archgine 1.0.49 → 1.0.53

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@@ -290,6 +290,7 @@ export interface IMat2 {
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  lineDash?: number[];
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  lineDashOffset?: number;
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  lineCap?: CanvasLineCap;
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+ map?: ITexture;
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  }
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  export interface IGeo2 {
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  name: string;
@@ -460,6 +461,7 @@ export interface ILabel extends IShape {
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  }
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  export interface IMatrix3 {
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  elements: number[];
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+ hasChange(): boolean;
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  multiply(m: IMatrix3): this;
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  premultiply(m: IMatrix3): this;
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  decompose(position: IVector2, rotation: IVector2, scaled: IVector2): void;
@@ -590,6 +592,8 @@ export interface IRenderer2Config {
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  viewAreaLimit?: number;
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  autoClear?: boolean;
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  mergeRendering?: boolean;
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+ sliceRendering?: boolean;
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+ sliceDuration?: number;
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  usedCache?: boolean;
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  wireframe?: boolean;
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  showPoints?: boolean;
@@ -792,6 +796,8 @@ export declare enum APP_ENUM {
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  GET_LAYERS = "getLayers",
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  TERMINATE = "terminate",
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  CAMERA_SYNC = "cameraSync",
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+ USED_CACHE_CHANGED = "usedCacheChanged",
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+ WIREFRAME_CHANGED = "wireframeChanged",
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  CAMERA_CHANGED = "cameraChanged",
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  SCENES_CHANGED = "scenesChanged",
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  UPDATE_LAYERS_VISIBILITY = "updateLayersVisibility"
@@ -1,4 +1,4 @@
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- import { IMat2 } from '../interfaces';
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+ import { IMat2, ITexture } from '../interfaces';
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  export interface IMat2Config {
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  fill?: string;
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  stroke?: string;
@@ -6,9 +6,11 @@ export interface IMat2Config {
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  lineDash?: number[];
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  lineDashOffset?: number;
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  lineCap?: CanvasLineCap;
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+ map?: ITexture;
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  }
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  export declare class Mat2<Config extends IMat2Config> implements IMat2 {
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  name: string;
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+ map?: ITexture;
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  version: number;
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  constructor(config?: Config);
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  set needsUpdate(v: boolean);
@@ -29,7 +29,7 @@ export default class Box2 implements IBox2 {
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  equals(box: IBox2): boolean;
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  floor(): this;
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  getCenter(target?: IVector2): IVector2;
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- getSize(target: IVector2): IVector2;
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+ getSize(target?: IVector2): IVector2;
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  getPoints(target?: IPoint2[]): IPoint2[];
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  getArea(): number;
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  getParameter(point: IPoint2, target: IVector2): IVector2;
@@ -27,7 +27,7 @@ export default class Matrix3 implements IMatrix3 {
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  decompose(position: IVector2, rotation: IVector2, scaled: IVector2): void;
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  compose2(position: IVector2, rotation: IVector2, scaled: IVector2): this;
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  decompose2(position: IVector2, rotation: IVector2, scaled: IVector2): void;
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- composeSvgTransform(x?: number, y?: number, transform?: string | null): this;
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+ composeSvgTransform(x?: number, y?: number, transform?: string | null, flipY?: boolean): this;
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  decomposeSvgMatrix(t: IVector2, r: IVector2, s: IVector2): void;
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  determinant(): number;
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  equals(matrix: IMatrix3, tolerance?: number): boolean;
@@ -40,6 +40,7 @@ export default class Matrix3 implements IMatrix3 {
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  getScale(scaled: IVector2): void;
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  getTransition(position: IVector2): void;
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  identity(): this;
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+ hasChange(): boolean;
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  invert(): this;
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  lookAt(eye: IVector2, target: IVector2, up: IVector2): this;
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  makeProjection(left: number, right: number, top: number, bottom: number, width: number, height: number): this;
@@ -8,6 +8,7 @@ export interface IShape2Config extends IObject2Config, IGeo2Config, IMat2Config
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  dynamically?: boolean;
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  castShadow?: boolean;
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  wireframe?: boolean;
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+ alignCenter?: boolean;
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  }
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  export declare class Shape2 extends Object2 implements IShape2 {
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  name: string;