babylonjs-loaders 6.33.0 → 6.33.2

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@@ -877,8 +877,58 @@ export * from "babylonjs-loaders/glTF/2.0/Extensions/MSFT_audio_emitter";
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  export * from "babylonjs-loaders/glTF/2.0/Extensions/MSFT_lod";
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  export * from "babylonjs-loaders/glTF/2.0/Extensions/MSFT_minecraftMesh";
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  export * from "babylonjs-loaders/glTF/2.0/Extensions/MSFT_sRGBFactors";
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+ export * from "babylonjs-loaders/glTF/2.0/Extensions/KHR_interactivity";
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  export * from "babylonjs-loaders/glTF/2.0/Extensions/ExtrasAsMetadata";
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+ }
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+ declare module "babylonjs-loaders/glTF/2.0/Extensions/interactivityFunctions" {
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+ import { IKHRInteractivity } from "babylonjs-gltf2interface";
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+ import { ISerializedFlowGraph } from "babylonjs/FlowGraph/typeDefinitions";
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+ /**
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+ * @internal
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+ * Converts a glTF Interactivity Extension to a serialized flow graph.
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+ * @param gltf the interactivity data
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+ * @returns a serialized flow graph
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+ */
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+ export function convertGLTFToSerializedFlowGraph(gltf: IKHRInteractivity): ISerializedFlowGraph;
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+
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+ }
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+ declare module "babylonjs-loaders/glTF/2.0/Extensions/interactivityPathCameraExtensions" {
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+ import { FlowGraphPath } from "babylonjs/FlowGraph/flowGraphPath";
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+ import { FlowGraphContext } from "babylonjs/FlowGraph/flowGraphContext";
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+ export const camerasExtension: {
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+ shouldProcess(path: FlowGraphPath): boolean;
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+ processGet(path: FlowGraphPath, context: FlowGraphContext): any;
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+ processSet(path: FlowGraphPath, context: FlowGraphContext, value: any): void;
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+ };
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+
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+ }
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+ declare module "babylonjs-loaders/glTF/2.0/Extensions/interactivityPathExtensions" {
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+ import { IPathExtension } from "babylonjs/FlowGraph/flowGraphPath";
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+ export const interactivityPathExensions: IPathExtension[];
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+
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+ }
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+ declare module "babylonjs-loaders/glTF/2.0/Extensions/interactivityPathMaterialExtensions" {
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+ import { FlowGraphPath } from "babylonjs/FlowGraph/flowGraphPath";
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+ import { FlowGraphContext } from "babylonjs/FlowGraph/flowGraphContext";
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+ export const pbrMaterialExtension: {
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+ shouldProcess(path: FlowGraphPath): boolean;
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+ processGet(path: FlowGraphPath, context: FlowGraphContext): any;
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+ processSet(path: FlowGraphPath, context: FlowGraphContext, value: any): void;
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+ };
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+
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+ }
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+ declare module "babylonjs-loaders/glTF/2.0/Extensions/interactivityPathTransformNodeExtensions" {
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+ import { IPathExtension } from "babylonjs/FlowGraph/flowGraphPath";
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+ export const transformNodeExtension: IPathExtension;
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+
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+ }
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+ declare module "babylonjs-loaders/glTF/2.0/Extensions/interactivityUtils" {
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+ export const gltfToFlowGraphTypeMap: {
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+ [key: string]: string;
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+ };
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+ export const gltfTypeToBabylonType: any;
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+
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  }
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  declare module "babylonjs-loaders/glTF/2.0/Extensions/KHR_animation_pointer" {
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  import { IGLTFLoaderExtension } from "babylonjs-loaders/glTF/2.0/glTFLoaderExtension";
@@ -1126,6 +1176,32 @@ export class KHR_draco_mesh_compression implements IGLTFLoaderExtension {
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  _loadVertexDataAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>>;
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  }
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+ }
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+ declare module "babylonjs-loaders/glTF/2.0/Extensions/KHR_interactivity" {
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+ import { GLTFLoader } from "babylonjs-loaders/glTF/2.0/glTFLoader";
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+ import { IGLTFLoaderExtension } from "babylonjs-loaders/glTF/2.0/glTFLoaderExtension";
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+ /**
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+ * Loader extension for KHR_interactivity
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+ */
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+ export class KHR_interactivity implements IGLTFLoaderExtension {
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+ private _loader;
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+ /**
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+ * The name of this extension.
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+ */
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+ readonly name: string;
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+ /**
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+ * Defines whether this extension is enabled.
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+ */
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+ enabled: boolean;
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+ /**
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+ * @internal
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+ * @param _loader
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+ */
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+ constructor(_loader: GLTFLoader);
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+ dispose(): void;
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+ onReady(): void;
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+ }
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+
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  }
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  declare module "babylonjs-loaders/glTF/2.0/Extensions/KHR_lights_punctual" {
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  import { Nullable } from "babylonjs/types";
@@ -3392,6 +3468,7 @@ declare module "babylonjs-loaders/index" {
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  export * from "babylonjs-loaders/glTF/index";
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  export * from "babylonjs-loaders/OBJ/index";
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  export * from "babylonjs-loaders/STL/index";
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+ export * from "babylonjs-loaders/SPLAT/index";
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  }
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  declare module "babylonjs-loaders/OBJ/index" {
@@ -3782,6 +3859,77 @@ export class SolidParser {
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  parse(meshesNames: any, data: string, scene: Scene, assetContainer: Nullable<AssetContainer>, onFileToLoadFound: (fileToLoad: string) => void): void;
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  }
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+ }
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+ declare module "babylonjs-loaders/SPLAT/index" {
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+ export * from "babylonjs-loaders/SPLAT/splatFileLoader";
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+
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+ }
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+ declare module "babylonjs-loaders/SPLAT/splatFileLoader" {
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+ import { ISceneLoaderPluginAsync, ISceneLoaderPluginFactory, ISceneLoaderPlugin, ISceneLoaderAsyncResult, ISceneLoaderPluginExtensions } from "babylonjs/Loading/sceneLoader";
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+ import { AssetContainer } from "babylonjs/assetContainer";
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+ import { Scene } from "babylonjs/scene";
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+ /**
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+ * @experimental
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+ * SPLAT file type loader.
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+ * This is a babylon scene loader plugin.
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+ */
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+ export class SPLATFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {
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+ /**
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+ * Defines the name of the plugin.
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+ */
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+ name: string;
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+ /**
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+ * Defines the extensions the splat loader is able to load.
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+ * force data to come in as an ArrayBuffer
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+ */
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+ extensions: ISceneLoaderPluginExtensions;
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+ /**
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+ * Creates loader for gaussian splatting files
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+ */
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+ constructor();
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+ /**
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+ * Instantiates a gaussian splatting file loader plugin.
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+ * @returns the created plugin
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+ */
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+ createPlugin(): ISceneLoaderPluginAsync | ISceneLoaderPlugin;
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+ /**
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+ * If the data string can be loaded directly.
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+ * @returns if the data can be loaded directly
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+ */
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+ canDirectLoad(): boolean;
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+ /**
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+ * Code from https://github.com/dylanebert/gsplat.js/blob/main/src/loaders/PLYLoader.ts Under MIT license
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+ * Loads a .ply from data array buffer
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+ * if data array buffer is not ply, returns the original buffer
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+ */
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+ private _loadPLY;
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+ /**
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+ * Imports from the loaded gaussian splatting data and adds them to the scene
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+ * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
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+ * @param scene the scene the meshes should be added to
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+ * @param data the gaussian splatting data to load
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+ * @param rootUrl root url to load from
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+ * @returns a promise containing the loaded meshes, particles, skeletons and animations
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+ */
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+ importMeshAsync(_meshesNames: any, scene: Scene, data: any, rootUrl: string): Promise<ISceneLoaderAsyncResult>;
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+ /**
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+ * Imports all objects from the loaded gaussian splatting data and adds them to the scene
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+ * @param scene the scene the objects should be added to
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+ * @param data the gaussian splatting data to load
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+ * @param rootUrl root url to load from
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+ * @returns a promise which completes when objects have been loaded to the scene
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+ */
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+ loadAsync(scene: Scene, data: any, _rootUrl: string): Promise<void>;
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+ /**
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+ * Load into an asset container.
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+ * @param scene The scene to load into
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+ * @param data The data to import
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+ * @param rootUrl The root url for scene and resources
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+ * @returns The loaded asset container
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+ */
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+ loadAssetContainerAsync(_scene: Scene, _data: string, _rootUrl: string): Promise<AssetContainer>;
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+ }
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+
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  }
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  declare module "babylonjs-loaders/STL/index" {
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  export * from "babylonjs-loaders/STL/stlFileLoader";
@@ -4756,6 +4904,77 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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+ }
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+ declare module BABYLON {
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+
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+ }
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+ declare module BABYLON.GLTF2.Loader.Extensions {
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+ /**
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+ * @internal
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+ * Converts a glTF Interactivity Extension to a serialized flow graph.
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+ * @param gltf the interactivity data
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+ * @returns a serialized flow graph
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+ */
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+ export function convertGLTFToSerializedFlowGraph(gltf: BABYLON.GLTF2.IKHRInteractivity): ISerializedFlowGraph;
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+
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+
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+
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+ }
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+ declare module BABYLON {
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+
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+ }
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+ declare module BABYLON.GLTF2.Loader.Extensions {
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+ export var camerasExtension: {
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+ shouldProcess(path: FlowGraphPath): boolean;
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+ processGet(path: FlowGraphPath, context: FlowGraphContext): any;
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+ processSet(path: FlowGraphPath, context: FlowGraphContext, value: any): void;
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+ };
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+
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+
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+
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+ }
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+ declare module BABYLON {
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+
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+ }
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+ declare module BABYLON.GLTF2.Loader.Extensions {
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+ export var interactivityPathExensions: IPathExtension[];
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+
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+
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+
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+ }
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+ declare module BABYLON {
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+
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+ }
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+ declare module BABYLON.GLTF2.Loader.Extensions {
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+ export var pbrMaterialExtension: {
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+ shouldProcess(path: FlowGraphPath): boolean;
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+ processGet(path: FlowGraphPath, context: FlowGraphContext): any;
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+ processSet(path: FlowGraphPath, context: FlowGraphContext, value: any): void;
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+ };
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+
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+
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+
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+ }
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+ declare module BABYLON {
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+
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+ }
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+ declare module BABYLON.GLTF2.Loader.Extensions {
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+ export var transformNodeExtension: IPathExtension;
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+
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+
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+
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+ }
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+ declare module BABYLON {
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+
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+ }
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+ declare module BABYLON.GLTF2.Loader.Extensions {
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+ export var gltfToFlowGraphTypeMap: {
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+ [key: string]: string;
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+ };
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+ export var gltfTypeToBabylonType: any;
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+
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+
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+
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  }
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  declare module BABYLON {
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@@ -5000,6 +5219,35 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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+ }
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+ declare module BABYLON {
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+
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+ }
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+ declare module BABYLON.GLTF2.Loader.Extensions {
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+ /**
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+ * Loader extension for KHR_interactivity
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+ */
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+ export class KHR_interactivity implements BABYLON.GLTF2.IGLTFLoaderExtension {
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+ private _loader;
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+ /**
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+ * The name of this extension.
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+ */
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+ readonly name = "KHR_interactivity";
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+ /**
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+ * Defines whether this extension is enabled.
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+ */
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+ enabled: boolean;
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+ /**
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+ * @internal
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+ * @param _loader
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+ */
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+ constructor(_loader: BABYLON.GLTF2.GLTFLoader);
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+ dispose(): void;
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+ onReady(): void;
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+ }
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+
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+
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+
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  }
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  declare module BABYLON {
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@@ -7577,6 +7825,71 @@ declare module BABYLON {
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+ /**
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+ * @experimental
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+ * SPLAT file type loader.
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+ * This is a babylon scene loader plugin.
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+ */
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+ export class SPLATFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {
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+ /**
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+ * Defines the name of the plugin.
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+ */
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+ name: string;
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+ /**
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+ * Defines the extensions the splat loader is able to load.
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+ * force data to come in as an ArrayBuffer
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+ */
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+ extensions: ISceneLoaderPluginExtensions;
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+ /**
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+ * Creates loader for gaussian splatting files
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+ */
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+ constructor();
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+ /**
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+ * Instantiates a gaussian splatting file loader plugin.
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+ * @returns the created plugin
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+ */
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+ createPlugin(): ISceneLoaderPluginAsync | ISceneLoaderPlugin;
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+ /**
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+ * If the data string can be loaded directly.
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+ * @returns if the data can be loaded directly
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+ */
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+ canDirectLoad(): boolean;
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+ /**
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+ * Code from https://github.com/dylanebert/gsplat.js/blob/main/src/loaders/PLYLoader.ts Under MIT license
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+ * Loads a .ply from data array buffer
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+ * if data array buffer is not ply, returns the original buffer
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+ */
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+ private _loadPLY;
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+ /**
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+ * Imports from the loaded gaussian splatting data and adds them to the scene
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+ * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
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+ * @param scene the scene the meshes should be added to
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+ * @param data the gaussian splatting data to load
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+ * @param rootUrl root url to load from
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+ * @returns a promise containing the loaded meshes, particles, skeletons and animations
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+ */
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+ importMeshAsync(_meshesNames: any, scene: Scene, data: any, rootUrl: string): Promise<ISceneLoaderAsyncResult>;
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+ /**
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+ * Imports all objects from the loaded gaussian splatting data and adds them to the scene
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+ * @param scene the scene the objects should be added to
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+ * @param data the gaussian splatting data to load
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+ * @param rootUrl root url to load from
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+ * @returns a promise which completes when objects have been loaded to the scene
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+ */
7879
+ loadAsync(scene: Scene, data: any, _rootUrl: string): Promise<void>;
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+ /**
7881
+ * Load into an asset container.
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+ * @param scene The scene to load into
7883
+ * @param data The data to import
7884
+ * @param rootUrl The root url for scene and resources
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+ * @returns The loaded asset container
7886
+ */
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+ loadAssetContainerAsync(_scene: Scene, _data: string, _rootUrl: string): Promise<AssetContainer>;
7888
+ }
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+
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+
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+
7892
+
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  /**
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  * STL file type loader.
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  * This is a babylon scene loader plugin.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "babylonjs-loaders",
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- "version": "6.33.0",
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+ "version": "6.33.2",
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  "main": "babylonjs.loaders.js",
5
5
  "types": "babylonjs.loaders.module.d.ts",
6
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  "files": [
@@ -15,8 +15,8 @@
15
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  "test:escheck": "es-check es6 ./babylonjs.loaders.js"
16
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  },
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  "dependencies": {
18
- "babylonjs": "^6.33.0",
19
- "babylonjs-gltf2interface": "^6.33.0"
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+ "babylonjs": "^6.33.2",
19
+ "babylonjs-gltf2interface": "^6.33.2"
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  },
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  "devDependencies": {
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  "@dev/build-tools": "1.0.0",