babylonjs-procedural-textures 6.11.0 → 6.11.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.brickProceduralTexture.js +40 -40
- package/babylon.brickProceduralTexture.js.map +1 -1
- package/babylon.brickProceduralTexture.min.js +1 -1
- package/babylon.brickProceduralTexture.min.js.map +1 -1
- package/babylon.cloudProceduralTexture.js +40 -40
- package/babylon.cloudProceduralTexture.js.map +1 -1
- package/babylon.cloudProceduralTexture.min.js +1 -1
- package/babylon.cloudProceduralTexture.min.js.map +1 -1
- package/babylon.fireProceduralTexture.js +44 -44
- package/babylon.fireProceduralTexture.js.map +1 -1
- package/babylon.fireProceduralTexture.min.js +1 -1
- package/babylon.fireProceduralTexture.min.js.map +1 -1
- package/babylon.grassProceduralTexture.js +38 -38
- package/babylon.grassProceduralTexture.js.map +1 -1
- package/babylon.grassProceduralTexture.min.js +1 -1
- package/babylon.grassProceduralTexture.min.js.map +1 -1
- package/babylon.marbleProceduralTexture.js +39 -39
- package/babylon.marbleProceduralTexture.js.map +1 -1
- package/babylon.marbleProceduralTexture.min.js +1 -1
- package/babylon.marbleProceduralTexture.min.js.map +1 -1
- package/babylon.normalMapProceduralTexture.js +35 -35
- package/babylon.normalMapProceduralTexture.js.map +1 -1
- package/babylon.normalMapProceduralTexture.min.js +1 -1
- package/babylon.normalMapProceduralTexture.min.js.map +1 -1
- package/babylon.perlinNoiseProceduralTexture.js +37 -37
- package/babylon.perlinNoiseProceduralTexture.js.map +1 -1
- package/babylon.perlinNoiseProceduralTexture.min.js +1 -1
- package/babylon.perlinNoiseProceduralTexture.min.js.map +1 -1
- package/babylon.roadProceduralTexture.js +36 -36
- package/babylon.roadProceduralTexture.js.map +1 -1
- package/babylon.roadProceduralTexture.min.js +1 -1
- package/babylon.roadProceduralTexture.min.js.map +1 -1
- package/babylon.starfieldProceduralTexture.js +45 -45
- package/babylon.starfieldProceduralTexture.js.map +1 -1
- package/babylon.starfieldProceduralTexture.min.js +1 -1
- package/babylon.starfieldProceduralTexture.min.js.map +1 -1
- package/babylon.woodProceduralTexture.js +37 -37
- package/babylon.woodProceduralTexture.js.map +1 -1
- package/babylon.woodProceduralTexture.min.js +1 -1
- package/babylon.woodProceduralTexture.min.js.map +1 -1
- package/babylonjs.proceduralTextures.js +306 -306
- package/babylonjs.proceduralTextures.js.map +1 -1
- package/babylonjs.proceduralTextures.min.js +1 -1
- package/babylonjs.proceduralTextures.min.js.map +1 -1
- package/package.json +3 -3
- package/tsconfig.build.json +6 -4
- package/webpack.config.js +2 -2
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IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\nPERFORMANCE OF THIS SOFTWARE.\n***************************************************************************** */\n/* global Reflect, Promise */\n\nvar extendStatics = function(d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n};\n\nexport function __extends(d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? 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Object.getOwnPropertyDescriptor(target, contextIn.name) : {});\n var _, done = false;\n for (var i = decorators.length - 1; i >= 0; i--) {\n var context = {};\n for (var p in contextIn) context[p] = p === \"access\" ? {} : contextIn[p];\n for (var p in contextIn.access) context.access[p] = contextIn.access[p];\n context.addInitializer = function (f) { if (done) throw new TypeError(\"Cannot add initializers after decoration has completed\"); extraInitializers.push(accept(f || null)); };\n var result = (0, decorators[i])(kind === \"accessor\" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);\n if (kind === \"accessor\") {\n if (result === void 0) continue;\n if (result === null || typeof result !== \"object\") throw new TypeError(\"Object expected\");\n if (_ = accept(result.get)) descriptor.get = _;\n if (_ = accept(result.set)) descriptor.set = _;\n if (_ = accept(result.init)) initializers.unshift(_);\n }\n else if (_ = accept(result)) {\n if (kind === \"field\") initializers.unshift(_);\n else descriptor[key] = _;\n }\n }\n if (target) Object.defineProperty(target, contextIn.name, descriptor);\n done = true;\n};\n\nexport function __runInitializers(thisArg, initializers, value) {\n var useValue = arguments.length > 2;\n for (var i = 0; i < initializers.length; i++) {\n value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);\n }\n return useValue ? value : void 0;\n};\n\nexport function __propKey(x) {\n return typeof x === \"symbol\" ? x : \"\".concat(x);\n};\n\nexport function __setFunctionName(f, name, prefix) {\n if (typeof name === \"symbol\") name = name.description ? \"[\".concat(name.description, \"]\") : \"\";\n return Object.defineProperty(f, \"name\", { configurable: true, value: prefix ? \"\".concat(prefix, \" \", name) : name });\n};\n\nexport function __metadata(metadataKey, metadataValue) {\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\n}\n\nexport function __awaiter(thisArg, _arguments, P, generator) {\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n return new (P || (P = Promise))(function (resolve, reject) {\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n step((generator = generator.apply(thisArg, _arguments || [])).next());\n });\n}\n\nexport function __generator(thisArg, body) {\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\n function verb(n) { return function (v) { return step([n, v]); }; }\n function step(op) {\n if (f) throw new TypeError(\"Generator is already executing.\");\n while (g && (g = 0, op[0] && (_ = 0)), _) try {\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\n if (y = 0, t) op = [op[0] & 2, t.value];\n switch (op[0]) {\n case 0: case 1: t = op; break;\n case 4: _.label++; return { value: op[1], done: false };\n case 5: _.label++; y = op[1]; op = [0]; continue;\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\n default:\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\n if (t[2]) _.ops.pop();\n _.trys.pop(); continue;\n }\n op = body.call(thisArg, _);\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\n }\n}\n\nexport var __createBinding = Object.create ? (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n var desc = Object.getOwnPropertyDescriptor(m, k);\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\n desc = { enumerable: true, get: function() { return m[k]; } };\n }\n Object.defineProperty(o, k2, desc);\n}) : (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n o[k2] = m[k];\n});\n\nexport function __exportStar(m, o) {\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\n}\n\nexport function __values(o) {\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\n if (m) return m.call(o);\n if (o && typeof o.length === \"number\") return {\n next: function () {\n if (o && i >= o.length) o = void 0;\n return { value: o && o[i++], done: !o };\n }\n };\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\n}\n\nexport function __read(o, n) {\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\n if (!m) return o;\n var i = m.call(o), r, ar = [], e;\n try {\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\n }\n catch (error) { e = { error: error }; }\n finally {\n try {\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\n }\n finally { if (e) throw e.error; }\n }\n return ar;\n}\n\n/** @deprecated */\nexport function __spread() {\n for (var ar = [], i = 0; i < arguments.length; i++)\n ar = ar.concat(__read(arguments[i]));\n return ar;\n}\n\n/** @deprecated */\nexport function __spreadArrays() {\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\n r[k] = a[j];\n return r;\n}\n\nexport function __spreadArray(to, from, pack) {\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\n if (ar || !(i in from)) {\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\n ar[i] = from[i];\n }\n }\n return to.concat(ar || Array.prototype.slice.call(from));\n}\n\nexport function __await(v) {\n return this instanceof __await ? (this.v = v, this) : new __await(v);\n}\n\nexport function __asyncGenerator(thisArg, _arguments, generator) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\n function step(r) { r.value instanceof __await ? 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(function(o, v) {\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\n}) : function(o, v) {\n o[\"default\"] = v;\n};\n\nexport function __importStar(mod) {\n if (mod && mod.__esModule) return mod;\n var result = {};\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\n __setModuleDefault(result, mod);\n return result;\n}\n\nexport function __importDefault(mod) {\n return (mod && mod.__esModule) ? mod : { default: mod };\n}\n\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\n}\n\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\n}\n\nexport function __classPrivateFieldIn(state, receiver) {\n if (receiver === null || (typeof receiver !== \"object\" && typeof receiver !== \"function\")) throw new TypeError(\"Cannot use 'in' operator on non-object\");\n return typeof state === \"function\" ? receiver === state : state.has(receiver);\n}\n\nexport default {\n __extends,\n __assign,\n __rest,\n __decorate,\n __param,\n __metadata,\n __awaiter,\n __generator,\n __createBinding,\n __exportStar,\n __values,\n __read,\n __spread,\n __spreadArrays,\n __spreadArray,\n __await,\n __asyncGenerator,\n __asyncDelegator,\n __asyncValues,\n __makeTemplateObject,\n __importStar,\n __importDefault,\n __classPrivateFieldGet,\n __classPrivateFieldSet,\n __classPrivateFieldIn,\n};\n","// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"normalMapProceduralTexturePixelShader\";\nconst shader = `precision highp float;uniform sampler2D baseSampler;uniform float size;varying vec2 vUV;const vec3 LUMA_COEFFICIENT=vec3(0.2126,0.7152,0.0722);float lumaAtCoord(vec2 coord)\n{vec3 pixel=texture2D(baseSampler,coord).rgb;float luma=dot(pixel,LUMA_COEFFICIENT);return luma;}\nvoid main()\n{float lumaU0=lumaAtCoord(vUV+vec2(-1.0, 0.0)/size);float lumaU1=lumaAtCoord(vUV+vec2( 1.0, 0.0)/size);float lumaV0=lumaAtCoord(vUV+vec2( 0.0,-1.0)/size);float lumaV1=lumaAtCoord(vUV+vec2( 0.0, 1.0)/size);vec2 slope=(vec2(lumaU0-lumaU1,lumaV0-lumaV1)+1.0)*0.5;gl_FragColor=vec4(slope,1.0,1.0);}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const normalMapProceduralTexturePixelShader = { name, shader };\n","import { serializeAsTexture, SerializationHelper } from \"core/Misc/decorators\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\nimport \"./normalMapProceduralTexture.fragment\";\r\n\r\nexport class NormalMapProceduralTexture extends ProceduralTexture {\r\n private _baseTexture: Texture;\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"normalMapProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setTexture(\"baseSampler\", this._baseTexture);\r\n this.setFloat(\"size\", this.getRenderSize() as number);\r\n }\r\n\r\n public render(useCameraPostProcess?: boolean) {\r\n super.render(useCameraPostProcess);\r\n }\r\n\r\n public resize(size: any, generateMipMaps: any): void {\r\n super.resize(size, generateMipMaps);\r\n\r\n // We need to update the \"size\" uniform\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public isReady(): boolean {\r\n if (!this._baseTexture || !this._baseTexture.isReady()) {\r\n return false;\r\n }\r\n\r\n return super.isReady();\r\n }\r\n\r\n @serializeAsTexture()\r\n public get baseTexture(): Texture {\r\n return this._baseTexture;\r\n }\r\n\r\n public set baseTexture(texture: Texture) {\r\n this._baseTexture = texture;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this normal map procedural texture\r\n * @returns a serialized normal map procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.NormalMapProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Normal Map Procedural Texture from parsed normal map procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing normal map procedural texture information\r\n * @returns a parsed Normal Map Procedural Texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): NormalMapProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new NormalMapProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NormalMapProceduralTexture\", NormalMapProceduralTexture);\r\n","/* eslint-disable import/no-internal-modules */\r\nimport * as proceduralTexture from \"procedural-textures/normalMap/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/normalMap/index\";\r\n","/* eslint-disable import/no-internal-modules */\r\nimport * as proceduralTexture from \"@lts/procedural-textures/legacy/legacy-normalMap\";\r\nexport { proceduralTexture };\r\nexport default proceduralTexture;\r\n"],"names":["root","factory","exports","module","require","define","amd","self","global","this","__WEBPACK_EXTERNAL_MODULE__520__","__webpack_module_cache__","__webpack_require__","moduleId","cachedModule","undefined","__webpack_modules__","d","definition","key","o","Object","defineProperty","enumerable","get","g","globalThis","Function","e","window","obj","prop","prototype","hasOwnProperty","call","r","Symbol","toStringTag","value","create","ShaderStore","ShadersStore","NormalMapProceduralTexture","ProceduralTexture","constructor","name","size","scene","fallbackTexture","generateMipMaps","super","updateShaderUniforms","setTexture","_baseTexture","setFloat","getRenderSize","render","useCameraPostProcess","resize","isReady","baseTexture","texture","serialize","serializationObject","SerializationHelper","Serialize","customType","static","parsedTexture","rootUrl","Parse","_size","_generateMipMaps","decorators","target","desc","c","arguments","length","getOwnPropertyDescriptor","Reflect","decorate","i","serializeAsTexture","RegisterClass","globalObject","BABYLON"],"sourceRoot":""}
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/* harmony import */ var _perlinNoiseProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./perlinNoiseProceduralTexture */ "../../../dev/proceduralTextures/src/perlinNoise/perlinNoiseProceduralTexture.ts");
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/* harmony export */ __webpack_require__.d(__webpack_exports__, {
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/* harmony export */ perlinNoiseProceduralTexturePixelShader: () => (/* binding */ perlinNoiseProceduralTexturePixelShader)
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/* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Engines/shaderStore */ "babylonjs/Misc/decorators");
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/* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
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/* harmony export */ PerlinNoiseProceduralTexture: () => (/* binding */ PerlinNoiseProceduralTexture)
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/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__);
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/* harmony import */ var _perlinNoiseProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./perlinNoiseProceduralTexture.fragment */ "../../../dev/proceduralTextures/src/perlinNoise/perlinNoiseProceduralTexture.fragment.ts");
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class PerlinNoiseProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture {
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], PerlinNoiseProceduralTexture.prototype, "translationSpeed", void 0);
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(0,
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(0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.RegisterClass)("BABYLON.PerlinNoiseProceduralTexture", PerlinNoiseProceduralTexture);
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/***/ "../../../lts/proceduralTextures/src/legacy/legacy-perlinNoise.ts":
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/*!************************************************************************!*\
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!*** ../../../lts/proceduralTextures/src/legacy/legacy-perlinNoise.ts ***!
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\************************************************************************/
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/* harmony export */ __webpack_require__.d(__webpack_exports__, {
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/* harmony export */ PerlinNoiseProceduralTexture: () => (/* reexport safe */ procedural_textures_perlinNoise_index__WEBPACK_IMPORTED_MODULE_0__.PerlinNoiseProceduralTexture)
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/* harmony import */ var procedural_textures_perlinNoise_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! procedural-textures/perlinNoise/index */ "../../../dev/proceduralTextures/
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/* harmony import */ var procedural_textures_perlinNoise_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! procedural-textures/perlinNoise/index */ "../../../dev/proceduralTextures/src/perlinNoise/index.ts");
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const globalObject = typeof __webpack_require__.g !== "undefined" ? __webpack_require__.g : typeof window !== "undefined" ? window : undefined;
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for (
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/***/ }),
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/***/ "babylonjs/Misc/decorators":
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module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
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|
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/* harmony export */ "default": () => (__WEBPACK_DEFAULT_EXPORT__),
|
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|
/* harmony export */ proceduralTexture: () => (/* reexport module object */ _lts_procedural_textures_legacy_legacy_perlinNoise__WEBPACK_IMPORTED_MODULE_0__)
|
|
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|
/* harmony export */ });
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/* harmony import */ var _lts_procedural_textures_legacy_legacy_perlinNoise__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @lts/procedural-textures/legacy/legacy-perlinNoise */ "../../../lts/proceduralTextures/
|
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|
+
/* harmony import */ var _lts_procedural_textures_legacy_legacy_perlinNoise__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @lts/procedural-textures/legacy/legacy-perlinNoise */ "../../../lts/proceduralTextures/src/legacy/legacy-perlinNoise.ts");
|
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-
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1.0-dis;}\nvec3 hash33(vec3 p3)\n{p3=fract(p3*vec3(0.1031,0.11369,0.13787));p3+=dot(p3,p3.yxz+19.19);return -1.0+2.0*fract(vec3((p3.x+p3.y)*p3.z,(p3.x+p3.z)*p3.y,(p3.y+p3.z)*p3.x));}\nfloat perlinNoise(vec3 p)\n{vec3 pi=floor(p);vec3 pf=p-pi;vec3 w=pf*pf*(3.0-2.0*pf);return mix(\nmix(\nmix(\ndot(pf-vec3(0,0,0),hash33(pi+vec3(0,0,0))),\ndot(pf-vec3(1,0,0),hash33(pi+vec3(1,0,0))),w.x\n),mix(\ndot(pf-vec3(0,0,1),hash33(pi+vec3(0,0,1))),\ndot(pf-vec3(1,0,1),hash33(pi+vec3(1,0,1))),w.x\n),w.z\n),mix(\nmix(\ndot(pf-vec3(0,1,0),hash33(pi+vec3(0,1,0))),\ndot(pf-vec3(1,1,0),hash33(pi+vec3(1,1,0))),w.x\n),mix(\ndot(pf-vec3(0,1,1),hash33(pi+vec3(0,1,1))),\ndot(pf-vec3(1,1,1),hash33(pi+vec3(1,1,1))),w.x\n),w.z\n),w.y\n);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{vec2 uv=gl_FragCoord.xy+translationSpeed;float dis=(\n1.0+perlinNoise(vec3(uv/vec2(size,size),time*0.05)*8.0))\n* (1.0+(worley(uv,32.0)+ 0.5*worley(2.0*uv,32.0)+0.25*worley(4.0*uv,32.0))\n);gl_FragColor=vec4(vec3(dis/4.0),1.0);}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const perlinNoiseProceduralTexturePixelShader = { name, shader };\n","import { serialize, SerializationHelper } from \"core/Misc/decorators\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\nimport \"./perlinNoiseProceduralTexture.fragment\";\r\n\r\nexport class PerlinNoiseProceduralTexture extends ProceduralTexture {\r\n @serialize()\r\n public time: number = 0.0;\r\n\r\n @serialize()\r\n public timeScale: number = 1.0;\r\n\r\n @serialize()\r\n public translationSpeed: number = 1.0;\r\n\r\n private _currentTranslation: number = 0;\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"perlinNoiseProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"size\", this.getRenderSize() as number);\r\n\r\n const scene = this.getScene();\r\n\r\n if (!scene) {\r\n return;\r\n }\r\n const deltaTime = scene.getEngine().getDeltaTime();\r\n\r\n this.time += deltaTime;\r\n this.setFloat(\"time\", (this.time * this.timeScale) / 1000);\r\n\r\n this._currentTranslation += (deltaTime * this.translationSpeed) / 1000.0;\r\n this.setFloat(\"translationSpeed\", this._currentTranslation);\r\n }\r\n\r\n public render(useCameraPostProcess?: boolean) {\r\n this.updateShaderUniforms();\r\n super.render(useCameraPostProcess);\r\n }\r\n\r\n public resize(size: any, generateMipMaps: any): void {\r\n super.resize(size, generateMipMaps);\r\n }\r\n\r\n /**\r\n * Serializes this perlin noise procedural texture\r\n * @returns a serialized perlin noise procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.PerlinNoiseProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Perlin Noise Procedural Texture from parsed perlin noise procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing perlin noise procedural texture information\r\n * @returns a parsed Perlin Noise Procedural Texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): PerlinNoiseProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new PerlinNoiseProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerlinNoiseProceduralTexture\", PerlinNoiseProceduralTexture);\r\n","/* eslint-disable import/no-internal-modules */\r\nimport * as proceduralTexture from \"procedural-textures/perlinNoise/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/perlinNoise/index\";\r\n","module.exports = __WEBPACK_EXTERNAL_MODULE_core_Misc_decorators__;","/******************************************************************************\nCopyright (c) Microsoft Corporation.\n\nPermission to use, copy, modify, and/or distribute this software for any\npurpose with or without fee is hereby granted.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\nPERFORMANCE OF THIS SOFTWARE.\n***************************************************************************** */\n/* global Reflect, Promise */\n\nvar extendStatics = function(d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n};\n\nexport function __extends(d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? 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(function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n var desc = Object.getOwnPropertyDescriptor(m, k);\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\n desc = { enumerable: true, get: function() { return m[k]; } };\n }\n Object.defineProperty(o, k2, desc);\n}) : (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n o[k2] = m[k];\n});\n\nexport function __exportStar(m, o) {\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\n}\n\nexport function __values(o) {\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\n if (m) return m.call(o);\n if (o && typeof o.length === \"number\") return {\n next: function () {\n if (o && i >= o.length) o = void 0;\n return { value: o && o[i++], done: !o };\n }\n };\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\n}\n\nexport function __read(o, n) {\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\n if (!m) return o;\n var i = m.call(o), r, ar = [], e;\n try {\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\n }\n catch (error) { e = { error: error }; }\n finally {\n try {\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\n }\n finally { if (e) throw e.error; }\n }\n return ar;\n}\n\n/** @deprecated */\nexport function __spread() {\n for (var ar = [], i = 0; i < arguments.length; i++)\n ar = ar.concat(__read(arguments[i]));\n return ar;\n}\n\n/** @deprecated */\nexport function __spreadArrays() {\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\n r[k] = a[j];\n return r;\n}\n\nexport function __spreadArray(to, from, pack) {\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\n if (ar || !(i in from)) {\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\n ar[i] = from[i];\n }\n }\n return to.concat(ar || Array.prototype.slice.call(from));\n}\n\nexport function __await(v) {\n return this instanceof __await ? 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umd {\"root\":\"BABYLON\",\"commonjs\":\"babylonjs\",\"commonjs2\":\"babylonjs\",\"amd\":\"babylonjs\"}","webpack://PROCEDURALTEXTURES/../../../../node_modules/tslib/tslib.es6.mjs","webpack://PROCEDURALTEXTURES/webpack/bootstrap","webpack://PROCEDURALTEXTURES/webpack/runtime/compat get default export","webpack://PROCEDURALTEXTURES/webpack/runtime/define property getters","webpack://PROCEDURALTEXTURES/webpack/runtime/global","webpack://PROCEDURALTEXTURES/webpack/runtime/hasOwnProperty shorthand","webpack://PROCEDURALTEXTURES/webpack/runtime/make namespace object","webpack://PROCEDURALTEXTURES/./src/perlinNoise.ts"],"sourcesContent":["(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory(require(\"babylonjs\"));\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine(\"babylonjs-procedural-textures\", [\"babylonjs\"], factory);\n\telse if(typeof exports === 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1.0-dis;}\nvec3 hash33(vec3 p3)\n{p3=fract(p3*vec3(0.1031,0.11369,0.13787));p3+=dot(p3,p3.yxz+19.19);return -1.0+2.0*fract(vec3((p3.x+p3.y)*p3.z,(p3.x+p3.z)*p3.y,(p3.y+p3.z)*p3.x));}\nfloat perlinNoise(vec3 p)\n{vec3 pi=floor(p);vec3 pf=p-pi;vec3 w=pf*pf*(3.0-2.0*pf);return mix(\nmix(\nmix(\ndot(pf-vec3(0,0,0),hash33(pi+vec3(0,0,0))),\ndot(pf-vec3(1,0,0),hash33(pi+vec3(1,0,0))),w.x\n),mix(\ndot(pf-vec3(0,0,1),hash33(pi+vec3(0,0,1))),\ndot(pf-vec3(1,0,1),hash33(pi+vec3(1,0,1))),w.x\n),w.z\n),mix(\nmix(\ndot(pf-vec3(0,1,0),hash33(pi+vec3(0,1,0))),\ndot(pf-vec3(1,1,0),hash33(pi+vec3(1,1,0))),w.x\n),mix(\ndot(pf-vec3(0,1,1),hash33(pi+vec3(0,1,1))),\ndot(pf-vec3(1,1,1),hash33(pi+vec3(1,1,1))),w.x\n),w.z\n),w.y\n);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{vec2 uv=gl_FragCoord.xy+translationSpeed;float dis=(\n1.0+perlinNoise(vec3(uv/vec2(size,size),time*0.05)*8.0))\n* (1.0+(worley(uv,32.0)+ 0.5*worley(2.0*uv,32.0)+0.25*worley(4.0*uv,32.0))\n);gl_FragColor=vec4(vec3(dis/4.0),1.0);}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const perlinNoiseProceduralTexturePixelShader = { name, shader };\n","import { serialize, SerializationHelper } from \"core/Misc/decorators\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\nimport \"./perlinNoiseProceduralTexture.fragment\";\r\n\r\nexport class PerlinNoiseProceduralTexture extends ProceduralTexture {\r\n @serialize()\r\n public time: number = 0.0;\r\n\r\n @serialize()\r\n public timeScale: number = 1.0;\r\n\r\n @serialize()\r\n public translationSpeed: number = 1.0;\r\n\r\n private _currentTranslation: number = 0;\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"perlinNoiseProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"size\", this.getRenderSize() as number);\r\n\r\n const scene = this.getScene();\r\n\r\n if (!scene) {\r\n return;\r\n }\r\n const deltaTime = scene.getEngine().getDeltaTime();\r\n\r\n this.time += deltaTime;\r\n this.setFloat(\"time\", (this.time * this.timeScale) / 1000);\r\n\r\n this._currentTranslation += (deltaTime * this.translationSpeed) / 1000.0;\r\n this.setFloat(\"translationSpeed\", this._currentTranslation);\r\n }\r\n\r\n public render(useCameraPostProcess?: boolean) {\r\n this.updateShaderUniforms();\r\n super.render(useCameraPostProcess);\r\n }\r\n\r\n public resize(size: any, generateMipMaps: any): void {\r\n super.resize(size, generateMipMaps);\r\n }\r\n\r\n /**\r\n * Serializes this perlin noise procedural texture\r\n * @returns a serialized perlin noise procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.PerlinNoiseProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Perlin Noise Procedural Texture from parsed perlin noise procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing perlin noise procedural texture information\r\n * @returns a parsed Perlin Noise Procedural Texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): PerlinNoiseProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new PerlinNoiseProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerlinNoiseProceduralTexture\", PerlinNoiseProceduralTexture);\r\n","/* eslint-disable import/no-internal-modules */\r\nimport * as proceduralTexture from \"procedural-textures/perlinNoise/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/perlinNoise/index\";\r\n","module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;","/******************************************************************************\nCopyright (c) Microsoft Corporation.\n\nPermission to use, copy, modify, and/or distribute this software for any\npurpose with or without fee is hereby granted.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\nPERFORMANCE OF THIS SOFTWARE.\n***************************************************************************** */\n/* global Reflect, Promise */\n\nvar extendStatics = function(d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n};\n\nexport function __extends(d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? 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!function(e,t){"object"==typeof exports&&"object"==typeof module?module.exports=t(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-procedural-textures",["babylonjs"],t):"object"==typeof exports?exports["babylonjs-procedural-textures"]=t(require("babylonjs")):e.PROCEDURALTEXTURES=t(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(e=>(()=>{"use strict";var t={520:t=>{t.exports=e}},r={};function
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!function(e,t){"object"==typeof exports&&"object"==typeof module?module.exports=t(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-procedural-textures",["babylonjs"],t):"object"==typeof exports?exports["babylonjs-procedural-textures"]=t(require("babylonjs")):e.PROCEDURALTEXTURES=t(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(e=>(()=>{"use strict";var t={520:t=>{t.exports=e}},r={};function n(e){var i=r[e];if(void 0!==i)return i.exports;var o=r[e]={exports:{}};return t[e](o,o.exports,n),o.exports}n.d=(e,t)=>{for(var r in t)n.o(t,r)&&!n.o(e,r)&&Object.defineProperty(e,r,{enumerable:!0,get:t[r]})},n.g=function(){if("object"==typeof globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"==typeof window)return window}}(),n.o=(e,t)=>Object.prototype.hasOwnProperty.call(e,t),n.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var i={};return(()=>{n.d(i,{default:()=>l});var e={};n.r(e),n.d(e,{PerlinNoiseProceduralTexture:()=>s});var t={};function r(e,t,r,n){var i,o=arguments.length,s=o<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,r,n);else for(var a=e.length-1;a>=0;a--)(i=e[a])&&(s=(o<3?i(s):o>3?i(t,r,s):i(t,r))||s);return o>3&&s&&Object.defineProperty(t,r,s),s}n.r(t),n.d(t,{PerlinNoiseProceduralTexture:()=>s}),Object.create,Object.create;var o=n(520);o.ShaderStore.ShadersStore.perlinNoiseProceduralTexturePixelShader="precision highp float;uniform float size;uniform float time;uniform float translationSpeed;varying vec2 vUV;float r(float n)\n{return fract(cos(n*89.42)*343.42);}\nvec2 r(vec2 n)\n{return vec2(r(n.x*23.62-300.0+n.y*34.35),r(n.x*45.13+256.0+n.y*38.89)); }\nfloat worley(vec2 n,float s)\n{float dis=1.0;for(int x=-1; x<=1; x++)\n{for(int y=-1; y<=1; y++)\n{vec2 p=floor(n/s)+vec2(x,y);float d=length(r(p)+vec2(x,y)-fract(n/s));if (dis>d)\ndis=d;}}\nreturn 1.0-dis;}\nvec3 hash33(vec3 p3)\n{p3=fract(p3*vec3(0.1031,0.11369,0.13787));p3+=dot(p3,p3.yxz+19.19);return -1.0+2.0*fract(vec3((p3.x+p3.y)*p3.z,(p3.x+p3.z)*p3.y,(p3.y+p3.z)*p3.x));}\nfloat perlinNoise(vec3 p)\n{vec3 pi=floor(p);vec3 pf=p-pi;vec3 w=pf*pf*(3.0-2.0*pf);return mix(\nmix(\nmix(\ndot(pf-vec3(0,0,0),hash33(pi+vec3(0,0,0))),\ndot(pf-vec3(1,0,0),hash33(pi+vec3(1,0,0))),w.x\n),mix(\ndot(pf-vec3(0,0,1),hash33(pi+vec3(0,0,1))),\ndot(pf-vec3(1,0,1),hash33(pi+vec3(1,0,1))),w.x\n),w.z\n),mix(\nmix(\ndot(pf-vec3(0,1,0),hash33(pi+vec3(0,1,0))),\ndot(pf-vec3(1,1,0),hash33(pi+vec3(1,1,0))),w.x\n),mix(\ndot(pf-vec3(0,1,1),hash33(pi+vec3(0,1,1))),\ndot(pf-vec3(1,1,1),hash33(pi+vec3(1,1,1))),w.x\n),w.z\n),w.y\n);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{vec2 uv=gl_FragCoord.xy+translationSpeed;float dis=(\n1.0+perlinNoise(vec3(uv/vec2(size,size),time*0.05)*8.0))\n* (1.0+(worley(uv,32.0)+ 0.5*worley(2.0*uv,32.0)+0.25*worley(4.0*uv,32.0))\n);gl_FragColor=vec4(vec3(dis/4.0),1.0);}\n";class s extends o.ProceduralTexture{constructor(e,t,r=null,n,i){super(e,t,"perlinNoiseProceduralTexture",r,n,i),this.time=0,this.timeScale=1,this.translationSpeed=1,this._currentTranslation=0,this.updateShaderUniforms()}updateShaderUniforms(){this.setFloat("size",this.getRenderSize());const e=this.getScene();if(!e)return;const t=e.getEngine().getDeltaTime();this.time+=t,this.setFloat("time",this.time*this.timeScale/1e3),this._currentTranslation+=t*this.translationSpeed/1e3,this.setFloat("translationSpeed",this._currentTranslation)}render(e){this.updateShaderUniforms(),super.render(e)}resize(e,t){super.resize(e,t)}serialize(){const e=o.SerializationHelper.Serialize(this,super.serialize());return e.customType="BABYLON.PerlinNoiseProceduralTexture",e}static Parse(e,t,r){return o.SerializationHelper.Parse((()=>new s(e.name,e._size,t,void 0,e._generateMipMaps)),e,t,r)}}r([(0,o.serialize)()],s.prototype,"time",void 0),r([(0,o.serialize)()],s.prototype,"timeScale",void 0),r([(0,o.serialize)()],s.prototype,"translationSpeed",void 0),(0,o.RegisterClass)("BABYLON.PerlinNoiseProceduralTexture",s);const a=void 0!==n.g?n.g:"undefined"!=typeof window?window:void 0;if(void 0!==a)for(const t in e)a.BABYLON[t]=e[t];const l=t})(),i.default})()));
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