babylonjs-node-editor 6.23.0 → 6.24.0

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@@ -69,6 +69,9 @@ declare module BABYLON.NodeEditor {
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  }
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+ /**
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+ *
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+ */
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  export class PreviewManager {
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  private _nodeMaterial;
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  private _onBuildObserver;
@@ -79,6 +82,7 @@ declare module BABYLON.NodeEditor {
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  private _onBackFaceCullingChangedObserver;
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  private _onDepthPrePassChangedObserver;
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  private _onLightUpdatedObserver;
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+ private _onBackgroundHDRUpdatedObserver;
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  private _engine;
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  private _scene;
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  private _meshes;
@@ -91,12 +95,19 @@ declare module BABYLON.NodeEditor {
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  private _proceduralTexture;
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  private _particleSystem;
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  private _layer;
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+ private _hdrSkyBox;
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+ private _hdrTexture;
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  private _serializeMaterial;
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  constructor(targetCanvas: HTMLCanvasElement, globalState: GlobalState);
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  private _reset;
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  private _handleAnimations;
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  private _prepareLights;
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+ private _prepareBackgroundHDR;
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  private _prepareScene;
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+ /**
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+ * Default Environment URL
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+ */
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+ static DefaultEnvironmentURL: string;
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  private _refreshPreviewMesh;
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  private _loadParticleSystem;
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  private _forceCompilationAsync;
@@ -112,6 +123,7 @@ declare module BABYLON.NodeEditor {
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  export class PreviewMeshControlComponent extends React.Component<IPreviewMeshControlComponent> {
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  private _colorInputRef;
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  private _filePickerRef;
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+ private _envPickerRef;
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  private _onResetRequiredObserver;
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  private _onDropEventObserver;
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  private _onRefreshPreviewMeshControlComponentRequiredObserver;
@@ -119,6 +131,7 @@ declare module BABYLON.NodeEditor {
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  componentWillUnmount(): void;
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  changeMeshType(newOne: PreviewType): void;
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  useCustomMesh(evt: any): void;
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+ useCustomEnv(evt: any): void;
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  onPopUp(): void;
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  changeAnimation(): void;
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  changeBackground(value: string): void;
@@ -140,7 +153,8 @@ declare module BABYLON.NodeEditor {
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  Rain = 9,
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  Explosion = 10,
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  Fire = 11,
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- Custom = 12
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+ Custom = 12,
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+ Room = 13
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  }
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@@ -270,6 +284,7 @@ declare module BABYLON.NodeEditor {
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  onIsLoadingChanged: BABYLON.Observable<boolean>;
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  onPreviewCommandActivated: BABYLON.Observable<boolean>;
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  onLightUpdated: BABYLON.Observable<void>;
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+ onBackgroundHDRUpdated: BABYLON.Observable<void>;
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  onPreviewBackgroundChanged: BABYLON.Observable<void>;
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  onBackFaceCullingChanged: BABYLON.Observable<void>;
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  onDepthPrePassChanged: BABYLON.Observable<void>;
@@ -280,6 +295,8 @@ declare module BABYLON.NodeEditor {
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  onGetNodeFromBlock: (block: BABYLON.NodeMaterialBlock) => BABYLON.NodeEditor.SharedUIComponents.GraphNode;
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  previewType: PreviewType;
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  previewFile: File;
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+ envType: PreviewType;
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+ envFile: File;
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  particleSystemBlendMode: number;
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  listOfCustomPreviewFiles: File[];
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  rotatePreview: boolean;
@@ -290,6 +307,7 @@ declare module BABYLON.NodeEditor {
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  hemisphericLight: boolean;
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  directionalLight0: boolean;
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  directionalLight1: boolean;
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+ backgroundHDR: boolean;
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  controlCamera: boolean;
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  _mode: BABYLON.NodeMaterialModes;
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  pointerOverCanvas: boolean;