babylonjs-gui 7.8.1 → 7.9.0
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- package/babylon.gui.d.ts +4 -2
- package/babylon.gui.js +9 -5
- package/babylon.gui.min.js +1 -1
- package/babylon.gui.min.js.map +1 -1
- package/babylon.gui.module.d.ts +8 -4
- package/package.json +2 -2
package/babylon.gui.module.d.ts
CHANGED
@@ -520,9 +520,10 @@ export class AdvancedDynamicTexture extends DynamicTexture {
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520
520
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* @param onlyAlphaTesting defines a boolean indicating that alpha blending will not be used (only alpha testing) (false by default)
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521
521
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* @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
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522
522
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* @param materialSetupCallback defines a custom way of creating and setting up the material on the mesh
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523
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+
* @param sampling defines the texture sampling mode (Texture.TRILINEAR_SAMPLINGMODE by default)
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523
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* @returns a new AdvancedDynamicTexture
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524
525
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*/
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525
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-
static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, onlyAlphaTesting?: boolean, invertY?: boolean, materialSetupCallback?: (mesh: AbstractMesh, uniqueId: string, texture: AdvancedDynamicTexture, onlyAlphaTesting: boolean) => void): AdvancedDynamicTexture;
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526
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+
static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, onlyAlphaTesting?: boolean, invertY?: boolean, materialSetupCallback?: (mesh: AbstractMesh, uniqueId: string, texture: AdvancedDynamicTexture, onlyAlphaTesting: boolean) => void, sampling?: number): AdvancedDynamicTexture;
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526
527
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private static _CreateMaterial;
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/**
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529
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* Creates a new AdvancedDynamicTexture in projected mode (ie. attached to a mesh) BUT do not create a new material for the mesh. You will be responsible for connecting the texture
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@@ -531,9 +532,10 @@ export class AdvancedDynamicTexture extends DynamicTexture {
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531
532
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* @param height defines the texture height (1024 by default)
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532
533
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* @param supportPointerMove defines a boolean indicating if the texture must capture move events (true by default)
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533
534
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* @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
|
535
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+
* @param sampling defines the texture sampling mode (Texture.TRILINEAR_SAMPLINGMODE by default)
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534
536
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* @returns a new AdvancedDynamicTexture
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535
537
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*/
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536
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-
static CreateForMeshTexture(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, invertY?: boolean): AdvancedDynamicTexture;
|
538
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+
static CreateForMeshTexture(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, invertY?: boolean, sampling?: number): AdvancedDynamicTexture;
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537
539
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/**
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538
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* Creates a new AdvancedDynamicTexture in fullscreen mode.
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539
541
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* In this mode the texture will rely on a layer for its rendering.
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@@ -9367,9 +9369,10 @@ declare module BABYLON.GUI {
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9367
9369
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* @param onlyAlphaTesting defines a boolean indicating that alpha blending will not be used (only alpha testing) (false by default)
|
9368
9370
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* @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
|
9369
9371
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* @param materialSetupCallback defines a custom way of creating and setting up the material on the mesh
|
9372
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+
* @param sampling defines the texture sampling mode (Texture.TRILINEAR_SAMPLINGMODE by default)
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9370
9373
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* @returns a new AdvancedDynamicTexture
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9371
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*/
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9372
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-
static CreateForMesh(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, onlyAlphaTesting?: boolean, invertY?: boolean, materialSetupCallback?: (mesh: BABYLON.AbstractMesh, uniqueId: string, texture: AdvancedDynamicTexture, onlyAlphaTesting: boolean) => void): AdvancedDynamicTexture;
|
9375
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+
static CreateForMesh(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, onlyAlphaTesting?: boolean, invertY?: boolean, materialSetupCallback?: (mesh: BABYLON.AbstractMesh, uniqueId: string, texture: AdvancedDynamicTexture, onlyAlphaTesting: boolean) => void, sampling?: number): AdvancedDynamicTexture;
|
9373
9376
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private static _CreateMaterial;
|
9374
9377
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/**
|
9375
9378
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* Creates a new AdvancedDynamicTexture in projected mode (ie. attached to a mesh) BUT do not create a new material for the mesh. You will be responsible for connecting the texture
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@@ -9378,9 +9381,10 @@ declare module BABYLON.GUI {
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|
9378
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* @param height defines the texture height (1024 by default)
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9379
9382
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* @param supportPointerMove defines a boolean indicating if the texture must capture move events (true by default)
|
9380
9383
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* @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
|
9384
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+
* @param sampling defines the texture sampling mode (Texture.TRILINEAR_SAMPLINGMODE by default)
|
9381
9385
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* @returns a new AdvancedDynamicTexture
|
9382
9386
|
*/
|
9383
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-
static CreateForMeshTexture(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, invertY?: boolean): AdvancedDynamicTexture;
|
9387
|
+
static CreateForMeshTexture(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, invertY?: boolean, sampling?: number): AdvancedDynamicTexture;
|
9384
9388
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/**
|
9385
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* Creates a new AdvancedDynamicTexture in fullscreen mode.
|
9386
9390
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* In this mode the texture will rely on a layer for its rendering.
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package/package.json
CHANGED
@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "babylonjs-gui",
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3
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-
"version": "7.
|
3
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+
"version": "7.9.0",
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4
4
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"main": "babylon.gui.js",
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5
5
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"types": "babylon.gui.module.d.ts",
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6
6
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"files": [
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@@ -15,7 +15,7 @@
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15
15
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"test:escheck": "es-check es6 ./babylon.gui.js"
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16
16
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},
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17
17
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"dependencies": {
|
18
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-
"babylonjs": "^7.
|
18
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+
"babylonjs": "^7.9.0"
|
19
19
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},
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20
20
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"devDependencies": {
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21
21
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"@dev/build-tools": "1.0.0",
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