babylonjs-node-geometry-editor 6.39.0 → 6.41.0

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@@ -66,11 +66,13 @@ import { GeometryModBlock } from "babylonjs/Meshes/Node/Blocks/geometryModBlock"
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  import { GeometryPowBlock } from "babylonjs/Meshes/Node/Blocks/geometryPowBlock";
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  import { GeometryClampBlock } from "babylonjs/Meshes/Node/Blocks/geometryClampBlock";
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  import { GeometryCrossBlock } from "babylonjs/Meshes/Node/Blocks/geometryCrossBlock";
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+ import { GeometryCurveBlock } from "babylonjs/Meshes/Node/Blocks/geometryCurveBlock";
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+ import { GeometryDesaturateBlock } from "babylonjs/Meshes/Node/Blocks/geometryDesaturateBlock";
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  /**
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  * Static class for BlockTools
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  */
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  export class BlockTools {
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- static GetBlockFromString(data: string): GeometryCrossBlock | GeometryClampBlock | BooleanGeometryBlock | GeometryTextureFetchBlock | GeometryTextureBlock | BoundingBlock | MatrixComposeBlock | GeometryInfoBlock | GeometryCollectionBlock | GeometryOptimizeBlock | NullBlock | TeleportInBlock | TeleportOutBlock | DebugBlock | IntFloatConverterBlock | ConditionBlock | GeometryLerpBlock | GeometryNLerpBlock | GeometrySmoothStepBlock | GeometryStepBlock | MappingBlock | SetMaterialIDBlock | InstantiateOnVolumeBlock | InstantiateOnFacesBlock | InstantiateOnVerticesBlock | InstantiateBlock | MapRangeBlock | NormalizeVectorBlock | MeshBlock | VectorConverterBlock | TranslationBlock | ScalingBlock | AlignBlock | RotationXBlock | RotationYBlock | RotationZBlock | ComputeNormalsBlock | SetPositionsBlock | SetNormalsBlock | SetColorsBlock | SetTangentsBlock | SetUVsBlock | NoiseBlock | RandomBlock | GeometryOutputBlock | GridBlock | DiscBlock | IcoSphereBlock | BoxBlock | TorusBlock | SphereBlock | CylinderBlock | CapsuleBlock | PlaneBlock | GeometryElbowBlock | MergeGeometryBlock | GeometryTransformBlock | GeometryModBlock | GeometryPowBlock | GeometryInputBlock | MathBlock | GeometryTrigonometryBlock | GeometryArcTan2Block | InstantiateLinearBlock | InstantiateRadialBlock | null;
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+ static GetBlockFromString(data: string): GeometryDesaturateBlock | GeometryCurveBlock | GeometryCrossBlock | GeometryClampBlock | BooleanGeometryBlock | GeometryTextureFetchBlock | GeometryTextureBlock | BoundingBlock | MatrixComposeBlock | GeometryInfoBlock | GeometryCollectionBlock | GeometryOptimizeBlock | NullBlock | TeleportInBlock | TeleportOutBlock | DebugBlock | IntFloatConverterBlock | ConditionBlock | GeometryLerpBlock | GeometryNLerpBlock | GeometrySmoothStepBlock | GeometryStepBlock | MappingBlock | SetMaterialIDBlock | InstantiateOnVolumeBlock | InstantiateOnFacesBlock | InstantiateOnVerticesBlock | InstantiateBlock | MapRangeBlock | NormalizeVectorBlock | MeshBlock | VectorConverterBlock | TranslationBlock | ScalingBlock | AlignBlock | RotationXBlock | RotationYBlock | RotationZBlock | ComputeNormalsBlock | SetPositionsBlock | SetNormalsBlock | SetColorsBlock | SetTangentsBlock | SetUVsBlock | NoiseBlock | RandomBlock | GeometryOutputBlock | GridBlock | DiscBlock | IcoSphereBlock | BoxBlock | TorusBlock | SphereBlock | CylinderBlock | CapsuleBlock | PlaneBlock | GeometryElbowBlock | MergeGeometryBlock | GeometryTransformBlock | GeometryModBlock | GeometryPowBlock | GeometryInputBlock | MathBlock | GeometryTrigonometryBlock | GeometryArcTan2Block | InstantiateLinearBlock | InstantiateRadialBlock | null;
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  static GetColorFromConnectionNodeType(type: NodeGeometryBlockConnectionPointTypes): string;
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  static GetConnectionNodeTypeFromString(type: string): NodeGeometryBlockConnectionPointTypes.Int | NodeGeometryBlockConnectionPointTypes.Float | NodeGeometryBlockConnectionPointTypes.Vector2 | NodeGeometryBlockConnectionPointTypes.Vector3 | NodeGeometryBlockConnectionPointTypes.Vector4 | NodeGeometryBlockConnectionPointTypes.Matrix | NodeGeometryBlockConnectionPointTypes.AutoDetect;
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  static GetStringFromConnectionNodeType(type: NodeGeometryBlockConnectionPointTypes): "" | "Int" | "Float" | "Vector2" | "Vector3" | "Vector4" | "Matrix";
@@ -1361,6 +1363,8 @@ export interface IDraggableIconProps {
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  }
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  /**
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  * An icon that can be dragged by the user
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+ * @param props properties
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+ * @returns draggable icon element
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  */
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  export const DraggableIcon: FC<IDraggableIconProps>;
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@@ -1402,6 +1406,8 @@ export interface IFlexibleDragHandlerProps {
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  }
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  /**
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  * This component receives the drop events and updates the layout accordingly
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+ * @param props properties
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+ * @returns DragHandler element
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  */
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  export const FlexibleDragHandler: FC<IFlexibleDragHandlerProps>;
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@@ -1424,6 +1430,8 @@ export interface IFlexibleDropZoneProps {
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  /**
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  * This component contains the drag and drop zone for the resize bars that
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  * allow redefining width and height of layout elements
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+ * @param props properties
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+ * @returns drop zone element
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  */
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  export const FlexibleDropZone: FC<IFlexibleDropZoneProps>;
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@@ -1437,6 +1445,7 @@ export interface IFlexibleGridContainerProps {
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  }
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  /**
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  * Component responsible for mapping the layout to the actual components
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+ * @returns GridContainer element
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  */
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  export const FlexibleGridContainer: FC<IFlexibleGridContainerProps>;
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@@ -1456,6 +1465,8 @@ export interface IFlexibleGridLayoutProps {
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  /**
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  * This component represents a grid layout that can be resized and rearranged
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  * by the user.
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+ * @param props properties
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+ * @returns layout element
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  */
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  export const FlexibleGridLayout: FC<IFlexibleGridLayoutProps>;
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@@ -1499,6 +1510,8 @@ export type ResizeItem = {
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  };
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  /**
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  * A component that renders a bar that the user can drag to resize.
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+ * @param props properties
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+ * @returns resize bar element
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  */
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  export const FlexibleResizeBar: FC<IFlexibleRowResizerProps>;
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@@ -1536,6 +1549,8 @@ export interface IFlexibleTabProps {
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  * to activate or drag to reorder. It also listens for
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  * drop events if the user wants to drop another tab
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  * after it.
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+ * @param props properties
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+ * @returns FlexibleTab element
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  */
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  export const FlexibleTab: FC<IFlexibleTabProps>;
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@@ -1567,6 +1582,8 @@ export interface IFlexibleTabsContainerProps {
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  /**
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  * This component contains a set of tabs of which only one is visible at a time.
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  * The tabs can also be dragged from and to different containers.
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+ * @param props properties
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+ * @returns tabs container element
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  */
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  export const FlexibleTabsContainer: FC<IFlexibleTabsContainerProps>;
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@@ -1690,11 +1707,15 @@ export const getPosInLayout: (layout: Layout, column: number, row?: number) => L
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  export const removeLayoutRowAndRedistributePercentages: (layout: Layout, column: number, row: number) => void;
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  /**
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  * Add a percentage string to a number
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+ * @param p1 the percentage string
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+ * @param p2 the number
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+ * @returns the sum of the percentage string and the number
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  */
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  export const addPercentageStringToNumber: (p1: string, p2: number) => number;
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  /**
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  * Parses a percentage string into a number
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  * @param p the percentage string
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+ * @returns the parsed number
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  */
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  export const parsePercentage: (p: string) => number;
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@@ -1906,6 +1927,7 @@ export interface IGraphConnectorHandlerProps {
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  /**
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  * This component is used to initiate a connection between two nodes. Simply
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  * drag the handle in a node and drop it in another node to create a connection.
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+ * @returns connector element
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  */
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  export const GraphConnectorHandler: FC<IGraphConnectorHandlerProps>;
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@@ -1975,6 +1997,8 @@ export const MarkerArrowId = "arrow";
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  /**
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  * This component draws a SVG line between two points, with an optional marker
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  * indicating direction
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+ * @param props properties
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+ * @returns graph line element
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  */
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  export const GraphLine: FC<IGraphLineProps>;
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@@ -2022,6 +2046,8 @@ export interface IGraphContainerProps {
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  }
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  /**
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  * This component contains all the nodes and handles their dragging
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+ * @param props properties
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+ * @returns graph node container element
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  */
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  export const GraphNodesContainer: FC<IGraphContainerProps>;
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@@ -2117,6 +2143,8 @@ export interface ITextInputProps {
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  }
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  /**
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  * This component represents a text input that can be submitted or cancelled on buttons
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+ * @param props properties
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+ * @returns TextInputWithSubmit element
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  */
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  export const TextInputWithSubmit: (props: ITextInputProps) => JSX.Element;
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@@ -2399,6 +2427,7 @@ interface IFloatLineComponentProps {
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  unit?: React.ReactNode;
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  onDragStart?: (newValue: number) => void;
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  onDragStop?: (newValue: number) => void;
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+ disabled?: boolean;
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  }
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  export class FloatLineComponent extends React.Component<IFloatLineComponentProps, {
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  value: string;
@@ -4105,7 +4134,7 @@ declare module BABYLON.NodeGeometryEditor {
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  * Static class for BlockTools
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  */
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  export class BlockTools {
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- static GetBlockFromString(data: string): BABYLON.GeometryCrossBlock | BABYLON.GeometryClampBlock | BABYLON.BooleanGeometryBlock | BABYLON.GeometryTextureFetchBlock | BABYLON.GeometryTextureBlock | BABYLON.BoundingBlock | BABYLON.MatrixComposeBlock | BABYLON.GeometryInfoBlock | BABYLON.GeometryCollectionBlock | BABYLON.GeometryOptimizeBlock | BABYLON.NullBlock | BABYLON.TeleportInBlock | BABYLON.TeleportOutBlock | BABYLON.DebugBlock | BABYLON.IntFloatConverterBlock | BABYLON.ConditionBlock | BABYLON.GeometryLerpBlock | BABYLON.GeometryNLerpBlock | BABYLON.GeometrySmoothStepBlock | BABYLON.GeometryStepBlock | BABYLON.MappingBlock | BABYLON.SetMaterialIDBlock | BABYLON.InstantiateOnVolumeBlock | BABYLON.InstantiateOnFacesBlock | BABYLON.InstantiateOnVerticesBlock | BABYLON.InstantiateBlock | BABYLON.MapRangeBlock | BABYLON.NormalizeVectorBlock | BABYLON.MeshBlock | BABYLON.VectorConverterBlock | BABYLON.TranslationBlock | BABYLON.ScalingBlock | BABYLON.AlignBlock | BABYLON.RotationXBlock | BABYLON.RotationYBlock | BABYLON.RotationZBlock | BABYLON.ComputeNormalsBlock | BABYLON.SetPositionsBlock | BABYLON.SetNormalsBlock | BABYLON.SetColorsBlock | BABYLON.SetTangentsBlock | BABYLON.SetUVsBlock | BABYLON.NoiseBlock | BABYLON.RandomBlock | BABYLON.GeometryOutputBlock | BABYLON.GridBlock | BABYLON.DiscBlock | BABYLON.IcoSphereBlock | BABYLON.BoxBlock | BABYLON.TorusBlock | BABYLON.SphereBlock | BABYLON.CylinderBlock | BABYLON.CapsuleBlock | BABYLON.PlaneBlock | BABYLON.GeometryElbowBlock | BABYLON.MergeGeometryBlock | BABYLON.GeometryTransformBlock | BABYLON.GeometryModBlock | BABYLON.GeometryPowBlock | BABYLON.GeometryInputBlock | BABYLON.MathBlock | BABYLON.GeometryTrigonometryBlock | BABYLON.GeometryArcTan2Block | BABYLON.InstantiateLinearBlock | BABYLON.InstantiateRadialBlock | null;
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+ static GetBlockFromString(data: string): BABYLON.GeometryDesaturateBlock | BABYLON.GeometryCurveBlock | BABYLON.GeometryCrossBlock | BABYLON.GeometryClampBlock | BABYLON.BooleanGeometryBlock | BABYLON.GeometryTextureFetchBlock | BABYLON.GeometryTextureBlock | BABYLON.BoundingBlock | BABYLON.MatrixComposeBlock | BABYLON.GeometryInfoBlock | BABYLON.GeometryCollectionBlock | BABYLON.GeometryOptimizeBlock | BABYLON.NullBlock | BABYLON.TeleportInBlock | BABYLON.TeleportOutBlock | BABYLON.DebugBlock | BABYLON.IntFloatConverterBlock | BABYLON.ConditionBlock | BABYLON.GeometryLerpBlock | BABYLON.GeometryNLerpBlock | BABYLON.GeometrySmoothStepBlock | BABYLON.GeometryStepBlock | BABYLON.MappingBlock | BABYLON.SetMaterialIDBlock | BABYLON.InstantiateOnVolumeBlock | BABYLON.InstantiateOnFacesBlock | BABYLON.InstantiateOnVerticesBlock | BABYLON.InstantiateBlock | BABYLON.MapRangeBlock | BABYLON.NormalizeVectorBlock | BABYLON.MeshBlock | BABYLON.VectorConverterBlock | BABYLON.TranslationBlock | BABYLON.ScalingBlock | BABYLON.AlignBlock | BABYLON.RotationXBlock | BABYLON.RotationYBlock | BABYLON.RotationZBlock | BABYLON.ComputeNormalsBlock | BABYLON.SetPositionsBlock | BABYLON.SetNormalsBlock | BABYLON.SetColorsBlock | BABYLON.SetTangentsBlock | BABYLON.SetUVsBlock | BABYLON.NoiseBlock | BABYLON.RandomBlock | BABYLON.GeometryOutputBlock | BABYLON.GridBlock | BABYLON.DiscBlock | BABYLON.IcoSphereBlock | BABYLON.BoxBlock | BABYLON.TorusBlock | BABYLON.SphereBlock | BABYLON.CylinderBlock | BABYLON.CapsuleBlock | BABYLON.PlaneBlock | BABYLON.GeometryElbowBlock | BABYLON.MergeGeometryBlock | BABYLON.GeometryTransformBlock | BABYLON.GeometryModBlock | BABYLON.GeometryPowBlock | BABYLON.GeometryInputBlock | BABYLON.MathBlock | BABYLON.GeometryTrigonometryBlock | BABYLON.GeometryArcTan2Block | BABYLON.InstantiateLinearBlock | BABYLON.InstantiateRadialBlock | null;
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  static GetColorFromConnectionNodeType(type: BABYLON.NodeGeometryBlockConnectionPointTypes): string;
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  static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeGeometryBlockConnectionPointTypes.Int | BABYLON.NodeGeometryBlockConnectionPointTypes.Float | BABYLON.NodeGeometryBlockConnectionPointTypes.Vector2 | BABYLON.NodeGeometryBlockConnectionPointTypes.Vector3 | BABYLON.NodeGeometryBlockConnectionPointTypes.Vector4 | BABYLON.NodeGeometryBlockConnectionPointTypes.Matrix | BABYLON.NodeGeometryBlockConnectionPointTypes.AutoDetect;
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  static GetStringFromConnectionNodeType(type: BABYLON.NodeGeometryBlockConnectionPointTypes): "" | "Int" | "Float" | "Vector2" | "Vector3" | "Vector4" | "Matrix";
@@ -5216,6 +5245,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  }
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  /**
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  * An icon that can be dragged by the user
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+ * @param props properties
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+ * @returns draggable icon element
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  */
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  export var DraggableIcon: React.FC<IDraggableIconProps>;
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@@ -5265,6 +5296,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  }
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  /**
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  * This component receives the drop events and updates the layout accordingly
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+ * @param props properties
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+ * @returns DragHandler element
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  */
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  export var FlexibleDragHandler: React.FC<IFlexibleDragHandlerProps>;
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@@ -5291,6 +5324,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  /**
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  * This component contains the drag and drop zone for the resize bars that
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  * allow redefining width and height of layout elements
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+ * @param props properties
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+ * @returns drop zone element
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  */
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  export var FlexibleDropZone: React.FC<IFlexibleDropZoneProps>;
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@@ -5308,6 +5343,7 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  }
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  /**
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  * Component responsible for mapping the layout to the actual components
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+ * @returns GridContainer element
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  */
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  export var FlexibleGridContainer: React.FC<IFlexibleGridContainerProps>;
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@@ -5330,6 +5366,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  /**
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  * This component represents a grid layout that can be resized and rearranged
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  * by the user.
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+ * @param props properties
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+ * @returns layout element
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  */
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  export var FlexibleGridLayout: React.FC<IFlexibleGridLayoutProps>;
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@@ -5376,6 +5414,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  };
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  /**
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  * A component that renders a bar that the user can drag to resize.
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+ * @param props properties
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+ * @returns resize bar element
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  */
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  export var FlexibleResizeBar: React.FC<IFlexibleRowResizerProps>;
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@@ -5416,6 +5456,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  * to activate or drag to reorder. It also listens for
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  * drop events if the user wants to drop another tab
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  * after it.
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+ * @param props properties
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+ * @returns FlexibleTab element
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  */
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  export var FlexibleTab: React.FC<IFlexibleTabProps>;
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@@ -5450,6 +5492,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  /**
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  * This component contains a set of tabs of which only one is visible at a time.
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  * The tabs can also be dragged from and to different containers.
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+ * @param props properties
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+ * @returns tabs container element
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  */
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  export var FlexibleTabsContainer: React.FC<IFlexibleTabsContainerProps>;
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@@ -5585,11 +5629,15 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  export const removeLayoutRowAndRedistributePercentages: (layout: BABYLON.NodeGeometryEditor.SharedUIComponents.Layout, column: number, row: number) => void;
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  /**
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  * Add a percentage string to a number
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+ * @param p1 the percentage string
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+ * @param p2 the number
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+ * @returns the sum of the percentage string and the number
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  */
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  export const addPercentageStringToNumber: (p1: string, p2: number) => number;
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  /**
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  * Parses a percentage string into a number
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  * @param p the percentage string
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+ * @returns the parsed number
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  */
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  export const parsePercentage: (p: string) => number;
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@@ -5820,6 +5868,7 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  /**
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  * This component is used to initiate a connection between two nodes. Simply
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  * drag the handle in a node and drop it in another node to create a connection.
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+ * @returns connector element
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  */
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  export var GraphConnectorHandler: React.FC<IGraphConnectorHandlerProps>;
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@@ -5902,6 +5951,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  /**
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  * This component draws a SVG line between two points, with an optional marker
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  * indicating direction
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+ * @param props properties
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+ * @returns graph line element
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  */
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  export var GraphLine: React.FC<IGraphLineProps>;
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@@ -5961,6 +6012,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  }
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  /**
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  * This component contains all the nodes and handles their dragging
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+ * @param props properties
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+ * @returns graph node container element
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  */
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  export var GraphNodesContainer: React.FC<IGraphContainerProps>;
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@@ -6069,6 +6122,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  }
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  /**
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  * This component represents a text input that can be submitted or cancelled on buttons
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+ * @param props properties
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+ * @returns TextInputWithSubmit element
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  */
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  export const TextInputWithSubmit: (props: ITextInputProps) => JSX.Element;
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@@ -6378,6 +6433,7 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  unit?: React.ReactNode;
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  onDragStart?: (newValue: number) => void;
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  onDragStop?: (newValue: number) => void;
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+ disabled?: boolean;
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  }
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  export class FloatLineComponent extends React.Component<IFloatLineComponentProps, {
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  value: string;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "babylonjs-node-geometry-editor",
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- "version": "6.39.0",
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+ "version": "6.41.0",
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  "main": "babylon.nodeGeometryEditor.js",
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  "types": "babylon.nodeGeometryEditor.module.d.ts",
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  "files": [
@@ -14,7 +14,7 @@
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  "clean": "rimraf dist && rimraf babylon*.*"
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  },
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  "dependencies": {
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- "babylonjs": "^6.39.0"
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+ "babylonjs": "^6.41.0"
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  },
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  "devDependencies": {
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  "@dev/build-tools": "1.0.0",