babylonjs-gui 5.0.0 → 5.0.3

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package/babylon.gui.d.ts CHANGED
@@ -3,7 +3,7 @@ declare module BABYLON.GUI {
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  /**
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  * This class can be used to get instrumentation data from a AdvancedDynamicTexture object
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  */
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- export class AdvancedDynamicTextureInstrumentation implements IDisposable {
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+ export class AdvancedDynamicTextureInstrumentation implements BABYLON.IDisposable {
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  /**
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  * Define the instrumented AdvancedDynamicTexture.
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  */
@@ -91,7 +91,7 @@ declare module BABYLON.GUI {
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  /** @hidden */
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  _shouldBlockPointer: boolean;
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  /** @hidden */
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- _layerToDispose: Nullable<BABYLON.Layer>;
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+ _layerToDispose: BABYLON.Nullable<BABYLON.Layer>;
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  /** @hidden */
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  _linkedControls: Control[];
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  private _isFullscreen;
@@ -194,7 +194,7 @@ declare module BABYLON.GUI {
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  /**
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  * Gets the underlying layer used to render the texture when in fullscreen mode
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  */
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- get layer(): Nullable<BABYLON.Layer>;
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+ get layer(): BABYLON.Nullable<BABYLON.Layer>;
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  /**
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  * Gets the root container control
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  */
@@ -223,13 +223,13 @@ declare module BABYLON.GUI {
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  * @param name defines the name to search for
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  * @return the first control found or null
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  */
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- getControlByName(name: string): Nullable<Control>;
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+ getControlByName(name: string): BABYLON.Nullable<Control>;
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  private _getControlByKey;
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  /**
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  * Gets or sets the current focused control
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  */
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- get focusedControl(): Nullable<IFocusableControl>;
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- set focusedControl(control: Nullable<IFocusableControl>);
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+ get focusedControl(): BABYLON.Nullable<IFocusableControl>;
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+ set focusedControl(control: BABYLON.Nullable<IFocusableControl>);
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  /**
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  * Gets or sets a boolean indicating if the texture must be rendered in background or foreground when in fullscreen mode
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  */
@@ -257,7 +257,7 @@ declare module BABYLON.GUI {
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  * @param samplingMode defines the texture sampling mode (Texture.NEAREST_SAMPLINGMODE by default)
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  * @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
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  */
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- constructor(name: string, width?: number, height?: number, scene?: Nullable<Scene>, generateMipMaps?: boolean, samplingMode?: number, invertY?: boolean);
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+ constructor(name: string, width?: number, height?: number, scene?: BABYLON.Nullable<BABYLON.Scene>, generateMipMaps?: boolean, samplingMode?: number, invertY?: boolean);
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  /**
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  * Get the current class name of the texture useful for serialization or dynamic coding.
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  * @returns "AdvancedDynamicTexture"
@@ -327,14 +327,14 @@ declare module BABYLON.GUI {
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  * @param worldMatrix defines the world matrix to use
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  * @returns the projected position
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  */
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- getProjectedPosition(position: BABYLON.Vector3, worldMatrix: Matrix): BABYLON.Vector2;
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+ getProjectedPosition(position: BABYLON.Vector3, worldMatrix: BABYLON.Matrix): BABYLON.Vector2;
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  /**
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  * Get screen coordinates for a vector3
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  * @param position defines the position to project
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  * @param worldMatrix defines the world matrix to use
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  * @returns the projected position with Z
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  */
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- getProjectedPositionWithZ(position: BABYLON.Vector3, worldMatrix: Matrix): BABYLON.Vector3;
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+ getProjectedPositionWithZ(position: BABYLON.Vector3, worldMatrix: BABYLON.Matrix): BABYLON.Vector3;
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  private _checkUpdate;
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  private _clearMeasure;
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  private _render;
@@ -394,7 +394,7 @@ declare module BABYLON.GUI {
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  * @param mesh defines the mesh to attach to
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  * @param supportPointerMove defines a boolean indicating if pointer move events must be catched as well
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  */
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- attachToMesh(mesh: AbstractMesh, supportPointerMove?: boolean): void;
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+ attachToMesh(mesh: BABYLON.AbstractMesh, supportPointerMove?: boolean): void;
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  /**
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  * Move the focus to a specific control
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  * @param control defines the control which will receive the focus
@@ -447,7 +447,7 @@ declare module BABYLON.GUI {
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  * @param materialSetupCallback defines a custom way of creating and setting up the material on the mesh
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  * @returns a new AdvancedDynamicTexture
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  */
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- static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, onlyAlphaTesting?: boolean, invertY?: boolean, materialSetupCallback?: (mesh: AbstractMesh, uniqueId: string, texture: AdvancedDynamicTexture, onlyAlphaTesting: boolean) => void): AdvancedDynamicTexture;
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+ static CreateForMesh(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, onlyAlphaTesting?: boolean, invertY?: boolean, materialSetupCallback?: (mesh: BABYLON.AbstractMesh, uniqueId: string, texture: AdvancedDynamicTexture, onlyAlphaTesting: boolean) => void): AdvancedDynamicTexture;
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  private static _CreateMaterial;
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  /**
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  * Creates a new AdvancedDynamicTexture in projected mode (ie. attached to a mesh) BUT do not create a new material for the mesh. You will be responsible for connecting the texture
@@ -458,7 +458,7 @@ declare module BABYLON.GUI {
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  * @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
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  * @returns a new AdvancedDynamicTexture
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  */
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- static CreateForMeshTexture(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, invertY?: boolean): AdvancedDynamicTexture;
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+ static CreateForMeshTexture(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, invertY?: boolean): AdvancedDynamicTexture;
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  /**
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  * Creates a new AdvancedDynamicTexture in fullscreen mode.
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  * In this mode the texture will rely on a layer for its rendering.
@@ -472,7 +472,7 @@ declare module BABYLON.GUI {
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  * @param adaptiveScaling defines whether to automatically scale root to match hardwarescaling (false by default)
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  * @returns a new AdvancedDynamicTexture
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  */
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- static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Nullable<Scene>, sampling?: number, adaptiveScaling?: boolean): AdvancedDynamicTexture;
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+ static CreateFullscreenUI(name: string, foreground?: boolean, scene?: BABYLON.Nullable<BABYLON.Scene>, sampling?: number, adaptiveScaling?: boolean): AdvancedDynamicTexture;
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  /**
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  * Scales the texture
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  * @param ratio the scale factor to apply to both width and height
@@ -516,12 +516,12 @@ declare module BABYLON.GUI {
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  /**
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  * Returns the image part of the button (if any)
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  */
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- get image(): Nullable<Image>;
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+ get image(): BABYLON.Nullable<Image>;
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  private _textBlock;
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  /**
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  * Returns the image part of the button (if any)
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  */
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- get textBlock(): Nullable<TextBlock>;
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+ get textBlock(): BABYLON.Nullable<TextBlock>;
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  /**
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  * Creates a new Button
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  * @param name defines the name of the button
@@ -539,20 +539,20 @@ declare module BABYLON.GUI {
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  * @param deltaY
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  * @hidden
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  */
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- _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
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+ _processPicking(x: number, y: number, pi: BABYLON.PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
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  /**
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  * @param target
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  * @param pi
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  * @hidden
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  */
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- _onPointerEnter(target: Control, pi: PointerInfoBase): boolean;
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+ _onPointerEnter(target: Control, pi: BABYLON.PointerInfoBase): boolean;
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  /**
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  * @param target
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  * @param pi
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  * @param force
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  * @hidden
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  */
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- _onPointerOut(target: Control, pi: PointerInfoBase, force?: boolean): void;
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+ _onPointerOut(target: Control, pi: BABYLON.PointerInfoBase, force?: boolean): void;
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  /**
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  * @param target
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  * @param coordinates
@@ -561,7 +561,7 @@ declare module BABYLON.GUI {
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  * @param pi
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  * @hidden
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  */
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- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
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+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
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  /**
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  * @param target
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  * @param coordinates
@@ -571,7 +571,7 @@ declare module BABYLON.GUI {
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  * @param pi
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  * @hidden
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  */
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- _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: PointerInfoBase): void;
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+ _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: BABYLON.PointerInfoBase): void;
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  /**
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  * Serializes the current button
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  * @param serializationObject defines the JSON serialized object
@@ -651,7 +651,7 @@ declare module BABYLON.GUI {
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  * @param context
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  * @hidden
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  */
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- _draw(context: ICanvasRenderingContext): void;
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+ _draw(context: BABYLON.ICanvasRenderingContext): void;
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  /**
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  * @param target
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  * @param coordinates
@@ -660,7 +660,7 @@ declare module BABYLON.GUI {
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  * @param pi
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  * @hidden
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  */
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- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
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+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
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  /**
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  * Utility function to easily create a checkbox with a header
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  * @param title defines the label to use for the header
@@ -729,14 +729,14 @@ declare module BABYLON.GUI {
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  * @param context
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  * @hidden
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  */
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- _draw(context: ICanvasRenderingContext): void;
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+ _draw(context: BABYLON.ICanvasRenderingContext): void;
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  private _pointerIsDown;
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  private _updateValueFromPointer;
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  private _isPointOnSquare;
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  private _isPointOnWheel;
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- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
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- _onPointerMove(target: Control, coordinates: Vector2, pointerId: number, pi: PointerInfoBase): void;
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- _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: PointerInfoBase): void;
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+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
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+ _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number, pi: BABYLON.PointerInfoBase): void;
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+ _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: BABYLON.PointerInfoBase): void;
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  _onCanvasBlur(): void;
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  /**
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  * This function expands the color picker by creating a color picker dialog with manual
@@ -787,7 +787,7 @@ declare module BABYLON.GUI {
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  /** @hidden */
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  protected _renderToIntermediateTexture: boolean;
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  /** @hidden */
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- protected _intermediateTexture: Nullable<BABYLON.DynamicTexture>;
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+ protected _intermediateTexture: BABYLON.Nullable<BABYLON.DynamicTexture>;
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  /** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */
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  get renderToIntermediateTexture(): boolean;
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  set renderToIntermediateTexture(value: boolean);
@@ -824,14 +824,14 @@ declare module BABYLON.GUI {
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  * @param name defines the child name to look for
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  * @returns the child control if found
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  */
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- getChildByName(name: string): Nullable<Control>;
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+ getChildByName(name: string): BABYLON.Nullable<Control>;
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  /**
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  * Gets a child using its type and its name
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  * @param name defines the child name to look for
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  * @param type defines the child type to look for
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  * @returns the child control if found
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  */
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- getChildByType(name: string, type: string): Nullable<Control>;
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+ getChildByType(name: string, type: string): BABYLON.Nullable<Control>;
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  /**
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  * Search for a specific control in children
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  * @param control defines the control to look for
@@ -843,7 +843,7 @@ declare module BABYLON.GUI {
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  * @param control defines the control to add
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  * @returns the current container
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  */
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- addControl(control: Nullable<Control>): Container;
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+ addControl(control: BABYLON.Nullable<Control>): Container;
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  /**
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  * Removes all controls from the current container
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  * @returns the current container
@@ -876,7 +876,7 @@ declare module BABYLON.GUI {
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  * @param context
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  * @hidden
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  */
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- protected _localDraw(context: ICanvasRenderingContext): void;
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+ protected _localDraw(context: BABYLON.ICanvasRenderingContext): void;
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  /**
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  * @param host
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  * @hidden
@@ -889,20 +889,20 @@ declare module BABYLON.GUI {
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  * @param context
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  * @hidden
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  */
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- protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void;
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+ protected _processMeasures(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
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  /**
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  * @param parentMeasure
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  * @param context
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  * @hidden
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  */
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- _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean;
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+ _layout(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): boolean;
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  protected _postMeasure(): void;
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  /**
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  * @param context
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  * @param invalidatedRectangle
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  * @hidden
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  */
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- _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void;
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+ _draw(context: BABYLON.ICanvasRenderingContext, invalidatedRectangle?: Measure): void;
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  getDescendantsToRef(results: Control[], directDescendantsOnly?: boolean, predicate?: (control: Control) => boolean): void;
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  /**
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  * @param x
@@ -915,13 +915,13 @@ declare module BABYLON.GUI {
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  * @param deltaY
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  * @hidden
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  */
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- _processPicking(x: number, y: number, pi: Nullable<PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
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+ _processPicking(x: number, y: number, pi: BABYLON.Nullable<BABYLON.PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
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  /**
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  * @param parentMeasure
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  * @param context
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  * @hidden
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  */
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- protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
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+ protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
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  /**
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  * Serializes the current control
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  * @param serializationObject defined the JSON serialized object
@@ -955,7 +955,7 @@ declare module BABYLON.GUI {
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  /** @hidden */
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  _host: AdvancedDynamicTexture;
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  /** Gets or sets the control parent */
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- parent: Nullable<Container>;
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+ parent: BABYLON.Nullable<Container>;
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  /** @hidden */
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  _currentMeasure: Measure;
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  /** @hidden */
@@ -1020,7 +1020,7 @@ declare module BABYLON.GUI {
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  private _highlightColor;
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  protected _highlightLineWidth: number;
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  /** @hidden */
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- _linkedMesh: Nullable<TransformNode>;
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+ _linkedMesh: BABYLON.Nullable<BABYLON.TransformNode>;
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  private _fontSet;
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  private _dummyVector2;
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  private _downCount;
@@ -1271,8 +1271,8 @@ declare module BABYLON.GUI {
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  * Gets or sets style
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  * @see https://doc.babylonjs.com/how_to/gui#styles
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  */
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- get style(): Nullable<Style>;
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- set style(value: Nullable<Style>);
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+ get style(): BABYLON.Nullable<Style>;
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+ set style(value: BABYLON.Nullable<Style>);
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  /** @hidden */
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  get _isFontSizeInPercentage(): boolean;
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  /** Gets or sets font size in pixels */
@@ -1298,7 +1298,7 @@ declare module BABYLON.GUI {
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  /**
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  * Gets the current linked mesh (or null if none)
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  */
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- get linkedMesh(): Nullable<TransformNode>;
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+ get linkedMesh(): BABYLON.Nullable<BABYLON.TransformNode>;
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  /**
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  * Gets or sets a value indicating the padding should work like in CSS.
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  * Basically, it will add the padding amount on each side of the parent control for its children.
@@ -1447,7 +1447,7 @@ declare module BABYLON.GUI {
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  * @param className defines the required type
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  * @returns the ascendant or null if not found
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  */
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- getAscendantOfClass(className: string): Nullable<Control>;
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+ getAscendantOfClass(className: string): BABYLON.Nullable<Control>;
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  /**
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  * Mark control element as dirty
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  * @param force force non visible elements to be marked too
@@ -1489,7 +1489,7 @@ declare module BABYLON.GUI {
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  * @param position defines the target position
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  * @param scene defines the hosting scene
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  */
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- moveToVector3(position: BABYLON.Vector3, scene: Scene): void;
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+ moveToVector3(position: BABYLON.Vector3, scene: BABYLON.Scene): void;
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  /**
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  * Will store all controls that have this control as ascendant in a given array
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  * @param results defines the array where to store the descendants
@@ -1509,7 +1509,7 @@ declare module BABYLON.GUI {
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  * @param mesh defines the mesh to link with
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  * @see https://doc.babylonjs.com/how_to/gui#tracking-positions
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  */
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- linkWithMesh(mesh: Nullable<TransformNode>): void;
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+ linkWithMesh(mesh: BABYLON.Nullable<BABYLON.TransformNode>): void;
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  /**
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  * Shorthand function to set the top, right, bottom, and left padding values on the control.
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  * @param { string | number} paddingTop - The value of the top padding.
@@ -1552,7 +1552,7 @@ declare module BABYLON.GUI {
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  * @param context
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  * @hidden
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  */
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- _intersectsRect(rect: Measure, context?: ICanvasRenderingContext): boolean;
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+ _intersectsRect(rect: Measure, context?: BABYLON.ICanvasRenderingContext): boolean;
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  /** @hidden */
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  protected _computeAdditionnalOffsetX(): number;
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  /** @hidden */
@@ -1575,34 +1575,34 @@ declare module BABYLON.GUI {
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  * @param context
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  * @hidden
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  */
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- protected _transform(context?: ICanvasRenderingContext): void;
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+ protected _transform(context?: BABYLON.ICanvasRenderingContext): void;
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  /**
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  * @param context
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  * @hidden
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  */
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- _renderHighlight(context: ICanvasRenderingContext): void;
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+ _renderHighlight(context: BABYLON.ICanvasRenderingContext): void;
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  /**
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  * @param context
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  * @hidden
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  */
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- _renderHighlightSpecific(context: ICanvasRenderingContext): void;
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+ _renderHighlightSpecific(context: BABYLON.ICanvasRenderingContext): void;
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  /**
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  * @param context
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  * @hidden
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  */
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- protected _applyStates(context: ICanvasRenderingContext): void;
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+ protected _applyStates(context: BABYLON.ICanvasRenderingContext): void;
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  /**
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  * @param parentMeasure
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  * @param context
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  * @hidden
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  */
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- _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean;
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+ _layout(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): boolean;
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  /**
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  * @param parentMeasure
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  * @param context
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  * @hidden
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  */
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- protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void;
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+ protected _processMeasures(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
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  protected _evaluateClippingState(parentMeasure: Measure): void;
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  /** @hidden */
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  _measure(): void;
@@ -1611,24 +1611,24 @@ declare module BABYLON.GUI {
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  * @param context
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  * @hidden
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  */
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- protected _computeAlignment(parentMeasure: Measure, context: ICanvasRenderingContext): void;
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+ protected _computeAlignment(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
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  /**
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  * @param parentMeasure
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  * @param context
1618
1618
  * @hidden
1619
1619
  */
1620
- protected _preMeasure(parentMeasure: Measure, context: ICanvasRenderingContext): void;
1620
+ protected _preMeasure(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
1621
1621
  /**
1622
1622
  * @param parentMeasure
1623
1623
  * @param context
1624
1624
  * @hidden
1625
1625
  */
1626
- protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
1626
+ protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
1627
1627
  /**
1628
1628
  * @param context
1629
1629
  * @hidden
1630
1630
  */
1631
- protected _clipForChildren(context: ICanvasRenderingContext): void;
1631
+ protected _clipForChildren(context: BABYLON.ICanvasRenderingContext): void;
1632
1632
  private static _ClipMeasure;
1633
1633
  private _tmpMeasureA;
1634
1634
  private _clip;
@@ -1637,13 +1637,13 @@ declare module BABYLON.GUI {
1637
1637
  * @param invalidatedRectangle
1638
1638
  * @hidden
1639
1639
  */
1640
- _render(context: ICanvasRenderingContext, invalidatedRectangle?: Nullable<Measure>): boolean;
1640
+ _render(context: BABYLON.ICanvasRenderingContext, invalidatedRectangle?: BABYLON.Nullable<Measure>): boolean;
1641
1641
  /**
1642
1642
  * @param context
1643
1643
  * @param invalidatedRectangle
1644
1644
  * @hidden
1645
1645
  */
1646
- _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Nullable<Measure>): void;
1646
+ _draw(context: BABYLON.ICanvasRenderingContext, invalidatedRectangle?: BABYLON.Nullable<Measure>): void;
1647
1647
  /**
1648
1648
  * Tests if a given coordinates belong to the current control
1649
1649
  * @param x defines x coordinate to test
@@ -1662,7 +1662,7 @@ declare module BABYLON.GUI {
1662
1662
  * @param deltaY
1663
1663
  * @hidden
1664
1664
  */
1665
- _processPicking(x: number, y: number, pi: Nullable<PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
1665
+ _processPicking(x: number, y: number, pi: BABYLON.Nullable<BABYLON.PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
1666
1666
  /**
1667
1667
  * @param target
1668
1668
  * @param coordinates
@@ -1670,20 +1670,20 @@ declare module BABYLON.GUI {
1670
1670
  * @param pi
1671
1671
  * @hidden
1672
1672
  */
1673
- _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number, pi: Nullable<PointerInfoBase>): void;
1673
+ _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number, pi: BABYLON.Nullable<BABYLON.PointerInfoBase>): void;
1674
1674
  /**
1675
1675
  * @param target
1676
1676
  * @param pi
1677
1677
  * @hidden
1678
1678
  */
1679
- _onPointerEnter(target: Control, pi: Nullable<PointerInfoBase>): boolean;
1679
+ _onPointerEnter(target: Control, pi: BABYLON.Nullable<BABYLON.PointerInfoBase>): boolean;
1680
1680
  /**
1681
1681
  * @param target
1682
1682
  * @param pi
1683
1683
  * @param force
1684
1684
  * @hidden
1685
1685
  */
1686
- _onPointerOut(target: Control, pi: Nullable<PointerInfoBase>, force?: boolean): void;
1686
+ _onPointerOut(target: Control, pi: BABYLON.Nullable<BABYLON.PointerInfoBase>, force?: boolean): void;
1687
1687
  /**
1688
1688
  * @param target
1689
1689
  * @param coordinates
@@ -1692,7 +1692,7 @@ declare module BABYLON.GUI {
1692
1692
  * @param pi
1693
1693
  * @hidden
1694
1694
  */
1695
- _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: Nullable<PointerInfoBase>): boolean;
1695
+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.Nullable<BABYLON.PointerInfoBase>): boolean;
1696
1696
  /**
1697
1697
  * @param target
1698
1698
  * @param coordinates
@@ -1702,12 +1702,12 @@ declare module BABYLON.GUI {
1702
1702
  * @param pi
1703
1703
  * @hidden
1704
1704
  */
1705
- _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi?: Nullable<PointerInfoBase>): void;
1705
+ _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi?: BABYLON.Nullable<BABYLON.PointerInfoBase>): void;
1706
1706
  /**
1707
1707
  * @param pointerId
1708
1708
  * @hidden
1709
1709
  */
1710
- _forcePointerUp(pointerId?: Nullable<number>): void;
1710
+ _forcePointerUp(pointerId?: BABYLON.Nullable<number>): void;
1711
1711
  /**
1712
1712
  * @param deltaX
1713
1713
  * @param deltaY
@@ -1727,7 +1727,7 @@ declare module BABYLON.GUI {
1727
1727
  * @param deltaY
1728
1728
  * @hidden
1729
1729
  */
1730
- _processObservables(type: number, x: number, y: number, pi: Nullable<PointerInfoBase>, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
1730
+ _processObservables(type: number, x: number, y: number, pi: BABYLON.Nullable<BABYLON.PointerInfoBase>, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
1731
1731
  private _prepareFont;
1732
1732
  /**
1733
1733
  * Serializes the current control
@@ -1789,7 +1789,7 @@ declare module BABYLON.GUI {
1789
1789
  * @param context
1790
1790
  * @hidden
1791
1791
  */
1792
- protected static drawEllipse(x: number, y: number, width: number, height: number, context: ICanvasRenderingContext): void;
1792
+ protected static drawEllipse(x: number, y: number, width: number, height: number, context: BABYLON.ICanvasRenderingContext): void;
1793
1793
  }
1794
1794
 
1795
1795
 
@@ -1841,7 +1841,7 @@ declare module BABYLON.GUI {
1841
1841
  * @param name defines the control name
1842
1842
  */
1843
1843
  constructor(name?: string | undefined);
1844
- _draw(context: ICanvasRenderingContext): void;
1844
+ _draw(context: BABYLON.ICanvasRenderingContext): void;
1845
1845
  protected _getTypeName(): string;
1846
1846
  }
1847
1847
 
@@ -1859,10 +1859,10 @@ declare module BABYLON.GUI {
1859
1859
  */
1860
1860
  constructor(name?: string | undefined);
1861
1861
  protected _getTypeName(): string;
1862
- protected _localDraw(context: ICanvasRenderingContext): void;
1863
- protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
1864
- protected _clipForChildren(context: ICanvasRenderingContext): void;
1865
- _renderHighlightSpecific(context: ICanvasRenderingContext): void;
1862
+ protected _localDraw(context: BABYLON.ICanvasRenderingContext): void;
1863
+ protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
1864
+ protected _clipForChildren(context: BABYLON.ICanvasRenderingContext): void;
1865
+ _renderHighlightSpecific(context: BABYLON.ICanvasRenderingContext): void;
1866
1866
  }
1867
1867
 
1868
1868
 
@@ -1873,7 +1873,7 @@ declare module BABYLON.GUI {
1873
1873
  export class FocusableButton extends Button implements IFocusableControl {
1874
1874
  name?: string | undefined;
1875
1875
  /** Highlight color when button is focused */
1876
- focusedColor: Nullable<string>;
1876
+ focusedColor: BABYLON.Nullable<string>;
1877
1877
  private _isFocused;
1878
1878
  private _unfocusedColor;
1879
1879
  /** BABYLON.Observable raised when the control gets the focus */
@@ -1881,7 +1881,7 @@ declare module BABYLON.GUI {
1881
1881
  /** BABYLON.Observable raised when the control loses the focus */
1882
1882
  onBlurObservable: BABYLON.Observable<Button>;
1883
1883
  /** BABYLON.Observable raised when a key event was processed */
1884
- onKeyboardEventProcessedObservable: BABYLON.Observable<IKeyboardEvent>;
1884
+ onKeyboardEventProcessedObservable: BABYLON.Observable<BABYLON.IKeyboardEvent>;
1885
1885
  constructor(name?: string | undefined);
1886
1886
  /** @hidden */
1887
1887
  onBlur(): void;
@@ -1891,7 +1891,7 @@ declare module BABYLON.GUI {
1891
1891
  * Function called to get the list of controls that should not steal the focus from this control
1892
1892
  * @returns an array of controls
1893
1893
  */
1894
- keepsFocusWith(): Nullable<Control[]>;
1894
+ keepsFocusWith(): BABYLON.Nullable<Control[]>;
1895
1895
  /**
1896
1896
  * Function to focus a button programmatically
1897
1897
  */
@@ -1904,7 +1904,7 @@ declare module BABYLON.GUI {
1904
1904
  * Handles the keyboard event
1905
1905
  * @param evt Defines the KeyboardEvent
1906
1906
  */
1907
- processKeyboard(evt: IKeyboardEvent): void;
1907
+ processKeyboard(evt: BABYLON.IKeyboardEvent): void;
1908
1908
  /**
1909
1909
  * @param target
1910
1910
  * @param coordinates
@@ -1913,7 +1913,7 @@ declare module BABYLON.GUI {
1913
1913
  * @param pi
1914
1914
  * @hidden
1915
1915
  */
1916
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
1916
+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
1917
1917
  /** @hidden */
1918
1918
  displose(): void;
1919
1919
  }
@@ -1935,12 +1935,12 @@ declare module BABYLON.GUI {
1935
1935
  * Function called to let the control handle keyboard events
1936
1936
  * @param evt defines the current keyboard event
1937
1937
  */
1938
- processKeyboard(evt: IKeyboardEvent): void;
1938
+ processKeyboard(evt: BABYLON.IKeyboardEvent): void;
1939
1939
  /**
1940
1940
  * Function called to get the list of controls that should not steal the focus from this control
1941
1941
  * @returns an array of controls
1942
1942
  */
1943
- keepsFocusWith(): Nullable<Control[]>;
1943
+ keepsFocusWith(): BABYLON.Nullable<Control[]>;
1944
1944
  /**
1945
1945
  * Function to focus the control programmatically
1946
1946
  */
@@ -1982,13 +1982,13 @@ declare module BABYLON.GUI {
1982
1982
  * @param index defines the index of the row
1983
1983
  * @returns the row definition
1984
1984
  */
1985
- getRowDefinition(index: number): Nullable<ValueAndUnit>;
1985
+ getRowDefinition(index: number): BABYLON.Nullable<ValueAndUnit>;
1986
1986
  /**
1987
1987
  * Gets the definition of a specific column
1988
1988
  * @param index defines the index of the column
1989
1989
  * @returns the column definition
1990
1990
  */
1991
- getColumnDefinition(index: number): Nullable<ValueAndUnit>;
1991
+ getColumnDefinition(index: number): BABYLON.Nullable<ValueAndUnit>;
1992
1992
  /**
1993
1993
  * Adds a new row to the grid
1994
1994
  * @param height defines the height of the row (either in pixel or a value between 0 and 1)
@@ -2025,7 +2025,7 @@ declare module BABYLON.GUI {
2025
2025
  * @param column defines the column to check
2026
2026
  * @returns the list of controls
2027
2027
  */
2028
- getChildrenAt(row: number, column: number): Nullable<Array<Control>>;
2028
+ getChildrenAt(row: number, column: number): BABYLON.Nullable<Array<Control>>;
2029
2029
  /**
2030
2030
  * Gets a string representing the child cell info (row x column)
2031
2031
  * @param child defines the control to get info from
@@ -2067,9 +2067,9 @@ declare module BABYLON.GUI {
2067
2067
  constructor(name?: string | undefined);
2068
2068
  protected _getTypeName(): string;
2069
2069
  protected _getGridDefinitions(definitionCallback: (lefts: number[], tops: number[], widths: number[], heights: number[]) => void): void;
2070
- protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
2070
+ protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
2071
2071
  _flagDescendantsAsMatrixDirty(): void;
2072
- _renderHighlightSpecific(context: ICanvasRenderingContext): void;
2072
+ _renderHighlightSpecific(context: BABYLON.ICanvasRenderingContext): void;
2073
2073
  /** Releases associated resources */
2074
2074
  dispose(): void;
2075
2075
  /**
@@ -2211,17 +2211,17 @@ declare module BABYLON.GUI {
2211
2211
  /**
2212
2212
  * Gets or sets the internal DOM image used to render the control
2213
2213
  */
2214
- set domImage(value: IImage);
2215
- get domImage(): IImage;
2214
+ set domImage(value: BABYLON.IImage);
2215
+ get domImage(): BABYLON.IImage;
2216
2216
  private _onImageLoaded;
2217
2217
  /**
2218
2218
  * Gets the image source url
2219
2219
  */
2220
- get source(): Nullable<string>;
2220
+ get source(): BABYLON.Nullable<string>;
2221
2221
  /**
2222
2222
  * Gets or sets image source url
2223
2223
  */
2224
- set source(value: Nullable<string>);
2224
+ set source(value: BABYLON.Nullable<string>);
2225
2225
  /**
2226
2226
  * Checks for svg document with icon id present
2227
2227
  * @param value
@@ -2257,7 +2257,7 @@ declare module BABYLON.GUI {
2257
2257
  * @param name defines the control name
2258
2258
  * @param url defines the image url
2259
2259
  */
2260
- constructor(name?: string | undefined, url?: Nullable<string>);
2260
+ constructor(name?: string | undefined, url?: BABYLON.Nullable<string>);
2261
2261
  /**
2262
2262
  * Tests if a given coordinates belong to the current control
2263
2263
  * @param x defines x coordinate to test
@@ -2268,10 +2268,10 @@ declare module BABYLON.GUI {
2268
2268
  protected _getTypeName(): string;
2269
2269
  /** Force the control to synchronize with its content */
2270
2270
  synchronizeSizeWithContent(): void;
2271
- protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void;
2271
+ protected _processMeasures(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
2272
2272
  private _prepareWorkingCanvasForOpaqueDetection;
2273
2273
  private _drawImage;
2274
- _draw(context: ICanvasRenderingContext): void;
2274
+ _draw(context: BABYLON.ICanvasRenderingContext): void;
2275
2275
  private _renderNinePatch;
2276
2276
  dispose(): void;
2277
2277
  /** STRETCH_NONE */
@@ -2337,7 +2337,7 @@ declare module BABYLON.GUI {
2337
2337
  private _onClipboardObserver;
2338
2338
  private _onPointerDblTapObserver;
2339
2339
  /** @hidden */
2340
- _connectedVirtualKeyboard: Nullable<VirtualKeyboard>;
2340
+ _connectedVirtualKeyboard: BABYLON.Nullable<VirtualKeyboard>;
2341
2341
  /** Gets or sets a string representing the message displayed on mobile when the control gets the focus */
2342
2342
  promptMessage: string;
2343
2343
  /** Force disable prompt on mobile device */
@@ -2359,7 +2359,7 @@ declare module BABYLON.GUI {
2359
2359
  /** BABYLON.Observable raised when paste event is triggered */
2360
2360
  onTextPasteObservable: BABYLON.Observable<InputText>;
2361
2361
  /** BABYLON.Observable raised when a key event was processed */
2362
- onKeyboardEventProcessedObservable: BABYLON.Observable<IKeyboardEvent>;
2362
+ onKeyboardEventProcessedObservable: BABYLON.Observable<BABYLON.IKeyboardEvent>;
2363
2363
  /** Gets or sets the maximum width allowed by the control */
2364
2364
  get maxWidth(): string | number;
2365
2365
  /** Gets the maximum width allowed by the control in pixels */
@@ -2442,14 +2442,14 @@ declare module BABYLON.GUI {
2442
2442
  * Function called to get the list of controls that should not steal the focus from this control
2443
2443
  * @returns an array of controls
2444
2444
  */
2445
- keepsFocusWith(): Nullable<Control[]>;
2445
+ keepsFocusWith(): BABYLON.Nullable<Control[]>;
2446
2446
  /**
2447
2447
  * @param keyCode
2448
2448
  * @param key
2449
2449
  * @param evt
2450
2450
  * @hidden
2451
2451
  */
2452
- processKey(keyCode: number, key?: string, evt?: IKeyboardEvent): void;
2452
+ processKey(keyCode: number, key?: string, evt?: BABYLON.IKeyboardEvent): void;
2453
2453
  /**
2454
2454
  * @param offset
2455
2455
  * @hidden
@@ -2466,7 +2466,7 @@ declare module BABYLON.GUI {
2466
2466
  * Handles the keyboard event
2467
2467
  * @param evt Defines the KeyboardEvent
2468
2468
  */
2469
- processKeyboard(evt: IKeyboardEvent): void;
2469
+ processKeyboard(evt: BABYLON.IKeyboardEvent): void;
2470
2470
  /**
2471
2471
  * @param ev
2472
2472
  * @hidden
@@ -2482,10 +2482,10 @@ declare module BABYLON.GUI {
2482
2482
  * @hidden
2483
2483
  */
2484
2484
  private _onPasteText;
2485
- _draw(context: ICanvasRenderingContext): void;
2486
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
2487
- _onPointerMove(target: Control, coordinates: Vector2, pointerId: number, pi: PointerInfoBase): void;
2488
- _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
2485
+ _draw(context: BABYLON.ICanvasRenderingContext): void;
2486
+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
2487
+ _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number, pi: BABYLON.PointerInfoBase): void;
2488
+ _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
2489
2489
  protected _beforeRenderText(textWrapper: TextWrapper): TextWrapper;
2490
2490
  dispose(): void;
2491
2491
  }
@@ -2535,16 +2535,16 @@ declare module BABYLON.GUI {
2535
2535
  */
2536
2536
  constructor(name?: string | undefined);
2537
2537
  protected _getTypeName(): string;
2538
- _draw(context: ICanvasRenderingContext): void;
2538
+ _draw(context: BABYLON.ICanvasRenderingContext): void;
2539
2539
  _measure(): void;
2540
2540
  protected _computeAlignment(parentMeasure: Measure): void;
2541
2541
  /**
2542
2542
  * Move one end of the line given 3D cartesian coordinates.
2543
2543
  * @param position Targeted world position
2544
- * @param scene Scene
2544
+ * @param scene BABYLON.Scene
2545
2545
  * @param end (opt) Set to true to assign x2 and y2 coordinates of the line. Default assign to x1 and y1.
2546
2546
  */
2547
- moveToVector3(position: BABYLON.Vector3, scene: Scene, end?: boolean): void;
2547
+ moveToVector3(position: BABYLON.Vector3, scene: BABYLON.Scene, end?: boolean): void;
2548
2548
  /**
2549
2549
  * Move one end of the line to a position in screen absolute space.
2550
2550
  * @param projectedPosition Position in screen absolute space (X, Y)
@@ -2619,7 +2619,7 @@ declare module BABYLON.GUI {
2619
2619
  set horizontalAlignment(value: number);
2620
2620
  set verticalAlignment(value: number);
2621
2621
  protected _getTypeName(): string;
2622
- _draw(context: ICanvasRenderingContext): void;
2622
+ _draw(context: BABYLON.ICanvasRenderingContext): void;
2623
2623
  protected _additionalProcessing(): void;
2624
2624
  _measure(): void;
2625
2625
  protected _computeAlignment(): void;
@@ -2658,8 +2658,8 @@ declare module BABYLON.GUI {
2658
2658
  */
2659
2659
  constructor(name?: string | undefined);
2660
2660
  protected _getTypeName(): string;
2661
- _draw(context: ICanvasRenderingContext): void;
2662
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
2661
+ _draw(context: BABYLON.ICanvasRenderingContext): void;
2662
+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
2663
2663
  /**
2664
2664
  * Utility function to easily create a radio button with a header
2665
2665
  * @param title defines the label to use for the header
@@ -2693,10 +2693,10 @@ declare module BABYLON.GUI {
2693
2693
  protected _computeAdditionnalOffsetX(): 1 | 0;
2694
2694
  /** @hidden */
2695
2695
  protected _computeAdditionnalOffsetY(): 1 | 0;
2696
- protected _localDraw(context: ICanvasRenderingContext): void;
2697
- protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
2696
+ protected _localDraw(context: BABYLON.ICanvasRenderingContext): void;
2697
+ protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
2698
2698
  private _drawRoundedRect;
2699
- protected _clipForChildren(context: ICanvasRenderingContext): void;
2699
+ protected _clipForChildren(context: BABYLON.ICanvasRenderingContext): void;
2700
2700
  }
2701
2701
 
2702
2702
 
@@ -2746,7 +2746,7 @@ declare module BABYLON.GUI {
2746
2746
  * @param control defines the control to add
2747
2747
  * @returns the current container
2748
2748
  */
2749
- addControl(control: Nullable<Control>): Container;
2749
+ addControl(control: BABYLON.Nullable<Control>): Container;
2750
2750
  /**
2751
2751
  * Removes a control from the current container
2752
2752
  * @param control defines the control to remove
@@ -2801,7 +2801,7 @@ declare module BABYLON.GUI {
2801
2801
  resetWindow(): void;
2802
2802
  protected _getTypeName(): string;
2803
2803
  private _buildClientSizes;
2804
- protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
2804
+ protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
2805
2805
  protected _postMeasure(): void;
2806
2806
  /**
2807
2807
  * Gets or sets the mouse wheel precision
@@ -2868,7 +2868,7 @@ declare module BABYLON.GUI {
2868
2868
  private _addBar;
2869
2869
  /** @hidden */
2870
2870
  private _attachWheel;
2871
- _renderHighlightSpecific(context: ICanvasRenderingContext): void;
2871
+ _renderHighlightSpecific(context: BABYLON.ICanvasRenderingContext): void;
2872
2872
  /** Releases associated resources */
2873
2873
  dispose(): void;
2874
2874
  }
@@ -2911,13 +2911,13 @@ declare module BABYLON.GUI {
2911
2911
  * @param context
2912
2912
  * @hidden
2913
2913
  */
2914
- protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
2914
+ protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
2915
2915
  /**
2916
2916
  * @param parentMeasure
2917
2917
  * @param context
2918
2918
  * @hidden
2919
2919
  */
2920
- _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean;
2920
+ _layout(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): boolean;
2921
2921
  private _scrollChildren;
2922
2922
  private _scrollChildrenWithBuckets;
2923
2923
  /**
@@ -2925,7 +2925,7 @@ declare module BABYLON.GUI {
2925
2925
  * @param invalidatedRectangle
2926
2926
  * @hidden
2927
2927
  */
2928
- _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void;
2928
+ _draw(context: BABYLON.ICanvasRenderingContext, invalidatedRectangle?: Measure): void;
2929
2929
  protected _postMeasure(): void;
2930
2930
  }
2931
2931
 
@@ -3265,9 +3265,9 @@ declare module BABYLON.GUI {
3265
3265
  * @hidden
3266
3266
  */
3267
3267
  protected _updateValueFromPointer(x: number, y: number): void;
3268
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
3269
- _onPointerMove(target: Control, coordinates: Vector2, pointerId: number, pi: PointerInfoBase): void;
3270
- _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
3268
+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
3269
+ _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number, pi: BABYLON.PointerInfoBase): void;
3270
+ _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
3271
3271
  _onCanvasBlur(): void;
3272
3272
  }
3273
3273
 
@@ -3304,7 +3304,7 @@ declare module BABYLON.GUI {
3304
3304
  */
3305
3305
  constructor(name?: string | undefined);
3306
3306
  protected _getTypeName(): string;
3307
- _draw(context: ICanvasRenderingContext): void;
3307
+ _draw(context: BABYLON.ICanvasRenderingContext): void;
3308
3308
  /**
3309
3309
  * Serializes the current control
3310
3310
  * @param serializationObject defined the JSON serialized object
@@ -3366,7 +3366,7 @@ declare module BABYLON.GUI {
3366
3366
  constructor(name?: string | undefined);
3367
3367
  protected _getTypeName(): string;
3368
3368
  protected _getThumbThickness(): number;
3369
- _draw(context: ICanvasRenderingContext): void;
3369
+ _draw(context: BABYLON.ICanvasRenderingContext): void;
3370
3370
  private _first;
3371
3371
  private _originX;
3372
3372
  private _originY;
@@ -3376,7 +3376,7 @@ declare module BABYLON.GUI {
3376
3376
  * @hidden
3377
3377
  */
3378
3378
  protected _updateValueFromPointer(x: number, y: number): void;
3379
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
3379
+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
3380
3380
  }
3381
3381
 
3382
3382
 
@@ -3401,7 +3401,7 @@ declare module BABYLON.GUI {
3401
3401
  constructor(name?: string | undefined);
3402
3402
  protected _getTypeName(): string;
3403
3403
  protected _getThumbThickness(): number;
3404
- _draw(context: ICanvasRenderingContext): void;
3404
+ _draw(context: BABYLON.ICanvasRenderingContext): void;
3405
3405
  private _first;
3406
3406
  private _originX;
3407
3407
  private _originY;
@@ -3411,7 +3411,7 @@ declare module BABYLON.GUI {
3411
3411
  * @hidden
3412
3412
  */
3413
3413
  protected _updateValueFromPointer(x: number, y: number): void;
3414
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
3414
+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
3415
3415
  }
3416
3416
 
3417
3417
 
@@ -3446,7 +3446,7 @@ declare module BABYLON.GUI {
3446
3446
  */
3447
3447
  constructor(name?: string | undefined);
3448
3448
  protected _getTypeName(): string;
3449
- _draw(context: ICanvasRenderingContext): void;
3449
+ _draw(context: BABYLON.ICanvasRenderingContext): void;
3450
3450
  }
3451
3451
 
3452
3452
 
@@ -3495,8 +3495,8 @@ declare module BABYLON.GUI {
3495
3495
  * @param context
3496
3496
  * @hidden
3497
3497
  */
3498
- protected _preMeasure(parentMeasure: Measure, context: ICanvasRenderingContext): void;
3499
- protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
3498
+ protected _preMeasure(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
3499
+ protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
3500
3500
  protected _postMeasure(): void;
3501
3501
  /**
3502
3502
  * Serializes the current control
@@ -3570,7 +3570,7 @@ declare module BABYLON.GUI {
3570
3570
  /**
3571
3571
  * Function used to split a string into words. By default, a string is split at each space character found
3572
3572
  */
3573
- wordSplittingFunction: Nullable<(line: string) => string[]>;
3573
+ wordSplittingFunction: BABYLON.Nullable<(line: string) => string[]>;
3574
3574
  /**
3575
3575
  * Return the line list (you may need to use the onLinesReadyObservable to make sure the list is ready)
3576
3576
  */
@@ -3666,21 +3666,21 @@ declare module BABYLON.GUI {
3666
3666
  */
3667
3667
  name?: string | undefined, text?: string);
3668
3668
  protected _getTypeName(): string;
3669
- protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void;
3669
+ protected _processMeasures(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
3670
3670
  private _drawText;
3671
3671
  /**
3672
3672
  * @param context
3673
3673
  * @hidden
3674
3674
  */
3675
- _draw(context: ICanvasRenderingContext): void;
3676
- protected _applyStates(context: ICanvasRenderingContext): void;
3677
- protected _breakLines(refWidth: number, refHeight: number, context: ICanvasRenderingContext): object[];
3678
- protected _parseLine(line: string | undefined, context: ICanvasRenderingContext): object;
3675
+ _draw(context: BABYLON.ICanvasRenderingContext): void;
3676
+ protected _applyStates(context: BABYLON.ICanvasRenderingContext): void;
3677
+ protected _breakLines(refWidth: number, refHeight: number, context: BABYLON.ICanvasRenderingContext): object[];
3678
+ protected _parseLine(line: string | undefined, context: BABYLON.ICanvasRenderingContext): object;
3679
3679
  private _getCharsToRemove;
3680
- protected _parseLineEllipsis(line: string | undefined, width: number, context: ICanvasRenderingContext): object;
3681
- protected _parseLineWordWrap(line: string | undefined, width: number, context: ICanvasRenderingContext): object[];
3682
- protected _parseLineWordWrapEllipsis(line: string | undefined, width: number, height: number, context: ICanvasRenderingContext): object[];
3683
- protected _renderLines(context: ICanvasRenderingContext): void;
3680
+ protected _parseLineEllipsis(line: string | undefined, width: number, context: BABYLON.ICanvasRenderingContext): object;
3681
+ protected _parseLineWordWrap(line: string | undefined, width: number, context: BABYLON.ICanvasRenderingContext): object[];
3682
+ protected _parseLineWordWrapEllipsis(line: string | undefined, width: number, height: number, context: BABYLON.ICanvasRenderingContext): object[];
3683
+ protected _renderLines(context: BABYLON.ICanvasRenderingContext): void;
3684
3684
  private _computeHeightForLinesOf;
3685
3685
  /**
3686
3686
  * Given a width constraint applied on the text block, find the expected height
@@ -3784,20 +3784,20 @@ declare module BABYLON.GUI {
3784
3784
  * @param deltaY
3785
3785
  * @hidden
3786
3786
  */
3787
- _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
3787
+ _processPicking(x: number, y: number, pi: BABYLON.PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
3788
3788
  /**
3789
3789
  * @param target
3790
3790
  * @param pi
3791
3791
  * @hidden
3792
3792
  */
3793
- _onPointerEnter(target: Control, pi: PointerInfoBase): boolean;
3793
+ _onPointerEnter(target: Control, pi: BABYLON.PointerInfoBase): boolean;
3794
3794
  /**
3795
3795
  * @param target
3796
3796
  * @param pi
3797
3797
  * @param force
3798
3798
  * @hidden
3799
3799
  */
3800
- _onPointerOut(target: Control, pi: PointerInfoBase, force?: boolean): void;
3800
+ _onPointerOut(target: Control, pi: BABYLON.PointerInfoBase, force?: boolean): void;
3801
3801
  /**
3802
3802
  * @param target
3803
3803
  * @param coordinates
@@ -3806,7 +3806,7 @@ declare module BABYLON.GUI {
3806
3806
  * @param pi
3807
3807
  * @hidden
3808
3808
  */
3809
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
3809
+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
3810
3810
  /**
3811
3811
  * @param target
3812
3812
  * @param coordinates
@@ -3816,7 +3816,7 @@ declare module BABYLON.GUI {
3816
3816
  * @param pi
3817
3817
  * @hidden
3818
3818
  */
3819
- _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: PointerInfoBase): void;
3819
+ _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: BABYLON.PointerInfoBase): void;
3820
3820
  }
3821
3821
 
3822
3822
 
@@ -3886,7 +3886,7 @@ declare module BABYLON.GUI {
3886
3886
  private _connectedInputTexts;
3887
3887
  private _onKeyPressObserver;
3888
3888
  /** Gets the input text control currently attached to the keyboard */
3889
- get connectedInputText(): Nullable<InputText>;
3889
+ get connectedInputText(): BABYLON.Nullable<InputText>;
3890
3890
  /**
3891
3891
  * Connects the keyboard with an input text control
3892
3892
  *
@@ -4029,7 +4029,7 @@ declare module BABYLON.GUI {
4029
4029
  * @param parentMatrix defines the parent matrix to multiply by (can be null)
4030
4030
  * @param result defines the target matrix
4031
4031
  */
4032
- static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Nullable<Matrix2D>, result: Matrix2D): void;
4032
+ static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: BABYLON.Nullable<Matrix2D>, result: Matrix2D): void;
4033
4033
  }
4034
4034
 
4035
4035
 
@@ -4137,11 +4137,11 @@ declare module BABYLON.GUI {
4137
4137
  get y(): string | number;
4138
4138
  set y(value: string | number);
4139
4139
  /** Gets or sets the control associated with this point */
4140
- get control(): Nullable<Control>;
4141
- set control(value: Nullable<Control>);
4140
+ get control(): BABYLON.Nullable<Control>;
4141
+ set control(value: BABYLON.Nullable<Control>);
4142
4142
  /** Gets or sets the mesh associated with this point */
4143
- get mesh(): Nullable<AbstractMesh>;
4144
- set mesh(value: Nullable<AbstractMesh>);
4143
+ get mesh(): BABYLON.Nullable<BABYLON.AbstractMesh>;
4144
+ set mesh(value: BABYLON.Nullable<BABYLON.AbstractMesh>);
4145
4145
  /** Resets links */
4146
4146
  resetLinks(): void;
4147
4147
  /**
@@ -4159,7 +4159,7 @@ declare module BABYLON.GUI {
4159
4159
  * Define a style used by control to automatically setup properties based on a template.
4160
4160
  * Only support font related properties so far
4161
4161
  */
4162
- export class Style implements IDisposable {
4162
+ export class Style implements BABYLON.IDisposable {
4163
4163
  private _fontFamily;
4164
4164
  private _fontStyle;
4165
4165
  private _fontWeight;
@@ -4338,7 +4338,7 @@ declare module BABYLON.GUI {
4338
4338
  * @param onSuccess defines the callback called on layout load successfully.
4339
4339
  * @param onError defines the callback called on layout load failure.
4340
4340
  */
4341
- loadLayout(xmlFile: any, rootNode: any, onSuccess?: Nullable<() => void>, onError?: Nullable<(error: string) => void>): void;
4341
+ loadLayout(xmlFile: any, rootNode: any, onSuccess?: BABYLON.Nullable<() => void>, onError?: BABYLON.Nullable<(error: string) => void>): void;
4342
4342
  /**
4343
4343
  * Initiates the xml layout loading asynchronously
4344
4344
  * @param xmlFile defines the xml layout to load
@@ -4354,7 +4354,7 @@ declare module BABYLON.GUI {
4354
4354
  * Handles a BABYLON.FollowBehavior, SixDofBehavior and BABYLON.SurfaceMagnetismBehavior
4355
4355
  * @since 5.0.0
4356
4356
  */
4357
- export class DefaultBehavior implements Behavior<Mesh> {
4357
+ export class DefaultBehavior implements BABYLON.Behavior<BABYLON.Mesh> {
4358
4358
  private _scene;
4359
4359
  private _followBehavior;
4360
4360
  private _sixDofDragBehavior;
@@ -4368,7 +4368,7 @@ declare module BABYLON.GUI {
4368
4368
  /**
4369
4369
  * Attached node of this behavior
4370
4370
  */
4371
- attachedNode: Nullable<Mesh>;
4371
+ attachedNode: BABYLON.Nullable<BABYLON.Mesh>;
4372
4372
  /**
4373
4373
  * The name of the behavior
4374
4374
  */
@@ -4407,7 +4407,7 @@ declare module BABYLON.GUI {
4407
4407
  * @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh
4408
4408
  * @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism
4409
4409
  */
4410
- attach(ownerMesh: Mesh, draggablesMeshes?: Mesh[], sceneUnderstandingMeshes?: AbstractMesh[]): void;
4410
+ attach(ownerMesh: BABYLON.Mesh, draggablesMeshes?: BABYLON.Mesh[], sceneUnderstandingMeshes?: BABYLON.AbstractMesh[]): void;
4411
4411
  /**
4412
4412
  * Detaches the behavior from the mesh
4413
4413
  */
@@ -4427,7 +4427,7 @@ declare module BABYLON.GUI {
4427
4427
  */
4428
4428
  constructor(name?: string);
4429
4429
  protected _getTypeName(): string;
4430
- protected _createNode(scene: Scene): BABYLON.TransformNode;
4430
+ protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
4431
4431
  }
4432
4432
 
4433
4433
 
@@ -4436,7 +4436,7 @@ declare module BABYLON.GUI {
4436
4436
  */
4437
4437
  export class Button3D extends AbstractButton3D {
4438
4438
  /** @hidden */
4439
- protected _currentMaterial: Material;
4439
+ protected _currentMaterial: BABYLON.Material;
4440
4440
  /**
4441
4441
  * Creates a new button
4442
4442
  * @param name defines the control name
@@ -4448,8 +4448,8 @@ declare module BABYLON.GUI {
4448
4448
  */
4449
4449
  protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
4450
4450
  protected _getTypeName(): string;
4451
- protected _createNode(scene: Scene): TransformNode;
4452
- protected _affectMaterial(mesh: AbstractMesh): void;
4451
+ protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
4452
+ protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
4453
4453
  /**
4454
4454
  * Releases all associated resources
4455
4455
  */
@@ -4502,7 +4502,7 @@ declare module BABYLON.GUI {
4502
4502
  * This function will be called everytime a new control is added
4503
4503
  */
4504
4504
  protected _arrangeChildren(): void;
4505
- protected _createNode(scene: Scene): Nullable<BABYLON.TransformNode>;
4505
+ protected _createNode(scene: BABYLON.Scene): BABYLON.Nullable<BABYLON.TransformNode>;
4506
4506
  /**
4507
4507
  * Removes a control from the children of this control
4508
4508
  * @param control defines the control to remove
@@ -4559,7 +4559,7 @@ declare module BABYLON.GUI {
4559
4559
  /**
4560
4560
  * Class used as base class for controls
4561
4561
  */
4562
- export class Control3D implements IDisposable, IBehaviorAware<Control3D> {
4562
+ export class Control3D implements BABYLON.IDisposable, BABYLON.IBehaviorAware<Control3D> {
4563
4563
  /** Defines the control name */
4564
4564
  name?: string | undefined;
4565
4565
  /** @hidden */
@@ -4612,34 +4612,34 @@ declare module BABYLON.GUI {
4612
4612
  /**
4613
4613
  * Gets or sets the parent container
4614
4614
  */
4615
- parent: Nullable<Container3D>;
4615
+ parent: BABYLON.Nullable<Container3D>;
4616
4616
  private _behaviors;
4617
4617
  /**
4618
4618
  * Gets the list of attached behaviors
4619
4619
  * @see https://doc.babylonjs.com/features/behaviour
4620
4620
  */
4621
- get behaviors(): Behavior<Control3D>[];
4621
+ get behaviors(): BABYLON.Behavior<Control3D>[];
4622
4622
  /**
4623
4623
  * Attach a behavior to the control
4624
4624
  * @see https://doc.babylonjs.com/features/behaviour
4625
4625
  * @param behavior defines the behavior to attach
4626
4626
  * @returns the current control
4627
4627
  */
4628
- addBehavior(behavior: Behavior<Control3D>): Control3D;
4628
+ addBehavior(behavior: BABYLON.Behavior<Control3D>): Control3D;
4629
4629
  /**
4630
4630
  * Remove an attached behavior
4631
4631
  * @see https://doc.babylonjs.com/features/behaviour
4632
4632
  * @param behavior defines the behavior to attach
4633
4633
  * @returns the current control
4634
4634
  */
4635
- removeBehavior(behavior: Behavior<Control3D>): Control3D;
4635
+ removeBehavior(behavior: BABYLON.Behavior<Control3D>): Control3D;
4636
4636
  /**
4637
4637
  * Gets an attached behavior by name
4638
4638
  * @param name defines the name of the behavior to look for
4639
4639
  * @see https://doc.babylonjs.com/features/behaviour
4640
4640
  * @returns null if behavior was not found else the requested behavior
4641
4641
  */
4642
- getBehaviorByName(name: string): Nullable<Behavior<Control3D>>;
4642
+ getBehaviorByName(name: string): BABYLON.Nullable<BABYLON.Behavior<Control3D>>;
4643
4643
  /** Gets or sets a boolean indicating if the control is visible */
4644
4644
  get isVisible(): boolean;
4645
4645
  set isVisible(value: boolean);
@@ -4663,30 +4663,30 @@ declare module BABYLON.GUI {
4663
4663
  /**
4664
4664
  * Gets the transform node used by this control
4665
4665
  */
4666
- get node(): Nullable<TransformNode>;
4666
+ get node(): BABYLON.Nullable<BABYLON.TransformNode>;
4667
4667
  /**
4668
4668
  * Gets the mesh used to render this control
4669
4669
  */
4670
- get mesh(): Nullable<BABYLON.AbstractMesh>;
4670
+ get mesh(): BABYLON.Nullable<BABYLON.AbstractMesh>;
4671
4671
  /**
4672
4672
  * Link the control as child of the given node
4673
4673
  * @param node defines the node to link to. Use null to unlink the control
4674
4674
  * @returns the current control
4675
4675
  */
4676
- linkToTransformNode(node: Nullable<TransformNode>): Control3D;
4676
+ linkToTransformNode(node: BABYLON.Nullable<BABYLON.TransformNode>): Control3D;
4677
4677
  /**
4678
4678
  * @param scene
4679
4679
  * @hidden*
4680
4680
  */
4681
- _prepareNode(scene: Scene): void;
4682
- protected _injectGUI3DReservedDataStore(node: TransformNode): any;
4681
+ _prepareNode(scene: BABYLON.Scene): void;
4682
+ protected _injectGUI3DReservedDataStore(node: BABYLON.TransformNode): any;
4683
4683
  /**
4684
4684
  * Node creation.
4685
4685
  * Can be overriden by children
4686
4686
  * @param scene defines the scene where the node must be attached
4687
4687
  * @returns the attached node or null if none. Must return a Mesh or BABYLON.AbstractMesh if there is an attached visible object
4688
4688
  */
4689
- protected _createNode(scene: Scene): Nullable<TransformNode>;
4689
+ protected _createNode(scene: BABYLON.Scene): BABYLON.Nullable<BABYLON.TransformNode>;
4690
4690
  /**
4691
4691
  * Affect a material to the given mesh
4692
4692
  * @param mesh defines the mesh which will represent the control
@@ -4730,7 +4730,7 @@ declare module BABYLON.GUI {
4730
4730
  * @param pointerId
4731
4731
  * @hidden
4732
4732
  */
4733
- forcePointerUp(pointerId?: Nullable<number>): void;
4733
+ forcePointerUp(pointerId?: BABYLON.Nullable<number>): void;
4734
4734
  /**
4735
4735
  * @param type
4736
4736
  * @param pickedPoint
@@ -4739,7 +4739,7 @@ declare module BABYLON.GUI {
4739
4739
  * @param buttonIndex
4740
4740
  * @hidden
4741
4741
  */
4742
- _processObservables(type: number, pickedPoint: BABYLON.Vector3, originMeshPosition: Nullable<BABYLON.Vector3>, pointerId: number, buttonIndex: number): boolean;
4742
+ _processObservables(type: number, pickedPoint: BABYLON.Vector3, originMeshPosition: BABYLON.Nullable<BABYLON.Vector3>, pointerId: number, buttonIndex: number): boolean;
4743
4743
  /** @hidden */
4744
4744
  _disposeNode(): void;
4745
4745
  /**
@@ -4757,8 +4757,8 @@ declare module BABYLON.GUI {
4757
4757
  /**
4758
4758
  * Gets or sets the radius of the cylinder where to project controls (5 by default)
4759
4759
  */
4760
- get radius(): float;
4761
- set radius(value: float);
4760
+ get radius(): BABYLON.float;
4761
+ set radius(value: BABYLON.float);
4762
4762
  protected _mapGridNode(control: Control3D, nodePosition: BABYLON.Vector3): void;
4763
4763
  private _cylindricalMapping;
4764
4764
  }
@@ -4774,13 +4774,13 @@ declare module BABYLON.GUI {
4774
4774
  * The hand constraint behavior setting the transformation of this node
4775
4775
  */
4776
4776
  get handConstraintBehavior(): BABYLON.HandConstraintBehavior;
4777
- protected _createNode(scene: Scene): Nullable<TransformNode>;
4777
+ protected _createNode(scene: BABYLON.Scene): BABYLON.Nullable<BABYLON.TransformNode>;
4778
4778
  /**
4779
4779
  * Creates a hand menu GUI 3D control
4780
- * @param xr the WebXRExperienceHelper used to link this control to the enabled WebXRHandTracking feature
4780
+ * @param xr the BABYLON.WebXRExperienceHelper used to link this control to the enabled WebXRHandTracking feature
4781
4781
  * @param name name of the hand menu
4782
4782
  */
4783
- constructor(xr: WebXRExperienceHelper, name?: string);
4783
+ constructor(xr: BABYLON.WebXRExperienceHelper, name?: string);
4784
4784
  /**
4785
4785
  * Disposes the hand menu
4786
4786
  */
@@ -4824,9 +4824,9 @@ declare module BABYLON.GUI {
4824
4824
  */
4825
4825
  constructor(name?: string, _shareMaterials?: boolean);
4826
4826
  protected _getTypeName(): string;
4827
- protected _createNode(scene: Scene): TransformNode;
4827
+ protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
4828
4828
  private _createMaterial;
4829
- protected _affectMaterial(mesh: Mesh): void;
4829
+ protected _affectMaterial(mesh: BABYLON.Mesh): void;
4830
4830
  /**
4831
4831
  * Releases all associated resources
4832
4832
  */
@@ -4863,8 +4863,8 @@ declare module BABYLON.GUI {
4863
4863
  /**
4864
4864
  * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)
4865
4865
  */
4866
- set tooltipText(text: Nullable<string>);
4867
- get tooltipText(): Nullable<string>;
4866
+ set tooltipText(text: BABYLON.Nullable<string>);
4867
+ get tooltipText(): BABYLON.Nullable<string>;
4868
4868
  /**
4869
4869
  * Gets or sets text for the button
4870
4870
  */
@@ -4899,7 +4899,7 @@ declare module BABYLON.GUI {
4899
4899
  constructor(name?: string, shareMaterials?: boolean);
4900
4900
  protected _getTypeName(): string;
4901
4901
  private _rebuildContent;
4902
- protected _createNode(scene: Scene): TransformNode;
4902
+ protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
4903
4903
  protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
4904
4904
  private _createBackMaterial;
4905
4905
  private _createFrontMaterial;
@@ -5015,14 +5015,14 @@ declare module BABYLON.GUI {
5015
5015
  * @hidden
5016
5016
  */
5017
5017
  _updatePivot(): void;
5018
- protected _createNode(scene: Scene): TransformNode;
5018
+ protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
5019
5019
  private _attachContentPlateBehavior;
5020
- protected _affectMaterial(mesh: AbstractMesh): void;
5020
+ protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
5021
5021
  /**
5022
5022
  * @param scene
5023
5023
  * @hidden*
5024
5024
  */
5025
- _prepareNode(scene: Scene): void;
5025
+ _prepareNode(scene: BABYLON.Scene): void;
5026
5026
  /**
5027
5027
  * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.
5028
5028
  * @param resetAspect Should the slate's dimensions/aspect ratio be reset as well
@@ -5042,16 +5042,16 @@ declare module BABYLON.GUI {
5042
5042
  */
5043
5043
  export class MeshButton3D extends Button3D {
5044
5044
  /** @hidden */
5045
- protected _currentMesh: Mesh;
5045
+ protected _currentMesh: BABYLON.Mesh;
5046
5046
  /**
5047
5047
  * Creates a new 3D button based on a mesh
5048
5048
  * @param mesh mesh to become a 3D button
5049
5049
  * @param name defines the control name
5050
5050
  */
5051
- constructor(mesh: Mesh, name?: string);
5051
+ constructor(mesh: BABYLON.Mesh, name?: string);
5052
5052
  protected _getTypeName(): string;
5053
- protected _createNode(scene: Scene): TransformNode;
5054
- protected _affectMaterial(mesh: AbstractMesh): void;
5053
+ protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
5054
+ protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
5055
5055
  }
5056
5056
 
5057
5057
 
@@ -5082,7 +5082,7 @@ declare module BABYLON.GUI {
5082
5082
  get isPinned(): boolean;
5083
5083
  set isPinned(value: boolean);
5084
5084
  private _createPinButton;
5085
- protected _createNode(scene: Scene): Nullable<TransformNode>;
5085
+ protected _createNode(scene: BABYLON.Scene): BABYLON.Nullable<BABYLON.TransformNode>;
5086
5086
  protected _finalProcessing(): void;
5087
5087
  /**
5088
5088
  * Creates a near menu GUI 3D control
@@ -5112,8 +5112,8 @@ declare module BABYLON.GUI {
5112
5112
  /**
5113
5113
  * Gets or sets the number of iteration to use to scatter the controls (100 by default)
5114
5114
  */
5115
- get iteration(): float;
5116
- set iteration(value: float);
5115
+ get iteration(): BABYLON.float;
5116
+ set iteration(value: BABYLON.float);
5117
5117
  protected _mapGridNode(control: Control3D, nodePosition: BABYLON.Vector3): void;
5118
5118
  private _scatterMapping;
5119
5119
  protected _finalProcessing(): void;
@@ -5155,7 +5155,7 @@ declare module BABYLON.GUI {
5155
5155
  /**
5156
5156
  * Gets the mesh used to render this control
5157
5157
  */
5158
- get mesh(): Nullable<AbstractMesh>;
5158
+ get mesh(): BABYLON.Nullable<BABYLON.AbstractMesh>;
5159
5159
  /** Gets or sets minimum value */
5160
5160
  get minimum(): number;
5161
5161
  set minimum(value: number);
@@ -5182,8 +5182,8 @@ declare module BABYLON.GUI {
5182
5182
  * Gets the slider backplate material used by this control
5183
5183
  */
5184
5184
  get sliderBackplateMaterial(): MRDLBackplateMaterial;
5185
- protected _createNode(scene: Scene): TransformNode;
5186
- protected _affectMaterial(mesh: AbstractMesh): void;
5185
+ protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
5186
+ protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
5187
5187
  private _createBehavior;
5188
5188
  private _convertToPosition;
5189
5189
  private _convertToValue;
@@ -5202,8 +5202,8 @@ declare module BABYLON.GUI {
5202
5202
  /**
5203
5203
  * Gets or sets the radius of the sphere where to project controls (5 by default)
5204
5204
  */
5205
- get radius(): float;
5206
- set radius(value: float);
5205
+ get radius(): BABYLON.float;
5206
+ set radius(value: BABYLON.float);
5207
5207
  protected _mapGridNode(control: Control3D, nodePosition: BABYLON.Vector3): void;
5208
5208
  private _sphericalMapping;
5209
5209
  }
@@ -5252,7 +5252,7 @@ declare module BABYLON.GUI {
5252
5252
  * @param name defines the control name
5253
5253
  * @param collisionMesh mesh to track collisions with
5254
5254
  */
5255
- constructor(name?: string, collisionMesh?: Mesh);
5255
+ constructor(name?: string, collisionMesh?: BABYLON.Mesh);
5256
5256
  /**
5257
5257
  * Whether the current interaction is caused by near interaction or not
5258
5258
  */
@@ -5270,7 +5270,7 @@ declare module BABYLON.GUI {
5270
5270
  * Sets the mesh used for testing input collision
5271
5271
  * @param collisionMesh the new collision mesh for the button
5272
5272
  */
5273
- set collisionMesh(collisionMesh: Mesh);
5273
+ set collisionMesh(collisionMesh: BABYLON.Mesh);
5274
5274
  /**
5275
5275
  * Setter for if this TouchButton3D should be treated as a toggle button
5276
5276
  * @param value If this TouchHolographicButton should act like a toggle button
@@ -5300,7 +5300,7 @@ declare module BABYLON.GUI {
5300
5300
  */
5301
5301
  _generatePointerEventType(providedType: number, nearMeshPosition: BABYLON.Vector3, activeInteractionCount: number): number;
5302
5302
  protected _getTypeName(): string;
5303
- protected _createNode(scene: Scene): TransformNode;
5303
+ protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
5304
5304
  /**
5305
5305
  * Releases all associated resources
5306
5306
  */
@@ -5352,12 +5352,12 @@ declare module BABYLON.GUI {
5352
5352
  /**
5353
5353
  * Gets the mesh used to render this control
5354
5354
  */
5355
- get mesh(): Nullable<AbstractMesh>;
5355
+ get mesh(): BABYLON.Nullable<BABYLON.AbstractMesh>;
5356
5356
  /**
5357
5357
  * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)
5358
5358
  */
5359
- set tooltipText(text: Nullable<string>);
5360
- get tooltipText(): Nullable<string>;
5359
+ set tooltipText(text: BABYLON.Nullable<string>);
5360
+ get tooltipText(): BABYLON.Nullable<string>;
5361
5361
  /**
5362
5362
  * Gets or sets text for the button
5363
5363
  */
@@ -5396,7 +5396,7 @@ declare module BABYLON.GUI {
5396
5396
  constructor(name?: string, shareMaterials?: boolean);
5397
5397
  protected _getTypeName(): string;
5398
5398
  private _rebuildContent;
5399
- protected _createNode(scene: Scene): BABYLON.TransformNode;
5399
+ protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
5400
5400
  protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
5401
5401
  private _createBackMaterial;
5402
5402
  private _createFrontMaterial;
@@ -5430,9 +5430,9 @@ declare module BABYLON.GUI {
5430
5430
  */
5431
5431
  get backPlateMargin(): number;
5432
5432
  set backPlateMargin(value: number);
5433
- protected _createNode(scene: Scene): Nullable<TransformNode>;
5434
- protected _affectMaterial(mesh: AbstractMesh): void;
5435
- protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
5433
+ protected _createNode(scene: BABYLON.Scene): BABYLON.Nullable<BABYLON.TransformNode>;
5434
+ protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
5435
+ protected _mapGridNode(control: Control3D, nodePosition: BABYLON.Vector3): void;
5436
5436
  protected _finalProcessing(): void;
5437
5437
  private _updateCurrentMinMax;
5438
5438
  private _updateMargins;
@@ -5469,16 +5469,16 @@ declare module BABYLON.GUI {
5469
5469
  */
5470
5470
  export class TouchMeshButton3D extends TouchButton3D {
5471
5471
  /** @hidden */
5472
- protected _currentMesh: Mesh;
5472
+ protected _currentMesh: BABYLON.Mesh;
5473
5473
  /**
5474
5474
  * Creates a new 3D button based on a mesh
5475
5475
  * @param mesh mesh to become a 3D button. By default this is also the mesh for near interaction collision checking
5476
5476
  * @param name defines the control name
5477
5477
  */
5478
- constructor(mesh: Mesh, name?: string);
5478
+ constructor(mesh: BABYLON.Mesh, name?: string);
5479
5479
  protected _getTypeName(): string;
5480
- protected _createNode(): TransformNode;
5481
- protected _affectMaterial(mesh: AbstractMesh): void;
5480
+ protected _createNode(): BABYLON.TransformNode;
5481
+ protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
5482
5482
  }
5483
5483
 
5484
5484
 
@@ -5512,14 +5512,14 @@ declare module BABYLON.GUI {
5512
5512
  * Gets or sets the number of columns requested (10 by default).
5513
5513
  * The panel will automatically compute the number of rows based on number of child controls.
5514
5514
  */
5515
- get columns(): int;
5516
- set columns(value: int);
5515
+ get columns(): BABYLON.int;
5516
+ set columns(value: BABYLON.int);
5517
5517
  /**
5518
5518
  * Gets or sets a the number of rows requested.
5519
5519
  * The panel will automatically compute the number of columns based on number of child controls.
5520
5520
  */
5521
- get rows(): int;
5522
- set rows(value: int);
5521
+ get rows(): BABYLON.int;
5522
+ set rows(value: BABYLON.int);
5523
5523
  /**
5524
5524
  * Creates new VolumeBasedPanel
5525
5525
  * @param name
@@ -5554,7 +5554,7 @@ declare module BABYLON.GUI {
5554
5554
  * Base class for SlateGizmo handles
5555
5555
  */
5556
5556
  export abstract class GizmoHandle {
5557
- protected _scene: Scene;
5557
+ protected _scene: BABYLON.Scene;
5558
5558
  protected _state: HandleState;
5559
5559
  protected _materials: HandleMaterial[];
5560
5560
  private _dragStartObserver;
@@ -5590,7 +5590,7 @@ declare module BABYLON.GUI {
5590
5590
  * @param gizmo associated SlateGizmo
5591
5591
  * @param scene scene
5592
5592
  */
5593
- constructor(gizmo: SlateGizmo, scene: Scene);
5593
+ constructor(gizmo: SlateGizmo, scene: BABYLON.Scene);
5594
5594
  protected _createMaterial(positionOffset?: BABYLON.Vector3): HandleMaterial;
5595
5595
  private _updateMaterial;
5596
5596
  /**
@@ -5672,16 +5672,16 @@ declare module BABYLON.GUI {
5672
5672
  /**
5673
5673
  * The slate attached to this gizmo
5674
5674
  */
5675
- set attachedSlate(control: Nullable<HolographicSlate>);
5676
- get attachedSlate(): Nullable<HolographicSlate>;
5677
- constructor(utilityLayer?: UtilityLayerRenderer);
5675
+ set attachedSlate(control: BABYLON.Nullable<HolographicSlate>);
5676
+ get attachedSlate(): BABYLON.Nullable<HolographicSlate>;
5677
+ constructor(utilityLayer?: BABYLON.UtilityLayerRenderer);
5678
5678
  private _createNode;
5679
5679
  private _keepAspectRatio;
5680
5680
  private _clampDimensions;
5681
5681
  private _moveHandle;
5682
5682
  private _assignDragBehaviorCorners;
5683
5683
  private _assignDragBehaviorSides;
5684
- protected _attachedNodeChanged(value: Nullable<AbstractMesh>): void;
5684
+ protected _attachedNodeChanged(value: BABYLON.Nullable<BABYLON.AbstractMesh>): void;
5685
5685
  /**
5686
5686
  * Updates the bounding box information for the gizmo
5687
5687
  */
@@ -5697,7 +5697,7 @@ declare module BABYLON.GUI {
5697
5697
  * Class used to manage 3D user interface
5698
5698
  * @see https://doc.babylonjs.com/how_to/gui3d
5699
5699
  */
5700
- export class GUI3DManager implements IDisposable {
5700
+ export class GUI3DManager implements BABYLON.IDisposable {
5701
5701
  private _scene;
5702
5702
  private _sceneDisposeObserver;
5703
5703
  private _utilityLayer;
@@ -5719,23 +5719,23 @@ declare module BABYLON.GUI {
5719
5719
  /**
5720
5720
  * BABYLON.Observable raised when the point picked by the pointer events changed
5721
5721
  */
5722
- onPickedPointChangedObservable: BABYLON.Observable<Nullable<BABYLON.Vector3>>;
5722
+ onPickedPointChangedObservable: BABYLON.Observable<BABYLON.Nullable<BABYLON.Vector3>>;
5723
5723
  /**
5724
5724
  * BABYLON.Observable raised when a picking happens
5725
5725
  */
5726
- onPickingObservable: BABYLON.Observable<Nullable<AbstractMesh>>;
5726
+ onPickingObservable: BABYLON.Observable<BABYLON.Nullable<BABYLON.AbstractMesh>>;
5727
5727
  /** @hidden */
5728
5728
  _sharedMaterials: {
5729
- [key: string]: Material;
5729
+ [key: string]: BABYLON.Material;
5730
5730
  };
5731
5731
  /** @hidden */
5732
5732
  _touchSharedMaterials: {
5733
- [key: string]: Material;
5733
+ [key: string]: BABYLON.Material;
5734
5734
  };
5735
5735
  /** Gets the hosting scene */
5736
- get scene(): Scene;
5736
+ get scene(): BABYLON.Scene;
5737
5737
  /** Gets associated utility layer */
5738
- get utilityLayer(): Nullable<BABYLON.UtilityLayerRenderer>;
5738
+ get utilityLayer(): BABYLON.Nullable<BABYLON.UtilityLayerRenderer>;
5739
5739
  /** Gets the scaling for all UI elements owned by this manager */
5740
5740
  get controlScaling(): number;
5741
5741
  /** Sets the scaling adjustment for all UI elements owned by this manager */
@@ -5748,7 +5748,7 @@ declare module BABYLON.GUI {
5748
5748
  * Creates a new GUI3DManager
5749
5749
  * @param scene
5750
5750
  */
5751
- constructor(scene?: Scene);
5751
+ constructor(scene?: BABYLON.Scene);
5752
5752
  private _handlePointerOut;
5753
5753
  private _doPicking;
5754
5754
  /**
@@ -5840,25 +5840,25 @@ declare module BABYLON.GUI {
5840
5840
  hoverPosition: BABYLON.Vector3;
5841
5841
  private _albedoTexture;
5842
5842
  /** Gets or sets the texture to use for albedo color */
5843
- albedoTexture: Nullable<BaseTexture>;
5843
+ albedoTexture: BABYLON.Nullable<BABYLON.BaseTexture>;
5844
5844
  /**
5845
5845
  * Creates a new Fluent material
5846
5846
  * @param name defines the name of the material
5847
5847
  * @param scene defines the hosting scene
5848
5848
  */
5849
- constructor(name: string, scene?: Scene);
5849
+ constructor(name: string, scene?: BABYLON.Scene);
5850
5850
  needAlphaBlending(): boolean;
5851
5851
  needAlphaTesting(): boolean;
5852
- getAlphaTestTexture(): Nullable<BaseTexture>;
5853
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
5854
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
5855
- getActiveTextures(): BaseTexture[];
5856
- hasTexture(texture: BaseTexture): boolean;
5852
+ getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
5853
+ isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh): boolean;
5854
+ bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
5855
+ getActiveTextures(): BABYLON.BaseTexture[];
5856
+ hasTexture(texture: BABYLON.BaseTexture): boolean;
5857
5857
  dispose(forceDisposeEffect?: boolean): void;
5858
5858
  clone(name: string): FluentMaterial;
5859
5859
  serialize(): any;
5860
5860
  getClassName(): string;
5861
- static Parse(source: any, scene: Scene, rootUrl: string): FluentMaterial;
5861
+ static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): FluentMaterial;
5862
5862
  }
5863
5863
 
5864
5864
 
@@ -6003,22 +6003,22 @@ declare module BABYLON.GUI {
6003
6003
  */
6004
6004
  globalRightIndexTipPosition: BABYLON.Vector3;
6005
6005
  private _globalRightIndexTipPosition4;
6006
- constructor(name: string, scene?: Scene);
6006
+ constructor(name: string, scene?: BABYLON.Scene);
6007
6007
  needAlphaBlending(): boolean;
6008
6008
  needAlphaTesting(): boolean;
6009
- getAlphaTestTexture(): Nullable<BaseTexture>;
6010
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
6011
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
6009
+ getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
6010
+ isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh): boolean;
6011
+ bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
6012
6012
  /**
6013
6013
  * Get the list of animatables in the material.
6014
6014
  * @returns the list of animatables object used in the material
6015
6015
  */
6016
- getAnimatables(): IAnimatable[];
6016
+ getAnimatables(): BABYLON.IAnimatable[];
6017
6017
  dispose(forceDisposeEffect?: boolean): void;
6018
6018
  clone(name: string): FluentBackplateMaterial;
6019
6019
  serialize(): any;
6020
6020
  getClassName(): string;
6021
- static Parse(source: any, scene: Scene, rootUrl: string): FluentBackplateMaterial;
6021
+ static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): FluentBackplateMaterial;
6022
6022
  }
6023
6023
 
6024
6024
 
@@ -6198,22 +6198,22 @@ declare module BABYLON.GUI {
6198
6198
  */
6199
6199
  globalRightIndexTipPosition: BABYLON.Vector3;
6200
6200
  private _blobTexture;
6201
- constructor(name: string, scene?: Scene);
6201
+ constructor(name: string, scene?: BABYLON.Scene);
6202
6202
  needAlphaBlending(): boolean;
6203
6203
  needAlphaTesting(): boolean;
6204
- getAlphaTestTexture(): Nullable<BaseTexture>;
6205
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
6206
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
6204
+ getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
6205
+ isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh): boolean;
6206
+ bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
6207
6207
  /**
6208
6208
  * Get the list of animatables in the material.
6209
6209
  * @returns the list of animatables object used in the material
6210
6210
  */
6211
- getAnimatables(): IAnimatable[];
6211
+ getAnimatables(): BABYLON.IAnimatable[];
6212
6212
  dispose(forceDisposeEffect?: boolean): void;
6213
6213
  clone(name: string): FluentButtonMaterial;
6214
6214
  serialize(): any;
6215
6215
  getClassName(): string;
6216
- static Parse(source: any, scene: Scene, rootUrl: string): FluentButtonMaterial;
6216
+ static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): FluentButtonMaterial;
6217
6217
  }
6218
6218
 
6219
6219
 
@@ -6291,9 +6291,9 @@ declare module BABYLON.GUI {
6291
6291
  /**
6292
6292
  * Creates a handle material
6293
6293
  * @param name Name of the material
6294
- * @param scene Scene
6294
+ * @param scene BABYLON.Scene
6295
6295
  */
6296
- constructor(name: string, scene: Scene);
6296
+ constructor(name: string, scene: BABYLON.Scene);
6297
6297
  private _updateInterpolationTarget;
6298
6298
  /**
6299
6299
  * Disposes the handle material
@@ -6440,22 +6440,22 @@ declare module BABYLON.GUI {
6440
6440
  * Gets or sets the edge width of the backplate.
6441
6441
  */
6442
6442
  edgeLineGradientBlend: number;
6443
- constructor(name: string, scene?: Scene);
6443
+ constructor(name: string, scene?: BABYLON.Scene);
6444
6444
  needAlphaBlending(): boolean;
6445
6445
  needAlphaTesting(): boolean;
6446
- getAlphaTestTexture(): Nullable<BaseTexture>;
6447
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
6448
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
6446
+ getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
6447
+ isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh): boolean;
6448
+ bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
6449
6449
  /**
6450
6450
  * Get the list of animatables in the material.
6451
6451
  * @returns the list of animatables object used in the material
6452
6452
  */
6453
- getAnimatables(): IAnimatable[];
6453
+ getAnimatables(): BABYLON.IAnimatable[];
6454
6454
  dispose(forceDisposeEffect?: boolean): void;
6455
6455
  clone(name: string): MRDLBackplateMaterial;
6456
6456
  serialize(): any;
6457
6457
  getClassName(): string;
6458
- static Parse(source: any, scene: Scene, rootUrl: string): MRDLBackplateMaterial;
6458
+ static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): MRDLBackplateMaterial;
6459
6459
  }
6460
6460
 
6461
6461
 
@@ -6762,22 +6762,22 @@ declare module BABYLON.GUI {
6762
6762
  * @hidden
6763
6763
  */
6764
6764
  globalRightIndexMiddlePosition: BABYLON.Vector4;
6765
- constructor(name: string, scene?: Scene);
6765
+ constructor(name: string, scene?: BABYLON.Scene);
6766
6766
  needAlphaBlending(): boolean;
6767
6767
  needAlphaTesting(): boolean;
6768
- getAlphaTestTexture(): Nullable<BaseTexture>;
6769
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
6770
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
6768
+ getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
6769
+ isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh): boolean;
6770
+ bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
6771
6771
  /**
6772
6772
  * Get the list of animatables in the material.
6773
6773
  * @returns the list of animatables object used in the material
6774
6774
  */
6775
- getAnimatables(): IAnimatable[];
6775
+ getAnimatables(): BABYLON.IAnimatable[];
6776
6776
  dispose(forceDisposeEffect?: boolean): void;
6777
6777
  clone(name: string): MRDLSliderBarMaterial;
6778
6778
  serialize(): any;
6779
6779
  getClassName(): string;
6780
- static Parse(source: any, scene: Scene, rootUrl: string): MRDLSliderBarMaterial;
6780
+ static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): MRDLSliderBarMaterial;
6781
6781
  }
6782
6782
 
6783
6783
 
@@ -7084,22 +7084,22 @@ declare module BABYLON.GUI {
7084
7084
  * @hidden
7085
7085
  */
7086
7086
  globalRightIndexMiddlePosition: BABYLON.Vector4;
7087
- constructor(name: string, scene?: Scene);
7087
+ constructor(name: string, scene?: BABYLON.Scene);
7088
7088
  needAlphaBlending(): boolean;
7089
7089
  needAlphaTesting(): boolean;
7090
- getAlphaTestTexture(): Nullable<BaseTexture>;
7091
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
7092
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
7090
+ getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
7091
+ isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh): boolean;
7092
+ bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
7093
7093
  /**
7094
7094
  * Get the list of animatables in the material.
7095
7095
  * @returns the list of animatables object used in the material
7096
7096
  */
7097
- getAnimatables(): IAnimatable[];
7097
+ getAnimatables(): BABYLON.IAnimatable[];
7098
7098
  dispose(forceDisposeEffect?: boolean): void;
7099
7099
  clone(name: string): MRDLSliderThumbMaterial;
7100
7100
  serialize(): any;
7101
7101
  getClassName(): string;
7102
- static Parse(source: any, scene: Scene, rootUrl: string): MRDLSliderThumbMaterial;
7102
+ static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): MRDLSliderThumbMaterial;
7103
7103
  }
7104
7104
 
7105
7105