babylonjs-gui 5.32.0 → 5.32.2

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@@ -72,7 +72,7 @@ import { Style } from "babylonjs-gui/2D/style";
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  import { Viewport } from "babylonjs/Maths/math.viewport";
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  /**
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  * Class used to create texture to support 2D GUI elements
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- * @see https://doc.babylonjs.com/how_to/gui
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui
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  */
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  export class AdvancedDynamicTexture extends DynamicTexture {
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  /** Define the Uurl to load snippets */
@@ -184,32 +184,32 @@ export class AdvancedDynamicTexture extends DynamicTexture {
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  /**
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  * Gets or sets the ideal width used to design controls.
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  * The GUI will then rescale everything accordingly
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- * @see https://doc.babylonjs.com/how_to/gui#adaptive-scaling
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling
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  */
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  get idealWidth(): number;
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  set idealWidth(value: number);
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  /**
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  * Gets or sets the ideal height used to design controls.
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  * The GUI will then rescale everything accordingly
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- * @see https://doc.babylonjs.com/how_to/gui#adaptive-scaling
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling
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  */
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  get idealHeight(): number;
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  set idealHeight(value: number);
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  /**
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  * Gets or sets a boolean indicating if the smallest ideal value must be used if idealWidth and idealHeight are both set
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- * @see https://doc.babylonjs.com/how_to/gui#adaptive-scaling
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling
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  */
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  get useSmallestIdeal(): boolean;
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  set useSmallestIdeal(value: boolean);
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  /**
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  * Gets or sets a boolean indicating if adaptive scaling must be used
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- * @see https://doc.babylonjs.com/how_to/gui#adaptive-scaling
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling
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  */
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  get renderAtIdealSize(): boolean;
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  set renderAtIdealSize(value: boolean);
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  /**
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  * Gets the ratio used when in "ideal mode"
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- * @see https://doc.babylonjs.com/how_to/gui#adaptive-scaling
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling
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  * */
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  get idealRatio(): number;
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  /**
@@ -312,7 +312,7 @@ export class AdvancedDynamicTexture extends DynamicTexture {
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  /**
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  * Helper function used to create a new style
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  * @returns a new style
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- * @see https://doc.babylonjs.com/how_to/gui#styles
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#styles
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  */
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  createStyle(): Style;
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  /**
@@ -745,13 +745,13 @@ export class ColorPicker extends Control {
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  set value(value: Color3);
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  /**
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  * Gets or sets control width
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- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
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  */
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  get width(): string | number;
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  set width(value: string | number);
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  /**
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  * Gets or sets control height
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- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
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  */
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  get height(): string | number;
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  /** Gets or sets control height */
@@ -826,7 +826,7 @@ import { DynamicTexture } from "babylonjs/Materials/Textures/dynamicTexture";
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  import { Observable } from "babylonjs/Misc/observable";
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  /**
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  * Root class for 2D containers
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- * @see https://doc.babylonjs.com/how_to/gui#containers
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#containers
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  */
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  export class Container extends Control {
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  name?: string | undefined;
@@ -998,7 +998,7 @@ import { IAnimatable } from "babylonjs/Animations/animatable.interface";
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  import { Animation } from "babylonjs/Animations/animation";
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  /**
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  * Root class used for all 2D controls
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- * @see https://doc.babylonjs.com/how_to/gui#controls
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#controls
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  */
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  export class Control implements IAnimatable {
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  /** defines the name of the control */
@@ -1266,39 +1266,39 @@ export class Control implements IAnimatable {
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  get highlightColor(): string;
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  set highlightColor(value: string);
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  /** Gets or sets a value indicating the scale factor on X axis (1 by default)
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- * @see https://doc.babylonjs.com/how_to/gui#rotation-and-scaling
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#rotation-and-scaling
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  */
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  get scaleX(): number;
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  set scaleX(value: number);
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  /** Gets or sets a value indicating the scale factor on Y axis (1 by default)
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- * @see https://doc.babylonjs.com/how_to/gui#rotation-and-scaling
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#rotation-and-scaling
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  */
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  get scaleY(): number;
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  set scaleY(value: number);
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  /** Gets or sets the rotation angle (0 by default)
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- * @see https://doc.babylonjs.com/how_to/gui#rotation-and-scaling
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#rotation-and-scaling
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  */
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  get rotation(): number;
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  set rotation(value: number);
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  /** Gets or sets the transformation center on Y axis (0 by default)
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- * @see https://doc.babylonjs.com/how_to/gui#rotation-and-scaling
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#rotation-and-scaling
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  */
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  get transformCenterY(): number;
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  set transformCenterY(value: number);
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  /** Gets or sets the transformation center on X axis (0 by default)
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- * @see https://doc.babylonjs.com/how_to/gui#rotation-and-scaling
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#rotation-and-scaling
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  */
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  get transformCenterX(): number;
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  set transformCenterX(value: number);
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  /**
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  * Gets or sets the horizontal alignment
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- * @see https://doc.babylonjs.com/how_to/gui#alignments
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#alignments
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  */
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  get horizontalAlignment(): number;
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  set horizontalAlignment(value: number);
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  /**
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  * Gets or sets the vertical alignment
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- * @see https://doc.babylonjs.com/how_to/gui#alignments
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#alignments
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  */
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  get verticalAlignment(): number;
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  set verticalAlignment(value: number);
@@ -1312,25 +1312,25 @@ export class Control implements IAnimatable {
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  protected _fixedRatioMasterIsWidth: boolean;
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  /**
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  * Gets or sets control width
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- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
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  */
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  get width(): string | number;
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  set width(value: string | number);
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  /**
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  * Gets or sets the control width in pixel
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- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
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  */
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  get widthInPixels(): number;
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  set widthInPixels(value: number);
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  /**
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  * Gets or sets control height
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- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
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  */
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  get height(): string | number;
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  set height(value: string | number);
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  /**
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  * Gets or sets control height in pixel
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- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
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  */
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  get heightInPixels(): number;
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  set heightInPixels(value: number);
@@ -1345,7 +1345,7 @@ export class Control implements IAnimatable {
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  set fontWeight(value: string);
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  /**
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  * Gets or sets style
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- * @see https://doc.babylonjs.com/how_to/gui#styles
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#styles
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  */
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  get style(): Nullable<Style>;
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  set style(value: Nullable<Style>);
@@ -1383,13 +1383,13 @@ export class Control implements IAnimatable {
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  set descendantsOnlyPadding(value: boolean);
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  /**
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  * Gets or sets a value indicating the padding to use on the left of the control
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- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
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  */
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  get paddingLeft(): string | number;
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  set paddingLeft(value: string | number);
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  /**
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  * Gets or sets a value indicating the padding in pixels to use on the left of the control
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- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
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  */
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  get paddingLeftInPixels(): number;
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  set paddingLeftInPixels(value: number);
@@ -1397,13 +1397,13 @@ export class Control implements IAnimatable {
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  get _paddingLeftInPixels(): number;
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  /**
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  * Gets or sets a value indicating the padding to use on the right of the control
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- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
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  */
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  get paddingRight(): string | number;
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  set paddingRight(value: string | number);
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  /**
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  * Gets or sets a value indicating the padding in pixels to use on the right of the control
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- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
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  */
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  get paddingRightInPixels(): number;
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  set paddingRightInPixels(value: number);
@@ -1411,13 +1411,13 @@ export class Control implements IAnimatable {
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  get _paddingRightInPixels(): number;
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  /**
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  * Gets or sets a value indicating the padding to use on the top of the control
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- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
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  */
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  get paddingTop(): string | number;
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  set paddingTop(value: string | number);
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  /**
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  * Gets or sets a value indicating the padding in pixels to use on the top of the control
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- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
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  */
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  get paddingTopInPixels(): number;
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  set paddingTopInPixels(value: number);
@@ -1425,13 +1425,13 @@ export class Control implements IAnimatable {
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  get _paddingTopInPixels(): number;
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  /**
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  * Gets or sets a value indicating the padding to use on the bottom of the control
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- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
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  */
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  get paddingBottom(): string | number;
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  set paddingBottom(value: string | number);
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  /**
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  * Gets or sets a value indicating the padding in pixels to use on the bottom of the control
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- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
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  */
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  get paddingBottomInPixels(): number;
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  set paddingBottomInPixels(value: number);
@@ -1439,49 +1439,49 @@ export class Control implements IAnimatable {
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  get _paddingBottomInPixels(): number;
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  /**
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  * Gets or sets a value indicating the left coordinate of the control
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- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
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  */
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  get left(): string | number;
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  set left(value: string | number);
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  /**
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  * Gets or sets a value indicating the left coordinate in pixels of the control
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- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
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  */
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  get leftInPixels(): number;
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  set leftInPixels(value: number);
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  /**
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  * Gets or sets a value indicating the top coordinate of the control
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- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
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  */
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  get top(): string | number;
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  set top(value: string | number);
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  /**
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  * Gets or sets a value indicating the top coordinate in pixels of the control
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- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
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  */
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  get topInPixels(): number;
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  set topInPixels(value: number);
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  /**
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  * Gets or sets a value indicating the offset on X axis to the linked mesh
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- * @see https://doc.babylonjs.com/how_to/gui#tracking-positions
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#tracking-positions
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  */
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  get linkOffsetX(): string | number;
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  set linkOffsetX(value: string | number);
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  /**
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  * Gets or sets a value indicating the offset in pixels on X axis to the linked mesh
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- * @see https://doc.babylonjs.com/how_to/gui#tracking-positions
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#tracking-positions
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  */
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  get linkOffsetXInPixels(): number;
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  set linkOffsetXInPixels(value: number);
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  /**
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  * Gets or sets a value indicating the offset on Y axis to the linked mesh
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- * @see https://doc.babylonjs.com/how_to/gui#tracking-positions
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#tracking-positions
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  */
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  get linkOffsetY(): string | number;
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  set linkOffsetY(value: string | number);
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  /**
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  * Gets or sets a value indicating the offset in pixels on Y axis to the linked mesh
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- * @see https://doc.babylonjs.com/how_to/gui#tracking-positions
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#tracking-positions
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  */
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  get linkOffsetYInPixels(): number;
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  set linkOffsetYInPixels(value: number);
@@ -1502,7 +1502,7 @@ export class Control implements IAnimatable {
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  * Gets/sets the overlap group of the control.
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  * Controls with overlapGroup set to a number can be deoverlapped.
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  * Controls with overlapGroup set to undefined are not deoverlapped.
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- * @see https://doc.babylonjs.com/how_to/gui#deoverlapping
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#deoverlapping
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  */
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  overlapGroup?: number;
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  /**
@@ -1587,7 +1587,7 @@ export class Control implements IAnimatable {
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  /**
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  * Link current control with a target mesh
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  * @param mesh defines the mesh to link with
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- * @see https://doc.babylonjs.com/how_to/gui#tracking-positions
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#tracking-positions
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  */
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  linkWithMesh(mesh: Nullable<TransformNode>): void;
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  /**
@@ -1596,7 +1596,7 @@ export class Control implements IAnimatable {
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  * @param { string | number} paddingRight - The value of the right padding. If omitted, top is used.
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  * @param { string | number} paddingBottom - The value of the bottom padding. If omitted, top is used.
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  * @param { string | number} paddingLeft - The value of the left padding. If omitted, right is used.
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- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
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  */
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  setPadding(paddingTop: string | number, paddingRight?: string | number, paddingBottom?: string | number, paddingLeft?: string | number): void;
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  /**
@@ -1605,7 +1605,7 @@ export class Control implements IAnimatable {
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  * @param { number} paddingRight - The value in pixels of the right padding. If omitted, top is used.
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  * @param { number} paddingBottom - The value in pixels of the bottom padding. If omitted, top is used.
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  * @param { number} paddingLeft - The value in pixels of the left padding. If omitted, right is used.
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- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
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  */
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  setPaddingInPixels(paddingTop: number, paddingRight?: number, paddingBottom?: number, paddingLeft?: number): void;
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  /**
@@ -2235,7 +2235,7 @@ export class Image extends Control {
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  get svgAttributesComputationCompleted(): boolean;
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  /**
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  * Gets or sets a boolean indicating if the image can force its container to adapt its size
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- * @see https://doc.babylonjs.com/how_to/gui#image
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#image
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  */
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  get autoScale(): boolean;
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  set autoScale(value: boolean);
@@ -2277,19 +2277,19 @@ export class Image extends Control {
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  private _getSVGAttribs;
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  /**
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  * Gets or sets the cell width to use when animation sheet is enabled
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- * @see https://doc.babylonjs.com/how_to/gui#image
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#image
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  */
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  get cellWidth(): number;
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  set cellWidth(value: number);
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  /**
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  * Gets or sets the cell height to use when animation sheet is enabled
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- * @see https://doc.babylonjs.com/how_to/gui#image
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#image
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  */
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  get cellHeight(): number;
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  set cellHeight(value: number);
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  /**
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  * Gets or sets the cell id to use (this will turn on the animation sheet mode)
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- * @see https://doc.babylonjs.com/how_to/gui#image
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#image
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  */
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  get cellId(): number;
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  set cellId(value: number);
@@ -3329,7 +3329,7 @@ export class SliderGroup extends SelectorGroup {
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  _setSelectorButtonBackground(selectorNb: number, color: string): void;
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  }
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  /** Class used to hold the controls for the checkboxes, radio buttons and sliders
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- * @see https://doc.babylonjs.com/how_to/selector
3332
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/selector
3333
3333
  */
3334
3334
  export class SelectionPanel extends Rectangle {
3335
3335
  /** name of SelectionPanel */
@@ -3967,6 +3967,7 @@ export class TextBlock extends Control {
3967
3967
  */
3968
3968
  _draw(context: ICanvasRenderingContext): void;
3969
3969
  protected _applyStates(context: ICanvasRenderingContext): void;
3970
+ private _linesTemp;
3970
3971
  protected _breakLines(refWidth: number, refHeight: number, context: ICanvasRenderingContext): object[];
3971
3972
  protected _parseLine(line: string | undefined, context: ICanvasRenderingContext): object;
3972
3973
  private _getCharsToRemove;
@@ -4527,7 +4528,7 @@ export class ValueAndUnit {
4527
4528
  private _originalUnit;
4528
4529
  /**
4529
4530
  * Gets or sets a value indicating that this value will not scale accordingly with adaptive scaling property
4530
- * @see https://doc.babylonjs.com/how_to/gui#adaptive-scaling
4531
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling
4531
4532
  */
4532
4533
  ignoreAdaptiveScaling: boolean;
4533
4534
  /**
@@ -4974,19 +4975,19 @@ export class Control3D implements IDisposable, IBehaviorAware<Control3D> {
4974
4975
  private _behaviors;
4975
4976
  /**
4976
4977
  * Gets the list of attached behaviors
4977
- * @see https://doc.babylonjs.com/features/behaviour
4978
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors
4978
4979
  */
4979
4980
  get behaviors(): Behavior<Control3D>[];
4980
4981
  /**
4981
4982
  * Attach a behavior to the control
4982
- * @see https://doc.babylonjs.com/features/behaviour
4983
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors
4983
4984
  * @param behavior defines the behavior to attach
4984
4985
  * @returns the current control
4985
4986
  */
4986
4987
  addBehavior(behavior: Behavior<Control3D>): Control3D;
4987
4988
  /**
4988
4989
  * Remove an attached behavior
4989
- * @see https://doc.babylonjs.com/features/behaviour
4990
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors
4990
4991
  * @param behavior defines the behavior to attach
4991
4992
  * @returns the current control
4992
4993
  */
@@ -4994,7 +4995,7 @@ export class Control3D implements IDisposable, IBehaviorAware<Control3D> {
4994
4995
  /**
4995
4996
  * Gets an attached behavior by name
4996
4997
  * @param name defines the name of the behavior to look for
4997
- * @see https://doc.babylonjs.com/features/behaviour
4998
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors
4998
4999
  * @returns null if behavior was not found else the requested behavior
4999
5000
  */
5000
5001
  getBehaviorByName(name: string): Nullable<Behavior<Control3D>>;
@@ -6418,7 +6419,7 @@ import { Container3D } from "babylonjs-gui/3D/controls/container3D";
6418
6419
  import { Control3D } from "babylonjs-gui/3D/controls/control3D";
6419
6420
  /**
6420
6421
  * Class used to manage 3D user interface
6421
- * @see https://doc.babylonjs.com/how_to/gui3d
6422
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui3D
6422
6423
  */
6423
6424
  export class GUI3DManager implements IDisposable {
6424
6425
  private _scene;
@@ -7641,6 +7642,9 @@ export class MRDLSliderBarMaterial extends PushMaterial {
7641
7642
  */
7642
7643
  static BLUE_GRADIENT_TEXTURE_URL: string;
7643
7644
  private _blueGradientTexture;
7645
+ private _decalTexture;
7646
+ private _reflectionMapTexture;
7647
+ private _indirectEnvTexture;
7644
7648
  /**
7645
7649
  * Gets or sets the corner Radius on the slider bar.
7646
7650
  */
@@ -7978,6 +7982,9 @@ export class MRDLSliderThumbMaterial extends PushMaterial {
7978
7982
  */
7979
7983
  static BLUE_GRADIENT_TEXTURE_URL: string;
7980
7984
  private _blueGradientTexture;
7985
+ private _decalTexture;
7986
+ private _reflectionMapTexture;
7987
+ private _indirectEnvTexture;
7981
7988
  /**
7982
7989
  * Gets or sets the corner Radius on the slider thumb.
7983
7990
  */
@@ -8475,7 +8482,7 @@ declare module BABYLON.GUI {
8475
8482
 
8476
8483
  /**
8477
8484
  * Class used to create texture to support 2D GUI elements
8478
- * @see https://doc.babylonjs.com/how_to/gui
8485
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui
8479
8486
  */
8480
8487
  export class AdvancedDynamicTexture extends BABYLON.DynamicTexture {
8481
8488
  /** Define the Uurl to load snippets */
@@ -8587,32 +8594,32 @@ declare module BABYLON.GUI {
8587
8594
  /**
8588
8595
  * Gets or sets the ideal width used to design controls.
8589
8596
  * The GUI will then rescale everything accordingly
8590
- * @see https://doc.babylonjs.com/how_to/gui#adaptive-scaling
8597
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling
8591
8598
  */
8592
8599
  get idealWidth(): number;
8593
8600
  set idealWidth(value: number);
8594
8601
  /**
8595
8602
  * Gets or sets the ideal height used to design controls.
8596
8603
  * The GUI will then rescale everything accordingly
8597
- * @see https://doc.babylonjs.com/how_to/gui#adaptive-scaling
8604
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling
8598
8605
  */
8599
8606
  get idealHeight(): number;
8600
8607
  set idealHeight(value: number);
8601
8608
  /**
8602
8609
  * Gets or sets a boolean indicating if the smallest ideal value must be used if idealWidth and idealHeight are both set
8603
- * @see https://doc.babylonjs.com/how_to/gui#adaptive-scaling
8610
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling
8604
8611
  */
8605
8612
  get useSmallestIdeal(): boolean;
8606
8613
  set useSmallestIdeal(value: boolean);
8607
8614
  /**
8608
8615
  * Gets or sets a boolean indicating if adaptive scaling must be used
8609
- * @see https://doc.babylonjs.com/how_to/gui#adaptive-scaling
8616
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling
8610
8617
  */
8611
8618
  get renderAtIdealSize(): boolean;
8612
8619
  set renderAtIdealSize(value: boolean);
8613
8620
  /**
8614
8621
  * Gets the ratio used when in "ideal mode"
8615
- * @see https://doc.babylonjs.com/how_to/gui#adaptive-scaling
8622
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling
8616
8623
  * */
8617
8624
  get idealRatio(): number;
8618
8625
  /**
@@ -8715,7 +8722,7 @@ declare module BABYLON.GUI {
8715
8722
  /**
8716
8723
  * Helper function used to create a new style
8717
8724
  * @returns a new style
8718
- * @see https://doc.babylonjs.com/how_to/gui#styles
8725
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#styles
8719
8726
  */
8720
8727
  createStyle(): Style;
8721
8728
  /**
@@ -9123,13 +9130,13 @@ declare module BABYLON.GUI {
9123
9130
  set value(value: BABYLON.Color3);
9124
9131
  /**
9125
9132
  * Gets or sets control width
9126
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
9133
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
9127
9134
  */
9128
9135
  get width(): string | number;
9129
9136
  set width(value: string | number);
9130
9137
  /**
9131
9138
  * Gets or sets control height
9132
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
9139
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
9133
9140
  */
9134
9141
  get height(): string | number;
9135
9142
  /** Gets or sets control height */
@@ -9195,7 +9202,7 @@ declare module BABYLON.GUI {
9195
9202
 
9196
9203
  /**
9197
9204
  * Root class for 2D containers
9198
- * @see https://doc.babylonjs.com/how_to/gui#containers
9205
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#containers
9199
9206
  */
9200
9207
  export class Container extends Control {
9201
9208
  name?: string | undefined;
@@ -9350,7 +9357,7 @@ declare module BABYLON.GUI {
9350
9357
 
9351
9358
  /**
9352
9359
  * Root class used for all 2D controls
9353
- * @see https://doc.babylonjs.com/how_to/gui#controls
9360
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#controls
9354
9361
  */
9355
9362
  export class Control implements BABYLON.IAnimatable {
9356
9363
  /** defines the name of the control */
@@ -9618,39 +9625,39 @@ declare module BABYLON.GUI {
9618
9625
  get highlightColor(): string;
9619
9626
  set highlightColor(value: string);
9620
9627
  /** Gets or sets a value indicating the scale factor on X axis (1 by default)
9621
- * @see https://doc.babylonjs.com/how_to/gui#rotation-and-scaling
9628
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#rotation-and-scaling
9622
9629
  */
9623
9630
  get scaleX(): number;
9624
9631
  set scaleX(value: number);
9625
9632
  /** Gets or sets a value indicating the scale factor on Y axis (1 by default)
9626
- * @see https://doc.babylonjs.com/how_to/gui#rotation-and-scaling
9633
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#rotation-and-scaling
9627
9634
  */
9628
9635
  get scaleY(): number;
9629
9636
  set scaleY(value: number);
9630
9637
  /** Gets or sets the rotation angle (0 by default)
9631
- * @see https://doc.babylonjs.com/how_to/gui#rotation-and-scaling
9638
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#rotation-and-scaling
9632
9639
  */
9633
9640
  get rotation(): number;
9634
9641
  set rotation(value: number);
9635
9642
  /** Gets or sets the transformation center on Y axis (0 by default)
9636
- * @see https://doc.babylonjs.com/how_to/gui#rotation-and-scaling
9643
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#rotation-and-scaling
9637
9644
  */
9638
9645
  get transformCenterY(): number;
9639
9646
  set transformCenterY(value: number);
9640
9647
  /** Gets or sets the transformation center on X axis (0 by default)
9641
- * @see https://doc.babylonjs.com/how_to/gui#rotation-and-scaling
9648
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#rotation-and-scaling
9642
9649
  */
9643
9650
  get transformCenterX(): number;
9644
9651
  set transformCenterX(value: number);
9645
9652
  /**
9646
9653
  * Gets or sets the horizontal alignment
9647
- * @see https://doc.babylonjs.com/how_to/gui#alignments
9654
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#alignments
9648
9655
  */
9649
9656
  get horizontalAlignment(): number;
9650
9657
  set horizontalAlignment(value: number);
9651
9658
  /**
9652
9659
  * Gets or sets the vertical alignment
9653
- * @see https://doc.babylonjs.com/how_to/gui#alignments
9660
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#alignments
9654
9661
  */
9655
9662
  get verticalAlignment(): number;
9656
9663
  set verticalAlignment(value: number);
@@ -9664,25 +9671,25 @@ declare module BABYLON.GUI {
9664
9671
  protected _fixedRatioMasterIsWidth: boolean;
9665
9672
  /**
9666
9673
  * Gets or sets control width
9667
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
9674
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
9668
9675
  */
9669
9676
  get width(): string | number;
9670
9677
  set width(value: string | number);
9671
9678
  /**
9672
9679
  * Gets or sets the control width in pixel
9673
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
9680
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
9674
9681
  */
9675
9682
  get widthInPixels(): number;
9676
9683
  set widthInPixels(value: number);
9677
9684
  /**
9678
9685
  * Gets or sets control height
9679
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
9686
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
9680
9687
  */
9681
9688
  get height(): string | number;
9682
9689
  set height(value: string | number);
9683
9690
  /**
9684
9691
  * Gets or sets control height in pixel
9685
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
9692
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
9686
9693
  */
9687
9694
  get heightInPixels(): number;
9688
9695
  set heightInPixels(value: number);
@@ -9697,7 +9704,7 @@ declare module BABYLON.GUI {
9697
9704
  set fontWeight(value: string);
9698
9705
  /**
9699
9706
  * Gets or sets style
9700
- * @see https://doc.babylonjs.com/how_to/gui#styles
9707
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#styles
9701
9708
  */
9702
9709
  get style(): BABYLON.Nullable<Style>;
9703
9710
  set style(value: BABYLON.Nullable<Style>);
@@ -9735,13 +9742,13 @@ declare module BABYLON.GUI {
9735
9742
  set descendantsOnlyPadding(value: boolean);
9736
9743
  /**
9737
9744
  * Gets or sets a value indicating the padding to use on the left of the control
9738
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
9745
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
9739
9746
  */
9740
9747
  get paddingLeft(): string | number;
9741
9748
  set paddingLeft(value: string | number);
9742
9749
  /**
9743
9750
  * Gets or sets a value indicating the padding in pixels to use on the left of the control
9744
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
9751
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
9745
9752
  */
9746
9753
  get paddingLeftInPixels(): number;
9747
9754
  set paddingLeftInPixels(value: number);
@@ -9749,13 +9756,13 @@ declare module BABYLON.GUI {
9749
9756
  get _paddingLeftInPixels(): number;
9750
9757
  /**
9751
9758
  * Gets or sets a value indicating the padding to use on the right of the control
9752
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
9759
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
9753
9760
  */
9754
9761
  get paddingRight(): string | number;
9755
9762
  set paddingRight(value: string | number);
9756
9763
  /**
9757
9764
  * Gets or sets a value indicating the padding in pixels to use on the right of the control
9758
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
9765
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
9759
9766
  */
9760
9767
  get paddingRightInPixels(): number;
9761
9768
  set paddingRightInPixels(value: number);
@@ -9763,13 +9770,13 @@ declare module BABYLON.GUI {
9763
9770
  get _paddingRightInPixels(): number;
9764
9771
  /**
9765
9772
  * Gets or sets a value indicating the padding to use on the top of the control
9766
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
9773
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
9767
9774
  */
9768
9775
  get paddingTop(): string | number;
9769
9776
  set paddingTop(value: string | number);
9770
9777
  /**
9771
9778
  * Gets or sets a value indicating the padding in pixels to use on the top of the control
9772
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
9779
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
9773
9780
  */
9774
9781
  get paddingTopInPixels(): number;
9775
9782
  set paddingTopInPixels(value: number);
@@ -9777,13 +9784,13 @@ declare module BABYLON.GUI {
9777
9784
  get _paddingTopInPixels(): number;
9778
9785
  /**
9779
9786
  * Gets or sets a value indicating the padding to use on the bottom of the control
9780
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
9787
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
9781
9788
  */
9782
9789
  get paddingBottom(): string | number;
9783
9790
  set paddingBottom(value: string | number);
9784
9791
  /**
9785
9792
  * Gets or sets a value indicating the padding in pixels to use on the bottom of the control
9786
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
9793
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
9787
9794
  */
9788
9795
  get paddingBottomInPixels(): number;
9789
9796
  set paddingBottomInPixels(value: number);
@@ -9791,49 +9798,49 @@ declare module BABYLON.GUI {
9791
9798
  get _paddingBottomInPixels(): number;
9792
9799
  /**
9793
9800
  * Gets or sets a value indicating the left coordinate of the control
9794
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
9801
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
9795
9802
  */
9796
9803
  get left(): string | number;
9797
9804
  set left(value: string | number);
9798
9805
  /**
9799
9806
  * Gets or sets a value indicating the left coordinate in pixels of the control
9800
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
9807
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
9801
9808
  */
9802
9809
  get leftInPixels(): number;
9803
9810
  set leftInPixels(value: number);
9804
9811
  /**
9805
9812
  * Gets or sets a value indicating the top coordinate of the control
9806
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
9813
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
9807
9814
  */
9808
9815
  get top(): string | number;
9809
9816
  set top(value: string | number);
9810
9817
  /**
9811
9818
  * Gets or sets a value indicating the top coordinate in pixels of the control
9812
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
9819
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
9813
9820
  */
9814
9821
  get topInPixels(): number;
9815
9822
  set topInPixels(value: number);
9816
9823
  /**
9817
9824
  * Gets or sets a value indicating the offset on X axis to the linked mesh
9818
- * @see https://doc.babylonjs.com/how_to/gui#tracking-positions
9825
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#tracking-positions
9819
9826
  */
9820
9827
  get linkOffsetX(): string | number;
9821
9828
  set linkOffsetX(value: string | number);
9822
9829
  /**
9823
9830
  * Gets or sets a value indicating the offset in pixels on X axis to the linked mesh
9824
- * @see https://doc.babylonjs.com/how_to/gui#tracking-positions
9831
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#tracking-positions
9825
9832
  */
9826
9833
  get linkOffsetXInPixels(): number;
9827
9834
  set linkOffsetXInPixels(value: number);
9828
9835
  /**
9829
9836
  * Gets or sets a value indicating the offset on Y axis to the linked mesh
9830
- * @see https://doc.babylonjs.com/how_to/gui#tracking-positions
9837
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#tracking-positions
9831
9838
  */
9832
9839
  get linkOffsetY(): string | number;
9833
9840
  set linkOffsetY(value: string | number);
9834
9841
  /**
9835
9842
  * Gets or sets a value indicating the offset in pixels on Y axis to the linked mesh
9836
- * @see https://doc.babylonjs.com/how_to/gui#tracking-positions
9843
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#tracking-positions
9837
9844
  */
9838
9845
  get linkOffsetYInPixels(): number;
9839
9846
  set linkOffsetYInPixels(value: number);
@@ -9854,7 +9861,7 @@ declare module BABYLON.GUI {
9854
9861
  * Gets/sets the overlap group of the control.
9855
9862
  * Controls with overlapGroup set to a number can be deoverlapped.
9856
9863
  * Controls with overlapGroup set to undefined are not deoverlapped.
9857
- * @see https://doc.babylonjs.com/how_to/gui#deoverlapping
9864
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#deoverlapping
9858
9865
  */
9859
9866
  overlapGroup?: number;
9860
9867
  /**
@@ -9939,7 +9946,7 @@ declare module BABYLON.GUI {
9939
9946
  /**
9940
9947
  * Link current control with a target mesh
9941
9948
  * @param mesh defines the mesh to link with
9942
- * @see https://doc.babylonjs.com/how_to/gui#tracking-positions
9949
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#tracking-positions
9943
9950
  */
9944
9951
  linkWithMesh(mesh: BABYLON.Nullable<BABYLON.TransformNode>): void;
9945
9952
  /**
@@ -9948,7 +9955,7 @@ declare module BABYLON.GUI {
9948
9955
  * @param { string | number} paddingRight - The value of the right padding. If omitted, top is used.
9949
9956
  * @param { string | number} paddingBottom - The value of the bottom padding. If omitted, top is used.
9950
9957
  * @param { string | number} paddingLeft - The value of the left padding. If omitted, right is used.
9951
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
9958
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
9952
9959
  */
9953
9960
  setPadding(paddingTop: string | number, paddingRight?: string | number, paddingBottom?: string | number, paddingLeft?: string | number): void;
9954
9961
  /**
@@ -9957,7 +9964,7 @@ declare module BABYLON.GUI {
9957
9964
  * @param { number} paddingRight - The value in pixels of the right padding. If omitted, top is used.
9958
9965
  * @param { number} paddingBottom - The value in pixels of the bottom padding. If omitted, top is used.
9959
9966
  * @param { number} paddingLeft - The value in pixels of the left padding. If omitted, right is used.
9960
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
9967
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
9961
9968
  */
9962
9969
  setPaddingInPixels(paddingTop: number, paddingRight?: number, paddingBottom?: number, paddingLeft?: number): void;
9963
9970
  /**
@@ -10553,7 +10560,7 @@ declare module BABYLON.GUI {
10553
10560
  get svgAttributesComputationCompleted(): boolean;
10554
10561
  /**
10555
10562
  * Gets or sets a boolean indicating if the image can force its container to adapt its size
10556
- * @see https://doc.babylonjs.com/how_to/gui#image
10563
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#image
10557
10564
  */
10558
10565
  get autoScale(): boolean;
10559
10566
  set autoScale(value: boolean);
@@ -10595,19 +10602,19 @@ declare module BABYLON.GUI {
10595
10602
  private _getSVGAttribs;
10596
10603
  /**
10597
10604
  * Gets or sets the cell width to use when animation sheet is enabled
10598
- * @see https://doc.babylonjs.com/how_to/gui#image
10605
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#image
10599
10606
  */
10600
10607
  get cellWidth(): number;
10601
10608
  set cellWidth(value: number);
10602
10609
  /**
10603
10610
  * Gets or sets the cell height to use when animation sheet is enabled
10604
- * @see https://doc.babylonjs.com/how_to/gui#image
10611
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#image
10605
10612
  */
10606
10613
  get cellHeight(): number;
10607
10614
  set cellHeight(value: number);
10608
10615
  /**
10609
10616
  * Gets or sets the cell id to use (this will turn on the animation sheet mode)
10610
- * @see https://doc.babylonjs.com/how_to/gui#image
10617
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#image
10611
10618
  */
10612
10619
  get cellId(): number;
10613
10620
  set cellId(value: number);
@@ -11547,7 +11554,7 @@ declare module BABYLON.GUI {
11547
11554
  _setSelectorButtonBackground(selectorNb: number, color: string): void;
11548
11555
  }
11549
11556
  /** Class used to hold the controls for the checkboxes, radio buttons and sliders
11550
- * @see https://doc.babylonjs.com/how_to/selector
11557
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/selector
11551
11558
  */
11552
11559
  export class SelectionPanel extends Rectangle {
11553
11560
  /** name of SelectionPanel */
@@ -12145,6 +12152,7 @@ declare module BABYLON.GUI {
12145
12152
  */
12146
12153
  _draw(context: BABYLON.ICanvasRenderingContext): void;
12147
12154
  protected _applyStates(context: BABYLON.ICanvasRenderingContext): void;
12155
+ private _linesTemp;
12148
12156
  protected _breakLines(refWidth: number, refHeight: number, context: BABYLON.ICanvasRenderingContext): object[];
12149
12157
  protected _parseLine(line: string | undefined, context: BABYLON.ICanvasRenderingContext): object;
12150
12158
  private _getCharsToRemove;
@@ -12662,7 +12670,7 @@ declare module BABYLON.GUI {
12662
12670
  private _originalUnit;
12663
12671
  /**
12664
12672
  * Gets or sets a value indicating that this value will not scale accordingly with adaptive scaling property
12665
- * @see https://doc.babylonjs.com/how_to/gui#adaptive-scaling
12673
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling
12666
12674
  */
12667
12675
  ignoreAdaptiveScaling: boolean;
12668
12676
  /**
@@ -13068,19 +13076,19 @@ declare module BABYLON.GUI {
13068
13076
  private _behaviors;
13069
13077
  /**
13070
13078
  * Gets the list of attached behaviors
13071
- * @see https://doc.babylonjs.com/features/behaviour
13079
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors
13072
13080
  */
13073
13081
  get behaviors(): BABYLON.Behavior<Control3D>[];
13074
13082
  /**
13075
13083
  * Attach a behavior to the control
13076
- * @see https://doc.babylonjs.com/features/behaviour
13084
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors
13077
13085
  * @param behavior defines the behavior to attach
13078
13086
  * @returns the current control
13079
13087
  */
13080
13088
  addBehavior(behavior: BABYLON.Behavior<Control3D>): Control3D;
13081
13089
  /**
13082
13090
  * Remove an attached behavior
13083
- * @see https://doc.babylonjs.com/features/behaviour
13091
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors
13084
13092
  * @param behavior defines the behavior to attach
13085
13093
  * @returns the current control
13086
13094
  */
@@ -13088,7 +13096,7 @@ declare module BABYLON.GUI {
13088
13096
  /**
13089
13097
  * Gets an attached behavior by name
13090
13098
  * @param name defines the name of the behavior to look for
13091
- * @see https://doc.babylonjs.com/features/behaviour
13099
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors
13092
13100
  * @returns null if behavior was not found else the requested behavior
13093
13101
  */
13094
13102
  getBehaviorByName(name: string): BABYLON.Nullable<BABYLON.Behavior<Control3D>>;
@@ -14334,7 +14342,7 @@ declare module BABYLON.GUI {
14334
14342
 
14335
14343
  /**
14336
14344
  * Class used to manage 3D user interface
14337
- * @see https://doc.babylonjs.com/how_to/gui3d
14345
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui3D
14338
14346
  */
14339
14347
  export class GUI3DManager implements BABYLON.IDisposable {
14340
14348
  private _scene;
@@ -15405,6 +15413,9 @@ declare module BABYLON.GUI {
15405
15413
  */
15406
15414
  static BLUE_GRADIENT_TEXTURE_URL: string;
15407
15415
  private _blueGradientTexture;
15416
+ private _decalTexture;
15417
+ private _reflectionMapTexture;
15418
+ private _indirectEnvTexture;
15408
15419
  /**
15409
15420
  * Gets or sets the corner Radius on the slider bar.
15410
15421
  */
@@ -15727,6 +15738,9 @@ declare module BABYLON.GUI {
15727
15738
  */
15728
15739
  static BLUE_GRADIENT_TEXTURE_URL: string;
15729
15740
  private _blueGradientTexture;
15741
+ private _decalTexture;
15742
+ private _reflectionMapTexture;
15743
+ private _indirectEnvTexture;
15730
15744
  /**
15731
15745
  * Gets or sets the corner Radius on the slider thumb.
15732
15746
  */