azeroth-shell 0.2.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +53 -0
- package/README.md +43 -10
- package/bin/azsh.mjs +15 -1
- package/package.json +7 -3
- package/src/cli/hdArt.mjs +1 -1
- package/src/cli/iconArt.mjs +11 -1
- package/src/cli/modelArt.mjs +7 -4
- package/src/cli/oocPrep.mjs +32 -0
- package/src/cli/repl.mjs +16 -0
- package/src/cli/sixel.mjs +26 -14
- package/src/cli/text.mjs +16 -0
- package/src/cli/tui.mjs +40 -13
- package/src/cli/tuiAutopilot.mjs +17 -8
- package/src/cli/tuiBags.mjs +37 -4
- package/src/cli/tuiBulk.mjs +83 -4
- package/src/cli/tuiCheck.mjs +328 -19
- package/src/cli/tuiCity.mjs +31 -31
- package/src/cli/tuiCompanionKit.mjs +26 -8
- package/src/cli/tuiCompanions.mjs +189 -29
- package/src/cli/tuiCreate.mjs +7 -0
- package/src/cli/tuiDungeon.mjs +113 -33
- package/src/cli/tuiFight.mjs +63 -21
- package/src/cli/tuiFightPanes.mjs +15 -6
- package/src/cli/tuiFloor.mjs +20 -8
- package/src/cli/tuiGear.mjs +9 -10
- package/src/cli/tuiLoot.mjs +5 -6
- package/src/cli/tuiMap.mjs +214 -0
- package/src/cli/tuiPaperdoll.mjs +6 -5
- package/src/cli/tuiPartyStage.mjs +36 -7
- package/src/cli/tuiPet.mjs +16 -8
- package/src/cli/tuiProfessions.mjs +23 -23
- package/src/cli/tuiSaves.mjs +14 -0
- package/src/cli/tuiSearch.mjs +4 -5
- package/src/cli/tuiSettings.mjs +3 -4
- package/src/cli/tuiStage.mjs +72 -16
- package/src/cli/tuiTalents.mjs +3 -4
- package/src/cli/tuiViews.mjs +374 -85
- package/src/cli/tuiWiki.mjs +2 -3
- package/src/cli/tuiWorld.mjs +88 -5
- package/src/data/gear-art.bin.br +0 -0
- package/src/data/hd-art.json +36 -36
- package/src/data/model-art-worn.bin.br +0 -0
- package/src/data/model-art.bin.gz +0 -0
- package/src/data/tables/creatures.json.gz +0 -0
- package/src/data/world-map-sixel.bin.br +0 -0
- package/src/data/world-map.bin.gz +0 -0
- package/src/domain/character/character.ts +6 -0
- package/src/domain/pet/pet.ts +31 -0
- package/src/engine/combat/pickAction.ts +3494 -3487
- package/src/engine/combat/sessionChase.ts +12 -1
- package/src/engine/game/loadReconcile.ts +21 -1
- package/src/engine/game/pets.ts +33 -1
- package/src/engine/game/professions.ts +4 -0
- package/src/engine/game/squadQuestShare.ts +13 -1
- package/src/engine/game/types.ts +4 -0
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@@ -3,10 +3,10 @@
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// Send goods. Ported from phonecraft's professionsPanel.ts and the vendorPanel.ts send-goods overlay.
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// A craft buys short vendor reagents (vials, thread, flux) from your purse on the way: the buy-in phonecraft
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// shows as a coin chip on Create. Views only read; every change is a Game facade call.
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-
import { bold, dim, cyan, yellow, green, red, gray, orange, qualityPaint, fit, plural, secondsText, wrapLines, itemText } from './text.mjs';
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import { bold, dim, cyan, yellow, green, red, gray, orange, qualityPaint, fit, plural, secondsText, wrapLines, itemText, coinText } from './text.mjs';
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import { itemLines } from './tuiViews.mjs';
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import { missionDialog, companionDialog } from './tuiCompanions.mjs';
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import {
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import { coinsText } from '../domain/economy/money.ts';
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import { className } from '../domain/core/ids.ts';
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import { countItem, emptyInventory } from '../domain/items/inventory.ts';
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import { equippedEntry } from '../domain/items/itemInstance.ts';
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@@ -102,7 +102,7 @@ function craftCheck(app, cr, r, env) {
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if (chk.reason !== 'Missing reagents') return { ok: false, reason: chk.reason, cost: 0, buys: [], max: 0 };
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const b = vendorBuyInReady(app.ds, app.ch, r.reagents, cr.inv);
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if (!b.ok) {
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const reason = b.blocked.length ? `Missing ${b.blocked.map((i) => app.itemLabel(i)).join(', ')}` : `Need ${
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const reason = b.blocked.length ? `Missing ${b.blocked.map((i) => app.itemLabel(i)).join(', ')}` : `Need ${coinText(b.cost)} for ${buyList(app, b.buys)}`;
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return { ok: false, short: true, reason, cost: b.cost, buys: b.buys, max: 0 };
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}
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const again = canCraft(cr.char, applyVendorBuys(app.ds, cr.inv, b.buys), r, env.focus, null, env.tools);
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@@ -112,7 +112,7 @@ function craftEnv(app) { return { focus: zoneFocus(app), tools: sharedTools(app)
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/** One status chip for a recipe row: how many you can make, what the buy-in costs, or why not. */
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function craftChip(chk) {
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if (chk.ok) return green(`${chk.max} ready`) + (chk.cost ? yellow(` buys ${
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if (chk.ok) return green(`${chk.max} ready`) + (chk.cost ? yellow(` buys ${coinText(chk.cost)}`) : '');
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return (chk.short ? dim : red)(chk.reason ?? 'cannot make');
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}
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@@ -143,7 +143,7 @@ function craftMany(app, cr, r, want, all = false) {
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if (!made) { app.say(red(reason ?? 'Cannot make that.')); return; }
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const prod = app.ds.item(r.product.item);
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app.say(green(`${cr.id ? `${cr.name} creates` : 'You create'} ${itemText(prod, r.name)}${units > 1 ? ` x${units}` : ''}.`)
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+ (spent ? yellow(` Vendor reagents ${
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+ (spent ? yellow(` Vendor reagents ${coinText(spent)}.`) : '')
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+ (made < n && reason ? dim(` Stopped after ${made}: ${reason}`) : ''));
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if (skill != null) app.say(cyan(`${whose(cr)} ${app.ds.profession(r.skill)?.name ?? r.skill} skill is now ${skill}.`));
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for (const l of other.reverse()) app.say(dim('· ' + coinsText(l)));
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@@ -193,7 +193,7 @@ function reagentLines(app, reagents, tools, inv) {
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const vendor = !ok && it && unlimitedVendorFor(app.ds, rg.item, app.ch.race) != null;
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const lot = Math.max(1, it?.buyCount ?? 1);
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const cost = vendor ? Math.ceil((rg.count - have) / lot) * it.buyPrice : 0;
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out.push(` ${(ok ? green : vendor ? yellow : red)(`${have}/${rg.count}`)} ${app.itemLabel(rg.item)}${vendor ? dim(` vendor ${
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out.push(` ${(ok ? green : vendor ? yellow : red)(`${have}/${rg.count}`)} ${app.itemLabel(rg.item)}${vendor ? dim(` vendor ${coinText(cost)}`) : ''}`);
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}
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for (const t of tools ?? []) {
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const ok = countItem(inv, t) > 0 || sharedTools(app).has(t);
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@@ -214,7 +214,7 @@ function recipeDetail(app, cr, r, chk, who) {
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out.push(...wearerLines(app, r.product.item, who));
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out.push('');
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if (chk.ok) {
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if (chk.cost) out.push(yellow(`Buys ${buyList(app, chk.buys)} for ${
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if (chk.cost) out.push(yellow(`Buys ${buyList(app, chk.buys)} for ${coinText(chk.cost)} from your purse.`));
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out.push(green(`Enter: make one A: make ${chk.max} N: a number`));
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} else out.push(red(chk.reason ?? 'Cannot make this.'));
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if (cr.id) out.push('', dim(`${cr.name} crafts from the whole party's bags and banks. What they make lands in their bags.`));
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@@ -246,7 +246,7 @@ export function recipeBook(app, crafterId, skill) {
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const cr = current();
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const sk = cr.char.skills[skill];
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const env = craftEnv(a);
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const rows = [H(`${bold(cr.name)} ${prof?.name ?? skill} ${sk ? `${sk.current}/${sk.max}` : dim('untrained')}${sk && prof ? dim(` ${currentRank(cr.char, prof)?.name ?? ''}`) : ''} ${
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const rows = [H(`${bold(cr.name)} ${prof?.name ?? skill} ${sk ? `${sk.current}/${sk.max}` : dim('untrained')}${sk && prof ? dim(` ${currentRank(cr.char, prof)?.name ?? ''}`) : ''} ${coinText(a.ch.gold)}`)];
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const filters = [haveOnly && 'only what you can make', search && `matching "${search}"`].filter(Boolean);
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rows.push(H(dim(filters.length ? `Showing ${filters.join(', ')}.` : 'c: switch crafter h: only what you can make /: search')));
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if (GATHER_LINES.has(skill)) rows.push(...gatherRows(a, skill, cr));
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@@ -359,7 +359,7 @@ function enchantCheck(app, cr, e, env) {
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if (e.reagents.every((rg) => countItem(cr.inv, rg.item) >= rg.count)) return { ok: true, cost: 0, buys: [] };
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const b = vendorBuyInReady(app.ds, app.ch, e.reagents, cr.inv);
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if (b.ok) return { ok: true, cost: b.cost, buys: b.buys };
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return { ok: false, short: true, reason: b.blocked.length ? `Missing ${b.blocked.map((i) => app.itemLabel(i)).join(', ')}` : `Need ${
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return { ok: false, short: true, reason: b.blocked.length ? `Missing ${b.blocked.map((i) => app.itemLabel(i)).join(', ')}` : `Need ${coinText(b.cost)}`, cost: b.cost, buys: b.buys };
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}
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/** Whose worn piece can take this enchant: you and the party, one option per matching slot. */
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@@ -406,7 +406,7 @@ function enchantBench(app, crafterId) {
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const cr = current(), ds = a.ds;
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const sk = cr.char.skills.enchanting;
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const env = craftEnv(a);
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const rows = [H(`${bold(cr.name)} Enchanting ${sk ? `${sk.current}/${sk.max}` : dim('untrained')} ${dim(`rod: ${bestRodTier(cr.inv, ds, env.tools) ? rodNameForTier(bestRodTier(cr.inv, ds, env.tools), ds) : 'none'}`)} ${
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const rows = [H(`${bold(cr.name)} Enchanting ${sk ? `${sk.current}/${sk.max}` : dim('untrained')} ${dim(`rod: ${bestRodTier(cr.inv, ds, env.tools) ? rodNameForTier(bestRodTier(cr.inv, ds, env.tools), ds) : 'none'}`)} ${coinText(a.ch.gold)}`), H(dim('c: switch enchanter'))];
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const known = new Set(cr.char.knownEnchants ?? []);
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const formulas = ds.enchants().filter((e) => known.has(e.id)).sort((x, y) => y.orange - x.orange || x.name.localeCompare(y.name));
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const W = Math.max(20, Math.min(34, a.layout().listW - 31));
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@@ -415,7 +415,7 @@ function enchantBench(app, crafterId) {
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for (const e of formulas) {
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const chk = enchantCheck(a, cr, e, env);
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rows.push({
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text: `${fit(DIFF_PAINT[diffOf(cr, 'enchanting', e)](e.name.replace(/^Enchant\s+/, '')), W)} ${chk.ok ? green('ready') + (chk.cost ? yellow(` buys ${
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text: `${fit(DIFF_PAINT[diffOf(cr, 'enchanting', e)](e.name.replace(/^Enchant\s+/, '')), W)} ${chk.ok ? green('ready') + (chk.cost ? yellow(` buys ${coinText(chk.cost)}`) : '') : (chk.short ? dim : red)(chk.reason)}`,
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detail: () => [bold(e.name), dim(`goes on: ${e.slots.join(', ')} ${rodNameForTier(e.minRodTier, ds)}`), '', ...reagentLines(a, e.reagents, [], cr.inv), '',
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`${DIFF_PAINT[diffOf(cr, 'enchanting', e)](diffOf(cr, 'enchanting', e))} ${upPct(cr, 'enchanting', e) ? `${upPct(cr, 'enchanting', e)}% skill-up` : dim('no skill-up')}`, '',
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chk.ok ? green('Enter: pick whose gear to enchant') : red(chk.reason)],
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@@ -489,7 +489,7 @@ function partyBook(app) {
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groups.set(r.skill, g);
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}
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const ready = [...byRecipe.values()].filter((o) => o.some((x) => x.chk.ok)).length;
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const rows = [H(`${plural(byRecipe.size, 'recipe')} known across ${plural(all.length, 'crafter')}, ${ready} ready ${
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const rows = [H(`${plural(byRecipe.size, 'recipe')} known across ${plural(all.length, 'crafter')}, ${ready} ready ${coinText(a.ch.gold)}`), H(dim(haveOnly ? 'Showing what someone can make now. h shows everything.' : 'Showing every known recipe. h shows only what someone can make.'))];
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if (!groups.size) rows.push(H(''), H(dim(byRecipe.size ? ' Nobody can make anything right now. h shows every recipe.' : ' Nobody in the party knows a recipe yet.')));
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const W = Math.max(20, Math.min(34, a.layout().listW - 34));
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for (const [skill, list] of [...groups].sort((x, y) => x[0].localeCompare(y[0]))) {
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@@ -527,9 +527,9 @@ function specRows(app, trainer) {
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const name = sp?.name ?? it.kind.replace(/^(un)?learn_/, '');
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const cost = it.costCopper ?? 0;
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rows.push({
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text: `${unlearn ? red(`Unlearn ${name}`) : green(`Become a specialist: ${name}`)}${cost ? ` ${
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detail: () => [bold(name), '', unlearn ? 'Forget this specialisation and the recipes that go with it.' : 'A specialisation opens its own recipes. You can hold one at a time.', ...(cost ? ['', `Cost ${
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act: (a) => (unlearn ? a.confirm(`Unlearn ${name}${cost ? ` for ${
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text: `${unlearn ? red(`Unlearn ${name}`) : green(`Become a specialist: ${name}`)}${cost ? ` ${coinText(cost)}` : ''}`,
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detail: () => [bold(name), '', unlearn ? 'Forget this specialisation and the recipes that go with it.' : 'A specialisation opens its own recipes. You can hold one at a time.', ...(cost ? ['', `Cost ${coinText(cost)}`] : [])],
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act: (a) => (unlearn ? a.confirm(`Unlearn ${name}${cost ? ` for ${coinText(cost)}` : ''}? Its recipes are forgotten.`, () => applySpec(a, trainer, it, name, true)) : applySpec(a, trainer, it, name, false)),
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});
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}
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rows.push(H(''));
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@@ -569,21 +569,21 @@ export function profTrainerDialog(app, trainer) {
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const before = a.ch.gold;
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if (learn(a, t).ok) { n++; spent += before - a.ch.gold; }
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}
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a.say(n ? green(`You learn ${plural(n, 'recipe')}${spent ? ` for ${
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a.say(n ? green(`You learn ${plural(n, 'recipe')}${spent ? ` for ${coinText(spent)}` : ''}.`) : dim('Nothing you can learn yet.'));
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} },
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},
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rows(a) {
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const ch = a.ch, sk = ch.skills[trainer.skill];
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const mod = vendorPriceMultiplierFor(ds, ch, trainer.entry);
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const rows = [H(`${bold(trainer.name)} ${dim(`<${prof?.name ?? trainer.skill} Trainer>`)} ${
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const rows = [H(`${bold(trainer.name)} ${dim(`<${prof?.name ?? trainer.skill} Trainer>`)} ${coinText(ch.gold)}`), H(dim(sk ? `Your ${prof?.name} skill: ${sk.current}/${sk.max}` : `You do not know ${prof?.name ?? trainer.skill} yet.`)), H('')];
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const nr = prof ? nextTrainerRank(ch, prof) : undefined;
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if (nr) {
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const cost = trainerSpellCost(nr.cost, mod);
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const need = nextRankReqSkill(nr, sk);
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const why = ch.level < nr.reqLevel ? `requires level ${nr.reqLevel}` : (sk?.current ?? 0) < need ? `requires ${prof.name} ${need}` : ch.gold < cost ? 'not enough money' : '';
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rows.push(H('Rank'), {
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text: `${why ? dim(`${sk ? 'Train' : 'Learn'} ${nr.name} ${prof.name}`) : green(`${sk ? 'Train' : 'Learn'} ${nr.name} ${prof.name}`)} ${
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detail: () => [bold(`${nr.name} ${prof.name}`), `Raises your ${prof.name} cap to ${nr.cap}.`, '', `Requires level ${nr.reqLevel}${need ? `, ${prof.name} ${need}` : ''}`, `Cost ${
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text: `${why ? dim(`${sk ? 'Train' : 'Learn'} ${nr.name} ${prof.name}`) : green(`${sk ? 'Train' : 'Learn'} ${nr.name} ${prof.name}`)} ${coinText(cost, 'free')}${why ? red(` ${why}`) : ''}`,
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detail: () => [bold(`${nr.name} ${prof.name}`), `Raises your ${prof.name} cap to ${nr.cap}.`, '', `Requires level ${nr.reqLevel}${need ? `, ${prof.name} ${need}` : ''}`, `Cost ${coinText(cost, 'free')}`, '', prof.kind !== 'secondary' && !sk ? dim('You can hold two primary professions. Cooking, First Aid and Fishing do not count.') : ''],
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act: () => a.result(a.g.learnProfession(trainer.entry), `You are now a${/^[AEIOU]/.test(nr.name) ? 'n' : ''} ${nr.name} ${prof.name}.`),
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}, H(''));
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} else if (sk) rows.push(H(dim(prof?.kind === 'secondary' && sk.max < 300 ? 'Expert and Artisan come from books, not trainers.' : 'You hold the highest rank they teach.')), H(''));
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@@ -598,14 +598,14 @@ export function profTrainerDialog(app, trainer) {
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const cost = trainerSpellCost(t.def.cost ?? 0, mod);
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const prod = t.kind === 'recipe' ? ds.item(t.def.product.item) : null;
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rows.push({
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text: `${fit(ch.gold >= cost ? t.def.name : dim(t.def.name), W)} ${
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detail: () => [...(prod ? itemLines(a, prod).filter((l) => !/Sells for/.test(l)) : [bold(t.def.name), dim(`goes on: ${t.def.slots.join(', ')}`)]), '', ...reagentLines(a, t.def.reagents, t.def.requiredTools, a.g.state.inventory), '', dim(`Requires ${prof?.name} ${t.def.orange} cost ${
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text: `${fit(ch.gold >= cost ? t.def.name : dim(t.def.name), W)} ${coinText(cost, 'free')}`,
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detail: () => [...(prod ? itemLines(a, prod).filter((l) => !/Sells for/.test(l)) : [bold(t.def.name), dim(`goes on: ${t.def.slots.join(', ')}`)]), '', ...reagentLines(a, t.def.reagents, t.def.requiredTools, a.g.state.inventory), '', dim(`Requires ${prof?.name} ${t.def.orange} cost ${coinText(cost, 'free')}`)],
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act: () => a.result(learn(a, t), `You learn ${t.def.name}.`),
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});
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605
605
|
}
|
|
606
606
|
if (later.length) {
|
|
607
607
|
rows.push(H(''), H('Coming up'));
|
|
608
|
-
for (const t of later) rows.push(H(dim(` ${fit(t.def.name, W)} ${prof?.name} ${t.def.orange}${t.reqLevel > ch.level ? `, level ${t.reqLevel}` : ''} ${
|
|
608
|
+
for (const t of later) rows.push(H(dim(` ${fit(t.def.name, W)} ${prof?.name} ${t.def.orange}${t.reqLevel > ch.level ? `, level ${t.reqLevel}` : ''} ${coinText(trainerSpellCost(t.def.cost ?? 0, mod))}`)));
|
|
609
609
|
}
|
|
610
610
|
return rows;
|
|
611
611
|
},
|
|
@@ -761,7 +761,7 @@ export function professionsView(app) {
|
|
|
761
761
|
};
|
|
762
762
|
const you = crafterOf(a, null);
|
|
763
763
|
const mine = profRows(you);
|
|
764
|
-
const rows = [H(`Your professions ${
|
|
764
|
+
const rows = [H(`Your professions ${coinText(a.ch.gold)}`)];
|
|
765
765
|
if (mine.length) rows.push(...mine);
|
|
766
766
|
else rows.push(H(dim(' You have no professions yet. Profession trainers stand in towns and capitals (World tab).')));
|
|
767
767
|
const comps = companionsOf(g);
|
package/src/cli/tuiSaves.mjs
CHANGED
|
@@ -22,10 +22,24 @@ export async function savePicker(app, { onPlay, onNew }) {
|
|
|
22
22
|
// Each hero stands in their gear under their line: the saves are read once here for the character they hold.
|
|
23
23
|
const chars = new Map();
|
|
24
24
|
for (const m of saves) { try { chars.set(m.slot, (await repo.load(m.slot))?.state?.char ?? null); } catch { /* unreadable: no sprite */ } }
|
|
25
|
+
// A hero's first drawing unpacks their body's art and can take a moment, so paging past them draws only
|
|
26
|
+
// the text: the art waits until the cursor rests on them. One drawn once comes back at once.
|
|
27
|
+
const drawn = new Set();
|
|
28
|
+
let settle = null;
|
|
29
|
+
const restingOn = (m) => {
|
|
30
|
+
if (drawn.has(m.slot)) return true;
|
|
31
|
+
clearTimeout(settle);
|
|
32
|
+
settle = setTimeout(() => {
|
|
33
|
+
if (app.top() !== view || options[view.cursor]?.value.meta?.slot !== m.slot) return;
|
|
34
|
+
drawn.add(m.slot); app.render();
|
|
35
|
+
}, 250);
|
|
36
|
+
return false;
|
|
37
|
+
};
|
|
25
38
|
const options = saves.map((m) => ({
|
|
26
39
|
label: `${bold(m.name)} ${dim(`L${m.level} ${className(m.cls)}`)}${busy(m) ? ` ${yellow('open in another terminal')}` : ''}`,
|
|
27
40
|
detail: () => {
|
|
28
41
|
const text = [bold(m.name), `Level ${m.level} ${className(m.cls)}`, dim(`last played ${when(m.updatedAt)}`), '', dim('Enter: play m: back up, restore, export, delete')];
|
|
42
|
+
if (!restingOn(m)) return text;
|
|
29
43
|
const ch = chars.get(m.slot), L = app.layout();
|
|
30
44
|
const art = ch ? paperdollArt(ch, L.detailW - 2, L.mainH - text.length - 1) : null;
|
|
31
45
|
return art ? [...text, '', ...art] : text;
|
package/src/cli/tuiSearch.mjs
CHANGED
|
@@ -5,7 +5,7 @@
|
|
|
5
5
|
// zones it grows in; a zone, a quest, an object. Enter acts on the place: open it when you are already there
|
|
6
6
|
// (the vendor, the fight, the portal, the node), travel there when you are not. The matching is the wiki's
|
|
7
7
|
// (substring, then character subsequence), over the wiki's name index plus a gather-node index of our own.
|
|
8
|
-
import { bold, dim, yellow, green, red, cyan, qualityPaint, secondsText, plural } from './text.mjs';
|
|
8
|
+
import { bold, dim, yellow, green, red, cyan, qualityPaint, secondsText, plural, coinText } from './text.mjs';
|
|
9
9
|
import { wikiIndex, wikiTokens, rowMatches } from './wikiIndex.ts';
|
|
10
10
|
import { wikiSourceIndexSync } from './wikiSources.ts';
|
|
11
11
|
import { wikiPage } from './tuiWiki.mjs';
|
|
@@ -13,7 +13,6 @@ import { itemLines, creatureLines, questLines, travelPreviewLines, travelTo, ven
|
|
|
13
13
|
import { profTrainerDialog } from './tuiProfessions.mjs';
|
|
14
14
|
import { entryDialog } from './tuiDungeon.mjs';
|
|
15
15
|
import { startFight } from './tuiFight.mjs';
|
|
16
|
-
import { moneyText } from '../domain/economy/money.ts';
|
|
17
16
|
import { vendorPriceMultiplierFor } from '../engine/game/vendorOffers.ts';
|
|
18
17
|
import { className } from '../domain/core/ids.ts';
|
|
19
18
|
|
|
@@ -162,7 +161,7 @@ function goTo(app, zoneId, here) {
|
|
|
162
161
|
if (!dest) { app.flashMsg('No road leads there.'); return; }
|
|
163
162
|
const pv = app.g.previewTravel(dest.id);
|
|
164
163
|
if (!app.result(pv)) return;
|
|
165
|
-
app.confirm(`Travel to ${dest.name}? ${secondsText(pv.totalSeconds * 1000)}${pv.totalCopper ? `, ${
|
|
164
|
+
app.confirm(`Travel to ${dest.name}? ${secondsText(pv.totalSeconds * 1000)}${pv.totalCopper ? `, ${coinText(pv.totalCopper)} in fares` : ''}`, () => travelTo(app, dest));
|
|
166
165
|
}
|
|
167
166
|
|
|
168
167
|
/** Enter on a place with several zones: travel to the one you pick, the current zone first. */
|
|
@@ -183,7 +182,7 @@ function travelHint(app, zones) {
|
|
|
183
182
|
const dest = app.ds.zone(zones[0]);
|
|
184
183
|
const pv = dest ? app.g.previewTravel(dest.id) : null;
|
|
185
184
|
if (pv && !pv.ok) return red(pv.reason);
|
|
186
|
-
return dim(`Enter: travel to ${zoneName(app, zones[0])}${pv ? ` (${secondsText(pv.totalSeconds * 1000)}${pv.totalCopper ? `, ${
|
|
185
|
+
return dim(`Enter: travel to ${zoneName(app, zones[0])}${pv ? ` (${secondsText(pv.totalSeconds * 1000)}${pv.totalCopper ? `, ${coinText(pv.totalCopper)}` : ''})` : ''}${zones.length > 1 ? ', or pick another zone' : ''}`);
|
|
187
186
|
}
|
|
188
187
|
|
|
189
188
|
// ---- rows per kind ------------------------------------------------------------------------------------------
|
|
@@ -328,7 +327,7 @@ function itemRows(app, entry, only) {
|
|
|
328
327
|
if (s.kind === 'vendor') {
|
|
329
328
|
const v = ds.vendor(s.ref);
|
|
330
329
|
if (!v) continue;
|
|
331
|
-
const price = it.buyPrice ? dim(` ${
|
|
330
|
+
const price = it.buyPrice ? dim(` ${coinText(Math.floor(it.buyPrice * vendorPriceMultiplierFor(ds, app.ch, v.entry)))}`) : '';
|
|
332
331
|
rows.push(npcRow(app, s.ref, { indent: `${indent}${dim('sold by')} `, note: price }));
|
|
333
332
|
} else if (s.kind === 'drop' || s.kind === 'skin' || s.kind === 'pickpocket') {
|
|
334
333
|
if (!ds.creature(s.ref)) continue;
|
package/src/cli/tuiSettings.mjs
CHANGED
|
@@ -2,9 +2,8 @@
|
|
|
2
2
|
// disenchanting, the junk rules (what gets sold or destroyed on its own) and which gathering nodes the autopilot
|
|
3
3
|
// takes. Enter flips or cycles a row. "Every character" settings live in ~/.azsh/prefs.json through the
|
|
4
4
|
// createGame hooks; "this character" settings live in the save.
|
|
5
|
-
import { bold, dim, yellow, green, red, cyan, qualityPaint } from './text.mjs';
|
|
5
|
+
import { bold, dim, yellow, green, red, cyan, qualityPaint, coinText } from './text.mjs';
|
|
6
6
|
import { autoLootOn } from './tuiLoot.mjs';
|
|
7
|
-
import { moneyText } from '../domain/economy/money.ts';
|
|
8
7
|
import { JUNK_PROTECT_CATEGORIES } from '../domain/items/junkCategories.ts';
|
|
9
8
|
import { autopilotSettingsDialog } from './tuiAutopilotSettings.mjs';
|
|
10
9
|
import { paceLabel, nextPace } from './tuiWorld.mjs';
|
|
@@ -81,7 +80,7 @@ export function settingsDialog(app) {
|
|
|
81
80
|
const eh = g.equipmentHelperConfig();
|
|
82
81
|
rows.push(H(''), H(bold('Equipment helper')));
|
|
83
82
|
rows.push({ text: `Helper ${onOff(eh.enabled)}`, detail: () => [bold('Equipment helper'), '', 'Scores what you pick up against what you wear and marks upgrades with ▲.'], act: (a2) => g.setEquipmentHelperConfig({ ...eh, enabled: !eh.enabled }) });
|
|
84
|
-
rows.push({ text: `Upgrades ${eh.mode === 'auto' ? green('put on as they drop') : cyan('suggest only')}`, detail: () => [bold('Upgrades'), '', 'Suggest: ▲ on the
|
|
83
|
+
rows.push({ text: `Upgrades ${eh.mode === 'auto' ? green('put on as they drop') : cyan('suggest only')}`, detail: () => [bold('Upgrades'), '', 'Suggest: ▲ on the Character and Bags tabs, u puts them on.', 'Put on: strict upgrades are worn the moment they land in your bags.'], act: () => g.setEquipmentHelperConfig({ ...eh, mode: eh.mode === 'auto' ? 'suggest' : 'auto' }) });
|
|
85
84
|
|
|
86
85
|
const deMine = g.characterAutoDisenchantConfig(), deAll = g.globalAutoDisenchantConfig();
|
|
87
86
|
rows.push(H(''), H(bold('Disenchant on its own')));
|
|
@@ -110,7 +109,7 @@ export function settingsDialog(app) {
|
|
|
110
109
|
const n = jf[key].length;
|
|
111
110
|
rows.push({ text: `${label.padEnd(26)}${n ? `${n} item${n === 1 ? '' : 's'}` : dim('none')}`, detail: () => [bold(label), '', ...(n ? jf[key].map((e) => a.itemLabel(e)) : [dim('Empty. m on a bag item adds to it.')]), '', dim('Enter: edit')], act: (a2) => a2.push(junkListDialog(a2, key, label)) });
|
|
112
111
|
}
|
|
113
|
-
rows.push({ text: green('Clear out junk now'), detail: () => [bold('Clear out junk now'), '', 'Sells (when a vendor is open or the rule allows) and destroys what the rules say, once.'], act: (a2) => { const r = g.runAutoJunk(); if (r.sold || r.destroyed) a2.say(green(`Junk: ${r.sold} sold${r.earned ? ` for ${
|
|
112
|
+
rows.push({ text: green('Clear out junk now'), detail: () => [bold('Clear out junk now'), '', 'Sells (when a vendor is open or the rule allows) and destroys what the rules say, once.'], act: (a2) => { const r = g.runAutoJunk(); if (r.sold || r.destroyed) a2.say(green(`Junk: ${r.sold} sold${r.earned ? ` for ${coinText(r.earned)}` : ''}, ${r.destroyed} destroyed.`)); else a2.flashMsg('Nothing in your bags is junk by these rules.'); } });
|
|
114
113
|
|
|
115
114
|
const gf = g.gatherFilterConfig();
|
|
116
115
|
rows.push(H(''), H(`${bold('Gathering')} ${dim('which nodes the autopilot mines, picks and skins, by skill colour')}`));
|
package/src/cli/tuiStage.mjs
CHANGED
|
@@ -3,8 +3,7 @@
|
|
|
3
3
|
// left and the foe down the right; the dungeon room and the pack are meant to be more actor lists through
|
|
4
4
|
// the same canvas. Sizes come from the design page: a sprite's box says its rank, and the terminal's
|
|
5
5
|
// width says which boxes it can afford.
|
|
6
|
-
import { bold, dim, cyan, yellow, green, red, gray, inverse, fit, vis, cut, bar, brightBlue, orange, useColor, strip, itemText } from './text.mjs';
|
|
7
|
-
import { moneyText } from '../domain/economy/money.ts';
|
|
6
|
+
import { bold, dim, cyan, yellow, green, red, gray, inverse, fit, vis, cut, bar, brightBlue, orange, useColor, strip, itemText, coinText } from './text.mjs';
|
|
8
7
|
import { className } from '../domain/core/ids.ts';
|
|
9
8
|
import { iconArt, iconsOn } from './iconArt.mjs';
|
|
10
9
|
import { sixelOn } from './sixel.mjs';
|
|
@@ -15,7 +14,7 @@ export const POWER_PAINT = { mana: brightBlue, rage: red, energy: yellow, focus:
|
|
|
15
14
|
export const POP_MS = 1500; // a hit or heal stays on screen this long (fight time)
|
|
16
15
|
export const POP_RISE_MS = 400; // a pop climbs one row every this long
|
|
17
16
|
export const LUNGE_MS = 250; // an auto-attack swing moves the sprite two columns toward its target this long
|
|
18
|
-
export const SHORT_BUFF_MS = 60_000; // a frame shows only buffs about to run out; the long ones are on the Character tab
|
|
17
|
+
export const SHORT_BUFF_MS = 60_000; // a frame shows only buffs about to run out; the long ones are under s on the Character tab
|
|
19
18
|
export const ROLE_GLYPH = { tank: cyan('T'), healer: green('H'), damage: red('D') };
|
|
20
19
|
|
|
21
20
|
/** Sprite boxes, columns x rows: a pack add or a pet, dungeon trash, a normal foe, you or an elite, a boss. */
|
|
@@ -135,19 +134,19 @@ export function narrowPlate(app, v, { isPlayer, focused, friend, dead, role, ran
|
|
|
135
134
|
}
|
|
136
135
|
|
|
137
136
|
/** The state row of a narrow plate, `w` wide: a cast bar that fills under the spell's name (a channel drains
|
|
138
|
-
* it), else crowd control, stealth, or "dead"; empty when idle. */
|
|
139
|
-
export function narrowState(v, now, w) {
|
|
137
|
+
* it), else crowd control, the cast just done (castSlot), stealth, or "dead"; empty when idle. */
|
|
138
|
+
export function narrowState(v, now, w, recent) {
|
|
140
139
|
if (v.hp <= 0) return gray('dead');
|
|
141
140
|
if (v.casting) {
|
|
142
|
-
const
|
|
143
|
-
const left = Math.max(0, v.casting.endsAt - now);
|
|
144
|
-
const prog = Math.max(0, Math.min(1, v.casting.channeled ? left / total : 1 - left / total));
|
|
141
|
+
const { prog, left } = castProgress(v.casting, now);
|
|
145
142
|
const secs = w >= 14 ? ` ${(left / 1000).toFixed(1)}s` : '';
|
|
146
143
|
const text = fit(cut(v.casting.name, w - secs.length), w - secs.length);
|
|
147
144
|
const filled = Math.round(prog * vis(text));
|
|
148
145
|
return `${inverse(yellow(text.slice(0, filled)))}${yellow(text.slice(filled))}${dim(secs)}`;
|
|
149
146
|
}
|
|
150
147
|
if (v.controlled) return red(cut(v.controlled.control, w));
|
|
148
|
+
const last = freshCast(recent, now);
|
|
149
|
+
if (last) return cyan(bold(cut(last.name, w)));
|
|
151
150
|
if (v.stealthed) return dim('stealthed');
|
|
152
151
|
return '';
|
|
153
152
|
}
|
|
@@ -176,17 +175,74 @@ export function auraRows(app, mem, v, key, plateW, icons) {
|
|
|
176
175
|
return rows;
|
|
177
176
|
}
|
|
178
177
|
|
|
179
|
-
|
|
180
|
-
export
|
|
178
|
+
export const CAST_NAME_MS = 2000; // a cast just done keeps its name in the cast slot this long (fight time)
|
|
179
|
+
export const CAST_TRAIL_MS = 8000; // and its icon in the trail beside it this long, greyed for the second half
|
|
180
|
+
|
|
181
|
+
/** The cast bar's progress and seconds left, 0..1. */
|
|
182
|
+
function castProgress(casting, now) {
|
|
183
|
+
const total = Math.max(1, casting.endsAt - casting.startedAt);
|
|
184
|
+
const left = Math.max(0, casting.endsAt - now);
|
|
185
|
+
return { prog: Math.max(0, Math.min(1, casting.channeled ? left / total : 1 - left / total)), left };
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
/** The last cast while its icon is still in the trail, with `fresh` set while it keeps its name lit. `recent`
|
|
189
|
+
* is the unit's casts, newest first ({ t, spellId, name, instant }, noteCasts in tuiFight). */
|
|
190
|
+
function lastCast(recent, now) {
|
|
191
|
+
const r = recent?.[0];
|
|
192
|
+
return r && now - r.t < CAST_TRAIL_MS ? { ...r, fresh: now - r.t < CAST_NAME_MS } : null;
|
|
193
|
+
}
|
|
194
|
+
const freshCast = (recent, now) => { const r = lastCast(recent, now); return r?.fresh ? r : null; };
|
|
195
|
+
|
|
196
|
+
/** The cast slot's text: a cast bar, else crowd control, else the cast just done (an instant says so, the
|
|
197
|
+
* casts before it trail after it), else stealth, else the last cast gone dim; empty when idle. */
|
|
198
|
+
export function castSlot(v, now, recent) {
|
|
181
199
|
if (v.casting) {
|
|
182
|
-
const
|
|
183
|
-
const left = Math.max(0, v.casting.endsAt - now);
|
|
184
|
-
const prog = v.casting.channeled ? left / total : 1 - left / total;
|
|
200
|
+
const { prog, left } = castProgress(v.casting, now);
|
|
185
201
|
return `${fit(yellow(v.casting.name), 14)} ${bar(prog, 1, 10, yellow)} ${dim(`${(left / 1000).toFixed(1)}s`)}`;
|
|
186
202
|
}
|
|
187
203
|
if (v.controlled) return red(v.controlled.control);
|
|
188
|
-
|
|
189
|
-
return '';
|
|
204
|
+
const last = lastCast(recent, now);
|
|
205
|
+
if (!last || (!last.fresh && v.stealthed)) return v.stealthed ? dim('stealthed') : '';
|
|
206
|
+
const before = recent.slice(1).filter((r) => now - r.t < CAST_TRAIL_MS).map((r) => r.name);
|
|
207
|
+
const trail = before.length ? dim(` ‹ ${before.join(' ‹ ')}`) : '';
|
|
208
|
+
return last.fresh ? `${cyan(bold(last.name))}${last.instant ? dim(' instant') : ''}${trail}` : `${dim(last.name)}${trail}`;
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
/**
|
|
212
|
+
* The cast slot two rows tall and `w` wide, where icons draw: the spell's icon, its name beside it and under
|
|
213
|
+
* the name the cast bar (a cast in progress) or "instant" (one just gone off, for CAST_NAME_MS; after that the
|
|
214
|
+
* name stays dim). The icons of the casts before it trail off to the right, newest first, grey once they are
|
|
215
|
+
* half way out, like an aura strip of what you pressed. Crowd control and stealth take the lead as castSlot has them.
|
|
216
|
+
*/
|
|
217
|
+
export function castRows(app, v, recent, now, w) {
|
|
218
|
+
const spell = (id) => app.ds.spell(id);
|
|
219
|
+
let lead = null, top = '', under = '';
|
|
220
|
+
const last = lastCast(recent, now);
|
|
221
|
+
if (v.casting) {
|
|
222
|
+
const { prog, left } = castProgress(v.casting, now);
|
|
223
|
+
lead = { spellId: v.casting.spellId, since: v.casting.startedAt };
|
|
224
|
+
top = yellow(v.casting.name);
|
|
225
|
+
under = `${bar(prog, 1, 10, yellow)} ${dim(`${(left / 1000).toFixed(1)}s`)}`;
|
|
226
|
+
} else if (v.controlled) top = red(v.controlled.control);
|
|
227
|
+
else if (last && (last.fresh || !v.stealthed)) {
|
|
228
|
+
lead = { spellId: last.spellId, since: last.t, gray: now - last.t > CAST_TRAIL_MS / 2 };
|
|
229
|
+
top = !last.fresh ? dim(last.name) : now - last.t > CAST_NAME_MS / 2 ? cyan(last.name) : cyan(bold(last.name));
|
|
230
|
+
under = last.fresh && last.instant ? dim('instant') : '';
|
|
231
|
+
} else if (v.stealthed) top = dim('stealthed');
|
|
232
|
+
const nameW = Math.min(16, Math.max(8, w - 5));
|
|
233
|
+
const art = lead ? iconArt(spell(lead.spellId)?.icon, 4, lead.gray ? 'gray' : '') : null;
|
|
234
|
+
const rows = art ? [`${art[0]} ${fit(cut(top, nameW), nameW)}`, `${art[1]} ${fit(cut(under, nameW), nameW)}`] : [fit(cut(top, nameW + 5), nameW + 5), fit(cut(under, nameW + 5), nameW + 5)];
|
|
235
|
+
// The trail: what went off before the lead (a channel is in `recent` from its first tick, so it is the lead,
|
|
236
|
+
// not its own trail).
|
|
237
|
+
const room = Math.floor((w - vis(rows[0]) - 1) / 5);
|
|
238
|
+
const trail = (recent ?? []).filter((r) => now - r.t < CAST_TRAIL_MS && !(lead && r.spellId === lead.spellId && r.t >= lead.since)).slice(0, Math.max(0, room));
|
|
239
|
+
for (const r of trail) {
|
|
240
|
+
const old = now - r.t > CAST_TRAIL_MS / 2;
|
|
241
|
+
const ic = iconArt(spell(r.spellId)?.icon, 4, old ? 'gray' : '');
|
|
242
|
+
rows[0] += ` ${ic ? ic[0] : dim(fit(r.name, 4))}`;
|
|
243
|
+
rows[1] += ` ${ic ? ic[1] : dim(fit(r.name.slice(4), 4))}`;
|
|
244
|
+
}
|
|
245
|
+
return rows.every((l) => !strip(l).trim()) ? ['', ''] : rows;
|
|
190
246
|
}
|
|
191
247
|
|
|
192
248
|
/** Short buffs green then debuffs red, in the order they first showed up, so a refreshed one keeps its place. */
|
|
@@ -256,7 +312,7 @@ const coinIcon = (copper) => (copper < 100 ? 'inv_misc_coin_05' : copper < 10_00
|
|
|
256
312
|
/** What the foe dropped, items then the coin: each with its icon name and its line in the quality colour. */
|
|
257
313
|
export function lootToasts(app, hold) {
|
|
258
314
|
const out = hold.loot.map((d) => { const it = app.ds.item(d.item); return { icon: it?.icon, text: `${itemText(it, String(d.item))}${d.count > 1 ? dim(` x${d.count}`) : ''}` }; });
|
|
259
|
-
if (hold.copper) out.push({ icon: coinIcon(hold.copper), coin: true, text:
|
|
315
|
+
if (hold.copper) out.push({ icon: coinIcon(hold.copper), coin: true, text: coinText(hold.copper) });
|
|
260
316
|
return out;
|
|
261
317
|
}
|
|
262
318
|
|
package/src/cli/tuiTalents.mjs
CHANGED
|
@@ -1,19 +1,18 @@
|
|
|
1
1
|
// Talent builds for the Talents tab (B): the premade playerbot specs for your class, loadouts you saved, a pasted
|
|
2
2
|
// talent string (Wowhead-style digits or a classicdb link), and your own string to copy. Applying any of them
|
|
3
3
|
// is a respec at the usual price when points are already spent.
|
|
4
|
-
import { bold, dim, yellow, green, red, cyan } from './text.mjs';
|
|
5
|
-
import { moneyText } from '../domain/economy/money.ts';
|
|
4
|
+
import { bold, dim, yellow, green, red, cyan, coinText } from './text.mjs';
|
|
6
5
|
import { talentLinkFromTalents } from '../domain/character/talentLink.ts';
|
|
7
6
|
import { linkFromClassicdbHash } from '../domain/character/talentImport.ts';
|
|
8
7
|
|
|
9
8
|
function applied(app, r) {
|
|
10
|
-
app.result(r, r.ok ? `Your talents are now ${r.name}${r.cost ? ` (respec ${
|
|
9
|
+
app.result(r, r.ok ? `Your talents are now ${r.name}${r.cost ? ` (respec ${coinText(r.cost)})` : ''}.` : '');
|
|
11
10
|
}
|
|
12
11
|
|
|
13
12
|
/** Spent points cost a respec; say the price before doing it. */
|
|
14
13
|
function withRespec(app, label, run) {
|
|
15
14
|
const cost = app.g.respecCost();
|
|
16
|
-
if (cost > 0) app.confirm(`Switch to ${label}? The respec costs ${
|
|
15
|
+
if (cost > 0) app.confirm(`Switch to ${label}? The respec costs ${coinText(cost)}.`, () => applied(app, run()));
|
|
17
16
|
else applied(app, run());
|
|
18
17
|
}
|
|
19
18
|
|