babylonjs-loaders 8.8.0 → 8.8.1

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@@ -4969,11 +4969,11 @@ export class SPLATFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPlu
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  * @param scene the scene the meshes should be added to
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  * @param data the gaussian splatting data to load
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  * @param rootUrl root url to load from
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- * @param onProgress callback called while file is loading
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- * @param fileName Defines the name of the file to load
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+ * @param _onProgress callback called while file is loading
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+ * @param _fileName Defines the name of the file to load
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  * @returns a promise containing the loaded meshes, particles, skeletons and animations
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  */
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- importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
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+ importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, _onProgress?: (event: ISceneLoaderProgressEvent) => void, _fileName?: string): Promise<ISceneLoaderAsyncResult>;
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  private static _BuildPointCloud;
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  private static _BuildMesh;
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  private _parseSPZAsync;
@@ -10382,11 +10382,11 @@ declare module BABYLON {
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  * @param scene the scene the meshes should be added to
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  * @param data the gaussian splatting data to load
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  * @param rootUrl root url to load from
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- * @param onProgress callback called while file is loading
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- * @param fileName Defines the name of the file to load
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+ * @param _onProgress callback called while file is loading
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+ * @param _fileName Defines the name of the file to load
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  * @returns a promise containing the loaded meshes, particles, skeletons and animations
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  */
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- importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
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+ importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, _onProgress?: (event: ISceneLoaderProgressEvent) => void, _fileName?: string): Promise<ISceneLoaderAsyncResult>;
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  private static _BuildPointCloud;
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  private static _BuildMesh;
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  private _parseSPZAsync;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "babylonjs-loaders",
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- "version": "8.8.0",
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+ "version": "8.8.1",
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  "main": "babylonjs.loaders.js",
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  "types": "babylonjs.loaders.module.d.ts",
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  "files": [
@@ -15,8 +15,8 @@
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  "test:escheck": "es-check es6 ./babylonjs.loaders.js"
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  },
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  "dependencies": {
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- "babylonjs": "^8.8.0",
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- "babylonjs-gltf2interface": "^8.8.0"
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+ "babylonjs": "^8.8.1",
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+ "babylonjs-gltf2interface": "^8.8.1"
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  },
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  "devDependencies": {
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  "@dev/build-tools": "1.0.0",