babylonjs-gui 5.0.0 → 5.0.3

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@@ -7785,7 +7785,7 @@ declare module BABYLON.GUI {
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  /**
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  * This class can be used to get instrumentation data from a AdvancedDynamicTexture object
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  */
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- export class AdvancedDynamicTextureInstrumentation implements IDisposable {
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+ export class AdvancedDynamicTextureInstrumentation implements BABYLON.IDisposable {
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  /**
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  * Define the instrumented AdvancedDynamicTexture.
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  */
@@ -7873,7 +7873,7 @@ declare module BABYLON.GUI {
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  /** @hidden */
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  _shouldBlockPointer: boolean;
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  /** @hidden */
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- _layerToDispose: Nullable<BABYLON.Layer>;
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+ _layerToDispose: BABYLON.Nullable<BABYLON.Layer>;
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  /** @hidden */
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  _linkedControls: Control[];
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  private _isFullscreen;
@@ -7976,7 +7976,7 @@ declare module BABYLON.GUI {
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  /**
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  * Gets the underlying layer used to render the texture when in fullscreen mode
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  */
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- get layer(): Nullable<BABYLON.Layer>;
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+ get layer(): BABYLON.Nullable<BABYLON.Layer>;
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  /**
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  * Gets the root container control
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  */
@@ -8005,13 +8005,13 @@ declare module BABYLON.GUI {
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  * @param name defines the name to search for
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  * @return the first control found or null
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  */
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- getControlByName(name: string): Nullable<Control>;
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+ getControlByName(name: string): BABYLON.Nullable<Control>;
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  private _getControlByKey;
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  /**
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  * Gets or sets the current focused control
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  */
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- get focusedControl(): Nullable<IFocusableControl>;
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- set focusedControl(control: Nullable<IFocusableControl>);
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+ get focusedControl(): BABYLON.Nullable<IFocusableControl>;
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+ set focusedControl(control: BABYLON.Nullable<IFocusableControl>);
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  /**
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  * Gets or sets a boolean indicating if the texture must be rendered in background or foreground when in fullscreen mode
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  */
@@ -8039,7 +8039,7 @@ declare module BABYLON.GUI {
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  * @param samplingMode defines the texture sampling mode (Texture.NEAREST_SAMPLINGMODE by default)
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  * @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
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  */
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- constructor(name: string, width?: number, height?: number, scene?: Nullable<Scene>, generateMipMaps?: boolean, samplingMode?: number, invertY?: boolean);
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+ constructor(name: string, width?: number, height?: number, scene?: BABYLON.Nullable<BABYLON.Scene>, generateMipMaps?: boolean, samplingMode?: number, invertY?: boolean);
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  /**
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  * Get the current class name of the texture useful for serialization or dynamic coding.
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  * @returns "AdvancedDynamicTexture"
@@ -8109,14 +8109,14 @@ declare module BABYLON.GUI {
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  * @param worldMatrix defines the world matrix to use
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  * @returns the projected position
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  */
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- getProjectedPosition(position: BABYLON.Vector3, worldMatrix: Matrix): BABYLON.Vector2;
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+ getProjectedPosition(position: BABYLON.Vector3, worldMatrix: BABYLON.Matrix): BABYLON.Vector2;
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  /**
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  * Get screen coordinates for a vector3
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  * @param position defines the position to project
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  * @param worldMatrix defines the world matrix to use
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  * @returns the projected position with Z
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  */
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- getProjectedPositionWithZ(position: BABYLON.Vector3, worldMatrix: Matrix): BABYLON.Vector3;
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+ getProjectedPositionWithZ(position: BABYLON.Vector3, worldMatrix: BABYLON.Matrix): BABYLON.Vector3;
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  private _checkUpdate;
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  private _clearMeasure;
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  private _render;
@@ -8176,7 +8176,7 @@ declare module BABYLON.GUI {
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  * @param mesh defines the mesh to attach to
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  * @param supportPointerMove defines a boolean indicating if pointer move events must be catched as well
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  */
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- attachToMesh(mesh: AbstractMesh, supportPointerMove?: boolean): void;
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+ attachToMesh(mesh: BABYLON.AbstractMesh, supportPointerMove?: boolean): void;
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  /**
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  * Move the focus to a specific control
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  * @param control defines the control which will receive the focus
@@ -8229,7 +8229,7 @@ declare module BABYLON.GUI {
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  * @param materialSetupCallback defines a custom way of creating and setting up the material on the mesh
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  * @returns a new AdvancedDynamicTexture
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  */
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- static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, onlyAlphaTesting?: boolean, invertY?: boolean, materialSetupCallback?: (mesh: AbstractMesh, uniqueId: string, texture: AdvancedDynamicTexture, onlyAlphaTesting: boolean) => void): AdvancedDynamicTexture;
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+ static CreateForMesh(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, onlyAlphaTesting?: boolean, invertY?: boolean, materialSetupCallback?: (mesh: BABYLON.AbstractMesh, uniqueId: string, texture: AdvancedDynamicTexture, onlyAlphaTesting: boolean) => void): AdvancedDynamicTexture;
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  private static _CreateMaterial;
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  /**
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  * Creates a new AdvancedDynamicTexture in projected mode (ie. attached to a mesh) BUT do not create a new material for the mesh. You will be responsible for connecting the texture
@@ -8240,7 +8240,7 @@ declare module BABYLON.GUI {
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  * @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
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  * @returns a new AdvancedDynamicTexture
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  */
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- static CreateForMeshTexture(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, invertY?: boolean): AdvancedDynamicTexture;
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+ static CreateForMeshTexture(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, invertY?: boolean): AdvancedDynamicTexture;
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  /**
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  * Creates a new AdvancedDynamicTexture in fullscreen mode.
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  * In this mode the texture will rely on a layer for its rendering.
@@ -8254,7 +8254,7 @@ declare module BABYLON.GUI {
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  * @param adaptiveScaling defines whether to automatically scale root to match hardwarescaling (false by default)
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  * @returns a new AdvancedDynamicTexture
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  */
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- static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Nullable<Scene>, sampling?: number, adaptiveScaling?: boolean): AdvancedDynamicTexture;
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+ static CreateFullscreenUI(name: string, foreground?: boolean, scene?: BABYLON.Nullable<BABYLON.Scene>, sampling?: number, adaptiveScaling?: boolean): AdvancedDynamicTexture;
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  /**
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  * Scales the texture
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  * @param ratio the scale factor to apply to both width and height
@@ -8298,12 +8298,12 @@ declare module BABYLON.GUI {
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  /**
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  * Returns the image part of the button (if any)
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  */
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- get image(): Nullable<Image>;
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+ get image(): BABYLON.Nullable<Image>;
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  private _textBlock;
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  /**
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  * Returns the image part of the button (if any)
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  */
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- get textBlock(): Nullable<TextBlock>;
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+ get textBlock(): BABYLON.Nullable<TextBlock>;
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  /**
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  * Creates a new Button
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  * @param name defines the name of the button
@@ -8321,20 +8321,20 @@ declare module BABYLON.GUI {
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  * @param deltaY
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  * @hidden
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  */
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- _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
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+ _processPicking(x: number, y: number, pi: BABYLON.PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
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  /**
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  * @param target
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  * @param pi
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  * @hidden
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  */
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- _onPointerEnter(target: Control, pi: PointerInfoBase): boolean;
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+ _onPointerEnter(target: Control, pi: BABYLON.PointerInfoBase): boolean;
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  /**
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  * @param target
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  * @param pi
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  * @param force
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  * @hidden
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  */
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- _onPointerOut(target: Control, pi: PointerInfoBase, force?: boolean): void;
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+ _onPointerOut(target: Control, pi: BABYLON.PointerInfoBase, force?: boolean): void;
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  /**
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  * @param target
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  * @param coordinates
@@ -8343,7 +8343,7 @@ declare module BABYLON.GUI {
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  * @param pi
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  * @hidden
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  */
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- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
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+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
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  /**
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  * @param target
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  * @param coordinates
@@ -8353,7 +8353,7 @@ declare module BABYLON.GUI {
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  * @param pi
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  * @hidden
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  */
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- _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: PointerInfoBase): void;
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+ _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: BABYLON.PointerInfoBase): void;
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  /**
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  * Serializes the current button
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  * @param serializationObject defines the JSON serialized object
@@ -8433,7 +8433,7 @@ declare module BABYLON.GUI {
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  * @param context
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  * @hidden
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  */
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- _draw(context: ICanvasRenderingContext): void;
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+ _draw(context: BABYLON.ICanvasRenderingContext): void;
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  /**
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  * @param target
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  * @param coordinates
@@ -8442,7 +8442,7 @@ declare module BABYLON.GUI {
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  * @param pi
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  * @hidden
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  */
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- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
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+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
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  /**
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  * Utility function to easily create a checkbox with a header
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  * @param title defines the label to use for the header
@@ -8511,14 +8511,14 @@ declare module BABYLON.GUI {
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  * @param context
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  * @hidden
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  */
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- _draw(context: ICanvasRenderingContext): void;
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+ _draw(context: BABYLON.ICanvasRenderingContext): void;
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  private _pointerIsDown;
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  private _updateValueFromPointer;
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  private _isPointOnSquare;
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  private _isPointOnWheel;
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- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
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- _onPointerMove(target: Control, coordinates: Vector2, pointerId: number, pi: PointerInfoBase): void;
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- _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: PointerInfoBase): void;
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+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
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+ _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number, pi: BABYLON.PointerInfoBase): void;
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+ _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: BABYLON.PointerInfoBase): void;
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  _onCanvasBlur(): void;
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  /**
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  * This function expands the color picker by creating a color picker dialog with manual
@@ -8569,7 +8569,7 @@ declare module BABYLON.GUI {
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  /** @hidden */
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  protected _renderToIntermediateTexture: boolean;
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  /** @hidden */
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- protected _intermediateTexture: Nullable<BABYLON.DynamicTexture>;
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+ protected _intermediateTexture: BABYLON.Nullable<BABYLON.DynamicTexture>;
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  /** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */
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  get renderToIntermediateTexture(): boolean;
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  set renderToIntermediateTexture(value: boolean);
@@ -8606,14 +8606,14 @@ declare module BABYLON.GUI {
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  * @param name defines the child name to look for
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  * @returns the child control if found
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  */
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- getChildByName(name: string): Nullable<Control>;
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+ getChildByName(name: string): BABYLON.Nullable<Control>;
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  /**
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  * Gets a child using its type and its name
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  * @param name defines the child name to look for
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  * @param type defines the child type to look for
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  * @returns the child control if found
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  */
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- getChildByType(name: string, type: string): Nullable<Control>;
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+ getChildByType(name: string, type: string): BABYLON.Nullable<Control>;
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  /**
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  * Search for a specific control in children
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  * @param control defines the control to look for
@@ -8625,7 +8625,7 @@ declare module BABYLON.GUI {
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  * @param control defines the control to add
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  * @returns the current container
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  */
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- addControl(control: Nullable<Control>): Container;
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+ addControl(control: BABYLON.Nullable<Control>): Container;
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  /**
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  * Removes all controls from the current container
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  * @returns the current container
@@ -8658,7 +8658,7 @@ declare module BABYLON.GUI {
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  * @param context
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  * @hidden
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  */
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- protected _localDraw(context: ICanvasRenderingContext): void;
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+ protected _localDraw(context: BABYLON.ICanvasRenderingContext): void;
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  /**
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  * @param host
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  * @hidden
@@ -8671,20 +8671,20 @@ declare module BABYLON.GUI {
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  * @param context
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  * @hidden
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  */
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- protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void;
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+ protected _processMeasures(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
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  /**
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  * @param parentMeasure
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  * @param context
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  * @hidden
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  */
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- _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean;
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+ _layout(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): boolean;
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  protected _postMeasure(): void;
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  /**
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  * @param context
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  * @param invalidatedRectangle
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  * @hidden
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  */
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- _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void;
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+ _draw(context: BABYLON.ICanvasRenderingContext, invalidatedRectangle?: Measure): void;
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  getDescendantsToRef(results: Control[], directDescendantsOnly?: boolean, predicate?: (control: Control) => boolean): void;
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  /**
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  * @param x
@@ -8697,13 +8697,13 @@ declare module BABYLON.GUI {
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  * @param deltaY
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  * @hidden
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  */
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- _processPicking(x: number, y: number, pi: Nullable<PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
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+ _processPicking(x: number, y: number, pi: BABYLON.Nullable<BABYLON.PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
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  /**
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  * @param parentMeasure
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  * @param context
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  * @hidden
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  */
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- protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
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+ protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
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  /**
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  * Serializes the current control
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  * @param serializationObject defined the JSON serialized object
@@ -8737,7 +8737,7 @@ declare module BABYLON.GUI {
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  /** @hidden */
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  _host: AdvancedDynamicTexture;
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  /** Gets or sets the control parent */
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- parent: Nullable<Container>;
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+ parent: BABYLON.Nullable<Container>;
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  /** @hidden */
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  _currentMeasure: Measure;
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  /** @hidden */
@@ -8802,7 +8802,7 @@ declare module BABYLON.GUI {
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  private _highlightColor;
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  protected _highlightLineWidth: number;
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  /** @hidden */
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- _linkedMesh: Nullable<TransformNode>;
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+ _linkedMesh: BABYLON.Nullable<BABYLON.TransformNode>;
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  private _fontSet;
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  private _dummyVector2;
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  private _downCount;
@@ -9053,8 +9053,8 @@ declare module BABYLON.GUI {
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  * Gets or sets style
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  * @see https://doc.babylonjs.com/how_to/gui#styles
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  */
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- get style(): Nullable<Style>;
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- set style(value: Nullable<Style>);
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+ get style(): BABYLON.Nullable<Style>;
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+ set style(value: BABYLON.Nullable<Style>);
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  /** @hidden */
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  get _isFontSizeInPercentage(): boolean;
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  /** Gets or sets font size in pixels */
@@ -9080,7 +9080,7 @@ declare module BABYLON.GUI {
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  /**
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  * Gets the current linked mesh (or null if none)
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  */
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- get linkedMesh(): Nullable<TransformNode>;
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+ get linkedMesh(): BABYLON.Nullable<BABYLON.TransformNode>;
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  /**
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  * Gets or sets a value indicating the padding should work like in CSS.
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  * Basically, it will add the padding amount on each side of the parent control for its children.
@@ -9229,7 +9229,7 @@ declare module BABYLON.GUI {
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  * @param className defines the required type
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  * @returns the ascendant or null if not found
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  */
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- getAscendantOfClass(className: string): Nullable<Control>;
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+ getAscendantOfClass(className: string): BABYLON.Nullable<Control>;
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  /**
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  * Mark control element as dirty
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  * @param force force non visible elements to be marked too
@@ -9271,7 +9271,7 @@ declare module BABYLON.GUI {
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  * @param position defines the target position
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  * @param scene defines the hosting scene
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  */
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- moveToVector3(position: BABYLON.Vector3, scene: Scene): void;
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+ moveToVector3(position: BABYLON.Vector3, scene: BABYLON.Scene): void;
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  /**
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  * Will store all controls that have this control as ascendant in a given array
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  * @param results defines the array where to store the descendants
@@ -9291,7 +9291,7 @@ declare module BABYLON.GUI {
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  * @param mesh defines the mesh to link with
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  * @see https://doc.babylonjs.com/how_to/gui#tracking-positions
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  */
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- linkWithMesh(mesh: Nullable<TransformNode>): void;
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+ linkWithMesh(mesh: BABYLON.Nullable<BABYLON.TransformNode>): void;
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  /**
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  * Shorthand function to set the top, right, bottom, and left padding values on the control.
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  * @param { string | number} paddingTop - The value of the top padding.
@@ -9334,7 +9334,7 @@ declare module BABYLON.GUI {
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  * @param context
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  * @hidden
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  */
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- _intersectsRect(rect: Measure, context?: ICanvasRenderingContext): boolean;
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+ _intersectsRect(rect: Measure, context?: BABYLON.ICanvasRenderingContext): boolean;
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  /** @hidden */
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  protected _computeAdditionnalOffsetX(): number;
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  /** @hidden */
@@ -9357,34 +9357,34 @@ declare module BABYLON.GUI {
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  * @param context
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  * @hidden
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  */
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- protected _transform(context?: ICanvasRenderingContext): void;
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+ protected _transform(context?: BABYLON.ICanvasRenderingContext): void;
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  /**
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  * @param context
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  * @hidden
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  */
9365
- _renderHighlight(context: ICanvasRenderingContext): void;
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+ _renderHighlight(context: BABYLON.ICanvasRenderingContext): void;
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  /**
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  * @param context
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  * @hidden
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  */
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- _renderHighlightSpecific(context: ICanvasRenderingContext): void;
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+ _renderHighlightSpecific(context: BABYLON.ICanvasRenderingContext): void;
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  /**
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  * @param context
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  * @hidden
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  */
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- protected _applyStates(context: ICanvasRenderingContext): void;
9375
+ protected _applyStates(context: BABYLON.ICanvasRenderingContext): void;
9376
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  /**
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  * @param parentMeasure
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  * @param context
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  * @hidden
9380
9380
  */
9381
- _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean;
9381
+ _layout(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): boolean;
9382
9382
  /**
9383
9383
  * @param parentMeasure
9384
9384
  * @param context
9385
9385
  * @hidden
9386
9386
  */
9387
- protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void;
9387
+ protected _processMeasures(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
9388
9388
  protected _evaluateClippingState(parentMeasure: Measure): void;
9389
9389
  /** @hidden */
9390
9390
  _measure(): void;
@@ -9393,24 +9393,24 @@ declare module BABYLON.GUI {
9393
9393
  * @param context
9394
9394
  * @hidden
9395
9395
  */
9396
- protected _computeAlignment(parentMeasure: Measure, context: ICanvasRenderingContext): void;
9396
+ protected _computeAlignment(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
9397
9397
  /**
9398
9398
  * @param parentMeasure
9399
9399
  * @param context
9400
9400
  * @hidden
9401
9401
  */
9402
- protected _preMeasure(parentMeasure: Measure, context: ICanvasRenderingContext): void;
9402
+ protected _preMeasure(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
9403
9403
  /**
9404
9404
  * @param parentMeasure
9405
9405
  * @param context
9406
9406
  * @hidden
9407
9407
  */
9408
- protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
9408
+ protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
9409
9409
  /**
9410
9410
  * @param context
9411
9411
  * @hidden
9412
9412
  */
9413
- protected _clipForChildren(context: ICanvasRenderingContext): void;
9413
+ protected _clipForChildren(context: BABYLON.ICanvasRenderingContext): void;
9414
9414
  private static _ClipMeasure;
9415
9415
  private _tmpMeasureA;
9416
9416
  private _clip;
@@ -9419,13 +9419,13 @@ declare module BABYLON.GUI {
9419
9419
  * @param invalidatedRectangle
9420
9420
  * @hidden
9421
9421
  */
9422
- _render(context: ICanvasRenderingContext, invalidatedRectangle?: Nullable<Measure>): boolean;
9422
+ _render(context: BABYLON.ICanvasRenderingContext, invalidatedRectangle?: BABYLON.Nullable<Measure>): boolean;
9423
9423
  /**
9424
9424
  * @param context
9425
9425
  * @param invalidatedRectangle
9426
9426
  * @hidden
9427
9427
  */
9428
- _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Nullable<Measure>): void;
9428
+ _draw(context: BABYLON.ICanvasRenderingContext, invalidatedRectangle?: BABYLON.Nullable<Measure>): void;
9429
9429
  /**
9430
9430
  * Tests if a given coordinates belong to the current control
9431
9431
  * @param x defines x coordinate to test
@@ -9444,7 +9444,7 @@ declare module BABYLON.GUI {
9444
9444
  * @param deltaY
9445
9445
  * @hidden
9446
9446
  */
9447
- _processPicking(x: number, y: number, pi: Nullable<PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
9447
+ _processPicking(x: number, y: number, pi: BABYLON.Nullable<BABYLON.PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
9448
9448
  /**
9449
9449
  * @param target
9450
9450
  * @param coordinates
@@ -9452,20 +9452,20 @@ declare module BABYLON.GUI {
9452
9452
  * @param pi
9453
9453
  * @hidden
9454
9454
  */
9455
- _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number, pi: Nullable<PointerInfoBase>): void;
9455
+ _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number, pi: BABYLON.Nullable<BABYLON.PointerInfoBase>): void;
9456
9456
  /**
9457
9457
  * @param target
9458
9458
  * @param pi
9459
9459
  * @hidden
9460
9460
  */
9461
- _onPointerEnter(target: Control, pi: Nullable<PointerInfoBase>): boolean;
9461
+ _onPointerEnter(target: Control, pi: BABYLON.Nullable<BABYLON.PointerInfoBase>): boolean;
9462
9462
  /**
9463
9463
  * @param target
9464
9464
  * @param pi
9465
9465
  * @param force
9466
9466
  * @hidden
9467
9467
  */
9468
- _onPointerOut(target: Control, pi: Nullable<PointerInfoBase>, force?: boolean): void;
9468
+ _onPointerOut(target: Control, pi: BABYLON.Nullable<BABYLON.PointerInfoBase>, force?: boolean): void;
9469
9469
  /**
9470
9470
  * @param target
9471
9471
  * @param coordinates
@@ -9474,7 +9474,7 @@ declare module BABYLON.GUI {
9474
9474
  * @param pi
9475
9475
  * @hidden
9476
9476
  */
9477
- _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: Nullable<PointerInfoBase>): boolean;
9477
+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.Nullable<BABYLON.PointerInfoBase>): boolean;
9478
9478
  /**
9479
9479
  * @param target
9480
9480
  * @param coordinates
@@ -9484,12 +9484,12 @@ declare module BABYLON.GUI {
9484
9484
  * @param pi
9485
9485
  * @hidden
9486
9486
  */
9487
- _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi?: Nullable<PointerInfoBase>): void;
9487
+ _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi?: BABYLON.Nullable<BABYLON.PointerInfoBase>): void;
9488
9488
  /**
9489
9489
  * @param pointerId
9490
9490
  * @hidden
9491
9491
  */
9492
- _forcePointerUp(pointerId?: Nullable<number>): void;
9492
+ _forcePointerUp(pointerId?: BABYLON.Nullable<number>): void;
9493
9493
  /**
9494
9494
  * @param deltaX
9495
9495
  * @param deltaY
@@ -9509,7 +9509,7 @@ declare module BABYLON.GUI {
9509
9509
  * @param deltaY
9510
9510
  * @hidden
9511
9511
  */
9512
- _processObservables(type: number, x: number, y: number, pi: Nullable<PointerInfoBase>, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
9512
+ _processObservables(type: number, x: number, y: number, pi: BABYLON.Nullable<BABYLON.PointerInfoBase>, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
9513
9513
  private _prepareFont;
9514
9514
  /**
9515
9515
  * Serializes the current control
@@ -9571,7 +9571,7 @@ declare module BABYLON.GUI {
9571
9571
  * @param context
9572
9572
  * @hidden
9573
9573
  */
9574
- protected static drawEllipse(x: number, y: number, width: number, height: number, context: ICanvasRenderingContext): void;
9574
+ protected static drawEllipse(x: number, y: number, width: number, height: number, context: BABYLON.ICanvasRenderingContext): void;
9575
9575
  }
9576
9576
 
9577
9577
 
@@ -9623,7 +9623,7 @@ declare module BABYLON.GUI {
9623
9623
  * @param name defines the control name
9624
9624
  */
9625
9625
  constructor(name?: string | undefined);
9626
- _draw(context: ICanvasRenderingContext): void;
9626
+ _draw(context: BABYLON.ICanvasRenderingContext): void;
9627
9627
  protected _getTypeName(): string;
9628
9628
  }
9629
9629
 
@@ -9641,10 +9641,10 @@ declare module BABYLON.GUI {
9641
9641
  */
9642
9642
  constructor(name?: string | undefined);
9643
9643
  protected _getTypeName(): string;
9644
- protected _localDraw(context: ICanvasRenderingContext): void;
9645
- protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
9646
- protected _clipForChildren(context: ICanvasRenderingContext): void;
9647
- _renderHighlightSpecific(context: ICanvasRenderingContext): void;
9644
+ protected _localDraw(context: BABYLON.ICanvasRenderingContext): void;
9645
+ protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
9646
+ protected _clipForChildren(context: BABYLON.ICanvasRenderingContext): void;
9647
+ _renderHighlightSpecific(context: BABYLON.ICanvasRenderingContext): void;
9648
9648
  }
9649
9649
 
9650
9650
 
@@ -9655,7 +9655,7 @@ declare module BABYLON.GUI {
9655
9655
  export class FocusableButton extends Button implements IFocusableControl {
9656
9656
  name?: string | undefined;
9657
9657
  /** Highlight color when button is focused */
9658
- focusedColor: Nullable<string>;
9658
+ focusedColor: BABYLON.Nullable<string>;
9659
9659
  private _isFocused;
9660
9660
  private _unfocusedColor;
9661
9661
  /** BABYLON.Observable raised when the control gets the focus */
@@ -9663,7 +9663,7 @@ declare module BABYLON.GUI {
9663
9663
  /** BABYLON.Observable raised when the control loses the focus */
9664
9664
  onBlurObservable: BABYLON.Observable<Button>;
9665
9665
  /** BABYLON.Observable raised when a key event was processed */
9666
- onKeyboardEventProcessedObservable: BABYLON.Observable<IKeyboardEvent>;
9666
+ onKeyboardEventProcessedObservable: BABYLON.Observable<BABYLON.IKeyboardEvent>;
9667
9667
  constructor(name?: string | undefined);
9668
9668
  /** @hidden */
9669
9669
  onBlur(): void;
@@ -9673,7 +9673,7 @@ declare module BABYLON.GUI {
9673
9673
  * Function called to get the list of controls that should not steal the focus from this control
9674
9674
  * @returns an array of controls
9675
9675
  */
9676
- keepsFocusWith(): Nullable<Control[]>;
9676
+ keepsFocusWith(): BABYLON.Nullable<Control[]>;
9677
9677
  /**
9678
9678
  * Function to focus a button programmatically
9679
9679
  */
@@ -9686,7 +9686,7 @@ declare module BABYLON.GUI {
9686
9686
  * Handles the keyboard event
9687
9687
  * @param evt Defines the KeyboardEvent
9688
9688
  */
9689
- processKeyboard(evt: IKeyboardEvent): void;
9689
+ processKeyboard(evt: BABYLON.IKeyboardEvent): void;
9690
9690
  /**
9691
9691
  * @param target
9692
9692
  * @param coordinates
@@ -9695,7 +9695,7 @@ declare module BABYLON.GUI {
9695
9695
  * @param pi
9696
9696
  * @hidden
9697
9697
  */
9698
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
9698
+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
9699
9699
  /** @hidden */
9700
9700
  displose(): void;
9701
9701
  }
@@ -9717,12 +9717,12 @@ declare module BABYLON.GUI {
9717
9717
  * Function called to let the control handle keyboard events
9718
9718
  * @param evt defines the current keyboard event
9719
9719
  */
9720
- processKeyboard(evt: IKeyboardEvent): void;
9720
+ processKeyboard(evt: BABYLON.IKeyboardEvent): void;
9721
9721
  /**
9722
9722
  * Function called to get the list of controls that should not steal the focus from this control
9723
9723
  * @returns an array of controls
9724
9724
  */
9725
- keepsFocusWith(): Nullable<Control[]>;
9725
+ keepsFocusWith(): BABYLON.Nullable<Control[]>;
9726
9726
  /**
9727
9727
  * Function to focus the control programmatically
9728
9728
  */
@@ -9764,13 +9764,13 @@ declare module BABYLON.GUI {
9764
9764
  * @param index defines the index of the row
9765
9765
  * @returns the row definition
9766
9766
  */
9767
- getRowDefinition(index: number): Nullable<ValueAndUnit>;
9767
+ getRowDefinition(index: number): BABYLON.Nullable<ValueAndUnit>;
9768
9768
  /**
9769
9769
  * Gets the definition of a specific column
9770
9770
  * @param index defines the index of the column
9771
9771
  * @returns the column definition
9772
9772
  */
9773
- getColumnDefinition(index: number): Nullable<ValueAndUnit>;
9773
+ getColumnDefinition(index: number): BABYLON.Nullable<ValueAndUnit>;
9774
9774
  /**
9775
9775
  * Adds a new row to the grid
9776
9776
  * @param height defines the height of the row (either in pixel or a value between 0 and 1)
@@ -9807,7 +9807,7 @@ declare module BABYLON.GUI {
9807
9807
  * @param column defines the column to check
9808
9808
  * @returns the list of controls
9809
9809
  */
9810
- getChildrenAt(row: number, column: number): Nullable<Array<Control>>;
9810
+ getChildrenAt(row: number, column: number): BABYLON.Nullable<Array<Control>>;
9811
9811
  /**
9812
9812
  * Gets a string representing the child cell info (row x column)
9813
9813
  * @param child defines the control to get info from
@@ -9849,9 +9849,9 @@ declare module BABYLON.GUI {
9849
9849
  constructor(name?: string | undefined);
9850
9850
  protected _getTypeName(): string;
9851
9851
  protected _getGridDefinitions(definitionCallback: (lefts: number[], tops: number[], widths: number[], heights: number[]) => void): void;
9852
- protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
9852
+ protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
9853
9853
  _flagDescendantsAsMatrixDirty(): void;
9854
- _renderHighlightSpecific(context: ICanvasRenderingContext): void;
9854
+ _renderHighlightSpecific(context: BABYLON.ICanvasRenderingContext): void;
9855
9855
  /** Releases associated resources */
9856
9856
  dispose(): void;
9857
9857
  /**
@@ -9993,17 +9993,17 @@ declare module BABYLON.GUI {
9993
9993
  /**
9994
9994
  * Gets or sets the internal DOM image used to render the control
9995
9995
  */
9996
- set domImage(value: IImage);
9997
- get domImage(): IImage;
9996
+ set domImage(value: BABYLON.IImage);
9997
+ get domImage(): BABYLON.IImage;
9998
9998
  private _onImageLoaded;
9999
9999
  /**
10000
10000
  * Gets the image source url
10001
10001
  */
10002
- get source(): Nullable<string>;
10002
+ get source(): BABYLON.Nullable<string>;
10003
10003
  /**
10004
10004
  * Gets or sets image source url
10005
10005
  */
10006
- set source(value: Nullable<string>);
10006
+ set source(value: BABYLON.Nullable<string>);
10007
10007
  /**
10008
10008
  * Checks for svg document with icon id present
10009
10009
  * @param value
@@ -10039,7 +10039,7 @@ declare module BABYLON.GUI {
10039
10039
  * @param name defines the control name
10040
10040
  * @param url defines the image url
10041
10041
  */
10042
- constructor(name?: string | undefined, url?: Nullable<string>);
10042
+ constructor(name?: string | undefined, url?: BABYLON.Nullable<string>);
10043
10043
  /**
10044
10044
  * Tests if a given coordinates belong to the current control
10045
10045
  * @param x defines x coordinate to test
@@ -10050,10 +10050,10 @@ declare module BABYLON.GUI {
10050
10050
  protected _getTypeName(): string;
10051
10051
  /** Force the control to synchronize with its content */
10052
10052
  synchronizeSizeWithContent(): void;
10053
- protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void;
10053
+ protected _processMeasures(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
10054
10054
  private _prepareWorkingCanvasForOpaqueDetection;
10055
10055
  private _drawImage;
10056
- _draw(context: ICanvasRenderingContext): void;
10056
+ _draw(context: BABYLON.ICanvasRenderingContext): void;
10057
10057
  private _renderNinePatch;
10058
10058
  dispose(): void;
10059
10059
  /** STRETCH_NONE */
@@ -10119,7 +10119,7 @@ declare module BABYLON.GUI {
10119
10119
  private _onClipboardObserver;
10120
10120
  private _onPointerDblTapObserver;
10121
10121
  /** @hidden */
10122
- _connectedVirtualKeyboard: Nullable<VirtualKeyboard>;
10122
+ _connectedVirtualKeyboard: BABYLON.Nullable<VirtualKeyboard>;
10123
10123
  /** Gets or sets a string representing the message displayed on mobile when the control gets the focus */
10124
10124
  promptMessage: string;
10125
10125
  /** Force disable prompt on mobile device */
@@ -10141,7 +10141,7 @@ declare module BABYLON.GUI {
10141
10141
  /** BABYLON.Observable raised when paste event is triggered */
10142
10142
  onTextPasteObservable: BABYLON.Observable<InputText>;
10143
10143
  /** BABYLON.Observable raised when a key event was processed */
10144
- onKeyboardEventProcessedObservable: BABYLON.Observable<IKeyboardEvent>;
10144
+ onKeyboardEventProcessedObservable: BABYLON.Observable<BABYLON.IKeyboardEvent>;
10145
10145
  /** Gets or sets the maximum width allowed by the control */
10146
10146
  get maxWidth(): string | number;
10147
10147
  /** Gets the maximum width allowed by the control in pixels */
@@ -10224,14 +10224,14 @@ declare module BABYLON.GUI {
10224
10224
  * Function called to get the list of controls that should not steal the focus from this control
10225
10225
  * @returns an array of controls
10226
10226
  */
10227
- keepsFocusWith(): Nullable<Control[]>;
10227
+ keepsFocusWith(): BABYLON.Nullable<Control[]>;
10228
10228
  /**
10229
10229
  * @param keyCode
10230
10230
  * @param key
10231
10231
  * @param evt
10232
10232
  * @hidden
10233
10233
  */
10234
- processKey(keyCode: number, key?: string, evt?: IKeyboardEvent): void;
10234
+ processKey(keyCode: number, key?: string, evt?: BABYLON.IKeyboardEvent): void;
10235
10235
  /**
10236
10236
  * @param offset
10237
10237
  * @hidden
@@ -10248,7 +10248,7 @@ declare module BABYLON.GUI {
10248
10248
  * Handles the keyboard event
10249
10249
  * @param evt Defines the KeyboardEvent
10250
10250
  */
10251
- processKeyboard(evt: IKeyboardEvent): void;
10251
+ processKeyboard(evt: BABYLON.IKeyboardEvent): void;
10252
10252
  /**
10253
10253
  * @param ev
10254
10254
  * @hidden
@@ -10264,10 +10264,10 @@ declare module BABYLON.GUI {
10264
10264
  * @hidden
10265
10265
  */
10266
10266
  private _onPasteText;
10267
- _draw(context: ICanvasRenderingContext): void;
10268
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
10269
- _onPointerMove(target: Control, coordinates: Vector2, pointerId: number, pi: PointerInfoBase): void;
10270
- _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
10267
+ _draw(context: BABYLON.ICanvasRenderingContext): void;
10268
+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
10269
+ _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number, pi: BABYLON.PointerInfoBase): void;
10270
+ _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
10271
10271
  protected _beforeRenderText(textWrapper: TextWrapper): TextWrapper;
10272
10272
  dispose(): void;
10273
10273
  }
@@ -10317,16 +10317,16 @@ declare module BABYLON.GUI {
10317
10317
  */
10318
10318
  constructor(name?: string | undefined);
10319
10319
  protected _getTypeName(): string;
10320
- _draw(context: ICanvasRenderingContext): void;
10320
+ _draw(context: BABYLON.ICanvasRenderingContext): void;
10321
10321
  _measure(): void;
10322
10322
  protected _computeAlignment(parentMeasure: Measure): void;
10323
10323
  /**
10324
10324
  * Move one end of the line given 3D cartesian coordinates.
10325
10325
  * @param position Targeted world position
10326
- * @param scene Scene
10326
+ * @param scene BABYLON.Scene
10327
10327
  * @param end (opt) Set to true to assign x2 and y2 coordinates of the line. Default assign to x1 and y1.
10328
10328
  */
10329
- moveToVector3(position: BABYLON.Vector3, scene: Scene, end?: boolean): void;
10329
+ moveToVector3(position: BABYLON.Vector3, scene: BABYLON.Scene, end?: boolean): void;
10330
10330
  /**
10331
10331
  * Move one end of the line to a position in screen absolute space.
10332
10332
  * @param projectedPosition Position in screen absolute space (X, Y)
@@ -10401,7 +10401,7 @@ declare module BABYLON.GUI {
10401
10401
  set horizontalAlignment(value: number);
10402
10402
  set verticalAlignment(value: number);
10403
10403
  protected _getTypeName(): string;
10404
- _draw(context: ICanvasRenderingContext): void;
10404
+ _draw(context: BABYLON.ICanvasRenderingContext): void;
10405
10405
  protected _additionalProcessing(): void;
10406
10406
  _measure(): void;
10407
10407
  protected _computeAlignment(): void;
@@ -10440,8 +10440,8 @@ declare module BABYLON.GUI {
10440
10440
  */
10441
10441
  constructor(name?: string | undefined);
10442
10442
  protected _getTypeName(): string;
10443
- _draw(context: ICanvasRenderingContext): void;
10444
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
10443
+ _draw(context: BABYLON.ICanvasRenderingContext): void;
10444
+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
10445
10445
  /**
10446
10446
  * Utility function to easily create a radio button with a header
10447
10447
  * @param title defines the label to use for the header
@@ -10475,10 +10475,10 @@ declare module BABYLON.GUI {
10475
10475
  protected _computeAdditionnalOffsetX(): 1 | 0;
10476
10476
  /** @hidden */
10477
10477
  protected _computeAdditionnalOffsetY(): 1 | 0;
10478
- protected _localDraw(context: ICanvasRenderingContext): void;
10479
- protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
10478
+ protected _localDraw(context: BABYLON.ICanvasRenderingContext): void;
10479
+ protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
10480
10480
  private _drawRoundedRect;
10481
- protected _clipForChildren(context: ICanvasRenderingContext): void;
10481
+ protected _clipForChildren(context: BABYLON.ICanvasRenderingContext): void;
10482
10482
  }
10483
10483
 
10484
10484
 
@@ -10528,7 +10528,7 @@ declare module BABYLON.GUI {
10528
10528
  * @param control defines the control to add
10529
10529
  * @returns the current container
10530
10530
  */
10531
- addControl(control: Nullable<Control>): Container;
10531
+ addControl(control: BABYLON.Nullable<Control>): Container;
10532
10532
  /**
10533
10533
  * Removes a control from the current container
10534
10534
  * @param control defines the control to remove
@@ -10583,7 +10583,7 @@ declare module BABYLON.GUI {
10583
10583
  resetWindow(): void;
10584
10584
  protected _getTypeName(): string;
10585
10585
  private _buildClientSizes;
10586
- protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
10586
+ protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
10587
10587
  protected _postMeasure(): void;
10588
10588
  /**
10589
10589
  * Gets or sets the mouse wheel precision
@@ -10650,7 +10650,7 @@ declare module BABYLON.GUI {
10650
10650
  private _addBar;
10651
10651
  /** @hidden */
10652
10652
  private _attachWheel;
10653
- _renderHighlightSpecific(context: ICanvasRenderingContext): void;
10653
+ _renderHighlightSpecific(context: BABYLON.ICanvasRenderingContext): void;
10654
10654
  /** Releases associated resources */
10655
10655
  dispose(): void;
10656
10656
  }
@@ -10693,13 +10693,13 @@ declare module BABYLON.GUI {
10693
10693
  * @param context
10694
10694
  * @hidden
10695
10695
  */
10696
- protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
10696
+ protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
10697
10697
  /**
10698
10698
  * @param parentMeasure
10699
10699
  * @param context
10700
10700
  * @hidden
10701
10701
  */
10702
- _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean;
10702
+ _layout(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): boolean;
10703
10703
  private _scrollChildren;
10704
10704
  private _scrollChildrenWithBuckets;
10705
10705
  /**
@@ -10707,7 +10707,7 @@ declare module BABYLON.GUI {
10707
10707
  * @param invalidatedRectangle
10708
10708
  * @hidden
10709
10709
  */
10710
- _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void;
10710
+ _draw(context: BABYLON.ICanvasRenderingContext, invalidatedRectangle?: Measure): void;
10711
10711
  protected _postMeasure(): void;
10712
10712
  }
10713
10713
 
@@ -11047,9 +11047,9 @@ declare module BABYLON.GUI {
11047
11047
  * @hidden
11048
11048
  */
11049
11049
  protected _updateValueFromPointer(x: number, y: number): void;
11050
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
11051
- _onPointerMove(target: Control, coordinates: Vector2, pointerId: number, pi: PointerInfoBase): void;
11052
- _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
11050
+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
11051
+ _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number, pi: BABYLON.PointerInfoBase): void;
11052
+ _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
11053
11053
  _onCanvasBlur(): void;
11054
11054
  }
11055
11055
 
@@ -11086,7 +11086,7 @@ declare module BABYLON.GUI {
11086
11086
  */
11087
11087
  constructor(name?: string | undefined);
11088
11088
  protected _getTypeName(): string;
11089
- _draw(context: ICanvasRenderingContext): void;
11089
+ _draw(context: BABYLON.ICanvasRenderingContext): void;
11090
11090
  /**
11091
11091
  * Serializes the current control
11092
11092
  * @param serializationObject defined the JSON serialized object
@@ -11148,7 +11148,7 @@ declare module BABYLON.GUI {
11148
11148
  constructor(name?: string | undefined);
11149
11149
  protected _getTypeName(): string;
11150
11150
  protected _getThumbThickness(): number;
11151
- _draw(context: ICanvasRenderingContext): void;
11151
+ _draw(context: BABYLON.ICanvasRenderingContext): void;
11152
11152
  private _first;
11153
11153
  private _originX;
11154
11154
  private _originY;
@@ -11158,7 +11158,7 @@ declare module BABYLON.GUI {
11158
11158
  * @hidden
11159
11159
  */
11160
11160
  protected _updateValueFromPointer(x: number, y: number): void;
11161
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
11161
+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
11162
11162
  }
11163
11163
 
11164
11164
 
@@ -11183,7 +11183,7 @@ declare module BABYLON.GUI {
11183
11183
  constructor(name?: string | undefined);
11184
11184
  protected _getTypeName(): string;
11185
11185
  protected _getThumbThickness(): number;
11186
- _draw(context: ICanvasRenderingContext): void;
11186
+ _draw(context: BABYLON.ICanvasRenderingContext): void;
11187
11187
  private _first;
11188
11188
  private _originX;
11189
11189
  private _originY;
@@ -11193,7 +11193,7 @@ declare module BABYLON.GUI {
11193
11193
  * @hidden
11194
11194
  */
11195
11195
  protected _updateValueFromPointer(x: number, y: number): void;
11196
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
11196
+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
11197
11197
  }
11198
11198
 
11199
11199
 
@@ -11228,7 +11228,7 @@ declare module BABYLON.GUI {
11228
11228
  */
11229
11229
  constructor(name?: string | undefined);
11230
11230
  protected _getTypeName(): string;
11231
- _draw(context: ICanvasRenderingContext): void;
11231
+ _draw(context: BABYLON.ICanvasRenderingContext): void;
11232
11232
  }
11233
11233
 
11234
11234
 
@@ -11277,8 +11277,8 @@ declare module BABYLON.GUI {
11277
11277
  * @param context
11278
11278
  * @hidden
11279
11279
  */
11280
- protected _preMeasure(parentMeasure: Measure, context: ICanvasRenderingContext): void;
11281
- protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
11280
+ protected _preMeasure(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
11281
+ protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
11282
11282
  protected _postMeasure(): void;
11283
11283
  /**
11284
11284
  * Serializes the current control
@@ -11352,7 +11352,7 @@ declare module BABYLON.GUI {
11352
11352
  /**
11353
11353
  * Function used to split a string into words. By default, a string is split at each space character found
11354
11354
  */
11355
- wordSplittingFunction: Nullable<(line: string) => string[]>;
11355
+ wordSplittingFunction: BABYLON.Nullable<(line: string) => string[]>;
11356
11356
  /**
11357
11357
  * Return the line list (you may need to use the onLinesReadyObservable to make sure the list is ready)
11358
11358
  */
@@ -11448,21 +11448,21 @@ declare module BABYLON.GUI {
11448
11448
  */
11449
11449
  name?: string | undefined, text?: string);
11450
11450
  protected _getTypeName(): string;
11451
- protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void;
11451
+ protected _processMeasures(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
11452
11452
  private _drawText;
11453
11453
  /**
11454
11454
  * @param context
11455
11455
  * @hidden
11456
11456
  */
11457
- _draw(context: ICanvasRenderingContext): void;
11458
- protected _applyStates(context: ICanvasRenderingContext): void;
11459
- protected _breakLines(refWidth: number, refHeight: number, context: ICanvasRenderingContext): object[];
11460
- protected _parseLine(line: string | undefined, context: ICanvasRenderingContext): object;
11457
+ _draw(context: BABYLON.ICanvasRenderingContext): void;
11458
+ protected _applyStates(context: BABYLON.ICanvasRenderingContext): void;
11459
+ protected _breakLines(refWidth: number, refHeight: number, context: BABYLON.ICanvasRenderingContext): object[];
11460
+ protected _parseLine(line: string | undefined, context: BABYLON.ICanvasRenderingContext): object;
11461
11461
  private _getCharsToRemove;
11462
- protected _parseLineEllipsis(line: string | undefined, width: number, context: ICanvasRenderingContext): object;
11463
- protected _parseLineWordWrap(line: string | undefined, width: number, context: ICanvasRenderingContext): object[];
11464
- protected _parseLineWordWrapEllipsis(line: string | undefined, width: number, height: number, context: ICanvasRenderingContext): object[];
11465
- protected _renderLines(context: ICanvasRenderingContext): void;
11462
+ protected _parseLineEllipsis(line: string | undefined, width: number, context: BABYLON.ICanvasRenderingContext): object;
11463
+ protected _parseLineWordWrap(line: string | undefined, width: number, context: BABYLON.ICanvasRenderingContext): object[];
11464
+ protected _parseLineWordWrapEllipsis(line: string | undefined, width: number, height: number, context: BABYLON.ICanvasRenderingContext): object[];
11465
+ protected _renderLines(context: BABYLON.ICanvasRenderingContext): void;
11466
11466
  private _computeHeightForLinesOf;
11467
11467
  /**
11468
11468
  * Given a width constraint applied on the text block, find the expected height
@@ -11566,20 +11566,20 @@ declare module BABYLON.GUI {
11566
11566
  * @param deltaY
11567
11567
  * @hidden
11568
11568
  */
11569
- _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
11569
+ _processPicking(x: number, y: number, pi: BABYLON.PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
11570
11570
  /**
11571
11571
  * @param target
11572
11572
  * @param pi
11573
11573
  * @hidden
11574
11574
  */
11575
- _onPointerEnter(target: Control, pi: PointerInfoBase): boolean;
11575
+ _onPointerEnter(target: Control, pi: BABYLON.PointerInfoBase): boolean;
11576
11576
  /**
11577
11577
  * @param target
11578
11578
  * @param pi
11579
11579
  * @param force
11580
11580
  * @hidden
11581
11581
  */
11582
- _onPointerOut(target: Control, pi: PointerInfoBase, force?: boolean): void;
11582
+ _onPointerOut(target: Control, pi: BABYLON.PointerInfoBase, force?: boolean): void;
11583
11583
  /**
11584
11584
  * @param target
11585
11585
  * @param coordinates
@@ -11588,7 +11588,7 @@ declare module BABYLON.GUI {
11588
11588
  * @param pi
11589
11589
  * @hidden
11590
11590
  */
11591
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
11591
+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
11592
11592
  /**
11593
11593
  * @param target
11594
11594
  * @param coordinates
@@ -11598,7 +11598,7 @@ declare module BABYLON.GUI {
11598
11598
  * @param pi
11599
11599
  * @hidden
11600
11600
  */
11601
- _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: PointerInfoBase): void;
11601
+ _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: BABYLON.PointerInfoBase): void;
11602
11602
  }
11603
11603
 
11604
11604
 
@@ -11668,7 +11668,7 @@ declare module BABYLON.GUI {
11668
11668
  private _connectedInputTexts;
11669
11669
  private _onKeyPressObserver;
11670
11670
  /** Gets the input text control currently attached to the keyboard */
11671
- get connectedInputText(): Nullable<InputText>;
11671
+ get connectedInputText(): BABYLON.Nullable<InputText>;
11672
11672
  /**
11673
11673
  * Connects the keyboard with an input text control
11674
11674
  *
@@ -11811,7 +11811,7 @@ declare module BABYLON.GUI {
11811
11811
  * @param parentMatrix defines the parent matrix to multiply by (can be null)
11812
11812
  * @param result defines the target matrix
11813
11813
  */
11814
- static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Nullable<Matrix2D>, result: Matrix2D): void;
11814
+ static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: BABYLON.Nullable<Matrix2D>, result: Matrix2D): void;
11815
11815
  }
11816
11816
 
11817
11817
 
@@ -11919,11 +11919,11 @@ declare module BABYLON.GUI {
11919
11919
  get y(): string | number;
11920
11920
  set y(value: string | number);
11921
11921
  /** Gets or sets the control associated with this point */
11922
- get control(): Nullable<Control>;
11923
- set control(value: Nullable<Control>);
11922
+ get control(): BABYLON.Nullable<Control>;
11923
+ set control(value: BABYLON.Nullable<Control>);
11924
11924
  /** Gets or sets the mesh associated with this point */
11925
- get mesh(): Nullable<AbstractMesh>;
11926
- set mesh(value: Nullable<AbstractMesh>);
11925
+ get mesh(): BABYLON.Nullable<BABYLON.AbstractMesh>;
11926
+ set mesh(value: BABYLON.Nullable<BABYLON.AbstractMesh>);
11927
11927
  /** Resets links */
11928
11928
  resetLinks(): void;
11929
11929
  /**
@@ -11941,7 +11941,7 @@ declare module BABYLON.GUI {
11941
11941
  * Define a style used by control to automatically setup properties based on a template.
11942
11942
  * Only support font related properties so far
11943
11943
  */
11944
- export class Style implements IDisposable {
11944
+ export class Style implements BABYLON.IDisposable {
11945
11945
  private _fontFamily;
11946
11946
  private _fontStyle;
11947
11947
  private _fontWeight;
@@ -12120,7 +12120,7 @@ declare module BABYLON.GUI {
12120
12120
  * @param onSuccess defines the callback called on layout load successfully.
12121
12121
  * @param onError defines the callback called on layout load failure.
12122
12122
  */
12123
- loadLayout(xmlFile: any, rootNode: any, onSuccess?: Nullable<() => void>, onError?: Nullable<(error: string) => void>): void;
12123
+ loadLayout(xmlFile: any, rootNode: any, onSuccess?: BABYLON.Nullable<() => void>, onError?: BABYLON.Nullable<(error: string) => void>): void;
12124
12124
  /**
12125
12125
  * Initiates the xml layout loading asynchronously
12126
12126
  * @param xmlFile defines the xml layout to load
@@ -12136,7 +12136,7 @@ declare module BABYLON.GUI {
12136
12136
  * Handles a BABYLON.FollowBehavior, SixDofBehavior and BABYLON.SurfaceMagnetismBehavior
12137
12137
  * @since 5.0.0
12138
12138
  */
12139
- export class DefaultBehavior implements Behavior<Mesh> {
12139
+ export class DefaultBehavior implements BABYLON.Behavior<BABYLON.Mesh> {
12140
12140
  private _scene;
12141
12141
  private _followBehavior;
12142
12142
  private _sixDofDragBehavior;
@@ -12150,7 +12150,7 @@ declare module BABYLON.GUI {
12150
12150
  /**
12151
12151
  * Attached node of this behavior
12152
12152
  */
12153
- attachedNode: Nullable<Mesh>;
12153
+ attachedNode: BABYLON.Nullable<BABYLON.Mesh>;
12154
12154
  /**
12155
12155
  * The name of the behavior
12156
12156
  */
@@ -12189,7 +12189,7 @@ declare module BABYLON.GUI {
12189
12189
  * @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh
12190
12190
  * @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism
12191
12191
  */
12192
- attach(ownerMesh: Mesh, draggablesMeshes?: Mesh[], sceneUnderstandingMeshes?: AbstractMesh[]): void;
12192
+ attach(ownerMesh: BABYLON.Mesh, draggablesMeshes?: BABYLON.Mesh[], sceneUnderstandingMeshes?: BABYLON.AbstractMesh[]): void;
12193
12193
  /**
12194
12194
  * Detaches the behavior from the mesh
12195
12195
  */
@@ -12209,7 +12209,7 @@ declare module BABYLON.GUI {
12209
12209
  */
12210
12210
  constructor(name?: string);
12211
12211
  protected _getTypeName(): string;
12212
- protected _createNode(scene: Scene): BABYLON.TransformNode;
12212
+ protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
12213
12213
  }
12214
12214
 
12215
12215
 
@@ -12218,7 +12218,7 @@ declare module BABYLON.GUI {
12218
12218
  */
12219
12219
  export class Button3D extends AbstractButton3D {
12220
12220
  /** @hidden */
12221
- protected _currentMaterial: Material;
12221
+ protected _currentMaterial: BABYLON.Material;
12222
12222
  /**
12223
12223
  * Creates a new button
12224
12224
  * @param name defines the control name
@@ -12230,8 +12230,8 @@ declare module BABYLON.GUI {
12230
12230
  */
12231
12231
  protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
12232
12232
  protected _getTypeName(): string;
12233
- protected _createNode(scene: Scene): TransformNode;
12234
- protected _affectMaterial(mesh: AbstractMesh): void;
12233
+ protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
12234
+ protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
12235
12235
  /**
12236
12236
  * Releases all associated resources
12237
12237
  */
@@ -12284,7 +12284,7 @@ declare module BABYLON.GUI {
12284
12284
  * This function will be called everytime a new control is added
12285
12285
  */
12286
12286
  protected _arrangeChildren(): void;
12287
- protected _createNode(scene: Scene): Nullable<BABYLON.TransformNode>;
12287
+ protected _createNode(scene: BABYLON.Scene): BABYLON.Nullable<BABYLON.TransformNode>;
12288
12288
  /**
12289
12289
  * Removes a control from the children of this control
12290
12290
  * @param control defines the control to remove
@@ -12341,7 +12341,7 @@ declare module BABYLON.GUI {
12341
12341
  /**
12342
12342
  * Class used as base class for controls
12343
12343
  */
12344
- export class Control3D implements IDisposable, IBehaviorAware<Control3D> {
12344
+ export class Control3D implements BABYLON.IDisposable, BABYLON.IBehaviorAware<Control3D> {
12345
12345
  /** Defines the control name */
12346
12346
  name?: string | undefined;
12347
12347
  /** @hidden */
@@ -12394,34 +12394,34 @@ declare module BABYLON.GUI {
12394
12394
  /**
12395
12395
  * Gets or sets the parent container
12396
12396
  */
12397
- parent: Nullable<Container3D>;
12397
+ parent: BABYLON.Nullable<Container3D>;
12398
12398
  private _behaviors;
12399
12399
  /**
12400
12400
  * Gets the list of attached behaviors
12401
12401
  * @see https://doc.babylonjs.com/features/behaviour
12402
12402
  */
12403
- get behaviors(): Behavior<Control3D>[];
12403
+ get behaviors(): BABYLON.Behavior<Control3D>[];
12404
12404
  /**
12405
12405
  * Attach a behavior to the control
12406
12406
  * @see https://doc.babylonjs.com/features/behaviour
12407
12407
  * @param behavior defines the behavior to attach
12408
12408
  * @returns the current control
12409
12409
  */
12410
- addBehavior(behavior: Behavior<Control3D>): Control3D;
12410
+ addBehavior(behavior: BABYLON.Behavior<Control3D>): Control3D;
12411
12411
  /**
12412
12412
  * Remove an attached behavior
12413
12413
  * @see https://doc.babylonjs.com/features/behaviour
12414
12414
  * @param behavior defines the behavior to attach
12415
12415
  * @returns the current control
12416
12416
  */
12417
- removeBehavior(behavior: Behavior<Control3D>): Control3D;
12417
+ removeBehavior(behavior: BABYLON.Behavior<Control3D>): Control3D;
12418
12418
  /**
12419
12419
  * Gets an attached behavior by name
12420
12420
  * @param name defines the name of the behavior to look for
12421
12421
  * @see https://doc.babylonjs.com/features/behaviour
12422
12422
  * @returns null if behavior was not found else the requested behavior
12423
12423
  */
12424
- getBehaviorByName(name: string): Nullable<Behavior<Control3D>>;
12424
+ getBehaviorByName(name: string): BABYLON.Nullable<BABYLON.Behavior<Control3D>>;
12425
12425
  /** Gets or sets a boolean indicating if the control is visible */
12426
12426
  get isVisible(): boolean;
12427
12427
  set isVisible(value: boolean);
@@ -12445,30 +12445,30 @@ declare module BABYLON.GUI {
12445
12445
  /**
12446
12446
  * Gets the transform node used by this control
12447
12447
  */
12448
- get node(): Nullable<TransformNode>;
12448
+ get node(): BABYLON.Nullable<BABYLON.TransformNode>;
12449
12449
  /**
12450
12450
  * Gets the mesh used to render this control
12451
12451
  */
12452
- get mesh(): Nullable<BABYLON.AbstractMesh>;
12452
+ get mesh(): BABYLON.Nullable<BABYLON.AbstractMesh>;
12453
12453
  /**
12454
12454
  * Link the control as child of the given node
12455
12455
  * @param node defines the node to link to. Use null to unlink the control
12456
12456
  * @returns the current control
12457
12457
  */
12458
- linkToTransformNode(node: Nullable<TransformNode>): Control3D;
12458
+ linkToTransformNode(node: BABYLON.Nullable<BABYLON.TransformNode>): Control3D;
12459
12459
  /**
12460
12460
  * @param scene
12461
12461
  * @hidden*
12462
12462
  */
12463
- _prepareNode(scene: Scene): void;
12464
- protected _injectGUI3DReservedDataStore(node: TransformNode): any;
12463
+ _prepareNode(scene: BABYLON.Scene): void;
12464
+ protected _injectGUI3DReservedDataStore(node: BABYLON.TransformNode): any;
12465
12465
  /**
12466
12466
  * Node creation.
12467
12467
  * Can be overriden by children
12468
12468
  * @param scene defines the scene where the node must be attached
12469
12469
  * @returns the attached node or null if none. Must return a Mesh or BABYLON.AbstractMesh if there is an attached visible object
12470
12470
  */
12471
- protected _createNode(scene: Scene): Nullable<TransformNode>;
12471
+ protected _createNode(scene: BABYLON.Scene): BABYLON.Nullable<BABYLON.TransformNode>;
12472
12472
  /**
12473
12473
  * Affect a material to the given mesh
12474
12474
  * @param mesh defines the mesh which will represent the control
@@ -12512,7 +12512,7 @@ declare module BABYLON.GUI {
12512
12512
  * @param pointerId
12513
12513
  * @hidden
12514
12514
  */
12515
- forcePointerUp(pointerId?: Nullable<number>): void;
12515
+ forcePointerUp(pointerId?: BABYLON.Nullable<number>): void;
12516
12516
  /**
12517
12517
  * @param type
12518
12518
  * @param pickedPoint
@@ -12521,7 +12521,7 @@ declare module BABYLON.GUI {
12521
12521
  * @param buttonIndex
12522
12522
  * @hidden
12523
12523
  */
12524
- _processObservables(type: number, pickedPoint: BABYLON.Vector3, originMeshPosition: Nullable<BABYLON.Vector3>, pointerId: number, buttonIndex: number): boolean;
12524
+ _processObservables(type: number, pickedPoint: BABYLON.Vector3, originMeshPosition: BABYLON.Nullable<BABYLON.Vector3>, pointerId: number, buttonIndex: number): boolean;
12525
12525
  /** @hidden */
12526
12526
  _disposeNode(): void;
12527
12527
  /**
@@ -12539,8 +12539,8 @@ declare module BABYLON.GUI {
12539
12539
  /**
12540
12540
  * Gets or sets the radius of the cylinder where to project controls (5 by default)
12541
12541
  */
12542
- get radius(): float;
12543
- set radius(value: float);
12542
+ get radius(): BABYLON.float;
12543
+ set radius(value: BABYLON.float);
12544
12544
  protected _mapGridNode(control: Control3D, nodePosition: BABYLON.Vector3): void;
12545
12545
  private _cylindricalMapping;
12546
12546
  }
@@ -12556,13 +12556,13 @@ declare module BABYLON.GUI {
12556
12556
  * The hand constraint behavior setting the transformation of this node
12557
12557
  */
12558
12558
  get handConstraintBehavior(): BABYLON.HandConstraintBehavior;
12559
- protected _createNode(scene: Scene): Nullable<TransformNode>;
12559
+ protected _createNode(scene: BABYLON.Scene): BABYLON.Nullable<BABYLON.TransformNode>;
12560
12560
  /**
12561
12561
  * Creates a hand menu GUI 3D control
12562
- * @param xr the WebXRExperienceHelper used to link this control to the enabled WebXRHandTracking feature
12562
+ * @param xr the BABYLON.WebXRExperienceHelper used to link this control to the enabled WebXRHandTracking feature
12563
12563
  * @param name name of the hand menu
12564
12564
  */
12565
- constructor(xr: WebXRExperienceHelper, name?: string);
12565
+ constructor(xr: BABYLON.WebXRExperienceHelper, name?: string);
12566
12566
  /**
12567
12567
  * Disposes the hand menu
12568
12568
  */
@@ -12606,9 +12606,9 @@ declare module BABYLON.GUI {
12606
12606
  */
12607
12607
  constructor(name?: string, _shareMaterials?: boolean);
12608
12608
  protected _getTypeName(): string;
12609
- protected _createNode(scene: Scene): TransformNode;
12609
+ protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
12610
12610
  private _createMaterial;
12611
- protected _affectMaterial(mesh: Mesh): void;
12611
+ protected _affectMaterial(mesh: BABYLON.Mesh): void;
12612
12612
  /**
12613
12613
  * Releases all associated resources
12614
12614
  */
@@ -12645,8 +12645,8 @@ declare module BABYLON.GUI {
12645
12645
  /**
12646
12646
  * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)
12647
12647
  */
12648
- set tooltipText(text: Nullable<string>);
12649
- get tooltipText(): Nullable<string>;
12648
+ set tooltipText(text: BABYLON.Nullable<string>);
12649
+ get tooltipText(): BABYLON.Nullable<string>;
12650
12650
  /**
12651
12651
  * Gets or sets text for the button
12652
12652
  */
@@ -12681,7 +12681,7 @@ declare module BABYLON.GUI {
12681
12681
  constructor(name?: string, shareMaterials?: boolean);
12682
12682
  protected _getTypeName(): string;
12683
12683
  private _rebuildContent;
12684
- protected _createNode(scene: Scene): TransformNode;
12684
+ protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
12685
12685
  protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
12686
12686
  private _createBackMaterial;
12687
12687
  private _createFrontMaterial;
@@ -12797,14 +12797,14 @@ declare module BABYLON.GUI {
12797
12797
  * @hidden
12798
12798
  */
12799
12799
  _updatePivot(): void;
12800
- protected _createNode(scene: Scene): TransformNode;
12800
+ protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
12801
12801
  private _attachContentPlateBehavior;
12802
- protected _affectMaterial(mesh: AbstractMesh): void;
12802
+ protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
12803
12803
  /**
12804
12804
  * @param scene
12805
12805
  * @hidden*
12806
12806
  */
12807
- _prepareNode(scene: Scene): void;
12807
+ _prepareNode(scene: BABYLON.Scene): void;
12808
12808
  /**
12809
12809
  * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.
12810
12810
  * @param resetAspect Should the slate's dimensions/aspect ratio be reset as well
@@ -12824,16 +12824,16 @@ declare module BABYLON.GUI {
12824
12824
  */
12825
12825
  export class MeshButton3D extends Button3D {
12826
12826
  /** @hidden */
12827
- protected _currentMesh: Mesh;
12827
+ protected _currentMesh: BABYLON.Mesh;
12828
12828
  /**
12829
12829
  * Creates a new 3D button based on a mesh
12830
12830
  * @param mesh mesh to become a 3D button
12831
12831
  * @param name defines the control name
12832
12832
  */
12833
- constructor(mesh: Mesh, name?: string);
12833
+ constructor(mesh: BABYLON.Mesh, name?: string);
12834
12834
  protected _getTypeName(): string;
12835
- protected _createNode(scene: Scene): TransformNode;
12836
- protected _affectMaterial(mesh: AbstractMesh): void;
12835
+ protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
12836
+ protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
12837
12837
  }
12838
12838
 
12839
12839
 
@@ -12864,7 +12864,7 @@ declare module BABYLON.GUI {
12864
12864
  get isPinned(): boolean;
12865
12865
  set isPinned(value: boolean);
12866
12866
  private _createPinButton;
12867
- protected _createNode(scene: Scene): Nullable<TransformNode>;
12867
+ protected _createNode(scene: BABYLON.Scene): BABYLON.Nullable<BABYLON.TransformNode>;
12868
12868
  protected _finalProcessing(): void;
12869
12869
  /**
12870
12870
  * Creates a near menu GUI 3D control
@@ -12894,8 +12894,8 @@ declare module BABYLON.GUI {
12894
12894
  /**
12895
12895
  * Gets or sets the number of iteration to use to scatter the controls (100 by default)
12896
12896
  */
12897
- get iteration(): float;
12898
- set iteration(value: float);
12897
+ get iteration(): BABYLON.float;
12898
+ set iteration(value: BABYLON.float);
12899
12899
  protected _mapGridNode(control: Control3D, nodePosition: BABYLON.Vector3): void;
12900
12900
  private _scatterMapping;
12901
12901
  protected _finalProcessing(): void;
@@ -12937,7 +12937,7 @@ declare module BABYLON.GUI {
12937
12937
  /**
12938
12938
  * Gets the mesh used to render this control
12939
12939
  */
12940
- get mesh(): Nullable<AbstractMesh>;
12940
+ get mesh(): BABYLON.Nullable<BABYLON.AbstractMesh>;
12941
12941
  /** Gets or sets minimum value */
12942
12942
  get minimum(): number;
12943
12943
  set minimum(value: number);
@@ -12964,8 +12964,8 @@ declare module BABYLON.GUI {
12964
12964
  * Gets the slider backplate material used by this control
12965
12965
  */
12966
12966
  get sliderBackplateMaterial(): MRDLBackplateMaterial;
12967
- protected _createNode(scene: Scene): TransformNode;
12968
- protected _affectMaterial(mesh: AbstractMesh): void;
12967
+ protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
12968
+ protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
12969
12969
  private _createBehavior;
12970
12970
  private _convertToPosition;
12971
12971
  private _convertToValue;
@@ -12984,8 +12984,8 @@ declare module BABYLON.GUI {
12984
12984
  /**
12985
12985
  * Gets or sets the radius of the sphere where to project controls (5 by default)
12986
12986
  */
12987
- get radius(): float;
12988
- set radius(value: float);
12987
+ get radius(): BABYLON.float;
12988
+ set radius(value: BABYLON.float);
12989
12989
  protected _mapGridNode(control: Control3D, nodePosition: BABYLON.Vector3): void;
12990
12990
  private _sphericalMapping;
12991
12991
  }
@@ -13034,7 +13034,7 @@ declare module BABYLON.GUI {
13034
13034
  * @param name defines the control name
13035
13035
  * @param collisionMesh mesh to track collisions with
13036
13036
  */
13037
- constructor(name?: string, collisionMesh?: Mesh);
13037
+ constructor(name?: string, collisionMesh?: BABYLON.Mesh);
13038
13038
  /**
13039
13039
  * Whether the current interaction is caused by near interaction or not
13040
13040
  */
@@ -13052,7 +13052,7 @@ declare module BABYLON.GUI {
13052
13052
  * Sets the mesh used for testing input collision
13053
13053
  * @param collisionMesh the new collision mesh for the button
13054
13054
  */
13055
- set collisionMesh(collisionMesh: Mesh);
13055
+ set collisionMesh(collisionMesh: BABYLON.Mesh);
13056
13056
  /**
13057
13057
  * Setter for if this TouchButton3D should be treated as a toggle button
13058
13058
  * @param value If this TouchHolographicButton should act like a toggle button
@@ -13082,7 +13082,7 @@ declare module BABYLON.GUI {
13082
13082
  */
13083
13083
  _generatePointerEventType(providedType: number, nearMeshPosition: BABYLON.Vector3, activeInteractionCount: number): number;
13084
13084
  protected _getTypeName(): string;
13085
- protected _createNode(scene: Scene): TransformNode;
13085
+ protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
13086
13086
  /**
13087
13087
  * Releases all associated resources
13088
13088
  */
@@ -13134,12 +13134,12 @@ declare module BABYLON.GUI {
13134
13134
  /**
13135
13135
  * Gets the mesh used to render this control
13136
13136
  */
13137
- get mesh(): Nullable<AbstractMesh>;
13137
+ get mesh(): BABYLON.Nullable<BABYLON.AbstractMesh>;
13138
13138
  /**
13139
13139
  * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)
13140
13140
  */
13141
- set tooltipText(text: Nullable<string>);
13142
- get tooltipText(): Nullable<string>;
13141
+ set tooltipText(text: BABYLON.Nullable<string>);
13142
+ get tooltipText(): BABYLON.Nullable<string>;
13143
13143
  /**
13144
13144
  * Gets or sets text for the button
13145
13145
  */
@@ -13178,7 +13178,7 @@ declare module BABYLON.GUI {
13178
13178
  constructor(name?: string, shareMaterials?: boolean);
13179
13179
  protected _getTypeName(): string;
13180
13180
  private _rebuildContent;
13181
- protected _createNode(scene: Scene): BABYLON.TransformNode;
13181
+ protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
13182
13182
  protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
13183
13183
  private _createBackMaterial;
13184
13184
  private _createFrontMaterial;
@@ -13212,9 +13212,9 @@ declare module BABYLON.GUI {
13212
13212
  */
13213
13213
  get backPlateMargin(): number;
13214
13214
  set backPlateMargin(value: number);
13215
- protected _createNode(scene: Scene): Nullable<TransformNode>;
13216
- protected _affectMaterial(mesh: AbstractMesh): void;
13217
- protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
13215
+ protected _createNode(scene: BABYLON.Scene): BABYLON.Nullable<BABYLON.TransformNode>;
13216
+ protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
13217
+ protected _mapGridNode(control: Control3D, nodePosition: BABYLON.Vector3): void;
13218
13218
  protected _finalProcessing(): void;
13219
13219
  private _updateCurrentMinMax;
13220
13220
  private _updateMargins;
@@ -13251,16 +13251,16 @@ declare module BABYLON.GUI {
13251
13251
  */
13252
13252
  export class TouchMeshButton3D extends TouchButton3D {
13253
13253
  /** @hidden */
13254
- protected _currentMesh: Mesh;
13254
+ protected _currentMesh: BABYLON.Mesh;
13255
13255
  /**
13256
13256
  * Creates a new 3D button based on a mesh
13257
13257
  * @param mesh mesh to become a 3D button. By default this is also the mesh for near interaction collision checking
13258
13258
  * @param name defines the control name
13259
13259
  */
13260
- constructor(mesh: Mesh, name?: string);
13260
+ constructor(mesh: BABYLON.Mesh, name?: string);
13261
13261
  protected _getTypeName(): string;
13262
- protected _createNode(): TransformNode;
13263
- protected _affectMaterial(mesh: AbstractMesh): void;
13262
+ protected _createNode(): BABYLON.TransformNode;
13263
+ protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
13264
13264
  }
13265
13265
 
13266
13266
 
@@ -13294,14 +13294,14 @@ declare module BABYLON.GUI {
13294
13294
  * Gets or sets the number of columns requested (10 by default).
13295
13295
  * The panel will automatically compute the number of rows based on number of child controls.
13296
13296
  */
13297
- get columns(): int;
13298
- set columns(value: int);
13297
+ get columns(): BABYLON.int;
13298
+ set columns(value: BABYLON.int);
13299
13299
  /**
13300
13300
  * Gets or sets a the number of rows requested.
13301
13301
  * The panel will automatically compute the number of columns based on number of child controls.
13302
13302
  */
13303
- get rows(): int;
13304
- set rows(value: int);
13303
+ get rows(): BABYLON.int;
13304
+ set rows(value: BABYLON.int);
13305
13305
  /**
13306
13306
  * Creates new VolumeBasedPanel
13307
13307
  * @param name
@@ -13336,7 +13336,7 @@ declare module BABYLON.GUI {
13336
13336
  * Base class for SlateGizmo handles
13337
13337
  */
13338
13338
  export abstract class GizmoHandle {
13339
- protected _scene: Scene;
13339
+ protected _scene: BABYLON.Scene;
13340
13340
  protected _state: HandleState;
13341
13341
  protected _materials: HandleMaterial[];
13342
13342
  private _dragStartObserver;
@@ -13372,7 +13372,7 @@ declare module BABYLON.GUI {
13372
13372
  * @param gizmo associated SlateGizmo
13373
13373
  * @param scene scene
13374
13374
  */
13375
- constructor(gizmo: SlateGizmo, scene: Scene);
13375
+ constructor(gizmo: SlateGizmo, scene: BABYLON.Scene);
13376
13376
  protected _createMaterial(positionOffset?: BABYLON.Vector3): HandleMaterial;
13377
13377
  private _updateMaterial;
13378
13378
  /**
@@ -13454,16 +13454,16 @@ declare module BABYLON.GUI {
13454
13454
  /**
13455
13455
  * The slate attached to this gizmo
13456
13456
  */
13457
- set attachedSlate(control: Nullable<HolographicSlate>);
13458
- get attachedSlate(): Nullable<HolographicSlate>;
13459
- constructor(utilityLayer?: UtilityLayerRenderer);
13457
+ set attachedSlate(control: BABYLON.Nullable<HolographicSlate>);
13458
+ get attachedSlate(): BABYLON.Nullable<HolographicSlate>;
13459
+ constructor(utilityLayer?: BABYLON.UtilityLayerRenderer);
13460
13460
  private _createNode;
13461
13461
  private _keepAspectRatio;
13462
13462
  private _clampDimensions;
13463
13463
  private _moveHandle;
13464
13464
  private _assignDragBehaviorCorners;
13465
13465
  private _assignDragBehaviorSides;
13466
- protected _attachedNodeChanged(value: Nullable<AbstractMesh>): void;
13466
+ protected _attachedNodeChanged(value: BABYLON.Nullable<BABYLON.AbstractMesh>): void;
13467
13467
  /**
13468
13468
  * Updates the bounding box information for the gizmo
13469
13469
  */
@@ -13479,7 +13479,7 @@ declare module BABYLON.GUI {
13479
13479
  * Class used to manage 3D user interface
13480
13480
  * @see https://doc.babylonjs.com/how_to/gui3d
13481
13481
  */
13482
- export class GUI3DManager implements IDisposable {
13482
+ export class GUI3DManager implements BABYLON.IDisposable {
13483
13483
  private _scene;
13484
13484
  private _sceneDisposeObserver;
13485
13485
  private _utilityLayer;
@@ -13501,23 +13501,23 @@ declare module BABYLON.GUI {
13501
13501
  /**
13502
13502
  * BABYLON.Observable raised when the point picked by the pointer events changed
13503
13503
  */
13504
- onPickedPointChangedObservable: BABYLON.Observable<Nullable<BABYLON.Vector3>>;
13504
+ onPickedPointChangedObservable: BABYLON.Observable<BABYLON.Nullable<BABYLON.Vector3>>;
13505
13505
  /**
13506
13506
  * BABYLON.Observable raised when a picking happens
13507
13507
  */
13508
- onPickingObservable: BABYLON.Observable<Nullable<AbstractMesh>>;
13508
+ onPickingObservable: BABYLON.Observable<BABYLON.Nullable<BABYLON.AbstractMesh>>;
13509
13509
  /** @hidden */
13510
13510
  _sharedMaterials: {
13511
- [key: string]: Material;
13511
+ [key: string]: BABYLON.Material;
13512
13512
  };
13513
13513
  /** @hidden */
13514
13514
  _touchSharedMaterials: {
13515
- [key: string]: Material;
13515
+ [key: string]: BABYLON.Material;
13516
13516
  };
13517
13517
  /** Gets the hosting scene */
13518
- get scene(): Scene;
13518
+ get scene(): BABYLON.Scene;
13519
13519
  /** Gets associated utility layer */
13520
- get utilityLayer(): Nullable<BABYLON.UtilityLayerRenderer>;
13520
+ get utilityLayer(): BABYLON.Nullable<BABYLON.UtilityLayerRenderer>;
13521
13521
  /** Gets the scaling for all UI elements owned by this manager */
13522
13522
  get controlScaling(): number;
13523
13523
  /** Sets the scaling adjustment for all UI elements owned by this manager */
@@ -13530,7 +13530,7 @@ declare module BABYLON.GUI {
13530
13530
  * Creates a new GUI3DManager
13531
13531
  * @param scene
13532
13532
  */
13533
- constructor(scene?: Scene);
13533
+ constructor(scene?: BABYLON.Scene);
13534
13534
  private _handlePointerOut;
13535
13535
  private _doPicking;
13536
13536
  /**
@@ -13622,25 +13622,25 @@ declare module BABYLON.GUI {
13622
13622
  hoverPosition: BABYLON.Vector3;
13623
13623
  private _albedoTexture;
13624
13624
  /** Gets or sets the texture to use for albedo color */
13625
- albedoTexture: Nullable<BaseTexture>;
13625
+ albedoTexture: BABYLON.Nullable<BABYLON.BaseTexture>;
13626
13626
  /**
13627
13627
  * Creates a new Fluent material
13628
13628
  * @param name defines the name of the material
13629
13629
  * @param scene defines the hosting scene
13630
13630
  */
13631
- constructor(name: string, scene?: Scene);
13631
+ constructor(name: string, scene?: BABYLON.Scene);
13632
13632
  needAlphaBlending(): boolean;
13633
13633
  needAlphaTesting(): boolean;
13634
- getAlphaTestTexture(): Nullable<BaseTexture>;
13635
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
13636
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
13637
- getActiveTextures(): BaseTexture[];
13638
- hasTexture(texture: BaseTexture): boolean;
13634
+ getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
13635
+ isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh): boolean;
13636
+ bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
13637
+ getActiveTextures(): BABYLON.BaseTexture[];
13638
+ hasTexture(texture: BABYLON.BaseTexture): boolean;
13639
13639
  dispose(forceDisposeEffect?: boolean): void;
13640
13640
  clone(name: string): FluentMaterial;
13641
13641
  serialize(): any;
13642
13642
  getClassName(): string;
13643
- static Parse(source: any, scene: Scene, rootUrl: string): FluentMaterial;
13643
+ static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): FluentMaterial;
13644
13644
  }
13645
13645
 
13646
13646
 
@@ -13785,22 +13785,22 @@ declare module BABYLON.GUI {
13785
13785
  */
13786
13786
  globalRightIndexTipPosition: BABYLON.Vector3;
13787
13787
  private _globalRightIndexTipPosition4;
13788
- constructor(name: string, scene?: Scene);
13788
+ constructor(name: string, scene?: BABYLON.Scene);
13789
13789
  needAlphaBlending(): boolean;
13790
13790
  needAlphaTesting(): boolean;
13791
- getAlphaTestTexture(): Nullable<BaseTexture>;
13792
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
13793
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
13791
+ getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
13792
+ isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh): boolean;
13793
+ bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
13794
13794
  /**
13795
13795
  * Get the list of animatables in the material.
13796
13796
  * @returns the list of animatables object used in the material
13797
13797
  */
13798
- getAnimatables(): IAnimatable[];
13798
+ getAnimatables(): BABYLON.IAnimatable[];
13799
13799
  dispose(forceDisposeEffect?: boolean): void;
13800
13800
  clone(name: string): FluentBackplateMaterial;
13801
13801
  serialize(): any;
13802
13802
  getClassName(): string;
13803
- static Parse(source: any, scene: Scene, rootUrl: string): FluentBackplateMaterial;
13803
+ static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): FluentBackplateMaterial;
13804
13804
  }
13805
13805
 
13806
13806
 
@@ -13980,22 +13980,22 @@ declare module BABYLON.GUI {
13980
13980
  */
13981
13981
  globalRightIndexTipPosition: BABYLON.Vector3;
13982
13982
  private _blobTexture;
13983
- constructor(name: string, scene?: Scene);
13983
+ constructor(name: string, scene?: BABYLON.Scene);
13984
13984
  needAlphaBlending(): boolean;
13985
13985
  needAlphaTesting(): boolean;
13986
- getAlphaTestTexture(): Nullable<BaseTexture>;
13987
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
13988
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
13986
+ getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
13987
+ isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh): boolean;
13988
+ bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
13989
13989
  /**
13990
13990
  * Get the list of animatables in the material.
13991
13991
  * @returns the list of animatables object used in the material
13992
13992
  */
13993
- getAnimatables(): IAnimatable[];
13993
+ getAnimatables(): BABYLON.IAnimatable[];
13994
13994
  dispose(forceDisposeEffect?: boolean): void;
13995
13995
  clone(name: string): FluentButtonMaterial;
13996
13996
  serialize(): any;
13997
13997
  getClassName(): string;
13998
- static Parse(source: any, scene: Scene, rootUrl: string): FluentButtonMaterial;
13998
+ static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): FluentButtonMaterial;
13999
13999
  }
14000
14000
 
14001
14001
 
@@ -14073,9 +14073,9 @@ declare module BABYLON.GUI {
14073
14073
  /**
14074
14074
  * Creates a handle material
14075
14075
  * @param name Name of the material
14076
- * @param scene Scene
14076
+ * @param scene BABYLON.Scene
14077
14077
  */
14078
- constructor(name: string, scene: Scene);
14078
+ constructor(name: string, scene: BABYLON.Scene);
14079
14079
  private _updateInterpolationTarget;
14080
14080
  /**
14081
14081
  * Disposes the handle material
@@ -14222,22 +14222,22 @@ declare module BABYLON.GUI {
14222
14222
  * Gets or sets the edge width of the backplate.
14223
14223
  */
14224
14224
  edgeLineGradientBlend: number;
14225
- constructor(name: string, scene?: Scene);
14225
+ constructor(name: string, scene?: BABYLON.Scene);
14226
14226
  needAlphaBlending(): boolean;
14227
14227
  needAlphaTesting(): boolean;
14228
- getAlphaTestTexture(): Nullable<BaseTexture>;
14229
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
14230
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
14228
+ getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
14229
+ isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh): boolean;
14230
+ bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
14231
14231
  /**
14232
14232
  * Get the list of animatables in the material.
14233
14233
  * @returns the list of animatables object used in the material
14234
14234
  */
14235
- getAnimatables(): IAnimatable[];
14235
+ getAnimatables(): BABYLON.IAnimatable[];
14236
14236
  dispose(forceDisposeEffect?: boolean): void;
14237
14237
  clone(name: string): MRDLBackplateMaterial;
14238
14238
  serialize(): any;
14239
14239
  getClassName(): string;
14240
- static Parse(source: any, scene: Scene, rootUrl: string): MRDLBackplateMaterial;
14240
+ static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): MRDLBackplateMaterial;
14241
14241
  }
14242
14242
 
14243
14243
 
@@ -14544,22 +14544,22 @@ declare module BABYLON.GUI {
14544
14544
  * @hidden
14545
14545
  */
14546
14546
  globalRightIndexMiddlePosition: BABYLON.Vector4;
14547
- constructor(name: string, scene?: Scene);
14547
+ constructor(name: string, scene?: BABYLON.Scene);
14548
14548
  needAlphaBlending(): boolean;
14549
14549
  needAlphaTesting(): boolean;
14550
- getAlphaTestTexture(): Nullable<BaseTexture>;
14551
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
14552
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
14550
+ getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
14551
+ isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh): boolean;
14552
+ bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
14553
14553
  /**
14554
14554
  * Get the list of animatables in the material.
14555
14555
  * @returns the list of animatables object used in the material
14556
14556
  */
14557
- getAnimatables(): IAnimatable[];
14557
+ getAnimatables(): BABYLON.IAnimatable[];
14558
14558
  dispose(forceDisposeEffect?: boolean): void;
14559
14559
  clone(name: string): MRDLSliderBarMaterial;
14560
14560
  serialize(): any;
14561
14561
  getClassName(): string;
14562
- static Parse(source: any, scene: Scene, rootUrl: string): MRDLSliderBarMaterial;
14562
+ static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): MRDLSliderBarMaterial;
14563
14563
  }
14564
14564
 
14565
14565
 
@@ -14866,22 +14866,22 @@ declare module BABYLON.GUI {
14866
14866
  * @hidden
14867
14867
  */
14868
14868
  globalRightIndexMiddlePosition: BABYLON.Vector4;
14869
- constructor(name: string, scene?: Scene);
14869
+ constructor(name: string, scene?: BABYLON.Scene);
14870
14870
  needAlphaBlending(): boolean;
14871
14871
  needAlphaTesting(): boolean;
14872
- getAlphaTestTexture(): Nullable<BaseTexture>;
14873
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
14874
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
14872
+ getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
14873
+ isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh): boolean;
14874
+ bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
14875
14875
  /**
14876
14876
  * Get the list of animatables in the material.
14877
14877
  * @returns the list of animatables object used in the material
14878
14878
  */
14879
- getAnimatables(): IAnimatable[];
14879
+ getAnimatables(): BABYLON.IAnimatable[];
14880
14880
  dispose(forceDisposeEffect?: boolean): void;
14881
14881
  clone(name: string): MRDLSliderThumbMaterial;
14882
14882
  serialize(): any;
14883
14883
  getClassName(): string;
14884
- static Parse(source: any, scene: Scene, rootUrl: string): MRDLSliderThumbMaterial;
14884
+ static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): MRDLSliderThumbMaterial;
14885
14885
  }
14886
14886
 
14887
14887