azeroth-shell 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1163) hide show
  1. package/README.md +138 -2
  2. package/bin/azsh.mjs +19 -0
  3. package/docs/aifid/eventai-texts.json +4414 -0
  4. package/docs/dungeons/atlas/atlas-rows-dungeons.json +8989 -0
  5. package/docs/dungeons/survey/pack-id-migration.json +2418 -0
  6. package/package.json +35 -4
  7. package/src/autopilot/bossSkip.ts +26 -0
  8. package/src/autopilot/combatRotation.ts +824 -0
  9. package/src/autopilot/config.ts +533 -0
  10. package/src/autopilot/consumables.ts +58 -0
  11. package/src/autopilot/encounterStand.ts +121 -0
  12. package/src/autopilot/objectGatePlan.ts +53 -0
  13. package/src/autopilot/pathEngage.ts +229 -0
  14. package/src/autopilot/plan.ts +1643 -0
  15. package/src/autopilot/questPolicy.ts +274 -0
  16. package/src/autopilot/routeStep.ts +69 -0
  17. package/src/autopilot/sessionReport.ts +88 -0
  18. package/src/autopilot/topOffPower.ts +26 -0
  19. package/src/autopilot/view.ts +476 -0
  20. package/src/cli/bootCheck.mjs +34 -0
  21. package/src/cli/bootData.mjs +57 -0
  22. package/src/cli/combatLogFilter.ts +153 -0
  23. package/src/cli/combatLogFormat.ts +613 -0
  24. package/src/cli/fileRepository.mjs +105 -0
  25. package/src/cli/gzLoader.mjs +31 -0
  26. package/src/cli/liveGauntletEscort.ts +978 -0
  27. package/src/cli/liveStratUndead.ts +305 -0
  28. package/src/cli/macroHostCombat.ts +545 -0
  29. package/src/cli/macroHostWorld.ts +330 -0
  30. package/src/cli/prefs.mjs +31 -0
  31. package/src/cli/register.mjs +4 -0
  32. package/src/cli/repl.mjs +693 -0
  33. package/src/cli/rotationText.mjs +226 -0
  34. package/src/cli/squad.mjs +105 -0
  35. package/src/cli/term.mjs +144 -0
  36. package/src/cli/text.mjs +122 -0
  37. package/src/cli/tui.mjs +626 -0
  38. package/src/cli/tuiArena.mjs +109 -0
  39. package/src/cli/tuiAutopilotSettings.mjs +93 -0
  40. package/src/cli/tuiBags.mjs +180 -0
  41. package/src/cli/tuiBars.mjs +133 -0
  42. package/src/cli/tuiBg.mjs +243 -0
  43. package/src/cli/tuiBulk.mjs +162 -0
  44. package/src/cli/tuiCheck.mjs +1882 -0
  45. package/src/cli/tuiCity.mjs +396 -0
  46. package/src/cli/tuiCompanionKit.mjs +300 -0
  47. package/src/cli/tuiCompanions.mjs +471 -0
  48. package/src/cli/tuiDev.mjs +62 -0
  49. package/src/cli/tuiDungeon.mjs +606 -0
  50. package/src/cli/tuiEnchantTarget.mjs +120 -0
  51. package/src/cli/tuiFight.mjs +577 -0
  52. package/src/cli/tuiFightPanes.mjs +228 -0
  53. package/src/cli/tuiFloor.mjs +506 -0
  54. package/src/cli/tuiGear.mjs +158 -0
  55. package/src/cli/tuiHonor.mjs +74 -0
  56. package/src/cli/tuiLoot.mjs +97 -0
  57. package/src/cli/tuiMacros.mjs +144 -0
  58. package/src/cli/tuiOutfitter.mjs +115 -0
  59. package/src/cli/tuiPet.mjs +116 -0
  60. package/src/cli/tuiProfessions.mjs +800 -0
  61. package/src/cli/tuiRaid.mjs +127 -0
  62. package/src/cli/tuiRep.mjs +65 -0
  63. package/src/cli/tuiSaves.mjs +69 -0
  64. package/src/cli/tuiSearch.mjs +363 -0
  65. package/src/cli/tuiSettings.mjs +151 -0
  66. package/src/cli/tuiSimLab.mjs +80 -0
  67. package/src/cli/tuiTalents.mjs +60 -0
  68. package/src/cli/tuiViews.mjs +1178 -0
  69. package/src/cli/tuiWiki.mjs +181 -0
  70. package/src/cli/tuiWorld.mjs +361 -0
  71. package/src/cli/wikiIndex.ts +259 -0
  72. package/src/cli/wikiSources.ts +355 -0
  73. package/src/data/alteracValley.ts +176 -0
  74. package/src/data/appearanceOptions.ts +534 -0
  75. package/src/data/applyLootChanceSanity.ts +21 -0
  76. package/src/data/createFlavor.ts +96 -0
  77. package/src/data/customItems.ts +33 -0
  78. package/src/data/dataStore.ts +1904 -0
  79. package/src/data/dungeonGameObjects.ts +84 -0
  80. package/src/data/dungeonPlateCover.ts +66 -0
  81. package/src/data/dungeonSpawns.ts +294 -0
  82. package/src/data/dungeons/alterac-valley.ts +135 -0
  83. package/src/data/dungeons/apply-dungeon-rooms.ts +29 -0
  84. package/src/data/dungeons/apply-encounter-outdoors.ts +72 -0
  85. package/src/data/dungeons/apply-instance-geometry.ts +65 -0
  86. package/src/data/dungeons/apply-spawn-placement.ts +171 -0
  87. package/src/data/dungeons/blackfathom-deeps.ts +539 -0
  88. package/src/data/dungeons/blackrock-depths.ts +1410 -0
  89. package/src/data/dungeons/blackwing-lair.ts +129 -0
  90. package/src/data/dungeons/boss-eventai.ts +8 -0
  91. package/src/data/dungeons/deadmines.ts +410 -0
  92. package/src/data/dungeons/dire-maul-east.ts +980 -0
  93. package/src/data/dungeons/dire-maul-north.ts +661 -0
  94. package/src/data/dungeons/dire-maul-west.ts +785 -0
  95. package/src/data/dungeons/dungeon-rooms.json +5479 -0
  96. package/src/data/dungeons/encounter-outdoors.json +359 -0
  97. package/src/data/dungeons/eventai/blackfathom-deeps.ts +308 -0
  98. package/src/data/dungeons/eventai/blackrock-depths.ts +1257 -0
  99. package/src/data/dungeons/eventai/deadmines.ts +264 -0
  100. package/src/data/dungeons/eventai/dire-maul-east.ts +320 -0
  101. package/src/data/dungeons/eventai/gnomeregan.ts +213 -0
  102. package/src/data/dungeons/eventai/helpers.ts +79 -0
  103. package/src/data/dungeons/eventai/index.ts +133 -0
  104. package/src/data/dungeons/eventai/lbrs.ts +372 -0
  105. package/src/data/dungeons/eventai/maraudon.ts +323 -0
  106. package/src/data/dungeons/eventai/ragefire-chasm.ts +108 -0
  107. package/src/data/dungeons/eventai/razorfen-downs.ts +207 -0
  108. package/src/data/dungeons/eventai/razorfen-kraul.ts +326 -0
  109. package/src/data/dungeons/eventai/scholomance.ts +680 -0
  110. package/src/data/dungeons/eventai/shadowfang-keep.ts +230 -0
  111. package/src/data/dungeons/eventai/sm-cathedral.ts +75 -0
  112. package/src/data/dungeons/eventai/sm-graveyard.ts +150 -0
  113. package/src/data/dungeons/eventai/sm-library.ts +55 -0
  114. package/src/data/dungeons/eventai/stratholme-undead.ts +127 -0
  115. package/src/data/dungeons/eventai/sunken-temple.ts +582 -0
  116. package/src/data/dungeons/eventai/the-stockade.ts +228 -0
  117. package/src/data/dungeons/eventai/ubrs.ts +225 -0
  118. package/src/data/dungeons/eventai/uldaman.ts +355 -0
  119. package/src/data/dungeons/eventai/wailing-caverns.ts +396 -0
  120. package/src/data/dungeons/eventai/zul-farrak.ts +591 -0
  121. package/src/data/dungeons/gnomeregan.ts +909 -0
  122. package/src/data/dungeons/index.ts +126 -0
  123. package/src/data/dungeons/instance-geometry.json +5233 -0
  124. package/src/data/dungeons/key-sources.json +169 -0
  125. package/src/data/dungeons/lbrs.ts +996 -0
  126. package/src/data/dungeons/maraudon.ts +786 -0
  127. package/src/data/dungeons/molten-core.ts +194 -0
  128. package/src/data/dungeons/naxxramas.ts +173 -0
  129. package/src/data/dungeons/onyxias-lair.ts +71 -0
  130. package/src/data/dungeons/pack-from-clusters.ts +1256 -0
  131. package/src/data/dungeons/ragefire-chasm.ts +238 -0
  132. package/src/data/dungeons/razorfen-downs.ts +698 -0
  133. package/src/data/dungeons/razorfen-kraul.ts +766 -0
  134. package/src/data/dungeons/ruins-of-ahnqiraj.ts +121 -0
  135. package/src/data/dungeons/scholomance.ts +1076 -0
  136. package/src/data/dungeons/shadowfang-keep.ts +740 -0
  137. package/src/data/dungeons/sm-armory.ts +266 -0
  138. package/src/data/dungeons/sm-cathedral.ts +430 -0
  139. package/src/data/dungeons/sm-graveyard.ts +482 -0
  140. package/src/data/dungeons/sm-library.ts +337 -0
  141. package/src/data/dungeons/stratholme-live.ts +808 -0
  142. package/src/data/dungeons/stratholme-undead.ts +1164 -0
  143. package/src/data/dungeons/sunken-temple.ts +931 -0
  144. package/src/data/dungeons/temple-of-ahnqiraj.ts +119 -0
  145. package/src/data/dungeons/the-stockade.ts +282 -0
  146. package/src/data/dungeons/ubrs.ts +1286 -0
  147. package/src/data/dungeons/uldaman.ts +685 -0
  148. package/src/data/dungeons/wailing-caverns.ts +356 -0
  149. package/src/data/dungeons/zul-farrak.ts +686 -0
  150. package/src/data/dungeons/zul-gurub.ts +142 -0
  151. package/src/data/dungeons.ts +42 -0
  152. package/src/data/fixtures.ts +446 -0
  153. package/src/data/gameobject-data.json.gz +0 -0
  154. package/src/data/item-data.json.gz +0 -0
  155. package/src/data/loot-data.json.gz +0 -0
  156. package/src/data/maps/atlas-approach-maps.json +1425 -0
  157. package/src/data/maps/atlas-landmarks.json +1711 -0
  158. package/src/data/maps/dungeon-viewports.json +392 -0
  159. package/src/data/materializeModDamagePercentTaken.ts +70 -0
  160. package/src/data/materializeModHealthRegen.ts +89 -0
  161. package/src/data/materializeSpellReputation.ts +26 -0
  162. package/src/data/pageTexts.ts +19 -0
  163. package/src/data/profession-data.json.gz +0 -0
  164. package/src/data/raid-plans/blackfathom-deeps.json +86 -0
  165. package/src/data/raid-plans/blackrock-depths.json +419 -0
  166. package/src/data/raid-plans/blackwing-lair.json +328 -0
  167. package/src/data/raid-plans/deadmines.json +55 -0
  168. package/src/data/raid-plans/dire-maul-east.json +94 -0
  169. package/src/data/raid-plans/dire-maul-north.json +70 -0
  170. package/src/data/raid-plans/dire-maul-west.json +75 -0
  171. package/src/data/raid-plans/gnomeregan.json +131 -0
  172. package/src/data/raid-plans/lbrs.json +176 -0
  173. package/src/data/raid-plans/maraudon.json +102 -0
  174. package/src/data/raid-plans/molten-core.json +169 -0
  175. package/src/data/raid-plans/naxxramas.json +354 -0
  176. package/src/data/raid-plans/onyxias-lair.json +18 -0
  177. package/src/data/raid-plans/ragefire-chasm.json +30 -0
  178. package/src/data/raid-plans/razorfen-downs.json +75 -0
  179. package/src/data/raid-plans/razorfen-kraul.json +53 -0
  180. package/src/data/raid-plans/ruins-of-ahnqiraj.json +110 -0
  181. package/src/data/raid-plans/scholomance.json +170 -0
  182. package/src/data/raid-plans/shadowfang-keep.json +87 -0
  183. package/src/data/raid-plans/sm-armory.json +53 -0
  184. package/src/data/raid-plans/sm-cathedral.json +72 -0
  185. package/src/data/raid-plans/sm-graveyard.json +63 -0
  186. package/src/data/raid-plans/sm-library.json +23 -0
  187. package/src/data/raid-plans/stratholme-live.json +129 -0
  188. package/src/data/raid-plans/stratholme-undead.json +73 -0
  189. package/src/data/raid-plans/sunken-temple.json +159 -0
  190. package/src/data/raid-plans/temple-of-ahnqiraj.json +163 -0
  191. package/src/data/raid-plans/the-stockade.json +42 -0
  192. package/src/data/raid-plans/ubrs.json +53 -0
  193. package/src/data/raid-plans/uldaman.json +131 -0
  194. package/src/data/raid-plans/wailing-caverns.json +90 -0
  195. package/src/data/raid-plans/zul-farrak.json +156 -0
  196. package/src/data/raid-plans/zul-gurub.json +307 -0
  197. package/src/data/raidInstanceCreatures.mjs +473 -0
  198. package/src/data/rotations/index.ts +152 -0
  199. package/src/data/rotations/layout.mjs +72 -0
  200. package/src/data/rotations/pve/druid/balance.json +754 -0
  201. package/src/data/rotations/pve/druid/feral-tank.json +2448 -0
  202. package/src/data/rotations/pve/druid/feral.json +2660 -0
  203. package/src/data/rotations/pve/druid/restoration.json +424 -0
  204. package/src/data/rotations/pve/hunter/beast-mastery.json +1288 -0
  205. package/src/data/rotations/pve/hunter/marksmanship.json +1260 -0
  206. package/src/data/rotations/pve/hunter/survival.json +1373 -0
  207. package/src/data/rotations/pve/mage/arcane-leveling.json +1798 -0
  208. package/src/data/rotations/pve/mage/fire-leveling.json +2003 -0
  209. package/src/data/rotations/pve/mage/frost-leveling.json +1912 -0
  210. package/src/data/rotations/pve/paladin/holy.json +755 -0
  211. package/src/data/rotations/pve/paladin/protection.json +962 -0
  212. package/src/data/rotations/pve/paladin/retribution.json +924 -0
  213. package/src/data/rotations/pve/priest/discipline.json +772 -0
  214. package/src/data/rotations/pve/priest/holy.json +707 -0
  215. package/src/data/rotations/pve/priest/shadow.json +787 -0
  216. package/src/data/rotations/pve/rogue/assassination.json +2477 -0
  217. package/src/data/rotations/pve/rogue/combat.json +2483 -0
  218. package/src/data/rotations/pve/rogue/subtlety.json +2523 -0
  219. package/src/data/rotations/pve/shaman/elemental.json +1157 -0
  220. package/src/data/rotations/pve/shaman/enhancement.json +1085 -0
  221. package/src/data/rotations/pve/shaman/restoration.json +592 -0
  222. package/src/data/rotations/pve/warlock/affliction.json +1185 -0
  223. package/src/data/rotations/pve/warlock/demonology.json +1165 -0
  224. package/src/data/rotations/pve/warlock/destruction.json +1177 -0
  225. package/src/data/rotations/pve/warrior/arms.json +3020 -0
  226. package/src/data/rotations/pve/warrior/fury.json +2996 -0
  227. package/src/data/rotations/pve/warrior/protection.json +2509 -0
  228. package/src/data/rotations/pvp/druid/balance.json +593 -0
  229. package/src/data/rotations/pvp/druid/feral.json +3276 -0
  230. package/src/data/rotations/pvp/druid/restoration.json +662 -0
  231. package/src/data/rotations/pvp/hunter/beast-mastery.json +665 -0
  232. package/src/data/rotations/pvp/hunter/marksmanship.json +2406 -0
  233. package/src/data/rotations/pvp/hunter/survival.json +635 -0
  234. package/src/data/rotations/pvp/mage/arcane.json +574 -0
  235. package/src/data/rotations/pvp/mage/fire.json +570 -0
  236. package/src/data/rotations/pvp/mage/frost.json +4048 -0
  237. package/src/data/rotations/pvp/paladin/holy.json +1498 -0
  238. package/src/data/rotations/pvp/paladin/protection.json +567 -0
  239. package/src/data/rotations/pvp/paladin/retribution.json +1110 -0
  240. package/src/data/rotations/pvp/priest/discipline.json +1848 -0
  241. package/src/data/rotations/pvp/priest/holy.json +6340 -0
  242. package/src/data/rotations/pvp/priest/shadow.json +2329 -0
  243. package/src/data/rotations/pvp/rogue/assassination.json +1322 -0
  244. package/src/data/rotations/pvp/rogue/combat.json +5258 -0
  245. package/src/data/rotations/pvp/rogue/subtlety.json +586 -0
  246. package/src/data/rotations/pvp/shaman/elemental.json +1404 -0
  247. package/src/data/rotations/pvp/shaman/enhancement.json +1277 -0
  248. package/src/data/rotations/pvp/shaman/restoration.json +2490 -0
  249. package/src/data/rotations/pvp/warlock/affliction.json +1017 -0
  250. package/src/data/rotations/pvp/warlock/demonology.json +1503 -0
  251. package/src/data/rotations/pvp/warlock/destruction.json +638 -0
  252. package/src/data/rotations/pvp/warrior/arms.json +5665 -0
  253. package/src/data/rotations/pvp/warrior/fury.json +850 -0
  254. package/src/data/rotations/pvp/warrior/protection.json +777 -0
  255. package/src/data/schema/bundle.ts +511 -0
  256. package/src/data/schema/constants.ts +49 -0
  257. package/src/data/schema/creature.ts +454 -0
  258. package/src/data/schema/encounter.ts +155 -0
  259. package/src/data/schema/faction.ts +48 -0
  260. package/src/data/schema/item.ts +297 -0
  261. package/src/data/schema/itemEnchant.ts +105 -0
  262. package/src/data/schema/npc.ts +44 -0
  263. package/src/data/schema/primitives.ts +295 -0
  264. package/src/data/schema/profession.ts +226 -0
  265. package/src/data/schema/quest.ts +154 -0
  266. package/src/data/schema/spell.ts +1149 -0
  267. package/src/data/schema/talent.ts +74 -0
  268. package/src/data/schema/world.ts +124 -0
  269. package/src/data/schema.ts +19 -0
  270. package/src/data/skinNodeGapFill.ts +68 -0
  271. package/src/data/spell-data.json.gz +0 -0
  272. package/src/data/spell-script-targets.json +1 -0
  273. package/src/data/tables/ahItemValues.json.gz +0 -0
  274. package/src/data/tables/alteracValley.json.gz +0 -0
  275. package/src/data/tables/areatriggerTeleports.json.gz +0 -0
  276. package/src/data/tables/botNames.json.gz +0 -0
  277. package/src/data/tables/botPopulation.json.gz +0 -0
  278. package/src/data/tables/botSpecs.json.gz +0 -0
  279. package/src/data/tables/classLevelStats.json.gz +0 -0
  280. package/src/data/tables/combatConditions.json.gz +0 -0
  281. package/src/data/tables/combatSkillMeta.json.gz +0 -0
  282. package/src/data/tables/conditions.json.gz +0 -0
  283. package/src/data/tables/createInfo.json.gz +0 -0
  284. package/src/data/tables/creatureAggroGroups.json.gz +0 -0
  285. package/src/data/tables/creatureClassLevelStats.json.gz +0 -0
  286. package/src/data/tables/creaturePatrolPacks.json.gz +0 -0
  287. package/src/data/tables/creatureWeapons.json.gz +0 -0
  288. package/src/data/tables/creatures.json.gz +0 -0
  289. package/src/data/tables/dbScripts.json.gz +0 -0
  290. package/src/data/tables/dungeonAuthoredRoutes.json.gz +0 -0
  291. package/src/data/tables/dungeonCensus.json.gz +0 -0
  292. package/src/data/tables/dungeonGameObjects.json.gz +0 -0
  293. package/src/data/tables/dungeonPacks.json.gz +0 -0
  294. package/src/data/tables/dungeonPlateCover.json.gz +0 -0
  295. package/src/data/tables/dungeonSpawns.json.gz +0 -0
  296. package/src/data/tables/dungeonSurvey.json.gz +0 -0
  297. package/src/data/tables/durabilityCosts.json.gz +0 -0
  298. package/src/data/tables/durabilityQuality.json.gz +0 -0
  299. package/src/data/tables/enchantApplicators.json.gz +0 -0
  300. package/src/data/tables/entranceYards.json.gz +0 -0
  301. package/src/data/tables/explorationBasexp.json.gz +0 -0
  302. package/src/data/tables/factionTemplates.json.gz +0 -0
  303. package/src/data/tables/factions.json.gz +0 -0
  304. package/src/data/tables/gameEvents.json.gz +0 -0
  305. package/src/data/tables/gameObjects.json.gz +0 -0
  306. package/src/data/tables/gossipMenus.json.gz +0 -0
  307. package/src/data/tables/graveyards.json.gz +0 -0
  308. package/src/data/tables/instanceMaps.json.gz +0 -0
  309. package/src/data/tables/itemEnchantmentTemplates.json.gz +0 -0
  310. package/src/data/tables/itemEnchants.json.gz +0 -0
  311. package/src/data/tables/itemRandomProperties.json.gz +0 -0
  312. package/src/data/tables/itemSets.json.gz +0 -0
  313. package/src/data/tables/items.json.gz +0 -0
  314. package/src/data/tables/levelStats.json.gz +0 -0
  315. package/src/data/tables/locks.json.gz +0 -0
  316. package/src/data/tables/map-pin-overrides.json.gz +0 -0
  317. package/src/data/tables/nonCombatTrash.json.gz +0 -0
  318. package/src/data/tables/npcTexts.json.gz +0 -0
  319. package/src/data/tables/pageTexts.json.gz +0 -0
  320. package/src/data/tables/petAbilityTP.json.gz +0 -0
  321. package/src/data/tables/petGenericSpells.json.gz +0 -0
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  1009. package/src/engine/game/summonObjectWild.ts +73 -0
  1010. package/src/engine/game/summoningRitualUse.ts +141 -0
  1011. package/src/engine/game/talents.ts +356 -0
  1012. package/src/engine/game/tamingRodUse.ts +66 -0
  1013. package/src/engine/game/tempSpawnCreature.ts +136 -0
  1014. package/src/engine/game/tickDungeonPatrolScripts.ts +205 -0
  1015. package/src/engine/game/tickTimedQuests.ts +28 -0
  1016. package/src/engine/game/trade.ts +586 -0
  1017. package/src/engine/game/travel.ts +1155 -0
  1018. package/src/engine/game/types.ts +1855 -0
  1019. package/src/engine/game/vendorOffers.ts +244 -0
  1020. package/src/engine/game/weaponImbueItem.ts +281 -0
  1021. package/src/engine/game/worldSession.ts +183 -0
  1022. package/src/engine/game/worldState.ts +166 -0
  1023. package/src/engine/game.ts +968 -0
  1024. package/src/engine/spells/GAP.md +67 -0
  1025. package/src/engine/spells/absorbs.ts +376 -0
  1026. package/src/engine/spells/addTargetTrigger.ts +53 -0
  1027. package/src/engine/spells/auraPerSecondCost.ts +50 -0
  1028. package/src/engine/spells/auraStacking.ts +497 -0
  1029. package/src/engine/spells/cmangos-special-cases-combustion.ts +13 -0
  1030. package/src/engine/spells/cmangos-special-cases-s18.ts +445 -0
  1031. package/src/engine/spells/cmangos-special-cases-s19.ts +324 -0
  1032. package/src/engine/spells/cmangos-special-cases-s20.ts +385 -0
  1033. package/src/engine/spells/cmangos-special-cases-s21.ts +116 -0
  1034. package/src/engine/spells/cmangos-special-cases-s22.ts +24 -0
  1035. package/src/engine/spells/cmangos-special-cases-s23.ts +52 -0
  1036. package/src/engine/spells/cmangos-special-cases.ts +1570 -0
  1037. package/src/engine/spells/conditions.ts +718 -0
  1038. package/src/engine/spells/effects.ts +203 -0
  1039. package/src/engine/spells/fixtures/oracle-effects-lock9a.json +1 -0
  1040. package/src/engine/spells/immunity.ts +942 -0
  1041. package/src/engine/spells/intentEffects.ts +351 -0
  1042. package/src/engine/spells/interpreter/GAPS.md +21 -0
  1043. package/src/engine/spells/interpreter/amount.ts +109 -0
  1044. package/src/engine/spells/interpreter/class-scripts-kit.ts +478 -0
  1045. package/src/engine/spells/interpreter/diff.ts +246 -0
  1046. package/src/engine/spells/interpreter/duration.ts +90 -0
  1047. package/src/engine/spells/interpreter/form-attrs.json +1 -0
  1048. package/src/engine/spells/interpreter/form-attrs.ts +95 -0
  1049. package/src/engine/spells/interpreter/handlers/aura-remove.ts +113 -0
  1050. package/src/engine/spells/interpreter/handlers/auras-control.ts +1547 -0
  1051. package/src/engine/spells/interpreter/handlers/auras-core.ts +1583 -0
  1052. package/src/engine/spells/interpreter/handlers/auras-misc.ts +1774 -0
  1053. package/src/engine/spells/interpreter/handlers/effect-disenchant.ts +17 -0
  1054. package/src/engine/spells/interpreter/handlers/effect-skinning.ts +20 -0
  1055. package/src/engine/spells/interpreter/handlers/effects-action-utility.ts +1455 -0
  1056. package/src/engine/spells/interpreter/handlers/effects-core.ts +432 -0
  1057. package/src/engine/spells/interpreter/handlers/effects-remainder.ts +105 -0
  1058. package/src/engine/spells/interpreter/handlers/effects-summon-item.ts +687 -0
  1059. package/src/engine/spells/interpreter/handlers/mod-increase-energy-percent.ts +36 -0
  1060. package/src/engine/spells/interpreter/handlers/mod-increase-energy.ts +36 -0
  1061. package/src/engine/spells/interpreter/handlers/periodic-trigger-zero.ts +327 -0
  1062. package/src/engine/spells/interpreter/handlers/procs.ts +131 -0
  1063. package/src/engine/spells/interpreter/handlers/registry.ts +975 -0
  1064. package/src/engine/spells/interpreter/handlers/shared.ts +667 -0
  1065. package/src/engine/spells/interpreter/handlers.ts +9 -0
  1066. package/src/engine/spells/interpreter/hunter-kit.ts +202 -0
  1067. package/src/engine/spells/interpreter/index.ts +525 -0
  1068. package/src/engine/spells/interpreter/item-triggers.ts +1121 -0
  1069. package/src/engine/spells/interpreter/lift-consume-energy.ts +37 -0
  1070. package/src/engine/spells/interpreter/mage-portals.ts +37 -0
  1071. package/src/engine/spells/interpreter/materialize-charm.ts +88 -0
  1072. package/src/engine/spells/interpreter/materialize-dispel-mechanic.ts +25 -0
  1073. package/src/engine/spells/interpreter/materialize-rating-buffs.ts +81 -0
  1074. package/src/engine/spells/interpreter/materialize-speed.ts +109 -0
  1075. package/src/engine/spells/interpreter/materialize-spell-magnet.ts +22 -0
  1076. package/src/engine/spells/interpreter/opcodes.ts +789 -0
  1077. package/src/engine/spells/interpreter/paladin-kit.ts +95 -0
  1078. package/src/engine/spells/interpreter/paladin-seals.ts +499 -0
  1079. package/src/engine/spells/interpreter/priest-warlock-kit.ts +135 -0
  1080. package/src/engine/spells/interpreter/proc.ts +443 -0
  1081. package/src/engine/spells/interpreter/registry/helpers.ts +16 -0
  1082. package/src/engine/spells/interpreter/registry/index.ts +216 -0
  1083. package/src/engine/spells/interpreter/registry/packs/class-abilities.ts +304 -0
  1084. package/src/engine/spells/interpreter/registry/packs/dire-maul.ts +44 -0
  1085. package/src/engine/spells/interpreter/registry/packs/dummy-script-tail.ts +1065 -0
  1086. package/src/engine/spells/interpreter/registry/packs/ex-wave-m.ts +70 -0
  1087. package/src/engine/spells/interpreter/registry/packs/life-tap.ts +107 -0
  1088. package/src/engine/spells/interpreter/registry/packs/paladin.ts +246 -0
  1089. package/src/engine/spells/interpreter/registry/packs/raid-script-summons.ts +26 -0
  1090. package/src/engine/spells/interpreter/registry/packs/raid-threat-wipe.ts +22 -0
  1091. package/src/engine/spells/interpreter/registry/packs/shaman.ts +214 -0
  1092. package/src/engine/spells/interpreter/registry/packs/si4-dummy-generic-a.ts +269 -0
  1093. package/src/engine/spells/interpreter/registry/packs/si4-dummy-generic-b.ts +370 -0
  1094. package/src/engine/spells/interpreter/registry/packs/si4-dummy-generic-c.ts +172 -0
  1095. package/src/engine/spells/interpreter/registry/packs/si4-dummy-hunter.ts +60 -0
  1096. package/src/engine/spells/interpreter/registry/packs/si4-dummy-warrior.ts +31 -0
  1097. package/src/engine/spells/interpreter/registry/packs/si4-script-generic-a.ts +114 -0
  1098. package/src/engine/spells/interpreter/registry/packs/si4-script-generic-b.ts +249 -0
  1099. package/src/engine/spells/interpreter/registry/packs/si4-script-generic-c.ts +233 -0
  1100. package/src/engine/spells/interpreter/registry/types.ts +48 -0
  1101. package/src/engine/spells/interpreter/talent-scripted.ts +329 -0
  1102. package/src/engine/spells/interpreter/targeting.ts +90 -0
  1103. package/src/engine/spells/interpreter/types-intent.ts +1501 -0
  1104. package/src/engine/spells/interpreter/types.ts +419 -0
  1105. package/src/engine/spells/interpreter/warrior-druid-kit.ts +314 -0
  1106. package/src/engine/spells/interpreter/weapon-imbue-kit.ts +384 -0
  1107. package/src/engine/spells/interrupt.ts +217 -0
  1108. package/src/engine/spells/meleeAttackReset.ts +60 -0
  1109. package/src/engine/spells/oocTriggerSpell.ts +49 -0
  1110. package/src/engine/spells/overrideClassScripts.ts +319 -0
  1111. package/src/engine/spells/parryHaste.ts +20 -0
  1112. package/src/engine/spells/procs.ts +300 -0
  1113. package/src/engine/spells/recovery.ts +203 -0
  1114. package/src/engine/spells/scriptTargetDest.ts +76 -0
  1115. package/src/engine/spells/scriptTargets.ts +85 -0
  1116. package/src/engine/spells/singleTargetAura.ts +82 -0
  1117. package/src/engine/spells/specialCasePayloads.ts +57 -0
  1118. package/src/engine/spells/spellAttributes.ts +249 -0
  1119. package/src/engine/spells/spellBonus.ts +143 -0
  1120. package/src/engine/spells/spellModIntents.ts +419 -0
  1121. package/src/engine/spells/spellMods.ts +283 -0
  1122. package/src/engine/spells/spellRadius.ts +15 -0
  1123. package/src/engine/spells/trapObjects.ts +26 -0
  1124. package/src/json.d.ts +7 -0
  1125. package/src/persistence/memoryRepository.ts +23 -0
  1126. package/src/persistence/saveBackups.ts +162 -0
  1127. package/src/persistence/saveFile.ts +68 -0
  1128. package/src/persistence/saveRepository.ts +11 -0
  1129. package/src/persistence/saveShape.ts +668 -0
  1130. package/src/progression/leveling.ts +89 -0
  1131. package/src/progression/rest.ts +1434 -0
  1132. package/src/progression/training.ts +226 -0
  1133. package/src/progression/xpGain.ts +369 -0
  1134. package/src/quests/quests.ts +1580 -0
  1135. package/src/world/aoePull.ts +198 -0
  1136. package/src/world/areaTableDbc.ts +39 -0
  1137. package/src/world/areaTableMapIdPairs.ts +141 -0
  1138. package/src/world/bakeSlug.ts +43 -0
  1139. package/src/world/continuousDungeon.ts +1250 -0
  1140. package/src/world/dungeonBakeProjection.ts +190 -0
  1141. package/src/world/dungeonMapDensity.ts +342 -0
  1142. package/src/world/dungeonMapProjection.ts +135 -0
  1143. package/src/world/dungeonNav.ts +904 -0
  1144. package/src/world/dungeonNpcSim.ts +147 -0
  1145. package/src/world/dungeonObjectives.ts +234 -0
  1146. package/src/world/dungeonPreset.ts +35 -0
  1147. package/src/world/dungeonRoute.ts +311 -0
  1148. package/src/world/dungeonRouteGeometry.ts +732 -0
  1149. package/src/world/dungeonRouteOrder.ts +1037 -0
  1150. package/src/world/dungeonWingRooms.ts +426 -0
  1151. package/src/world/escort.ts +296 -0
  1152. package/src/world/goPoolRoll.ts +75 -0
  1153. package/src/world/instanceObjects.ts +785 -0
  1154. package/src/world/instances.ts +1572 -0
  1155. package/src/world/meetingStones.ts +56 -0
  1156. package/src/world/navmeshFloors.ts +145 -0
  1157. package/src/world/nearGrid.ts +167 -0
  1158. package/src/world/packBudget.ts +613 -0
  1159. package/src/world/rareRoll.ts +335 -0
  1160. package/src/world/routeAuthoring.ts +132 -0
  1161. package/src/world/routeEdit.ts +209 -0
  1162. package/src/world/world.ts +812 -0
  1163. package/src/world/zoneHazards.ts +47 -0
@@ -0,0 +1,577 @@
1
+ // Live combat and the animated autopilot for the windowed game. A fight is the engine's real-time
2
+ // session (Game.beginFight) ticked every 100 ms, drawn as unit frames with a cast slot and auras. Auto-play
3
+ // runs the character's rotation; a number key presses an ability over it for one GCD. The numbered ability
4
+ // bar only shows in manual play, where you need it.
5
+ import { bold, dim, cyan, yellow, green, red, gray, inverse, fit, vis, cut, bar, strip, brightBlue, itemText } from './text.mjs';
6
+ import { formatCombatLog, combatLogPlainText, POWER_MERGE_MS } from './combatLogFormat.ts';
7
+ import { impliedDest } from './combatLogFilter.ts';
8
+ import { moneyText } from '../domain/economy/money.ts';
9
+ import { maxHealth, maxPower } from '../domain/character/character.ts';
10
+ import { powerType } from '../domain/character/characterStats.ts';
11
+ import { pullOpts, sessionLogNames } from './squad.mjs';
12
+ import { slotContent, visibleBars } from './tuiBars.mjs';
13
+ import { autoLootOn, openLoot } from './tuiLoot.mjs';
14
+ import { createCombatMacroHost } from './macroHostCombat.ts';
15
+ import { ensureMeter, noteLoot, cycleFightPane, cycleMeterSort, toggleMeterSegment, fightPane } from './tuiFightPanes.mjs';
16
+ import { objectiveLines } from './tuiViews.mjs';
17
+
18
+ export const TICK_MS = 100; // one engine tick per 100 ms of real time, like the web client
19
+ const POWER_PAINT = { mana: brightBlue, rage: red, energy: yellow, focus: yellow };
20
+
21
+ /** Start a live fight. Returns `{ ok: true, ctl }` or `{ ok: false, reason }`. `onEnd(outcome)` runs after the
22
+ * fight resolves (outcome null when the player ran); `label` names who is driving (the autopilot). `begin` replaces
23
+ * beginFight (a dungeon stop, squad always in) and `after(outcome)` runs right after resolveFight. `resolve(session)`
24
+ * replaces resolveFight for a fight that pays nothing (a duel); Esc in one forfeits instead of running. `onTick()` runs
25
+ * after every engine tick of a fight still going (the dungeon floor keeps its clock and its waves there).
26
+ * `why()` says what the fight is for (see fightReason); without it the header names the quest log entry the
27
+ * creature counts toward, if any. */
28
+ export function startFight(app, creatureEntry, { onEnd, label, begin, after, resolve, onTick, why } = {}) {
29
+ if (app.fight) return { ok: false, reason: 'Already in a fight.' };
30
+ if (app.isDead()) { app.flashMsg('You are dead.'); return { ok: false, reason: 'You are dead.' }; }
31
+ const opts = begin ? { withSquad: true } : pullOpts(app.g, app.ds, app.cmds.buffPace, creatureEntry, (l) => app.say(cyan(l)));
32
+ const b = begin ? begin() : app.g.beginFight(creatureEntry, opts);
33
+ if (!app.result(b)) { app.render(); return { ok: false, reason: b.reason || 'Cannot fight that.' }; }
34
+ const session = b.session;
35
+ ensureMeter(app).beginFight(); // the meter's "this fight" segment starts here; "run" totals keep adding up
36
+ const squadXp = new Map((app.g.state.squad ?? []).map((c) => [c.id, c.xp ?? 0]));
37
+ const ctl = {
38
+ // A plain fight (Enter on a creature) can repeat: r keeps pulling the same creature after each win.
39
+ plain: !begin && !resolve && !label,
40
+ after, resolve, onTick, session, enemyName: b.enemyName, enemyEntry: b.enemyEntry, onEnd, label, why: why ?? (() => fightReason(app, { creatureEntry, forQuest: true })), withSquad: !!opts && (app.g.state.squad ?? []).length > 0,
41
+ // A fight opened from a window (the dungeon run) takes the screen and hands the window back after.
42
+ savedStack: app.stack,
43
+ auto: true, paused: false, speed: app.fightSpeed ?? 1, pressed: null, pressedTicks: 0, follow: [], focus: null, macros: null, timer: null, pend: null, ended: false,
44
+ frames: newFrameMemory(app), compact: false, squeeze: 0,
45
+ names: sessionLogNames(session, { playerName: app.ch.name, enemyName: b.enemyName, spellName: (id) => app.ds.spell(id)?.name }),
46
+ hint() { return `${this.plain ? (app.farmEntry === creatureEntry ? 'r: stop repeating ' : 'r: fight again after ') : ''}${this.auto ? 'a: manual play' : '1-0: your action bar a: auto-play'}${session.alliesView().length ? ' t: orders' : ''} c: cancel a buff${app.g.state.instance ? ' p: pull +1' : ''} space: ${this.paused ? 'resume' : 'pause'} + -: speed ${this.speed}x Tab: ${fightPane(app) === 'log' ? 'meter' : fightPane(app) === 'meter' ? 'threat' : fightPane(app) === 'threat' ? 'loot' : 'log'} l: log Esc: ${this.label ? 'run away, stop autopilot' : 'run away'}`; },
47
+ schedule() {
48
+ if (this.timer) app.term.clearInterval(this.timer);
49
+ this.timer = app.term.setInterval(() => this.tick(), Math.max(10, TICK_MS / this.speed));
50
+ },
51
+ stop() { if (this.timer) app.term.clearInterval(this.timer); this.timer = null; },
52
+ /** One engine tick (the check script calls this by hand). */
53
+ tick() {
54
+ if (this.ended || this.paused) return;
55
+ let action;
56
+ // A macro's later steps go out one per tick once the step before has left the queue.
57
+ if (this.pressed == null && this.follow.length) {
58
+ const st = this.follow.shift();
59
+ if (st.kind === 'cast') { this.pressed = st.ally ? { spell: st.spellId, ally: st.ally } : st.spellId; this.pressedTicks = 0; }
60
+ else this.useItem(st.entry, st.target);
61
+ }
62
+ if (this.pressed != null) {
63
+ const id = typeof this.pressed === 'object' ? this.pressed.spell : this.pressed;
64
+ const ab = session.abilities().find((x) => x.spell.id === id);
65
+ if (ab?.usable) { action = this.pressed; this.pressed = null; }
66
+ else if (++this.pressedTicks > 30 || !ab) { app.say(dim(`${ab ? ab.reason ?? 'Not ready.' : 'Lost that ability.'}`)); this.pressed = null; }
67
+ }
68
+ let events;
69
+ if (action != null) { session.aiPlayer = false; events = session.tick(action); session.aiPlayer = this.auto; }
70
+ else events = session.tick();
71
+ this.logEvents(events);
72
+ if (!session.ended) this.onTick?.();
73
+ if (session.ended) this.finish();
74
+ app.render();
75
+ },
76
+ logEvents(events) {
77
+ app.meter?.ingest(events);
78
+ notePops(this.frames, events);
79
+ const flush = () => { if (this.pend && this.pend.amount > 0) app.say(line(this.pend.t, this.pend.remake(this.pend.amount))); this.pend = null; };
80
+ const line = (t, row) => `${dim((t / 1000).toFixed(1).padStart(5) + 's')} ${combatLogPlainText(row)}`;
81
+ for (const ev of events) {
82
+ const row = formatCombatLog(ev, this.names);
83
+ if (!row) continue;
84
+ if (row.merge) {
85
+ if (this.pend && this.pend.key === row.merge.key && row.merge.t - this.pend.t0 < POWER_MERGE_MS) { this.pend.amount += row.merge.amount; this.pend.t = row.merge.t; continue; }
86
+ flush();
87
+ this.pend = { key: row.merge.key, t0: row.merge.t, t: row.merge.t, amount: row.merge.amount, remake: row.merge.remake };
88
+ continue;
89
+ }
90
+ flush();
91
+ app.say(line(ev.t, row));
92
+ }
93
+ if (this.pend && session.t - this.pend.t0 >= POWER_MERGE_MS) flush();
94
+ },
95
+ finish() {
96
+ this.ended = true;
97
+ this.stop();
98
+ if (this.pend) { if (this.pend.amount > 0) app.say(`${dim((this.pend.t / 1000).toFixed(1).padStart(5) + 's')} ${combatLogPlainText(this.pend.remake(this.pend.amount))}`); this.pend = null; }
99
+ // Auto-loot off: the corpse holds its drops and coin for the loot window. The autopilot always takes them.
100
+ const hold = !this.resolve && this.label !== 'autopilot' && !autoLootOn(app);
101
+ const r = this.resolve ? this.resolve(session) : app.g.resolveFight(session, hold ? { holdLoot: true } : undefined);
102
+ app.fight = null;
103
+ app.stack = this.savedStack;
104
+ this.after?.(r);
105
+ const tag = r.outcome === 'win' ? green(bold('Victory')) : r.outcome === 'defeat' ? red(bold('Defeat')) : yellow(bold('Stalemate'));
106
+ const bits = [`${(r.result.durationMs / 1000).toFixed(1)} s`, `HP ${app.hpText()}`];
107
+ if (r.xpGained) bits.push(`+${r.xpGained} xp`);
108
+ if (r.goldGained && !hold) bits.push(`+${moneyText(r.goldGained)}`);
109
+ app.say(`${tag} against ${this.enemyName} ${dim(bits.join(' '))}`);
110
+ if (!hold) { noteLoot(app, r.loot, r.goldGained); for (const d of r.loot) app.say(` ${yellow('You receive')} ${app.itemLabel(d.item)}${d.count > 1 ? ` x${d.count}` : ''}`); }
111
+ const gained = (app.g.state.squad ?? []).filter((c) => (c.xp ?? 0) !== squadXp.get(c.id)).map((c) => `${c.name} ${(c.xp ?? 0) > (squadXp.get(c.id) ?? 0) ? `+${(c.xp ?? 0) - (squadXp.get(c.id) ?? 0)} xp` : 'levels up'}`);
112
+ if (gained.length) app.say(dim(` Companions: ${gained.join(', ')}`));
113
+ for (const lv of r.leveledTo) { app.say(bold(green(` You have reached level ${lv}!`))); app.flashMsg(`Level ${lv}!`); }
114
+ if (r.outcome === 'win') app.flashMsg(`${this.enemyName} dies.${r.xpGained ? ` +${r.xpGained} xp` : ''}`);
115
+ // The lines above already tell the story; the engine's activity rows for this fight would repeat it.
116
+ app.lastActivity = app.g.state.activity[0] ?? null;
117
+ if (hold) openLoot(app);
118
+ app.afterAction();
119
+ this.onEnd?.(r);
120
+ if (this.plain && app.farmEntry === creatureEntry) {
121
+ if (r.outcome === 'win') scheduleFarm(app);
122
+ else { app.farmEntry = null; app.say(yellow('Stopped repeating the fight.')); }
123
+ }
124
+ },
125
+ flee() {
126
+ if (this.resolve) { session.forfeit('player'); for (let i = 0; i < 50 && !session.ended; i++) session.tick(); this.finish(); return; }
127
+ this.ended = true;
128
+ this.stop();
129
+ if (app.farmEntry === creatureEntry) app.farmEntry = null;
130
+ app.g.abandonLiveFight();
131
+ app.fight = null;
132
+ app.stack = this.savedStack;
133
+ app.say(yellow(`You run from ${this.enemyName}.`));
134
+ app.lastActivity = app.g.state.activity[0] ?? null;
135
+ app.afterAction();
136
+ this.onEnd?.(null);
137
+ },
138
+ key(k) {
139
+ if (k === 'escape') { this.flee(); return; }
140
+ if (k === 'space') { this.paused = !this.paused; app.render(); return; }
141
+ if (k === 'a') { this.auto = !this.auto; session.aiPlayer = this.auto; app.say(dim(this.auto ? 'Auto-play on: your rotation plays.' : 'Auto-play off: you press every ability.')); app.render(); return; }
142
+ if (k === '+' || k === '=') { this.speed = app.fightSpeed = Math.min(8, this.speed * 2); this.schedule(); app.render(); return; }
143
+ if (k === '-') { this.speed = app.fightSpeed = Math.max(0.5, this.speed / 2); this.schedule(); app.render(); return; }
144
+ if (k === 'pageup') { app.logScroll = Math.min(app.log.length, app.logScroll + 5); app.render(); return; }
145
+ if (k === 'pagedown') { app.logScroll = Math.max(0, app.logScroll - 5); app.render(); return; }
146
+ if (k === 'l') { app.openLog(); return; }
147
+ if (k === 'tab') { cycleFightPane(app, +1); return; }
148
+ if (k === 'shift-tab') { cycleFightPane(app, -1); return; }
149
+ if (k === 's' && fightPane(app) === 'meter') { cycleMeterSort(app); return; }
150
+ if (k === 'f' && fightPane(app) === 'meter') { toggleMeterSegment(app); return; }
151
+ if (k === 't') { partyOrders(app, this); return; }
152
+ if (k === 'c') { cancelBuff(app, this); return; }
153
+ if (k === 'r' && this.plain) {
154
+ app.farmEntry = app.farmEntry === creatureEntry ? null : creatureEntry;
155
+ app.say(dim(app.farmEntry ? `You will fight ${this.enemyName} again after each win. r stops it.` : 'No more repeats after this fight.'));
156
+ app.render();
157
+ return;
158
+ }
159
+ if (k === 'p' && app.g.state.instance) { this.pullOne(); return; }
160
+ const slot = this.abilityBar().find((e) => e.key === k);
161
+ if (slot) { this.fire(slot); return; }
162
+ if (k === '0') {
163
+ const it = session.items().find((x) => x.usable);
164
+ if (it) { session.aiPlayer = false; this.logEvents(session.tick({ item: it.item.entry })); session.aiPlayer = this.auto; app.render(); }
165
+ return;
166
+ }
167
+ },
168
+ /** Pull +1: the next uncleared trash pack on the route joins this fight (never a boss). */
169
+ pullOne() {
170
+ const r = app.g.pullAdditionalPack(app.g.state.instance.dungeonId, session);
171
+ if (!r.ok) { app.flashMsg(r.reason || 'Nothing more to pull.'); return; }
172
+ app.say(yellow(`${r.name} joins the fight: ${r.injected.map((x) => x.name).join(', ')}.`) + (r.softCapWarning ? red(' That is a lot of enemies.') : ''));
173
+ app.render();
174
+ },
175
+ /** Press one number-row slot: a spell queues over auto-play for one GCD, an item goes at once. */
176
+ fire(slot) {
177
+ if (slot.spell) {
178
+ this.pressed = slot.spell.id; this.pressedTicks = 0;
179
+ if (!slot.usable) app.say(dim(`${slot.spell.name}: ${slot.reason ?? 'not ready'} (queued)`));
180
+ } else if (slot.item) {
181
+ if (!slot.usable) { app.say(dim(`${slot.label}: ${slot.reason ?? 'not usable now'}`)); return; }
182
+ session.aiPlayer = false; this.logEvents(session.tick({ item: slot.item })); session.aiPlayer = this.auto;
183
+ } else if (slot.macro) {
184
+ const def = app.g.macroById(slot.macro);
185
+ if (def && !this.macroHost().press(def)) app.say(dim(`${def.name} did nothing.`));
186
+ }
187
+ app.render();
188
+ },
189
+ useItem(entry, target) {
190
+ session.aiPlayer = false; this.logEvents(session.tick({ item: entry, ...(target ? { target } : {}) })); session.aiPlayer = this.auto;
191
+ },
192
+ /** The macro runtime for this fight: every step goes through the same queue a key press uses. */
193
+ macroHost() {
194
+ this.macros ??= createCombatMacroHost({
195
+ session: () => session,
196
+ ds: { spell: (id) => app.ds.spell(id), item: (entry) => app.ds.item(entry) },
197
+ macros: () => app.g.macros(),
198
+ stance: () => ({ classId: app.ch.cls, known: app.g.state.spellbook.known }),
199
+ equipped: () => app.ch.equipped,
200
+ mods: () => ({ shift: false, ctrl: false, alt: false }),
201
+ mouseoverSide: () => null,
202
+ focusSide: () => this.focus,
203
+ setFocusSide: (side) => { this.focus = side; },
204
+ queueAbility: (id, opts) => { this.pressed = opts?.ally ? { spell: id, ally: opts.ally } : id; this.pressedTicks = 0; },
205
+ queueItem: (entry, opts) => this.useItem(entry, opts?.target),
206
+ queueFollowUp: (steps) => { this.follow = [...steps]; },
207
+ notify: (m) => app.say(dim(m)),
208
+ });
209
+ return this.macros;
210
+ },
211
+ /** The number row: your action bar 1 by its keybinds (spells and bag items), else your first nine abilities. */
212
+ abilityBar() {
213
+ const abs = session.abilities();
214
+ const bar = visibleBars(app.g)[0];
215
+ const out = [];
216
+ for (let i = 0; bar && i < (bar.slots?.length ?? 0); i++) {
217
+ const key = bar.keys?.[i];
218
+ if (!key || !/^[0-9]$/.test(key)) continue; // letter and modifier binds would shadow the fight's own keys
219
+ const c = slotContent(bar, i);
220
+ if (!c) continue;
221
+ if (c.kind === 'spell') {
222
+ const ab = abs.find((x) => x.spell.id === c.id);
223
+ const sp = ab?.spell ?? app.ds.spell(c.id);
224
+ if (sp) out.push({ key, spell: sp, label: sp.name, usable: !!ab?.usable, reason: ab ? ab.reason : 'not known in this fight', cooldownRemainingMs: ab?.cooldownRemainingMs ?? 0 });
225
+ } else if (c.kind === 'item') {
226
+ const it = session.items().find((x) => x.item.entry === c.entry);
227
+ out.push({ key, item: c.entry, label: `${app.itemLabel(c.entry)}${it ? ` x${it.count}` : ''}`, usable: !!it?.usable, reason: it ? it.reason : 'none left', cooldownRemainingMs: 0 });
228
+ } else {
229
+ const info = this.macroHost().info(c.id);
230
+ out.push({ key, macro: c.id, label: info?.name ?? app.g.macroById(c.id)?.name ?? c.id, usable: info?.usable !== false, reason: info?.reason, cooldownRemainingMs: info?.cooldownRemainingMs ?? 0 });
231
+ }
232
+ }
233
+ if (out.length) return out;
234
+ return abs.filter((x) => !x.spell.passive).slice(0, 9).map((ab, i) => ({ key: String(i + 1), spell: ab.spell, label: ab.spell.name, usable: ab.usable, reason: ab.reason, cooldownRemainingMs: ab.cooldownRemainingMs }));
235
+ },
236
+ render(W, H) {
237
+ const lines = [];
238
+ const t = (session.t / 1000).toFixed(1);
239
+ const mode = this.auto ? green('AUTO') : yellow('MANUAL');
240
+ let head = ` ${bold(`Fighting ${this.enemyName}`)} ${dim(`${t}s`)} ${mode}${this.paused ? red(' PAUSED') : ''}${this.speed !== 1 ? dim(` ${this.speed}x`) : ''}${this.label ? cyan(` ${this.label}`) : ''}`;
241
+ // Why this fight, on the right of the title: the quest it serves, with its objective counters on the line below.
242
+ const why = this.why?.();
243
+ if (why?.right && W - vis(head) - 4 >= 12) { const r = cut(why.right, W - vis(head) - 4); head = fit(head, W - vis(r) - 1) + r + ' '; }
244
+ const below = why?.below ? cut(` ${why.below}`, W) : '';
245
+ const pv = session.playerView(), now = session.t;
246
+ const pet = session.petView();
247
+ const allies = session.alliesView();
248
+ const enemies = session.enemiesView();
249
+ // Four companions and their pets do not fit two lines each: once the party outgrows the pane every
250
+ // ally drops to one line for the rest of the fight, so frames never jump between the two shapes.
251
+ const need = 3 + 2 * (1 + (pet ? 1 : 0) + allies.length + enemies.length) + (this.auto ? 0 : 3);
252
+ if (need > H) this.compact = true;
253
+ const nameOfSide = (side) => (side === 'player' ? app.ch.name : [...allies, ...enemies].find((v) => v.side === side)?.name ?? (pet?.side === side ? pet.name : null));
254
+ const party = [];
255
+ if (pet) party.push(...unitFrame(app, this.frames, pet, W, now, false, false, { compact: this.compact }));
256
+ for (const ally of allies) {
257
+ const t = ally.hp > 0 ? session.targetOf?.(ally.side) : null;
258
+ party.push(...unitFrame(app, this.frames, ally, W, now, false, false, { compact: this.compact, party: true, role: ally.groupRole, target: t ? nameOfSide(t) : null }));
259
+ }
260
+ const foes = (compact) => enemies.flatMap((e) => unitFrame(app, this.frames, e, W, now, false, e === session.enemyView(), { compact }));
261
+ const tail = this.auto ? [] : ['', ...this.abilityRows(W)];
262
+ // The enemies are what the fight is about, so they never fall off the bottom of a short pane: the
263
+ // quest line, the spacer, the foes' aura lines and the player's go first (sticky, like `compact`),
264
+ // then the party is cut to what is left with a count of who is hidden.
265
+ const me = (compact) => unitFrame(app, this.frames, pv, W, now, true, false, { compact });
266
+ const fits = () => 1 + (this.squeeze < 1 ? 1 : 0) + me(this.squeeze >= 3).length + party.length + (this.squeeze < 2 ? 1 : 0) + foes(this.squeeze >= 2).length + tail.length <= H;
267
+ while (this.squeeze < 3 && !fits()) this.squeeze++;
268
+ lines.push(head);
269
+ if (this.squeeze < 1) lines.push(below);
270
+ lines.push(...me(this.squeeze >= 3));
271
+ const foeLines = foes(this.squeeze >= 2);
272
+ const room = H - lines.length - (this.squeeze < 2 ? 1 : 0) - foeLines.length - tail.length;
273
+ if (party.length > room) {
274
+ const shown = Math.max(0, room - 1);
275
+ lines.push(...party.slice(0, shown), dim(` +${party.length - shown} more in the party`));
276
+ } else lines.push(...party);
277
+ if (this.squeeze < 2) lines.push('');
278
+ lines.push(...foeLines, ...tail);
279
+ return lines.slice(0, H);
280
+ },
281
+ /** Ability bar (manual play only): numbered, dim when unusable, cooldown shown. */
282
+ abilityRows(W) {
283
+ const lines = [];
284
+ const abs = this.abilityBar();
285
+ let row = ' ';
286
+ for (let i = 0; i < abs.length; i++) {
287
+ const ab = abs[i];
288
+ const cd = ab.cooldownRemainingMs > 0 ? dim(` ${Math.ceil(ab.cooldownRemainingMs / 1000)}s`) : '';
289
+ const label = `${ab.label}${cd}`;
290
+ const cell = ab.usable ? `${inverse(` ${ab.key} `)} ${this.pressed != null && this.pressed === ab.spell?.id ? yellow(label) : label}` : `${dim(` ${ab.key} `)} ${dim(label)}`;
291
+ if (vis(row) + vis(cell) + 3 > W) { lines.push(row); row = ' '; }
292
+ row += `${cell} `;
293
+ }
294
+ const items = session.items().filter((x) => x.usable);
295
+ if (items.length) row += `${inverse(' 0 ')} ${itemText(items[0].item)} x${items[0].count}`;
296
+ lines.push(row);
297
+ const unusable = abs.filter((a) => !a.usable && a.reason && a.cooldownRemainingMs <= 0).slice(0, 3);
298
+ if (unusable.length) lines.push(dim(` ${unusable.map((a) => `${a.label}: ${a.reason}`).join(' ')}`));
299
+ return lines;
300
+ },
301
+ };
302
+ session.aiPlayer = true;
303
+ app.fight = ctl;
304
+ app.stack = [];
305
+ if (app.auto) app.auto.browsing = false; // an autopilot fight always comes back on screen
306
+ app.say(cyan(`You attack ${b.enemyName}.`) + (b.packAssist?.length ? yellow(` ${b.packAssist.map((p) => p.name).join(', ')} join${b.packAssist.length === 1 ? 's' : ''} the fight!`) : ''));
307
+ ctl.schedule();
308
+ app.render();
309
+ return { ok: true, ctl };
310
+ }
311
+
312
+ /** What a fight against `step.creatureEntry` is for, read live from the quest log each frame. `right` goes on the
313
+ * header's right (the quest title and this creature's count, or "hunting for xp"), `below` on the line under it
314
+ * (every objective of that quest with its count, this creature's first), `short` is the one-line form for the log
315
+ * and the autopilot's status. Null when the creature counts toward nothing and the fight was not for xp. */
316
+ export function fightReason(app, step) {
317
+ const ds = app.ds, log = app.g.state.questlog.quests;
318
+ const feeds = (q) => !!q?.killTargets.some((k) => k.creatureEntry === step.creatureEntry);
319
+ let entry = step.questEntry;
320
+ if (entry == null && step.forQuest) entry = log.find((qs) => qs.status === 'active' && feeds(ds.quest(qs.entry)))?.entry;
321
+ const q = entry != null ? ds.quest(entry) : null;
322
+ if (!q) {
323
+ if (step.questEntry != null || step.forQuest) return null;
324
+ const ch = app.ch, need = ds.xpToNext(ch.level) - ch.xp;
325
+ return { right: dim('hunting for xp'), below: dim(`${need} xp to level ${ch.level + 1}`), short: 'hunting for xp' };
326
+ }
327
+ const qs = log.find((x) => x.entry === entry && x.status !== 'turnedIn');
328
+ const objs = objectiveLines(app, q, qs);
329
+ const mine = q.killTargets.findIndex((k) => k.creatureEntry === step.creatureEntry);
330
+ const first = mine >= 0 ? objs[mine] : null;
331
+ const rest = objs.filter((_, i) => i !== mine);
332
+ const count = (o) => o.slice(o.lastIndexOf(': ') + 2);
333
+ return {
334
+ right: `${dim('for')} ${cyan(q.title)}${first ? ` ${count(first)}` : ''}`,
335
+ below: [first, ...rest.map(dim)].filter(Boolean).join(dim(' · ')),
336
+ short: `for ${q.title}${first ? ` (${strip(count(first))})` : ''}`,
337
+ };
338
+ }
339
+
340
+ /** c in a fight: drop one of your own buffs (the ones the engine lets go). The fight waits while you pick. */
341
+ function cancelBuff(app, ctl) {
342
+ const buffs = ctl.session.playerView().buffs.filter((b) => app.g.canCancelAuraNow(b.spellId));
343
+ if (!buffs.length) { app.flashMsg('Nothing on you that can be cancelled.'); return; }
344
+ const wasPaused = ctl.paused;
345
+ ctl.paused = true;
346
+ ctl.onOrdersClosed = () => { ctl.paused = wasPaused; ctl.onOrdersClosed = null; };
347
+ app.pick('Cancel which buff?', buffs.map((b) => ({ label: app.ds.spell(b.spellId)?.name ?? String(b.spellId), value: b.spellId })), (id) => {
348
+ const r = app.g.cancelAura(id);
349
+ app.result(r, r.ok ? `${r.name} fades.` : '');
350
+ });
351
+ }
352
+
353
+ export const FARM_DELAY_MS = 900;
354
+
355
+ /** After a won repeat fight: the next pull of the same creature, once the loot window (if open) is closed. */
356
+ function scheduleFarm(app) {
357
+ const t = app.term.setInterval(() => { app.term.clearInterval(t); farmNext(app); }, FARM_DELAY_MS);
358
+ }
359
+
360
+ /** Start the next repeat fight now, if one is due (the loot window calls this as it closes). */
361
+ export function farmNext(app) {
362
+ const entry = app.farmEntry;
363
+ if (!entry || app.fight || app.auto || app.closed) return;
364
+ if (app.top()?.id === 'loot') return;
365
+ if (app.isDead()) { app.farmEntry = null; return; }
366
+ if (app.ch.health < maxHealth(app.ch, app.ds) * 0.35) { app.farmEntry = null; app.say(yellow('Too hurt to go on: stopped repeating the fight.')); app.render(); return; }
367
+ startFight(app, entry);
368
+ }
369
+
370
+ const STANCES = [['retaliate', 'Fight back (default)'], ['passive', 'Passive: walk, then stand'], ['hold', 'Hold ground: no moving, rotation keeps going']];
371
+
372
+ /** t in a party fight: pick a companion, then an order (attack a target, cast one ability, change stance).
373
+ * The fight pauses while the pickers are open and picks up where it was when the last one closes. */
374
+ function partyOrders(app, ctl) {
375
+ const s = ctl.session;
376
+ const allies = s.alliesView().filter((v) => v.hp > 0);
377
+ if (!allies.length) { app.flashMsg('Nobody is fighting beside you.'); return; }
378
+ const wasPaused = ctl.paused;
379
+ ctl.paused = true;
380
+ ctl.onOrdersClosed = () => { ctl.paused = wasPaused; ctl.onOrdersClosed = null; };
381
+ const enemyName = (side) => s.enemiesView().find((e) => e.side === side)?.name ?? side;
382
+ app.pick('Orders: who?', allies.map((v) => {
383
+ const held = s.allyTargetOf(v.side);
384
+ return { label: `${ROLE_GLYPH[v.groupRole] ?? dim('·')} ${v.name}${held ? dim(` holding ${enemyName(held)}`) : ''}`, value: v };
385
+ }), (v) => {
386
+ const opts = [];
387
+ for (const e of s.enemiesView().filter((x) => x.hp > 0)) opts.push({ label: `Attack ${e.name} ${dim(`${e.hp}/${e.maxHp}`)}`, value: { kind: 'target', side: e.side } });
388
+ if (s.allyTargetOf(v.side)) opts.push({ label: dim('Back to their own choice of target'), value: { kind: 'target', side: null } });
389
+ for (const ab of s.allyAbilities(v.side).filter((a) => !a.spell.passive && a.usable)) opts.push({ label: `Cast ${ab.spell.name}`, value: { kind: 'cast', id: ab.spell.id } });
390
+ if (s.setUnitStance) {
391
+ const cur = s.unitStanceOf?.(v.side) ?? 'retaliate';
392
+ for (const [st, label] of STANCES) opts.push({ label: `${st === cur ? green('● ') : ' '}${label}`, value: { kind: 'stance', stance: st } });
393
+ }
394
+ app.pick(`Orders: ${v.name}`, opts, (o) => {
395
+ if (o.kind === 'target') { if (s.setAllyTarget(v.side, o.side)) app.say(cyan(o.side ? `${v.name} attacks ${enemyName(o.side)}.` : `${v.name} picks their own targets again.`)); }
396
+ else if (o.kind === 'cast') app.say(s.queueAllyAction(v.side, o.id, s.allyTargetOf(v.side)) ? cyan(`${v.name} will cast ${app.ds.spell(o.id)?.name}.`) : red(`${v.name} cannot cast that now.`));
397
+ else if (s.setUnitStance(v.side, o.stance)) app.say(cyan(`${v.name}: ${STANCES.find(([x]) => x === o.stance)[1].toLowerCase()}.`));
398
+ });
399
+ });
400
+ }
401
+
402
+ const CAST_W = 30; // the cast/control slot on a frame's second line, so auras never move when a cast starts
403
+
404
+ /** Per-fight memory that keeps frames steady: which units have used the cast slot, and the order auras
405
+ * first showed up in, so a refreshed buff keeps its place instead of jumping to the end. */
406
+ function newFrameMemory(app) {
407
+ // The player's own slot and aura order carry across fights, so their frame never reshuffles.
408
+ app.playerAuraOrder ??= new Map();
409
+ return { castSlot: new Set(app.playerCastSlot ? ['player'] : []), auraOrder: new Map([['player', app.playerAuraOrder]]), pops: new Map() };
410
+ }
411
+
412
+ const POP_MS = 1500, POP_W = 18; // a hit or heal stays beside the bars this long (fight time), in a slot this wide
413
+ const MISS_WORD = { miss: 'Miss', dodge: 'Dodge', parry: 'Parry', immune: 'Immune', deflect: 'Deflect', block: 'Block' };
414
+
415
+ /** Damage and healing landing on each unit, newest first, for the numbers that pop up beside its bars. */
416
+ function notePops(mem, events) {
417
+ for (const ev of events) {
418
+ let side, text;
419
+ if (ev.kind === 'melee' || ev.kind === 'spell_hit' || ev.kind === 'dot_tick') {
420
+ side = ev.target ?? impliedDest(ev.actor);
421
+ if (ev.amount > 0) text = ev.result === 'crit' ? bold(red(`-${ev.amount}!`)) : red(`-${ev.amount}`);
422
+ else if (MISS_WORD[ev.result]) text = gray(MISS_WORD[ev.result]);
423
+ } else if (ev.kind === 'heal' && ev.amount > 0) {
424
+ side = ev.actor;
425
+ text = ev.crit ? bold(green(`+${ev.amount}!`)) : green(`+${ev.amount}`);
426
+ }
427
+ if (!text) continue;
428
+ mem.pops.set(side, [{ t: ev.t, text }, ...(mem.pops.get(side) ?? [])].slice(0, 4));
429
+ }
430
+ }
431
+
432
+ /** The pops still up on one unit at `now`, as many as fit the slot; the older half of their life is dim. */
433
+ function popText(mem, key, now) {
434
+ let out = '';
435
+ for (const p of mem.pops?.get(key) ?? []) {
436
+ if (now - p.t >= POP_MS || vis(out) + (out ? 1 : 0) + vis(p.text) > POP_W) break;
437
+ out += (out ? ' ' : '') + (now - p.t > POP_MS / 2 ? dim(p.text) : p.text);
438
+ }
439
+ return out;
440
+ }
441
+
442
+ const ROLE_GLYPH = { tank: cyan('T'), healer: green('H'), damage: red('D') };
443
+
444
+ /** Two lines: name/level/HP/power, then a fixed cast slot + auras. `now` is the clock `casting` runs on. A party
445
+ * frame carries its role letter and target; `compact` keeps it to the first line with the cast in it. */
446
+ function unitFrame(app, mem, v, W, now, isPlayer, focused = false, { compact = false, party = false, role, target } = {}) {
447
+ const dead = v.hp <= 0;
448
+ const namePaint = dead ? gray : isPlayer ? green : focused ? red : party ? cyan : yellow;
449
+ const barW = Math.max(10, Math.min(30, Math.floor((W - 48 - POP_W) / 2)));
450
+ const hpBar = bar(v.hp, v.maxHp, barW, dead ? gray : v.hp / v.maxHp < 0.25 ? red : green);
451
+ const pp = POWER_PAINT[v.powerType] ?? cyan;
452
+ const pwBar = v.maxPower > 0 ? ` ${bar(v.power, v.maxPower, Math.floor(barW / 2), pp)} ${fit(`${v.power}`, 4)}` : ' '.repeat(Math.floor(barW / 2) + 6);
453
+ const tag = party ? `${ROLE_GLYPH[role] ?? dim('·')} ` : '';
454
+ const after = dead ? gray(' dead') : target ? dim(` → ${target}`) : '';
455
+ const key = isPlayer ? 'player' : (v.side ?? v.name);
456
+ const head = ` ${fit(`${tag}${namePaint(bold(v.name))} ${dim(`L${v.level}`)}${focused ? red(' ◀') : ''}`, 26)} ${hpBar} ${fit(`${v.hp}/${v.maxHp}`, 11)}${pwBar} ${fit(popText(mem, key, now), POP_W)}`;
457
+ if (compact) return [cut(`${head}${v.casting && !dead ? ` ${yellow(v.casting.name)}` : after}`, W)];
458
+ // Cast slot: a cast bar, else crowd control, else stealth. Once a unit has used it the slot stays
459
+ // reserved (blank when idle), so the auras after it hold still.
460
+ let slot = '';
461
+ if (v.casting) {
462
+ const total = v.casting.endsAt - v.casting.startedAt;
463
+ const left = Math.max(0, v.casting.endsAt - now);
464
+ const prog = v.casting.channeled ? left / total : 1 - left / total;
465
+ slot = `${fit(yellow(v.casting.name), 14)} ${bar(prog, 1, 10, yellow)} ${dim(`${(left / 1000).toFixed(1)}s`)}`;
466
+ } else if (v.controlled) slot = red(v.controlled.control);
467
+ else if (v.stealthed) slot = dim('stealthed');
468
+ if (slot) {
469
+ mem.castSlot.add(key);
470
+ if (isPlayer) app.playerCastSlot = true; // kept across fights and the autopilot's between-fight frame
471
+ }
472
+ const order = mem.auraOrder.get(key) ?? new Map();
473
+ mem.auraOrder.set(key, order);
474
+ const placed = (list) => {
475
+ for (const a of list) if (!order.has(a.spellId)) order.set(a.spellId, order.size);
476
+ return [...list].sort((a, b) => order.get(a.spellId) - order.get(b.spellId));
477
+ };
478
+ const aura = (a, paint) => paint(`${app.ds.spell(a.spellId)?.name ?? a.spellId}${a.stacks > 1 ? ` x${a.stacks}` : ''}${a.remainingMs != null ? dim(` ${auraTime(a.remainingMs)}`) : ''}`);
479
+ const auras = [...placed(v.buffs).slice(0, 6).map((a) => aura(a, green)), ...placed(v.debuffs).slice(0, 6).map((a) => aura(a, red))].join(' ');
480
+ const reserve = mem.castSlot.has(key);
481
+ if (!reserve && !auras) return [cut(`${head}${after}`, W)];
482
+ return [cut(`${head}${after}`, W), cut(` ${reserve ? `${fit(slot, CAST_W)} ` : ''}${auras}`, W)];
483
+ }
484
+
485
+ /** Aura time left at a fixed width: " 9s", " 12s", " 30m". */
486
+ function auraTime(ms) {
487
+ const s = Math.ceil(ms / 1000);
488
+ return (s < 60 ? `${s}s` : `${Math.ceil(s / 60)}m`).padStart(3);
489
+ }
490
+
491
+ /** The player's frame from the character between fights, shaped like the in-fight one so it stays put. */
492
+ function idlePlayerFrame(app, mem, W) {
493
+ const ch = app.ch, ds = app.ds, now = Date.now();
494
+ const buffs = (ch.activeAuras ?? (ch.activeBuffs ?? []).map((spellId) => ({ spellId })))
495
+ .filter((a) => a.expiresAt == null || a.expiresAt > now)
496
+ .map((a) => ({ spellId: a.spellId, ...(a.expiresAt != null ? { remainingMs: a.expiresAt - now } : {}) }));
497
+ const v = {
498
+ name: ch.name, level: ch.level, hp: ch.health, maxHp: maxHealth(ch, ds), power: ch.power, maxPower: maxPower(ch, ds),
499
+ powerType: powerType(ch), casting: null, controlled: null, buffs, debuffs: [],
500
+ };
501
+ return unitFrame(app, mem, v, W, 0, true);
502
+ }
503
+
504
+ export const AUTOPILOT_STEP_MS = 350;
505
+ const REST_SECONDS_PER_STEP = 10; // a rest step folds this much regen in; the log says so
506
+
507
+ /** Watchable autopilot: the planner picks a step every few hundred ms; a fight step runs as a live session
508
+ * (the same frames and combat log as pressing Enter on a creature) and the planner waits for it to end.
509
+ * Esc stops the run; in a fight Esc runs away and stops it. `quest` pins the run to that quest (Do Quest). */
510
+ export function startAutopilot(app, steps = 200, farmQuery, quest) {
511
+ if (app.fight || app.auto) return;
512
+ const what = farmQuery ? `farming ${farmQuery}` : quest != null ? `doing ${app.ds.quest(quest)?.title ?? `quest ${quest}`}` : 'questing';
513
+ const ctl = {
514
+ timer: null, fights: 0, kills: 0, xp: 0, restSteps: 0, status: '', browsing: false, frames: newFrameMemory(app),
515
+ /** One planner step (the check script calls this by hand). Returns false when the run is over. */
516
+ step() {
517
+ if (app.fight) return true; // the live fight calls back through onEnd
518
+ let line;
519
+ try { line = ap.next(); }
520
+ catch (err) { app.say(red(`autopilot error: ${err.message}`)); line = null; }
521
+ if (line == null) { this.stop(); app.say(`${cyan('Autopilot done.')} ${ap.summary()} ${dim(`${this.fights} fights, ${this.kills} kills, +${this.xp} xp`)}`); app.afterAction(); return false; }
522
+ if (ap.lastKind === 'wait') {
523
+ // One rest line that keeps updating instead of a column of them.
524
+ this.restSteps++;
525
+ this.status = `resting ${this.restSteps * REST_SECONDS_PER_STEP} s`;
526
+ const text = `${dim(' resting')} ${dim(`${this.restSteps * REST_SECONDS_PER_STEP} s`)} HP ${app.hpText()} ${app.pwText()}`;
527
+ if (this.restSteps > 1 && app.log.length && app.log[app.log.length - 1].includes('resting')) app.log[app.log.length - 1] = text;
528
+ else app.say(text);
529
+ } else {
530
+ this.restSteps = 0;
531
+ if (line) { app.say(line); this.status = strip(line).trim(); }
532
+ }
533
+ // The step line already tells the story; the engine's activity rows for it would repeat it.
534
+ app.lastActivity = app.g.state.activity[0] ?? null;
535
+ app.render();
536
+ return true;
537
+ },
538
+ stop() { if (this.timer) app.term.clearInterval(this.timer); this.timer = null; if (app.auto === this) app.auto = null; void app.persist(); app.render(); },
539
+ /** Between fights: the same top rows as a fight (header, player frame), so fast runs don't flash the menus. */
540
+ render(W, H) {
541
+ const speed = app.fightSpeed ?? 1;
542
+ const lines = [
543
+ ` ${bold('Autopilot')} ${dim(what)} ${dim(`${this.fights} fights ${this.kills} kills +${this.xp} xp`)}${speed !== 1 ? dim(` ${speed}x`) : ''}`,
544
+ '',
545
+ ...idlePlayerFrame(app, this.frames, W),
546
+ '',
547
+ dim(` ${cut(this.status || 'planning the next step', W - 2)}`),
548
+ ];
549
+ return lines.slice(0, H);
550
+ },
551
+ };
552
+ const liveFight = (step, settle) => {
553
+ const c = app.ds.creature(step.creatureEntry);
554
+ const why = () => fightReason(app, step);
555
+ const reason = why();
556
+ ctl.status = `${step.forQuest ? 'quest target' : 'hunting'}: ${c?.name ?? step.creatureEntry}${reason && step.forQuest ? ` ${reason.short}` : ''}`;
557
+ app.say(`${dim(String(ap.step).padStart(3) + '.')} ${ctl.status}`);
558
+ const f = startFight(app, step.creatureEntry, {
559
+ label: 'autopilot', why,
560
+ onEnd: (r) => {
561
+ if (!r) { app.say(yellow('Autopilot stopped: you ran.')); ctl.stop(); return; }
562
+ settle(r);
563
+ ctl.status = `${r.outcome === 'win' ? 'beat' : r.outcome === 'defeat' ? 'lost to' : 'stalemate with'} ${c?.name ?? step.creatureEntry}`;
564
+ ctl.fights++;
565
+ if (r.outcome === 'win') { ctl.kills += r.killCount ?? 1; ctl.xp += r.xpGained; }
566
+ },
567
+ });
568
+ return f.ok ? f : { ok: false, reason: f.reason };
569
+ };
570
+ const ap = app.cmds.createAutopilot(`${steps}${farmQuery ? ` farm ${farmQuery}` : ''}`, { liveFight, quest });
571
+ if (ap.error) { app.say(red(ap.error)); app.render(); return; }
572
+ app.say(cyan(`Autopilot: ${what}, fights play live. Esc stops it.`));
573
+ app.auto = ctl;
574
+ ctl.timer = app.term.setInterval(() => ctl.step(), AUTOPILOT_STEP_MS);
575
+ app.render();
576
+ return ctl;
577
+ }