bard-legends-framework 0.0.4 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (248) hide show
  1. package/dist/_interfaces/index.js +1 -2
  2. package/dist/game-entities/attachable/attachable.d.ts +0 -8
  3. package/dist/game-entities/attachable/attachable.js +16 -26
  4. package/dist/game-entities/attachable/attachable.js.map +1 -1
  5. package/dist/game-entities/attachable/attachable.spec.js.map +1 -1
  6. package/dist/game-entities/attachable/helpers/decorate-actions-lib.d.ts +17 -0
  7. package/dist/game-entities/attachable/helpers/decorate-actions-lib.js +73 -0
  8. package/dist/game-entities/attachable/helpers/decorate-actions-lib.js.map +1 -0
  9. package/dist/game-entities/controller/controller.js +5 -10
  10. package/dist/game-entities/controller/controller.js.map +1 -1
  11. package/dist/game-entities/controller/controller.spec.js.map +1 -1
  12. package/dist/game-entities/entity/entity.js +19 -24
  13. package/dist/game-entities/entity/entity.js.map +1 -1
  14. package/dist/game-entities/entity/entity.spec.js.map +1 -1
  15. package/dist/game-entities/entity/helpers/entity-store.helper.js +8 -10
  16. package/dist/game-entities/entity/helpers/entity-store.helper.js.map +1 -1
  17. package/dist/game-entities/entity/helpers/view-creation.helper.js +10 -12
  18. package/dist/game-entities/entity/helpers/view-creation.helper.js.map +1 -1
  19. package/dist/game-entities/index.d.ts +1 -1
  20. package/dist/game-entities/index.js +6 -20
  21. package/dist/game-entities/index.js.map +1 -1
  22. package/dist/game-entities/scene/scene.js +16 -17
  23. package/dist/game-entities/scene/scene.js.map +1 -1
  24. package/dist/game-entities/scene/scene.spec.js.map +1 -1
  25. package/dist/game-entities/service/service.js +8 -11
  26. package/dist/game-entities/service/service.js.map +1 -1
  27. package/dist/game-entities/service/service.spec.js.map +1 -1
  28. package/dist/game-entities/view/view.js +15 -18
  29. package/dist/game-entities/view/view.js.map +1 -1
  30. package/dist/game-entities/view/view.spec.js.map +1 -1
  31. package/dist/index.d.ts +1 -1
  32. package/dist/index.js +9 -30
  33. package/dist/index.js.map +1 -1
  34. package/dist/lib/animator/animations.js +12 -20
  35. package/dist/lib/animator/animations.js.map +1 -1
  36. package/dist/lib/animator/animator.js +17 -19
  37. package/dist/lib/animator/animator.js.map +1 -1
  38. package/dist/lib/animator/animator.spec.js.map +1 -1
  39. package/dist/lib/animator/index.js +2 -18
  40. package/dist/lib/animator/index.js.map +1 -1
  41. package/dist/lib/path-finder/path-finder.js +3 -7
  42. package/dist/lib/path-finder/path-finder.js.map +1 -1
  43. package/dist/lib/update-loop.js +17 -13
  44. package/dist/lib/update-loop.js.map +1 -1
  45. package/dist/physics/entitity-types/immovable-physics-entity.d.ts +15 -0
  46. package/dist/physics/entitity-types/immovable-physics-entity.js +28 -0
  47. package/dist/physics/entitity-types/immovable-physics-entity.js.map +1 -0
  48. package/dist/physics/entitity-types/movable-entity.d.ts +10 -0
  49. package/dist/physics/entitity-types/movable-entity.js +19 -0
  50. package/dist/physics/entitity-types/movable-entity.js.map +1 -0
  51. package/dist/physics/entitity-types/movable-physics-entity.d.ts +22 -0
  52. package/dist/physics/entitity-types/movable-physics-entity.js +88 -0
  53. package/dist/physics/entitity-types/movable-physics-entity.js.map +1 -0
  54. package/dist/physics/entitity-types/physics-entity.d.ts +18 -0
  55. package/dist/physics/entitity-types/physics-entity.js +54 -0
  56. package/dist/physics/entitity-types/physics-entity.js.map +1 -0
  57. package/dist/physics/helpers/closest-available-space.helper.d.ts +19 -0
  58. package/dist/physics/helpers/closest-available-space.helper.js +103 -0
  59. package/dist/physics/helpers/closest-available-space.helper.js.map +1 -0
  60. package/dist/physics/helpers/closest-available-space.helper.spec.js.map +1 -0
  61. package/dist/physics/helpers/p2js.helper.d.ts +8 -0
  62. package/dist/physics/helpers/p2js.helper.js +27 -0
  63. package/dist/physics/helpers/p2js.helper.js.map +1 -0
  64. package/dist/physics/helpers/shape-factory.d.ts +8 -0
  65. package/dist/physics/helpers/shape-factory.js +76 -0
  66. package/dist/physics/helpers/shape-factory.js.map +1 -0
  67. package/dist/physics/index.d.ts +9 -0
  68. package/dist/physics/index.js +10 -0
  69. package/dist/physics/index.js.map +1 -0
  70. package/dist/physics/interfaces.d.ts +75 -0
  71. package/dist/physics/interfaces.js +8 -0
  72. package/dist/physics/interfaces.js.map +1 -0
  73. package/dist/physics/physics-world.d.ts +34 -0
  74. package/dist/physics/physics-world.js +96 -0
  75. package/dist/physics/physics-world.js.map +1 -0
  76. package/dist/physics/sub-elements/physics-body-groups.d.ts +10 -0
  77. package/dist/physics/sub-elements/physics-body-groups.js +43 -0
  78. package/dist/physics/sub-elements/physics-body-groups.js.map +1 -0
  79. package/dist/physics/sub-elements/physics-collision.d.ts +22 -0
  80. package/dist/physics/sub-elements/physics-collision.js +130 -0
  81. package/dist/physics/sub-elements/physics-collision.js.map +1 -0
  82. package/dist/physics/sub-elements/physics-materials.d.ts +14 -0
  83. package/dist/physics/sub-elements/physics-materials.js +100 -0
  84. package/dist/physics/sub-elements/physics-materials.js.map +1 -0
  85. package/dist/services/keyboard/keyboard.js +6 -9
  86. package/dist/services/keyboard/keyboard.js.map +1 -1
  87. package/dist/services/mouse/mouse.service.js +13 -14
  88. package/dist/services/mouse/mouse.service.js.map +1 -1
  89. package/dist/services/mouse/mouser-target-focus.service.js +14 -15
  90. package/dist/services/mouse/mouser-target-focus.service.js.map +1 -1
  91. package/package.json +6 -4
  92. package/tsconfig.json +1 -1
  93. package/coverage/clover.xml +0 -539
  94. package/coverage/coverage-final.json +0 -12
  95. package/coverage/lcov-report/base.css +0 -224
  96. package/coverage/lcov-report/block-navigation.js +0 -87
  97. package/coverage/lcov-report/favicon.png +0 -0
  98. package/coverage/lcov-report/game-entities/controller.ts.html +0 -235
  99. package/coverage/lcov-report/game-entities/entity-base.ts.html +0 -202
  100. package/coverage/lcov-report/game-entities/entity.ts.html +0 -526
  101. package/coverage/lcov-report/game-entities/index.html +0 -191
  102. package/coverage/lcov-report/game-entities/service.ts.html +0 -379
  103. package/coverage/lcov-report/game-entities/store.ts.html +0 -391
  104. package/coverage/lcov-report/game-entities/view.ts.html +0 -154
  105. package/coverage/lcov-report/helpers/animator/animator.ts.html +0 -658
  106. package/coverage/lcov-report/helpers/animator/index.html +0 -116
  107. package/coverage/lcov-report/helpers/auto-destroy/auto-destroy.ts.html +0 -184
  108. package/coverage/lcov-report/helpers/auto-destroy/index.html +0 -116
  109. package/coverage/lcov-report/helpers/index.html +0 -116
  110. package/coverage/lcov-report/helpers/update-loop.ts.html +0 -127
  111. package/coverage/lcov-report/helpers/view-array/index.html +0 -116
  112. package/coverage/lcov-report/helpers/view-array/view-array.ts.html +0 -388
  113. package/coverage/lcov-report/index.html +0 -191
  114. package/coverage/lcov-report/lib/vector/index.html +0 -116
  115. package/coverage/lcov-report/lib/vector/vector.ts.html +0 -484
  116. package/coverage/lcov-report/prettify.css +0 -1
  117. package/coverage/lcov-report/prettify.js +0 -2
  118. package/coverage/lcov-report/sort-arrow-sprite.png +0 -0
  119. package/coverage/lcov-report/sorter.js +0 -196
  120. package/coverage/lcov.info +0 -1056
  121. package/dist/app.d.ts +0 -21
  122. package/dist/app.js +0 -54
  123. package/dist/app.js.map +0 -1
  124. package/dist/game-assets/container/container.d.ts +0 -26
  125. package/dist/game-assets/container/container.js +0 -94
  126. package/dist/game-assets/container/container.js.map +0 -1
  127. package/dist/game-assets/display-object/container.d.ts +0 -59
  128. package/dist/game-assets/display-object/container.js +0 -219
  129. package/dist/game-assets/display-object/container.js.map +0 -1
  130. package/dist/game-assets/display-object/container.spec.js.map +0 -1
  131. package/dist/game-assets/display-object/display-object.d.ts +0 -56
  132. package/dist/game-assets/display-object/display-object.js +0 -214
  133. package/dist/game-assets/display-object/display-object.js.map +0 -1
  134. package/dist/game-assets/display-object/display-object.spec.js.map +0 -1
  135. package/dist/game-assets/display-object/interfaces.d.ts +0 -23
  136. package/dist/game-assets/display-object/interfaces.js +0 -3
  137. package/dist/game-assets/display-object/interfaces.js.map +0 -1
  138. package/dist/game-assets/display-object/objects/container.d.ts +0 -9
  139. package/dist/game-assets/display-object/objects/container.js +0 -41
  140. package/dist/game-assets/display-object/objects/container.js.map +0 -1
  141. package/dist/game-assets/display-object/objects/graphics.d.ts +0 -23
  142. package/dist/game-assets/display-object/objects/graphics.js +0 -117
  143. package/dist/game-assets/display-object/objects/graphics.js.map +0 -1
  144. package/dist/game-assets/display-object/objects/image.d.ts +0 -29
  145. package/dist/game-assets/display-object/objects/image.js +0 -130
  146. package/dist/game-assets/display-object/objects/image.js.map +0 -1
  147. package/dist/game-assets/display-object/objects/sprite.d.ts +0 -34
  148. package/dist/game-assets/display-object/objects/sprite.js +0 -87
  149. package/dist/game-assets/display-object/objects/sprite.js.map +0 -1
  150. package/dist/game-assets/display-object/premade-display-objects/image-with-glowing-shapes.d.ts +0 -19
  151. package/dist/game-assets/display-object/premade-display-objects/image-with-glowing-shapes.js +0 -94
  152. package/dist/game-assets/display-object/premade-display-objects/image-with-glowing-shapes.js.map +0 -1
  153. package/dist/game-assets/filters/filters.d.ts +0 -38
  154. package/dist/game-assets/filters/filters.js +0 -162
  155. package/dist/game-assets/filters/filters.js.map +0 -1
  156. package/dist/game-assets/filters/glow-filter.d.ts +0 -11
  157. package/dist/game-assets/filters/glow-filter.js +0 -33
  158. package/dist/game-assets/filters/glow-filter.js.map +0 -1
  159. package/dist/game-assets/filters/shaders.d.ts +0 -8
  160. package/dist/game-assets/filters/shaders.js +0 -82
  161. package/dist/game-assets/filters/shaders.js.map +0 -1
  162. package/dist/game-assets/game-assets.d.ts +0 -14
  163. package/dist/game-assets/game-assets.js +0 -92
  164. package/dist/game-assets/game-assets.js.map +0 -1
  165. package/dist/game-assets/graphics/graphics.d.ts +0 -26
  166. package/dist/game-assets/graphics/graphics.js +0 -104
  167. package/dist/game-assets/graphics/graphics.js.map +0 -1
  168. package/dist/game-assets/helpers/glow.helper.d.ts +0 -1
  169. package/dist/game-assets/helpers/glow.helper.js +0 -77
  170. package/dist/game-assets/helpers/glow.helper.js.map +0 -1
  171. package/dist/game-assets/image/image-creator.d.ts +0 -23
  172. package/dist/game-assets/image/image-creator.js +0 -96
  173. package/dist/game-assets/image/image-creator.js.map +0 -1
  174. package/dist/game-assets/image/image.d.ts +0 -34
  175. package/dist/game-assets/image/image.js +0 -139
  176. package/dist/game-assets/image/image.js.map +0 -1
  177. package/dist/game-assets/image-data.helper.d.ts +0 -16
  178. package/dist/game-assets/image-data.helper.js +0 -53
  179. package/dist/game-assets/image-data.helper.js.map +0 -1
  180. package/dist/game-assets/index.d.ts +0 -8
  181. package/dist/game-assets/index.js +0 -34
  182. package/dist/game-assets/index.js.map +0 -1
  183. package/dist/game-assets/pixel-perfect-interaction.d.ts +0 -2
  184. package/dist/game-assets/pixel-perfect-interaction.js +0 -111
  185. package/dist/game-assets/pixel-perfect-interaction.js.map +0 -1
  186. package/dist/game-entities/controller.d.ts +0 -10
  187. package/dist/game-entities/controller.js +0 -53
  188. package/dist/game-entities/controller.js.map +0 -1
  189. package/dist/game-entities/entity-base/entity-base.d.ts +0 -10
  190. package/dist/game-entities/entity-base/entity-base.js +0 -38
  191. package/dist/game-entities/entity-base/entity-base.js.map +0 -1
  192. package/dist/game-entities/entity-base/entity-base.spec.js.map +0 -1
  193. package/dist/game-entities/entity-base.d.ts +0 -12
  194. package/dist/game-entities/entity-base.js +0 -55
  195. package/dist/game-entities/entity-base.js.map +0 -1
  196. package/dist/game-entities/entity.d.ts +0 -22
  197. package/dist/game-entities/entity.js +0 -126
  198. package/dist/game-entities/entity.js.map +0 -1
  199. package/dist/game-entities/service.d.ts +0 -10
  200. package/dist/game-entities/service.js +0 -93
  201. package/dist/game-entities/service.js.map +0 -1
  202. package/dist/game-entities/store/store.d.ts +0 -19
  203. package/dist/game-entities/store/store.js +0 -131
  204. package/dist/game-entities/store/store.js.map +0 -1
  205. package/dist/game-entities/store/store.spec.js.map +0 -1
  206. package/dist/game-entities/store.d.ts +0 -18
  207. package/dist/game-entities/store.js +0 -121
  208. package/dist/game-entities/store.js.map +0 -1
  209. package/dist/game-entities/tests/controller.spec.js.map +0 -1
  210. package/dist/game-entities/tests/entity-base.spec.js.map +0 -1
  211. package/dist/game-entities/tests/entity.spec.js.map +0 -1
  212. package/dist/game-entities/tests/service.spec.js.map +0 -1
  213. package/dist/game-entities/tests/store.spec.js.map +0 -1
  214. package/dist/game-entities/tests/view.spec.js.map +0 -1
  215. package/dist/game-entities/view.d.ts +0 -9
  216. package/dist/game-entities/view.js +0 -20
  217. package/dist/game-entities/view.js.map +0 -1
  218. package/dist/helpers/animator/animator.d.ts +0 -35
  219. package/dist/helpers/animator/animator.js +0 -158
  220. package/dist/helpers/animator/animator.js.map +0 -1
  221. package/dist/helpers/animator/animator.spec.js.map +0 -1
  222. package/dist/helpers/auto-destroy/auto-destroy.d.ts +0 -5
  223. package/dist/helpers/auto-destroy/auto-destroy.js +0 -38
  224. package/dist/helpers/auto-destroy/auto-destroy.js.map +0 -1
  225. package/dist/helpers/auto-destroy/auto-destroy.spec.js.map +0 -1
  226. package/dist/helpers/update-loop.d.ts +0 -7
  227. package/dist/helpers/update-loop.js +0 -16
  228. package/dist/helpers/update-loop.js.map +0 -1
  229. package/dist/helpers/vertice/vertice.helper.d.ts +0 -4
  230. package/dist/helpers/vertice/vertice.helper.js +0 -23
  231. package/dist/helpers/vertice/vertice.helper.js.map +0 -1
  232. package/dist/helpers/view-array/view-array.d.ts +0 -28
  233. package/dist/helpers/view-array/view-array.js +0 -117
  234. package/dist/lib/common/common-lib.d.ts +0 -6
  235. package/dist/lib/common/common-lib.js +0 -40
  236. package/dist/lib/common/common-lib.js.map +0 -1
  237. package/dist/lib/vector/vector-coordinate-convertion.spec.js.map +0 -1
  238. package/dist/lib/vector/vector-radian.spec.js.map +0 -1
  239. package/dist/lib/vector/vector.d.ts +0 -28
  240. package/dist/lib/vector/vector.js +0 -114
  241. package/dist/lib/vector/vector.js.map +0 -1
  242. package/dist/lib/vector/vector.spec.js.map +0 -1
  243. package/dist/services/mouse/mouse.d.ts +0 -12
  244. package/dist/services/mouse/mouse.js +0 -57
  245. package/dist/services/mouse/mouse.js.map +0 -1
  246. package/dist/services/sound/sound.d.ts +0 -3
  247. package/dist/services/sound/sound.js +0 -22
  248. package/dist/services/sound/sound.js.map +0 -1
@@ -1,34 +0,0 @@
1
- import * as PIXI from 'pixi.js';
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- import { Vec2 } from 'helpers-lib';
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- import { Filters, GlowOptions } from '../../filters/filters';
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- import { DisplayObject } from '../display-object';
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- export interface SpriteDefinition {
6
- readonly scale: number;
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- readonly anchor: Readonly<Vec2>;
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- readonly assetName: string;
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- readonly size: Readonly<Vec2>;
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- readonly boundingShapes: ReadonlyArray<ReadonlyArray<number>>;
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- readonly glowingShapes: ReadonlyArray<{
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- readonly color: string;
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- readonly alpha: number;
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- readonly glowingOptions: GlowOptions;
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- readonly shapes: ReadonlyArray<ReadonlyArray<number>>;
16
- }>;
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- }
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- export declare class Sprite extends DisplayObject {
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- static createSpriteFromShapePaths(cacheSpace: string, cacheName: string, size: Vec2, anchor: Vec2, shapePaths: ReadonlyArray<ReadonlyArray<number>>, color: number): {
20
- container: PIXI.Container;
21
- sprite: Sprite;
22
- };
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- static createSpriteFromSpriteDefinition(spriteDefinition: SpriteDefinition): Sprite;
24
- private static convertStringHexColorToNumber;
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- readonly sprite: PIXI.Sprite;
26
- readonly filters: Filters;
27
- private constructor();
28
- setAnchor(value: Vec2): Sprite;
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- get anchor(): Vec2;
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- set anchor(value: Vec2);
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- setTint(tint: number): void;
32
- get tint(): PIXI.ColorSource;
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- set tint(value: number);
34
- }
@@ -1,87 +0,0 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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- if (k2 === undefined) k2 = k;
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- var desc = Object.getOwnPropertyDescriptor(m, k);
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- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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- desc = { enumerable: true, get: function() { return m[k]; } };
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- }
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- Object.defineProperty(o, k2, desc);
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- }) : (function(o, m, k, k2) {
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- if (k2 === undefined) k2 = k;
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- o[k2] = m[k];
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- }));
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- var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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- Object.defineProperty(o, "default", { enumerable: true, value: v });
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- }) : function(o, v) {
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- o["default"] = v;
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- });
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- var __importStar = (this && this.__importStar) || function (mod) {
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- if (mod && mod.__esModule) return mod;
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- var result = {};
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- if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
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- __setModuleDefault(result, mod);
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- return result;
24
- };
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.Sprite = void 0;
27
- const PIXI = __importStar(require("pixi.js"));
28
- const filters_1 = require("../../filters/filters");
29
- const display_object_1 = require("../display-object");
30
- const graphics_1 = require("./graphics");
31
- const game_assets_1 = require("../../game-assets");
32
- class Sprite extends display_object_1.DisplayObject {
33
- static createSpriteFromShapePaths(cacheSpace, cacheName, size, anchor, shapePaths, color) {
34
- let graphics = graphics_1.Graphics.drawFromShapePaths(size, anchor, shapePaths, color);
35
- let { texture, bounds } = graphics.convertToTexture(cacheSpace, cacheName);
36
- let pixiSprite = new PIXI.Sprite(texture);
37
- pixiSprite.position.set(bounds.x, bounds.y);
38
- let sprite = new Sprite(pixiSprite);
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- let container = new PIXI.Container();
40
- container.addChild(pixiSprite);
41
- return { container, sprite };
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- }
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- static createSpriteFromSpriteDefinition(spriteDefinition) {
44
- let pixiSprite = new PIXI.Sprite(game_assets_1.GameAssets.getAsset(spriteDefinition.assetName));
45
- let sprite = new Sprite(pixiSprite).setAnchor(spriteDefinition.anchor).setScale(spriteDefinition.scale);
46
- spriteDefinition.glowingShapes.forEach((glowingShapeDefinition, index) => {
47
- let color = this.convertStringHexColorToNumber(glowingShapeDefinition.color);
48
- let glowingShape = Sprite.createSpriteFromShapePaths(graphics_1.IMAGE_GLOWING_SHAPE_CACHE_SPACE, spriteDefinition.assetName + index, spriteDefinition.size, spriteDefinition.anchor, glowingShapeDefinition.shapes, color);
49
- glowingShape.sprite.filters.addGlowFilter(color, glowingShapeDefinition.glowingOptions);
50
- glowingShape.sprite.setAlpha(glowingShapeDefinition.alpha);
51
- sprite.addChild(glowingShape.container);
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- });
53
- return sprite;
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- }
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- static convertStringHexColorToNumber(hexColor) {
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- return parseInt(hexColor.replace('#', '0x'));
57
- }
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- constructor(sprite) {
59
- super(sprite);
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- this.sprite = sprite;
61
- this.filters = new filters_1.Filters(this.sprite, filters => {
62
- this.sprite.filters = filters;
63
- });
64
- }
65
- setAnchor(value) {
66
- this.anchor = value;
67
- return this;
68
- }
69
- get anchor() {
70
- return { x: this.sprite.anchor.x, y: this.sprite.anchor.y };
71
- }
72
- set anchor(value) {
73
- this.sprite.anchor.set(value.x, value.y);
74
- }
75
- setTint(tint) {
76
- this.tint = tint;
77
- }
78
- get tint() {
79
- // TODO: wrap PIXI.ColorSource
80
- return this.sprite.tint;
81
- }
82
- set tint(value) {
83
- this.sprite.tint = value;
84
- }
85
- }
86
- exports.Sprite = Sprite;
87
- //# sourceMappingURL=sprite.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"sprite.js","sourceRoot":"","sources":["../../../../src/game-assets/display-object/objects/sprite.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;AAAA,8CAAgC;AAGhC,mDAA6D;AAC7D,sDAAkD;AAClD,yCAAuE;AACvE,mDAA+C;AAgB/C,MAAa,MAAO,SAAQ,8BAAa;IACvC,MAAM,CAAC,0BAA0B,CAC/B,UAAkB,EAClB,SAAiB,EACjB,IAAU,EACV,MAAY,EACZ,UAAgD,EAChD,KAAa;QAEb,IAAI,QAAQ,GAAG,mBAAQ,CAAC,kBAAkB,CAAC,IAAI,EAAE,MAAM,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAC5E,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,GAAG,QAAQ,CAAC,gBAAgB,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;QAE3E,IAAI,UAAU,GAAG,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QAC1C,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;QAE5C,IAAI,MAAM,GAAG,IAAI,MAAM,CAAC,UAAU,CAAC,CAAC;QACpC,IAAI,SAAS,GAAG,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;QACrC,SAAS,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;QAE/B,OAAO,EAAE,SAAS,EAAE,MAAM,EAAE,CAAC;IAC/B,CAAC;IAED,MAAM,CAAC,gCAAgC,CAAC,gBAAkC;QACxE,IAAI,UAAU,GAAG,IAAI,IAAI,CAAC,MAAM,CAAC,wBAAU,CAAC,QAAQ,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,CAAC;QAClF,IAAI,MAAM,GAAG,IAAI,MAAM,CAAC,UAAU,CAAC,CAAC,SAAS,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,QAAQ,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;QAExG,gBAAgB,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,sBAAsB,EAAE,KAAK,EAAE,EAAE;YACvE,IAAI,KAAK,GAAG,IAAI,CAAC,6BAA6B,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;YAE7E,IAAI,YAAY,GAAG,MAAM,CAAC,0BAA0B,CAClD,0CAA+B,EAC/B,gBAAgB,CAAC,SAAS,GAAG,KAAK,EAClC,gBAAgB,CAAC,IAAI,EACrB,gBAAgB,CAAC,MAAM,EACvB,sBAAsB,CAAC,MAAM,EAC7B,KAAK,CACN,CAAC;YAEF,YAAY,CAAC,MAAM,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,EAAE,sBAAsB,CAAC,cAAc,CAAC,CAAC;YACxF,YAAY,CAAC,MAAM,CAAC,QAAQ,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;YAE3D,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;QAC1C,CAAC,CAAC,CAAC;QAEH,OAAO,MAAM,CAAC;IAChB,CAAC;IAEO,MAAM,CAAC,6BAA6B,CAAC,QAAgB;QAC3D,OAAO,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;IAC/C,CAAC;IAKD,YAAoB,MAAmB;QACrC,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,IAAI,iBAAO,CAAC,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE;YAChD,IAAI,CAAC,MAAM,CAAC,OAAO,GAAG,OAAO,CAAC;QAChC,CAAC,CAAC,CAAC;IACL,CAAC;IAED,SAAS,CAAC,KAAW;QACnB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,OAAO,IAAI,CAAC;IACd,CAAC;IACD,IAAI,MAAM;QACR,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC;IAC9D,CAAC;IACD,IAAI,MAAM,CAAC,KAAW;QACpB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAC3C,CAAC;IAED,OAAO,CAAC,IAAY;QAClB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACnB,CAAC;IACD,IAAI,IAAI;QACN,8BAA8B;QAC9B,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC;IAC1B,CAAC;IACD,IAAI,IAAI,CAAC,KAAa;QACpB,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,KAAK,CAAC;IAC3B,CAAC;CACF;AAnFD,wBAmFC"}
@@ -1,19 +0,0 @@
1
- import { Vec2 } from 'helpers-lib';
2
- import { Image } from '../objects/image';
3
- import { BoundingBox, GlowingShapeDefinition, ImageWithGlowingShapesDefinition } from '../interfaces';
4
- import { Container } from '../container';
5
- export declare class GlowingShape extends Container {
6
- static createFromImage(glowingShapeDefinition: GlowingShapeDefinition, cacheName: string, parentImageSize: Vec2, parentImageAnchor: Vec2): GlowingShape;
7
- private shapeBase;
8
- private glowingLayer;
9
- private _glow;
10
- private constructor();
11
- get boundingBox(): BoundingBox;
12
- get glow(): number;
13
- set glow(value: number);
14
- }
15
- export declare class ImageWithGlowingShapes extends Image {
16
- static createFromImageDefinition(imageWithGlowingShapesDefinition: ImageWithGlowingShapesDefinition): ImageWithGlowingShapes;
17
- readonly glowingShapes: ReadonlyArray<GlowingShape>;
18
- private constructor();
19
- }
@@ -1,94 +0,0 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
- Object.defineProperty(o, "default", { enumerable: true, value: v });
15
- }) : function(o, v) {
16
- o["default"] = v;
17
- });
18
- var __importStar = (this && this.__importStar) || function (mod) {
19
- if (mod && mod.__esModule) return mod;
20
- var result = {};
21
- if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
22
- __setModuleDefault(result, mod);
23
- return result;
24
- };
25
- Object.defineProperty(exports, "__esModule", { value: true });
26
- exports.ImageWithGlowingShapes = exports.GlowingShape = void 0;
27
- const PIXI = __importStar(require("pixi.js"));
28
- const graphics_1 = require("../objects/graphics");
29
- const image_1 = require("../objects/image");
30
- const container_1 = require("../container");
31
- const game_assets_1 = require("../../game-assets");
32
- // import { GlowHelper } from '../../helpers/glow.helper';
33
- class GlowingShape extends container_1.Container {
34
- static createFromImage(glowingShapeDefinition, cacheName, parentImageSize, parentImageAnchor) {
35
- let shapeBase = image_1.Image.createFromPolygon(graphics_1.IMAGE_GLOWING_SHAPE_CACHE_SPACE, cacheName, parentImageSize, parentImageAnchor, glowingShapeDefinition.shapes, glowingShapeDefinition.color)
36
- .setAlpha(glowingShapeDefinition.alpha)
37
- .skipAttachCheck();
38
- let glowSprite = new PIXI.Sprite();
39
- // let glowSprite = GlowHelper.createGlowSprite(
40
- // shapeBase.sprite,
41
- // glowingShapeDefinition.color,
42
- // glowingShapeDefinition.glowingOptions
43
- // );
44
- let container = new PIXI.Container();
45
- container.addChild(shapeBase.sprite);
46
- // container.addChild(glowSprite);
47
- container.position.set(shapeBase.position.x, shapeBase.position.y);
48
- shapeBase.setPosition({ x: 0, y: 0 });
49
- return new GlowingShape(container, shapeBase, glowSprite);
50
- }
51
- constructor(container, shapeBase, glowingLayer) {
52
- super(container);
53
- this.shapeBase = shapeBase;
54
- this.glowingLayer = glowingLayer;
55
- this._glow = 1;
56
- }
57
- get boundingBox() {
58
- let baseBoundingBox = this.shapeBase.getBoundingBox;
59
- let position = this.position;
60
- return {
61
- topLeft: { x: baseBoundingBox.topLeft.x + position.x, y: baseBoundingBox.topLeft.y + position.y },
62
- bottomRight: { x: baseBoundingBox.bottomRight.x + position.x, y: baseBoundingBox.bottomRight.y + position.y }
63
- };
64
- }
65
- get glow() {
66
- return this._glow;
67
- }
68
- set glow(value) {
69
- this._glow = value;
70
- this.glowingLayer.alpha = value;
71
- this.shapeBase.tint = { r: 255 * value, g: 255 * value, b: 255 * value };
72
- }
73
- }
74
- exports.GlowingShape = GlowingShape;
75
- class ImageWithGlowingShapes extends image_1.Image {
76
- static createFromImageDefinition(imageWithGlowingShapesDefinition) {
77
- let sprite = new PIXI.Sprite(game_assets_1.GameAssets.getAsset(imageWithGlowingShapesDefinition.assetName));
78
- let glowingShapes = imageWithGlowingShapesDefinition.glowingShapes.map((glowingShapeDefinition, index) => {
79
- let glowingShape = GlowingShape.createFromImage(glowingShapeDefinition, imageWithGlowingShapesDefinition.assetName + index, imageWithGlowingShapesDefinition.size, imageWithGlowingShapesDefinition.anchor).skipAttachCheck();
80
- sprite.addChild(glowingShape.container);
81
- return glowingShape;
82
- });
83
- let imageWithGlowingShapes = new ImageWithGlowingShapes(sprite, glowingShapes, imageWithGlowingShapesDefinition.boundingShapes)
84
- .setAnchor(imageWithGlowingShapesDefinition.anchor)
85
- .setScale(imageWithGlowingShapesDefinition.scale);
86
- return imageWithGlowingShapes;
87
- }
88
- constructor(sprite, glowingShapes, polygonDefinition) {
89
- super(sprite, polygonDefinition);
90
- this.glowingShapes = glowingShapes;
91
- }
92
- }
93
- exports.ImageWithGlowingShapes = ImageWithGlowingShapes;
94
- //# sourceMappingURL=image-with-glowing-shapes.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"image-with-glowing-shapes.js","sourceRoot":"","sources":["../../../../src/game-assets/display-object/premade-display-objects/image-with-glowing-shapes.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;AAAA,8CAAgC;AAGhC,kDAAsE;AACtE,4CAAyC;AAOzC,4CAAyC;AACzC,mDAA+C;AAC/C,0DAA0D;AAE1D,MAAa,YAAa,SAAQ,qBAAS;IACzC,MAAM,CAAC,eAAe,CACpB,sBAA8C,EAC9C,SAAiB,EACjB,eAAqB,EACrB,iBAAuB;QAEvB,IAAI,SAAS,GAAG,aAAK,CAAC,iBAAiB,CACrC,0CAA+B,EAC/B,SAAS,EACT,eAAe,EACf,iBAAiB,EACjB,sBAAsB,CAAC,MAAM,EAC7B,sBAAsB,CAAC,KAAK,CAC7B;aACE,QAAQ,CAAC,sBAAsB,CAAC,KAAK,CAAC;aACtC,eAAe,EAAE,CAAC;QAErB,IAAI,UAAU,GAAG,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;QACnC,gDAAgD;QAChD,sBAAsB;QACtB,kCAAkC;QAClC,0CAA0C;QAC1C,KAAK;QAEL,IAAI,SAAS,GAAG,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;QACrC,SAAS,CAAC,QAAQ,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACrC,kCAAkC;QAElC,SAAS,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACnE,SAAS,CAAC,WAAW,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QAEtC,OAAO,IAAI,YAAY,CAAC,SAAS,EAAE,SAAS,EAAE,UAAU,CAAC,CAAC;IAC5D,CAAC;IAMD,YAAoB,SAAyB,EAAE,SAAgB,EAAE,YAA4B;QAC3F,KAAK,CAAC,SAAS,CAAC,CAAC;QACjB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;QACjC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IACjB,CAAC;IAED,IAAI,WAAW;QACb,IAAI,eAAe,GAAG,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC;QACpD,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7B,OAAO;YACL,OAAO,EAAE,EAAE,CAAC,EAAE,eAAe,CAAC,OAAO,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,eAAe,CAAC,OAAO,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,EAAE;YACjG,WAAW,EAAE,EAAE,CAAC,EAAE,eAAe,CAAC,WAAW,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,eAAe,CAAC,WAAW,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,EAAE;SAC9G,CAAC;IACJ,CAAC;IAED,IAAI,IAAI;QACN,OAAO,IAAI,CAAC,KAAK,CAAC;IACpB,CAAC;IACD,IAAI,IAAI,CAAC,KAAa;QACpB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,YAAY,CAAC,KAAK,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,EAAE,CAAC,EAAE,GAAG,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,GAAG,KAAK,EAAE,CAAC,EAAE,GAAG,GAAG,KAAK,EAAE,CAAC;IAC3E,CAAC;CACF;AA/DD,oCA+DC;AAED,MAAa,sBAAuB,SAAQ,aAAK;IAC/C,MAAM,CAAC,yBAAyB,CAC9B,gCAAkE;QAElE,IAAI,MAAM,GAAG,IAAI,IAAI,CAAC,MAAM,CAAC,wBAAU,CAAC,QAAQ,CAAC,gCAAgC,CAAC,SAAS,CAAC,CAAC,CAAC;QAC9F,IAAI,aAAa,GAAG,gCAAgC,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,sBAAsB,EAAE,KAAK,EAAE,EAAE;YACvG,IAAI,YAAY,GAAG,YAAY,CAAC,eAAe,CAC7C,sBAAsB,EACtB,gCAAgC,CAAC,SAAS,GAAG,KAAK,EAClD,gCAAgC,CAAC,IAAI,EACrC,gCAAgC,CAAC,MAAM,CACxC,CAAC,eAAe,EAAE,CAAC;YACpB,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YACxC,OAAO,YAAY,CAAC;QACtB,CAAC,CAAC,CAAC;QAEH,IAAI,sBAAsB,GAAG,IAAI,sBAAsB,CACrD,MAAM,EACN,aAAa,EACb,gCAAgC,CAAC,cAAc,CAChD;aACE,SAAS,CAAC,gCAAgC,CAAC,MAAM,CAAC;aAClD,QAAQ,CAAC,gCAAgC,CAAC,KAAK,CAAC,CAAC;QACpD,OAAO,sBAAsB,CAAC;IAChC,CAAC;IAID,YACE,MAAmB,EACnB,aAA0C,EAC1C,iBAAiD;QAEjD,KAAK,CAAC,MAAM,EAAE,iBAAiB,CAAC,CAAC;QACjC,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;IACrC,CAAC;CACF;AApCD,wDAoCC"}
@@ -1,38 +0,0 @@
1
- import * as PIXI from 'pixi.js';
2
- export interface GlowOptions {
3
- glowingPower?: number;
4
- blurRadius?: number;
5
- blendMode?: 'add' | 'luminosity';
6
- }
7
- export declare class Filters {
8
- private container;
9
- private colorMatrix;
10
- private selectedFilter;
11
- private hoverFilter;
12
- private greyScaleFilter;
13
- private paleFilter;
14
- private _red;
15
- private _green;
16
- private _blue;
17
- private _brightness;
18
- get brightness(): number;
19
- set brightness(value: number);
20
- get red(): number;
21
- set red(value: number);
22
- get green(): number;
23
- set green(value: number);
24
- get blue(): number;
25
- set blue(value: number);
26
- constructor(container: PIXI.Container);
27
- removeColorFilter(): void;
28
- addSelectedFilter(): void;
29
- removeSelectedFilter(): void;
30
- addHoverFilter(): void;
31
- removeHoverFilter(): void;
32
- addGreyScaleFilter(): void;
33
- removeGreyScaleFilter(): void;
34
- addPaleFilter(ratio: number): void;
35
- removePaleFilter(): void;
36
- private refreshColorMatrix;
37
- private onFilterChange;
38
- }
@@ -1,162 +0,0 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
- Object.defineProperty(o, "default", { enumerable: true, value: v });
15
- }) : function(o, v) {
16
- o["default"] = v;
17
- });
18
- var __importStar = (this && this.__importStar) || function (mod) {
19
- if (mod && mod.__esModule) return mod;
20
- var result = {};
21
- if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
22
- __setModuleDefault(result, mod);
23
- return result;
24
- };
25
- Object.defineProperty(exports, "__esModule", { value: true });
26
- exports.Filters = void 0;
27
- const PIXI = __importStar(require("pixi.js"));
28
- const shaders_1 = require("./shaders");
29
- class Filters {
30
- get brightness() {
31
- return this._brightness;
32
- }
33
- set brightness(value) {
34
- this._brightness = value;
35
- this.refreshColorMatrix();
36
- }
37
- get red() {
38
- return this._red;
39
- }
40
- set red(value) {
41
- this._red = value;
42
- this.refreshColorMatrix();
43
- }
44
- get green() {
45
- return this._green;
46
- }
47
- set green(value) {
48
- this._green = value;
49
- this.refreshColorMatrix();
50
- }
51
- get blue() {
52
- return this._blue;
53
- }
54
- set blue(value) {
55
- this._blue = value;
56
- this.refreshColorMatrix();
57
- }
58
- constructor(container) {
59
- this.container = container;
60
- this._red = 1.0;
61
- this._green = 1.0;
62
- this._blue = 1.0;
63
- this._brightness = 1.0;
64
- this.onFilterChange();
65
- }
66
- removeColorFilter() {
67
- this.colorMatrix = undefined;
68
- this.onFilterChange();
69
- }
70
- addSelectedFilter() {
71
- new PIXI.Filter({
72
- glProgram: new PIXI.GlProgram({
73
- vertex: '',
74
- fragment: shaders_1.Shaders.getOutlineFrag()
75
- }),
76
- resources: {
77
- outlineColor: new Float32Array([5, 0, 0, 1])
78
- }
79
- });
80
- this.onFilterChange();
81
- }
82
- removeSelectedFilter() {
83
- this.selectedFilter = undefined;
84
- this.onFilterChange();
85
- }
86
- addHoverFilter() {
87
- this.hoverFilter = new PIXI.Filter({
88
- glProgram: new PIXI.GlProgram({
89
- vertex: '',
90
- fragment: shaders_1.Shaders.getHoverFrag()
91
- })
92
- });
93
- this.onFilterChange();
94
- }
95
- removeHoverFilter() {
96
- this.hoverFilter = undefined;
97
- this.onFilterChange();
98
- }
99
- addGreyScaleFilter() {
100
- this.greyScaleFilter = new PIXI.Filter({
101
- glProgram: new PIXI.GlProgram({
102
- vertex: '',
103
- fragment: shaders_1.Shaders.getGrayScaleFrag()
104
- })
105
- });
106
- this.onFilterChange();
107
- }
108
- removeGreyScaleFilter() {
109
- this.greyScaleFilter = undefined;
110
- this.onFilterChange();
111
- }
112
- addPaleFilter(ratio) {
113
- this.paleFilter = new PIXI.Filter({
114
- glProgram: new PIXI.GlProgram({
115
- vertex: '',
116
- fragment: shaders_1.Shaders.getPaleFrag(ratio)
117
- }),
118
- resources: {
119
- outlineColor: new Float32Array([5, 0, 0, 1])
120
- }
121
- });
122
- this.onFilterChange();
123
- }
124
- removePaleFilter() {
125
- this.paleFilter = undefined;
126
- this.onFilterChange();
127
- }
128
- refreshColorMatrix() {
129
- if (!this.colorMatrix) {
130
- this.colorMatrix = new PIXI.ColorMatrixFilter();
131
- this.onFilterChange();
132
- }
133
- // prettier-ignore
134
- this.colorMatrix.matrix = [
135
- this._red, 0, 0, 0, (this._brightness - 1),
136
- 0, this._green, 0, 0, (this._brightness - 1),
137
- 0, 0, this._blue, 0, (this._brightness - 1),
138
- 0, 0, 0, 1, 0
139
- ];
140
- }
141
- onFilterChange() {
142
- let filters = [];
143
- if (this.colorMatrix) {
144
- filters.push(this.colorMatrix);
145
- }
146
- if (this.selectedFilter) {
147
- filters.push(this.selectedFilter);
148
- }
149
- if (this.hoverFilter) {
150
- filters.push(this.hoverFilter);
151
- }
152
- if (this.greyScaleFilter) {
153
- filters.push(this.greyScaleFilter);
154
- }
155
- if (this.paleFilter) {
156
- filters.push(this.paleFilter);
157
- }
158
- this.container.filters = filters;
159
- }
160
- }
161
- exports.Filters = Filters;
162
- //# sourceMappingURL=filters.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"filters.js","sourceRoot":"","sources":["../../../src/game-assets/filters/filters.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;AAAA,8CAAgC;AAEhC,uCAAoC;AAQpC,MAAa,OAAO;IAYlB,IAAI,UAAU;QACZ,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IACD,IAAI,UAAU,CAAC,KAAa;QAC1B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC5B,CAAC;IAED,IAAI,GAAG;QACL,OAAO,IAAI,CAAC,IAAI,CAAC;IACnB,CAAC;IACD,IAAI,GAAG,CAAC,KAAa;QACnB,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;QAClB,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC5B,CAAC;IAED,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IACD,IAAI,KAAK,CAAC,KAAa;QACrB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC5B,CAAC;IAED,IAAI,IAAI;QACN,OAAO,IAAI,CAAC,KAAK,CAAC;IACpB,CAAC;IACD,IAAI,IAAI,CAAC,KAAa;QACpB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC5B,CAAC;IAED,YAAoB,SAAyB;QAAzB,cAAS,GAAT,SAAS,CAAgB;QArCrC,SAAI,GAAW,GAAG,CAAC;QACnB,WAAM,GAAW,GAAG,CAAC;QACrB,UAAK,GAAW,GAAG,CAAC;QACpB,gBAAW,GAAW,GAAG,CAAC;QAmChC,IAAI,CAAC,cAAc,EAAE,CAAC;IACxB,CAAC;IAED,iBAAiB;QACf,IAAI,CAAC,WAAW,GAAG,SAAS,CAAC;QAC7B,IAAI,CAAC,cAAc,EAAE,CAAC;IACxB,CAAC;IAED,iBAAiB;QACf,IAAI,IAAI,CAAC,MAAM,CAAC;YACd,SAAS,EAAE,IAAI,IAAI,CAAC,SAAS,CAAC;gBAC5B,MAAM,EAAE,EAAE;gBACV,QAAQ,EAAE,iBAAO,CAAC,cAAc,EAAE;aACnC,CAAC;YACF,SAAS,EAAE;gBACT,YAAY,EAAE,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aAC7C;SACF,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,EAAE,CAAC;IACxB,CAAC;IAED,oBAAoB;QAClB,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC;QAChC,IAAI,CAAC,cAAc,EAAE,CAAC;IACxB,CAAC;IAED,cAAc;QACZ,IAAI,CAAC,WAAW,GAAG,IAAI,IAAI,CAAC,MAAM,CAAC;YACjC,SAAS,EAAE,IAAI,IAAI,CAAC,SAAS,CAAC;gBAC5B,MAAM,EAAE,EAAE;gBACV,QAAQ,EAAE,iBAAO,CAAC,YAAY,EAAE;aACjC,CAAC;SACH,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,EAAE,CAAC;IACxB,CAAC;IAED,iBAAiB;QACf,IAAI,CAAC,WAAW,GAAG,SAAS,CAAC;QAC7B,IAAI,CAAC,cAAc,EAAE,CAAC;IACxB,CAAC;IAED,kBAAkB;QAChB,IAAI,CAAC,eAAe,GAAG,IAAI,IAAI,CAAC,MAAM,CAAC;YACrC,SAAS,EAAE,IAAI,IAAI,CAAC,SAAS,CAAC;gBAC5B,MAAM,EAAE,EAAE;gBACV,QAAQ,EAAE,iBAAO,CAAC,gBAAgB,EAAE;aACrC,CAAC;SACH,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,EAAE,CAAC;IACxB,CAAC;IAED,qBAAqB;QACnB,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;QACjC,IAAI,CAAC,cAAc,EAAE,CAAC;IACxB,CAAC;IAED,aAAa,CAAC,KAAa;QACzB,IAAI,CAAC,UAAU,GAAG,IAAI,IAAI,CAAC,MAAM,CAAC;YAChC,SAAS,EAAE,IAAI,IAAI,CAAC,SAAS,CAAC;gBAC5B,MAAM,EAAE,EAAE;gBACV,QAAQ,EAAE,iBAAO,CAAC,WAAW,CAAC,KAAK,CAAC;aACrC,CAAC;YACF,SAAS,EAAE;gBACT,YAAY,EAAE,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aAC7C;SACF,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,EAAE,CAAC;IACxB,CAAC;IAED,gBAAgB;QACd,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,cAAc,EAAE,CAAC;IACxB,CAAC;IAEO,kBAAkB;QACxB,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YACtB,IAAI,CAAC,WAAW,GAAG,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAChD,IAAI,CAAC,cAAc,EAAE,CAAC;QACxB,CAAC;QAED,kBAAkB;QAClB,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG;YACxB,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;YAC1C,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;YAC5C,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;YAC3C,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;SACd,CAAC;IACJ,CAAC;IAEO,cAAc;QACpB,IAAI,OAAO,GAAkB,EAAE,CAAC;QAChC,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACrB,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACjC,CAAC;QACD,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACxB,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QACpC,CAAC;QACD,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACrB,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACjC,CAAC;QACD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACzB,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QACrC,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACpB,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAChC,CAAC;QAED,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,OAAO,CAAC;IACnC,CAAC;CACF;AA1JD,0BA0JC"}
@@ -1,11 +0,0 @@
1
- import { RGBColor } from 'helpers-lib';
2
- import * as PIXI from 'pixi.js';
3
- import { GlowOptions } from './filters';
4
- export declare class GlowFilter {
5
- private sprite;
6
- private glowSprite;
7
- constructor(sprite: PIXI.Sprite);
8
- add(color: RGBColor, options?: GlowOptions): void;
9
- setAlpha(alpha: number): void;
10
- remove(): void;
11
- }
@@ -1,33 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.GlowFilter = void 0;
4
- // import { GlowHelper } from '../helpers/glow.helper';
5
- class GlowFilter {
6
- constructor(sprite) {
7
- this.sprite = sprite;
8
- }
9
- add(color, options) {
10
- if (!options) {
11
- options = {};
12
- }
13
- this.remove();
14
- // this.glowSprite = GlowHelper.createGlowSprite(this.sprite, color, options);
15
- // this.sprite.addChild(this.glowSprite);
16
- }
17
- setAlpha(alpha) {
18
- if (this.glowSprite) {
19
- this.glowSprite.alpha = alpha;
20
- }
21
- else {
22
- throw new Error(`Filters: setGlowFilterAlpha cannot be called before glow filter is added.`);
23
- }
24
- }
25
- remove() {
26
- if (this.glowSprite) {
27
- this.glowSprite.destroy();
28
- this.glowSprite = undefined;
29
- }
30
- }
31
- }
32
- exports.GlowFilter = GlowFilter;
33
- //# sourceMappingURL=glow-filter.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"glow-filter.js","sourceRoot":"","sources":["../../../src/game-assets/filters/glow-filter.ts"],"names":[],"mappings":";;;AAIA,uDAAuD;AAEvD,MAAa,UAAU;IAGrB,YAAoB,MAAmB;QAAnB,WAAM,GAAN,MAAM,CAAa;IAAG,CAAC;IAE3C,GAAG,CAAC,KAAe,EAAE,OAAqB;QACxC,IAAI,CAAC,OAAO,EAAE,CAAC;YACb,OAAO,GAAG,EAAE,CAAC;QACf,CAAC;QAED,IAAI,CAAC,MAAM,EAAE,CAAC;QACd,8EAA8E;QAC9E,yCAAyC;IAC3C,CAAC;IAED,QAAQ,CAAC,KAAa;QACpB,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACpB,IAAI,CAAC,UAAU,CAAC,KAAK,GAAG,KAAK,CAAC;QAChC,CAAC;aAAM,CAAC;YACN,MAAM,IAAI,KAAK,CAAC,2EAA2E,CAAC,CAAC;QAC/F,CAAC;IACH,CAAC;IAED,MAAM;QACJ,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACpB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;YAC1B,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC9B,CAAC;IACH,CAAC;CACF;AA7BD,gCA6BC"}
@@ -1,8 +0,0 @@
1
- import { RGBColor } from 'helpers-lib';
2
- export declare class Shaders {
3
- static getOutlineFrag(): string;
4
- static getHoverFrag(): string;
5
- static getGrayScaleFrag(): string;
6
- static getPaleFrag(ratio: number): string;
7
- static getReplaceColorFrag(color: RGBColor): string;
8
- }
@@ -1,82 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.Shaders = void 0;
4
- class Shaders {
5
- static getOutlineFrag() {
6
- return `
7
- varying vec2 vTextureCoord;
8
- uniform sampler2D uSampler;
9
-
10
- void main(void) {
11
- vec4 color = texture2D(uSampler, vTextureCoord);
12
- float easeOutAlpha = 1.0 - pow(1.0 - color.a, 5.0);
13
- float easeInAlpha = pow(color.a, 5.0);
14
- vec3 resultOutlineColor = vec3(1.0, 0.0, 0.0) * (1.0 - color.a);
15
- gl_FragColor = vec4((color.rgb * 1.15 + resultOutlineColor) * easeOutAlpha, easeOutAlpha);
16
- }
17
- `;
18
- }
19
- static getHoverFrag() {
20
- return `
21
- precision mediump float;
22
-
23
- varying vec2 vTextureCoord;
24
- uniform sampler2D uSampler;
25
-
26
- void main(void)
27
- {
28
- vec2 uvs = vTextureCoord.xy;
29
- vec4 fg = texture2D(uSampler, vTextureCoord);
30
- gl_FragColor = vec4(fg.r * 1.3, fg.g * 1.3, fg.b * 1.3, fg.a);
31
- }
32
- `;
33
- }
34
- static getGrayScaleFrag() {
35
- return `
36
- precision mediump float;
37
-
38
- varying vec2 vTextureCoord;
39
- uniform sampler2D uSampler;
40
-
41
- void main(void)
42
- {
43
- vec4 fg = texture2D(uSampler, vTextureCoord);
44
- float grey = 0.33 * fg.r + 0.3 * fg.g + 0.37 * fg.b;
45
- gl_FragColor = vec4(grey, grey, grey, fg.a);
46
- }
47
- `;
48
- }
49
- static getPaleFrag(ratio) {
50
- return `
51
- precision mediump float;
52
-
53
- varying vec2 vTextureCoord;
54
- uniform sampler2D uSampler;
55
-
56
- void main(void)
57
- {
58
- vec4 fg = texture2D(uSampler, vTextureCoord);
59
- fg.r = ${1 - ratio * 0.85} * fg.r + ${ratio / 2} * fg.a;
60
- fg.g = ${1 - ratio * 0.85} * fg.g + ${ratio / 2} * fg.a;
61
- fg.b = ${1 - ratio * 0.85} * fg.b + ${ratio / 2} * fg.a;
62
- gl_FragColor = vec4(fg.r, fg.g, fg.b, fg.a);
63
- }
64
- `;
65
- }
66
- static getReplaceColorFrag(color) {
67
- return `
68
- precision mediump float;
69
-
70
- varying vec2 vTextureCoord;
71
- uniform sampler2D uSampler;
72
-
73
- void main(void)
74
- {
75
- vec4 fg = texture2D(uSampler, vTextureCoord);
76
- gl_FragColor = vec4(${color.r.toFixed(6)} * fg.a, ${color.g.toFixed(6)} * fg.a, ${color.b.toFixed(6)} * fg.a, fg.a);
77
- }
78
- `;
79
- }
80
- }
81
- exports.Shaders = Shaders;
82
- //# sourceMappingURL=shaders.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shaders.js","sourceRoot":"","sources":["../../../src/game-assets/filters/shaders.ts"],"names":[],"mappings":";;;AAEA,MAAa,OAAO;IAClB,MAAM,CAAC,cAAc;QACnB,OAAO;;;;;;;;;;;CAWV,CAAC;IACA,CAAC;IAED,MAAM,CAAC,YAAY;QACjB,OAAO;;;;;;;;;;;;CAYV,CAAC;IACA,CAAC;IAED,MAAM,CAAC,gBAAgB;QACrB,OAAO;;;;;;;;;;;;CAYV,CAAC;IACA,CAAC;IAED,MAAM,CAAC,WAAW,CAAC,KAAa;QAC9B,OAAO;;;;;;;;;eASI,CAAC,GAAG,KAAK,GAAG,IAAI,aAAa,KAAK,GAAG,CAAC;eACtC,CAAC,GAAG,KAAK,GAAG,IAAI,aAAa,KAAK,GAAG,CAAC;eACtC,CAAC,GAAG,KAAK,GAAG,IAAI,aAAa,KAAK,GAAG,CAAC;;;GAGlD,CAAC;IACF,CAAC;IAED,MAAM,CAAC,mBAAmB,CAAC,KAAe;QACxC,OAAO;;;;;;;;;8BASmB,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,YAAY,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,YAAY,KAAK,CAAC,CAAC,CAAC,OAAO,CACnG,CAAC,CACF;;KAEA,CAAC;IACJ,CAAC;CACF;AAlFD,0BAkFC"}
@@ -1,14 +0,0 @@
1
- type LoaderResource = any;
2
- export interface AssetDefinition<T extends string = string> {
3
- name: string;
4
- url: T;
5
- pixelPerfectInteraction?: boolean;
6
- pixelAccess?: boolean | string[];
7
- }
8
- declare class GameAssetsClass {
9
- private resources;
10
- getAsset(name: string): LoaderResource;
11
- loadGameAssets(assetDefinitions: AssetDefinition[] | ReadonlyArray<AssetDefinition<string>>): Promise<void>;
12
- }
13
- export declare const GameAssets: GameAssetsClass;
14
- export {};