arcane-cli 0.14.0 → 0.15.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -21
- package/README.md +253 -253
- package/dist/assets/.arcane/agents/agent-policies-template.md +414 -414
- package/dist/assets/.arcane/governance/agent-policies.md +414 -414
- package/dist/assets/.arcane/governance/agent-work-queue-model.md +61 -61
- package/dist/assets/.arcane/governance/cicd-standards.md +227 -227
- package/dist/assets/.arcane/governance/development-methodology.md +384 -384
- package/dist/assets/.arcane/governance/git-conventions.md +759 -759
- package/dist/assets/.arcane/governance/naming-conventions.md +142 -142
- package/dist/assets/.arcane/governance/new-business-setup.md +182 -182
- package/dist/assets/.arcane/governance/portable-bootstrap.md +101 -101
- package/dist/assets/.arcane/governance/product-excellence-standards.md +211 -211
- package/dist/assets/.arcane/governance/testing-standards.md +158 -158
- package/dist/assets/.arcane/governance/universal-agent-rules.md +108 -108
- package/dist/assets/.arcane/image-prompts/adelaide-image-prompt.md +140 -140
- package/dist/assets/.arcane/image-prompts/alexander-image-prompt.md +138 -138
- package/dist/assets/.arcane/image-prompts/bess-image-prompt.md +139 -139
- package/dist/assets/.arcane/image-prompts/circe-image-prompt.md +143 -143
- package/dist/assets/.arcane/image-prompts/custodio-image-prompt.md +140 -140
- package/dist/assets/.arcane/image-prompts/iris-image-prompt.md +139 -139
- package/dist/assets/.arcane/image-prompts/kellar-image-prompt.md +141 -141
- package/dist/assets/.arcane/image-prompts/lafayette-image-prompt.md +140 -140
- package/dist/assets/.arcane/image-prompts/lince-image-prompt.md +142 -142
- package/dist/assets/.arcane/image-prompts/mercurio-image-prompt.md +140 -140
- package/dist/assets/.arcane/image-prompts/merlin-image-prompt.md +139 -139
- package/dist/assets/.arcane/image-prompts/prospero-image-prompt.md +141 -141
- package/dist/assets/.arcane.json +5 -0
- package/dist/assets/.claude/commands/spell-enchant.md +9 -9
- package/dist/assets/.github/agents/adelaide.agent.md +44 -44
- package/dist/assets/.github/agents/alexander.agent.md +43 -43
- package/dist/assets/.github/agents/bess.agent.md +42 -42
- package/dist/assets/.github/agents/circe.agent.md +43 -43
- package/dist/assets/.github/agents/custodio.agent.md +44 -44
- package/dist/assets/.github/agents/iris.agent.md +43 -43
- package/dist/assets/.github/agents/kellar.agent.md +43 -43
- package/dist/assets/.github/agents/lafayette.agent.md +42 -42
- package/dist/assets/.github/agents/lince.agent.md +43 -43
- package/dist/assets/.github/agents/mercurio.agent.md +43 -43
- package/dist/assets/.github/agents/merlin.agent.md +44 -44
- package/dist/assets/.github/agents/prospero.agent.md +43 -43
- package/dist/assets/.github/prompts/spell-close-session.prompt.md +17 -5
- package/dist/assets/.github/prompts/spell-commit-work.prompt.md +24 -6
- package/dist/assets/.github/prompts/spell-create-pull-request.prompt.md +12 -3
- package/dist/assets/.github/prompts/spell-enchant.prompt.md +385 -385
- package/dist/assets/.github/prompts/spell-feedback.prompt.md +113 -113
- package/dist/assets/.github/prompts/spell-full-cycle.prompt.md +202 -201
- package/dist/assets/.github/prompts/spell-implement.prompt.md +101 -101
- package/dist/assets/.github/prompts/spell-open-session.prompt.md +20 -5
- package/dist/assets/.github/prompts/spell-scope.prompt.md +263 -263
- package/dist/assets/agents/architecture-lead.yaml +61 -61
- package/dist/assets/agents/collaborator.yaml +59 -59
- package/dist/assets/agents/devops.yaml +60 -60
- package/dist/assets/agents/frontend-dev.yaml +60 -60
- package/dist/assets/agents/fullstack-dev.yaml +59 -59
- package/dist/assets/agents/marketing-strategist.yaml +60 -60
- package/dist/assets/agents/mobile-dev.yaml +59 -59
- package/dist/assets/agents/operations-comms.yaml +58 -58
- package/dist/assets/agents/orchestrator.yaml +60 -60
- package/dist/assets/agents/qa-lead.yaml +60 -60
- package/dist/assets/agents/research-analyst.yaml +59 -59
- package/dist/assets/agents/security-ops.yaml +61 -61
- package/dist/index.js +346 -9
- package/dist/index.js.map +1 -1
- package/package.json +72 -72
- package/dist/assets/.claude/commands/spell-eas-ios-deploy.md +0 -9
- package/dist/assets/.github/prompts/spell-eas-ios-deploy.prompt.md +0 -183
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# Merlin — Avatar Image Generation Prompt
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**Character:** Merlin, the Archmage
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**Namesake:** Merlin of Arthurian legend (Geoffrey of Monmouth, 12th c.) — public domain
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**Arcane Role:** CTO / Architecture Lead (architecture-lead)
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**Ethnicity:** White male (Welsh)
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---
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## Image Generation Prompt
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```
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Photorealistic portrait of a wise elderly White male archmage architect.
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Long silver hair and full natural beard, deep-set perceptive eyes. Layered
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midnight-blue druidic robes engraved with luminous knotwork circuit patterns
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— Celtic interlace that resolves into circuit traces on close look. Holds a
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gnarled oak staff crowned with a softly glowing blue crystal. Holographic
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system blueprints and dependency graphs float around him like prophecy.
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Ancient standing stones fused with server monoliths in the background. Cool
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blue rim light, dark background. Cinematic grounded realism. Square 1:1
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avatar.
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```
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## Safe Version
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```
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Photorealistic portrait of a wise elderly White male with long silver hair
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and full beard, layered midnight-blue robes with glowing knotwork circuit
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engravings, oak staff with glowing blue crystal, holographic blueprints
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floating nearby. Cool blue lighting, dark background. Square 1:1 avatar.
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```
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## Character Notes
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- **Build:** Tall, slightly weathered; carries centuries lightly
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- **Skin:** Fair, weathered; visible pores, fine wrinkles, no smoothing
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- **Hair:** Long silver hair, full natural beard — the archetype, owned outright
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- **Wardrobe:** Midnight-blue layered robes; Celtic knotwork that is literally circuitry
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- **Signature element:** Oak staff with blue crystal — grown, not manufactured
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- **Expression:** Deep-set eyes that have already reviewed your design
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- **Focal element:** Knotwork circuit engravings glowing along robe seams
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- **Digital layer:** Floating architecture blueprints rendered like illuminated manuscripts
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## Palette
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| Token | Hex | Usage |
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| ---------- | --------- | -------------------------------- |
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| Robes | `#1b2440` | Midnight-blue base |
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| Rune glow | `#5aa7e8` | Knotwork circuitry, crystal |
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| Silver | `#cfd4dc` | Hair, beard, trim |
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| Oak | `#5c4632` | Staff wood |
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| Background | `#0d1117` | Dark stone-and-server depths |
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## Negative Prompts
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```
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pointed hat, grey pilgrim cloak, ring, sword, young, cartoon, anime,
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franchise emblems, chest insignia, sad, frail, hunched, text, watermark
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```
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---
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## Image Types
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### Portrait — Studio Headshot (1:1 square)
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Tight crop on face and upper shoulders. Clean dark gradient background, even soft studio lighting, subtle blue glow from robe engravings only. **1:1 square format.**
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```
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Wise elderly White male archmage portrait, chest-up tight crop, long silver hair and full natural beard, midnight-blue robe collar with glowing knotwork circuit engravings, photorealistic skin with visible pores and fine wrinkles, no skin smoothing, cool blue rim light with soft neutral key light, dark gradient background, square 1:1 format, no text, no watermark.
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```
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### Full Body — Environmental Character Intro (2:3 portrait tall)
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Standing in a hall where standing stones and server monoliths share foundations — the architect reading blueprints that hang in the air like prophecies. He diagnosed the dragons under the tower's foundation once; he will find yours. **2:3 portrait tall — full body head to boots visible.**
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```
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Full-body character concept render, wise elderly White male archmage standing in a grand hall of ancient standing stones fused with dark server monoliths, long silver hair and beard, layered midnight-blue robes with luminous knotwork circuit engravings, oak staff crowned with glowing blue crystal held vertically, holographic system blueprints and dependency graphs floating around him like illuminated prophecy, photorealistic skin with natural age texture, entire body visible from head to boots, clean readable silhouette, cool blue palette with silver accents, cinematic lighting, 2:3 portrait tall format, no text, no watermark.
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```
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### Poster Shot — Cinematic Frame (16:9 widescreen landscape)
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The returned first architect at full power — golden-age poster drama in blue and silver. **16:9 widescreen landscape.**
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```
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Epic horizontal landscape poster shot, 16:9 widescreen cinematic composition, elderly White male archmage in a vast hall of standing stones and server monoliths, character in left third with environment filling full width, silver hair and beard moving in energy wind, midnight-blue robes with blazing knotwork circuitry, oak staff crystal erupting blue-white light, architecture diagrams projected across the full scene, volumetric god rays, atmospheric particles, lens bloom, dramatic high-contrast lighting, blockbuster film-grade color grading, 16:9 landscape format, no text, no watermark.
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```
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### T-Pose Turnaround (Meshy 3D pipeline)
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**Meshy Export Height: 200 cm** (Origin: Bottom) — the tall counsel at the king's shoulder.
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Three separate images (front, right side, back), plain neutral gray background (#808080), flat even lighting, no staff, no holograms, no glow effects. **Arms fully extended — hands and fingertips completely in frame.**
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**T-Pose Front:**
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Full body front view, T-pose — arms extended horizontally, legs shoulder-width apart. Wise elderly White male, long silver hair, full flowing beard. Layered midnight-blue robes with knotwork circuit engravings, silver trim on edges, plain boots visible under robe hem. No staff, no held objects, hands open with fingers relaxed, engravings inactive with no glow. Plain neutral gray background (#808080). Flat even studio lighting, no directional shadows. Arms fully extended — hands and fingertips completely in frame, not cropped. Facing directly forward toward camera. 3D model reference sheet.
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```
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**T-Pose Right Side / Back:** same specification, strict 90° right profile (zero 3/4 rotation) and directly-away back view; knotwork engravings across the back panel.
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### A-Pose Turnaround (alternate)
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Same rules with arms at ~45° (A-pose), three separate images, if T-pose fails rigging or clips the robe sleeves.
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---
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## Animations
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### Shared Base Set (all agents)
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- `Idle` (action_id: 0)
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- `Casual_Walk` (action_id: 30)
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- `Run_02` (action_id: 14)
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- `Agree_Gesture` (action_id: 25)
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- `Idle_02` (action_id: 11)
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- `Talk_Passionately` (action_id: 308)
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- `Big_Wave_Hello` (action_id: 28)
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- `Victory_Cheer` (action_id: 59)
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- `Confused_Scratch` (action_id: 36)
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### Character-Specific Picks (Meshy)
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- Celebration: `Agree_Gesture` (action_id: 25) — a nod is enough
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- Signature: `Idle_02` (action_id: 11) — watching, weighing
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- Walk override: `default`
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### Selection Rationale
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Stillness as authority; the archmage moves last and least.
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### Exclusions
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Do not select weapon-carrying animations (Gun, Rifle, Shoot, Reload, Grenade, Bow_Aimed).
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### Master Reference
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See dark-matter-complex/docs/animation-spec.md for the full cross-character mapping.
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# Merlin — Avatar Image Generation Prompt
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**Character:** Merlin, the Archmage
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**Namesake:** Merlin of Arthurian legend (Geoffrey of Monmouth, 12th c.) — public domain
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**Arcane Role:** CTO / Architecture Lead (architecture-lead)
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**Ethnicity:** White male (Welsh)
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---
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## Image Generation Prompt
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```
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Photorealistic portrait of a wise elderly White male archmage architect.
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14
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Long silver hair and full natural beard, deep-set perceptive eyes. Layered
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15
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+
midnight-blue druidic robes engraved with luminous knotwork circuit patterns
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— Celtic interlace that resolves into circuit traces on close look. Holds a
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gnarled oak staff crowned with a softly glowing blue crystal. Holographic
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system blueprints and dependency graphs float around him like prophecy.
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Ancient standing stones fused with server monoliths in the background. Cool
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blue rim light, dark background. Cinematic grounded realism. Square 1:1
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avatar.
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```
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## Safe Version
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```
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Photorealistic portrait of a wise elderly White male with long silver hair
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and full beard, layered midnight-blue robes with glowing knotwork circuit
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engravings, oak staff with glowing blue crystal, holographic blueprints
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floating nearby. Cool blue lighting, dark background. Square 1:1 avatar.
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```
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## Character Notes
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- **Build:** Tall, slightly weathered; carries centuries lightly
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- **Skin:** Fair, weathered; visible pores, fine wrinkles, no smoothing
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- **Hair:** Long silver hair, full natural beard — the archetype, owned outright
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- **Wardrobe:** Midnight-blue layered robes; Celtic knotwork that is literally circuitry
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- **Signature element:** Oak staff with blue crystal — grown, not manufactured
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- **Expression:** Deep-set eyes that have already reviewed your design
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- **Focal element:** Knotwork circuit engravings glowing along robe seams
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- **Digital layer:** Floating architecture blueprints rendered like illuminated manuscripts
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## Palette
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| Token | Hex | Usage |
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| ---------- | --------- | -------------------------------- |
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| Robes | `#1b2440` | Midnight-blue base |
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| Rune glow | `#5aa7e8` | Knotwork circuitry, crystal |
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| Silver | `#cfd4dc` | Hair, beard, trim |
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| Oak | `#5c4632` | Staff wood |
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| Background | `#0d1117` | Dark stone-and-server depths |
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## Negative Prompts
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```
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pointed hat, grey pilgrim cloak, ring, sword, young, cartoon, anime,
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franchise emblems, chest insignia, sad, frail, hunched, text, watermark
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```
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---
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## Image Types
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### Portrait — Studio Headshot (1:1 square)
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Tight crop on face and upper shoulders. Clean dark gradient background, even soft studio lighting, subtle blue glow from robe engravings only. **1:1 square format.**
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```
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Wise elderly White male archmage portrait, chest-up tight crop, long silver hair and full natural beard, midnight-blue robe collar with glowing knotwork circuit engravings, photorealistic skin with visible pores and fine wrinkles, no skin smoothing, cool blue rim light with soft neutral key light, dark gradient background, square 1:1 format, no text, no watermark.
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```
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### Full Body — Environmental Character Intro (2:3 portrait tall)
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Standing in a hall where standing stones and server monoliths share foundations — the architect reading blueprints that hang in the air like prophecies. He diagnosed the dragons under the tower's foundation once; he will find yours. **2:3 portrait tall — full body head to boots visible.**
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```
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Full-body character concept render, wise elderly White male archmage standing in a grand hall of ancient standing stones fused with dark server monoliths, long silver hair and beard, layered midnight-blue robes with luminous knotwork circuit engravings, oak staff crowned with glowing blue crystal held vertically, holographic system blueprints and dependency graphs floating around him like illuminated prophecy, photorealistic skin with natural age texture, entire body visible from head to boots, clean readable silhouette, cool blue palette with silver accents, cinematic lighting, 2:3 portrait tall format, no text, no watermark.
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```
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### Poster Shot — Cinematic Frame (16:9 widescreen landscape)
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The returned first architect at full power — golden-age poster drama in blue and silver. **16:9 widescreen landscape.**
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84
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+
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85
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+
```
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86
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+
Epic horizontal landscape poster shot, 16:9 widescreen cinematic composition, elderly White male archmage in a vast hall of standing stones and server monoliths, character in left third with environment filling full width, silver hair and beard moving in energy wind, midnight-blue robes with blazing knotwork circuitry, oak staff crystal erupting blue-white light, architecture diagrams projected across the full scene, volumetric god rays, atmospheric particles, lens bloom, dramatic high-contrast lighting, blockbuster film-grade color grading, 16:9 landscape format, no text, no watermark.
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```
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### T-Pose Turnaround (Meshy 3D pipeline)
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**Meshy Export Height: 200 cm** (Origin: Bottom) — the tall counsel at the king's shoulder.
|
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92
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+
|
|
93
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Three separate images (front, right side, back), plain neutral gray background (#808080), flat even lighting, no staff, no holograms, no glow effects. **Arms fully extended — hands and fingertips completely in frame.**
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**T-Pose Front:**
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+
```
|
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98
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Full body front view, T-pose — arms extended horizontally, legs shoulder-width apart. Wise elderly White male, long silver hair, full flowing beard. Layered midnight-blue robes with knotwork circuit engravings, silver trim on edges, plain boots visible under robe hem. No staff, no held objects, hands open with fingers relaxed, engravings inactive with no glow. Plain neutral gray background (#808080). Flat even studio lighting, no directional shadows. Arms fully extended — hands and fingertips completely in frame, not cropped. Facing directly forward toward camera. 3D model reference sheet.
|
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+
```
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**T-Pose Right Side / Back:** same specification, strict 90° right profile (zero 3/4 rotation) and directly-away back view; knotwork engravings across the back panel.
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### A-Pose Turnaround (alternate)
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Same rules with arms at ~45° (A-pose), three separate images, if T-pose fails rigging or clips the robe sleeves.
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---
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## Animations
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### Shared Base Set (all agents)
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- `Idle` (action_id: 0)
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- `Casual_Walk` (action_id: 30)
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- `Run_02` (action_id: 14)
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- `Agree_Gesture` (action_id: 25)
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- `Idle_02` (action_id: 11)
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- `Talk_Passionately` (action_id: 308)
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- `Big_Wave_Hello` (action_id: 28)
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- `Victory_Cheer` (action_id: 59)
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- `Confused_Scratch` (action_id: 36)
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### Character-Specific Picks (Meshy)
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- Celebration: `Agree_Gesture` (action_id: 25) — a nod is enough
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- Signature: `Idle_02` (action_id: 11) — watching, weighing
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- Walk override: `default`
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### Selection Rationale
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Stillness as authority; the archmage moves last and least.
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### Exclusions
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Do not select weapon-carrying animations (Gun, Rifle, Shoot, Reload, Grenade, Bow_Aimed).
|
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|
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### Master Reference
|
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See dark-matter-complex/docs/animation-spec.md for the full cross-character mapping.
|
|
@@ -1,141 +1,141 @@
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# Prospero — Avatar Image Generation Prompt
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**Character:** Prospero, the Stormcaller
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**Namesake:** Prospero, *The Tempest* (Shakespeare, 1611) — public domain
|
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**Arcane Role:** DevOps / CI/CD Engineer (devops)
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6
|
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**Ethnicity:** White male (Mediterranean / Italian — the Duke of Milan)
|
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---
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## Image Generation Prompt
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```
|
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Photorealistic portrait of a weathered older White Mediterranean male
|
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storm-engineer. Wind-swept grey hair, short sea-salt beard, calm eyes at
|
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15
|
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the center of turbulence. A weathered sea-cloak layered over modern
|
|
16
|
-
technical gear with brass instrument details. Holds a tall staff that was
|
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17
|
-
visibly broken once and rejoined with a band of glowing conduit. Behind
|
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18
|
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him a controlled storm: swirling clouds threaded with glowing pipeline
|
|
19
|
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diagrams, deployment gates lighting green as the weather passes through
|
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them. Teal, slate and brass palette. Cinematic lighting, dark maritime
|
|
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|
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background. Square 1:1 avatar.
|
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|
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```
|
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## Safe Version
|
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```
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Photorealistic portrait of a weathered older White Mediterranean male with
|
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wind-swept grey hair and short beard, sea-cloak over modern technical gear,
|
|
29
|
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holding a staff rejoined with a glowing band, controlled storm clouds with
|
|
30
|
-
glowing pipeline diagrams and green status gates behind him, teal and brass
|
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|
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palette, dark background. Square 1:1 avatar.
|
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|
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```
|
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|
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|
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|
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## Character Notes
|
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|
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|
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- **Build:** Solid, unhurried; a man the weather obeys
|
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|
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- **Skin:** Olive, sea-weathered; photorealistic texture, no smoothing
|
|
38
|
-
- **Hair:** Grey, wind-swept; short salt-and-pepper beard
|
|
39
|
-
- **Wardrobe:** Weathered sea-cloak over practical engineer's kit; brass gauge details
|
|
40
|
-
- **Signature element:** The broken-and-rejoined staff — he abjured rough magic for repeatable magic
|
|
41
|
-
- **Expression:** Calm command; every tempest of his ends in a safe harbor
|
|
42
|
-
- **Focal element:** Storm-and-pipeline vortex behind him, gates going green
|
|
43
|
-
- **Digital layer:** Unseen spirits implied — small luminous wisps executing tasks in the storm (never a named figure)
|
|
44
|
-
|
|
45
|
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## Palette
|
|
46
|
-
|
|
47
|
-
| Token | Hex | Usage |
|
|
48
|
-
| ---------- | --------- | --------------------------------- |
|
|
49
|
-
| Cloak | `#3a4450` | Slate sea-cloak |
|
|
50
|
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| Storm | `#1d7a8c` | Teal storm energy, pipelines |
|
|
51
|
-
| Brass | `#b08d3f` | Instruments, staff band |
|
|
52
|
-
| Status | `#43c463` | Deployment gates going green |
|
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53
|
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| Background | `#0c1418` | Dark maritime depths |
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|
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|
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55
|
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## Negative Prompts
|
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56
|
-
|
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57
|
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```
|
|
58
|
-
red uniform, starship, engine room, badge, insignia, kilt, cartoon, anime,
|
|
59
|
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franchise emblems, wizard hat, lightning god, panicked expression,
|
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|
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text, watermark
|
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|
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```
|
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|
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|
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|
-
---
|
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|
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65
|
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## Image Types
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|
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### Portrait — Studio Headshot (1:1 square)
|
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68
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-
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|
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Tight crop on face and upper shoulders. Clean dark gradient background, even soft studio lighting; faint teal storm-light rim only. **1:1 square format.**
|
|
70
|
-
|
|
71
|
-
```
|
|
72
|
-
Weathered older White Mediterranean male storm-engineer portrait, chest-up tight crop, wind-swept grey hair, short sea-salt beard, calm commanding eyes, slate sea-cloak collar over technical gear with brass details, faint teal rim light as if lit by distant storm, photorealistic olive weathered skin texture, no smoothing, dark gradient background, square 1:1 format, no text, no watermark.
|
|
73
|
-
```
|
|
74
|
-
|
|
75
|
-
### Full Body — Environmental Character Intro (2:3 portrait tall)
|
|
76
|
-
|
|
77
|
-
On his island — a headland of rock and antenna masts where the storm is the infrastructure: pipelines as weather fronts, deploy gates as harbor lights, luminous task-wisps riding the wind at his command. **2:3 portrait tall — full body head to boots visible.**
|
|
78
|
-
|
|
79
|
-
```
|
|
80
|
-
Full-body character concept render, weathered older White Mediterranean male standing on a rocky headland fused with antenna masts and conduit, sea-cloak billowing, staff with glowing rejoined band planted firmly, a controlled spiral storm overhead threaded with glowing pipeline diagrams and green deployment gates, small luminous wisps executing tasks in the wind, photorealistic skin texture, entire body visible from head to boots, teal-slate-brass palette, cinematic lighting, 2:3 portrait tall format, no text, no watermark.
|
|
81
|
-
```
|
|
82
|
-
|
|
83
|
-
### Poster Shot — Cinematic Frame (16:9 widescreen landscape)
|
|
84
|
-
|
|
85
|
-
The scheduled tempest — a wide maritime panorama, storm wall rolling through deployment gates that light green in sequence toward a calm harbor. **16:9 widescreen landscape.**
|
|
86
|
-
|
|
87
|
-
```
|
|
88
|
-
Epic horizontal landscape poster shot, 16:9 widescreen cinematic composition, older Mediterranean male storm-engineer on a headland in left third, staff raised, vast storm front filling the frame threaded with pipeline light, a chain of deployment gates flashing green in sequence toward a calm lit harbor on the right, volumetric storm light, rain particles, lens bloom, dramatic high-contrast lighting, blockbuster film-grade color grading, 16:9 landscape format, no text, no watermark.
|
|
89
|
-
```
|
|
90
|
-
|
|
91
|
-
### T-Pose Turnaround (Meshy 3D pipeline)
|
|
92
|
-
|
|
93
|
-
**Meshy Export Height: 190 cm** (Origin: Bottom) — broad, grounded, harbor-solid.
|
|
94
|
-
|
|
95
|
-
Three separate images (front, right side, back), plain neutral gray background (#808080), flat even lighting, no staff, no storm, no wisps. **Arms fully extended — hands and fingertips completely in frame.**
|
|
96
|
-
|
|
97
|
-
**T-Pose Front:**
|
|
98
|
-
|
|
99
|
-
```
|
|
100
|
-
Full body front view, T-pose — arms extended horizontally, legs shoulder-width apart. Weathered older White Mediterranean male, wind-swept grey hair, short beard. Slate sea-cloak worn open over practical dark technical gear with brass gauge details, sturdy boots. No staff, no held objects, no weather effects. Hands open with fingers relaxed. Plain neutral gray background (#808080). Flat even studio lighting, no directional shadows. Arms fully extended — hands and fingertips completely in frame, not cropped. Facing directly forward toward camera. 3D model reference sheet.
|
|
101
|
-
```
|
|
102
|
-
|
|
103
|
-
**T-Pose Right Side / Back:** same specification, strict 90° right profile (zero 3/4 rotation) and directly-away back view; cloak drape from behind.
|
|
104
|
-
|
|
105
|
-
### A-Pose Turnaround (alternate)
|
|
106
|
-
|
|
107
|
-
Same rules with arms at ~45° (A-pose), three separate images, if T-pose fails rigging or clips the cloak.
|
|
108
|
-
|
|
109
|
-
---
|
|
110
|
-
|
|
111
|
-
## Animations
|
|
112
|
-
|
|
113
|
-
### Shared Base Set (all agents)
|
|
114
|
-
|
|
115
|
-
- `Idle` (action_id: 0)
|
|
116
|
-
- `Casual_Walk` (action_id: 30)
|
|
117
|
-
- `Run_02` (action_id: 14)
|
|
118
|
-
- `Agree_Gesture` (action_id: 25)
|
|
119
|
-
- `Idle_02` (action_id: 11)
|
|
120
|
-
- `Talk_Passionately` (action_id: 308)
|
|
121
|
-
- `Big_Wave_Hello` (action_id: 28)
|
|
122
|
-
- `Victory_Cheer` (action_id: 59)
|
|
123
|
-
- `Confused_Scratch` (action_id: 36)
|
|
124
|
-
|
|
125
|
-
### Character-Specific Picks (Meshy)
|
|
126
|
-
|
|
127
|
-
- Celebration: `Agree_Gesture` (action_id: 25) — the storm passed as planned
|
|
128
|
-
- Signature: `Talk_Passionately` (action_id: 308) — conducting the weather
|
|
129
|
-
- Walk override: `default`
|
|
130
|
-
|
|
131
|
-
### Selection Rationale
|
|
132
|
-
|
|
133
|
-
Calm at the eye of the storm; motion belongs to his pipelines, not to him.
|
|
134
|
-
|
|
135
|
-
### Exclusions
|
|
136
|
-
|
|
137
|
-
Do not select weapon-carrying animations (Gun, Rifle, Shoot, Reload, Grenade, Bow_Aimed).
|
|
138
|
-
|
|
139
|
-
### Master Reference
|
|
140
|
-
|
|
141
|
-
See dark-matter-complex/docs/animation-spec.md for the full cross-character mapping.
|
|
1
|
+
# Prospero — Avatar Image Generation Prompt
|
|
2
|
+
|
|
3
|
+
**Character:** Prospero, the Stormcaller
|
|
4
|
+
**Namesake:** Prospero, *The Tempest* (Shakespeare, 1611) — public domain
|
|
5
|
+
**Arcane Role:** DevOps / CI/CD Engineer (devops)
|
|
6
|
+
**Ethnicity:** White male (Mediterranean / Italian — the Duke of Milan)
|
|
7
|
+
|
|
8
|
+
---
|
|
9
|
+
|
|
10
|
+
## Image Generation Prompt
|
|
11
|
+
|
|
12
|
+
```
|
|
13
|
+
Photorealistic portrait of a weathered older White Mediterranean male
|
|
14
|
+
storm-engineer. Wind-swept grey hair, short sea-salt beard, calm eyes at
|
|
15
|
+
the center of turbulence. A weathered sea-cloak layered over modern
|
|
16
|
+
technical gear with brass instrument details. Holds a tall staff that was
|
|
17
|
+
visibly broken once and rejoined with a band of glowing conduit. Behind
|
|
18
|
+
him a controlled storm: swirling clouds threaded with glowing pipeline
|
|
19
|
+
diagrams, deployment gates lighting green as the weather passes through
|
|
20
|
+
them. Teal, slate and brass palette. Cinematic lighting, dark maritime
|
|
21
|
+
background. Square 1:1 avatar.
|
|
22
|
+
```
|
|
23
|
+
|
|
24
|
+
## Safe Version
|
|
25
|
+
|
|
26
|
+
```
|
|
27
|
+
Photorealistic portrait of a weathered older White Mediterranean male with
|
|
28
|
+
wind-swept grey hair and short beard, sea-cloak over modern technical gear,
|
|
29
|
+
holding a staff rejoined with a glowing band, controlled storm clouds with
|
|
30
|
+
glowing pipeline diagrams and green status gates behind him, teal and brass
|
|
31
|
+
palette, dark background. Square 1:1 avatar.
|
|
32
|
+
```
|
|
33
|
+
|
|
34
|
+
## Character Notes
|
|
35
|
+
|
|
36
|
+
- **Build:** Solid, unhurried; a man the weather obeys
|
|
37
|
+
- **Skin:** Olive, sea-weathered; photorealistic texture, no smoothing
|
|
38
|
+
- **Hair:** Grey, wind-swept; short salt-and-pepper beard
|
|
39
|
+
- **Wardrobe:** Weathered sea-cloak over practical engineer's kit; brass gauge details
|
|
40
|
+
- **Signature element:** The broken-and-rejoined staff — he abjured rough magic for repeatable magic
|
|
41
|
+
- **Expression:** Calm command; every tempest of his ends in a safe harbor
|
|
42
|
+
- **Focal element:** Storm-and-pipeline vortex behind him, gates going green
|
|
43
|
+
- **Digital layer:** Unseen spirits implied — small luminous wisps executing tasks in the storm (never a named figure)
|
|
44
|
+
|
|
45
|
+
## Palette
|
|
46
|
+
|
|
47
|
+
| Token | Hex | Usage |
|
|
48
|
+
| ---------- | --------- | --------------------------------- |
|
|
49
|
+
| Cloak | `#3a4450` | Slate sea-cloak |
|
|
50
|
+
| Storm | `#1d7a8c` | Teal storm energy, pipelines |
|
|
51
|
+
| Brass | `#b08d3f` | Instruments, staff band |
|
|
52
|
+
| Status | `#43c463` | Deployment gates going green |
|
|
53
|
+
| Background | `#0c1418` | Dark maritime depths |
|
|
54
|
+
|
|
55
|
+
## Negative Prompts
|
|
56
|
+
|
|
57
|
+
```
|
|
58
|
+
red uniform, starship, engine room, badge, insignia, kilt, cartoon, anime,
|
|
59
|
+
franchise emblems, wizard hat, lightning god, panicked expression,
|
|
60
|
+
text, watermark
|
|
61
|
+
```
|
|
62
|
+
|
|
63
|
+
---
|
|
64
|
+
|
|
65
|
+
## Image Types
|
|
66
|
+
|
|
67
|
+
### Portrait — Studio Headshot (1:1 square)
|
|
68
|
+
|
|
69
|
+
Tight crop on face and upper shoulders. Clean dark gradient background, even soft studio lighting; faint teal storm-light rim only. **1:1 square format.**
|
|
70
|
+
|
|
71
|
+
```
|
|
72
|
+
Weathered older White Mediterranean male storm-engineer portrait, chest-up tight crop, wind-swept grey hair, short sea-salt beard, calm commanding eyes, slate sea-cloak collar over technical gear with brass details, faint teal rim light as if lit by distant storm, photorealistic olive weathered skin texture, no smoothing, dark gradient background, square 1:1 format, no text, no watermark.
|
|
73
|
+
```
|
|
74
|
+
|
|
75
|
+
### Full Body — Environmental Character Intro (2:3 portrait tall)
|
|
76
|
+
|
|
77
|
+
On his island — a headland of rock and antenna masts where the storm is the infrastructure: pipelines as weather fronts, deploy gates as harbor lights, luminous task-wisps riding the wind at his command. **2:3 portrait tall — full body head to boots visible.**
|
|
78
|
+
|
|
79
|
+
```
|
|
80
|
+
Full-body character concept render, weathered older White Mediterranean male standing on a rocky headland fused with antenna masts and conduit, sea-cloak billowing, staff with glowing rejoined band planted firmly, a controlled spiral storm overhead threaded with glowing pipeline diagrams and green deployment gates, small luminous wisps executing tasks in the wind, photorealistic skin texture, entire body visible from head to boots, teal-slate-brass palette, cinematic lighting, 2:3 portrait tall format, no text, no watermark.
|
|
81
|
+
```
|
|
82
|
+
|
|
83
|
+
### Poster Shot — Cinematic Frame (16:9 widescreen landscape)
|
|
84
|
+
|
|
85
|
+
The scheduled tempest — a wide maritime panorama, storm wall rolling through deployment gates that light green in sequence toward a calm harbor. **16:9 widescreen landscape.**
|
|
86
|
+
|
|
87
|
+
```
|
|
88
|
+
Epic horizontal landscape poster shot, 16:9 widescreen cinematic composition, older Mediterranean male storm-engineer on a headland in left third, staff raised, vast storm front filling the frame threaded with pipeline light, a chain of deployment gates flashing green in sequence toward a calm lit harbor on the right, volumetric storm light, rain particles, lens bloom, dramatic high-contrast lighting, blockbuster film-grade color grading, 16:9 landscape format, no text, no watermark.
|
|
89
|
+
```
|
|
90
|
+
|
|
91
|
+
### T-Pose Turnaround (Meshy 3D pipeline)
|
|
92
|
+
|
|
93
|
+
**Meshy Export Height: 190 cm** (Origin: Bottom) — broad, grounded, harbor-solid.
|
|
94
|
+
|
|
95
|
+
Three separate images (front, right side, back), plain neutral gray background (#808080), flat even lighting, no staff, no storm, no wisps. **Arms fully extended — hands and fingertips completely in frame.**
|
|
96
|
+
|
|
97
|
+
**T-Pose Front:**
|
|
98
|
+
|
|
99
|
+
```
|
|
100
|
+
Full body front view, T-pose — arms extended horizontally, legs shoulder-width apart. Weathered older White Mediterranean male, wind-swept grey hair, short beard. Slate sea-cloak worn open over practical dark technical gear with brass gauge details, sturdy boots. No staff, no held objects, no weather effects. Hands open with fingers relaxed. Plain neutral gray background (#808080). Flat even studio lighting, no directional shadows. Arms fully extended — hands and fingertips completely in frame, not cropped. Facing directly forward toward camera. 3D model reference sheet.
|
|
101
|
+
```
|
|
102
|
+
|
|
103
|
+
**T-Pose Right Side / Back:** same specification, strict 90° right profile (zero 3/4 rotation) and directly-away back view; cloak drape from behind.
|
|
104
|
+
|
|
105
|
+
### A-Pose Turnaround (alternate)
|
|
106
|
+
|
|
107
|
+
Same rules with arms at ~45° (A-pose), three separate images, if T-pose fails rigging or clips the cloak.
|
|
108
|
+
|
|
109
|
+
---
|
|
110
|
+
|
|
111
|
+
## Animations
|
|
112
|
+
|
|
113
|
+
### Shared Base Set (all agents)
|
|
114
|
+
|
|
115
|
+
- `Idle` (action_id: 0)
|
|
116
|
+
- `Casual_Walk` (action_id: 30)
|
|
117
|
+
- `Run_02` (action_id: 14)
|
|
118
|
+
- `Agree_Gesture` (action_id: 25)
|
|
119
|
+
- `Idle_02` (action_id: 11)
|
|
120
|
+
- `Talk_Passionately` (action_id: 308)
|
|
121
|
+
- `Big_Wave_Hello` (action_id: 28)
|
|
122
|
+
- `Victory_Cheer` (action_id: 59)
|
|
123
|
+
- `Confused_Scratch` (action_id: 36)
|
|
124
|
+
|
|
125
|
+
### Character-Specific Picks (Meshy)
|
|
126
|
+
|
|
127
|
+
- Celebration: `Agree_Gesture` (action_id: 25) — the storm passed as planned
|
|
128
|
+
- Signature: `Talk_Passionately` (action_id: 308) — conducting the weather
|
|
129
|
+
- Walk override: `default`
|
|
130
|
+
|
|
131
|
+
### Selection Rationale
|
|
132
|
+
|
|
133
|
+
Calm at the eye of the storm; motion belongs to his pipelines, not to him.
|
|
134
|
+
|
|
135
|
+
### Exclusions
|
|
136
|
+
|
|
137
|
+
Do not select weapon-carrying animations (Gun, Rifle, Shoot, Reload, Grenade, Bow_Aimed).
|
|
138
|
+
|
|
139
|
+
### Master Reference
|
|
140
|
+
|
|
141
|
+
See dark-matter-complex/docs/animation-spec.md for the full cross-character mapping.
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
# Enchant
|
|
2
|
-
|
|
3
|
-
Invoke the Arcane `spell-enchant` spell workflow.
|
|
4
|
-
|
|
5
|
-
See the full prompt at `.github/prompts/spell-enchant.prompt.md` for the complete workflow definition.
|
|
6
|
-
|
|
7
|
-
---
|
|
8
|
-
|
|
9
|
-
@.github/prompts/spell-enchant.prompt.md
|
|
1
|
+
# Enchant
|
|
2
|
+
|
|
3
|
+
Invoke the Arcane `spell-enchant` spell workflow.
|
|
4
|
+
|
|
5
|
+
See the full prompt at `.github/prompts/spell-enchant.prompt.md` for the complete workflow definition.
|
|
6
|
+
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
@.github/prompts/spell-enchant.prompt.md
|