babylonjs-node-geometry-editor 6.39.0 → 6.41.0

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@@ -4,7 +4,7 @@ declare module BABYLON.NodeGeometryEditor {
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  * Static class for BlockTools
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  */
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  export class BlockTools {
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- static GetBlockFromString(data: string): BABYLON.GeometryCrossBlock | BABYLON.GeometryClampBlock | BABYLON.BooleanGeometryBlock | BABYLON.GeometryTextureFetchBlock | BABYLON.GeometryTextureBlock | BABYLON.BoundingBlock | BABYLON.MatrixComposeBlock | BABYLON.GeometryInfoBlock | BABYLON.GeometryCollectionBlock | BABYLON.GeometryOptimizeBlock | BABYLON.NullBlock | BABYLON.TeleportInBlock | BABYLON.TeleportOutBlock | BABYLON.DebugBlock | BABYLON.IntFloatConverterBlock | BABYLON.ConditionBlock | BABYLON.GeometryLerpBlock | BABYLON.GeometryNLerpBlock | BABYLON.GeometrySmoothStepBlock | BABYLON.GeometryStepBlock | BABYLON.MappingBlock | BABYLON.SetMaterialIDBlock | BABYLON.InstantiateOnVolumeBlock | BABYLON.InstantiateOnFacesBlock | BABYLON.InstantiateOnVerticesBlock | BABYLON.InstantiateBlock | BABYLON.MapRangeBlock | BABYLON.NormalizeVectorBlock | BABYLON.MeshBlock | BABYLON.VectorConverterBlock | BABYLON.TranslationBlock | BABYLON.ScalingBlock | BABYLON.AlignBlock | BABYLON.RotationXBlock | BABYLON.RotationYBlock | BABYLON.RotationZBlock | BABYLON.ComputeNormalsBlock | BABYLON.SetPositionsBlock | BABYLON.SetNormalsBlock | BABYLON.SetColorsBlock | BABYLON.SetTangentsBlock | BABYLON.SetUVsBlock | BABYLON.NoiseBlock | BABYLON.RandomBlock | BABYLON.GeometryOutputBlock | BABYLON.GridBlock | BABYLON.DiscBlock | BABYLON.IcoSphereBlock | BABYLON.BoxBlock | BABYLON.TorusBlock | BABYLON.SphereBlock | BABYLON.CylinderBlock | BABYLON.CapsuleBlock | BABYLON.PlaneBlock | BABYLON.GeometryElbowBlock | BABYLON.MergeGeometryBlock | BABYLON.GeometryTransformBlock | BABYLON.GeometryModBlock | BABYLON.GeometryPowBlock | BABYLON.GeometryInputBlock | BABYLON.MathBlock | BABYLON.GeometryTrigonometryBlock | BABYLON.GeometryArcTan2Block | BABYLON.InstantiateLinearBlock | BABYLON.InstantiateRadialBlock | null;
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+ static GetBlockFromString(data: string): BABYLON.GeometryDesaturateBlock | BABYLON.GeometryCurveBlock | BABYLON.GeometryCrossBlock | BABYLON.GeometryClampBlock | BABYLON.BooleanGeometryBlock | BABYLON.GeometryTextureFetchBlock | BABYLON.GeometryTextureBlock | BABYLON.BoundingBlock | BABYLON.MatrixComposeBlock | BABYLON.GeometryInfoBlock | BABYLON.GeometryCollectionBlock | BABYLON.GeometryOptimizeBlock | BABYLON.NullBlock | BABYLON.TeleportInBlock | BABYLON.TeleportOutBlock | BABYLON.DebugBlock | BABYLON.IntFloatConverterBlock | BABYLON.ConditionBlock | BABYLON.GeometryLerpBlock | BABYLON.GeometryNLerpBlock | BABYLON.GeometrySmoothStepBlock | BABYLON.GeometryStepBlock | BABYLON.MappingBlock | BABYLON.SetMaterialIDBlock | BABYLON.InstantiateOnVolumeBlock | BABYLON.InstantiateOnFacesBlock | BABYLON.InstantiateOnVerticesBlock | BABYLON.InstantiateBlock | BABYLON.MapRangeBlock | BABYLON.NormalizeVectorBlock | BABYLON.MeshBlock | BABYLON.VectorConverterBlock | BABYLON.TranslationBlock | BABYLON.ScalingBlock | BABYLON.AlignBlock | BABYLON.RotationXBlock | BABYLON.RotationYBlock | BABYLON.RotationZBlock | BABYLON.ComputeNormalsBlock | BABYLON.SetPositionsBlock | BABYLON.SetNormalsBlock | BABYLON.SetColorsBlock | BABYLON.SetTangentsBlock | BABYLON.SetUVsBlock | BABYLON.NoiseBlock | BABYLON.RandomBlock | BABYLON.GeometryOutputBlock | BABYLON.GridBlock | BABYLON.DiscBlock | BABYLON.IcoSphereBlock | BABYLON.BoxBlock | BABYLON.TorusBlock | BABYLON.SphereBlock | BABYLON.CylinderBlock | BABYLON.CapsuleBlock | BABYLON.PlaneBlock | BABYLON.GeometryElbowBlock | BABYLON.MergeGeometryBlock | BABYLON.GeometryTransformBlock | BABYLON.GeometryModBlock | BABYLON.GeometryPowBlock | BABYLON.GeometryInputBlock | BABYLON.MathBlock | BABYLON.GeometryTrigonometryBlock | BABYLON.GeometryArcTan2Block | BABYLON.InstantiateLinearBlock | BABYLON.InstantiateRadialBlock | null;
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  static GetColorFromConnectionNodeType(type: BABYLON.NodeGeometryBlockConnectionPointTypes): string;
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  static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeGeometryBlockConnectionPointTypes.Int | BABYLON.NodeGeometryBlockConnectionPointTypes.Float | BABYLON.NodeGeometryBlockConnectionPointTypes.Vector2 | BABYLON.NodeGeometryBlockConnectionPointTypes.Vector3 | BABYLON.NodeGeometryBlockConnectionPointTypes.Vector4 | BABYLON.NodeGeometryBlockConnectionPointTypes.Matrix | BABYLON.NodeGeometryBlockConnectionPointTypes.AutoDetect;
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  static GetStringFromConnectionNodeType(type: BABYLON.NodeGeometryBlockConnectionPointTypes): "" | "Int" | "Float" | "Vector2" | "Vector3" | "Vector4" | "Matrix";
@@ -1115,6 +1115,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  }
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  /**
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  * An icon that can be dragged by the user
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+ * @param props properties
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+ * @returns draggable icon element
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  */
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  export var DraggableIcon: React.FC<IDraggableIconProps>;
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@@ -1164,6 +1166,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  }
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  /**
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  * This component receives the drop events and updates the layout accordingly
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+ * @param props properties
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+ * @returns DragHandler element
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  */
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  export var FlexibleDragHandler: React.FC<IFlexibleDragHandlerProps>;
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@@ -1190,6 +1194,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  /**
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  * This component contains the drag and drop zone for the resize bars that
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  * allow redefining width and height of layout elements
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+ * @param props properties
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+ * @returns drop zone element
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  */
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  export var FlexibleDropZone: React.FC<IFlexibleDropZoneProps>;
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@@ -1207,6 +1213,7 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  }
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  /**
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  * Component responsible for mapping the layout to the actual components
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+ * @returns GridContainer element
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  */
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  export var FlexibleGridContainer: React.FC<IFlexibleGridContainerProps>;
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@@ -1229,6 +1236,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  /**
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  * This component represents a grid layout that can be resized and rearranged
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  * by the user.
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+ * @param props properties
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+ * @returns layout element
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  */
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  export var FlexibleGridLayout: React.FC<IFlexibleGridLayoutProps>;
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@@ -1275,6 +1284,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  };
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  /**
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  * A component that renders a bar that the user can drag to resize.
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+ * @param props properties
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+ * @returns resize bar element
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  */
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  export var FlexibleResizeBar: React.FC<IFlexibleRowResizerProps>;
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@@ -1315,6 +1326,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  * to activate or drag to reorder. It also listens for
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  * drop events if the user wants to drop another tab
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  * after it.
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+ * @param props properties
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+ * @returns FlexibleTab element
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  */
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  export var FlexibleTab: React.FC<IFlexibleTabProps>;
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@@ -1349,6 +1362,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  /**
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  * This component contains a set of tabs of which only one is visible at a time.
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  * The tabs can also be dragged from and to different containers.
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+ * @param props properties
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+ * @returns tabs container element
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  */
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  export var FlexibleTabsContainer: React.FC<IFlexibleTabsContainerProps>;
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@@ -1484,11 +1499,15 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  export const removeLayoutRowAndRedistributePercentages: (layout: BABYLON.NodeGeometryEditor.SharedUIComponents.Layout, column: number, row: number) => void;
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  /**
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  * Add a percentage string to a number
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+ * @param p1 the percentage string
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+ * @param p2 the number
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+ * @returns the sum of the percentage string and the number
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  */
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  export const addPercentageStringToNumber: (p1: string, p2: number) => number;
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  /**
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  * Parses a percentage string into a number
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  * @param p the percentage string
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+ * @returns the parsed number
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  */
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  export const parsePercentage: (p: string) => number;
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@@ -1719,6 +1738,7 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  /**
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  * This component is used to initiate a connection between two nodes. Simply
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  * drag the handle in a node and drop it in another node to create a connection.
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+ * @returns connector element
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  */
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  export var GraphConnectorHandler: React.FC<IGraphConnectorHandlerProps>;
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@@ -1801,6 +1821,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  /**
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  * This component draws a SVG line between two points, with an optional marker
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  * indicating direction
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+ * @param props properties
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+ * @returns graph line element
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  */
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  export var GraphLine: React.FC<IGraphLineProps>;
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@@ -1860,6 +1882,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  }
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  /**
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  * This component contains all the nodes and handles their dragging
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+ * @param props properties
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+ * @returns graph node container element
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  */
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  export var GraphNodesContainer: React.FC<IGraphContainerProps>;
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@@ -1968,6 +1992,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  }
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  /**
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  * This component represents a text input that can be submitted or cancelled on buttons
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+ * @param props properties
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+ * @returns TextInputWithSubmit element
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  */
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  export const TextInputWithSubmit: (props: ITextInputProps) => JSX.Element;
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@@ -2277,6 +2303,7 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  unit?: React.ReactNode;
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  onDragStart?: (newValue: number) => void;
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  onDragStop?: (newValue: number) => void;
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+ disabled?: boolean;
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  }
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  export class FloatLineComponent extends React.Component<IFloatLineComponentProps, {
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  value: string;