async-playfab-web-sdk 1.192.250526
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Addon.d.mts +591 -0
- package/dist/Addon.js.map +1 -0
- package/dist/Addon.mjs +452 -0
- package/dist/Addon.mjs.map +1 -0
- package/dist/Admin.d.mts +3484 -0
- package/dist/Admin.js.map +1 -0
- package/dist/Admin.mjs +1112 -0
- package/dist/Admin.mjs.map +1 -0
- package/dist/Authentication.d.mts +109 -0
- package/dist/Authentication.js.map +1 -0
- package/dist/Authentication.mjs +290 -0
- package/dist/Authentication.mjs.map +1 -0
- package/dist/Client.d.mts +4482 -0
- package/dist/Client.js.map +1 -0
- package/dist/Client.mjs +1893 -0
- package/dist/Client.mjs.map +1 -0
- package/dist/CloudScript.d.mts +511 -0
- package/dist/CloudScript.js.map +1 -0
- package/dist/CloudScript.mjs +349 -0
- package/dist/CloudScript.mjs.map +1 -0
- package/dist/Data.d.mts +228 -0
- package/dist/Data.js.map +1 -0
- package/dist/Data.mjs +291 -0
- package/dist/Data.mjs.map +1 -0
- package/dist/Economy.d.mts +1865 -0
- package/dist/Economy.js.map +1 -0
- package/dist/Economy.mjs +614 -0
- package/dist/Economy.mjs.map +1 -0
- package/dist/Events.d.mts +307 -0
- package/dist/Events.js.map +1 -0
- package/dist/Events.mjs +327 -0
- package/dist/Events.mjs.map +1 -0
- package/dist/Experimentation.d.mts +357 -0
- package/dist/Experimentation.js.map +1 -0
- package/dist/Experimentation.mjs +333 -0
- package/dist/Experimentation.mjs.map +1 -0
- package/dist/Groups.d.mts +546 -0
- package/dist/Groups.js.map +1 -0
- package/dist/Groups.mjs +417 -0
- package/dist/Groups.mjs.map +1 -0
- package/dist/Insights.d.mts +141 -0
- package/dist/Insights.js.map +1 -0
- package/dist/Insights.mjs +286 -0
- package/dist/Insights.mjs.map +1 -0
- package/dist/Localization.d.mts +20 -0
- package/dist/Localization.js.map +1 -0
- package/dist/Localization.mjs +249 -0
- package/dist/Localization.mjs.map +1 -0
- package/dist/Multiplayer.d.mts +3059 -0
- package/dist/Multiplayer.js.map +1 -0
- package/dist/Multiplayer.mjs +862 -0
- package/dist/Multiplayer.mjs.map +1 -0
- package/dist/PlayFabCommon-BUv4zqXf.d.mts +72 -0
- package/dist/Profiles.d.mts +278 -0
- package/dist/Profiles.js.map +1 -0
- package/dist/Profiles.mjs +306 -0
- package/dist/Profiles.mjs.map +1 -0
- package/dist/Progression.d.mts +598 -0
- package/dist/Progression.js.map +1 -0
- package/dist/Progression.mjs +404 -0
- package/dist/Progression.mjs.map +1 -0
- package/dist/Server.d.mts +3889 -0
- package/dist/Server.js.map +1 -0
- package/dist/Server.mjs +1377 -0
- package/dist/Server.mjs.map +1 -0
- package/dist/index.d.mts +17 -0
- package/dist/index.js.map +1 -0
- package/dist/index.mjs +6007 -0
- package/dist/index.mjs.map +1 -0
- package/package.json +22 -0
- package/readme.md +25 -0
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{"version":3,"sources":["../src/constants.ts","../src/PlayFabContext.ts","../src/PlayFabCommon.ts","../src/apis/PlayFabEconomyApi.ts"],"sourcesContent":["export interface ISettings {\n /** You must set this value for PlayFabSdk to work properly (Found in the Game Manager for your title, at the PlayFab Website) */\n titleId: string;\n /** For security reasons you must never expose this value to the client or players - You must set this value for Server-APIs to work properly (Found in the Game Manager for your title, at the PlayFab Website) */\n developerSecretKey: string;\n productionServerUrl: string;\n GlobalHeaderInjection?: { [key: string]: string };\n /** The name of a customer vertical. This is only for customers running a private cluster. Generally you shouldn't touch this */\n verticalName?: string | null;\n}\n\nexport const AuthInfoMap = {\n \"X-EntityToken\": {\n authAttr: \"entityToken\",\n authError: \"errorEntityToken\",\n },\n \"X-Authorization\": {\n authAttr: \"sessionTicket\",\n authError: \"errorLoggedIn\",\n },\n \"X-SecretKey\": {\n authAttr: \"developerSecretKey\",\n authError: \"errorSecretKey\",\n },\n};\n\nexport default {\n sdkVersion: \"1.192.250526\",\n sdkFingerprint: \"JavaScriptSDK-1.192.250526\",\n buildIdentifier: \"custom_async-javascriptsdk\",\n defaultSettings: {\n titleId: \"\",\n developerSecretKey: \"\",\n GlobalHeaderInjection: {},\n productionServerUrl: \".playfabapi.com\",\n verticalName: null\n } as ISettings\n};\n","import constants, { type ISettings } from \"./constants\";\n\nexport type AuthContext = {\n PlayFabId: string | null;\n EntityId: string | null;\n EntityType: string | null;\n SessionTicket: string | null;\n EntityToken: string | null;\n};\n\nexport class PlayFabContext {\n private static _instance: PlayFabContext;\n\n settings: ISettings = constants.defaultSettings;\n\n authenticationContext: AuthContext = {\n PlayFabId: null,\n EntityId: null,\n EntityType: null,\n SessionTicket: null,\n EntityToken: null,\n };\n\n sessionTicket: string | null = null;\n\n entityToken: string | null = null;\n\n private constructor() {}\n\n public static get instance(): PlayFabContext {\n if (!PlayFabContext._instance) {\n PlayFabContext._instance = new PlayFabContext();\n }\n\n return PlayFabContext._instance;\n }\n}\n","import constants, { ISettings, AuthInfoMap } from \"./constants\";\nimport { AuthContext, PlayFabContext } from \"./PlayFabContext\";\nimport { IPlayFabError, IPlayFabResultCommon } from \"./types/PlayFab\";\n\nexport class PlayFabCommon {\n buildIdentifier: string = constants.buildIdentifier;\n requestGetParams = {\n sdk: constants.sdkFingerprint,\n } as const;\n errorTitleId = \"Must be have settings.titleId set to call this method\";\n errorLoggedIn = \"Must be logged in to call this method\";\n errorEntityToken =\n \"You must successfully call GetEntityToken before calling this\";\n errorSecretKey =\n \"Must have settings.developerSecretKey set to call this method\";\n private _context = PlayFabContext.instance;\n\n constructor(settings: Partial<ISettings> | undefined = undefined) {\n if (settings) {\n Object.assign(this._context.settings, settings);\n }\n }\n\n get settings() {\n return this._context.settings;\n }\n\n get authenticationContext() {\n return this._context.authenticationContext;\n }\n\n get sessionTicket() {\n return this._context.sessionTicket;\n }\n\n set sessionTicket(value: string | null) {\n this._context.sessionTicket = value;\n }\n\n get entityToken() {\n return this._context.entityToken;\n }\n\n set entityToken(value: string | null) {\n this._context.entityToken = value;\n }\n\n GetServerUrl() {\n if (!(this.settings.productionServerUrl.substring(0, 4) === \"http\")) {\n return `https://${this.settings.verticalName || this.settings.titleId}${\n this.settings.productionServerUrl\n }`;\n } else {\n return this.settings.productionServerUrl;\n }\n }\n\n InjectHeaders(\n xhr: XMLHttpRequest,\n headersObj: Record<string, string> | undefined\n ) {\n if (!headersObj) return;\n\n for (const headerKey in headersObj) {\n try {\n xhr.setRequestHeader(headerKey, headersObj[headerKey]);\n } catch (e) {\n console.log(\n `Failed to append header: ${headerKey} = ${headersObj[headerKey]} Error: ${e}`\n );\n }\n }\n }\n\n ExecuteRequest<T extends IPlayFabResultCommon>(\n url: string,\n body: any,\n authkey: string | null,\n authValue: string | null,\n customData: any,\n extraHeaders?: Record<string, string>\n ): Promise<T> {\n return new Promise((resolve, reject) => {\n if (body == null) body = {};\n\n var startTime = new Date().getTime();\n var requestBody = JSON.stringify(body);\n\n var urlArr = [url];\n var getParams = this.requestGetParams;\n if (getParams != null) {\n var firstParam = true;\n for (var key in getParams) {\n if (firstParam) {\n urlArr.push(\"?\");\n firstParam = false;\n } else {\n urlArr.push(\"&\");\n }\n urlArr.push(key);\n urlArr.push(\"=\");\n urlArr.push(getParams[key as keyof typeof getParams]);\n }\n }\n\n var completeUrl = urlArr.join(\"\");\n\n var xhr = new XMLHttpRequest();\n xhr.open(\"POST\", completeUrl, true);\n\n xhr.setRequestHeader(\"Content-Type\", \"application/json\");\n xhr.setRequestHeader(\n \"X-PlayFabSDK\",\n \"JavaScriptSDK-\" + constants.sdkVersion\n );\n if (authkey != null) {\n xhr.setRequestHeader(authkey, authValue!);\n }\n this.InjectHeaders(xhr, this.settings.GlobalHeaderInjection);\n this.InjectHeaders(xhr, extraHeaders);\n\n xhr.onloadend = () => {\n var result = this.GetPlayFabResponse(body, xhr, startTime, customData);\n if (result.code === 200) {\n resolve(result.data || result);\n } else {\n reject(result);\n }\n };\n\n xhr.onerror = () => {\n var result = this.GetPlayFabResponse(body, xhr, startTime, customData);\n reject(result);\n };\n\n xhr.send(requestBody);\n });\n }\n\n GetPlayFabResponse(\n request: any,\n xhr: XMLHttpRequest,\n startTime: number,\n customData: any\n ) {\n var result = null as any;\n try {\n // window.console.log(\"parsing json result: \" + xhr.responseText);\n result = JSON.parse(xhr.responseText);\n } catch (e) {\n result = {\n code: 503, // Service Unavailable\n status: \"Service Unavailable\",\n error: \"Connection error\",\n errorCode: 2, // PlayFabErrorCode.ConnectionError\n errorMessage: xhr.responseText,\n };\n }\n\n result.CallBackTimeMS = new Date().getTime() - startTime;\n result.Request = request;\n result.CustomData = customData;\n return result;\n }\n\n UpdateAuthenticationContext(currentAuthContext: AuthContext, result: any) {\n var authenticationContextUpdates = {} as AuthContext;\n if (result?.PlayFabId) {\n authenticationContextUpdates.PlayFabId = result.PlayFabId;\n }\n if (result?.SessionTicket) {\n authenticationContextUpdates.SessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken) {\n authenticationContextUpdates.EntityId = result.EntityToken.Entity.Id;\n authenticationContextUpdates.EntityType = result.EntityToken.Entity.Type;\n authenticationContextUpdates.EntityToken = result.EntityToken.EntityToken;\n }\n // Update the authenticationContext with values from the result\n currentAuthContext = Object.assign(\n currentAuthContext,\n authenticationContextUpdates\n );\n\n this._context.authenticationContext = currentAuthContext;\n\n return currentAuthContext;\n }\n\n GetAuthInfo(request: any, authKey: string) {\n // Use the most-recently saved authKey, unless one was provided in the request via the AuthenticationContext\n var authError = AuthInfoMap[authKey as keyof typeof AuthInfoMap].authError;\n var authAttr = AuthInfoMap[authKey as keyof typeof AuthInfoMap].authAttr;\n var defaultAuthValue: string | null = null;\n if (authAttr === \"entityToken\") defaultAuthValue = this.entityToken;\n else if (authAttr === \"sessionTicket\")\n defaultAuthValue = this.sessionTicket;\n else if (authAttr === \"developerSecretKey\")\n defaultAuthValue = this.settings.developerSecretKey;\n var authValue = request.AuthenticationContext\n ? request.AuthenticationContext[authAttr]\n : defaultAuthValue;\n return { authKey, authValue, authError };\n }\n\n ExecuteRequestWrapper<T extends IPlayFabResultCommon>(\n apiURL: string,\n request: any,\n authKey: string | null,\n customData: any,\n extraHeaders?: Record<string, string>\n ) {\n var authValue = null;\n if (authKey !== null) {\n const { authError, ...authInfo } = this.GetAuthInfo(request, authKey);\n authKey = authInfo.authKey;\n authValue = authInfo.authValue;\n if (!authValue) throw authError;\n }\n return this.ExecuteRequest<T>(\n this.GetServerUrl() + apiURL,\n request,\n authKey,\n authValue,\n customData,\n extraHeaders\n );\n }\n\n GenerateErrorReport(error: IPlayFabError | null): string {\n if (error == null) return \"\";\n var fullErrors = error.errorMessage;\n for (var paramName in error.errorDetails)\n for (var msgIdx in error.errorDetails[paramName])\n fullErrors +=\n \"\\n\" + paramName + \": \" + error.errorDetails[paramName][msgIdx];\n return fullErrors;\n }\n\n ForgetAllCredentials() {\n this._context.sessionTicket = null;\n this._context.entityToken = null;\n }\n}\n","import type {\n\n AddInventoryItemsRequest,\n CreateDraftItemRequest,\n CreateUploadUrlsRequest,\n DeleteEntityItemReviewsRequest,\n DeleteInventoryCollectionRequest,\n DeleteInventoryItemsRequest,\n DeleteItemRequest,\n ExecuteInventoryOperationsRequest,\n ExecuteTransferOperationsRequest,\n GetCatalogConfigRequest,\n GetDraftItemRequest,\n GetDraftItemsRequest,\n GetEntityDraftItemsRequest,\n GetEntityItemReviewRequest,\n GetInventoryCollectionIdsRequest,\n GetInventoryItemsRequest,\n GetInventoryOperationStatusRequest,\n GetItemRequest,\n GetItemContainersRequest,\n GetItemModerationStateRequest,\n GetItemPublishStatusRequest,\n GetItemReviewsRequest,\n GetItemReviewSummaryRequest,\n GetItemsRequest,\n GetMicrosoftStoreAccessTokensRequest,\n GetTransactionHistoryRequest,\n PublishDraftItemRequest,\n PurchaseInventoryItemsRequest,\n RedeemAppleAppStoreInventoryItemsRequest,\n RedeemGooglePlayInventoryItemsRequest,\n RedeemMicrosoftStoreInventoryItemsRequest,\n RedeemNintendoEShopInventoryItemsRequest,\n RedeemPlayStationStoreInventoryItemsRequest,\n RedeemSteamInventoryItemsRequest,\n ReportItemRequest,\n ReportItemReviewRequest,\n ReviewItemRequest,\n SearchItemsRequest,\n SetItemModerationStateRequest,\n SubmitItemReviewVoteRequest,\n SubtractInventoryItemsRequest,\n TakedownItemReviewsRequest,\n TransferInventoryItemsRequest,\n UpdateCatalogConfigRequest,\n UpdateDraftItemRequest,\n UpdateInventoryItemsRequest,\n AddInventoryItemsResponse,\n CreateDraftItemResponse,\n CreateUploadUrlsResponse,\n DeleteEntityItemReviewsResponse,\n DeleteInventoryCollectionResponse,\n DeleteInventoryItemsResponse,\n DeleteItemResponse,\n ExecuteInventoryOperationsResponse,\n ExecuteTransferOperationsResponse,\n GetCatalogConfigResponse,\n GetDraftItemResponse,\n GetDraftItemsResponse,\n GetEntityDraftItemsResponse,\n GetEntityItemReviewResponse,\n GetInventoryCollectionIdsResponse,\n GetInventoryItemsResponse,\n GetInventoryOperationStatusResponse,\n GetItemResponse,\n GetItemContainersResponse,\n GetItemModerationStateResponse,\n GetItemPublishStatusResponse,\n GetItemReviewsResponse,\n GetItemReviewSummaryResponse,\n GetItemsResponse,\n GetMicrosoftStoreAccessTokensResponse,\n GetTransactionHistoryResponse,\n PublishDraftItemResponse,\n PurchaseInventoryItemsResponse,\n RedeemAppleAppStoreInventoryItemsResponse,\n RedeemGooglePlayInventoryItemsResponse,\n RedeemMicrosoftStoreInventoryItemsResponse,\n RedeemNintendoEShopInventoryItemsResponse,\n RedeemPlayStationStoreInventoryItemsResponse,\n RedeemSteamInventoryItemsResponse,\n ReportItemResponse,\n ReportItemReviewResponse,\n ReviewItemResponse,\n SearchItemsResponse,\n SetItemModerationStateResponse,\n SubmitItemReviewVoteResponse,\n SubtractInventoryItemsResponse,\n TakedownItemReviewsResponse,\n TransferInventoryItemsResponse,\n UpdateCatalogConfigResponse,\n UpdateDraftItemResponse,\n UpdateInventoryItemsResponse,\n} from \"../types/PlayFabEconomyApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabEconomyApi extends PlayFabCommon {\n\n /**\n * Add inventory items. Up to 10,000 stacks of items can be added to a single inventory collection. Stack size is uncapped.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/addinventoryitems\n */\n AddInventoryItems (request: AddInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddInventoryItemsResponse>(\"/Inventory/AddInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates a new item in the working catalog using provided metadata. Note: SAS tokens provided are valid for 1 hour.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/createdraftitem\n */\n CreateDraftItem (request: CreateDraftItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateDraftItemResponse>(\"/Catalog/CreateDraftItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates one or more upload URLs which can be used by the client to upload raw file data. Content URls and uploaded\n * content will be garbage collected after 24 hours if not attached to a draft or published item. Detailed pricing info\n * around uploading content can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/pricing/meters/catalog-meters\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/createuploadurls\n */\n CreateUploadUrls (request: CreateUploadUrlsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateUploadUrlsResponse>(\"/Catalog/CreateUploadUrls\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes all reviews, helpfulness votes, and ratings submitted by the entity specified.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/deleteentityitemreviews\n */\n DeleteEntityItemReviews (request: DeleteEntityItemReviewsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteEntityItemReviewsResponse>(\"/Catalog/DeleteEntityItemReviews\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Delete an Inventory Collection. More information about Inventory Collections can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/inventory/collections\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/deleteinventorycollection\n */\n DeleteInventoryCollection (request: DeleteInventoryCollectionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteInventoryCollectionResponse>(\"/Inventory/DeleteInventoryCollection\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Delete inventory items\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/deleteinventoryitems\n */\n DeleteInventoryItems (request: DeleteInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteInventoryItemsResponse>(\"/Inventory/DeleteInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Removes an item from working catalog and all published versions from the public catalog.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/deleteitem\n */\n DeleteItem (request: DeleteItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteItemResponse>(\"/Catalog/DeleteItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Execute a list of Inventory Operations. A maximum list of 50 operations can be performed by a single request. There is\n * also a limit to 300 items that can be modified/added in a single request. For example, adding a bundle with 50 items\n * counts as 50 items modified. All operations must be done within a single inventory collection. This API has a reduced\n * RPS compared to an individual inventory operation with Player Entities limited to 60 requests in 90 seconds.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/executeinventoryoperations\n */\n ExecuteInventoryOperations (request: ExecuteInventoryOperationsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ExecuteInventoryOperationsResponse>(\"/Inventory/ExecuteInventoryOperations\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Transfer a list of inventory items. A maximum list of 50 operations can be performed by a single request. When the\n * response code is 202, one or more operations did not complete within the timeframe of the request. You can identify the\n * pending operations by looking for OperationStatus = 'InProgress'. You can check on the operation status at anytime\n * within 1 day of the request by passing the TransactionToken to the GetInventoryOperationStatus API.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/executetransferoperations\n */\n ExecuteTransferOperations (request: ExecuteTransferOperationsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ExecuteTransferOperationsResponse>(\"/Inventory/ExecuteTransferOperations\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the configuration for the catalog. Only Title Entities can call this API. There is a limit of 100 requests in 10\n * seconds for this API. More information about the Catalog Config can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/settings\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getcatalogconfig\n */\n GetCatalogConfig (request: GetCatalogConfigRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCatalogConfigResponse>(\"/Catalog/GetCatalogConfig\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves an item from the working catalog. This item represents the current working state of the item. GetDraftItem\n * does not work off a cache of the Catalog and should be used when trying to get recent item updates. However, please note\n * that item references data is cached and may take a few moments for changes to propagate. Note: SAS tokens provided are\n * valid for 1 hour.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getdraftitem\n */\n GetDraftItem (request: GetDraftItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetDraftItemResponse>(\"/Catalog/GetDraftItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a paginated list of the items from the draft catalog. Up to 50 IDs can be retrieved in a single request.\n * GetDraftItems does not work off a cache of the Catalog and should be used when trying to get recent item updates. Note:\n * SAS tokens provided are valid for 1 hour.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getdraftitems\n */\n GetDraftItems (request: GetDraftItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetDraftItemsResponse>(\"/Catalog/GetDraftItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a paginated list of the items from the draft catalog created by the Entity. Up to 50 items can be returned at\n * once. You can use continuation tokens to paginate through results that return greater than the limit.\n * GetEntityDraftItems does not work off a cache of the Catalog and should be used when trying to get recent item updates.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getentitydraftitems\n */\n GetEntityDraftItems (request: GetEntityDraftItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetEntityDraftItemsResponse>(\"/Catalog/GetEntityDraftItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the submitted review for the specified item by the authenticated entity. Individual ratings and reviews data update\n * in near real time with delays within a few seconds.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getentityitemreview\n */\n GetEntityItemReview (request: GetEntityItemReviewRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetEntityItemReviewResponse>(\"/Catalog/GetEntityItemReview\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get Inventory Collection Ids. Up to 50 Ids can be returned at once (or 250 with response compression enabled). You can\n * use continuation tokens to paginate through results that return greater than the limit. It can take a few seconds for\n * new collection Ids to show up.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/getinventorycollectionids\n */\n GetInventoryCollectionIds (request: GetInventoryCollectionIdsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetInventoryCollectionIdsResponse>(\"/Inventory/GetInventoryCollectionIds\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get current inventory items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/getinventoryitems\n */\n GetInventoryItems (request: GetInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetInventoryItemsResponse>(\"/Inventory/GetInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get the status of an inventory operation using an OperationToken. You can check on the operation status at anytime\n * within 1 day of the request by passing the TransactionToken to the this API.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/getinventoryoperationstatus\n */\n GetInventoryOperationStatus (request: GetInventoryOperationStatusRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetInventoryOperationStatusResponse>(\"/Inventory/GetInventoryOperationStatus\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves an item from the public catalog. GetItem does not work off a cache of the Catalog and should be used when\n * trying to get recent item updates. However, please note that item references data is cached and may take a few moments\n * for changes to propagate.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitem\n */\n GetItem (request: GetItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemResponse>(\"/Catalog/GetItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Search for a given item and return a set of bundles and stores containing the item. Up to 50 items can be returned at\n * once. You can use continuation tokens to paginate through results that return greater than the limit. This API is\n * intended for tooling/automation scenarios and has a reduced RPS with Player Entities limited to 30 requests in 300\n * seconds and Title Entities limited to 100 requests in 10 seconds.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitemcontainers\n */\n GetItemContainers (request: GetItemContainersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemContainersResponse>(\"/Catalog/GetItemContainers\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the moderation state for an item, including the concern category and string reason. More information about\n * moderation states can be found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/ugc/moderation\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitemmoderationstate\n */\n GetItemModerationState (request: GetItemModerationStateRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemModerationStateResponse>(\"/Catalog/GetItemModerationState\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the status of a publish of an item.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitempublishstatus\n */\n GetItemPublishStatus (request: GetItemPublishStatusRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemPublishStatusResponse>(\"/Catalog/GetItemPublishStatus\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get a paginated set of reviews associated with the specified item. Individual ratings and reviews data update in near\n * real time with delays within a few seconds.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitemreviews\n */\n GetItemReviews (request: GetItemReviewsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemReviewsResponse>(\"/Catalog/GetItemReviews\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get a summary of all ratings and reviews associated with the specified item. Summary ratings data is cached with update\n * data coming within 15 minutes.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitemreviewsummary\n */\n GetItemReviewSummary (request: GetItemReviewSummaryRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemReviewSummaryResponse>(\"/Catalog/GetItemReviewSummary\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves items from the public catalog. Up to 50 items can be returned at once. GetItems does not work off a cache of\n * the Catalog and should be used when trying to get recent item updates. However, please note that item references data is\n * cached and may take a few moments for changes to propagate.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitems\n */\n GetItems (request: GetItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemsResponse>(\"/Catalog/GetItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the access tokens.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/getmicrosoftstoreaccesstokens\n */\n GetMicrosoftStoreAccessTokens (request: GetMicrosoftStoreAccessTokensRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMicrosoftStoreAccessTokensResponse>(\"/Inventory/GetMicrosoftStoreAccessTokens\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get transaction history for a player. Up to 250 Events can be returned at once. You can use continuation tokens to\n * paginate through results that return greater than the limit. Getting transaction history has a lower RPS limit than\n * getting a Player's inventory with Player Entities having a limit of 30 requests in 300 seconds.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/gettransactionhistory\n */\n GetTransactionHistory (request: GetTransactionHistoryRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTransactionHistoryResponse>(\"/Inventory/GetTransactionHistory\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Initiates a publish of an item from the working catalog to the public catalog. You can use the GetItemPublishStatus API\n * to track the state of the item publish.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/publishdraftitem\n */\n PublishDraftItem (request: PublishDraftItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<PublishDraftItemResponse>(\"/Catalog/PublishDraftItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Purchase an item or bundle. Up to 10,000 stacks of items can be added to a single inventory collection. Stack size is\n * uncapped.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/purchaseinventoryitems\n */\n PurchaseInventoryItems (request: PurchaseInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<PurchaseInventoryItemsResponse>(\"/Inventory/PurchaseInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemappleappstoreinventoryitems\n */\n RedeemAppleAppStoreInventoryItems (request: RedeemAppleAppStoreInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemAppleAppStoreInventoryItemsResponse>(\"/Inventory/RedeemAppleAppStoreInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemgoogleplayinventoryitems\n */\n RedeemGooglePlayInventoryItems (request: RedeemGooglePlayInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemGooglePlayInventoryItemsResponse>(\"/Inventory/RedeemGooglePlayInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemmicrosoftstoreinventoryitems\n */\n RedeemMicrosoftStoreInventoryItems (request: RedeemMicrosoftStoreInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemMicrosoftStoreInventoryItemsResponse>(\"/Inventory/RedeemMicrosoftStoreInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemnintendoeshopinventoryitems\n */\n RedeemNintendoEShopInventoryItems (request: RedeemNintendoEShopInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemNintendoEShopInventoryItemsResponse>(\"/Inventory/RedeemNintendoEShopInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemplaystationstoreinventoryitems\n */\n RedeemPlayStationStoreInventoryItems (request: RedeemPlayStationStoreInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemPlayStationStoreInventoryItemsResponse>(\"/Inventory/RedeemPlayStationStoreInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemsteaminventoryitems\n */\n RedeemSteamInventoryItems (request: RedeemSteamInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemSteamInventoryItemsResponse>(\"/Inventory/RedeemSteamInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Submit a report for an item, indicating in what way the item is inappropriate.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/reportitem\n */\n ReportItem (request: ReportItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ReportItemResponse>(\"/Catalog/ReportItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Submit a report for a review\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/reportitemreview\n */\n ReportItemReview (request: ReportItemReviewRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ReportItemReviewResponse>(\"/Catalog/ReportItemReview\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates or updates a review for the specified item. More information around the caching surrounding item ratings and\n * reviews can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/ratings#ratings-design-and-caching\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/reviewitem\n */\n ReviewItem (request: ReviewItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ReviewItemResponse>(\"/Catalog/ReviewItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Executes a search against the public catalog using the provided search parameters and returns a set of paginated\n * results. SearchItems uses a cache of the catalog with item updates taking up to a few minutes to propagate. You should\n * use the GetItem API for when trying to immediately get recent item updates. More information about the Search API can be\n * found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/search\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/searchitems\n */\n SearchItems (request: SearchItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SearchItemsResponse>(\"/Catalog/SearchItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Sets the moderation state for an item, including the concern category and string reason. More information about\n * moderation states can be found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/ugc/moderation\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/setitemmoderationstate\n */\n SetItemModerationState (request: SetItemModerationStateRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetItemModerationStateResponse>(\"/Catalog/SetItemModerationState\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Submit a vote for a review, indicating whether the review was helpful or unhelpful.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/submititemreviewvote\n */\n SubmitItemReviewVote (request: SubmitItemReviewVoteRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SubmitItemReviewVoteResponse>(\"/Catalog/SubmitItemReviewVote\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Subtract inventory items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/subtractinventoryitems\n */\n SubtractInventoryItems (request: SubtractInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SubtractInventoryItemsResponse>(\"/Inventory/SubtractInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Submit a request to takedown one or more reviews.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/takedownitemreviews\n */\n TakedownItemReviews (request: TakedownItemReviewsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<TakedownItemReviewsResponse>(\"/Catalog/TakedownItemReviews\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Transfer inventory items. When transferring across collections, a 202 response indicates that the transfer did not\n * complete within the timeframe of the request. You can identify the pending operations by looking for OperationStatus =\n * 'InProgress'. You can check on the operation status at anytime within 1 day of the request by passing the\n * TransactionToken to the GetInventoryOperationStatus API. More information about item transfer scenarios can be found\n * here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/inventory/?tabs=inventory-game-manager#transfer-inventory-items\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/transferinventoryitems\n */\n TransferInventoryItems (request: TransferInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<TransferInventoryItemsResponse>(\"/Inventory/TransferInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Updates the configuration for the catalog. Only Title Entities can call this API. There is a limit of 10 requests in 10\n * seconds for this API. More information about the Catalog Config can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/settings\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/updatecatalogconfig\n */\n UpdateCatalogConfig (request: UpdateCatalogConfigRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateCatalogConfigResponse>(\"/Catalog/UpdateCatalogConfig\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Update the metadata for an item in the working catalog. Note: SAS tokens provided are valid for 1 hour.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/updatedraftitem\n */\n UpdateDraftItem (request: UpdateDraftItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateDraftItemResponse>(\"/Catalog/UpdateDraftItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Update inventory items\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/updateinventoryitems\n */\n UpdateInventoryItems (request: UpdateInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateInventoryItemsResponse>(\"/Inventory/UpdateInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n 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import { I as IPlayFabRequestCommon, a as IPlayFabResultCommon, P as PlayFabCommon } from './PlayFabCommon-BUv4zqXf.mjs';
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interface CreateTelemetryKeyRequest extends IPlayFabRequestCommon {
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/** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */
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CustomTags?: Record<string, string | null>;
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/** The optional entity to perform this action on. Defaults to the currently logged in entity. */
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Entity?: EntityKey;
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/** The name of the new key. Telemetry key names must be unique within the scope of the title. */
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KeyName: string;
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}
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interface CreateTelemetryKeyResponse extends IPlayFabResultCommon {
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/** Details about the newly created telemetry key. */
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NewKeyDetails?: TelemetryKeyDetails;
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}
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interface DataConnectionAzureBlobSettings {
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/** Name of the storage account. */
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AccountName?: string;
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/** Name of the container. */
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ContainerName?: string;
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/** Azure Entra Tenant Id. */
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TenantId?: string;
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}
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interface DataConnectionAzureDataExplorerSettings {
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/** The URI of the ADX cluster. */
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ClusterUri?: string;
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/** The database to write to. */
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Database?: string;
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/** The table to write to. */
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Table?: string;
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}
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interface DataConnectionDetails {
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/** Settings of the data connection. */
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ConnectionSettings: DataConnectionSettings;
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/** Whether or not the connection is currently active. */
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IsActive: boolean;
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/** The name of the data connection. */
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Name: string;
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/** Current status of the data connection, if any. */
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Status?: DataConnectionStatusDetails;
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/** The type of data connection. */
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Type: string;
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}
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interface DataConnectionFabricKQLSettings {
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/** The URI of the Fabric cluster. */
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ClusterUri?: string;
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/** The database to write to. */
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Database?: string;
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/** The table to write to. */
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Table?: string;
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}
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interface DataConnectionSettings {
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/** Settings if the type of connection is AzureBlobStorage. */
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AzureBlobSettings?: DataConnectionAzureBlobSettings;
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/** Settings if the type of connection is AzureDataExplorer. */
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AzureDataExplorerSettings?: DataConnectionAzureDataExplorerSettings;
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/** Settings if the type of connection is FabricKQL. */
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AzureFabricKQLSettings?: DataConnectionFabricKQLSettings;
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}
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interface DataConnectionStatusDetails {
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/** The name of the error affecting the data connection, if any. */
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Error?: string;
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/** A description of the error affecting the data connection, if any. This may be empty for some errors. */
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ErrorMessage?: string;
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/** The most recent time of the error affecting the data connection, if any. */
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MostRecentErrorTime?: string;
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/** Indicates if the connection is in a normal state or error state. */
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State?: string;
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}
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interface DeleteDataConnectionRequest extends IPlayFabRequestCommon {
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/** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */
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CustomTags?: Record<string, string | null>;
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/** The name of the data connection to delete. */
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Name: string;
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}
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interface DeleteDataConnectionResponse extends IPlayFabResultCommon {
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/** Indicates whether or not the connection was deleted as part of the request. */
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WasDeleted: boolean;
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}
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interface DeleteTelemetryKeyRequest extends IPlayFabRequestCommon {
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/** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */
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CustomTags?: Record<string, string | null>;
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/** The optional entity to perform this action on. Defaults to the currently logged in entity. */
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Entity?: EntityKey;
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/** The name of the key to delete. */
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KeyName: string;
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}
|
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interface DeleteTelemetryKeyResponse extends IPlayFabResultCommon {
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/** Indicates whether or not the key was deleted. If false, no key with that name existed. */
|
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WasKeyDeleted: boolean;
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}
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interface EntityKey {
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/** Unique ID of the entity. */
|
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Id: string;
|
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/** Entity type. See https://docs.microsoft.com/gaming/playfab/features/data/entities/available-built-in-entity-types */
|
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Type?: string;
|
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}
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interface EventContents {
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/**
|
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* The optional custom tags associated with the event (e.g. build number, external trace identifiers, etc.). Before an
|
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* event is written, this collection and the base request custom tags will be merged, but not overriden. This enables the
|
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* caller to specify static tags and per event tags.
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*/
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CustomTags?: Record<string, string | null>;
|
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/** Entity associated with the event. If null, the event will apply to the calling entity. */
|
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Entity?: EntityKey;
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/** The namespace in which the event is defined. Allowed namespaces can vary by API. */
|
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EventNamespace: string;
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/** The name of this event. */
|
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Name: string;
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/**
|
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* The original unique identifier associated with this event before it was posted to PlayFab. The value might differ from
|
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* the EventId value, which is assigned when the event is received by the server.
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*/
|
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OriginalId?: string;
|
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/**
|
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* The time (in UTC) associated with this event when it occurred. If specified, this value is stored in the
|
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* OriginalTimestamp property of the PlayStream event.
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*/
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OriginalTimestamp?: string;
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/** Arbitrary data associated with the event. Only one of Payload or PayloadJSON is allowed. */
|
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Payload?: any;
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/**
|
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* Arbitrary data associated with the event, represented as a JSON serialized string. Only one of Payload or PayloadJSON is
|
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* allowed.
|
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*/
|
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PayloadJSON?: string;
|
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}
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interface GetDataConnectionRequest extends IPlayFabRequestCommon {
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/** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */
|
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CustomTags?: Record<string, string | null>;
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/** The name of the data connection to retrieve. */
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Name: string;
|
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}
|
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interface GetDataConnectionResponse extends IPlayFabResultCommon {
|
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/** The details of the queried Data Connection. */
|
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DataConnection?: DataConnectionDetails;
|
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}
|
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interface GetTelemetryKeyRequest extends IPlayFabRequestCommon {
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/** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */
|
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CustomTags?: Record<string, string | null>;
|
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|
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/** The optional entity to perform this action on. Defaults to the currently logged in entity. */
|
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Entity?: EntityKey;
|
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|
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/** The name of the key to retrieve. */
|
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KeyName: string;
|
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|
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}
|
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|
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interface GetTelemetryKeyResponse extends IPlayFabResultCommon {
|
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|
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/** Details about the requested telemetry key. */
|
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|
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KeyDetails?: TelemetryKeyDetails;
|
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|
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}
|
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|
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interface ListDataConnectionsRequest extends IPlayFabRequestCommon {
|
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|
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/** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */
|
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|
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CustomTags?: Record<string, string | null>;
|
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|
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}
|
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|
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interface ListDataConnectionsResponse extends IPlayFabResultCommon {
|
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|
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/** The list of existing Data Connections. */
|
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|
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DataConnections?: DataConnectionDetails[];
|
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}
|
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|
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interface ListTelemetryKeysRequest extends IPlayFabRequestCommon {
|
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|
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/** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */
|
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|
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CustomTags?: Record<string, string | null>;
|
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|
+
/** The optional entity to perform this action on. Defaults to the currently logged in entity. */
|
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|
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Entity?: EntityKey;
|
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|
+
}
|
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|
+
interface ListTelemetryKeysResponse extends IPlayFabResultCommon {
|
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|
+
/** The telemetry keys configured for the title. */
|
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|
+
KeyDetails?: TelemetryKeyDetails[];
|
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|
+
}
|
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|
+
interface SetDataConnectionActiveRequest extends IPlayFabRequestCommon {
|
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|
+
/** Whether to set the data connection to active (true) or deactivated (false). */
|
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|
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Active: boolean;
|
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|
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/** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */
|
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|
+
CustomTags?: Record<string, string | null>;
|
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|
+
/** The name of the data connection to update. */
|
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|
+
Name: string;
|
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|
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}
|
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|
+
interface SetDataConnectionActiveResponse extends IPlayFabResultCommon {
|
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|
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/** The most current details about the data connection that was to be updated. */
|
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|
+
DataConnection?: DataConnectionDetails;
|
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|
+
/**
|
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|
+
* Indicates whether or not the data connection was updated. If false, the data connection was already in the desired
|
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|
+
* state.
|
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|
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*/
|
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|
+
WasUpdated: boolean;
|
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|
+
}
|
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|
+
interface SetDataConnectionRequest extends IPlayFabRequestCommon {
|
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|
+
/** Settings of the data connection. */
|
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|
+
ConnectionSettings: DataConnectionSettings;
|
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|
+
/** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */
|
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|
+
CustomTags?: Record<string, string | null>;
|
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|
+
/** Whether or not the connection is currently active. */
|
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|
+
IsActive: boolean;
|
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|
+
/** The name of the data connection to update or create. */
|
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|
+
Name: string;
|
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|
+
/** The type of data connection. */
|
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|
+
Type: string;
|
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|
+
}
|
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|
+
interface SetDataConnectionResponse extends IPlayFabResultCommon {
|
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|
+
/** The details of the Data Connection to be created or updated. */
|
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|
+
DataConnection?: DataConnectionDetails;
|
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|
+
}
|
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|
+
interface SetTelemetryKeyActiveRequest extends IPlayFabRequestCommon {
|
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|
+
/** Whether to set the key to active (true) or deactivated (false). */
|
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|
+
Active: boolean;
|
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|
+
/** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */
|
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|
+
CustomTags?: Record<string, string | null>;
|
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|
+
/** The optional entity to perform this action on. Defaults to the currently logged in entity. */
|
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|
+
Entity?: EntityKey;
|
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|
+
/** The name of the key to update. */
|
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|
+
KeyName: string;
|
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|
+
}
|
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|
+
interface SetTelemetryKeyActiveResponse extends IPlayFabResultCommon {
|
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|
+
/** The most current details about the telemetry key that was to be updated. */
|
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|
+
KeyDetails?: TelemetryKeyDetails;
|
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|
+
/** Indicates whether or not the key was updated. If false, the key was already in the desired state. */
|
215
|
+
WasKeyUpdated: boolean;
|
216
|
+
}
|
217
|
+
interface TelemetryKeyDetails {
|
218
|
+
/** When the key was created. */
|
219
|
+
CreateTime: string;
|
220
|
+
/** Whether or not the key is currently active. Deactivated keys cannot be used for telemetry ingestion. */
|
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|
+
IsActive: boolean;
|
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|
+
/** The key that can be distributed to clients for use during telemetry ingestion. */
|
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|
+
KeyValue?: string;
|
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|
+
/** When the key was last updated. */
|
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|
+
LastUpdateTime: string;
|
226
|
+
/** The name of the key. Telemetry key names are unique within the scope of the title. */
|
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|
+
Name?: string;
|
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|
+
}
|
229
|
+
interface WriteEventsRequest extends IPlayFabRequestCommon {
|
230
|
+
/** The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). */
|
231
|
+
CustomTags?: Record<string, string | null>;
|
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|
+
/** The collection of events to write. Up to 200 events can be written per request. */
|
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|
+
Events: EventContents[];
|
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|
+
}
|
235
|
+
interface WriteEventsResponse extends IPlayFabResultCommon {
|
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|
+
/**
|
237
|
+
* The unique identifiers assigned by the server to the events, in the same order as the events in the request. Only
|
238
|
+
* returned if FlushToPlayStream option is true.
|
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|
+
*/
|
240
|
+
AssignedEventIds?: string[];
|
241
|
+
}
|
242
|
+
|
243
|
+
declare class PlayFabEventsApi extends PlayFabCommon {
|
244
|
+
/**
|
245
|
+
* Creates a new telemetry key for the title.
|
246
|
+
* https://docs.microsoft.com/rest/api/playfab/events/playstream-events/createtelemetrykey
|
247
|
+
*/
|
248
|
+
CreateTelemetryKey(request: CreateTelemetryKeyRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<CreateTelemetryKeyResponse>;
|
249
|
+
/**
|
250
|
+
* Deletes a Data Connection from a title.
|
251
|
+
* https://docs.microsoft.com/rest/api/playfab/events/playstream-events/deletedataconnection
|
252
|
+
*/
|
253
|
+
DeleteDataConnection(request: DeleteDataConnectionRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<DeleteDataConnectionResponse>;
|
254
|
+
/**
|
255
|
+
* Deletes a telemetry key configured for the title.
|
256
|
+
* https://docs.microsoft.com/rest/api/playfab/events/playstream-events/deletetelemetrykey
|
257
|
+
*/
|
258
|
+
DeleteTelemetryKey(request: DeleteTelemetryKeyRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<DeleteTelemetryKeyResponse>;
|
259
|
+
/**
|
260
|
+
* Retrieves a single Data Connection associated with a title.
|
261
|
+
* https://docs.microsoft.com/rest/api/playfab/events/playstream-events/getdataconnection
|
262
|
+
*/
|
263
|
+
GetDataConnection(request: GetDataConnectionRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<GetDataConnectionResponse>;
|
264
|
+
/**
|
265
|
+
* Gets information about a telemetry key configured for the title.
|
266
|
+
* https://docs.microsoft.com/rest/api/playfab/events/playstream-events/gettelemetrykey
|
267
|
+
*/
|
268
|
+
GetTelemetryKey(request: GetTelemetryKeyRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<GetTelemetryKeyResponse>;
|
269
|
+
/**
|
270
|
+
* Retrieves the list of Data Connections associated with a title.
|
271
|
+
* https://docs.microsoft.com/rest/api/playfab/events/playstream-events/listdataconnections
|
272
|
+
*/
|
273
|
+
ListDataConnections(request: ListDataConnectionsRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<ListDataConnectionsResponse>;
|
274
|
+
/**
|
275
|
+
* Lists all telemetry keys configured for the title.
|
276
|
+
* https://docs.microsoft.com/rest/api/playfab/events/playstream-events/listtelemetrykeys
|
277
|
+
*/
|
278
|
+
ListTelemetryKeys(request: ListTelemetryKeysRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<ListTelemetryKeysResponse>;
|
279
|
+
/**
|
280
|
+
* Creates or updates a Data Connection on a title.
|
281
|
+
* https://docs.microsoft.com/rest/api/playfab/events/playstream-events/setdataconnection
|
282
|
+
*/
|
283
|
+
SetDataConnection(request: SetDataConnectionRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<SetDataConnectionResponse>;
|
284
|
+
/**
|
285
|
+
* Sets a Data Connection for the title to either the active or deactivated state.
|
286
|
+
* https://docs.microsoft.com/rest/api/playfab/events/playstream-events/setdataconnectionactive
|
287
|
+
*/
|
288
|
+
SetDataConnectionActive(request: SetDataConnectionActiveRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<SetDataConnectionActiveResponse>;
|
289
|
+
/**
|
290
|
+
* Sets a telemetry key to the active or deactivated state.
|
291
|
+
* https://docs.microsoft.com/rest/api/playfab/events/playstream-events/settelemetrykeyactive
|
292
|
+
*/
|
293
|
+
SetTelemetryKeyActive(request: SetTelemetryKeyActiveRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<SetTelemetryKeyActiveResponse>;
|
294
|
+
/**
|
295
|
+
* Write batches of entity based events to PlayStream. The namespace of the Event must be 'custom' or start with 'custom.'.
|
296
|
+
* https://docs.microsoft.com/rest/api/playfab/events/playstream-events/writeevents
|
297
|
+
*/
|
298
|
+
WriteEvents(request: WriteEventsRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<WriteEventsResponse>;
|
299
|
+
/**
|
300
|
+
* Write batches of entity based events to as Telemetry events (bypass PlayStream). The namespace must be 'custom' or start
|
301
|
+
* with 'custom.'
|
302
|
+
* https://docs.microsoft.com/rest/api/playfab/events/playstream-events/writetelemetryevents
|
303
|
+
*/
|
304
|
+
WriteTelemetryEvents(request: WriteEventsRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<WriteEventsResponse>;
|
305
|
+
}
|
306
|
+
|
307
|
+
export { PlayFabEventsApi as default };
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"sources":["../src/apis/PlayFabEventsApi.ts","../src/constants.ts","../src/PlayFabContext.ts","../src/PlayFabCommon.ts"],"sourcesContent":["import type {\n\n CreateTelemetryKeyRequest,\n DeleteDataConnectionRequest,\n DeleteTelemetryKeyRequest,\n GetDataConnectionRequest,\n GetTelemetryKeyRequest,\n ListDataConnectionsRequest,\n ListTelemetryKeysRequest,\n SetDataConnectionRequest,\n SetDataConnectionActiveRequest,\n SetTelemetryKeyActiveRequest,\n WriteEventsRequest,\n CreateTelemetryKeyResponse,\n DeleteDataConnectionResponse,\n DeleteTelemetryKeyResponse,\n GetDataConnectionResponse,\n GetTelemetryKeyResponse,\n ListDataConnectionsResponse,\n ListTelemetryKeysResponse,\n SetDataConnectionResponse,\n SetDataConnectionActiveResponse,\n SetTelemetryKeyActiveResponse,\n WriteEventsResponse,\n} from \"../types/PlayFabEventsApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabEventsApi extends PlayFabCommon {\n\n /**\n * Creates a new telemetry key for the title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/createtelemetrykey\n */\n CreateTelemetryKey (request: CreateTelemetryKeyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateTelemetryKeyResponse>(\"/Event/CreateTelemetryKey\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes a Data Connection from a title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/deletedataconnection\n */\n DeleteDataConnection (request: DeleteDataConnectionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteDataConnectionResponse>(\"/Event/DeleteDataConnection\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes a telemetry key configured for the title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/deletetelemetrykey\n */\n DeleteTelemetryKey (request: DeleteTelemetryKeyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteTelemetryKeyResponse>(\"/Event/DeleteTelemetryKey\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a single Data Connection associated with a title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/getdataconnection\n */\n GetDataConnection (request: GetDataConnectionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetDataConnectionResponse>(\"/Event/GetDataConnection\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets information about a telemetry key configured for the title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/gettelemetrykey\n */\n GetTelemetryKey (request: GetTelemetryKeyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTelemetryKeyResponse>(\"/Event/GetTelemetryKey\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the list of Data Connections associated with a title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/listdataconnections\n */\n ListDataConnections (request: ListDataConnectionsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListDataConnectionsResponse>(\"/Event/ListDataConnections\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists all telemetry keys configured for the title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/listtelemetrykeys\n */\n ListTelemetryKeys (request: ListTelemetryKeysRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListTelemetryKeysResponse>(\"/Event/ListTelemetryKeys\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates or updates a Data Connection on a title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/setdataconnection\n */\n SetDataConnection (request: SetDataConnectionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetDataConnectionResponse>(\"/Event/SetDataConnection\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Sets a Data Connection for the title to either the active or deactivated state.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/setdataconnectionactive\n */\n SetDataConnectionActive (request: SetDataConnectionActiveRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetDataConnectionActiveResponse>(\"/Event/SetDataConnectionActive\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Sets a telemetry key to the active or deactivated state.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/settelemetrykeyactive\n */\n SetTelemetryKeyActive (request: SetTelemetryKeyActiveRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetTelemetryKeyActiveResponse>(\"/Event/SetTelemetryKeyActive\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Write batches of entity based events to PlayStream. 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