babylonjs-gui 7.8.1 → 7.9.0

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package/babylon.gui.d.ts CHANGED
@@ -501,9 +501,10 @@ declare module BABYLON.GUI {
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  * @param onlyAlphaTesting defines a boolean indicating that alpha blending will not be used (only alpha testing) (false by default)
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  * @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
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  * @param materialSetupCallback defines a custom way of creating and setting up the material on the mesh
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+ * @param sampling defines the texture sampling mode (Texture.TRILINEAR_SAMPLINGMODE by default)
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  * @returns a new AdvancedDynamicTexture
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  */
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- static CreateForMesh(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, onlyAlphaTesting?: boolean, invertY?: boolean, materialSetupCallback?: (mesh: BABYLON.AbstractMesh, uniqueId: string, texture: AdvancedDynamicTexture, onlyAlphaTesting: boolean) => void): AdvancedDynamicTexture;
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+ static CreateForMesh(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, onlyAlphaTesting?: boolean, invertY?: boolean, materialSetupCallback?: (mesh: BABYLON.AbstractMesh, uniqueId: string, texture: AdvancedDynamicTexture, onlyAlphaTesting: boolean) => void, sampling?: number): AdvancedDynamicTexture;
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  private static _CreateMaterial;
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  /**
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  * Creates a new AdvancedDynamicTexture in projected mode (ie. attached to a mesh) BUT do not create a new material for the mesh. You will be responsible for connecting the texture
@@ -512,9 +513,10 @@ declare module BABYLON.GUI {
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  * @param height defines the texture height (1024 by default)
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  * @param supportPointerMove defines a boolean indicating if the texture must capture move events (true by default)
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  * @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
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+ * @param sampling defines the texture sampling mode (Texture.TRILINEAR_SAMPLINGMODE by default)
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  * @returns a new AdvancedDynamicTexture
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  */
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- static CreateForMeshTexture(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, invertY?: boolean): AdvancedDynamicTexture;
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+ static CreateForMeshTexture(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, invertY?: boolean, sampling?: number): AdvancedDynamicTexture;
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  /**
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  * Creates a new AdvancedDynamicTexture in fullscreen mode.
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  * In this mode the texture will rely on a layer for its rendering.