angular-three 0.0.3 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes/lib/buffer-attribute/buffer-attribute.d.ts +1 -1
- package/attributes/lib/color-attribute/color-attribute.d.ts +1 -1
- package/attributes/lib/common.d.ts +2 -0
- package/attributes/lib/float16-buffer-attribute/float16-buffer-attribute.d.ts +1 -1
- package/attributes/lib/float32-buffer-attribute/float32-buffer-attribute.d.ts +1 -1
- package/attributes/lib/float64-buffer-attribute/float64-buffer-attribute.d.ts +1 -1
- package/attributes/lib/fog-attribute/fog-attribute.d.ts +1 -1
- package/attributes/lib/fog-exp2-attribute/fog-exp2-attribute.d.ts +1 -1
- package/attributes/lib/instanced-buffer-attribute/instanced-buffer-attribute.d.ts +1 -1
- package/attributes/lib/int16-buffer-attribute/int16-buffer-attribute.d.ts +1 -1
- package/attributes/lib/int32-buffer-attribute/int32-buffer-attribute.d.ts +1 -1
- package/attributes/lib/int8-buffer-attribute/int8-buffer-attribute.d.ts +1 -1
- package/attributes/lib/interleaved-buffer-attribute/interleaved-buffer-attribute.d.ts +1 -1
- package/attributes/lib/matrix3-attribute/matrix3-attribute.d.ts +1 -1
- package/attributes/lib/matrix4-attribute/matrix4-attribute.d.ts +1 -1
- package/attributes/lib/uint16-buffer-attribute/uint16-buffer-attribute.d.ts +1 -1
- package/attributes/lib/uint32-buffer-attribute/uint32-buffer-attribute.d.ts +1 -1
- package/attributes/lib/uint8-buffer-attribute/uint8-buffer-attribute.d.ts +1 -1
- package/attributes/lib/uint8-clamped-buffer-attribute/uint8-clamped-buffer-attribute.d.ts +1 -1
- package/attributes/lib/value-attribute/value-attribute.d.ts +1 -1
- package/attributes/lib/vector2-attribute/vector2-attribute.d.ts +1 -1
- package/attributes/lib/vector3-attribute/vector3-attribute.d.ts +1 -1
- package/attributes/lib/vector4-attribute/vector4-attribute.d.ts +1 -1
- package/audios/lib/audio/audio.d.ts +1 -1
- package/audios/lib/audio-listener/audio-listener.d.ts +1 -1
- package/audios/lib/common.d.ts +3 -0
- package/audios/lib/positional-audio/positional-audio.d.ts +1 -1
- package/cameras/lib/array-camera/array-camera.d.ts +1 -1
- package/cameras/lib/common.d.ts +3 -0
- package/cameras/lib/cube-camera/cube-camera.d.ts +1 -1
- package/cameras/lib/orthographic-camera/orthographic-camera.d.ts +1 -1
- package/cameras/lib/perspective-camera/perspective-camera.d.ts +1 -1
- package/cameras/lib/stereo-camera/stereo-camera.d.ts +1 -1
- package/esm2020/attributes/lib/buffer-attribute/buffer-attribute.mjs +4 -3
- package/esm2020/attributes/lib/color-attribute/color-attribute.mjs +4 -3
- package/esm2020/attributes/lib/common.mjs +28 -0
- package/esm2020/attributes/lib/float16-buffer-attribute/float16-buffer-attribute.mjs +4 -3
- package/esm2020/attributes/lib/float32-buffer-attribute/float32-buffer-attribute.mjs +4 -3
- package/esm2020/attributes/lib/float64-buffer-attribute/float64-buffer-attribute.mjs +4 -3
- package/esm2020/attributes/lib/fog-attribute/fog-attribute.mjs +4 -3
- package/esm2020/attributes/lib/fog-exp2-attribute/fog-exp2-attribute.mjs +4 -3
- package/esm2020/attributes/lib/instanced-buffer-attribute/instanced-buffer-attribute.mjs +4 -3
- package/esm2020/attributes/lib/int16-buffer-attribute/int16-buffer-attribute.mjs +4 -3
- package/esm2020/attributes/lib/int32-buffer-attribute/int32-buffer-attribute.mjs +4 -3
- package/esm2020/attributes/lib/int8-buffer-attribute/int8-buffer-attribute.mjs +4 -3
- package/esm2020/attributes/lib/interleaved-buffer-attribute/interleaved-buffer-attribute.mjs +4 -3
- package/esm2020/attributes/lib/matrix3-attribute/matrix3-attribute.mjs +4 -3
- package/esm2020/attributes/lib/matrix4-attribute/matrix4-attribute.mjs +4 -3
- package/esm2020/attributes/lib/uint16-buffer-attribute/uint16-buffer-attribute.mjs +4 -3
- package/esm2020/attributes/lib/uint32-buffer-attribute/uint32-buffer-attribute.mjs +4 -3
- package/esm2020/attributes/lib/uint8-buffer-attribute/uint8-buffer-attribute.mjs +4 -3
- package/esm2020/attributes/lib/uint8-clamped-buffer-attribute/uint8-clamped-buffer-attribute.mjs +4 -3
- package/esm2020/attributes/lib/value-attribute/value-attribute.mjs +4 -3
- package/esm2020/attributes/lib/vector2-attribute/vector2-attribute.mjs +4 -3
- package/esm2020/attributes/lib/vector3-attribute/vector3-attribute.mjs +4 -3
- package/esm2020/attributes/lib/vector4-attribute/vector4-attribute.mjs +4 -3
- package/esm2020/audios/lib/audio/audio.mjs +5 -28
- package/esm2020/audios/lib/audio-listener/audio-listener.mjs +5 -32
- package/esm2020/audios/lib/common.mjs +54 -0
- package/esm2020/audios/lib/positional-audio/positional-audio.mjs +5 -28
- package/esm2020/cameras/lib/array-camera/array-camera.mjs +5 -28
- package/esm2020/cameras/lib/common.mjs +54 -0
- package/esm2020/cameras/lib/cube-camera/cube-camera.mjs +6 -31
- package/esm2020/cameras/lib/orthographic-camera/orthographic-camera.mjs +5 -28
- package/esm2020/cameras/lib/perspective-camera/perspective-camera.mjs +5 -28
- package/esm2020/cameras/lib/stereo-camera/stereo-camera.mjs +5 -28
- package/esm2020/geometries/lib/box-geometry/box-geometry.mjs +4 -3
- package/esm2020/geometries/lib/buffer-geometry/buffer-geometry.mjs +4 -3
- package/esm2020/geometries/lib/capsule-geometry/capsule-geometry.mjs +4 -3
- package/esm2020/geometries/lib/circle-geometry/circle-geometry.mjs +4 -3
- package/esm2020/geometries/lib/common.mjs +28 -0
- package/esm2020/geometries/lib/cone-geometry/cone-geometry.mjs +4 -3
- package/esm2020/geometries/lib/cylinder-geometry/cylinder-geometry.mjs +4 -3
- package/esm2020/geometries/lib/dodecahedron-geometry/dodecahedron-geometry.mjs +4 -3
- package/esm2020/geometries/lib/edges-geometry/edges-geometry.mjs +4 -3
- package/esm2020/geometries/lib/extrude-geometry/extrude-geometry.mjs +4 -3
- package/esm2020/geometries/lib/icosahedron-geometry/icosahedron-geometry.mjs +4 -3
- package/esm2020/geometries/lib/instanced-buffer-geometry/instanced-buffer-geometry.mjs +4 -3
- package/esm2020/geometries/lib/lathe-geometry/lathe-geometry.mjs +4 -3
- package/esm2020/geometries/lib/octahedron-geometry/octahedron-geometry.mjs +4 -3
- package/esm2020/geometries/lib/plane-geometry/plane-geometry.mjs +4 -3
- package/esm2020/geometries/lib/polyhedron-geometry/polyhedron-geometry.mjs +4 -3
- package/esm2020/geometries/lib/ring-geometry/ring-geometry.mjs +4 -3
- package/esm2020/geometries/lib/shape-geometry/shape-geometry.mjs +4 -3
- package/esm2020/geometries/lib/sphere-geometry/sphere-geometry.mjs +4 -3
- package/esm2020/geometries/lib/tetrahedron-geometry/tetrahedron-geometry.mjs +4 -3
- package/esm2020/geometries/lib/torus-geometry/torus-geometry.mjs +4 -3
- package/esm2020/geometries/lib/torus-knot-geometry/torus-knot-geometry.mjs +4 -3
- package/esm2020/geometries/lib/tube-geometry/tube-geometry.mjs +4 -3
- package/esm2020/geometries/lib/wireframe-geometry/wireframe-geometry.mjs +4 -3
- package/esm2020/helpers/lib/arrow-helper/arrow-helper.mjs +4 -3
- package/esm2020/helpers/lib/axes-helper/axes-helper.mjs +4 -3
- package/esm2020/helpers/lib/box-helper/box-helper.mjs +4 -3
- package/esm2020/helpers/lib/box3-helper/box3-helper.mjs +4 -3
- package/esm2020/helpers/lib/camera-helper/camera-helper.mjs +4 -3
- package/esm2020/helpers/lib/common.mjs +28 -0
- package/esm2020/helpers/lib/directional-light-helper/directional-light-helper.mjs +4 -3
- package/esm2020/helpers/lib/grid-helper/grid-helper.mjs +4 -3
- package/esm2020/helpers/lib/hemisphere-light-helper/hemisphere-light-helper.mjs +4 -3
- package/esm2020/helpers/lib/plane-helper/plane-helper.mjs +4 -3
- package/esm2020/helpers/lib/point-light-helper/point-light-helper.mjs +4 -3
- package/esm2020/helpers/lib/polar-grid-helper/polar-grid-helper.mjs +4 -3
- package/esm2020/helpers/lib/skeleton-helper/skeleton-helper.mjs +4 -3
- package/esm2020/helpers/lib/spot-light-helper/spot-light-helper.mjs +4 -3
- package/esm2020/index.mjs +28 -1
- package/esm2020/lib/canvas.mjs +4 -2
- package/esm2020/lib/directives/cursor.mjs +35 -0
- package/esm2020/lib/directives/repeat.mjs +20 -0
- package/esm2020/lib/instance.mjs +11 -1
- package/esm2020/lib/pipes/math.mjs +15 -0
- package/esm2020/lib/pipes/pi.mjs +14 -0
- package/esm2020/lib/pipes/radian.mjs +14 -0
- package/esm2020/lib/pipes/side.mjs +22 -0
- package/esm2020/lights/lib/ambient-light/ambient-light.mjs +6 -44
- package/esm2020/lights/lib/ambient-light-probe/ambient-light-probe.mjs +6 -45
- package/esm2020/lights/lib/common.mjs +54 -0
- package/esm2020/lights/lib/directional-light/directional-light.mjs +6 -45
- package/esm2020/lights/lib/hemisphere-light/hemisphere-light.mjs +6 -46
- package/esm2020/lights/lib/hemisphere-light-probe/hemisphere-light-probe.mjs +6 -47
- package/esm2020/lights/lib/light-probe/light-probe.mjs +6 -45
- package/esm2020/lights/lib/point-light/point-light.mjs +6 -47
- package/esm2020/lights/lib/rect-area-light/rect-area-light.mjs +6 -47
- package/esm2020/lights/lib/spot-light/spot-light.mjs +5 -37
- package/esm2020/materials/lib/common.mjs +28 -0
- package/esm2020/materials/lib/line-basic-material/line-basic-material.mjs +4 -3
- package/esm2020/materials/lib/line-dashed-material/line-dashed-material.mjs +4 -3
- package/esm2020/materials/lib/mesh-basic-material/mesh-basic-material.mjs +4 -3
- package/esm2020/materials/lib/mesh-depth-material/mesh-depth-material.mjs +4 -3
- package/esm2020/materials/lib/mesh-distance-material/mesh-distance-material.mjs +4 -3
- package/esm2020/materials/lib/mesh-lambert-material/mesh-lambert-material.mjs +4 -3
- package/esm2020/materials/lib/mesh-matcap-material/mesh-matcap-material.mjs +4 -3
- package/esm2020/materials/lib/mesh-normal-material/mesh-normal-material.mjs +4 -3
- package/esm2020/materials/lib/mesh-phong-material/mesh-phong-material.mjs +4 -3
- package/esm2020/materials/lib/mesh-physical-material/mesh-physical-material.mjs +4 -3
- package/esm2020/materials/lib/mesh-standard-material/mesh-standard-material.mjs +4 -3
- package/esm2020/materials/lib/mesh-toon-material/mesh-toon-material.mjs +4 -3
- package/esm2020/materials/lib/points-material/points-material.mjs +4 -3
- package/esm2020/materials/lib/raw-shader-material/raw-shader-material.mjs +4 -3
- package/esm2020/materials/lib/shader-material/shader-material.mjs +4 -3
- package/esm2020/materials/lib/shadow-material/shadow-material.mjs +4 -3
- package/esm2020/materials/lib/sprite-material/sprite-material.mjs +4 -3
- package/esm2020/objects/lib/bone/bone.mjs +5 -32
- package/esm2020/objects/lib/common.mjs +54 -0
- package/esm2020/objects/lib/group/group.mjs +5 -32
- package/esm2020/objects/lib/instanced-mesh/instanced-mesh.mjs +5 -28
- package/esm2020/objects/lib/line/line.mjs +6 -34
- package/esm2020/objects/lib/line-loop/line-loop.mjs +6 -34
- package/esm2020/objects/lib/line-segments/line-segments.mjs +6 -34
- package/esm2020/objects/lib/lod/lod.mjs +6 -33
- package/esm2020/objects/lib/mesh/mesh.mjs +6 -34
- package/esm2020/objects/lib/points/points.mjs +6 -34
- package/esm2020/objects/lib/skeleton/skeleton.mjs +5 -13
- package/esm2020/objects/lib/skinned-mesh/skinned-mesh.mjs +5 -28
- package/esm2020/objects/lib/sprite/sprite.mjs +6 -33
- package/esm2020/primitives/lib/common.mjs +54 -0
- package/esm2020/primitives/lib/object-primitive/object-primitive.mjs +5 -32
- package/esm2020/primitives/lib/primitive/primitive.mjs +4 -3
- package/esm2020/textures/lib/canvas-texture/canvas-texture.mjs +4 -3
- package/esm2020/textures/lib/common.mjs +28 -0
- package/esm2020/textures/lib/compressed-array-texture/compressed-array-texture.mjs +4 -3
- package/esm2020/textures/lib/compressed-texture/compressed-texture.mjs +4 -3
- package/esm2020/textures/lib/cube-texture/cube-texture.mjs +4 -3
- package/esm2020/textures/lib/data-array-texture/data-array-texture.mjs +4 -3
- package/esm2020/textures/lib/data-texture/data-texture.mjs +4 -3
- package/esm2020/textures/lib/data3-dtexture/data3-dtexture.mjs +4 -3
- package/esm2020/textures/lib/depth-texture/depth-texture.mjs +4 -3
- package/esm2020/textures/lib/framebuffer-texture/framebuffer-texture.mjs +4 -3
- package/esm2020/textures/lib/video-texture/video-texture.mjs +4 -3
- package/fesm2015/angular-three-attributes.mjs +51 -23
- package/fesm2015/angular-three-attributes.mjs.map +1 -1
- package/fesm2015/angular-three-audios.mjs +64 -85
- package/fesm2015/angular-three-audios.mjs.map +1 -1
- package/fesm2015/angular-three-cameras.mjs +66 -134
- package/fesm2015/angular-three-cameras.mjs.map +1 -1
- package/fesm2015/angular-three-geometries.mjs +52 -24
- package/fesm2015/angular-three-geometries.mjs.map +1 -1
- package/fesm2015/angular-three-helpers.mjs +42 -14
- package/fesm2015/angular-three-helpers.mjs.map +1 -1
- package/fesm2015/angular-three-lights.mjs +81 -386
- package/fesm2015/angular-three-lights.mjs.map +1 -1
- package/fesm2015/angular-three-materials.mjs +46 -18
- package/fesm2015/angular-three-materials.mjs.map +1 -1
- package/fesm2015/angular-three-objects.mjs +86 -347
- package/fesm2015/angular-three-objects.mjs.map +1 -1
- package/fesm2015/angular-three-primitives.mjs +58 -33
- package/fesm2015/angular-three-primitives.mjs.map +1 -1
- package/fesm2015/angular-three-textures.mjs +39 -12
- package/fesm2015/angular-three-textures.mjs.map +1 -1
- package/fesm2015/angular-three.mjs +127 -5
- package/fesm2015/angular-three.mjs.map +1 -1
- package/fesm2020/angular-three-attributes.mjs +51 -23
- package/fesm2020/angular-three-attributes.mjs.map +1 -1
- package/fesm2020/angular-three-audios.mjs +64 -85
- package/fesm2020/angular-three-audios.mjs.map +1 -1
- package/fesm2020/angular-three-cameras.mjs +66 -134
- package/fesm2020/angular-three-cameras.mjs.map +1 -1
- package/fesm2020/angular-three-geometries.mjs +52 -24
- package/fesm2020/angular-three-geometries.mjs.map +1 -1
- package/fesm2020/angular-three-helpers.mjs +42 -14
- package/fesm2020/angular-three-helpers.mjs.map +1 -1
- package/fesm2020/angular-three-lights.mjs +81 -386
- package/fesm2020/angular-three-lights.mjs.map +1 -1
- package/fesm2020/angular-three-materials.mjs +46 -18
- package/fesm2020/angular-three-materials.mjs.map +1 -1
- package/fesm2020/angular-three-objects.mjs +86 -347
- package/fesm2020/angular-three-objects.mjs.map +1 -1
- package/fesm2020/angular-three-primitives.mjs +58 -33
- package/fesm2020/angular-three-primitives.mjs.map +1 -1
- package/fesm2020/angular-three-textures.mjs +39 -12
- package/fesm2020/angular-three-textures.mjs.map +1 -1
- package/fesm2020/angular-three.mjs +124 -5
- package/fesm2020/angular-three.mjs.map +1 -1
- package/geometries/lib/box-geometry/box-geometry.d.ts +1 -1
- package/geometries/lib/buffer-geometry/buffer-geometry.d.ts +1 -1
- package/geometries/lib/capsule-geometry/capsule-geometry.d.ts +1 -1
- package/geometries/lib/circle-geometry/circle-geometry.d.ts +1 -1
- package/geometries/lib/common.d.ts +2 -0
- package/geometries/lib/cone-geometry/cone-geometry.d.ts +1 -1
- package/geometries/lib/cylinder-geometry/cylinder-geometry.d.ts +1 -1
- package/geometries/lib/dodecahedron-geometry/dodecahedron-geometry.d.ts +1 -1
- package/geometries/lib/edges-geometry/edges-geometry.d.ts +1 -1
- package/geometries/lib/extrude-geometry/extrude-geometry.d.ts +1 -1
- package/geometries/lib/icosahedron-geometry/icosahedron-geometry.d.ts +1 -1
- package/geometries/lib/instanced-buffer-geometry/instanced-buffer-geometry.d.ts +1 -1
- package/geometries/lib/lathe-geometry/lathe-geometry.d.ts +1 -1
- package/geometries/lib/octahedron-geometry/octahedron-geometry.d.ts +1 -1
- package/geometries/lib/plane-geometry/plane-geometry.d.ts +1 -1
- package/geometries/lib/polyhedron-geometry/polyhedron-geometry.d.ts +1 -1
- package/geometries/lib/ring-geometry/ring-geometry.d.ts +1 -1
- package/geometries/lib/shape-geometry/shape-geometry.d.ts +1 -1
- package/geometries/lib/sphere-geometry/sphere-geometry.d.ts +1 -1
- package/geometries/lib/tetrahedron-geometry/tetrahedron-geometry.d.ts +1 -1
- package/geometries/lib/torus-geometry/torus-geometry.d.ts +1 -1
- package/geometries/lib/torus-knot-geometry/torus-knot-geometry.d.ts +1 -1
- package/geometries/lib/tube-geometry/tube-geometry.d.ts +1 -1
- package/geometries/lib/wireframe-geometry/wireframe-geometry.d.ts +1 -1
- package/helpers/lib/arrow-helper/arrow-helper.d.ts +1 -1
- package/helpers/lib/axes-helper/axes-helper.d.ts +1 -1
- package/helpers/lib/box-helper/box-helper.d.ts +1 -1
- package/helpers/lib/box3-helper/box3-helper.d.ts +1 -1
- package/helpers/lib/camera-helper/camera-helper.d.ts +1 -1
- package/helpers/lib/common.d.ts +2 -0
- package/helpers/lib/directional-light-helper/directional-light-helper.d.ts +1 -1
- package/helpers/lib/grid-helper/grid-helper.d.ts +1 -1
- package/helpers/lib/hemisphere-light-helper/hemisphere-light-helper.d.ts +1 -1
- package/helpers/lib/plane-helper/plane-helper.d.ts +1 -1
- package/helpers/lib/point-light-helper/point-light-helper.d.ts +1 -1
- package/helpers/lib/polar-grid-helper/polar-grid-helper.d.ts +1 -1
- package/helpers/lib/skeleton-helper/skeleton-helper.d.ts +1 -1
- package/helpers/lib/spot-light-helper/spot-light-helper.d.ts +1 -1
- package/index.d.ts +27 -0
- package/lib/canvas.d.ts +2 -2
- package/lib/directives/cursor.d.ts +7 -0
- package/lib/directives/repeat.d.ts +7 -0
- package/lib/pipes/math.d.ts +7 -0
- package/lib/pipes/pi.d.ts +7 -0
- package/lib/pipes/radian.d.ts +7 -0
- package/lib/pipes/side.d.ts +8 -0
- package/lights/lib/ambient-light/ambient-light.d.ts +1 -11
- package/lights/lib/ambient-light-probe/ambient-light-probe.d.ts +1 -11
- package/lights/lib/common.d.ts +3 -0
- package/lights/lib/directional-light/directional-light.d.ts +1 -11
- package/lights/lib/hemisphere-light/hemisphere-light.d.ts +1 -11
- package/lights/lib/hemisphere-light-probe/hemisphere-light-probe.d.ts +1 -11
- package/lights/lib/light-probe/light-probe.d.ts +1 -11
- package/lights/lib/point-light/point-light.d.ts +1 -11
- package/lights/lib/rect-area-light/rect-area-light.d.ts +1 -11
- package/lights/lib/spot-light/spot-light.d.ts +1 -11
- package/materials/lib/common.d.ts +2 -0
- package/materials/lib/line-basic-material/line-basic-material.d.ts +1 -1
- package/materials/lib/line-dashed-material/line-dashed-material.d.ts +1 -1
- package/materials/lib/mesh-basic-material/mesh-basic-material.d.ts +1 -1
- package/materials/lib/mesh-depth-material/mesh-depth-material.d.ts +1 -1
- package/materials/lib/mesh-distance-material/mesh-distance-material.d.ts +1 -1
- package/materials/lib/mesh-lambert-material/mesh-lambert-material.d.ts +1 -1
- package/materials/lib/mesh-matcap-material/mesh-matcap-material.d.ts +1 -1
- package/materials/lib/mesh-normal-material/mesh-normal-material.d.ts +1 -1
- package/materials/lib/mesh-phong-material/mesh-phong-material.d.ts +1 -1
- package/materials/lib/mesh-physical-material/mesh-physical-material.d.ts +1 -1
- package/materials/lib/mesh-standard-material/mesh-standard-material.d.ts +1 -1
- package/materials/lib/mesh-toon-material/mesh-toon-material.d.ts +1 -1
- package/materials/lib/points-material/points-material.d.ts +1 -1
- package/materials/lib/raw-shader-material/raw-shader-material.d.ts +1 -1
- package/materials/lib/shader-material/shader-material.d.ts +1 -1
- package/materials/lib/shadow-material/shadow-material.d.ts +1 -1
- package/materials/lib/sprite-material/sprite-material.d.ts +1 -1
- package/objects/lib/bone/bone.d.ts +1 -1
- package/objects/lib/common.d.ts +3 -0
- package/objects/lib/group/group.d.ts +1 -1
- package/objects/lib/instanced-mesh/instanced-mesh.d.ts +1 -1
- package/objects/lib/line/line.d.ts +1 -1
- package/objects/lib/line-loop/line-loop.d.ts +1 -1
- package/objects/lib/line-segments/line-segments.d.ts +1 -1
- package/objects/lib/lod/lod.d.ts +1 -2
- package/objects/lib/mesh/mesh.d.ts +1 -1
- package/objects/lib/points/points.d.ts +1 -1
- package/objects/lib/skeleton/skeleton.d.ts +1 -2
- package/objects/lib/skinned-mesh/skinned-mesh.d.ts +1 -1
- package/objects/lib/sprite/sprite.d.ts +1 -1
- package/package.json +2 -1
- package/primitives/lib/common.d.ts +3 -0
- package/primitives/lib/object-primitive/object-primitive.d.ts +1 -1
- package/primitives/lib/primitive/primitive.d.ts +1 -1
- package/textures/lib/canvas-texture/canvas-texture.d.ts +1 -1
- package/textures/lib/common.d.ts +2 -0
- package/textures/lib/compressed-array-texture/compressed-array-texture.d.ts +1 -1
- package/textures/lib/compressed-texture/compressed-texture.d.ts +1 -1
- package/textures/lib/cube-texture/cube-texture.d.ts +1 -1
- package/textures/lib/data-array-texture/data-array-texture.d.ts +1 -1
- package/textures/lib/data-texture/data-texture.d.ts +1 -1
- package/textures/lib/data3-dtexture/data3-dtexture.d.ts +1 -1
- package/textures/lib/depth-texture/depth-texture.d.ts +1 -1
- package/textures/lib/framebuffer-texture/framebuffer-texture.d.ts +1 -1
- package/textures/lib/video-texture/video-texture.d.ts +1 -1
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@@ -2,7 +2,61 @@ import * as THREE from 'three';
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import * as i0 from '@angular/core';
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import { Component } from '@angular/core';
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import * as i1 from 'angular-three';
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import { injectArgs, proxify, provideInstanceRef, NgtInstance
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import { injectArgs, proxify, provideInstanceRef, NgtInstance } from 'angular-three';
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// GENERATED - AngularThree v1.0.0
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const NGT_INSTANCE_INPUTS = [
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'ref',
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'attach',
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'skipWrapper',
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'skipInit',
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'noAttach',
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'beforeRender',
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'priority',
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'updateCallback',
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'readyCallback',
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];
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const NGT_INSTANCE_OUTPUTS = [
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'click',
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'contextmenu',
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'dblclick',
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'pointerup',
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'pointerdown',
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'pointerover',
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'pointerout',
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'pointerenter',
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'pointerleave',
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'pointermove',
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'pointermissed',
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'pointercancel',
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'wheel',
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];
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const NGT_OBJECT3D_INPUTS = [
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'name',
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'position',
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'rotation',
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'quaternion',
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'scale',
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'modelViewMatrix',
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'normalMatrix',
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'matrix',
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'matrixWorld',
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'matrixAutoUpdate',
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'matrixWorldAutoUpdate',
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'matrixWorldNeedsUpdate',
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'layers',
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'visible',
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'castShadow',
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'receiveShadow',
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'frustumCulled',
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'renderOrder',
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'animations',
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'userData',
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'customDepthMaterial',
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'customDistanceMaterial',
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'onBeforeRender',
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'onAfterRender',
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];
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// GENERATED - AngularThree v1.0.0
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class NgtPerspectiveCamera extends THREE.PerspectiveCamera {
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@@ -12,7 +66,7 @@ class NgtPerspectiveCamera extends THREE.PerspectiveCamera {
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}
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}
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NgtPerspectiveCamera.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtPerspectiveCamera, deps: [], target: i0.ɵɵFactoryTarget.Component });
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NgtPerspectiveCamera.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtPerspectiveCamera, isStandalone: true, selector: "ngt-perspective-camera", inputs: { zoom: "zoom", fov: "fov", aspect: "aspect", near: "near", far: "far", focus: "focus", view: "view", filmGauge: "filmGauge", filmOffset: "filmOffset", matrixWorldInverse: "matrixWorldInverse", projectionMatrix: "projectionMatrix", projectionMatrixInverse: "projectionMatrixInverse", name: "name", position: "position", rotation: "rotation", quaternion: "quaternion", scale: "scale", modelViewMatrix: "modelViewMatrix", normalMatrix: "normalMatrix", matrix: "matrix", matrixWorld: "matrixWorld", matrixAutoUpdate: "matrixAutoUpdate", matrixWorldAutoUpdate: "matrixWorldAutoUpdate", matrixWorldNeedsUpdate: "matrixWorldNeedsUpdate", layers: "layers", visible: "visible", castShadow: "castShadow", receiveShadow: "receiveShadow", frustumCulled: "frustumCulled", renderOrder: "renderOrder", animations: "animations", userData: "userData", customDepthMaterial: "customDepthMaterial", customDistanceMaterial: "customDistanceMaterial", onBeforeRender: "onBeforeRender", onAfterRender: "onAfterRender" }, providers: [provideInstanceRef(NgtPerspectiveCamera)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
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NgtPerspectiveCamera.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtPerspectiveCamera, isStandalone: true, selector: "ngt-perspective-camera", inputs: { zoom: "zoom", fov: "fov", aspect: "aspect", near: "near", far: "far", focus: "focus", view: "view", filmGauge: "filmGauge", filmOffset: "filmOffset", matrixWorldInverse: "matrixWorldInverse", projectionMatrix: "projectionMatrix", projectionMatrixInverse: "projectionMatrixInverse", name: "name", position: "position", rotation: "rotation", quaternion: "quaternion", scale: "scale", modelViewMatrix: "modelViewMatrix", normalMatrix: "normalMatrix", matrix: "matrix", matrixWorld: "matrixWorld", matrixAutoUpdate: "matrixAutoUpdate", matrixWorldAutoUpdate: "matrixWorldAutoUpdate", matrixWorldNeedsUpdate: "matrixWorldNeedsUpdate", layers: "layers", visible: "visible", castShadow: "castShadow", receiveShadow: "receiveShadow", frustumCulled: "frustumCulled", renderOrder: "renderOrder", animations: "animations", userData: "userData", customDepthMaterial: "customDepthMaterial", customDistanceMaterial: "customDistanceMaterial", onBeforeRender: "onBeforeRender", onAfterRender: "onAfterRender" }, providers: [provideInstanceRef(NgtPerspectiveCamera)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"], outputs: ["click", "click", "contextmenu", "contextmenu", "dblclick", "dblclick", "pointerup", "pointerup", "pointerdown", "pointerdown", "pointerover", "pointerover", "pointerout", "pointerout", "pointerenter", "pointerenter", "pointerleave", "pointerleave", "pointermove", "pointermove", "pointermissed", "pointermissed", "pointercancel", "pointercancel", "wheel", "wheel"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
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i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtPerspectiveCamera, decorators: [{
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template: '<ng-content></ng-content>',
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hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],
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providers: [provideInstanceRef(NgtPerspectiveCamera)],
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inputs: [...getInputs$4()],
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inputs: [...getInputs$4(), ...NGT_OBJECT3D_INPUTS],
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}]
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}], ctorParameters: function () { return []; } });
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function getInputs$4() {
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'matrixWorldInverse',
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'projectionMatrix',
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'name',
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'position',
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'rotation',
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'quaternion',
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'scale',
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'modelViewMatrix',
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'normalMatrix',
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'matrix',
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'matrixWorld',
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'matrixAutoUpdate',
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'matrixWorldAutoUpdate',
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'layers',
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'visible',
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'castShadow',
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'receiveShadow',
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'renderOrder',
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'animations',
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'userData',
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'customDepthMaterial',
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'customDistanceMaterial',
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}
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@@ -73,7 +103,7 @@ class NgtOrthographicCamera extends THREE.OrthographicCamera {
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}
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}
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NgtOrthographicCamera.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtOrthographicCamera, deps: [], target: i0.ɵɵFactoryTarget.Component });
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NgtOrthographicCamera.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtOrthographicCamera, isStandalone: true, selector: "ngt-orthographic-camera", inputs: { zoom: "zoom", view: "view", left: "left", right: "right", top: "top", bottom: "bottom", near: "near", far: "far", matrixWorldInverse: "matrixWorldInverse", projectionMatrix: "projectionMatrix", projectionMatrixInverse: "projectionMatrixInverse", name: "name", position: "position", rotation: "rotation", quaternion: "quaternion", scale: "scale", modelViewMatrix: "modelViewMatrix", normalMatrix: "normalMatrix", matrix: "matrix", matrixWorld: "matrixWorld", matrixAutoUpdate: "matrixAutoUpdate", matrixWorldAutoUpdate: "matrixWorldAutoUpdate", matrixWorldNeedsUpdate: "matrixWorldNeedsUpdate", layers: "layers", visible: "visible", castShadow: "castShadow", receiveShadow: "receiveShadow", frustumCulled: "frustumCulled", renderOrder: "renderOrder", animations: "animations", userData: "userData", customDepthMaterial: "customDepthMaterial", customDistanceMaterial: "customDistanceMaterial", onBeforeRender: "onBeforeRender", onAfterRender: "onAfterRender" }, providers: [provideInstanceRef(NgtOrthographicCamera)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
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NgtOrthographicCamera.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtOrthographicCamera, isStandalone: true, selector: "ngt-orthographic-camera", inputs: { zoom: "zoom", view: "view", left: "left", right: "right", top: "top", bottom: "bottom", near: "near", far: "far", matrixWorldInverse: "matrixWorldInverse", projectionMatrix: "projectionMatrix", projectionMatrixInverse: "projectionMatrixInverse", name: "name", position: "position", rotation: "rotation", quaternion: "quaternion", scale: "scale", modelViewMatrix: "modelViewMatrix", normalMatrix: "normalMatrix", matrix: "matrix", matrixWorld: "matrixWorld", matrixAutoUpdate: "matrixAutoUpdate", matrixWorldAutoUpdate: "matrixWorldAutoUpdate", matrixWorldNeedsUpdate: "matrixWorldNeedsUpdate", layers: "layers", visible: "visible", castShadow: "castShadow", receiveShadow: "receiveShadow", frustumCulled: "frustumCulled", renderOrder: "renderOrder", animations: "animations", userData: "userData", customDepthMaterial: "customDepthMaterial", customDistanceMaterial: "customDistanceMaterial", onBeforeRender: "onBeforeRender", onAfterRender: "onAfterRender" }, providers: [provideInstanceRef(NgtOrthographicCamera)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"], outputs: ["click", "click", "contextmenu", "contextmenu", "dblclick", "dblclick", "pointerup", "pointerup", "pointerdown", "pointerdown", "pointerover", "pointerover", "pointerout", "pointerout", "pointerenter", "pointerenter", "pointerleave", "pointerleave", "pointermove", "pointermove", "pointermissed", "pointermissed", "pointercancel", "pointercancel", "wheel", "wheel"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
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i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtOrthographicCamera, decorators: [{
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template: '<ng-content></ng-content>',
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hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],
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providers: [provideInstanceRef(NgtOrthographicCamera)],
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inputs: [...getInputs$3()],
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inputs: [...getInputs$3(), ...NGT_OBJECT3D_INPUTS],
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}]
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}], ctorParameters: function () { return []; } });
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function getInputs$3() {
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'rotation',
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'quaternion',
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'scale',
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'modelViewMatrix',
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'matrix',
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'matrixWorld',
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'matrixAutoUpdate',
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'receiveShadow',
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'frustumCulled',
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'renderOrder',
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NgtArrayCamera.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtArrayCamera, deps: [], target: i0.ɵɵFactoryTarget.Component });
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NgtArrayCamera.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtArrayCamera, isStandalone: true, selector: "ngt-array-camera", inputs: { cameras: "cameras", zoom: "zoom", fov: "fov", aspect: "aspect", near: "near", far: "far", focus: "focus", view: "view", filmGauge: "filmGauge", filmOffset: "filmOffset", matrixWorldInverse: "matrixWorldInverse", projectionMatrix: "projectionMatrix", projectionMatrixInverse: "projectionMatrixInverse", name: "name", position: "position", rotation: "rotation", quaternion: "quaternion", scale: "scale", modelViewMatrix: "modelViewMatrix", normalMatrix: "normalMatrix", matrix: "matrix", matrixWorld: "matrixWorld", matrixAutoUpdate: "matrixAutoUpdate", matrixWorldAutoUpdate: "matrixWorldAutoUpdate", matrixWorldNeedsUpdate: "matrixWorldNeedsUpdate", layers: "layers", visible: "visible", castShadow: "castShadow", receiveShadow: "receiveShadow", frustumCulled: "frustumCulled", renderOrder: "renderOrder", animations: "animations", userData: "userData", customDepthMaterial: "customDepthMaterial", customDistanceMaterial: "customDistanceMaterial", onBeforeRender: "onBeforeRender", onAfterRender: "onAfterRender" }, providers: [provideInstanceRef(NgtArrayCamera)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
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NgtArrayCamera.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtArrayCamera, isStandalone: true, selector: "ngt-array-camera", inputs: { cameras: "cameras", zoom: "zoom", fov: "fov", aspect: "aspect", near: "near", far: "far", focus: "focus", view: "view", filmGauge: "filmGauge", filmOffset: "filmOffset", matrixWorldInverse: "matrixWorldInverse", projectionMatrix: "projectionMatrix", projectionMatrixInverse: "projectionMatrixInverse", name: "name", position: "position", rotation: "rotation", quaternion: "quaternion", scale: "scale", modelViewMatrix: "modelViewMatrix", normalMatrix: "normalMatrix", matrix: "matrix", matrixWorld: "matrixWorld", matrixAutoUpdate: "matrixAutoUpdate", matrixWorldAutoUpdate: "matrixWorldAutoUpdate", matrixWorldNeedsUpdate: "matrixWorldNeedsUpdate", layers: "layers", visible: "visible", castShadow: "castShadow", receiveShadow: "receiveShadow", frustumCulled: "frustumCulled", renderOrder: "renderOrder", animations: "animations", userData: "userData", customDepthMaterial: "customDepthMaterial", customDistanceMaterial: "customDistanceMaterial", onBeforeRender: "onBeforeRender", onAfterRender: "onAfterRender" }, providers: [provideInstanceRef(NgtArrayCamera)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"], outputs: ["click", "click", "contextmenu", "contextmenu", "dblclick", "dblclick", "pointerup", "pointerup", "pointerdown", "pointerdown", "pointerover", "pointerover", "pointerout", "pointerout", "pointerenter", "pointerenter", "pointerleave", "pointerleave", "pointermove", "pointermove", "pointermissed", "pointermissed", "pointercancel", "pointercancel", "wheel", "wheel"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
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i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtArrayCamera, decorators: [{
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@@ -142,7 +148,7 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImpor
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template: '<ng-content></ng-content>',
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hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],
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providers: [provideInstanceRef(NgtArrayCamera)],
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inputs: [...getInputs$2()],
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inputs: [...getInputs$2(), ...NGT_OBJECT3D_INPUTS],
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}]
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}], ctorParameters: function () { return []; } });
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function getInputs$2() {
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'matrixWorldInverse',
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'projectionMatrix',
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'name',
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'rotation',
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'scale',
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'modelViewMatrix',
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'normalMatrix',
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'matrixWorldNeedsUpdate',
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'layers',
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NgtStereoCamera.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtStereoCamera, isStandalone: true, selector: "ngt-stereo-camera", inputs: { aspect: "aspect", eyeSep: "eyeSep", cameraL: "cameraL", cameraR: "cameraR", matrixWorldInverse: "matrixWorldInverse", projectionMatrix: "projectionMatrix", projectionMatrixInverse: "projectionMatrixInverse", name: "name", position: "position", rotation: "rotation", quaternion: "quaternion", scale: "scale", modelViewMatrix: "modelViewMatrix", normalMatrix: "normalMatrix", matrix: "matrix", matrixWorld: "matrixWorld", matrixAutoUpdate: "matrixAutoUpdate", matrixWorldAutoUpdate: "matrixWorldAutoUpdate", matrixWorldNeedsUpdate: "matrixWorldNeedsUpdate", layers: "layers", visible: "visible", castShadow: "castShadow", receiveShadow: "receiveShadow", frustumCulled: "frustumCulled", renderOrder: "renderOrder", animations: "animations", userData: "userData", customDepthMaterial: "customDepthMaterial", customDistanceMaterial: "customDistanceMaterial", onBeforeRender: "onBeforeRender", onAfterRender: "onAfterRender" }, providers: [provideInstanceRef(NgtStereoCamera)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"], outputs: ["click", "click", "contextmenu", "contextmenu", "dblclick", "dblclick", "pointerup", "pointerup", "pointerdown", "pointerdown", "pointerover", "pointerover", "pointerout", "pointerout", "pointerenter", "pointerenter", "pointerleave", "pointerleave", "pointermove", "pointermove", "pointermissed", "pointermissed", "pointercancel", "pointercancel", "wheel", "wheel"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
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NgtCubeCamera.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtCubeCamera, isStandalone: true, selector: "ngt-cube-camera", inputs: { renderTarget: "renderTarget", name: "name", position: "position", rotation: "rotation", quaternion: "quaternion", scale: "scale", modelViewMatrix: "modelViewMatrix", normalMatrix: "normalMatrix", matrix: "matrix", matrixWorld: "matrixWorld", matrixAutoUpdate: "matrixAutoUpdate", matrixWorldAutoUpdate: "matrixWorldAutoUpdate", matrixWorldNeedsUpdate: "matrixWorldNeedsUpdate", layers: "layers", visible: "visible", castShadow: "castShadow", receiveShadow: "receiveShadow", frustumCulled: "frustumCulled", renderOrder: "renderOrder", animations: "animations", userData: "userData", customDepthMaterial: "customDepthMaterial", customDistanceMaterial: "customDistanceMaterial", onBeforeRender: "onBeforeRender", onAfterRender: "onAfterRender" }, providers: [provideInstanceRef(NgtCubeCamera)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"], outputs: ["click", "click", "contextmenu", "contextmenu", "dblclick", "dblclick", "pointerup", "pointerup", "pointerdown", "pointerdown", "pointerover", "pointerover", "pointerout", "pointerout", "pointerenter", "pointerenter", "pointerleave", "pointerleave", "pointermove", "pointermove", "pointermissed", "pointermissed", "pointercancel", "pointercancel", "wheel", "wheel"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
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// GENERATED - AngularThree v1.0.0
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{"version":3,"file":"angular-three-cameras.mjs","sources":["../../../../packages/angular-three/cameras/src/lib/perspective-camera/perspective-camera.ts","../../../../packages/angular-three/cameras/src/lib/orthographic-camera/orthographic-camera.ts","../../../../packages/angular-three/cameras/src/lib/array-camera/array-camera.ts","../../../../packages/angular-three/cameras/src/lib/stereo-camera/stereo-camera.ts","../../../../packages/angular-three/cameras/src/lib/cube-camera/cube-camera.ts","../../../../packages/angular-three/cameras/src/index.ts","../../../../packages/angular-three/cameras/src/angular-three-cameras.ts"],"sourcesContent":["// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\n\n@Component({\n selector: 'ngt-perspective-camera',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtPerspectiveCamera)],\n inputs: [...getInputs()],\n})\nexport class NgtPerspectiveCamera extends THREE.PerspectiveCamera {\n constructor() {\n super(...(injectArgs<typeof THREE.PerspectiveCamera>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_zoom: NgtObservableInput<number>;\n static ngAcceptInputType_fov: NgtObservableInput<number>;\n static ngAcceptInputType_aspect: NgtObservableInput<number>;\n static ngAcceptInputType_near: NgtObservableInput<number>;\n static ngAcceptInputType_far: NgtObservableInput<number>;\n static ngAcceptInputType_focus: NgtObservableInput<number>;\n static ngAcceptInputType_view: NgtObservableInput<null | {\n enabled: boolean;\n fullWidth: number;\n fullHeight: number;\n offsetX: number;\n offsetY: number;\n width: number;\n height: number;\n }>;\n static ngAcceptInputType_filmGauge: NgtObservableInput<number>;\n static ngAcceptInputType_filmOffset: NgtObservableInput<number>;\n static ngAcceptInputType_matrixWorldInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'zoom',\n 'fov',\n 'aspect',\n 'near',\n 'far',\n 'focus',\n 'view',\n 'filmGauge',\n 'filmOffset',\n 'matrixWorldInverse',\n 'projectionMatrix',\n 'projectionMatrixInverse',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\n\n@Component({\n selector: 'ngt-orthographic-camera',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtOrthographicCamera)],\n inputs: [...getInputs()],\n})\nexport class NgtOrthographicCamera extends THREE.OrthographicCamera {\n constructor() {\n super(...(injectArgs<typeof THREE.OrthographicCamera>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_zoom: NgtObservableInput<number>;\n static ngAcceptInputType_view: NgtObservableInput<null | {\n enabled: boolean;\n fullWidth: number;\n fullHeight: number;\n offsetX: number;\n offsetY: number;\n width: number;\n height: number;\n }>;\n static ngAcceptInputType_left: NgtObservableInput<number>;\n static ngAcceptInputType_right: NgtObservableInput<number>;\n static ngAcceptInputType_top: NgtObservableInput<number>;\n static ngAcceptInputType_bottom: NgtObservableInput<number>;\n static ngAcceptInputType_near: NgtObservableInput<number>;\n static ngAcceptInputType_far: NgtObservableInput<number>;\n static ngAcceptInputType_matrixWorldInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'zoom',\n 'view',\n 'left',\n 'right',\n 'top',\n 'bottom',\n 'near',\n 'far',\n 'matrixWorldInverse',\n 'projectionMatrix',\n 'projectionMatrixInverse',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\n\n@Component({\n selector: 'ngt-array-camera',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtArrayCamera)],\n inputs: [...getInputs()],\n})\nexport class NgtArrayCamera extends THREE.ArrayCamera {\n constructor() {\n super(...(injectArgs<typeof THREE.ArrayCamera>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_cameras: NgtObservableInput<THREE.PerspectiveCamera[]>;\n static ngAcceptInputType_zoom: NgtObservableInput<number>;\n static ngAcceptInputType_fov: NgtObservableInput<number>;\n static ngAcceptInputType_aspect: NgtObservableInput<number>;\n static ngAcceptInputType_near: NgtObservableInput<number>;\n static ngAcceptInputType_far: NgtObservableInput<number>;\n static ngAcceptInputType_focus: NgtObservableInput<number>;\n static ngAcceptInputType_view: NgtObservableInput<null | {\n enabled: boolean;\n fullWidth: number;\n fullHeight: number;\n offsetX: number;\n offsetY: number;\n width: number;\n height: number;\n }>;\n static ngAcceptInputType_filmGauge: NgtObservableInput<number>;\n static ngAcceptInputType_filmOffset: NgtObservableInput<number>;\n static ngAcceptInputType_matrixWorldInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'cameras',\n 'zoom',\n 'fov',\n 'aspect',\n 'near',\n 'far',\n 'focus',\n 'view',\n 'filmGauge',\n 'filmOffset',\n 'matrixWorldInverse',\n 'projectionMatrix',\n 'projectionMatrixInverse',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\n\n@Component({\n selector: 'ngt-stereo-camera',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtStereoCamera)],\n inputs: [...getInputs()],\n})\nexport class NgtStereoCamera extends THREE.StereoCamera {\n constructor() {\n super(...(injectArgs<typeof THREE.StereoCamera>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_aspect: NgtObservableInput<number>;\n static ngAcceptInputType_eyeSep: NgtObservableInput<number>;\n static ngAcceptInputType_cameraL: NgtObservableInput<THREE.PerspectiveCamera>;\n static ngAcceptInputType_cameraR: NgtObservableInput<THREE.PerspectiveCamera>;\n static ngAcceptInputType_matrixWorldInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'aspect',\n 'eyeSep',\n 'cameraL',\n 'cameraR',\n 'matrixWorldInverse',\n 'projectionMatrix',\n 'projectionMatrixInverse',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\n\n@Component({\n selector: 'ngt-cube-camera',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtCubeCamera)],\n inputs: [...getInputs()],\n})\nexport class NgtCubeCamera extends THREE.CubeCamera {\n constructor() {\n super(...injectArgs<typeof THREE.CubeCamera>());\n return proxify(this);\n }\n\n static ngAcceptInputType_renderTarget: NgtObservableInput<THREE.WebGLCubeRenderTarget>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'renderTarget',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nexport * from './lib/perspective-camera/perspective-camera';\nexport * from './lib/orthographic-camera/orthographic-camera';\nexport * from './lib/array-camera/array-camera';\nexport * from './lib/stereo-camera/stereo-camera';\nexport * from './lib/cube-camera/cube-camera';\n","/**\n * Generated bundle index. 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+
{"version":3,"file":"angular-three-cameras.mjs","sources":["../../../../packages/angular-three/cameras/src/lib/common.ts","../../../../packages/angular-three/cameras/src/lib/perspective-camera/perspective-camera.ts","../../../../packages/angular-three/cameras/src/lib/orthographic-camera/orthographic-camera.ts","../../../../packages/angular-three/cameras/src/lib/array-camera/array-camera.ts","../../../../packages/angular-three/cameras/src/lib/stereo-camera/stereo-camera.ts","../../../../packages/angular-three/cameras/src/lib/cube-camera/cube-camera.ts","../../../../packages/angular-three/cameras/src/index.ts","../../../../packages/angular-three/cameras/src/angular-three-cameras.ts"],"sourcesContent":["// GENERATED - AngularThree v1.0.0\nexport const NGT_INSTANCE_INPUTS = [\n 'ref',\n 'attach',\n 'skipWrapper',\n 'skipInit',\n 'noAttach',\n 'beforeRender',\n 'priority',\n 'updateCallback',\n 'readyCallback',\n];\n\nexport const NGT_INSTANCE_OUTPUTS = [\n 'click',\n 'contextmenu',\n 'dblclick',\n 'pointerup',\n 'pointerdown',\n 'pointerover',\n 'pointerout',\n 'pointerenter',\n 'pointerleave',\n 'pointermove',\n 'pointermissed',\n 'pointercancel',\n 'wheel',\n];\n\nexport const NGT_OBJECT3D_INPUTS = [\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n];\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-perspective-camera',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtPerspectiveCamera)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtPerspectiveCamera extends THREE.PerspectiveCamera {\n constructor() {\n super(...(injectArgs<typeof THREE.PerspectiveCamera>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_zoom: NgtObservableInput<number>;\n static ngAcceptInputType_fov: NgtObservableInput<number>;\n static ngAcceptInputType_aspect: NgtObservableInput<number>;\n static ngAcceptInputType_near: NgtObservableInput<number>;\n static ngAcceptInputType_far: NgtObservableInput<number>;\n static ngAcceptInputType_focus: NgtObservableInput<number>;\n static ngAcceptInputType_view: NgtObservableInput<null | {\n enabled: boolean;\n fullWidth: number;\n fullHeight: number;\n offsetX: number;\n offsetY: number;\n width: number;\n height: number;\n }>;\n static ngAcceptInputType_filmGauge: NgtObservableInput<number>;\n static ngAcceptInputType_filmOffset: NgtObservableInput<number>;\n static ngAcceptInputType_matrixWorldInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'zoom',\n 'fov',\n 'aspect',\n 'near',\n 'far',\n 'focus',\n 'view',\n 'filmGauge',\n 'filmOffset',\n 'matrixWorldInverse',\n 'projectionMatrix',\n 'projectionMatrixInverse',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-orthographic-camera',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtOrthographicCamera)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtOrthographicCamera extends THREE.OrthographicCamera {\n constructor() {\n super(...(injectArgs<typeof THREE.OrthographicCamera>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_zoom: NgtObservableInput<number>;\n static ngAcceptInputType_view: NgtObservableInput<null | {\n enabled: boolean;\n fullWidth: number;\n fullHeight: number;\n offsetX: number;\n offsetY: number;\n width: number;\n height: number;\n }>;\n static ngAcceptInputType_left: NgtObservableInput<number>;\n static ngAcceptInputType_right: NgtObservableInput<number>;\n static ngAcceptInputType_top: NgtObservableInput<number>;\n static ngAcceptInputType_bottom: NgtObservableInput<number>;\n static ngAcceptInputType_near: NgtObservableInput<number>;\n static ngAcceptInputType_far: NgtObservableInput<number>;\n static ngAcceptInputType_matrixWorldInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'zoom',\n 'view',\n 'left',\n 'right',\n 'top',\n 'bottom',\n 'near',\n 'far',\n 'matrixWorldInverse',\n 'projectionMatrix',\n 'projectionMatrixInverse',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-array-camera',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtArrayCamera)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtArrayCamera extends THREE.ArrayCamera {\n constructor() {\n super(...(injectArgs<typeof THREE.ArrayCamera>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_cameras: NgtObservableInput<THREE.PerspectiveCamera[]>;\n static ngAcceptInputType_zoom: NgtObservableInput<number>;\n static ngAcceptInputType_fov: NgtObservableInput<number>;\n static ngAcceptInputType_aspect: NgtObservableInput<number>;\n static ngAcceptInputType_near: NgtObservableInput<number>;\n static ngAcceptInputType_far: NgtObservableInput<number>;\n static ngAcceptInputType_focus: NgtObservableInput<number>;\n static ngAcceptInputType_view: NgtObservableInput<null | {\n enabled: boolean;\n fullWidth: number;\n fullHeight: number;\n offsetX: number;\n offsetY: number;\n width: number;\n height: number;\n }>;\n static ngAcceptInputType_filmGauge: NgtObservableInput<number>;\n static ngAcceptInputType_filmOffset: NgtObservableInput<number>;\n static ngAcceptInputType_matrixWorldInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'cameras',\n 'zoom',\n 'fov',\n 'aspect',\n 'near',\n 'far',\n 'focus',\n 'view',\n 'filmGauge',\n 'filmOffset',\n 'matrixWorldInverse',\n 'projectionMatrix',\n 'projectionMatrixInverse',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-stereo-camera',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtStereoCamera)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtStereoCamera extends THREE.StereoCamera {\n constructor() {\n super(...(injectArgs<typeof THREE.StereoCamera>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_aspect: NgtObservableInput<number>;\n static ngAcceptInputType_eyeSep: NgtObservableInput<number>;\n static ngAcceptInputType_cameraL: NgtObservableInput<THREE.PerspectiveCamera>;\n static ngAcceptInputType_cameraR: NgtObservableInput<THREE.PerspectiveCamera>;\n static ngAcceptInputType_matrixWorldInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'aspect',\n 'eyeSep',\n 'cameraL',\n 'cameraR',\n 'matrixWorldInverse',\n 'projectionMatrix',\n 'projectionMatrixInverse',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-cube-camera',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtCubeCamera)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtCubeCamera extends THREE.CubeCamera {\n constructor() {\n super(...injectArgs<typeof THREE.CubeCamera>());\n return proxify(this);\n }\n\n static ngAcceptInputType_renderTarget: NgtObservableInput<THREE.WebGLCubeRenderTarget>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['renderTarget'];\n}\n","// GENERATED - AngularThree v1.0.0\nexport * from './lib/perspective-camera/perspective-camera';\nexport * from './lib/orthographic-camera/orthographic-camera';\nexport * from './lib/array-camera/array-camera';\nexport * from './lib/stereo-camera/stereo-camera';\nexport * from './lib/cube-camera/cube-camera';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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