babylonjs-node-editor 6.23.0 → 6.24.0

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@@ -184,7 +184,11 @@ export {};
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  }
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  declare module "babylonjs-node-editor/components/preview/previewManager" {
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  import { GlobalState } from "babylonjs-node-editor/globalState";
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+ import "babylonjs/Helpers/sceneHelpers";
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  import "babylonjs/Rendering/depthRendererSceneComponent";
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+ /**
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+ *
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+ */
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  export class PreviewManager {
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  private _nodeMaterial;
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  private _onBuildObserver;
@@ -195,6 +199,7 @@ export class PreviewManager {
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  private _onBackFaceCullingChangedObserver;
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  private _onDepthPrePassChangedObserver;
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  private _onLightUpdatedObserver;
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+ private _onBackgroundHDRUpdatedObserver;
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  private _engine;
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  private _scene;
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  private _meshes;
@@ -207,12 +212,19 @@ export class PreviewManager {
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  private _proceduralTexture;
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  private _particleSystem;
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  private _layer;
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+ private _hdrSkyBox;
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+ private _hdrTexture;
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  private _serializeMaterial;
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  constructor(targetCanvas: HTMLCanvasElement, globalState: GlobalState);
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  private _reset;
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  private _handleAnimations;
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  private _prepareLights;
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+ private _prepareBackgroundHDR;
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  private _prepareScene;
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+ /**
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+ * Default Environment URL
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+ */
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+ static DefaultEnvironmentURL: string;
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  private _refreshPreviewMesh;
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  private _loadParticleSystem;
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  private _forceCompilationAsync;
@@ -232,6 +244,7 @@ interface IPreviewMeshControlComponent {
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  export class PreviewMeshControlComponent extends React.Component<IPreviewMeshControlComponent> {
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  private _colorInputRef;
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  private _filePickerRef;
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+ private _envPickerRef;
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  private _onResetRequiredObserver;
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  private _onDropEventObserver;
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  private _onRefreshPreviewMeshControlComponentRequiredObserver;
@@ -239,6 +252,7 @@ export class PreviewMeshControlComponent extends React.Component<IPreviewMeshCon
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  componentWillUnmount(): void;
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  changeMeshType(newOne: PreviewType): void;
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  useCustomMesh(evt: any): void;
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+ useCustomEnv(evt: any): void;
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  onPopUp(): void;
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  changeAnimation(): void;
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  changeBackground(value: string): void;
@@ -262,7 +276,8 @@ export enum PreviewType {
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  Rain = 9,
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  Explosion = 10,
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  Fire = 11,
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- Custom = 12
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+ Custom = 12,
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+ Room = 13
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  }
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  }
@@ -466,6 +481,7 @@ export class GlobalState {
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  onIsLoadingChanged: Observable<boolean>;
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  onPreviewCommandActivated: Observable<boolean>;
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  onLightUpdated: Observable<void>;
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+ onBackgroundHDRUpdated: Observable<void>;
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  onPreviewBackgroundChanged: Observable<void>;
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  onBackFaceCullingChanged: Observable<void>;
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  onDepthPrePassChanged: Observable<void>;
@@ -476,6 +492,8 @@ export class GlobalState {
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  onGetNodeFromBlock: (block: NodeMaterialBlock) => GraphNode;
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  previewType: PreviewType;
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  previewFile: File;
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+ envType: PreviewType;
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+ envFile: File;
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  particleSystemBlendMode: number;
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  listOfCustomPreviewFiles: File[];
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  rotatePreview: boolean;
@@ -486,6 +504,7 @@ export class GlobalState {
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  hemisphericLight: boolean;
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  directionalLight0: boolean;
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  directionalLight1: boolean;
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+ backgroundHDR: boolean;
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  controlCamera: boolean;
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  _mode: NodeMaterialModes;
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  pointerOverCanvas: boolean;
@@ -4495,6 +4514,9 @@ declare module BABYLON.NodeEditor {
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  }
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+ /**
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+ *
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+ */
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  export class PreviewManager {
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  private _nodeMaterial;
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  private _onBuildObserver;
@@ -4505,6 +4527,7 @@ declare module BABYLON.NodeEditor {
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  private _onBackFaceCullingChangedObserver;
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  private _onDepthPrePassChangedObserver;
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  private _onLightUpdatedObserver;
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+ private _onBackgroundHDRUpdatedObserver;
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  private _engine;
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  private _scene;
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  private _meshes;
@@ -4517,12 +4540,19 @@ declare module BABYLON.NodeEditor {
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  private _proceduralTexture;
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  private _particleSystem;
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  private _layer;
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+ private _hdrSkyBox;
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+ private _hdrTexture;
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  private _serializeMaterial;
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  constructor(targetCanvas: HTMLCanvasElement, globalState: GlobalState);
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  private _reset;
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  private _handleAnimations;
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  private _prepareLights;
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+ private _prepareBackgroundHDR;
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  private _prepareScene;
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+ /**
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+ * Default Environment URL
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+ */
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+ static DefaultEnvironmentURL: string;
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  private _refreshPreviewMesh;
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  private _loadParticleSystem;
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  private _forceCompilationAsync;
@@ -4538,6 +4568,7 @@ declare module BABYLON.NodeEditor {
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  export class PreviewMeshControlComponent extends React.Component<IPreviewMeshControlComponent> {
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  private _colorInputRef;
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  private _filePickerRef;
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+ private _envPickerRef;
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  private _onResetRequiredObserver;
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  private _onDropEventObserver;
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  private _onRefreshPreviewMeshControlComponentRequiredObserver;
@@ -4545,6 +4576,7 @@ declare module BABYLON.NodeEditor {
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  componentWillUnmount(): void;
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  changeMeshType(newOne: PreviewType): void;
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  useCustomMesh(evt: any): void;
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+ useCustomEnv(evt: any): void;
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  onPopUp(): void;
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  changeAnimation(): void;
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  changeBackground(value: string): void;
@@ -4566,7 +4598,8 @@ declare module BABYLON.NodeEditor {
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  Rain = 9,
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  Explosion = 10,
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  Fire = 11,
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- Custom = 12
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+ Custom = 12,
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+ Room = 13
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  }
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@@ -4696,6 +4729,7 @@ declare module BABYLON.NodeEditor {
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  onIsLoadingChanged: BABYLON.Observable<boolean>;
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  onPreviewCommandActivated: BABYLON.Observable<boolean>;
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  onLightUpdated: BABYLON.Observable<void>;
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+ onBackgroundHDRUpdated: BABYLON.Observable<void>;
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  onPreviewBackgroundChanged: BABYLON.Observable<void>;
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  onBackFaceCullingChanged: BABYLON.Observable<void>;
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  onDepthPrePassChanged: BABYLON.Observable<void>;
@@ -4706,6 +4740,8 @@ declare module BABYLON.NodeEditor {
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  onGetNodeFromBlock: (block: BABYLON.NodeMaterialBlock) => BABYLON.NodeEditor.SharedUIComponents.GraphNode;
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  previewType: PreviewType;
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  previewFile: File;
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+ envType: PreviewType;
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+ envFile: File;
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  particleSystemBlendMode: number;
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  listOfCustomPreviewFiles: File[];
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  rotatePreview: boolean;
@@ -4716,6 +4752,7 @@ declare module BABYLON.NodeEditor {
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  hemisphericLight: boolean;
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  directionalLight0: boolean;
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  directionalLight1: boolean;
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+ backgroundHDR: boolean;
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  controlCamera: boolean;
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  _mode: BABYLON.NodeMaterialModes;
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  pointerOverCanvas: boolean;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "babylonjs-node-editor",
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- "version": "6.23.0",
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+ "version": "6.24.0",
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  "main": "babylon.nodeEditor.js",
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  "types": "babylon.nodeEditor.module.d.ts",
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  "files": [
@@ -14,7 +14,7 @@
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  "clean": "rimraf dist && rimraf babylon*.*"
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  },
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  "dependencies": {
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- "babylonjs": "^6.23.0"
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+ "babylonjs": "^6.24.0"
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  },
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  "devDependencies": {
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  "@dev/build-tools": "1.0.0",