babylonjs-gui 7.8.1 → 7.9.0

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@@ -520,9 +520,10 @@ export class AdvancedDynamicTexture extends DynamicTexture {
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  * @param onlyAlphaTesting defines a boolean indicating that alpha blending will not be used (only alpha testing) (false by default)
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  * @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
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  * @param materialSetupCallback defines a custom way of creating and setting up the material on the mesh
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+ * @param sampling defines the texture sampling mode (Texture.TRILINEAR_SAMPLINGMODE by default)
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  * @returns a new AdvancedDynamicTexture
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  */
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- static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, onlyAlphaTesting?: boolean, invertY?: boolean, materialSetupCallback?: (mesh: AbstractMesh, uniqueId: string, texture: AdvancedDynamicTexture, onlyAlphaTesting: boolean) => void): AdvancedDynamicTexture;
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+ static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, onlyAlphaTesting?: boolean, invertY?: boolean, materialSetupCallback?: (mesh: AbstractMesh, uniqueId: string, texture: AdvancedDynamicTexture, onlyAlphaTesting: boolean) => void, sampling?: number): AdvancedDynamicTexture;
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  private static _CreateMaterial;
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  /**
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  * Creates a new AdvancedDynamicTexture in projected mode (ie. attached to a mesh) BUT do not create a new material for the mesh. You will be responsible for connecting the texture
@@ -531,9 +532,10 @@ export class AdvancedDynamicTexture extends DynamicTexture {
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  * @param height defines the texture height (1024 by default)
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  * @param supportPointerMove defines a boolean indicating if the texture must capture move events (true by default)
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  * @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
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+ * @param sampling defines the texture sampling mode (Texture.TRILINEAR_SAMPLINGMODE by default)
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  * @returns a new AdvancedDynamicTexture
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  */
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- static CreateForMeshTexture(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, invertY?: boolean): AdvancedDynamicTexture;
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+ static CreateForMeshTexture(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, invertY?: boolean, sampling?: number): AdvancedDynamicTexture;
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  /**
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  * Creates a new AdvancedDynamicTexture in fullscreen mode.
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  * In this mode the texture will rely on a layer for its rendering.
@@ -9367,9 +9369,10 @@ declare module BABYLON.GUI {
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  * @param onlyAlphaTesting defines a boolean indicating that alpha blending will not be used (only alpha testing) (false by default)
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  * @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
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  * @param materialSetupCallback defines a custom way of creating and setting up the material on the mesh
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+ * @param sampling defines the texture sampling mode (Texture.TRILINEAR_SAMPLINGMODE by default)
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  * @returns a new AdvancedDynamicTexture
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  */
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- static CreateForMesh(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, onlyAlphaTesting?: boolean, invertY?: boolean, materialSetupCallback?: (mesh: BABYLON.AbstractMesh, uniqueId: string, texture: AdvancedDynamicTexture, onlyAlphaTesting: boolean) => void): AdvancedDynamicTexture;
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+ static CreateForMesh(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, onlyAlphaTesting?: boolean, invertY?: boolean, materialSetupCallback?: (mesh: BABYLON.AbstractMesh, uniqueId: string, texture: AdvancedDynamicTexture, onlyAlphaTesting: boolean) => void, sampling?: number): AdvancedDynamicTexture;
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  private static _CreateMaterial;
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  /**
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  * Creates a new AdvancedDynamicTexture in projected mode (ie. attached to a mesh) BUT do not create a new material for the mesh. You will be responsible for connecting the texture
@@ -9378,9 +9381,10 @@ declare module BABYLON.GUI {
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  * @param height defines the texture height (1024 by default)
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  * @param supportPointerMove defines a boolean indicating if the texture must capture move events (true by default)
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  * @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
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+ * @param sampling defines the texture sampling mode (Texture.TRILINEAR_SAMPLINGMODE by default)
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  * @returns a new AdvancedDynamicTexture
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  */
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- static CreateForMeshTexture(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, invertY?: boolean): AdvancedDynamicTexture;
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+ static CreateForMeshTexture(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, invertY?: boolean, sampling?: number): AdvancedDynamicTexture;
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  /**
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  * Creates a new AdvancedDynamicTexture in fullscreen mode.
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  * In this mode the texture will rely on a layer for its rendering.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "babylonjs-gui",
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- "version": "7.8.1",
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+ "version": "7.9.0",
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  "main": "babylon.gui.js",
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  "types": "babylon.gui.module.d.ts",
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  "files": [
@@ -15,7 +15,7 @@
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  "test:escheck": "es-check es6 ./babylon.gui.js"
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  },
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  "dependencies": {
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- "babylonjs": "^7.8.1"
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+ "babylonjs": "^7.9.0"
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  },
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  "devDependencies": {
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  "@dev/build-tools": "1.0.0",