babylonjs-loaders 6.33.0 → 6.33.2

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@@ -847,6 +847,77 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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+ }
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+ declare module BABYLON {
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+
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+ }
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+ declare module BABYLON.GLTF2.Loader.Extensions {
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+ /**
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+ * @internal
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+ * Converts a glTF Interactivity Extension to a serialized flow graph.
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+ * @param gltf the interactivity data
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+ * @returns a serialized flow graph
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+ */
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+ export function convertGLTFToSerializedFlowGraph(gltf: BABYLON.GLTF2.IKHRInteractivity): ISerializedFlowGraph;
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+
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+
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+
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+ }
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+ declare module BABYLON {
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+
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+ }
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+ declare module BABYLON.GLTF2.Loader.Extensions {
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+ export var camerasExtension: {
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+ shouldProcess(path: FlowGraphPath): boolean;
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+ processGet(path: FlowGraphPath, context: FlowGraphContext): any;
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+ processSet(path: FlowGraphPath, context: FlowGraphContext, value: any): void;
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+ };
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+
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+
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+
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+ }
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+ declare module BABYLON {
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+
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+ }
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+ declare module BABYLON.GLTF2.Loader.Extensions {
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+ export var interactivityPathExensions: IPathExtension[];
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+
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+
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+
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+ }
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+ declare module BABYLON {
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+
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+ }
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+ declare module BABYLON.GLTF2.Loader.Extensions {
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+ export var pbrMaterialExtension: {
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+ shouldProcess(path: FlowGraphPath): boolean;
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+ processGet(path: FlowGraphPath, context: FlowGraphContext): any;
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+ processSet(path: FlowGraphPath, context: FlowGraphContext, value: any): void;
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+ };
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+
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+
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+
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+ }
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+ declare module BABYLON {
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+
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+ }
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+ declare module BABYLON.GLTF2.Loader.Extensions {
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+ export var transformNodeExtension: IPathExtension;
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+
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+
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+
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+ }
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+ declare module BABYLON {
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+
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+ }
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+ declare module BABYLON.GLTF2.Loader.Extensions {
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+ export var gltfToFlowGraphTypeMap: {
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+ [key: string]: string;
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+ };
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+ export var gltfTypeToBabylonType: any;
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+
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+
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+
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  }
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  declare module BABYLON {
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@@ -1091,6 +1162,35 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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+ }
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+ declare module BABYLON {
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+
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+ }
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+ declare module BABYLON.GLTF2.Loader.Extensions {
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+ /**
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+ * Loader extension for KHR_interactivity
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+ */
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+ export class KHR_interactivity implements BABYLON.GLTF2.IGLTFLoaderExtension {
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+ private _loader;
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+ /**
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+ * The name of this extension.
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+ */
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+ readonly name = "KHR_interactivity";
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+ /**
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+ * Defines whether this extension is enabled.
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+ */
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+ enabled: boolean;
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+ /**
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+ * @internal
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+ * @param _loader
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+ */
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+ constructor(_loader: BABYLON.GLTF2.GLTFLoader);
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+ dispose(): void;
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+ onReady(): void;
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+ }
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+
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+
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+
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  }
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  declare module BABYLON {
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@@ -3668,6 +3768,71 @@ declare module BABYLON {
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+ /**
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+ * @experimental
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+ * SPLAT file type loader.
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+ * This is a babylon scene loader plugin.
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+ */
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+ export class SPLATFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {
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+ /**
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+ * Defines the name of the plugin.
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+ */
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+ name: string;
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+ /**
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+ * Defines the extensions the splat loader is able to load.
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+ * force data to come in as an ArrayBuffer
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+ */
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+ extensions: ISceneLoaderPluginExtensions;
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+ /**
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+ * Creates loader for gaussian splatting files
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+ */
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+ constructor();
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+ /**
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+ * Instantiates a gaussian splatting file loader plugin.
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+ * @returns the created plugin
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+ */
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+ createPlugin(): ISceneLoaderPluginAsync | ISceneLoaderPlugin;
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+ /**
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+ * If the data string can be loaded directly.
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+ * @returns if the data can be loaded directly
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+ */
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+ canDirectLoad(): boolean;
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+ /**
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+ * Code from https://github.com/dylanebert/gsplat.js/blob/main/src/loaders/PLYLoader.ts Under MIT license
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+ * Loads a .ply from data array buffer
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+ * if data array buffer is not ply, returns the original buffer
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+ */
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+ private _loadPLY;
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+ /**
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+ * Imports from the loaded gaussian splatting data and adds them to the scene
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+ * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
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+ * @param scene the scene the meshes should be added to
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+ * @param data the gaussian splatting data to load
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+ * @param rootUrl root url to load from
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+ * @returns a promise containing the loaded meshes, particles, skeletons and animations
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+ */
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+ importMeshAsync(_meshesNames: any, scene: Scene, data: any, rootUrl: string): Promise<ISceneLoaderAsyncResult>;
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+ /**
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+ * Imports all objects from the loaded gaussian splatting data and adds them to the scene
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+ * @param scene the scene the objects should be added to
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+ * @param data the gaussian splatting data to load
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+ * @param rootUrl root url to load from
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+ * @returns a promise which completes when objects have been loaded to the scene
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+ */
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+ loadAsync(scene: Scene, data: any, _rootUrl: string): Promise<void>;
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+ /**
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+ * Load into an asset container.
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+ * @param scene The scene to load into
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+ * @param data The data to import
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+ * @param rootUrl The root url for scene and resources
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+ * @returns The loaded asset container
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+ */
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+ loadAssetContainerAsync(_scene: Scene, _data: string, _rootUrl: string): Promise<AssetContainer>;
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+ }
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+
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+
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+
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+
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  /**
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  * STL file type loader.
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  * This is a babylon scene loader plugin.