babylonjs-accessibility 6.4.0 → 6.4.1

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@@ -49,14 +49,17 @@ declare module "babylonjs-accessibility/HtmlTwin/htmlTwinHostComponent" {
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  import * as React from "react";
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  import { HTMLTwinItem } from "babylonjs-accessibility/HtmlTwin/htmlTwinItem";
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  import { Scene } from "babylonjs/scene";
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+ import { IHTMLTwinRendererOptions } from "babylonjs-accessibility/HtmlTwin/htmlTwinRenderer";
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  interface IHTMLTwinHostComponentProps {
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  scene: Scene;
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+ options?: IHTMLTwinRendererOptions;
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  }
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  interface IHTMLTwinHostComponentState {
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  a11yTreeItems: HTMLTwinItem[];
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  }
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  export class HTMLTwinHostComponent extends React.Component<IHTMLTwinHostComponentProps, IHTMLTwinHostComponentState> {
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  private _observersMap;
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+ private _options;
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  constructor(props: IHTMLTwinHostComponentProps);
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  componentDidUpdate(prevProps: Readonly<IHTMLTwinHostComponentProps>, prevState: Readonly<IHTMLTwinHostComponentState>, snapshot?: any): void;
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  /**
@@ -178,8 +181,28 @@ export class HTMLTwinNodeItem extends HTMLTwinItem {
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  }
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  declare module "babylonjs-accessibility/HtmlTwin/htmlTwinRenderer" {
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  import { Scene } from "babylonjs/scene";
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+ /**
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+ * Options for the HTMLTwinRenderer.
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+ */
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+ export interface IHTMLTwinRendererOptions {
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+ /**
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+ * If this is true, all GUI controls will be added to the twin tree, regardless if they have
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+ * a defined accessibility tag or not. If it's false, only controls with an accessibility tag
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+ * will be added. True by default.
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+ */
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+ addAllControls: boolean;
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+ }
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+ /**
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+ * This class is the main entry point for the HTML twin renderer. To render a twin for a scene,
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+ * simply call HTMLTwinRenderer.Render(scene).
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+ */
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  export class HTMLTwinRenderer {
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- static Render(scene: Scene): void;
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+ /**
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+ * Render the HTML twin for the given scene.
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+ * @param scene the scene to render the twin for
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+ * @param options options for the renderer
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+ */
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+ static Render(scene: Scene, options?: IHTMLTwinRendererOptions): void;
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  }
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  }
@@ -263,12 +286,14 @@ declare module BABYLON.Accessibility {
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  interface IHTMLTwinHostComponentProps {
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  scene: BABYLON.Scene;
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+ options?: IHTMLTwinRendererOptions;
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  }
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  interface IHTMLTwinHostComponentState {
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  a11yTreeItems: HTMLTwinItem[];
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  }
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  export class HTMLTwinHostComponent extends React.Component<IHTMLTwinHostComponentProps, IHTMLTwinHostComponentState> {
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  private _observersMap;
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+ private _options;
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  constructor(props: IHTMLTwinHostComponentProps);
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  componentDidUpdate(prevProps: Readonly<IHTMLTwinHostComponentProps>, prevState: Readonly<IHTMLTwinHostComponentState>, snapshot?: any): void;
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  /**
@@ -379,8 +404,28 @@ declare module BABYLON.Accessibility {
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  }
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+ /**
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+ * Options for the HTMLTwinRenderer.
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+ */
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+ export interface IHTMLTwinRendererOptions {
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+ /**
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+ * If this is true, all GUI controls will be added to the twin tree, regardless if they have
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+ * a defined accessibility tag or not. If it's false, only controls with an accessibility tag
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+ * will be added. True by default.
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+ */
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+ addAllControls: boolean;
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+ }
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+ /**
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+ * This class is the main entry point for the HTML twin renderer. To render a twin for a scene,
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+ * simply call HTMLTwinRenderer.Render(scene).
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+ */
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  export class HTMLTwinRenderer {
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- static Render(scene: BABYLON.Scene): void;
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+ /**
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+ * Render the HTML twin for the given scene.
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+ * @param scene the scene to render the twin for
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+ * @param options options for the renderer
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+ */
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+ static Render(scene: BABYLON.Scene, options?: IHTMLTwinRendererOptions): void;
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  }
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "babylonjs-accessibility",
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- "version": "6.4.0",
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+ "version": "6.4.1",
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  "main": "babylon.accessibility.max.js",
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  "types": "babylon.accessibility.module.d.ts",
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  "files": [
@@ -14,8 +14,8 @@
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  "clean": "rimraf dist && rimraf babylon*.*"
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  },
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  "dependencies": {
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- "babylonjs": "^6.4.0",
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- "babylonjs-gui": "^6.4.0"
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+ "babylonjs": "^6.4.1",
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+ "babylonjs-gui": "^6.4.1"
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  },
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  "devDependencies": {
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  "@dev/build-tools": "1.0.0",