babylonjs-procedural-textures 6.9.0 → 6.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (62) hide show
  1. package/babylon.brickProceduralTexture.js +113 -100
  2. package/babylon.brickProceduralTexture.js.map +1 -1
  3. package/babylon.brickProceduralTexture.min.js +1 -1
  4. package/babylon.brickProceduralTexture.min.js.map +1 -1
  5. package/babylon.cloudProceduralTexture.js +111 -100
  6. package/babylon.cloudProceduralTexture.js.map +1 -1
  7. package/babylon.cloudProceduralTexture.min.js +1 -1
  8. package/babylon.cloudProceduralTexture.min.js.map +1 -1
  9. package/babylon.fireProceduralTexture.js +130 -146
  10. package/babylon.fireProceduralTexture.js.map +1 -1
  11. package/babylon.fireProceduralTexture.min.js +1 -1
  12. package/babylon.fireProceduralTexture.min.js.map +1 -1
  13. package/babylon.grassProceduralTexture.js +87 -70
  14. package/babylon.grassProceduralTexture.js.map +1 -1
  15. package/babylon.grassProceduralTexture.min.js +1 -1
  16. package/babylon.grassProceduralTexture.min.js.map +1 -1
  17. package/babylon.marbleProceduralTexture.js +100 -100
  18. package/babylon.marbleProceduralTexture.js.map +1 -1
  19. package/babylon.marbleProceduralTexture.min.js +1 -1
  20. package/babylon.marbleProceduralTexture.min.js.map +1 -1
  21. package/babylon.normalMapProceduralTexture.js +79 -63
  22. package/babylon.normalMapProceduralTexture.js.map +1 -1
  23. package/babylon.normalMapProceduralTexture.min.js +1 -1
  24. package/babylon.normalMapProceduralTexture.min.js.map +1 -1
  25. package/babylon.perlinNoiseProceduralTexture.js +115 -61
  26. package/babylon.perlinNoiseProceduralTexture.js.map +1 -1
  27. package/babylon.perlinNoiseProceduralTexture.min.js +1 -1
  28. package/babylon.perlinNoiseProceduralTexture.min.js.map +1 -1
  29. package/babylon.roadProceduralTexture.js +77 -55
  30. package/babylon.roadProceduralTexture.js.map +1 -1
  31. package/babylon.roadProceduralTexture.min.js +1 -1
  32. package/babylon.roadProceduralTexture.min.js.map +1 -1
  33. package/babylon.starfieldProceduralTexture.js +197 -210
  34. package/babylon.starfieldProceduralTexture.js.map +1 -1
  35. package/babylon.starfieldProceduralTexture.min.js +1 -1
  36. package/babylon.starfieldProceduralTexture.min.js.map +1 -1
  37. package/babylon.woodProceduralTexture.js +87 -70
  38. package/babylon.woodProceduralTexture.js.map +1 -1
  39. package/babylon.woodProceduralTexture.min.js +1 -1
  40. package/babylon.woodProceduralTexture.min.js.map +1 -1
  41. package/babylonjs.proceduralTextures.d.ts +20 -20
  42. package/babylonjs.proceduralTextures.js +826 -905
  43. package/babylonjs.proceduralTextures.js.map +1 -1
  44. package/babylonjs.proceduralTextures.min.js +1 -1
  45. package/babylonjs.proceduralTextures.min.js.map +1 -1
  46. package/babylonjs.proceduralTextures.module.d.ts +64 -64
  47. package/config.json +1 -1
  48. package/package.json +2 -2
  49. package/src/brick.ts +3 -14
  50. package/src/cloud.ts +3 -14
  51. package/src/fire.ts +3 -14
  52. package/src/grass.ts +3 -14
  53. package/src/index.ts +1 -1
  54. package/src/marble.ts +3 -14
  55. package/src/normalMap.ts +3 -14
  56. package/src/perlinNoise.ts +3 -14
  57. package/src/road.ts +3 -14
  58. package/src/starfield.ts +3 -14
  59. package/src/wood.ts +3 -14
  60. package/tsconfig.build.json +2 -1
  61. package/tsconfig.json +2 -1
  62. package/webpack.config.js +4 -0
@@ -12,9 +12,9 @@ return /******/ (() => { // webpackBootstrap
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  /******/ "use strict";
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  /******/ var __webpack_modules__ = ({
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- /***/ "../../../lts/proceduralTextures/dist/brick/brickProceduralTexture.fragment.js":
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+ /***/ "../../../dev/proceduralTextures/dist/brick/brickProceduralTexture.fragment.js":
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  /*!*************************************************************************************!*\
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- !*** ../../../lts/proceduralTextures/dist/brick/brickProceduralTexture.fragment.js ***!
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+ !*** ../../../dev/proceduralTextures/dist/brick/brickProceduralTexture.fragment.js ***!
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  \*************************************************************************************/
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  /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
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@@ -26,19 +26,32 @@ __webpack_require__.r(__webpack_exports__);
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  /* harmony import */ var core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
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  // Do not edit.
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- var name = "brickProceduralTexturePixelShader";
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- var shader = "precision highp float;varying vec2 vPosition;varying vec2 vUV;uniform float numberOfBricksHeight;uniform float numberOfBricksWidth;uniform vec3 brickColor;uniform vec3 jointColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\nfloat roundF(float number){return sign(number)*floor(abs(number)+0.5);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{float brickW=1.0/numberOfBricksWidth;float brickH=1.0/numberOfBricksHeight;float jointWPercentage=0.01;float jointHPercentage=0.05;vec3 color=brickColor;float yi=vUV.y/brickH;float nyi=roundF(yi);float xi=vUV.x/brickW;if (mod(floor(yi),2.0)==0.0){xi=xi-0.5;}\nfloat nxi=roundF(xi);vec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/ brickW);if (yi<nyi+jointHPercentage && yi>nyi-jointHPercentage){color=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);}\nelse if (xi<nxi+jointWPercentage && xi>nxi-jointWPercentage){color=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);}\nelse {float brickColorSwitch=mod(floor(yi)+floor(xi),3.0);if (brickColorSwitch==0.0)\ncolor=mix(color,vec3(0.33,0.33,0.33),0.3);else if (brickColorSwitch==2.0)\ncolor=mix(color,vec3(0.11,0.11,0.11),0.3);}\ngl_FragColor=vec4(color,1.0);}";
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+ const name = "brickProceduralTexturePixelShader";
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+ const shader = `precision highp float;varying vec2 vPosition;varying vec2 vUV;uniform float numberOfBricksHeight;uniform float numberOfBricksWidth;uniform vec3 brickColor;uniform vec3 jointColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}
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+ float noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}
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+ float fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}
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+ return total;}
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+ float roundF(float number){return sign(number)*floor(abs(number)+0.5);}
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+ #define CUSTOM_FRAGMENT_DEFINITIONS
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+ void main(void)
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+ {float brickW=1.0/numberOfBricksWidth;float brickH=1.0/numberOfBricksHeight;float jointWPercentage=0.01;float jointHPercentage=0.05;vec3 color=brickColor;float yi=vUV.y/brickH;float nyi=roundF(yi);float xi=vUV.x/brickW;if (mod(floor(yi),2.0)==0.0){xi=xi-0.5;}
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+ float nxi=roundF(xi);vec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/ brickW);if (yi<nyi+jointHPercentage && yi>nyi-jointHPercentage){color=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);}
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+ else if (xi<nxi+jointWPercentage && xi>nxi-jointWPercentage){color=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);}
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+ else {float brickColorSwitch=mod(floor(yi)+floor(xi),3.0);if (brickColorSwitch==0.0)
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+ color=mix(color,vec3(0.33,0.33,0.33),0.3);else if (brickColorSwitch==2.0)
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+ color=mix(color,vec3(0.11,0.11,0.11),0.3);}
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+ gl_FragColor=vec4(color,1.0);}`;
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  // Sideeffect
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  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
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  /** @internal */
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- var brickProceduralTexturePixelShader = { name: name, shader: shader };
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+ const brickProceduralTexturePixelShader = { name, shader };
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  /***/ }),
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- /***/ "../../../lts/proceduralTextures/dist/brick/brickProceduralTexture.js":
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+ /***/ "../../../dev/proceduralTextures/dist/brick/brickProceduralTexture.js":
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  /*!****************************************************************************!*\
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- !*** ../../../lts/proceduralTextures/dist/brick/brickProceduralTexture.js ***!
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+ !*** ../../../dev/proceduralTextures/dist/brick/brickProceduralTexture.js ***!
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  \****************************************************************************/
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  /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
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@@ -49,84 +62,65 @@ __webpack_require__.r(__webpack_exports__);
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  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! tslib */ "../../../../node_modules/tslib/tslib.es6.mjs");
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  /* harmony import */ var core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! core/Misc/typeStore */ "core/Misc/decorators");
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  /* harmony import */ var core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__);
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- /* harmony import */ var _brickProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./brickProceduralTexture.fragment */ "../../../lts/proceduralTextures/dist/brick/brickProceduralTexture.fragment.js");
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+ /* harmony import */ var _brickProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./brickProceduralTexture.fragment */ "../../../dev/proceduralTextures/dist/brick/brickProceduralTexture.fragment.js");
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- var BrickProceduralTexture = /** @class */ (function (_super) {
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- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__extends)(BrickProceduralTexture, _super);
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- function BrickProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
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- if (scene === void 0) { scene = null; }
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- var _this = _super.call(this, name, size, "brickProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
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- _this._numberOfBricksHeight = 15;
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- _this._numberOfBricksWidth = 5;
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- _this._jointColor = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.72, 0.72, 0.72);
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- _this._brickColor = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.77, 0.47, 0.4);
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- _this.updateShaderUniforms();
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- return _this;
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+ class BrickProceduralTexture extends core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture {
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+ constructor(name, size, scene = null, fallbackTexture, generateMipMaps) {
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+ super(name, size, "brickProceduralTexture", scene, fallbackTexture, generateMipMaps);
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+ this._numberOfBricksHeight = 15;
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+ this._numberOfBricksWidth = 5;
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+ this._jointColor = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.72, 0.72, 0.72);
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+ this._brickColor = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.77, 0.47, 0.4);
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+ this.updateShaderUniforms();
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  }
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- BrickProceduralTexture.prototype.updateShaderUniforms = function () {
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+ updateShaderUniforms() {
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  this.setFloat("numberOfBricksHeight", this._numberOfBricksHeight);
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  this.setFloat("numberOfBricksWidth", this._numberOfBricksWidth);
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  this.setColor3("brickColor", this._brickColor);
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  this.setColor3("jointColor", this._jointColor);
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- };
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- Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksHeight", {
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- get: function () {
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- return this._numberOfBricksHeight;
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- },
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- set: function (value) {
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- this._numberOfBricksHeight = value;
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- this.updateShaderUniforms();
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- },
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- enumerable: false,
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- configurable: true
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- });
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- Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksWidth", {
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- get: function () {
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- return this._numberOfBricksWidth;
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- },
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- set: function (value) {
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- this._numberOfBricksWidth = value;
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- this.updateShaderUniforms();
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- },
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- enumerable: false,
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- configurable: true
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- });
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- Object.defineProperty(BrickProceduralTexture.prototype, "jointColor", {
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- get: function () {
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- return this._jointColor;
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- },
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- set: function (value) {
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- this._jointColor = value;
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- this.updateShaderUniforms();
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- },
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- enumerable: false,
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- configurable: true
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- });
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- Object.defineProperty(BrickProceduralTexture.prototype, "brickColor", {
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- get: function () {
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- return this._brickColor;
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- },
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- set: function (value) {
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- this._brickColor = value;
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- this.updateShaderUniforms();
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- },
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- enumerable: false,
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- configurable: true
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- });
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+ }
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+ get numberOfBricksHeight() {
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+ return this._numberOfBricksHeight;
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+ }
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+ set numberOfBricksHeight(value) {
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+ this._numberOfBricksHeight = value;
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+ this.updateShaderUniforms();
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+ }
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+ get numberOfBricksWidth() {
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+ return this._numberOfBricksWidth;
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+ }
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+ set numberOfBricksWidth(value) {
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+ this._numberOfBricksWidth = value;
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+ this.updateShaderUniforms();
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+ }
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+ get jointColor() {
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+ return this._jointColor;
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+ }
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+ set jointColor(value) {
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+ this._jointColor = value;
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+ this.updateShaderUniforms();
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+ }
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+ get brickColor() {
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+ return this._brickColor;
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+ }
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+ set brickColor(value) {
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+ this._brickColor = value;
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+ this.updateShaderUniforms();
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+ }
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  /**
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  * Serializes this brick procedural texture
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  * @returns a serialized brick procedural texture object
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  */
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- BrickProceduralTexture.prototype.serialize = function () {
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- var serializationObject = core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this));
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+ serialize() {
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+ const serializationObject = core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, super.serialize());
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  serializationObject.customType = "BABYLON.BrickProceduralTexture";
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  return serializationObject;
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- };
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+ }
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  /**
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  * Creates a Brick Procedural Texture from parsed brick procedural texture data
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  * @param parsedTexture defines parsed texture data
@@ -134,32 +128,31 @@ var BrickProceduralTexture = /** @class */ (function (_super) {
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  * @param rootUrl defines the root URL containing brick procedural texture information
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  * @returns a parsed Brick Procedural Texture
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  */
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- BrickProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
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- var texture = core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(function () { return new BrickProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
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+ static Parse(parsedTexture, scene, rootUrl) {
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+ const texture = core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(() => new BrickProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps), parsedTexture, scene, rootUrl);
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  return texture;
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- };
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- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
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- (0,core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
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- ], BrickProceduralTexture.prototype, "numberOfBricksHeight", null);
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- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
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- (0,core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
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- ], BrickProceduralTexture.prototype, "numberOfBricksWidth", null);
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- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
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- (0,core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor3)()
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- ], BrickProceduralTexture.prototype, "jointColor", null);
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- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
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- (0,core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor3)()
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- ], BrickProceduralTexture.prototype, "brickColor", null);
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- return BrickProceduralTexture;
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- }(core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture));
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+ }
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+ }
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+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
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+ (0,core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
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+ ], BrickProceduralTexture.prototype, "numberOfBricksHeight", null);
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+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
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+ (0,core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
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+ ], BrickProceduralTexture.prototype, "numberOfBricksWidth", null);
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+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
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+ (0,core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor3)()
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+ ], BrickProceduralTexture.prototype, "jointColor", null);
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+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
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+ (0,core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor3)()
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+ ], BrickProceduralTexture.prototype, "brickColor", null);
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  (0,core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.RegisterClass)("BABYLON.BrickProceduralTexture", BrickProceduralTexture);
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  /***/ }),
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- /***/ "../../../lts/proceduralTextures/dist/brick/index.js":
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+ /***/ "../../../dev/proceduralTextures/dist/brick/index.js":
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  /*!***********************************************************!*\
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- !*** ../../../lts/proceduralTextures/dist/brick/index.js ***!
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+ !*** ../../../dev/proceduralTextures/dist/brick/index.js ***!
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  \***********************************************************/
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  /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
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@@ -167,7 +160,35 @@ __webpack_require__.r(__webpack_exports__);
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  /* harmony export */ __webpack_require__.d(__webpack_exports__, {
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  /* harmony export */ BrickProceduralTexture: () => (/* reexport safe */ _brickProceduralTexture__WEBPACK_IMPORTED_MODULE_0__.BrickProceduralTexture)
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  /* harmony export */ });
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- /* harmony import */ var _brickProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./brickProceduralTexture */ "../../../lts/proceduralTextures/dist/brick/brickProceduralTexture.js");
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+ /* harmony import */ var _brickProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./brickProceduralTexture */ "../../../dev/proceduralTextures/dist/brick/brickProceduralTexture.js");
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+
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+
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+
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+ /***/ }),
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+
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+ /***/ "../../../lts/proceduralTextures/dist/legacy/legacy-brick.js":
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+ /*!*******************************************************************!*\
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+ !*** ../../../lts/proceduralTextures/dist/legacy/legacy-brick.js ***!
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+ \*******************************************************************/
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+ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
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+
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+ __webpack_require__.r(__webpack_exports__);
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+ /* harmony export */ __webpack_require__.d(__webpack_exports__, {
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+ /* harmony export */ BrickProceduralTexture: () => (/* reexport safe */ procedural_textures_brick_index__WEBPACK_IMPORTED_MODULE_0__.BrickProceduralTexture)
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+ /* harmony export */ });
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+ /* harmony import */ var procedural_textures_brick_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! procedural-textures/brick/index */ "../../../dev/proceduralTextures/dist/brick/index.js");
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+ /* eslint-disable import/no-internal-modules */
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+
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+ /**
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+ * This is the entry point for the UMD module.
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+ * The entry point for a future ESM package should be index.ts
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+ */
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+ var globalObject = typeof __webpack_require__.g !== "undefined" ? __webpack_require__.g : typeof window !== "undefined" ? window : undefined;
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+ if (typeof globalObject !== "undefined") {
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+ for (var key in procedural_textures_brick_index__WEBPACK_IMPORTED_MODULE_0__) {
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+ globalObject.BABYLON[key] = procedural_textures_brick_index__WEBPACK_IMPORTED_MODULE_0__[key];
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+ }
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+ }
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@@ -635,22 +656,14 @@ var __webpack_exports__ = {};
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  \**********************/
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  __webpack_require__.r(__webpack_exports__);
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  /* harmony export */ __webpack_require__.d(__webpack_exports__, {
638
- /* harmony export */ BrickProceduralTexture: () => (/* reexport safe */ procedural_textures_brick_index__WEBPACK_IMPORTED_MODULE_0__.BrickProceduralTexture)
659
+ /* harmony export */ "default": () => (__WEBPACK_DEFAULT_EXPORT__),
660
+ /* harmony export */ proceduralTexture: () => (/* reexport module object */ _lts_procedural_textures_legacy_legacy_brick__WEBPACK_IMPORTED_MODULE_0__)
639
661
  /* harmony export */ });
640
- /* harmony import */ var procedural_textures_brick_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! procedural-textures/brick/index */ "../../../lts/proceduralTextures/dist/brick/index.js");
662
+ /* harmony import */ var _lts_procedural_textures_legacy_legacy_brick__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @lts/procedural-textures/legacy/legacy-brick */ "../../../lts/proceduralTextures/dist/legacy/legacy-brick.js");
641
663
  /* eslint-disable import/no-internal-modules */
642
664
 
643
- /**
644
- * This is the entry point for the UMD module.
645
- * The entry point for a future ESM package should be index.ts
646
- */
647
- const globalObject = typeof __webpack_require__.g !== "undefined" ? __webpack_require__.g : typeof window !== "undefined" ? window : undefined;
648
- if (typeof globalObject !== "undefined") {
649
- for (const key in procedural_textures_brick_index__WEBPACK_IMPORTED_MODULE_0__) {
650
- globalObject.BABYLON[key] = procedural_textures_brick_index__WEBPACK_IMPORTED_MODULE_0__[key];
651
- }
652
- }
653
665
 
666
+ /* harmony default export */ const __WEBPACK_DEFAULT_EXPORT__ = (_lts_procedural_textures_legacy_legacy_brick__WEBPACK_IMPORTED_MODULE_0__);
654
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655
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  })();
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@@ -1 +1 @@
1
- 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umd {\"root\":\"BABYLON\",\"commonjs\":\"babylonjs\",\"commonjs2\":\"babylonjs\",\"amd\":\"babylonjs\"}","webpack://PROCEDURALTEXTURES/../../../../node_modules/tslib/tslib.es6.mjs","webpack://PROCEDURALTEXTURES/webpack/bootstrap","webpack://PROCEDURALTEXTURES/webpack/runtime/compat get default export","webpack://PROCEDURALTEXTURES/webpack/runtime/define property getters","webpack://PROCEDURALTEXTURES/webpack/runtime/global","webpack://PROCEDURALTEXTURES/webpack/runtime/hasOwnProperty shorthand","webpack://PROCEDURALTEXTURES/webpack/runtime/make namespace object","webpack://PROCEDURALTEXTURES/./src/brick.ts"],"sourcesContent":["(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory(require(\"babylonjs\"));\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine(\"babylonjs-procedural-textures\", [\"babylonjs\"], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"babylonjs-procedural-textures\"] = factory(require(\"babylonjs\"));\n\telse\n\t\troot[\"PROCEDURALTEXTURES\"] = factory(root[\"BABYLON\"]);\n})((typeof self !== \"undefined\" ? self : typeof global !== \"undefined\" ? global : this), (__WEBPACK_EXTERNAL_MODULE_core_Misc_decorators__) => {\nreturn ","// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"brickProceduralTexturePixelShader\";\nconst shader = `precision highp float;varying vec2 vPosition;varying vec2 vUV;uniform float numberOfBricksHeight;uniform float numberOfBricksWidth;uniform vec3 brickColor;uniform vec3 jointColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\nfloat roundF(float number){return sign(number)*floor(abs(number)+0.5);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{float brickW=1.0/numberOfBricksWidth;float brickH=1.0/numberOfBricksHeight;float jointWPercentage=0.01;float jointHPercentage=0.05;vec3 color=brickColor;float yi=vUV.y/brickH;float nyi=roundF(yi);float xi=vUV.x/brickW;if (mod(floor(yi),2.0)==0.0){xi=xi-0.5;}\nfloat nxi=roundF(xi);vec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/ brickW);if (yi<nyi+jointHPercentage && yi>nyi-jointHPercentage){color=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);}\nelse if (xi<nxi+jointWPercentage && xi>nxi-jointWPercentage){color=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);}\nelse {float brickColorSwitch=mod(floor(yi)+floor(xi),3.0);if (brickColorSwitch==0.0)\ncolor=mix(color,vec3(0.33,0.33,0.33),0.3);else if (brickColorSwitch==2.0)\ncolor=mix(color,vec3(0.11,0.11,0.11),0.3);}\ngl_FragColor=vec4(color,1.0);}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const brickProceduralTexturePixelShader = { name, shader };\n","import { serialize, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nimport \"./brickProceduralTexture.fragment\";\r\n\r\nexport class BrickProceduralTexture extends ProceduralTexture {\r\n private _numberOfBricksHeight: number = 15;\r\n private _numberOfBricksWidth: number = 5;\r\n private _jointColor = new Color3(0.72, 0.72, 0.72);\r\n private _brickColor = new Color3(0.77, 0.47, 0.4);\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"brickProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"numberOfBricksHeight\", this._numberOfBricksHeight);\r\n this.setFloat(\"numberOfBricksWidth\", this._numberOfBricksWidth);\r\n this.setColor3(\"brickColor\", this._brickColor);\r\n this.setColor3(\"jointColor\", this._jointColor);\r\n }\r\n\r\n @serialize()\r\n public get numberOfBricksHeight(): number {\r\n return this._numberOfBricksHeight;\r\n }\r\n\r\n public set numberOfBricksHeight(value: number) {\r\n this._numberOfBricksHeight = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get numberOfBricksWidth(): number {\r\n return this._numberOfBricksWidth;\r\n }\r\n\r\n public set numberOfBricksWidth(value: number) {\r\n this._numberOfBricksWidth = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get jointColor(): Color3 {\r\n return this._jointColor;\r\n }\r\n\r\n public set jointColor(value: Color3) {\r\n this._jointColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get brickColor(): Color3 {\r\n return this._brickColor;\r\n }\r\n\r\n public set brickColor(value: Color3) {\r\n this._brickColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this brick procedural texture\r\n * @returns a serialized brick procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.BrickProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Brick Procedural Texture from parsed brick procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing brick procedural texture information\r\n * @returns a parsed Brick Procedural Texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): BrickProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new BrickProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BrickProceduralTexture\", BrickProceduralTexture);\r\n","export * from \"./brickProceduralTexture\";\r\n","module.exports = __WEBPACK_EXTERNAL_MODULE_core_Misc_decorators__;","/******************************************************************************\nCopyright (c) Microsoft Corporation.\n\nPermission to use, copy, modify, and/or distribute this software for any\npurpose with or without fee is hereby granted.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\nPERFORMANCE OF THIS SOFTWARE.\n***************************************************************************** */\n/* global Reflect, Promise */\n\nvar extendStatics = function(d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n};\n\nexport function __extends(d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? 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umd {\"root\":\"BABYLON\",\"commonjs\":\"babylonjs\",\"commonjs2\":\"babylonjs\",\"amd\":\"babylonjs\"}","webpack://PROCEDURALTEXTURES/../../../../node_modules/tslib/tslib.es6.mjs","webpack://PROCEDURALTEXTURES/webpack/bootstrap","webpack://PROCEDURALTEXTURES/webpack/runtime/compat get default export","webpack://PROCEDURALTEXTURES/webpack/runtime/define property getters","webpack://PROCEDURALTEXTURES/webpack/runtime/global","webpack://PROCEDURALTEXTURES/webpack/runtime/hasOwnProperty shorthand","webpack://PROCEDURALTEXTURES/webpack/runtime/make namespace object","webpack://PROCEDURALTEXTURES/./src/brick.ts"],"sourcesContent":["(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory(require(\"babylonjs\"));\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine(\"babylonjs-procedural-textures\", [\"babylonjs\"], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"babylonjs-procedural-textures\"] = factory(require(\"babylonjs\"));\n\telse\n\t\troot[\"PROCEDURALTEXTURES\"] = factory(root[\"BABYLON\"]);\n})((typeof self !== \"undefined\" ? self : typeof global !== \"undefined\" ? global : this), (__WEBPACK_EXTERNAL_MODULE_core_Misc_decorators__) => {\nreturn ","// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"brickProceduralTexturePixelShader\";\nconst shader = `precision highp float;varying vec2 vPosition;varying vec2 vUV;uniform float numberOfBricksHeight;uniform float numberOfBricksWidth;uniform vec3 brickColor;uniform vec3 jointColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\nfloat roundF(float number){return sign(number)*floor(abs(number)+0.5);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{float brickW=1.0/numberOfBricksWidth;float brickH=1.0/numberOfBricksHeight;float jointWPercentage=0.01;float jointHPercentage=0.05;vec3 color=brickColor;float yi=vUV.y/brickH;float nyi=roundF(yi);float xi=vUV.x/brickW;if (mod(floor(yi),2.0)==0.0){xi=xi-0.5;}\nfloat nxi=roundF(xi);vec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/ brickW);if (yi<nyi+jointHPercentage && yi>nyi-jointHPercentage){color=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);}\nelse if (xi<nxi+jointWPercentage && xi>nxi-jointWPercentage){color=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);}\nelse {float brickColorSwitch=mod(floor(yi)+floor(xi),3.0);if (brickColorSwitch==0.0)\ncolor=mix(color,vec3(0.33,0.33,0.33),0.3);else if (brickColorSwitch==2.0)\ncolor=mix(color,vec3(0.11,0.11,0.11),0.3);}\ngl_FragColor=vec4(color,1.0);}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const brickProceduralTexturePixelShader = { name, shader };\n","import { serialize, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nimport \"./brickProceduralTexture.fragment\";\r\n\r\nexport class BrickProceduralTexture extends ProceduralTexture {\r\n private _numberOfBricksHeight: number = 15;\r\n private _numberOfBricksWidth: number = 5;\r\n private _jointColor = new Color3(0.72, 0.72, 0.72);\r\n private _brickColor = new Color3(0.77, 0.47, 0.4);\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"brickProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"numberOfBricksHeight\", this._numberOfBricksHeight);\r\n this.setFloat(\"numberOfBricksWidth\", this._numberOfBricksWidth);\r\n this.setColor3(\"brickColor\", this._brickColor);\r\n this.setColor3(\"jointColor\", this._jointColor);\r\n }\r\n\r\n @serialize()\r\n public get numberOfBricksHeight(): number {\r\n return this._numberOfBricksHeight;\r\n }\r\n\r\n public set numberOfBricksHeight(value: number) {\r\n this._numberOfBricksHeight = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get numberOfBricksWidth(): number {\r\n return this._numberOfBricksWidth;\r\n }\r\n\r\n public set numberOfBricksWidth(value: number) {\r\n this._numberOfBricksWidth = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get jointColor(): Color3 {\r\n return this._jointColor;\r\n }\r\n\r\n public set jointColor(value: Color3) {\r\n this._jointColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get brickColor(): Color3 {\r\n return this._brickColor;\r\n }\r\n\r\n public set brickColor(value: Color3) {\r\n this._brickColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this brick procedural texture\r\n * @returns a serialized brick procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.BrickProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Brick Procedural Texture from parsed brick procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing brick procedural texture information\r\n * @returns a parsed Brick Procedural Texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): BrickProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new BrickProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BrickProceduralTexture\", BrickProceduralTexture);\r\n","export * from \"./brickProceduralTexture\";\r\n","/* eslint-disable import/no-internal-modules */\r\nimport * as proceduralTexture from \"procedural-textures/brick/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/brick/index\";\r\n","module.exports = __WEBPACK_EXTERNAL_MODULE_core_Misc_decorators__;","/******************************************************************************\nCopyright (c) Microsoft Corporation.\n\nPermission to use, copy, modify, and/or distribute this software for any\npurpose with or without fee is hereby granted.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\nPERFORMANCE OF THIS SOFTWARE.\n***************************************************************************** */\n/* global Reflect, Promise */\n\nvar extendStatics = function(d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n};\n\nexport function __extends(d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? 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(function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n var desc = Object.getOwnPropertyDescriptor(m, k);\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\n desc = { enumerable: true, get: function() { return m[k]; } };\n }\n Object.defineProperty(o, k2, desc);\n}) : (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n o[k2] = m[k];\n});\n\nexport function __exportStar(m, o) {\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\n}\n\nexport function __values(o) {\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\n if (m) return m.call(o);\n if (o && typeof o.length === \"number\") return {\n next: function () {\n if (o && i >= o.length) o = void 0;\n return { value: o && o[i++], done: !o };\n }\n };\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\n}\n\nexport function __read(o, n) {\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\n if (!m) return o;\n var i = m.call(o), r, ar = [], e;\n try {\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\n }\n catch (error) { e = { error: error }; }\n finally {\n try {\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\n }\n finally { if (e) throw e.error; }\n }\n return ar;\n}\n\n/** @deprecated */\nexport function __spread() {\n for (var ar = [], i = 0; i < arguments.length; i++)\n ar = ar.concat(__read(arguments[i]));\n return ar;\n}\n\n/** @deprecated */\nexport function __spreadArrays() {\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\n r[k] = a[j];\n return r;\n}\n\nexport function __spreadArray(to, from, pack) {\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\n if (ar || !(i in from)) {\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\n ar[i] = from[i];\n }\n }\n return to.concat(ar || Array.prototype.slice.call(from));\n}\n\nexport function __await(v) {\n return this instanceof __await ? 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@@ -1,2 +1,2 @@
1
- !function(e,r){"object"==typeof exports&&"object"==typeof module?module.exports=r(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-procedural-textures",["babylonjs"],r):"object"==typeof exports?exports["babylonjs-procedural-textures"]=r(require("babylonjs")):e.PROCEDURALTEXTURES=r(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(e=>(()=>{"use strict";var r={520:r=>{r.exports=e}},o={};function t(e){var i=o[e];if(void 0!==i)return i.exports;var n=o[e]={exports:{}};return r[e](n,n.exports,t),n.exports}t.d=(e,r)=>{for(var o in r)t.o(r,o)&&!t.o(e,o)&&Object.defineProperty(e,o,{enumerable:!0,get:r[o]})},t.g=function(){if("object"==typeof globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"==typeof window)return window}}(),t.o=(e,r)=>Object.prototype.hasOwnProperty.call(e,r),t.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var i={};return(()=>{var e={};t.r(e),t.d(e,{BrickProceduralTexture:()=>n});var r=function(e,o){return r=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,r){e.__proto__=r}||function(e,r){for(var o in r)Object.prototype.hasOwnProperty.call(r,o)&&(e[o]=r[o])},r(e,o)};function o(e,r,o,t){var i,n=arguments.length,c=n<3?r:null===t?t=Object.getOwnPropertyDescriptor(r,o):t;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)c=Reflect.decorate(e,r,o,t);else for(var l=e.length-1;l>=0;l--)(i=e[l])&&(c=(n<3?i(c):n>3?i(r,o,c):i(r,o))||c);return n>3&&c&&Object.defineProperty(r,o,c),c}Object.create,Object.create;var i=t(520);i.ShaderStore.ShadersStore.brickProceduralTexturePixelShader="precision highp float;varying vec2 vPosition;varying vec2 vUV;uniform float numberOfBricksHeight;uniform float numberOfBricksWidth;uniform vec3 brickColor;uniform vec3 jointColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\nfloat roundF(float number){return sign(number)*floor(abs(number)+0.5);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{float brickW=1.0/numberOfBricksWidth;float brickH=1.0/numberOfBricksHeight;float jointWPercentage=0.01;float jointHPercentage=0.05;vec3 color=brickColor;float yi=vUV.y/brickH;float nyi=roundF(yi);float xi=vUV.x/brickW;if (mod(floor(yi),2.0)==0.0){xi=xi-0.5;}\nfloat nxi=roundF(xi);vec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/ brickW);if (yi<nyi+jointHPercentage && yi>nyi-jointHPercentage){color=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);}\nelse if (xi<nxi+jointWPercentage && xi>nxi-jointWPercentage){color=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);}\nelse {float brickColorSwitch=mod(floor(yi)+floor(xi),3.0);if (brickColorSwitch==0.0)\ncolor=mix(color,vec3(0.33,0.33,0.33),0.3);else if (brickColorSwitch==2.0)\ncolor=mix(color,vec3(0.11,0.11,0.11),0.3);}\ngl_FragColor=vec4(color,1.0);}";var n=function(e){function t(r,o,t,n,c){void 0===t&&(t=null);var l=e.call(this,r,o,"brickProceduralTexture",t,n,c)||this;return l._numberOfBricksHeight=15,l._numberOfBricksWidth=5,l._jointColor=new i.Color3(.72,.72,.72),l._brickColor=new i.Color3(.77,.47,.4),l.updateShaderUniforms(),l}return function(e,o){if("function"!=typeof o&&null!==o)throw new TypeError("Class extends value "+String(o)+" is not a constructor or null");function t(){this.constructor=e}r(e,o),e.prototype=null===o?Object.create(o):(t.prototype=o.prototype,new t)}(t,e),t.prototype.updateShaderUniforms=function(){this.setFloat("numberOfBricksHeight",this._numberOfBricksHeight),this.setFloat("numberOfBricksWidth",this._numberOfBricksWidth),this.setColor3("brickColor",this._brickColor),this.setColor3("jointColor",this._jointColor)},Object.defineProperty(t.prototype,"numberOfBricksHeight",{get:function(){return this._numberOfBricksHeight},set:function(e){this._numberOfBricksHeight=e,this.updateShaderUniforms()},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"numberOfBricksWidth",{get:function(){return this._numberOfBricksWidth},set:function(e){this._numberOfBricksWidth=e,this.updateShaderUniforms()},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"jointColor",{get:function(){return this._jointColor},set:function(e){this._jointColor=e,this.updateShaderUniforms()},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"brickColor",{get:function(){return this._brickColor},set:function(e){this._brickColor=e,this.updateShaderUniforms()},enumerable:!1,configurable:!0}),t.prototype.serialize=function(){var r=i.SerializationHelper.Serialize(this,e.prototype.serialize.call(this));return r.customType="BABYLON.BrickProceduralTexture",r},t.Parse=function(e,r,o){return i.SerializationHelper.Parse((function(){return new t(e.name,e._size,r,void 0,e._generateMipMaps)}),e,r,o)},o([(0,i.serialize)()],t.prototype,"numberOfBricksHeight",null),o([(0,i.serialize)()],t.prototype,"numberOfBricksWidth",null),o([(0,i.serializeAsColor3)()],t.prototype,"jointColor",null),o([(0,i.serializeAsColor3)()],t.prototype,"brickColor",null),t}(i.ProceduralTexture);(0,i.RegisterClass)("BABYLON.BrickProceduralTexture",n);const c=void 0!==t.g?t.g:"undefined"!=typeof window?window:void 0;if(void 0!==c)for(const r in e)c.BABYLON[r]=e[r]})(),i.default})()));
1
+ !function(e,r){"object"==typeof exports&&"object"==typeof module?module.exports=r(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-procedural-textures",["babylonjs"],r):"object"==typeof exports?exports["babylonjs-procedural-textures"]=r(require("babylonjs")):e.PROCEDURALTEXTURES=r(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(e=>(()=>{"use strict";var r={520:r=>{r.exports=e}},o={};function t(e){var i=o[e];if(void 0!==i)return i.exports;var n=o[e]={exports:{}};return r[e](n,n.exports,t),n.exports}t.d=(e,r)=>{for(var o in r)t.o(r,o)&&!t.o(e,o)&&Object.defineProperty(e,o,{enumerable:!0,get:r[o]})},t.g=function(){if("object"==typeof globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"==typeof window)return window}}(),t.o=(e,r)=>Object.prototype.hasOwnProperty.call(e,r),t.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var i={};return(()=>{t.d(i,{default:()=>a});var e={};t.r(e),t.d(e,{BrickProceduralTexture:()=>l});var r={};function o(e,r,o,t){var i,n=arguments.length,l=n<3?r:null===t?t=Object.getOwnPropertyDescriptor(r,o):t;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)l=Reflect.decorate(e,r,o,t);else for(var c=e.length-1;c>=0;c--)(i=e[c])&&(l=(n<3?i(l):n>3?i(r,o,l):i(r,o))||l);return n>3&&l&&Object.defineProperty(r,o,l),l}t.r(r),t.d(r,{BrickProceduralTexture:()=>l}),Object.create,Object.create;var n=t(520);n.ShaderStore.ShadersStore.brickProceduralTexturePixelShader="precision highp float;varying vec2 vPosition;varying vec2 vUV;uniform float numberOfBricksHeight;uniform float numberOfBricksWidth;uniform vec3 brickColor;uniform vec3 jointColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\nfloat roundF(float number){return sign(number)*floor(abs(number)+0.5);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{float brickW=1.0/numberOfBricksWidth;float brickH=1.0/numberOfBricksHeight;float jointWPercentage=0.01;float jointHPercentage=0.05;vec3 color=brickColor;float yi=vUV.y/brickH;float nyi=roundF(yi);float xi=vUV.x/brickW;if (mod(floor(yi),2.0)==0.0){xi=xi-0.5;}\nfloat nxi=roundF(xi);vec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/ brickW);if (yi<nyi+jointHPercentage && yi>nyi-jointHPercentage){color=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);}\nelse if (xi<nxi+jointWPercentage && xi>nxi-jointWPercentage){color=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);}\nelse {float brickColorSwitch=mod(floor(yi)+floor(xi),3.0);if (brickColorSwitch==0.0)\ncolor=mix(color,vec3(0.33,0.33,0.33),0.3);else if (brickColorSwitch==2.0)\ncolor=mix(color,vec3(0.11,0.11,0.11),0.3);}\ngl_FragColor=vec4(color,1.0);}";class l extends n.ProceduralTexture{constructor(e,r,o=null,t,i){super(e,r,"brickProceduralTexture",o,t,i),this._numberOfBricksHeight=15,this._numberOfBricksWidth=5,this._jointColor=new n.Color3(.72,.72,.72),this._brickColor=new n.Color3(.77,.47,.4),this.updateShaderUniforms()}updateShaderUniforms(){this.setFloat("numberOfBricksHeight",this._numberOfBricksHeight),this.setFloat("numberOfBricksWidth",this._numberOfBricksWidth),this.setColor3("brickColor",this._brickColor),this.setColor3("jointColor",this._jointColor)}get numberOfBricksHeight(){return this._numberOfBricksHeight}set numberOfBricksHeight(e){this._numberOfBricksHeight=e,this.updateShaderUniforms()}get numberOfBricksWidth(){return this._numberOfBricksWidth}set numberOfBricksWidth(e){this._numberOfBricksWidth=e,this.updateShaderUniforms()}get jointColor(){return this._jointColor}set jointColor(e){this._jointColor=e,this.updateShaderUniforms()}get brickColor(){return this._brickColor}set brickColor(e){this._brickColor=e,this.updateShaderUniforms()}serialize(){const e=n.SerializationHelper.Serialize(this,super.serialize());return e.customType="BABYLON.BrickProceduralTexture",e}static Parse(e,r,o){return n.SerializationHelper.Parse((()=>new l(e.name,e._size,r,void 0,e._generateMipMaps)),e,r,o)}}o([(0,n.serialize)()],l.prototype,"numberOfBricksHeight",null),o([(0,n.serialize)()],l.prototype,"numberOfBricksWidth",null),o([(0,n.serializeAsColor3)()],l.prototype,"jointColor",null),o([(0,n.serializeAsColor3)()],l.prototype,"brickColor",null),(0,n.RegisterClass)("BABYLON.BrickProceduralTexture",l);var c=void 0!==t.g?t.g:"undefined"!=typeof window?window:void 0;if(void 0!==c)for(var s in e)c.BABYLON[s]=e[s];const a=r})(),i.default})()));
2
2
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