babylonjs-materials 9.15.0 → 9.16.1

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Files changed (68) hide show
  1. package/babylon.cellMaterial.js +1 -1
  2. package/babylon.cellMaterial.js.map +1 -1
  3. package/babylon.cellMaterial.min.js +1 -1
  4. package/babylon.cellMaterial.min.js.map +1 -1
  5. package/babylon.customMaterial.js +1 -1
  6. package/babylon.customMaterial.js.map +1 -1
  7. package/babylon.customMaterial.min.js +1 -1
  8. package/babylon.customMaterial.min.js.map +1 -1
  9. package/babylon.fireMaterial.js +1 -1
  10. package/babylon.fireMaterial.js.map +1 -1
  11. package/babylon.fireMaterial.min.js +1 -1
  12. package/babylon.fireMaterial.min.js.map +1 -1
  13. package/babylon.furMaterial.js +1 -1
  14. package/babylon.furMaterial.js.map +1 -1
  15. package/babylon.furMaterial.min.js +1 -1
  16. package/babylon.furMaterial.min.js.map +1 -1
  17. package/babylon.gradientMaterial.js +1 -1
  18. package/babylon.gradientMaterial.js.map +1 -1
  19. package/babylon.gradientMaterial.min.js +1 -1
  20. package/babylon.gradientMaterial.min.js.map +1 -1
  21. package/babylon.gridMaterial.js +1 -1
  22. package/babylon.gridMaterial.js.map +1 -1
  23. package/babylon.gridMaterial.min.js +1 -1
  24. package/babylon.gridMaterial.min.js.map +1 -1
  25. package/babylon.lavaMaterial.js +1 -1
  26. package/babylon.lavaMaterial.js.map +1 -1
  27. package/babylon.lavaMaterial.min.js +1 -1
  28. package/babylon.lavaMaterial.min.js.map +1 -1
  29. package/babylon.mixMaterial.js +1 -1
  30. package/babylon.mixMaterial.js.map +1 -1
  31. package/babylon.mixMaterial.min.js +1 -1
  32. package/babylon.mixMaterial.min.js.map +1 -1
  33. package/babylon.normalMaterial.js +1 -1
  34. package/babylon.normalMaterial.js.map +1 -1
  35. package/babylon.normalMaterial.min.js +1 -1
  36. package/babylon.normalMaterial.min.js.map +1 -1
  37. package/babylon.shadowOnlyMaterial.js +1 -1
  38. package/babylon.shadowOnlyMaterial.js.map +1 -1
  39. package/babylon.shadowOnlyMaterial.min.js +1 -1
  40. package/babylon.shadowOnlyMaterial.min.js.map +1 -1
  41. package/babylon.simpleMaterial.js +1 -1
  42. package/babylon.simpleMaterial.js.map +1 -1
  43. package/babylon.simpleMaterial.min.js +1 -1
  44. package/babylon.simpleMaterial.min.js.map +1 -1
  45. package/babylon.skyMaterial.js +1 -1
  46. package/babylon.skyMaterial.js.map +1 -1
  47. package/babylon.skyMaterial.min.js +1 -1
  48. package/babylon.skyMaterial.min.js.map +1 -1
  49. package/babylon.terrainMaterial.js +1 -1
  50. package/babylon.terrainMaterial.js.map +1 -1
  51. package/babylon.terrainMaterial.min.js +1 -1
  52. package/babylon.terrainMaterial.min.js.map +1 -1
  53. package/babylon.triPlanarMaterial.js +1 -1
  54. package/babylon.triPlanarMaterial.js.map +1 -1
  55. package/babylon.triPlanarMaterial.min.js +1 -1
  56. package/babylon.triPlanarMaterial.min.js.map +1 -1
  57. package/babylon.waterMaterial.js +1 -1
  58. package/babylon.waterMaterial.js.map +1 -1
  59. package/babylon.waterMaterial.min.js +1 -1
  60. package/babylon.waterMaterial.min.js.map +1 -1
  61. package/babylonjs.materials.d.ts +60 -60
  62. package/babylonjs.materials.js +1 -1
  63. package/babylonjs.materials.js.map +1 -1
  64. package/babylonjs.materials.min.js +1 -1
  65. package/babylonjs.materials.min.js.map +1 -1
  66. package/babylonjs.materials.module.d.ts +120 -120
  67. package/package.json +2 -2
  68. package/tsconfig.build.json +1 -2
@@ -5,14 +5,14 @@ declare namespace BABYLON {
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  export class WaterMaterial extends PushMaterial {
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  renderTargetSize: Vector2;
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  private _bumpTexture;
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- bumpTexture: BaseTexture;
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+ accessor bumpTexture: BaseTexture;
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  diffuseColor: Color3;
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  specularColor: Color3;
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  specularPower: number;
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  private _disableLighting;
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- disableLighting: boolean;
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+ accessor disableLighting: boolean;
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  private _maxSimultaneousLights;
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- maxSimultaneousLights: number;
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+ accessor maxSimultaneousLights: number;
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  /**
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  * Defines the wind force.
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  */
@@ -33,17 +33,17 @@ declare namespace BABYLON {
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  * Defines wether or not: to add a smaller moving bump to less steady waves.
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  */
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  private _bumpSuperimpose;
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- bumpSuperimpose: boolean;
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+ accessor bumpSuperimpose: boolean;
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  /**
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  * Defines wether or not color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
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  */
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  private _fresnelSeparate;
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- fresnelSeparate: boolean;
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+ accessor fresnelSeparate: boolean;
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  /**
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  * Defines wether or not bump Wwves modify the reflection.
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  */
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  private _bumpAffectsReflection;
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- bumpAffectsReflection: boolean;
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+ accessor bumpAffectsReflection: boolean;
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  /**
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  * Defines the water color blended with the refraction (near).
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  */
@@ -83,7 +83,7 @@ declare namespace BABYLON {
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  * You will probably need to set it to true if you are using instances or thin instances for your water objects.
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  */
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  private _useWorldCoordinatesForWaveDeformation;
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- useWorldCoordinatesForWaveDeformation: boolean;
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+ accessor useWorldCoordinatesForWaveDeformation: boolean;
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  protected _renderTargets: SmartArray<RenderTargetTexture>;
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  private _mesh;
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  private _refractionRTT;
@@ -181,25 +181,25 @@ declare namespace BABYLON {
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  export class TriPlanarMaterial extends PushMaterial {
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  mixTexture: BaseTexture;
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  private _diffuseTextureX;
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- diffuseTextureX: BaseTexture;
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+ accessor diffuseTextureX: BaseTexture;
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  private _diffuseTextureY;
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- diffuseTextureY: BaseTexture;
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+ accessor diffuseTextureY: BaseTexture;
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  private _diffuseTextureZ;
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- diffuseTextureZ: BaseTexture;
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+ accessor diffuseTextureZ: BaseTexture;
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  private _normalTextureX;
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- normalTextureX: BaseTexture;
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+ accessor normalTextureX: BaseTexture;
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  private _normalTextureY;
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- normalTextureY: BaseTexture;
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+ accessor normalTextureY: BaseTexture;
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  private _normalTextureZ;
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- normalTextureZ: BaseTexture;
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+ accessor normalTextureZ: BaseTexture;
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  tileSize: number;
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  diffuseColor: Color3;
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  specularColor: Color3;
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  specularPower: number;
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  private _disableLighting;
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- disableLighting: boolean;
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+ accessor disableLighting: boolean;
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  private _maxSimultaneousLights;
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- maxSimultaneousLights: number;
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+ accessor maxSimultaneousLights: number;
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  private _shadersLoaded;
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  /**
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  * Instantiates a TriPlanar Material in the given scene
@@ -242,26 +242,26 @@ declare namespace BABYLON {
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  export class TerrainMaterial extends PushMaterial {
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  private _mixTexture;
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- mixTexture: BaseTexture;
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+ accessor mixTexture: BaseTexture;
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  private _diffuseTexture1;
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- diffuseTexture1: Texture;
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+ accessor diffuseTexture1: Texture;
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  private _diffuseTexture2;
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- diffuseTexture2: Texture;
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+ accessor diffuseTexture2: Texture;
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  private _diffuseTexture3;
251
- diffuseTexture3: Texture;
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+ accessor diffuseTexture3: Texture;
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  private _bumpTexture1;
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- bumpTexture1: Texture;
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+ accessor bumpTexture1: Texture;
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  private _bumpTexture2;
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- bumpTexture2: Texture;
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+ accessor bumpTexture2: Texture;
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  private _bumpTexture3;
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- bumpTexture3: Texture;
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+ accessor bumpTexture3: Texture;
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  diffuseColor: Color3;
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  specularColor: Color3;
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  specularPower: number;
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  private _disableLighting;
262
- disableLighting: boolean;
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+ accessor disableLighting: boolean;
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  private _maxSimultaneousLights;
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- maxSimultaneousLights: number;
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+ accessor maxSimultaneousLights: number;
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  private _shadersLoaded;
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  /**
267
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  * Instantiates a Terrain Material in the given scene
@@ -491,12 +491,12 @@ declare namespace BABYLON {
491
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492
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  export class SimpleMaterial extends PushMaterial {
493
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  private _diffuseTexture;
494
- diffuseTexture: BaseTexture;
494
+ accessor diffuseTexture: BaseTexture;
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  diffuseColor: Color3;
496
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  private _disableLighting;
497
- disableLighting: boolean;
497
+ accessor disableLighting: boolean;
498
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  private _maxSimultaneousLights;
499
- maxSimultaneousLights: number;
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+ accessor maxSimultaneousLights: number;
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  private _shadersLoaded;
501
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  /**
502
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  * Instantiates a Simple Material in the given scene
@@ -610,12 +610,12 @@ declare namespace BABYLON {
610
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611
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  export class NormalMaterial extends PushMaterial {
612
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  private _diffuseTexture;
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- diffuseTexture: BaseTexture;
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+ accessor diffuseTexture: BaseTexture;
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  diffuseColor: Color3;
615
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  private _disableLighting;
616
- disableLighting: boolean;
616
+ accessor disableLighting: boolean;
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  private _maxSimultaneousLights;
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- maxSimultaneousLights: number;
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+ accessor maxSimultaneousLights: number;
619
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  private _shadersLoaded;
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  /**
621
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  * Instantiates a Normal Material in the given scene
@@ -676,28 +676,28 @@ declare namespace BABYLON {
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  * Mix textures
677
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  */
678
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  private _mixTexture1;
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- mixTexture1: BaseTexture;
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+ accessor mixTexture1: BaseTexture;
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  private _mixTexture2;
681
- mixTexture2: BaseTexture;
681
+ accessor mixTexture2: BaseTexture;
682
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  /**
683
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  * Diffuse textures
684
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  */
685
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  private _diffuseTexture1;
686
- diffuseTexture1: Texture;
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+ accessor diffuseTexture1: Texture;
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  private _diffuseTexture2;
688
- diffuseTexture2: Texture;
688
+ accessor diffuseTexture2: Texture;
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  private _diffuseTexture3;
690
- diffuseTexture3: Texture;
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+ accessor diffuseTexture3: Texture;
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  private _diffuseTexture4;
692
- diffuseTexture4: Texture;
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+ accessor diffuseTexture4: Texture;
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  private _diffuseTexture5;
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- diffuseTexture5: Texture;
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+ accessor diffuseTexture5: Texture;
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  private _diffuseTexture6;
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- diffuseTexture6: Texture;
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+ accessor diffuseTexture6: Texture;
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  private _diffuseTexture7;
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- diffuseTexture7: Texture;
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+ accessor diffuseTexture7: Texture;
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  private _diffuseTexture8;
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- diffuseTexture8: Texture;
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+ accessor diffuseTexture8: Texture;
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  /**
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  * Uniforms
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  */
@@ -705,9 +705,9 @@ declare namespace BABYLON {
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  specularColor: Color3;
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  specularPower: number;
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  private _disableLighting;
708
- disableLighting: boolean;
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+ accessor disableLighting: boolean;
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  private _maxSimultaneousLights;
710
- maxSimultaneousLights: number;
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+ accessor maxSimultaneousLights: number;
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  private _shadersLoaded;
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  /**
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  * Instantiates a Mix Material in the given scene
@@ -794,7 +794,7 @@ declare namespace BABYLON {
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795
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  export class LavaMaterial extends PushMaterial {
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  private _diffuseTexture;
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- diffuseTexture: BaseTexture;
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+ accessor diffuseTexture: BaseTexture;
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  noiseTexture: BaseTexture;
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  fogColor: Color3;
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  speed: number;
@@ -804,11 +804,11 @@ declare namespace BABYLON {
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  private _lastTime;
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  diffuseColor: Color3;
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  private _disableLighting;
807
- disableLighting: boolean;
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+ accessor disableLighting: boolean;
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  private _unlit;
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- unlit: boolean;
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+ accessor unlit: boolean;
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  private _maxSimultaneousLights;
811
- maxSimultaneousLights: number;
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+ accessor maxSimultaneousLights: number;
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  private _scaledDiffuse;
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  private _shadersLoaded;
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  /**
@@ -955,7 +955,7 @@ declare namespace BABYLON {
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  /**
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  * Texture to define opacity of the grid
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  */
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- opacityTexture: BaseTexture;
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+ accessor opacityTexture: BaseTexture;
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  private _gridControl;
960
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  private _viewportSize;
961
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  /**
@@ -1024,7 +1024,7 @@ declare namespace BABYLON {
1024
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1025
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  export class GradientMaterial extends PushMaterial {
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  private _maxSimultaneousLights;
1027
- maxSimultaneousLights: number;
1027
+ accessor maxSimultaneousLights: number;
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  topColor: Color3;
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  topColorAlpha: number;
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  bottomColor: Color3;
@@ -1033,7 +1033,7 @@ declare namespace BABYLON {
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  scale: number;
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  smoothness: number;
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  private _disableLighting;
1036
- disableLighting: boolean;
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+ accessor disableLighting: boolean;
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  private _shadersLoaded;
1038
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  /**
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  * Instantiates a Gradient Material in the given scene
@@ -1088,9 +1088,9 @@ declare namespace BABYLON {
1088
1088
 
1089
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  export class FurMaterial extends PushMaterial {
1090
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  private _diffuseTexture;
1091
- diffuseTexture: BaseTexture;
1091
+ accessor diffuseTexture: BaseTexture;
1092
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  private _heightTexture;
1093
- heightTexture: BaseTexture;
1093
+ accessor heightTexture: BaseTexture;
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  diffuseColor: Color3;
1095
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  furLength: number;
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  furAngle: number;
@@ -1103,9 +1103,9 @@ declare namespace BABYLON {
1103
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  furOcclusion: number;
1104
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  furTexture: DynamicTexture;
1105
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  private _disableLighting;
1106
- disableLighting: boolean;
1106
+ accessor disableLighting: boolean;
1107
1107
  private _maxSimultaneousLights;
1108
- maxSimultaneousLights: number;
1108
+ accessor maxSimultaneousLights: number;
1109
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  highLevelFur: boolean;
1110
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  _meshes: AbstractMesh[];
1111
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  private _furTime;
@@ -1170,11 +1170,11 @@ declare namespace BABYLON {
1170
1170
 
1171
1171
  export class FireMaterial extends PushMaterial {
1172
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  private _diffuseTexture;
1173
- diffuseTexture: Nullable<BaseTexture>;
1173
+ accessor diffuseTexture: Nullable<BaseTexture>;
1174
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  private _distortionTexture;
1175
- distortionTexture: Nullable<BaseTexture>;
1175
+ accessor distortionTexture: Nullable<BaseTexture>;
1176
1176
  private _opacityTexture;
1177
- opacityTexture: Nullable<BaseTexture>;
1177
+ accessor opacityTexture: Nullable<BaseTexture>;
1178
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  diffuseColor: Color3;
1179
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  speed: number;
1180
1180
  private _scaledDiffuse;
@@ -1807,14 +1807,14 @@ declare namespace BABYLON {
1807
1807
 
1808
1808
  export class CellMaterial extends PushMaterial {
1809
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  private _diffuseTexture;
1810
- diffuseTexture: BaseTexture;
1810
+ accessor diffuseTexture: BaseTexture;
1811
1811
  diffuseColor: Color3;
1812
1812
  _computeHighLevel: boolean;
1813
- computeHighLevel: boolean;
1813
+ accessor computeHighLevel: boolean;
1814
1814
  private _disableLighting;
1815
- disableLighting: boolean;
1815
+ accessor disableLighting: boolean;
1816
1816
  private _maxSimultaneousLights;
1817
- maxSimultaneousLights: number;
1817
+ accessor maxSimultaneousLights: number;
1818
1818
  private _shadersLoaded;
1819
1819
  /**
1820
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  * Instantiates a Cell Material in the given scene