babylonjs-procedural-textures 6.10.0 → 6.11.1

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Files changed (62) hide show
  1. package/babylon.brickProceduralTexture.js +128 -115
  2. package/babylon.brickProceduralTexture.js.map +1 -1
  3. package/babylon.brickProceduralTexture.min.js +1 -1
  4. package/babylon.brickProceduralTexture.min.js.map +1 -1
  5. package/babylon.cloudProceduralTexture.js +126 -115
  6. package/babylon.cloudProceduralTexture.js.map +1 -1
  7. package/babylon.cloudProceduralTexture.min.js +1 -1
  8. package/babylon.cloudProceduralTexture.min.js.map +1 -1
  9. package/babylon.fireProceduralTexture.js +146 -162
  10. package/babylon.fireProceduralTexture.js.map +1 -1
  11. package/babylon.fireProceduralTexture.min.js +1 -1
  12. package/babylon.fireProceduralTexture.min.js.map +1 -1
  13. package/babylon.grassProceduralTexture.js +103 -86
  14. package/babylon.grassProceduralTexture.js.map +1 -1
  15. package/babylon.grassProceduralTexture.min.js +1 -1
  16. package/babylon.grassProceduralTexture.min.js.map +1 -1
  17. package/babylon.marbleProceduralTexture.js +115 -115
  18. package/babylon.marbleProceduralTexture.js.map +1 -1
  19. package/babylon.marbleProceduralTexture.min.js +1 -1
  20. package/babylon.marbleProceduralTexture.min.js.map +1 -1
  21. package/babylon.normalMapProceduralTexture.js +94 -78
  22. package/babylon.normalMapProceduralTexture.js.map +1 -1
  23. package/babylon.normalMapProceduralTexture.min.js +1 -1
  24. package/babylon.normalMapProceduralTexture.min.js.map +1 -1
  25. package/babylon.perlinNoiseProceduralTexture.js +130 -76
  26. package/babylon.perlinNoiseProceduralTexture.js.map +1 -1
  27. package/babylon.perlinNoiseProceduralTexture.min.js +1 -1
  28. package/babylon.perlinNoiseProceduralTexture.min.js.map +1 -1
  29. package/babylon.roadProceduralTexture.js +92 -70
  30. package/babylon.roadProceduralTexture.js.map +1 -1
  31. package/babylon.roadProceduralTexture.min.js +1 -1
  32. package/babylon.roadProceduralTexture.min.js.map +1 -1
  33. package/babylon.starfieldProceduralTexture.js +212 -225
  34. package/babylon.starfieldProceduralTexture.js.map +1 -1
  35. package/babylon.starfieldProceduralTexture.min.js +1 -1
  36. package/babylon.starfieldProceduralTexture.min.js.map +1 -1
  37. package/babylon.woodProceduralTexture.js +102 -85
  38. package/babylon.woodProceduralTexture.js.map +1 -1
  39. package/babylon.woodProceduralTexture.min.js +1 -1
  40. package/babylon.woodProceduralTexture.min.js.map +1 -1
  41. package/babylonjs.proceduralTextures.d.ts +20 -20
  42. package/babylonjs.proceduralTextures.js +959 -1038
  43. package/babylonjs.proceduralTextures.js.map +1 -1
  44. package/babylonjs.proceduralTextures.min.js +1 -1
  45. package/babylonjs.proceduralTextures.min.js.map +1 -1
  46. package/babylonjs.proceduralTextures.module.d.ts +64 -64
  47. package/config.json +1 -1
  48. package/package.json +3 -3
  49. package/src/brick.ts +3 -14
  50. package/src/cloud.ts +3 -14
  51. package/src/fire.ts +3 -14
  52. package/src/grass.ts +3 -14
  53. package/src/index.ts +1 -1
  54. package/src/marble.ts +3 -14
  55. package/src/normalMap.ts +3 -14
  56. package/src/perlinNoise.ts +3 -14
  57. package/src/road.ts +3 -14
  58. package/src/starfield.ts +3 -14
  59. package/src/wood.ts +3 -14
  60. package/tsconfig.build.json +6 -3
  61. package/tsconfig.json +2 -1
  62. package/webpack.config.js +4 -0
@@ -1 +1 @@
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(function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n var desc = Object.getOwnPropertyDescriptor(m, k);\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\n desc = { enumerable: true, get: function() { return m[k]; } };\n }\n Object.defineProperty(o, k2, desc);\n}) : (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n o[k2] = m[k];\n});\n\nexport function __exportStar(m, o) {\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\n}\n\nexport function __values(o) {\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\n if (m) return m.call(o);\n if (o && typeof o.length === \"number\") return {\n next: function () {\n if (o && i >= o.length) o = void 0;\n return { value: o && o[i++], done: !o };\n }\n };\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\n}\n\nexport function __read(o, n) {\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\n if (!m) return o;\n var i = m.call(o), r, ar = [], e;\n try {\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\n }\n catch (error) { e = { error: error }; }\n finally {\n try {\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\n }\n finally { if (e) throw e.error; }\n }\n return ar;\n}\n\n/** @deprecated */\nexport function __spread() {\n for (var ar = [], i = 0; i < arguments.length; i++)\n ar = ar.concat(__read(arguments[i]));\n return ar;\n}\n\n/** @deprecated */\nexport function __spreadArrays() {\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\n r[k] = a[j];\n return r;\n}\n\nexport function __spreadArray(to, from, pack) {\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\n if (ar || !(i in from)) {\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\n ar[i] = from[i];\n }\n }\n return to.concat(ar || Array.prototype.slice.call(from));\n}\n\nexport function __await(v) {\n return this instanceof __await ? (this.v = v, this) : new __await(v);\n}\n\nexport function __asyncGenerator(thisArg, _arguments, generator) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\n function step(r) { r.value instanceof __await ? 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(function(o, v) {\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\n}) : function(o, v) {\n o[\"default\"] = v;\n};\n\nexport function __importStar(mod) {\n if (mod && mod.__esModule) return mod;\n var result = {};\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\n __setModuleDefault(result, mod);\n return result;\n}\n\nexport function __importDefault(mod) {\n return (mod && mod.__esModule) ? mod : { default: mod };\n}\n\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\n}\n\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\n}\n\nexport function __classPrivateFieldIn(state, receiver) {\n if (receiver === null || (typeof receiver !== \"object\" && typeof receiver !== \"function\")) throw new TypeError(\"Cannot use 'in' operator on non-object\");\n return typeof state === \"function\" ? receiver === state : state.has(receiver);\n}\n\nexport default {\n __extends,\n __assign,\n __rest,\n __decorate,\n __param,\n __metadata,\n __awaiter,\n __generator,\n __createBinding,\n __exportStar,\n __values,\n __read,\n __spread,\n __spreadArrays,\n __spreadArray,\n __await,\n __asyncGenerator,\n __asyncDelegator,\n __asyncValues,\n __makeTemplateObject,\n __importStar,\n __importDefault,\n __classPrivateFieldGet,\n __classPrivateFieldSet,\n __classPrivateFieldIn,\n};\n","// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"brickProceduralTexturePixelShader\";\nconst shader = `precision highp float;varying vec2 vPosition;varying vec2 vUV;uniform float numberOfBricksHeight;uniform float numberOfBricksWidth;uniform vec3 brickColor;uniform vec3 jointColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\nfloat roundF(float number){return sign(number)*floor(abs(number)+0.5);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{float brickW=1.0/numberOfBricksWidth;float brickH=1.0/numberOfBricksHeight;float jointWPercentage=0.01;float jointHPercentage=0.05;vec3 color=brickColor;float yi=vUV.y/brickH;float nyi=roundF(yi);float xi=vUV.x/brickW;if (mod(floor(yi),2.0)==0.0){xi=xi-0.5;}\nfloat nxi=roundF(xi);vec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/ brickW);if (yi<nyi+jointHPercentage && yi>nyi-jointHPercentage){color=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);}\nelse if (xi<nxi+jointWPercentage && xi>nxi-jointWPercentage){color=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);}\nelse {float brickColorSwitch=mod(floor(yi)+floor(xi),3.0);if (brickColorSwitch==0.0)\ncolor=mix(color,vec3(0.33,0.33,0.33),0.3);else if (brickColorSwitch==2.0)\ncolor=mix(color,vec3(0.11,0.11,0.11),0.3);}\ngl_FragColor=vec4(color,1.0);}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const brickProceduralTexturePixelShader = { name, shader };\n","import { serialize, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nimport \"./brickProceduralTexture.fragment\";\r\n\r\nexport class BrickProceduralTexture extends ProceduralTexture {\r\n private _numberOfBricksHeight: number = 15;\r\n private _numberOfBricksWidth: number = 5;\r\n private _jointColor = new Color3(0.72, 0.72, 0.72);\r\n private _brickColor = new Color3(0.77, 0.47, 0.4);\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"brickProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"numberOfBricksHeight\", this._numberOfBricksHeight);\r\n this.setFloat(\"numberOfBricksWidth\", this._numberOfBricksWidth);\r\n this.setColor3(\"brickColor\", this._brickColor);\r\n this.setColor3(\"jointColor\", this._jointColor);\r\n }\r\n\r\n @serialize()\r\n public get numberOfBricksHeight(): number {\r\n return this._numberOfBricksHeight;\r\n }\r\n\r\n public set numberOfBricksHeight(value: number) {\r\n this._numberOfBricksHeight = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get numberOfBricksWidth(): number {\r\n return this._numberOfBricksWidth;\r\n }\r\n\r\n public set numberOfBricksWidth(value: number) {\r\n this._numberOfBricksWidth = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get jointColor(): Color3 {\r\n return this._jointColor;\r\n }\r\n\r\n public set jointColor(value: Color3) {\r\n this._jointColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get brickColor(): Color3 {\r\n return this._brickColor;\r\n }\r\n\r\n public set brickColor(value: Color3) {\r\n this._brickColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this brick procedural texture\r\n * @returns a serialized brick procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.BrickProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Brick Procedural Texture from parsed brick procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing brick procedural texture information\r\n * @returns a parsed Brick Procedural Texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): BrickProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new BrickProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BrickProceduralTexture\", BrickProceduralTexture);\r\n","/* eslint-disable import/no-internal-modules */\r\nimport * as proceduralTexture from \"procedural-textures/brick/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from 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state.get(receiver);\n}\n\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\n}\n\nexport function __classPrivateFieldIn(state, receiver) {\n if (receiver === null || (typeof receiver !== \"object\" && typeof receiver !== \"function\")) throw new TypeError(\"Cannot use 'in' operator on non-object\");\n return typeof state === \"function\" ? receiver === state : state.has(receiver);\n}\n\nexport default {\n __extends,\n __assign,\n __rest,\n __decorate,\n __param,\n __metadata,\n __awaiter,\n __generator,\n __createBinding,\n __exportStar,\n __values,\n __read,\n __spread,\n __spreadArrays,\n __spreadArray,\n __await,\n __asyncGenerator,\n __asyncDelegator,\n __asyncValues,\n __makeTemplateObject,\n __importStar,\n __importDefault,\n __classPrivateFieldGet,\n __classPrivateFieldSet,\n __classPrivateFieldIn,\n};\n","// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"brickProceduralTexturePixelShader\";\nconst shader = `precision highp float;varying vec2 vPosition;varying vec2 vUV;uniform float numberOfBricksHeight;uniform float numberOfBricksWidth;uniform vec3 brickColor;uniform vec3 jointColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\nfloat roundF(float number){return sign(number)*floor(abs(number)+0.5);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{float brickW=1.0/numberOfBricksWidth;float brickH=1.0/numberOfBricksHeight;float jointWPercentage=0.01;float jointHPercentage=0.05;vec3 color=brickColor;float yi=vUV.y/brickH;float nyi=roundF(yi);float xi=vUV.x/brickW;if (mod(floor(yi),2.0)==0.0){xi=xi-0.5;}\nfloat nxi=roundF(xi);vec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/ brickW);if (yi<nyi+jointHPercentage && yi>nyi-jointHPercentage){color=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);}\nelse if (xi<nxi+jointWPercentage && xi>nxi-jointWPercentage){color=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);}\nelse {float brickColorSwitch=mod(floor(yi)+floor(xi),3.0);if (brickColorSwitch==0.0)\ncolor=mix(color,vec3(0.33,0.33,0.33),0.3);else if (brickColorSwitch==2.0)\ncolor=mix(color,vec3(0.11,0.11,0.11),0.3);}\ngl_FragColor=vec4(color,1.0);}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const brickProceduralTexturePixelShader = { name, shader };\n","import { serialize, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nimport \"./brickProceduralTexture.fragment\";\r\n\r\nexport class BrickProceduralTexture extends ProceduralTexture {\r\n private _numberOfBricksHeight: number = 15;\r\n private _numberOfBricksWidth: number = 5;\r\n private _jointColor = new Color3(0.72, 0.72, 0.72);\r\n private _brickColor = new Color3(0.77, 0.47, 0.4);\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"brickProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"numberOfBricksHeight\", this._numberOfBricksHeight);\r\n this.setFloat(\"numberOfBricksWidth\", this._numberOfBricksWidth);\r\n this.setColor3(\"brickColor\", this._brickColor);\r\n this.setColor3(\"jointColor\", this._jointColor);\r\n }\r\n\r\n @serialize()\r\n public get numberOfBricksHeight(): number {\r\n return this._numberOfBricksHeight;\r\n }\r\n\r\n public set numberOfBricksHeight(value: number) {\r\n this._numberOfBricksHeight = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get numberOfBricksWidth(): number {\r\n return this._numberOfBricksWidth;\r\n }\r\n\r\n public set numberOfBricksWidth(value: number) {\r\n this._numberOfBricksWidth = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get jointColor(): Color3 {\r\n return this._jointColor;\r\n }\r\n\r\n public set jointColor(value: Color3) {\r\n this._jointColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get brickColor(): Color3 {\r\n return this._brickColor;\r\n }\r\n\r\n public set brickColor(value: Color3) {\r\n this._brickColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this brick procedural texture\r\n * @returns a serialized brick procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.BrickProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Brick Procedural Texture from parsed brick procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing brick procedural texture information\r\n * @returns a parsed Brick Procedural Texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): BrickProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new BrickProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BrickProceduralTexture\", BrickProceduralTexture);\r\n","/* eslint-disable import/no-internal-modules */\r\nimport * as proceduralTexture from \"procedural-textures/brick/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/brick/index\";\r\n","/* eslint-disable import/no-internal-modules */\r\nimport * as proceduralTexture from \"@lts/procedural-textures/legacy/legacy-brick\";\r\nexport { proceduralTexture };\r\nexport default proceduralTexture;\r\n"],"names":["root","factory","exports","module","require","define","amd","self","global","this","__WEBPACK_EXTERNAL_MODULE__520__","__webpack_module_cache__","__webpack_require__","moduleId","cachedModule","undefined","__webpack_modules__","d","definition","key","o","Object","defineProperty","enumerable","get","g","globalThis","Function","e","window","obj","prop","prototype","hasOwnProperty","call","r","Symbol","toStringTag","value","__decorate","decorators","target","desc","c","arguments","length","getOwnPropertyDescriptor","Reflect","decorate","i","create","ShaderStore","ShadersStore","BrickProceduralTexture","ProceduralTexture","constructor","name","size","scene","fallbackTexture","generateMipMaps","super","_numberOfBricksHeight","_numberOfBricksWidth","_jointColor","Color3","_brickColor","updateShaderUniforms","setFloat","setColor3","numberOfBricksHeight","numberOfBricksWidth","jointColor","brickColor","serialize","serializationObject","SerializationHelper","Serialize","customType","static","parsedTexture","rootUrl","Parse","_size","_generateMipMaps","serializeAsColor3","RegisterClass","globalObject","BABYLON"],"sourceRoot":""}
@@ -7,39 +7,50 @@
7
7
  exports["babylonjs-procedural-textures"] = factory(require("babylonjs"));
8
8
  else
9
9
  root["PROCEDURALTEXTURES"] = factory(root["BABYLON"]);
10
- })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), (__WEBPACK_EXTERNAL_MODULE_core_Misc_decorators__) => {
10
+ })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), (__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) => {
11
11
  return /******/ (() => { // webpackBootstrap
12
12
  /******/ "use strict";
13
13
  /******/ var __webpack_modules__ = ({
14
14
 
15
- /***/ "../../../lts/proceduralTextures/dist/cloud/cloudProceduralTexture.fragment.js":
16
- /*!*************************************************************************************!*\
17
- !*** ../../../lts/proceduralTextures/dist/cloud/cloudProceduralTexture.fragment.js ***!
18
- \*************************************************************************************/
15
+ /***/ "../../../dev/proceduralTextures/src/cloud/cloudProceduralTexture.fragment.ts":
16
+ /*!************************************************************************************!*\
17
+ !*** ../../../dev/proceduralTextures/src/cloud/cloudProceduralTexture.fragment.ts ***!
18
+ \************************************************************************************/
19
19
  /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
20
20
 
21
21
  __webpack_require__.r(__webpack_exports__);
22
22
  /* harmony export */ __webpack_require__.d(__webpack_exports__, {
23
23
  /* harmony export */ cloudProceduralTexturePixelShader: () => (/* binding */ cloudProceduralTexturePixelShader)
24
24
  /* harmony export */ });
25
- /* harmony import */ var core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! core/Engines/shaderStore */ "core/Misc/decorators");
26
- /* harmony import */ var core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
25
+ /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Engines/shaderStore */ "babylonjs/Misc/decorators");
26
+ /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
27
27
  // Do not edit.
28
28
 
29
- var name = "cloudProceduralTexturePixelShader";
30
- var shader = "precision highp float;varying vec2 vUV;uniform vec4 skyColor;uniform vec4 cloudColor;uniform float amplitude;uniform int numOctaves;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,ampl=amplitude;\n#ifdef WEBGL2\nfor (int i=0; i<numOctaves; i++) {\n#else\nfor (int i=0; i<4; i++) {\n#endif\ntotal+=noise(n)*ampl;n+=n;ampl*=0.5;}\nreturn total;}\nvoid main() {vec2 p=vUV*12.0;vec4 c=mix(skyColor,cloudColor,fbm(p));gl_FragColor=c;}\n";
29
+ const name = "cloudProceduralTexturePixelShader";
30
+ const shader = `precision highp float;varying vec2 vUV;uniform vec4 skyColor;uniform vec4 cloudColor;uniform float amplitude;uniform int numOctaves;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}
31
+ float noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}
32
+ float fbm(vec2 n) {float total=0.0,ampl=amplitude;
33
+ #ifdef WEBGL2
34
+ for (int i=0; i<numOctaves; i++) {
35
+ #else
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+ for (int i=0; i<4; i++) {
37
+ #endif
38
+ total+=noise(n)*ampl;n+=n;ampl*=0.5;}
39
+ return total;}
40
+ void main() {vec2 p=vUV*12.0;vec4 c=mix(skyColor,cloudColor,fbm(p));gl_FragColor=c;}
41
+ `;
31
42
  // Sideeffect
32
- core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
43
+ babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
33
44
  /** @internal */
34
- var cloudProceduralTexturePixelShader = { name: name, shader: shader };
45
+ const cloudProceduralTexturePixelShader = { name, shader };
35
46
 
36
47
 
37
48
  /***/ }),
38
49
 
39
- /***/ "../../../lts/proceduralTextures/dist/cloud/cloudProceduralTexture.js":
40
- /*!****************************************************************************!*\
41
- !*** ../../../lts/proceduralTextures/dist/cloud/cloudProceduralTexture.js ***!
42
- \****************************************************************************/
50
+ /***/ "../../../dev/proceduralTextures/src/cloud/cloudProceduralTexture.ts":
51
+ /*!***************************************************************************!*\
52
+ !*** ../../../dev/proceduralTextures/src/cloud/cloudProceduralTexture.ts ***!
53
+ \***************************************************************************/
43
54
  /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
44
55
 
45
56
  __webpack_require__.r(__webpack_exports__);
@@ -47,86 +58,67 @@ __webpack_require__.r(__webpack_exports__);
47
58
  /* harmony export */ CloudProceduralTexture: () => (/* binding */ CloudProceduralTexture)
48
59
  /* harmony export */ });
49
60
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! tslib */ "../../../../node_modules/tslib/tslib.es6.mjs");
50
- /* harmony import */ var core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! core/Misc/typeStore */ "core/Misc/decorators");
51
- /* harmony import */ var core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__);
52
- /* harmony import */ var _cloudProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./cloudProceduralTexture.fragment */ "../../../lts/proceduralTextures/dist/cloud/cloudProceduralTexture.fragment.js");
61
+ /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Misc/decorators");
62
+ /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__);
63
+ /* harmony import */ var _cloudProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./cloudProceduralTexture.fragment */ "../../../dev/proceduralTextures/src/cloud/cloudProceduralTexture.fragment.ts");
53
64
 
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65
 
55
66
 
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67
 
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68
 
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69
 
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- var CloudProceduralTexture = /** @class */ (function (_super) {
60
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__extends)(CloudProceduralTexture, _super);
61
- function CloudProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
62
- if (scene === void 0) { scene = null; }
63
- var _this = _super.call(this, name, size, "cloudProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
64
- _this._skyColor = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color4(0.15, 0.68, 1.0, 1.0);
65
- _this._cloudColor = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color4(1, 1, 1, 1.0);
66
- _this._amplitude = 1;
67
- _this._numOctaves = 4;
68
- _this.updateShaderUniforms();
69
- return _this;
70
+ class CloudProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture {
71
+ constructor(name, size, scene = null, fallbackTexture, generateMipMaps) {
72
+ super(name, size, "cloudProceduralTexture", scene, fallbackTexture, generateMipMaps);
73
+ this._skyColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color4(0.15, 0.68, 1.0, 1.0);
74
+ this._cloudColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color4(1, 1, 1, 1.0);
75
+ this._amplitude = 1;
76
+ this._numOctaves = 4;
77
+ this.updateShaderUniforms();
70
78
  }
71
- CloudProceduralTexture.prototype.updateShaderUniforms = function () {
79
+ updateShaderUniforms() {
72
80
  this.setColor4("skyColor", this._skyColor);
73
81
  this.setColor4("cloudColor", this._cloudColor);
74
82
  this.setFloat("amplitude", this._amplitude);
75
83
  this.setInt("numOctaves", this._numOctaves);
76
- };
77
- Object.defineProperty(CloudProceduralTexture.prototype, "skyColor", {
78
- get: function () {
79
- return this._skyColor;
80
- },
81
- set: function (value) {
82
- this._skyColor = value;
83
- this.updateShaderUniforms();
84
- },
85
- enumerable: false,
86
- configurable: true
87
- });
88
- Object.defineProperty(CloudProceduralTexture.prototype, "cloudColor", {
89
- get: function () {
90
- return this._cloudColor;
91
- },
92
- set: function (value) {
93
- this._cloudColor = value;
94
- this.updateShaderUniforms();
95
- },
96
- enumerable: false,
97
- configurable: true
98
- });
99
- Object.defineProperty(CloudProceduralTexture.prototype, "amplitude", {
100
- get: function () {
101
- return this._amplitude;
102
- },
103
- set: function (value) {
104
- this._amplitude = value;
105
- this.updateShaderUniforms();
106
- },
107
- enumerable: false,
108
- configurable: true
109
- });
110
- Object.defineProperty(CloudProceduralTexture.prototype, "numOctaves", {
111
- get: function () {
112
- return this._numOctaves;
113
- },
114
- set: function (value) {
115
- this._numOctaves = value;
116
- this.updateShaderUniforms();
117
- },
118
- enumerable: false,
119
- configurable: true
120
- });
84
+ }
85
+ get skyColor() {
86
+ return this._skyColor;
87
+ }
88
+ set skyColor(value) {
89
+ this._skyColor = value;
90
+ this.updateShaderUniforms();
91
+ }
92
+ get cloudColor() {
93
+ return this._cloudColor;
94
+ }
95
+ set cloudColor(value) {
96
+ this._cloudColor = value;
97
+ this.updateShaderUniforms();
98
+ }
99
+ get amplitude() {
100
+ return this._amplitude;
101
+ }
102
+ set amplitude(value) {
103
+ this._amplitude = value;
104
+ this.updateShaderUniforms();
105
+ }
106
+ get numOctaves() {
107
+ return this._numOctaves;
108
+ }
109
+ set numOctaves(value) {
110
+ this._numOctaves = value;
111
+ this.updateShaderUniforms();
112
+ }
121
113
  /**
122
114
  * Serializes this cloud procedural texture
123
115
  * @returns a serialized cloud procedural texture object
124
116
  */
125
- CloudProceduralTexture.prototype.serialize = function () {
126
- var serializationObject = core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this));
117
+ serialize() {
118
+ const serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, super.serialize());
127
119
  serializationObject.customType = "BABYLON.CloudProceduralTexture";
128
120
  return serializationObject;
129
- };
121
+ }
130
122
  /**
131
123
  * Creates a Cloud Procedural Texture from parsed cloud procedural texture data
132
124
  * @param parsedTexture defines parsed texture data
@@ -134,52 +126,79 @@ var CloudProceduralTexture = /** @class */ (function (_super) {
134
126
  * @param rootUrl defines the root URL containing cloud procedural texture information
135
127
  * @returns a parsed Cloud Procedural Texture
136
128
  */
137
- CloudProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
138
- var texture = core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(function () { return new CloudProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
129
+ static Parse(parsedTexture, scene, rootUrl) {
130
+ const texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(() => new CloudProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps), parsedTexture, scene, rootUrl);
139
131
  return texture;
140
- };
141
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
142
- (0,core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor4)()
143
- ], CloudProceduralTexture.prototype, "skyColor", null);
144
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
145
- (0,core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor4)()
146
- ], CloudProceduralTexture.prototype, "cloudColor", null);
147
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
148
- (0,core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
149
- ], CloudProceduralTexture.prototype, "amplitude", null);
150
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
151
- (0,core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
152
- ], CloudProceduralTexture.prototype, "numOctaves", null);
153
- return CloudProceduralTexture;
154
- }(core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture));
155
- (0,core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.RegisterClass)("BABYLON.CloudProceduralTexture", CloudProceduralTexture);
132
+ }
133
+ }
134
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
135
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor4)()
136
+ ], CloudProceduralTexture.prototype, "skyColor", null);
137
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
138
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor4)()
139
+ ], CloudProceduralTexture.prototype, "cloudColor", null);
140
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
141
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
142
+ ], CloudProceduralTexture.prototype, "amplitude", null);
143
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
144
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
145
+ ], CloudProceduralTexture.prototype, "numOctaves", null);
146
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.RegisterClass)("BABYLON.CloudProceduralTexture", CloudProceduralTexture);
156
147
 
157
148
 
158
149
  /***/ }),
159
150
 
160
- /***/ "../../../lts/proceduralTextures/dist/cloud/index.js":
161
- /*!***********************************************************!*\
162
- !*** ../../../lts/proceduralTextures/dist/cloud/index.js ***!
163
- \***********************************************************/
151
+ /***/ "../../../dev/proceduralTextures/src/cloud/index.ts":
152
+ /*!**********************************************************!*\
153
+ !*** ../../../dev/proceduralTextures/src/cloud/index.ts ***!
154
+ \**********************************************************/
164
155
  /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
165
156
 
166
157
  __webpack_require__.r(__webpack_exports__);
167
158
  /* harmony export */ __webpack_require__.d(__webpack_exports__, {
168
159
  /* harmony export */ CloudProceduralTexture: () => (/* reexport safe */ _cloudProceduralTexture__WEBPACK_IMPORTED_MODULE_0__.CloudProceduralTexture)
169
160
  /* harmony export */ });
170
- /* harmony import */ var _cloudProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cloudProceduralTexture */ "../../../lts/proceduralTextures/dist/cloud/cloudProceduralTexture.js");
161
+ /* harmony import */ var _cloudProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cloudProceduralTexture */ "../../../dev/proceduralTextures/src/cloud/cloudProceduralTexture.ts");
162
+
163
+
164
+
165
+ /***/ }),
166
+
167
+ /***/ "../../../lts/proceduralTextures/src/legacy/legacy-cloud.ts":
168
+ /*!******************************************************************!*\
169
+ !*** ../../../lts/proceduralTextures/src/legacy/legacy-cloud.ts ***!
170
+ \******************************************************************/
171
+ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
172
+
173
+ __webpack_require__.r(__webpack_exports__);
174
+ /* harmony export */ __webpack_require__.d(__webpack_exports__, {
175
+ /* harmony export */ CloudProceduralTexture: () => (/* reexport safe */ procedural_textures_cloud_index__WEBPACK_IMPORTED_MODULE_0__.CloudProceduralTexture)
176
+ /* harmony export */ });
177
+ /* harmony import */ var procedural_textures_cloud_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! procedural-textures/cloud/index */ "../../../dev/proceduralTextures/src/cloud/index.ts");
178
+ /* eslint-disable import/no-internal-modules */
179
+
180
+ /**
181
+ * This is the entry point for the UMD module.
182
+ * The entry point for a future ESM package should be index.ts
183
+ */
184
+ const globalObject = typeof __webpack_require__.g !== "undefined" ? __webpack_require__.g : typeof window !== "undefined" ? window : undefined;
185
+ if (typeof globalObject !== "undefined") {
186
+ for (const key in procedural_textures_cloud_index__WEBPACK_IMPORTED_MODULE_0__) {
187
+ globalObject.BABYLON[key] = procedural_textures_cloud_index__WEBPACK_IMPORTED_MODULE_0__[key];
188
+ }
189
+ }
171
190
 
172
191
 
173
192
 
174
193
  /***/ }),
175
194
 
176
- /***/ "core/Misc/decorators":
195
+ /***/ "babylonjs/Misc/decorators":
177
196
  /*!****************************************************************************************************!*\
178
197
  !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
179
198
  \****************************************************************************************************/
180
199
  /***/ ((module) => {
181
200
 
182
- module.exports = __WEBPACK_EXTERNAL_MODULE_core_Misc_decorators__;
201
+ module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
183
202
 
184
203
  /***/ }),
185
204
 
@@ -635,22 +654,14 @@ var __webpack_exports__ = {};
635
654
  \**********************/
636
655
  __webpack_require__.r(__webpack_exports__);
637
656
  /* harmony export */ __webpack_require__.d(__webpack_exports__, {
638
- /* harmony export */ CloudProceduralTexture: () => (/* reexport safe */ procedural_textures_cloud_index__WEBPACK_IMPORTED_MODULE_0__.CloudProceduralTexture)
657
+ /* harmony export */ "default": () => (__WEBPACK_DEFAULT_EXPORT__),
658
+ /* harmony export */ proceduralTexture: () => (/* reexport module object */ _lts_procedural_textures_legacy_legacy_cloud__WEBPACK_IMPORTED_MODULE_0__)
639
659
  /* harmony export */ });
640
- /* harmony import */ var procedural_textures_cloud_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! procedural-textures/cloud/index */ "../../../lts/proceduralTextures/dist/cloud/index.js");
660
+ /* harmony import */ var _lts_procedural_textures_legacy_legacy_cloud__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @lts/procedural-textures/legacy/legacy-cloud */ "../../../lts/proceduralTextures/src/legacy/legacy-cloud.ts");
641
661
  /* eslint-disable import/no-internal-modules */
642
662
 
643
- /**
644
- * This is the entry point for the UMD module.
645
- * The entry point for a future ESM package should be index.ts
646
- */
647
- const globalObject = typeof __webpack_require__.g !== "undefined" ? __webpack_require__.g : typeof window !== "undefined" ? window : undefined;
648
- if (typeof globalObject !== "undefined") {
649
- for (const key in procedural_textures_cloud_index__WEBPACK_IMPORTED_MODULE_0__) {
650
- globalObject.BABYLON[key] = procedural_textures_cloud_index__WEBPACK_IMPORTED_MODULE_0__[key];
651
- }
652
- }
653
663
 
664
+ /* harmony default export */ const __WEBPACK_DEFAULT_EXPORT__ = (_lts_procedural_textures_legacy_legacy_cloud__WEBPACK_IMPORTED_MODULE_0__);
654
665
 
655
666
  })();
656
667