arcane-cli 0.14.0 → 0.15.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -21
- package/README.md +253 -253
- package/dist/assets/.arcane/agents/agent-policies-template.md +414 -414
- package/dist/assets/.arcane/governance/agent-policies.md +414 -414
- package/dist/assets/.arcane/governance/agent-work-queue-model.md +61 -61
- package/dist/assets/.arcane/governance/cicd-standards.md +227 -227
- package/dist/assets/.arcane/governance/development-methodology.md +384 -384
- package/dist/assets/.arcane/governance/git-conventions.md +759 -759
- package/dist/assets/.arcane/governance/naming-conventions.md +142 -142
- package/dist/assets/.arcane/governance/new-business-setup.md +182 -182
- package/dist/assets/.arcane/governance/portable-bootstrap.md +101 -101
- package/dist/assets/.arcane/governance/product-excellence-standards.md +211 -211
- package/dist/assets/.arcane/governance/testing-standards.md +158 -158
- package/dist/assets/.arcane/governance/universal-agent-rules.md +108 -108
- package/dist/assets/.arcane/image-prompts/adelaide-image-prompt.md +140 -140
- package/dist/assets/.arcane/image-prompts/alexander-image-prompt.md +138 -138
- package/dist/assets/.arcane/image-prompts/bess-image-prompt.md +139 -139
- package/dist/assets/.arcane/image-prompts/circe-image-prompt.md +143 -143
- package/dist/assets/.arcane/image-prompts/custodio-image-prompt.md +140 -140
- package/dist/assets/.arcane/image-prompts/iris-image-prompt.md +139 -139
- package/dist/assets/.arcane/image-prompts/kellar-image-prompt.md +141 -141
- package/dist/assets/.arcane/image-prompts/lafayette-image-prompt.md +140 -140
- package/dist/assets/.arcane/image-prompts/lince-image-prompt.md +142 -142
- package/dist/assets/.arcane/image-prompts/mercurio-image-prompt.md +140 -140
- package/dist/assets/.arcane/image-prompts/merlin-image-prompt.md +139 -139
- package/dist/assets/.arcane/image-prompts/prospero-image-prompt.md +141 -141
- package/dist/assets/.arcane.json +5 -0
- package/dist/assets/.claude/commands/spell-enchant.md +9 -9
- package/dist/assets/.github/agents/adelaide.agent.md +44 -44
- package/dist/assets/.github/agents/alexander.agent.md +43 -43
- package/dist/assets/.github/agents/bess.agent.md +42 -42
- package/dist/assets/.github/agents/circe.agent.md +43 -43
- package/dist/assets/.github/agents/custodio.agent.md +44 -44
- package/dist/assets/.github/agents/iris.agent.md +43 -43
- package/dist/assets/.github/agents/kellar.agent.md +43 -43
- package/dist/assets/.github/agents/lafayette.agent.md +42 -42
- package/dist/assets/.github/agents/lince.agent.md +43 -43
- package/dist/assets/.github/agents/mercurio.agent.md +43 -43
- package/dist/assets/.github/agents/merlin.agent.md +44 -44
- package/dist/assets/.github/agents/prospero.agent.md +43 -43
- package/dist/assets/.github/prompts/spell-close-session.prompt.md +17 -5
- package/dist/assets/.github/prompts/spell-commit-work.prompt.md +24 -6
- package/dist/assets/.github/prompts/spell-create-pull-request.prompt.md +12 -3
- package/dist/assets/.github/prompts/spell-enchant.prompt.md +385 -385
- package/dist/assets/.github/prompts/spell-feedback.prompt.md +113 -113
- package/dist/assets/.github/prompts/spell-full-cycle.prompt.md +202 -201
- package/dist/assets/.github/prompts/spell-implement.prompt.md +101 -101
- package/dist/assets/.github/prompts/spell-open-session.prompt.md +20 -5
- package/dist/assets/.github/prompts/spell-scope.prompt.md +263 -263
- package/dist/assets/agents/architecture-lead.yaml +61 -61
- package/dist/assets/agents/collaborator.yaml +59 -59
- package/dist/assets/agents/devops.yaml +60 -60
- package/dist/assets/agents/frontend-dev.yaml +60 -60
- package/dist/assets/agents/fullstack-dev.yaml +59 -59
- package/dist/assets/agents/marketing-strategist.yaml +60 -60
- package/dist/assets/agents/mobile-dev.yaml +59 -59
- package/dist/assets/agents/operations-comms.yaml +58 -58
- package/dist/assets/agents/orchestrator.yaml +60 -60
- package/dist/assets/agents/qa-lead.yaml +60 -60
- package/dist/assets/agents/research-analyst.yaml +59 -59
- package/dist/assets/agents/security-ops.yaml +61 -61
- package/dist/index.js +346 -9
- package/dist/index.js.map +1 -1
- package/package.json +72 -72
- package/dist/assets/.claude/commands/spell-eas-ios-deploy.md +0 -9
- package/dist/assets/.github/prompts/spell-eas-ios-deploy.prompt.md +0 -183
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# Kellar — Avatar Image Generation Prompt
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**Character:** Kellar, the Maestro
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**Namesake:** Harry Kellar (1849–1922), Dean of American Magicians — public domain
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**Arcane Role:** Product Operations Manager (orchestrator)
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**Ethnicity:** White male (German-American)
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---
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## Image Generation Prompt
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```
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Photorealistic portrait of a distinguished older White male stage director of
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magic. Bald crown with neat white hair at the temples, clean-shaven, warm
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knowing smile with commanding calm. Formal black evening tailcoat with white
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tie in the golden-age stage tradition, modernized with a thin amber circuit
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trim along the lapels. Two small holographic imp silhouettes perched at his
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shoulders like living poster art. One hand raised as if calling the next cue;
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floating amber task cards and timeline arcs orbit at his gesture. Deep crimson
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theatre-curtain background with dark navy shadows. Cinematic lighting,
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golden-age lithograph poster energy. Square 1:1 avatar.
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```
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## Safe Version
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```
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Photorealistic portrait of a distinguished older White male in formal black
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evening tailcoat with white tie, bald crown with white temple hair, warm
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commanding smile. Amber holographic task cards and timeline arcs floating at
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his raised hand. Small glowing imp silhouettes at his shoulders. Deep crimson
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curtain background. Cinematic lighting. Square 1:1 avatar.
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```
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## Character Notes
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- **Build:** Upright, poised — a director's posture, never hurried
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- **Skin:** Fair with warm age lines; photorealistic texture, no smoothing
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- **Hair:** Bald crown, neat white side hair — the classic Kellar silhouette
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- **Wardrobe:** Black evening tailcoat, white tie; thin amber circuit trim
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- **Signature element:** The shoulder imps — Kellar's own poster devils, reborn as helpful process daemons
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- **Expression:** Warm authority; the dean who runs the whole show from the wings
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- **Focal element:** Raised conductor's hand with orbiting task cards
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- **Digital layer:** Amber timeline arcs and sprint boards projected mid-air
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## Palette
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| Token | Hex | Usage |
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| ---------- | --------- | ------------------------------ |
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| Tailcoat | `#101014` | Black formal base |
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| Amber | `#e8a530` | Imps, circuit trim, task cards |
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| Curtain | `#6d1a2b` | Deep crimson background |
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| Shirt | `#f2ede4` | White tie and shirt front |
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| Background | `#141b2b` | Dark navy shadow |
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## Negative Prompts
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```
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young, beard, wand, top hat oversized, cartoon, anime, robot body,
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franchise emblems, chest insignia, cape, sad, sinister, sneering,
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text, watermark
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```
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---
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## Image Types
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### Portrait — Studio Headshot (1:1 square)
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Tight crop on face and upper shoulders only. Clean dark gradient background — consistent across all characters for portfolio cohesion. Even soft studio lighting. Only a subtle amber glow from the shoulder imps. **1:1 square format.**
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```
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Distinguished older White male magic-director portrait, chest-up tight crop, bald crown with white temple hair, warm commanding smile, black evening tailcoat with white tie and thin amber circuit trim on lapels, two tiny glowing imp silhouettes perched at his shoulders casting soft amber uplight, photorealistic skin with natural age texture, no skin smoothing, dark gradient background, square 1:1 format, no text, no watermark.
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```
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### Full Body — Environmental Character Intro (2:3 portrait tall)
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Standing at the center of his command theatre — an operations stage where sprint boards, work queues, and roadmap timelines hang like scenery flats, all summoned by his raised hand. The golden-age lithograph poster tradition, drawn as if he headlines the Wonder Show of software. **2:3 portrait tall — full body head to shoes visible.**
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```
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Full-body character concept render, distinguished older White male stage director standing center stage in a grand theatre of floating amber operations boards, black evening tailcoat with white tie, bald crown with white temple hair, one hand raised calling the next cue, two small glowing imp silhouettes hovering at his shoulders, sprint boards and timeline arcs hanging like theatre scenery around him, deep crimson curtains and dark navy depths, photorealistic skin with natural age texture, entire body fully visible from head to polished shoes, golden-age magic poster composition, cinematic lighting, 2:3 portrait tall format, no text, no watermark.
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```
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### Poster Shot — Cinematic Frame (16:9 widescreen landscape)
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Dramatic wide composition in the heroic stone-lithograph tradition — the maestro commanding the full stage, amber light flooding the proscenium. **16:9 widescreen landscape.**
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```
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Epic horizontal landscape poster shot, 16:9 widescreen cinematic composition, distinguished older White male stage director commanding a vast theatre stage, positioned in left third with the operations stage filling the frame, black tailcoat, raised hand conducting cascades of amber task cards and timeline arcs, imp silhouettes wheeling above the proscenium, deep crimson curtains, volumetric golden light rays, atmospheric dust, lens bloom, blockbuster film-grade color grading, golden-age lithograph poster energy, 16:9 landscape format, no text, no watermark.
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```
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### T-Pose Turnaround (Meshy 3D pipeline)
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**Meshy Export Height: 195 cm** (Origin: Bottom) — commanding but human; authority carried in posture, not mass.
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Generate as **three separate individual images** (front, right side, back) in the same session. Plain neutral gray background (#808080), flat even studio lighting, no directional shadows, no energy effects, no imps. **Arms fully extended — hands and fingertips completely in frame.**
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**T-Pose Front:**
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```
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Full body front view, T-pose — arms extended horizontally, legs shoulder-width apart. Distinguished older White male, bald crown with white temple hair, clean-shaven. Black evening tailcoat with white tie, thin amber trim on lapels, black formal trousers and polished shoes. No holograms, no imps, no energy effects. Hands open, fingers relaxed. Plain neutral gray background (#808080). Flat even studio lighting, no directional shadows. Arms fully extended — hands and fingertips completely in frame, not cropped. Facing directly forward toward camera. 3D model reference sheet.
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```
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**T-Pose Right Side / Back:** same specification, strict 90° right profile (zero 3/4 rotation) and directly-away back view respectively; tailcoat drape visible from behind.
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### A-Pose Turnaround (alternate)
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Same rules as T-pose with arms at ~45° (A-pose), three separate images, if T-pose fails rigging at the shoulders.
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---
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## Animations
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### Shared Base Set (all agents)
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- `Idle` (action_id: 0)
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- `Casual_Walk` (action_id: 30)
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- `Run_02` (action_id: 14)
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- `Agree_Gesture` (action_id: 25)
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- `Idle_02` (action_id: 11)
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- `Talk_Passionately` (action_id: 308)
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- `Big_Wave_Hello` (action_id: 28)
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- `Victory_Cheer` (action_id: 59)
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- `Confused_Scratch` (action_id: 36)
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### Character-Specific Picks (Meshy)
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- Celebration: `Victory_Cheer` (action_id: 59)
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- Signature: `Talk_Passionately` (action_id: 308) — calling the show
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- Walk override: `default`
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### Selection Rationale
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A director's presence: everything is a cue, delivered with warmth and finality.
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### Exclusions
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Do not select weapon-carrying animations (Gun, Rifle, Shoot, Reload, Grenade, Bow_Aimed).
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### Master Reference
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See dark-matter-complex/docs/animation-spec.md for the full cross-character mapping.
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# Kellar — Avatar Image Generation Prompt
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**Character:** Kellar, the Maestro
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4
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**Namesake:** Harry Kellar (1849–1922), Dean of American Magicians — public domain
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**Arcane Role:** Product Operations Manager (orchestrator)
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**Ethnicity:** White male (German-American)
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---
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## Image Generation Prompt
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```
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13
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Photorealistic portrait of a distinguished older White male stage director of
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14
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+
magic. Bald crown with neat white hair at the temples, clean-shaven, warm
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15
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+
knowing smile with commanding calm. Formal black evening tailcoat with white
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16
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+
tie in the golden-age stage tradition, modernized with a thin amber circuit
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17
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+
trim along the lapels. Two small holographic imp silhouettes perched at his
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18
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+
shoulders like living poster art. One hand raised as if calling the next cue;
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19
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+
floating amber task cards and timeline arcs orbit at his gesture. Deep crimson
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20
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+
theatre-curtain background with dark navy shadows. Cinematic lighting,
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21
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+
golden-age lithograph poster energy. Square 1:1 avatar.
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22
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```
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## Safe Version
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```
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Photorealistic portrait of a distinguished older White male in formal black
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28
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+
evening tailcoat with white tie, bald crown with white temple hair, warm
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29
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+
commanding smile. Amber holographic task cards and timeline arcs floating at
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30
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+
his raised hand. Small glowing imp silhouettes at his shoulders. Deep crimson
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31
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+
curtain background. Cinematic lighting. Square 1:1 avatar.
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32
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```
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## Character Notes
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+
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- **Build:** Upright, poised — a director's posture, never hurried
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37
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+
- **Skin:** Fair with warm age lines; photorealistic texture, no smoothing
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38
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+
- **Hair:** Bald crown, neat white side hair — the classic Kellar silhouette
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39
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+
- **Wardrobe:** Black evening tailcoat, white tie; thin amber circuit trim
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40
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+
- **Signature element:** The shoulder imps — Kellar's own poster devils, reborn as helpful process daemons
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41
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+
- **Expression:** Warm authority; the dean who runs the whole show from the wings
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42
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+
- **Focal element:** Raised conductor's hand with orbiting task cards
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- **Digital layer:** Amber timeline arcs and sprint boards projected mid-air
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+
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## Palette
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| Token | Hex | Usage |
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| ---------- | --------- | ------------------------------ |
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49
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| Tailcoat | `#101014` | Black formal base |
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| Amber | `#e8a530` | Imps, circuit trim, task cards |
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| Curtain | `#6d1a2b` | Deep crimson background |
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| Shirt | `#f2ede4` | White tie and shirt front |
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| Background | `#141b2b` | Dark navy shadow |
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## Negative Prompts
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```
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young, beard, wand, top hat oversized, cartoon, anime, robot body,
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59
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franchise emblems, chest insignia, cape, sad, sinister, sneering,
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text, watermark
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```
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---
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## Image Types
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### Portrait — Studio Headshot (1:1 square)
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68
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+
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69
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Tight crop on face and upper shoulders only. Clean dark gradient background — consistent across all characters for portfolio cohesion. Even soft studio lighting. Only a subtle amber glow from the shoulder imps. **1:1 square format.**
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+
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```
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Distinguished older White male magic-director portrait, chest-up tight crop, bald crown with white temple hair, warm commanding smile, black evening tailcoat with white tie and thin amber circuit trim on lapels, two tiny glowing imp silhouettes perched at his shoulders casting soft amber uplight, photorealistic skin with natural age texture, no skin smoothing, dark gradient background, square 1:1 format, no text, no watermark.
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```
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75
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### Full Body — Environmental Character Intro (2:3 portrait tall)
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76
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+
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77
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+
Standing at the center of his command theatre — an operations stage where sprint boards, work queues, and roadmap timelines hang like scenery flats, all summoned by his raised hand. The golden-age lithograph poster tradition, drawn as if he headlines the Wonder Show of software. **2:3 portrait tall — full body head to shoes visible.**
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78
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+
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79
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+
```
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Full-body character concept render, distinguished older White male stage director standing center stage in a grand theatre of floating amber operations boards, black evening tailcoat with white tie, bald crown with white temple hair, one hand raised calling the next cue, two small glowing imp silhouettes hovering at his shoulders, sprint boards and timeline arcs hanging like theatre scenery around him, deep crimson curtains and dark navy depths, photorealistic skin with natural age texture, entire body fully visible from head to polished shoes, golden-age magic poster composition, cinematic lighting, 2:3 portrait tall format, no text, no watermark.
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```
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### Poster Shot — Cinematic Frame (16:9 widescreen landscape)
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84
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+
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85
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+
Dramatic wide composition in the heroic stone-lithograph tradition — the maestro commanding the full stage, amber light flooding the proscenium. **16:9 widescreen landscape.**
|
|
86
|
+
|
|
87
|
+
```
|
|
88
|
+
Epic horizontal landscape poster shot, 16:9 widescreen cinematic composition, distinguished older White male stage director commanding a vast theatre stage, positioned in left third with the operations stage filling the frame, black tailcoat, raised hand conducting cascades of amber task cards and timeline arcs, imp silhouettes wheeling above the proscenium, deep crimson curtains, volumetric golden light rays, atmospheric dust, lens bloom, blockbuster film-grade color grading, golden-age lithograph poster energy, 16:9 landscape format, no text, no watermark.
|
|
89
|
+
```
|
|
90
|
+
|
|
91
|
+
### T-Pose Turnaround (Meshy 3D pipeline)
|
|
92
|
+
|
|
93
|
+
**Meshy Export Height: 195 cm** (Origin: Bottom) — commanding but human; authority carried in posture, not mass.
|
|
94
|
+
|
|
95
|
+
Generate as **three separate individual images** (front, right side, back) in the same session. Plain neutral gray background (#808080), flat even studio lighting, no directional shadows, no energy effects, no imps. **Arms fully extended — hands and fingertips completely in frame.**
|
|
96
|
+
|
|
97
|
+
**T-Pose Front:**
|
|
98
|
+
|
|
99
|
+
```
|
|
100
|
+
Full body front view, T-pose — arms extended horizontally, legs shoulder-width apart. Distinguished older White male, bald crown with white temple hair, clean-shaven. Black evening tailcoat with white tie, thin amber trim on lapels, black formal trousers and polished shoes. No holograms, no imps, no energy effects. Hands open, fingers relaxed. Plain neutral gray background (#808080). Flat even studio lighting, no directional shadows. Arms fully extended — hands and fingertips completely in frame, not cropped. Facing directly forward toward camera. 3D model reference sheet.
|
|
101
|
+
```
|
|
102
|
+
|
|
103
|
+
**T-Pose Right Side / Back:** same specification, strict 90° right profile (zero 3/4 rotation) and directly-away back view respectively; tailcoat drape visible from behind.
|
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104
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+
|
|
105
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### A-Pose Turnaround (alternate)
|
|
106
|
+
|
|
107
|
+
Same rules as T-pose with arms at ~45° (A-pose), three separate images, if T-pose fails rigging at the shoulders.
|
|
108
|
+
|
|
109
|
+
---
|
|
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+
|
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+
## Animations
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|
112
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+
|
|
113
|
+
### Shared Base Set (all agents)
|
|
114
|
+
|
|
115
|
+
- `Idle` (action_id: 0)
|
|
116
|
+
- `Casual_Walk` (action_id: 30)
|
|
117
|
+
- `Run_02` (action_id: 14)
|
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118
|
+
- `Agree_Gesture` (action_id: 25)
|
|
119
|
+
- `Idle_02` (action_id: 11)
|
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120
|
+
- `Talk_Passionately` (action_id: 308)
|
|
121
|
+
- `Big_Wave_Hello` (action_id: 28)
|
|
122
|
+
- `Victory_Cheer` (action_id: 59)
|
|
123
|
+
- `Confused_Scratch` (action_id: 36)
|
|
124
|
+
|
|
125
|
+
### Character-Specific Picks (Meshy)
|
|
126
|
+
|
|
127
|
+
- Celebration: `Victory_Cheer` (action_id: 59)
|
|
128
|
+
- Signature: `Talk_Passionately` (action_id: 308) — calling the show
|
|
129
|
+
- Walk override: `default`
|
|
130
|
+
|
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131
|
+
### Selection Rationale
|
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133
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A director's presence: everything is a cue, delivered with warmth and finality.
|
|
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|
+
|
|
135
|
+
### Exclusions
|
|
136
|
+
|
|
137
|
+
Do not select weapon-carrying animations (Gun, Rifle, Shoot, Reload, Grenade, Bow_Aimed).
|
|
138
|
+
|
|
139
|
+
### Master Reference
|
|
140
|
+
|
|
141
|
+
See dark-matter-complex/docs/animation-spec.md for the full cross-character mapping.
|
|
@@ -1,140 +1,140 @@
|
|
|
1
|
-
# Lafayette — Avatar Image Generation Prompt
|
|
2
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-
|
|
3
|
-
**Character:** Lafayette, the Conjuror
|
|
4
|
-
**Namesake:** The Great Lafayette (Sigmund Neuburger, 1871–1911), master of the quick-change — public domain
|
|
5
|
-
**Arcane Role:** Full-Stack Developer (fullstack-dev)
|
|
6
|
-
**Ethnicity:** White male (German-born)
|
|
7
|
-
|
|
8
|
-
---
|
|
9
|
-
|
|
10
|
-
## Image Generation Prompt
|
|
11
|
-
|
|
12
|
-
```
|
|
13
|
-
Photorealistic portrait of a sharp-featured White male quick-change
|
|
14
|
-
performer-engineer. Slicked dark hair, elegant waxed mustache, bright
|
|
15
|
-
theatrical confidence. Embroidered scarlet stage coat whose details are
|
|
16
|
-
mid-transformation — one lapel is a tailored engineer's collar with circuit
|
|
17
|
-
stitching, the other a designer's velvet, caught between costumes. Around
|
|
18
|
-
him hover role-masks rendered as holographic UI panels: API schema, database
|
|
19
|
-
diagram, frontend component — every part in the show, all his. A single
|
|
20
|
-
spotlight follows him. Rich scarlet and gold palette, dark stage background.
|
|
21
|
-
Cinematic lighting. Square 1:1 avatar.
|
|
22
|
-
```
|
|
23
|
-
|
|
24
|
-
## Safe Version
|
|
25
|
-
|
|
26
|
-
```
|
|
27
|
-
Photorealistic portrait of a sharp-featured White male performer with
|
|
28
|
-
slicked dark hair and waxed mustache, embroidered scarlet stage coat with
|
|
29
|
-
gold trim mid-costume-change, holographic panels of API schemas, database
|
|
30
|
-
diagrams and UI components floating around him, spotlight from above, dark
|
|
31
|
-
stage background. Square 1:1 avatar.
|
|
32
|
-
```
|
|
33
|
-
|
|
34
|
-
## Character Notes
|
|
35
|
-
|
|
36
|
-
- **Build:** Lean, athletic, theatrical posture — mid-transformation energy
|
|
37
|
-
- **Skin:** Fair; photorealistic texture, no smoothing
|
|
38
|
-
- **Hair:** Slicked dark hair, waxed mustache — music-hall headliner grooming
|
|
39
|
-
- **Wardrobe:** Scarlet embroidered stage coat, gold trim; costume details visibly shifting between roles
|
|
40
|
-
- **Signature element:** The quick-change — one figure, every part in the show
|
|
41
|
-
- **Expression:** Bright, confident, a showman's smile with a craftsman's eyes
|
|
42
|
-
- **Focal element:** The half-transformed coat
|
|
43
|
-
- **Digital layer:** Role-mask holograms — backend, frontend, data — orbiting like waiting costumes
|
|
44
|
-
|
|
45
|
-
## Palette
|
|
46
|
-
|
|
47
|
-
| Token | Hex | Usage |
|
|
48
|
-
| ---------- | --------- | ---------------------------- |
|
|
49
|
-
| Coat | `#8f1d22` | Scarlet stage coat |
|
|
50
|
-
| Gold | `#d9a441` | Embroidery, trim, spotlight |
|
|
51
|
-
| Hologram | `#66d9e8` | Role-mask UI panels |
|
|
52
|
-
| Hair | `#231a15` | Slicked dark hair |
|
|
53
|
-
| Background | `#141019` | Dark stage depths |
|
|
54
|
-
|
|
55
|
-
## Negative Prompts
|
|
56
|
-
|
|
57
|
-
```
|
|
58
|
-
hammer, lightning, cape, armor, viking, blond, cartoon, anime,
|
|
59
|
-
franchise emblems, chest insignia, dog, fire, sad, text, watermark
|
|
60
|
-
```
|
|
61
|
-
|
|
62
|
-
---
|
|
63
|
-
|
|
64
|
-
## Image Types
|
|
65
|
-
|
|
66
|
-
### Portrait — Studio Headshot (1:1 square)
|
|
67
|
-
|
|
68
|
-
Tight crop on face and upper shoulders. Clean dark gradient background, even soft studio lighting, subtle gold spotlight rim only. **1:1 square format.**
|
|
69
|
-
|
|
70
|
-
```
|
|
71
|
-
Sharp-featured White male quick-change performer portrait, chest-up tight crop, slicked dark hair, waxed mustache, confident showman smile, embroidered scarlet coat collar with gold trim showing two different costume textures mid-change, photorealistic skin texture, no smoothing, warm gold key light with cool rim, dark gradient background, square 1:1 format, no text, no watermark.
|
|
72
|
-
```
|
|
73
|
-
|
|
74
|
-
### Full Body — Environmental Character Intro (2:3 portrait tall)
|
|
75
|
-
|
|
76
|
-
On a backstage-that-is-the-stack: wardrobe racks of holographic costumes labeled by layer — API coat, schema vest, UI gloves — as he strides between them mid-change, playing every part in his own show. **2:3 portrait tall — full body head to boots visible.**
|
|
77
|
-
|
|
78
|
-
```
|
|
79
|
-
Full-body character concept render, sharp-featured White male performer mid-stride through a backstage of holographic costume racks, each costume a glowing layer of the software stack — backend coat, database vest, frontend gloves — scarlet embroidered stage coat visibly transforming as he moves, slicked dark hair and waxed mustache, spotlight tracking him, photorealistic skin texture, entire body visible from head to polished boots, scarlet and gold palette with cyan holograms, golden-age music-hall poster energy, cinematic lighting, 2:3 portrait tall format, no text, no watermark.
|
|
80
|
-
```
|
|
81
|
-
|
|
82
|
-
### Poster Shot — Cinematic Frame (16:9 widescreen landscape)
|
|
83
|
-
|
|
84
|
-
The one-man company at showtime — five roles of the same figure blurring across the wide stage in sequential quick-change, resolving into the central bow. **16:9 widescreen landscape.**
|
|
85
|
-
|
|
86
|
-
```
|
|
87
|
-
Epic horizontal landscape poster shot, 16:9 widescreen cinematic composition, White male quick-change performer center stage with motion-blurred echoes of himself in different engineering costumes fanning left and right across the frame, scarlet and gold stage, holographic stack layers rising like scenery, volumetric spotlight shafts, atmospheric dust, lens bloom, dramatic high-contrast lighting, blockbuster film-grade color grading, golden-age lithograph poster energy, 16:9 landscape format, no text, no watermark.
|
|
88
|
-
```
|
|
89
|
-
|
|
90
|
-
### T-Pose Turnaround (Meshy 3D pipeline)
|
|
91
|
-
|
|
92
|
-
**Meshy Export Height: 185 cm** (Origin: Bottom) — lean stage athlete.
|
|
93
|
-
|
|
94
|
-
Three separate images (front, right side, back), plain neutral gray background (#808080), flat even lighting, coat in single stable state, no holograms, no motion blur. **Arms fully extended — hands and fingertips completely in frame.**
|
|
95
|
-
|
|
96
|
-
**T-Pose Front:**
|
|
97
|
-
|
|
98
|
-
```
|
|
99
|
-
Full body front view, T-pose — arms extended horizontally, legs shoulder-width apart. Sharp-featured White male, slicked dark hair, waxed mustache. Embroidered scarlet stage coat with gold trim in a single stable costume state, dark trousers, polished boots. No holograms, no motion effects. Hands open with fingers relaxed. Plain neutral gray background (#808080). Flat even studio lighting, no directional shadows. Arms fully extended — hands and fingertips completely in frame, not cropped. Facing directly forward toward camera. 3D model reference sheet.
|
|
100
|
-
```
|
|
101
|
-
|
|
102
|
-
**T-Pose Right Side / Back:** same specification, strict 90° right profile (zero 3/4 rotation) and directly-away back view; embroidered back panel visible.
|
|
103
|
-
|
|
104
|
-
### A-Pose Turnaround (alternate)
|
|
105
|
-
|
|
106
|
-
Same rules with arms at ~45° (A-pose), three separate images, if T-pose fails rigging at the shoulders.
|
|
107
|
-
|
|
108
|
-
---
|
|
109
|
-
|
|
110
|
-
## Animations
|
|
111
|
-
|
|
112
|
-
### Shared Base Set (all agents)
|
|
113
|
-
|
|
114
|
-
- `Idle` (action_id: 0)
|
|
115
|
-
- `Casual_Walk` (action_id: 30)
|
|
116
|
-
- `Run_02` (action_id: 14)
|
|
117
|
-
- `Agree_Gesture` (action_id: 25)
|
|
118
|
-
- `Idle_02` (action_id: 11)
|
|
119
|
-
- `Talk_Passionately` (action_id: 308)
|
|
120
|
-
- `Big_Wave_Hello` (action_id: 28)
|
|
121
|
-
- `Victory_Cheer` (action_id: 59)
|
|
122
|
-
- `Confused_Scratch` (action_id: 36)
|
|
123
|
-
|
|
124
|
-
### Character-Specific Picks (Meshy)
|
|
125
|
-
|
|
126
|
-
- Celebration: `Victory_Cheer` (action_id: 59) — the full-company bow, solo
|
|
127
|
-
- Signature: `Big_Wave_Hello` (action_id: 28) — showman's entrance
|
|
128
|
-
- Walk override: `default`
|
|
129
|
-
|
|
130
|
-
### Selection Rationale
|
|
131
|
-
|
|
132
|
-
Theatrical energy in every idle; he is always on stage, in whichever costume.
|
|
133
|
-
|
|
134
|
-
### Exclusions
|
|
135
|
-
|
|
136
|
-
Do not select weapon-carrying animations (Gun, Rifle, Shoot, Reload, Grenade, Bow_Aimed).
|
|
137
|
-
|
|
138
|
-
### Master Reference
|
|
139
|
-
|
|
140
|
-
See dark-matter-complex/docs/animation-spec.md for the full cross-character mapping.
|
|
1
|
+
# Lafayette — Avatar Image Generation Prompt
|
|
2
|
+
|
|
3
|
+
**Character:** Lafayette, the Conjuror
|
|
4
|
+
**Namesake:** The Great Lafayette (Sigmund Neuburger, 1871–1911), master of the quick-change — public domain
|
|
5
|
+
**Arcane Role:** Full-Stack Developer (fullstack-dev)
|
|
6
|
+
**Ethnicity:** White male (German-born)
|
|
7
|
+
|
|
8
|
+
---
|
|
9
|
+
|
|
10
|
+
## Image Generation Prompt
|
|
11
|
+
|
|
12
|
+
```
|
|
13
|
+
Photorealistic portrait of a sharp-featured White male quick-change
|
|
14
|
+
performer-engineer. Slicked dark hair, elegant waxed mustache, bright
|
|
15
|
+
theatrical confidence. Embroidered scarlet stage coat whose details are
|
|
16
|
+
mid-transformation — one lapel is a tailored engineer's collar with circuit
|
|
17
|
+
stitching, the other a designer's velvet, caught between costumes. Around
|
|
18
|
+
him hover role-masks rendered as holographic UI panels: API schema, database
|
|
19
|
+
diagram, frontend component — every part in the show, all his. A single
|
|
20
|
+
spotlight follows him. Rich scarlet and gold palette, dark stage background.
|
|
21
|
+
Cinematic lighting. Square 1:1 avatar.
|
|
22
|
+
```
|
|
23
|
+
|
|
24
|
+
## Safe Version
|
|
25
|
+
|
|
26
|
+
```
|
|
27
|
+
Photorealistic portrait of a sharp-featured White male performer with
|
|
28
|
+
slicked dark hair and waxed mustache, embroidered scarlet stage coat with
|
|
29
|
+
gold trim mid-costume-change, holographic panels of API schemas, database
|
|
30
|
+
diagrams and UI components floating around him, spotlight from above, dark
|
|
31
|
+
stage background. Square 1:1 avatar.
|
|
32
|
+
```
|
|
33
|
+
|
|
34
|
+
## Character Notes
|
|
35
|
+
|
|
36
|
+
- **Build:** Lean, athletic, theatrical posture — mid-transformation energy
|
|
37
|
+
- **Skin:** Fair; photorealistic texture, no smoothing
|
|
38
|
+
- **Hair:** Slicked dark hair, waxed mustache — music-hall headliner grooming
|
|
39
|
+
- **Wardrobe:** Scarlet embroidered stage coat, gold trim; costume details visibly shifting between roles
|
|
40
|
+
- **Signature element:** The quick-change — one figure, every part in the show
|
|
41
|
+
- **Expression:** Bright, confident, a showman's smile with a craftsman's eyes
|
|
42
|
+
- **Focal element:** The half-transformed coat
|
|
43
|
+
- **Digital layer:** Role-mask holograms — backend, frontend, data — orbiting like waiting costumes
|
|
44
|
+
|
|
45
|
+
## Palette
|
|
46
|
+
|
|
47
|
+
| Token | Hex | Usage |
|
|
48
|
+
| ---------- | --------- | ---------------------------- |
|
|
49
|
+
| Coat | `#8f1d22` | Scarlet stage coat |
|
|
50
|
+
| Gold | `#d9a441` | Embroidery, trim, spotlight |
|
|
51
|
+
| Hologram | `#66d9e8` | Role-mask UI panels |
|
|
52
|
+
| Hair | `#231a15` | Slicked dark hair |
|
|
53
|
+
| Background | `#141019` | Dark stage depths |
|
|
54
|
+
|
|
55
|
+
## Negative Prompts
|
|
56
|
+
|
|
57
|
+
```
|
|
58
|
+
hammer, lightning, cape, armor, viking, blond, cartoon, anime,
|
|
59
|
+
franchise emblems, chest insignia, dog, fire, sad, text, watermark
|
|
60
|
+
```
|
|
61
|
+
|
|
62
|
+
---
|
|
63
|
+
|
|
64
|
+
## Image Types
|
|
65
|
+
|
|
66
|
+
### Portrait — Studio Headshot (1:1 square)
|
|
67
|
+
|
|
68
|
+
Tight crop on face and upper shoulders. Clean dark gradient background, even soft studio lighting, subtle gold spotlight rim only. **1:1 square format.**
|
|
69
|
+
|
|
70
|
+
```
|
|
71
|
+
Sharp-featured White male quick-change performer portrait, chest-up tight crop, slicked dark hair, waxed mustache, confident showman smile, embroidered scarlet coat collar with gold trim showing two different costume textures mid-change, photorealistic skin texture, no smoothing, warm gold key light with cool rim, dark gradient background, square 1:1 format, no text, no watermark.
|
|
72
|
+
```
|
|
73
|
+
|
|
74
|
+
### Full Body — Environmental Character Intro (2:3 portrait tall)
|
|
75
|
+
|
|
76
|
+
On a backstage-that-is-the-stack: wardrobe racks of holographic costumes labeled by layer — API coat, schema vest, UI gloves — as he strides between them mid-change, playing every part in his own show. **2:3 portrait tall — full body head to boots visible.**
|
|
77
|
+
|
|
78
|
+
```
|
|
79
|
+
Full-body character concept render, sharp-featured White male performer mid-stride through a backstage of holographic costume racks, each costume a glowing layer of the software stack — backend coat, database vest, frontend gloves — scarlet embroidered stage coat visibly transforming as he moves, slicked dark hair and waxed mustache, spotlight tracking him, photorealistic skin texture, entire body visible from head to polished boots, scarlet and gold palette with cyan holograms, golden-age music-hall poster energy, cinematic lighting, 2:3 portrait tall format, no text, no watermark.
|
|
80
|
+
```
|
|
81
|
+
|
|
82
|
+
### Poster Shot — Cinematic Frame (16:9 widescreen landscape)
|
|
83
|
+
|
|
84
|
+
The one-man company at showtime — five roles of the same figure blurring across the wide stage in sequential quick-change, resolving into the central bow. **16:9 widescreen landscape.**
|
|
85
|
+
|
|
86
|
+
```
|
|
87
|
+
Epic horizontal landscape poster shot, 16:9 widescreen cinematic composition, White male quick-change performer center stage with motion-blurred echoes of himself in different engineering costumes fanning left and right across the frame, scarlet and gold stage, holographic stack layers rising like scenery, volumetric spotlight shafts, atmospheric dust, lens bloom, dramatic high-contrast lighting, blockbuster film-grade color grading, golden-age lithograph poster energy, 16:9 landscape format, no text, no watermark.
|
|
88
|
+
```
|
|
89
|
+
|
|
90
|
+
### T-Pose Turnaround (Meshy 3D pipeline)
|
|
91
|
+
|
|
92
|
+
**Meshy Export Height: 185 cm** (Origin: Bottom) — lean stage athlete.
|
|
93
|
+
|
|
94
|
+
Three separate images (front, right side, back), plain neutral gray background (#808080), flat even lighting, coat in single stable state, no holograms, no motion blur. **Arms fully extended — hands and fingertips completely in frame.**
|
|
95
|
+
|
|
96
|
+
**T-Pose Front:**
|
|
97
|
+
|
|
98
|
+
```
|
|
99
|
+
Full body front view, T-pose — arms extended horizontally, legs shoulder-width apart. Sharp-featured White male, slicked dark hair, waxed mustache. Embroidered scarlet stage coat with gold trim in a single stable costume state, dark trousers, polished boots. No holograms, no motion effects. Hands open with fingers relaxed. Plain neutral gray background (#808080). Flat even studio lighting, no directional shadows. Arms fully extended — hands and fingertips completely in frame, not cropped. Facing directly forward toward camera. 3D model reference sheet.
|
|
100
|
+
```
|
|
101
|
+
|
|
102
|
+
**T-Pose Right Side / Back:** same specification, strict 90° right profile (zero 3/4 rotation) and directly-away back view; embroidered back panel visible.
|
|
103
|
+
|
|
104
|
+
### A-Pose Turnaround (alternate)
|
|
105
|
+
|
|
106
|
+
Same rules with arms at ~45° (A-pose), three separate images, if T-pose fails rigging at the shoulders.
|
|
107
|
+
|
|
108
|
+
---
|
|
109
|
+
|
|
110
|
+
## Animations
|
|
111
|
+
|
|
112
|
+
### Shared Base Set (all agents)
|
|
113
|
+
|
|
114
|
+
- `Idle` (action_id: 0)
|
|
115
|
+
- `Casual_Walk` (action_id: 30)
|
|
116
|
+
- `Run_02` (action_id: 14)
|
|
117
|
+
- `Agree_Gesture` (action_id: 25)
|
|
118
|
+
- `Idle_02` (action_id: 11)
|
|
119
|
+
- `Talk_Passionately` (action_id: 308)
|
|
120
|
+
- `Big_Wave_Hello` (action_id: 28)
|
|
121
|
+
- `Victory_Cheer` (action_id: 59)
|
|
122
|
+
- `Confused_Scratch` (action_id: 36)
|
|
123
|
+
|
|
124
|
+
### Character-Specific Picks (Meshy)
|
|
125
|
+
|
|
126
|
+
- Celebration: `Victory_Cheer` (action_id: 59) — the full-company bow, solo
|
|
127
|
+
- Signature: `Big_Wave_Hello` (action_id: 28) — showman's entrance
|
|
128
|
+
- Walk override: `default`
|
|
129
|
+
|
|
130
|
+
### Selection Rationale
|
|
131
|
+
|
|
132
|
+
Theatrical energy in every idle; he is always on stage, in whichever costume.
|
|
133
|
+
|
|
134
|
+
### Exclusions
|
|
135
|
+
|
|
136
|
+
Do not select weapon-carrying animations (Gun, Rifle, Shoot, Reload, Grenade, Bow_Aimed).
|
|
137
|
+
|
|
138
|
+
### Master Reference
|
|
139
|
+
|
|
140
|
+
See dark-matter-complex/docs/animation-spec.md for the full cross-character mapping.
|