avbd-babylon 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/native.d.ts CHANGED
@@ -1,2 +1,3 @@
1
1
  export * from "./nativeScenes.js";
2
2
  export * from "./gpuDevice.js";
3
+ export * from "./solverPipeline.js";
package/dist/native.js CHANGED
@@ -1 +1 @@
1
- export { AvbdScene2D, AvbdScene3D, createWebGPUDevice, prepareWebGPUDevice3D } from "./avbd.js";
1
+ export { AvbdScene2D, AvbdScene3D, createWebGPUDevice, prepareWebGPUDevice3D, createSolverPipeline } from "./avbd.js";
@@ -1,3 +1,4 @@
1
+ import type { AvbdSolverPipeline, AvbdSolver2D, AvbdSolver3D } from "./solverPipeline.js";
1
2
  export type AvbdTuple3 = readonly [number, number, number];
2
3
  export type AvbdTuple2 = readonly [number, number];
3
4
  export interface AvbdQueryOptions {
@@ -620,6 +621,7 @@ export class AvbdScene3D {
620
621
  },
621
622
  ): AvbdNativeConstraint;
622
623
  createSolver(device: GPUDevice, options?: AvbdGpuOptions): AvbdGpuSolver3D;
624
+ createSolver(pipeline: AvbdSolverPipeline, options?: AvbdGpuOptions): AvbdSolver3D;
623
625
  }
624
626
  export interface AvbdNativeAngularOptions {
625
627
  axisA?: AvbdTuple3;
@@ -732,4 +734,5 @@ export class AvbdScene2D {
732
734
  sleeping?: boolean | { speedThreshold?: number; timeThreshold?: number };
733
735
  },
734
736
  ): AvbdGpuSolver2D;
737
+ createSolver(pipeline: AvbdSolverPipeline, options?: AvbdGpuOptions): AvbdSolver2D;
735
738
  }
@@ -0,0 +1,62 @@
1
+ import type {
2
+ AvbdScene2D,
3
+ AvbdScene3D,
4
+ AvbdGpuOptions,
5
+ AvbdGpuSolver,
6
+ AvbdGpuSolver2D,
7
+ AvbdGpuSolver3D,
8
+ AvbdAdvanceOptions,
9
+ } from "./nativeScenes.js";
10
+ import type { createWebGPUDevice } from "./gpuDevice.js";
11
+
12
+ export type AvbdSolverBackend = "webgpu" | "cpu";
13
+ /** Shared world settings. GPU scheduling fields apply only to GPU execution. */
14
+ export type AvbdSolverOptions = AvbdGpuOptions;
15
+ /** Drawing buffers belong to the selected backend; simulation operations are shared. */
16
+ type SharedMethods<T, Self> = {
17
+ [K in keyof T]: T[K] extends (...args: infer A) => infer R
18
+ ? (...args: A) => R extends AvbdGpuSolver ? Self : R
19
+ : T[K];
20
+ };
21
+ export interface AvbdSolver2D extends SharedMethods<
22
+ Omit<AvbdGpuSolver2D, "bodyBuffer" | "shapeBuffer" | "attachToScene">,
23
+ AvbdSolver2D
24
+ > {
25
+ readonly backend: AvbdSolverBackend;
26
+ readonly bodyBuffer?: GPUBuffer;
27
+ readonly shapeBuffer?: GPUBuffer;
28
+ attachToScene(
29
+ scene: Parameters<AvbdGpuSolver2D["attachToScene"]>[0],
30
+ options?: AvbdAdvanceOptions & {
31
+ afterStep?: (solver: AvbdSolver2D) => void;
32
+ },
33
+ ): this;
34
+ }
35
+ export interface AvbdSolver3D extends SharedMethods<
36
+ Omit<AvbdGpuSolver3D, "bodyBuffer" | "attachToScene">,
37
+ AvbdSolver3D
38
+ > {
39
+ readonly backend: AvbdSolverBackend;
40
+ readonly bodyBuffer?: GPUBuffer;
41
+ attachToScene(
42
+ scene: Parameters<AvbdGpuSolver3D["attachToScene"]>[0],
43
+ options?: AvbdAdvanceOptions & {
44
+ afterStep?: (solver: AvbdSolver3D) => void;
45
+ },
46
+ ): this;
47
+ }
48
+ export interface AvbdSolverPipeline {
49
+ readonly backend: AvbdSolverBackend;
50
+ readonly device?: GPUDevice;
51
+ readonly adapter?: GPUAdapter;
52
+ createSolver(scene: AvbdScene2D, options?: AvbdSolverOptions): AvbdSolver2D;
53
+ createSolver(scene: AvbdScene3D, options?: AvbdSolverOptions): AvbdSolver3D;
54
+ /** Destroys its worlds and its own device. A supplied device remains caller-owned. */
55
+ destroy(): void;
56
+ }
57
+ export function createSolverPipeline(
58
+ options?: NonNullable<Parameters<typeof createWebGPUDevice>[0]> & {
59
+ backend?: AvbdSolverBackend;
60
+ device?: GPUDevice;
61
+ },
62
+ ): Promise<AvbdSolverPipeline>;