archgine 1.0.49 → 1.0.53

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@@ -19,11 +19,13 @@ export declare class CvsRenderer<Config extends IRenderer2Config> extends Render
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  renderListStack: RenderList[];
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  renderingOnDemand: boolean;
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  private _frustum;
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+ private _tic?;
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  constructor(config?: Config);
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  destroy(): void;
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  render(scene: IObject2, camera?: ICamera2): void;
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  projectObject(obj: IObject2, camera?: ICamera2 | undefined, groupOrder?: number): void;
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  renderMerged(currentRenderList: RenderList, camera?: ICamera2): void;
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+ renderSlice(currentRenderList: RenderList, scene: IObject2, camera?: ICamera2): void;
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  renderScene(currentRenderList: RenderList, scene: IObject2, camera?: ICamera2): void;
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  renderObjects(queue: IQueue<IObject2>, scene: IObject2, camera?: ICamera2): void;
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  renderObject(obj: IObject2, scene: IObject2, camera?: ICamera2): void;
@@ -1,4 +1,4 @@
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- import { ICanvas, IContext2D, IRenderer2Config, IRenderTarget, ITexture } from '../interfaces';
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+ import { IRenderer2Config, IRenderTarget, ITexture } from '../interfaces';
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  import { default as EventDispatcher } from '../core/event-dispatcher';
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  export interface IRenderTargetConfig extends IRenderer2Config {
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  width: number;
@@ -15,8 +15,8 @@ export declare class RenderTarget<Config extends IRenderTargetConfig> extends Ev
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  height: number;
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  dpr: number | undefined;
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  texture: ITexture;
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- cvs: ICanvas;
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- ctx: IContext2D;
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+ cvs: HTMLCanvasElement | OffscreenCanvas;
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+ ctx: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D;
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  constructor(config?: Config);
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  destroy(): void;
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  setSize(width: number, height: number, dpr?: number): void;
@@ -14,5 +14,6 @@ export declare class LoadingScene<Config extends ILoadingSceneConfig> extends Dy
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  scales: number[];
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  scaleTrend: boolean;
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  constructor(config?: Config);
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+ destroy(): void;
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  onBeforeRender(): void;
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  }
@@ -0,0 +1,19 @@
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+ import { Shape2 } from '../objects/shape2';
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+ import { IBox2, IContext2D, IObject2, ITexture } from '../interfaces';
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+ /**
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+ * @TODO: 文字
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+ * @TODO: usedCache 开启缓存,相同 featureKey 的图形使用 texture,绘制时需先进行画布TRS
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+ * @TODO: separateCache 独立缓存,对于需要TRS的,保存独立 texture,渲染时直接 drawImage
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+ */
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+ export declare class Dummy extends Shape2 {
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+ name: string;
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+ readonly isDummy: boolean;
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+ origin: IObject2;
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+ texture: ITexture | undefined;
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+ constructor(origin: IObject2);
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+ /** overwrite */
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+ computeBoundingBox(): IBox2;
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+ /** overwrite */
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+ render(ctx: IContext2D): void;
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+ separateCache(): void;
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+ }
@@ -0,0 +1,18 @@
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+ import { IContext2D, IPath2Command, IVector2 } from '../interfaces';
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+ import { IShape2Config, Shape2 } from '../objects/shape2';
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+ import { ITextMat2Config } from '../materials/text-mat2';
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+ export interface ISvgConfig extends IShape2Config, ITextMat2Config {
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+ svg?: string;
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+ size?: IVector2;
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+ text?: string;
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+ }
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+ export declare class Svg<Config extends ISvgConfig> extends Shape2 {
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+ readonly isSvg: boolean;
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+ name: string;
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+ matrixAutoUpdate: boolean;
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+ composeNode: boolean;
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+ alignCenter: boolean;
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+ constructor(svg: string, config?: Config);
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+ destroy(): void;
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+ render(ctx: IContext2D, commands?: IPath2Command[]): void;
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+ }
@@ -10,5 +10,6 @@ export declare function getLayersTree(el: Element, lv?: number, lvi?: number, ou
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  export declare function traverseTree(t: ITree | ITree[], cb: Function): void;
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  export declare function getUseSymbolId(el: Element): string | undefined;
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  export declare function getAttr<T>(el: Element | null, attr: string, def?: T): T;
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+ export declare function getAId(el: Element | null): string | undefined;
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  export declare function getMatrix(el: Element, flipY?: boolean, out?: Matrix3): IMatrix3;
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  export declare function convertEndpointToCenterParameterization(x1: number, y1: number, x2: number, y2: number, fa: number, fs: number, rx: number, ry: number, psiDeg: number): number[];
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "archgine",
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- "version": "1.0.49",
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+ "version": "1.0.53",
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  "description": "A simple rendering engine developed by archbds.",
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  "author": "diozhu@163.com",
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  "license": "ISC",