130
+ queuedState: undefined,
131
+ animationState: AnimationState.Idle
132
+ });
133
+ });
134
+ });
135
+ (0, vitest_1.describe)('Queued State', () => {
136
+ (0, vitest_1.beforeEach)(async () => {
137
+ stateAnimation.setState('A');
138
+ stateAnimation.setState('B');
139
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
140
+ heap = [];
141
+ });
142
+ (0, vitest_1.test)('initial values', () => {
143
+ stateAnimation.setState('C');
144
+ (0, vitest_1.expect)(heap).toEqual([]);
145
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
146
+ value: 0.5,
147
+ state: 'A',
148
+ nextState: 'B',
149
+ queuedState: 'C',
150
+ animationState: AnimationState.Transitioning
151
+ });
152
+ });
153
+ (0, vitest_1.test)('animation in the middle', async () => {
154
+ stateAnimation.setState('C');
155
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
156
+ (0, vitest_1.expect)(heap).toEqual([0.75]);
157
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
158
+ value: 0.75,
159
+ state: 'A',
160
+ nextState: 'B',
161
+ queuedState: 'C',
162
+ animationState: AnimationState.Transitioning
163
+ });
164
+ });
165
+ (0, vitest_1.test)('transition start', async () => {
166
+ stateAnimation.setState('C');
167
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
168
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'B', nextState: 'C' }, 0]);
169
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
170
+ value: 0,
171
+ state: 'B',
172
+ nextState: 'C',
173
+ queuedState: undefined,
174
+ animationState: AnimationState.Transitioning
175
+ });
176
+ });
177
+ (0, vitest_1.test)('transition middle', async () => {
178
+ stateAnimation.setState('C');
179
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
180
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
181
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'B', nextState: 'C' }, 0, 0.5]);
182
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
183
+ value: 0.5,
184
+ state: 'B',
185
+ nextState: 'C',
186
+ queuedState: undefined,
187
+ animationState: AnimationState.Transitioning
188
+ });
189
+ });
190
+ (0, vitest_1.test)('transition end', async () => {
191
+ stateAnimation.setState('C');
192
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
193
+ game_entities_1.UpdateCycle.triggerUpdateTick(4);
194
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'B', nextState: 'C' }, 0, { state: 'C', nextState: undefined }, 0]);
195
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
196
+ value: 0,
197
+ state: 'C',
198
+ nextState: undefined,
199
+ queuedState: undefined,
200
+ animationState: AnimationState.Idle
201
+ });
202
+ });
203
+ (0, vitest_1.test)('queued value during reverting', async () => {
204
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
205
+ stateAnimation.setState('A');
206
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
207
+ stateAnimation.setState('C');
208
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
209
+ (0, vitest_1.expect)(heap).toEqual([0.75, 0.5, 0.25]);
210
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
211
+ value: 0.25,
212
+ state: 'A',
213
+ nextState: 'B',
214
+ queuedState: 'C',
215
+ animationState: AnimationState.Reverting
216
+ });
217
+ heap = [];
218
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
219
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'A', nextState: 'C' }, 0]);
220
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
221
+ value: 0,
222
+ state: 'A',
223
+ nextState: 'C',
224
+ queuedState: undefined,
225
+ animationState: AnimationState.Transitioning
226
+ });
227
+ });
228
+ (0, vitest_1.test)('instant', async () => {
229
+ stateAnimation.setState('C', { instant: true });
230
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'C', nextState: undefined }, 0]);
231
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
232
+ value: 0,
233
+ state: 'C',
234
+ nextState: undefined,
235
+ queuedState: undefined,
236
+ animationState: AnimationState.Idle
237
+ });
238
+ });
239
+ (0, vitest_1.test)('edge case, setting zero', async () => {
240
+ let stateAnimationNumber = new state_animation_1.StateAnimation({ duration: 4 }).attachToRoot();
241
+ stateAnimationNumber.setState(2, { instant: true });
242
+ stateAnimationNumber.setState(1);
243
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
244
+ stateAnimationNumber.setState(0);
245
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
246
+ (0, vitest_1.expect)(stateAnimationNumber.currentState).toEqual({
247
+ value: 0,
248
+ state: 1,
249
+ nextState: 0,
250
+ queuedState: undefined,
251
+ animationState: AnimationState.Transitioning
252
+ });
253
+ });
254
+ });
255
+ (0, vitest_1.describe)('Reverting', () => {
256
+ (0, vitest_1.beforeEach)(async () => {
257
+ stateAnimation.setState('A');
258
+ stateAnimation.setState('B');
259
+ game_entities_1.UpdateCycle.triggerUpdateTick(3);
260
+ heap = [];
261
+ });
262
+ (0, vitest_1.test)('initial values', () => {
263
+ stateAnimation.setState('A');
264
+ (0, vitest_1.expect)(heap).toEqual([]);
265
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
266
+ value: 0.75,
267
+ state: 'A',
268
+ nextState: 'B',
269
+ queuedState: undefined,
270
+ animationState: AnimationState.Reverting
271
+ });
272
+ });
273
+ (0, vitest_1.test)('animation in the middle', async () => {
274
+ stateAnimation.setState('A');
275
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
276
+ (0, vitest_1.expect)(heap).toEqual([0.5]);
277
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
278
+ value: 0.5,
279
+ state: 'A',
280
+ nextState: 'B',
281
+ queuedState: undefined,
282
+ animationState: AnimationState.Reverting
283
+ });
284
+ });
285
+ (0, vitest_1.test)('animation end', async () => {
286
+ stateAnimation.setState('A');
287
+ game_entities_1.UpdateCycle.triggerUpdateTick(3);
288
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'A', nextState: undefined }, 0]);
289
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
290
+ value: 0,
291
+ state: 'A',
292
+ nextState: undefined,
293
+ queuedState: undefined,
294
+ animationState: AnimationState.Idle
295
+ });
296
+ });
297
+ (0, vitest_1.test)('re-reverting', async () => {
298
+ stateAnimation.setState('A');
299
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
300
+ stateAnimation.setState('B');
301
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
302
+ (0, vitest_1.expect)(heap).toEqual([0.5, 0.75]);
303
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
304
+ value: 0.75,
305
+ state: 'A',
306
+ nextState: 'B',
307
+ queuedState: undefined,
308
+ animationState: AnimationState.Transitioning
309
+ });
310
+ });
311
+ (0, vitest_1.test)('instant', async () => {
312
+ stateAnimation.setState('A', { instant: true });
313
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'A', nextState: undefined }, 0]);
314
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
315
+ value: 0,
316
+ state: 'A',
317
+ nextState: undefined,
318
+ queuedState: undefined,
319
+ animationState: AnimationState.Idle
320
+ });
321
+ });
322
+ (0, vitest_1.test)('edge case, setting zero', async () => {
323
+ let stateAnimationNumber = new state_animation_1.StateAnimation({ duration: 4 }).attachToRoot();
324
+ stateAnimationNumber.setState(2, { instant: true });
325
+ stateAnimationNumber.setState(1);
326
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
327
+ stateAnimationNumber.setState(2);
328
+ stateAnimationNumber.setState(0);
329
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
330
+ (0, vitest_1.expect)(stateAnimationNumber.currentState).toEqual({
331
+ value: 0,
332
+ state: 2,
333
+ nextState: 0,
334
+ queuedState: undefined,
335
+ animationState: AnimationState.Transitioning
336
+ });
337
+ });
338
+ });
339
+ });
340
+ //# sourceMappingURL=state-animation.test.js.map
@@ -1,7 +1,7 @@
1
- export * from './animating-content/fade-in-content';
2
- export * from './animating-content/slide-in-content';
3
1
  export * from './animations';
4
- export * from './animator';
5
- export * from './state-animation/slide-state-animation';
6
- export * from './state-animation/state-animation';
7
- export * from './state-animation/visit-disappear-state-animation';
2
+ export * from './animator/animator';
3
+ export * from './content-animations/fade-in/fade-in-content';
4
+ export * from './content-animations/fade-in/fade-in-state-animation';
5
+ export * from './content-animations/slide/slide-in-content';
6
+ export * from './content-animations/slide/slide-state-animation';
7
+ export * from './content-animations/slide/state-animation';
@@ -14,11 +14,11 @@ var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
14
  for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
15
  };
16
16
  Object.defineProperty(exports, "__esModule", { value: true });
17
- __exportStar(require("./animating-content/fade-in-content"), exports);
18
- __exportStar(require("./animating-content/slide-in-content"), exports);
19
17
  __exportStar(require("./animations"), exports);
20
- __exportStar(require("./animator"), exports);
21
- __exportStar(require("./state-animation/slide-state-animation"), exports);
22
- __exportStar(require("./state-animation/state-animation"), exports);
23
- __exportStar(require("./state-animation/visit-disappear-state-animation"), exports);
18
+ __exportStar(require("./animator/animator"), exports);
19
+ __exportStar(require("./content-animations/fade-in/fade-in-content"), exports);
20
+ __exportStar(require("./content-animations/fade-in/fade-in-state-animation"), exports);
21
+ __exportStar(require("./content-animations/slide/slide-in-content"), exports);
22
+ __exportStar(require("./content-animations/slide/slide-state-animation"), exports);
23
+ __exportStar(require("./content-animations/slide/state-animation"), exports);
24
24
  //# sourceMappingURL=index.js.map
@@ -0,0 +1,18 @@
1
+ import { Container } from '../../../../pixi';
2
+ import { AnimatorAnimation } from '../../animations';
3
+ export interface FadeInContentOptions {
4
+ duration: number;
5
+ animation: AnimatorAnimation;
6
+ }
7
+ export declare class FadeInContent<T> extends Container {
8
+ private createFunction;
9
+ private stateAnimation;
10
+ private content;
11
+ constructor(createFunction: (value: {
12
+ state: T;
13
+ container: Container;
14
+ }) => void, partialOptions?: Partial<FadeInContentOptions>);
15
+ setState(state: T | undefined, options?: {
16
+ instant?: boolean;
17
+ }): this;
18
+ }
@@ -0,0 +1,37 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.FadeInContent = void 0;
4
+ const pixi_1 = require("../../../../pixi");
5
+ const animations_1 = require("../../animations");
6
+ const fade_in_state_animation_1 = require("./fade-in-state-animation");
7
+ class FadeInContent extends pixi_1.Container {
8
+ constructor(createFunction, partialOptions) {
9
+ super();
10
+ this.createFunction = createFunction;
11
+ let options = {
12
+ duration: 200,
13
+ animation: animations_1.Animations.easeInOut,
14
+ ...partialOptions
15
+ };
16
+ this.alpha = 0;
17
+ this.stateAnimation = new fade_in_state_animation_1.FadeInStateAnimation(options)
18
+ .onStateChange(state => {
19
+ this.content?.destroy();
20
+ this.content = undefined;
21
+ if (state !== undefined) {
22
+ this.content = new pixi_1.Container().displayParent(this).attach(this);
23
+ this.createFunction({ state, container: this.content });
24
+ }
25
+ })
26
+ .onValueChange(value => {
27
+ this.alpha = value;
28
+ })
29
+ .attach(this);
30
+ }
31
+ setState(state, options) {
32
+ this.stateAnimation.setState(state, options);
33
+ return this;
34
+ }
35
+ }
36
+ exports.FadeInContent = FadeInContent;
37
+ //# sourceMappingURL=fade-in-content.js.map
@@ -0,0 +1,10 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ const vitest_1 = require("vitest");
4
+ const fade_in_content_1 = require("./fade-in-content");
5
+ (0, vitest_1.describe)('Fade In Content', () => {
6
+ (0, vitest_1.test)('should exist', () => {
7
+ (0, vitest_1.expect)(fade_in_content_1.FadeInContent).toBeDefined();
8
+ });
9
+ });
10
+ //# sourceMappingURL=fade-in-content.test.js.map
@@ -0,0 +1,32 @@
1
+ import { Attachable } from 'actions-lib';
2
+ import { StateAnimationOptions } from '../state-animation';
3
+ type AnimationState = 'hidden' | 'visible' | 'appearing' | 'disappearing' | 'disappearToChange';
4
+ export declare class FadeInStateAnimation<T> extends Attachable {
5
+ private animator;
6
+ private options;
7
+ private value;
8
+ private state;
9
+ private queuedState;
10
+ private animationState;
11
+ get currentState(): {
12
+ value: number;
13
+ state: T | undefined;
14
+ queuedState: T | undefined;
15
+ animationState: AnimationState;
16
+ };
17
+ constructor(partialOptions?: Partial<StateAnimationOptions>);
18
+ /**
19
+ * @param state - The new state to set. Keep in mind falsy values are also considered as a new state. To set the state to "disappear" use undefined.
20
+ * @param options - Optional options.
21
+ * @param options.instant - If true, the state will be set immediately.
22
+ */
23
+ setState(state: T | undefined, options?: {
24
+ instant?: boolean;
25
+ }): void;
26
+ private onComplete;
27
+ private onStateChangeAction;
28
+ private onValueChangeAction;
29
+ onStateChange(callback: (state: T | undefined) => void): this;
30
+ onValueChange(callback: (value: number) => void): this;
31
+ }
32
+ export {};
@@ -0,0 +1,168 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.FadeInStateAnimation = void 0;
4
+ const actions_lib_1 = require("actions-lib");
5
+ const animations_1 = require("../../animations");
6
+ const animator_1 = require("../../animator/animator");
7
+ class FadeInStateAnimation extends actions_lib_1.Attachable {
8
+ get currentState() {
9
+ return {
10
+ value: this.value,
11
+ state: this.state,
12
+ queuedState: this.queuedState,
13
+ animationState: this.animationState
14
+ };
15
+ }
16
+ constructor(partialOptions) {
17
+ super();
18
+ this.animationState = 'hidden';
19
+ this.onStateChangeAction = new actions_lib_1.Action();
20
+ this.onValueChangeAction = new actions_lib_1.Action();
21
+ this.options = { duration: 500, animation: animations_1.Animations.lineer, ...partialOptions };
22
+ this.value = 0;
23
+ this.animator = new animator_1.Animator(this, 'value', {
24
+ duration: this.options.duration,
25
+ animation: this.options.animation,
26
+ reAnimateHandling: animator_1.ReAnimateHandlingType.completePrevious,
27
+ completeAnimationsHandling: animator_1.CompleteAnimationsHandlingType.stayInCurrentState
28
+ })
29
+ .onComplete((key, value) => this.onComplete(value))
30
+ .onChange(() => this.onValueChangeAction.trigger(this.value))
31
+ .attach(this);
32
+ }
33
+ /**
34
+ * @param state - The new state to set. Keep in mind falsy values are also considered as a new state. To set the state to "disappear" use undefined.
35
+ * @param options - Optional options.
36
+ * @param options.instant - If true, the state will be set immediately.
37
+ */
38
+ setState(state, options) {
39
+ if (options?.instant) {
40
+ this.animator.completeAnimations();
41
+ this.animationState = state !== undefined ? 'visible' : 'hidden';
42
+ this.queuedState = undefined;
43
+ let value = state !== undefined ? 1 : 0;
44
+ let differentState = this.state !== state;
45
+ if (differentState) {
46
+ this.state = state;
47
+ this.onStateChangeAction.trigger(this.state);
48
+ }
49
+ if (differentState || this.value !== value) {
50
+ this.value = value;
51
+ this.onValueChangeAction.trigger(this.value);
52
+ }
53
+ }
54
+ else {
55
+ switch (this.animationState) {
56
+ case 'hidden':
57
+ if (state !== undefined) {
58
+ this.animationState = 'appearing';
59
+ this.queuedState = undefined;
60
+ this.state = state;
61
+ this.onStateChangeAction.trigger(this.state);
62
+ this.animator.animate({ value: 1 }).attachToRoot(); // TODO
63
+ }
64
+ break;
65
+ case 'visible':
66
+ if (state === undefined) {
67
+ this.animationState = 'disappearing';
68
+ this.queuedState = undefined;
69
+ this.animator.animate({ value: 0 }).attachToRoot(); // TODO
70
+ }
71
+ else if (state !== this.state) {
72
+ this.animationState = 'disappearToChange';
73
+ this.queuedState = state;
74
+ this.animator.animate({ value: 0 }).attachToRoot(); // TODO
75
+ }
76
+ break;
77
+ case 'appearing':
78
+ if (state === undefined) {
79
+ this.animationState = 'disappearing';
80
+ this.queuedState = undefined;
81
+ this.animator.animate({ value: 0 }, { duration: this.value * this.options.duration }).attachToRoot(); // TODO
82
+ }
83
+ else if (state !== this.state) {
84
+ if (this.value > 0) {
85
+ this.animationState = 'disappearToChange';
86
+ this.queuedState = state;
87
+ this.animator.animate({ value: 0 }, { duration: this.value * this.options.duration }).attachToRoot(); // TODO
88
+ }
89
+ else {
90
+ this.queuedState = undefined;
91
+ this.state = state;
92
+ this.onStateChangeAction.trigger(this.state);
93
+ }
94
+ }
95
+ break;
96
+ case 'disappearing':
97
+ if (state === this.state) {
98
+ this.animationState = 'appearing';
99
+ this.animator.animate({ value: 1 }, { duration: (1 - this.value) * this.options.duration }).attachToRoot(); // TODO
100
+ }
101
+ else if (state !== undefined) {
102
+ this.animationState = 'disappearToChange';
103
+ this.queuedState = state;
104
+ }
105
+ break;
106
+ case 'disappearToChange':
107
+ if (state === undefined) {
108
+ this.animationState = 'disappearing';
109
+ this.queuedState = undefined;
110
+ }
111
+ else if (state === this.state) {
112
+ this.animationState = 'appearing';
113
+ this.queuedState = undefined;
114
+ this.animator.animate({ value: 1 }, { duration: (1 - this.value) * this.options.duration }).attachToRoot(); // TODO
115
+ }
116
+ else if (state !== this.queuedState) {
117
+ this.queuedState = state;
118
+ }
119
+ break;
120
+ }
121
+ }
122
+ }
123
+ onComplete(value) {
124
+ switch (this.animationState) {
125
+ case 'appearing':
126
+ if (value === 1) {
127
+ this.animationState = 'visible';
128
+ }
129
+ break;
130
+ case 'disappearing':
131
+ if (this.queuedState !== undefined) {
132
+ throw new Error('FadeInStateAnimation: Unexpected state, disappearing should not have a queued value');
133
+ }
134
+ if (value === 0) {
135
+ this.animationState = 'hidden';
136
+ this.state = undefined;
137
+ this.onStateChangeAction.trigger(this.state);
138
+ }
139
+ break;
140
+ case 'disappearToChange':
141
+ if (this.queuedState === undefined) {
142
+ throw new Error('FadeInStateAnimation: Unexpected state, disappearToChange should always have a queued value');
143
+ }
144
+ if (value === 0) {
145
+ this.animationState = 'appearing';
146
+ this.state = this.queuedState;
147
+ this.queuedState = undefined;
148
+ this.onStateChangeAction.trigger(this.state);
149
+ this.animator.animate({ value: 1 }).attachToRoot(); // TODO
150
+ }
151
+ break;
152
+ case 'hidden':
153
+ case 'visible':
154
+ // Do nothing
155
+ break;
156
+ }
157
+ }
158
+ onStateChange(callback) {
159
+ this.onStateChangeAction.subscribe(value => callback(value)).attach(this);
160
+ return this;
161
+ }
162
+ onValueChange(callback) {
163
+ this.onValueChangeAction.subscribe(value => callback(value)).attach(this);
164
+ return this;
165
+ }
166
+ }
167
+ exports.FadeInStateAnimation = FadeInStateAnimation;
168
+ //# sourceMappingURL=fade-in-state-animation.js.map