babylonjs-procedural-textures 6.10.0 → 6.11.1

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Files changed (62) hide show
  1. package/babylon.brickProceduralTexture.js +128 -115
  2. package/babylon.brickProceduralTexture.js.map +1 -1
  3. package/babylon.brickProceduralTexture.min.js +1 -1
  4. package/babylon.brickProceduralTexture.min.js.map +1 -1
  5. package/babylon.cloudProceduralTexture.js +126 -115
  6. package/babylon.cloudProceduralTexture.js.map +1 -1
  7. package/babylon.cloudProceduralTexture.min.js +1 -1
  8. package/babylon.cloudProceduralTexture.min.js.map +1 -1
  9. package/babylon.fireProceduralTexture.js +146 -162
  10. package/babylon.fireProceduralTexture.js.map +1 -1
  11. package/babylon.fireProceduralTexture.min.js +1 -1
  12. package/babylon.fireProceduralTexture.min.js.map +1 -1
  13. package/babylon.grassProceduralTexture.js +103 -86
  14. package/babylon.grassProceduralTexture.js.map +1 -1
  15. package/babylon.grassProceduralTexture.min.js +1 -1
  16. package/babylon.grassProceduralTexture.min.js.map +1 -1
  17. package/babylon.marbleProceduralTexture.js +115 -115
  18. package/babylon.marbleProceduralTexture.js.map +1 -1
  19. package/babylon.marbleProceduralTexture.min.js +1 -1
  20. package/babylon.marbleProceduralTexture.min.js.map +1 -1
  21. package/babylon.normalMapProceduralTexture.js +94 -78
  22. package/babylon.normalMapProceduralTexture.js.map +1 -1
  23. package/babylon.normalMapProceduralTexture.min.js +1 -1
  24. package/babylon.normalMapProceduralTexture.min.js.map +1 -1
  25. package/babylon.perlinNoiseProceduralTexture.js +130 -76
  26. package/babylon.perlinNoiseProceduralTexture.js.map +1 -1
  27. package/babylon.perlinNoiseProceduralTexture.min.js +1 -1
  28. package/babylon.perlinNoiseProceduralTexture.min.js.map +1 -1
  29. package/babylon.roadProceduralTexture.js +92 -70
  30. package/babylon.roadProceduralTexture.js.map +1 -1
  31. package/babylon.roadProceduralTexture.min.js +1 -1
  32. package/babylon.roadProceduralTexture.min.js.map +1 -1
  33. package/babylon.starfieldProceduralTexture.js +212 -225
  34. package/babylon.starfieldProceduralTexture.js.map +1 -1
  35. package/babylon.starfieldProceduralTexture.min.js +1 -1
  36. package/babylon.starfieldProceduralTexture.min.js.map +1 -1
  37. package/babylon.woodProceduralTexture.js +102 -85
  38. package/babylon.woodProceduralTexture.js.map +1 -1
  39. package/babylon.woodProceduralTexture.min.js +1 -1
  40. package/babylon.woodProceduralTexture.min.js.map +1 -1
  41. package/babylonjs.proceduralTextures.d.ts +20 -20
  42. package/babylonjs.proceduralTextures.js +959 -1038
  43. package/babylonjs.proceduralTextures.js.map +1 -1
  44. package/babylonjs.proceduralTextures.min.js +1 -1
  45. package/babylonjs.proceduralTextures.min.js.map +1 -1
  46. package/babylonjs.proceduralTextures.module.d.ts +64 -64
  47. package/config.json +1 -1
  48. package/package.json +3 -3
  49. package/src/brick.ts +3 -14
  50. package/src/cloud.ts +3 -14
  51. package/src/fire.ts +3 -14
  52. package/src/grass.ts +3 -14
  53. package/src/index.ts +1 -1
  54. package/src/marble.ts +3 -14
  55. package/src/normalMap.ts +3 -14
  56. package/src/perlinNoise.ts +3 -14
  57. package/src/road.ts +3 -14
  58. package/src/starfield.ts +3 -14
  59. package/src/wood.ts +3 -14
  60. package/tsconfig.build.json +6 -3
  61. package/tsconfig.json +2 -1
  62. package/webpack.config.js +4 -0
@@ -1,2 +1,2 @@
1
- !function(e,t){"object"==typeof exports&&"object"==typeof module?module.exports=t(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-procedural-textures",["babylonjs"],t):"object"==typeof exports?exports["babylonjs-procedural-textures"]=t(require("babylonjs")):e.PROCEDURALTEXTURES=t(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(e=>(()=>{"use strict";var t={520:t=>{t.exports=e}},r={};function o(e){var n=r[e];if(void 0!==n)return n.exports;var i=r[e]={exports:{}};return t[e](i,i.exports,o),i.exports}o.d=(e,t)=>{for(var r in t)o.o(t,r)&&!o.o(e,r)&&Object.defineProperty(e,r,{enumerable:!0,get:t[r]})},o.g=function(){if("object"==typeof globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"==typeof window)return window}}(),o.o=(e,t)=>Object.prototype.hasOwnProperty.call(e,t),o.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var n={};return(()=>{var e={};o.r(e),o.d(e,{PerlinNoiseProceduralTexture:()=>i});var t=function(e,r){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)Object.prototype.hasOwnProperty.call(t,r)&&(e[r]=t[r])},t(e,r)};function r(e,t,r,o){var n,i=arguments.length,a=i<3?t:null===o?o=Object.getOwnPropertyDescriptor(t,r):o;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,o);else for(var p=e.length-1;p>=0;p--)(n=e[p])&&(a=(i<3?n(a):i>3?n(t,r,a):n(t,r))||a);return i>3&&a&&Object.defineProperty(t,r,a),a}Object.create,Object.create;var n=o(520);n.ShaderStore.ShadersStore.perlinNoiseProceduralTexturePixelShader="precision highp float;uniform float size;uniform float time;uniform float translationSpeed;varying vec2 vUV;float r(float n)\n{return fract(cos(n*89.42)*343.42);}\nvec2 r(vec2 n)\n{return vec2(r(n.x*23.62-300.0+n.y*34.35),r(n.x*45.13+256.0+n.y*38.89)); }\nfloat worley(vec2 n,float s)\n{float dis=1.0;for(int x=-1; x<=1; x++)\n{for(int y=-1; y<=1; y++)\n{vec2 p=floor(n/s)+vec2(x,y);float d=length(r(p)+vec2(x,y)-fract(n/s));if (dis>d)\ndis=d;}}\nreturn 1.0-dis;}\nvec3 hash33(vec3 p3)\n{p3=fract(p3*vec3(0.1031,0.11369,0.13787));p3+=dot(p3,p3.yxz+19.19);return -1.0+2.0*fract(vec3((p3.x+p3.y)*p3.z,(p3.x+p3.z)*p3.y,(p3.y+p3.z)*p3.x));}\nfloat perlinNoise(vec3 p)\n{vec3 pi=floor(p);vec3 pf=p-pi;vec3 w=pf*pf*(3.0-2.0*pf);return mix(\nmix(\nmix(\ndot(pf-vec3(0,0,0),hash33(pi+vec3(0,0,0))),\ndot(pf-vec3(1,0,0),hash33(pi+vec3(1,0,0))),w.x\n),mix(\ndot(pf-vec3(0,0,1),hash33(pi+vec3(0,0,1))),\ndot(pf-vec3(1,0,1),hash33(pi+vec3(1,0,1))),w.x\n),w.z\n),mix(\nmix(\ndot(pf-vec3(0,1,0),hash33(pi+vec3(0,1,0))),\ndot(pf-vec3(1,1,0),hash33(pi+vec3(1,1,0))),w.x\n),mix(\ndot(pf-vec3(0,1,1),hash33(pi+vec3(0,1,1))),\ndot(pf-vec3(1,1,1),hash33(pi+vec3(1,1,1))),w.x\n),w.z\n),w.y\n);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{vec2 uv=gl_FragCoord.xy+translationSpeed;float dis=(\n1.0+perlinNoise(vec3(uv/vec2(size,size),time*0.05)*8.0))\n* (1.0+(worley(uv,32.0)+ 0.5*worley(2.0*uv,32.0)+0.25*worley(4.0*uv,32.0))\n);gl_FragColor=vec4(vec3(dis/4.0),1.0);}\n";var i=function(e){function o(t,r,o,n,i){void 0===o&&(o=null);var a=e.call(this,t,r,"perlinNoiseProceduralTexture",o,n,i)||this;return a.time=0,a.timeScale=1,a.translationSpeed=1,a._currentTranslation=0,a.updateShaderUniforms(),a}return function(e,r){if("function"!=typeof r&&null!==r)throw new TypeError("Class extends value "+String(r)+" is not a constructor or null");function o(){this.constructor=e}t(e,r),e.prototype=null===r?Object.create(r):(o.prototype=r.prototype,new o)}(o,e),o.prototype.updateShaderUniforms=function(){this.setFloat("size",this.getRenderSize());var e=this.getScene();if(e){var t=e.getEngine().getDeltaTime();this.time+=t,this.setFloat("time",this.time*this.timeScale/1e3),this._currentTranslation+=t*this.translationSpeed/1e3,this.setFloat("translationSpeed",this._currentTranslation)}},o.prototype.render=function(t){this.updateShaderUniforms(),e.prototype.render.call(this,t)},o.prototype.resize=function(t,r){e.prototype.resize.call(this,t,r)},o.prototype.serialize=function(){var t=n.SerializationHelper.Serialize(this,e.prototype.serialize.call(this));return t.customType="BABYLON.PerlinNoiseProceduralTexture",t},o.Parse=function(e,t,r){return n.SerializationHelper.Parse((function(){return new o(e.name,e._size,t,void 0,e._generateMipMaps)}),e,t,r)},r([(0,n.serialize)()],o.prototype,"time",void 0),r([(0,n.serialize)()],o.prototype,"timeScale",void 0),r([(0,n.serialize)()],o.prototype,"translationSpeed",void 0),o}(n.ProceduralTexture);(0,n.RegisterClass)("BABYLON.PerlinNoiseProceduralTexture",i);const a=void 0!==o.g?o.g:"undefined"!=typeof window?window:void 0;if(void 0!==a)for(const t in e)a.BABYLON[t]=e[t]})(),n.default})()));
1
+ !function(e,t){"object"==typeof exports&&"object"==typeof module?module.exports=t(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-procedural-textures",["babylonjs"],t):"object"==typeof exports?exports["babylonjs-procedural-textures"]=t(require("babylonjs")):e.PROCEDURALTEXTURES=t(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(e=>(()=>{"use strict";var t={520:t=>{t.exports=e}},r={};function n(e){var i=r[e];if(void 0!==i)return i.exports;var o=r[e]={exports:{}};return t[e](o,o.exports,n),o.exports}n.d=(e,t)=>{for(var r in t)n.o(t,r)&&!n.o(e,r)&&Object.defineProperty(e,r,{enumerable:!0,get:t[r]})},n.g=function(){if("object"==typeof globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"==typeof window)return window}}(),n.o=(e,t)=>Object.prototype.hasOwnProperty.call(e,t),n.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var i={};return(()=>{n.d(i,{default:()=>l});var e={};n.r(e),n.d(e,{PerlinNoiseProceduralTexture:()=>s});var t={};function r(e,t,r,n){var i,o=arguments.length,s=o<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,r,n);else for(var a=e.length-1;a>=0;a--)(i=e[a])&&(s=(o<3?i(s):o>3?i(t,r,s):i(t,r))||s);return o>3&&s&&Object.defineProperty(t,r,s),s}n.r(t),n.d(t,{PerlinNoiseProceduralTexture:()=>s}),Object.create,Object.create;var o=n(520);o.ShaderStore.ShadersStore.perlinNoiseProceduralTexturePixelShader="precision highp float;uniform float size;uniform float time;uniform float translationSpeed;varying vec2 vUV;float r(float n)\n{return fract(cos(n*89.42)*343.42);}\nvec2 r(vec2 n)\n{return vec2(r(n.x*23.62-300.0+n.y*34.35),r(n.x*45.13+256.0+n.y*38.89)); }\nfloat worley(vec2 n,float s)\n{float dis=1.0;for(int x=-1; x<=1; x++)\n{for(int y=-1; y<=1; y++)\n{vec2 p=floor(n/s)+vec2(x,y);float d=length(r(p)+vec2(x,y)-fract(n/s));if (dis>d)\ndis=d;}}\nreturn 1.0-dis;}\nvec3 hash33(vec3 p3)\n{p3=fract(p3*vec3(0.1031,0.11369,0.13787));p3+=dot(p3,p3.yxz+19.19);return -1.0+2.0*fract(vec3((p3.x+p3.y)*p3.z,(p3.x+p3.z)*p3.y,(p3.y+p3.z)*p3.x));}\nfloat perlinNoise(vec3 p)\n{vec3 pi=floor(p);vec3 pf=p-pi;vec3 w=pf*pf*(3.0-2.0*pf);return mix(\nmix(\nmix(\ndot(pf-vec3(0,0,0),hash33(pi+vec3(0,0,0))),\ndot(pf-vec3(1,0,0),hash33(pi+vec3(1,0,0))),w.x\n),mix(\ndot(pf-vec3(0,0,1),hash33(pi+vec3(0,0,1))),\ndot(pf-vec3(1,0,1),hash33(pi+vec3(1,0,1))),w.x\n),w.z\n),mix(\nmix(\ndot(pf-vec3(0,1,0),hash33(pi+vec3(0,1,0))),\ndot(pf-vec3(1,1,0),hash33(pi+vec3(1,1,0))),w.x\n),mix(\ndot(pf-vec3(0,1,1),hash33(pi+vec3(0,1,1))),\ndot(pf-vec3(1,1,1),hash33(pi+vec3(1,1,1))),w.x\n),w.z\n),w.y\n);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{vec2 uv=gl_FragCoord.xy+translationSpeed;float dis=(\n1.0+perlinNoise(vec3(uv/vec2(size,size),time*0.05)*8.0))\n* (1.0+(worley(uv,32.0)+ 0.5*worley(2.0*uv,32.0)+0.25*worley(4.0*uv,32.0))\n);gl_FragColor=vec4(vec3(dis/4.0),1.0);}\n";class s extends o.ProceduralTexture{constructor(e,t,r=null,n,i){super(e,t,"perlinNoiseProceduralTexture",r,n,i),this.time=0,this.timeScale=1,this.translationSpeed=1,this._currentTranslation=0,this.updateShaderUniforms()}updateShaderUniforms(){this.setFloat("size",this.getRenderSize());const e=this.getScene();if(!e)return;const t=e.getEngine().getDeltaTime();this.time+=t,this.setFloat("time",this.time*this.timeScale/1e3),this._currentTranslation+=t*this.translationSpeed/1e3,this.setFloat("translationSpeed",this._currentTranslation)}render(e){this.updateShaderUniforms(),super.render(e)}resize(e,t){super.resize(e,t)}serialize(){const e=o.SerializationHelper.Serialize(this,super.serialize());return e.customType="BABYLON.PerlinNoiseProceduralTexture",e}static Parse(e,t,r){return o.SerializationHelper.Parse((()=>new s(e.name,e._size,t,void 0,e._generateMipMaps)),e,t,r)}}r([(0,o.serialize)()],s.prototype,"time",void 0),r([(0,o.serialize)()],s.prototype,"timeScale",void 0),r([(0,o.serialize)()],s.prototype,"translationSpeed",void 0),(0,o.RegisterClass)("BABYLON.PerlinNoiseProceduralTexture",s);const a=void 0!==n.g?n.g:"undefined"!=typeof window?window:void 0;if(void 0!==a)for(const t in e)a.BABYLON[t]=e[t];const l=t})(),i.default})()));
2
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  //# sourceMappingURL=babylon.perlinNoiseProceduralTexture.min.js.map
@@ -1 +1 @@
1
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p3)\n{p3=fract(p3*vec3(0.1031,0.11369,0.13787));p3+=dot(p3,p3.yxz+19.19);return -1.0+2.0*fract(vec3((p3.x+p3.y)*p3.z,(p3.x+p3.z)*p3.y,(p3.y+p3.z)*p3.x));}\nfloat perlinNoise(vec3 p)\n{vec3 pi=floor(p);vec3 pf=p-pi;vec3 w=pf*pf*(3.0-2.0*pf);return mix(\nmix(\nmix(\ndot(pf-vec3(0,0,0),hash33(pi+vec3(0,0,0))),\ndot(pf-vec3(1,0,0),hash33(pi+vec3(1,0,0))),w.x\n),mix(\ndot(pf-vec3(0,0,1),hash33(pi+vec3(0,0,1))),\ndot(pf-vec3(1,0,1),hash33(pi+vec3(1,0,1))),w.x\n),w.z\n),mix(\nmix(\ndot(pf-vec3(0,1,0),hash33(pi+vec3(0,1,0))),\ndot(pf-vec3(1,1,0),hash33(pi+vec3(1,1,0))),w.x\n),mix(\ndot(pf-vec3(0,1,1),hash33(pi+vec3(0,1,1))),\ndot(pf-vec3(1,1,1),hash33(pi+vec3(1,1,1))),w.x\n),w.z\n),w.y\n);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{vec2 uv=gl_FragCoord.xy+translationSpeed;float dis=(\n1.0+perlinNoise(vec3(uv/vec2(size,size),time*0.05)*8.0))\n* (1.0+(worley(uv,32.0)+ 0.5*worley(2.0*uv,32.0)+0.25*worley(4.0*uv,32.0))\n);gl_FragColor=vec4(vec3(dis/4.0),1.0);}\n`;\n// 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IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\nPERFORMANCE OF THIS SOFTWARE.\n***************************************************************************** */\n/* global Reflect, Promise */\n\nvar extendStatics = function(d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n};\n\nexport function __extends(d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? 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(function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n var desc = Object.getOwnPropertyDescriptor(m, k);\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\n desc = { enumerable: true, get: function() { return m[k]; } };\n }\n Object.defineProperty(o, k2, desc);\n}) : (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n o[k2] = m[k];\n});\n\nexport function __exportStar(m, o) {\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\n}\n\nexport function __values(o) {\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\n if (m) return m.call(o);\n if (o && typeof o.length === \"number\") return {\n next: function () {\n if (o && i >= o.length) o = void 0;\n return { value: o && o[i++], done: !o };\n }\n };\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\n}\n\nexport function __read(o, n) {\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\n if (!m) return o;\n var i = m.call(o), r, ar = [], e;\n try {\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\n }\n catch (error) { e = { error: error }; }\n finally {\n try {\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\n }\n finally { if (e) throw e.error; }\n }\n return ar;\n}\n\n/** @deprecated */\nexport function __spread() {\n for (var ar = [], i = 0; i < arguments.length; i++)\n ar = ar.concat(__read(arguments[i]));\n return ar;\n}\n\n/** @deprecated */\nexport function __spreadArrays() {\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\n r[k] = a[j];\n return r;\n}\n\nexport function __spreadArray(to, from, pack) {\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\n if (ar || !(i in from)) {\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\n ar[i] = from[i];\n }\n }\n return to.concat(ar || Array.prototype.slice.call(from));\n}\n\nexport function __await(v) {\n return this instanceof __await ? (this.v = v, this) : new __await(v);\n}\n\nexport function __asyncGenerator(thisArg, _arguments, generator) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\n function fulfill(value) { resume(\"next\", value); }\n function reject(value) { resume(\"throw\", value); }\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\n}\n\nexport function __asyncDelegator(o) {\n var i, p;\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: false } : f ? f(v) : v; } : f; }\n}\n\nexport function __asyncValues(o) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var m = o[Symbol.asyncIterator], i;\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\n}\n\nexport function __makeTemplateObject(cooked, raw) {\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\n return cooked;\n};\n\nvar __setModuleDefault = Object.create ? (function(o, v) {\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\n}) : function(o, v) {\n o[\"default\"] = v;\n};\n\nexport function __importStar(mod) {\n if (mod && mod.__esModule) return mod;\n var result = {};\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\n __setModuleDefault(result, mod);\n return result;\n}\n\nexport function __importDefault(mod) {\n return (mod && mod.__esModule) ? mod : { default: mod };\n}\n\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\n}\n\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\n}\n\nexport function __classPrivateFieldIn(state, receiver) {\n if (receiver === null || (typeof receiver !== \"object\" && typeof receiver !== \"function\")) throw new TypeError(\"Cannot use 'in' operator on non-object\");\n return typeof state === \"function\" ? receiver === state : state.has(receiver);\n}\n\nexport default {\n __extends,\n __assign,\n __rest,\n __decorate,\n __param,\n __metadata,\n __awaiter,\n __generator,\n __createBinding,\n __exportStar,\n __values,\n __read,\n __spread,\n __spreadArrays,\n __spreadArray,\n __await,\n __asyncGenerator,\n __asyncDelegator,\n __asyncValues,\n __makeTemplateObject,\n __importStar,\n __importDefault,\n __classPrivateFieldGet,\n __classPrivateFieldSet,\n __classPrivateFieldIn,\n};\n","// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"perlinNoiseProceduralTexturePixelShader\";\nconst shader = `precision highp float;uniform float size;uniform float time;uniform float translationSpeed;varying vec2 vUV;float r(float n)\n{return fract(cos(n*89.42)*343.42);}\nvec2 r(vec2 n)\n{return vec2(r(n.x*23.62-300.0+n.y*34.35),r(n.x*45.13+256.0+n.y*38.89)); }\nfloat worley(vec2 n,float s)\n{float dis=1.0;for(int x=-1; x<=1; x++)\n{for(int y=-1; y<=1; y++)\n{vec2 p=floor(n/s)+vec2(x,y);float d=length(r(p)+vec2(x,y)-fract(n/s));if (dis>d)\ndis=d;}}\nreturn 1.0-dis;}\nvec3 hash33(vec3 p3)\n{p3=fract(p3*vec3(0.1031,0.11369,0.13787));p3+=dot(p3,p3.yxz+19.19);return -1.0+2.0*fract(vec3((p3.x+p3.y)*p3.z,(p3.x+p3.z)*p3.y,(p3.y+p3.z)*p3.x));}\nfloat perlinNoise(vec3 p)\n{vec3 pi=floor(p);vec3 pf=p-pi;vec3 w=pf*pf*(3.0-2.0*pf);return mix(\nmix(\nmix(\ndot(pf-vec3(0,0,0),hash33(pi+vec3(0,0,0))),\ndot(pf-vec3(1,0,0),hash33(pi+vec3(1,0,0))),w.x\n),mix(\ndot(pf-vec3(0,0,1),hash33(pi+vec3(0,0,1))),\ndot(pf-vec3(1,0,1),hash33(pi+vec3(1,0,1))),w.x\n),w.z\n),mix(\nmix(\ndot(pf-vec3(0,1,0),hash33(pi+vec3(0,1,0))),\ndot(pf-vec3(1,1,0),hash33(pi+vec3(1,1,0))),w.x\n),mix(\ndot(pf-vec3(0,1,1),hash33(pi+vec3(0,1,1))),\ndot(pf-vec3(1,1,1),hash33(pi+vec3(1,1,1))),w.x\n),w.z\n),w.y\n);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{vec2 uv=gl_FragCoord.xy+translationSpeed;float dis=(\n1.0+perlinNoise(vec3(uv/vec2(size,size),time*0.05)*8.0))\n* (1.0+(worley(uv,32.0)+ 0.5*worley(2.0*uv,32.0)+0.25*worley(4.0*uv,32.0))\n);gl_FragColor=vec4(vec3(dis/4.0),1.0);}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const perlinNoiseProceduralTexturePixelShader = { name, shader };\n","import { serialize, SerializationHelper } from \"core/Misc/decorators\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\nimport \"./perlinNoiseProceduralTexture.fragment\";\r\n\r\nexport class PerlinNoiseProceduralTexture extends ProceduralTexture {\r\n @serialize()\r\n public time: number = 0.0;\r\n\r\n @serialize()\r\n public timeScale: number = 1.0;\r\n\r\n @serialize()\r\n public translationSpeed: number = 1.0;\r\n\r\n private _currentTranslation: number = 0;\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"perlinNoiseProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"size\", this.getRenderSize() as number);\r\n\r\n const scene = this.getScene();\r\n\r\n if (!scene) {\r\n return;\r\n }\r\n const deltaTime = scene.getEngine().getDeltaTime();\r\n\r\n this.time += deltaTime;\r\n this.setFloat(\"time\", (this.time * this.timeScale) / 1000);\r\n\r\n this._currentTranslation += (deltaTime * this.translationSpeed) / 1000.0;\r\n this.setFloat(\"translationSpeed\", this._currentTranslation);\r\n }\r\n\r\n public render(useCameraPostProcess?: boolean) {\r\n this.updateShaderUniforms();\r\n super.render(useCameraPostProcess);\r\n }\r\n\r\n public resize(size: any, generateMipMaps: any): void {\r\n super.resize(size, generateMipMaps);\r\n }\r\n\r\n /**\r\n * Serializes this perlin noise procedural texture\r\n * @returns a serialized perlin noise procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.PerlinNoiseProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Perlin Noise Procedural Texture from parsed perlin noise procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing perlin noise procedural texture information\r\n * @returns a parsed Perlin Noise Procedural Texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): PerlinNoiseProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new PerlinNoiseProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerlinNoiseProceduralTexture\", PerlinNoiseProceduralTexture);\r\n","/* eslint-disable import/no-internal-modules */\r\nimport * as proceduralTexture from \"procedural-textures/perlinNoise/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/perlinNoise/index\";\r\n","/* eslint-disable import/no-internal-modules */\r\nimport * as proceduralTexture from \"@lts/procedural-textures/legacy/legacy-perlinNoise\";\r\nexport { proceduralTexture };\r\nexport default proceduralTexture;\r\n"],"names":["root","factory","exports","module","require","define","amd","self","global","this","__WEBPACK_EXTERNAL_MODULE__520__","__webpack_module_cache__","__webpack_require__","moduleId","cachedModule","undefined","__webpack_modules__","d","definition","key","o","Object","defineProperty","enumerable","get","g","globalThis","Function","e","window","obj","prop","prototype","hasOwnProperty","call","r","Symbol","toStringTag","value","__decorate","decorators","target","desc","c","arguments","length","getOwnPropertyDescriptor","Reflect","decorate","i","create","ShaderStore","ShadersStore","PerlinNoiseProceduralTexture","ProceduralTexture","constructor","name","size","scene","fallbackTexture","generateMipMaps","super","time","timeScale","translationSpeed","_currentTranslation","updateShaderUniforms","setFloat","getRenderSize","getScene","deltaTime","getEngine","getDeltaTime","render","useCameraPostProcess","resize","serialize","serializationObject","SerializationHelper","Serialize","customType","static","parsedTexture","rootUrl","Parse","_size","_generateMipMaps","RegisterClass","globalObject","BABYLON"],"sourceRoot":""}
@@ -7,55 +7,65 @@
7
7
  exports["babylonjs-procedural-textures"] = factory(require("babylonjs"));
8
8
  else
9
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  root["PROCEDURALTEXTURES"] = factory(root["BABYLON"]);
10
- })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), (__WEBPACK_EXTERNAL_MODULE_core_Misc_decorators__) => {
10
+ })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), (__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) => {
11
11
  return /******/ (() => { // webpackBootstrap
12
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  /******/ "use strict";
13
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  /******/ var __webpack_modules__ = ({
14
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- /***/ "../../../lts/proceduralTextures/dist/road/index.js":
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- /*!**********************************************************!*\
17
- !*** ../../../lts/proceduralTextures/dist/road/index.js ***!
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- \**********************************************************/
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+ /***/ "../../../dev/proceduralTextures/src/road/index.ts":
16
+ /*!*********************************************************!*\
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+ !*** ../../../dev/proceduralTextures/src/road/index.ts ***!
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+ \*********************************************************/
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  /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
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  __webpack_require__.r(__webpack_exports__);
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  /* harmony export */ __webpack_require__.d(__webpack_exports__, {
23
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  /* harmony export */ RoadProceduralTexture: () => (/* reexport safe */ _roadProceduralTexture__WEBPACK_IMPORTED_MODULE_0__.RoadProceduralTexture)
24
24
  /* harmony export */ });
25
- /* harmony import */ var _roadProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./roadProceduralTexture */ "../../../lts/proceduralTextures/dist/road/roadProceduralTexture.js");
25
+ /* harmony import */ var _roadProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./roadProceduralTexture */ "../../../dev/proceduralTextures/src/road/roadProceduralTexture.ts");
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  /***/ }),
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- /***/ "../../../lts/proceduralTextures/dist/road/roadProceduralTexture.fragment.js":
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- /*!***********************************************************************************!*\
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- !*** ../../../lts/proceduralTextures/dist/road/roadProceduralTexture.fragment.js ***!
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- \***********************************************************************************/
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+ /***/ "../../../dev/proceduralTextures/src/road/roadProceduralTexture.fragment.ts":
32
+ /*!**********************************************************************************!*\
33
+ !*** ../../../dev/proceduralTextures/src/road/roadProceduralTexture.fragment.ts ***!
34
+ \**********************************************************************************/
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  /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
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  __webpack_require__.r(__webpack_exports__);
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  /* harmony export */ __webpack_require__.d(__webpack_exports__, {
39
39
  /* harmony export */ roadProceduralTexturePixelShader: () => (/* binding */ roadProceduralTexturePixelShader)
40
40
  /* harmony export */ });
41
- /* harmony import */ var core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! core/Engines/shaderStore */ "core/Misc/decorators");
42
- /* harmony import */ var core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
41
+ /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Engines/shaderStore */ "babylonjs/Misc/decorators");
42
+ /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
43
43
  // Do not edit.
44
44
 
45
- var name = "roadProceduralTexturePixelShader";
46
- var shader = "precision highp float;varying vec2 vUV; \nuniform vec3 roadColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nfloat ratioy=mod(gl_FragCoord.y*100.0 ,fbm(vUV*2.0));vec3 color=roadColor*ratioy;gl_FragColor=vec4(color,1.0);\n#define CUSTOM_FRAGMENT_MAIN_END\n}";
45
+ const name = "roadProceduralTexturePixelShader";
46
+ const shader = `precision highp float;varying vec2 vUV;
47
+ uniform vec3 roadColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}
48
+ float noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}
49
+ float fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}
50
+ return total;}
51
+ #define CUSTOM_FRAGMENT_DEFINITIONS
52
+ void main(void) {
53
+ #define CUSTOM_FRAGMENT_MAIN_BEGIN
54
+ float ratioy=mod(gl_FragCoord.y*100.0 ,fbm(vUV*2.0));vec3 color=roadColor*ratioy;gl_FragColor=vec4(color,1.0);
55
+ #define CUSTOM_FRAGMENT_MAIN_END
56
+ }`;
47
57
  // Sideeffect
48
- core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
58
+ babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
49
59
  /** @internal */
50
- var roadProceduralTexturePixelShader = { name: name, shader: shader };
60
+ const roadProceduralTexturePixelShader = { name, shader };
51
61
 
52
62
 
53
63
  /***/ }),
54
64
 
55
- /***/ "../../../lts/proceduralTextures/dist/road/roadProceduralTexture.js":
56
- /*!**************************************************************************!*\
57
- !*** ../../../lts/proceduralTextures/dist/road/roadProceduralTexture.js ***!
58
- \**************************************************************************/
65
+ /***/ "../../../dev/proceduralTextures/src/road/roadProceduralTexture.ts":
66
+ /*!*************************************************************************!*\
67
+ !*** ../../../dev/proceduralTextures/src/road/roadProceduralTexture.ts ***!
68
+ \*************************************************************************/
59
69
  /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
60
70
 
61
71
  __webpack_require__.r(__webpack_exports__);
@@ -63,47 +73,40 @@ __webpack_require__.r(__webpack_exports__);
63
73
  /* harmony export */ RoadProceduralTexture: () => (/* binding */ RoadProceduralTexture)
64
74
  /* harmony export */ });
65
75
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! tslib */ "../../../../node_modules/tslib/tslib.es6.mjs");
66
- /* harmony import */ var core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! core/Misc/typeStore */ "core/Misc/decorators");
67
- /* harmony import */ var core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__);
68
- /* harmony import */ var _roadProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./roadProceduralTexture.fragment */ "../../../lts/proceduralTextures/dist/road/roadProceduralTexture.fragment.js");
76
+ /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Misc/decorators");
77
+ /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__);
78
+ /* harmony import */ var _roadProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./roadProceduralTexture.fragment */ "../../../dev/proceduralTextures/src/road/roadProceduralTexture.fragment.ts");
69
79
 
70
80
 
71
81
 
72
82
 
73
83
 
74
84
 
75
- var RoadProceduralTexture = /** @class */ (function (_super) {
76
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__extends)(RoadProceduralTexture, _super);
77
- function RoadProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
78
- if (scene === void 0) { scene = null; }
79
- var _this = _super.call(this, name, size, "roadProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
80
- _this._roadColor = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.53, 0.53, 0.53);
81
- _this.updateShaderUniforms();
82
- return _this;
85
+ class RoadProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture {
86
+ constructor(name, size, scene = null, fallbackTexture, generateMipMaps) {
87
+ super(name, size, "roadProceduralTexture", scene, fallbackTexture, generateMipMaps);
88
+ this._roadColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.53, 0.53, 0.53);
89
+ this.updateShaderUniforms();
83
90
  }
84
- RoadProceduralTexture.prototype.updateShaderUniforms = function () {
91
+ updateShaderUniforms() {
85
92
  this.setColor3("roadColor", this._roadColor);
86
- };
87
- Object.defineProperty(RoadProceduralTexture.prototype, "roadColor", {
88
- get: function () {
89
- return this._roadColor;
90
- },
91
- set: function (value) {
92
- this._roadColor = value;
93
- this.updateShaderUniforms();
94
- },
95
- enumerable: false,
96
- configurable: true
97
- });
93
+ }
94
+ get roadColor() {
95
+ return this._roadColor;
96
+ }
97
+ set roadColor(value) {
98
+ this._roadColor = value;
99
+ this.updateShaderUniforms();
100
+ }
98
101
  /**
99
102
  * Serializes this road procedural texture
100
103
  * @returns a serialized road procedural texture object
101
104
  */
102
- RoadProceduralTexture.prototype.serialize = function () {
103
- var serializationObject = core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this));
105
+ serialize() {
106
+ const serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, super.serialize());
104
107
  serializationObject.customType = "BABYLON.RoadProceduralTexture";
105
108
  return serializationObject;
106
- };
109
+ }
107
110
  /**
108
111
  * Creates a Road Procedural Texture from parsed road procedural texture data
109
112
  * @param parsedTexture defines parsed texture data
@@ -111,27 +114,54 @@ var RoadProceduralTexture = /** @class */ (function (_super) {
111
114
  * @param rootUrl defines the root URL containing road procedural texture information
112
115
  * @returns a parsed Road Procedural Texture
113
116
  */
114
- RoadProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
115
- var texture = core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(function () { return new RoadProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
117
+ static Parse(parsedTexture, scene, rootUrl) {
118
+ const texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(() => new RoadProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps), parsedTexture, scene, rootUrl);
116
119
  return texture;
117
- };
118
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
119
- (0,core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor3)()
120
- ], RoadProceduralTexture.prototype, "roadColor", null);
121
- return RoadProceduralTexture;
122
- }(core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture));
123
- (0,core_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.RegisterClass)("BABYLON.RoadProceduralTexture", RoadProceduralTexture);
120
+ }
121
+ }
122
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
123
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor3)()
124
+ ], RoadProceduralTexture.prototype, "roadColor", null);
125
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.RegisterClass)("BABYLON.RoadProceduralTexture", RoadProceduralTexture);
126
+
127
+
128
+ /***/ }),
129
+
130
+ /***/ "../../../lts/proceduralTextures/src/legacy/legacy-road.ts":
131
+ /*!*****************************************************************!*\
132
+ !*** ../../../lts/proceduralTextures/src/legacy/legacy-road.ts ***!
133
+ \*****************************************************************/
134
+ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
135
+
136
+ __webpack_require__.r(__webpack_exports__);
137
+ /* harmony export */ __webpack_require__.d(__webpack_exports__, {
138
+ /* harmony export */ RoadProceduralTexture: () => (/* reexport safe */ procedural_textures_road_index__WEBPACK_IMPORTED_MODULE_0__.RoadProceduralTexture)
139
+ /* harmony export */ });
140
+ /* harmony import */ var procedural_textures_road_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! procedural-textures/road/index */ "../../../dev/proceduralTextures/src/road/index.ts");
141
+ /* eslint-disable import/no-internal-modules */
142
+
143
+ /**
144
+ * This is the entry point for the UMD module.
145
+ * The entry point for a future ESM package should be index.ts
146
+ */
147
+ const globalObject = typeof __webpack_require__.g !== "undefined" ? __webpack_require__.g : typeof window !== "undefined" ? window : undefined;
148
+ if (typeof globalObject !== "undefined") {
149
+ for (const key in procedural_textures_road_index__WEBPACK_IMPORTED_MODULE_0__) {
150
+ globalObject.BABYLON[key] = procedural_textures_road_index__WEBPACK_IMPORTED_MODULE_0__[key];
151
+ }
152
+ }
153
+
124
154
 
125
155
 
126
156
  /***/ }),
127
157
 
128
- /***/ "core/Misc/decorators":
158
+ /***/ "babylonjs/Misc/decorators":
129
159
  /*!****************************************************************************************************!*\
130
160
  !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
131
161
  \****************************************************************************************************/
132
162
  /***/ ((module) => {
133
163
 
134
- module.exports = __WEBPACK_EXTERNAL_MODULE_core_Misc_decorators__;
164
+ module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
135
165
 
136
166
  /***/ }),
137
167
 
@@ -587,22 +617,14 @@ var __webpack_exports__ = {};
587
617
  \*********************/
588
618
  __webpack_require__.r(__webpack_exports__);
589
619
  /* harmony export */ __webpack_require__.d(__webpack_exports__, {
590
- /* harmony export */ RoadProceduralTexture: () => (/* reexport safe */ procedural_textures_road_index__WEBPACK_IMPORTED_MODULE_0__.RoadProceduralTexture)
620
+ /* harmony export */ "default": () => (__WEBPACK_DEFAULT_EXPORT__),
621
+ /* harmony export */ proceduralTexture: () => (/* reexport module object */ _lts_procedural_textures_legacy_legacy_road__WEBPACK_IMPORTED_MODULE_0__)
591
622
  /* harmony export */ });
592
- /* harmony import */ var procedural_textures_road_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! procedural-textures/road/index */ "../../../lts/proceduralTextures/dist/road/index.js");
623
+ /* harmony import */ var _lts_procedural_textures_legacy_legacy_road__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @lts/procedural-textures/legacy/legacy-road */ "../../../lts/proceduralTextures/src/legacy/legacy-road.ts");
593
624
  /* eslint-disable import/no-internal-modules */
594
625
 
595
- /**
596
- * This is the entry point for the UMD module.
597
- * The entry point for a future ESM package should be index.ts
598
- */
599
- const globalObject = typeof __webpack_require__.g !== "undefined" ? __webpack_require__.g : typeof window !== "undefined" ? window : undefined;
600
- if (typeof globalObject !== "undefined") {
601
- for (const key in procedural_textures_road_index__WEBPACK_IMPORTED_MODULE_0__) {
602
- globalObject.BABYLON[key] = procedural_textures_road_index__WEBPACK_IMPORTED_MODULE_0__[key];
603
- }
604
- }
605
626
 
627
+ /* harmony default export */ const __WEBPACK_DEFAULT_EXPORT__ = (_lts_procedural_textures_legacy_legacy_road__WEBPACK_IMPORTED_MODULE_0__);
606
628
 
607
629
  })();
608
630
 
@@ -1 +1 @@
1
- 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roceduralTexture.fragment.ts","webpack://PROCEDURALTEXTURES/../../../lts/proceduralTextures/generated/road/roadProceduralTexture.ts","webpack://PROCEDURALTEXTURES/external umd {\"root\":\"BABYLON\",\"commonjs\":\"babylonjs\",\"commonjs2\":\"babylonjs\",\"amd\":\"babylonjs\"}","webpack://PROCEDURALTEXTURES/../../../../node_modules/tslib/tslib.es6.mjs","webpack://PROCEDURALTEXTURES/webpack/bootstrap","webpack://PROCEDURALTEXTURES/webpack/runtime/compat get default export","webpack://PROCEDURALTEXTURES/webpack/runtime/define property getters","webpack://PROCEDURALTEXTURES/webpack/runtime/global","webpack://PROCEDURALTEXTURES/webpack/runtime/hasOwnProperty shorthand","webpack://PROCEDURALTEXTURES/webpack/runtime/make namespace object","webpack://PROCEDURALTEXTURES/./src/road.ts"],"sourcesContent":["(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory(require(\"babylonjs\"));\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine(\"babylonjs-procedural-textures\", [\"babylonjs\"], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"babylonjs-procedural-textures\"] = factory(require(\"babylonjs\"));\n\telse\n\t\troot[\"PROCEDURALTEXTURES\"] = factory(root[\"BABYLON\"]);\n})((typeof self !== \"undefined\" ? self : typeof global !== \"undefined\" ? global : this), (__WEBPACK_EXTERNAL_MODULE_core_Misc_decorators__) => {\nreturn ","export * from \"./roadProceduralTexture\";\r\n","// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"roadProceduralTexturePixelShader\";\nconst shader = `precision highp float;varying vec2 vUV; \nuniform vec3 roadColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nfloat ratioy=mod(gl_FragCoord.y*100.0 ,fbm(vUV*2.0));vec3 color=roadColor*ratioy;gl_FragColor=vec4(color,1.0);\n#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const roadProceduralTexturePixelShader = { name, shader };\n","import { serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\nimport \"./roadProceduralTexture.fragment\";\r\n\r\nexport class RoadProceduralTexture extends ProceduralTexture {\r\n private _roadColor = new Color3(0.53, 0.53, 0.53);\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"roadProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setColor3(\"roadColor\", this._roadColor);\r\n }\r\n\r\n @serializeAsColor3()\r\n public get roadColor(): Color3 {\r\n return this._roadColor;\r\n }\r\n\r\n public set roadColor(value: Color3) {\r\n this._roadColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this road procedural texture\r\n * @returns a serialized road procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.RoadProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Road Procedural Texture from parsed road procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing road procedural texture information\r\n * @returns a parsed Road Procedural Texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): RoadProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new RoadProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.RoadProceduralTexture\", RoadProceduralTexture);\r\n","module.exports = __WEBPACK_EXTERNAL_MODULE_core_Misc_decorators__;","/******************************************************************************\nCopyright (c) Microsoft Corporation.\n\nPermission to use, copy, modify, and/or distribute this 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umd {\"root\":\"BABYLON\",\"commonjs\":\"babylonjs\",\"commonjs2\":\"babylonjs\",\"amd\":\"babylonjs\"}","webpack://PROCEDURALTEXTURES/../../../../node_modules/tslib/tslib.es6.mjs","webpack://PROCEDURALTEXTURES/webpack/bootstrap","webpack://PROCEDURALTEXTURES/webpack/runtime/compat get default export","webpack://PROCEDURALTEXTURES/webpack/runtime/define property getters","webpack://PROCEDURALTEXTURES/webpack/runtime/global","webpack://PROCEDURALTEXTURES/webpack/runtime/hasOwnProperty shorthand","webpack://PROCEDURALTEXTURES/webpack/runtime/make namespace object","webpack://PROCEDURALTEXTURES/./src/road.ts"],"sourcesContent":["(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory(require(\"babylonjs\"));\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine(\"babylonjs-procedural-textures\", [\"babylonjs\"], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"babylonjs-procedural-textures\"] = factory(require(\"babylonjs\"));\n\telse\n\t\troot[\"PROCEDURALTEXTURES\"] = factory(root[\"BABYLON\"]);\n})((typeof self !== \"undefined\" ? self : typeof global !== \"undefined\" ? global : this), (__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) => {\nreturn ","export * from \"./roadProceduralTexture\";\r\n","// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"roadProceduralTexturePixelShader\";\nconst shader = `precision highp float;varying vec2 vUV; \nuniform vec3 roadColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nfloat ratioy=mod(gl_FragCoord.y*100.0 ,fbm(vUV*2.0));vec3 color=roadColor*ratioy;gl_FragColor=vec4(color,1.0);\n#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const roadProceduralTexturePixelShader = { name, shader };\n","import { serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\nimport \"./roadProceduralTexture.fragment\";\r\n\r\nexport class RoadProceduralTexture extends ProceduralTexture {\r\n private _roadColor = new Color3(0.53, 0.53, 0.53);\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"roadProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setColor3(\"roadColor\", this._roadColor);\r\n }\r\n\r\n @serializeAsColor3()\r\n public get roadColor(): Color3 {\r\n return this._roadColor;\r\n }\r\n\r\n public set roadColor(value: Color3) {\r\n this._roadColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this road procedural texture\r\n * @returns a serialized road procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.RoadProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Road Procedural Texture from parsed road procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing road procedural texture information\r\n * @returns a parsed Road Procedural Texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): RoadProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new RoadProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.RoadProceduralTexture\", RoadProceduralTexture);\r\n","/* eslint-disable import/no-internal-modules */\r\nimport * as proceduralTexture from \"procedural-textures/road/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be 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@@ -1,2 +1,2 @@
1
- !function(e,o){"object"==typeof exports&&"object"==typeof module?module.exports=o(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-procedural-textures",["babylonjs"],o):"object"==typeof exports?exports["babylonjs-procedural-textures"]=o(require("babylonjs")):e.PROCEDURALTEXTURES=o(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(e=>(()=>{"use strict";var o={520:o=>{o.exports=e}},r={};function t(e){var n=r[e];if(void 0!==n)return n.exports;var i=r[e]={exports:{}};return o[e](i,i.exports,t),i.exports}t.d=(e,o)=>{for(var r in o)t.o(o,r)&&!t.o(e,r)&&Object.defineProperty(e,r,{enumerable:!0,get:o[r]})},t.g=function(){if("object"==typeof globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"==typeof window)return window}}(),t.o=(e,o)=>Object.prototype.hasOwnProperty.call(e,o),t.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var n={};return(()=>{var e={};t.r(e),t.d(e,{RoadProceduralTexture:()=>n});var o=function(e,r){return o=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,o){e.__proto__=o}||function(e,o){for(var r in o)Object.prototype.hasOwnProperty.call(o,r)&&(e[r]=o[r])},o(e,r)};Object.create,Object.create;var r=t(520);r.ShaderStore.ShadersStore.roadProceduralTexturePixelShader="precision highp float;varying vec2 vUV; \nuniform vec3 roadColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nfloat ratioy=mod(gl_FragCoord.y*100.0 ,fbm(vUV*2.0));vec3 color=roadColor*ratioy;gl_FragColor=vec4(color,1.0);\n#define CUSTOM_FRAGMENT_MAIN_END\n}";var n=function(e){function t(o,t,n,i,a){void 0===n&&(n=null);var l=e.call(this,o,t,"roadProceduralTexture",n,i,a)||this;return l._roadColor=new r.Color3(.53,.53,.53),l.updateShaderUniforms(),l}return function(e,r){if("function"!=typeof r&&null!==r)throw new TypeError("Class extends value "+String(r)+" is not a constructor or null");function t(){this.constructor=e}o(e,r),e.prototype=null===r?Object.create(r):(t.prototype=r.prototype,new t)}(t,e),t.prototype.updateShaderUniforms=function(){this.setColor3("roadColor",this._roadColor)},Object.defineProperty(t.prototype,"roadColor",{get:function(){return this._roadColor},set:function(e){this._roadColor=e,this.updateShaderUniforms()},enumerable:!1,configurable:!0}),t.prototype.serialize=function(){var o=r.SerializationHelper.Serialize(this,e.prototype.serialize.call(this));return o.customType="BABYLON.RoadProceduralTexture",o},t.Parse=function(e,o,n){return r.SerializationHelper.Parse((function(){return new t(e.name,e._size,o,void 0,e._generateMipMaps)}),e,o,n)},function(e,o,r,t){var n,i=arguments.length,a=i<3?o:null===t?t=Object.getOwnPropertyDescriptor(o,r):t;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,o,r,t);else for(var l=e.length-1;l>=0;l--)(n=e[l])&&(a=(i<3?n(a):i>3?n(o,r,a):n(o,r))||a);i>3&&a&&Object.defineProperty(o,r,a)}([(0,r.serializeAsColor3)()],t.prototype,"roadColor",null),t}(r.ProceduralTexture);(0,r.RegisterClass)("BABYLON.RoadProceduralTexture",n);const i=void 0!==t.g?t.g:"undefined"!=typeof window?window:void 0;if(void 0!==i)for(const o in e)i.BABYLON[o]=e[o]})(),n.default})()));
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+ !function(e,o){"object"==typeof exports&&"object"==typeof module?module.exports=o(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-procedural-textures",["babylonjs"],o):"object"==typeof exports?exports["babylonjs-procedural-textures"]=o(require("babylonjs")):e.PROCEDURALTEXTURES=o(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(e=>(()=>{"use strict";var o={520:o=>{o.exports=e}},r={};function t(e){var n=r[e];if(void 0!==n)return n.exports;var a=r[e]={exports:{}};return o[e](a,a.exports,t),a.exports}t.d=(e,o)=>{for(var r in o)t.o(o,r)&&!t.o(e,r)&&Object.defineProperty(e,r,{enumerable:!0,get:o[r]})},t.g=function(){if("object"==typeof globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"==typeof window)return window}}(),t.o=(e,o)=>Object.prototype.hasOwnProperty.call(e,o),t.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var n={};return(()=>{t.d(n,{default:()=>d});var e={};t.r(e),t.d(e,{RoadProceduralTexture:()=>a});var o={};t.r(o),t.d(o,{RoadProceduralTexture:()=>a}),Object.create,Object.create;var r=t(520);r.ShaderStore.ShadersStore.roadProceduralTexturePixelShader="precision highp float;varying vec2 vUV; \nuniform vec3 roadColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nfloat ratioy=mod(gl_FragCoord.y*100.0 ,fbm(vUV*2.0));vec3 color=roadColor*ratioy;gl_FragColor=vec4(color,1.0);\n#define CUSTOM_FRAGMENT_MAIN_END\n}";class a extends r.ProceduralTexture{constructor(e,o,t=null,n,a){super(e,o,"roadProceduralTexture",t,n,a),this._roadColor=new r.Color3(.53,.53,.53),this.updateShaderUniforms()}updateShaderUniforms(){this.setColor3("roadColor",this._roadColor)}get roadColor(){return this._roadColor}set roadColor(e){this._roadColor=e,this.updateShaderUniforms()}serialize(){const e=r.SerializationHelper.Serialize(this,super.serialize());return e.customType="BABYLON.RoadProceduralTexture",e}static Parse(e,o,t){return r.SerializationHelper.Parse((()=>new a(e.name,e._size,o,void 0,e._generateMipMaps)),e,o,t)}}(function(e,o,r,t){var n,a=arguments.length,i=a<3?o:null===t?t=Object.getOwnPropertyDescriptor(o,r):t;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)i=Reflect.decorate(e,o,r,t);else for(var d=e.length-1;d>=0;d--)(n=e[d])&&(i=(a<3?n(i):a>3?n(o,r,i):n(o,r))||i);a>3&&i&&Object.defineProperty(o,r,i)})([(0,r.serializeAsColor3)()],a.prototype,"roadColor",null),(0,r.RegisterClass)("BABYLON.RoadProceduralTexture",a);const i=void 0!==t.g?t.g:"undefined"!=typeof window?window:void 0;if(void 0!==i)for(const o in e)i.BABYLON[o]=e[o];const d=o})(),n.default})()));
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