babylonjs-materials 9.15.0 → 9.16.1

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Files changed (68) hide show
  1. package/babylon.cellMaterial.js +1 -1
  2. package/babylon.cellMaterial.js.map +1 -1
  3. package/babylon.cellMaterial.min.js +1 -1
  4. package/babylon.cellMaterial.min.js.map +1 -1
  5. package/babylon.customMaterial.js +1 -1
  6. package/babylon.customMaterial.js.map +1 -1
  7. package/babylon.customMaterial.min.js +1 -1
  8. package/babylon.customMaterial.min.js.map +1 -1
  9. package/babylon.fireMaterial.js +1 -1
  10. package/babylon.fireMaterial.js.map +1 -1
  11. package/babylon.fireMaterial.min.js +1 -1
  12. package/babylon.fireMaterial.min.js.map +1 -1
  13. package/babylon.furMaterial.js +1 -1
  14. package/babylon.furMaterial.js.map +1 -1
  15. package/babylon.furMaterial.min.js +1 -1
  16. package/babylon.furMaterial.min.js.map +1 -1
  17. package/babylon.gradientMaterial.js +1 -1
  18. package/babylon.gradientMaterial.js.map +1 -1
  19. package/babylon.gradientMaterial.min.js +1 -1
  20. package/babylon.gradientMaterial.min.js.map +1 -1
  21. package/babylon.gridMaterial.js +1 -1
  22. package/babylon.gridMaterial.js.map +1 -1
  23. package/babylon.gridMaterial.min.js +1 -1
  24. package/babylon.gridMaterial.min.js.map +1 -1
  25. package/babylon.lavaMaterial.js +1 -1
  26. package/babylon.lavaMaterial.js.map +1 -1
  27. package/babylon.lavaMaterial.min.js +1 -1
  28. package/babylon.lavaMaterial.min.js.map +1 -1
  29. package/babylon.mixMaterial.js +1 -1
  30. package/babylon.mixMaterial.js.map +1 -1
  31. package/babylon.mixMaterial.min.js +1 -1
  32. package/babylon.mixMaterial.min.js.map +1 -1
  33. package/babylon.normalMaterial.js +1 -1
  34. package/babylon.normalMaterial.js.map +1 -1
  35. package/babylon.normalMaterial.min.js +1 -1
  36. package/babylon.normalMaterial.min.js.map +1 -1
  37. package/babylon.shadowOnlyMaterial.js +1 -1
  38. package/babylon.shadowOnlyMaterial.js.map +1 -1
  39. package/babylon.shadowOnlyMaterial.min.js +1 -1
  40. package/babylon.shadowOnlyMaterial.min.js.map +1 -1
  41. package/babylon.simpleMaterial.js +1 -1
  42. package/babylon.simpleMaterial.js.map +1 -1
  43. package/babylon.simpleMaterial.min.js +1 -1
  44. package/babylon.simpleMaterial.min.js.map +1 -1
  45. package/babylon.skyMaterial.js +1 -1
  46. package/babylon.skyMaterial.js.map +1 -1
  47. package/babylon.skyMaterial.min.js +1 -1
  48. package/babylon.skyMaterial.min.js.map +1 -1
  49. package/babylon.terrainMaterial.js +1 -1
  50. package/babylon.terrainMaterial.js.map +1 -1
  51. package/babylon.terrainMaterial.min.js +1 -1
  52. package/babylon.terrainMaterial.min.js.map +1 -1
  53. package/babylon.triPlanarMaterial.js +1 -1
  54. package/babylon.triPlanarMaterial.js.map +1 -1
  55. package/babylon.triPlanarMaterial.min.js +1 -1
  56. package/babylon.triPlanarMaterial.min.js.map +1 -1
  57. package/babylon.waterMaterial.js +1 -1
  58. package/babylon.waterMaterial.js.map +1 -1
  59. package/babylon.waterMaterial.min.js +1 -1
  60. package/babylon.waterMaterial.min.js.map +1 -1
  61. package/babylonjs.materials.d.ts +60 -60
  62. package/babylonjs.materials.js +1 -1
  63. package/babylonjs.materials.js.map +1 -1
  64. package/babylonjs.materials.min.js +1 -1
  65. package/babylonjs.materials.min.js.map +1 -1
  66. package/babylonjs.materials.module.d.ts +120 -120
  67. package/package.json +2 -2
  68. package/tsconfig.build.json +1 -2
@@ -34,14 +34,14 @@ import "babylonjs/Rendering/boundingBoxRenderer";
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  export class WaterMaterial extends PushMaterial {
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  renderTargetSize: Vector2;
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  private _bumpTexture;
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- bumpTexture: BaseTexture;
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+ accessor bumpTexture: BaseTexture;
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  diffuseColor: Color3;
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  specularColor: Color3;
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  specularPower: number;
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  private _disableLighting;
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- disableLighting: boolean;
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+ accessor disableLighting: boolean;
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  private _maxSimultaneousLights;
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- maxSimultaneousLights: number;
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+ accessor maxSimultaneousLights: number;
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  /**
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  * Defines the wind force.
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  */
@@ -62,17 +62,17 @@ export class WaterMaterial extends PushMaterial {
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  * Defines wether or not: to add a smaller moving bump to less steady waves.
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  */
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  private _bumpSuperimpose;
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- bumpSuperimpose: boolean;
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+ accessor bumpSuperimpose: boolean;
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  /**
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  * Defines wether or not color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
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  */
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  private _fresnelSeparate;
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- fresnelSeparate: boolean;
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+ accessor fresnelSeparate: boolean;
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  /**
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  * Defines wether or not bump Wwves modify the reflection.
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  */
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  private _bumpAffectsReflection;
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- bumpAffectsReflection: boolean;
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+ accessor bumpAffectsReflection: boolean;
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  /**
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  * Defines the water color blended with the refraction (near).
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  */
@@ -112,7 +112,7 @@ export class WaterMaterial extends PushMaterial {
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  * You will probably need to set it to true if you are using instances or thin instances for your water objects.
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  */
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  private _useWorldCoordinatesForWaveDeformation;
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- useWorldCoordinatesForWaveDeformation: boolean;
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+ accessor useWorldCoordinatesForWaveDeformation: boolean;
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  protected _renderTargets: SmartArray<RenderTargetTexture>;
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  private _mesh;
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  private _refractionRTT;
@@ -229,25 +229,25 @@ import { Scene } from "babylonjs/scene";
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  export class TriPlanarMaterial extends PushMaterial {
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  mixTexture: BaseTexture;
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  private _diffuseTextureX;
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- diffuseTextureX: BaseTexture;
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+ accessor diffuseTextureX: BaseTexture;
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  private _diffuseTextureY;
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- diffuseTextureY: BaseTexture;
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+ accessor diffuseTextureY: BaseTexture;
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  private _diffuseTextureZ;
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- diffuseTextureZ: BaseTexture;
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+ accessor diffuseTextureZ: BaseTexture;
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  private _normalTextureX;
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- normalTextureX: BaseTexture;
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+ accessor normalTextureX: BaseTexture;
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  private _normalTextureY;
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- normalTextureY: BaseTexture;
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+ accessor normalTextureY: BaseTexture;
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  private _normalTextureZ;
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- normalTextureZ: BaseTexture;
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+ accessor normalTextureZ: BaseTexture;
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  tileSize: number;
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  diffuseColor: Color3;
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  specularColor: Color3;
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  specularPower: number;
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  private _disableLighting;
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- disableLighting: boolean;
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+ accessor disableLighting: boolean;
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  private _maxSimultaneousLights;
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- maxSimultaneousLights: number;
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+ accessor maxSimultaneousLights: number;
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  private _shadersLoaded;
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  /**
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  * Instantiates a TriPlanar Material in the given scene
@@ -306,26 +306,26 @@ import { Mesh } from "babylonjs/Meshes/mesh";
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  import { Scene } from "babylonjs/scene";
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  export class TerrainMaterial extends PushMaterial {
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  private _mixTexture;
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- mixTexture: BaseTexture;
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+ accessor mixTexture: BaseTexture;
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  private _diffuseTexture1;
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- diffuseTexture1: Texture;
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+ accessor diffuseTexture1: Texture;
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  private _diffuseTexture2;
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- diffuseTexture2: Texture;
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+ accessor diffuseTexture2: Texture;
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  private _diffuseTexture3;
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- diffuseTexture3: Texture;
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+ accessor diffuseTexture3: Texture;
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  private _bumpTexture1;
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- bumpTexture1: Texture;
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+ accessor bumpTexture1: Texture;
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  private _bumpTexture2;
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- bumpTexture2: Texture;
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+ accessor bumpTexture2: Texture;
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  private _bumpTexture3;
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- bumpTexture3: Texture;
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+ accessor bumpTexture3: Texture;
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  diffuseColor: Color3;
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  specularColor: Color3;
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  specularPower: number;
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  private _disableLighting;
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- disableLighting: boolean;
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+ accessor disableLighting: boolean;
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  private _maxSimultaneousLights;
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- maxSimultaneousLights: number;
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+ accessor maxSimultaneousLights: number;
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  private _shadersLoaded;
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  /**
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  * Instantiates a Terrain Material in the given scene
@@ -588,12 +588,12 @@ import { Mesh } from "babylonjs/Meshes/mesh";
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  import { Scene } from "babylonjs/scene";
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  export class SimpleMaterial extends PushMaterial {
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  private _diffuseTexture;
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- diffuseTexture: BaseTexture;
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+ accessor diffuseTexture: BaseTexture;
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  diffuseColor: Color3;
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  private _disableLighting;
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- disableLighting: boolean;
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+ accessor disableLighting: boolean;
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  private _maxSimultaneousLights;
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- maxSimultaneousLights: number;
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+ accessor maxSimultaneousLights: number;
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  private _shadersLoaded;
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  /**
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  * Instantiates a Simple Material in the given scene
@@ -741,12 +741,12 @@ import { Mesh } from "babylonjs/Meshes/mesh";
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  import { Scene } from "babylonjs/scene";
742
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  export class NormalMaterial extends PushMaterial {
743
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  private _diffuseTexture;
744
- diffuseTexture: BaseTexture;
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+ accessor diffuseTexture: BaseTexture;
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  diffuseColor: Color3;
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746
  private _disableLighting;
747
- disableLighting: boolean;
747
+ accessor disableLighting: boolean;
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  private _maxSimultaneousLights;
749
- maxSimultaneousLights: number;
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+ accessor maxSimultaneousLights: number;
750
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  private _shadersLoaded;
751
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  /**
752
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  * Instantiates a Normal Material in the given scene
@@ -825,28 +825,28 @@ export class MixMaterial extends PushMaterial {
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  * Mix textures
826
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  */
827
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  private _mixTexture1;
828
- mixTexture1: BaseTexture;
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+ accessor mixTexture1: BaseTexture;
829
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  private _mixTexture2;
830
- mixTexture2: BaseTexture;
830
+ accessor mixTexture2: BaseTexture;
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831
  /**
832
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  * Diffuse textures
833
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  */
834
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  private _diffuseTexture1;
835
- diffuseTexture1: Texture;
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+ accessor diffuseTexture1: Texture;
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  private _diffuseTexture2;
837
- diffuseTexture2: Texture;
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+ accessor diffuseTexture2: Texture;
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  private _diffuseTexture3;
839
- diffuseTexture3: Texture;
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+ accessor diffuseTexture3: Texture;
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  private _diffuseTexture4;
841
- diffuseTexture4: Texture;
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+ accessor diffuseTexture4: Texture;
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  private _diffuseTexture5;
843
- diffuseTexture5: Texture;
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+ accessor diffuseTexture5: Texture;
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  private _diffuseTexture6;
845
- diffuseTexture6: Texture;
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+ accessor diffuseTexture6: Texture;
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  private _diffuseTexture7;
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- diffuseTexture7: Texture;
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+ accessor diffuseTexture7: Texture;
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  private _diffuseTexture8;
849
- diffuseTexture8: Texture;
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+ accessor diffuseTexture8: Texture;
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  /**
851
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  * Uniforms
852
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  */
@@ -854,9 +854,9 @@ export class MixMaterial extends PushMaterial {
854
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  specularColor: Color3;
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  specularPower: number;
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  private _disableLighting;
857
- disableLighting: boolean;
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+ accessor disableLighting: boolean;
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  private _maxSimultaneousLights;
859
- maxSimultaneousLights: number;
859
+ accessor maxSimultaneousLights: number;
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  private _shadersLoaded;
861
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  /**
862
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  * Instantiates a Mix Material in the given scene
@@ -994,7 +994,7 @@ import { Mesh } from "babylonjs/Meshes/mesh";
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  import { Scene } from "babylonjs/scene";
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  export class LavaMaterial extends PushMaterial {
996
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  private _diffuseTexture;
997
- diffuseTexture: BaseTexture;
997
+ accessor diffuseTexture: BaseTexture;
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  noiseTexture: BaseTexture;
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  fogColor: Color3;
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  speed: number;
@@ -1004,11 +1004,11 @@ export class LavaMaterial extends PushMaterial {
1004
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  private _lastTime;
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  diffuseColor: Color3;
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  private _disableLighting;
1007
- disableLighting: boolean;
1007
+ accessor disableLighting: boolean;
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  private _unlit;
1009
- unlit: boolean;
1009
+ accessor unlit: boolean;
1010
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  private _maxSimultaneousLights;
1011
- maxSimultaneousLights: number;
1011
+ accessor maxSimultaneousLights: number;
1012
1012
  private _scaledDiffuse;
1013
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  private _shadersLoaded;
1014
1014
  /**
@@ -1173,7 +1173,7 @@ export class GridMaterial extends PushMaterial {
1173
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  /**
1174
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  * Texture to define opacity of the grid
1175
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  */
1176
- opacityTexture: BaseTexture;
1176
+ accessor opacityTexture: BaseTexture;
1177
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  private _gridControl;
1178
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  private _viewportSize;
1179
1179
  /**
@@ -1259,7 +1259,7 @@ import { Mesh } from "babylonjs/Meshes/mesh";
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  import { Scene } from "babylonjs/scene";
1260
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  export class GradientMaterial extends PushMaterial {
1261
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  private _maxSimultaneousLights;
1262
- maxSimultaneousLights: number;
1262
+ accessor maxSimultaneousLights: number;
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  topColor: Color3;
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  topColorAlpha: number;
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  bottomColor: Color3;
@@ -1268,7 +1268,7 @@ export class GradientMaterial extends PushMaterial {
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  scale: number;
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  smoothness: number;
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  private _disableLighting;
1271
- disableLighting: boolean;
1271
+ accessor disableLighting: boolean;
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  private _shadersLoaded;
1273
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  /**
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  * Instantiates a Gradient Material in the given scene
@@ -1341,9 +1341,9 @@ import { Mesh } from "babylonjs/Meshes/mesh";
1341
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  import { Scene } from "babylonjs/scene";
1342
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  export class FurMaterial extends PushMaterial {
1343
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  private _diffuseTexture;
1344
- diffuseTexture: BaseTexture;
1344
+ accessor diffuseTexture: BaseTexture;
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  private _heightTexture;
1346
- heightTexture: BaseTexture;
1346
+ accessor heightTexture: BaseTexture;
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  diffuseColor: Color3;
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  furLength: number;
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  furAngle: number;
@@ -1356,9 +1356,9 @@ export class FurMaterial extends PushMaterial {
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  furOcclusion: number;
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  furTexture: DynamicTexture;
1358
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  private _disableLighting;
1359
- disableLighting: boolean;
1359
+ accessor disableLighting: boolean;
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  private _maxSimultaneousLights;
1361
- maxSimultaneousLights: number;
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+ accessor maxSimultaneousLights: number;
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  highLevelFur: boolean;
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  _meshes: AbstractMesh[];
1364
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  private _furTime;
@@ -1440,11 +1440,11 @@ import { Scene } from "babylonjs/scene";
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  import { IAnimatable } from "babylonjs/Animations/animatable.interface";
1441
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  export class FireMaterial extends PushMaterial {
1442
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  private _diffuseTexture;
1443
- diffuseTexture: Nullable<BaseTexture>;
1443
+ accessor diffuseTexture: Nullable<BaseTexture>;
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  private _distortionTexture;
1445
- distortionTexture: Nullable<BaseTexture>;
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+ accessor distortionTexture: Nullable<BaseTexture>;
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  private _opacityTexture;
1447
- opacityTexture: Nullable<BaseTexture>;
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+ accessor opacityTexture: Nullable<BaseTexture>;
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  diffuseColor: Color3;
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  speed: number;
1450
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  private _scaledDiffuse;
@@ -2120,14 +2120,14 @@ import { Scene } from "babylonjs/scene";
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  import { IAnimatable } from "babylonjs/Animations/animatable.interface";
2121
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  export class CellMaterial extends PushMaterial {
2122
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  private _diffuseTexture;
2123
- diffuseTexture: BaseTexture;
2123
+ accessor diffuseTexture: BaseTexture;
2124
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  diffuseColor: Color3;
2125
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  _computeHighLevel: boolean;
2126
- computeHighLevel: boolean;
2126
+ accessor computeHighLevel: boolean;
2127
2127
  private _disableLighting;
2128
- disableLighting: boolean;
2128
+ accessor disableLighting: boolean;
2129
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  private _maxSimultaneousLights;
2130
- maxSimultaneousLights: number;
2130
+ accessor maxSimultaneousLights: number;
2131
2131
  private _shadersLoaded;
2132
2132
  /**
2133
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  * Instantiates a Cell Material in the given scene
@@ -2196,14 +2196,14 @@ declare namespace BABYLON {
2196
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  export class WaterMaterial extends PushMaterial {
2197
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  renderTargetSize: Vector2;
2198
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  private _bumpTexture;
2199
- bumpTexture: BaseTexture;
2199
+ accessor bumpTexture: BaseTexture;
2200
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  diffuseColor: Color3;
2201
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  specularColor: Color3;
2202
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  specularPower: number;
2203
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  private _disableLighting;
2204
- disableLighting: boolean;
2204
+ accessor disableLighting: boolean;
2205
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  private _maxSimultaneousLights;
2206
- maxSimultaneousLights: number;
2206
+ accessor maxSimultaneousLights: number;
2207
2207
  /**
2208
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  * Defines the wind force.
2209
2209
  */
@@ -2224,17 +2224,17 @@ declare namespace BABYLON {
2224
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  * Defines wether or not: to add a smaller moving bump to less steady waves.
2225
2225
  */
2226
2226
  private _bumpSuperimpose;
2227
- bumpSuperimpose: boolean;
2227
+ accessor bumpSuperimpose: boolean;
2228
2228
  /**
2229
2229
  * Defines wether or not color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
2230
2230
  */
2231
2231
  private _fresnelSeparate;
2232
- fresnelSeparate: boolean;
2232
+ accessor fresnelSeparate: boolean;
2233
2233
  /**
2234
2234
  * Defines wether or not bump Wwves modify the reflection.
2235
2235
  */
2236
2236
  private _bumpAffectsReflection;
2237
- bumpAffectsReflection: boolean;
2237
+ accessor bumpAffectsReflection: boolean;
2238
2238
  /**
2239
2239
  * Defines the water color blended with the refraction (near).
2240
2240
  */
@@ -2274,7 +2274,7 @@ declare namespace BABYLON {
2274
2274
  * You will probably need to set it to true if you are using instances or thin instances for your water objects.
2275
2275
  */
2276
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  private _useWorldCoordinatesForWaveDeformation;
2277
- useWorldCoordinatesForWaveDeformation: boolean;
2277
+ accessor useWorldCoordinatesForWaveDeformation: boolean;
2278
2278
  protected _renderTargets: SmartArray<RenderTargetTexture>;
2279
2279
  private _mesh;
2280
2280
  private _refractionRTT;
@@ -2372,25 +2372,25 @@ declare namespace BABYLON {
2372
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  export class TriPlanarMaterial extends PushMaterial {
2373
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  mixTexture: BaseTexture;
2374
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  private _diffuseTextureX;
2375
- diffuseTextureX: BaseTexture;
2375
+ accessor diffuseTextureX: BaseTexture;
2376
2376
  private _diffuseTextureY;
2377
- diffuseTextureY: BaseTexture;
2377
+ accessor diffuseTextureY: BaseTexture;
2378
2378
  private _diffuseTextureZ;
2379
- diffuseTextureZ: BaseTexture;
2379
+ accessor diffuseTextureZ: BaseTexture;
2380
2380
  private _normalTextureX;
2381
- normalTextureX: BaseTexture;
2381
+ accessor normalTextureX: BaseTexture;
2382
2382
  private _normalTextureY;
2383
- normalTextureY: BaseTexture;
2383
+ accessor normalTextureY: BaseTexture;
2384
2384
  private _normalTextureZ;
2385
- normalTextureZ: BaseTexture;
2385
+ accessor normalTextureZ: BaseTexture;
2386
2386
  tileSize: number;
2387
2387
  diffuseColor: Color3;
2388
2388
  specularColor: Color3;
2389
2389
  specularPower: number;
2390
2390
  private _disableLighting;
2391
- disableLighting: boolean;
2391
+ accessor disableLighting: boolean;
2392
2392
  private _maxSimultaneousLights;
2393
- maxSimultaneousLights: number;
2393
+ accessor maxSimultaneousLights: number;
2394
2394
  private _shadersLoaded;
2395
2395
  /**
2396
2396
  * Instantiates a TriPlanar Material in the given scene
@@ -2433,26 +2433,26 @@ declare namespace BABYLON {
2433
2433
 
2434
2434
  export class TerrainMaterial extends PushMaterial {
2435
2435
  private _mixTexture;
2436
- mixTexture: BaseTexture;
2436
+ accessor mixTexture: BaseTexture;
2437
2437
  private _diffuseTexture1;
2438
- diffuseTexture1: Texture;
2438
+ accessor diffuseTexture1: Texture;
2439
2439
  private _diffuseTexture2;
2440
- diffuseTexture2: Texture;
2440
+ accessor diffuseTexture2: Texture;
2441
2441
  private _diffuseTexture3;
2442
- diffuseTexture3: Texture;
2442
+ accessor diffuseTexture3: Texture;
2443
2443
  private _bumpTexture1;
2444
- bumpTexture1: Texture;
2444
+ accessor bumpTexture1: Texture;
2445
2445
  private _bumpTexture2;
2446
- bumpTexture2: Texture;
2446
+ accessor bumpTexture2: Texture;
2447
2447
  private _bumpTexture3;
2448
- bumpTexture3: Texture;
2448
+ accessor bumpTexture3: Texture;
2449
2449
  diffuseColor: Color3;
2450
2450
  specularColor: Color3;
2451
2451
  specularPower: number;
2452
2452
  private _disableLighting;
2453
- disableLighting: boolean;
2453
+ accessor disableLighting: boolean;
2454
2454
  private _maxSimultaneousLights;
2455
- maxSimultaneousLights: number;
2455
+ accessor maxSimultaneousLights: number;
2456
2456
  private _shadersLoaded;
2457
2457
  /**
2458
2458
  * Instantiates a Terrain Material in the given scene
@@ -2682,12 +2682,12 @@ declare namespace BABYLON {
2682
2682
 
2683
2683
  export class SimpleMaterial extends PushMaterial {
2684
2684
  private _diffuseTexture;
2685
- diffuseTexture: BaseTexture;
2685
+ accessor diffuseTexture: BaseTexture;
2686
2686
  diffuseColor: Color3;
2687
2687
  private _disableLighting;
2688
- disableLighting: boolean;
2688
+ accessor disableLighting: boolean;
2689
2689
  private _maxSimultaneousLights;
2690
- maxSimultaneousLights: number;
2690
+ accessor maxSimultaneousLights: number;
2691
2691
  private _shadersLoaded;
2692
2692
  /**
2693
2693
  * Instantiates a Simple Material in the given scene
@@ -2801,12 +2801,12 @@ declare namespace BABYLON {
2801
2801
 
2802
2802
  export class NormalMaterial extends PushMaterial {
2803
2803
  private _diffuseTexture;
2804
- diffuseTexture: BaseTexture;
2804
+ accessor diffuseTexture: BaseTexture;
2805
2805
  diffuseColor: Color3;
2806
2806
  private _disableLighting;
2807
- disableLighting: boolean;
2807
+ accessor disableLighting: boolean;
2808
2808
  private _maxSimultaneousLights;
2809
- maxSimultaneousLights: number;
2809
+ accessor maxSimultaneousLights: number;
2810
2810
  private _shadersLoaded;
2811
2811
  /**
2812
2812
  * Instantiates a Normal Material in the given scene
@@ -2867,28 +2867,28 @@ declare namespace BABYLON {
2867
2867
  * Mix textures
2868
2868
  */
2869
2869
  private _mixTexture1;
2870
- mixTexture1: BaseTexture;
2870
+ accessor mixTexture1: BaseTexture;
2871
2871
  private _mixTexture2;
2872
- mixTexture2: BaseTexture;
2872
+ accessor mixTexture2: BaseTexture;
2873
2873
  /**
2874
2874
  * Diffuse textures
2875
2875
  */
2876
2876
  private _diffuseTexture1;
2877
- diffuseTexture1: Texture;
2877
+ accessor diffuseTexture1: Texture;
2878
2878
  private _diffuseTexture2;
2879
- diffuseTexture2: Texture;
2879
+ accessor diffuseTexture2: Texture;
2880
2880
  private _diffuseTexture3;
2881
- diffuseTexture3: Texture;
2881
+ accessor diffuseTexture3: Texture;
2882
2882
  private _diffuseTexture4;
2883
- diffuseTexture4: Texture;
2883
+ accessor diffuseTexture4: Texture;
2884
2884
  private _diffuseTexture5;
2885
- diffuseTexture5: Texture;
2885
+ accessor diffuseTexture5: Texture;
2886
2886
  private _diffuseTexture6;
2887
- diffuseTexture6: Texture;
2887
+ accessor diffuseTexture6: Texture;
2888
2888
  private _diffuseTexture7;
2889
- diffuseTexture7: Texture;
2889
+ accessor diffuseTexture7: Texture;
2890
2890
  private _diffuseTexture8;
2891
- diffuseTexture8: Texture;
2891
+ accessor diffuseTexture8: Texture;
2892
2892
  /**
2893
2893
  * Uniforms
2894
2894
  */
@@ -2896,9 +2896,9 @@ declare namespace BABYLON {
2896
2896
  specularColor: Color3;
2897
2897
  specularPower: number;
2898
2898
  private _disableLighting;
2899
- disableLighting: boolean;
2899
+ accessor disableLighting: boolean;
2900
2900
  private _maxSimultaneousLights;
2901
- maxSimultaneousLights: number;
2901
+ accessor maxSimultaneousLights: number;
2902
2902
  private _shadersLoaded;
2903
2903
  /**
2904
2904
  * Instantiates a Mix Material in the given scene
@@ -2985,7 +2985,7 @@ declare namespace BABYLON {
2985
2985
 
2986
2986
  export class LavaMaterial extends PushMaterial {
2987
2987
  private _diffuseTexture;
2988
- diffuseTexture: BaseTexture;
2988
+ accessor diffuseTexture: BaseTexture;
2989
2989
  noiseTexture: BaseTexture;
2990
2990
  fogColor: Color3;
2991
2991
  speed: number;
@@ -2995,11 +2995,11 @@ declare namespace BABYLON {
2995
2995
  private _lastTime;
2996
2996
  diffuseColor: Color3;
2997
2997
  private _disableLighting;
2998
- disableLighting: boolean;
2998
+ accessor disableLighting: boolean;
2999
2999
  private _unlit;
3000
- unlit: boolean;
3000
+ accessor unlit: boolean;
3001
3001
  private _maxSimultaneousLights;
3002
- maxSimultaneousLights: number;
3002
+ accessor maxSimultaneousLights: number;
3003
3003
  private _scaledDiffuse;
3004
3004
  private _shadersLoaded;
3005
3005
  /**
@@ -3146,7 +3146,7 @@ declare namespace BABYLON {
3146
3146
  /**
3147
3147
  * Texture to define opacity of the grid
3148
3148
  */
3149
- opacityTexture: BaseTexture;
3149
+ accessor opacityTexture: BaseTexture;
3150
3150
  private _gridControl;
3151
3151
  private _viewportSize;
3152
3152
  /**
@@ -3215,7 +3215,7 @@ declare namespace BABYLON {
3215
3215
 
3216
3216
  export class GradientMaterial extends PushMaterial {
3217
3217
  private _maxSimultaneousLights;
3218
- maxSimultaneousLights: number;
3218
+ accessor maxSimultaneousLights: number;
3219
3219
  topColor: Color3;
3220
3220
  topColorAlpha: number;
3221
3221
  bottomColor: Color3;
@@ -3224,7 +3224,7 @@ declare namespace BABYLON {
3224
3224
  scale: number;
3225
3225
  smoothness: number;
3226
3226
  private _disableLighting;
3227
- disableLighting: boolean;
3227
+ accessor disableLighting: boolean;
3228
3228
  private _shadersLoaded;
3229
3229
  /**
3230
3230
  * Instantiates a Gradient Material in the given scene
@@ -3279,9 +3279,9 @@ declare namespace BABYLON {
3279
3279
 
3280
3280
  export class FurMaterial extends PushMaterial {
3281
3281
  private _diffuseTexture;
3282
- diffuseTexture: BaseTexture;
3282
+ accessor diffuseTexture: BaseTexture;
3283
3283
  private _heightTexture;
3284
- heightTexture: BaseTexture;
3284
+ accessor heightTexture: BaseTexture;
3285
3285
  diffuseColor: Color3;
3286
3286
  furLength: number;
3287
3287
  furAngle: number;
@@ -3294,9 +3294,9 @@ declare namespace BABYLON {
3294
3294
  furOcclusion: number;
3295
3295
  furTexture: DynamicTexture;
3296
3296
  private _disableLighting;
3297
- disableLighting: boolean;
3297
+ accessor disableLighting: boolean;
3298
3298
  private _maxSimultaneousLights;
3299
- maxSimultaneousLights: number;
3299
+ accessor maxSimultaneousLights: number;
3300
3300
  highLevelFur: boolean;
3301
3301
  _meshes: AbstractMesh[];
3302
3302
  private _furTime;
@@ -3361,11 +3361,11 @@ declare namespace BABYLON {
3361
3361
 
3362
3362
  export class FireMaterial extends PushMaterial {
3363
3363
  private _diffuseTexture;
3364
- diffuseTexture: Nullable<BaseTexture>;
3364
+ accessor diffuseTexture: Nullable<BaseTexture>;
3365
3365
  private _distortionTexture;
3366
- distortionTexture: Nullable<BaseTexture>;
3366
+ accessor distortionTexture: Nullable<BaseTexture>;
3367
3367
  private _opacityTexture;
3368
- opacityTexture: Nullable<BaseTexture>;
3368
+ accessor opacityTexture: Nullable<BaseTexture>;
3369
3369
  diffuseColor: Color3;
3370
3370
  speed: number;
3371
3371
  private _scaledDiffuse;
@@ -3998,14 +3998,14 @@ declare namespace BABYLON {
3998
3998
 
3999
3999
  export class CellMaterial extends PushMaterial {
4000
4000
  private _diffuseTexture;
4001
- diffuseTexture: BaseTexture;
4001
+ accessor diffuseTexture: BaseTexture;
4002
4002
  diffuseColor: Color3;
4003
4003
  _computeHighLevel: boolean;
4004
- computeHighLevel: boolean;
4004
+ accessor computeHighLevel: boolean;
4005
4005
  private _disableLighting;
4006
- disableLighting: boolean;
4006
+ accessor disableLighting: boolean;
4007
4007
  private _maxSimultaneousLights;
4008
- maxSimultaneousLights: number;
4008
+ accessor maxSimultaneousLights: number;
4009
4009
  private _shadersLoaded;
4010
4010
  /**
4011
4011
  * Instantiates a Cell Material in the given scene
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "babylonjs-materials",
3
- "version": "9.15.0",
3
+ "version": "9.16.1",
4
4
  "main": "babylonjs.materials.min.js",
5
5
  "types": "babylonjs.materials.module.d.ts",
6
6
  "files": [
@@ -16,7 +16,7 @@
16
16
  "test:escheck": "es-check es6 ./babylonjs.materials.js"
17
17
  },
18
18
  "dependencies": {
19
- "babylonjs": "9.15.0"
19
+ "babylonjs": "9.16.1"
20
20
  },
21
21
  "devDependencies": {
22
22
  "@dev/build-tools": "1.0.0",
@@ -3,8 +3,7 @@
3
3
 
4
4
  "compilerOptions": {
5
5
  "outDir": "./dist",
6
- "target": "ES5",
7
- "ignoreDeprecations": "6.0",
6
+ "target": "es2015",
8
7
  "rootDir": "../../../",
9
8
  "declaration": false,
10
9
  "importHelpers": true,