async-playfab-web-sdk 1.192.250526
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Addon.d.mts +591 -0
- package/dist/Addon.js.map +1 -0
- package/dist/Addon.mjs +452 -0
- package/dist/Addon.mjs.map +1 -0
- package/dist/Admin.d.mts +3484 -0
- package/dist/Admin.js.map +1 -0
- package/dist/Admin.mjs +1112 -0
- package/dist/Admin.mjs.map +1 -0
- package/dist/Authentication.d.mts +109 -0
- package/dist/Authentication.js.map +1 -0
- package/dist/Authentication.mjs +290 -0
- package/dist/Authentication.mjs.map +1 -0
- package/dist/Client.d.mts +4482 -0
- package/dist/Client.js.map +1 -0
- package/dist/Client.mjs +1893 -0
- package/dist/Client.mjs.map +1 -0
- package/dist/CloudScript.d.mts +511 -0
- package/dist/CloudScript.js.map +1 -0
- package/dist/CloudScript.mjs +349 -0
- package/dist/CloudScript.mjs.map +1 -0
- package/dist/Data.d.mts +228 -0
- package/dist/Data.js.map +1 -0
- package/dist/Data.mjs +291 -0
- package/dist/Data.mjs.map +1 -0
- package/dist/Economy.d.mts +1865 -0
- package/dist/Economy.js.map +1 -0
- package/dist/Economy.mjs +614 -0
- package/dist/Economy.mjs.map +1 -0
- package/dist/Events.d.mts +307 -0
- package/dist/Events.js.map +1 -0
- package/dist/Events.mjs +327 -0
- package/dist/Events.mjs.map +1 -0
- package/dist/Experimentation.d.mts +357 -0
- package/dist/Experimentation.js.map +1 -0
- package/dist/Experimentation.mjs +333 -0
- package/dist/Experimentation.mjs.map +1 -0
- package/dist/Groups.d.mts +546 -0
- package/dist/Groups.js.map +1 -0
- package/dist/Groups.mjs +417 -0
- package/dist/Groups.mjs.map +1 -0
- package/dist/Insights.d.mts +141 -0
- package/dist/Insights.js.map +1 -0
- package/dist/Insights.mjs +286 -0
- package/dist/Insights.mjs.map +1 -0
- package/dist/Localization.d.mts +20 -0
- package/dist/Localization.js.map +1 -0
- package/dist/Localization.mjs +249 -0
- package/dist/Localization.mjs.map +1 -0
- package/dist/Multiplayer.d.mts +3059 -0
- package/dist/Multiplayer.js.map +1 -0
- package/dist/Multiplayer.mjs +862 -0
- package/dist/Multiplayer.mjs.map +1 -0
- package/dist/PlayFabCommon-BUv4zqXf.d.mts +72 -0
- package/dist/Profiles.d.mts +278 -0
- package/dist/Profiles.js.map +1 -0
- package/dist/Profiles.mjs +306 -0
- package/dist/Profiles.mjs.map +1 -0
- package/dist/Progression.d.mts +598 -0
- package/dist/Progression.js.map +1 -0
- package/dist/Progression.mjs +404 -0
- package/dist/Progression.mjs.map +1 -0
- package/dist/Server.d.mts +3889 -0
- package/dist/Server.js.map +1 -0
- package/dist/Server.mjs +1377 -0
- package/dist/Server.mjs.map +1 -0
- package/dist/index.d.mts +17 -0
- package/dist/index.js.map +1 -0
- package/dist/index.mjs +6007 -0
- package/dist/index.mjs.map +1 -0
- package/package.json +22 -0
- package/readme.md +25 -0
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{"version":3,"sources":["../src/constants.ts","../src/PlayFabContext.ts","../src/PlayFabCommon.ts","../src/apis/PlayFabAdminApi.ts","../src/apis/PlayFabClientApi.ts","../src/apis/PlayFabServerApi.ts","../src/apis/PlayFabAuthenticationApi.ts","../src/apis/PlayFabCloudScriptApi.ts","../src/apis/PlayFabDataApi.ts","../src/apis/PlayFabEconomyApi.ts","../src/apis/PlayFabEventsApi.ts","../src/apis/PlayFabExperimentationApi.ts","../src/apis/PlayFabInsightsApi.ts","../src/apis/PlayFabGroupsApi.ts","../src/apis/PlayFabProgressionApi.ts","../src/apis/PlayFabLocalizationApi.ts","../src/apis/PlayFabMultiplayerApi.ts","../src/apis/PlayFabProfilesApi.ts","../src/apis/PlayFabAddonApi.ts"],"sourcesContent":["export interface ISettings {\n /** You must set this value for PlayFabSdk to work properly (Found in the Game Manager for your title, at the PlayFab Website) */\n titleId: string;\n /** For security reasons you must never expose this value to the client or players - You must set this value for Server-APIs to work properly (Found in the Game Manager for your title, at the PlayFab Website) */\n developerSecretKey: string;\n productionServerUrl: string;\n GlobalHeaderInjection?: { [key: string]: string };\n /** The name of a customer vertical. This is only for customers running a private cluster. Generally you shouldn't touch this */\n verticalName?: string | null;\n}\n\nexport const AuthInfoMap = {\n \"X-EntityToken\": {\n authAttr: \"entityToken\",\n authError: \"errorEntityToken\",\n },\n \"X-Authorization\": {\n authAttr: \"sessionTicket\",\n authError: \"errorLoggedIn\",\n },\n \"X-SecretKey\": {\n authAttr: \"developerSecretKey\",\n authError: \"errorSecretKey\",\n },\n};\n\nexport default {\n sdkVersion: \"1.192.250526\",\n sdkFingerprint: \"JavaScriptSDK-1.192.250526\",\n buildIdentifier: \"custom_async-javascriptsdk\",\n defaultSettings: {\n titleId: \"\",\n developerSecretKey: \"\",\n GlobalHeaderInjection: {},\n productionServerUrl: \".playfabapi.com\",\n verticalName: null\n } as ISettings\n};\n","import constants, { type ISettings } from \"./constants\";\n\nexport type AuthContext = {\n PlayFabId: string | null;\n EntityId: string | null;\n EntityType: string | null;\n SessionTicket: string | null;\n EntityToken: string | null;\n};\n\nexport class PlayFabContext {\n private static _instance: PlayFabContext;\n\n settings: ISettings = constants.defaultSettings;\n\n authenticationContext: AuthContext = {\n PlayFabId: null,\n EntityId: null,\n EntityType: null,\n SessionTicket: null,\n EntityToken: null,\n };\n\n sessionTicket: string | null = null;\n\n entityToken: string | null = null;\n\n private constructor() {}\n\n public static get instance(): PlayFabContext {\n if (!PlayFabContext._instance) {\n PlayFabContext._instance = new PlayFabContext();\n }\n\n return PlayFabContext._instance;\n }\n}\n","import constants, { ISettings, AuthInfoMap } from \"./constants\";\nimport { AuthContext, PlayFabContext } from \"./PlayFabContext\";\nimport { IPlayFabError, IPlayFabResultCommon } from \"./types/PlayFab\";\n\nexport class PlayFabCommon {\n buildIdentifier: string = constants.buildIdentifier;\n requestGetParams = {\n sdk: constants.sdkFingerprint,\n } as const;\n errorTitleId = \"Must be have settings.titleId set to call this method\";\n errorLoggedIn = \"Must be logged in to call this method\";\n errorEntityToken =\n \"You must successfully call GetEntityToken before calling this\";\n errorSecretKey =\n \"Must have settings.developerSecretKey set to call this method\";\n private _context = PlayFabContext.instance;\n\n constructor(settings: Partial<ISettings> | undefined = undefined) {\n if (settings) {\n Object.assign(this._context.settings, settings);\n }\n }\n\n get settings() {\n return this._context.settings;\n }\n\n get authenticationContext() {\n return this._context.authenticationContext;\n }\n\n get sessionTicket() {\n return this._context.sessionTicket;\n }\n\n set sessionTicket(value: string | null) {\n this._context.sessionTicket = value;\n }\n\n get entityToken() {\n return this._context.entityToken;\n }\n\n set entityToken(value: string | null) {\n this._context.entityToken = value;\n }\n\n GetServerUrl() {\n if (!(this.settings.productionServerUrl.substring(0, 4) === \"http\")) {\n return `https://${this.settings.verticalName || this.settings.titleId}${\n this.settings.productionServerUrl\n }`;\n } else {\n return this.settings.productionServerUrl;\n }\n }\n\n InjectHeaders(\n xhr: XMLHttpRequest,\n headersObj: Record<string, string> | undefined\n ) {\n if (!headersObj) return;\n\n for (const headerKey in headersObj) {\n try {\n xhr.setRequestHeader(headerKey, headersObj[headerKey]);\n } catch (e) {\n console.log(\n `Failed to append header: ${headerKey} = ${headersObj[headerKey]} Error: ${e}`\n );\n }\n }\n }\n\n ExecuteRequest<T extends IPlayFabResultCommon>(\n url: string,\n body: any,\n authkey: string | null,\n authValue: string | null,\n customData: any,\n extraHeaders?: Record<string, string>\n ): Promise<T> {\n return new Promise((resolve, reject) => {\n if (body == null) body = {};\n\n var startTime = new Date().getTime();\n var requestBody = JSON.stringify(body);\n\n var urlArr = [url];\n var getParams = this.requestGetParams;\n if (getParams != null) {\n var firstParam = true;\n for (var key in getParams) {\n if (firstParam) {\n urlArr.push(\"?\");\n firstParam = false;\n } else {\n urlArr.push(\"&\");\n }\n urlArr.push(key);\n urlArr.push(\"=\");\n urlArr.push(getParams[key as keyof typeof getParams]);\n }\n }\n\n var completeUrl = urlArr.join(\"\");\n\n var xhr = new XMLHttpRequest();\n xhr.open(\"POST\", completeUrl, true);\n\n xhr.setRequestHeader(\"Content-Type\", \"application/json\");\n xhr.setRequestHeader(\n \"X-PlayFabSDK\",\n \"JavaScriptSDK-\" + constants.sdkVersion\n );\n if (authkey != null) {\n xhr.setRequestHeader(authkey, authValue!);\n }\n this.InjectHeaders(xhr, this.settings.GlobalHeaderInjection);\n this.InjectHeaders(xhr, extraHeaders);\n\n xhr.onloadend = () => {\n var result = this.GetPlayFabResponse(body, xhr, startTime, customData);\n if (result.code === 200) {\n resolve(result.data || result);\n } else {\n reject(result);\n }\n };\n\n xhr.onerror = () => {\n var result = this.GetPlayFabResponse(body, xhr, startTime, customData);\n reject(result);\n };\n\n xhr.send(requestBody);\n });\n }\n\n GetPlayFabResponse(\n request: any,\n xhr: XMLHttpRequest,\n startTime: number,\n customData: any\n ) {\n var result = null as any;\n try {\n // window.console.log(\"parsing json result: \" + xhr.responseText);\n result = JSON.parse(xhr.responseText);\n } catch (e) {\n result = {\n code: 503, // Service Unavailable\n status: \"Service Unavailable\",\n error: \"Connection error\",\n errorCode: 2, // PlayFabErrorCode.ConnectionError\n errorMessage: xhr.responseText,\n };\n }\n\n result.CallBackTimeMS = new Date().getTime() - startTime;\n result.Request = request;\n result.CustomData = customData;\n return result;\n }\n\n UpdateAuthenticationContext(currentAuthContext: AuthContext, result: any) {\n var authenticationContextUpdates = {} as AuthContext;\n if (result?.PlayFabId) {\n authenticationContextUpdates.PlayFabId = result.PlayFabId;\n }\n if (result?.SessionTicket) {\n authenticationContextUpdates.SessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken) {\n authenticationContextUpdates.EntityId = result.EntityToken.Entity.Id;\n authenticationContextUpdates.EntityType = result.EntityToken.Entity.Type;\n authenticationContextUpdates.EntityToken = result.EntityToken.EntityToken;\n }\n // Update the authenticationContext with values from the result\n currentAuthContext = Object.assign(\n currentAuthContext,\n authenticationContextUpdates\n );\n\n this._context.authenticationContext = currentAuthContext;\n\n return currentAuthContext;\n }\n\n GetAuthInfo(request: any, authKey: string) {\n // Use the most-recently saved authKey, unless one was provided in the request via the AuthenticationContext\n var authError = AuthInfoMap[authKey as keyof typeof AuthInfoMap].authError;\n var authAttr = AuthInfoMap[authKey as keyof typeof AuthInfoMap].authAttr;\n var defaultAuthValue: string | null = null;\n if (authAttr === \"entityToken\") defaultAuthValue = this.entityToken;\n else if (authAttr === \"sessionTicket\")\n defaultAuthValue = this.sessionTicket;\n else if (authAttr === \"developerSecretKey\")\n defaultAuthValue = this.settings.developerSecretKey;\n var authValue = request.AuthenticationContext\n ? request.AuthenticationContext[authAttr]\n : defaultAuthValue;\n return { authKey, authValue, authError };\n }\n\n ExecuteRequestWrapper<T extends IPlayFabResultCommon>(\n apiURL: string,\n request: any,\n authKey: string | null,\n customData: any,\n extraHeaders?: Record<string, string>\n ) {\n var authValue = null;\n if (authKey !== null) {\n const { authError, ...authInfo } = this.GetAuthInfo(request, authKey);\n authKey = authInfo.authKey;\n authValue = authInfo.authValue;\n if (!authValue) throw authError;\n }\n return this.ExecuteRequest<T>(\n this.GetServerUrl() + apiURL,\n request,\n authKey,\n authValue,\n customData,\n extraHeaders\n );\n }\n\n GenerateErrorReport(error: IPlayFabError | null): string {\n if (error == null) return \"\";\n var fullErrors = error.errorMessage;\n for (var paramName in error.errorDetails)\n for (var msgIdx in error.errorDetails[paramName])\n fullErrors +=\n \"\\n\" + paramName + \": \" + error.errorDetails[paramName][msgIdx];\n return fullErrors;\n }\n\n ForgetAllCredentials() {\n this._context.sessionTicket = null;\n this._context.entityToken = null;\n }\n}\n","import type { EmptyResponse } from \"../types/PlayFab\";\nimport type {\n\n AbortTaskInstanceRequest,\n AddLocalizedNewsRequest,\n AddNewsRequest,\n AddPlayerTagRequest,\n AddUserVirtualCurrencyRequest,\n AddVirtualCurrencyTypesRequest,\n BanUsersRequest,\n CheckLimitedEditionItemAvailabilityRequest,\n CreateActionsOnPlayerSegmentTaskRequest,\n CreateCloudScriptTaskRequest,\n CreateInsightsScheduledScalingTaskRequest,\n CreateOpenIdConnectionRequest,\n CreatePlayerSharedSecretRequest,\n CreatePlayerStatisticDefinitionRequest,\n CreateSegmentRequest,\n DeleteContentRequest,\n DeleteMasterPlayerAccountRequest,\n DeleteMasterPlayerEventDataRequest,\n DeleteMembershipSubscriptionRequest,\n DeleteOpenIdConnectionRequest,\n DeletePlayerRequest,\n DeletePlayerCustomPropertiesRequest,\n DeletePlayerSharedSecretRequest,\n DeleteSegmentRequest,\n DeleteStoreRequest,\n DeleteTaskRequest,\n DeleteTitleRequest,\n DeleteTitleDataOverrideRequest,\n ExportMasterPlayerDataRequest,\n ExportPlayersInSegmentRequest,\n GetTaskInstanceRequest,\n GetAllSegmentsRequest,\n GetCatalogItemsRequest,\n GetCloudScriptRevisionRequest,\n GetCloudScriptVersionsRequest,\n GetContentListRequest,\n GetContentUploadUrlRequest,\n GetDataReportRequest,\n GetPlayedTitleListRequest,\n GetPlayerCustomPropertyRequest,\n GetPlayerIdFromAuthTokenRequest,\n GetPlayerProfileRequest,\n GetPlayersSegmentsRequest,\n GetPlayerSharedSecretsRequest,\n GetPlayersInSegmentRequest,\n GetPlayerStatisticDefinitionsRequest,\n GetPlayerStatisticVersionsRequest,\n GetPlayerTagsRequest,\n GetPolicyRequest,\n GetPublisherDataRequest,\n GetRandomResultTablesRequest,\n GetPlayersInSegmentExportRequest,\n GetSegmentsRequest,\n GetStoreItemsRequest,\n GetTaskInstancesRequest,\n GetTasksRequest,\n GetTitleDataRequest,\n LookupUserAccountInfoRequest,\n GetUserBansRequest,\n GetUserDataRequest,\n GetUserInventoryRequest,\n GrantItemsToUsersRequest,\n IncrementLimitedEditionItemAvailabilityRequest,\n IncrementPlayerStatisticVersionRequest,\n ListOpenIdConnectionRequest,\n ListPlayerCustomPropertiesRequest,\n ListVirtualCurrencyTypesRequest,\n RefundPurchaseRequest,\n RemovePlayerTagRequest,\n RemoveVirtualCurrencyTypesRequest,\n ResetCharacterStatisticsRequest,\n ResetPasswordRequest,\n ResetUserStatisticsRequest,\n ResolvePurchaseDisputeRequest,\n RevokeAllBansForUserRequest,\n RevokeBansRequest,\n RevokeInventoryItemRequest,\n RevokeInventoryItemsRequest,\n RunTaskRequest,\n SendAccountRecoveryEmailRequest,\n UpdateCatalogItemsRequest,\n SetMembershipOverrideRequest,\n SetPlayerSecretRequest,\n SetPublishedRevisionRequest,\n SetPublisherDataRequest,\n UpdateStoreItemsRequest,\n SetTitleDataRequest,\n SetTitleDataAndOverridesRequest,\n SetupPushNotificationRequest,\n SubtractUserVirtualCurrencyRequest,\n UpdateBansRequest,\n UpdateCloudScriptRequest,\n UpdateOpenIdConnectionRequest,\n UpdatePlayerCustomPropertiesRequest,\n UpdatePlayerSharedSecretRequest,\n UpdatePlayerStatisticDefinitionRequest,\n UpdatePolicyRequest,\n UpdateRandomResultTablesRequest,\n UpdateSegmentRequest,\n UpdateTaskRequest,\n UpdateUserDataRequest,\n UpdateUserInternalDataRequest,\n UpdateUserTitleDisplayNameRequest,\n AddLocalizedNewsResult,\n AddNewsResult,\n AddPlayerTagResult,\n ModifyUserVirtualCurrencyResult,\n BlankResult,\n BanUsersResult,\n CheckLimitedEditionItemAvailabilityResult,\n CreateTaskResult,\n CreatePlayerSharedSecretResult,\n CreatePlayerStatisticDefinitionResult,\n CreateSegmentResponse,\n DeleteMasterPlayerAccountResult,\n DeleteMasterPlayerEventDataResult,\n DeleteMembershipSubscriptionResult,\n DeletePlayerResult,\n DeletePlayerCustomPropertiesResult,\n DeletePlayerSharedSecretResult,\n DeleteSegmentsResponse,\n DeleteStoreResult,\n DeleteTitleResult,\n DeleteTitleDataOverrideResult,\n ExportMasterPlayerDataResult,\n ExportPlayersInSegmentResult,\n GetActionsOnPlayersInSegmentTaskInstanceResult,\n GetAllSegmentsResult,\n GetCatalogItemsResult,\n GetCloudScriptRevisionResult,\n GetCloudScriptTaskInstanceResult,\n GetCloudScriptVersionsResult,\n GetContentListResult,\n GetContentUploadUrlResult,\n GetDataReportResult,\n GetPlayedTitleListResult,\n GetPlayerCustomPropertyResult,\n GetPlayerIdFromAuthTokenResult,\n GetPlayerProfileResult,\n GetPlayerSegmentsResult,\n GetPlayerSharedSecretsResult,\n GetPlayersInSegmentResult,\n GetPlayerStatisticDefinitionsResult,\n GetPlayerStatisticVersionsResult,\n GetPlayerTagsResult,\n GetPolicyResponse,\n GetPublisherDataResult,\n GetRandomResultTablesResult,\n GetPlayersInSegmentExportResponse,\n GetSegmentsResponse,\n GetStoreItemsResult,\n GetTaskInstancesResult,\n GetTasksResult,\n GetTitleDataResult,\n LookupUserAccountInfoResult,\n GetUserBansResult,\n GetUserDataResult,\n GetUserInventoryResult,\n GrantItemsToUsersResult,\n IncrementLimitedEditionItemAvailabilityResult,\n IncrementPlayerStatisticVersionResult,\n ListOpenIdConnectionResponse,\n ListPlayerCustomPropertiesResult,\n ListVirtualCurrencyTypesResult,\n RefundPurchaseResponse,\n RemovePlayerTagResult,\n ResetCharacterStatisticsResult,\n ResetPasswordResult,\n ResetUserStatisticsResult,\n ResolvePurchaseDisputeResponse,\n RevokeAllBansForUserResult,\n RevokeBansResult,\n RevokeInventoryResult,\n RevokeInventoryItemsResult,\n RunTaskResult,\n SendAccountRecoveryEmailResult,\n UpdateCatalogItemsResult,\n SetMembershipOverrideResult,\n SetPlayerSecretResult,\n SetPublishedRevisionResult,\n SetPublisherDataResult,\n UpdateStoreItemsResult,\n SetTitleDataResult,\n SetTitleDataAndOverridesResult,\n SetupPushNotificationResult,\n UpdateBansResult,\n UpdateCloudScriptResult,\n UpdatePlayerCustomPropertiesResult,\n UpdatePlayerSharedSecretResult,\n UpdatePlayerStatisticDefinitionResult,\n UpdatePolicyResponse,\n UpdateRandomResultTablesResult,\n UpdateSegmentResponse,\n UpdateUserDataResult,\n UpdateUserTitleDisplayNameResult,\n} from \"../types/PlayFabAdminApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabAdminApi extends PlayFabCommon {\n\n /**\n * Abort an ongoing task instance.\n * https://docs.microsoft.com/rest/api/playfab/admin/scheduledtask/aborttaskinstance\n */\n AbortTaskInstance (request: AbortTaskInstanceRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Admin/AbortTaskInstance\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Update news item to include localized version\n * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/addlocalizednews\n */\n AddLocalizedNews (request: AddLocalizedNewsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddLocalizedNewsResult>(\"/Admin/AddLocalizedNews\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Adds a new news item to the title's news feed\n * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/addnews\n */\n AddNews (request: AddNewsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddNewsResult>(\"/Admin/AddNews\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Adds a given tag to a player profile. The tag's namespace is automatically generated based on the source of the tag.\n * https://docs.microsoft.com/rest/api/playfab/admin/playstream/addplayertag\n */\n AddPlayerTag (request: AddPlayerTagRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddPlayerTagResult>(\"/Admin/AddPlayerTag\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Increments the specified virtual currency by the stated amount\n * https://docs.microsoft.com/rest/api/playfab/admin/player-item-management/adduservirtualcurrency\n */\n AddUserVirtualCurrency (request: AddUserVirtualCurrencyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ModifyUserVirtualCurrencyResult>(\"/Admin/AddUserVirtualCurrency\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Adds one or more virtual currencies to the set defined for the title. Virtual Currencies have a maximum\n * value of 2,147,483,647 when granted to a player. Any value over that will be discarded.\n * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/addvirtualcurrencytypes\n */\n AddVirtualCurrencyTypes (request: AddVirtualCurrencyTypesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<BlankResult>(\"/Admin/AddVirtualCurrencyTypes\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Bans users by PlayFab ID with optional IP address, or MAC address for the provided game.\n * https://docs.microsoft.com/rest/api/playfab/admin/account-management/banusers\n */\n BanUsers (request: BanUsersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<BanUsersResult>(\"/Admin/BanUsers\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Checks the global count for the limited edition item.\n * https://docs.microsoft.com/rest/api/playfab/admin/player-item-management/checklimitededitionitemavailability\n */\n CheckLimitedEditionItemAvailability (request: CheckLimitedEditionItemAvailabilityRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CheckLimitedEditionItemAvailabilityResult>(\"/Admin/CheckLimitedEditionItemAvailability\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Create an ActionsOnPlayersInSegment task, which iterates through all players in a segment to execute action.\n * https://docs.microsoft.com/rest/api/playfab/admin/scheduledtask/createactionsonplayersinsegmenttask\n */\n CreateActionsOnPlayersInSegmentTask (request: CreateActionsOnPlayerSegmentTaskRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateTaskResult>(\"/Admin/CreateActionsOnPlayersInSegmentTask\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Create a CloudScript task, which can run a CloudScript on a schedule.\n * https://docs.microsoft.com/rest/api/playfab/admin/scheduledtask/createcloudscripttask\n */\n CreateCloudScriptTask (request: CreateCloudScriptTaskRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateTaskResult>(\"/Admin/CreateCloudScriptTask\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Create a Insights Scheduled Scaling task, which can scale Insights Performance Units on a schedule\n * https://docs.microsoft.com/rest/api/playfab/admin/scheduledtask/createinsightsscheduledscalingtask\n */\n CreateInsightsScheduledScalingTask (request: CreateInsightsScheduledScalingTaskRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateTaskResult>(\"/Admin/CreateInsightsScheduledScalingTask\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Registers a relationship between a title and an Open ID Connect provider.\n * https://docs.microsoft.com/rest/api/playfab/admin/authentication/createopenidconnection\n */\n CreateOpenIdConnection (request: CreateOpenIdConnectionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Admin/CreateOpenIdConnection\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Creates a new Player Shared Secret Key. It may take up to 5 minutes for this key to become generally available after\n * this API returns.\n * https://docs.microsoft.com/rest/api/playfab/admin/authentication/createplayersharedsecret\n */\n CreatePlayerSharedSecret (request: CreatePlayerSharedSecretRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreatePlayerSharedSecretResult>(\"/Admin/CreatePlayerSharedSecret\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Adds a new player statistic configuration to the title, optionally allowing the developer to specify a reset interval\n * and an aggregation method.\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/createplayerstatisticdefinition\n */\n CreatePlayerStatisticDefinition (request: CreatePlayerStatisticDefinitionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreatePlayerStatisticDefinitionResult>(\"/Admin/CreatePlayerStatisticDefinition\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Creates a new player segment by defining the conditions on player properties. Also, create actions to target the player\n * segments for a title.\n * https://docs.microsoft.com/rest/api/playfab/admin/segments/createsegment\n */\n CreateSegment (request: CreateSegmentRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateSegmentResponse>(\"/Admin/CreateSegment\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Delete a content file from the title. When deleting a file that does not exist, it returns success.\n * https://docs.microsoft.com/rest/api/playfab/admin/content/deletecontent\n */\n DeleteContent (request: DeleteContentRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<BlankResult>(\"/Admin/DeleteContent\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Removes a master player account entirely from all titles and deletes all associated data\n * https://docs.microsoft.com/rest/api/playfab/admin/account-management/deletemasterplayeraccount\n */\n DeleteMasterPlayerAccount (request: DeleteMasterPlayerAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteMasterPlayerAccountResult>(\"/Admin/DeleteMasterPlayerAccount\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Deletes PlayStream and telemetry event data associated with the master player account from PlayFab storage\n * https://docs.microsoft.com/rest/api/playfab/admin/account-management/deletemasterplayereventdata\n */\n DeleteMasterPlayerEventData (request: DeleteMasterPlayerEventDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteMasterPlayerEventDataResult>(\"/Admin/DeleteMasterPlayerEventData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Deletes a player's subscription\n * https://docs.microsoft.com/rest/api/playfab/admin/account-management/deletemembershipsubscription\n */\n DeleteMembershipSubscription (request: DeleteMembershipSubscriptionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteMembershipSubscriptionResult>(\"/Admin/DeleteMembershipSubscription\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Removes a relationship between a title and an OpenID Connect provider.\n * https://docs.microsoft.com/rest/api/playfab/admin/authentication/deleteopenidconnection\n */\n DeleteOpenIdConnection (request: DeleteOpenIdConnectionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Admin/DeleteOpenIdConnection\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Removes a user's player account from a title and deletes all associated data\n * https://docs.microsoft.com/rest/api/playfab/admin/account-management/deleteplayer\n */\n DeletePlayer (request: DeletePlayerRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeletePlayerResult>(\"/Admin/DeletePlayer\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Deletes title-specific custom properties for a player\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/deleteplayercustomproperties\n */\n DeletePlayerCustomProperties (request: DeletePlayerCustomPropertiesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeletePlayerCustomPropertiesResult>(\"/Admin/DeletePlayerCustomProperties\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Deletes an existing Player Shared Secret Key. It may take up to 5 minutes for this delete to be reflected after this API\n * returns.\n * https://docs.microsoft.com/rest/api/playfab/admin/authentication/deleteplayersharedsecret\n */\n DeletePlayerSharedSecret (request: DeletePlayerSharedSecretRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeletePlayerSharedSecretResult>(\"/Admin/DeletePlayerSharedSecret\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Deletes an existing player segment and its associated action(s) for a title.\n * https://docs.microsoft.com/rest/api/playfab/admin/segments/deletesegment\n */\n DeleteSegment (request: DeleteSegmentRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteSegmentsResponse>(\"/Admin/DeleteSegment\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Deletes an existing virtual item store\n * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/deletestore\n */\n DeleteStore (request: DeleteStoreRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteStoreResult>(\"/Admin/DeleteStore\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Delete a task.\n * https://docs.microsoft.com/rest/api/playfab/admin/scheduledtask/deletetask\n */\n DeleteTask (request: DeleteTaskRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Admin/DeleteTask\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Permanently deletes a title and all associated configuration\n * https://docs.microsoft.com/rest/api/playfab/admin/account-management/deletetitle\n */\n DeleteTitle (request: DeleteTitleRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteTitleResult>(\"/Admin/DeleteTitle\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Deletes a specified set of title data overrides.\n * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/deletetitledataoverride\n */\n DeleteTitleDataOverride (request: DeleteTitleDataOverrideRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteTitleDataOverrideResult>(\"/Admin/DeleteTitleDataOverride\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Exports all associated data of a master player account\n * https://docs.microsoft.com/rest/api/playfab/admin/account-management/exportmasterplayerdata\n */\n ExportMasterPlayerData (request: ExportMasterPlayerDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ExportMasterPlayerDataResult>(\"/Admin/ExportMasterPlayerData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Starts an export for the player profiles in a segment. This API creates a snapshot of all the player profiles which\n * match the segment definition at the time of the API call. Profiles which change while an export is in progress will not\n * be reflected in the results.\n * https://docs.microsoft.com/rest/api/playfab/admin/playstream/exportplayersinsegment\n */\n ExportPlayersInSegment (request: ExportPlayersInSegmentRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ExportPlayersInSegmentResult>(\"/Admin/ExportPlayersInSegment\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Get information about a ActionsOnPlayersInSegment task instance.\n * https://docs.microsoft.com/rest/api/playfab/admin/scheduledtask/getactionsonplayersinsegmenttaskinstance\n */\n GetActionsOnPlayersInSegmentTaskInstance (request: GetTaskInstanceRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetActionsOnPlayersInSegmentTaskInstanceResult>(\"/Admin/GetActionsOnPlayersInSegmentTaskInstance\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves an array of player segment definitions. Results from this can be used in subsequent API calls such as\n * GetPlayersInSegment which requires a Segment ID. While segment names can change the ID for that segment will not change.\n * https://docs.microsoft.com/rest/api/playfab/admin/playstream/getallsegments\n */\n GetAllSegments (request: GetAllSegmentsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetAllSegmentsResult>(\"/Admin/GetAllSegments\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves the specified version of the title's catalog of virtual goods, including all defined properties\n * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/getcatalogitems\n */\n GetCatalogItems (request: GetCatalogItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCatalogItemsResult>(\"/Admin/GetCatalogItems\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Gets the contents and information of a specific Cloud Script revision.\n * https://docs.microsoft.com/rest/api/playfab/admin/server-side-cloud-script/getcloudscriptrevision\n */\n GetCloudScriptRevision (request: GetCloudScriptRevisionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCloudScriptRevisionResult>(\"/Admin/GetCloudScriptRevision\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Get detail information about a CloudScript task instance.\n * https://docs.microsoft.com/rest/api/playfab/admin/scheduledtask/getcloudscripttaskinstance\n */\n GetCloudScriptTaskInstance (request: GetTaskInstanceRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCloudScriptTaskInstanceResult>(\"/Admin/GetCloudScriptTaskInstance\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Lists all the current cloud script versions. For each version, information about the current published and latest\n * revisions is also listed.\n * https://docs.microsoft.com/rest/api/playfab/admin/server-side-cloud-script/getcloudscriptversions\n */\n GetCloudScriptVersions (request: GetCloudScriptVersionsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCloudScriptVersionsResult>(\"/Admin/GetCloudScriptVersions\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * List all contents of the title and get statistics such as size\n * https://docs.microsoft.com/rest/api/playfab/admin/content/getcontentlist\n */\n GetContentList (request: GetContentListRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetContentListResult>(\"/Admin/GetContentList\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the pre-signed URL for uploading a content file. A subsequent HTTP PUT to the returned URL uploads the\n * content. Also, please be aware that the Content service is specifically PlayFab's CDN offering, for which standard CDN\n * rates apply.\n * https://docs.microsoft.com/rest/api/playfab/admin/content/getcontentuploadurl\n */\n GetContentUploadUrl (request: GetContentUploadUrlRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetContentUploadUrlResult>(\"/Admin/GetContentUploadUrl\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a download URL for the requested report\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/getdatareport\n */\n GetDataReport (request: GetDataReportRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetDataReportResult>(\"/Admin/GetDataReport\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Get the list of titles that the player has played\n * https://docs.microsoft.com/rest/api/playfab/admin/account-management/getplayedtitlelist\n */\n GetPlayedTitleList (request: GetPlayedTitleListRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayedTitleListResult>(\"/Admin/GetPlayedTitleList\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a title-specific custom property value for a player.\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/getplayercustomproperty\n */\n GetPlayerCustomProperty (request: GetPlayerCustomPropertyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerCustomPropertyResult>(\"/Admin/GetPlayerCustomProperty\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Gets a player's ID from an auth token.\n * https://docs.microsoft.com/rest/api/playfab/admin/account-management/getplayeridfromauthtoken\n */\n GetPlayerIdFromAuthToken (request: GetPlayerIdFromAuthTokenRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerIdFromAuthTokenResult>(\"/Admin/GetPlayerIdFromAuthToken\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the player's profile\n * https://docs.microsoft.com/rest/api/playfab/admin/account-management/getplayerprofile\n */\n GetPlayerProfile (request: GetPlayerProfileRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerProfileResult>(\"/Admin/GetPlayerProfile\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * List all segments that a player currently belongs to at this moment in time.\n * https://docs.microsoft.com/rest/api/playfab/admin/playstream/getplayersegments\n */\n GetPlayerSegments (request: GetPlayersSegmentsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerSegmentsResult>(\"/Admin/GetPlayerSegments\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Returns all Player Shared Secret Keys including disabled and expired.\n * https://docs.microsoft.com/rest/api/playfab/admin/authentication/getplayersharedsecrets\n */\n GetPlayerSharedSecrets (request: GetPlayerSharedSecretsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerSharedSecretsResult>(\"/Admin/GetPlayerSharedSecrets\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Allows for paging through all players in a given segment. This API creates a snapshot of all player profiles that match\n * the segment definition at the time of its creation and lives through the Total Seconds to Live, refreshing its life span\n * on each subsequent use of the Continuation Token. Profiles that change during the course of paging will not be reflected\n * in the results. AB Test segments are currently not supported by this operation. NOTE: This API is limited to being\n * called 30 times in one minute. You will be returned an error if you exceed this threshold.\n * https://docs.microsoft.com/rest/api/playfab/admin/playstream/getplayersinsegment\n */\n GetPlayersInSegment (request: GetPlayersInSegmentRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayersInSegmentResult>(\"/Admin/GetPlayersInSegment\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the configuration information for all player statistics defined in the title, regardless of whether they have\n * a reset interval.\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/getplayerstatisticdefinitions\n */\n GetPlayerStatisticDefinitions (request: GetPlayerStatisticDefinitionsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerStatisticDefinitionsResult>(\"/Admin/GetPlayerStatisticDefinitions\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the information on the available versions of the specified statistic.\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/getplayerstatisticversions\n */\n GetPlayerStatisticVersions (request: GetPlayerStatisticVersionsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerStatisticVersionsResult>(\"/Admin/GetPlayerStatisticVersions\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Get all tags with a given Namespace (optional) from a player profile.\n * https://docs.microsoft.com/rest/api/playfab/admin/playstream/getplayertags\n */\n GetPlayerTags (request: GetPlayerTagsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerTagsResult>(\"/Admin/GetPlayerTags\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Gets the requested policy.\n * https://docs.microsoft.com/rest/api/playfab/admin/authentication/getpolicy\n */\n GetPolicy (request: GetPolicyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPolicyResponse>(\"/Admin/GetPolicy\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the key-value store of custom publisher settings\n * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/getpublisherdata\n */\n GetPublisherData (request: GetPublisherDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPublisherDataResult>(\"/Admin/GetPublisherData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves the random drop table configuration for the title\n * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/getrandomresulttables\n */\n GetRandomResultTables (request: GetRandomResultTablesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetRandomResultTablesResult>(\"/Admin/GetRandomResultTables\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the result of an export started by ExportPlayersInSegment API. If the ExportPlayersInSegment is successful and\n * complete, this API returns the IndexUrl from which the index file can be downloaded. The index file has a list of urls\n * from which the files containing the player profile data can be downloaded. Otherwise, it returns the current 'State' of\n * the export\n * https://docs.microsoft.com/rest/api/playfab/admin/playstream/getsegmentexport\n */\n GetSegmentExport (request: GetPlayersInSegmentExportRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayersInSegmentExportResponse>(\"/Admin/GetSegmentExport\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Get detail information of a segment and its associated definition(s) and action(s) for a title.\n * https://docs.microsoft.com/rest/api/playfab/admin/segments/getsegments\n */\n GetSegments (request: GetSegmentsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetSegmentsResponse>(\"/Admin/GetSegments\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves the set of items defined for the specified store, including all prices defined\n * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/getstoreitems\n */\n GetStoreItems (request: GetStoreItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetStoreItemsResult>(\"/Admin/GetStoreItems\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Query for task instances by task, status, or time range.\n * https://docs.microsoft.com/rest/api/playfab/admin/scheduledtask/gettaskinstances\n */\n GetTaskInstances (request: GetTaskInstancesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTaskInstancesResult>(\"/Admin/GetTaskInstances\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Get definition information on a specified task or all tasks within a title.\n * https://docs.microsoft.com/rest/api/playfab/admin/scheduledtask/gettasks\n */\n GetTasks (request: GetTasksRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTasksResult>(\"/Admin/GetTasks\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the key-value store of custom title settings which can be read by the client\n * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/gettitledata\n */\n GetTitleData (request: GetTitleDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitleDataResult>(\"/Admin/GetTitleData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the key-value store of custom title settings which cannot be read by the client\n * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/gettitleinternaldata\n */\n GetTitleInternalData (request: GetTitleDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitleDataResult>(\"/Admin/GetTitleInternalData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the relevant details for a specified user, based upon a match against a supplied unique identifier\n * https://docs.microsoft.com/rest/api/playfab/admin/account-management/getuseraccountinfo\n */\n GetUserAccountInfo (request: LookupUserAccountInfoRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LookupUserAccountInfoResult>(\"/Admin/GetUserAccountInfo\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Gets all bans for a user.\n * https://docs.microsoft.com/rest/api/playfab/admin/account-management/getuserbans\n */\n GetUserBans (request: GetUserBansRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserBansResult>(\"/Admin/GetUserBans\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the title-specific custom data for the user which is readable and writable by the client\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/getuserdata\n */\n GetUserData (request: GetUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Admin/GetUserData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the title-specific custom data for the user which cannot be accessed by the client\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/getuserinternaldata\n */\n GetUserInternalData (request: GetUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Admin/GetUserInternalData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves the specified user's current inventory of virtual goods\n * https://docs.microsoft.com/rest/api/playfab/admin/player-item-management/getuserinventory\n */\n GetUserInventory (request: GetUserInventoryRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserInventoryResult>(\"/Admin/GetUserInventory\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the publisher-specific custom data for the user which is readable and writable by the client\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/getuserpublisherdata\n */\n GetUserPublisherData (request: GetUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Admin/GetUserPublisherData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the publisher-specific custom data for the user which cannot be accessed by the client\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/getuserpublisherinternaldata\n */\n GetUserPublisherInternalData (request: GetUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Admin/GetUserPublisherInternalData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the publisher-specific custom data for the user which can only be read by the client\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/getuserpublisherreadonlydata\n */\n GetUserPublisherReadOnlyData (request: GetUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Admin/GetUserPublisherReadOnlyData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the title-specific custom data for the user which can only be read by the client\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/getuserreadonlydata\n */\n GetUserReadOnlyData (request: GetUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Admin/GetUserReadOnlyData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Adds the specified items to the specified user inventories\n * https://docs.microsoft.com/rest/api/playfab/admin/player-item-management/grantitemstousers\n */\n GrantItemsToUsers (request: GrantItemsToUsersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GrantItemsToUsersResult>(\"/Admin/GrantItemsToUsers\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Increases the global count for the given scarce resource.\n * https://docs.microsoft.com/rest/api/playfab/admin/player-item-management/incrementlimitededitionitemavailability\n */\n IncrementLimitedEditionItemAvailability (request: IncrementLimitedEditionItemAvailabilityRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<IncrementLimitedEditionItemAvailabilityResult>(\"/Admin/IncrementLimitedEditionItemAvailability\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Resets the indicated statistic, removing all player entries for it and backing up the old values.\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/incrementplayerstatisticversion\n */\n IncrementPlayerStatisticVersion (request: IncrementPlayerStatisticVersionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<IncrementPlayerStatisticVersionResult>(\"/Admin/IncrementPlayerStatisticVersion\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a list of all Open ID Connect providers registered to a title.\n * https://docs.microsoft.com/rest/api/playfab/admin/authentication/listopenidconnection\n */\n ListOpenIdConnection (request: ListOpenIdConnectionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListOpenIdConnectionResponse>(\"/Admin/ListOpenIdConnection\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves title-specific custom property values for a player.\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/listplayercustomproperties\n */\n ListPlayerCustomProperties (request: ListPlayerCustomPropertiesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListPlayerCustomPropertiesResult>(\"/Admin/ListPlayerCustomProperties\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retuns the list of all defined virtual currencies for the title\n * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/listvirtualcurrencytypes\n */\n ListVirtualCurrencyTypes (request: ListVirtualCurrencyTypesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListVirtualCurrencyTypesResult>(\"/Admin/ListVirtualCurrencyTypes\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Attempts to process an order refund through the original real money payment provider.\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/refundpurchase\n */\n RefundPurchase (request: RefundPurchaseRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RefundPurchaseResponse>(\"/Admin/RefundPurchase\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Remove a given tag from a player profile. The tag's namespace is automatically generated based on the source of the tag.\n * https://docs.microsoft.com/rest/api/playfab/admin/playstream/removeplayertag\n */\n RemovePlayerTag (request: RemovePlayerTagRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RemovePlayerTagResult>(\"/Admin/RemovePlayerTag\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Removes one or more virtual currencies from the set defined for the title.\n * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/removevirtualcurrencytypes\n */\n RemoveVirtualCurrencyTypes (request: RemoveVirtualCurrencyTypesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<BlankResult>(\"/Admin/RemoveVirtualCurrencyTypes\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Completely removes all statistics for the specified character, for the current game\n * https://docs.microsoft.com/rest/api/playfab/admin/characters/resetcharacterstatistics\n */\n ResetCharacterStatistics (request: ResetCharacterStatisticsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ResetCharacterStatisticsResult>(\"/Admin/ResetCharacterStatistics\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Reset a player's password for a given title.\n * https://docs.microsoft.com/rest/api/playfab/admin/account-management/resetpassword\n */\n ResetPassword (request: ResetPasswordRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ResetPasswordResult>(\"/Admin/ResetPassword\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Completely removes all statistics for the specified user, for the current game\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/resetuserstatistics\n */\n ResetUserStatistics (request: ResetUserStatisticsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ResetUserStatisticsResult>(\"/Admin/ResetUserStatistics\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Attempts to resolve a dispute with the original order's payment provider.\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/resolvepurchasedispute\n */\n ResolvePurchaseDispute (request: ResolvePurchaseDisputeRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ResolvePurchaseDisputeResponse>(\"/Admin/ResolvePurchaseDispute\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Revoke all active bans for a user.\n * https://docs.microsoft.com/rest/api/playfab/admin/account-management/revokeallbansforuser\n */\n RevokeAllBansForUser (request: RevokeAllBansForUserRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RevokeAllBansForUserResult>(\"/Admin/RevokeAllBansForUser\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Revoke all active bans specified with BanId.\n * https://docs.microsoft.com/rest/api/playfab/admin/account-management/revokebans\n */\n RevokeBans (request: RevokeBansRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RevokeBansResult>(\"/Admin/RevokeBans\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Revokes access to an item in a user's inventory\n * https://docs.microsoft.com/rest/api/playfab/admin/player-item-management/revokeinventoryitem\n */\n RevokeInventoryItem (request: RevokeInventoryItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RevokeInventoryResult>(\"/Admin/RevokeInventoryItem\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Revokes access for up to 25 items across multiple users and characters.\n * https://docs.microsoft.com/rest/api/playfab/admin/player-item-management/revokeinventoryitems\n */\n RevokeInventoryItems (request: RevokeInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RevokeInventoryItemsResult>(\"/Admin/RevokeInventoryItems\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Run a task immediately regardless of its schedule.\n * https://docs.microsoft.com/rest/api/playfab/admin/scheduledtask/runtask\n */\n RunTask (request: RunTaskRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RunTaskResult>(\"/Admin/RunTask\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Forces an email to be sent to the registered email address for the user's account, with a link allowing the user to\n * change the password.If an account recovery email template ID is provided, an email using the custom email template will\n * be used.\n * https://docs.microsoft.com/rest/api/playfab/admin/account-management/sendaccountrecoveryemail\n */\n SendAccountRecoveryEmail (request: SendAccountRecoveryEmailRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SendAccountRecoveryEmailResult>(\"/Admin/SendAccountRecoveryEmail\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Creates the catalog configuration of all virtual goods for the specified catalog version\n * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/setcatalogitems\n */\n SetCatalogItems (request: UpdateCatalogItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateCatalogItemsResult>(\"/Admin/SetCatalogItems\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Sets the override expiration for a membership subscription\n * https://docs.microsoft.com/rest/api/playfab/admin/account-management/setmembershipoverride\n */\n SetMembershipOverride (request: SetMembershipOverrideRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetMembershipOverrideResult>(\"/Admin/SetMembershipOverride\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Sets or resets the player's secret. Player secrets are used to sign API requests.\n * https://docs.microsoft.com/rest/api/playfab/admin/authentication/setplayersecret\n */\n SetPlayerSecret (request: SetPlayerSecretRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetPlayerSecretResult>(\"/Admin/SetPlayerSecret\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Sets the currently published revision of a title Cloud Script\n * https://docs.microsoft.com/rest/api/playfab/admin/server-side-cloud-script/setpublishedrevision\n */\n SetPublishedRevision (request: SetPublishedRevisionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetPublishedRevisionResult>(\"/Admin/SetPublishedRevision\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the key-value store of custom publisher settings\n * https://docs.microsoft.com/rest/api/playfab/admin/shared-group-data/setpublisherdata\n */\n SetPublisherData (request: SetPublisherDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetPublisherDataResult>(\"/Admin/SetPublisherData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Sets all the items in one virtual store\n * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/setstoreitems\n */\n SetStoreItems (request: UpdateStoreItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateStoreItemsResult>(\"/Admin/SetStoreItems\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Creates and updates the key-value store of custom title settings which can be read by the client. For example, a\n * developer could choose to store values which modify the user experience, such as enemy spawn rates, weapon strengths,\n * movement speeds, etc. This allows a developer to update the title without the need to create, test, and ship a new\n * build.\n * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/settitledata\n */\n SetTitleData (request: SetTitleDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetTitleDataResult>(\"/Admin/SetTitleData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Set and delete key-value pairs in a title data override instance.\n * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/settitledataandoverrides\n */\n SetTitleDataAndOverrides (request: SetTitleDataAndOverridesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetTitleDataAndOverridesResult>(\"/Admin/SetTitleDataAndOverrides\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the key-value store of custom title settings which cannot be read by the client. These values can be used to\n * tweak settings used by game servers and Cloud Scripts without the need to update and re-deploy.\n * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/settitleinternaldata\n */\n SetTitleInternalData (request: SetTitleDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetTitleDataResult>(\"/Admin/SetTitleInternalData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Sets the Amazon Resource Name (ARN) for iOS and Android push notifications. Documentation on the exact restrictions can\n * be found at: http://docs.aws.amazon.com/sns/latest/api/API_CreatePlatformApplication.html. Currently, Amazon device\n * Messaging is not supported.\n * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/setuppushnotification\n */\n SetupPushNotification (request: SetupPushNotificationRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetupPushNotificationResult>(\"/Admin/SetupPushNotification\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Decrements the specified virtual currency by the stated amount\n * https://docs.microsoft.com/rest/api/playfab/admin/player-item-management/subtractuservirtualcurrency\n */\n SubtractUserVirtualCurrency (request: SubtractUserVirtualCurrencyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ModifyUserVirtualCurrencyResult>(\"/Admin/SubtractUserVirtualCurrency\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates information of a list of existing bans specified with Ban Ids.\n * https://docs.microsoft.com/rest/api/playfab/admin/account-management/updatebans\n */\n UpdateBans (request: UpdateBansRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateBansResult>(\"/Admin/UpdateBans\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Updates the catalog configuration for virtual goods in the specified catalog version\n * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/updatecatalogitems\n */\n UpdateCatalogItems (request: UpdateCatalogItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateCatalogItemsResult>(\"/Admin/UpdateCatalogItems\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Creates a new Cloud Script revision and uploads source code to it. Note that at this time, only one file should be\n * submitted in the revision.\n * https://docs.microsoft.com/rest/api/playfab/admin/server-side-cloud-script/updatecloudscript\n */\n UpdateCloudScript (request: UpdateCloudScriptRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateCloudScriptResult>(\"/Admin/UpdateCloudScript\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Modifies data and credentials for an existing relationship between a title and an Open ID Connect provider\n * https://docs.microsoft.com/rest/api/playfab/admin/authentication/updateopenidconnection\n */\n UpdateOpenIdConnection (request: UpdateOpenIdConnectionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Admin/UpdateOpenIdConnection\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the title-specific custom property values for a player\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/updateplayercustomproperties\n */\n UpdatePlayerCustomProperties (request: UpdatePlayerCustomPropertiesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdatePlayerCustomPropertiesResult>(\"/Admin/UpdatePlayerCustomProperties\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates a existing Player Shared Secret Key. It may take up to 5 minutes for this update to become generally available\n * after this API returns.\n * https://docs.microsoft.com/rest/api/playfab/admin/authentication/updateplayersharedsecret\n */\n UpdatePlayerSharedSecret (request: UpdatePlayerSharedSecretRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdatePlayerSharedSecretResult>(\"/Admin/UpdatePlayerSharedSecret\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates a player statistic configuration for the title, optionally allowing the developer to specify a reset interval.\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/updateplayerstatisticdefinition\n */\n UpdatePlayerStatisticDefinition (request: UpdatePlayerStatisticDefinitionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdatePlayerStatisticDefinitionResult>(\"/Admin/UpdatePlayerStatisticDefinition\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Changes a policy for a title\n * https://docs.microsoft.com/rest/api/playfab/admin/authentication/updatepolicy\n */\n UpdatePolicy (request: UpdatePolicyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdatePolicyResponse>(\"/Admin/UpdatePolicy\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Updates the random drop table configuration for the title\n * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/updaterandomresulttables\n */\n UpdateRandomResultTables (request: UpdateRandomResultTablesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateRandomResultTablesResult>(\"/Admin/UpdateRandomResultTables\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates an existing player segment and its associated definition(s) and action(s) for a title.\n * https://docs.microsoft.com/rest/api/playfab/admin/segments/updatesegment\n */\n UpdateSegment (request: UpdateSegmentRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateSegmentResponse>(\"/Admin/UpdateSegment\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Updates an existing virtual item store with new or modified items\n * https://docs.microsoft.com/rest/api/playfab/admin/title-wide-data-management/updatestoreitems\n */\n UpdateStoreItems (request: UpdateStoreItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateStoreItemsResult>(\"/Admin/UpdateStoreItems\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Update an existing task.\n * https://docs.microsoft.com/rest/api/playfab/admin/scheduledtask/updatetask\n */\n UpdateTask (request: UpdateTaskRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Admin/UpdateTask\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the title-specific custom data for the user which is readable and writable by the client\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/updateuserdata\n */\n UpdateUserData (request: UpdateUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserDataResult>(\"/Admin/UpdateUserData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the title-specific custom data for the user which cannot be accessed by the client\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/updateuserinternaldata\n */\n UpdateUserInternalData (request: UpdateUserInternalDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserDataResult>(\"/Admin/UpdateUserInternalData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the publisher-specific custom data for the user which is readable and writable by the client\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/updateuserpublisherdata\n */\n UpdateUserPublisherData (request: UpdateUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserDataResult>(\"/Admin/UpdateUserPublisherData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the publisher-specific custom data for the user which cannot be accessed by the client\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/updateuserpublisherinternaldata\n */\n UpdateUserPublisherInternalData (request: UpdateUserInternalDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserDataResult>(\"/Admin/UpdateUserPublisherInternalData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the publisher-specific custom data for the user which can only be read by the client\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/updateuserpublisherreadonlydata\n */\n UpdateUserPublisherReadOnlyData (request: UpdateUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserDataResult>(\"/Admin/UpdateUserPublisherReadOnlyData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the title-specific custom data for the user which can only be read by the client\n * https://docs.microsoft.com/rest/api/playfab/admin/player-data-management/updateuserreadonlydata\n */\n UpdateUserReadOnlyData (request: UpdateUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserDataResult>(\"/Admin/UpdateUserReadOnlyData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the title specific display name for a user\n * https://docs.microsoft.com/rest/api/playfab/admin/account-management/updateusertitledisplayname\n */\n UpdateUserTitleDisplayName (request: UpdateUserTitleDisplayNameRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserTitleDisplayNameResult>(\"/Admin/UpdateUserTitleDisplayName\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n};\n","import type { EmptyResponse } from \"../types/PlayFab\";\nimport type {\n\n AcceptTradeRequest,\n AddFriendRequest,\n AddGenericIDRequest,\n AddOrUpdateContactEmailRequest,\n AddSharedGroupMembersRequest,\n AddUsernamePasswordRequest,\n AddUserVirtualCurrencyRequest,\n AndroidDevicePushNotificationRegistrationRequest,\n AttributeInstallRequest,\n CancelTradeRequest,\n ConfirmPurchaseRequest,\n ConsumeItemRequest,\n ConsumeMicrosoftStoreEntitlementsRequest,\n ConsumePS5EntitlementsRequest,\n ConsumePSNEntitlementsRequest,\n ConsumeXboxEntitlementsRequest,\n CreateSharedGroupRequest,\n DeletePlayerCustomPropertiesRequest,\n ExecuteCloudScriptRequest,\n GetAccountInfoRequest,\n GetAdPlacementsRequest,\n ListUsersCharactersRequest,\n GetCatalogItemsRequest,\n GetCharacterDataRequest,\n GetCharacterInventoryRequest,\n GetCharacterLeaderboardRequest,\n GetCharacterStatisticsRequest,\n GetContentDownloadUrlRequest,\n GetFriendLeaderboardRequest,\n GetFriendLeaderboardAroundPlayerRequest,\n GetFriendsListRequest,\n GetLeaderboardRequest,\n GetLeaderboardAroundCharacterRequest,\n GetLeaderboardAroundPlayerRequest,\n GetLeaderboardForUsersCharactersRequest,\n GetPaymentTokenRequest,\n GetPhotonAuthenticationTokenRequest,\n GetPlayerCombinedInfoRequest,\n GetPlayerCustomPropertyRequest,\n GetPlayerProfileRequest,\n GetPlayerSegmentsRequest,\n GetPlayerStatisticsRequest,\n GetPlayerStatisticVersionsRequest,\n GetPlayerTagsRequest,\n GetPlayerTradesRequest,\n GetPlayFabIDsFromBattleNetAccountIdsRequest,\n GetPlayFabIDsFromFacebookIDsRequest,\n GetPlayFabIDsFromFacebookInstantGamesIdsRequest,\n GetPlayFabIDsFromGameCenterIDsRequest,\n GetPlayFabIDsFromGenericIDsRequest,\n GetPlayFabIDsFromGoogleIDsRequest,\n GetPlayFabIDsFromGooglePlayGamesPlayerIDsRequest,\n GetPlayFabIDsFromKongregateIDsRequest,\n GetPlayFabIDsFromNintendoServiceAccountIdsRequest,\n GetPlayFabIDsFromNintendoSwitchDeviceIdsRequest,\n GetPlayFabIDsFromPSNAccountIDsRequest,\n GetPlayFabIDsFromPSNOnlineIDsRequest,\n GetPlayFabIDsFromSteamIDsRequest,\n GetPlayFabIDsFromSteamNamesRequest,\n GetPlayFabIDsFromTwitchIDsRequest,\n GetPlayFabIDsFromXboxLiveIDsRequest,\n GetPublisherDataRequest,\n GetPurchaseRequest,\n GetSharedGroupDataRequest,\n GetStoreItemsRequest,\n GetTimeRequest,\n GetTitleDataRequest,\n GetTitleNewsRequest,\n GetTitlePublicKeyRequest,\n GetTradeStatusRequest,\n GetUserDataRequest,\n GetUserInventoryRequest,\n GrantCharacterToUserRequest,\n LinkAndroidDeviceIDRequest,\n LinkAppleRequest,\n LinkBattleNetAccountRequest,\n LinkCustomIDRequest,\n LinkFacebookAccountRequest,\n LinkFacebookInstantGamesIdRequest,\n LinkGameCenterAccountRequest,\n LinkGoogleAccountRequest,\n LinkGooglePlayGamesServicesAccountRequest,\n LinkIOSDeviceIDRequest,\n LinkKongregateAccountRequest,\n LinkNintendoServiceAccountRequest,\n LinkNintendoSwitchDeviceIdRequest,\n LinkOpenIdConnectRequest,\n LinkPSNAccountRequest,\n LinkSteamAccountRequest,\n LinkTwitchAccountRequest,\n LinkXboxAccountRequest,\n ListPlayerCustomPropertiesRequest,\n LoginWithAndroidDeviceIDRequest,\n LoginWithAppleRequest,\n LoginWithBattleNetRequest,\n LoginWithCustomIDRequest,\n LoginWithEmailAddressRequest,\n LoginWithFacebookRequest,\n LoginWithFacebookInstantGamesIdRequest,\n LoginWithGameCenterRequest,\n LoginWithGoogleAccountRequest,\n LoginWithGooglePlayGamesServicesRequest,\n LoginWithIOSDeviceIDRequest,\n LoginWithKongregateRequest,\n LoginWithNintendoServiceAccountRequest,\n LoginWithNintendoSwitchDeviceIdRequest,\n LoginWithOpenIdConnectRequest,\n LoginWithPlayFabRequest,\n LoginWithPSNRequest,\n LoginWithSteamRequest,\n LoginWithTwitchRequest,\n LoginWithXboxRequest,\n OpenTradeRequest,\n PayForPurchaseRequest,\n PurchaseItemRequest,\n RedeemCouponRequest,\n RefreshPSNAuthTokenRequest,\n RegisterForIOSPushNotificationRequest,\n RegisterPlayFabUserRequest,\n RemoveContactEmailRequest,\n RemoveFriendRequest,\n RemoveGenericIDRequest,\n RemoveSharedGroupMembersRequest,\n ReportAdActivityRequest,\n DeviceInfoRequest,\n ReportPlayerClientRequest,\n RestoreIOSPurchasesRequest,\n RewardAdActivityRequest,\n SendAccountRecoveryEmailRequest,\n SetFriendTagsRequest,\n SetPlayerSecretRequest,\n StartPurchaseRequest,\n SubtractUserVirtualCurrencyRequest,\n UnlinkAndroidDeviceIDRequest,\n UnlinkAppleRequest,\n UnlinkBattleNetAccountRequest,\n UnlinkCustomIDRequest,\n UnlinkFacebookAccountRequest,\n UnlinkFacebookInstantGamesIdRequest,\n UnlinkGameCenterAccountRequest,\n UnlinkGoogleAccountRequest,\n UnlinkGooglePlayGamesServicesAccountRequest,\n UnlinkIOSDeviceIDRequest,\n UnlinkKongregateAccountRequest,\n UnlinkNintendoServiceAccountRequest,\n UnlinkNintendoSwitchDeviceIdRequest,\n UnlinkOpenIdConnectRequest,\n UnlinkPSNAccountRequest,\n UnlinkSteamAccountRequest,\n UnlinkTwitchAccountRequest,\n UnlinkXboxAccountRequest,\n UnlockContainerInstanceRequest,\n UnlockContainerItemRequest,\n UpdateAvatarUrlRequest,\n UpdateCharacterDataRequest,\n UpdateCharacterStatisticsRequest,\n UpdatePlayerCustomPropertiesRequest,\n UpdatePlayerStatisticsRequest,\n UpdateSharedGroupDataRequest,\n UpdateUserDataRequest,\n UpdateUserTitleDisplayNameRequest,\n ValidateAmazonReceiptRequest,\n ValidateGooglePlayPurchaseRequest,\n ValidateIOSReceiptRequest,\n ValidateWindowsReceiptRequest,\n WriteClientCharacterEventRequest,\n WriteClientPlayerEventRequest,\n WriteTitleEventRequest,\n AcceptTradeResponse,\n AddFriendResult,\n AddGenericIDResult,\n AddOrUpdateContactEmailResult,\n AddSharedGroupMembersResult,\n AddUsernamePasswordResult,\n ModifyUserVirtualCurrencyResult,\n AndroidDevicePushNotificationRegistrationResult,\n AttributeInstallResult,\n CancelTradeResponse,\n ConfirmPurchaseResult,\n ConsumeItemResult,\n ConsumeMicrosoftStoreEntitlementsResponse,\n ConsumePS5EntitlementsResult,\n ConsumePSNEntitlementsResult,\n ConsumeXboxEntitlementsResult,\n CreateSharedGroupResult,\n DeletePlayerCustomPropertiesResult,\n ExecuteCloudScriptResult,\n GetAccountInfoResult,\n GetAdPlacementsResult,\n ListUsersCharactersResult,\n GetCatalogItemsResult,\n GetCharacterDataResult,\n GetCharacterInventoryResult,\n GetCharacterLeaderboardResult,\n GetCharacterStatisticsResult,\n GetContentDownloadUrlResult,\n GetLeaderboardResult,\n GetFriendLeaderboardAroundPlayerResult,\n GetFriendsListResult,\n GetLeaderboardAroundCharacterResult,\n GetLeaderboardAroundPlayerResult,\n GetLeaderboardForUsersCharactersResult,\n GetPaymentTokenResult,\n GetPhotonAuthenticationTokenResult,\n GetPlayerCombinedInfoResult,\n GetPlayerCustomPropertyResult,\n GetPlayerProfileResult,\n GetPlayerSegmentsResult,\n GetPlayerStatisticsResult,\n GetPlayerStatisticVersionsResult,\n GetPlayerTagsResult,\n GetPlayerTradesResponse,\n GetPlayFabIDsFromBattleNetAccountIdsResult,\n GetPlayFabIDsFromFacebookIDsResult,\n GetPlayFabIDsFromFacebookInstantGamesIdsResult,\n GetPlayFabIDsFromGameCenterIDsResult,\n GetPlayFabIDsFromGenericIDsResult,\n GetPlayFabIDsFromGoogleIDsResult,\n GetPlayFabIDsFromGooglePlayGamesPlayerIDsResult,\n GetPlayFabIDsFromKongregateIDsResult,\n GetPlayFabIDsFromNintendoServiceAccountIdsResult,\n GetPlayFabIDsFromNintendoSwitchDeviceIdsResult,\n GetPlayFabIDsFromPSNAccountIDsResult,\n GetPlayFabIDsFromPSNOnlineIDsResult,\n GetPlayFabIDsFromSteamIDsResult,\n GetPlayFabIDsFromSteamNamesResult,\n GetPlayFabIDsFromTwitchIDsResult,\n GetPlayFabIDsFromXboxLiveIDsResult,\n GetPublisherDataResult,\n GetPurchaseResult,\n GetSharedGroupDataResult,\n GetStoreItemsResult,\n GetTimeResult,\n GetTitleDataResult,\n GetTitleNewsResult,\n GetTitlePublicKeyResult,\n GetTradeStatusResponse,\n GetUserDataResult,\n GetUserInventoryResult,\n GrantCharacterToUserResult,\n LinkAndroidDeviceIDResult,\n EmptyResult,\n LinkCustomIDResult,\n LinkFacebookAccountResult,\n LinkFacebookInstantGamesIdResult,\n LinkGameCenterAccountResult,\n LinkGoogleAccountResult,\n LinkGooglePlayGamesServicesAccountResult,\n LinkIOSDeviceIDResult,\n LinkKongregateAccountResult,\n LinkNintendoSwitchDeviceIdResult,\n LinkPSNAccountResult,\n LinkSteamAccountResult,\n LinkTwitchAccountResult,\n LinkXboxAccountResult,\n ListPlayerCustomPropertiesResult,\n LoginResult,\n OpenTradeResponse,\n PayForPurchaseResult,\n PurchaseItemResult,\n RedeemCouponResult,\n RegisterForIOSPushNotificationResult,\n RegisterPlayFabUserResult,\n RemoveContactEmailResult,\n RemoveFriendResult,\n RemoveGenericIDResult,\n RemoveSharedGroupMembersResult,\n ReportAdActivityResult,\n ReportPlayerClientResult,\n RestoreIOSPurchasesResult,\n RewardAdActivityResult,\n SendAccountRecoveryEmailResult,\n SetFriendTagsResult,\n SetPlayerSecretResult,\n StartPurchaseResult,\n UnlinkAndroidDeviceIDResult,\n UnlinkCustomIDResult,\n UnlinkFacebookAccountResult,\n UnlinkFacebookInstantGamesIdResult,\n UnlinkGameCenterAccountResult,\n UnlinkGoogleAccountResult,\n UnlinkGooglePlayGamesServicesAccountResult,\n UnlinkIOSDeviceIDResult,\n UnlinkKongregateAccountResult,\n UnlinkNintendoSwitchDeviceIdResult,\n UnlinkPSNAccountResult,\n UnlinkSteamAccountResult,\n UnlinkTwitchAccountResult,\n UnlinkXboxAccountResult,\n UnlockContainerItemResult,\n UpdateCharacterDataResult,\n UpdateCharacterStatisticsResult,\n UpdatePlayerCustomPropertiesResult,\n UpdatePlayerStatisticsResult,\n UpdateSharedGroupDataResult,\n UpdateUserDataResult,\n UpdateUserTitleDisplayNameResult,\n ValidateAmazonReceiptResult,\n ValidateGooglePlayPurchaseResult,\n ValidateIOSReceiptResult,\n ValidateWindowsReceiptResult,\n WriteEventResponse,\n} from \"../types/PlayFabClientApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabClientApi extends PlayFabCommon {\n\n IsClientLoggedIn () {\n return this.sessionTicket != null && this.sessionTicket.length > 0;\n }\n\n /**\n * Accepts an open trade (one that has not yet been accepted or cancelled), if the locally signed-in player is in the\n * allowed player list for the trade, or it is open to all players. If the call is successful, the offered and accepted\n * items will be swapped between the two players' inventories.\n * https://docs.microsoft.com/rest/api/playfab/client/trading/accepttrade\n */\n AcceptTrade (request: AcceptTradeRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AcceptTradeResponse>(\"/Client/AcceptTrade\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Adds the PlayFab user, based upon a match against a supplied unique identifier, to the friend list of the local user. At\n * least one of FriendPlayFabId,FriendUsername,FriendEmail, or FriendTitleDisplayName should be initialized.\n * https://docs.microsoft.com/rest/api/playfab/client/friend-list-management/addfriend\n */\n AddFriend (request: AddFriendRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddFriendResult>(\"/Client/AddFriend\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Adds the specified generic service identifier to the player's PlayFab account. This is designed to allow for a PlayFab\n * ID lookup of any arbitrary service identifier a title wants to add. This identifier should never be used as\n * authentication credentials, as the intent is that it is easily accessible by other players.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/addgenericid\n */\n AddGenericID (request: AddGenericIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddGenericIDResult>(\"/Client/AddGenericID\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Adds or updates a contact email to the player's profile.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/addorupdatecontactemail\n */\n AddOrUpdateContactEmail (request: AddOrUpdateContactEmailRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddOrUpdateContactEmailResult>(\"/Client/AddOrUpdateContactEmail\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Adds users to the set of those able to update both the shared data, as well as the set of users in the group. Only users\n * in the group can add new members. Shared Groups are designed for sharing data between a very small number of players,\n * please see our guide: https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data\n * https://docs.microsoft.com/rest/api/playfab/client/shared-group-data/addsharedgroupmembers\n */\n AddSharedGroupMembers (request: AddSharedGroupMembersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddSharedGroupMembersResult>(\"/Client/AddSharedGroupMembers\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Adds playfab username/password auth to an existing account created via an anonymous auth method, e.g. automatic device\n * ID login.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/addusernamepassword\n */\n AddUsernamePassword (request: AddUsernamePasswordRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddUsernamePasswordResult>(\"/Client/AddUsernamePassword\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Increments the user's balance of the specified virtual currency by the stated amount\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/adduservirtualcurrency\n */\n AddUserVirtualCurrency (request: AddUserVirtualCurrencyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ModifyUserVirtualCurrencyResult>(\"/Client/AddUserVirtualCurrency\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Registers the Android device to receive push notifications\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/androiddevicepushnotificationregistration\n */\n AndroidDevicePushNotificationRegistration (request: AndroidDevicePushNotificationRegistrationRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AndroidDevicePushNotificationRegistrationResult>(\"/Client/AndroidDevicePushNotificationRegistration\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Attributes an install for advertisment.\n * https://docs.microsoft.com/rest/api/playfab/client/advertising/attributeinstall\n */\n AttributeInstall (request: AttributeInstallRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AttributeInstallResult>(\"/Client/AttributeInstall\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Cancels an open trade (one that has not yet been accepted or cancelled). Note that only the player who created the trade\n * can cancel it via this API call, to prevent griefing of the trade system (cancelling trades in order to prevent other\n * players from accepting them, for trades that can be claimed by more than one player).\n * https://docs.microsoft.com/rest/api/playfab/client/trading/canceltrade\n */\n CancelTrade (request: CancelTradeRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CancelTradeResponse>(\"/Client/CancelTrade\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Confirms with the payment provider that the purchase was approved (if applicable) and adjusts inventory and\n * virtual currency balances as appropriate\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/confirmpurchase\n */\n ConfirmPurchase (request: ConfirmPurchaseRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ConfirmPurchaseResult>(\"/Client/ConfirmPurchase\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Consume uses of a consumable item. When all uses are consumed, it will be removed from the player's\n * inventory.\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/consumeitem\n */\n ConsumeItem (request: ConsumeItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ConsumeItemResult>(\"/Client/ConsumeItem\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Grants the player's current entitlements from Microsoft Store's Collection API\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/consumemicrosoftstoreentitlements\n */\n ConsumeMicrosoftStoreEntitlements (request: ConsumeMicrosoftStoreEntitlementsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ConsumeMicrosoftStoreEntitlementsResponse>(\"/Client/ConsumeMicrosoftStoreEntitlements\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Checks for any new consumable entitlements. If any are found, they are consumed (if they're consumables) and added as\n * PlayFab items\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/consumeps5entitlements\n */\n ConsumePS5Entitlements (request: ConsumePS5EntitlementsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ConsumePS5EntitlementsResult>(\"/Client/ConsumePS5Entitlements\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Checks for any new consumable entitlements. If any are found, they are consumed and added as PlayFab items\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/consumepsnentitlements\n */\n ConsumePSNEntitlements (request: ConsumePSNEntitlementsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ConsumePSNEntitlementsResult>(\"/Client/ConsumePSNEntitlements\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Grants the player's current entitlements from Xbox Live, consuming all availble items in Xbox and granting them to the\n * player's PlayFab inventory. This call is idempotent and will not grant previously granted items to the player.\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/consumexboxentitlements\n */\n ConsumeXboxEntitlements (request: ConsumeXboxEntitlementsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ConsumeXboxEntitlementsResult>(\"/Client/ConsumeXboxEntitlements\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Requests the creation of a shared group object, containing key/value pairs which may be updated by all members of the\n * group. Upon creation, the current user will be the only member of the group. Shared Groups are designed for sharing data\n * between a very small number of players, please see our guide:\n * https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data\n * https://docs.microsoft.com/rest/api/playfab/client/shared-group-data/createsharedgroup\n */\n CreateSharedGroup (request: CreateSharedGroupRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateSharedGroupResult>(\"/Client/CreateSharedGroup\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Deletes title-specific custom properties for a player\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/deleteplayercustomproperties\n */\n DeletePlayerCustomProperties (request: DeletePlayerCustomPropertiesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeletePlayerCustomPropertiesResult>(\"/Client/DeletePlayerCustomProperties\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Executes a CloudScript function, with the 'currentPlayerId' set to the PlayFab ID of the authenticated player. The\n * PlayFab ID is the entity ID of the player's master_player_account entity.\n * https://docs.microsoft.com/rest/api/playfab/client/server-side-cloud-script/executecloudscript\n */\n ExecuteCloudScript (request: ExecuteCloudScriptRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ExecuteCloudScriptResult>(\"/Client/ExecuteCloudScript\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the user's PlayFab account details\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getaccountinfo\n */\n GetAccountInfo (request: GetAccountInfoRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetAccountInfoResult>(\"/Client/GetAccountInfo\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Returns a list of ad placements and a reward for each\n * https://docs.microsoft.com/rest/api/playfab/client/advertising/getadplacements\n */\n GetAdPlacements (request: GetAdPlacementsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetAdPlacementsResult>(\"/Client/GetAdPlacements\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Lists all of the characters that belong to a specific user. CharacterIds are not globally unique; characterId must be\n * evaluated with the parent PlayFabId to guarantee uniqueness.\n * https://docs.microsoft.com/rest/api/playfab/client/characters/getalluserscharacters\n */\n GetAllUsersCharacters (request: ListUsersCharactersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListUsersCharactersResult>(\"/Client/GetAllUsersCharacters\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves the specified version of the title's catalog of virtual goods, including all defined properties\n * https://docs.microsoft.com/rest/api/playfab/client/title-wide-data-management/getcatalogitems\n */\n GetCatalogItems (request: GetCatalogItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCatalogItemsResult>(\"/Client/GetCatalogItems\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the title-specific custom data for the character which is readable and writable by the client\n * https://docs.microsoft.com/rest/api/playfab/client/character-data/getcharacterdata\n */\n GetCharacterData (request: GetCharacterDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCharacterDataResult>(\"/Client/GetCharacterData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves the specified character's current inventory of virtual goods\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/getcharacterinventory\n */\n GetCharacterInventory (request: GetCharacterInventoryRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCharacterInventoryResult>(\"/Client/GetCharacterInventory\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked characters for the given statistic, starting from the indicated point in the leaderboard\n * https://docs.microsoft.com/rest/api/playfab/client/characters/getcharacterleaderboard\n */\n GetCharacterLeaderboard (request: GetCharacterLeaderboardRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCharacterLeaderboardResult>(\"/Client/GetCharacterLeaderboard\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the title-specific custom data for the character which can only be read by the client\n * https://docs.microsoft.com/rest/api/playfab/client/character-data/getcharacterreadonlydata\n */\n GetCharacterReadOnlyData (request: GetCharacterDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCharacterDataResult>(\"/Client/GetCharacterReadOnlyData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the details of all title-specific statistics for the user\n * https://docs.microsoft.com/rest/api/playfab/client/characters/getcharacterstatistics\n */\n GetCharacterStatistics (request: GetCharacterStatisticsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCharacterStatisticsResult>(\"/Client/GetCharacterStatistics\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * This API retrieves a pre-signed URL for accessing a content file for the title. A subsequent HTTP GET to the returned\n * URL will attempt to download the content. A HEAD query to the returned URL will attempt to retrieve the metadata of the\n * content. Note that a successful result does not guarantee the existence of this content - if it has not been uploaded,\n * the query to retrieve the data will fail. See this post for more information:\n * https://community.playfab.com/hc/community/posts/205469488-How-to-upload-files-to-PlayFab-s-Content-Service. Also,\n * please be aware that the Content service is specifically PlayFab's CDN offering, for which standard CDN rates apply.\n * https://docs.microsoft.com/rest/api/playfab/client/content/getcontentdownloadurl\n */\n GetContentDownloadUrl (request: GetContentDownloadUrlRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetContentDownloadUrlResult>(\"/Client/GetContentDownloadUrl\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked friends of the current player for the given statistic, starting from the indicated point in\n * the leaderboard\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getfriendleaderboard\n */\n GetFriendLeaderboard (request: GetFriendLeaderboardRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLeaderboardResult>(\"/Client/GetFriendLeaderboard\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked friends of the current player for the given statistic, centered on the requested PlayFab\n * user. If PlayFabId is empty or null will return currently logged in user.\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getfriendleaderboardaroundplayer\n */\n GetFriendLeaderboardAroundPlayer (request: GetFriendLeaderboardAroundPlayerRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetFriendLeaderboardAroundPlayerResult>(\"/Client/GetFriendLeaderboardAroundPlayer\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the current friend list for the local user, constrained to users who have PlayFab accounts. Friends from\n * linked accounts (Facebook, Steam) are also included. You may optionally exclude some linked services' friends.\n * https://docs.microsoft.com/rest/api/playfab/client/friend-list-management/getfriendslist\n */\n GetFriendsList (request: GetFriendsListRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetFriendsListResult>(\"/Client/GetFriendsList\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked users for the given statistic, starting from the indicated point in the leaderboard\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getleaderboard\n */\n GetLeaderboard (request: GetLeaderboardRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLeaderboardResult>(\"/Client/GetLeaderboard\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked characters for the given statistic, centered on the requested Character ID\n * https://docs.microsoft.com/rest/api/playfab/client/characters/getleaderboardaroundcharacter\n */\n GetLeaderboardAroundCharacter (request: GetLeaderboardAroundCharacterRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLeaderboardAroundCharacterResult>(\"/Client/GetLeaderboardAroundCharacter\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked users for the given statistic, centered on the requested player. If PlayFabId is empty or\n * null will return currently logged in user.\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getleaderboardaroundplayer\n */\n GetLeaderboardAroundPlayer (request: GetLeaderboardAroundPlayerRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLeaderboardAroundPlayerResult>(\"/Client/GetLeaderboardAroundPlayer\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a list of all of the user's characters for the given statistic.\n * https://docs.microsoft.com/rest/api/playfab/client/characters/getleaderboardforusercharacters\n */\n GetLeaderboardForUserCharacters (request: GetLeaderboardForUsersCharactersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLeaderboardForUsersCharactersResult>(\"/Client/GetLeaderboardForUserCharacters\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ For payments flows where the provider requires playfab (the fulfiller) to initiate the transaction, but the\n * client completes the rest of the flow. In the Xsolla case, the token returned here will be passed to Xsolla by the\n * client to create a cart. Poll GetPurchase using the returned OrderId once you've completed the payment.\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/getpaymenttoken\n */\n GetPaymentToken (request: GetPaymentTokenRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPaymentTokenResult>(\"/Client/GetPaymentToken\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Gets a Photon custom authentication token that can be used to securely join the player into a Photon room. See\n * https://docs.microsoft.com/gaming/playfab/features/multiplayer/photon/quickstart for more details.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/getphotonauthenticationtoken\n */\n GetPhotonAuthenticationToken (request: GetPhotonAuthenticationTokenRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPhotonAuthenticationTokenResult>(\"/Client/GetPhotonAuthenticationToken\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves all of the user's different kinds of info.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayercombinedinfo\n */\n GetPlayerCombinedInfo (request: GetPlayerCombinedInfoRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerCombinedInfoResult>(\"/Client/GetPlayerCombinedInfo\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a title-specific custom property value for a player.\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getplayercustomproperty\n */\n GetPlayerCustomProperty (request: GetPlayerCustomPropertyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerCustomPropertyResult>(\"/Client/GetPlayerCustomProperty\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the player's profile\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayerprofile\n */\n GetPlayerProfile (request: GetPlayerProfileRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerProfileResult>(\"/Client/GetPlayerProfile\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * List all segments that a player currently belongs to at this moment in time.\n * https://docs.microsoft.com/rest/api/playfab/client/playstream/getplayersegments\n */\n GetPlayerSegments (request: GetPlayerSegmentsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerSegmentsResult>(\"/Client/GetPlayerSegments\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the indicated statistics (current version and values for all statistics, if none are specified), for the local\n * player.\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getplayerstatistics\n */\n GetPlayerStatistics (request: GetPlayerStatisticsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerStatisticsResult>(\"/Client/GetPlayerStatistics\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the information on the available versions of the specified statistic.\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getplayerstatisticversions\n */\n GetPlayerStatisticVersions (request: GetPlayerStatisticVersionsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerStatisticVersionsResult>(\"/Client/GetPlayerStatisticVersions\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Get all tags with a given Namespace (optional) from a player profile.\n * https://docs.microsoft.com/rest/api/playfab/client/playstream/getplayertags\n */\n GetPlayerTags (request: GetPlayerTagsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerTagsResult>(\"/Client/GetPlayerTags\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Gets all trades the player has either opened or accepted, optionally filtered by trade status.\n * https://docs.microsoft.com/rest/api/playfab/client/trading/getplayertrades\n */\n GetPlayerTrades (request: GetPlayerTradesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerTradesResponse>(\"/Client/GetPlayerTrades\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Battle.net account identifiers.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfrombattlenetaccountids\n */\n GetPlayFabIDsFromBattleNetAccountIds (request: GetPlayFabIDsFromBattleNetAccountIdsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromBattleNetAccountIdsResult>(\"/Client/GetPlayFabIDsFromBattleNetAccountIds\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Facebook identifiers.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromfacebookids\n */\n GetPlayFabIDsFromFacebookIDs (request: GetPlayFabIDsFromFacebookIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromFacebookIDsResult>(\"/Client/GetPlayFabIDsFromFacebookIDs\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Facebook Instant Game identifiers.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromfacebookinstantgamesids\n */\n GetPlayFabIDsFromFacebookInstantGamesIds (request: GetPlayFabIDsFromFacebookInstantGamesIdsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromFacebookInstantGamesIdsResult>(\"/Client/GetPlayFabIDsFromFacebookInstantGamesIds\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Game Center identifiers (referenced in the Game Center\n * Programming Guide as the Player Identifier).\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromgamecenterids\n */\n GetPlayFabIDsFromGameCenterIDs (request: GetPlayFabIDsFromGameCenterIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromGameCenterIDsResult>(\"/Client/GetPlayFabIDsFromGameCenterIDs\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of generic service identifiers. A generic identifier is the\n * service name plus the service-specific ID for the player, as specified by the title when the generic identifier was\n * added to the player account.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromgenericids\n */\n GetPlayFabIDsFromGenericIDs (request: GetPlayFabIDsFromGenericIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromGenericIDsResult>(\"/Client/GetPlayFabIDsFromGenericIDs\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Google identifiers. The Google identifiers are the IDs for\n * the user accounts, available as \"id\" in the Google+ People API calls.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromgoogleids\n */\n GetPlayFabIDsFromGoogleIDs (request: GetPlayFabIDsFromGoogleIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromGoogleIDsResult>(\"/Client/GetPlayFabIDsFromGoogleIDs\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Google Play Games identifiers. The Google Play Games\n * identifiers are the IDs for the user accounts, available as \"playerId\" in the Google Play Games Services - Players API\n * calls.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromgoogleplaygamesplayerids\n */\n GetPlayFabIDsFromGooglePlayGamesPlayerIDs (request: GetPlayFabIDsFromGooglePlayGamesPlayerIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromGooglePlayGamesPlayerIDsResult>(\"/Client/GetPlayFabIDsFromGooglePlayGamesPlayerIDs\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Kongregate identifiers. The Kongregate identifiers are the\n * IDs for the user accounts, available as \"user_id\" from the Kongregate API methods(ex:\n * http://developers.kongregate.com/docs/client/getUserId).\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromkongregateids\n */\n GetPlayFabIDsFromKongregateIDs (request: GetPlayFabIDsFromKongregateIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromKongregateIDsResult>(\"/Client/GetPlayFabIDsFromKongregateIDs\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Nintendo Service Account identifiers.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromnintendoserviceaccountids\n */\n GetPlayFabIDsFromNintendoServiceAccountIds (request: GetPlayFabIDsFromNintendoServiceAccountIdsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromNintendoServiceAccountIdsResult>(\"/Client/GetPlayFabIDsFromNintendoServiceAccountIds\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Nintendo Switch Device identifiers.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromnintendoswitchdeviceids\n */\n GetPlayFabIDsFromNintendoSwitchDeviceIds (request: GetPlayFabIDsFromNintendoSwitchDeviceIdsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromNintendoSwitchDeviceIdsResult>(\"/Client/GetPlayFabIDsFromNintendoSwitchDeviceIds\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of PlayStation :tm: Network identifiers.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfrompsnaccountids\n */\n GetPlayFabIDsFromPSNAccountIDs (request: GetPlayFabIDsFromPSNAccountIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromPSNAccountIDsResult>(\"/Client/GetPlayFabIDsFromPSNAccountIDs\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of PlayStation :tm: Network identifiers.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfrompsnonlineids\n */\n GetPlayFabIDsFromPSNOnlineIDs (request: GetPlayFabIDsFromPSNOnlineIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromPSNOnlineIDsResult>(\"/Client/GetPlayFabIDsFromPSNOnlineIDs\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Steam identifiers. The Steam identifiers are the profile\n * IDs for the user accounts, available as SteamId in the Steamworks Community API calls.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromsteamids\n */\n GetPlayFabIDsFromSteamIDs (request: GetPlayFabIDsFromSteamIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromSteamIDsResult>(\"/Client/GetPlayFabIDsFromSteamIDs\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Steam identifiers. The Steam identifiers are persona\n * names.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromsteamnames\n */\n GetPlayFabIDsFromSteamNames (request: GetPlayFabIDsFromSteamNamesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromSteamNamesResult>(\"/Client/GetPlayFabIDsFromSteamNames\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Twitch identifiers. The Twitch identifiers are the IDs for\n * the user accounts, available as \"_id\" from the Twitch API methods (ex:\n * https://github.com/justintv/Twitch-API/blob/master/v3_resources/users.md#get-usersuser).\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromtwitchids\n */\n GetPlayFabIDsFromTwitchIDs (request: GetPlayFabIDsFromTwitchIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromTwitchIDsResult>(\"/Client/GetPlayFabIDsFromTwitchIDs\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of XboxLive identifiers.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromxboxliveids\n */\n GetPlayFabIDsFromXboxLiveIDs (request: GetPlayFabIDsFromXboxLiveIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromXboxLiveIDsResult>(\"/Client/GetPlayFabIDsFromXboxLiveIDs\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the key-value store of custom publisher settings\n * https://docs.microsoft.com/rest/api/playfab/client/title-wide-data-management/getpublisherdata\n */\n GetPublisherData (request: GetPublisherDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPublisherDataResult>(\"/Client/GetPublisherData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves a purchase along with its current PlayFab status. Returns inventory items from the purchase that\n * are still active.\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/getpurchase\n */\n GetPurchase (request: GetPurchaseRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPurchaseResult>(\"/Client/GetPurchase\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves data stored in a shared group object, as well as the list of members in the group. Non-members of the group\n * may use this to retrieve group data, including membership, but they will not receive data for keys marked as private.\n * Shared Groups are designed for sharing data between a very small number of players, please see our guide:\n * https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data\n * https://docs.microsoft.com/rest/api/playfab/client/shared-group-data/getsharedgroupdata\n */\n GetSharedGroupData (request: GetSharedGroupDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetSharedGroupDataResult>(\"/Client/GetSharedGroupData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves the set of items defined for the specified store, including all prices defined\n * https://docs.microsoft.com/rest/api/playfab/client/title-wide-data-management/getstoreitems\n */\n GetStoreItems (request: GetStoreItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetStoreItemsResult>(\"/Client/GetStoreItems\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the current server time\n * https://docs.microsoft.com/rest/api/playfab/client/title-wide-data-management/gettime\n */\n GetTime (request: GetTimeRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTimeResult>(\"/Client/GetTime\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the key-value store of custom title settings\n * https://docs.microsoft.com/rest/api/playfab/client/title-wide-data-management/gettitledata\n */\n GetTitleData (request: GetTitleDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitleDataResult>(\"/Client/GetTitleData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the title news feed, as configured in the developer portal\n * https://docs.microsoft.com/rest/api/playfab/client/title-wide-data-management/gettitlenews\n */\n GetTitleNews (request: GetTitleNewsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitleNewsResult>(\"/Client/GetTitleNews\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Returns the title's base 64 encoded RSA CSP blob.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/gettitlepublickey\n */\n GetTitlePublicKey (request: GetTitlePublicKeyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitlePublicKeyResult>(\"/Client/GetTitlePublicKey\", request, null, customData, extraHeaders);\n }\n\n /**\n * Gets the current status of an existing trade.\n * https://docs.microsoft.com/rest/api/playfab/client/trading/gettradestatus\n */\n GetTradeStatus (request: GetTradeStatusRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTradeStatusResponse>(\"/Client/GetTradeStatus\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the title-specific custom data for the user which is readable and writable by the client\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getuserdata\n */\n GetUserData (request: GetUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Client/GetUserData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves the user's current inventory of virtual goods\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/getuserinventory\n */\n GetUserInventory (request: GetUserInventoryRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserInventoryResult>(\"/Client/GetUserInventory\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the publisher-specific custom data for the user which is readable and writable by the client\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getuserpublisherdata\n */\n GetUserPublisherData (request: GetUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Client/GetUserPublisherData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the publisher-specific custom data for the user which can only be read by the client\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getuserpublisherreadonlydata\n */\n GetUserPublisherReadOnlyData (request: GetUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Client/GetUserPublisherReadOnlyData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the title-specific custom data for the user which can only be read by the client\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getuserreadonlydata\n */\n GetUserReadOnlyData (request: GetUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Client/GetUserReadOnlyData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Grants the specified character type to the user. CharacterIds are not globally unique; characterId must be evaluated\n * with the parent PlayFabId to guarantee uniqueness.\n * https://docs.microsoft.com/rest/api/playfab/client/characters/grantcharactertouser\n */\n GrantCharacterToUser (request: GrantCharacterToUserRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GrantCharacterToUserResult>(\"/Client/GrantCharacterToUser\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the Android device identifier to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkandroiddeviceid\n */\n LinkAndroidDeviceID (request: LinkAndroidDeviceIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkAndroidDeviceIDResult>(\"/Client/LinkAndroidDeviceID\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the Apple account associated with the token to the user's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkapple\n */\n LinkApple (request: LinkAppleRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResult>(\"/Client/LinkApple\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the Battle.net account associated with the token to the user's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkbattlenetaccount\n */\n LinkBattleNetAccount (request: LinkBattleNetAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Client/LinkBattleNetAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the custom identifier, generated by the title, to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkcustomid\n */\n LinkCustomID (request: LinkCustomIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkCustomIDResult>(\"/Client/LinkCustomID\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the Facebook account associated with the provided Facebook access token to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkfacebookaccount\n */\n LinkFacebookAccount (request: LinkFacebookAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkFacebookAccountResult>(\"/Client/LinkFacebookAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the Facebook Instant Games Id to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkfacebookinstantgamesid\n */\n LinkFacebookInstantGamesId (request: LinkFacebookInstantGamesIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkFacebookInstantGamesIdResult>(\"/Client/LinkFacebookInstantGamesId\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the Game Center account associated with the provided Game Center ID to the user's PlayFab account. Logging in with\n * a Game Center ID is insecure if you do not include the optional PublicKeyUrl, Salt, Signature, and Timestamp parameters\n * in this request. It is recommended you require these parameters on all Game Center calls by going to the Apple Add-ons\n * page in the PlayFab Game Manager and enabling the 'Require secure authentication only for this app' option.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkgamecenteraccount\n */\n LinkGameCenterAccount (request: LinkGameCenterAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkGameCenterAccountResult>(\"/Client/LinkGameCenterAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the currently signed-in user account to their Google account, using their Google account credentials\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkgoogleaccount\n */\n LinkGoogleAccount (request: LinkGoogleAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkGoogleAccountResult>(\"/Client/LinkGoogleAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the currently signed-in user account to their Google Play Games account, using their Google Play Games account\n * credentials\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkgoogleplaygamesservicesaccount\n */\n LinkGooglePlayGamesServicesAccount (request: LinkGooglePlayGamesServicesAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkGooglePlayGamesServicesAccountResult>(\"/Client/LinkGooglePlayGamesServicesAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the vendor-specific iOS device identifier to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkiosdeviceid\n */\n LinkIOSDeviceID (request: LinkIOSDeviceIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkIOSDeviceIDResult>(\"/Client/LinkIOSDeviceID\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the Kongregate identifier to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkkongregate\n */\n LinkKongregate (request: LinkKongregateAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkKongregateAccountResult>(\"/Client/LinkKongregate\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the Nintendo account associated with the token to the user's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linknintendoserviceaccount\n */\n LinkNintendoServiceAccount (request: LinkNintendoServiceAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResult>(\"/Client/LinkNintendoServiceAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the NintendoSwitchDeviceId to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linknintendoswitchdeviceid\n */\n LinkNintendoSwitchDeviceId (request: LinkNintendoSwitchDeviceIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkNintendoSwitchDeviceIdResult>(\"/Client/LinkNintendoSwitchDeviceId\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links an OpenID Connect account to a user's PlayFab account, based on an existing relationship between a title and an\n * Open ID Connect provider and the OpenId Connect JWT from that provider.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkopenidconnect\n */\n LinkOpenIdConnect (request: LinkOpenIdConnectRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResult>(\"/Client/LinkOpenIdConnect\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the PlayStation :tm: Network account associated with the provided access code to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkpsnaccount\n */\n LinkPSNAccount (request: LinkPSNAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkPSNAccountResult>(\"/Client/LinkPSNAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the Steam account associated with the provided Steam authentication ticket to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linksteamaccount\n */\n LinkSteamAccount (request: LinkSteamAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkSteamAccountResult>(\"/Client/LinkSteamAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the Twitch account associated with the token to the user's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linktwitch\n */\n LinkTwitch (request: LinkTwitchAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkTwitchAccountResult>(\"/Client/LinkTwitch\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the Xbox Live account associated with the provided access code to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkxboxaccount\n */\n LinkXboxAccount (request: LinkXboxAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkXboxAccountResult>(\"/Client/LinkXboxAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves title-specific custom property values for a player.\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/listplayercustomproperties\n */\n ListPlayerCustomProperties (request: ListPlayerCustomPropertiesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListPlayerCustomPropertiesResult>(\"/Client/ListPlayerCustomProperties\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Signs the user in using the Android device identifier, returning a session identifier that can subsequently be used for\n * API calls which require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithandroiddeviceid\n */\n LoginWithAndroidDeviceID (request: LoginWithAndroidDeviceIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithAndroidDeviceID\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs in the user with a Sign in with Apple identity token.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithapple\n */\n LoginWithApple (request: LoginWithAppleRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithApple\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Sign in the user with a Battle.net identity token\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithbattlenet\n */\n LoginWithBattleNet (request: LoginWithBattleNetRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithBattleNet\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a custom unique identifier generated by the title, returning a session identifier that can\n * subsequently be used for API calls which require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithcustomid\n */\n LoginWithCustomID (request: LoginWithCustomIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithCustomID\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user into the PlayFab account, returning a session identifier that can subsequently be used for API calls\n * which require an authenticated user. Unlike most other login API calls, LoginWithEmailAddress does not permit the\n * creation of new accounts via the CreateAccountFlag. Email addresses may be used to create accounts via\n * RegisterPlayFabUser.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithemailaddress\n */\n LoginWithEmailAddress (request: LoginWithEmailAddressRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithEmailAddress\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a Facebook access token, returning a session identifier that can subsequently be used for API\n * calls which require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithfacebook\n */\n LoginWithFacebook (request: LoginWithFacebookRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithFacebook\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a Facebook Instant Games ID, returning a session identifier that can subsequently be used for\n * API calls which require an authenticated user. Requires Facebook Instant Games to be configured.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithfacebookinstantgamesid\n */\n LoginWithFacebookInstantGamesId (request: LoginWithFacebookInstantGamesIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithFacebookInstantGamesId\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using an iOS Game Center player identifier, returning a session identifier that can subsequently be\n * used for API calls which require an authenticated user. Logging in with a Game Center ID is insecure if you do not\n * include the optional PublicKeyUrl, Salt, Signature, and Timestamp parameters in this request. It is recommended you\n * require these parameters on all Game Center calls by going to the Apple Add-ons page in the PlayFab Game Manager and\n * enabling the 'Require secure authentication only for this app' option.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithgamecenter\n */\n LoginWithGameCenter (request: LoginWithGameCenterRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithGameCenter\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using their Google account credentials\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithgoogleaccount\n */\n LoginWithGoogleAccount (request: LoginWithGoogleAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithGoogleAccount\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using their Google Play Games account credentials\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithgoogleplaygamesservices\n */\n LoginWithGooglePlayGamesServices (request: LoginWithGooglePlayGamesServicesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithGooglePlayGamesServices\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using the vendor-specific iOS device identifier, returning a session identifier that can subsequently\n * be used for API calls which require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithiosdeviceid\n */\n LoginWithIOSDeviceID (request: LoginWithIOSDeviceIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithIOSDeviceID\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a Kongregate player account.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithkongregate\n */\n LoginWithKongregate (request: LoginWithKongregateRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithKongregate\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs in the user with a Nintendo service account token.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithnintendoserviceaccount\n */\n LoginWithNintendoServiceAccount (request: LoginWithNintendoServiceAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithNintendoServiceAccount\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a Nintendo Switch Device ID, returning a session identifier that can subsequently be used for\n * API calls which require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithnintendoswitchdeviceid\n */\n LoginWithNintendoSwitchDeviceId (request: LoginWithNintendoSwitchDeviceIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithNintendoSwitchDeviceId\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Logs in a user with an Open ID Connect JWT created by an existing relationship between a title and an Open ID Connect\n * provider.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithopenidconnect\n */\n LoginWithOpenIdConnect (request: LoginWithOpenIdConnectRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithOpenIdConnect\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user into the PlayFab account, returning a session identifier that can subsequently be used for API calls\n * which require an authenticated user. Unlike most other login API calls, LoginWithPlayFab does not permit the creation of\n * new accounts via the CreateAccountFlag. Username/Password credentials may be used to create accounts via\n * RegisterPlayFabUser, or added to existing accounts using AddUsernamePassword.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithplayfab\n */\n LoginWithPlayFab (request: LoginWithPlayFabRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithPlayFab\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a PlayStation :tm: Network authentication code, returning a session identifier that can\n * subsequently be used for API calls which require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithpsn\n */\n LoginWithPSN (request: LoginWithPSNRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithPSN\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a Steam authentication ticket, returning a session identifier that can subsequently be used for\n * API calls which require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithsteam\n */\n LoginWithSteam (request: LoginWithSteamRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithSteam\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a Twitch access token.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithtwitch\n */\n LoginWithTwitch (request: LoginWithTwitchRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithTwitch\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a Xbox Live Token, returning a session identifier that can subsequently be used for API calls\n * which require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithxbox\n */\n LoginWithXbox (request: LoginWithXboxRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithXbox\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Opens a new outstanding trade. Note that a given item instance may only be in one open trade at a time.\n * https://docs.microsoft.com/rest/api/playfab/client/trading/opentrade\n */\n OpenTrade (request: OpenTradeRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<OpenTradeResponse>(\"/Client/OpenTrade\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Selects a payment option for purchase order created via StartPurchase\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/payforpurchase\n */\n PayForPurchase (request: PayForPurchaseRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<PayForPurchaseResult>(\"/Client/PayForPurchase\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Buys a single item with virtual currency. You must specify both the virtual currency to use to purchase, as\n * well as what the client believes the price to be. This lets the server fail the purchase if the price has changed.\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/purchaseitem\n */\n PurchaseItem (request: PurchaseItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<PurchaseItemResult>(\"/Client/PurchaseItem\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Adds the virtual goods associated with the coupon to the user's inventory. Coupons can be generated via the\n * Economy->Catalogs tab in the PlayFab Game Manager.\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/redeemcoupon\n */\n RedeemCoupon (request: RedeemCouponRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemCouponResult>(\"/Client/RedeemCoupon\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Uses the supplied OAuth code to refresh the internally cached player PlayStation :tm: Network auth token\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/refreshpsnauthtoken\n */\n RefreshPSNAuthToken (request: RefreshPSNAuthTokenRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Client/RefreshPSNAuthToken\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Registers the iOS device to receive push notifications\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/registerforiospushnotification\n */\n RegisterForIOSPushNotification (request: RegisterForIOSPushNotificationRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RegisterForIOSPushNotificationResult>(\"/Client/RegisterForIOSPushNotification\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Registers a new Playfab user account, returning a session identifier that can subsequently be used for API calls which\n * require an authenticated user. You must supply a username and an email address.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/registerplayfabuser\n */\n RegisterPlayFabUser (request: RegisterPlayFabUserRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<RegisterPlayFabUserResult>(\"/Client/RegisterPlayFabUser\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Removes a contact email from the player's profile.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/removecontactemail\n */\n RemoveContactEmail (request: RemoveContactEmailRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RemoveContactEmailResult>(\"/Client/RemoveContactEmail\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Removes a specified user from the friend list of the local user\n * https://docs.microsoft.com/rest/api/playfab/client/friend-list-management/removefriend\n */\n RemoveFriend (request: RemoveFriendRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RemoveFriendResult>(\"/Client/RemoveFriend\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Removes the specified generic service identifier from the player's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/removegenericid\n */\n RemoveGenericID (request: RemoveGenericIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RemoveGenericIDResult>(\"/Client/RemoveGenericID\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Removes users from the set of those able to update the shared data and the set of users in the group. Only users in the\n * group can remove members. If as a result of the call, zero users remain with access, the group and its associated data\n * will be deleted. Shared Groups are designed for sharing data between a very small number of players, please see our\n * guide: https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data\n * https://docs.microsoft.com/rest/api/playfab/client/shared-group-data/removesharedgroupmembers\n */\n RemoveSharedGroupMembers (request: RemoveSharedGroupMembersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RemoveSharedGroupMembersResult>(\"/Client/RemoveSharedGroupMembers\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Report player's ad activity\n * https://docs.microsoft.com/rest/api/playfab/client/advertising/reportadactivity\n */\n ReportAdActivity (request: ReportAdActivityRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ReportAdActivityResult>(\"/Client/ReportAdActivity\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Write a PlayStream event to describe the provided player device information. This API method is not designed to be\n * called directly by developers. Each PlayFab client SDK will eventually report this information automatically.\n * https://docs.microsoft.com/rest/api/playfab/client/analytics/reportdeviceinfo\n */\n ReportDeviceInfo (request: DeviceInfoRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Client/ReportDeviceInfo\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Submit a report for another player (due to bad bahavior, etc.), so that customer service representatives for the title\n * can take action concerning potentially toxic players.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/reportplayer\n */\n ReportPlayer (request: ReportPlayerClientRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ReportPlayerClientResult>(\"/Client/ReportPlayer\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Restores all in-app purchases based on the given restore receipt\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/restoreiospurchases\n */\n RestoreIOSPurchases (request: RestoreIOSPurchasesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RestoreIOSPurchasesResult>(\"/Client/RestoreIOSPurchases\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Reward player's ad activity\n * https://docs.microsoft.com/rest/api/playfab/client/advertising/rewardadactivity\n */\n RewardAdActivity (request: RewardAdActivityRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RewardAdActivityResult>(\"/Client/RewardAdActivity\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Forces an email to be sent to the registered email address for the user's account, with a link allowing the user to\n * change the password.If an account recovery email template ID is provided, an email using the custom email template will\n * be used.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/sendaccountrecoveryemail\n */\n SendAccountRecoveryEmail (request: SendAccountRecoveryEmailRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SendAccountRecoveryEmailResult>(\"/Client/SendAccountRecoveryEmail\", request, null, customData, extraHeaders);\n }\n\n /**\n * Updates the tag list for a specified user in the friend list of the local user\n * https://docs.microsoft.com/rest/api/playfab/client/friend-list-management/setfriendtags\n */\n SetFriendTags (request: SetFriendTagsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetFriendTagsResult>(\"/Client/SetFriendTags\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Sets the player's secret if it is not already set. Player secrets are used to sign API requests. To reset a player's\n * secret use the Admin or Server API method SetPlayerSecret.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/setplayersecret\n */\n SetPlayerSecret (request: SetPlayerSecretRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetPlayerSecretResult>(\"/Client/SetPlayerSecret\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Creates an order for a list of items from the title catalog\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/startpurchase\n */\n StartPurchase (request: StartPurchaseRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<StartPurchaseResult>(\"/Client/StartPurchase\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Decrements the user's balance of the specified virtual currency by the stated amount. It is possible to make\n * a VC balance negative with this API.\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/subtractuservirtualcurrency\n */\n SubtractUserVirtualCurrency (request: SubtractUserVirtualCurrencyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ModifyUserVirtualCurrencyResult>(\"/Client/SubtractUserVirtualCurrency\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Android device identifier from the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkandroiddeviceid\n */\n UnlinkAndroidDeviceID (request: UnlinkAndroidDeviceIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkAndroidDeviceIDResult>(\"/Client/UnlinkAndroidDeviceID\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Apple account from the user's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkapple\n */\n UnlinkApple (request: UnlinkAppleRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Client/UnlinkApple\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Battle.net account from the user's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkbattlenetaccount\n */\n UnlinkBattleNetAccount (request: UnlinkBattleNetAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Client/UnlinkBattleNetAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related custom identifier from the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkcustomid\n */\n UnlinkCustomID (request: UnlinkCustomIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkCustomIDResult>(\"/Client/UnlinkCustomID\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Facebook account from the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkfacebookaccount\n */\n UnlinkFacebookAccount (request: UnlinkFacebookAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkFacebookAccountResult>(\"/Client/UnlinkFacebookAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Facebook Instant Game Ids from the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkfacebookinstantgamesid\n */\n UnlinkFacebookInstantGamesId (request: UnlinkFacebookInstantGamesIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkFacebookInstantGamesIdResult>(\"/Client/UnlinkFacebookInstantGamesId\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Game Center account from the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkgamecenteraccount\n */\n UnlinkGameCenterAccount (request: UnlinkGameCenterAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkGameCenterAccountResult>(\"/Client/UnlinkGameCenterAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Google account from the user's PlayFab account\n * (https://developers.google.com/android/reference/com/google/android/gms/auth/GoogleAuthUtil#public-methods).\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkgoogleaccount\n */\n UnlinkGoogleAccount (request: UnlinkGoogleAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkGoogleAccountResult>(\"/Client/UnlinkGoogleAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Google Play Games account from the user's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkgoogleplaygamesservicesaccount\n */\n UnlinkGooglePlayGamesServicesAccount (request: UnlinkGooglePlayGamesServicesAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkGooglePlayGamesServicesAccountResult>(\"/Client/UnlinkGooglePlayGamesServicesAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related iOS device identifier from the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkiosdeviceid\n */\n UnlinkIOSDeviceID (request: UnlinkIOSDeviceIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkIOSDeviceIDResult>(\"/Client/UnlinkIOSDeviceID\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Kongregate identifier from the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkkongregate\n */\n UnlinkKongregate (request: UnlinkKongregateAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkKongregateAccountResult>(\"/Client/UnlinkKongregate\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Nintendo account from the user's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinknintendoserviceaccount\n */\n UnlinkNintendoServiceAccount (request: UnlinkNintendoServiceAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Client/UnlinkNintendoServiceAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related NintendoSwitchDeviceId from the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinknintendoswitchdeviceid\n */\n UnlinkNintendoSwitchDeviceId (request: UnlinkNintendoSwitchDeviceIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkNintendoSwitchDeviceIdResult>(\"/Client/UnlinkNintendoSwitchDeviceId\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks an OpenID Connect account from a user's PlayFab account, based on the connection ID of an existing relationship\n * between a title and an Open ID Connect provider.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkopenidconnect\n */\n UnlinkOpenIdConnect (request: UnlinkOpenIdConnectRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Client/UnlinkOpenIdConnect\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related PlayStation :tm: Network account from the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkpsnaccount\n */\n UnlinkPSNAccount (request: UnlinkPSNAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkPSNAccountResult>(\"/Client/UnlinkPSNAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Steam account from the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinksteamaccount\n */\n UnlinkSteamAccount (request: UnlinkSteamAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkSteamAccountResult>(\"/Client/UnlinkSteamAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Twitch account from the user's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinktwitch\n */\n UnlinkTwitch (request: UnlinkTwitchAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkTwitchAccountResult>(\"/Client/UnlinkTwitch\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Xbox Live account from the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkxboxaccount\n */\n UnlinkXboxAccount (request: UnlinkXboxAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkXboxAccountResult>(\"/Client/UnlinkXboxAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Opens the specified container, with the specified key (when required), and returns the contents of the\n * opened container. If the container (and key when relevant) are consumable (RemainingUses > 0), their RemainingUses will\n * be decremented, consistent with the operation of ConsumeItem.\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/unlockcontainerinstance\n */\n UnlockContainerInstance (request: UnlockContainerInstanceRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlockContainerItemResult>(\"/Client/UnlockContainerInstance\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Searches target inventory for an ItemInstance matching the given CatalogItemId, if necessary unlocks it\n * using an appropriate key, and returns the contents of the opened container. If the container (and key when relevant) are\n * consumable (RemainingUses > 0), their RemainingUses will be decremented, consistent with the operation of ConsumeItem.\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/unlockcontaineritem\n */\n UnlockContainerItem (request: UnlockContainerItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlockContainerItemResult>(\"/Client/UnlockContainerItem\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Update the avatar URL of the player\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/updateavatarurl\n */\n UpdateAvatarUrl (request: UpdateAvatarUrlRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Client/UpdateAvatarUrl\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Creates and updates the title-specific custom data for the user's character which is readable and writable by the client\n * https://docs.microsoft.com/rest/api/playfab/client/character-data/updatecharacterdata\n */\n UpdateCharacterData (request: UpdateCharacterDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateCharacterDataResult>(\"/Client/UpdateCharacterData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Updates the values of the specified title-specific statistics for the specific character. By default, clients are not\n * permitted to update statistics. Developers may override this setting in the Game Manager > Settings > API Features.\n * https://docs.microsoft.com/rest/api/playfab/client/characters/updatecharacterstatistics\n */\n UpdateCharacterStatistics (request: UpdateCharacterStatisticsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateCharacterStatisticsResult>(\"/Client/UpdateCharacterStatistics\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Updates the title-specific custom property values for a player\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/updateplayercustomproperties\n */\n UpdatePlayerCustomProperties (request: UpdatePlayerCustomPropertiesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdatePlayerCustomPropertiesResult>(\"/Client/UpdatePlayerCustomProperties\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Updates the values of the specified title-specific statistics for the user. By default, clients are not permitted to\n * update statistics. Developers may override this setting in the Game Manager > Settings > API Features.\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/updateplayerstatistics\n */\n UpdatePlayerStatistics (request: UpdatePlayerStatisticsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdatePlayerStatisticsResult>(\"/Client/UpdatePlayerStatistics\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Adds, updates, and removes data keys for a shared group object. If the permission is set to Public, all fields updated\n * or added in this call will be readable by users not in the group. By default, data permissions are set to Private.\n * Regardless of the permission setting, only members of the group can update the data. Shared Groups are designed for\n * sharing data between a very small number of players, please see our guide:\n * https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data\n * https://docs.microsoft.com/rest/api/playfab/client/shared-group-data/updatesharedgroupdata\n */\n UpdateSharedGroupData (request: UpdateSharedGroupDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateSharedGroupDataResult>(\"/Client/UpdateSharedGroupData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Creates and updates the title-specific custom data for the user which is readable and writable by the client\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/updateuserdata\n */\n UpdateUserData (request: UpdateUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserDataResult>(\"/Client/UpdateUserData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Creates and updates the publisher-specific custom data for the user which is readable and writable by the client\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/updateuserpublisherdata\n */\n UpdateUserPublisherData (request: UpdateUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserDataResult>(\"/Client/UpdateUserPublisherData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Updates the title specific display name for the user\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/updateusertitledisplayname\n */\n UpdateUserTitleDisplayName (request: UpdateUserTitleDisplayNameRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserTitleDisplayNameResult>(\"/Client/UpdateUserTitleDisplayName\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Validates with Amazon that the receipt for an Amazon App Store in-app purchase is valid and that it matches\n * the purchased catalog item\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/validateamazoniapreceipt\n */\n ValidateAmazonIAPReceipt (request: ValidateAmazonReceiptRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ValidateAmazonReceiptResult>(\"/Client/ValidateAmazonIAPReceipt\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Validates a Google Play purchase and gives the corresponding item to the player.\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/validategoogleplaypurchase\n */\n ValidateGooglePlayPurchase (request: ValidateGooglePlayPurchaseRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ValidateGooglePlayPurchaseResult>(\"/Client/ValidateGooglePlayPurchase\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Validates with the Apple store that the receipt for an iOS in-app purchase is valid and that it matches the\n * purchased catalog item\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/validateiosreceipt\n */\n ValidateIOSReceipt (request: ValidateIOSReceiptRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ValidateIOSReceiptResult>(\"/Client/ValidateIOSReceipt\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Validates with Windows that the receipt for an Windows App Store in-app purchase is valid and that it\n * matches the purchased catalog item\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/validatewindowsstorereceipt\n */\n ValidateWindowsStoreReceipt (request: ValidateWindowsReceiptRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ValidateWindowsReceiptResult>(\"/Client/ValidateWindowsStoreReceipt\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Writes a character-based event into PlayStream.\n * https://docs.microsoft.com/rest/api/playfab/client/analytics/writecharacterevent\n */\n WriteCharacterEvent (request: WriteClientCharacterEventRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<WriteEventResponse>(\"/Client/WriteCharacterEvent\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Writes a player-based event into PlayStream.\n * https://docs.microsoft.com/rest/api/playfab/client/analytics/writeplayerevent\n */\n WritePlayerEvent (request: WriteClientPlayerEventRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<WriteEventResponse>(\"/Client/WritePlayerEvent\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Writes a title-based event into PlayStream.\n * https://docs.microsoft.com/rest/api/playfab/client/analytics/writetitleevent\n */\n WriteTitleEvent (request: WriteTitleEventRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<WriteEventResponse>(\"/Client/WriteTitleEvent\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n};\n","import type { EmptyResponse } from \"../types/PlayFab\";\nimport type {\n\n AddCharacterVirtualCurrencyRequest,\n AddFriendRequest,\n AddGenericIDRequest,\n AddPlayerTagRequest,\n AddSharedGroupMembersRequest,\n AddUserVirtualCurrencyRequest,\n AuthenticateSessionTicketRequest,\n AwardSteamAchievementRequest,\n BanUsersRequest,\n ConsumeItemRequest,\n CreateSharedGroupRequest,\n DeleteCharacterFromUserRequest,\n DeletePlayerRequest,\n DeletePlayerCustomPropertiesRequest,\n DeletePushNotificationTemplateRequest,\n DeleteSharedGroupRequest,\n EvaluateRandomResultTableRequest,\n ExecuteCloudScriptServerRequest,\n GetAllSegmentsRequest,\n ListUsersCharactersRequest,\n GetCatalogItemsRequest,\n GetCharacterDataRequest,\n GetCharacterInventoryRequest,\n GetCharacterLeaderboardRequest,\n GetCharacterStatisticsRequest,\n GetContentDownloadUrlRequest,\n GetFriendLeaderboardRequest,\n GetFriendsListRequest,\n GetLeaderboardRequest,\n GetLeaderboardAroundCharacterRequest,\n GetLeaderboardAroundUserRequest,\n GetLeaderboardForUsersCharactersRequest,\n GetPlayerCombinedInfoRequest,\n GetPlayerCustomPropertyRequest,\n GetPlayerProfileRequest,\n GetPlayersSegmentsRequest,\n GetPlayersInSegmentRequest,\n GetPlayerStatisticsRequest,\n GetPlayerStatisticVersionsRequest,\n GetPlayerTagsRequest,\n GetPlayFabIDsFromBattleNetAccountIdsRequest,\n GetPlayFabIDsFromFacebookIDsRequest,\n GetPlayFabIDsFromFacebookInstantGamesIdsRequest,\n GetPlayFabIDsFromGenericIDsRequest,\n GetPlayFabIDsFromNintendoServiceAccountIdsRequest,\n GetPlayFabIDsFromNintendoSwitchDeviceIdsRequest,\n GetPlayFabIDsFromPSNAccountIDsRequest,\n GetPlayFabIDsFromPSNOnlineIDsRequest,\n GetPlayFabIDsFromSteamIDsRequest,\n GetPlayFabIDsFromSteamNamesRequest,\n GetPlayFabIDsFromTwitchIDsRequest,\n GetPlayFabIDsFromXboxLiveIDsRequest,\n GetPublisherDataRequest,\n GetRandomResultTablesRequest,\n GetServerCustomIDsFromPlayFabIDsRequest,\n GetSharedGroupDataRequest,\n GetStoreItemsServerRequest,\n GetTimeRequest,\n GetTitleDataRequest,\n GetTitleNewsRequest,\n GetUserAccountInfoRequest,\n GetUserBansRequest,\n GetUserDataRequest,\n GetUserInventoryRequest,\n GrantCharacterToUserRequest,\n GrantItemsToCharacterRequest,\n GrantItemsToUserRequest,\n GrantItemsToUsersRequest,\n LinkBattleNetAccountRequest,\n LinkNintendoServiceAccountRequest,\n LinkNintendoServiceAccountSubjectRequest,\n LinkNintendoSwitchDeviceIdRequest,\n LinkPSNAccountRequest,\n LinkPSNIdRequest,\n LinkServerCustomIdRequest,\n LinkSteamIdRequest,\n LinkXboxAccountRequest,\n ListPlayerCustomPropertiesRequest,\n LoginWithAndroidDeviceIDRequest,\n LoginWithBattleNetRequest,\n LoginWithCustomIDRequest,\n LoginWithIOSDeviceIDRequest,\n LoginWithPSNRequest,\n LoginWithServerCustomIdRequest,\n LoginWithSteamIdRequest,\n LoginWithXboxRequest,\n LoginWithXboxIdRequest,\n ModifyItemUsesRequest,\n MoveItemToCharacterFromCharacterRequest,\n MoveItemToCharacterFromUserRequest,\n MoveItemToUserFromCharacterRequest,\n RedeemCouponRequest,\n RemoveFriendRequest,\n RemoveGenericIDRequest,\n RemovePlayerTagRequest,\n RemoveSharedGroupMembersRequest,\n ReportPlayerServerRequest,\n RevokeAllBansForUserRequest,\n RevokeBansRequest,\n RevokeInventoryItemRequest,\n RevokeInventoryItemsRequest,\n SavePushNotificationTemplateRequest,\n SendCustomAccountRecoveryEmailRequest,\n SendEmailFromTemplateRequest,\n SendPushNotificationRequest,\n SendPushNotificationFromTemplateRequest,\n SetFriendTagsRequest,\n SetPlayerSecretRequest,\n SetPublisherDataRequest,\n SetTitleDataRequest,\n SubtractCharacterVirtualCurrencyRequest,\n SubtractUserVirtualCurrencyRequest,\n UnlinkBattleNetAccountRequest,\n UnlinkNintendoServiceAccountRequest,\n UnlinkNintendoSwitchDeviceIdRequest,\n UnlinkPSNAccountRequest,\n UnlinkServerCustomIdRequest,\n UnlinkSteamIdRequest,\n UnlinkXboxAccountRequest,\n UnlockContainerInstanceRequest,\n UnlockContainerItemRequest,\n UpdateAvatarUrlRequest,\n UpdateBansRequest,\n UpdateCharacterDataRequest,\n UpdateCharacterStatisticsRequest,\n UpdatePlayerCustomPropertiesRequest,\n UpdatePlayerStatisticsRequest,\n UpdateSharedGroupDataRequest,\n UpdateUserDataRequest,\n UpdateUserInternalDataRequest,\n UpdateUserInventoryItemDataRequest,\n WriteServerCharacterEventRequest,\n WriteServerPlayerEventRequest,\n WriteTitleEventRequest,\n ModifyCharacterVirtualCurrencyResult,\n EmptyResult,\n AddPlayerTagResult,\n AddSharedGroupMembersResult,\n ModifyUserVirtualCurrencyResult,\n AuthenticateSessionTicketResult,\n AwardSteamAchievementResult,\n BanUsersResult,\n ConsumeItemResult,\n CreateSharedGroupResult,\n DeleteCharacterFromUserResult,\n DeletePlayerResult,\n DeletePlayerCustomPropertiesResult,\n DeletePushNotificationTemplateResult,\n EvaluateRandomResultTableResult,\n ExecuteCloudScriptResult,\n GetAllSegmentsResult,\n ListUsersCharactersResult,\n GetCatalogItemsResult,\n GetCharacterDataResult,\n GetCharacterInventoryResult,\n GetCharacterLeaderboardResult,\n GetCharacterStatisticsResult,\n GetContentDownloadUrlResult,\n GetLeaderboardResult,\n GetFriendsListResult,\n GetLeaderboardAroundCharacterResult,\n GetLeaderboardAroundUserResult,\n GetLeaderboardForUsersCharactersResult,\n GetPlayerCombinedInfoResult,\n GetPlayerCustomPropertyResult,\n GetPlayerProfileResult,\n GetPlayerSegmentsResult,\n GetPlayersInSegmentResult,\n GetPlayerStatisticsResult,\n GetPlayerStatisticVersionsResult,\n GetPlayerTagsResult,\n GetPlayFabIDsFromBattleNetAccountIdsResult,\n GetPlayFabIDsFromFacebookIDsResult,\n GetPlayFabIDsFromFacebookInstantGamesIdsResult,\n GetPlayFabIDsFromGenericIDsResult,\n GetPlayFabIDsFromNintendoServiceAccountIdsResult,\n GetPlayFabIDsFromNintendoSwitchDeviceIdsResult,\n GetPlayFabIDsFromPSNAccountIDsResult,\n GetPlayFabIDsFromPSNOnlineIDsResult,\n GetPlayFabIDsFromSteamIDsResult,\n GetPlayFabIDsFromSteamNamesResult,\n GetPlayFabIDsFromTwitchIDsResult,\n GetPlayFabIDsFromXboxLiveIDsResult,\n GetPublisherDataResult,\n GetRandomResultTablesResult,\n GetServerCustomIDsFromPlayFabIDsResult,\n GetSharedGroupDataResult,\n GetStoreItemsResult,\n GetTimeResult,\n GetTitleDataResult,\n GetTitleNewsResult,\n GetUserAccountInfoResult,\n GetUserBansResult,\n GetUserDataResult,\n GetUserInventoryResult,\n GrantCharacterToUserResult,\n GrantItemsToCharacterResult,\n GrantItemsToUserResult,\n GrantItemsToUsersResult,\n LinkNintendoSwitchDeviceIdResult,\n LinkPSNAccountResult,\n LinkPSNIdResponse,\n LinkServerCustomIdResult,\n LinkSteamIdResult,\n LinkXboxAccountResult,\n ListPlayerCustomPropertiesResult,\n ServerLoginResult,\n ModifyItemUsesResult,\n MoveItemToCharacterFromCharacterResult,\n MoveItemToCharacterFromUserResult,\n MoveItemToUserFromCharacterResult,\n RedeemCouponResult,\n RemovePlayerTagResult,\n RemoveSharedGroupMembersResult,\n ReportPlayerServerResult,\n RevokeAllBansForUserResult,\n RevokeBansResult,\n RevokeInventoryResult,\n RevokeInventoryItemsResult,\n SavePushNotificationTemplateResult,\n SendCustomAccountRecoveryEmailResult,\n SendEmailFromTemplateResult,\n SendPushNotificationResult,\n SetPlayerSecretResult,\n SetPublisherDataResult,\n SetTitleDataResult,\n UnlinkNintendoSwitchDeviceIdResult,\n UnlinkPSNAccountResult,\n UnlinkServerCustomIdResult,\n UnlinkSteamIdResult,\n UnlinkXboxAccountResult,\n UnlockContainerItemResult,\n UpdateBansResult,\n UpdateCharacterDataResult,\n UpdateCharacterStatisticsResult,\n UpdatePlayerCustomPropertiesResult,\n UpdatePlayerStatisticsResult,\n UpdateSharedGroupDataResult,\n UpdateUserDataResult,\n WriteEventResponse,\n} from \"../types/PlayFabServerApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabServerApi extends PlayFabCommon {\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Increments the character's balance of the specified virtual currency by the stated amount\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/addcharactervirtualcurrency\n */\n AddCharacterVirtualCurrency (request: AddCharacterVirtualCurrencyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ModifyCharacterVirtualCurrencyResult>(\"/Server/AddCharacterVirtualCurrency\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Adds the Friend user to the friendlist of the user with PlayFabId. At least one of\n * FriendPlayFabId,FriendUsername,FriendEmail, or FriendTitleDisplayName should be initialized.\n * https://docs.microsoft.com/rest/api/playfab/server/friend-list-management/addfriend\n */\n AddFriend (request: AddFriendRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Server/AddFriend\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Adds the specified generic service identifier to the player's PlayFab account. This is designed to allow for a PlayFab\n * ID lookup of any arbitrary service identifier a title wants to add. This identifier should never be used as\n * authentication credentials, as the intent is that it is easily accessible by other players.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/addgenericid\n */\n AddGenericID (request: AddGenericIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResult>(\"/Server/AddGenericID\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Adds a given tag to a player profile. The tag's namespace is automatically generated based on the source of the tag.\n * https://docs.microsoft.com/rest/api/playfab/server/playstream/addplayertag\n */\n AddPlayerTag (request: AddPlayerTagRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddPlayerTagResult>(\"/Server/AddPlayerTag\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Adds users to the set of those able to update both the shared data, as well as the set of users in the group. Only users\n * in the group (and the server) can add new members. Shared Groups are designed for sharing data between a very small\n * number of players, please see our guide:\n * https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data\n * https://docs.microsoft.com/rest/api/playfab/server/shared-group-data/addsharedgroupmembers\n */\n AddSharedGroupMembers (request: AddSharedGroupMembersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddSharedGroupMembersResult>(\"/Server/AddSharedGroupMembers\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Increments the user's balance of the specified virtual currency by the stated amount\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/adduservirtualcurrency\n */\n AddUserVirtualCurrency (request: AddUserVirtualCurrencyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ModifyUserVirtualCurrencyResult>(\"/Server/AddUserVirtualCurrency\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Validated a client's session ticket, and if successful, returns details for that user\n * https://docs.microsoft.com/rest/api/playfab/server/authentication/authenticatesessionticket\n */\n AuthenticateSessionTicket (request: AuthenticateSessionTicketRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AuthenticateSessionTicketResult>(\"/Server/AuthenticateSessionTicket\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Awards the specified users the specified Steam achievements\n * https://docs.microsoft.com/rest/api/playfab/server/platform-specific-methods/awardsteamachievement\n */\n AwardSteamAchievement (request: AwardSteamAchievementRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AwardSteamAchievementResult>(\"/Server/AwardSteamAchievement\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Bans users by PlayFab ID with optional IP address, or MAC address for the provided game.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/banusers\n */\n BanUsers (request: BanUsersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<BanUsersResult>(\"/Server/BanUsers\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Consume uses of a consumable item. When all uses are consumed, it will be removed from the player's\n * inventory.\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/consumeitem\n */\n ConsumeItem (request: ConsumeItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ConsumeItemResult>(\"/Server/ConsumeItem\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Requests the creation of a shared group object, containing key/value pairs which may be updated by all members of the\n * group. When created by a server, the group will initially have no members. Shared Groups are designed for sharing data\n * between a very small number of players, please see our guide:\n * https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data\n * https://docs.microsoft.com/rest/api/playfab/server/shared-group-data/createsharedgroup\n */\n CreateSharedGroup (request: CreateSharedGroupRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateSharedGroupResult>(\"/Server/CreateSharedGroup\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Deletes the specific character ID from the specified user.\n * https://docs.microsoft.com/rest/api/playfab/server/characters/deletecharacterfromuser\n */\n DeleteCharacterFromUser (request: DeleteCharacterFromUserRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteCharacterFromUserResult>(\"/Server/DeleteCharacterFromUser\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Removes a user's player account from a title and deletes all associated data\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/deleteplayer\n */\n DeletePlayer (request: DeletePlayerRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeletePlayerResult>(\"/Server/DeletePlayer\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Deletes title-specific custom properties for a player\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/deleteplayercustomproperties\n */\n DeletePlayerCustomProperties (request: DeletePlayerCustomPropertiesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeletePlayerCustomPropertiesResult>(\"/Server/DeletePlayerCustomProperties\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Deletes push notification template for title\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/deletepushnotificationtemplate\n */\n DeletePushNotificationTemplate (request: DeletePushNotificationTemplateRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeletePushNotificationTemplateResult>(\"/Server/DeletePushNotificationTemplate\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Deletes a shared group, freeing up the shared group ID to be reused for a new group. Shared Groups are designed for\n * sharing data between a very small number of players, please see our guide:\n * https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data\n * https://docs.microsoft.com/rest/api/playfab/server/shared-group-data/deletesharedgroup\n */\n DeleteSharedGroup (request: DeleteSharedGroupRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Server/DeleteSharedGroup\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Returns the result of an evaluation of a Random Result Table - the ItemId from the game Catalog which would\n * have been added to the player inventory, if the Random Result Table were added via a Bundle or a call to\n * UnlockContainer.\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/evaluaterandomresulttable\n */\n EvaluateRandomResultTable (request: EvaluateRandomResultTableRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EvaluateRandomResultTableResult>(\"/Server/EvaluateRandomResultTable\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Executes a CloudScript function, with the 'currentPlayerId' set to the PlayFab ID of the authenticated player. The\n * PlayFab ID is the entity ID of the player's master_player_account entity.\n * https://docs.microsoft.com/rest/api/playfab/server/server-side-cloud-script/executecloudscript\n */\n ExecuteCloudScript (request: ExecuteCloudScriptServerRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ExecuteCloudScriptResult>(\"/Server/ExecuteCloudScript\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves an array of player segment definitions. Results from this can be used in subsequent API calls such as\n * GetPlayersInSegment which requires a Segment ID. While segment names can change the ID for that segment will not change.\n * https://docs.microsoft.com/rest/api/playfab/server/playstream/getallsegments\n */\n GetAllSegments (request: GetAllSegmentsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetAllSegmentsResult>(\"/Server/GetAllSegments\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Lists all of the characters that belong to a specific user. CharacterIds are not globally unique; characterId must be\n * evaluated with the parent PlayFabId to guarantee uniqueness.\n * https://docs.microsoft.com/rest/api/playfab/server/characters/getalluserscharacters\n */\n GetAllUsersCharacters (request: ListUsersCharactersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListUsersCharactersResult>(\"/Server/GetAllUsersCharacters\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves the specified version of the title's catalog of virtual goods, including all defined properties\n * https://docs.microsoft.com/rest/api/playfab/server/title-wide-data-management/getcatalogitems\n */\n GetCatalogItems (request: GetCatalogItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCatalogItemsResult>(\"/Server/GetCatalogItems\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the title-specific custom data for the user which is readable and writable by the client\n * https://docs.microsoft.com/rest/api/playfab/server/character-data/getcharacterdata\n */\n GetCharacterData (request: GetCharacterDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCharacterDataResult>(\"/Server/GetCharacterData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the title-specific custom data for the user's character which cannot be accessed by the client\n * https://docs.microsoft.com/rest/api/playfab/server/character-data/getcharacterinternaldata\n */\n GetCharacterInternalData (request: GetCharacterDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCharacterDataResult>(\"/Server/GetCharacterInternalData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves the specified character's current inventory of virtual goods\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/getcharacterinventory\n */\n GetCharacterInventory (request: GetCharacterInventoryRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCharacterInventoryResult>(\"/Server/GetCharacterInventory\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked characters for the given statistic, starting from the indicated point in the leaderboard\n * https://docs.microsoft.com/rest/api/playfab/server/characters/getcharacterleaderboard\n */\n GetCharacterLeaderboard (request: GetCharacterLeaderboardRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCharacterLeaderboardResult>(\"/Server/GetCharacterLeaderboard\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the title-specific custom data for the user's character which can only be read by the client\n * https://docs.microsoft.com/rest/api/playfab/server/character-data/getcharacterreadonlydata\n */\n GetCharacterReadOnlyData (request: GetCharacterDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCharacterDataResult>(\"/Server/GetCharacterReadOnlyData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the details of all title-specific statistics for the specific character\n * https://docs.microsoft.com/rest/api/playfab/server/characters/getcharacterstatistics\n */\n GetCharacterStatistics (request: GetCharacterStatisticsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCharacterStatisticsResult>(\"/Server/GetCharacterStatistics\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * This API retrieves a pre-signed URL for accessing a content file for the title. A subsequent HTTP GET to the returned\n * URL will attempt to download the content. A HEAD query to the returned URL will attempt to retrieve the metadata of the\n * content. Note that a successful result does not guarantee the existence of this content - if it has not been uploaded,\n * the query to retrieve the data will fail. See this post for more information:\n * https://community.playfab.com/hc/community/posts/205469488-How-to-upload-files-to-PlayFab-s-Content-Service. Also,\n * please be aware that the Content service is specifically PlayFab's CDN offering, for which standard CDN rates apply.\n * https://docs.microsoft.com/rest/api/playfab/server/content/getcontentdownloadurl\n */\n GetContentDownloadUrl (request: GetContentDownloadUrlRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetContentDownloadUrlResult>(\"/Server/GetContentDownloadUrl\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked friends of the given player for the given statistic, starting from the indicated point in the\n * leaderboard\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/getfriendleaderboard\n */\n GetFriendLeaderboard (request: GetFriendLeaderboardRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLeaderboardResult>(\"/Server/GetFriendLeaderboard\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the current friends for the user with PlayFabId, constrained to users who have PlayFab accounts. Friends from\n * linked accounts (Facebook, Steam) are also included. You may optionally exclude some linked services' friends.\n * https://docs.microsoft.com/rest/api/playfab/server/friend-list-management/getfriendslist\n */\n GetFriendsList (request: GetFriendsListRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetFriendsListResult>(\"/Server/GetFriendsList\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked users for the given statistic, starting from the indicated point in the leaderboard\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/getleaderboard\n */\n GetLeaderboard (request: GetLeaderboardRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLeaderboardResult>(\"/Server/GetLeaderboard\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked characters for the given statistic, centered on the requested user\n * https://docs.microsoft.com/rest/api/playfab/server/characters/getleaderboardaroundcharacter\n */\n GetLeaderboardAroundCharacter (request: GetLeaderboardAroundCharacterRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLeaderboardAroundCharacterResult>(\"/Server/GetLeaderboardAroundCharacter\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked users for the given statistic, centered on the currently signed-in user\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/getleaderboardarounduser\n */\n GetLeaderboardAroundUser (request: GetLeaderboardAroundUserRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLeaderboardAroundUserResult>(\"/Server/GetLeaderboardAroundUser\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a list of all of the user's characters for the given statistic.\n * https://docs.microsoft.com/rest/api/playfab/server/characters/getleaderboardforusercharacters\n */\n GetLeaderboardForUserCharacters (request: GetLeaderboardForUsersCharactersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLeaderboardForUsersCharactersResult>(\"/Server/GetLeaderboardForUserCharacters\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Returns whatever info is requested in the response for the user. Note that PII (like email address, facebook id) may be\n * returned. All parameters default to false.\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/getplayercombinedinfo\n */\n GetPlayerCombinedInfo (request: GetPlayerCombinedInfoRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerCombinedInfoResult>(\"/Server/GetPlayerCombinedInfo\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a title-specific custom property value for a player.\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/getplayercustomproperty\n */\n GetPlayerCustomProperty (request: GetPlayerCustomPropertyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerCustomPropertyResult>(\"/Server/GetPlayerCustomProperty\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the player's profile\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/getplayerprofile\n */\n GetPlayerProfile (request: GetPlayerProfileRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerProfileResult>(\"/Server/GetPlayerProfile\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * List all segments that a player currently belongs to at this moment in time.\n * https://docs.microsoft.com/rest/api/playfab/server/playstream/getplayersegments\n */\n GetPlayerSegments (request: GetPlayersSegmentsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerSegmentsResult>(\"/Server/GetPlayerSegments\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Allows for paging through all players in a given segment. This API creates a snapshot of all player profiles that match\n * the segment definition at the time of its creation and lives through the Total Seconds to Live, refreshing its life span\n * on each subsequent use of the Continuation Token. Profiles that change during the course of paging will not be reflected\n * in the results. AB Test segments are currently not supported by this operation. NOTE: This API is limited to being\n * called 30 times in one minute. You will be returned an error if you exceed this threshold.\n * https://docs.microsoft.com/rest/api/playfab/server/playstream/getplayersinsegment\n */\n GetPlayersInSegment (request: GetPlayersInSegmentRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayersInSegmentResult>(\"/Server/GetPlayersInSegment\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the current version and values for the indicated statistics, for the local player.\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/getplayerstatistics\n */\n GetPlayerStatistics (request: GetPlayerStatisticsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerStatisticsResult>(\"/Server/GetPlayerStatistics\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the information on the available versions of the specified statistic.\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/getplayerstatisticversions\n */\n GetPlayerStatisticVersions (request: GetPlayerStatisticVersionsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerStatisticVersionsResult>(\"/Server/GetPlayerStatisticVersions\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Get all tags with a given Namespace (optional) from a player profile.\n * https://docs.microsoft.com/rest/api/playfab/server/playstream/getplayertags\n */\n GetPlayerTags (request: GetPlayerTagsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerTagsResult>(\"/Server/GetPlayerTags\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Battle.net account identifiers.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/getplayfabidsfrombattlenetaccountids\n */\n GetPlayFabIDsFromBattleNetAccountIds (request: GetPlayFabIDsFromBattleNetAccountIdsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromBattleNetAccountIdsResult>(\"/Server/GetPlayFabIDsFromBattleNetAccountIds\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Facebook identifiers.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/getplayfabidsfromfacebookids\n */\n GetPlayFabIDsFromFacebookIDs (request: GetPlayFabIDsFromFacebookIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromFacebookIDsResult>(\"/Server/GetPlayFabIDsFromFacebookIDs\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Facebook Instant Games identifiers.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/getplayfabidsfromfacebookinstantgamesids\n */\n GetPlayFabIDsFromFacebookInstantGamesIds (request: GetPlayFabIDsFromFacebookInstantGamesIdsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromFacebookInstantGamesIdsResult>(\"/Server/GetPlayFabIDsFromFacebookInstantGamesIds\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of generic service identifiers. A generic identifier is the\n * service name plus the service-specific ID for the player, as specified by the title when the generic identifier was\n * added to the player account.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/getplayfabidsfromgenericids\n */\n GetPlayFabIDsFromGenericIDs (request: GetPlayFabIDsFromGenericIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromGenericIDsResult>(\"/Server/GetPlayFabIDsFromGenericIDs\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Nintendo Service Account identifiers.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/getplayfabidsfromnintendoserviceaccountids\n */\n GetPlayFabIDsFromNintendoServiceAccountIds (request: GetPlayFabIDsFromNintendoServiceAccountIdsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromNintendoServiceAccountIdsResult>(\"/Server/GetPlayFabIDsFromNintendoServiceAccountIds\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Nintendo Switch Device identifiers.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/getplayfabidsfromnintendoswitchdeviceids\n */\n GetPlayFabIDsFromNintendoSwitchDeviceIds (request: GetPlayFabIDsFromNintendoSwitchDeviceIdsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromNintendoSwitchDeviceIdsResult>(\"/Server/GetPlayFabIDsFromNintendoSwitchDeviceIds\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of PlayStation :tm: Network identifiers.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/getplayfabidsfrompsnaccountids\n */\n GetPlayFabIDsFromPSNAccountIDs (request: GetPlayFabIDsFromPSNAccountIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromPSNAccountIDsResult>(\"/Server/GetPlayFabIDsFromPSNAccountIDs\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of PlayStation :tm: Network identifiers.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/getplayfabidsfrompsnonlineids\n */\n GetPlayFabIDsFromPSNOnlineIDs (request: GetPlayFabIDsFromPSNOnlineIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromPSNOnlineIDsResult>(\"/Server/GetPlayFabIDsFromPSNOnlineIDs\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Steam identifiers. The Steam identifiers are the profile\n * IDs for the user accounts, available as SteamId in the Steamworks Community API calls.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/getplayfabidsfromsteamids\n */\n GetPlayFabIDsFromSteamIDs (request: GetPlayFabIDsFromSteamIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromSteamIDsResult>(\"/Server/GetPlayFabIDsFromSteamIDs\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Steam identifiers. The Steam identifiers are persona\n * names.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/getplayfabidsfromsteamnames\n */\n GetPlayFabIDsFromSteamNames (request: GetPlayFabIDsFromSteamNamesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromSteamNamesResult>(\"/Server/GetPlayFabIDsFromSteamNames\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Twitch identifiers. The Twitch identifiers are the IDs for\n * the user accounts, available as \"_id\" from the Twitch API methods (ex:\n * https://github.com/justintv/Twitch-API/blob/master/v3_resources/users.md#get-usersuser).\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/getplayfabidsfromtwitchids\n */\n GetPlayFabIDsFromTwitchIDs (request: GetPlayFabIDsFromTwitchIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromTwitchIDsResult>(\"/Server/GetPlayFabIDsFromTwitchIDs\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of XboxLive identifiers.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/getplayfabidsfromxboxliveids\n */\n GetPlayFabIDsFromXboxLiveIDs (request: GetPlayFabIDsFromXboxLiveIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromXboxLiveIDsResult>(\"/Server/GetPlayFabIDsFromXboxLiveIDs\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the key-value store of custom publisher settings\n * https://docs.microsoft.com/rest/api/playfab/server/title-wide-data-management/getpublisherdata\n */\n GetPublisherData (request: GetPublisherDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPublisherDataResult>(\"/Server/GetPublisherData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves the configuration information for the specified random results tables for the title, including all\n * ItemId values and weights\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/getrandomresulttables\n */\n GetRandomResultTables (request: GetRandomResultTablesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetRandomResultTablesResult>(\"/Server/GetRandomResultTables\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the associated PlayFab account identifiers for the given set of server custom identifiers.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/getservercustomidsfromplayfabids\n */\n GetServerCustomIDsFromPlayFabIDs (request: GetServerCustomIDsFromPlayFabIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetServerCustomIDsFromPlayFabIDsResult>(\"/Server/GetServerCustomIDsFromPlayFabIDs\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves data stored in a shared group object, as well as the list of members in the group. The server can access all\n * public and private group data. Shared Groups are designed for sharing data between a very small number of players,\n * please see our guide: https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data\n * https://docs.microsoft.com/rest/api/playfab/server/shared-group-data/getsharedgroupdata\n */\n GetSharedGroupData (request: GetSharedGroupDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetSharedGroupDataResult>(\"/Server/GetSharedGroupData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves the set of items defined for the specified store, including all prices defined, for the specified\n * player\n * https://docs.microsoft.com/rest/api/playfab/server/title-wide-data-management/getstoreitems\n */\n GetStoreItems (request: GetStoreItemsServerRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetStoreItemsResult>(\"/Server/GetStoreItems\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the current server time\n * https://docs.microsoft.com/rest/api/playfab/server/title-wide-data-management/gettime\n */\n GetTime (request: GetTimeRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTimeResult>(\"/Server/GetTime\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the key-value store of custom title settings\n * https://docs.microsoft.com/rest/api/playfab/server/title-wide-data-management/gettitledata\n */\n GetTitleData (request: GetTitleDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitleDataResult>(\"/Server/GetTitleData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the key-value store of custom internal title settings\n * https://docs.microsoft.com/rest/api/playfab/server/title-wide-data-management/gettitleinternaldata\n */\n GetTitleInternalData (request: GetTitleDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitleDataResult>(\"/Server/GetTitleInternalData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the title news feed, as configured in the developer portal\n * https://docs.microsoft.com/rest/api/playfab/server/title-wide-data-management/gettitlenews\n */\n GetTitleNews (request: GetTitleNewsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitleNewsResult>(\"/Server/GetTitleNews\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the relevant details for a specified user\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/getuseraccountinfo\n */\n GetUserAccountInfo (request: GetUserAccountInfoRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserAccountInfoResult>(\"/Server/GetUserAccountInfo\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Gets all bans for a user.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/getuserbans\n */\n GetUserBans (request: GetUserBansRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserBansResult>(\"/Server/GetUserBans\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the title-specific custom data for the user which is readable and writable by the client\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/getuserdata\n */\n GetUserData (request: GetUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Server/GetUserData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the title-specific custom data for the user which cannot be accessed by the client\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/getuserinternaldata\n */\n GetUserInternalData (request: GetUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Server/GetUserInternalData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves the specified user's current inventory of virtual goods\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/getuserinventory\n */\n GetUserInventory (request: GetUserInventoryRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserInventoryResult>(\"/Server/GetUserInventory\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the publisher-specific custom data for the user which is readable and writable by the client\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/getuserpublisherdata\n */\n GetUserPublisherData (request: GetUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Server/GetUserPublisherData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the publisher-specific custom data for the user which cannot be accessed by the client\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/getuserpublisherinternaldata\n */\n GetUserPublisherInternalData (request: GetUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Server/GetUserPublisherInternalData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the publisher-specific custom data for the user which can only be read by the client\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/getuserpublisherreadonlydata\n */\n GetUserPublisherReadOnlyData (request: GetUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Server/GetUserPublisherReadOnlyData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the title-specific custom data for the user which can only be read by the client\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/getuserreadonlydata\n */\n GetUserReadOnlyData (request: GetUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Server/GetUserReadOnlyData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Grants the specified character type to the user. CharacterIds are not globally unique; characterId must be evaluated\n * with the parent PlayFabId to guarantee uniqueness.\n * https://docs.microsoft.com/rest/api/playfab/server/characters/grantcharactertouser\n */\n GrantCharacterToUser (request: GrantCharacterToUserRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GrantCharacterToUserResult>(\"/Server/GrantCharacterToUser\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Adds the specified items to the specified character's inventory\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/grantitemstocharacter\n */\n GrantItemsToCharacter (request: GrantItemsToCharacterRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GrantItemsToCharacterResult>(\"/Server/GrantItemsToCharacter\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Adds the specified items to the specified user's inventory\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/grantitemstouser\n */\n GrantItemsToUser (request: GrantItemsToUserRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GrantItemsToUserResult>(\"/Server/GrantItemsToUser\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Adds the specified items to the specified user inventories\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/grantitemstousers\n */\n GrantItemsToUsers (request: GrantItemsToUsersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GrantItemsToUsersResult>(\"/Server/GrantItemsToUsers\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Links the Battle.net account associated with the token to the user's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/linkbattlenetaccount\n */\n LinkBattleNetAccount (request: LinkBattleNetAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResult>(\"/Server/LinkBattleNetAccount\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Links the Nintendo account associated with the token to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/linknintendoserviceaccount\n */\n LinkNintendoServiceAccount (request: LinkNintendoServiceAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResult>(\"/Server/LinkNintendoServiceAccount\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Links the Nintendo account associated with the Nintendo Service Account subject or id to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/linknintendoserviceaccountsubject\n */\n LinkNintendoServiceAccountSubject (request: LinkNintendoServiceAccountSubjectRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResult>(\"/Server/LinkNintendoServiceAccountSubject\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Links the NintendoSwitchDeviceId to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/linknintendoswitchdeviceid\n */\n LinkNintendoSwitchDeviceId (request: LinkNintendoSwitchDeviceIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkNintendoSwitchDeviceIdResult>(\"/Server/LinkNintendoSwitchDeviceId\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Links the PlayStation :tm: Network account associated with the provided access code to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/linkpsnaccount\n */\n LinkPSNAccount (request: LinkPSNAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkPSNAccountResult>(\"/Server/LinkPSNAccount\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Links the PlayStation :tm: Network account associated with the provided user id to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/linkpsnid\n */\n LinkPSNId (request: LinkPSNIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkPSNIdResponse>(\"/Server/LinkPSNId\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Links the custom server identifier, generated by the title, to the user's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/linkservercustomid\n */\n LinkServerCustomId (request: LinkServerCustomIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkServerCustomIdResult>(\"/Server/LinkServerCustomId\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Links the Steam account associated with the provided Steam ID to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/linksteamid\n */\n LinkSteamId (request: LinkSteamIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkSteamIdResult>(\"/Server/LinkSteamId\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Links the Xbox Live account associated with the provided access code to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/linkxboxaccount\n */\n LinkXboxAccount (request: LinkXboxAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkXboxAccountResult>(\"/Server/LinkXboxAccount\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Retrieves title-specific custom property values for a player.\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/listplayercustomproperties\n */\n ListPlayerCustomProperties (request: ListPlayerCustomPropertiesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListPlayerCustomPropertiesResult>(\"/Server/ListPlayerCustomProperties\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Signs the user in using the Android device identifier, returning a session identifier that can subsequently be used for\n * API calls which require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/server/authentication/loginwithandroiddeviceid\n */\n LoginWithAndroidDeviceID (request: LoginWithAndroidDeviceIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ServerLoginResult>(\"/Server/LoginWithAndroidDeviceID\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Sign in the user with a Battle.net identity token\n * https://docs.microsoft.com/rest/api/playfab/server/authentication/loginwithbattlenet\n */\n LoginWithBattleNet (request: LoginWithBattleNetRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ServerLoginResult>(\"/Server/LoginWithBattleNet\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Signs the user in using a custom unique identifier generated by the title, returning a session identifier that can\n * subsequently be used for API calls which require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/server/authentication/loginwithcustomid\n */\n LoginWithCustomID (request: LoginWithCustomIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ServerLoginResult>(\"/Server/LoginWithCustomID\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Signs the user in using the iOS device identifier, returning a session identifier that can subsequently be used for API\n * calls which require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/server/authentication/loginwithiosdeviceid\n */\n LoginWithIOSDeviceID (request: LoginWithIOSDeviceIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ServerLoginResult>(\"/Server/LoginWithIOSDeviceID\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Signs the user in using a PlayStation :tm: Network authentication code, returning a session identifier that can\n * subsequently be used for API calls which require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/server/authentication/loginwithpsn\n */\n LoginWithPSN (request: LoginWithPSNRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ServerLoginResult>(\"/Server/LoginWithPSN\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Securely login a game client from an external server backend using a custom identifier for that player. Server Custom ID\n * and Client Custom ID are mutually exclusive and cannot be used to retrieve the same player account.\n * https://docs.microsoft.com/rest/api/playfab/server/authentication/loginwithservercustomid\n */\n LoginWithServerCustomId (request: LoginWithServerCustomIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ServerLoginResult>(\"/Server/LoginWithServerCustomId\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Signs the user in using an Steam ID, returning a session identifier that can subsequently be used for API calls which\n * require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/server/authentication/loginwithsteamid\n */\n LoginWithSteamId (request: LoginWithSteamIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ServerLoginResult>(\"/Server/LoginWithSteamId\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Signs the user in using a Xbox Live Token from an external server backend, returning a session identifier that can\n * subsequently be used for API calls which require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/server/authentication/loginwithxbox\n */\n LoginWithXbox (request: LoginWithXboxRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ServerLoginResult>(\"/Server/LoginWithXbox\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Signs the user in using an Xbox ID and Sandbox ID, returning a session identifier that can subsequently be used for API\n * calls which require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/server/authentication/loginwithxboxid\n */\n LoginWithXboxId (request: LoginWithXboxIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ServerLoginResult>(\"/Server/LoginWithXboxId\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Modifies the number of remaining uses of a player's inventory item\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/modifyitemuses\n */\n ModifyItemUses (request: ModifyItemUsesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ModifyItemUsesResult>(\"/Server/ModifyItemUses\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Moves an item from a character's inventory into another of the users's character's inventory.\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/moveitemtocharacterfromcharacter\n */\n MoveItemToCharacterFromCharacter (request: MoveItemToCharacterFromCharacterRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<MoveItemToCharacterFromCharacterResult>(\"/Server/MoveItemToCharacterFromCharacter\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Moves an item from a user's inventory into their character's inventory.\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/moveitemtocharacterfromuser\n */\n MoveItemToCharacterFromUser (request: MoveItemToCharacterFromUserRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<MoveItemToCharacterFromUserResult>(\"/Server/MoveItemToCharacterFromUser\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Moves an item from a character's inventory into the owning user's inventory.\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/moveitemtouserfromcharacter\n */\n MoveItemToUserFromCharacter (request: MoveItemToUserFromCharacterRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<MoveItemToUserFromCharacterResult>(\"/Server/MoveItemToUserFromCharacter\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Adds the virtual goods associated with the coupon to the user's inventory. Coupons can be generated via the\n * Economy->Catalogs tab in the PlayFab Game Manager.\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/redeemcoupon\n */\n RedeemCoupon (request: RedeemCouponRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemCouponResult>(\"/Server/RedeemCoupon\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Removes the specified friend from the the user's friend list\n * https://docs.microsoft.com/rest/api/playfab/server/friend-list-management/removefriend\n */\n RemoveFriend (request: RemoveFriendRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Server/RemoveFriend\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Removes the specified generic service identifier from the player's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/removegenericid\n */\n RemoveGenericID (request: RemoveGenericIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResult>(\"/Server/RemoveGenericID\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Remove a given tag from a player profile. The tag's namespace is automatically generated based on the source of the tag.\n * https://docs.microsoft.com/rest/api/playfab/server/playstream/removeplayertag\n */\n RemovePlayerTag (request: RemovePlayerTagRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RemovePlayerTagResult>(\"/Server/RemovePlayerTag\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Removes users from the set of those able to update the shared data and the set of users in the group. Only users in the\n * group can remove members. If as a result of the call, zero users remain with access, the group and its associated data\n * will be deleted. Shared Groups are designed for sharing data between a very small number of players, please see our\n * guide: https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data\n * https://docs.microsoft.com/rest/api/playfab/server/shared-group-data/removesharedgroupmembers\n */\n RemoveSharedGroupMembers (request: RemoveSharedGroupMembersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RemoveSharedGroupMembersResult>(\"/Server/RemoveSharedGroupMembers\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Submit a report about a player (due to bad bahavior, etc.) on behalf of another player, so that customer service\n * representatives for the title can take action concerning potentially toxic players.\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/reportplayer\n */\n ReportPlayer (request: ReportPlayerServerRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ReportPlayerServerResult>(\"/Server/ReportPlayer\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Revoke all active bans for a user.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/revokeallbansforuser\n */\n RevokeAllBansForUser (request: RevokeAllBansForUserRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RevokeAllBansForUserResult>(\"/Server/RevokeAllBansForUser\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Revoke all active bans specified with BanId.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/revokebans\n */\n RevokeBans (request: RevokeBansRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RevokeBansResult>(\"/Server/RevokeBans\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Revokes access to an item in a user's inventory\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/revokeinventoryitem\n */\n RevokeInventoryItem (request: RevokeInventoryItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RevokeInventoryResult>(\"/Server/RevokeInventoryItem\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Revokes access for up to 25 items across multiple users and characters.\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/revokeinventoryitems\n */\n RevokeInventoryItems (request: RevokeInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RevokeInventoryItemsResult>(\"/Server/RevokeInventoryItems\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Saves push notification template for title\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/savepushnotificationtemplate\n */\n SavePushNotificationTemplate (request: SavePushNotificationTemplateRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SavePushNotificationTemplateResult>(\"/Server/SavePushNotificationTemplate\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Forces an email to be sent to the registered contact email address for the user's account based on an account recovery\n * email template\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/sendcustomaccountrecoveryemail\n */\n SendCustomAccountRecoveryEmail (request: SendCustomAccountRecoveryEmailRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SendCustomAccountRecoveryEmailResult>(\"/Server/SendCustomAccountRecoveryEmail\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Sends an email based on an email template to a player's contact email\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/sendemailfromtemplate\n */\n SendEmailFromTemplate (request: SendEmailFromTemplateRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SendEmailFromTemplateResult>(\"/Server/SendEmailFromTemplate\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Sends an iOS/Android Push Notification to a specific user, if that user's device has been configured for Push\n * Notifications in PlayFab. If a user has linked both Android and iOS devices, both will be notified.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/sendpushnotification\n */\n SendPushNotification (request: SendPushNotificationRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SendPushNotificationResult>(\"/Server/SendPushNotification\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Sends an iOS/Android Push Notification template to a specific user, if that user's device has been configured for Push\n * Notifications in PlayFab. If a user has linked both Android and iOS devices, both will be notified.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/sendpushnotificationfromtemplate\n */\n SendPushNotificationFromTemplate (request: SendPushNotificationFromTemplateRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SendPushNotificationResult>(\"/Server/SendPushNotificationFromTemplate\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the tag list for a specified user in the friend list of another user\n * https://docs.microsoft.com/rest/api/playfab/server/friend-list-management/setfriendtags\n */\n SetFriendTags (request: SetFriendTagsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Server/SetFriendTags\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Sets the player's secret if it is not already set. Player secrets are used to sign API requests. To reset a player's\n * secret use the Admin or Server API method SetPlayerSecret.\n * https://docs.microsoft.com/rest/api/playfab/server/authentication/setplayersecret\n */\n SetPlayerSecret (request: SetPlayerSecretRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetPlayerSecretResult>(\"/Server/SetPlayerSecret\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the key-value store of custom publisher settings\n * https://docs.microsoft.com/rest/api/playfab/server/title-wide-data-management/setpublisherdata\n */\n SetPublisherData (request: SetPublisherDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetPublisherDataResult>(\"/Server/SetPublisherData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the key-value store of custom title settings\n * https://docs.microsoft.com/rest/api/playfab/server/title-wide-data-management/settitledata\n */\n SetTitleData (request: SetTitleDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetTitleDataResult>(\"/Server/SetTitleData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the key-value store of custom title settings\n * https://docs.microsoft.com/rest/api/playfab/server/title-wide-data-management/settitleinternaldata\n */\n SetTitleInternalData (request: SetTitleDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetTitleDataResult>(\"/Server/SetTitleInternalData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Decrements the character's balance of the specified virtual currency by the stated amount. It is possible to\n * make a VC balance negative with this API.\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/subtractcharactervirtualcurrency\n */\n SubtractCharacterVirtualCurrency (request: SubtractCharacterVirtualCurrencyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ModifyCharacterVirtualCurrencyResult>(\"/Server/SubtractCharacterVirtualCurrency\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Decrements the user's balance of the specified virtual currency by the stated amount. It is possible to make\n * a VC balance negative with this API.\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/subtractuservirtualcurrency\n */\n SubtractUserVirtualCurrency (request: SubtractUserVirtualCurrencyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ModifyUserVirtualCurrencyResult>(\"/Server/SubtractUserVirtualCurrency\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Battle.net account from the user's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/unlinkbattlenetaccount\n */\n UnlinkBattleNetAccount (request: UnlinkBattleNetAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Server/UnlinkBattleNetAccount\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Nintendo account from the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/unlinknintendoserviceaccount\n */\n UnlinkNintendoServiceAccount (request: UnlinkNintendoServiceAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Server/UnlinkNintendoServiceAccount\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related NintendoSwitchDeviceId from the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/unlinknintendoswitchdeviceid\n */\n UnlinkNintendoSwitchDeviceId (request: UnlinkNintendoSwitchDeviceIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkNintendoSwitchDeviceIdResult>(\"/Server/UnlinkNintendoSwitchDeviceId\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related PlayStation :tm: Network account from the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/unlinkpsnaccount\n */\n UnlinkPSNAccount (request: UnlinkPSNAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkPSNAccountResult>(\"/Server/UnlinkPSNAccount\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the custom server identifier from the user's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/unlinkservercustomid\n */\n UnlinkServerCustomId (request: UnlinkServerCustomIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkServerCustomIdResult>(\"/Server/UnlinkServerCustomId\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the Steam account associated with the provided Steam ID to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/unlinksteamid\n */\n UnlinkSteamId (request: UnlinkSteamIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkSteamIdResult>(\"/Server/UnlinkSteamId\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Xbox Live account from the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/unlinkxboxaccount\n */\n UnlinkXboxAccount (request: UnlinkXboxAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkXboxAccountResult>(\"/Server/UnlinkXboxAccount\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Opens a specific container (ContainerItemInstanceId), with a specific key (KeyItemInstanceId, when\n * required), and returns the contents of the opened container. If the container (and key when relevant) are consumable\n * (RemainingUses > 0), their RemainingUses will be decremented, consistent with the operation of ConsumeItem.\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/unlockcontainerinstance\n */\n UnlockContainerInstance (request: UnlockContainerInstanceRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlockContainerItemResult>(\"/Server/UnlockContainerInstance\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Searches Player or Character inventory for any ItemInstance matching the given CatalogItemId, if necessary\n * unlocks it using any appropriate key, and returns the contents of the opened container. If the container (and key when\n * relevant) are consumable (RemainingUses > 0), their RemainingUses will be decremented, consistent with the operation of\n * ConsumeItem.\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/unlockcontaineritem\n */\n UnlockContainerItem (request: UnlockContainerItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlockContainerItemResult>(\"/Server/UnlockContainerItem\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Update the avatar URL of the specified player\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/updateavatarurl\n */\n UpdateAvatarUrl (request: UpdateAvatarUrlRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Server/UpdateAvatarUrl\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates information of a list of existing bans specified with Ban Ids.\n * https://docs.microsoft.com/rest/api/playfab/server/account-management/updatebans\n */\n UpdateBans (request: UpdateBansRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateBansResult>(\"/Server/UpdateBans\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the title-specific custom data for the user's character which is readable and writable by the client\n * https://docs.microsoft.com/rest/api/playfab/server/character-data/updatecharacterdata\n */\n UpdateCharacterData (request: UpdateCharacterDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateCharacterDataResult>(\"/Server/UpdateCharacterData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the title-specific custom data for the user's character which cannot be accessed by the client\n * https://docs.microsoft.com/rest/api/playfab/server/character-data/updatecharacterinternaldata\n */\n UpdateCharacterInternalData (request: UpdateCharacterDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateCharacterDataResult>(\"/Server/UpdateCharacterInternalData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the title-specific custom data for the user's character which can only be read by the client\n * https://docs.microsoft.com/rest/api/playfab/server/character-data/updatecharacterreadonlydata\n */\n UpdateCharacterReadOnlyData (request: UpdateCharacterDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateCharacterDataResult>(\"/Server/UpdateCharacterReadOnlyData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the values of the specified title-specific statistics for the specific character\n * https://docs.microsoft.com/rest/api/playfab/server/characters/updatecharacterstatistics\n */\n UpdateCharacterStatistics (request: UpdateCharacterStatisticsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateCharacterStatisticsResult>(\"/Server/UpdateCharacterStatistics\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the title-specific custom property values for a player\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/updateplayercustomproperties\n */\n UpdatePlayerCustomProperties (request: UpdatePlayerCustomPropertiesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdatePlayerCustomPropertiesResult>(\"/Server/UpdatePlayerCustomProperties\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the values of the specified title-specific statistics for the user\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/updateplayerstatistics\n */\n UpdatePlayerStatistics (request: UpdatePlayerStatisticsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdatePlayerStatisticsResult>(\"/Server/UpdatePlayerStatistics\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Adds, updates, and removes data keys for a shared group object. If the permission is set to Public, all fields updated\n * or added in this call will be readable by users not in the group. By default, data permissions are set to Private.\n * Regardless of the permission setting, only members of the group (and the server) can update the data. Shared Groups are\n * designed for sharing data between a very small number of players, please see our guide:\n * https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data\n * https://docs.microsoft.com/rest/api/playfab/server/shared-group-data/updatesharedgroupdata\n */\n UpdateSharedGroupData (request: UpdateSharedGroupDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateSharedGroupDataResult>(\"/Server/UpdateSharedGroupData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the title-specific custom data for the user which is readable and writable by the client\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/updateuserdata\n */\n UpdateUserData (request: UpdateUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserDataResult>(\"/Server/UpdateUserData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the title-specific custom data for the user which cannot be accessed by the client\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/updateuserinternaldata\n */\n UpdateUserInternalData (request: UpdateUserInternalDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserDataResult>(\"/Server/UpdateUserInternalData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Updates the key-value pair data tagged to the specified item, which is read-only from the client.\n * https://docs.microsoft.com/rest/api/playfab/server/player-item-management/updateuserinventoryitemcustomdata\n */\n UpdateUserInventoryItemCustomData (request: UpdateUserInventoryItemDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Server/UpdateUserInventoryItemCustomData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the publisher-specific custom data for the user which is readable and writable by the client\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/updateuserpublisherdata\n */\n UpdateUserPublisherData (request: UpdateUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserDataResult>(\"/Server/UpdateUserPublisherData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the publisher-specific custom data for the user which cannot be accessed by the client\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/updateuserpublisherinternaldata\n */\n UpdateUserPublisherInternalData (request: UpdateUserInternalDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserDataResult>(\"/Server/UpdateUserPublisherInternalData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the publisher-specific custom data for the user which can only be read by the client\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/updateuserpublisherreadonlydata\n */\n UpdateUserPublisherReadOnlyData (request: UpdateUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserDataResult>(\"/Server/UpdateUserPublisherReadOnlyData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Updates the title-specific custom data for the user which can only be read by the client\n * https://docs.microsoft.com/rest/api/playfab/server/player-data-management/updateuserreadonlydata\n */\n UpdateUserReadOnlyData (request: UpdateUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserDataResult>(\"/Server/UpdateUserReadOnlyData\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Writes a character-based event into PlayStream.\n * https://docs.microsoft.com/rest/api/playfab/server/analytics/writecharacterevent\n */\n WriteCharacterEvent (request: WriteServerCharacterEventRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<WriteEventResponse>(\"/Server/WriteCharacterEvent\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Writes a player-based event into PlayStream.\n * https://docs.microsoft.com/rest/api/playfab/server/analytics/writeplayerevent\n */\n WritePlayerEvent (request: WriteServerPlayerEventRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<WriteEventResponse>(\"/Server/WritePlayerEvent\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n /**\n * Writes a title-based event into PlayStream.\n * https://docs.microsoft.com/rest/api/playfab/server/analytics/writetitleevent\n */\n WriteTitleEvent (request: WriteTitleEventRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<WriteEventResponse>(\"/Server/WriteTitleEvent\", request, \"X-SecretKey\", customData, extraHeaders);\n }\n\n};\n","import type { EmptyResponse } from \"../types/PlayFab\";\nimport type {\n\n AuthenticateCustomIdRequest,\n DeleteRequest,\n GetEntityTokenRequest,\n ValidateEntityTokenRequest,\n AuthenticateCustomIdResult,\n GetEntityTokenResponse,\n ValidateEntityTokenResponse,\n} from \"../types/PlayFabAuthenticationApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabAuthenticationApi extends PlayFabCommon {\n\n /**\n * Create a game_server entity token and return a new or existing game_server entity.\n * https://docs.microsoft.com/rest/api/playfab/authentication/authentication/authenticategameserverwithcustomid\n */\n AuthenticateGameServerWithCustomId (request: AuthenticateCustomIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AuthenticateCustomIdResult>(\"/GameServerIdentity/AuthenticateGameServerWithCustomId\", request, \"X-EntityToken\", customData, extraHeaders)\n .then(result => {\n if (result?.EntityToken?.EntityToken)\n this.entityToken = result.EntityToken.EntityToken;\n return result;\n });\n }\n\n /**\n * Delete a game_server entity.\n * https://docs.microsoft.com/rest/api/playfab/authentication/authentication/delete\n */\n Delete (request: DeleteRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/GameServerIdentity/Delete\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Method to exchange a legacy AuthenticationTicket or title SecretKey for an Entity Token or to refresh a still valid\n * Entity Token.\n * https://docs.microsoft.com/rest/api/playfab/authentication/authentication/getentitytoken\n */\n GetEntityToken (request: GetEntityTokenRequest, customData?: any, extraHeaders?: Record<string, string>) {\n var authKey: string | null = null; var authValue: string | null = null;\n if (!authKey && this.sessionTicket) { var authInfo = this.GetAuthInfo(request, authKey=\"X-Authorization\"); authKey = authInfo.authKey, authValue = authInfo.authValue; }\n if (!authKey && this.settings.developerSecretKey) { var authInfo = this.GetAuthInfo(request, authKey=\"X-SecretKey\"); authKey = authInfo.authKey, authValue = authInfo.authValue; }\n return this.ExecuteRequestWrapper<GetEntityTokenResponse>(\"/Authentication/GetEntityToken\", request, authKey, customData, extraHeaders)\n .then(result => {\n if (result?.EntityToken)\n this.entityToken = result.EntityToken;\n return result;\n });\n }\n\n /**\n * Method for a server to validate a client provided EntityToken. Only callable by the title entity.\n * https://docs.microsoft.com/rest/api/playfab/authentication/authentication/validateentitytoken\n */\n ValidateEntityToken (request: ValidateEntityTokenRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ValidateEntityTokenResponse>(\"/Authentication/ValidateEntityToken\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n};\n","import type {\n\n ExecuteEntityCloudScriptRequest,\n ExecuteFunctionRequest,\n GetFunctionRequest,\n ListFunctionsRequest,\n PostFunctionResultForEntityTriggeredActionRequest,\n PostFunctionResultForFunctionExecutionRequest,\n PostFunctionResultForPlayerTriggeredActionRequest,\n PostFunctionResultForScheduledTaskRequest,\n RegisterEventHubFunctionRequest,\n RegisterHttpFunctionRequest,\n RegisterQueuedFunctionRequest,\n UnregisterFunctionRequest,\n ExecuteCloudScriptResult,\n ExecuteFunctionResult,\n GetFunctionResult,\n ListEventHubFunctionsResult,\n ListFunctionsResult,\n ListHttpFunctionsResult,\n ListQueuedFunctionsResult,\n EmptyResult,\n} from \"../types/PlayFabCloudScriptApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabCloudScriptApi extends PlayFabCommon {\n\n /**\n * Cloud Script is one of PlayFab's most versatile features. It allows client code to request execution of any kind of\n * custom server-side functionality you can implement, and it can be used in conjunction with virtually anything.\n * https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/executeentitycloudscript\n */\n ExecuteEntityCloudScript (request: ExecuteEntityCloudScriptRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ExecuteCloudScriptResult>(\"/CloudScript/ExecuteEntityCloudScript\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Cloud Script is one of PlayFab's most versatile features. It allows client code to request execution of any kind of\n * custom server-side functionality you can implement, and it can be used in conjunction with virtually anything.\n * https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/executefunction\n */\n ExecuteFunction (request: ExecuteFunctionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ExecuteFunctionResult>(\"/CloudScript/ExecuteFunction\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets registered Azure Functions for a given title id and function name.\n * https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/getfunction\n */\n GetFunction (request: GetFunctionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetFunctionResult>(\"/CloudScript/GetFunction\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists all currently registered Event Hub triggered Azure Functions for a given title.\n * https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/listeventhubfunctions\n */\n ListEventHubFunctions (request: ListFunctionsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListEventHubFunctionsResult>(\"/CloudScript/ListEventHubFunctions\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists all currently registered Azure Functions for a given title.\n * https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/listfunctions\n */\n ListFunctions (request: ListFunctionsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListFunctionsResult>(\"/CloudScript/ListFunctions\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists all currently registered HTTP triggered Azure Functions for a given title.\n * https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/listhttpfunctions\n */\n ListHttpFunctions (request: ListFunctionsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListHttpFunctionsResult>(\"/CloudScript/ListHttpFunctions\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists all currently registered Queue triggered Azure Functions for a given title.\n * https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/listqueuedfunctions\n */\n ListQueuedFunctions (request: ListFunctionsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListQueuedFunctionsResult>(\"/CloudScript/ListQueuedFunctions\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Generate an entity PlayStream event for the provided function result.\n * https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/postfunctionresultforentitytriggeredaction\n */\n PostFunctionResultForEntityTriggeredAction (request: PostFunctionResultForEntityTriggeredActionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResult>(\"/CloudScript/PostFunctionResultForEntityTriggeredAction\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Generate an entity PlayStream event for the provided function result.\n * https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/postfunctionresultforfunctionexecution\n */\n PostFunctionResultForFunctionExecution (request: PostFunctionResultForFunctionExecutionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResult>(\"/CloudScript/PostFunctionResultForFunctionExecution\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Generate a player PlayStream event for the provided function result.\n * https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/postfunctionresultforplayertriggeredaction\n */\n PostFunctionResultForPlayerTriggeredAction (request: PostFunctionResultForPlayerTriggeredActionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResult>(\"/CloudScript/PostFunctionResultForPlayerTriggeredAction\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Generate a PlayStream event for the provided function result.\n * https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/postfunctionresultforscheduledtask\n */\n PostFunctionResultForScheduledTask (request: PostFunctionResultForScheduledTaskRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResult>(\"/CloudScript/PostFunctionResultForScheduledTask\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Registers an event hub triggered Azure Function with a title.\n * https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/registereventhubfunction\n */\n RegisterEventHubFunction (request: RegisterEventHubFunctionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResult>(\"/CloudScript/RegisterEventHubFunction\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Registers an HTTP triggered Azure function with a title.\n * https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/registerhttpfunction\n */\n RegisterHttpFunction (request: RegisterHttpFunctionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResult>(\"/CloudScript/RegisterHttpFunction\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Registers a queue triggered Azure Function with a title.\n * https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/registerqueuedfunction\n */\n RegisterQueuedFunction (request: RegisterQueuedFunctionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResult>(\"/CloudScript/RegisterQueuedFunction\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Unregisters an Azure Function with a title.\n * https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/unregisterfunction\n */\n UnregisterFunction (request: UnregisterFunctionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResult>(\"/CloudScript/UnregisterFunction\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n};\n","import type {\n\n AbortFileUploadsRequest,\n DeleteFilesRequest,\n FinalizeFileUploadsRequest,\n GetFilesRequest,\n GetObjectsRequest,\n InitiateFileUploadsRequest,\n SetObjectsRequest,\n AbortFileUploadsResponse,\n DeleteFilesResponse,\n FinalizeFileUploadsResponse,\n GetFilesResponse,\n GetObjectsResponse,\n InitiateFileUploadsResponse,\n SetObjectsResponse,\n} from \"../types/PlayFabDataApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabDataApi extends PlayFabCommon {\n\n /**\n * Abort pending file uploads to an entity's profile.\n * https://docs.microsoft.com/rest/api/playfab/data/file/abortfileuploads\n */\n AbortFileUploads (request: AbortFileUploadsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AbortFileUploadsResponse>(\"/File/AbortFileUploads\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Delete files on an entity's profile.\n * https://docs.microsoft.com/rest/api/playfab/data/file/deletefiles\n */\n DeleteFiles (request: DeleteFilesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteFilesResponse>(\"/File/DeleteFiles\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Finalize file uploads to an entity's profile.\n * https://docs.microsoft.com/rest/api/playfab/data/file/finalizefileuploads\n */\n FinalizeFileUploads (request: FinalizeFileUploadsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<FinalizeFileUploadsResponse>(\"/File/FinalizeFileUploads\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves file metadata from an entity's profile.\n * https://docs.microsoft.com/rest/api/playfab/data/file/getfiles\n */\n GetFiles (request: GetFilesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetFilesResponse>(\"/File/GetFiles\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves objects from an entity's profile.\n * https://docs.microsoft.com/rest/api/playfab/data/object/getobjects\n */\n GetObjects (request: GetObjectsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetObjectsResponse>(\"/Object/GetObjects\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Initiates file uploads to an entity's profile.\n * https://docs.microsoft.com/rest/api/playfab/data/file/initiatefileuploads\n */\n InitiateFileUploads (request: InitiateFileUploadsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<InitiateFileUploadsResponse>(\"/File/InitiateFileUploads\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Sets objects on an entity's profile.\n * https://docs.microsoft.com/rest/api/playfab/data/object/setobjects\n */\n SetObjects (request: SetObjectsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetObjectsResponse>(\"/Object/SetObjects\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n};\n","import type {\n\n AddInventoryItemsRequest,\n CreateDraftItemRequest,\n CreateUploadUrlsRequest,\n DeleteEntityItemReviewsRequest,\n DeleteInventoryCollectionRequest,\n DeleteInventoryItemsRequest,\n DeleteItemRequest,\n ExecuteInventoryOperationsRequest,\n ExecuteTransferOperationsRequest,\n GetCatalogConfigRequest,\n GetDraftItemRequest,\n GetDraftItemsRequest,\n GetEntityDraftItemsRequest,\n GetEntityItemReviewRequest,\n GetInventoryCollectionIdsRequest,\n GetInventoryItemsRequest,\n GetInventoryOperationStatusRequest,\n GetItemRequest,\n GetItemContainersRequest,\n GetItemModerationStateRequest,\n GetItemPublishStatusRequest,\n GetItemReviewsRequest,\n GetItemReviewSummaryRequest,\n GetItemsRequest,\n GetMicrosoftStoreAccessTokensRequest,\n GetTransactionHistoryRequest,\n PublishDraftItemRequest,\n PurchaseInventoryItemsRequest,\n RedeemAppleAppStoreInventoryItemsRequest,\n RedeemGooglePlayInventoryItemsRequest,\n RedeemMicrosoftStoreInventoryItemsRequest,\n RedeemNintendoEShopInventoryItemsRequest,\n RedeemPlayStationStoreInventoryItemsRequest,\n RedeemSteamInventoryItemsRequest,\n ReportItemRequest,\n ReportItemReviewRequest,\n ReviewItemRequest,\n SearchItemsRequest,\n SetItemModerationStateRequest,\n SubmitItemReviewVoteRequest,\n SubtractInventoryItemsRequest,\n TakedownItemReviewsRequest,\n TransferInventoryItemsRequest,\n UpdateCatalogConfigRequest,\n UpdateDraftItemRequest,\n UpdateInventoryItemsRequest,\n AddInventoryItemsResponse,\n CreateDraftItemResponse,\n CreateUploadUrlsResponse,\n DeleteEntityItemReviewsResponse,\n DeleteInventoryCollectionResponse,\n DeleteInventoryItemsResponse,\n DeleteItemResponse,\n ExecuteInventoryOperationsResponse,\n ExecuteTransferOperationsResponse,\n GetCatalogConfigResponse,\n GetDraftItemResponse,\n GetDraftItemsResponse,\n GetEntityDraftItemsResponse,\n GetEntityItemReviewResponse,\n GetInventoryCollectionIdsResponse,\n GetInventoryItemsResponse,\n GetInventoryOperationStatusResponse,\n GetItemResponse,\n GetItemContainersResponse,\n GetItemModerationStateResponse,\n GetItemPublishStatusResponse,\n GetItemReviewsResponse,\n GetItemReviewSummaryResponse,\n GetItemsResponse,\n GetMicrosoftStoreAccessTokensResponse,\n GetTransactionHistoryResponse,\n PublishDraftItemResponse,\n PurchaseInventoryItemsResponse,\n RedeemAppleAppStoreInventoryItemsResponse,\n RedeemGooglePlayInventoryItemsResponse,\n RedeemMicrosoftStoreInventoryItemsResponse,\n RedeemNintendoEShopInventoryItemsResponse,\n RedeemPlayStationStoreInventoryItemsResponse,\n RedeemSteamInventoryItemsResponse,\n ReportItemResponse,\n ReportItemReviewResponse,\n ReviewItemResponse,\n SearchItemsResponse,\n SetItemModerationStateResponse,\n SubmitItemReviewVoteResponse,\n SubtractInventoryItemsResponse,\n TakedownItemReviewsResponse,\n TransferInventoryItemsResponse,\n UpdateCatalogConfigResponse,\n UpdateDraftItemResponse,\n UpdateInventoryItemsResponse,\n} from \"../types/PlayFabEconomyApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabEconomyApi extends PlayFabCommon {\n\n /**\n * Add inventory items. Up to 10,000 stacks of items can be added to a single inventory collection. Stack size is uncapped.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/addinventoryitems\n */\n AddInventoryItems (request: AddInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddInventoryItemsResponse>(\"/Inventory/AddInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates a new item in the working catalog using provided metadata. Note: SAS tokens provided are valid for 1 hour.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/createdraftitem\n */\n CreateDraftItem (request: CreateDraftItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateDraftItemResponse>(\"/Catalog/CreateDraftItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates one or more upload URLs which can be used by the client to upload raw file data. Content URls and uploaded\n * content will be garbage collected after 24 hours if not attached to a draft or published item. Detailed pricing info\n * around uploading content can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/pricing/meters/catalog-meters\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/createuploadurls\n */\n CreateUploadUrls (request: CreateUploadUrlsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateUploadUrlsResponse>(\"/Catalog/CreateUploadUrls\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes all reviews, helpfulness votes, and ratings submitted by the entity specified.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/deleteentityitemreviews\n */\n DeleteEntityItemReviews (request: DeleteEntityItemReviewsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteEntityItemReviewsResponse>(\"/Catalog/DeleteEntityItemReviews\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Delete an Inventory Collection. More information about Inventory Collections can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/inventory/collections\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/deleteinventorycollection\n */\n DeleteInventoryCollection (request: DeleteInventoryCollectionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteInventoryCollectionResponse>(\"/Inventory/DeleteInventoryCollection\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Delete inventory items\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/deleteinventoryitems\n */\n DeleteInventoryItems (request: DeleteInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteInventoryItemsResponse>(\"/Inventory/DeleteInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Removes an item from working catalog and all published versions from the public catalog.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/deleteitem\n */\n DeleteItem (request: DeleteItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteItemResponse>(\"/Catalog/DeleteItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Execute a list of Inventory Operations. A maximum list of 50 operations can be performed by a single request. There is\n * also a limit to 300 items that can be modified/added in a single request. For example, adding a bundle with 50 items\n * counts as 50 items modified. All operations must be done within a single inventory collection. This API has a reduced\n * RPS compared to an individual inventory operation with Player Entities limited to 60 requests in 90 seconds.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/executeinventoryoperations\n */\n ExecuteInventoryOperations (request: ExecuteInventoryOperationsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ExecuteInventoryOperationsResponse>(\"/Inventory/ExecuteInventoryOperations\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Transfer a list of inventory items. A maximum list of 50 operations can be performed by a single request. When the\n * response code is 202, one or more operations did not complete within the timeframe of the request. You can identify the\n * pending operations by looking for OperationStatus = 'InProgress'. You can check on the operation status at anytime\n * within 1 day of the request by passing the TransactionToken to the GetInventoryOperationStatus API.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/executetransferoperations\n */\n ExecuteTransferOperations (request: ExecuteTransferOperationsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ExecuteTransferOperationsResponse>(\"/Inventory/ExecuteTransferOperations\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the configuration for the catalog. Only Title Entities can call this API. There is a limit of 100 requests in 10\n * seconds for this API. More information about the Catalog Config can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/settings\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getcatalogconfig\n */\n GetCatalogConfig (request: GetCatalogConfigRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCatalogConfigResponse>(\"/Catalog/GetCatalogConfig\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves an item from the working catalog. This item represents the current working state of the item. GetDraftItem\n * does not work off a cache of the Catalog and should be used when trying to get recent item updates. However, please note\n * that item references data is cached and may take a few moments for changes to propagate. Note: SAS tokens provided are\n * valid for 1 hour.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getdraftitem\n */\n GetDraftItem (request: GetDraftItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetDraftItemResponse>(\"/Catalog/GetDraftItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a paginated list of the items from the draft catalog. Up to 50 IDs can be retrieved in a single request.\n * GetDraftItems does not work off a cache of the Catalog and should be used when trying to get recent item updates. Note:\n * SAS tokens provided are valid for 1 hour.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getdraftitems\n */\n GetDraftItems (request: GetDraftItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetDraftItemsResponse>(\"/Catalog/GetDraftItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a paginated list of the items from the draft catalog created by the Entity. Up to 50 items can be returned at\n * once. You can use continuation tokens to paginate through results that return greater than the limit.\n * GetEntityDraftItems does not work off a cache of the Catalog and should be used when trying to get recent item updates.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getentitydraftitems\n */\n GetEntityDraftItems (request: GetEntityDraftItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetEntityDraftItemsResponse>(\"/Catalog/GetEntityDraftItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the submitted review for the specified item by the authenticated entity. Individual ratings and reviews data update\n * in near real time with delays within a few seconds.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getentityitemreview\n */\n GetEntityItemReview (request: GetEntityItemReviewRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetEntityItemReviewResponse>(\"/Catalog/GetEntityItemReview\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get Inventory Collection Ids. Up to 50 Ids can be returned at once (or 250 with response compression enabled). You can\n * use continuation tokens to paginate through results that return greater than the limit. It can take a few seconds for\n * new collection Ids to show up.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/getinventorycollectionids\n */\n GetInventoryCollectionIds (request: GetInventoryCollectionIdsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetInventoryCollectionIdsResponse>(\"/Inventory/GetInventoryCollectionIds\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get current inventory items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/getinventoryitems\n */\n GetInventoryItems (request: GetInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetInventoryItemsResponse>(\"/Inventory/GetInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get the status of an inventory operation using an OperationToken. You can check on the operation status at anytime\n * within 1 day of the request by passing the TransactionToken to the this API.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/getinventoryoperationstatus\n */\n GetInventoryOperationStatus (request: GetInventoryOperationStatusRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetInventoryOperationStatusResponse>(\"/Inventory/GetInventoryOperationStatus\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves an item from the public catalog. GetItem does not work off a cache of the Catalog and should be used when\n * trying to get recent item updates. However, please note that item references data is cached and may take a few moments\n * for changes to propagate.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitem\n */\n GetItem (request: GetItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemResponse>(\"/Catalog/GetItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Search for a given item and return a set of bundles and stores containing the item. Up to 50 items can be returned at\n * once. You can use continuation tokens to paginate through results that return greater than the limit. This API is\n * intended for tooling/automation scenarios and has a reduced RPS with Player Entities limited to 30 requests in 300\n * seconds and Title Entities limited to 100 requests in 10 seconds.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitemcontainers\n */\n GetItemContainers (request: GetItemContainersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemContainersResponse>(\"/Catalog/GetItemContainers\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the moderation state for an item, including the concern category and string reason. More information about\n * moderation states can be found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/ugc/moderation\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitemmoderationstate\n */\n GetItemModerationState (request: GetItemModerationStateRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemModerationStateResponse>(\"/Catalog/GetItemModerationState\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the status of a publish of an item.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitempublishstatus\n */\n GetItemPublishStatus (request: GetItemPublishStatusRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemPublishStatusResponse>(\"/Catalog/GetItemPublishStatus\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get a paginated set of reviews associated with the specified item. Individual ratings and reviews data update in near\n * real time with delays within a few seconds.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitemreviews\n */\n GetItemReviews (request: GetItemReviewsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemReviewsResponse>(\"/Catalog/GetItemReviews\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get a summary of all ratings and reviews associated with the specified item. Summary ratings data is cached with update\n * data coming within 15 minutes.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitemreviewsummary\n */\n GetItemReviewSummary (request: GetItemReviewSummaryRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemReviewSummaryResponse>(\"/Catalog/GetItemReviewSummary\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves items from the public catalog. Up to 50 items can be returned at once. GetItems does not work off a cache of\n * the Catalog and should be used when trying to get recent item updates. However, please note that item references data is\n * cached and may take a few moments for changes to propagate.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitems\n */\n GetItems (request: GetItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemsResponse>(\"/Catalog/GetItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the access tokens.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/getmicrosoftstoreaccesstokens\n */\n GetMicrosoftStoreAccessTokens (request: GetMicrosoftStoreAccessTokensRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMicrosoftStoreAccessTokensResponse>(\"/Inventory/GetMicrosoftStoreAccessTokens\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get transaction history for a player. Up to 250 Events can be returned at once. You can use continuation tokens to\n * paginate through results that return greater than the limit. Getting transaction history has a lower RPS limit than\n * getting a Player's inventory with Player Entities having a limit of 30 requests in 300 seconds.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/gettransactionhistory\n */\n GetTransactionHistory (request: GetTransactionHistoryRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTransactionHistoryResponse>(\"/Inventory/GetTransactionHistory\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Initiates a publish of an item from the working catalog to the public catalog. You can use the GetItemPublishStatus API\n * to track the state of the item publish.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/publishdraftitem\n */\n PublishDraftItem (request: PublishDraftItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<PublishDraftItemResponse>(\"/Catalog/PublishDraftItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Purchase an item or bundle. Up to 10,000 stacks of items can be added to a single inventory collection. Stack size is\n * uncapped.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/purchaseinventoryitems\n */\n PurchaseInventoryItems (request: PurchaseInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<PurchaseInventoryItemsResponse>(\"/Inventory/PurchaseInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemappleappstoreinventoryitems\n */\n RedeemAppleAppStoreInventoryItems (request: RedeemAppleAppStoreInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemAppleAppStoreInventoryItemsResponse>(\"/Inventory/RedeemAppleAppStoreInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemgoogleplayinventoryitems\n */\n RedeemGooglePlayInventoryItems (request: RedeemGooglePlayInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemGooglePlayInventoryItemsResponse>(\"/Inventory/RedeemGooglePlayInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemmicrosoftstoreinventoryitems\n */\n RedeemMicrosoftStoreInventoryItems (request: RedeemMicrosoftStoreInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemMicrosoftStoreInventoryItemsResponse>(\"/Inventory/RedeemMicrosoftStoreInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemnintendoeshopinventoryitems\n */\n RedeemNintendoEShopInventoryItems (request: RedeemNintendoEShopInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemNintendoEShopInventoryItemsResponse>(\"/Inventory/RedeemNintendoEShopInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemplaystationstoreinventoryitems\n */\n RedeemPlayStationStoreInventoryItems (request: RedeemPlayStationStoreInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemPlayStationStoreInventoryItemsResponse>(\"/Inventory/RedeemPlayStationStoreInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemsteaminventoryitems\n */\n RedeemSteamInventoryItems (request: RedeemSteamInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemSteamInventoryItemsResponse>(\"/Inventory/RedeemSteamInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Submit a report for an item, indicating in what way the item is inappropriate.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/reportitem\n */\n ReportItem (request: ReportItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ReportItemResponse>(\"/Catalog/ReportItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Submit a report for a review\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/reportitemreview\n */\n ReportItemReview (request: ReportItemReviewRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ReportItemReviewResponse>(\"/Catalog/ReportItemReview\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates or updates a review for the specified item. More information around the caching surrounding item ratings and\n * reviews can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/ratings#ratings-design-and-caching\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/reviewitem\n */\n ReviewItem (request: ReviewItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ReviewItemResponse>(\"/Catalog/ReviewItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Executes a search against the public catalog using the provided search parameters and returns a set of paginated\n * results. SearchItems uses a cache of the catalog with item updates taking up to a few minutes to propagate. You should\n * use the GetItem API for when trying to immediately get recent item updates. More information about the Search API can be\n * found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/search\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/searchitems\n */\n SearchItems (request: SearchItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SearchItemsResponse>(\"/Catalog/SearchItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Sets the moderation state for an item, including the concern category and string reason. More information about\n * moderation states can be found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/ugc/moderation\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/setitemmoderationstate\n */\n SetItemModerationState (request: SetItemModerationStateRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetItemModerationStateResponse>(\"/Catalog/SetItemModerationState\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Submit a vote for a review, indicating whether the review was helpful or unhelpful.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/submititemreviewvote\n */\n SubmitItemReviewVote (request: SubmitItemReviewVoteRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SubmitItemReviewVoteResponse>(\"/Catalog/SubmitItemReviewVote\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Subtract inventory items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/subtractinventoryitems\n */\n SubtractInventoryItems (request: SubtractInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SubtractInventoryItemsResponse>(\"/Inventory/SubtractInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Submit a request to takedown one or more reviews.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/takedownitemreviews\n */\n TakedownItemReviews (request: TakedownItemReviewsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<TakedownItemReviewsResponse>(\"/Catalog/TakedownItemReviews\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Transfer inventory items. When transferring across collections, a 202 response indicates that the transfer did not\n * complete within the timeframe of the request. You can identify the pending operations by looking for OperationStatus =\n * 'InProgress'. You can check on the operation status at anytime within 1 day of the request by passing the\n * TransactionToken to the GetInventoryOperationStatus API. More information about item transfer scenarios can be found\n * here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/inventory/?tabs=inventory-game-manager#transfer-inventory-items\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/transferinventoryitems\n */\n TransferInventoryItems (request: TransferInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<TransferInventoryItemsResponse>(\"/Inventory/TransferInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Updates the configuration for the catalog. Only Title Entities can call this API. There is a limit of 10 requests in 10\n * seconds for this API. More information about the Catalog Config can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/settings\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/updatecatalogconfig\n */\n UpdateCatalogConfig (request: UpdateCatalogConfigRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateCatalogConfigResponse>(\"/Catalog/UpdateCatalogConfig\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Update the metadata for an item in the working catalog. Note: SAS tokens provided are valid for 1 hour.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/updatedraftitem\n */\n UpdateDraftItem (request: UpdateDraftItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateDraftItemResponse>(\"/Catalog/UpdateDraftItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Update inventory items\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/updateinventoryitems\n */\n UpdateInventoryItems (request: UpdateInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateInventoryItemsResponse>(\"/Inventory/UpdateInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n};\n","import type {\n\n CreateTelemetryKeyRequest,\n DeleteDataConnectionRequest,\n DeleteTelemetryKeyRequest,\n GetDataConnectionRequest,\n GetTelemetryKeyRequest,\n ListDataConnectionsRequest,\n ListTelemetryKeysRequest,\n SetDataConnectionRequest,\n SetDataConnectionActiveRequest,\n SetTelemetryKeyActiveRequest,\n WriteEventsRequest,\n CreateTelemetryKeyResponse,\n DeleteDataConnectionResponse,\n DeleteTelemetryKeyResponse,\n GetDataConnectionResponse,\n GetTelemetryKeyResponse,\n ListDataConnectionsResponse,\n ListTelemetryKeysResponse,\n SetDataConnectionResponse,\n SetDataConnectionActiveResponse,\n SetTelemetryKeyActiveResponse,\n WriteEventsResponse,\n} from \"../types/PlayFabEventsApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabEventsApi extends PlayFabCommon {\n\n /**\n * Creates a new telemetry key for the title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/createtelemetrykey\n */\n CreateTelemetryKey (request: CreateTelemetryKeyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateTelemetryKeyResponse>(\"/Event/CreateTelemetryKey\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes a Data Connection from a title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/deletedataconnection\n */\n DeleteDataConnection (request: DeleteDataConnectionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteDataConnectionResponse>(\"/Event/DeleteDataConnection\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes a telemetry key configured for the title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/deletetelemetrykey\n */\n DeleteTelemetryKey (request: DeleteTelemetryKeyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteTelemetryKeyResponse>(\"/Event/DeleteTelemetryKey\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a single Data Connection associated with a title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/getdataconnection\n */\n GetDataConnection (request: GetDataConnectionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetDataConnectionResponse>(\"/Event/GetDataConnection\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets information about a telemetry key configured for the title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/gettelemetrykey\n */\n GetTelemetryKey (request: GetTelemetryKeyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTelemetryKeyResponse>(\"/Event/GetTelemetryKey\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the list of Data Connections associated with a title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/listdataconnections\n */\n ListDataConnections (request: ListDataConnectionsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListDataConnectionsResponse>(\"/Event/ListDataConnections\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists all telemetry keys configured for the title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/listtelemetrykeys\n */\n ListTelemetryKeys (request: ListTelemetryKeysRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListTelemetryKeysResponse>(\"/Event/ListTelemetryKeys\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates or updates a Data Connection on a title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/setdataconnection\n */\n SetDataConnection (request: SetDataConnectionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetDataConnectionResponse>(\"/Event/SetDataConnection\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Sets a Data Connection for the title to either the active or deactivated state.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/setdataconnectionactive\n */\n SetDataConnectionActive (request: SetDataConnectionActiveRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetDataConnectionActiveResponse>(\"/Event/SetDataConnectionActive\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Sets a telemetry key to the active or deactivated state.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/settelemetrykeyactive\n */\n SetTelemetryKeyActive (request: SetTelemetryKeyActiveRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetTelemetryKeyActiveResponse>(\"/Event/SetTelemetryKeyActive\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Write batches of entity based events to PlayStream. The namespace of the Event must be 'custom' or start with 'custom.'.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/writeevents\n */\n WriteEvents (request: WriteEventsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<WriteEventsResponse>(\"/Event/WriteEvents\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Write batches of entity based events to as Telemetry events (bypass PlayStream). The namespace must be 'custom' or start\n * with 'custom.'\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/writetelemetryevents\n */\n WriteTelemetryEvents (request: WriteEventsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<WriteEventsResponse>(\"/Event/WriteTelemetryEvents\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n};\n","import type { EmptyResponse } from \"../types/PlayFab\";\nimport type {\n\n CreateExclusionGroupRequest,\n CreateExperimentRequest,\n DeleteExclusionGroupRequest,\n DeleteExperimentRequest,\n GetExclusionGroupsRequest,\n GetExclusionGroupTrafficRequest,\n GetExperimentsRequest,\n GetLatestScorecardRequest,\n GetTreatmentAssignmentRequest,\n StartExperimentRequest,\n StopExperimentRequest,\n UpdateExclusionGroupRequest,\n UpdateExperimentRequest,\n CreateExclusionGroupResult,\n CreateExperimentResult,\n GetExclusionGroupsResult,\n GetExclusionGroupTrafficResult,\n GetExperimentsResult,\n GetLatestScorecardResult,\n GetTreatmentAssignmentResult,\n} from \"../types/PlayFabExperimentationApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabExperimentationApi extends PlayFabCommon {\n\n /**\n * Creates a new experiment exclusion group for a title.\n * https://docs.microsoft.com/rest/api/playfab/experimentation/experimentation/createexclusiongroup\n */\n CreateExclusionGroup (request: CreateExclusionGroupRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateExclusionGroupResult>(\"/Experimentation/CreateExclusionGroup\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates a new experiment for a title.\n * https://docs.microsoft.com/rest/api/playfab/experimentation/experimentation/createexperiment\n */\n CreateExperiment (request: CreateExperimentRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateExperimentResult>(\"/Experimentation/CreateExperiment\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes an existing exclusion group for a title.\n * https://docs.microsoft.com/rest/api/playfab/experimentation/experimentation/deleteexclusiongroup\n */\n DeleteExclusionGroup (request: DeleteExclusionGroupRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Experimentation/DeleteExclusionGroup\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes an existing experiment for a title.\n * https://docs.microsoft.com/rest/api/playfab/experimentation/experimentation/deleteexperiment\n */\n DeleteExperiment (request: DeleteExperimentRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Experimentation/DeleteExperiment\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the details of all exclusion groups for a title.\n * https://docs.microsoft.com/rest/api/playfab/experimentation/experimentation/getexclusiongroups\n */\n GetExclusionGroups (request: GetExclusionGroupsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetExclusionGroupsResult>(\"/Experimentation/GetExclusionGroups\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the details of all exclusion groups for a title.\n * https://docs.microsoft.com/rest/api/playfab/experimentation/experimentation/getexclusiongrouptraffic\n */\n GetExclusionGroupTraffic (request: GetExclusionGroupTrafficRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetExclusionGroupTrafficResult>(\"/Experimentation/GetExclusionGroupTraffic\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the details of all experiments for a title.\n * https://docs.microsoft.com/rest/api/playfab/experimentation/experimentation/getexperiments\n */\n GetExperiments (request: GetExperimentsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetExperimentsResult>(\"/Experimentation/GetExperiments\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the latest scorecard of the experiment for the title.\n * https://docs.microsoft.com/rest/api/playfab/experimentation/experimentation/getlatestscorecard\n */\n GetLatestScorecard (request: GetLatestScorecardRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLatestScorecardResult>(\"/Experimentation/GetLatestScorecard\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the treatment assignments for a player for every running experiment in the title.\n * https://docs.microsoft.com/rest/api/playfab/experimentation/experimentation/gettreatmentassignment\n */\n GetTreatmentAssignment (request: GetTreatmentAssignmentRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTreatmentAssignmentResult>(\"/Experimentation/GetTreatmentAssignment\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Starts an existing experiment for a title.\n * https://docs.microsoft.com/rest/api/playfab/experimentation/experimentation/startexperiment\n */\n StartExperiment (request: StartExperimentRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Experimentation/StartExperiment\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Stops an existing experiment for a title.\n * https://docs.microsoft.com/rest/api/playfab/experimentation/experimentation/stopexperiment\n */\n StopExperiment (request: StopExperimentRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Experimentation/StopExperiment\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Updates an existing exclusion group for a title.\n * https://docs.microsoft.com/rest/api/playfab/experimentation/experimentation/updateexclusiongroup\n */\n UpdateExclusionGroup (request: UpdateExclusionGroupRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Experimentation/UpdateExclusionGroup\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Updates an existing experiment for a title.\n * https://docs.microsoft.com/rest/api/playfab/experimentation/experimentation/updateexperiment\n */\n UpdateExperiment (request: UpdateExperimentRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Experimentation/UpdateExperiment\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n};\n","import type {\n\n InsightsEmptyRequest,\n InsightsGetOperationStatusRequest,\n InsightsGetPendingOperationsRequest,\n InsightsSetPerformanceRequest,\n InsightsSetStorageRetentionRequest,\n InsightsGetDetailsResponse,\n InsightsGetLimitsResponse,\n InsightsGetOperationStatusResponse,\n InsightsGetPendingOperationsResponse,\n InsightsOperationResponse,\n} from \"../types/PlayFabInsightsApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabInsightsApi extends PlayFabCommon {\n\n /**\n * Gets the current values for the Insights performance and data storage retention, list of pending operations, and the\n * performance and data storage retention limits.\n * https://docs.microsoft.com/rest/api/playfab/insights/analytics/getdetails\n */\n GetDetails (request: InsightsEmptyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<InsightsGetDetailsResponse>(\"/Insights/GetDetails\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the range of allowed values for performance and data storage retention values as well as the submeter details\n * for each performance level.\n * https://docs.microsoft.com/rest/api/playfab/insights/analytics/getlimits\n */\n GetLimits (request: InsightsEmptyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<InsightsGetLimitsResponse>(\"/Insights/GetLimits\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the status of a SetPerformance or SetStorageRetention operation.\n * https://docs.microsoft.com/rest/api/playfab/insights/analytics/getoperationstatus\n */\n GetOperationStatus (request: InsightsGetOperationStatusRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<InsightsGetOperationStatusResponse>(\"/Insights/GetOperationStatus\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets a list of pending SetPerformance and/or SetStorageRetention operations for the title.\n * https://docs.microsoft.com/rest/api/playfab/insights/analytics/getpendingoperations\n */\n GetPendingOperations (request: InsightsGetPendingOperationsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<InsightsGetPendingOperationsResponse>(\"/Insights/GetPendingOperations\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Sets the Insights performance level value for the title.\n * https://docs.microsoft.com/rest/api/playfab/insights/analytics/setperformance\n */\n SetPerformance (request: InsightsSetPerformanceRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<InsightsOperationResponse>(\"/Insights/SetPerformance\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Sets the Insights data storage retention days value for the title.\n * https://docs.microsoft.com/rest/api/playfab/insights/analytics/setstorageretention\n */\n SetStorageRetention (request: InsightsSetStorageRetentionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<InsightsOperationResponse>(\"/Insights/SetStorageRetention\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n};\n","import type { EmptyResponse } from \"../types/PlayFab\";\nimport type {\n\n AcceptGroupApplicationRequest,\n AcceptGroupInvitationRequest,\n AddMembersRequest,\n ApplyToGroupRequest,\n BlockEntityRequest,\n ChangeMemberRoleRequest,\n CreateGroupRequest,\n CreateGroupRoleRequest,\n DeleteGroupRequest,\n DeleteRoleRequest,\n GetGroupRequest,\n InviteToGroupRequest,\n IsMemberRequest,\n ListGroupApplicationsRequest,\n ListGroupBlocksRequest,\n ListGroupInvitationsRequest,\n ListGroupMembersRequest,\n ListMembershipRequest,\n ListMembershipOpportunitiesRequest,\n RemoveGroupApplicationRequest,\n RemoveGroupInvitationRequest,\n RemoveMembersRequest,\n UnblockEntityRequest,\n UpdateGroupRequest,\n UpdateGroupRoleRequest,\n ApplyToGroupResponse,\n CreateGroupResponse,\n CreateGroupRoleResponse,\n GetGroupResponse,\n InviteToGroupResponse,\n IsMemberResponse,\n ListGroupApplicationsResponse,\n ListGroupBlocksResponse,\n ListGroupInvitationsResponse,\n ListGroupMembersResponse,\n ListMembershipResponse,\n ListMembershipOpportunitiesResponse,\n UpdateGroupResponse,\n UpdateGroupRoleResponse,\n} from \"../types/PlayFabGroupsApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabGroupsApi extends PlayFabCommon {\n\n /**\n * Accepts an outstanding invitation to to join a group\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/acceptgroupapplication\n */\n AcceptGroupApplication (request: AcceptGroupApplicationRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Group/AcceptGroupApplication\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Accepts an invitation to join a group\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/acceptgroupinvitation\n */\n AcceptGroupInvitation (request: AcceptGroupInvitationRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Group/AcceptGroupInvitation\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Adds members to a group or role.\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/addmembers\n */\n AddMembers (request: AddMembersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Group/AddMembers\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Applies to join a group\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/applytogroup\n */\n ApplyToGroup (request: ApplyToGroupRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ApplyToGroupResponse>(\"/Group/ApplyToGroup\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Blocks a list of entities from joining a group.\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/blockentity\n */\n BlockEntity (request: BlockEntityRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Group/BlockEntity\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Changes the role membership of a list of entities from one role to another.\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/changememberrole\n */\n ChangeMemberRole (request: ChangeMemberRoleRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Group/ChangeMemberRole\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates a new group.\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/creategroup\n */\n CreateGroup (request: CreateGroupRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateGroupResponse>(\"/Group/CreateGroup\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates a new group role.\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/createrole\n */\n CreateRole (request: CreateGroupRoleRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateGroupRoleResponse>(\"/Group/CreateRole\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes a group and all roles, invitations, join requests, and blocks associated with it.\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/deletegroup\n */\n DeleteGroup (request: DeleteGroupRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Group/DeleteGroup\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes an existing role in a group.\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/deleterole\n */\n DeleteRole (request: DeleteRoleRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Group/DeleteRole\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets information about a group and its roles\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/getgroup\n */\n GetGroup (request: GetGroupRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetGroupResponse>(\"/Group/GetGroup\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Invites a player to join a group\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/invitetogroup\n */\n InviteToGroup (request: InviteToGroupRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<InviteToGroupResponse>(\"/Group/InviteToGroup\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Checks to see if an entity is a member of a group or role within the group\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/ismember\n */\n IsMember (request: IsMemberRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<IsMemberResponse>(\"/Group/IsMember\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists all outstanding requests to join a group\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/listgroupapplications\n */\n ListGroupApplications (request: ListGroupApplicationsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListGroupApplicationsResponse>(\"/Group/ListGroupApplications\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists all entities blocked from joining a group\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/listgroupblocks\n */\n ListGroupBlocks (request: ListGroupBlocksRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListGroupBlocksResponse>(\"/Group/ListGroupBlocks\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists all outstanding invitations for a group\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/listgroupinvitations\n */\n ListGroupInvitations (request: ListGroupInvitationsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListGroupInvitationsResponse>(\"/Group/ListGroupInvitations\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists all members for a group\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/listgroupmembers\n */\n ListGroupMembers (request: ListGroupMembersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListGroupMembersResponse>(\"/Group/ListGroupMembers\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists all groups and roles for an entity\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/listmembership\n */\n ListMembership (request: ListMembershipRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListMembershipResponse>(\"/Group/ListMembership\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists all outstanding invitations and group applications for an entity\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/listmembershipopportunities\n */\n ListMembershipOpportunities (request: ListMembershipOpportunitiesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListMembershipOpportunitiesResponse>(\"/Group/ListMembershipOpportunities\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Removes an application to join a group\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/removegroupapplication\n */\n RemoveGroupApplication (request: RemoveGroupApplicationRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Group/RemoveGroupApplication\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Removes an invitation join a group\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/removegroupinvitation\n */\n RemoveGroupInvitation (request: RemoveGroupInvitationRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Group/RemoveGroupInvitation\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Removes members from a group.\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/removemembers\n */\n RemoveMembers (request: RemoveMembersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Group/RemoveMembers\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Unblocks a list of entities from joining a group\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/unblockentity\n */\n UnblockEntity (request: UnblockEntityRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Group/UnblockEntity\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Updates non-membership data about a group.\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/updategroup\n */\n UpdateGroup (request: UpdateGroupRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateGroupResponse>(\"/Group/UpdateGroup\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Updates metadata about a role.\n * https://docs.microsoft.com/rest/api/playfab/groups/groups/updaterole\n */\n UpdateRole (request: UpdateGroupRoleRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateGroupRoleResponse>(\"/Group/UpdateRole\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n};\n","import type { EmptyResponse } from \"../types/PlayFab\";\nimport type {\n\n CreateLeaderboardDefinitionRequest,\n CreateStatisticDefinitionRequest,\n DeleteLeaderboardDefinitionRequest,\n DeleteLeaderboardEntriesRequest,\n DeleteStatisticDefinitionRequest,\n DeleteStatisticsRequest,\n GetFriendLeaderboardForEntityRequest,\n GetEntityLeaderboardRequest,\n GetLeaderboardAroundEntityRequest,\n GetLeaderboardDefinitionRequest,\n GetLeaderboardForEntitiesRequest,\n GetStatisticDefinitionRequest,\n GetStatisticsRequest,\n GetStatisticsForEntitiesRequest,\n IncrementLeaderboardVersionRequest,\n IncrementStatisticVersionRequest,\n ListLeaderboardDefinitionsRequest,\n ListStatisticDefinitionsRequest,\n UnlinkLeaderboardFromStatisticRequest,\n UpdateLeaderboardDefinitionRequest,\n UpdateLeaderboardEntriesRequest,\n UpdateStatisticDefinitionRequest,\n UpdateStatisticsRequest,\n DeleteStatisticsResponse,\n GetEntityLeaderboardResponse,\n GetLeaderboardDefinitionResponse,\n GetStatisticDefinitionResponse,\n GetStatisticsResponse,\n GetStatisticsForEntitiesResponse,\n IncrementLeaderboardVersionResponse,\n IncrementStatisticVersionResponse,\n ListLeaderboardDefinitionsResponse,\n ListStatisticDefinitionsResponse,\n UpdateStatisticsResponse,\n} from \"../types/PlayFabProgressionApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabProgressionApi extends PlayFabCommon {\n\n /**\n * Creates a new leaderboard definition.\n * https://docs.microsoft.com/rest/api/playfab/progression/leaderboards/createleaderboarddefinition\n */\n CreateLeaderboardDefinition (request: CreateLeaderboardDefinitionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Leaderboard/CreateLeaderboardDefinition\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Create a new entity statistic definition.\n * https://docs.microsoft.com/rest/api/playfab/progression/statistics/createstatisticdefinition\n */\n CreateStatisticDefinition (request: CreateStatisticDefinitionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Statistic/CreateStatisticDefinition\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes a leaderboard definition.\n * https://docs.microsoft.com/rest/api/playfab/progression/leaderboards/deleteleaderboarddefinition\n */\n DeleteLeaderboardDefinition (request: DeleteLeaderboardDefinitionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Leaderboard/DeleteLeaderboardDefinition\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes the specified entries from the given leaderboard.\n * https://docs.microsoft.com/rest/api/playfab/progression/leaderboards/deleteleaderboardentries\n */\n DeleteLeaderboardEntries (request: DeleteLeaderboardEntriesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Leaderboard/DeleteLeaderboardEntries\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Delete an entity statistic definition. Will delete all statistics on entity profiles and leaderboards.\n * https://docs.microsoft.com/rest/api/playfab/progression/statistics/deletestatisticdefinition\n */\n DeleteStatisticDefinition (request: DeleteStatisticDefinitionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Statistic/DeleteStatisticDefinition\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Delete statistics on an entity profile. This will remove all rankings from associated leaderboards.\n * https://docs.microsoft.com/rest/api/playfab/progression/statistics/deletestatistics\n */\n DeleteStatistics (request: DeleteStatisticsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteStatisticsResponse>(\"/Statistic/DeleteStatistics\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get the friend leaderboard for the specified entity. A maximum of 25 friend entries are listed in the leaderboard.\n * https://docs.microsoft.com/rest/api/playfab/progression/leaderboards/getfriendleaderboardforentity\n */\n GetFriendLeaderboardForEntity (request: GetFriendLeaderboardForEntityRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetEntityLeaderboardResponse>(\"/Leaderboard/GetFriendLeaderboardForEntity\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get the leaderboard for a specific entity type and statistic.\n * https://docs.microsoft.com/rest/api/playfab/progression/leaderboards/getleaderboard\n */\n GetLeaderboard (request: GetEntityLeaderboardRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetEntityLeaderboardResponse>(\"/Leaderboard/GetLeaderboard\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get the leaderboard around a specific entity.\n * https://docs.microsoft.com/rest/api/playfab/progression/leaderboards/getleaderboardaroundentity\n */\n GetLeaderboardAroundEntity (request: GetLeaderboardAroundEntityRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetEntityLeaderboardResponse>(\"/Leaderboard/GetLeaderboardAroundEntity\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the specified leaderboard definition.\n * https://docs.microsoft.com/rest/api/playfab/progression/leaderboards/getleaderboarddefinition\n */\n GetLeaderboardDefinition (request: GetLeaderboardDefinitionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLeaderboardDefinitionResponse>(\"/Leaderboard/GetLeaderboardDefinition\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get the leaderboard limited to a set of entities.\n * https://docs.microsoft.com/rest/api/playfab/progression/leaderboards/getleaderboardforentities\n */\n GetLeaderboardForEntities (request: GetLeaderboardForEntitiesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetEntityLeaderboardResponse>(\"/Leaderboard/GetLeaderboardForEntities\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get current statistic definition information\n * https://docs.microsoft.com/rest/api/playfab/progression/statistics/getstatisticdefinition\n */\n GetStatisticDefinition (request: GetStatisticDefinitionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetStatisticDefinitionResponse>(\"/Statistic/GetStatisticDefinition\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets statistics for the specified entity.\n * https://docs.microsoft.com/rest/api/playfab/progression/statistics/getstatistics\n */\n GetStatistics (request: GetStatisticsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetStatisticsResponse>(\"/Statistic/GetStatistics\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets statistics for the specified collection of entities.\n * https://docs.microsoft.com/rest/api/playfab/progression/statistics/getstatisticsforentities\n */\n GetStatisticsForEntities (request: GetStatisticsForEntitiesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetStatisticsForEntitiesResponse>(\"/Statistic/GetStatisticsForEntities\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Increment a leaderboard version.\n * https://docs.microsoft.com/rest/api/playfab/progression/leaderboards/incrementleaderboardversion\n */\n IncrementLeaderboardVersion (request: IncrementLeaderboardVersionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<IncrementLeaderboardVersionResponse>(\"/Leaderboard/IncrementLeaderboardVersion\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Increment an entity statistic definition version.\n * https://docs.microsoft.com/rest/api/playfab/progression/statistics/incrementstatisticversion\n */\n IncrementStatisticVersion (request: IncrementStatisticVersionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<IncrementStatisticVersionResponse>(\"/Statistic/IncrementStatisticVersion\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists the leaderboard definitions defined for the Title.\n * https://docs.microsoft.com/rest/api/playfab/progression/leaderboards/listleaderboarddefinitions\n */\n ListLeaderboardDefinitions (request: ListLeaderboardDefinitionsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListLeaderboardDefinitionsResponse>(\"/Leaderboard/ListLeaderboardDefinitions\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get all current statistic definitions information\n * https://docs.microsoft.com/rest/api/playfab/progression/statistics/liststatisticdefinitions\n */\n ListStatisticDefinitions (request: ListStatisticDefinitionsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListStatisticDefinitionsResponse>(\"/Statistic/ListStatisticDefinitions\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Unlinks a leaderboard definition from it's linked statistic definition.\n * https://docs.microsoft.com/rest/api/playfab/progression/leaderboards/unlinkleaderboardfromstatistic\n */\n UnlinkLeaderboardFromStatistic (request: UnlinkLeaderboardFromStatisticRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Leaderboard/UnlinkLeaderboardFromStatistic\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Updates a leaderboard definition.\n * https://docs.microsoft.com/rest/api/playfab/progression/leaderboards/updateleaderboarddefinition\n */\n UpdateLeaderboardDefinition (request: UpdateLeaderboardDefinitionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Leaderboard/UpdateLeaderboardDefinition\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Adds or updates entries on the specified leaderboard.\n * https://docs.microsoft.com/rest/api/playfab/progression/leaderboards/updateleaderboardentries\n */\n UpdateLeaderboardEntries (request: UpdateLeaderboardEntriesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Leaderboard/UpdateLeaderboardEntries\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Update an existing entity statistic definition.\n * https://docs.microsoft.com/rest/api/playfab/progression/statistics/updatestatisticdefinition\n */\n UpdateStatisticDefinition (request: UpdateStatisticDefinitionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Statistic/UpdateStatisticDefinition\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Update statistics on an entity profile. Depending on the statistic definition, this may result in entity being ranked on\n * various leaderboards.\n * https://docs.microsoft.com/rest/api/playfab/progression/statistics/updatestatistics\n */\n UpdateStatistics (request: UpdateStatisticsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateStatisticsResponse>(\"/Statistic/UpdateStatistics\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n};\n","import type {\n\n GetLanguageListRequest,\n GetLanguageListResponse,\n} from \"../types/PlayFabLocalizationApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabLocalizationApi extends PlayFabCommon {\n\n /**\n * Retrieves the list of allowed languages, only accessible by title entities\n * https://docs.microsoft.com/rest/api/playfab/localization/localization/getlanguagelist\n */\n GetLanguageList (request: GetLanguageListRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLanguageListResponse>(\"/Locale/GetLanguageList\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n};\n","import type { EmptyResponse } from \"../types/PlayFab\";\nimport type {\n\n CancelAllMatchmakingTicketsForPlayerRequest,\n CancelAllServerBackfillTicketsForPlayerRequest,\n CancelMatchmakingTicketRequest,\n CancelServerBackfillTicketRequest,\n CreateBuildAliasRequest,\n CreateBuildWithCustomContainerRequest,\n CreateBuildWithManagedContainerRequest,\n CreateBuildWithProcessBasedServerRequest,\n CreateLobbyRequest,\n CreateMatchmakingTicketRequest,\n CreateRemoteUserRequest,\n CreateServerBackfillTicketRequest,\n CreateServerMatchmakingTicketRequest,\n CreateTitleMultiplayerServersQuotaChangeRequest,\n DeleteAssetRequest,\n DeleteBuildRequest,\n DeleteBuildAliasRequest,\n DeleteBuildRegionRequest,\n DeleteCertificateRequest,\n DeleteContainerImageRequest,\n DeleteLobbyRequest,\n DeleteRemoteUserRequest,\n DeleteSecretRequest,\n EnableMultiplayerServersForTitleRequest,\n FindFriendLobbiesRequest,\n FindLobbiesRequest,\n GetAssetDownloadUrlRequest,\n GetAssetUploadUrlRequest,\n GetBuildRequest,\n GetBuildAliasRequest,\n GetContainerRegistryCredentialsRequest,\n GetLobbyRequest,\n GetMatchRequest,\n GetMatchmakingQueueRequest,\n GetMatchmakingTicketRequest,\n GetMultiplayerServerDetailsRequest,\n GetMultiplayerServerLogsRequest,\n GetMultiplayerSessionLogsBySessionIdRequest,\n GetQueueStatisticsRequest,\n GetRemoteLoginEndpointRequest,\n GetServerBackfillTicketRequest,\n GetTitleEnabledForMultiplayerServersStatusRequest,\n GetTitleMultiplayerServersQuotaChangeRequest,\n GetTitleMultiplayerServersQuotasRequest,\n InviteToLobbyRequest,\n JoinArrangedLobbyRequest,\n JoinLobbyRequest,\n JoinLobbyAsServerRequest,\n JoinMatchmakingTicketRequest,\n LeaveLobbyRequest,\n LeaveLobbyAsServerRequest,\n ListMultiplayerServersRequest,\n ListAssetSummariesRequest,\n ListBuildAliasesRequest,\n ListBuildSummariesRequest,\n ListCertificateSummariesRequest,\n ListContainerImagesRequest,\n ListContainerImageTagsRequest,\n ListMatchmakingQueuesRequest,\n ListMatchmakingTicketsForPlayerRequest,\n ListPartyQosServersRequest,\n ListQosServersForTitleRequest,\n ListSecretSummariesRequest,\n ListServerBackfillTicketsForPlayerRequest,\n ListTitleMultiplayerServersQuotaChangesRequest,\n ListVirtualMachineSummariesRequest,\n RemoveMatchmakingQueueRequest,\n RemoveMemberFromLobbyRequest,\n RequestMultiplayerServerRequest,\n RequestPartyServiceRequest,\n RolloverContainerRegistryCredentialsRequest,\n SetMatchmakingQueueRequest,\n ShutdownMultiplayerServerRequest,\n SubscribeToLobbyResourceRequest,\n SubscribeToMatchResourceRequest,\n UnsubscribeFromLobbyResourceRequest,\n UnsubscribeFromMatchResourceRequest,\n UntagContainerImageRequest,\n UpdateBuildAliasRequest,\n UpdateBuildNameRequest,\n UpdateBuildRegionRequest,\n UpdateBuildRegionsRequest,\n UpdateLobbyRequest,\n UpdateLobbyAsServerRequest,\n UploadCertificateRequest,\n UploadSecretRequest,\n CancelAllMatchmakingTicketsForPlayerResult,\n CancelAllServerBackfillTicketsForPlayerResult,\n CancelMatchmakingTicketResult,\n CancelServerBackfillTicketResult,\n BuildAliasDetailsResponse,\n CreateBuildWithCustomContainerResponse,\n CreateBuildWithManagedContainerResponse,\n CreateBuildWithProcessBasedServerResponse,\n CreateLobbyResult,\n CreateMatchmakingTicketResult,\n CreateRemoteUserResponse,\n CreateServerBackfillTicketResult,\n CreateTitleMultiplayerServersQuotaChangeResponse,\n LobbyEmptyResult,\n EnableMultiplayerServersForTitleResponse,\n FindFriendLobbiesResult,\n FindLobbiesResult,\n GetAssetDownloadUrlResponse,\n GetAssetUploadUrlResponse,\n GetBuildResponse,\n GetContainerRegistryCredentialsResponse,\n GetLobbyResult,\n GetMatchResult,\n GetMatchmakingQueueResult,\n GetMatchmakingTicketResult,\n GetMultiplayerServerDetailsResponse,\n GetMultiplayerServerLogsResponse,\n GetQueueStatisticsResult,\n GetRemoteLoginEndpointResponse,\n GetServerBackfillTicketResult,\n GetTitleEnabledForMultiplayerServersStatusResponse,\n GetTitleMultiplayerServersQuotaChangeResponse,\n GetTitleMultiplayerServersQuotasResponse,\n JoinLobbyResult,\n JoinLobbyAsServerResult,\n JoinMatchmakingTicketResult,\n ListMultiplayerServersResponse,\n ListAssetSummariesResponse,\n ListBuildAliasesResponse,\n ListBuildSummariesResponse,\n ListCertificateSummariesResponse,\n ListContainerImagesResponse,\n ListContainerImageTagsResponse,\n ListMatchmakingQueuesResult,\n ListMatchmakingTicketsForPlayerResult,\n ListPartyQosServersResponse,\n ListQosServersForTitleResponse,\n ListSecretSummariesResponse,\n ListServerBackfillTicketsForPlayerResult,\n ListTitleMultiplayerServersQuotaChangesResponse,\n ListVirtualMachineSummariesResponse,\n RemoveMatchmakingQueueResult,\n RequestMultiplayerServerResponse,\n RequestPartyServiceResponse,\n RolloverContainerRegistryCredentialsResponse,\n SetMatchmakingQueueResult,\n SubscribeToLobbyResourceResult,\n SubscribeToMatchResourceResult,\n UnsubscribeFromMatchResourceResult,\n} from \"../types/PlayFabMultiplayerApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabMultiplayerApi extends PlayFabCommon {\n\n /**\n * Cancel all active tickets the player is a member of in a given queue.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/cancelallmatchmakingticketsforplayer\n */\n CancelAllMatchmakingTicketsForPlayer (request: CancelAllMatchmakingTicketsForPlayerRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CancelAllMatchmakingTicketsForPlayerResult>(\"/Match/CancelAllMatchmakingTicketsForPlayer\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Cancel all active backfill tickets the player is a member of in a given queue.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/cancelallserverbackfillticketsforplayer\n */\n CancelAllServerBackfillTicketsForPlayer (request: CancelAllServerBackfillTicketsForPlayerRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CancelAllServerBackfillTicketsForPlayerResult>(\"/Match/CancelAllServerBackfillTicketsForPlayer\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Cancel a matchmaking ticket.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/cancelmatchmakingticket\n */\n CancelMatchmakingTicket (request: CancelMatchmakingTicketRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CancelMatchmakingTicketResult>(\"/Match/CancelMatchmakingTicket\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Cancel a server backfill ticket.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/cancelserverbackfillticket\n */\n CancelServerBackfillTicket (request: CancelServerBackfillTicketRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CancelServerBackfillTicketResult>(\"/Match/CancelServerBackfillTicket\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates a multiplayer server build alias.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createbuildalias\n */\n CreateBuildAlias (request: CreateBuildAliasRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<BuildAliasDetailsResponse>(\"/MultiplayerServer/CreateBuildAlias\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates a multiplayer server build with a custom container.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createbuildwithcustomcontainer\n */\n CreateBuildWithCustomContainer (request: CreateBuildWithCustomContainerRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateBuildWithCustomContainerResponse>(\"/MultiplayerServer/CreateBuildWithCustomContainer\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates a multiplayer server build with a managed container.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createbuildwithmanagedcontainer\n */\n CreateBuildWithManagedContainer (request: CreateBuildWithManagedContainerRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateBuildWithManagedContainerResponse>(\"/MultiplayerServer/CreateBuildWithManagedContainer\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates a multiplayer server build with the server running as a process.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createbuildwithprocessbasedserver\n */\n CreateBuildWithProcessBasedServer (request: CreateBuildWithProcessBasedServerRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateBuildWithProcessBasedServerResponse>(\"/MultiplayerServer/CreateBuildWithProcessBasedServer\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Create a lobby.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/createlobby\n */\n CreateLobby (request: CreateLobbyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateLobbyResult>(\"/Lobby/CreateLobby\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Create a matchmaking ticket as a client.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/creatematchmakingticket\n */\n CreateMatchmakingTicket (request: CreateMatchmakingTicketRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateMatchmakingTicketResult>(\"/Match/CreateMatchmakingTicket\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates a remote user to log on to a VM for a multiplayer server build.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createremoteuser\n */\n CreateRemoteUser (request: CreateRemoteUserRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateRemoteUserResponse>(\"/MultiplayerServer/CreateRemoteUser\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Create a backfill matchmaking ticket as a server. A backfill ticket represents an ongoing game. The matchmaking service\n * automatically starts matching the backfill ticket against other matchmaking tickets. Backfill tickets cannot match with\n * other backfill tickets.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/createserverbackfillticket\n */\n CreateServerBackfillTicket (request: CreateServerBackfillTicketRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateServerBackfillTicketResult>(\"/Match/CreateServerBackfillTicket\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Create a matchmaking ticket as a server. The matchmaking service automatically starts matching the ticket against other\n * matchmaking tickets.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/createservermatchmakingticket\n */\n CreateServerMatchmakingTicket (request: CreateServerMatchmakingTicketRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateMatchmakingTicketResult>(\"/Match/CreateServerMatchmakingTicket\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates a request to change a title's multiplayer server quotas.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createtitlemultiplayerserversquotachange\n */\n CreateTitleMultiplayerServersQuotaChange (request: CreateTitleMultiplayerServersQuotaChangeRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateTitleMultiplayerServersQuotaChangeResponse>(\"/MultiplayerServer/CreateTitleMultiplayerServersQuotaChange\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes a multiplayer server game asset for a title.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deleteasset\n */\n DeleteAsset (request: DeleteAssetRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteAsset\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes a multiplayer server build.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletebuild\n */\n DeleteBuild (request: DeleteBuildRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteBuild\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes a multiplayer server build alias.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletebuildalias\n */\n DeleteBuildAlias (request: DeleteBuildAliasRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteBuildAlias\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Removes a multiplayer server build's region.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletebuildregion\n */\n DeleteBuildRegion (request: DeleteBuildRegionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteBuildRegion\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes a multiplayer server game certificate.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletecertificate\n */\n DeleteCertificate (request: DeleteCertificateRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteCertificate\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes a container image repository.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletecontainerimagerepository\n */\n DeleteContainerImageRepository (request: DeleteContainerImageRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteContainerImageRepository\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Delete a lobby.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/deletelobby\n */\n DeleteLobby (request: DeleteLobbyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/DeleteLobby\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes a remote user to log on to a VM for a multiplayer server build.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deleteremoteuser\n */\n DeleteRemoteUser (request: DeleteRemoteUserRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteRemoteUser\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes a multiplayer server game secret.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletesecret\n */\n DeleteSecret (request: DeleteSecretRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteSecret\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Enables the multiplayer server feature for a title.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/enablemultiplayerserversfortitle\n */\n EnableMultiplayerServersForTitle (request: EnableMultiplayerServersForTitleRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EnableMultiplayerServersForTitleResponse>(\"/MultiplayerServer/EnableMultiplayerServersForTitle\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Find lobbies which match certain criteria, and which friends are in.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/findfriendlobbies\n */\n FindFriendLobbies (request: FindFriendLobbiesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<FindFriendLobbiesResult>(\"/Lobby/FindFriendLobbies\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Find all the lobbies that match certain criteria.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/findlobbies\n */\n FindLobbies (request: FindLobbiesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<FindLobbiesResult>(\"/Lobby/FindLobbies\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets a URL that can be used to download the specified asset. A sample pre-authenticated url -\n * https://sampleStorageAccount.blob.core.windows.net/gameassets/gameserver.zip?sv=2015-04-05&ss=b&srt=sco&sp=rw&st=startDate&se=endDate&spr=https&sig=sampleSig&api-version=2017-07-29\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getassetdownloadurl\n */\n GetAssetDownloadUrl (request: GetAssetDownloadUrlRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetAssetDownloadUrlResponse>(\"/MultiplayerServer/GetAssetDownloadUrl\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the URL to upload assets to. A sample pre-authenticated url -\n * https://sampleStorageAccount.blob.core.windows.net/gameassets/gameserver.zip?sv=2015-04-05&ss=b&srt=sco&sp=rw&st=startDate&se=endDate&spr=https&sig=sampleSig&api-version=2017-07-29\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getassetuploadurl\n */\n GetAssetUploadUrl (request: GetAssetUploadUrlRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetAssetUploadUrlResponse>(\"/MultiplayerServer/GetAssetUploadUrl\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets a multiplayer server build.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getbuild\n */\n GetBuild (request: GetBuildRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetBuildResponse>(\"/MultiplayerServer/GetBuild\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets a multiplayer server build alias.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getbuildalias\n */\n GetBuildAlias (request: GetBuildAliasRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<BuildAliasDetailsResponse>(\"/MultiplayerServer/GetBuildAlias\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the credentials to the container registry.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getcontainerregistrycredentials\n */\n GetContainerRegistryCredentials (request: GetContainerRegistryCredentialsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetContainerRegistryCredentialsResponse>(\"/MultiplayerServer/GetContainerRegistryCredentials\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get a lobby.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/getlobby\n */\n GetLobby (request: GetLobbyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLobbyResult>(\"/Lobby/GetLobby\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get a match.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/getmatch\n */\n GetMatch (request: GetMatchRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMatchResult>(\"/Match/GetMatch\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * SDK support is limited to C# and Java for this API. Get a matchmaking queue configuration.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking-admin/getmatchmakingqueue\n */\n GetMatchmakingQueue (request: GetMatchmakingQueueRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMatchmakingQueueResult>(\"/Match/GetMatchmakingQueue\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get a matchmaking ticket by ticket Id.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/getmatchmakingticket\n */\n GetMatchmakingTicket (request: GetMatchmakingTicketRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMatchmakingTicketResult>(\"/Match/GetMatchmakingTicket\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets multiplayer server session details for a build.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getmultiplayerserverdetails\n */\n GetMultiplayerServerDetails (request: GetMultiplayerServerDetailsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMultiplayerServerDetailsResponse>(\"/MultiplayerServer/GetMultiplayerServerDetails\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets multiplayer server logs after a server has terminated.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getmultiplayerserverlogs\n */\n GetMultiplayerServerLogs (request: GetMultiplayerServerLogsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMultiplayerServerLogsResponse>(\"/MultiplayerServer/GetMultiplayerServerLogs\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets multiplayer server logs after a server has terminated.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getmultiplayersessionlogsbysessionid\n */\n GetMultiplayerSessionLogsBySessionId (request: GetMultiplayerSessionLogsBySessionIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMultiplayerServerLogsResponse>(\"/MultiplayerServer/GetMultiplayerSessionLogsBySessionId\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get the statistics for a queue.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/getqueuestatistics\n */\n GetQueueStatistics (request: GetQueueStatisticsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetQueueStatisticsResult>(\"/Match/GetQueueStatistics\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets a remote login endpoint to a VM that is hosting a multiplayer server build.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getremoteloginendpoint\n */\n GetRemoteLoginEndpoint (request: GetRemoteLoginEndpointRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetRemoteLoginEndpointResponse>(\"/MultiplayerServer/GetRemoteLoginEndpoint\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get a matchmaking backfill ticket by ticket Id.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/getserverbackfillticket\n */\n GetServerBackfillTicket (request: GetServerBackfillTicketRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetServerBackfillTicketResult>(\"/Match/GetServerBackfillTicket\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the status of whether a title is enabled for the multiplayer server feature.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/gettitleenabledformultiplayerserversstatus\n */\n GetTitleEnabledForMultiplayerServersStatus (request: GetTitleEnabledForMultiplayerServersStatusRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitleEnabledForMultiplayerServersStatusResponse>(\"/MultiplayerServer/GetTitleEnabledForMultiplayerServersStatus\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets a title's server quota change request.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/gettitlemultiplayerserversquotachange\n */\n GetTitleMultiplayerServersQuotaChange (request: GetTitleMultiplayerServersQuotaChangeRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitleMultiplayerServersQuotaChangeResponse>(\"/MultiplayerServer/GetTitleMultiplayerServersQuotaChange\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the quotas for a title in relation to multiplayer servers.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/gettitlemultiplayerserversquotas\n */\n GetTitleMultiplayerServersQuotas (request: GetTitleMultiplayerServersQuotasRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitleMultiplayerServersQuotasResponse>(\"/MultiplayerServer/GetTitleMultiplayerServersQuotas\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Send a notification to invite a player to a lobby.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/invitetolobby\n */\n InviteToLobby (request: InviteToLobbyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/InviteToLobby\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Join an Arranged lobby.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/joinarrangedlobby\n */\n JoinArrangedLobby (request: JoinArrangedLobbyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<JoinLobbyResult>(\"/Lobby/JoinArrangedLobby\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Join a lobby.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/joinlobby\n */\n JoinLobby (request: JoinLobbyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<JoinLobbyResult>(\"/Lobby/JoinLobby\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Preview: Join a lobby as a server entity. This is restricted to client lobbies which are using connections.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/joinlobbyasserver\n */\n JoinLobbyAsServer (request: JoinLobbyAsServerRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<JoinLobbyAsServerResult>(\"/Lobby/JoinLobbyAsServer\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Join a matchmaking ticket.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/joinmatchmakingticket\n */\n JoinMatchmakingTicket (request: JoinMatchmakingTicketRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<JoinMatchmakingTicketResult>(\"/Match/JoinMatchmakingTicket\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Leave a lobby.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/leavelobby\n */\n LeaveLobby (request: LeaveLobbyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/LeaveLobby\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Preview: Request for server to leave a lobby. This is restricted to client owned lobbies which are using connections.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/leavelobbyasserver\n */\n LeaveLobbyAsServer (request: LeaveLobbyAsServerRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/LeaveLobbyAsServer\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists archived multiplayer server sessions for a build.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listarchivedmultiplayerservers\n */\n ListArchivedMultiplayerServers (request: ListMultiplayerServersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListMultiplayerServersResponse>(\"/MultiplayerServer/ListArchivedMultiplayerServers\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists multiplayer server game assets for a title.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listassetsummaries\n */\n ListAssetSummaries (request: ListAssetSummariesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListAssetSummariesResponse>(\"/MultiplayerServer/ListAssetSummaries\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists details of all build aliases for a title. Accepts tokens for title and if game client access is enabled, allows\n * game client to request list of builds with player entity token.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listbuildaliases\n */\n ListBuildAliases (request: ListBuildAliasesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListBuildAliasesResponse>(\"/MultiplayerServer/ListBuildAliases\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists summarized details of all multiplayer server builds for a title. Accepts tokens for title and if game client\n * access is enabled, allows game client to request list of builds with player entity token.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listbuildsummariesv2\n */\n ListBuildSummariesV2 (request: ListBuildSummariesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListBuildSummariesResponse>(\"/MultiplayerServer/ListBuildSummariesV2\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists multiplayer server game certificates for a title.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listcertificatesummaries\n */\n ListCertificateSummaries (request: ListCertificateSummariesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListCertificateSummariesResponse>(\"/MultiplayerServer/ListCertificateSummaries\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists custom container images for a title.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listcontainerimages\n */\n ListContainerImages (request: ListContainerImagesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListContainerImagesResponse>(\"/MultiplayerServer/ListContainerImages\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists the tags for a custom container image.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listcontainerimagetags\n */\n ListContainerImageTags (request: ListContainerImageTagsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListContainerImageTagsResponse>(\"/MultiplayerServer/ListContainerImageTags\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * SDK support is limited to C# and Java for this API. List all matchmaking queue configs.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking-admin/listmatchmakingqueues\n */\n ListMatchmakingQueues (request: ListMatchmakingQueuesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListMatchmakingQueuesResult>(\"/Match/ListMatchmakingQueues\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * List all matchmaking ticket Ids the user is a member of.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/listmatchmakingticketsforplayer\n */\n ListMatchmakingTicketsForPlayer (request: ListMatchmakingTicketsForPlayerRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListMatchmakingTicketsForPlayerResult>(\"/Match/ListMatchmakingTicketsForPlayer\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists multiplayer server sessions for a build.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listmultiplayerservers\n */\n ListMultiplayerServers (request: ListMultiplayerServersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListMultiplayerServersResponse>(\"/MultiplayerServer/ListMultiplayerServers\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists quality of service servers for party.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listpartyqosservers\n */\n ListPartyQosServers (request: ListPartyQosServersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListPartyQosServersResponse>(\"/MultiplayerServer/ListPartyQosServers\", request, null, customData, extraHeaders);\n }\n\n /**\n * Lists quality of service servers for the title. By default, servers are only returned for regions where a Multiplayer\n * Servers build has been deployed.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listqosserversfortitle\n */\n ListQosServersForTitle (request: ListQosServersForTitleRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListQosServersForTitleResponse>(\"/MultiplayerServer/ListQosServersForTitle\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists multiplayer server game secrets for a title.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listsecretsummaries\n */\n ListSecretSummaries (request: ListSecretSummariesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListSecretSummariesResponse>(\"/MultiplayerServer/ListSecretSummaries\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * List all server backfill ticket Ids the user is a member of.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/listserverbackfillticketsforplayer\n */\n ListServerBackfillTicketsForPlayer (request: ListServerBackfillTicketsForPlayerRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListServerBackfillTicketsForPlayerResult>(\"/Match/ListServerBackfillTicketsForPlayer\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * List all server quota change requests for a title.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listtitlemultiplayerserversquotachanges\n */\n ListTitleMultiplayerServersQuotaChanges (request: ListTitleMultiplayerServersQuotaChangesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListTitleMultiplayerServersQuotaChangesResponse>(\"/MultiplayerServer/ListTitleMultiplayerServersQuotaChanges\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists virtual machines for a title.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listvirtualmachinesummaries\n */\n ListVirtualMachineSummaries (request: ListVirtualMachineSummariesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListVirtualMachineSummariesResponse>(\"/MultiplayerServer/ListVirtualMachineSummaries\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * SDK support is limited to C# and Java for this API. Remove a matchmaking queue config.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking-admin/removematchmakingqueue\n */\n RemoveMatchmakingQueue (request: RemoveMatchmakingQueueRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RemoveMatchmakingQueueResult>(\"/Match/RemoveMatchmakingQueue\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Remove a member from a lobby.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/removemember\n */\n RemoveMember (request: RemoveMemberFromLobbyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/RemoveMember\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Request a multiplayer server session. Accepts tokens for title and if game client access is enabled, allows game client\n * to request a server with player entity token.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/requestmultiplayerserver\n */\n RequestMultiplayerServer (request: RequestMultiplayerServerRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RequestMultiplayerServerResponse>(\"/MultiplayerServer/RequestMultiplayerServer\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Request a party session.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/requestpartyservice\n */\n RequestPartyService (request: RequestPartyServiceRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RequestPartyServiceResponse>(\"/Party/RequestPartyService\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Rolls over the credentials to the container registry.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/rollovercontainerregistrycredentials\n */\n RolloverContainerRegistryCredentials (request: RolloverContainerRegistryCredentialsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RolloverContainerRegistryCredentialsResponse>(\"/MultiplayerServer/RolloverContainerRegistryCredentials\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * SDK support is limited to C# and Java for this API. Create or update a matchmaking queue configuration.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking-admin/setmatchmakingqueue\n */\n SetMatchmakingQueue (request: SetMatchmakingQueueRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetMatchmakingQueueResult>(\"/Match/SetMatchmakingQueue\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Shuts down a multiplayer server session.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/shutdownmultiplayerserver\n */\n ShutdownMultiplayerServer (request: ShutdownMultiplayerServerRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/ShutdownMultiplayerServer\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Subscribe to lobby resource notifications.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/subscribetolobbyresource\n */\n SubscribeToLobbyResource (request: SubscribeToLobbyResourceRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SubscribeToLobbyResourceResult>(\"/Lobby/SubscribeToLobbyResource\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Subscribe to match resource notifications.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/subscribetomatchmakingresource\n */\n SubscribeToMatchmakingResource (request: SubscribeToMatchResourceRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SubscribeToMatchResourceResult>(\"/Match/SubscribeToMatchmakingResource\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Unsubscribe from lobby notifications.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/unsubscribefromlobbyresource\n */\n UnsubscribeFromLobbyResource (request: UnsubscribeFromLobbyResourceRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/UnsubscribeFromLobbyResource\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Unsubscribe from match resource notifications.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/unsubscribefrommatchmakingresource\n */\n UnsubscribeFromMatchmakingResource (request: UnsubscribeFromMatchResourceRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnsubscribeFromMatchResourceResult>(\"/Match/UnsubscribeFromMatchmakingResource\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Untags a container image.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/untagcontainerimage\n */\n UntagContainerImage (request: UntagContainerImageRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/UntagContainerImage\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates a multiplayer server build alias.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/updatebuildalias\n */\n UpdateBuildAlias (request: UpdateBuildAliasRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<BuildAliasDetailsResponse>(\"/MultiplayerServer/UpdateBuildAlias\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Updates a multiplayer server build's name.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/updatebuildname\n */\n UpdateBuildName (request: UpdateBuildNameRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/UpdateBuildName\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Updates a multiplayer server build's region. If the region is not yet created, it will be created\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/updatebuildregion\n */\n UpdateBuildRegion (request: UpdateBuildRegionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/UpdateBuildRegion\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Updates a multiplayer server build's regions.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/updatebuildregions\n */\n UpdateBuildRegions (request: UpdateBuildRegionsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/UpdateBuildRegions\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Update a lobby.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/updatelobby\n */\n UpdateLobby (request: UpdateLobbyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/UpdateLobby\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Preview: Update fields related to a joined server in the lobby the server is in. Servers can keep a lobby from expiring\n * by being the one to \"update\" the lobby in some way. Servers have no impact on last member leave/last member disconnect\n * behavior.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/updatelobbyasserver\n */\n UpdateLobbyAsServer (request: UpdateLobbyAsServerRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/UpdateLobbyAsServer\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Uploads a multiplayer server game certificate.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/uploadcertificate\n */\n UploadCertificate (request: UploadCertificateRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/UploadCertificate\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Uploads a multiplayer server game secret.\n * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/uploadsecret\n */\n UploadSecret (request: UploadSecretRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/UploadSecret\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n};\n","import type {\n\n GetGlobalPolicyRequest,\n GetEntityProfileRequest,\n GetEntityProfilesRequest,\n GetTitlePlayersFromMasterPlayerAccountIdsRequest,\n GetTitlePlayersFromXboxLiveIDsRequest,\n SetDisplayNameRequest,\n SetGlobalPolicyRequest,\n SetProfileLanguageRequest,\n SetEntityProfilePolicyRequest,\n GetGlobalPolicyResponse,\n GetEntityProfileResponse,\n GetEntityProfilesResponse,\n GetTitlePlayersFromMasterPlayerAccountIdsResponse,\n GetTitlePlayersFromProviderIDsResponse,\n SetDisplayNameResponse,\n SetGlobalPolicyResponse,\n SetProfileLanguageResponse,\n SetEntityProfilePolicyResponse,\n} from \"../types/PlayFabProfilesApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabProfilesApi extends PlayFabCommon {\n\n /**\n * Gets the global title access policy\n * https://docs.microsoft.com/rest/api/playfab/profiles/account-management/getglobalpolicy\n */\n GetGlobalPolicy (request: GetGlobalPolicyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetGlobalPolicyResponse>(\"/Profile/GetGlobalPolicy\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the entity's profile.\n * https://docs.microsoft.com/rest/api/playfab/profiles/account-management/getprofile\n */\n GetProfile (request: GetEntityProfileRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetEntityProfileResponse>(\"/Profile/GetProfile\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the entity's profile.\n * https://docs.microsoft.com/rest/api/playfab/profiles/account-management/getprofiles\n */\n GetProfiles (request: GetEntityProfilesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetEntityProfilesResponse>(\"/Profile/GetProfiles\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the title player accounts associated with the given master player account.\n * https://docs.microsoft.com/rest/api/playfab/profiles/account-management/gettitleplayersfrommasterplayeraccountids\n */\n GetTitlePlayersFromMasterPlayerAccountIds (request: GetTitlePlayersFromMasterPlayerAccountIdsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitlePlayersFromMasterPlayerAccountIdsResponse>(\"/Profile/GetTitlePlayersFromMasterPlayerAccountIds\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the title player accounts associated with the given XUIDs.\n * https://docs.microsoft.com/rest/api/playfab/profiles/account-management/gettitleplayersfromxboxliveids\n */\n GetTitlePlayersFromXboxLiveIDs (request: GetTitlePlayersFromXboxLiveIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitlePlayersFromProviderIDsResponse>(\"/Profile/GetTitlePlayersFromXboxLiveIDs\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Update the display name of the entity\n * https://docs.microsoft.com/rest/api/playfab/profiles/account-management/setdisplayname\n */\n SetDisplayName (request: SetDisplayNameRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetDisplayNameResponse>(\"/Profile/SetDisplayName\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Sets the global title access policy\n * https://docs.microsoft.com/rest/api/playfab/profiles/account-management/setglobalpolicy\n */\n SetGlobalPolicy (request: SetGlobalPolicyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetGlobalPolicyResponse>(\"/Profile/SetGlobalPolicy\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Updates the entity's language. The precedence hierarchy for communication to the player is Title Player Account\n * language, Master Player Account language, and then title default language if the first two aren't set or supported.\n * https://docs.microsoft.com/rest/api/playfab/profiles/account-management/setprofilelanguage\n */\n SetProfileLanguage (request: SetProfileLanguageRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetProfileLanguageResponse>(\"/Profile/SetProfileLanguage\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Sets the profiles access policy\n * https://docs.microsoft.com/rest/api/playfab/profiles/account-management/setprofilepolicy\n */\n SetProfilePolicy (request: SetEntityProfilePolicyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetEntityProfilePolicyResponse>(\"/Profile/SetProfilePolicy\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n};\n","import type {\n\n CreateOrUpdateAppleRequest,\n CreateOrUpdateFacebookRequest,\n CreateOrUpdateFacebookInstantGamesRequest,\n CreateOrUpdateGoogleRequest,\n CreateOrUpdateKongregateRequest,\n CreateOrUpdateNintendoRequest,\n CreateOrUpdatePSNRequest,\n CreateOrUpdateSteamRequest,\n CreateOrUpdateToxModRequest,\n CreateOrUpdateTwitchRequest,\n DeleteAppleRequest,\n DeleteFacebookRequest,\n DeleteFacebookInstantGamesRequest,\n DeleteGoogleRequest,\n DeleteKongregateRequest,\n DeleteNintendoRequest,\n DeletePSNRequest,\n DeleteSteamRequest,\n DeleteToxModRequest,\n DeleteTwitchRequest,\n GetAppleRequest,\n GetFacebookRequest,\n GetFacebookInstantGamesRequest,\n GetGoogleRequest,\n GetKongregateRequest,\n GetNintendoRequest,\n GetPSNRequest,\n GetSteamRequest,\n GetToxModRequest,\n GetTwitchRequest,\n CreateOrUpdateAppleResponse,\n CreateOrUpdateFacebookResponse,\n CreateOrUpdateFacebookInstantGamesResponse,\n CreateOrUpdateGoogleResponse,\n CreateOrUpdateKongregateResponse,\n CreateOrUpdateNintendoResponse,\n CreateOrUpdatePSNResponse,\n CreateOrUpdateSteamResponse,\n CreateOrUpdateToxModResponse,\n CreateOrUpdateTwitchResponse,\n DeleteAppleResponse,\n DeleteFacebookResponse,\n DeleteFacebookInstantGamesResponse,\n DeleteGoogleResponse,\n DeleteKongregateResponse,\n DeleteNintendoResponse,\n DeletePSNResponse,\n DeleteSteamResponse,\n DeleteToxModResponse,\n DeleteTwitchResponse,\n GetAppleResponse,\n GetFacebookResponse,\n GetFacebookInstantGamesResponse,\n GetGoogleResponse,\n GetKongregateResponse,\n GetNintendoResponse,\n GetPSNResponse,\n GetSteamResponse,\n GetToxModResponse,\n GetTwitchResponse,\n} from \"../types/PlayFabAddonApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabAddonApi extends PlayFabCommon {\n\n /**\n * Creates the Apple addon on a title, or updates it if it already exists.\n * https://docs.microsoft.com/rest/api/playfab/addon/addon/createorupdateapple\n */\n CreateOrUpdateApple (request: CreateOrUpdateAppleRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateOrUpdateAppleResponse>(\"/Addon/CreateOrUpdateApple\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates the Facebook addon on a title, or updates it if it already exists.\n * https://docs.microsoft.com/rest/api/playfab/addon/addon/createorupdatefacebook\n */\n CreateOrUpdateFacebook (request: CreateOrUpdateFacebookRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateOrUpdateFacebookResponse>(\"/Addon/CreateOrUpdateFacebook\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates the Facebook Instant Games addon on a title, or updates it if it already exists.\n * https://docs.microsoft.com/rest/api/playfab/addon/addon/createorupdatefacebookinstantgames\n */\n CreateOrUpdateFacebookInstantGames (request: CreateOrUpdateFacebookInstantGamesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateOrUpdateFacebookInstantGamesResponse>(\"/Addon/CreateOrUpdateFacebookInstantGames\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates the Google addon on a title, or updates it if it already exists.\n * https://docs.microsoft.com/rest/api/playfab/addon/addon/createorupdategoogle\n */\n CreateOrUpdateGoogle (request: CreateOrUpdateGoogleRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateOrUpdateGoogleResponse>(\"/Addon/CreateOrUpdateGoogle\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates the Kongregate addon on a title, or updates it if it already exists.\n * https://docs.microsoft.com/rest/api/playfab/addon/addon/createorupdatekongregate\n */\n CreateOrUpdateKongregate (request: CreateOrUpdateKongregateRequest, customData?: any, extraHeaders?: Record<string, string>) 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