aoi-comp 1.0.6 → 1.0.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,2210 +0,0 @@
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- import { n as e } from "./rolldown-runtime-CWhphoD1.js";
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- import { Q as t, R as n, V as r, W as i, Z as a, a as o, b as s, d as c, et as l, it as u, l as d, m as f, nt as p, o as m, p as ee, r as h, rt as g, s as _, t as te, y as v } from "./Geometry-CN7W9DnD.js";
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- import { D as ne, O as y, S as re, _ as ie, b, d as x, h as S, n as ae, p as oe, r as se, t as ce, w as C, y as le } from "./RenderTargetSystem-D_FiZPnb.js";
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- import { a as w, c as ue, f as T, i as de, n as fe, o as pe, s as me, t as E, u as he } from "./BufferResource-CVU-ZRRz.js";
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- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/utils/browser/isSafari.mjs
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- function ge() {
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- let { userAgent: e } = s.get().getNavigator();
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- return /^((?!chrome|android).)*safari/i.test(e);
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- }
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- //#endregion
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- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/batcher/gl/GlBatchAdaptor.mjs
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- var D = class {
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- constructor() {
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- this._tempState = m.for2d(), this._didUploadHash = {};
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- }
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- init(e) {
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- e.renderer.runners.contextChange.add(this);
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- }
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- contextChange() {
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- this._didUploadHash = {};
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- }
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- start(e, t, n) {
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- let r = e.renderer, i = this._didUploadHash[n.uid];
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- r.shader.bind(n, i), i || (this._didUploadHash[n.uid] = !0), r.shader.updateUniformGroup(r.globalUniforms.uniformGroup), r.geometry.bind(t, n.glProgram);
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- }
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- execute(e, t) {
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- let n = e.renderer;
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- this._tempState.blendMode = t.blendMode, n.state.set(this._tempState);
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- let r = t.textures.textures;
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- for (let e = 0; e < t.textures.count; e++) n.texture.bind(r[e], e);
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- n.geometry.draw(t.topology, t.size, t.start);
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- }
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- };
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- D.extension = {
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- type: [g.WebGLPipesAdaptor],
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- name: "batch"
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- };
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- //#endregion
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- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/buffer/const.mjs
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- var O = /* @__PURE__ */ ((e) => (e[e.ELEMENT_ARRAY_BUFFER = 34963] = "ELEMENT_ARRAY_BUFFER", e[e.ARRAY_BUFFER = 34962] = "ARRAY_BUFFER", e[e.UNIFORM_BUFFER = 35345] = "UNIFORM_BUFFER", e))(O || {}), _e = class {
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- constructor(e, t) {
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- this._lastBindBaseLocation = -1, this._lastBindCallId = -1, this.buffer = e || null, this.updateID = -1, this.byteLength = -1, this.type = t;
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- }
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- destroy() {
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- this.buffer = null, this.updateID = -1, this.byteLength = -1, this.type = -1, this._lastBindBaseLocation = -1, this._lastBindCallId = -1;
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- }
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- }, k = class {
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- constructor(e) {
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- this._boundBufferBases = /* @__PURE__ */ Object.create(null), this._minBaseLocation = 0, this._nextBindBaseIndex = this._minBaseLocation, this._bindCallId = 0, this._renderer = e, this._managedBuffers = new x({
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- renderer: e,
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- type: "resource",
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- onUnload: this.onBufferUnload.bind(this),
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- name: "glBuffer"
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- });
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- }
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- destroy() {
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- this._managedBuffers.destroy(), this._renderer = null, this._gl = null, this._boundBufferBases = {};
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- }
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- contextChange() {
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- this._gl = this._renderer.gl, this.destroyAll(!0), this._maxBindings = this._renderer.limits.maxUniformBindings;
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- }
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- getGlBuffer(e) {
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- return e._gcLastUsed = this._renderer.gc.now, e._gpuData[this._renderer.uid] || this.createGLBuffer(e);
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- }
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- bind(e) {
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- let { _gl: t } = this, n = this.getGlBuffer(e);
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- t.bindBuffer(n.type, n.buffer);
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- }
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- bindBufferBase(e, t) {
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- let { _gl: n } = this;
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- this._boundBufferBases[t] !== e && (this._boundBufferBases[t] = e, e._lastBindBaseLocation = t, n.bindBufferBase(n.UNIFORM_BUFFER, t, e.buffer));
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- }
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- nextBindBase(e) {
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- this._bindCallId++, this._minBaseLocation = 0, e && (this._boundBufferBases[0] = null, this._minBaseLocation = 1, this._nextBindBaseIndex < 1 && (this._nextBindBaseIndex = 1));
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- }
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- freeLocationForBufferBase(e) {
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- let t = this.getLastBindBaseLocation(e);
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- if (t >= this._minBaseLocation) return e._lastBindCallId = this._bindCallId, t;
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- let n = 0, r = this._nextBindBaseIndex;
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- for (; n < 2;) {
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- r >= this._maxBindings && (r = this._minBaseLocation, n++);
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- let e = this._boundBufferBases[r];
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- if (e && e._lastBindCallId === this._bindCallId) {
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- r++;
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- continue;
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- }
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- break;
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- }
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- return t = r, this._nextBindBaseIndex = r + 1, n >= 2 ? -1 : (e._lastBindCallId = this._bindCallId, this._boundBufferBases[t] = null, t);
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- }
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- getLastBindBaseLocation(e) {
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- let t = e._lastBindBaseLocation;
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- return this._boundBufferBases[t] === e ? t : -1;
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- }
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- bindBufferRange(e, t, n, r) {
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- let { _gl: i } = this;
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- n ||= 0, t ||= 0, this._boundBufferBases[t] = null, i.bindBufferRange(i.UNIFORM_BUFFER, t || 0, e.buffer, n * 256, r || 256);
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- }
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- updateBuffer(e) {
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- let { _gl: t } = this, n = this.getGlBuffer(e);
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- if (e._updateID === n.updateID) return n;
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- n.updateID = e._updateID, t.bindBuffer(n.type, n.buffer);
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- let r = e.data, i = e.descriptor.usage & h.STATIC ? t.STATIC_DRAW : t.DYNAMIC_DRAW;
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- return r ? n.byteLength >= r.byteLength ? t.bufferSubData(n.type, e._updateOffset, r, e._updateOffset / r.BYTES_PER_ELEMENT, (e._updateSize || r.byteLength) / r.BYTES_PER_ELEMENT) : (n.byteLength = r.byteLength, t.bufferData(n.type, r, i)) : (n.byteLength = e.descriptor.size, t.bufferData(n.type, n.byteLength, i)), n;
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- }
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- destroyAll(e = !1) {
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- this._managedBuffers.removeAll(e);
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- }
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- onBufferUnload(e, t = !1) {
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- let n = e._gpuData[this._renderer.uid];
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- n && (t || this._gl.deleteBuffer(n.buffer));
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- }
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- createGLBuffer(e) {
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- let { _gl: t } = this, n = O.ARRAY_BUFFER;
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- e.descriptor.usage & h.INDEX ? n = O.ELEMENT_ARRAY_BUFFER : e.descriptor.usage & h.UNIFORM && (n = O.UNIFORM_BUFFER);
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- let r = new _e(t.createBuffer(), n);
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- return e._gpuData[this._renderer.uid] = r, this._managedBuffers.add(e), r;
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- }
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- resetState() {
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- this._boundBufferBases = /* @__PURE__ */ Object.create(null);
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- }
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- };
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- k.extension = {
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- type: [g.WebGLSystem],
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- name: "buffer"
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- };
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- //#endregion
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- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/context/GlContextSystem.mjs
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- var A = class e {
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- constructor(e) {
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- this.supports = {
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- uint32Indices: !0,
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- uniformBufferObject: !0,
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- vertexArrayObject: !0,
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- srgbTextures: !0,
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- nonPowOf2wrapping: !0,
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- msaa: !0,
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- nonPowOf2mipmaps: !0
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- }, this._renderer = e, this.extensions = /* @__PURE__ */ Object.create(null), this.handleContextLost = this.handleContextLost.bind(this), this.handleContextRestored = this.handleContextRestored.bind(this);
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- }
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- get isLost() {
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- return !this.gl || this.gl.isContextLost();
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- }
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- contextChange(e) {
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- this.gl = e, this._renderer.gl = e;
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- }
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- init(t) {
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- t = {
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- ...e.defaultOptions,
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- ...t
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- };
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- let r = this.multiView = t.multiView;
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- if (t.context && r && (n("Renderer created with both a context and multiview enabled. Disabling multiView as both cannot work together."), r = !1), r ? this.canvas = s.get().createCanvas(this._renderer.canvas.width, this._renderer.canvas.height) : this.canvas = this._renderer.view.canvas, t.context) this.initFromContext(t.context);
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- else {
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- let e = this._renderer.background.alpha < 1, n = t.premultipliedAlpha ?? !0, r = t.antialias && !this._renderer.backBuffer.useBackBuffer;
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- this.createContext(t.preferWebGLVersion, {
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- alpha: e,
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- premultipliedAlpha: n,
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- antialias: r,
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- stencil: !0,
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- preserveDrawingBuffer: t.preserveDrawingBuffer,
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- powerPreference: t.powerPreference ?? "default"
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- });
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- }
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- }
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- ensureCanvasSize(e) {
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- if (!this.multiView) {
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- e !== this.canvas && n("multiView is disabled, but targetCanvas is not the main canvas");
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- return;
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- }
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- let { canvas: t } = this;
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- (t.width < e.width || t.height < e.height) && (t.width = Math.max(e.width, e.width), t.height = Math.max(e.height, e.height));
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- }
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- initFromContext(e) {
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- this.gl = e, this.webGLVersion = e instanceof s.get().getWebGLRenderingContext() ? 1 : 2, this.getExtensions(), this.validateContext(e), this._renderer.runners.contextChange.emit(e);
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- let t = this._renderer.view.canvas;
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- t.addEventListener("webglcontextlost", this.handleContextLost, !1), t.addEventListener("webglcontextrestored", this.handleContextRestored, !1);
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- }
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- createContext(e, t) {
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- let n, r = this.canvas;
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- if (e === 2 && (n = r.getContext("webgl2", t)), !n && (n = r.getContext("webgl", t), !n)) throw Error("This browser does not support WebGL. Try using the canvas renderer");
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- this.gl = n, this.initFromContext(this.gl);
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- }
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- getExtensions() {
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- let { gl: e } = this, t = {
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- anisotropicFiltering: e.getExtension("EXT_texture_filter_anisotropic"),
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- floatTextureLinear: e.getExtension("OES_texture_float_linear"),
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- s3tc: e.getExtension("WEBGL_compressed_texture_s3tc"),
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- s3tc_sRGB: e.getExtension("WEBGL_compressed_texture_s3tc_srgb"),
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- etc: e.getExtension("WEBGL_compressed_texture_etc"),
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- etc1: e.getExtension("WEBGL_compressed_texture_etc1"),
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- pvrtc: e.getExtension("WEBGL_compressed_texture_pvrtc") || e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"),
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- atc: e.getExtension("WEBGL_compressed_texture_atc"),
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- astc: e.getExtension("WEBGL_compressed_texture_astc"),
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- bptc: e.getExtension("EXT_texture_compression_bptc"),
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- rgtc: e.getExtension("EXT_texture_compression_rgtc"),
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- loseContext: e.getExtension("WEBGL_lose_context")
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- };
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- if (this.webGLVersion === 1) this.extensions = {
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- ...t,
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- drawBuffers: e.getExtension("WEBGL_draw_buffers"),
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- depthTexture: e.getExtension("WEBGL_depth_texture"),
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- vertexArrayObject: e.getExtension("OES_vertex_array_object") || e.getExtension("MOZ_OES_vertex_array_object") || e.getExtension("WEBKIT_OES_vertex_array_object"),
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- uint32ElementIndex: e.getExtension("OES_element_index_uint"),
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- floatTexture: e.getExtension("OES_texture_float"),
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- floatTextureLinear: e.getExtension("OES_texture_float_linear"),
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- textureHalfFloat: e.getExtension("OES_texture_half_float"),
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- textureHalfFloatLinear: e.getExtension("OES_texture_half_float_linear"),
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- vertexAttribDivisorANGLE: e.getExtension("ANGLE_instanced_arrays"),
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- srgb: e.getExtension("EXT_sRGB")
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- };
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- else {
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- this.extensions = {
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- ...t,
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- colorBufferFloat: e.getExtension("EXT_color_buffer_float")
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- };
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- let n = e.getExtension("WEBGL_provoking_vertex");
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- n && n.provokingVertexWEBGL(n.FIRST_VERTEX_CONVENTION_WEBGL);
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- }
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- }
221
- handleContextLost(e) {
222
- e.preventDefault(), this._contextLossForced && (this._contextLossForced = !1, setTimeout(() => {
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- this.gl.isContextLost() && this.extensions.loseContext?.restoreContext();
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- }, 0));
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- }
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- handleContextRestored() {
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- this.getExtensions(), this._renderer.runners.contextChange.emit(this.gl);
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- }
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- destroy() {
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- let e = this._renderer.view.canvas;
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- this._renderer = null, e.removeEventListener("webglcontextlost", this.handleContextLost), e.removeEventListener("webglcontextrestored", this.handleContextRestored), this.gl.useProgram(null), this.extensions.loseContext?.loseContext();
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- }
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- forceContextLoss() {
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- this.extensions.loseContext?.loseContext(), this._contextLossForced = !0;
235
- }
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- validateContext(e) {
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- let t = e.getContextAttributes();
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- t && !t.stencil && n("Provided WebGL context does not have a stencil buffer, masks may not render correctly");
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- let r = this.supports, i = this.webGLVersion === 2, a = this.extensions;
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- r.uint32Indices = i || !!a.uint32ElementIndex, r.uniformBufferObject = i, r.vertexArrayObject = i || !!a.vertexArrayObject, r.srgbTextures = i || !!a.srgb, r.nonPowOf2wrapping = i, r.nonPowOf2mipmaps = i, r.msaa = i, r.uint32Indices || n("Provided WebGL context does not support 32 index buffer, large scenes may not render correctly");
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- }
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- };
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- A.extension = {
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- type: [g.WebGLSystem],
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- name: "context"
246
- }, A.defaultOptions = {
247
- context: null,
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- premultipliedAlpha: !0,
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- preserveDrawingBuffer: !1,
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- powerPreference: void 0,
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- preferWebGLVersion: 2,
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- multiView: !1
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- };
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- var ve = A, j = /* @__PURE__ */ ((e) => (e[e.RGBA = 6408] = "RGBA", e[e.RGB = 6407] = "RGB", e[e.RG = 33319] = "RG", e[e.RED = 6403] = "RED", e[e.RGBA_INTEGER = 36249] = "RGBA_INTEGER", e[e.RGB_INTEGER = 36248] = "RGB_INTEGER", e[e.RG_INTEGER = 33320] = "RG_INTEGER", e[e.RED_INTEGER = 36244] = "RED_INTEGER", e[e.ALPHA = 6406] = "ALPHA", e[e.LUMINANCE = 6409] = "LUMINANCE", e[e.LUMINANCE_ALPHA = 6410] = "LUMINANCE_ALPHA", e[e.DEPTH_COMPONENT = 6402] = "DEPTH_COMPONENT", e[e.DEPTH_STENCIL = 34041] = "DEPTH_STENCIL", e))(j || {}), M = /* @__PURE__ */ ((e) => (e[e.TEXTURE_2D = 3553] = "TEXTURE_2D", e[e.TEXTURE_CUBE_MAP = 34067] = "TEXTURE_CUBE_MAP", e[e.TEXTURE_2D_ARRAY = 35866] = "TEXTURE_2D_ARRAY", e[e.TEXTURE_CUBE_MAP_POSITIVE_X = 34069] = "TEXTURE_CUBE_MAP_POSITIVE_X", e[e.TEXTURE_CUBE_MAP_NEGATIVE_X = 34070] = "TEXTURE_CUBE_MAP_NEGATIVE_X", e[e.TEXTURE_CUBE_MAP_POSITIVE_Y = 34071] = "TEXTURE_CUBE_MAP_POSITIVE_Y", e[e.TEXTURE_CUBE_MAP_NEGATIVE_Y = 34072] = "TEXTURE_CUBE_MAP_NEGATIVE_Y", e[e.TEXTURE_CUBE_MAP_POSITIVE_Z = 34073] = "TEXTURE_CUBE_MAP_POSITIVE_Z", e[e.TEXTURE_CUBE_MAP_NEGATIVE_Z = 34074] = "TEXTURE_CUBE_MAP_NEGATIVE_Z", e))(M || {}), N = /* @__PURE__ */ ((e) => (e[e.UNSIGNED_BYTE = 5121] = "UNSIGNED_BYTE", e[e.UNSIGNED_SHORT = 5123] = "UNSIGNED_SHORT", e[e.UNSIGNED_SHORT_5_6_5 = 33635] = "UNSIGNED_SHORT_5_6_5", e[e.UNSIGNED_SHORT_4_4_4_4 = 32819] = "UNSIGNED_SHORT_4_4_4_4", e[e.UNSIGNED_SHORT_5_5_5_1 = 32820] = "UNSIGNED_SHORT_5_5_5_1", e[e.UNSIGNED_INT = 5125] = "UNSIGNED_INT", e[e.UNSIGNED_INT_10F_11F_11F_REV = 35899] = "UNSIGNED_INT_10F_11F_11F_REV", e[e.UNSIGNED_INT_2_10_10_10_REV = 33640] = "UNSIGNED_INT_2_10_10_10_REV", e[e.UNSIGNED_INT_24_8 = 34042] = "UNSIGNED_INT_24_8", e[e.UNSIGNED_INT_5_9_9_9_REV = 35902] = "UNSIGNED_INT_5_9_9_9_REV", e[e.BYTE = 5120] = "BYTE", e[e.SHORT = 5122] = "SHORT", e[e.INT = 5124] = "INT", e[e.FLOAT = 5126] = "FLOAT", e[e.FLOAT_32_UNSIGNED_INT_24_8_REV = 36269] = "FLOAT_32_UNSIGNED_INT_24_8_REV", e[e.HALF_FLOAT = 36193] = "HALF_FLOAT", e))(N || {}), P = {
255
- uint8x2: N.UNSIGNED_BYTE,
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- uint8x4: N.UNSIGNED_BYTE,
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- sint8x2: N.BYTE,
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- sint8x4: N.BYTE,
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- unorm8x2: N.UNSIGNED_BYTE,
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- unorm8x4: N.UNSIGNED_BYTE,
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- snorm8x2: N.BYTE,
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- snorm8x4: N.BYTE,
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- uint16x2: N.UNSIGNED_SHORT,
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- uint16x4: N.UNSIGNED_SHORT,
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- sint16x2: N.SHORT,
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- sint16x4: N.SHORT,
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- unorm16x2: N.UNSIGNED_SHORT,
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- unorm16x4: N.UNSIGNED_SHORT,
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- snorm16x2: N.SHORT,
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- snorm16x4: N.SHORT,
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- float16x2: N.HALF_FLOAT,
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- float16x4: N.HALF_FLOAT,
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- float32: N.FLOAT,
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- float32x2: N.FLOAT,
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- float32x3: N.FLOAT,
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- float32x4: N.FLOAT,
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- uint32: N.UNSIGNED_INT,
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- uint32x2: N.UNSIGNED_INT,
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- uint32x3: N.UNSIGNED_INT,
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- uint32x4: N.UNSIGNED_INT,
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- sint32: N.INT,
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- sint32x2: N.INT,
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- sint32x3: N.INT,
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- sint32x4: N.INT
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- };
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- function ye(e) {
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- return P[e] ?? P.float32;
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- }
289
- //#endregion
290
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/geometry/GlGeometrySystem.mjs
291
- var be = {
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- "point-list": 0,
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- "line-list": 1,
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- "line-strip": 3,
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- "triangle-list": 4,
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- "triangle-strip": 5
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- }, xe = class {
298
- constructor() {
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- this.vaoCache = /* @__PURE__ */ Object.create(null);
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- }
301
- destroy() {
302
- this.vaoCache = /* @__PURE__ */ Object.create(null);
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- }
304
- }, F = class {
305
- constructor(e) {
306
- this._renderer = e, this._activeGeometry = null, this._activeVao = null, this.hasVao = !0, this.hasInstance = !0, this._managedGeometries = new x({
307
- renderer: e,
308
- type: "resource",
309
- onUnload: this.onGeometryUnload.bind(this),
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- name: "glGeometry"
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- });
312
- }
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- contextChange() {
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- let e = this.gl = this._renderer.gl;
315
- if (!this._renderer.context.supports.vertexArrayObject) throw Error("[PixiJS] Vertex Array Objects are not supported on this device");
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- this.destroyAll(!0);
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- let t = this._renderer.context.extensions.vertexArrayObject;
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- t && (e.createVertexArray = () => t.createVertexArrayOES(), e.bindVertexArray = (e) => t.bindVertexArrayOES(e), e.deleteVertexArray = (e) => t.deleteVertexArrayOES(e));
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- let n = this._renderer.context.extensions.vertexAttribDivisorANGLE;
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- n && (e.drawArraysInstanced = (e, t, r, i) => {
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- n.drawArraysInstancedANGLE(e, t, r, i);
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- }, e.drawElementsInstanced = (e, t, r, i, a) => {
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- n.drawElementsInstancedANGLE(e, t, r, i, a);
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- }, e.vertexAttribDivisor = (e, t) => n.vertexAttribDivisorANGLE(e, t)), this._activeGeometry = null, this._activeVao = null;
325
- }
326
- bind(e, t) {
327
- let n = this.gl;
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- this._activeGeometry = e;
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- let r = this.getVao(e, t);
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- this._activeVao !== r && (this._activeVao = r, n.bindVertexArray(r)), this.updateBuffers();
331
- }
332
- resetState() {
333
- this.unbind();
334
- }
335
- updateBuffers() {
336
- let e = this._activeGeometry, t = this._renderer.buffer;
337
- for (let n = 0; n < e.buffers.length; n++) {
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- let r = e.buffers[n];
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- t.updateBuffer(r);
340
- }
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- e._gcLastUsed = this._renderer.gc.now;
342
- }
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- checkCompatibility(e, t) {
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- let n = e.attributes, r = t._attributeData;
345
- for (let e in r) if (!n[e]) throw Error(`shader and geometry incompatible, geometry missing the "${e}" attribute`);
346
- }
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- getSignature(e, t) {
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- let n = e.attributes, r = t._attributeData, i = ["g", e.uid];
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- for (let e in n) r[e] && i.push(e, r[e].location);
350
- return i.join("-");
351
- }
352
- getVao(e, t) {
353
- return e._gpuData[this._renderer.uid]?.vaoCache[t._key] || this.initGeometryVao(e, t);
354
- }
355
- initGeometryVao(e, t, n = !0) {
356
- let r = this._renderer.gl, i = this._renderer.buffer;
357
- this._renderer.shader._getProgramData(t), this.checkCompatibility(e, t);
358
- let a = this.getSignature(e, t), o = e._gpuData[this._renderer.uid];
359
- o || (o = new xe(), e._gpuData[this._renderer.uid] = o, this._managedGeometries.add(e));
360
- let s = o.vaoCache, c = s[a];
361
- if (c) return s[t._key] = c, c;
362
- ue(e, t._attributeData);
363
- let l = e.buffers;
364
- c = r.createVertexArray(), r.bindVertexArray(c);
365
- for (let e = 0; e < l.length; e++) {
366
- let t = l[e];
367
- i.bind(t);
368
- }
369
- return this.activateVao(e, t), s[t._key] = c, s[a] = c, r.bindVertexArray(null), c;
370
- }
371
- onGeometryUnload(e, t = !1) {
372
- let n = e._gpuData[this._renderer.uid];
373
- if (!n) return;
374
- let r = n.vaoCache;
375
- if (!t) for (let e in r) this._activeVao !== r[e] && this.resetState(), this.gl.deleteVertexArray(r[e]);
376
- }
377
- destroyAll(e = !1) {
378
- this._managedGeometries.removeAll(e);
379
- }
380
- activateVao(e, t) {
381
- let n = this._renderer.gl, r = this._renderer.buffer, i = e.attributes;
382
- e.indexBuffer && r.bind(e.indexBuffer);
383
- let a = null;
384
- for (let e in i) {
385
- let o = i[e], s = o.buffer, c = r.getGlBuffer(s), l = t._attributeData[e];
386
- if (l) {
387
- a !== c && (r.bind(s), a = c);
388
- let e = l.location;
389
- n.enableVertexAttribArray(e);
390
- let t = ee(o.format), i = ye(o.format);
391
- if (l.format?.substring(1, 4) === "int" ? n.vertexAttribIPointer(e, t.size, i, o.stride, o.offset) : n.vertexAttribPointer(e, t.size, i, t.normalised, o.stride, o.offset), o.instance) if (this.hasInstance) {
392
- let t = o.divisor ?? 1;
393
- n.vertexAttribDivisor(e, t);
394
- } else throw Error("geometry error, GPU Instancing is not supported on this device");
395
- }
396
- }
397
- }
398
- draw(e, t, n, r) {
399
- let { gl: i } = this._renderer, a = this._activeGeometry, o = be[e || a.topology];
400
- if (r ??= a.instanceCount, a.indexBuffer) {
401
- let e = a.indexBuffer.data.BYTES_PER_ELEMENT, s = e === 2 ? i.UNSIGNED_SHORT : i.UNSIGNED_INT;
402
- r === 1 ? i.drawElements(o, t || a.indexBuffer.data.length, s, (n || 0) * e) : i.drawElementsInstanced(o, t || a.indexBuffer.data.length, s, (n || 0) * e, r);
403
- } else r === 1 ? i.drawArrays(o, n || 0, t || a.vertexCount) : i.drawArraysInstanced(o, n || 0, t || a.vertexCount, r);
404
- return this;
405
- }
406
- unbind() {
407
- this.gl.bindVertexArray(null), this._activeVao = null, this._activeGeometry = null;
408
- }
409
- destroy() {
410
- this._managedGeometries.destroy(), this._renderer = null, this.gl = null, this._activeVao = null, this._activeGeometry = null;
411
- }
412
- };
413
- F.extension = {
414
- type: [g.WebGLSystem],
415
- name: "geometry"
416
- };
417
- //#endregion
418
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/GlBackBufferSystem.mjs
419
- var Se = new te({ attributes: { aPosition: [
420
- -1,
421
- -1,
422
- 3,
423
- -1,
424
- -1,
425
- 3
426
- ] } }), I = class e {
427
- constructor(e) {
428
- this.useBackBuffer = !1, this._useBackBufferThisRender = !1, this._renderer = e;
429
- }
430
- init(t = {}) {
431
- let { useBackBuffer: i, antialias: a } = {
432
- ...e.defaultOptions,
433
- ...t
434
- };
435
- this.useBackBuffer = i, this._antialias = a, this._renderer.context.supports.msaa || (n("antialiasing, is not supported on when using the back buffer"), this._antialias = !1), this._state = m.for2d();
436
- let o = new f({
437
- vertex: "\n attribute vec2 aPosition;\n out vec2 vUv;\n\n void main() {\n gl_Position = vec4(aPosition, 0.0, 1.0);\n\n vUv = (aPosition + 1.0) / 2.0;\n\n // flip dem UVs\n vUv.y = 1.0 - vUv.y;\n }",
438
- fragment: "\n in vec2 vUv;\n out vec4 finalColor;\n\n uniform sampler2D uTexture;\n\n void main() {\n finalColor = texture(uTexture, vUv);\n }",
439
- name: "big-triangle"
440
- });
441
- this._bigTriangleShader = new _({
442
- glProgram: o,
443
- resources: { uTexture: r.WHITE.source }
444
- });
445
- }
446
- renderStart(e) {
447
- let t = this._renderer.renderTarget.getRenderTarget(e.target);
448
- if (this._useBackBufferThisRender = this.useBackBuffer && !!t.isRoot, this._useBackBufferThisRender) {
449
- let t = this._renderer.renderTarget.getRenderTarget(e.target);
450
- this._targetTexture = t.colorTexture, e.target = this._getBackBufferTexture(t.colorTexture);
451
- }
452
- }
453
- renderEnd() {
454
- this._presentBackBuffer();
455
- }
456
- _presentBackBuffer() {
457
- let e = this._renderer;
458
- e.renderTarget.finishRenderPass(), this._useBackBufferThisRender && (e.renderTarget.bind({
459
- target: this._targetTexture,
460
- clear: !1
461
- }), this._bigTriangleShader.resources.uTexture = this._backBufferTexture.source, e.encoder.draw({
462
- geometry: Se,
463
- shader: this._bigTriangleShader,
464
- state: this._state
465
- }));
466
- }
467
- _getBackBufferTexture(e) {
468
- return this._backBufferTexture = this._backBufferTexture || new r({ source: new i({
469
- width: e.width,
470
- height: e.height,
471
- resolution: e._resolution,
472
- antialias: this._antialias
473
- }) }), this._backBufferTexture.source.resize(e.width, e.height, e._resolution), this._backBufferTexture;
474
- }
475
- destroy() {
476
- this._backBufferTexture &&= (this._backBufferTexture.destroy(), null);
477
- }
478
- };
479
- I.extension = {
480
- type: [g.WebGLSystem],
481
- name: "backBuffer",
482
- priority: 1
483
- }, I.defaultOptions = { useBackBuffer: !1 };
484
- var Ce = I, L = class {
485
- constructor(e) {
486
- this._colorMaskCache = 15, this._renderer = e;
487
- }
488
- setMask(e) {
489
- this._colorMaskCache !== e && (this._colorMaskCache = e, this._renderer.gl.colorMask(!!(e & 8), !!(e & 4), !!(e & 2), !!(e & 1)));
490
- }
491
- };
492
- L.extension = {
493
- type: [g.WebGLSystem],
494
- name: "colorMask"
495
- };
496
- //#endregion
497
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/GlEncoderSystem.mjs
498
- var R = class {
499
- constructor(e) {
500
- this.commandFinished = Promise.resolve(), this._renderer = e;
501
- }
502
- setGeometry(e, t) {
503
- this._renderer.geometry.bind(e, t.glProgram);
504
- }
505
- finishRenderPass() {}
506
- draw(e) {
507
- let t = this._renderer, { geometry: n, shader: r, state: i, skipSync: a, topology: o, size: s, start: c, instanceCount: l } = e;
508
- t.shader.bind(r, a), t.geometry.bind(n, t.shader._activeProgram), i && t.state.set(i), t.geometry.draw(o, s, c, l ?? n.instanceCount);
509
- }
510
- destroy() {
511
- this._renderer = null;
512
- }
513
- };
514
- R.extension = {
515
- type: [g.WebGLSystem],
516
- name: "encoder"
517
- };
518
- //#endregion
519
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/GlLimitsSystem.mjs
520
- var z = class {
521
- constructor(e) {
522
- this._renderer = e;
523
- }
524
- contextChange() {
525
- let e = this._renderer.gl;
526
- this.maxTextures = e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS), this.maxBatchableTextures = re(this.maxTextures, e);
527
- let t = this._renderer.context.webGLVersion === 2;
528
- this.maxUniformBindings = t ? e.getParameter(e.MAX_UNIFORM_BUFFER_BINDINGS) : 0;
529
- }
530
- destroy() {}
531
- };
532
- z.extension = {
533
- type: [g.WebGLSystem],
534
- name: "limits"
535
- };
536
- //#endregion
537
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/GlRenderTarget.mjs
538
- var we = class {
539
- constructor() {
540
- this.width = -1, this.height = -1, this.msaa = !1, this._attachedMipLevel = 0, this._attachedLayer = 0, this.msaaRenderBuffer = [];
541
- }
542
- }, B = class {
543
- constructor(e) {
544
- this._stencilCache = {
545
- enabled: !1,
546
- stencilReference: 0,
547
- stencilMode: C.NONE
548
- }, this._renderTargetStencilState = /* @__PURE__ */ Object.create(null), e.renderTarget.onRenderTargetChange.add(this);
549
- }
550
- contextChange(e) {
551
- this._gl = e, this._comparisonFuncMapping = {
552
- always: e.ALWAYS,
553
- never: e.NEVER,
554
- equal: e.EQUAL,
555
- "not-equal": e.NOTEQUAL,
556
- less: e.LESS,
557
- "less-equal": e.LEQUAL,
558
- greater: e.GREATER,
559
- "greater-equal": e.GEQUAL
560
- }, this._stencilOpsMapping = {
561
- keep: e.KEEP,
562
- zero: e.ZERO,
563
- replace: e.REPLACE,
564
- invert: e.INVERT,
565
- "increment-clamp": e.INCR,
566
- "decrement-clamp": e.DECR,
567
- "increment-wrap": e.INCR_WRAP,
568
- "decrement-wrap": e.DECR_WRAP
569
- }, this.resetState();
570
- }
571
- onRenderTargetChange(e) {
572
- if (this._activeRenderTarget === e) return;
573
- this._activeRenderTarget = e;
574
- let t = this._renderTargetStencilState[e.uid];
575
- t ||= this._renderTargetStencilState[e.uid] = {
576
- stencilMode: C.DISABLED,
577
- stencilReference: 0
578
- }, this.setStencilMode(t.stencilMode, t.stencilReference);
579
- }
580
- resetState() {
581
- this._stencilCache.enabled = !1, this._stencilCache.stencilMode = C.NONE, this._stencilCache.stencilReference = 0;
582
- }
583
- setStencilMode(e, t) {
584
- let n = this._renderTargetStencilState[this._activeRenderTarget.uid], r = this._gl, i = me[e], a = this._stencilCache;
585
- if (n.stencilMode = e, n.stencilReference = t, e === C.DISABLED) {
586
- this._stencilCache.enabled && (this._stencilCache.enabled = !1, r.disable(r.STENCIL_TEST));
587
- return;
588
- }
589
- this._stencilCache.enabled || (this._stencilCache.enabled = !0, r.enable(r.STENCIL_TEST)), (e !== a.stencilMode || a.stencilReference !== t) && (a.stencilMode = e, a.stencilReference = t, r.stencilFunc(this._comparisonFuncMapping[i.stencilBack.compare], t, 255), r.stencilOp(r.KEEP, r.KEEP, this._stencilOpsMapping[i.stencilBack.passOp]));
590
- }
591
- };
592
- B.extension = {
593
- type: [g.WebGLSystem],
594
- name: "stencil"
595
- };
596
- //#endregion
597
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/shader/utils/createUboElementsSTD40.mjs
598
- var V = {
599
- f32: 4,
600
- i32: 4,
601
- "vec2<f32>": 8,
602
- "vec3<f32>": 12,
603
- "vec4<f32>": 16,
604
- "vec2<i32>": 8,
605
- "vec3<i32>": 12,
606
- "vec4<i32>": 16,
607
- u32: 4,
608
- "vec2<u32>": 8,
609
- "vec3<u32>": 12,
610
- "vec4<u32>": 16,
611
- "mat2x2<f32>": 32,
612
- "mat3x3<f32>": 48,
613
- "mat4x4<f32>": 64
614
- };
615
- function Te(e) {
616
- let t = e.map((e) => ({
617
- data: e,
618
- offset: 0,
619
- size: 0
620
- })), n = 0, r = 0;
621
- for (let e = 0; e < t.length; e++) {
622
- let i = t[e];
623
- if (n = V[i.data.type], !n) throw Error(`Unknown type ${i.data.type}`);
624
- i.data.size > 1 && (n = Math.max(n, 16) * i.data.size);
625
- let a = n === 12 ? 16 : n;
626
- i.size = n;
627
- let o = r % 16;
628
- o > 0 && 16 - o < a ? r += (16 - o) % 16 : r += (n - o % n) % n, i.offset = r, r += n;
629
- }
630
- return r = Math.ceil(r / 16) * 16, {
631
- uboElements: t,
632
- size: r
633
- };
634
- }
635
- //#endregion
636
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/shader/utils/generateArraySyncSTD40.mjs
637
- function Ee(e, t) {
638
- let n = Math.max(V[e.data.type] / 16, 1), r = e.data.value.length / e.data.size, i = (4 - r % 4) % 4, a = e.data.type.indexOf("i32") >= 0 ? "dataInt32" : "data";
639
- return `
640
- v = uv.${e.data.name};
641
- offset += ${t};
642
-
643
- arrayOffset = offset;
644
-
645
- t = 0;
646
-
647
- for(var i=0; i < ${e.data.size * n}; i++)
648
- {
649
- for(var j = 0; j < ${r}; j++)
650
- {
651
- ${a}[arrayOffset++] = v[t++];
652
- }
653
- ${i === 0 ? "" : `arrayOffset += ${i};`}
654
- }
655
- `;
656
- }
657
- //#endregion
658
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/shader/utils/createUboSyncSTD40.mjs
659
- function De(e) {
660
- return de(e, fe, Ee);
661
- }
662
- //#endregion
663
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/GlUboSystem.mjs
664
- var H = class extends pe {
665
- constructor() {
666
- super({
667
- createUboElements: Te,
668
- generateUboSync: De
669
- });
670
- }
671
- };
672
- H.extension = {
673
- type: [g.WebGLSystem],
674
- name: "ubo"
675
- };
676
- //#endregion
677
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/renderTarget/GlRenderTargetAdaptor.mjs
678
- var Oe = class {
679
- constructor() {
680
- this._clearColorCache = [
681
- 0,
682
- 0,
683
- 0,
684
- 0
685
- ], this._viewPortCache = new t(), this._boundFramebuffer = void 0;
686
- }
687
- init(e, t) {
688
- this._renderer = e, this._renderTargetSystem = t, e.runners.contextChange.add(this);
689
- }
690
- contextChange() {
691
- this._clearColorCache = [
692
- 0,
693
- 0,
694
- 0,
695
- 0
696
- ], this._viewPortCache = new t(), this._boundFramebuffer = void 0;
697
- let e = this._renderer.gl;
698
- this._drawBuffersCache = [];
699
- for (let t = 1; t <= 16; t++) this._drawBuffersCache[t] = Array.from({ length: t }, (t, n) => e.COLOR_ATTACHMENT0 + n);
700
- }
701
- copyToTexture(e, t, n, r, i) {
702
- let a = this._renderTargetSystem, o = this._renderer, s = a.getGpuRenderTarget(e), c = o.gl;
703
- return this.finishRenderPass(e), c.bindFramebuffer(c.FRAMEBUFFER, s.resolveTargetFramebuffer), this._boundFramebuffer = s.resolveTargetFramebuffer, o.texture.bind(t, 0), c.copyTexSubImage2D(c.TEXTURE_2D, 0, i.x, i.y, n.x, n.y, r.width, r.height), t;
704
- }
705
- copyDepthTexture(e, t, n, r, i) {
706
- let a = this._renderTargetSystem, o = this._renderer.gl;
707
- this.finishRenderPass(e);
708
- let s = a.getRenderTarget(t), c = a.getGpuRenderTarget(e), l = a.getGpuRenderTarget(s);
709
- o.bindFramebuffer(o.READ_FRAMEBUFFER, c.framebuffer), o.bindFramebuffer(o.DRAW_FRAMEBUFFER, l.framebuffer), this._boundFramebuffer = void 0, o.blitFramebuffer(n.x, n.y, n.x + r.width, n.y + r.height, i.x, i.y, i.x + r.width, i.y + r.height, o.DEPTH_BUFFER_BIT, o.NEAREST);
710
- }
711
- startRenderPass(e, t = !0, n, r, i = 0, a = 0) {
712
- let o = this._renderTargetSystem.getGpuRenderTarget(e);
713
- if (a !== 0 && this._renderer.context.webGLVersion < 2) throw Error("[RenderTargetSystem] Rendering to array layers requires WebGL2.");
714
- if (i > 0) {
715
- if (o.msaa) throw Error("[RenderTargetSystem] Rendering to mip levels is not supported with MSAA render targets.");
716
- if (this._renderer.context.webGLVersion < 2) throw Error("[RenderTargetSystem] Rendering to mip levels requires WebGL2.");
717
- }
718
- e.colorAttachments.forEach((e) => {
719
- this._renderer.texture.unbind(e.texture);
720
- });
721
- let s = this._renderer.gl;
722
- this.bindFramebuffer(o.framebuffer), !e.isRoot && e.colorAttachments.length > 0 && (o._attachedMipLevel !== i || o._attachedLayer !== a) && (e.colorAttachments.forEach((e, t) => {
723
- let n = e.texture, r = this._renderer.texture.getGlSource(n);
724
- if (r.target === s.TEXTURE_2D) {
725
- if (a !== 0) throw Error("[RenderTargetSystem] layer must be 0 when rendering to 2D textures in WebGL.");
726
- s.framebufferTexture2D(s.FRAMEBUFFER, s.COLOR_ATTACHMENT0 + t, s.TEXTURE_2D, r.texture, i);
727
- } else if (r.target === s.TEXTURE_2D_ARRAY) {
728
- if (this._renderer.context.webGLVersion < 2) throw Error("[RenderTargetSystem] Rendering to 2D array textures requires WebGL2.");
729
- s.framebufferTextureLayer(s.FRAMEBUFFER, s.COLOR_ATTACHMENT0 + t, r.texture, i, a);
730
- } else if (r.target === s.TEXTURE_CUBE_MAP) {
731
- if (a < 0 || a > 5) throw Error("[RenderTargetSystem] Cube map layer must be between 0 and 5.");
732
- s.framebufferTexture2D(s.FRAMEBUFFER, s.COLOR_ATTACHMENT0 + t, s.TEXTURE_CUBE_MAP_POSITIVE_X + a, r.texture, i);
733
- } else throw Error("[RenderTargetSystem] Unsupported texture target for render-to-layer in WebGL.");
734
- }), o._attachedMipLevel = i, o._attachedLayer = a), o.framebuffer && (e.depthStencilAttachment ? this._attachDepthStencilTexture(e, i, a) : !o.depthStencilRenderBuffer && (e.stencil || e.depth) && this._initStencil(o)), e.colorAttachments.length > 1 && this._setDrawBuffers(e, s);
735
- let c = r.y;
736
- e.isRoot && (c = e.pixelHeight - r.height - r.y);
737
- let l = this._viewPortCache;
738
- (l.x !== r.x || l.y !== c || l.width !== r.width || l.height !== r.height) && (l.x = r.x, l.y = c, l.width = r.width, l.height = r.height, s.viewport(r.x, c, r.width, r.height)), this.clear(e, t, n);
739
- }
740
- finishRenderPass(e) {
741
- let t = this._renderTargetSystem.getGpuRenderTarget(e);
742
- if (!t.msaa || e.colorAttachments.length === 0) return;
743
- let n = this._renderer.gl;
744
- n.bindFramebuffer(n.FRAMEBUFFER, t.resolveTargetFramebuffer), n.bindFramebuffer(n.READ_FRAMEBUFFER, t.framebuffer), n.blitFramebuffer(0, 0, t.width, t.height, 0, 0, t.width, t.height, n.COLOR_BUFFER_BIT, n.NEAREST), n.bindFramebuffer(n.FRAMEBUFFER, t.framebuffer), this._boundFramebuffer = t.framebuffer;
745
- }
746
- initGpuRenderTarget(e) {
747
- let t = this._renderer.gl, n = new we();
748
- n._attachedMipLevel = 0, n._attachedLayer = 0;
749
- let r = e.colorTexture;
750
- return r instanceof v ? (this._renderer.context.ensureCanvasSize(r.resource), n.framebuffer = null, n) : (n.width = e.pixelWidth, n.height = e.pixelHeight, e.colorAttachments.length === 0 ? this._initDepth(e, n) : this._initColor(e, n), e.depthStencilAttachment && this._attachDepthStencilTexture(e, 0, 0), t.bindFramebuffer(t.FRAMEBUFFER, null), this._boundFramebuffer = null, n);
751
- }
752
- destroyGpuRenderTarget(e) {
753
- let t = this._renderer.gl;
754
- e.framebuffer &&= (t.deleteFramebuffer(e.framebuffer), null), e.resolveTargetFramebuffer &&= (t.deleteFramebuffer(e.resolveTargetFramebuffer), null), e.depthStencilRenderBuffer &&= (t.deleteRenderbuffer(e.depthStencilRenderBuffer), null), e.msaaRenderBuffer.forEach((e) => {
755
- t.deleteRenderbuffer(e);
756
- }), e.msaaRenderBuffer = null;
757
- }
758
- clear(e, t, n, r, i = 0, a = 0) {
759
- if (!t) return;
760
- if (a !== 0) throw Error("[RenderTargetSystem] Clearing array layers is not supported in WebGL renderer.");
761
- let o = this._renderTargetSystem;
762
- if (typeof t == "boolean" && (t = t ? y.ALL : y.NONE), e.colorAttachments.length === 0 && (t &= ~y.COLOR, !t)) return;
763
- let s = this._renderer.gl, c = !!(t & y.DEPTH) && !this._renderer.state.depthMaskEnabled;
764
- if (t & y.COLOR) {
765
- n ??= o.defaultClearColor;
766
- let e = this._clearColorCache, t = n;
767
- (e[0] !== t[0] || e[1] !== t[1] || e[2] !== t[2] || e[3] !== t[3]) && (e[0] = t[0], e[1] = t[1], e[2] = t[2], e[3] = t[3], s.clearColor(t[0], t[1], t[2], t[3]));
768
- }
769
- c && s.depthMask(!0), s.clear(t), c && s.depthMask(!1);
770
- }
771
- resizeGpuRenderTarget(e) {
772
- if (e.isRoot) return;
773
- let t = this._renderTargetSystem.getGpuRenderTarget(e);
774
- t.width = e.pixelWidth, t.height = e.pixelHeight, e.colorAttachments.length > 0 && this._resizeColor(e, t), t.depthStencilRenderBuffer && this._resizeStencil(t), this._boundFramebuffer = void 0;
775
- }
776
- _initColor(e, t) {
777
- let r = this._renderer, i = r.gl, a = i.createFramebuffer();
778
- if (t.resolveTargetFramebuffer = a, i.bindFramebuffer(i.FRAMEBUFFER, a), e.colorAttachments.forEach((e, a) => {
779
- let o = e.texture;
780
- o.antialias && (r.context.supports.msaa ? t.msaa = !0 : n("[RenderTexture] Antialiasing on textures is not supported in WebGL1")), r.texture.bindSource(o, 0);
781
- let s = r.texture.getGlSource(o), c = s.texture;
782
- if (s.target === i.TEXTURE_2D) i.framebufferTexture2D(i.FRAMEBUFFER, i.COLOR_ATTACHMENT0 + a, i.TEXTURE_2D, c, 0);
783
- else if (s.target === i.TEXTURE_2D_ARRAY) {
784
- if (r.context.webGLVersion < 2) throw Error("[RenderTargetSystem] TEXTURE_2D_ARRAY requires WebGL2.");
785
- i.framebufferTextureLayer(i.FRAMEBUFFER, i.COLOR_ATTACHMENT0 + a, c, 0, 0);
786
- } else if (s.target === i.TEXTURE_CUBE_MAP) i.framebufferTexture2D(i.FRAMEBUFFER, i.COLOR_ATTACHMENT0 + a, i.TEXTURE_CUBE_MAP_POSITIVE_X, c, 0);
787
- else throw Error("[RenderTargetSystem] Unsupported texture target for framebuffer attachment.");
788
- }), t.msaa) {
789
- let n = i.createFramebuffer();
790
- t.framebuffer = n, i.bindFramebuffer(i.FRAMEBUFFER, n), e.colorAttachments.forEach((e, n) => {
791
- let r = i.createRenderbuffer();
792
- t.msaaRenderBuffer[n] = r;
793
- });
794
- } else t.framebuffer = a;
795
- this._resizeColor(e, t);
796
- }
797
- _initDepth(e, t) {
798
- let n = this._renderer;
799
- if (n.context.webGLVersion < 2) throw Error("[RenderTargetSystem] Depth-only render targets require WebGL2.");
800
- let r = n.gl, i = r.createFramebuffer();
801
- t.resolveTargetFramebuffer = i, t.framebuffer = i, r.bindFramebuffer(r.FRAMEBUFFER, i), r.drawBuffers([r.NONE]), r.readBuffer(r.NONE);
802
- }
803
- _resizeColor(e, t) {
804
- let n = e.colorAttachments[0].texture;
805
- if (t._attachedMipLevel = 0, t._attachedLayer = 0, e.colorAttachments.forEach((e, t) => {
806
- t !== 0 && e.texture.resize(n.width, n.height, n._resolution);
807
- }), t.msaa) {
808
- let n = this._renderer, r = n.gl, i = t.framebuffer;
809
- r.bindFramebuffer(r.FRAMEBUFFER, i), e.colorAttachments.forEach((e, i) => {
810
- let a = e.texture;
811
- n.texture.bindSource(a, 0);
812
- let o = n.texture.getGlSource(a).internalFormat, s = t.msaaRenderBuffer[i];
813
- r.bindRenderbuffer(r.RENDERBUFFER, s), r.renderbufferStorageMultisample(r.RENDERBUFFER, 4, o, a.pixelWidth, a.pixelHeight), r.framebufferRenderbuffer(r.FRAMEBUFFER, r.COLOR_ATTACHMENT0 + i, r.RENDERBUFFER, s);
814
- });
815
- }
816
- }
817
- _attachDepthStencilTexture(e, t, n) {
818
- let r = this._renderer, i = r.gl, a = e.depthStencilAttachment.texture, o = r.texture.getGlSource(a), s = o.texture, c = a.format, l;
819
- l = c === "depth24plus-stencil8" || c === "depth32float-stencil8" ? i.DEPTH_STENCIL_ATTACHMENT : c === "stencil8" ? i.STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT, o.target === i.TEXTURE_2D ? i.framebufferTexture2D(i.FRAMEBUFFER, l, i.TEXTURE_2D, s, t) : o.target === i.TEXTURE_2D_ARRAY ? i.framebufferTextureLayer(i.FRAMEBUFFER, l, s, t, n) : o.target === i.TEXTURE_CUBE_MAP && i.framebufferTexture2D(i.FRAMEBUFFER, l, i.TEXTURE_CUBE_MAP_POSITIVE_X + n, s, t);
820
- }
821
- _initStencil(e) {
822
- if (e.framebuffer === null) return;
823
- let t = this._renderer.gl, n = t.createRenderbuffer();
824
- e.depthStencilRenderBuffer = n, t.bindRenderbuffer(t.RENDERBUFFER, n), t.framebufferRenderbuffer(t.FRAMEBUFFER, t.DEPTH_STENCIL_ATTACHMENT, t.RENDERBUFFER, n), this._resizeStencil(e);
825
- }
826
- _resizeStencil(e) {
827
- let t = this._renderer.gl;
828
- t.bindRenderbuffer(t.RENDERBUFFER, e.depthStencilRenderBuffer), e.msaa ? t.renderbufferStorageMultisample(t.RENDERBUFFER, 4, t.DEPTH24_STENCIL8, e.width, e.height) : t.renderbufferStorage(t.RENDERBUFFER, this._renderer.context.webGLVersion === 2 ? t.DEPTH24_STENCIL8 : t.DEPTH_STENCIL, e.width, e.height);
829
- }
830
- prerender(e) {
831
- if (e.colorAttachments.length === 0) return;
832
- let t = e.colorAttachments[0].texture.resource;
833
- this._renderer.context.multiView && v.test(t) && this._renderer.context.ensureCanvasSize(t);
834
- }
835
- postrender(e) {
836
- if (!this._renderer.context.multiView || e.colorAttachments.length === 0) return;
837
- let t = e.colorAttachments[0].texture;
838
- if (v.test(t.resource)) {
839
- let e = this._renderer.context.canvas, n = t;
840
- n.context2D.drawImage(e, 0, n.pixelHeight - e.height);
841
- }
842
- }
843
- _setDrawBuffers(e, t) {
844
- let r = e.colorAttachments.length, i = this._drawBuffersCache[r];
845
- if (this._renderer.context.webGLVersion === 1) {
846
- let e = this._renderer.context.extensions.drawBuffers;
847
- e ? e.drawBuffersWEBGL(i) : n("[RenderTexture] This WebGL1 context does not support rendering to multiple targets");
848
- } else t.drawBuffers(i);
849
- }
850
- resetState() {
851
- this._boundFramebuffer = void 0, this._viewPortCache = new t(), this._clearColorCache = [
852
- 0,
853
- 0,
854
- 0,
855
- 0
856
- ];
857
- }
858
- bindFramebuffer(e) {
859
- this._boundFramebuffer !== e && (this._boundFramebuffer = e, this._renderer.gl.bindFramebuffer(this._renderer.gl.FRAMEBUFFER, e));
860
- }
861
- }, ke = class extends ce {
862
- constructor(e) {
863
- super(e), this.adaptor = new Oe(), this.adaptor.init(e, this);
864
- }
865
- resetState() {
866
- this.adaptor.resetState();
867
- }
868
- };
869
- ke.extension = {
870
- type: [g.WebGLSystem],
871
- name: "renderTarget"
872
- };
873
- //#endregion
874
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/shared/texture/TextureView.mjs
875
- var Ae = class extends p {
876
- constructor(e, t) {
877
- super(), this._resourceType = "textureView", this._resourceId = a("resource"), this._touched = 0, this.source = e, this.viewDescriptor = t, this._onChange = this._onChange.bind(this), this._onDestroy = this._onDestroy.bind(this), this.source.on("change", this._onChange), this.source.on("destroy", this._onDestroy);
878
- }
879
- _onChange() {
880
- this.emit("change", this);
881
- }
882
- _onDestroy() {
883
- this.destroy();
884
- }
885
- get destroyed() {
886
- return this.source.destroyed;
887
- }
888
- destroy() {
889
- this.source && (this.source.off("change", this._onChange), this.source.off("destroy", this._onDestroy)), this.emit("destroy", this), this.removeAllListeners();
890
- }
891
- };
892
- //#endregion
893
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/shader/GenerateShaderSyncCode.mjs
894
- function je(e, t) {
895
- let n = [], r = ["\n var g = s.groups;\n var sS = r.shader;\n var p = s.glProgram;\n var ugS = r.uniformGroup;\n var resources;\n "], a = !1, o = 0, s = t._getProgramData(e.glProgram);
896
- for (let l in e.groups) {
897
- let u = e.groups[l];
898
- n.push(`
899
- resources = g[${l}].resources;
900
- `);
901
- for (let d in u.resources) {
902
- let f = u.resources[d];
903
- if (f instanceof c) if (f.ubo) {
904
- let t = e._uniformBindMap[l][Number(d)];
905
- n.push(`
906
- sS.bindUniformBlock(
907
- resources[${d}],
908
- '${t}',
909
- ${e.glProgram._uniformBlockData[t].index}
910
- );
911
- `);
912
- } else n.push(`
913
- ugS.updateUniformGroup(resources[${d}], p, sD);
914
- `);
915
- else if (f instanceof E) {
916
- let t = e._uniformBindMap[l][Number(d)];
917
- n.push(`
918
- sS.bindUniformBlock(
919
- resources[${d}],
920
- '${t}',
921
- ${e.glProgram._uniformBlockData[t].index}
922
- );
923
- `);
924
- } else if (f instanceof i || f instanceof Ae) {
925
- let i = e._uniformBindMap[l][d], c = s.uniformData[i];
926
- c && (a || (a = !0, r.push("\n var tS = r.texture;\n ")), t._gl.uniform1i(c.location, o), n.push(`
927
- tS.bind(resources[${d}], ${o});
928
- `), o++);
929
- }
930
- }
931
- }
932
- let l = [...r, ...n].join("\n");
933
- return Function("r", "s", "sD", l);
934
- }
935
- //#endregion
936
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/shader/GlProgramData.mjs
937
- var Me = class {
938
- constructor(e, t) {
939
- this.program = e, this.uniformData = t, this.uniformGroups = {}, this.uniformDirtyGroups = {}, this.uniformBlockBindings = {};
940
- }
941
- destroy() {
942
- this.uniformData = null, this.uniformGroups = null, this.uniformDirtyGroups = null, this.uniformBlockBindings = null, this.program = null;
943
- }
944
- };
945
- //#endregion
946
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/shader/program/compileShader.mjs
947
- function U(e, t, n) {
948
- let r = e.createShader(t);
949
- return e.shaderSource(r, n), e.compileShader(r), r;
950
- }
951
- //#endregion
952
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/shader/program/defaultValue.mjs
953
- function W(e) {
954
- let t = Array(e);
955
- for (let e = 0; e < t.length; e++) t[e] = !1;
956
- return t;
957
- }
958
- function G(e, t) {
959
- switch (e) {
960
- case "float": return 0;
961
- case "vec2": return new Float32Array(2 * t);
962
- case "vec3": return new Float32Array(3 * t);
963
- case "vec4": return new Float32Array(4 * t);
964
- case "int":
965
- case "uint":
966
- case "sampler2D":
967
- case "sampler2DArray": return 0;
968
- case "ivec2": return new Int32Array(2 * t);
969
- case "ivec3": return new Int32Array(3 * t);
970
- case "ivec4": return new Int32Array(4 * t);
971
- case "uvec2": return new Uint32Array(2 * t);
972
- case "uvec3": return new Uint32Array(3 * t);
973
- case "uvec4": return new Uint32Array(4 * t);
974
- case "bool": return !1;
975
- case "bvec2": return W(2 * t);
976
- case "bvec3": return W(3 * t);
977
- case "bvec4": return W(4 * t);
978
- case "mat2": return new Float32Array([
979
- 1,
980
- 0,
981
- 0,
982
- 1
983
- ]);
984
- case "mat3": return new Float32Array([
985
- 1,
986
- 0,
987
- 0,
988
- 0,
989
- 1,
990
- 0,
991
- 0,
992
- 0,
993
- 1
994
- ]);
995
- case "mat4": return new Float32Array([
996
- 1,
997
- 0,
998
- 0,
999
- 0,
1000
- 0,
1001
- 1,
1002
- 0,
1003
- 0,
1004
- 0,
1005
- 0,
1006
- 1,
1007
- 0,
1008
- 0,
1009
- 0,
1010
- 0,
1011
- 1
1012
- ]);
1013
- }
1014
- return null;
1015
- }
1016
- //#endregion
1017
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/shader/program/mapType.mjs
1018
- var K = null, q = {
1019
- FLOAT: "float",
1020
- FLOAT_VEC2: "vec2",
1021
- FLOAT_VEC3: "vec3",
1022
- FLOAT_VEC4: "vec4",
1023
- INT: "int",
1024
- INT_VEC2: "ivec2",
1025
- INT_VEC3: "ivec3",
1026
- INT_VEC4: "ivec4",
1027
- UNSIGNED_INT: "uint",
1028
- UNSIGNED_INT_VEC2: "uvec2",
1029
- UNSIGNED_INT_VEC3: "uvec3",
1030
- UNSIGNED_INT_VEC4: "uvec4",
1031
- BOOL: "bool",
1032
- BOOL_VEC2: "bvec2",
1033
- BOOL_VEC3: "bvec3",
1034
- BOOL_VEC4: "bvec4",
1035
- FLOAT_MAT2: "mat2",
1036
- FLOAT_MAT3: "mat3",
1037
- FLOAT_MAT4: "mat4",
1038
- SAMPLER_2D: "sampler2D",
1039
- INT_SAMPLER_2D: "sampler2D",
1040
- UNSIGNED_INT_SAMPLER_2D: "sampler2D",
1041
- SAMPLER_2D_SHADOW: "sampler2DShadow",
1042
- SAMPLER_CUBE: "samplerCube",
1043
- INT_SAMPLER_CUBE: "samplerCube",
1044
- UNSIGNED_INT_SAMPLER_CUBE: "samplerCube",
1045
- SAMPLER_CUBE_SHADOW: "samplerCubeShadow",
1046
- SAMPLER_2D_ARRAY: "sampler2DArray",
1047
- INT_SAMPLER_2D_ARRAY: "sampler2DArray",
1048
- UNSIGNED_INT_SAMPLER_2D_ARRAY: "sampler2DArray",
1049
- SAMPLER_2D_ARRAY_SHADOW: "sampler2DArrayShadow"
1050
- }, Ne = {
1051
- float: "float32",
1052
- vec2: "float32x2",
1053
- vec3: "float32x3",
1054
- vec4: "float32x4",
1055
- int: "sint32",
1056
- ivec2: "sint32x2",
1057
- ivec3: "sint32x3",
1058
- ivec4: "sint32x4",
1059
- uint: "uint32",
1060
- uvec2: "uint32x2",
1061
- uvec3: "uint32x3",
1062
- uvec4: "uint32x4",
1063
- bool: "uint32",
1064
- bvec2: "uint32x2",
1065
- bvec3: "uint32x3",
1066
- bvec4: "uint32x4"
1067
- };
1068
- function J(e, t) {
1069
- if (!K) {
1070
- let t = Object.keys(q);
1071
- K = {};
1072
- for (let n = 0; n < t.length; ++n) {
1073
- let r = t[n];
1074
- K[e[r]] = q[r];
1075
- }
1076
- }
1077
- return K[t];
1078
- }
1079
- function Pe(e, t) {
1080
- return Ne[J(e, t)] || "float32";
1081
- }
1082
- //#endregion
1083
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/shader/program/extractAttributesFromGlProgram.mjs
1084
- function Fe(e, t, n = !1) {
1085
- let r = {}, i = t.getProgramParameter(e, t.ACTIVE_ATTRIBUTES);
1086
- for (let n = 0; n < i; n++) {
1087
- let i = t.getActiveAttrib(e, n);
1088
- if (i.name.startsWith("gl_")) continue;
1089
- let a = Pe(t, i.type);
1090
- r[i.name] = {
1091
- location: 0,
1092
- format: a,
1093
- stride: ee(a).stride,
1094
- offset: 0,
1095
- instance: !1,
1096
- start: 0
1097
- };
1098
- }
1099
- let a = Object.keys(r);
1100
- if (n) {
1101
- a.sort((e, t) => e > t ? 1 : -1);
1102
- for (let n = 0; n < a.length; n++) r[a[n]].location = n, t.bindAttribLocation(e, n, a[n]);
1103
- t.linkProgram(e);
1104
- } else for (let n = 0; n < a.length; n++) r[a[n]].location = t.getAttribLocation(e, a[n]);
1105
- return r;
1106
- }
1107
- //#endregion
1108
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/shader/program/getUboData.mjs
1109
- function Ie(e, t) {
1110
- if (!t.ACTIVE_UNIFORM_BLOCKS) return {};
1111
- let n = {}, r = t.getProgramParameter(e, t.ACTIVE_UNIFORM_BLOCKS);
1112
- for (let i = 0; i < r; i++) {
1113
- let r = t.getActiveUniformBlockName(e, i);
1114
- n[r] = {
1115
- name: r,
1116
- index: t.getUniformBlockIndex(e, r),
1117
- size: t.getActiveUniformBlockParameter(e, i, t.UNIFORM_BLOCK_DATA_SIZE)
1118
- };
1119
- }
1120
- return n;
1121
- }
1122
- //#endregion
1123
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/shader/program/getUniformData.mjs
1124
- function Le(e, t) {
1125
- let n = {}, r = t.getProgramParameter(e, t.ACTIVE_UNIFORMS);
1126
- for (let i = 0; i < r; i++) {
1127
- let r = t.getActiveUniform(e, i), a = r.name.replace(/\[.*?\]$/, ""), o = !!r.name.match(/\[.*?\]$/), s = J(t, r.type);
1128
- n[a] = {
1129
- name: a,
1130
- index: i,
1131
- type: s,
1132
- size: r.size,
1133
- isArray: o,
1134
- value: G(s, r.size)
1135
- };
1136
- }
1137
- return n;
1138
- }
1139
- //#endregion
1140
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/shader/program/logProgramError.mjs
1141
- function Y(e, t) {
1142
- let n = e.getShaderSource(t);
1143
- if (n === null) {
1144
- console.error("PixiJS Error: Could not retrieve shader source (WebGL context may be lost).");
1145
- return;
1146
- }
1147
- let r = n.split("\n").map((e, t) => `${t}: ${e}`), i = e.getShaderInfoLog(t) ?? "", a = i.split("\n"), o = {}, s = a.map((e) => parseFloat(e.replace(/^ERROR\: 0\:([\d]+)\:.*$/, "$1"))).filter((e) => e && !o[e] ? (o[e] = !0, !0) : !1), c = [""];
1148
- s.forEach((e) => {
1149
- r[e - 1] = `%c${r[e - 1]}%c`, c.push("background: #FF0000; color:#FFFFFF; font-size: 10px", "font-size: 10px");
1150
- }), c[0] = r.join("\n"), console.error(i), console.groupCollapsed("click to view full shader code"), console.warn(...c), console.groupEnd();
1151
- }
1152
- function Re(e, t, n, r) {
1153
- e.getProgramParameter(t, e.LINK_STATUS) || (e.getShaderParameter(n, e.COMPILE_STATUS) || Y(e, n), e.getShaderParameter(r, e.COMPILE_STATUS) || Y(e, r), console.error("PixiJS Error: Could not initialize shader."), e.getProgramInfoLog(t) !== "" && console.warn("PixiJS Warning: gl.getProgramInfoLog()", e.getProgramInfoLog(t)));
1154
- }
1155
- //#endregion
1156
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/shader/program/generateProgram.mjs
1157
- function ze(e, t) {
1158
- let r = U(e, e.VERTEX_SHADER, t.vertex), i = U(e, e.FRAGMENT_SHADER, t.fragment), a = e.createProgram();
1159
- e.attachShader(a, r), e.attachShader(a, i);
1160
- let o = t.transformFeedbackVaryings;
1161
- o && (typeof e.transformFeedbackVaryings == "function" ? e.transformFeedbackVaryings(a, o.names, o.bufferMode === "separate" ? e.SEPARATE_ATTRIBS : e.INTERLEAVED_ATTRIBS) : n("TransformFeedback is not supported but TransformFeedbackVaryings are given.")), e.linkProgram(a), e.getProgramParameter(a, e.LINK_STATUS) || Re(e, a, r, i), t._attributeData = Fe(a, e, !/^[ \t]*#[ \t]*version[ \t]+300[ \t]+es[ \t]*$/m.test(t.vertex)), t._uniformData = Le(a, e), t._uniformBlockData = Ie(a, e), e.deleteShader(r), e.deleteShader(i);
1162
- let s = {};
1163
- for (let n in t._uniformData) {
1164
- let r = t._uniformData[n];
1165
- s[n] = {
1166
- location: e.getUniformLocation(a, n),
1167
- value: G(r.type, r.size)
1168
- };
1169
- }
1170
- return new Me(a, s);
1171
- }
1172
- //#endregion
1173
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/shader/GlShaderSystem.mjs
1174
- var X = {
1175
- textureCount: 0,
1176
- blockIndex: 0
1177
- }, Be = class {
1178
- constructor(e) {
1179
- this._activeProgram = null, this._programDataHash = /* @__PURE__ */ Object.create(null), this._shaderSyncFunctions = /* @__PURE__ */ Object.create(null), this._renderer = e;
1180
- }
1181
- contextChange(e) {
1182
- this._gl = e, this._programDataHash = /* @__PURE__ */ Object.create(null), this._shaderSyncFunctions = /* @__PURE__ */ Object.create(null), this._activeProgram = null;
1183
- }
1184
- bind(e, t) {
1185
- if (this._setProgram(e.glProgram), t) return;
1186
- X.textureCount = 0, X.blockIndex = 0;
1187
- let n = this._shaderSyncFunctions[e.glProgram._key];
1188
- n ||= this._shaderSyncFunctions[e.glProgram._key] = this._generateShaderSync(e, this), this._renderer.buffer.nextBindBase(!!e.glProgram.transformFeedbackVaryings), n(this._renderer, e, X);
1189
- }
1190
- updateUniformGroup(e) {
1191
- this._renderer.uniformGroup.updateUniformGroup(e, this._activeProgram, X);
1192
- }
1193
- bindUniformBlock(e, t, n = 0) {
1194
- let r = this._renderer.buffer, i = this._getProgramData(this._activeProgram), a = e._bufferResource;
1195
- a || this._renderer.ubo.updateUniformGroup(e);
1196
- let o = e.buffer, s = r.updateBuffer(o), c = r.freeLocationForBufferBase(s);
1197
- if (a) {
1198
- let { offset: t, size: n } = e;
1199
- t === 0 && n === o.data.byteLength ? r.bindBufferBase(s, c) : r.bindBufferRange(s, c, t);
1200
- } else r.getLastBindBaseLocation(s) !== c && r.bindBufferBase(s, c);
1201
- let l = this._activeProgram._uniformBlockData[t].index;
1202
- i.uniformBlockBindings[n] !== c && (i.uniformBlockBindings[n] = c, this._renderer.gl.uniformBlockBinding(i.program, l, c));
1203
- }
1204
- _setProgram(e) {
1205
- if (this._activeProgram === e) return;
1206
- this._activeProgram = e;
1207
- let t = this._getProgramData(e);
1208
- this._gl.useProgram(t.program);
1209
- }
1210
- _getProgramData(e) {
1211
- return this._programDataHash[e._key] || this._createProgramData(e);
1212
- }
1213
- _createProgramData(e) {
1214
- let t = e._key;
1215
- return this._programDataHash[t] = ze(this._gl, e), this._programDataHash[t];
1216
- }
1217
- destroy() {
1218
- for (let e of Object.keys(this._programDataHash)) this._programDataHash[e].destroy();
1219
- this._programDataHash = null, this._shaderSyncFunctions = null, this._activeProgram = null, this._renderer = null, this._gl = null;
1220
- }
1221
- _generateShaderSync(e, t) {
1222
- return je(e, t);
1223
- }
1224
- resetState() {
1225
- this._activeProgram = null;
1226
- }
1227
- };
1228
- Be.extension = {
1229
- type: [g.WebGLSystem],
1230
- name: "shader"
1231
- };
1232
- //#endregion
1233
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/shader/utils/generateUniformsSyncTypes.mjs
1234
- var Ve = {
1235
- f32: "if (cv !== v) {\n cu.value = v;\n gl.uniform1f(location, v);\n }",
1236
- "vec2<f32>": "if (cv[0] !== v[0] || cv[1] !== v[1]) {\n cv[0] = v[0];\n cv[1] = v[1];\n gl.uniform2f(location, v[0], v[1]);\n }",
1237
- "vec3<f32>": "if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2]) {\n cv[0] = v[0];\n cv[1] = v[1];\n cv[2] = v[2];\n gl.uniform3f(location, v[0], v[1], v[2]);\n }",
1238
- "vec4<f32>": "if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2] || cv[3] !== v[3]) {\n cv[0] = v[0];\n cv[1] = v[1];\n cv[2] = v[2];\n cv[3] = v[3];\n gl.uniform4f(location, v[0], v[1], v[2], v[3]);\n }",
1239
- i32: "if (cv !== v) {\n cu.value = v;\n gl.uniform1i(location, v);\n }",
1240
- "vec2<i32>": "if (cv[0] !== v[0] || cv[1] !== v[1]) {\n cv[0] = v[0];\n cv[1] = v[1];\n gl.uniform2i(location, v[0], v[1]);\n }",
1241
- "vec3<i32>": "if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2]) {\n cv[0] = v[0];\n cv[1] = v[1];\n cv[2] = v[2];\n gl.uniform3i(location, v[0], v[1], v[2]);\n }",
1242
- "vec4<i32>": "if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2] || cv[3] !== v[3]) {\n cv[0] = v[0];\n cv[1] = v[1];\n cv[2] = v[2];\n cv[3] = v[3];\n gl.uniform4i(location, v[0], v[1], v[2], v[3]);\n }",
1243
- u32: "if (cv !== v) {\n cu.value = v;\n gl.uniform1ui(location, v);\n }",
1244
- "vec2<u32>": "if (cv[0] !== v[0] || cv[1] !== v[1]) {\n cv[0] = v[0];\n cv[1] = v[1];\n gl.uniform2ui(location, v[0], v[1]);\n }",
1245
- "vec3<u32>": "if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2]) {\n cv[0] = v[0];\n cv[1] = v[1];\n cv[2] = v[2];\n gl.uniform3ui(location, v[0], v[1], v[2]);\n }",
1246
- "vec4<u32>": "if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2] || cv[3] !== v[3]) {\n cv[0] = v[0];\n cv[1] = v[1];\n cv[2] = v[2];\n cv[3] = v[3];\n gl.uniform4ui(location, v[0], v[1], v[2], v[3]);\n }",
1247
- bool: "if (cv !== v) {\n cu.value = v;\n gl.uniform1i(location, v);\n }",
1248
- "vec2<bool>": "if (cv[0] !== v[0] || cv[1] !== v[1]) {\n cv[0] = v[0];\n cv[1] = v[1];\n gl.uniform2i(location, v[0], v[1]);\n }",
1249
- "vec3<bool>": "if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2]) {\n cv[0] = v[0];\n cv[1] = v[1];\n cv[2] = v[2];\n gl.uniform3i(location, v[0], v[1], v[2]);\n }",
1250
- "vec4<bool>": "if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2] || cv[3] !== v[3]) {\n cv[0] = v[0];\n cv[1] = v[1];\n cv[2] = v[2];\n cv[3] = v[3];\n gl.uniform4i(location, v[0], v[1], v[2], v[3]);\n }",
1251
- "mat2x2<f32>": "gl.uniformMatrix2fv(location, false, v);",
1252
- "mat3x3<f32>": "gl.uniformMatrix3fv(location, false, v);",
1253
- "mat4x4<f32>": "gl.uniformMatrix4fv(location, false, v);"
1254
- }, He = {
1255
- f32: "gl.uniform1fv(location, v);",
1256
- "vec2<f32>": "gl.uniform2fv(location, v);",
1257
- "vec3<f32>": "gl.uniform3fv(location, v);",
1258
- "vec4<f32>": "gl.uniform4fv(location, v);",
1259
- "mat2x2<f32>": "gl.uniformMatrix2fv(location, false, v);",
1260
- "mat3x3<f32>": "gl.uniformMatrix3fv(location, false, v);",
1261
- "mat4x4<f32>": "gl.uniformMatrix4fv(location, false, v);",
1262
- i32: "gl.uniform1iv(location, v);",
1263
- "vec2<i32>": "gl.uniform2iv(location, v);",
1264
- "vec3<i32>": "gl.uniform3iv(location, v);",
1265
- "vec4<i32>": "gl.uniform4iv(location, v);",
1266
- u32: "gl.uniform1iv(location, v);",
1267
- "vec2<u32>": "gl.uniform2iv(location, v);",
1268
- "vec3<u32>": "gl.uniform3iv(location, v);",
1269
- "vec4<u32>": "gl.uniform4iv(location, v);",
1270
- bool: "gl.uniform1iv(location, v);",
1271
- "vec2<bool>": "gl.uniform2iv(location, v);",
1272
- "vec3<bool>": "gl.uniform3iv(location, v);",
1273
- "vec4<bool>": "gl.uniform4iv(location, v);"
1274
- };
1275
- //#endregion
1276
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/shader/utils/generateUniformsSync.mjs
1277
- function Ue(e, t) {
1278
- let n = ["\n var v = null;\n var cv = null;\n var cu = null;\n var t = 0;\n var gl = renderer.gl;\n var name = null;\n "];
1279
- for (let r in e.uniforms) {
1280
- if (!t[r]) {
1281
- e.uniforms[r] instanceof c ? e.uniforms[r].ubo ? n.push(`
1282
- renderer.shader.bindUniformBlock(uv.${r}, "${r}");
1283
- `) : n.push(`
1284
- renderer.shader.updateUniformGroup(uv.${r});
1285
- `) : e.uniforms[r] instanceof E && n.push(`
1286
- renderer.shader.bindBufferResource(uv.${r}, "${r}");
1287
- `);
1288
- continue;
1289
- }
1290
- let i = e.uniformStructures[r], a = !1;
1291
- for (let e = 0; e < w.length; e++) {
1292
- let t = w[e];
1293
- if (i.type === t.type && t.test(i)) {
1294
- n.push(`name = "${r}";`, w[e].uniform), a = !0;
1295
- break;
1296
- }
1297
- }
1298
- if (!a) {
1299
- let e = (i.size === 1 ? Ve : He)[i.type].replace("location", `ud["${r}"].location`);
1300
- n.push(`
1301
- cu = ud["${r}"];
1302
- cv = cu.value;
1303
- v = uv["${r}"];
1304
- ${e};`);
1305
- }
1306
- }
1307
- return Function("ud", "uv", "renderer", "syncData", n.join("\n"));
1308
- }
1309
- //#endregion
1310
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/shader/GlUniformGroupSystem.mjs
1311
- var We = class {
1312
- constructor(e) {
1313
- this._cache = {}, this._uniformGroupSyncHash = {}, this._renderer = e, this.gl = null, this._cache = {};
1314
- }
1315
- contextChange(e) {
1316
- this.gl = e;
1317
- }
1318
- updateUniformGroup(e, t, n) {
1319
- let r = this._renderer.shader._getProgramData(t);
1320
- (!e.isStatic || e._dirtyId !== r.uniformDirtyGroups[e.uid]) && (r.uniformDirtyGroups[e.uid] = e._dirtyId, this._getUniformSyncFunction(e, t)(r.uniformData, e.uniforms, this._renderer, n));
1321
- }
1322
- _getUniformSyncFunction(e, t) {
1323
- return this._uniformGroupSyncHash[e._signature]?.[t._key] || this._createUniformSyncFunction(e, t);
1324
- }
1325
- _createUniformSyncFunction(e, t) {
1326
- let n = this._uniformGroupSyncHash[e._signature] || (this._uniformGroupSyncHash[e._signature] = {}), r = this._getSignature(e, t._uniformData, "u");
1327
- return this._cache[r] || (this._cache[r] = this._generateUniformsSync(e, t._uniformData)), n[t._key] = this._cache[r], n[t._key];
1328
- }
1329
- _generateUniformsSync(e, t) {
1330
- return Ue(e, t);
1331
- }
1332
- _getSignature(e, t, n) {
1333
- let r = e.uniforms, i = [`${n}-`];
1334
- for (let e in r) i.push(e), t[e] && i.push(t[e].type);
1335
- return i.join("-");
1336
- }
1337
- destroy() {
1338
- this._renderer = null, this._cache = null;
1339
- }
1340
- };
1341
- We.extension = {
1342
- type: [g.WebGLSystem],
1343
- name: "uniformGroup"
1344
- };
1345
- //#endregion
1346
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/state/mapWebGLBlendModesToPixi.mjs
1347
- function Ge(e) {
1348
- let t = {};
1349
- if (t.normal = [e.ONE, e.ONE_MINUS_SRC_ALPHA], t.add = [e.ONE, e.ONE], t.multiply = [
1350
- e.DST_COLOR,
1351
- e.ONE_MINUS_SRC_ALPHA,
1352
- e.ONE,
1353
- e.ONE_MINUS_SRC_ALPHA
1354
- ], t.screen = [
1355
- e.ONE,
1356
- e.ONE_MINUS_SRC_COLOR,
1357
- e.ONE,
1358
- e.ONE_MINUS_SRC_ALPHA
1359
- ], t.none = [0, 0], t["normal-npm"] = [
1360
- e.SRC_ALPHA,
1361
- e.ONE_MINUS_SRC_ALPHA,
1362
- e.ONE,
1363
- e.ONE_MINUS_SRC_ALPHA
1364
- ], t["add-npm"] = [
1365
- e.SRC_ALPHA,
1366
- e.ONE,
1367
- e.ONE,
1368
- e.ONE
1369
- ], t["screen-npm"] = [
1370
- e.SRC_ALPHA,
1371
- e.ONE_MINUS_SRC_COLOR,
1372
- e.ONE,
1373
- e.ONE_MINUS_SRC_ALPHA
1374
- ], t.erase = [e.ZERO, e.ONE_MINUS_SRC_ALPHA], !(e instanceof s.get().getWebGLRenderingContext())) t.min = [
1375
- e.ONE,
1376
- e.ONE,
1377
- e.ONE,
1378
- e.ONE,
1379
- e.MIN,
1380
- e.MIN
1381
- ], t.max = [
1382
- e.ONE,
1383
- e.ONE,
1384
- e.ONE,
1385
- e.ONE,
1386
- e.MAX,
1387
- e.MAX
1388
- ];
1389
- else {
1390
- let n = e.getExtension("EXT_blend_minmax");
1391
- n && (t.min = [
1392
- e.ONE,
1393
- e.ONE,
1394
- e.ONE,
1395
- e.ONE,
1396
- n.MIN_EXT,
1397
- n.MIN_EXT
1398
- ], t.max = [
1399
- e.ONE,
1400
- e.ONE,
1401
- e.ONE,
1402
- e.ONE,
1403
- n.MAX_EXT,
1404
- n.MAX_EXT
1405
- ]);
1406
- }
1407
- return t;
1408
- }
1409
- //#endregion
1410
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/state/GlStateSystem.mjs
1411
- var { BLEND: Ke, OFFSET: qe, CULLING: Je, DEPTH_TEST: Ye, WINDING: Xe, DEPTH_MASK: Ze } = o, Qe = class e {
1412
- constructor(e) {
1413
- this._invertFrontFace = !1, this.gl = null, this.stateId = 0, this.polygonOffset = 0, this.blendMode = "none", this._blendEq = !1, this.map = [], this.map[Ke] = this.setBlend, this.map[qe] = this.setOffset, this.map[Je] = this.setCullFace, this.map[Ye] = this.setDepthTest, this.map[Xe] = this.setFrontFace, this.map[Ze] = this.setDepthMask, this.checks = [], this.defaultState = m.for2d(), e.renderTarget.onRenderTargetChange.add(this);
1414
- }
1415
- onRenderTargetChange(e) {
1416
- this._invertFrontFace = !e.isRoot != !!e.flipY, this._cullFace ? this.setFrontFace(this._frontFace) : this._frontFaceDirty = !0;
1417
- }
1418
- contextChange(e) {
1419
- this.gl = e, this.blendModesMap = Ge(e), this.resetState();
1420
- }
1421
- set(e) {
1422
- if (e ||= this.defaultState, this.stateId !== e.data) {
1423
- let t = this.stateId ^ e.data, n = 0;
1424
- for (; t;) t & 1 && this.map[n].call(this, !!(e.data & 1 << n)), t >>= 1, n++;
1425
- this.stateId = e.data;
1426
- }
1427
- for (let t = 0; t < this.checks.length; t++) this.checks[t](this, e);
1428
- }
1429
- forceState(e) {
1430
- e ||= this.defaultState;
1431
- for (let t = 0; t < this.map.length; t++) this.map[t].call(this, !!(e.data & 1 << t));
1432
- for (let t = 0; t < this.checks.length; t++) this.checks[t](this, e);
1433
- this.stateId = e.data;
1434
- }
1435
- setBlend(t) {
1436
- this._updateCheck(e._checkBlendMode, t), this.gl[t ? "enable" : "disable"](this.gl.BLEND);
1437
- }
1438
- setOffset(t) {
1439
- this._updateCheck(e._checkPolygonOffset, t), this.gl[t ? "enable" : "disable"](this.gl.POLYGON_OFFSET_FILL);
1440
- }
1441
- setDepthTest(e) {
1442
- this.gl[e ? "enable" : "disable"](this.gl.DEPTH_TEST);
1443
- }
1444
- setDepthMask(e) {
1445
- this.gl.depthMask(e);
1446
- }
1447
- get depthMaskEnabled() {
1448
- return !!(this.stateId & 1 << Ze);
1449
- }
1450
- setCullFace(e) {
1451
- this._cullFace = e, this.gl[e ? "enable" : "disable"](this.gl.CULL_FACE), this._cullFace && this._frontFaceDirty && this.setFrontFace(this._frontFace);
1452
- }
1453
- setFrontFace(e) {
1454
- this._frontFace = e, this._frontFaceDirty = !1;
1455
- let t = this._invertFrontFace ? !e : e;
1456
- this._glFrontFace !== t && (this._glFrontFace = t, this.gl.frontFace(this.gl[t ? "CW" : "CCW"]));
1457
- }
1458
- setBlendMode(e) {
1459
- if (this.blendModesMap[e] || (e = "normal"), e === this.blendMode) return;
1460
- this.blendMode = e;
1461
- let t = this.blendModesMap[e], n = this.gl;
1462
- t.length === 2 ? n.blendFunc(t[0], t[1]) : n.blendFuncSeparate(t[0], t[1], t[2], t[3]), t.length === 6 ? (this._blendEq = !0, n.blendEquationSeparate(t[4], t[5])) : this._blendEq && (this._blendEq = !1, n.blendEquationSeparate(n.FUNC_ADD, n.FUNC_ADD));
1463
- }
1464
- setPolygonOffset(e, t) {
1465
- this.gl.polygonOffset(e, t);
1466
- }
1467
- resetState() {
1468
- this._glFrontFace = !1, this._frontFace = !1, this._cullFace = !1, this._frontFaceDirty = !1, this._invertFrontFace = !1, this.gl.frontFace(this.gl.CCW), this.gl.pixelStorei(this.gl.UNPACK_FLIP_Y_WEBGL, !1), this.forceState(this.defaultState), this._blendEq = !0, this.blendMode = "", this.setBlendMode("normal");
1469
- }
1470
- _updateCheck(e, t) {
1471
- let n = this.checks.indexOf(e);
1472
- t && n === -1 ? this.checks.push(e) : !t && n !== -1 && this.checks.splice(n, 1);
1473
- }
1474
- static _checkBlendMode(e, t) {
1475
- e.setBlendMode(t.blendMode);
1476
- }
1477
- static _checkPolygonOffset(e, t) {
1478
- e.setPolygonOffset(1, t.polygonOffset);
1479
- }
1480
- destroy() {
1481
- this.gl = null, this.checks.length = 0;
1482
- }
1483
- };
1484
- Qe.extension = {
1485
- type: [g.WebGLSystem],
1486
- name: "state"
1487
- };
1488
- var $e = Qe, et = class {
1489
- constructor(e) {
1490
- this.target = M.TEXTURE_2D, this._layerInitMask = 0, this.texture = e, this.width = -1, this.height = -1, this.type = N.UNSIGNED_BYTE, this.internalFormat = j.RGBA, this.format = j.RGBA, this.samplerType = 0;
1491
- }
1492
- destroy() {}
1493
- }, tt = {
1494
- id: "buffer",
1495
- upload(e, t, n, r, i, a = !1) {
1496
- let o = i || t.target;
1497
- !a && t.width === e.width && t.height === e.height ? n.texSubImage2D(o, 0, 0, 0, e.width, e.height, t.format, t.type, e.resource) : n.texImage2D(o, 0, t.internalFormat, e.width, e.height, 0, t.format, t.type, e.resource), t.width = e.width, t.height = e.height;
1498
- }
1499
- }, nt = {
1500
- "bc1-rgba-unorm": !0,
1501
- "bc1-rgba-unorm-srgb": !0,
1502
- "bc2-rgba-unorm": !0,
1503
- "bc2-rgba-unorm-srgb": !0,
1504
- "bc3-rgba-unorm": !0,
1505
- "bc3-rgba-unorm-srgb": !0,
1506
- "bc4-r-unorm": !0,
1507
- "bc4-r-snorm": !0,
1508
- "bc5-rg-unorm": !0,
1509
- "bc5-rg-snorm": !0,
1510
- "bc6h-rgb-ufloat": !0,
1511
- "bc6h-rgb-float": !0,
1512
- "bc7-rgba-unorm": !0,
1513
- "bc7-rgba-unorm-srgb": !0,
1514
- "etc2-rgb8unorm": !0,
1515
- "etc2-rgb8unorm-srgb": !0,
1516
- "etc2-rgb8a1unorm": !0,
1517
- "etc2-rgb8a1unorm-srgb": !0,
1518
- "etc2-rgba8unorm": !0,
1519
- "etc2-rgba8unorm-srgb": !0,
1520
- "eac-r11unorm": !0,
1521
- "eac-r11snorm": !0,
1522
- "eac-rg11unorm": !0,
1523
- "eac-rg11snorm": !0,
1524
- "astc-4x4-unorm": !0,
1525
- "astc-4x4-unorm-srgb": !0,
1526
- "astc-5x4-unorm": !0,
1527
- "astc-5x4-unorm-srgb": !0,
1528
- "astc-5x5-unorm": !0,
1529
- "astc-5x5-unorm-srgb": !0,
1530
- "astc-6x5-unorm": !0,
1531
- "astc-6x5-unorm-srgb": !0,
1532
- "astc-6x6-unorm": !0,
1533
- "astc-6x6-unorm-srgb": !0,
1534
- "astc-8x5-unorm": !0,
1535
- "astc-8x5-unorm-srgb": !0,
1536
- "astc-8x6-unorm": !0,
1537
- "astc-8x6-unorm-srgb": !0,
1538
- "astc-8x8-unorm": !0,
1539
- "astc-8x8-unorm-srgb": !0,
1540
- "astc-10x5-unorm": !0,
1541
- "astc-10x5-unorm-srgb": !0,
1542
- "astc-10x6-unorm": !0,
1543
- "astc-10x6-unorm-srgb": !0,
1544
- "astc-10x8-unorm": !0,
1545
- "astc-10x8-unorm-srgb": !0,
1546
- "astc-10x10-unorm": !0,
1547
- "astc-10x10-unorm-srgb": !0,
1548
- "astc-12x10-unorm": !0,
1549
- "astc-12x10-unorm-srgb": !0,
1550
- "astc-12x12-unorm": !0,
1551
- "astc-12x12-unorm-srgb": !0
1552
- }, rt = {
1553
- id: "compressed",
1554
- upload(e, t, n, r, i, a) {
1555
- let o = i ?? t.target;
1556
- n.pixelStorei(n.UNPACK_ALIGNMENT, 4);
1557
- let s = e.pixelWidth, c = e.pixelHeight, l = !!nt[e.format];
1558
- for (let r = 0; r < e.resource.length; r++) {
1559
- let i = e.resource[r];
1560
- l ? n.compressedTexImage2D(o, r, t.internalFormat, s, c, 0, i) : n.texImage2D(o, r, t.internalFormat, s, c, 0, t.format, t.type, i), s = Math.max(s >> 1, 1), c = Math.max(c >> 1, 1);
1561
- }
1562
- }
1563
- }, it = [
1564
- "right",
1565
- "left",
1566
- "top",
1567
- "bottom",
1568
- "front",
1569
- "back"
1570
- ];
1571
- function at(e) {
1572
- return {
1573
- id: "cube",
1574
- upload(t, n, r, i) {
1575
- let a = t.faces;
1576
- for (let t = 0; t < it.length; t++) {
1577
- let o = a[it[t]];
1578
- o.resource && ((e[o.uploadMethodId] || e.image).upload(o, n, r, i, M.TEXTURE_CUBE_MAP_POSITIVE_X + t, (n._layerInitMask & 1 << t) == 0), n._layerInitMask |= 1 << t);
1579
- }
1580
- n.width = t.pixelWidth, n.height = t.pixelHeight;
1581
- }
1582
- };
1583
- }
1584
- //#endregion
1585
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/texture/uploaders/glUploadImageResource.mjs
1586
- var ot = {
1587
- id: "image",
1588
- upload(e, t, n, r, i, a = !1) {
1589
- let o = i || t.target, s = e.pixelWidth, c = e.pixelHeight, l = e.resourceWidth, u = e.resourceHeight, d = r === 2, f = a || t.width !== s || t.height !== c, p = l >= s && u >= c, m = e.resource;
1590
- (d ? st : ct)(n, o, t, s, c, l, u, m, f, p), t.width = s, t.height = c;
1591
- }
1592
- };
1593
- function st(e, t, n, r, i, a, o, s, c, l) {
1594
- if (!l) {
1595
- c && e.texImage2D(t, 0, n.internalFormat, r, i, 0, n.format, n.type, null), e.texSubImage2D(t, 0, 0, 0, a, o, n.format, n.type, s);
1596
- return;
1597
- }
1598
- if (!c) {
1599
- e.texSubImage2D(t, 0, 0, 0, n.format, n.type, s);
1600
- return;
1601
- }
1602
- e.texImage2D(t, 0, n.internalFormat, r, i, 0, n.format, n.type, s);
1603
- }
1604
- function ct(e, t, n, r, i, a, o, s, c, l) {
1605
- if (!l) {
1606
- c && e.texImage2D(t, 0, n.internalFormat, r, i, 0, n.format, n.type, null), e.texSubImage2D(t, 0, 0, 0, n.format, n.type, s);
1607
- return;
1608
- }
1609
- if (!c) {
1610
- e.texSubImage2D(t, 0, 0, 0, n.format, n.type, s);
1611
- return;
1612
- }
1613
- e.texImage2D(t, 0, n.internalFormat, n.format, n.type, s);
1614
- }
1615
- //#endregion
1616
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/texture/uploaders/glUploadVideoResource.mjs
1617
- var lt = ge(), ut = {
1618
- id: "video",
1619
- upload(e, t, n, r, i, a = lt) {
1620
- if (!e.isValid) {
1621
- let e = i ?? t.target;
1622
- n.texImage2D(e, 0, t.internalFormat, 1, 1, 0, t.format, t.type, null);
1623
- return;
1624
- }
1625
- ot.upload(e, t, n, r, i, a);
1626
- }
1627
- }, dt = {
1628
- linear: 9729,
1629
- nearest: 9728
1630
- }, ft = {
1631
- linear: {
1632
- linear: 9987,
1633
- nearest: 9985
1634
- },
1635
- nearest: {
1636
- linear: 9986,
1637
- nearest: 9984
1638
- }
1639
- }, Z = {
1640
- "clamp-to-edge": 33071,
1641
- repeat: 10497,
1642
- "mirror-repeat": 33648
1643
- }, pt = {
1644
- never: 512,
1645
- less: 513,
1646
- equal: 514,
1647
- "less-equal": 515,
1648
- greater: 516,
1649
- "not-equal": 517,
1650
- "greater-equal": 518,
1651
- always: 519
1652
- };
1653
- //#endregion
1654
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/texture/utils/applyStyleParams.mjs
1655
- function mt(e, t, n, r, i, a, o, s) {
1656
- let c = a;
1657
- if (!s || e.addressModeU !== "repeat" || e.addressModeV !== "repeat" || e.addressModeW !== "repeat") {
1658
- let n = Z[o ? "clamp-to-edge" : e.addressModeU], r = Z[o ? "clamp-to-edge" : e.addressModeV], a = Z[o ? "clamp-to-edge" : e.addressModeW];
1659
- t[i](c, t.TEXTURE_WRAP_S, n), t[i](c, t.TEXTURE_WRAP_T, r), t.TEXTURE_WRAP_R && t[i](c, t.TEXTURE_WRAP_R, a);
1660
- }
1661
- if ((!s || e.magFilter !== "linear") && t[i](c, t.TEXTURE_MAG_FILTER, dt[e.magFilter]), n) {
1662
- if (!s || e.mipmapFilter !== "linear") {
1663
- let n = ft[e.minFilter][e.mipmapFilter];
1664
- t[i](c, t.TEXTURE_MIN_FILTER, n);
1665
- }
1666
- } else t[i](c, t.TEXTURE_MIN_FILTER, dt[e.minFilter]);
1667
- if (r && e.maxAnisotropy > 1) {
1668
- let n = Math.min(e.maxAnisotropy, t.getParameter(r.MAX_TEXTURE_MAX_ANISOTROPY_EXT));
1669
- t[i](c, r.TEXTURE_MAX_ANISOTROPY_EXT, n);
1670
- }
1671
- e.compare ? (t[i](c, t.TEXTURE_COMPARE_FUNC, pt[e.compare]), t[i](c, t.TEXTURE_COMPARE_MODE, t.COMPARE_REF_TO_TEXTURE)) : s || t[i](c, t.TEXTURE_COMPARE_MODE, t.NONE);
1672
- }
1673
- //#endregion
1674
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/texture/utils/mapFormatToGlFormat.mjs
1675
- function ht(e) {
1676
- return {
1677
- r8unorm: e.RED,
1678
- r8snorm: e.RED,
1679
- r8uint: e.RED,
1680
- r8sint: e.RED,
1681
- r16uint: e.RED,
1682
- r16sint: e.RED,
1683
- r16float: e.RED,
1684
- rg8unorm: e.RG,
1685
- rg8snorm: e.RG,
1686
- rg8uint: e.RG,
1687
- rg8sint: e.RG,
1688
- r32uint: e.RED,
1689
- r32sint: e.RED,
1690
- r32float: e.RED,
1691
- rg16uint: e.RG,
1692
- rg16sint: e.RG,
1693
- rg16float: e.RG,
1694
- rgba8unorm: e.RGBA,
1695
- "rgba8unorm-srgb": e.RGBA,
1696
- rgba8snorm: e.RGBA,
1697
- rgba8uint: e.RGBA,
1698
- rgba8sint: e.RGBA,
1699
- bgra8unorm: e.RGBA,
1700
- "bgra8unorm-srgb": e.RGBA,
1701
- rgb9e5ufloat: e.RGB,
1702
- rgb10a2unorm: e.RGBA,
1703
- rg11b10ufloat: e.RGB,
1704
- rg32uint: e.RG,
1705
- rg32sint: e.RG,
1706
- rg32float: e.RG,
1707
- rgba16uint: e.RGBA,
1708
- rgba16sint: e.RGBA,
1709
- rgba16float: e.RGBA,
1710
- rgba32uint: e.RGBA,
1711
- rgba32sint: e.RGBA,
1712
- rgba32float: e.RGBA,
1713
- stencil8: e.STENCIL_INDEX8,
1714
- depth16unorm: e.DEPTH_COMPONENT,
1715
- depth24plus: e.DEPTH_COMPONENT,
1716
- "depth24plus-stencil8": e.DEPTH_STENCIL,
1717
- depth32float: e.DEPTH_COMPONENT,
1718
- "depth32float-stencil8": e.DEPTH_STENCIL
1719
- };
1720
- }
1721
- //#endregion
1722
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/texture/utils/mapFormatToGlInternalFormat.mjs
1723
- function gt(e, t) {
1724
- let n = {}, r = e.RGBA;
1725
- return e instanceof s.get().getWebGLRenderingContext() ? t.srgb && (n = {
1726
- "rgba8unorm-srgb": t.srgb.SRGB8_ALPHA8_EXT,
1727
- "bgra8unorm-srgb": t.srgb.SRGB8_ALPHA8_EXT
1728
- }) : (n = {
1729
- "rgba8unorm-srgb": e.SRGB8_ALPHA8,
1730
- "bgra8unorm-srgb": e.SRGB8_ALPHA8
1731
- }, r = e.RGBA8), {
1732
- r8unorm: e.R8,
1733
- r8snorm: e.R8_SNORM,
1734
- r8uint: e.R8UI,
1735
- r8sint: e.R8I,
1736
- r16uint: e.R16UI,
1737
- r16sint: e.R16I,
1738
- r16float: e.R16F,
1739
- rg8unorm: e.RG8,
1740
- rg8snorm: e.RG8_SNORM,
1741
- rg8uint: e.RG8UI,
1742
- rg8sint: e.RG8I,
1743
- r32uint: e.R32UI,
1744
- r32sint: e.R32I,
1745
- r32float: e.R32F,
1746
- rg16uint: e.RG16UI,
1747
- rg16sint: e.RG16I,
1748
- rg16float: e.RG16F,
1749
- rgba8unorm: e.RGBA,
1750
- ...n,
1751
- rgba8snorm: e.RGBA8_SNORM,
1752
- rgba8uint: e.RGBA8UI,
1753
- rgba8sint: e.RGBA8I,
1754
- bgra8unorm: r,
1755
- rgb9e5ufloat: e.RGB9_E5,
1756
- rgb10a2unorm: e.RGB10_A2,
1757
- rg11b10ufloat: e.R11F_G11F_B10F,
1758
- rg32uint: e.RG32UI,
1759
- rg32sint: e.RG32I,
1760
- rg32float: e.RG32F,
1761
- rgba16uint: e.RGBA16UI,
1762
- rgba16sint: e.RGBA16I,
1763
- rgba16float: e.RGBA16F,
1764
- rgba32uint: e.RGBA32UI,
1765
- rgba32sint: e.RGBA32I,
1766
- rgba32float: e.RGBA32F,
1767
- stencil8: e.STENCIL_INDEX8,
1768
- depth16unorm: e.DEPTH_COMPONENT16,
1769
- depth24plus: e.DEPTH_COMPONENT24,
1770
- "depth24plus-stencil8": e.DEPTH24_STENCIL8,
1771
- depth32float: e.DEPTH_COMPONENT32F,
1772
- "depth32float-stencil8": e.DEPTH32F_STENCIL8,
1773
- ...t.s3tc ? {
1774
- "bc1-rgba-unorm": t.s3tc.COMPRESSED_RGBA_S3TC_DXT1_EXT,
1775
- "bc2-rgba-unorm": t.s3tc.COMPRESSED_RGBA_S3TC_DXT3_EXT,
1776
- "bc3-rgba-unorm": t.s3tc.COMPRESSED_RGBA_S3TC_DXT5_EXT
1777
- } : {},
1778
- ...t.s3tc_sRGB ? {
1779
- "bc1-rgba-unorm-srgb": t.s3tc_sRGB.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,
1780
- "bc2-rgba-unorm-srgb": t.s3tc_sRGB.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT,
1781
- "bc3-rgba-unorm-srgb": t.s3tc_sRGB.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
1782
- } : {},
1783
- ...t.rgtc ? {
1784
- "bc4-r-unorm": t.rgtc.COMPRESSED_RED_RGTC1_EXT,
1785
- "bc4-r-snorm": t.rgtc.COMPRESSED_SIGNED_RED_RGTC1_EXT,
1786
- "bc5-rg-unorm": t.rgtc.COMPRESSED_RED_GREEN_RGTC2_EXT,
1787
- "bc5-rg-snorm": t.rgtc.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
1788
- } : {},
1789
- ...t.bptc ? {
1790
- "bc6h-rgb-float": t.bptc.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT,
1791
- "bc6h-rgb-ufloat": t.bptc.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT,
1792
- "bc7-rgba-unorm": t.bptc.COMPRESSED_RGBA_BPTC_UNORM_EXT,
1793
- "bc7-rgba-unorm-srgb": t.bptc.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT
1794
- } : {},
1795
- ...t.etc ? {
1796
- "etc2-rgb8unorm": t.etc.COMPRESSED_RGB8_ETC2,
1797
- "etc2-rgb8unorm-srgb": t.etc.COMPRESSED_SRGB8_ETC2,
1798
- "etc2-rgb8a1unorm": t.etc.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
1799
- "etc2-rgb8a1unorm-srgb": t.etc.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
1800
- "etc2-rgba8unorm": t.etc.COMPRESSED_RGBA8_ETC2_EAC,
1801
- "etc2-rgba8unorm-srgb": t.etc.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
1802
- "eac-r11unorm": t.etc.COMPRESSED_R11_EAC,
1803
- "eac-rg11unorm": t.etc.COMPRESSED_SIGNED_RG11_EAC
1804
- } : {},
1805
- ...t.astc ? {
1806
- "astc-4x4-unorm": t.astc.COMPRESSED_RGBA_ASTC_4x4_KHR,
1807
- "astc-4x4-unorm-srgb": t.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,
1808
- "astc-5x4-unorm": t.astc.COMPRESSED_RGBA_ASTC_5x4_KHR,
1809
- "astc-5x4-unorm-srgb": t.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
1810
- "astc-5x5-unorm": t.astc.COMPRESSED_RGBA_ASTC_5x5_KHR,
1811
- "astc-5x5-unorm-srgb": t.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,
1812
- "astc-6x5-unorm": t.astc.COMPRESSED_RGBA_ASTC_6x5_KHR,
1813
- "astc-6x5-unorm-srgb": t.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
1814
- "astc-6x6-unorm": t.astc.COMPRESSED_RGBA_ASTC_6x6_KHR,
1815
- "astc-6x6-unorm-srgb": t.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,
1816
- "astc-8x5-unorm": t.astc.COMPRESSED_RGBA_ASTC_8x5_KHR,
1817
- "astc-8x5-unorm-srgb": t.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
1818
- "astc-8x6-unorm": t.astc.COMPRESSED_RGBA_ASTC_8x6_KHR,
1819
- "astc-8x6-unorm-srgb": t.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,
1820
- "astc-8x8-unorm": t.astc.COMPRESSED_RGBA_ASTC_8x8_KHR,
1821
- "astc-8x8-unorm-srgb": t.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
1822
- "astc-10x5-unorm": t.astc.COMPRESSED_RGBA_ASTC_10x5_KHR,
1823
- "astc-10x5-unorm-srgb": t.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,
1824
- "astc-10x6-unorm": t.astc.COMPRESSED_RGBA_ASTC_10x6_KHR,
1825
- "astc-10x6-unorm-srgb": t.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
1826
- "astc-10x8-unorm": t.astc.COMPRESSED_RGBA_ASTC_10x8_KHR,
1827
- "astc-10x8-unorm-srgb": t.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,
1828
- "astc-10x10-unorm": t.astc.COMPRESSED_RGBA_ASTC_10x10_KHR,
1829
- "astc-10x10-unorm-srgb": t.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
1830
- "astc-12x10-unorm": t.astc.COMPRESSED_RGBA_ASTC_12x10_KHR,
1831
- "astc-12x10-unorm-srgb": t.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,
1832
- "astc-12x12-unorm": t.astc.COMPRESSED_RGBA_ASTC_12x12_KHR,
1833
- "astc-12x12-unorm-srgb": t.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
1834
- } : {}
1835
- };
1836
- }
1837
- //#endregion
1838
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/texture/utils/mapFormatToGlType.mjs
1839
- function _t(e) {
1840
- return {
1841
- r8unorm: e.UNSIGNED_BYTE,
1842
- r8snorm: e.BYTE,
1843
- r8uint: e.UNSIGNED_BYTE,
1844
- r8sint: e.BYTE,
1845
- r16uint: e.UNSIGNED_SHORT,
1846
- r16sint: e.SHORT,
1847
- r16float: e.HALF_FLOAT,
1848
- rg8unorm: e.UNSIGNED_BYTE,
1849
- rg8snorm: e.BYTE,
1850
- rg8uint: e.UNSIGNED_BYTE,
1851
- rg8sint: e.BYTE,
1852
- r32uint: e.UNSIGNED_INT,
1853
- r32sint: e.INT,
1854
- r32float: e.FLOAT,
1855
- rg16uint: e.UNSIGNED_SHORT,
1856
- rg16sint: e.SHORT,
1857
- rg16float: e.HALF_FLOAT,
1858
- rgba8unorm: e.UNSIGNED_BYTE,
1859
- "rgba8unorm-srgb": e.UNSIGNED_BYTE,
1860
- rgba8snorm: e.BYTE,
1861
- rgba8uint: e.UNSIGNED_BYTE,
1862
- rgba8sint: e.BYTE,
1863
- bgra8unorm: e.UNSIGNED_BYTE,
1864
- "bgra8unorm-srgb": e.UNSIGNED_BYTE,
1865
- rgb9e5ufloat: e.UNSIGNED_INT_5_9_9_9_REV,
1866
- rgb10a2unorm: e.UNSIGNED_INT_2_10_10_10_REV,
1867
- rg11b10ufloat: e.UNSIGNED_INT_10F_11F_11F_REV,
1868
- rg32uint: e.UNSIGNED_INT,
1869
- rg32sint: e.INT,
1870
- rg32float: e.FLOAT,
1871
- rgba16uint: e.UNSIGNED_SHORT,
1872
- rgba16sint: e.SHORT,
1873
- rgba16float: e.HALF_FLOAT,
1874
- rgba32uint: e.UNSIGNED_INT,
1875
- rgba32sint: e.INT,
1876
- rgba32float: e.FLOAT,
1877
- stencil8: e.UNSIGNED_BYTE,
1878
- depth16unorm: e.UNSIGNED_SHORT,
1879
- depth24plus: e.UNSIGNED_INT,
1880
- "depth24plus-stencil8": e.UNSIGNED_INT_24_8,
1881
- depth32float: e.FLOAT,
1882
- "depth32float-stencil8": e.FLOAT_32_UNSIGNED_INT_24_8_REV
1883
- };
1884
- }
1885
- //#endregion
1886
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/texture/utils/mapViewDimensionToGlTarget.mjs
1887
- function vt(e) {
1888
- return {
1889
- "2d": e.TEXTURE_2D,
1890
- cube: e.TEXTURE_CUBE_MAP,
1891
- "1d": null,
1892
- "3d": e?.TEXTURE_3D || null,
1893
- "2d-array": e?.TEXTURE_2D_ARRAY || null,
1894
- "cube-array": e?.TEXTURE_CUBE_MAP_ARRAY || null
1895
- };
1896
- }
1897
- //#endregion
1898
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/texture/GlTextureSystem.mjs
1899
- var yt = 4, Q = class e {
1900
- constructor(t) {
1901
- this._glSamplers = /* @__PURE__ */ Object.create(null), this._boundTextures = [], this._activeTextureLocation = -1, this._boundSamplers = /* @__PURE__ */ Object.create(null), this._premultiplyAlpha = !1, this._useSeparateSamplers = !1, this._renderer = t, this._managedTextures = new x({
1902
- renderer: t,
1903
- type: "resource",
1904
- onUnload: this.onSourceUnload.bind(this),
1905
- name: "glTexture"
1906
- });
1907
- let n = {
1908
- image: ot,
1909
- buffer: tt,
1910
- video: ut,
1911
- compressed: rt,
1912
- ...e.uploadExtensions
1913
- };
1914
- this._uploads = {
1915
- ...n,
1916
- cube: at(n)
1917
- };
1918
- }
1919
- get managedTextures() {
1920
- return Object.values(this._managedTextures.items);
1921
- }
1922
- contextChange(e) {
1923
- this._gl = e, this._mapFormatToInternalFormat || (this._mapFormatToInternalFormat = gt(e, this._renderer.context.extensions), this._mapFormatToType = _t(e), this._mapFormatToFormat = ht(e), this._mapViewDimensionToGlTarget = vt(e)), this._managedTextures.removeAll(!0), this._glSamplers = /* @__PURE__ */ Object.create(null), this._boundSamplers = /* @__PURE__ */ Object.create(null), this._premultiplyAlpha = !1;
1924
- for (let e = 0; e < 16; e++) this.bind(r.EMPTY, e);
1925
- }
1926
- initSource(e) {
1927
- this.bind(e);
1928
- }
1929
- bind(e, t = 0) {
1930
- let n = e.source;
1931
- e ? (this.bindSource(n, t), this._useSeparateSamplers && this._bindSampler(n.style, t)) : (this.bindSource(null, t), this._useSeparateSamplers && this._bindSampler(null, t));
1932
- }
1933
- bindSource(e, t = 0) {
1934
- let n = this._gl;
1935
- if (e._gcLastUsed = this._renderer.gc.now, this._boundTextures[t] !== e) {
1936
- this._boundTextures[t] = e, this._activateLocation(t), e ||= r.EMPTY.source;
1937
- let i = this.getGlSource(e);
1938
- n.bindTexture(i.target, i.texture);
1939
- }
1940
- }
1941
- _bindSampler(e, t = 0) {
1942
- let n = this._gl;
1943
- if (!e) {
1944
- this._boundSamplers[t] = null, n.bindSampler(t, null);
1945
- return;
1946
- }
1947
- let r = this._getGlSampler(e);
1948
- this._boundSamplers[t] !== r && (this._boundSamplers[t] = r, n.bindSampler(t, r));
1949
- }
1950
- unbind(e) {
1951
- let t = e.source, n = this._boundTextures, r = this._gl;
1952
- for (let e = 0; e < n.length; e++) if (n[e] === t) {
1953
- this._activateLocation(e);
1954
- let i = this.getGlSource(t);
1955
- r.bindTexture(i.target, null), n[e] = null;
1956
- }
1957
- }
1958
- _activateLocation(e) {
1959
- this._activeTextureLocation !== e && (this._activeTextureLocation = e, this._gl.activeTexture(this._gl.TEXTURE0 + e));
1960
- }
1961
- _initSource(e) {
1962
- let t = this._gl, n = new et(t.createTexture());
1963
- if (n.type = this._mapFormatToType[e.format], n.internalFormat = this._mapFormatToInternalFormat[e.format], n.format = this._mapFormatToFormat[e.format], n.target = this._mapViewDimensionToGlTarget[e.viewDimension], n.target === null) throw Error(`Unsupported view dimension: ${e.viewDimension} with this webgl version: ${this._renderer.context.webGLVersion}`);
1964
- if (e.autoGenerateMipmaps && (this._renderer.context.supports.nonPowOf2mipmaps || e.isPowerOfTwo)) {
1965
- let t = Math.max(e.width, e.height);
1966
- e.mipLevelCount = Math.floor(Math.log2(t)) + 1;
1967
- }
1968
- return e._gpuData[this._renderer.uid] = n, this._managedTextures.add(e) && (e.on("update", this.onSourceUpdate, this), e.on("resize", this.onSourceUpdate, this), e.on("styleChange", this.onStyleChange, this), e.on("updateMipmaps", this.onUpdateMipmaps, this)), this.onSourceUpdate(e), this.updateStyle(e, !1), n;
1969
- }
1970
- onStyleChange(e) {
1971
- this.updateStyle(e, !1);
1972
- }
1973
- updateStyle(e, t) {
1974
- let n = this._gl, r = this.getGlSource(e);
1975
- n.bindTexture(r.target, r.texture), this._boundTextures[this._activeTextureLocation] = e, mt(e.style, n, e.mipLevelCount > 1, this._renderer.context.extensions.anisotropicFiltering, "texParameteri", r.target, !this._renderer.context.supports.nonPowOf2wrapping && !e.isPowerOfTwo, t);
1976
- }
1977
- onSourceUnload(e, t = !1) {
1978
- let n = e._gpuData[this._renderer.uid];
1979
- n && (t || (this.unbind(e), this._gl.deleteTexture(n.texture)), e.off("update", this.onSourceUpdate, this), e.off("resize", this.onSourceUpdate, this), e.off("styleChange", this.onStyleChange, this), e.off("updateMipmaps", this.onUpdateMipmaps, this));
1980
- }
1981
- onSourceUpdate(e) {
1982
- let t = this._gl, n = this.getGlSource(e);
1983
- t.bindTexture(n.target, n.texture), this._boundTextures[this._activeTextureLocation] = e;
1984
- let r = e.alphaMode === "premultiply-alpha-on-upload";
1985
- if (this._premultiplyAlpha !== r && (this._premultiplyAlpha = r, t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL, r)), this._uploads[e.uploadMethodId]) this._uploads[e.uploadMethodId].upload(e, n, t, this._renderer.context.webGLVersion);
1986
- else if (n.target === t.TEXTURE_2D) this._initEmptyTexture2D(n, e);
1987
- else if (n.target === t.TEXTURE_2D_ARRAY) this._initEmptyTexture2DArray(n, e);
1988
- else if (n.target === t.TEXTURE_CUBE_MAP) this._initEmptyTextureCube(n, e);
1989
- else throw Error("[GlTextureSystem] Unsupported texture target for empty allocation.");
1990
- this._applyMipRange(n, e), e.autoGenerateMipmaps && e.mipLevelCount > 1 && this.onUpdateMipmaps(e, !1);
1991
- }
1992
- onUpdateMipmaps(e, t = !0) {
1993
- t && this.bindSource(e, 0);
1994
- let n = this.getGlSource(e);
1995
- this._gl.generateMipmap(n.target);
1996
- }
1997
- _initEmptyTexture2D(e, t) {
1998
- let n = this._gl;
1999
- n.texImage2D(n.TEXTURE_2D, 0, e.internalFormat, t.pixelWidth, t.pixelHeight, 0, e.format, e.type, null);
2000
- let r = Math.max(t.pixelWidth >> 1, 1), i = Math.max(t.pixelHeight >> 1, 1);
2001
- for (let a = 1; a < t.mipLevelCount; a++) n.texImage2D(n.TEXTURE_2D, a, e.internalFormat, r, i, 0, e.format, e.type, null), r = Math.max(r >> 1, 1), i = Math.max(i >> 1, 1);
2002
- }
2003
- _initEmptyTexture2DArray(e, t) {
2004
- if (this._renderer.context.webGLVersion !== 2) throw Error("[GlTextureSystem] TEXTURE_2D_ARRAY requires WebGL2.");
2005
- let n = this._gl, r = Math.max(t.arrayLayerCount | 0, 1);
2006
- n.texImage3D(n.TEXTURE_2D_ARRAY, 0, e.internalFormat, t.pixelWidth, t.pixelHeight, r, 0, e.format, e.type, null);
2007
- let i = Math.max(t.pixelWidth >> 1, 1), a = Math.max(t.pixelHeight >> 1, 1);
2008
- for (let o = 1; o < t.mipLevelCount; o++) n.texImage3D(n.TEXTURE_2D_ARRAY, o, e.internalFormat, i, a, r, 0, e.format, e.type, null), i = Math.max(i >> 1, 1), a = Math.max(a >> 1, 1);
2009
- }
2010
- _initEmptyTextureCube(e, t) {
2011
- let n = this._gl;
2012
- for (let r = 0; r < 6; r++) n.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X + r, 0, e.internalFormat, t.pixelWidth, t.pixelHeight, 0, e.format, e.type, null);
2013
- let r = Math.max(t.pixelWidth >> 1, 1), i = Math.max(t.pixelHeight >> 1, 1);
2014
- for (let a = 1; a < t.mipLevelCount; a++) {
2015
- for (let t = 0; t < 6; t++) n.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X + t, a, e.internalFormat, r, i, 0, e.format, e.type, null);
2016
- r = Math.max(r >> 1, 1), i = Math.max(i >> 1, 1);
2017
- }
2018
- }
2019
- _applyMipRange(e, t) {
2020
- if (this._renderer.context.webGLVersion !== 2 || t.mipLevelCount <= 1) return;
2021
- let n = this._gl, r = Math.max((t.mipLevelCount | 0) - 1, 0);
2022
- n.texParameteri(e.target, n.TEXTURE_BASE_LEVEL, 0), n.texParameteri(e.target, n.TEXTURE_MAX_LEVEL, r);
2023
- }
2024
- _initSampler(e) {
2025
- let t = this._gl, n = this._gl.createSampler();
2026
- return this._glSamplers[e._resourceId] = n, mt(e, t, this._boundTextures[this._activeTextureLocation].mipLevelCount > 1, this._renderer.context.extensions.anisotropicFiltering, "samplerParameteri", n, !1, !0), this._glSamplers[e._resourceId];
2027
- }
2028
- _getGlSampler(e) {
2029
- return this._glSamplers[e._resourceId] || this._initSampler(e);
2030
- }
2031
- getGlSource(e) {
2032
- return e._gcLastUsed = this._renderer.gc.now, e._gpuData[this._renderer.uid] || this._initSource(e);
2033
- }
2034
- generateCanvas(e) {
2035
- let { pixels: t, width: n, height: r } = this.getPixels(e), i = s.get().createCanvas();
2036
- i.width = n, i.height = r;
2037
- let a = i.getContext("2d");
2038
- if (a) {
2039
- let e = a.createImageData(n, r);
2040
- e.data.set(t), a.putImageData(e, 0, 0);
2041
- }
2042
- return i;
2043
- }
2044
- getPixels(e) {
2045
- let t = e.source.resolution, n = e.frame, r = Math.max(Math.round(n.width * t), 1), i = Math.max(Math.round(n.height * t), 1), a = new Uint8Array(yt * r * i), o = this._renderer, s = o.renderTarget.getRenderTarget(e), c = o.renderTarget.getGpuRenderTarget(s), l = o.gl;
2046
- return o.renderTarget.adaptor.bindFramebuffer(c.resolveTargetFramebuffer), l.readPixels(Math.round(n.x * t), Math.round(n.y * t), r, i, l.RGBA, l.UNSIGNED_BYTE, a), {
2047
- pixels: new Uint8ClampedArray(a.buffer),
2048
- width: r,
2049
- height: i
2050
- };
2051
- }
2052
- destroy() {
2053
- this._managedTextures.destroy(), this._glSamplers = null, this._boundTextures = null, this._boundSamplers = null, this._mapFormatToInternalFormat = null, this._mapFormatToType = null, this._mapFormatToFormat = null, this._uploads = null, this._renderer = null;
2054
- }
2055
- resetState() {
2056
- this._activeTextureLocation = -1, this._boundTextures.fill(r.EMPTY.source), this._boundSamplers = /* @__PURE__ */ Object.create(null);
2057
- let e = this._gl;
2058
- this._premultiplyAlpha = !1, e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL, this._premultiplyAlpha);
2059
- }
2060
- };
2061
- Q.extension = {
2062
- type: [g.WebGLSystem],
2063
- name: "texture"
2064
- }, Q.uploadExtensions = /* @__PURE__ */ Object.create(null);
2065
- var bt = Q;
2066
- u.handleByMap(g.TextureUploaderWebGL, bt.uploadExtensions);
2067
- //#endregion
2068
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/scene/graphics/gl/GlGraphicsAdaptor.mjs
2069
- var xt = class {
2070
- contextChange(e) {
2071
- let t = new c({
2072
- uColor: {
2073
- value: new Float32Array([
2074
- 1,
2075
- 1,
2076
- 1,
2077
- 1
2078
- ]),
2079
- type: "vec4<f32>"
2080
- },
2081
- uTransformMatrix: {
2082
- value: new l(),
2083
- type: "mat3x3<f32>"
2084
- },
2085
- uRound: {
2086
- value: 0,
2087
- type: "f32"
2088
- }
2089
- }), n = e.limits.maxBatchableTextures, r = b({
2090
- name: "graphics",
2091
- bits: [
2092
- le,
2093
- ie(n),
2094
- T,
2095
- S
2096
- ]
2097
- });
2098
- this.shader = new _({
2099
- glProgram: r,
2100
- resources: {
2101
- localUniforms: t,
2102
- batchSamplers: oe(n)
2103
- }
2104
- });
2105
- }
2106
- execute(e, t) {
2107
- let n = t.context, r = n.customShader || this.shader, i = e.renderer, { batcher: a, instructions: o } = i.graphicsContext.getContextRenderData(n);
2108
- r.groups[0] = i.globalUniforms.bindGroup, i.state.set(e.state), i.shader.bind(r), i.geometry.bind(a.geometry, r.glProgram);
2109
- let s = o.instructions;
2110
- for (let e = 0; e < o.instructionSize; e++) {
2111
- let t = s[e];
2112
- if (t.size) {
2113
- for (let e = 0; e < t.textures.count; e++) i.texture.bind(t.textures.textures[e], e);
2114
- i.geometry.draw(t.topology, t.size, t.start);
2115
- }
2116
- }
2117
- }
2118
- destroy() {
2119
- this.shader.destroy(!0), this.shader = null;
2120
- }
2121
- };
2122
- xt.extension = {
2123
- type: [g.WebGLPipesAdaptor],
2124
- name: "graphics"
2125
- };
2126
- //#endregion
2127
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/scene/mesh/gl/GlMeshAdaptor.mjs
2128
- var St = class {
2129
- init() {
2130
- let e = b({
2131
- name: "mesh",
2132
- bits: [
2133
- T,
2134
- he,
2135
- S
2136
- ]
2137
- });
2138
- this._shader = new _({
2139
- glProgram: e,
2140
- resources: {
2141
- uTexture: r.EMPTY.source,
2142
- textureUniforms: { uTextureMatrix: {
2143
- type: "mat3x3<f32>",
2144
- value: new l()
2145
- } }
2146
- }
2147
- });
2148
- }
2149
- execute(e, t) {
2150
- let r = e.renderer, i = t._shader;
2151
- if (!i) {
2152
- i = this._shader;
2153
- let e = t.texture, n = e.source;
2154
- i.resources.uTexture = n, i.resources.uSampler = n.style, i.resources.textureUniforms.uniforms.uTextureMatrix = e.textureMatrix.mapCoord;
2155
- } else if (!i.glProgram) {
2156
- n("Mesh shader has no glProgram", t.shader);
2157
- return;
2158
- }
2159
- i.groups[100] = r.globalUniforms.bindGroup, i.groups[101] = e.localUniformsBindGroup, r.encoder.draw({
2160
- geometry: t._geometry,
2161
- shader: i,
2162
- state: t.state
2163
- });
2164
- }
2165
- destroy() {
2166
- this._shader.destroy(!0), this._shader = null;
2167
- }
2168
- };
2169
- St.extension = {
2170
- type: [g.WebGLPipesAdaptor],
2171
- name: "mesh"
2172
- };
2173
- //#endregion
2174
- //#region node_modules/.pnpm/pixi.js@8.20.1/node_modules/pixi.js/lib/rendering/renderers/gl/WebGLRenderer.mjs
2175
- var Ct = /* @__PURE__ */ e({ WebGLRenderer: () => kt }), wt = [
2176
- ...se,
2177
- H,
2178
- Ce,
2179
- ve,
2180
- z,
2181
- k,
2182
- bt,
2183
- ke,
2184
- F,
2185
- We,
2186
- Be,
2187
- R,
2188
- $e,
2189
- B,
2190
- L
2191
- ], Tt = [...ae], Et = [
2192
- D,
2193
- St,
2194
- xt
2195
- ], Dt = [], Ot = [], $ = [];
2196
- u.handleByNamedList(g.WebGLSystem, Dt), u.handleByNamedList(g.WebGLPipes, Ot), u.handleByNamedList(g.WebGLPipesAdaptor, $), u.add(...wt, ...Tt, ...Et);
2197
- var kt = class extends ne {
2198
- constructor() {
2199
- let e = {
2200
- name: "webgl",
2201
- type: d.WEBGL,
2202
- systems: Dt,
2203
- renderPipes: Ot,
2204
- renderPipeAdaptors: $
2205
- };
2206
- super(e);
2207
- }
2208
- };
2209
- //#endregion
2210
- export { j as n, Ct as t };